1 line
4.7 KiB
JSON
1 line
4.7 KiB
JSON
{"version":2,"baseVals":{"rating":1,"gammaadj":1.9,"echo_zoom":1.169,"wave_a":0.001,"warpanimspeed":30.965,"warpscale":2.572,"zoomexp":1.94773,"zoom":1.00901,"warp":0.00054,"wave_r":0,"wave_g":0,"wave_b":0,"mv_a":0},"shapes":[{"baseVals":{"textured":1,"x":0.75,"y":0.75,"rad":0.7418,"tex_zoom":0.22746,"g":1,"b":1,"r2":1,"b2":1,"border_r":0,"border_g":0,"border_a":0,"enabled":0},"init_eqs_eel":"tex_saw = 0.4;","frame_eqs_eel":"ang = q1*0.2;\n\ntex_capture = above(q3,2);\ntex_zoom = 0.6;"},{"baseVals":{"enabled":1,"additive":1,"rad":0.0444,"tex_zoom":0.22746,"r":0,"g":0.3,"g2":0,"border_r":0,"border_g":0,"border_a":0},"init_eqs_eel":"tex_saw = 0.4;","frame_eqs_eel":""},{"baseVals":{"sides":100,"rad":0.22167,"border_a":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"border_r = 0.5 + 0.5*sin(q1*10);"},{"baseVals":{"sides":100,"g":1,"b":1,"r2":1,"b2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"a = above(q3,2);\na2 = above(q3,2)*0.8;\n\nxx = if(above(q3,6),xx,int(rand(100))*0.01);\nyy = if(above(q3,6),yy,int(rand(100))*0.01);\nradi = if(above(q3,5),radi,int(rand(100))*0.01);\n\nrad = radi;\n\nx = xx;\ny = yy;\n\n\nr = 0.5 + 0.5*sin(q1*1.22) + 0.1;\ng = 0.4 + 0.4*sin(q1*1.307);\nb = 0.4 + 0.4*sin(q1*1.959);\n\n\nr2 = 0.5 + 0.5*sin(q1*1.622) + 0.1;\ng2 = 0.4 + 0.4*sin(q1*1.507);\nb2 = 0.4 + 0.4*sin(q1*1.6559);"}],"waves":[{"baseVals":{"enabled":1,"a":0.5},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"//init\nzs = if(below(zs,1),9,zs);\n\nzs = if(above(zs, 1100),1, zs);\n\nspeed = bass*0.002;\n\n//sum\nzs = zs + tan(q1*0.015)*speed;\n\nzd = zd + 2;\n\n\n\n//project\nx = 0.5 + 0.1*cos(q1*zs);\ny = 0.5 + 0.1*sin(q1*zs);\n\nr = 0.5 + 0.5*sin(q1*1.2 + x + x);\ng = 0.5 + 0.5*sin(q1*1.5 + x + y);\nb = 0.5 + 0.5*sin(q1*1.36 + y + y);"},{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"rot = -0.001;\n//rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\n\nzoom =1.01;// + bass*0.05 - treb*0.015;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 uv_1;\n vec3 ret_2;\n uv_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n ret_2 = texture (sampler_main, uv_1).xyz;\n ret_2.xz = (ret_2.xz + ((\n (ret_2.xz - mix (((texture (sampler_blur2, uv_1).xyz * scale2) + bias2), ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1), uv_orig.xxx).xz)\n * 0.3) - (0.00666 * \n (((bass + treb) + mid) - 0.5)\n )));\n ret_2.xz = (ret_2.xz * 0.95);\n ret_2.xz = (ret_2.xz + ((\n ((texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * \n (texsize_noise_lq.zw * 0.4)\n ) + rand_frame.xy)).xz - 0.5) / 256.0)\n * 122.0) * clamp (\n (treb_att - 1.0)\n , 0.0, 1.0)));\n ret_2.x = mix (ret_2.x, dot (ret_2.xxx, vec3(0.32, 0.49, 0.29)), 0.2);\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 12.0);\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur2, \n (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale2) + bias2));\n vec3 tmpvar_5;\n tmpvar_5 = (((texture (sampler_blur2, \n (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale2) + bias2));\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_4.x;\n tmpvar_6.y = tmpvar_5.x;\n vec2 tmpvar_7;\n tmpvar_7.x = tmpvar_4.y;\n tmpvar_7.y = tmpvar_5.y;\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_4.z;\n tmpvar_8.y = tmpvar_5.z;\n vec2 tmpvar_9;\n tmpvar_9 = (((uv_orig + \n (tmpvar_6 * 0.005)\n ) + (tmpvar_7 * 0.005)) - (tmpvar_8 * 0.005));\n ret_2.y = (texture (sampler_main, tmpvar_9).y - 0.04);\n ret_2.y = (ret_2.y + ((\n (ret_2.y - (((texture (sampler_blur1, tmpvar_9).xyz * scale1) + bias1).y * 1.5))\n + 0.4) * 0.1));\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = ret_2;\n ret = tmpvar_10.xyz;\n }","comp":" shader_body { \n float ang2_1;\n vec2 uv2_2;\n ang2_1 = ((ang * 0.1591549) + (time * 0.025));\n ang2_1 = (fract((ang2_1 * 9.0)) / 9.0);\n ang2_1 = (abs((ang2_1 - 0.05555556)) * 6.283185);\n vec2 tmpvar_3;\n tmpvar_3.x = cos(ang2_1);\n tmpvar_3.y = sin(ang2_1);\n uv2_2 = (0.5 + ((\n (0.4 * (rad * sqrt(dot (texsize.xy, texsize.xy))))\n * tmpvar_3) * texsize.zw));\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = (((texture (sampler_main, uv2_2).y * vec3(0.6, 0.2, 1.5)) + (texture (sampler_fw_main, uv2_2).x * vec3(1.0, 0.66, 0.0))) - (texture (sampler_main, uv2_2).z * vec3(-0.6, 1.0, 2.0)));\n ret = tmpvar_4.xyz;\n }"} |