securityos/node_modules/butterchurn-presets/presets/converted/flexi + cope - i blew you a...

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{"version":2,"baseVals":{"rating":3,"gammaadj":1,"decay":0.925,"echo_zoom":1.007,"echo_orient":3,"wave_mode":2,"wrap":0,"wave_scale":0.01,"warpscale":5.921,"zoom":1.0003,"warp":0.59124,"sy":0.99998,"ob_size":0,"ob_r":1,"ob_g":0.05,"ob_b":0.1,"ob_a":1,"ib_size":0,"mv_a":0,"b1x":0.5},"shapes":[{"baseVals":{"enabled":1,"sides":50,"num_inst":200,"rad":0.01,"tex_ang":0.87965,"tex_zoom":0.1995,"r":0,"r2":1,"b2":1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"\nsample=instance/num_inst;\n\nrad= (16+14*sin(.1*time))*rad/(.3+abs(z3)*d);\n\n/////shifter's cube\n\nit = it+1;\nsz = 1;\nss = sample*6;\nox = sz*.5*pow(-1,it)*below(ss,1) + .5*pow(-1,it)*above(ss,1)*sz*below(ss,2) + above(ss,2)*.5*pow(-1,it)*sz*below(ss,3);\noy = (ss-.5)*sz*below(ss,1) + sz*.5*above(ss,1)*below(ss,2) + (.5-(ss-2))*sz*above(ss,2)*below(ss,3);\noz = -sz*.5*below(ss,1) + ((ss-1)-.5)*sz*above(ss,1)*below(ss,2) + sz*.5*above(ss,2)*below(ss,3);\nox = ox + above(ss,3)*below(ss,4)*-.5*sz + above(ss,4)*below(ss,5)*sz*(-.5+(ss-4)) + above(ss,5)*sz*.5;\noy = oy + above(ss,3)*below(ss,4)*.5*sz*pow(-1,it) + above(ss,4)*below(ss,5)*sz*-.5 + above(ss,5)*sz*(-.5+(ss-5));\noz = oz + above(ss,3)*below(ss,4)*sz*(.5-(ss-3)) + above(ss,4)*below(ss,5)*sz*.5*pow(-1,it) + above(ss,5)*sz*.5*pow(-1,it);\n\nmy_x =ox+.1*sin(q2);\nmy_y =oy+.1*sin(q3);\nmy_z =oz+.1*sin(q1);\n\n\n/////// rotations\n\nd = 3;\nzoom = .9;\n\nw3 = q3;\nw2 = q1;\nw1 = q2;\n\nx1 = cos(w1)*my_x + sin(w1)*my_y;\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\nz1 = my_z;\n\nx2 = cos(w2)*x1 + sin(w2)*z1;\nz2 = -sin(w2)*x1 + cos(w2)*z1;\ny2 = y1;\n\ny3 = cos(w3)*y2 + sin(w3)*z2;\nz3 = -sin(w3)*y2 + cos(w3)*z2;\nx3 = x2;\n\nl = sqrt(x3*x3 + y3*y3);\nw = atan2(x3,y3);\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\np = tan(asin(1) + atan2(d+z3,l));\n\nmy_x = zoom*sin(w)*p;\nmy_y = zoom*cos(w)*p;\n\nx = 0.5 + my_x/q6;\ny = 0.5 + my_y/q5;\n\nr=.5+.5*sin(22*sample+q2);\ng=.5+.5*sin(26*sample+q1);\nb=.5+.5*sin(14*sample+q3);\n\nr2=.1*r;\ng2=.1*g;\nb2=.1*b;"},{"baseVals":{"enabled":1,"textured":1,"num_inst":30,"x":0.1,"y":0.12,"rad":0.29767,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0.05},"init_eqs_eel":"","frame_eqs_eel":"sample=instance/num_inst;\n\ny=y+3*y*sample*sample;\n\ntex_zoom=1.5+1.