1 line
11 KiB
JSON
1 line
11 KiB
JSON
{"version":2,"baseVals":{"rating":3,"gammaadj":1.21,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"wave_thick":1,"wave_brighten":0,"wrap":0,"wave_a":0.004,"wave_scale":0.073,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.92178,"fshader":1,"zoom":0.9901,"warp":0.01,"wave_y":0.04,"ob_size":0,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.5,"mv_r":0,"mv_g":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"num_inst":4,"x":0,"rad":1.0363,"tex_ang":0.12566,"tex_zoom":1.51878,"r":0,"g":1,"a":0.96,"a2":1,"border_g":0,"border_b":0,"border_a":0},"init_eqs_eel":"vx = 0","frame_eqs_eel":"rad = 2;\nh = sqrt(2);\nw = 0.004;\n\nx = if(1-equal(instance,0),if(1-equal(instance,1),if(1-equal(instance,2),w - h*0.5*q10,1-w + h*0.5*q10),0.5),0.5);\ny = if(1-equal(instance,0),if(1-equal(instance,1),0.5,w - h*0.5*q9),1-w + h*0.5*q9);\ng = if(1-equal(instance,0),if(1-equal(instance,1),0,1),1);\ng2 = g;"},{"baseVals":{"sides":100,"additive":1,"thickoutline":1,"y":0.75,"rad":0.05784,"tex_zoom":0.73458,"r":0,"b":1,"a":0.5,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"vx = 0","frame_eqs_eel":"x = q1;\ny = q5;"},{"baseVals":{"sides":100,"additive":1,"rad":0.0578,"ang":3.20442,"tex_zoom":6.23873,"r2":1,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":100,"additive":1,"thickoutline":1,"y":0.75,"rad":0.07059,"tex_zoom":0.73458,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"vx = 0","frame_eqs_eel":"x = q1;\ny = q5;"}],"waves":[{"baseVals":{"thick":1,"additive":1,"scaling":1.69136,"smoothing":0,"r":0,"g":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"t1 = q1;\nt2 = q2;\nt3 = q3;\nt4 = q4;\nt5 = q5;\nt6 = q6;\nt7 = q7;\nt8 = q8;","point_eqs_eel":"sample = 1-sample;\nxxx = xx;\nyyy = yy;\nxx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\n\nyy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\n\nd = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));\ntt3 = tt3*0.6 + (value1)*1;\ntt2 = tt2*0.7 + tt3*0.2;\ntt1 = tt1*0.8 + tt2*0.1;\ndd = dd*0.9 + tt1*0.2;\nddd = sample*(1-sample)*dd*d*4;\nx = xx + (yy-yyy)*ddd;\ny = yy - (xx-xxx)*ddd;\n\nx = 0.5 + (x-0.5)*q9;\ny = 0.5 + (y-0.5)*q10;\n"},{"baseVals":{"scaling":2.44415,"smoothing":0,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\ncl = 0;","frame_eqs_eel":"t8 = 1;","point_eqs_eel":"t8 = -t8;\ny = sample*0.05;\nx = 0.5 + t8*0.005;\n\npi3 = 3.1415*2*0.3333;\nt = (q4-q6)*10;\nc=2;\nr = sin(t)*c;\ng = sin(t+pi3)*c;\n\nb = sin(t-pi3)*c;\n\n\nr = if(above(r,1),1,r);\nr = if(below(r,0),0,r);\ng = if(above(g,1),1,g);\ng = if(below(g,0),0,g);\nb = if(above(b,1),1,b);\nb = if(below(b,0),0,b);\n"},{"baseVals":{"usedots":1,"thick":1,"additive":1,"scaling":100,"smoothing":0.6,"r":0,"g":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"t1 = q1;\nt2 = q2;\nt3 = q3;\nt4 = q4;\nt5 = q5;\nt6 = q6;\nt7 = q7;\nt8 = q8;","point_eqs_eel":"y = 0.5;\nx = sample;"},{"baseVals":{"usedots":1,"scaling":2.44415,"smoothing":0,"r":0,"g":0,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\ncl = 0;","frame_eqs_eel":"t8 = 1;","point_eqs_eel":"t8 = -t8;\ny = (1+t8)*0.01;\nx = sample;"}],"init_eqs_eel":"x1 = 0.9;\ny1 = 0.5;\n\nx2 = 0.5; y2 = 0.5;\nx3 = 0.5; y3 = 0.5;\nx4 = 0.5; y4 = 0.5;","frame_eqs_eel":"zoom = 1;\nwarp = 0;\nwave_a = 0;\n\n// elastic thread code\n\nxx1 = xx1*0.9 + (bass)*0.01;\nxx2 = xx2*0.9 + (treb)*0.01;\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\nx1 = 0.5 + (xx1-xx2)*2;\ny1 = 0.4 + yy1*1.5;\ndt = 0.03/fps;\nvx2 = vx2*(1-2*dt) + dt*((x1+x3-2*x2)*10);\nvy2 = vy2*(1-2*dt) + dt*((y1+y3-2*y2)*10-0.5);\nvx3 = vx3*(1-2*dt) + dt*((x2+x4-2*x3)*10);\nvy3 = vy3*(1-2*dt) + dt*((y2+y4-2*y3)*10-0.5);\nvx4 = vx4*(1-2*dt) + dt*((x3-x4)*10);\nvy4 = vy4*(1-2*dt) + dt*((y3-y4)*10-0.5);\nx2 = x2 + vx2; y2 = y2 + vy2;\nx3 = x3 + vx3; y3 = y3 + vy3;\nx4 = x4 + vx4; y4 = y4 + vy4;\nvx2 = if(above(x2,0),vx2,abs(vx2)*0.5);\nvx2 = if(below(x2,1),vx2,-abs(vx2)*0.5);\nvx3 = if(above(x3,0),vx3,abs(vx3)*0.5);\nvx3 = if(below(x3,1),vx3,-abs(vx3)*0.5);\nvx4 = if(above(x4,0),vx4,abs(vx4)*0.5);\nvx4 = if(below(x4,1),vx4,-abs(vx4)*0.5);\nvy2 = if(above(y2,0),vy2,abs(vy2)*0.5);\nvy2 = if(below(y2,1),vy2,-abs(vy2)*0.5);\nvy3 = if(above(y3,0),vy3,abs(vy3)*0.5);\nvy3 = if(below(y3,1),vy3,-abs(vy3)*0.5);\nvy4 = if(above(y4,0),vy4,abs(vy4)*0.5);\nvy4 = if(below(y4,1),vy4,-abs(vy4)*0.5);\nq1 = x1;q2 = x2;q3 = x3;q4 = x4;\nq5 = y1;q6 = y2;q7 = y3;q8 = y4;\nq9 = 1/aspectx;\nq10 = 1/aspecty;\nq11 = aspectx;\nq12 = aspecty;\n\n//bipolar fractal code\n\nbb = bb*0.99 + bass*0.02;\nmm = mm*0.99 + mid*0.02;\ntt = tt*0.99 + treb*0.02;\nmx = max(max(bb,mm),tt);\nmn = min(min(bb,mm),tt);\nt1 = (bb-mn)/(mx-mn);\nt2 = (mm-mn)/(mx-mn);\nt3 = (tt-mn)/(mx-mn);\nv = 0.1/fps; // change\nbm = bm + (t1-t2)*v;\nmt = mt + (t2-t3)*v;\nq22 = 0;\nq21 = 1;\nq25 = 0;\nq23 = -1;\nq26 = -bm;\nq27 = mt;","pixel_eqs_eel":"x = 0.5 + (x-0.5)*q11;\ny = 0.5 + (y-0.5)*q12;\nxx = q4;\nyy = 1-q8;\n\ndx = 0; dy = 0;\n\nd = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));\n\nr = 0.11;\nv = 