securityos/node_modules/butterchurn-presets/presets/converted/Flexi - dimensions, project...

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{"version":2,"baseVals":{"rating":2,"gammaadj":1,"decay":0.995,"echo_zoom":1.007,"echo_orient":3,"wave_thick":1,"modwavealphabyvolume":1,"wave_a":0.9,"wave_scale":2.997,"wave_smoothing":0,"wave_mystery":-0.5,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.274,"warpscale":7.98,"zoom":0.99951,"warp":0.20929,"wave_r":0.02,"wave_g":0.02,"wave_b":0,"ob_size":0.05,"ob_r":1,"ob_g":0.05,"ob_a":1,"ib_size":0,"ib_a":1,"mv_x":0,"mv_y":0,"mv_l":5,"mv_a":0,"b1ed":0.2},"shapes":[{"baseVals":{"sides":99,"textured":1,"x":1,"y":0.63,"rad":1.3,"tex_zoom":0.763,"g":1,"b":1,"a":0.97,"r2":1,"b2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":100,"textured":1,"y":0.55,"rad":0.225,"g":1,"b":1,"a":0.97,"r2":1,"b2":1,"a2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":100,"textured":1,"x":0.85,"y":0,"rad":1.3,"tex_zoom":2.068,"g":1,"b":1,"a":0.97,"r2":1,"b2":1,"a2":0.97,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":3,"textured":1,"x":0.02,"rad":0.733,"ang":1.319,"tex_zoom":100,"g":1,"b":1,"a":0.97,"r2":1,"b2":1,"a2":0.97,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"samples":495,"sep":4,"spectrum":1,"thick":1,"additive":1,"scaling":100,"smoothing":1,"r":0,"g":0,"b":0,"a":0.99},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\nab = 1;","frame_eqs_eel":"t1 = q1;\nt2 = q2;\nt3 = q3;\nt4 = q4;\nt5 = q5;\nt6 = q6;\nt8 = .07;\nt7 = 1;","point_eqs_eel":"t7 = -t7;\npi = asin(1);\nn = 180;\nrd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;\nmy_x = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4+(t7+1)*t8);\nmy_z = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4+(t7+1)*t8);\nmy_y = sin(sample*pi*n)*rd;\n\n\n\nd = 1.4; // makes the perspective impact\nzoom = 0.55;\n\nw3 = -q8;\nw2 = q9;\nw1 = q10;\n\nx1 = cos(w1)*my_x + sin(w1)*my_y;\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\nz1 = my_z;\n\nx2 = cos(w2)*x1 + sin(w2)*z1;\nz2 = -sin(w2)*x1 + cos(w2)*z1;\ny2 = y1;\n\ny3 = cos(w3)*y2 + sin(w3)*z2;\nz3 = -sin(w3)*y2 + cos(w3)*z2;\nx3 = x2;\n\n// perspective calculation\n\nl = sqrt(x3*x3 + y3*y3);\nw = atan2(x3,y3);\np = tan(asin(1) + atan2(d+z3,l));\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\n\nmy_x = zoom*sin(w)*p;\nmy_y = zoom*cos(w)*p;\n\nx = 0.5 + my_x;\ny = 0.5 + my_y;\n\nb = -z3 + 0.5;\nb = min(1,max(0,b))*0.5;"},{"baseVals":{"sep":20,"scaling":0.07,"smoothing":0.65,"r":0,"g":0.3,"b":0.3,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"sep":30,"scaling":0.07,"r":0.3,"g":0.3,"b":0.3,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"sep":60,"r":0,"g":0,"b":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"q21 = 1/asin(1);","frame_eqs_eel":"zoom = 1;\nwave_a = 0;\n\nq1 = 0.25/asin(1);\n\n\nv = 0.4;\nj1 = j1*0.95 + sqr(bass*4)*v;\nj2 = j2*0.95 + sqr(mid*4)*v;\nj3 = j3*0.95 + sqr(treb*4)*v;\n\nn = n + j1*0.0052;\nn1 = n1 + j2*0.0052;\nn2 = n2 + j3*0.0052;\n\n//n = time*100;\n//n1 = time*100;\n//n2 = time*100;\n\nangle1 = n*0.01;\nangle2 = n1*0.01;\nangle3 = n2*0.01;\n\n\nq2 = cos(angle1);\nq3 = sin(angle1);\n\nq4 = cos(angle2);\nq5 = sin(angle2);\n\nq6 = cos(angle3);\nq7 = sin(angle3);\n\n\nq8 = angle1;\nq9 = angle2;\nq10 = angle3;","pixel_eqs_eel":"x = 0.5 + (x-0.51)*q1;\ny = 0.5 - (y-0.5)*q2;\ndx = (x*(1-x)-q5*x*y/(x+q6));\ndy = -q7*y*(1-y/x);\n\ndx = -dx*0.02/q1;\ndy = -dy*0.02/q2;","warp":" shader_body { \n vec2 d_1;\n vec3 ret_2;\n vec3 tmpvar_3;\n tmpvar_3 = vec3((texture (sampler_noise_lq, ((\n (uv * texsize.xy)\n * texsize_noise_lq.zw) + rand_frame.xy)).y - 0.5));\n float cosw_4;\n cosw_4 = -(q6);\n vec2 tmpvar_5;\n tmpvar_5 = ((uv_orig - 0.5) * aspect.xy);\n vec2 tmpvar_6;\n tmpvar_6.x = ((cosw_4 * tmpvar_5.x) - (q7 * tmpvar_5.y));\n tmpvar_6.y = ((q7 * tmpvar_5.x) + (cosw_4 * tmpvar_5.y));\n vec2 tmpvar_7;\n tmpvar_7 = ((0.5 - (tmpvar_6 * 2.0)) + ((tmpvar_3.xy * texsize.zw) * 4.0));\n vec2 tmpvar_8;\n tmpvar_8.x = (q9 * 0.5);\n tmpvar_8.y = (q8 * 0.5);\n vec2 numerator_9;\n numerator_9 = (tmpvar_7 - vec2(0.0, 0.5));\n vec2 denominator_10;\n denominator_10 = (tmpvar_7 - vec2(1.0, 0.5));\n vec2 tmpvar_11;\n tmpvar_11.x = ((numerator_9.x * denominator_10.x) + (numerator_9.y * denominator_10.y));\n tmpvar_11.y = ((numerator_9.y * denominator_10.x) - (numerator_9.x * denominator_10.y));\n vec2 tmpvar_12;\n tmpvar_12 = (((tmpvar_11 / \n ((denominator_10.x * denominator_10.x) + (denominator_10.y * denominator_10.y))\n ) + 0.5) - vec2(0.5, 0.5));\n float tmpvar_13;\n tmpvar_13 = sqrt(dot (tmpvar_12, tmpvar_12));\n float tmpvar_14;\n float tmpvar_15;\n tmpvar_15 = (min (abs(\n (tmpvar_12.x / tmpvar_12.y)\n ), 1.0) / max (abs(\n (tmpvar_12.x / tmpvar_12.y)\n ), 1.0));\n float tmpvar_16;\n tmpvar_16 = (tmpvar_15 * tmpvar_15);\n tmpvar_16 = (((\n ((((\n ((((-0.01213232 * tmpvar_16) + 0.05368138) * tmpvar_16) - 0.1173503)\n * tmpvar_16) + 0.1938925) * tmpvar_16) - 0.3326756)\n * tmpvar_16) + 0.9999793) * tmpvar_15);\n tmpvar_16 = (tmpvar_16 + (float(\n (abs((tmpvar_12.x / tmpvar_12.y)) > 1.0)\n ) * (\n (tmpvar_16 * -2.0)\n + 1.570796)));\n tmpvar_14 = (tmpvar_16 * sign((tmpvar_12.x / tmpvar_12.y)));\n if ((abs(tmpvar_12.y) > (1e-08 * abs(tmpvar_12.x)))) {\n if ((tmpvar_12.y < 0.0)) {\n if ((tmpvar_12.x >= 0.0)) {\n tmpvar_14 += 3.141593;\n } else {\n tmpvar_14 = (tmpvar_14 - 3.141593);\n };\n };\n } else {\n tmpvar_14 = (sign(tmpvar_12.x) * 1.570796);\n };\n vec2 tmpvar_17;\n tmpvar_17.x = (tmpvar_14 * 0.1591549);\n tmpvar_17.y = tmpvar_13;\n vec2 tmpvar_18;\n tmpvar_18.x = ((tmpvar_17.x * 2.0) + tmpvar_8.x);\n tmpvar_18.y = ((0.3 * log(tmpvar_13)) + tmpvar_8.y);\n vec2 tmpvar_19;\n tmpvar_19 = (0.5 + (0.5 - abs(\n ((fract((tmpvar_18 * 0.5)) * 2.0) - 1.0)\n )));\n ret_2.x = (((\n (texture (sampler_blur1, tmpvar_19).xyz * scale1)\n + bias1).x * 0.97) - 0.02);\n ret_2.z = ((texture (sampler_main, (\n (0.5 + ((uv_orig - 0.5) * 0.985))\n + \n ((tmpvar_3.xy * texsize.zw) * 0.5)\n )).z * 0.85) - 0.004);\n vec2 tmpvar_20;\n tmpvar_20 = (texsize.zw * 4.0);\n vec2 tmpvar_21;\n tmpvar_21.x = (((2.0 * \n ((texture (sampler_blur1, (uv_orig + (tmpvar_20 * vec2(1.0, 0.0)))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_orig + (tmpvar_20 * vec2(-1.0, 0.0)))).xyz * scale1) + bias1)\n )).y * 0.5);\n tmpvar_21.y = (((2.0 * \n ((texture (sampler_blur1, (uv_orig + (tmpvar_20 * vec2(0.0, 1.0)))).xyz * scale1) + bias1)\n ) - (2.0 * \n ((texture (sampler_blur1, (uv_orig + (tmpvar_20 * vec2(0.0, -1.0)))).xyz * scale1) + bias1)\n )).y * 0.5);\n d_1 = (tmpvar_21 * texsize.zw);\n vec2 domain_22;\n domain_22 = (uv_orig - (d_1 * 2.5));\n vec4 tmpvar_23;\n tmpvar_23.w = 0.0;\n tmpvar_23.xyz = max (vec4(0.0, 0.0, 0.0, 0.0), texture (sampler_fc_main, (domain_22 + (texsize.zw * vec2(-1.0, 0.0))))).xyz;\n vec4 tmpvar_24;\n tmpvar_24.w = 0.0;\n tmpvar_24.xyz = max (tmpvar_23, texture (sampler_fc_main, (domain_22 + (texsize.zw * vec2(0.0, -1.0))))).xyz;\n vec4 tmpvar_25;\n tmpvar_25.w = 0.0;\n tmpvar_25.xyz = max (tmpvar_24, texture (sampler_fc_main, domain_22)).xyz;\n vec4 tmpvar_26;\n tmpvar_26.w = 0.0;\n tmpvar_26.xyz = max (tmpvar_25, texture (sampler_fc_main, (domain_22 + (texsize.zw * vec2(0.0, 1.0))))).xyz;\n ret_2.y = ((max (tmpvar_26, texture (sampler_fc_main, \n (domain_22 + (texsize.zw * vec2(1.0, 0.0)))\n )).y + (\n (texture (sampler_main, (uv_orig + (d_1 * 4.0))).y - ((texture (sampler_blur1, (uv_orig + \n (d_1 * 4.0)\n )).xyz * scale1) + bias1).y)\n * 0.206)) - 0.09);\n ret_2.y = (ret_2.y + ((\n (texture (sampler_blur1, tmpvar_19).xyz * scale1)\n + bias1).z * 0.25));\n vec4 tmpvar_27;\n tmpvar_27.w = 1.0;\n tmpvar_27.xyz = ret_2;\n ret = tmpvar_27.xyz;\n }","comp":" shader_body { \n vec2 dz_1;\n vec3 dy_2;\n vec3 dx_3;\n vec2 