*sin(144*sample+time);\ntex_ang=5*q1*sin(388*sample);\nr=.5+.5*sin(sample+time);\nr2=r;\ng=.5+.5*sin(2*sample+1.2*time);\ng2=g;\nb=.5+.5*sin(3*sample+1.3*time);\nb2=b;"},{"baseVals":{"enabled":1,"sides":12,"num_inst":92,"x":0.8,"rad":0.02705,"ang":1.5708,"tex_ang":1.25664,"tex_zoom":3.07268,"g":1,"b":1,"g2":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"t1 = time - int (time);\nsample = instance/num_inst;\nt_abs = sample*3;\nt_rel = sample-time/5;\n\nampl = 2*t_abs/2 ;\n\nk1=sin(time/13);\nk2=sin(time/12);\nox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.4 ;\noy = ampl*cos (t_abs*(31+5*k2));\noz = -1 ;\n\n\nr = sqr(sin(t_rel*3.4));\ng = sqr(sin(t_rel));\nb = sqr (cos(t_rel*1.8));\n\n//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a;\n\nxang = time/9.5;\nyang = 0*time/7;\nzang = -time/22;\nfov = 0.5;\n\n\n// Rotation um x,y,z\n\nmx = ox*cos(zang) - oy*sin(zang);\nmy = ox*sin(zang) + oy*cos(zang);\n\nox = mx;\noy = my;\nmx = ox*cos(yang) + oz*sin(yang);\nmz = -ox*sin(yang) + oz*cos(yang);\nox = mx;\noz = mz;\nmy = oy*cos(xang) - oz*sin(xang);\nmz = oy*sin(xang) + oz*cos(xang);\noy = my;\noz = mz;\n\noz = oz - 6;\nx = ox*fov/oz +0.5;\n//x = (x-.5)*0.75 + 0.5;\ny = oy*fov/oz + 0.5;\n\na=1/mz*.5;\n//a2=1/mz*.5;\n//border_a=1/mz*.5;\nrad=1/mz*.005;"},{"baseVals":{"enabled":1,"sides":12,"num_inst":92,"x":0.8,"rad":0.1979,"ang":1.5708,"tex_ang":1.25664,"tex_zoom":3.07268,"g":1,"b":1,"g2":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"t1 = time - int (time);\nsample = instance/num_inst;\nt_abs = sample*3;\nt_rel = sample-time/5;\n\nampl = 2*t_abs/2 ;\n\nk1=sin(time/13);\nk2=sin(time/12);\nox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.4 ;\noy = ampl*cos (t_abs*(31+5*k2));\noz = -1 ;\n\n\nr = sqr(sin(t_rel*3.4));\ng = sqr(sin(t_rel));\nb = sqr (cos(t_rel*1.8));\n\n//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a;\n\nxang = time/9.5;\nyang = 0*time/7;\nzang = -time/22;\nfov = 0.5;\n\n\n// Rotation um x,y,z\n\nmx = ox*cos(zang) - oy*sin(zang);\nmy = ox*sin(zang) + oy*cos(zang);\n\nox = mx;\noy = my;\nmx = ox*cos(yang) + oz*sin(yang);\nmz = -ox*sin(yang) + oz*cos(yang);\nox = mx;\noz = mz;\nmy = oy*cos(xang) - oz*sin(xang);\nmz = oy*sin(xang) + oz*cos(xang);\noy = my;\noz = mz;\n\noz = oz - 6;\nx = ox*fov/oz +0.5;\n//x = (x-.5)*0.75 + 0.5;\ny = oy*fov/oz + 0.5;\n\nsides=int(rand(100));\nang=int(rand(628))/100;\na=int(rand(1000))/1000;\nrad=int(rand(1000))/4000;"}],"waves":[{"baseVals":{"usedots":1,"r":0.5,"g":0.5,"a":0.4,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"usedots":1,"scaling":0.20929,"smoothing":0,"r":0.3,"g":0.2,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"r":0.8,"g":0.8,"a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"thick":1,"smoothing":0.4,"g":0.6,"a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"chng=sin(time*.5);\ncthr=.9999;\nmq21=if(above(chng,cthr),rand(3),mq21);\nmq22=if(above(chng,cthr),rand(3),mq22);\nmq23=if(above(chng,cthr),rand(3),mq23);\nmq24=if(above(chng,cthr),rand(2),mq24);\nmq25=if(above(chng,cthr),rand(2),mq25);\nmq26=if(above(chng,cthr),rand(2),mq26);\nmq27=if(above(chng,cthr),rand(1),mq27);\nmq28=if(above(chng,cthr),rand(1),mq28);\nmq29=if(above(chng,cthr),rand(1)*.3,mq29);\nmq31=if(above(chng,cthr),rand(1)*.3,mq31);\nmonitor=chng;\nq21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;\nq27=mq27;q28=mq28;q29=mq29;q31=mq31;\n\nmonitor=mq1;\nvol=bass+treb+mid;\natime=atime+vol;\nq11=.4+sin(atime*.006 )*.4;\nq12=.4+cos(atime*.00613828348)*.4;\nq13=.4+sin(atime*.00598593455)*.4;\nmonitor=q13;\nq4=sin(atime*.03);\nq5=cos(atime*.030383824);\nq6=tan(atime*.029384834);\n\nwzoom = 0.18*sin(time);\nq3=wzoom;\nq1 = 0.8 - 0.3*sin(-time*1.3);\nq2 = 0.8 - 0.3*cos(-time);\nmonitor=fps;\nvol = 0.1*(vol*9 + (bass_att+mid_att+treb_att)*0.333333);\nq20 = vol;\n\nmtime = mtime+vol*0.05;\nrx = 0.3+0.05*sin(mtime*0.3);\nry = 0.5+0.05*sin(mtime*0.4);\nq4=rx;\nq5=ry;\ntx = 0.5+0.4*sin(mtime*0.18);\nty = 0.5+1.3*sin(mtime*0.14);\nq6=tx;\nq7=ty;\n\ntr = 0.5 + 0.4*(0.6*sin(mtime*0.64) + 0.4*sin(mtime*0.32));\ntb = 0.5 + 0.4*(0.6*sin(-mtime*0.24) + 0.4*sin(mtime*0.72));\ntg = 0.5 + 0.4*(0.6*sin(mtime*0.42) + 0.4*cos(mtime*0.50));\nq11=tr;\nq12=tg;\nq13=rb;\n\n\n\nbass_thresh = above(bass_att,bass_thresh)*2 +\n (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);\ncount = equal(bass_thresh, 2)*1 + (1-equal(bass_thresh, 2))*count;\ncount = count - above(count, 0.02)*0.02;\nq10=count;\n\n// raytraced sphere code\n\nd = 20; // distance of the sphere, the farther you're away the more you'll see on the horizon\nz = 0.4; // distance of the pane where the scene is projected on, wider distance = smaller apex angle of the camera, very small distances = fish eyes view\n\nzz = 10 + bass_att*2; // linear zoom\n\npi = asin(1)*2;\npi2inv = 0.5/pi;\nmaskangle = asin( 1/d);\nq32 = maskangle; // hit = (cameras angle < mask_angle)\nq31 = d;\nq30 = z;\nq29 = pi2inv;\nq28 = pi;\nq27 = 1/zz;\nq26 = time;\nv = 0.4;\nj1 = j1*0.95 + sqr(bass*4)*v;\nj2 = j2*0.95 + sqr(mid*4)*v;\nj3 = j3*0.95 + sqr(treb*4)*v;\n\nn = n + j1*0.0052;\nn1 = n1 + j2*0.0052;\nn2 = n2 + j3*0.0052;\n\n\nw1 = n*0.01; // solid angles to rotate the sphere in its origin\nw2 = n1*0.01;\nw3 = n2*0.01;\n\nq20 = cos(w1);\nq21 = sin(w1);\nq22 = cos(w2);\nq23 = sin(w2);\nq24 = cos(w3);\nq25 = sin(w3);","pixel_eqs_eel":"","warp":"vec3 xlat_mutablemus;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv6;\n shader_body { \n xlat_mutableuv1 = (uv - 0.5);\n vec4 tmpvar_1;\n tmpvar_1 = texture (sampler_noise_hq, ((xlat_mutableuv1 / 3.0) + (0.006 * time)));\n vec2 tmpvar_2;\n tmpvar_2 = tmpvar_1.xy;\n mat2 tmpvar_3;\n tmpvar_3[uint(0)].x = tmpvar_2.y;\n tmpvar_3[uint(0)].y = tmpvar_2.x;\n tmpvar_3[1u].x = -(tmpvar_1.x);\n tmpvar_3[1u].y = tmpvar_2.y;\n xlat_mutableuv6 = (xlat_mutableuv1 * tmpvar_3);\n xlat_mutablemus = (vec3(abs((\n (0.5 * cos((xlat_mutableuv6.y * 14.0)))\n - \n cos((xlat_mutableuv6.x * 71.0))\n ))) * vec3(0.04, 0.0384, 0.036));\n xlat_mutableuv6 = (0.2 * sin((\n (12.0 * uv)\n + rand_frame.xy)));\n xlat_mutablemus = (xlat_mutablemus - ((0.001 / \n sqrt(dot (xlat_mutableuv6, xlat_mutableuv6))\n ) * vec3(0.2, 1.0, 1.0)));\n vec3 tmpvar_4;\n tmpvar_4 = ((texture (sampler_blur1, fract(uv)).xyz * scale1) + bias1);\n vec2 tmpvar_5;\n tmpvar_5.x = dot ((texture (sampler_main, (uv + vec2(0.004, 0.0))).xyz - texture (sampler_main, (uv - vec2(0.004, 0.0))).xyz), vec3(0.32, 0.49, 0.29));\n tmpvar_5.y = dot ((texture (sampler_main, (uv + vec2(0.0, 0.004))).xyz - texture (sampler_main, (uv - vec2(0.0, 0.004))).xyz), vec3(0.32, 0.49, 0.29));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = (((\n ((texture (sampler_main, (uv + (tmpvar_5 * 0.02))).xyz + (0.015 - (\n (sqrt(dot (tmpvar_5, tmpvar_5)) * tmpvar_4)\n / 1.5))) - (dot (tmpvar_4, vec3(0.32, 0.49, 0.29)) * 0.012))\n + xlat_mutablemus) * 0.99) - 0.04);\n ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n float dots_1;\n float dy_2;\n float dx_3;\n vec2 uv1_4;\n vec2 polar2_5;\n vec3 p_6;\n vec2 polar_7;\n vec2 c_8;\n vec3 ret_9;\n vec2 tmpvar_10;\n tmpvar_10 = ((q27 * (uv - 0.5)) * aspect.xy);\n c_8 = tmpvar_10;\n float tmpvar_11;\n tmpvar_11 = sqrt(dot (tmpvar_10, tmpvar_10));\n float tmpvar_12;\n float tmpvar_13;\n tmpvar_13 = (min (abs(\n (tmpvar_11 / q30)\n ), 1.0) / max (abs(\n (tmpvar_11 / q30)\n ), 1.0));\n float tmpvar_14;\n tmpvar_14 = (tmpvar_13 * tmpvar_13);\n tmpvar_14 = (((\n ((((\n ((((-0.01213232 * tmpvar_14) + 0.05368138) * tmpvar_14) - 0.1173503)\n * tmpvar_14) + 0.1938925) * tmpvar_14) - 0.3326756)\n * tmpvar_14) + 0.9999793) * tmpvar_13);\n tmpvar_14 = (tmpvar_14 + (float(\n (abs((tmpvar_11 / q30)) > 1.0)\n ) * (\n (tmpvar_14 * -2.0)\n + 1.570796)));\n tmpvar_12 = (tmpvar_14 * sign((tmpvar_11 / q30)));\n if ((abs(q30) > (1e-08 * abs(tmpvar_11)))) {\n if ((q30 < 0.0)) {\n if ((tmpvar_11 >= 0.0)) {\n tmpvar_12 += 3.141593;\n } else {\n tmpvar_12 = (tmpvar_12 - 3.141593);\n };\n };\n } else {\n tmpvar_12 = (sign(tmpvar_11) * 1.570796);\n };\n bool tmpvar_15;\n tmpvar_15 = (q32 >= tmpvar_12);\n float tmpvar_16;\n float tmpvar_17;\n tmpvar_17 = (min (abs(\n (tmpvar_10.x / tmpvar_10.y)\n ), 1.0) / max (abs(\n (tmpvar_10.x / tmpvar_10.y)\n ), 1.0));\n float tmpvar_18;\n tmpvar_18 = (tmpvar_17 * tmpvar_17);\n tmpvar_18 = (((\n ((((\n ((((-0.01213232 * tmpvar_18) + 0.05368138) * tmpvar_18) - 0.1173503)\n * tmpvar_18) + 0.1938925) * tmpvar_18) - 0.3326756)\n * tmpvar_18) + 0.9999793) * tmpvar_17);\n tmpvar_18 = (tmpvar_18 + (float(\n (abs((tmpvar_10.x / tmpvar_10.y)) > 1.0)\n ) * (\n (tmpvar_18 * -2.0)\n + 1.570796)));\n tmpvar_16 = (tmpvar_18 * sign((tmpvar_10.x / tmpvar_10.y)));\n if ((abs(tmpvar_10.y) > (1e-08 * abs(tmpvar_10.x)))) {\n if ((tmpvar_10.y < 0.0)) {\n if ((tmpvar_10.x >= 0.0)) {\n tmpvar_16 += 3.141593;\n } else {\n tmpvar_16 = (tmpvar_16 - 3.141593);\n };\n };\n } else {\n tmpvar_16 = (sign(tmpvar_10.x) * 1.570796);\n };\n float x_19;\n x_19 = (q31 * sin(tmpvar_12));\n vec2 tmpvar_20;\n tmpvar_20.x = tmpvar_16;\n tmpvar_20.y = ((q28 - tmpvar_12) + (sign(x_19) * (1.570796 - \n (sqrt((1.0 - abs(x_19))) * (1.570796 + (abs(x_19) * (-0.2146018 + \n (abs(x_19) * (0.08656672 + (abs(x_19) * -0.03102955)))\n ))))\n )));\n polar_7 = tmpvar_20;\n vec3 tmpvar_21;\n tmpvar_21.x = (sin(tmpvar_16) * sin(tmpvar_20.y));\n tmpvar_21.y = (cos(tmpvar_16) * sin(tmpvar_20.y));\n tmpvar_21.z = cos(tmpvar_20.y);\n vec2 tmpvar_22;\n tmpvar_22.x = ((tmpvar_21.z * q20) - (tmpvar_21.y * q21));\n tmpvar_22.y = ((tmpvar_21.z * q21) + (tmpvar_21.y * q20));\n vec2 tmpvar_23;\n tmpvar_23.x = ((tmpvar_22.x * q22) - (tmpvar_21.x * q23));\n tmpvar_23.y = ((tmpvar_22.x * q23) + (tmpvar_21.x * q22));\n p_6.z = tmpvar_23.x;\n vec2 tmpvar_24;\n tmpvar_24.x = ((tmpvar_22.y * q24) - (tmpvar_23.y * q25));\n tmpvar_24.y = ((tmpvar_22.y * q25) + (tmpvar_23.y * q24));\n p_6.xy = tmpvar_24.yx;\n float tmpvar_25;\n float tmpvar_26;\n tmpvar_26 = (min (abs(\n (tmpvar_23.x / tmpvar_24.y)\n ), 1.0) / max (abs(\n (tmpvar_23.x / tmpvar_24.y)\n ), 1.0));\n float tmpvar_27;\n tmpvar_27 = (tmpvar_26 * tmpvar_26);\n tmpvar_27 = (((\n ((((\n ((((-0.01213232 * tmpvar_27) + 0.05368138) * tmpvar_27) - 0.1173503)\n * tmpvar_27) + 0.1938925) * tmpvar_27) - 0.3326756)\n * tmpvar_27) + 0.9999793) * tmpvar_26);\n tmpvar_27 = (tmpvar_27 + (float(\n (abs((tmpvar_23.x / tmpvar_24.y)) > 1.0)\n ) * (\n (tmpvar_27 * -2.0)\n + 1.570796)));\n tmpvar_25 = (tmpvar_27 * sign((tmpvar_23.x / tmpvar_24.y)));\n if ((abs(tmpvar_24.y) > (1e-08 * abs(tmpvar_23.x)))) {\n if ((tmpvar_24.y < 0.0)) {\n if ((tmpvar_23.x >= 0.0)) {\n tmpvar_25 += 3.141593;\n } else {\n tmpvar_25 = (tmpvar_25 - 3.141593);\n };\n };\n } else {\n tmpvar_25 = (sign(tmpvar_23.x) * 1.570796);\n };\n float tmpvar_28;\n tmpvar_28 = sqrt(dot (p_6.xz, p_6.xz));\n float tmpvar_29;\n float tmpvar_30;\n tmpvar_30 = (min (abs(\n (tmpvar_24.x / tmpvar_28)\n ), 1.0) / max (abs(\n (tmpvar_24.x / tmpvar_28)\n ), 1.0));\n float tmpvar_31;\n tmpvar_31 = (tmpvar_30 * tmpvar_30);\n tmpvar_31 = (((\n ((((\n ((((-0.01213232 * tmpvar_31) + 0.05368138) * tmpvar_31) - 0.1173503)\n * tmpvar_31) + 0.1938925) * tmpvar_31) - 0.3326756)\n * tmpvar_31) + 0.9999793) * tmpvar_30);\n tmpvar_31 = (tmpvar_31 + (float(\n (abs((tmpvar_24.x / tmpvar_28)) > 1.0)\n ) * (\n (tmpvar_31 * -2.0)\n + 1.570796)));\n tmpvar_29 = (tmpvar_31 * sign((tmpvar_24.x / tmpvar_28)));\n if ((abs(tmpvar_28) > (1e-08 * abs(tmpvar_24.x)))) {\n if ((tmpvar_28 < 0.0)) {\n if ((tmpvar_24.x >= 0.0)) {\n tmpvar_29 += 3.141593;\n } else {\n tmpvar_29 = (tmpvar_29 - 3.141593);\n };\n };\n } else {\n tmpvar_29 = (sign(tmpvar_24.x) * 1.570796);\n };\n vec2 tmpvar_32;\n tmpvar_32.x = tmpvar_25;\n tmpvar_32.y = tmpvar_29;\n polar_7 = (((tmpvar_32 * q29) * vec2(1.0, 2.0)) + vec2(0.0, 0.5));\n vec2 tmpvar_33;\n tmpvar_33 = (1.0 - abs((\n (fract(polar_7) * 2.0)\n - 1.0)));\n polar2_5 = tmpvar_33;\n vec2 tmpvar_34;\n tmpvar_34.x = (tmpvar_33.x - q6);\n tmpvar_34.y = (tmpvar_33.y - q5);\n vec2 tmpvar_35;\n tmpvar_35.y = 0.0;\n tmpvar_35.x = texsize.z;\n vec2 tmpvar_36;\n tmpvar_36.x = 0.0;\n tmpvar_36.y = texsize.w;\n float tmpvar_37;\n tmpvar_37 = (texture (sampler_main, (tmpvar_33 - tmpvar_35)).xyz - texture (sampler_main, (tmpvar_33 + tmpvar_35)).xyz).x;\n dx_3 = tmpvar_37;\n float tmpvar_38;\n tmpvar_38 = (texture (sampler_main, (tmpvar_33 - tmpvar_36)).xyz - texture (sampler_main, (tmpvar_33 + tmpvar_36)).xyz).x;\n dy_2 = tmpvar_38;\n vec2 tmpvar_39;\n tmpvar_39.x = tmpvar_37;\n tmpvar_39.y = tmpvar_38;\n uv1_4 = ((0.3 * cos(\n (tmpvar_34 * 2.0)\n )) - tmpvar_39);\n float tmpvar_40;\n tmpvar_40 = clamp ((0.04 / sqrt(\n dot (uv1_4, uv1_4)\n )), 0.0, 1.0);\n uv1_4 = ((0.3 * cos(\n (uv1_4 * 12.0)\n )) - (9.0 * tmpvar_39));\n dots_1 = (tmpvar_40 - dot ((\n (texture (sampler_blur2, tmpvar_33).xyz * scale2)\n + bias2), vec3(0.32, 0.49, 0.29)));\n ret_9 = (dots_1 + ((texture (sampler_main, tmpvar_33).xyz * 12.0) * vec3(clamp (\n (0.04 / sqrt(dot (uv1_4, uv1_4)))\n , 0.0, 1.0))));\n c_8 = ((0.5 - uv) * aspect.xy);\n float tmpvar_41;\n float tmpvar_42;\n tmpvar_42 = (min (abs(\n (c_8.x / q30)\n ), 1.0) / max (abs(\n (c_8.x / q30)\n ), 1.0));\n float tmpvar_43;\n tmpvar_43 = (tmpvar_42 * tmpvar_42);\n tmpvar_43 = (((\n ((((\n ((((-0.01213232 * tmpvar_43) + 0.05368138) * tmpvar_43) - 0.1173503)\n * tmpvar_43) + 0.1938925) * tmpvar_43) - 0.3326756)\n * tmpvar_43) + 0.9999793) * tmpvar_42);\n tmpvar_43 = (tmpvar_43 + (float(\n (abs((c_8.x / q30)) > 1.0)\n ) * (\n (tmpvar_43 * -2.0)\n + 1.570796)));\n tmpvar_41 = (tmpvar_43 * sign((c_8.x / q30)));\n if ((abs(q30) > (1e-08 * abs(c_8.x)))) {\n if ((q30 < 0.0)) {\n if ((c_8.x >= 0.0)) {\n tmpvar_41 += 