20;\ndx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)))*(1.00-sigmoid(d-r,100));\ndy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)))*(1.00-sigmoid(d-r,100));","warp":" shader_body { \n vec3 ret_1;\n ret_1.y = texture (sampler_fc_main, uv).y;\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ret_1;\n ret = tmpvar_2.xyz;\n }","comp":"vec2 xlat_mutablec;\nfloat xlat_mutablecutoff;\nvec2 xlat_mutabledenominator;\nvec2 xlat_mutablefraction;\nvec2 xlat_mutablenumerator;\nfloat xlat_mutables;\n shader_body { \n vec2 uv_1;\n uv_1 = (0.5 + ((uv - 0.5) * 4.0));\n xlat_mutablecutoff = 2.0;\n xlat_mutablen = 1;\n xlat_mutables = 0.33;\n xlat_mutabledepth = 2;\n for (int i_3 = 0; i_3 < xlat_mutabledepth; i_3++) {\n xlat_mutablec = (((uv_1 - 0.5) * 2.0) * aspect.wz);\n vec2 tmpvar_4;\n tmpvar_4.x = q21;\n tmpvar_4.y = q22;\n xlat_mutablenumerator = ((xlat_mutablec + tmpvar_4) * 64.0);\n vec2 tmpvar_5;\n tmpvar_5.x = q23;\n tmpvar_5.y = q24;\n xlat_mutabledenominator = (xlat_mutablec + tmpvar_5);\n vec2 tmpvar_6;\n tmpvar_6.x = ((xlat_mutablenumerator.x * xlat_mutabledenominator.x) + (xlat_mutablenumerator.y * xlat_mutabledenominator.y));\n tmpvar_6.y = ((xlat_mutablenumerator.y * xlat_mutabledenominator.x) - (xlat_mutablenumerator.x * xlat_mutabledenominator.y));\n xlat_mutablefraction = (tmpvar_6 / ((xlat_mutabledenominator.x * xlat_mutabledenominator.x) + (xlat_mutabledenominator.y * xlat_mutabledenominator.y)));\n xlat_mutablec = (xlat_mutablefraction - 0.5);\n float tmpvar_7;\n float tmpvar_8;\n tmpvar_8 = (min (abs(\n (xlat_mutablec.x / xlat_mutablec.y)\n ), 1.0) / max (abs(\n (xlat_mutablec.x / xlat_mutablec.y)\n ), 1.0));\n float tmpvar_9;\n tmpvar_9 = (tmpvar_8 * tmpvar_8);\n tmpvar_9 = (((\n ((((\n ((((-0.01213232 * tmpvar_9) + 0.05368138) * tmpvar_9) - 0.1173503)\n * tmpvar_9) + 0.1938925) * tmpvar_9) - 0.3326756)\n * tmpvar_9) + 0.9999793) * tmpvar_8);\n tmpvar_9 = (tmpvar_9 + (float(\n (abs((xlat_mutablec.x / xlat_mutablec.y)) > 1.0)\n ) * (\n (tmpvar_9 * -2.0)\n + 1.570796)));\n tmpvar_7 = (tmpvar_9 * sign((xlat_mutablec.x / xlat_mutablec.y)));\n if ((abs(xlat_mutablec.y) > (1e-08 * abs(xlat_mutablec.x)))) {\n if ((xlat_mutablec.y < 0.0)) {\n if ((xlat_mutablec.x >= 0.0)) {\n tmpvar_7 += 3.141593;\n } else {\n tmpvar_7 = (tmpvar_7 - 3.141593);\n };\n };\n } else {\n tmpvar_7 = (sign(xlat_mutablec.x) * 1.570796);\n };\n vec2 tmpvar_10;\n tmpvar_10.x = ((0.3183098 * (\n float(xlat_mutablen)\n * tmpvar_7)) + q26);\n tmpvar_10.y = (((xlat_mutables * aspect.w) * log(\n sqrt(dot (xlat_mutablec, xlat_mutablec))\n )) + q27);\n uv_1 = (0.5 + ((0.5 - \n abs(((fract(\n (tmpvar_10 * 0.5)\n ) * 