d_4;\n vec3 p_5;\n vec3 ret_6;\n vec2 tmpvar_7;\n tmpvar_7 = ((uv - 0.5) * aspect.xy);\n float tmpvar_8;\n float tmpvar_9;\n tmpvar_9 = (min (abs(\n (tmpvar_7.x / 0.08)\n ), 1.0) / max (abs(\n (tmpvar_7.x / 0.08)\n ), 1.0));\n float tmpvar_10;\n tmpvar_10 = (tmpvar_9 * tmpvar_9);\n tmpvar_10 = (((\n ((((\n ((((-0.01213232 * tmpvar_10) + 0.05368138) * tmpvar_10) - 0.1173503)\n * tmpvar_10) + 0.1938925) * tmpvar_10) - 0.3326756)\n * tmpvar_10) + 0.9999793) * tmpvar_9);\n tmpvar_10 = (tmpvar_10 + (float(\n (abs((tmpvar_7.x / 0.08)) > 1.0)\n ) * (\n (tmpvar_10 * -2.0)\n + 1.570796)));\n tmpvar_8 = (tmpvar_10 * sign((tmpvar_7.x / 0.08)));\n if ((0.08 <= (1e-08 * abs(tmpvar_7.x)))) {\n tmpvar_8 = (sign(tmpvar_7.x) * 1.570796);\n };\n float tmpvar_11;\n float tmpvar_12;\n tmpvar_12 = (min (abs(\n (tmpvar_7.y / 0.08)\n ), 1.0) / max (abs(\n (tmpvar_7.y / 0.08)\n ), 1.0));\n float tmpvar_13;\n tmpvar_13 = (tmpvar_12 * tmpvar_12);\n tmpvar_13 = (((\n ((((\n ((((-0.01213232 * tmpvar_13) + 0.05368138) * tmpvar_13) - 0.1173503)\n * tmpvar_13) + 0.1938925) * tmpvar_13) - 0.3326756)\n * tmpvar_13) + 0.9999793) * tmpvar_12);\n tmpvar_13 = (tmpvar_13 + (float(\n (abs((tmpvar_7.y / 0.08)) > 1.0)\n ) * (\n (tmpvar_13 * -2.0)\n + 1.570796)));\n tmpvar_11 = (tmpvar_13 * sign((tmpvar_7.y / 0.08)));\n if ((0.08 <= (1e-08 * abs(tmpvar_7.y)))) {\n tmpvar_11 = (sign(tmpvar_7.y) * 1.570796);\n };\n vec3 tmpvar_14;\n tmpvar_14.x = (sin(tmpvar_8) * cos(tmpvar_11));\n tmpvar_14.y = (sin(tmpvar_11) * cos(tmpvar_8));\n tmpvar_14.z = (cos(tmpvar_8) * cos(tmpvar_11));\n vec2 tmpvar_15;\n tmpvar_15.x = ((tmpvar_14.z * q2) - (tmpvar_14.y * q3));\n tmpvar_15.y = ((tmpvar_14.z * q3) + (tmpvar_14.y * q2));\n vec2 tmpvar_16;\n tmpvar_16.x = ((tmpvar_15.x * q4) - (tmpvar_14.x * q5));\n tmpvar_16.y = ((tmpvar_15.x * q5) + (tmpvar_14.x * q4));\n p_5.z = tmpvar_16.x;\n vec2 tmpvar_17;\n tmpvar_17.x = ((tmpvar_15.y * q6) - (tmpvar_16.y * q7));\n tmpvar_17.y = ((tmpvar_15.y * q7) + (tmpvar_16.y * q6));\n p_5.xy = tmpvar_17.yx;\n float tmpvar_18;\n float tmpvar_19;\n tmpvar_19 = (min (abs(\n (tmpvar_17.y / tmpvar_16.x)\n ), 1.0) / max (abs(\n (tmpvar_17.y / tmpvar_16.x)\n ), 1.0));\n float tmpvar_20;\n tmpvar_20 = (tmpvar_19 * tmpvar_19);\n tmpvar_20 = (((\n ((((\n ((((-0.01213232 * tmpvar_20) + 0.05368138) * tmpvar_20) - 0.1173503)\n * tmpvar_20) + 0.1938925) * tmpvar_20) - 0.3326756)\n * tmpvar_20) + 0.9999793) * tmpvar_19);\n tmpvar_20 = (tmpvar_20 + (float(\n (abs((tmpvar_17.y / tmpvar_16.x)) > 1.0)\n ) * (\n (tmpvar_20 * -2.0)\n + 1.570796)));\n tmpvar_18 = (tmpvar_20 * sign((tmpvar_17.y / tmpvar_16.x)));\n if ((abs(tmpvar_16.x) > (1e-08 * abs(tmpvar_17.y)))) {\n if ((tmpvar_16.x < 0.0)) {\n if ((tmpvar_17.y >= 0.0)) {\n tmpvar_18 += 3.141593;\n } else {\n tmpvar_18 = (tmpvar_18 - 3.141593);\n };\n };\n } else {\n tmpvar_18 = (sign(tmpvar_17.y) * 1.570796);\n };\n float tmpvar_21;\n tmpvar_21 = sqrt(dot (p_5.xz, p_5.xz));\n float tmpvar_22;\n float tmpvar_23;\n tmpvar_23 = (min (abs(\n (tmpvar_17.x / tmpvar_21)\n ), 1.0) / max (abs(\n (tmpvar_17.x / tmpvar_21)\n ), 1.0));\n float tmpvar_24;\n tmpvar_24 = (tmpvar_23 * tmpvar_23);\n tmpvar_24 = (((\n ((((\n ((((-0.01213232 * tmpvar_24) + 0.05368138) * tmpvar_24) - 0.1173503)\n * tmpvar_24) + 0.1938925) * tmpvar_24) - 0.3326756)\n * tmpvar_24) + 0.9999793) * tmpvar_23);\n tmpvar_24 = (tmpvar_24 + (float(\n (abs((tmpvar_17.x / tmpvar_21)) > 1.0)\n ) * (\n (tmpvar_24 * -2.0)\n + 1.570796)));\n tmpvar_22 = (tmpvar_24 * sign((tmpvar_17.x / tmpvar_21)));\n if ((abs(tmpvar_21) > (1e-08 * abs(tmpvar_17.x)))) {\n if ((tmpvar_21 < 0.0)) {\n if ((tmpvar_17.x >= 0.0)) {\n tmpvar_22 += 3.141593;\n } else {\n tmpvar_22 = (tmpvar_22 - 3.141593);\n };\n };\n } else {\n tmpvar_22 = (sign(tmpvar_17.x) * 1.570796);\n };\n vec2 tmpvar_25;\n tmpvar_25.x = (tmpvar_18 * q1);\n tmpvar_25.y = (((tmpvar_22 * q1) * 2.0) + 0.5);\n float cosw_26;\n cosw_26 = -(q6);\n vec2 tmpvar_27;\n tmpvar_27 = ((uv - 0.5) * aspect.xy);\n vec2 tmpvar_28;\n tmpvar_28.x = ((cosw_26 * tmpvar_27.x) - (q7 * tmpvar_27.y));\n tmpvar_28.y = ((q7 * tmpvar_27.x) + (cosw_26 * tmpvar_27.y));\n vec2 tmpvar_29;\n tmpvar_29 = (0.5 - (tmpvar_28 * 2.0));\n vec2 tmpvar_30;\n tmpvar_30.x = (q9 * 0.5);\n tmpvar_30.y = (q8 * 0.5);\n vec2 numerator_31;\n numerator_31 = (tmpvar_29 - vec2(0.0, 0.5));\n vec2 denominator_32;\n denominator_32 = (tmpvar_29 - vec2(1.0, 0.5));\n vec2 tmpvar_33;\n tmpvar_33.x = ((numerator_31.x * denominator_32.x) + (numerator_31.y * denominator_32.y));\n tmpvar_33.y = ((numerator_31.y * denominator_32.x) - (numerator_31.x * denominator_32.y));\n vec2 tmpvar_34;\n tmpvar_34 = (((tmpvar_33 / \n ((denominator_32.x * denominator_32.x) + (denominator_32.y * denominator_32.y))\n ) + 0.5) - vec2(0.5, 0.5));\n float tmpvar_35;\n tmpvar_35 = sqrt(dot (tmpvar_34, tmpvar_34));\n float tmpvar_36;\n float tmpvar_37;\n tmpvar_37 = (min (abs(\n (tmpvar_34.x / tmpvar_34.y)\n ), 1.0) / max (abs(\n (tmpvar_34.x / tmpvar_34.y)\n ), 1.0));\n float tmpvar_38;\n tmpvar_38 = (tmpvar_37 * tmpvar_37);\n tmpvar_38 = (((\n ((((\n ((((-0.01213232 * tmpvar_38) + 0.05368138) * tmpvar_38) - 0.1173503)\n * tmpvar_38) + 0.1938925) * tmpvar_38) - 