3.141593;\n } else {\n tmpvar_41 = (tmpvar_41 - 3.141593);\n };\n };\n } else {\n tmpvar_41 = (sign(c_8.x) * 1.570796);\n };\n float tmpvar_44;\n float tmpvar_45;\n tmpvar_45 = (min (abs(\n (c_8.y / q30)\n ), 1.0) / max (abs(\n (c_8.y / q30)\n ), 1.0));\n float tmpvar_46;\n tmpvar_46 = (tmpvar_45 * tmpvar_45);\n tmpvar_46 = (((\n ((((\n ((((-0.01213232 * tmpvar_46) + 0.05368138) * tmpvar_46) - 0.1173503)\n * tmpvar_46) + 0.1938925) * tmpvar_46) - 0.3326756)\n * tmpvar_46) + 0.9999793) * tmpvar_45);\n tmpvar_46 = (tmpvar_46 + (float(\n (abs((c_8.y / q30)) > 1.0)\n ) * (\n (tmpvar_46 * -2.0)\n + 1.570796)));\n tmpvar_44 = (tmpvar_46 * sign((c_8.y / q30)));\n if ((abs(q30) > (1e-08 * abs(c_8.y)))) {\n if ((q30 < 0.0)) {\n if ((c_8.y >= 0.0)) {\n tmpvar_44 += 3.141593;\n } else {\n tmpvar_44 = (tmpvar_44 - 3.141593);\n };\n };\n } else {\n tmpvar_44 = (sign(c_8.y) * 1.570796);\n };\n vec2 tmpvar_47;\n tmpvar_47.x = tmpvar_41;\n tmpvar_47.y = tmpvar_44;\n polar_7 = tmpvar_47;\n vec3 tmpvar_48;\n tmpvar_48.x = (sin(tmpvar_41) * cos(tmpvar_44));\n tmpvar_48.y = (sin(tmpvar_44) * cos(tmpvar_41));\n tmpvar_48.z = (cos(tmpvar_41) * cos(tmpvar_44));\n vec2 tmpvar_49;\n tmpvar_49.x = ((tmpvar_48.z * q20) - (tmpvar_48.y * q21));\n tmpvar_49.y = ((tmpvar_48.z * q21) + (tmpvar_48.y * q20));\n vec2 tmpvar_50;\n tmpvar_50.x = ((tmpvar_49.x * q22) - (tmpvar_48.x * q23));\n tmpvar_50.y = ((tmpvar_49.x * q23) + (tmpvar_48.x * q22));\n p_6.z = tmpvar_50.x;\n vec2 tmpvar_51;\n tmpvar_51.x = ((tmpvar_49.y * q24) - (tmpvar_50.y * q25));\n tmpvar_51.y = ((tmpvar_49.y * q25) + (tmpvar_50.y * q24));\n p_6.xy = tmpvar_51.yx;\n float tmpvar_52;\n float tmpvar_53;\n tmpvar_53 = (min (abs(\n (tmpvar_51.y / tmpvar_50.x)\n ), 1.0) / max (abs(\n (tmpvar_51.y / tmpvar_50.x)\n ), 1.0));\n float tmpvar_54;\n tmpvar_54 = (tmpvar_53 * tmpvar_53);\n tmpvar_54 = (((\n ((((\n ((((-0.01213232 * tmpvar_54) + 0.05368138) * tmpvar_54) - 0.1173503)\n * tmpvar_54) + 0.1938925) * tmpvar_54) - 0.3326756)\n * tmpvar_54) + 0.9999793) * tmpvar_53);\n tmpvar_54 = (tmpvar_54 + (float(\n (abs((tmpvar_51.y / tmpvar_50.x)) > 1.0)\n ) * (\n (tmpvar_54 * -2.0)\n + 1.570796)));\n tmpvar_52 = (tmpvar_54 * sign((tmpvar_51.y / tmpvar_50.x)));\n if ((abs(tmpvar_50.x) > (1e-08 * abs(tmpvar_51.y)))) {\n if ((tmpvar_50.x < 0.0)) {\n if ((tmpvar_51.y >= 0.0)) {\n tmpvar_52 += 3.141593;\n } else {\n tmpvar_52 = (tmpvar_52 - 3.141593);\n };\n };\n } else {\n tmpvar_52 = (sign(tmpvar_51.y) * 1.570796);\n };\n float tmpvar_55;\n tmpvar_55 = sqrt(dot (p_6.xz, p_6.xz));\n float tmpvar_56;\n float tmpvar_57;\n tmpvar_57 = (min (abs(\n (tmpvar_51.x / tmpvar_55)\n ), 1.0) / max (abs(\n (tmpvar_51.x / tmpvar_55)\n ), 1.0));\n float tmpvar_58;\n tmpvar_58 = (tmpvar_57 * tmpvar_57);\n tmpvar_58 = (((\n ((((\n ((((-0.01213232 * tmpvar_58) + 0.05368138) * tmpvar_58) - 0.1173503)\n * tmpvar_58) + 0.1938925) * tmpvar_58) - 0.3326756)\n * tmpvar_58) + 0.9999793) * tmpvar_57);\n tmpvar_58 = (tmpvar_58 + (float(\n (abs((tmpvar_51.x / tmpvar_55)) > 1.0)\n ) * (\n (tmpvar_58 * -2.0)\n + 1.570796)));\n tmpvar_56 = (tmpvar_58 * sign((tmpvar_51.x / tmpvar_55)));\n if ((abs(tmpvar_55) > (1e-08 * abs(tmpvar_51.x)))) {\n if ((tmpvar_55 < 0.0)) {\n if ((tmpvar_51.x >= 0.0)) {\n tmpvar_56 += 3.141593;\n } else {\n tmpvar_56 = (tmpvar_56 - 3.141593);\n };\n };\n } else {\n tmpvar_56 = (sign(tmpvar_51.x) * 1.570796);\n };\n vec2 tmpvar_59;\n tmpvar_59.x = tmpvar_52;\n tmpvar_59.y = (tmpvar_56 * 2.0);\n polar_7 = ((tmpvar_59 * q29) + vec2(0.0, 0.5));\n polar2_5 = (1.0 - abs((\n (fract(polar_7) * 2.0)\n - 1.0)));\n vec2 tmpvar_60;\n tmpvar_60.x = (polar2_5.x - q6);\n tmpvar_60.y = (polar2_5.y - q5);\n vec2 tmpvar_61;\n tmpvar_61.y = 0.0;\n tmpvar_61.x = texsize.z;\n vec2 tmpvar_62;\n tmpvar_62.x = 0.0;\n tmpvar_62.y = texsize.w;\n dx_3 = (texture (sampler_main, (polar2_5 - tmpvar_61)).xyz - texture (sampler_main, (polar2_5 + tmpvar_61)).xyz).x;\n dy_2 = (texture (sampler_main, (polar2_5 - tmpvar_62)).xyz - texture (sampler_main, (polar2_5 + tmpvar_62)).xyz).x;\n vec2 tmpvar_63;\n tmpvar_63.x = dx_3;\n tmpvar_63.y = dy_2;\n uv1_4 = ((0.3 * cos(\n (tmpvar_60 * 2.0)\n )) - tmpvar_63);\n float tmpvar_64;\n tmpvar_64 = clamp ((0.04 / sqrt(\n dot (uv1_4, uv1_4)\n )), 0.0, 1.0);\n uv1_4 = ((0.3 * cos(\n (uv1_4 * 12.0)\n )) - (9.0 * tmpvar_63));\n dots_1 = (tmpvar_64 - dot ((\n (texture (sampler_blur2, polar2_5).xyz * scale2)\n + bias2), vec3(0.32, 0.49, 0.29)));\n vec3 tmpvar_65;\n tmpvar_65 = mix (ret_9, pow ((dots_1 + \n ((texture (sampler_main, polar2_5).xyz * 12.0) * vec3(clamp ((0.04 / sqrt(\n dot (uv1_4, uv1_4)\n )), 0.0, 1.0)))\n ), vec3(1.75, 1.75, 1.75)).yzx, vec3((1.0 - float(tmpvar_15))));\n ret_9 = tmpvar_65;\n vec4 tmpvar_66;\n tmpvar_66 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv1_4.xyy) * (\n (q28 * texsize.xyy)\n * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q31)));\n if (((tmpvar_65.x > (q26 * q13)) && (tmpvar_65.x <= (q23 * q11)))) {\n ret_9.z = (tmpvar_65.z - (tmpvar_66.x * 0.5));\n };\n if (((tmpvar_65.y > (q25 * q11)) && (tmpvar_65.y <= (q22 * q12)))) {\n ret_9.x = (tmpvar_65.x - (tmpvar_66.y * 0.5));\n };\n if (((ret_9.z > (q24 * q12)) && (ret_9.z <= (q21 * q13)))) {\n ret_9.y = (tmpvar_65.y - (tmpvar_66.z * 0.5));\n };\n vec4 tmpvar_67;\n tmpvar_67.w = 1.0;\n tmpvar_67.xyz = ret_9;\n ret = tmpvar_67.xyz;\n }"}