securityos/node_modules/butterchurn-presets/presets/converted/Waltra - Heaven Liquid.json

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{"version":2,"baseVals":{"rating":1,"gammaadj":0.16,"decay":0.96,"echo_zoom":0.997,"echo_alpha":0.5,"echo_orient":1,"wave_mode":6,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.004,"wave_scale":1.666,"wave_smoothing":0.81,"modwavealphastart":1.4,"modwavealphaend":1.4,"zoom":1.0299,"warp":0.01,"ob_size":0.007,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0.3},"shapes":[{"baseVals":{"enabled":1,"sides":24,"additive":1,"num_inst":3,"x":0.48,"rad":0.01,"tex_zoom":4.36077,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"x = rand(1000)/1000;\ny = rand(1000)/1000;\n\nr = rand(1200)/1000;\ng = rand(1200)/1000;\nb = rand(1200)/1000;\n\nr2 = r;\ng2 = g;\nb2 = b;"},{"baseVals":{"sides":5,"textured":1,"rad":0.986,"tex_ang":3.14159,"tex_zoom":0.99979,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);"},{"baseVals":{"sides":100,"textured":1,"x":0.9,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = sin(time) * .4 + .5;\n\n\npow( (bass*.15),2);"},{"baseVals":{"sides":36,"textured":1,"rad":0.63647,"tex_zoom":1.5339,"r2":1,"g2":0,"border_g":0,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"thick":1,"additive":1,"r":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"q1 = below(rand(100),4 + 10*(treb+mid+bass));","point_eqs_eel":"it = (it + 1)*above(sample,0)*below(it,53);\nita = (ita + equal(it,0))*above(sample,0);\n\nsw = 1-equal(it,0)*equal(ita,0);\nswi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);\nxv = if(sw - swi,xv,rand(1001)*.001*.8);\nmx = xv + ita*.025;\nmy = if(sw - swi,my,rand(1001)*.001*.975);\n\nsz = .01;\nvx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);\nvy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);\n\nsa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;\nsb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;\nsc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;\nsd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;\nse = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;\nsf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;\nsg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;\nsh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;\nsi = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;\nsj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;\n\nlr = if(sw,lr,rand(10));\nlet = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;\n\nva = equal(let,23) + equal(let,24) + equal(let,26);\nvb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);\nvc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);\nvd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);\nve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);\nvf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);\nvg = equal(let,1);\nvh = equal(let,9) + equal(let,20);\nvi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);\nvj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);\nvk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);\nvl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);\nvm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);\nvn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);\nvo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);\nvp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);\nvq = equal(let,2) + equal(let,4) + equal(let,22);\nvr = equal(let,9) + equal(let,20) + equal(let,25);\nvs = equal(let,22);\nvt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);\n\na = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));\n\na = a*below(ita,8)*q1;\n\nx = mx + vx*sz*.75;\ny = my + vy*sz*1.5;"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"movement = movement + 0.1*max(0,bass+bass_att-2) + 0.15*pow(bass,3) + 0.005;\nq1 = movement;\nmonitor =q1;","pixel_eqs_eel":"","warp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 8.0);\n vec2 tmpvar_3;\n tmpvar_3 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy);\n vec2 tmpvar_4;\n tmpvar_4.x = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).x;\n tmpvar_4.y = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).x;\n vec2 tmpvar_5;\n tmpvar_5 = (mix (uv_orig, uv, vec2(0.4, 0.4)) + ((tmpvar_4 * texsize.zw) * 2.0));\n ret_1.x = (((texture (sampler_main, tmpvar_5).x - \n ((texture (sampler_main, tmpvar_5).x - ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3).x) * 0.02)\n ) - 0.004) + ((texture (sampler_noise_lq, tmpvar_3).xyz - 0.5) * 0.12)).x;\n ret_1.y = (texture (sampler_main, (mix (uv_orig, uv, vec2(0.3, 0.3)) + (\n ((texture (sampler_noise_lq, tmpvar_3).xyz - 0.5).xy * texsize.zw)\n * 3.0))).y - 0.004);\n ret_1.z = texture (sampler_main, uv).z;\n ret_1.z = (ret_1.z + ((\n (ret_1.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z)\n * 0.1) - 0.015));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ret_1;\n ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2.x = (1.0 - uv.x);\n tmpvar_2.y = uv.y;\n vec3 tmpvar_3;\n tmpvar_3 = vec3((texture (sampler_main, uv).x + texture (sampler_main, tmpvar_2).x));\n vec2 tmpvar_4;\n vec4 tmpvar_5;\n tmpvar_5 = texture (sampler_blur1, uv);\n tmpvar_4 = (((uv - 0.5) * (1.0 - \n ((tmpvar_5.xyz * scale1) + bias1)\n .zzz).xy) + 0.5);\n vec3 tmpvar_6;\n tmpvar_6 = (tmpvar_3 + clamp ((\n pow (texture (sampler_main, tmpvar_4).zzz, vec3(0.5, 0.5, 0.5))\n * \n (1.0 - (tmpvar_3.x * 2.0))\n ), 0.0, 1.0));\n vec3 tmpvar_7;\n tmpvar_7 = (tmpvar_6 + clamp ((\n pow (((texture (sampler_blur1, tmpvar_4).xyz * scale1) + bias1).zzz, vec3(0.5, 0.5, 0.5))\n * \n (1.0 - (tmpvar_6.x * 2.0))\n ), 0.0, 1.0));\n vec2 tmpvar_8;\n tmpvar_8.x = uv.x;\n tmpvar_8.y = (1.0 - uv.y);\n ret_1 = (pow (mix (\n (vec3((((tmpvar_5.xyz * scale1) + bias1).x + ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)) + (((texture (sampler_blur1, tmpvar_2).xyz * scale1) + bias1).x + ((texture (sampler_blur3, tmpvar_2).xyz * scale3) + bias3).x))\n , tmpvar_7, tmpvar_7), vec3(5.0, 1.0, 0.5)) + pow ((texture (sampler_main, tmpvar_8).yyy + texture (sampler_main, \n (1.0 - uv)\n ).yyy), vec3(0.6, 0.95, 5.0)));\n vec4 tmpvar_9;\n tmpvar_9 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * tmpvar_4.xyy) * (\n (q28 * texsize.xyy)\n * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q31)));\n if (((ret_1.x > (q26 * q13)) && (ret_1.x <= (q23 * q11)))) {\n ret_1.z = (ret_1.z - (tmpvar_9.x * 0.5));\n };\n if (((ret_1.y > (q25 * q11)) && (ret_1.y <= (q22 * q12)))) {\n ret_1.x = (ret_1.x - (tmpvar_9.y * 0.5));\n };\n if (((ret_1.z > (q24 * q12)) && (ret_1.z <= (q21 * q13)))) {\n ret_1.y = (ret_1.y - (tmpvar_9.z * 0.5));\n };\n ret_1 = (ret_1 - ((slow_roam_sin.xyz * roam_cos.zxy) * 0.5));\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = ret_1;\n ret = tmpvar_10.xyz;\n }"}