securityos/node_modules/butterchurn-presets/presets/converted/Flexi, fishbrain + Martin -...

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{"version":2,"baseVals":{"rating":0,"gammaadj":1.56,"decay":1,"echo_zoom":0.362,"echo_orient":1,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":2.853,"fshader":1,"rot":0.006,"warp":0,"wave_g":0.65,"wave_b":0.65,"ob_size":0.005,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"sides":5,"additive":1,"num_inst":2,"x":0.49,"rad":0.11589,"tex_zoom":4.36077,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = rand(1000)/1000;\ny = rand(1000)/1000;\nang = rand(150)/100;"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"thick":1,"r":0,"g":0.3,"b":0.75},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.01*bass);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0002*cos(ma));\nmy=my+(.0002*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.8));"},{"baseVals":{"enabled":1,"thick":1,"r":0,"b":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.05*bass);\nma=ma-(above(mid,1)*3.1415*.05*mid);\n\nmx=mx+(.0001*cos(ma));\nmy=my+(.0001*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.1));"},{"baseVals":{"enabled":1,"thick":1,"g":0.5,"b":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(mid,1)*3.1415*.01*mid);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0004*cos(ma));\nmy=my+(.0004*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.3));"},{"baseVals":{"enabled":1,"thick":1,"r":0.4,"g":0,"b":0.6},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,.5)*3.1415*.02*bass);\nma=ma-(above(treb,.5)*3.1415*.02*treb);\n\nmx=mx+(.0008*cos(ma));\nmy=my+(.0008*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.2));"}],"init_eqs_eel":"c_x = 0.5;\nc_y = 0.5;","frame_eqs_eel":"q1 = aspectx;\nq2 = aspecty;\nrot = 0;\nzoom = 1;\nwarp = 0;\n\nvol = bass*8 + mid*5 + treb*3;\nm = m*0.96 + vol*0.06;\nmonitor = vol-m;\nbeat = above(vol,res)*above(vol,m)*above(vol,10);\ndiff = (1-beat)*diff + beat*(vol-res);\nres = beat*(vol + m*0.15) + (1-beat)*(res - (0.15+diff*0.03)*60/fps);\nres = max(0,res);\n\nr = if(beat, 0.02*(rand(200)-100)*0.01,r);\nrot = r;\n\nc_x = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_x);\nc_y = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_y);\nv = if(beat,0.035 + 0.025*(rand(200)-100)*0.01, v);\n\n\nq3 = c_x;\nq4 = c_y;\nq5 = v;\nq6 = beat;","pixel_eqs_eel":"d = (pow(sqrt(sqr(x-q3)+sqr(y-q4)),0.5)-0);\nv = q5;\ndx = v*(x-q3)*d;\ndy = v*(y-q4)*d;","warp":" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n tmpvar_1.xyz = ((texture (sampler_main, clamp (\n (uv - (((vec2(0.0, 64.0) * texsize.zw) * dot (\n (tmpvar_2.xyz - 0.35)\n , vec3(0.32, 0.49, 0.29))) * (dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) - 0.4)))\n , 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, \n (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy)\n ) - 0.5) * 0.0038).xyz);\n ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n vec2 uv1_1;\n vec2 tmpvar_2;\n tmpvar_2.y = 0.0;\n tmpvar_2.x = texsize.z;\n vec2 tmpvar_3;\n tmpvar_3.x = 0.0;\n tmpvar_3.y = texsize.w;\n vec2 tmpvar_4;\n tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n uv1_1 = ((0.3 * cos(\n ((uv - 0.5) * 2.0)\n )) - tmpvar_4);\n float tmpvar_5;\n tmpvar_5 = clamp ((0.04 / sqrt(\n dot (uv1_1, uv1_1)\n )), 0.0, 1.0);\n uv1_1 = ((0.3 * cos(\n (uv1_1 * 12.0)\n )) - (9.0 * tmpvar_4));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n (0.04 / sqrt(dot (uv1_1, uv1_1)))\n , 0.0, 1.0))));\n ret = tmpvar_6.xyz;\n }"}