1 line
5.4 KiB
JSON
1 line
5.4 KiB
JSON
{"version":2,"baseVals":{"rating":3,"gammaadj":1.3,"decay":1,"echo_zoom":1.75,"echo_alpha":0.15,"echo_orient":3,"wave_mode":1,"wave_dots":1,"darken":1,"wave_scale":0.5,"wave_smoothing":0.9,"warp":0.01,"mv_l":5},"shapes":[{"baseVals":{"enabled":1,"sides":100,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"r = r + 1*sin(time*0.339);\ng = g + 1*sin(time*0.369);\nb = b + 1*sin(time*0.399);\nr2 = r2 + 1*sin(time*0.113);\ng2 = g2 + 1*sin(time*0.123);\nb2 = b2 + 1*sin(time*0.133);\nrad = q1/3;"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"q1 = 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6));\nmv_a = q1;\nmv_x = mv_x + 1*sin(time);\nmv_y = mv_y + 1*cos(time);\nmv_dx = mv_dx + 1.25*sin(fps*8);\nmv_dy = mv_dy + 1.35*sin(fps*8);\nmv_r = mv_r + 1*sin(time*0.565);\nmv_g = mv_g + 1*sin(time*0.615);\nmv_b = mv_b + 1*sin(time*0.665);\nwave_r = wave_r + 0.5*sin(time*1.13);\nwave_g = wave_g + 0.5*sin(time*1.23);\nwave_b = wave_b + 0.5*sin(time*1.33);","pixel_eqs_eel":"zoom = zoom + 0.0125*q1;\nrot = rot + 0.025*sin(fps*10)*q1;\nwarp = 0;","warp":" shader_body { \n vec2 my_uv_1;\n vec3 ret_2;\n vec3 tmpvar_3;\n tmpvar_3 = ((640.0 * texsize.z) * ((2.0 * \n ((texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2) + bias2)\n ) - (2.0 * \n ((texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2) + bias2)\n )));\n vec3 tmpvar_4;\n tmpvar_4 = ((512.0 * texsize.w) * ((2.0 * \n ((texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2) + bias2)\n ) - (2.0 * \n ((texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2) + bias2)\n )));\n vec2 tmpvar_5;\n tmpvar_5.x = tmpvar_3.y;\n tmpvar_5.y = tmpvar_4.y;\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_3.x;\n tmpvar_6.y = tmpvar_4.x;\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_4.y;\n tmpvar_7.y = -(tmpvar_3.y);\n vec2 tmpvar_8;\n tmpvar_8 = (uv - ((\n ((tmpvar_5 * 0.3) + (tmpvar_6 * 0.1))\n + \n (tmpvar_7 * 0.01)\n ) * 0.01));\n ret_2.x = texture (sampler_fw_main, (tmpvar_8 - floor(tmpvar_8))).x;\n ret_2.x = (ret_2.x + ((\n (2.0 * ret_2.x)\n - \n (2.0 * ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1).x)\n ) * 0.25));\n vec2 tmpvar_9;\n tmpvar_9.x = tmpvar_3.y;\n tmpvar_9.y = tmpvar_4.y;\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_4.x;\n tmpvar_10.y = -(tmpvar_3.y);\n my_uv_1 = ((uv - (tmpvar_9 * 0.01)) + (tmpvar_10 * 0.001));\n ret_2.y = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).y;\n ret_2.y = (ret_2.y + ((\n ((2.0 * ret_2.y) - (2.0 * ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y))\n * 0.025) + 0.01));\n vec4 tmpvar_11;\n tmpvar_11.w = 1.0;\n tmpvar_11.xyz = ret_2;\n ret = tmpvar_11.xyz;\n }","comp":"vec2 xlat_mutablefactorA;\n shader_body { \n vec2 uv_1;\n vec2 dz_2;\n vec3 dy_3;\n vec3 dx_4;\n vec2 d_5;\n vec3 ret_6;\n xlat_mutablefactorA = (uv - vec2(0.5, 0.5));\n vec2 tmpvar_7;\n tmpvar_7.x = -((xlat_mutablefactorA.y * -1024.0));\n tmpvar_7.y = (xlat_mutablefactorA.x * -1024.0);\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_7.x;\n tmpvar_8.y = -(tmpvar_7.y);\n uv_1 = (vec2(-100.0, 100.0) * (tmpvar_8 / (\n (tmpvar_7.x * tmpvar_7.x)\n + \n (tmpvar_7.y * tmpvar_7.y)\n )).yx);\n uv_1 = (0.5 + ((\n (1.0 - abs(((\n fract((mix ((0.5 + \n (((0.5 + (\n (uv - 0.5)\n * vec2(1.1, 0.81))) - 0.5) * 2.0)\n ), (uv_1 + 0.5), vec2(0.5, 0.5)) * 0.5))\n * 2.0) - 1.0)))\n - 0.5) * 0.98));\n vec2 tmpvar_9;\n vec2 tmpvar_10;\n tmpvar_10 = (vec2(1.0, 0.0) * texsize.zw);\n tmpvar_9.x = (texture (sampler_main, (uv_1 + tmpvar_10)).xyz - texture (sampler_main, (uv_1 - tmpvar_10)).xyz).y;\n vec2 tmpvar_11;\n tmpvar_11 = (vec2(0.0, 1.0) * texsize.zw);\n tmpvar_9.y = (texture (sampler_main, (uv_1 + tmpvar_11)).xyz - texture (sampler_main, (uv_1 - tmpvar_11)).xyz).y;\n d_5 = (texsize.zw * 2.0);\n dx_4 = (((2.0 * \n ((texture (sampler_blur1, (uv_1 + (vec2(1.0, 0.0) * d_5))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_1 - (vec2(1.0, 0.0) * d_5))).xyz * scale1) + bias1)\n )) * 0.5);\n dy_3 = (((2.0 * \n ((texture (sampler_blur1, (uv_1 + (vec2(0.0, 1.0) * d_5))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_1 - (vec2(0.0, 1.0) * d_5))).xyz * scale1) + bias1)\n )) * 0.5);\n vec2 tmpvar_12;\n tmpvar_12.x = dx_4.y;\n tmpvar_12.y = dy_3.y;\n dz_2 = ((tmpvar_9 * 3.0) + tmpvar_12);\n ret_6 = (vec3(((\n pow ((sqrt(dot (dz_2, dz_2)) * 0.8), 0.7)\n + \n (((texture (sampler_blur2, uv_1).xyz * scale2) + bias2).y * 0.4)\n ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n vec2 tmpvar_13;\n tmpvar_13.x = dx_4.x;\n tmpvar_13.y = dy_3.x;\n vec3 tmpvar_14;\n tmpvar_14 = mix (mix (ret_6, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n (uv_1 + ((tmpvar_13 * texsize.zw) * 18.0))\n ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv_1).zzz);\n ret_6 = tmpvar_14;\n vec4 tmpvar_15;\n tmpvar_15.w = 1.0;\n tmpvar_15.xyz = tmpvar_14;\n ret = tmpvar_15.xyz;\n }"} |