securityos/node_modules/butterchurn-presets/presets/converted/Flexi - piercing.json

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{"version":2,"baseVals":{"rating":5,"gammaadj":1.9,"echo_zoom":1.169,"echo_orient":1,"wave_mode":5,"additivewave":1,"wave_a":0,"wave_scale":0.9,"wave_smoothing":0.63,"wave_mystery":1,"modwavealphastart":2,"modwavealphaend":2,"warpscale":2.853,"rot":0.006,"warp":0,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0.005,"mv_x":0,"mv_y":48,"mv_dx":-0.941,"mv_dy":0.426,"mv_l":5,"mv_r":0.316,"mv_g":0.078,"mv_b":0.942,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"textured":1,"rad":0.78903,"ang":0.62832,"tex_zoom":1.02009,"r":0,"g":1,"b":1,"r2":0.7,"b2":1,"border_a":0},"init_eqs_eel":"vx = 0;\nvy = 0;","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"c_x = 0.5;\nc_y = 0.5;","frame_eqs_eel":"// sx/sy code by Amandio C\nsx=1+.01*(8*bass%8)*equal(time%(int(24-2*bass)),0);\nsy=1+.01*(8*mid%8) *equal(time%(12+int(24-2*bass)),0);\n\n\nq1 = aspectx;\nq2 = aspecty;\nrot = 0;\nzoom = 1;\nwarp = 0;\n\n\nvol = bass*8 + mid*4 + treb*2;\nvol = vol*above(vol,17);\nmonitor = vol;\nbeat = above(vol,res);\ndiff = (1-beat)*diff + beat*(vol-res);\nres = beat*(vol+2*diff) + (1-beat)*(res - (diff*0.04 + 0.12)*60/fps);\nres = max(0,res);\nmonitor = res;\n\nr = if(beat, 0.01*(rand(200)-100)*0.01,r);\nrot = r;\n\nc_x = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_x);\nc_y = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_y);\n\n\nq3 = c_x;\nq4 = c_y;","pixel_eqs_eel":"d = (pow(sqrt(sqr(x-q3)+sqr(y-q4)),2)-0);\nv = 0.03;\ndx = v*(x-q3)*d;\ndy = v*(y-q4)*d;","warp":"vec2 xlat_mutabled;\nvec3 xlat_mutabledx;\nvec3 xlat_mutabledy;\n shader_body { \n vec3 ret_1;\n vec3 tmpvar_2;\n tmpvar_2 = (texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5);\n xlat_mutabled = (texsize.zw * 4.0);\n xlat_mutabledx = (((texture (sampler_blur1, \n (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))\n ).xyz * scale1) + bias1));\n xlat_mutabledy = (((texture (sampler_blur1, \n (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))\n ).xyz * scale1) + bias1));\n xlat_mutabled = uv;\n vec2 tmpvar_3;\n tmpvar_3.x = xlat_mutabledx.y;\n tmpvar_3.y = xlat_mutabledy.y;\n vec2 tmpvar_4;\n tmpvar_4.x = xlat_mutabledx.z;\n tmpvar_4.y = xlat_mutabledy.z;\n vec4 tmpvar_5;\n tmpvar_5 = texture (sampler_main, uv_orig);\n ret_1.y = ((texture (sampler_main, (uv - \n ((tmpvar_3 * texsize.zw) * 6.0)\n )).y - 0.008) + ((1.0 - tmpvar_5.x) * 0.018));\n ret_1.z = ((texture (sampler_main, (uv - \n ((tmpvar_4 * texsize.zw) * 6.0)\n )).z - 0.008) + (tmpvar_5.x * 0.018));\n ret_1.x = texture (sampler_fc_main, (uv + ((tmpvar_2.xy * texsize.zw) * 0.5))).x;\n ret_1.x = (ret_1.x + ((\n (ret_1.x - ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)\n * 0.15) + (tmpvar_2 * 0.0042)).x);\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ret_1;\n ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n vec2 dz_1;\n vec3 dy_2;\n vec3 dx_3;\n vec2 d_4;\n vec3 ret_5;\n vec2 tmpvar_6;\n vec2 tmpvar_7;\n tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\n tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\n vec2 tmpvar_8;\n tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\n tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\n d_4 = (texsize.zw * 2.0);\n dx_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * d_4))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * d_4))\n ).xyz * scale1) + bias1));\n dy_2 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * d_4))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * d_4))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_9;\n tmpvar_9.x = dx_3.y;\n tmpvar_9.y = dy_2.y;\n dz_1 = ((tmpvar_6 * 3.0) + tmpvar_9);\n ret_5 = (vec3(((\n pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n + \n (((texture (sampler_blur2, uv).xyz * scale2) + bias2).y * 0.4)\n ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n vec2 tmpvar_10;\n tmpvar_10.x = dx_3.x;\n tmpvar_10.y = dy_2.x;\n vec3 tmpvar_11;\n tmpvar_11 = mix (mix (ret_5, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n (uv + ((tmpvar_10 * texsize.zw) * 18.0))\n ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv).zzz);\n ret_5 = tmpvar_11;\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = tmpvar_11;\n ret = tmpvar_12.xyz;\n }"}