1 line
5.4 KiB
JSON
1 line
5.4 KiB
JSON
{"version":2,"baseVals":{"rating":5,"gammaadj":1.56,"decay":1,"echo_zoom":0.362,"echo_orient":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.599,"wave_smoothing":0,"wave_mystery":-0.5,"modwavealphastart":2,"modwavealphaend":2,"warpscale":0.107,"zoomexp":0.1584,"fshader":1,"warp":0.01,"wave_r":0.51,"wave_g":0.5,"ob_size":0,"ob_a":1,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.5,"mv_r":0,"mv_g":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"sides":100,"thickoutline":1,"rad":0.50126,"tex_zoom":0.99996,"g":1,"b":1,"r2":1,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = 0.5+sin(time*0.618)*0.2;\ny = 0.5+cos(time*1.618)*0.2;\nrad = bass*0.05;\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\nborder_g = 1-(sin(time)*0.3+0.3);\nborder_b = 1-(sin(time/3)*0.5+0.5);"},{"baseVals":{"sides":100,"thickoutline":1,"rad":0.50126,"g":1,"b":1,"g2":0,"b2":1,"border_g":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = 0.5+sin(time*2.618)*0.3;\ny = 0.5+cos(time*3.14)*0.3;\nrad = bass*0.05;\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\nborder_g = 1-(sin(time)*0.3+0.3);\nborder_b = 1-(sin(time/3)*0.5+0.5);\n"},{"baseVals":{"sides":100,"thickoutline":1,"rad":0.50126,"tex_zoom":0.9998,"g":1,"b":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = 0.5+sin(-time*2.618)*0.4;\ny = 0.5+cos(-time*1.14)*0.4;\nrad = bass*0.05;\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\nborder_g = 1-(sin(time)*0.3+0.3);\nborder_b = 1-(sin(time/3)*0.5+0.5);"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"scaling":0.16188,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"thick":1,"additive":1,"scaling":25.12601,"smoothing":1,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"//zoom = 0.99;\nib_r = sin(time*1.25*4)*0.3+0.7;\nib_g = sin(time*4)*0.3+0.3;\nib_b = sin(time/3*4)*0.5+0.5;\n\nxx1 = xx1*0.9 + (bass)*0.01;\nxx2 = xx2*0.9 + (treb)*0.01;\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\n\nx1 = 0.5 + (xx1-xx2)*2;\ny1 = 0.4 + yy1;\n\nx1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));\n\nspring = 10;\ngrav = .5;\nresist = 1;\nbounce = 0.75;\ndt = 0.0002*(60/fps);\n\nvx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);\nvy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);\nvx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);\nvy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);\nvx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);\nvy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);\n\nx2 = x2 + vx2;\ny2 = y2 + vy2;\nx3 = x3 + vx3;\ny3 = y3 + vy3;\nx4 = x4 + vx4;\ny4 = y4 + vy4;\n\nvx2 = if(above(x2,0),vx2,abs(vx2)*bounce);\nvx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);\nvx3 = if(above(x3,0),vx3,abs(vx3)*bounce);\nvx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);\nvx4 = if(above(x4,0),vx4,abs(vx4)*bounce);\nvx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);\nvy2 = if(above(y2,0),vy2,abs(vy2)*bounce);\nvy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);\nvy3 = if(above(y3,0),vy3,abs(vy3)*bounce);\nvy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);\nvy4 = if(above(y4,0),vy4,abs(vy4)*bounce);\nvy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);\nq4 = x4;\nq8 = y4;\n\nq1 = aspectx;\nq2 = aspecty;\n\nzoom = 1;\nwarp = 0;\nbb = bb*0.99 + bass*0.02;\nmm = mm*0.99 + mid*0.02;\ntt = tt*0.99 + treb*0.02;\n\nmx = max(max(bb,mm),tt);\nmn = min(min(bb,mm),tt);\n\nob_r = (bb-mn)/(mx-mn);\nob_b = (mm-mn)/(mx-mn);\nob_g = (tt-mn)/(mx-mn);\nq6 = atan2(vx4,vy4);\nq5 = sqrt(vx4*vx4 + vy4*vy4);\n\na = a*0.95 + q5;\n\ns = s*0.9 + a;\nq3 = s*0.1;\nmonitor = s;\n\nwave_a = 0;","pixel_eqs_eel":"x = 0.5 + (x-0.5)*q1;\ny = 0.5 + (y-0.5)*q2;\n\ndir = -q6*1 + asin(1)*0;\n\nb1 = 0.1; // distance\nm1 = q5*25;//-0.6 + q5*200; // size\nt1 = 0.05; // velocity\n\nxx = q4;\nyy = 1-q8;\n\ndx = 0; dy = 0;\n\nd = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));\n\nr = 0.05;\nv = -35*q5;\ndx = v*sin(dir)*(r-d)*(1-sigmoid(d-r,200))*q2;\ndy = v*cos(dir)*(r-d)*(1-sigmoid(d-r,200))*q1;","warp":" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n tmpvar_1.xyz = ((texture (sampler_main, clamp (\n (uv - (((vec2(0.0, 32.0) * texsize.zw) * dot (\n (tmpvar_2.xyz - 0.35)\n , vec3(0.32, 0.49, 0.29))) * (dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) - 0.4)))\n , 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, \n (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy)\n ) - 0.5) * 0.0038).xyz);\n ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n vec2 uv1_1;\n vec2 tmpvar_2;\n tmpvar_2.y = 0.0;\n tmpvar_2.x = texsize.z;\n vec2 tmpvar_3;\n tmpvar_3.x = 0.0;\n tmpvar_3.y = texsize.w;\n vec2 tmpvar_4;\n tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\n tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n uv1_1 = ((0.3 * cos(\n ((uv - 0.5) * 2.0)\n )) - tmpvar_4);\n float tmpvar_5;\n tmpvar_5 = clamp ((0.04 / sqrt(\n dot (uv1_1, uv1_1)\n )), 0.0, 1.0);\n uv1_1 = ((0.3 * cos(\n (uv1_1 * 12.0)\n )) - (9.0 * tmpvar_4));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\n (0.04 / sqrt(dot (uv1_1, uv1_1)))\n , 0.0, 1.0))));\n ret = tmpvar_6.xyz;\n }"} |