securityos/node_modules/butterchurn-presets/presets/converted/An AdamFX n Martin Infusion...

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{"version":2,"baseVals":{"rating":4,"gammaadj":1,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"additivewave":1,"modwavealphabyvolume":1,"wave_a":0.009,"wave_scale":2.713,"wave_smoothing":0,"modwavealphastart":1.2,"modwavealphaend":1.2,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.44,"wave_g":0.4,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":3,"additive":1,"num_inst":175,"rad":0.20065,"ang":0.75398,"tex_ang":3.14159,"tex_zoom":0.99979,"r":0,"g2":0,"border_r":0.01,"border_g":0,"border_a":1},"init_eqs_eel":"","frame_eqs_eel":"//lorenz-attractor calc\nxx1 = if(equal(instance,0),q11,xx1);\nyy1 = if(equal(instance,0),q12,yy1);\nzz1 = if(equal(instance,0),q13,zz1);\n\ndx1 = q14*(yy1-xx1);\ndy1 = xx1*(q15-zz1)-yy1;\ndz1 = xx1*yy1-q16*zz1;\ndd = sqrt(dx1*dx1+dy1*dy1+dz1*dz1);\nxx1 = xx1 + q17*dx1/dd;\nyy1 = yy1 + q17*dy1/dd;\nzz1 = zz1 + q17*dz1/dd;\n\n\n// 3D object model coordinates\nmy_x = xx1*0.1;\nmy_y = yy1*0.1;\nmy_z = zz1*0.1 - 3;\n\n\nd = 4.75; // camera distance\nzoom = .55+0.25*sin(.5*q32);\n\n// solid angles\nw1 = q3;\nw2 = q4;\nw3 = q5;\n\n// 3D rotation\nx1 = cos(w1)*my_x + sin(w1)*my_y;\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\nz1 = my_z;\n\nx2 = cos(w2)*x1 + sin(w2)*z1;\nz2 = -sin(w2)*x1 + cos(w2)*z1;\ny2 = y1;\n\ny3 = cos(w3)*y2 + sin(w3)*z2;\nz3 = -sin(w3)*y2 + cos(w3)*z2;\nx3 = x2;\n\n// perspective calculation\n\nl = sqrt(x3*x3 + y3*y3);\nw = atan2(x3,y3);\np = tan(asin(1) + atan2(d+z3,l));\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\n\nmy_x = zoom*sin(w)*p;\nmy_y = zoom*cos(w)*p;\n\nx = 0.5 + my_x;\ny = 0.5 + my_y;\n\nrad = rad/d;\nang = ang-instance/num_inst*asin(1)*8;"},{"baseVals":{"sides":12,"additive":1,"num_inst":512,"y":0.55,"rad":0.0986,"tex_zoom":0.7874,"r":0.2,"g":0.03,"b":0.55,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"started = 0;\nt1 = 0.412; //seeds for pseudo random generator\nt2 = 0.4563;\nt3 = 0.6452;\nt4 = 0.2565;","frame_eqs_eel":"rnd1 = if(equal(instance,0),t1,rnd1);\nrnd2 = if(equal(instance,0),t2,rnd2);\nrnd3 = if(equal(instance,0),t3,rnd3);\nrnd4 = if(equal(instance,0),t4,rnd4);\nrnd1 = 4*rnd1*(1-rnd1);\nrnd2 = 4*rnd2*(1-rnd2);\nrnd3 = 4*rnd3*(1-rnd3);\nrnd4 = 4*rnd4*(1-rnd4);\nt = .6;\nt = (rnd1+time*t) - int(rnd1+time*t);\nt = t + rnd2*0.1;\nwh = rnd4*asin(1)*4;\nwv = 0.25 + rnd3*0.1;\n\nd = 6; // makes the perspective impact\nzoom = 1;\nl = 1;\n\n// Kardan angles\n\nw1 = q3; // first rotation: clockwise in the desktop pane\nw2 = q4; // rotation around vertical axis\nw3 = q5; // rotation around horizontal axis\n\n\n// definition of the 3D shape\n\ni = instance;\n\nmy_x = t *(cos(wh)*sin(wv)*l)*2;\nmy_z = -(-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*2;\nmy_y = t*(sin(wh)*sin(wv)*l)*2;\n\n\n\n// 3D rotations\n\nx1 = cos(w1)*my_x + sin(w1)*my_y;\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\nz1 = my_z;\n\nx2 = cos(w2)*x1 + sin(w2)*z1;\nz2 = -sin(w2)*x1 + cos(w2)*z1;\ny2 = y1;\n\ny3 = cos(w3)*y2 + sin(w3)*z2;\nz3 = -sin(w3)*y2 + cos(w3)*z2;\nx3 = x2;\n\n// perspective calculation\n\np = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\n\nrad = rad/d;\nmy_x = zoom*sin(atan2(x3,y3))*p;\nmy_y = zoom*cos(atan2(x3,y3))*p;\n\nx = 0.5 + my_x;\ny = 0.5 + my_y;\n\nx = 0.5 + (x-0.5)/q2;\ny = 0.5 + (y-0.5)/q1;"},{"baseVals":{"sides":12,"additive":1,"num_inst":512,"y":0.55,"rad":0.2667,"tex_zoom":0.7874,"r":0,"g":0.1,"b":0.55,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"started = 0;\nt1 = 0.412; //seeds for pseudo random generator\nt2 = 0.4563;\nt3 = 0.6452;\nt4 = 0.2565;","frame_eqs_eel":"rnd1 = if(equal(instance,0),t1,rnd1);\nrnd2 = if(equal(instance,0),t2,rnd2);\nrnd3 = if(equal(instance,0),t3,rnd3);\nrnd4 = if(equal(instance,0),t4,rnd4);\nrnd1 = 4*rnd1*(1-rnd1);\nrnd2 = 4*rnd2*(1-rnd2);\nrnd3 = 4*rnd3*(1-rnd3);\nrnd4 = 4*rnd4*(1-rnd4);\nt = .6;\nt = (rnd1+time*t) - int(rnd1+time*t);\nt = t + rnd2*0.1;\nwh = rnd4*asin(1)*4;\nwv = 0.25 + rnd3*0.1;\n\nd = 6; // makes the perspective impact\nzoom = 1;\nl = 1;\n\n// Kardan angles\n\nw1 = q3; // first rotation: clockwise in the desktop pane\nw2 = q4; // rotation around vertical axis\nw3 = q5; // rotation around horizontal axis\n\n\n// definition of the 3D shape\n\ni = instance;\n\nmy_x = t *(cos(wh)*sin(wv)*l)*4;\nmy_z = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*4;\nmy_y = t*(sin(wh)*sin(wv)*l)*4;\n\n\n// 3D rotations\n\nx1 = cos(w1)*my_x + sin(w1)*my_y;\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\nz1 = my_z;\n\nx2 = cos(w2)*x1 + sin(w2)*z1;\nz2 = -sin(w2)*x1 + cos(w2)*z1;\ny2 = y1;\n\ny3 = cos(w3)*y2 + sin(w3)*z2;\nz3 = -sin(w3)*y2 + cos(w3)*z2;\nx3 = x2;\n\n// perspective calculation\n\np = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\n\nrad = rad/d;\nmy_x = zoom*sin(atan2(x3,y3))*p;\nmy_y = zoom*cos(atan2(x3,y3))*p;\n\nx = 0.5 + my_x;\ny = 0.5 + my_y;\n\nx = 0.5 + (x-0.5)/q2;\ny = 0.5 + (y-0.5)/q1;"},{"baseVals":{"sides":12,"additive":1,"num_inst":512,"y":0.55,"rad":0.05012,"tex_zoom":0.7874,"r":0,"g":0.02,"b":0.11,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"started = 0;\nt1 = 0.412; //seeds for pseudo random generator\nt2 = 0.4563;\nt3 = 0.6452;\nt4 = 0.2565;","frame_eqs_eel":"rnd1 = if(equal(instance,0),t1,rnd1);\nrnd2 = if(equal(instance,0),t2,rnd2);\nrnd3 = if(equal(instance,0),t3,rnd3);\nrnd4 = if(equal(instance,0),t4,rnd4);\nrnd1 = 4*rnd1*(1-rnd1);\nrnd2 = 4*rnd2*(1-rnd2);\nrnd3 = 4*rnd3*(1-rnd3);\nrnd4 = 4*rnd4*(1-rnd4);\nt = .6;\nt = (rnd1+time*t) - int(rnd1+time*t);\nt = t + rnd2*0.1;\nwh = rnd4*asin(1)*4;\nwv = 0.25 + rnd3*0.1;\n\nd = 1.4; // makes the perspective impact\nzoom = 1;\nl = 1;\n\n// Kardan angles\n\nw1 = q3; // first rotation: clockwise in the desktop pane\nw2 = q4; // rotation around vertical