securityos/node_modules/butterchurn-presets/presets/converted/_Krash + Eo.S. - Photograph...

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{"version":2,"baseVals":{"rating":0,"decay":0.99,"echo_zoom":1,"wave_brighten":0,"wrap":0,"wave_a":1,"wave_scale":0.608,"wave_mystery":-0.4,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"ob_size":0.005,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0,"mv_g":0.7,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"textured":1,"rad":0.47221,"tex_zoom":0.5033,"g":0.7,"r2":1,"g2":0.7},"init_eqs_eel":"","frame_eqs_eel":"xpos = if(q1,(rand(4)+1)*0.25-0.125,xpos);\nypos = if(q1,(rand(3)+1)*0.333-0.166,ypos);\nx = xpos;\ny = ypos;\nflash = if(q1,0.8,flash-0.1);\ntextured = below(flash,0.5);\na = above(flash,0);\na2 = above(flash,0);\nborder_a = 0.5*above(flash,0);\nr = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200));\ng = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200));\nb = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200));\nr2 = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200));\ng2 = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200));\nb2 = if(above(flash,0.5),0.5*flash,0.6+0.1*rand(200));\nborder_r = 0.5*above(flash,0);\nborder_g = 0.5*above(flash,0);\nborder_b = 0.5*above(flash,0);"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"usedots":1,"thick":1,"b":0.7},"init_eqs_eel":"","frame_eqs_eel":"h=q5;\ns = 0.7;\nl= 0.8;\n///////////////////////////////////////////////////////////////////////////////////////////////\n//\n// HSL to RGB by PieturP\n//\n// hue h ( 0 - 0.9 ) rr ( 0 - 1 )\n// saturation s ( 0 - 1 ) - > gg ( 0 - 1 )\n// luminance l ( 0 - 1 ) bb ( 0 - 1 )\n//\ncc=(6*h);\ncc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));\nzf=(6*h)-cc;\nzm=l;\nzp=l*(1-s);\nzq=l*(1-s*zf);\nzt=l*(1-s*(1-zf));\nmonitor=zq;\nrr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));\ngg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));\nbb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));\nrr=if(equal(s,0),l,rr);\ngg=if(equal(s,0),l,gg);\nbb=if(equal(s,0),l,bb);\n\n///////////////////////////////////////////////////////////////////////////////////////////////\nr=rr;\ng=gg;\nb=bb;","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.2;\ntm=q4 + phs*4;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=(flip*0.1-0.05)*(sample);\nzp=0;\n\n//spin;\nang=tm*20 + sin(tm*76 + time*4)*0.4;\nsa=sin(ang);ca=cos(ang);\nxr=xp*sa + yp*ca;\nyr=xp*ca - yp*sa;\nzr=zp;\n\nxp=xr;\nyp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;\nzp=zr;\n\n//wrist movement;\nang=0.5*(sin(tm*2)+sin(tm*1.248));\n\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\n\n\nang=tm*8;\nsa=sin(ang);ca=cos(ang);\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25;\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\n\n//upper arm twist\nang=-1.0 + cos(tm*3 + 0.5);\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05;\nsa=sin(ang);ca=cos(ang);\nxq=xp*sa + zp*ca;\nyq=yp;\nzq=xp*ca - zp*sa;\n\n//upper arm up down;\nang=0.5*(cos(tm*1.273)+cos(tm));\nxp=xq;\nsa=sin(ang);ca=cos(ang);\nyp=yq*ca - zq*sa;\nzp=yq*sa + zq*ca;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+1.5;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\na=(1-sample);\n"},{"baseVals":{"enabled":1,"usedots":1,"thick":1,"g":0.9,"b":0.8},"init_eqs_eel":"","frame_eqs_eel":"h=q5;\ns = 0.7;\nl= 0.6;\n///////////////////////////////////////////////////////////////////////////////////////////////\n//\n// HSL to RGB by PieturP\n//\n// hue h ( 0 - 0.9 ) rr ( 0 - 1 )\n// saturation s ( 0 - 1 ) - > gg ( 0 - 1 )\n// luminance l ( 0 - 1 ) bb ( 0 - 1 )\n//\ncc=(6*h);\ncc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));\nzf=(6*h)-cc;\nzm=l;\nzp=l*(1-s);\nzq=l*(1-s*zf);\nzt=l*(1-s*(1-zf));\nmonitor=zq;\nrr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));\ngg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));\nbb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));\nrr=if(equal(s,0),l,rr);\ngg=if(equal(s,0),l,gg);\nbb=if(equal(s,0),l,bb);\n\n///////////////////////////////////////////////////////////////////////////////////////////////\nr=rr;\ng=gg;\nb=bb;","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.4 ;\ntm=q4 + phs*2 - 0.01;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=(flip*0.2-0.1)*(sample);\nzp=0;\n\n//spin;\nang=-tm*29 + sin(tm*76 + time*4)*0.4;;\nsa=sin(ang);ca=cos(ang);\nxr=xp*sa + yp*ca;\nyr=xp*ca - yp*sa;\nzr=zp;\n\nxp=xr;\nyp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;\nzp=zr;\n\n//wrist movement;\nang=0.5*(sin(tm*2)+sin(tm*1.248));\n\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\n\n\nang=tm*8;\nsa=sin(ang);ca=cos(ang);\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25;\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\n\n//upper arm twist\nang=-1.0 + 0.5*(cos(tm*3 + 0.5)+cos(tm*0.867));\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05;\nsa=sin(ang);ca=cos(ang);\nxq=xp*sa + zp*ca;\nyq=yp;\nzq=xp*ca - zp*sa;\n\n//upper arm up down;\nang=0.5*(cos(tm*1.273)+cos(tm));\nxp=xq;\nsa=sin(ang);ca=cos(ang);\nyp=yq*ca - zq*sa;\nzp=yq*sa + zq*ca;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+1.5;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\na=(1-sample);\n"},{"baseVals":{"enabled":1,"usedots":1,"thick":1,"g":0.72,"b":0.1},"init_eqs_eel":"","frame_eqs_eel":"h=q5;\ns = 0.8;\nl= 0.5;\n///////////////////////////////////////////////////////////////////////////////////////////////\n//\n// HSL to RGB by PieturP\n//\n// hue h ( 0 - 0.9 ) rr ( 0 - 1 )\n// saturation s ( 0 - 1 ) - > gg ( 0 - 1 )\n// luminance l ( 0 - 1 ) bb ( 0 - 1 )\n//\ncc=(6*h);\ncc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));\nzf=(6*h)-cc;\nzm=l;\nzp=l*(1-s);\nzq=l*(1-s*zf);\nzt=l*(1-s*(1-zf));\nmonitor=zq;\nrr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));\ngg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));\nbb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));\nrr=if(equal(s,0),l,rr);\ngg=if(equal(s,0),l,gg);\nbb=if(equal(s,0),l,bb);\n\n///////////////////////////////////////////////////////////////////////////////////////////////\nr=rr;\ng=gg;\nb=bb;","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.4 ;\ntm=q4 + phs*2 - 0.02;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=(flip*0.4-0.2)*(sample);\nzp=0;\n\n//spin;\nang=tm*23 + sin(tm*76 + time*4)*0.3;;\nsa=sin(ang);ca=cos(ang);\nxr=xp*sa + yp*ca;\nyr=xp*ca - yp*sa;\nzr=zp;\n\nxp=xr;\nyp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;\nzp=zr;\n\n//wrist movement;\nang=0.5*(sin(tm*2)+sin(tm*1.248));\n\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\n\n\nang=tm*8;\nsa=sin(ang);ca=cos(ang);\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25;\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\n\n//upper arm twist\nang=-1.0 + 0.5*(cos(tm*3 + 0.5)+cos(tm*0.867));\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05;\nsa=sin(ang);ca=cos(ang);\nxq=xp*sa + zp*ca;\nyq=yp;\nzq=xp*ca - zp*sa;\n\n//upper arm up down;\nang=0.5*(cos(tm*1.273)+cos(tm));\nxp=xq;\nsa=sin(ang);ca=cos(ang);\nyp=yq*ca - zq*sa;\nzp=yq*sa + zq*ca;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+1.5;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\na=(1-sample);"},{"baseVals":{"enabled":1,"usedots":1,"thick":1,"g":0.7,"b":0.5},"init_eqs_eel":"","frame_eqs_eel":"h=q5;\ns = 0.75;\nl= 0.4;\n///////////////////////////////////////////////////////////////////////////////////////////////\n//\n// HSL to RGB by PieturP\n//\n// hue h ( 0 - 0.9 ) rr ( 0 - 1 )\n// saturation s ( 0 - 1 ) - > gg ( 0 - 1 )\n// luminance l ( 0 - 1 ) bb ( 0 - 1 )\n//\ncc=(6*h);\ncc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));\nzf=(6*h)-cc;\nzm=l;\nzp=l*(1-s);\nzq=l*(1-s*zf);\nzt=l*(1-s*(1-zf));\nmonitor=zq;\nrr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));\ngg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));\nbb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));\nrr=if(equal(s,0),l,rr);\ngg=if(equal(s,0),l,gg);\nbb=if(equal(s,0),l,bb);\n\n///////////////////////////////////////////////////////////////////////////////////////////////\nr=rr;\ng=gg;\nb=bb;","point_eqs_eel":"n=sample*6.283;\nphs=-sample * 0.4 ;\ntm=q4 + phs*2 - 0.03;\n\nflip=flip+1;\nflip=flip*below(flip,2);\n\nxp=0;\nyp=(flip*0.6-0.3)*(sample);\nzp=0;\n\n//spin;\nang=-tm*4 + sin(tm*76 + time*4)*0.2;;\nsa=sin(ang);ca=cos(ang);\nxr=xp*sa + yp*ca;\nyr=xp*ca - yp*sa;\nzr=zp;\n\nxp=xr;\nyp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;\nzp=zr;\n\n//wrist movement;\nang=0.5*(sin(tm*2)+sin(tm*1.248));\n\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\n\n\nang=tm*8;\nsa=sin(ang);ca=cos(ang);\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//forearm movement;\nzp=zp-0.3;\nang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25;\nxq=xp;\nsa=sin(ang);ca=cos(ang);\nyq=yp*sa + zp*ca;\nzq=yp*ca - zp*sa;\n\n//upper arm twist\nang=-1.0 + 0.5*(cos(tm*3 + 0.5)+cos(tm*0.867));\nxp=xq*sa + yq*ca;\nyp=xq*ca - yq*sa;\nzp=zq;\n\n//upper arm outward;\nzp=zp-0.35;\nang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05;\nsa=sin(ang);ca=cos(ang);\nxq=xp*sa + zp*ca;\nyq=yp;\nzq=xp*ca - zp*sa;\n\n//upper arm up down;\nang=0.5*(cos(tm*1.273)+cos(tm));\nxp=xq;\nsa=sin(ang);ca=cos(ang);\nyp=yq*ca - zq*sa;\nzp=yq*sa + zq*ca;\n\n//xp=xq;yp=yq;zp=zq;\n\n\n//project into screenspace and draw on screen\nzp=zp+1.5;\nxs=xp/zp;\nys=yp/zp;\n\nx=xs+0.5;\ny=ys*1.3+0.5;\n\n\na=(1-sample);"}],"init_eqs_eel":"","frame_eqs_eel":"warp=0;\nwave_a = 0;\n\n//begin beat code\nvolume = 0.3*(bass+mid);\nbeatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);\nlastbeat = lastbeat + equal(lastbeat,0)*time;\nmeanbass_att = 0.05*(meanbass_att*19 + bass_att);\npeakbass_att = max(bass_att,peakbass_att);\nbeat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));\nbeatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);\n//Adjust responsiveness: To increase responsiveness, set the \"0.96 and \"0.996\" on the next line to slightly lower values. Higher values decrease responsiveness.\npeakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.96 + (1-above(time - lastbeat, 2*beatrate))*0.996);\nlastbeat = beat*time + (1-beat)*lastbeat;\npeakbass_att = max(peakbass_att,1.1*meanbass_att);\n//end beat code\n\nxamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);\nxamp = xamp + 0.5*(xamptarg-xamp);\nxdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));\nxspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);\nxpos = xpos + 0.001*xspeed;\nyamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);\nyamp = yamp + 0.5*(yamptarg-yamp);\nydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));\nyspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);\nypos = ypos + 0.001*yspeed;\nq1 = beat;\nq2 = xpos;\nq3 = ypos;\nq4 = time*0.5;\n\nq5 = 0.25*(sin(time*0.15)+sin(time*0.85))+0.5;\n\nmonitor = q5;","pixel_eqs_eel":"","warp":"uniform sampler2D sampler_cells;\n shader_body { \n vec3 ret_1;\n ret_1 = (texture (sampler_main, uv).xyz + ((texture (sampler_noise_lq, \n (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\n ).xyz - 0.5) / 256.0));\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_cells, (uv_orig * aspect.xy));\n vec2 x_3;\n x_3 = (uv - uv_orig);\n ret_1 = (mix (ret_1, tmpvar_2.xyz, vec3((\n clamp ((1.0 - (abs(\n (((dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) * 0.8) + 0.1) - (0.5 + (roam_cos.y * 0.25)))\n ) * 43.0)), 0.0, 1.0)\n * 0.07))) * (0.97 + (0.03 * \n clamp ((sqrt(dot (x_3, x_3)) * 200.0), 0.0, 1.0)\n )));\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = ret_1;\n ret = tmpvar_4.xyz;\n }","comp":""}