2.0) - 1.0))\n ) * xlat_mutablecutoff));\n };\n uv_1 = (0.5 + (uv_1 - 0.5));\n xlat_mutablecutoff = 1.6;\n xlat_mutablen = 4;\n xlat_mutables = 1.0;\n xlat_mutabledepth = 1;\n for (int i_1_2 = 0; i_1_2 < xlat_mutabledepth; i_1_2++) {\n xlat_mutablec = (((uv_1 - 0.5) * 2.0) * aspect.wz);\n vec2 tmpvar_11;\n tmpvar_11.x = q21;\n tmpvar_11.y = q22;\n xlat_mutablenumerator = ((xlat_mutablec + tmpvar_11) * 64.0);\n vec2 tmpvar_12;\n tmpvar_12.x = q23;\n tmpvar_12.y = q24;\n xlat_mutabledenominator = (xlat_mutablec + tmpvar_12);\n vec2 tmpvar_13;\n tmpvar_13.x = ((xlat_mutablenumerator.x * xlat_mutabledenominator.x) + (xlat_mutablenumerator.y * xlat_mutabledenominator.y));\n tmpvar_13.y = ((xlat_mutablenumerator.y * xlat_mutabledenominator.x) - (xlat_mutablenumerator.x * xlat_mutabledenominator.y));\n xlat_mutablefraction = (tmpvar_13 / ((xlat_mutabledenominator.x * xlat_mutabledenominator.x) + (xlat_mutabledenominator.y * xlat_mutabledenominator.y)));\n xlat_mutablec = (xlat_mutablefraction - 0.5);\n float tmpvar_14;\n float tmpvar_15;\n tmpvar_15 = (min (abs(\n (xlat_mutablec.x / xlat_mutablec.y)\n ), 1.0) / max (abs(\n (xlat_mutablec.x / xlat_mutablec.y)\n ), 1.0));\n float tmpvar_16;\n tmpvar_16 = (tmpvar_15 * tmpvar_15);\n tmpvar_16 = (((\n ((((\n ((((-0.01213232 * tmpvar_16) + 0.05368138) * tmpvar_16) - 0.1173503)\n * tmpvar_16) + 0.1938925) * tmpvar_16) - 0.3326756)\n * tmpvar_16) + 0.9999793) * tmpvar_15);\n tmpvar_16 = (tmpvar_16 + (float(\n (abs((xlat_mutablec.x / xlat_mutablec.y)) > 1.0)\n ) * (\n (tmpvar_16 * -2.0)\n + 1.570796)));\n tmpvar_14 = (tmpvar_16 * sign((xlat_mutablec.x / xlat_mutablec.y)));\n if ((abs(xlat_mutablec.y) > (1e-08 * abs(xlat_mutablec.x)))) {\n if ((xlat_mutablec.y < 0.0)) {\n if ((xlat_mutablec.x >= 0.0)) {\n tmpvar_14 += 3.141593;\n } else {\n tmpvar_14 = (tmpvar_14 - 3.141593);\n };\n };\n } else {\n tmpvar_14 = (sign(xlat_mutablec.x) * 1.570796);\n };\n vec2 tmpvar_17;\n tmpvar_17.x = ((0.3183098 * (\n float(xlat_mutablen)\n * tmpvar_14)) + q26);\n tmpvar_17.y = (((xlat_mutables * aspect.w) * log(\n sqrt(dot (xlat_mutablec, xlat_mutablec))\n )) + q27);\n uv_1 = (0.5 + ((0.5 - \n abs(((fract(\n (tmpvar_17 * 0.5)\n ) * 2.0) - 1.0))\n ) * xlat_mutablecutoff));\n };\n vec2 x_18;\n x_18 = -(uv_1);\n vec4 tmpvar_19;\n tmpvar_19.w = 1.0;\n tmpvar_19.xyz = mix (mix (vec3(0.0, 1.0, 2.0), vec3(-2.0, -2.0, 0.0), vec3((\n (-(texture (sampler_main, uv_1).y) + 0.5)\n + \n sqrt(dot (x_18, x_18))\n ))), vec3(1.0, 0.5, 0.0), vec3((sqrt(\n dot (uv_1, uv_1)\n ) * 0.666)));\n ret = tmpvar_19.xyz;\n }"} |