1 line
10 KiB
JSON
1 line
10 KiB
JSON
{"version":2,"baseVals":{"rating":5,"gammaadj":1,"decay":0.955,"echo_zoom":0.997,"echo_alpha":0.5,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.92178,"fshader":1,"zoom":0.9901,"warp":0.01,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0.005,"ob_g":1,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":14,"additive":1,"num_inst":48,"rad":0.05237,"tex_ang":0.62832,"r2":1,"g2":0,"a2":1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.01*bass);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0002*cos(ma));\nmy=my+(.0002*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.8));"},{"baseVals":{"enabled":1,"sides":14,"additive":1,"num_inst":48,"rad":0.05186,"tex_ang":0.62832,"r2":1,"g2":0,"a2":1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.05*bass);\nma=ma-(above(mid,1)*3.1415*.05*mid);\n\nmx=mx+(.0001*cos(ma));\nmy=my+(.0001*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.1));"},{"baseVals":{"enabled":1,"sides":12,"additive":1,"num_inst":512,"y":0.55,"rad":0.09105,"tex_zoom":0.7874,"r":0,"g":0.06,"b":1,"g2":0,"border_a":0},"init_eqs_eel":"started = 0;\nt1 = 0.412; //seeds for pseudo random generator\nt2 = 0.4563;\nt3 = 0.6452;\nt4 = 0.2565;","frame_eqs_eel":"bb = bb + bass*bass*0.85*equal(instance,0);\nmm = mm + mid*mid*0.85*equal(instance,0);\ntt = tt + treb*treb*0.85*equal(instance,0);\n\nq3 = bb*0.012;\nq4 = mm*0.012;\nq5 = tt*0.012;\n\nrnd1 = if(equal(instance,0),t1,rnd1);\nrnd2 = if(equal(instance,0),t2,rnd2);\nrnd3 = if(equal(instance,0),t3,rnd3);\nrnd4 = if(equal(instance,0),t4,rnd4);\nrnd1 = 4*rnd1*(1-rnd1);\nrnd2 = 4*rnd2*(1-rnd2);\nrnd3 = 4*rnd3*(1-rnd3);\nrnd4 = 4*rnd4*(1-rnd4);\nt = .6;\nt = (rnd1+time*t) - int(rnd1+time*t);\nt = t + rnd2*0.1;\nwh = rnd4*asin(1)*4;\nwv = 0.25 + rnd3*0.1;\n\nd = 1.4; // makes the perspective impact\nzoom = 1;\nl = 1;\n\n// Kardan angles\n\nw1 = q3; // first rotation: clockwise in the desktop pane\nw2 = q4; // rotation around vertical axis\nw3 = q5; // rotation around horizontal axis\n\n\n// definition of the 3D shape\n\ni = instance;\n\nmy_x = t *(cos(wh)*sin(wv)*l);\nmy_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;\nmy_z = t*(sin(wh)*sin(wv)*l);\n\n\n// 3D rotations\n\nx1 = cos(w1)*my_x + sin(w1)*my_y;\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\nz1 = my_z;\n\nx2 = cos(w2)*x1 + sin(w2)*z1;\nz2 = -sin(w2)*x1 + cos(w2)*z1;\ny2 = y1;\n\ny3 = cos(w3)*y2 + sin(w3)*z2;\nz3 = -sin(w3)*y2 + cos(w3)*z2;\nx3 = x2;\n\n// perspective calculation\n\np = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\n\nrad = rad/d;\nmy_x = zoom*sin(atan2(x3,y3))*p;\nmy_y = zoom*cos(atan2(x3,y3))*p;\n\nx = 0.5 + my_x;\ny = 0.5 + my_y;\n\nx = 0.5 + (x-0.5)/q2;\ny = 0.5 + (y-0.5)/q1;"},{"baseVals":{"enabled":1,"sides":14,"additive":1,"num_inst":222,"rad":0.05186,"tex_ang":0.62832,"r2":1,"g2":0,"a2":1,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"ma=ma+(above(bass,.5)*3.1415*.02*bass);\nma=ma-(above(treb,.5)*3.1415*.02*treb);\n\nmx=mx+(.0008*cos(ma));\nmy=my+(.0008*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.2));"}],"waves":[{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.01*bass);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0002*cos(ma));\nmy=my+(.0002*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.8));"},{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,1)*3.1415*.05*bass);\nma=ma-(above(mid,1)*3.1415*.05*mid);\n\nmx=mx+(.0001*cos(ma));\nmy=my+(.0001*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.1));"},{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(mid,1)*3.1415*.01*mid);\nma=ma-(above(treb,1)*3.1415*.01*treb);\n\nmx=mx+(.0004*cos(ma));\nmy=my+(.0004*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.3));"},{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"ma=ma+(above(bass,.5)*3.1415*.02*bass);\nma=ma-(above(treb,.5)*3.1415*.02*treb);\n\nmx=mx+(.0008*cos(ma));\nmy=my+(.0008*sin(ma));\n\nmx=if(above(mx,.9),(.9-mx),mx);\nmy=if(above(my,.9),(.9-my),my);\nmx=if(below(mx,.1),(.9+mx),mx);\nmy=if(below(my,.1),(.9+my),my);\n\nx=mx;\ny=my;\n\na=(above(bass+mid+treb,.2));"}],"init_eqs_eel":"x1 = 0.9;\ny1 = 0.5;\n\nx2 = 0.5; y2 = 0.5;\nx3 = 0.5; y3 = 0.5;\nx4 = 0.5; y4 = 0.5;","frame_eqs_eel":"xx1 = xx1*0.9 + (bass)*0.01;\nxx2 = xx2*0.9 + (treb)*0.01;\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\n\nx1 = 0.5 + (xx1-xx2)*2;\ny1 = 0.4 + yy1;\n\nx1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));\n\nspring = 10;\ngrav = .5;\nresist = 1;\nbounce = 0.75;\ndt = 0.0008*(60/fps);\n\nvx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);\nvy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);\nvx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);\nvy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);\nvx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);\nvy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);\n\nx2 = x2 + vx2;\ny2 = y2 + vy2;\nx3 = x3 + vx3;\ny3 = y3 + vy3;\nx4 = x4 + vx4;\ny4 = y4 + vy4;\n\nvx2 = if(above(x2,0),vx2,abs(vx2)*bounce);\nvx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);\nvx3 = if(above(x3,0),vx3,abs(vx3)*bounce);\nvx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);\nvx4 = if(above(x4,0),vx4,abs(vx4)*bounce);\nvx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);\nvy2 = if(above(y2,0),vy2,abs(vy2)*bounce);\nvy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);\nvy3 = if(above(y3,0),vy3,abs(vy3)*bounce);\nvy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);\nvy4 = if(above(y4,0),vy4,abs(vy4)*bounce);\nvy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);\nq4 = x4;\nq8 = y4;\n\nq1 = aspectx;\nq2 = aspecty;\nq10 = x1;\nq11 = y1;\nzoom = 1;\nwarp = 0;\nq6 = atan2(vx4,vy4);\nq5 = sqrt(vx4*vx4 + vy4*vy4);\n\na = a*0.95 + q5;\n\ns = s*0.9 + a;\nq3 = s*0.1;\nmonitor = s;\n\nwave_a = 0;","pixel_eqs_eel":"x = 0.5 + (x-0.5)*q1;\ny = 0.5 + (y-0.5)*q2;\nxx = q4;\nyy = 1-q8;\n\ndx = 0; dy = 0;\n\nd = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));\n\nr = 0.11;\nv = 20;\nv2 = q5;\ndx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)) + cos(dir)*v2)*(1.00-sigmoid(d-r,100));\ndy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)) -sin(dir)*v2)*(1.00-sigmoid(d-r,100));","warp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 4.0);\n vec2 tmpvar_3;\n tmpvar_3.x = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).x;\n tmpvar_3.y = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).x;\n vec2 tmpvar_4;\n tmpvar_4 = (uv + ((tmpvar_3 * texsize.zw) * 4.0));\n ret_1.x = (((texture (sampler_main, tmpvar_4).x - \n ((texture (sampler_main, tmpvar_4).x - ((texture (sampler_blur3, tmpvar_4).xyz * scale3) + bias3).x) * 0.02)\n ) - 0.008) + ((texture (sampler_noise_lq, \n (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\n ).xyz - 0.5) * 0.1)).x;\n ret_1.y = (texture (sampler_fc_main, uv).y - (ret_1.x * 0.04));\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = ret_1;\n ret = tmpvar_5.xyz;\n }","comp":" shader_body { \n vec2 uv_1;\n vec3 ret_2;\n uv_1 = (0.5 + ((uv - 0.5) * 0.86));\n vec2 tmpvar_3;\n tmpvar_3 = (-(texsize.zw) * 4.0);\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv_1 + (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_1 - (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_5;\n tmpvar_5 = (((texture (sampler_blur1, \n (uv_1 + (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv_1 - (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_6;\n tmpvar_6.x = q4;\n tmpvar_6.y = q8;\n vec2 tmpvar_7;\n tmpvar_7 = ((tmpvar_6 * vec2(1.0, -1.0)) + vec2(0.0, 1.0));\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_4.y;\n tmpvar_8.y = tmpvar_5.y;\n vec2 x_9;\n x_9 = ((uv_1 + (tmpvar_8 * 4.0)) - tmpvar_7);\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_4.x;\n tmpvar_10.y = tmpvar_5.x;\n vec2 x_11;\n x_11 = ((uv_1 + (tmpvar_10 * 4.0)) - tmpvar_7);\n vec2 tmpvar_12;\n tmpvar_12.x = tmpvar_4.z;\n tmpvar_12.y = tmpvar_5.z;\n vec2 x_13;\n x_13 = ((uv_1 + (tmpvar_12 * 4.0)) - tmpvar_7);\n vec3 tmpvar_14;\n float tmpvar_15;\n tmpvar_15 = sqrt(dot (x_11, x_11));\n tmpvar_14.x = (tmpvar_15 * tmpvar_15);\n float tmpvar_16;\n tmpvar_16 = sqrt(dot (x_9, x_9));\n tmpvar_14.y = (tmpvar_16 * tmpvar_16);\n float tmpvar_17;\n tmpvar_17 = sqrt(dot (x_13, x_13));\n tmpvar_14.z = (tmpvar_17 * tmpvar_17);\n vec3 tmpvar_18;\n tmpvar_18 = (1.1 - pow ((tmpvar_14 * 2.0), vec3(0.3, 0.3, 0.3)));\n ret_2 = ((1.0 - (tmpvar_18 * tmpvar_18)) * texture (sampler_main, uv_1).xyz);\n ret_2 = ret_2.zyx;\n ret_2.yz = (ret_2.yz - (ret_2.xx * 0.5));\n vec4 tmpvar_19;\n tmpvar_19.w = 1.0;\n tmpvar_19.xyz = ret_2;\n ret = tmpvar_19.xyz;\n }"} |