1 line
10 KiB
JSON
1 line
10 KiB
JSON
{"version":2,"baseVals":{"rating":4,"decay":0.7,"wave_mode":2,"wave_dots":1,"wave_brighten":0,"wrap":0,"wave_a":0.001,"wave_scale":0.012,"wave_smoothing":0.9,"warpscale":1.331,"zoomexp":1.86831,"zoom":1.0002,"warp":0.01,"wave_r":0.5,"wave_g":0.4,"wave_b":0.3,"ob_size":0.005,"ob_a":1,"ib_size":0.26,"mv_x":0,"mv_y":43.2,"mv_l":1,"mv_g":0.91,"mv_b":0.71,"mv_a":0},"shapes":[{"baseVals":{"sides":5,"textured":1,"rad":1.06779,"ang":0.75398,"tex_zoom":0.77977,"g":1,"b":1,"r2":1,"b2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"ang=sin(q1*0.15);\nx=sin(q1*0.5) * 0.05 + 0.5;\ny=cos(q1*0.63)* 0.05 + 0.5"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":5,"additive":1,"rad":0.03809,"g":1,"b":1,"g2":0.6,"b2":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"tm=q1;\n\nxp=0;\nyp=0.1;\nzp=0;\n\n//wrist movement;\nang=sin(tm*2 )*0.5 +0.5;\n\nxq=xp;\nsinang=sin(ang);cosang=cos(ang);\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\nyq=yp;\nzq=zp;\n\nang=tm*8;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2 - 0.5)*1.5;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp;\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\n\n//upper arm twist\nang=-1.0 + cos(tm*3.1 + 0.5);\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2.3)*1.75 - 1.05;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp*sinang + zp*cosang;\nyq=yp;\nzq=xp*cosang - zp*sinang;\n\n//upper arm up down;\nang=cos(tm)*0.5 - 0.5;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq;\nyp=yq*cosang - zq*sinang;\nzp=yq*sinang + zq*cosang;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\n\n"}],"waves":[{"baseVals":{"enabled":1,"r":0.1,"b":0.7},"init_eqs_eel":"","frame_eqs_eel":"t1=sin(time)*0.5+0.5;\nt2=sin(time+2.1)*0.5+0.5;\nt3=sin(time+4.2)*0.5+0.5;\n\nt4=sin(time+1.1)*0.5+0.5;\nt5=sin(time+3.1)*0.5+0.5;\nt6=sin(time+5.2)*0.5+0.5;","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.2;\ntm=q1 + phs;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\nzp=0;\n\n//wrist movement;\nang=sin(tm*2 )*0.5 +0.5;\n\nxq=xp;\nsinang=sin(ang);cosang=cos(ang);\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\nyq=yp;\nzq=zp;\n\nang=tm*8;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2 - 0.5)*1.5;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp;\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\n\n//upper arm twist\nang=-1.0 + cos(tm*3.1 + 0.5);\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2.3)*1.75 - 1.05;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp*sinang + zp*cosang;\nyq=yp;\nzq=xp*cosang - zp*sinang;\n\n//upper arm up down;\nang=cos(tm)*0.5 - 0.5;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq;\nyp=yq*cosang - zq*sinang;\nzp=yq*sinang + zq*cosang;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\na=if( equal(q8,1) , (1-sample) , sample);\na=a*a;\n\nb=b+pow(1-sample,2)*0.3;\n\n\n\nr1=t1;\ng1=t2;\nb1=t3;\nr2=t4;\ng2=t5;\nb2=t6;\n\nr=r1*flip + r2*(1-flip);\ng=g1*flip + g2*(1-flip);\nb=b1*flip + b2*(1-flip);"},{"baseVals":{"enabled":1,"r":0.2,"b":0.6},"init_eqs_eel":"","frame_eqs_eel":"t1=sin(time)*0.5+0.5;\nt2=sin(time+2.1)*0.5+0.5;\nt3=sin(time+4.2)*0.5+0.5;\n\nt4=sin(time+1.1)*0.5+0.5;\nt5=sin(time+3.1)*0.5+0.5;\nt6=sin(time+5.2)*0.5+0.5;","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.2;\ntm=q1 + phs;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;\nyp=-yp;\nzp=0;\n\n//wrist movement;\nang=sin(tm*2)*0.5 +0.5;\n\nsinang=sin(ang);cosang=cos(ang);\nxq=xp;\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\nyq=yp;\nzq=zp;\n\nang=tm*8;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2 - 0.5)*1.5;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp;\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\n\n//upper arm twist\nang=-1.0 + cos(tm*3.1 + 0.5);\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2.3)*1.75 - 1.05;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp*sinang + zp*cosang;\nyq=yp;\nzq=xp*cosang - zp*sinang;\n\n//upper arm up down;\nang=cos(tm)*0.5 - 0.5;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq;\nyp=yq*cosang - zq*sinang;\nzp=yq*sinang + zq*cosang;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\na=if( equal(q8,1) , (1-sample) , sample);\na=a*a;\n\n\nb=b+pow(1-sample,2)*0.3;\n\nr1=t1;\ng1=t2;\nb1=t3;\nr2=t4;\ng2=t5;\nb2=t6;\n\nr=r1*flip + r2*(1-flip);\ng=g1*flip + g2*(1-flip);\nb=b1*flip + b2*(1-flip);"},{"baseVals":{"enabled":1,"usedots":1,"thick":1,"additive":1,"g":0.6,"b":0.1},"init_eqs_eel":"","frame_eqs_eel":"t1=sin(time)*0.5+0.5;\nt2=sin(time+2.1)*0.5+0.5;\nt3=sin(time+4.2)*0.5+0.5;\n\nt4=sin(time+1.1)*0.5+0.5;\nt5=sin(time+3.1)*0.5+0.5;\nt6=sin(time+5.2)*0.5+0.5;\n\n\nt8= int( sin(time*2)*2 + 3);","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.2;\ntm=q1 + phs;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\nzp=0;\n\n//wrist movement;\nang=sin(tm*2)*0.5 +0.5;\n\nxq=xp;\nsinang=sin(ang);cosang=cos(ang);\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\nyq=yp;\nzq=zp;\n\nang=tm*8 + 1;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2 - 0.5)*1.5;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp;\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\n\n//upper arm twist\nang=-1.0 + cos(tm*3.1 + 0.5);\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2.3)*1.75 - 1.05;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp*sinang + zp*cosang;\nyq=yp;\nzq=xp*cosang - zp*sinang;\n\n//upper arm up down;\nang=cos(tm)*0.5 - 0.5;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq;\nyp=yq*cosang - zq*sinang;\nzp=yq*sinang + zq*cosang;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\na=if( equal(q8,1) , (1-sample) , sample);\n\n\na=a* above( sin(tm*128*t8) , 0 );\n\n\nr=t4;\ng=t5;\nb=t6;\n"},{"baseVals":{"enabled":1,"usedots":1,"thick":1,"additive":1,"g":0.3,"b":0.1},"init_eqs_eel":"","frame_eqs_eel":"t1=sin(time)*0.5+0.5;\nt2=sin(time+2.1)*0.5+0.5;\nt3=sin(time+4.2)*0.5+0.5;\n\nt4=sin(time+1.1)*0.5+0.5;\nt5=sin(time+3.1)*0.5+0.5;\nt6=sin(time+5.2)*0.5+0.5;\n\n\nt8= int( sin(time*2)*2 + 3);","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.2;\ntm=q1 + phs;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;\nyp=-yp;\nzp=0;\n\n//wrist movement;\nang=sin(tm*2)*0.5 +0.5;\n\nsinang=sin(ang);cosang=cos(ang);\nxq=xp;\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\nyq=yp;\nzq=zp;\n\nang=tm*8+1;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + sin(tm*2 - 0.5)*1.5;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp;\nyq=yp*sinang + zp*cosang;\nzq=yp*cosang - zp*sinang;\n\n//upper arm twist\nang=-1.0 + cos(tm*3.1 + 0.5);\nsinang=sin(ang);cosang=cos(ang);\nxp=xq*sinang + yq*cosang;\nyp=xq*cosang - yq*sinang;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=cos(tm*2.3)*1.75 - 1.05;\nsinang=sin(ang);cosang=cos(ang);\nxq=xp*sinang + zp*cosang;\nyq=yp;\nzq=xp*cosang - zp*sinang;\n\n//upper arm up down;\nang=cos(tm)*0.5 - 0.5;\nsinang=sin(ang);cosang=cos(ang);\nxp=xq;\nyp=yq*cosang - zq*sinang;\nzp=yq*sinang + zq*cosang;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+2;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\na=if( equal(q8,1) , (1-sample) , sample);\na=a*a;\n\na=a* above( sin(tm*128*t8) , 0 );\n\n\nr=t4;\ng=t5;\nb=t6;"}],"init_eqs_eel":"","frame_eqs_eel":"wave_a = 0;\n//decay = 0.1;\n\nvol = (bass_att + treb_att + mid_att)*.333333;\n\ntic = min(time-tin,.1);\ntin = time;\n\nra = 10;\ntreb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);\nmid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);\nbass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);\nvav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);\n\ntt = tt + tic*treb_avg;\nmt = mt + tic*mid_avg;\nbt = bt + tic*bass_avg;\n\nsp = abs(vav - slide)*.1;\nslide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav;\ntoc = 1;\n\nvt = vt + tic*slide;\n\nq1 = bt;\nq2 = mt;\nq3 = tt;\nq4 = slide*1;\nq5 = vt*.05 + 150;\n\nq6 = .01;//tic;","pixel_eqs_eel":"","warp":" shader_body { \n vec3 ret_1;\n vec3 tmpvar_2;\n tmpvar_2 = (texture (sampler_noise_lq, ((\n ((texsize.xy * texsize_noise_lq.zw).x * uv)\n / 2.0) + q23)) + 1.0).xyz;\n vec3 tmpvar_3;\n tmpvar_3 = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) - 0.3);\n vec2 tmpvar_4;\n tmpvar_4.x = (0.3 * tmpvar_3.x);\n tmpvar_4.y = tmpvar_3.y;\n ret_1 = ((-0.4 * (\n ((texture (sampler_blur1, ((uv / 4.0) + (0.4 * tmpvar_4))).xyz * scale1) + bias1)\n - \n (tmpvar_2 * 0.1)\n )) + (texture (sampler_main, (uv + \n (tmpvar_3 * 0.01)\n .xy)).xyz + (tmpvar_2 * 0.1)));\n float tmpvar_5;\n tmpvar_5 = (1.0 - ((0.01 * q28) * (q28 * rad)));\n ret_1 = (ret_1 * (0.98 * (tmpvar_5 * tmpvar_5)));\n ret_1 = (ret_1 - 0.04);\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ret_1;\n ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n vec3 tmpvar_1;\n tmpvar_1 = texture (sampler_main, uv).xxx;\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ((pow (\n mix (vec3((((texture (sampler_blur1, uv).xyz * scale1) + bias1).x + ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)), tmpvar_1, tmpvar_1)\n , vec3(0.3, 0.9, 8.0)) * 1.25) - 0.25);\n ret = tmpvar_2.xyz;\n }"} |