axis\nw3 = q5; // rotation around horizontal axis\n\n\n// definition of the 3D shape\n\ni = instance;\n\nmy_x = t *(cos(wh)*sin(wv)*l);\nmy_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;\nmy_z = t*(sin(wh)*sin(wv)*l);\n\n\n// 3D rotations\n\nx1 = cos(w1)*my_x + sin(w1)*my_y;\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\nz1 = my_z;\n\nx2 = cos(w2)*x1 + sin(w2)*z1;\nz2 = -sin(w2)*x1 + cos(w2)*z1;\ny2 = y1;\n\ny3 = cos(w3)*y2 + sin(w3)*z2;\nz3 = -sin(w3)*y2 + cos(w3)*z2;\nx3 = x2;\n\n// perspective calculation\n\np = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\n\nrad = rad/d;\nmy_x = zoom*sin(atan2(x3,y3))*p;\nmy_y = zoom*cos(atan2(x3,y3))*p;\n\nx = 0.5 + my_x;\ny = 0.5 + my_y;\n\nx = 0.5 + (x-0.5)/q2;\ny = 0.5 + (y-0.5)/q1;"}],"waves":[{"baseVals":{"samples":495,"sep":4,"spectrum":1,"thick":1,"additive":1,"scaling":100,"smoothing":1,"a":0.21,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\nab = 1;","frame_eqs_eel":"","point_eqs_eel":"// lorenz-attractor calc\nxx1 = if(equal(sample,0),q11,xx1);\nyy1 = if(equal(sample,0),q12,yy1);\nzz1 = if(equal(sample,0),q13,zz1);\ndx1 = q14*(yy1-xx1);\ndy1 = xx1*(q15-zz1)-yy1;\ndz1 = xx1*yy1-q16*zz1;\nxx1 = xx1 + q17*dx1;\nyy1 = yy1 + q17*dy1;\nzz1 = zz1 + q17*dz1;\n\n// 3D model coordinates\nmy_x = xx1*0.1;\nmy_y = yy1*0.1;\nmy_z = zz1*0.1 - 3;\n\n\nd = 5; // distance of the camera (on the z-axis) to the origin\nzoom = 0.4;\n\n// solid angles\nw1 = q2;\nw2 = q3;\nw3 = q4;\n\n// rotations\nx1 = cos(w1)*my_x + sin(w1)*my_y;\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\nz1 = my_z;\n\nx2 = cos(w2)*x1 + sin(w2)*z1;\nz2 = -sin(w2)*x1 + cos(w2)*z1;\ny2 = y1;\n\ny3 = cos(w3)*y2 + sin(w3)*z2;\nz3 = -sin(w3)*y2 + cos(w3)*z2;\nx3 = x2;\n\n// perspective calculation\n\nl = sqrt(x3*x3 + y3*y3);\nw = atan2(x3,y3);\np = tan(asin(1) + atan2(d+z3,l));\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\n\nmy_x = zoom*sin(w)*p;\nmy_y = zoom*cos(w)*p;\n\nx = 0.5 + my_x;\ny = 0.5 + my_y;"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"xx1 = if(equal(sample,0),q11,xx1);\nyy1 = if(equal(sample,0),q12,yy1);\nzz1 = if(equal(sample,0),q13,zz1);\n\ndx1 = q14*(yy1-xx1);\ndy1 = xx1*(q15-zz1)-yy1;\ndz1 = xx1*yy1-q16*zz1;\nxx1 = xx1 + q17*dx1;\nyy1 = yy1 + q17*dy1;\nzz1 = zz1 + q17*dz1;\n\nmy_x = xx1*0.02;\nmy_y = yy1*0.02;\nmy_z = zz1*0.02;\n\nx = 0.5 + my_x;\ny = 0.5 + my_y;"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"step = 0;","frame_eqs_eel":"dec_med = pow (0.9, 30/fps);\ndec_slow = pow (0.96, 30/fps);\ndec_fast = pow (0.6, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, 0+avg+peak) * above (time, t0+.1);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %16;\nindex2 = (index2 + is_beat*bnot(index))%8;\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq24 = is_beat;\nvol = bass_att + mid_att + treb_att;\nvol_ = dec_med * vol_ + (1-dec_med)* vol;\nvol__ = dec_med * vol__ + (1-dec_med)* vol_;\nq27 = index + 1;\nq28 = index2 + 1;\nq23 = q22 -0.1/q22;\nq23 = max(q23,1);\n\nk1 = is_beat*equal(index%8,0);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_fast * p2+ (1-dec_fast)*p1;\nrott = p2 * 3.1416/4;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\ntrig = q24 * bnot(index%2);\nvx = vx*bnot(trig) + trig* (int(rand(100))/100-.5);\nvy = vy*bnot(trig) + trig* (int(rand(100))/100-.5);\nq10 = 0.2+vy*vy*2;\nq11 = sin(time/9)/2+.4;\nmovz = movz-1/fps*(.3+vx);\nq9 = movz;\n\nq12 = min(q22,6)*2;\nq13 = min(2,1+abs(8*vy*vx));\n//dir_ = dec_med*dir_ + (1-dec_med)*(index2%2-.5);\ndir_ = bass-1;\n\ntrig = bnot(index%4) * q24;\ndir = bnot(trig)*dir + trig*(int(rand(10))-5);\n\ntrel = trel + .1/fps*dir;\ntrel_ = dec_med*trel_ + (1-dec_med)*trel;\n\nq5 = cos(trel_);\nq6 = sin(trel_+0*q27*(q28%2));\nq7 = -q6;\nq8 = q5;\n\nzoom = 1.02;\nrot = .5*sin(bnot(q28%2)*q28) ;\nrot = .0*sin(time/3);\ndx = .0;\n\nmonitor = q11;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = ((uv * texsize.xy) * 0.08);\n vec3 tmpvar_2;\n tmpvar_2 = (texture (sampler_main, (uv - (\n ((sin(tmpvar_1) / cos(tmpvar_1)) * texsize.zw)\n * 3.0))).xyz + (vec3(dot (texture (sampler_noise_lq, \n ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\n ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ((mix (tmpvar_2, \n (1.0 - tmpvar_2.zyx)\n , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\n (1.0 - rad)\n , 18.0)));\n ret = tmpvar_3.xyz;\n }","comp":"vec3 xlat_mutableneu;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablerss;\nvec2 xlat_mutableuv2;\n shader_body { \n vec2 uv_1;\n vec2 ofs_2;\n vec3 ret1_3;\n uv_1 = ((uv - 0.5) * aspect.xy);\n vec2 tmpvar_4;\n tmpvar_4.x = q5;\n tmpvar_4.y = q6;\n uv_1 = (uv_1 + (tmpvar_4 / 4.0));\n mat2 tmpvar_5;\n tmpvar_5[uint(0)] = _qb.xy;\n tmpvar_5[1u] = _qb.zw;\n uv_1 = (uv_1 * tmpvar_5);\n float tmpvar_6;\n float tmpvar_7;\n tmpvar_7 = (min (abs(\n (uv_1.y / uv_1.x)\n ), 1.0) / max (abs(\n (uv_1.y / uv_1.x)\n ), 1.0));\n float tmpvar_8;\n tmpvar_8 = (tmpvar_7 * tmpvar_7);\n tmpvar_8 = (((\n ((((\n ((((-0.01213232 * tmpvar_8) + 0.05368138) * tmpvar_8) - 0.1173503)\n * tmpvar_8) + 0.1938925) * tmpvar_8) - 0.3326756)\n * tmpvar_8) + 0.9999793) * tmpvar_7);\n tmpvar_8 = (tmpvar_8 + (float(\n (abs((uv_1.y / uv_1.x)) > 1.0)\n ) * (\n (tmpvar_8 * -2.0)\n + 1.570796)));\n tmpvar_6 = (tmpvar_8 * sign((uv_1.y / uv_1.x)));\n if ((abs(uv_1.x) > (1e-08 * abs(uv_1.y)))) {\n if ((uv_1.x < 0.0)) {\n if ((uv_1.y >= 0.0)) {\n tmpvar_6 += 3.141593;\n } else {\n tmpvar_6 = (tmpvar_6 - 3.141593);\n };\n };\n } else {\n tmpvar_6 = (sign(uv_1.y) * 1.570796);\n };\n xlat_mutablers0.x = (((tmpvar_6 / 3.1416) * 6.0) * q28);\n xlat_mutablers0.y = inversesqrt(dot (uv_1, uv_1));\n vec2 tmpvar_9;\n tmpvar_9.x = (xlat_mutablers0.x + (q9 * 8.0));\n tmpvar_9.y = (xlat_mutablers0.y + ((q9 * q28) * 4.0));\n xlat_mutablerss = (tmpvar_9 / 12.0);\n vec2 tmpvar_10;\n tmpvar_10.x = q5;\n tmpvar_10.y = q6;\n