0.3326756)\n * tmpvar_38) + 0.9999793) * tmpvar_37);\n tmpvar_38 = (tmpvar_38 + (float(\n (abs((tmpvar_34.x / tmpvar_34.y)) > 1.0)\n ) * (\n (tmpvar_38 * -2.0)\n + 1.570796)));\n tmpvar_36 = (tmpvar_38 * sign((tmpvar_34.x / tmpvar_34.y)));\n if ((abs(tmpvar_34.y) > (1e-08 * abs(tmpvar_34.x)))) {\n if ((tmpvar_34.y < 0.0)) {\n if ((tmpvar_34.x >= 0.0)) {\n tmpvar_36 += 3.141593;\n } else {\n tmpvar_36 = (tmpvar_36 - 3.141593);\n };\n };\n } else {\n tmpvar_36 = (sign(tmpvar_34.x) * 1.570796);\n };\n vec2 tmpvar_39;\n tmpvar_39.x = (tmpvar_36 * 0.1591549);\n tmpvar_39.y = tmpvar_35;\n vec2 tmpvar_40;\n tmpvar_40.x = ((tmpvar_39.x * 2.0) + tmpvar_30.x);\n tmpvar_40.y = ((0.3 * log(tmpvar_35)) + tmpvar_30.y);\n vec2 tmpvar_41;\n tmpvar_41 = (0.5 + (0.5 - abs(\n ((fract((tmpvar_40 * 0.5)) * 2.0) - 1.0)\n )));\n vec2 tmpvar_42;\n vec2 tmpvar_43;\n tmpvar_43 = (vec2(1.0, 0.0) * texsize.zw);\n tmpvar_42.x = (texture (sampler_main, (uv + tmpvar_43)).xyz - texture (sampler_main, (uv - tmpvar_43)).xyz).y;\n vec2 tmpvar_44;\n tmpvar_44 = (vec2(0.0, 1.0) * texsize.zw);\n tmpvar_42.y = (texture (sampler_main, (uv + tmpvar_44)).xyz - texture (sampler_main, (uv - tmpvar_44)).xyz).y;\n d_4 = (texsize.zw * 2.0);\n dx_3 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * d_4))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * d_4))\n ).xyz * scale1) + bias1));\n dy_2 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * d_4))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * d_4))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_45;\n tmpvar_45.x = dx_3.y;\n tmpvar_45.y = dy_2.y;\n dz_1 = ((tmpvar_42 * 3.0) + tmpvar_45);\n vec2 tmpvar_46;\n tmpvar_46.x = dx_3.x;\n tmpvar_46.y = dy_2.x;\n vec2 tmpvar_47;\n tmpvar_47.x = dx_3.y;\n tmpvar_47.y = dy_2.y;\n vec3 tmpvar_48;\n vec3 tmpvar_49;\n tmpvar_49 = pow (hue_shader, vec3(4.0, 4.0, 4.0));\n tmpvar_48 = (mix (mix (\n mix (mix (ret_6, (1.0 - tmpvar_49), vec3((texture (sampler_main, tmpvar_41).x * 1.5))), vec3(1.5, 1.5, 1.5), ((texture (sampler_blur1, (\n fract(tmpvar_25)\n - \n ((tmpvar_46 * texsize.zw) * 256.0)\n )).xyz * scale1) + bias1).zzz)\n , vec3(1.0, 1.0, 1.0), vec3(\n (sqrt(dot (dz_1, dz_1)) + (texture (sampler_main, (uv + (\n (tmpvar_47 * texsize.zw)\n * 18.0))).y * 0.25))\n )), (tmpvar_49 * 1.4), (\n (texture (sampler_blur1, tmpvar_41).xyz * scale1)\n + bias1).zzz) * (vec3(1.0, 1.0, 1.0) - vec3((texture (sampler_main, \n fract(tmpvar_25)\n ).z * 0.76))));\n ret_6 = tmpvar_48;\n vec4 tmpvar_50;\n tmpvar_50.w = 1.0;\n tmpvar_50.xyz = tmpvar_48;\n ret = tmpvar_50.xyz;\n }"}