securityos/node_modules/butterchurn-presets/presets/converted/flexi + fishbrain - neon mi...

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{"version":2,"baseVals":{"rating":5,"gammaadj":1,"decay":0.955,"echo_zoom":0.997,"echo_alpha":0.5,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"wave_a":0.001,"wave_scale":0.49,"wave_smoothing":0,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":16.016,"zoomexp":11.56276,"fshader":1,"zoom":1.05971,"warp":0.13126,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0,"ob_a":1,"ib_size":0,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":14,"additive":1,"num_inst":126,"rad":0.0303,"tex_ang":0.62832,"r":0,"b":1,"g2":0,"b2":1,"a2":1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.01*bass);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0002*cos(ma));\nmy=my+(.0002*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.8));"},{"baseVals":{"enabled":1,"sides":14,"additive":1,"num_inst":128,"rad":0.03,"tex_ang":0.62832,"r":0,"b":1,"g2":0,"b2":1,"a2":1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.05*bass);\nma=ma-(above(mid,1)*3.1415*.05*mid);\n\nmx=mx+(.0001*cos(ma));\nmy=my+(.0001*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.1));"},{"baseVals":{"enabled":1,"sides":14,"additive":1,"num_inst":32,"rad":0.0297,"tex_ang":0.62832,"r":0,"b":1,"g2":0,"b2":1,"a2":1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"ma=ma+(above(mid,1)*3.1415*.01*mid);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0004*cos(ma));\nmy=my+(.0004*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.3));"},{"baseVals":{"enabled":1,"sides":14,"additive":1,"num_inst":16,"rad":0.0303,"tex_ang":0.62832,"r":0,"b":1,"g2":0,"b2":1,"a2":1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"ma=ma+(above(bass,.5)*3.1415*.02*bass);\nma=ma-(above(treb,.5)*3.1415*.02*treb);\n\nmx=mx+(.0008*cos(ma));\nmy=my+(.0008*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.2));"}],"waves":[{"baseVals":{"enabled":1,"thick":1,"additive":1,"scaling":2.0231,"smoothing":0,"r":0,"b":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\ncl = 0;","frame_eqs_eel":"vol = bass*8 + mid*5 + treb*3;\nm = m*0.97 + vol*0.08;\nmonitor = vol;\nbeat = above(vol,res)*above(vol,m)*above(vol,16);\ndiff = (1-beat)*diff + beat*(vol-res);\nres = beat*(vol + m*0.04) + (1-beat)*(res - (0.1+diff*0.02)*60/fps);\nres = max(0,res);\n\na = beat;","point_eqs_eel":"tt3 = tt3*0.6 + (value1)*1;\ntt2 = tt2*0.7 + tt3*0.2;\ntt1 = tt1*0.8 + tt2*0.1;\nd = d*0.9 + tt1*0.2;\n\ny = 0.5 + d*sample*(1-sample)*4;\nx = -0.05 + sample*1.1;"},{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.05*bass);\nma=ma-(above(mid,1)*3.1415*.05*mid);\n\nmx=mx+(.0001*cos(ma));\nmy=my+(.0001*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.1));"},{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(mid,1)*3.1415*.01*mid);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0004*cos(ma));\nmy=my+(.0004*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.3));"},{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,.5)*3.1415*.02*bass);\nma=ma-(above(treb,.5)*3.1415*.02*treb);\n\nmx=mx+(.0008*cos(ma));\nmy=my+(.0008*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.2));"}],"init_eqs_eel":"","frame_eqs_eel":"xx1 = xx1*0.9 + (bass)*0.01;\nxx2 = xx2*0.9 + (treb)*0.01;\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\n\nx1 = 0.5 + (xx1-xx2)*2;\ny1 = 0.4 + yy1;\n\nx1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));\n\nspring = 10;\ngrav = .5;\nresist = 1;\nbounce = 0.75;\ndt = 0.0005*(60/fps);\n\nvx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);\nvy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);\nvx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);\nvy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);\nvx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);\nvy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);\n\nx2 = x2 + vx2;\ny2 = y2 + vy2;\nx3 = x3 + vx3;\ny3 = y3 + vy3;\nx4 = x4 + vx4;\ny4 = y4 + vy4;\n\nvx2 = if(above(x2,0),vx2,abs(vx2)*bounce);\nvx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);\nvx3 = if(above(x3,0),vx3,abs(vx3)*bounce);\nvx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);\nvx4 = if(above(x4,0),vx4,abs(vx4)*bounce);\nvx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);\nvy2 = if(above(y2,0),vy2,abs(vy2)*bounce);\nvy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);\nvy3 = if(above(y3,0),vy3,abs(vy3)*bounce);\nvy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);\nvy4 = if(above(y4,0),vy4,abs(vy4)*bounce);\nvy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);\n\n\nq1 = x1; q2 = x2; q3 = x3; q4 = x4;\nq5 = y1; q6 = y2; q7 = y3; q8 = y4;\nq9 =1/ aspectX;\nq10 = 1/aspectY;\n\nzoom = 1;\nr = r*0.96 +(x1-0.5);\nrot = (r*0.1);\n\nq12 = atan2(vx4,vy4);\nq11 = sqrt(vx4*vx4 + vy4*vy4);\n\nzoom = 1.001;\nrot = 0.00;\nwarp = 0.2;\nwave_a = 0;","pixel_eqs_eel":"dir = -q12*1 + asin(1)*1;\n\nb1 = 0.1; // distance\nm1 = q11*25;//-0.6 + q5*200; // size\nt1 = 0.05; // velocity\n\nxx = q4;\nyy = 1-q8;\n\n\nx1 = xx +cos(dir+1.5708)*b1;\ny1 = yy -sin(dir+1.5708)*b1;\n\nx2 = xx -cos(dir+1.5708)*b1;\ny2 = yy +sin(dir+1.5708)*b1;\n\nd1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;\nsi1 = 1- 1/(1+pow(2,-d1*1000));\n\nd2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;\nsi2 = 1- 1/(1+pow(2,-d2*1000));\n\nsi3 = -pow(q5,3)*00;\n\ndx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2 + si3*cos(dir)*t1)*2;\ndy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2 - si3*sin(dir)*t1)*2;","warp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 8.0);\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3.z;\n tmpvar_5.y = tmpvar_4.z;\n vec2 tmpvar_6;\n tmpvar_6 = (uv + ((tmpvar_5 * texsize.zw) * 4.0));\n ret_1.z = (((texture (sampler_main, tmpvar_6).z - \n ((texture (sampler_main, tmpvar_6).z - ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3).z) * 0.02)\n ) - 0.008) + ((texture (sampler_noise_lq, \n (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\n ).xyz - 0.5) * 0.1)).x;\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_3.x;\n tmpvar_7.y = tmpvar_4.x;\n vec2 tmpvar_8;\n tmpvar_8 = ((0.5 + (uv - 0.5)) - (tmpvar_7 * texsize.zw));\n ret_1.x = texture (sampler_main, tmpvar_8).x;\n ret_1.x = (ret_1.x + ((\n (ret_1.x - ((texture (sampler_blur3, tmpvar_8).xyz * scale3) + bias3))\n .x * 0.4) + 0.006));\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_3.x;\n tmpvar_9.y = tmpvar_4.x;\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_3.y;\n tmpvar_10.y = tmpvar_4.y;\n vec2 tmpvar_11;\n tmpvar_11.x = tmpvar_3.z;\n tmpvar_11.y = tmpvar_4.z;\n ret_1.y = texture (sampler_fc_main, (((uv - \n ((tmpvar_9 * texsize.zw) * 8.0)\n ) + (\n (tmpvar_10 * texsize.zw)\n * 4.0)) + ((tmpvar_11 * texsize.zw) * 8.0))).y;\n ret_1.y = (ret_1.y * (1.0 + (ret_1.x * 0.1)));\n ret_1.y = (ret_1.y - (0.004 + (\n clamp (ret_1.z, 0.0, 1.0)\n * 0.012)));\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = ret_1;\n ret = tmpvar_12.xyz;\n }","comp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 4.0);\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3.z;\n tmpvar_5.y = tmpvar_4.z;\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_3.y;\n tmpvar_6.y = tmpvar_4.y;\n vec2 tmpvar_7;\n tmpvar_7 = ((uv - (tmpvar_5 * 0.1)) + (tmpvar_6 * 0.06));\n vec4 tmpvar_8;\n tmpvar_8 = texture (sampler_main, uv);\n ret_1 = (((\n ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2)\n .x * \n clamp ((1.0 - tmpvar_8.z), 0.0, 1.0)\n ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\n ret_1 = (mix (ret_1, (\n pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0))\n * 1.4), vec3((\n (texture (sampler_main, tmpvar_7).x * 0.8)\n + \n ((texture (sampler_blur1, tmpvar_7).xyz * scale1) + bias1)\n .x))) * clamp ((1.0 - \n (((texture (sampler_blur1, uv).xyz * scale1) + bias1).y * 4.0)\n ), 0.0, 1.0));\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_3.y;\n tmpvar_9.y = tmpvar_4.y;\n vec3 tmpvar_10;\n vec3 tmpvar_11;\n tmpvar_11 = pow (hue_shader, vec3(8.0, 8.0, 8.0));\n tmpvar_10 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), (\n (tmpvar_11 * texture (sampler_main, clamp ((uv - (tmpvar_9 * 2.0)), 0.0, 1.0)).z)\n * 1.2)), (tmpvar_11.zxy * 1.8), tmpvar_8.yyy);\n ret_1 = tmpvar_10;\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = tmpvar_10;\n ret = tmpvar_12.xyz;\n }"}