ofs_2 = (0.1 * tmpvar_10.yx);\n float tmpvar_11;\n float tmpvar_12;\n tmpvar_12 = -(q9);\n tmpvar_11 = fract(tmpvar_12);\n mat2 tmpvar_13;\n tmpvar_13[uint(0)].x = 1.0;\n tmpvar_13[uint(0)].y = -0.0;\n tmpvar_13[1u].x = 0.0;\n tmpvar_13[1u].y = 1.0;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_11)\n * tmpvar_13)) * aspect.yx);\n vec2 tmpvar_14;\n tmpvar_14 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n xlat_mutableneu = (texture (sampler_main, tmpvar_14).xyz + ((texture (sampler_blur1, tmpvar_14).xyz * scale1) + bias1));\n ret1_3 = max (vec3(0.0, 0.0, 0.0), ((xlat_mutableneu * \n (1.0 - (tmpvar_11 * tmpvar_11))\n ) * 2.0));\n float tmpvar_15;\n tmpvar_15 = fract((tmpvar_12 + 0.3333333));\n mat2 tmpvar_16;\n tmpvar_16[uint(0)].x = -0.4990803;\n tmpvar_16[uint(0)].y = -0.8665558;\n tmpvar_16[1u].x = 0.8665558;\n tmpvar_16[1u].y = -0.4990803;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_15)\n * tmpvar_16)) * aspect.yx);\n vec2 tmpvar_17;\n tmpvar_17 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n xlat_mutableneu = (texture (sampler_main, tmpvar_17).xyz + ((texture (sampler_blur1, tmpvar_17).xyz * scale1) + bias1));\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \n (1.0 - (tmpvar_15 * tmpvar_15))\n ) * 2.0));\n float tmpvar_18;\n tmpvar_18 = fract((tmpvar_12 + 0.6666667));\n mat2 tmpvar_19;\n tmpvar_19[uint(0)].x = -0.5018377;\n tmpvar_19[uint(0)].y = 0.8649619;\n tmpvar_19[1u].x = -0.8649619;\n tmpvar_19[1u].y = -0.5018377;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_18)\n * tmpvar_19)) * aspect.yx);\n vec2 tmpvar_20;\n tmpvar_20 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n xlat_mutableneu = (texture (sampler_main, tmpvar_20).xyz + ((texture (sampler_blur1, tmpvar_20).xyz * scale1) + bias1));\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \n (1.0 - (tmpvar_18 * tmpvar_18))\n ) * 2.0));\n float tmpvar_21;\n tmpvar_21 = fract((tmpvar_12 + 1.0));\n mat2 tmpvar_22;\n tmpvar_22[uint(0)].x = 0.9999949;\n tmpvar_22[uint(0)].y = 0.003185092;\n tmpvar_22[1u].x = -0.003185092;\n tmpvar_22[1u].y = 0.9999949;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_21)\n * tmpvar_22)) * aspect.yx);\n vec2 tmpvar_23;\n tmpvar_23 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n xlat_mutableneu = (texture (sampler_main, tmpvar_23).xyz + ((texture (sampler_blur1, tmpvar_23).xyz * scale1) + bias1));\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \n (1.0 - (tmpvar_21 * tmpvar_21))\n ) * 2.0));\n vec2 tmpvar_24;\n tmpvar_24.x = (ret1_3.x + ret1_3.z);\n tmpvar_24.y = (ret1_3.x - ret1_3.y);\n vec4 tmpvar_25;\n tmpvar_25.w = 1.0;\n tmpvar_25.xyz = ((ret1_3 + (\n ((bass_att * 0.004) / sqrt(dot (uv_1, uv_1)))\n * roam_sin).xyz) + ((2.0 * \n (bass_att * ((texture (sampler_blur1, fract(\n (xlat_mutablerss + (tmpvar_24 / 2.0))\n )).xyz * scale1) + bias1).zxy)\n ) * clamp (\n (1.0 - (ret1_3 * 4.0))\n , 0.0, 1.0)));\n ret = tmpvar_25.xyz;\n }"}