1 line
5.1 KiB
JSON
1 line
5.1 KiB
JSON
{"version":2,"baseVals":{"rating":2,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":5,"wave_dots":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.169162,"wave_smoothing":0,"wave_mystery":0.08,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0.99,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":53,"rad":0.024396,"tex_ang":1.00531,"tex_zoom":1.531168,"r":0.2,"g":0.7,"g2":0,"a2":0.2,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"a = min(q22/4,1); a2 = 1;\n\n\nr0 = bnot(q24)*r0 + q24 * rand(10)/10;\nb0 = bnot(q24)*b0 + q24 * rand(10)/10;\ng0 = bnot(q24)*g0 + q24 * rand(10)/10;\nrad = q22/40;\nr = r0; b = b0; g = g0;\nr2 = 0; b2 = 0; g2 = 0;"},{"baseVals":{"enabled":1,"sides":44,"textured":1,"x":0.7,"rad":0.2173,"tex_ang":0.628319,"tex_zoom":1.633192,"g":1,"b":1,"r2":0.99,"g2":0.99,"b2":1,"a2":1,"border_r":0.5,"border_g":0.5,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"textured = 1;\nrot0 = rot0 + 1/fps * q1;\n\nposx = (1-q24)*posx + q24*(.3+rand(100)/200);\nposy = (1-q24)*posy + q24*(.3+rand(100)/200);;\n\nrad0 = (1-q24)*rad0 + q24*(.05+rand(100)/300);\nrad = rad0;\n\n\nx = posx;\ny = posy;\nang = rot0;"},{"baseVals":{"enabled":1,"sides":63,"x":0.503,"rad":0.038857,"tex_zoom":2.2233,"g":0.1,"r2":1,"b2":1,"a2":0.7,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"textured = 1;\nrot0 = rot0 + .1/fps * q2;\n\n\nposx = (1-q24)*posx + q24*(.3+rand(100)/200);\nposy = (1-q24)*posy + q24*(.3+rand(100)/200);;\n\nrad0 = (1-q24)*rad0 + q24*(.05+rand(100)/400);\nrad = rad0;\n\n\nx = posx+q26;\ny = posy;\nang = rot0;"},{"baseVals":{"sides":63,"textured":1,"y":1,"rad":0.548217,"tex_zoom":0.499805,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"sep":120,"usedots":1,"additive":1,"scaling":0.891519,"smoothing":0.82,"a":0.6,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"t2 = t2 + bass_att;","point_eqs_eel":"k1 = (sample*100)%8;\nk2 = bnot (k1);\nxi = value1*k2 + xi*(1-k2);\nyi = value2*(1-k2) + yi*k2;\n\ndx = dx*.99 + xi;\ndy = dy*.99 + yi;\n\nx = .5 + xi/2;\ny = .5 + yi/2;\n\na = q22/8; \na = min(a,.4);"},{"baseVals":{"thick":1,"scaling":0.891519,"smoothing":0.82,"a":0.02,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"thick":1,"scaling":0.891519,"smoothing":0.82,"r":0,"g":0.2,"b":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"step = 0;","frame_eqs_eel":"dec_med = pow (0.7, 30/fps);\ndec_slow = pow (0.99, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, -2+avg+peak) * above (time, t0+.1);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %16;\nindex2 = (index2 + is_beat*bnot(index))%2;\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass_att + mid_att + treb_att;\nq27 = index + 1;\nq28 = index2;\n\nq29 = ((index%2)-.5)*2;\n\nk1 = is_beat*equal(index%2,0);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\nrott = p2 * 3.1416/8;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\n//ds = max ((q26-.2),0);\n//step = step + ds/10;\n\nstep = step + q24 ;\n\np3 = p3*dec_slow + (1-dec_slow) * step;\nq30 = step;\n\np4 = dec_slow*p4 + (1-dec_slow)*q27;\nq31 = p4;\n\nq12 = time -t0;\nmonitor = q12;\n\n\n\nzoom = 1;\nrot = -0 ;\ndx = .00;","pixel_eqs_eel":"zoom = 1.3;","warp":" shader_body { \n vec2 uv_1;\n vec2 uv6_2;\n vec2 tmpvar_3;\n tmpvar_3 = ((uv - 0.5) * aspect.xy);\n float tmpvar_4;\n tmpvar_4 = (((q29 * 2.0) * sqrt(\n dot (tmpvar_3, tmpvar_3)\n )) + (rand_frame * 64.0)).x;\n uv_1 = (uv + (clamp (\n ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 20.0));\n uv6_2 = (0.4 * sin((tmpvar_3 * 22.0)));\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = (((q24 * \n (((texture (sampler_main, uv_1).xyz - (\n ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n * 0.04)) + (0.15 * (vec3(\n (0.1 / sqrt(dot (uv6_2, uv6_2)))\n ) * roam_cos.xyz))) - 0.02)\n ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n ret = tmpvar_5.xyz;\n }","comp":"vec3 xlat_mutablenoise;\nvec2 xlat_mutablers;\n shader_body { \n xlat_mutablers.x = ((1.0/(rad)) + (time * 4.0));\n xlat_mutablers.y = ang;\n vec4 tmpvar_1;\n tmpvar_1 = texture (sampler_pw_noise_lq, ((xlat_mutablers / 3.0) / q27));\n xlat_mutablenoise = (tmpvar_1.xyz * vec3(greaterThanEqual (tmpvar_1.xyz, vec3(0.8, 0.8, 0.8))));\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = (((1.0 + q22) * texture (sampler_main, (uv + \n (xlat_mutablenoise.xy * xlat_mutablers)\n )).xyz) - (0.2 * xlat_mutablenoise));\n ret = tmpvar_2.xyz;\n }"} |