1 line
4.6 KiB
JSON
1 line
4.6 KiB
JSON
{"version":2,"baseVals":{"rating":1,"wave_mode":1,"wave_a":0.001,"wave_scale":0.133,"wave_mystery":-0.38,"warpscale":1.331,"zoom":0.99951,"warp":0.01,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"ob_size":0,"ob_r":0.01,"ob_a":1,"ib_size":0,"ib_a":1,"mv_a":0},"shapes":[{"baseVals":{"sides":100,"rad":0.16446,"g":1,"b":1,"a":0,"r2":1,"b2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"a = if(above(bass,2.5),1,0);"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"thick":1},"init_eqs_eel":"","frame_eqs_eel":"r = .8+.2*sin(time*1.444);\ng = .8+.2*sin(time*1.2233);\nb = .8+.2*sin(time*1.332211);","point_eqs_eel":"x = .5+.3*sin(sample*20)*(value1*10);\ny = .5+.3*cos(sample*20)*(value2*10);"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_eel":"tme = 0;","frame_eqs_eel":"","point_eqs_eel":"tme = tme+bass*.5;\n\nx = .5+.24*sin(sample*3.1415926*2);\ny = .5+.24*cos(sample*3.1415926*2);\nr = sin((sample*20)+(tme*.0002));\ng = 0;\nb = 0;\na = .5+sin((sample*20)+(tme*.0002));\na = if(below(a,0),0,a);"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_eel":"tme = 0;","frame_eqs_eel":"","point_eqs_eel":"tme = tme+treb*.5;\n\nx = .5+.241*sin(sample*3.1415926*2);\ny = .5+.241*cos(sample*3.1415926*2);\nr = 0;\ng = sin((sample*20)+(tme*.0002));\nb = 0;\na = .5+sin((sample*20)+(tme*.0002));\na = if(below(a,0),0,a);"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"tme = tme+mid*.5;\n\nx = .5+.242*sin(sample*3.1415926*2);\ny = .5+.242*cos(sample*3.1415926*2);\nr = 0;\ng = 0;\nb = sin((sample*20)+(tme*.0002));\na = .5+sin((sample*20)+(tme*.0002));\na = if(below(a,0),0,a);"}],"init_eqs_eel":"","frame_eqs_eel":"wave_a = 0;\n\n\n\n//Thanks to Zylot for rainbow generator\ncounter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+.2),1);\ncounter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+.2),1);\ncdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0)));\ncdelay2 = if(equal(cdelay1,2),1,0);\ncolorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter));\nib_rr = .5*if(equal(colorcounter,1),1, if(equal(colorcounter,2),1, if(equal(colorcounter,3),1, if(equal(colorcounter,4),sin(counter2+2.1), if(equal(colorcounter,5),0, if(equal(colorcounter,6),0,sin(counter1)))))));\nib_gg = .5*if(equal(colorcounter,1),0, if(equal(colorcounter,2),sin(counter2*.5), if(equal(colorcounter,3),sin((counter1+1.75)*.4), if(equal(colorcounter,4),1, if(equal(colorcounter,5),1, if(equal(colorcounter,6),sin(counter2+2),0))))));\nib_bb = if(equal(colorcounter,1),sin(counter1+2.1), if(equal(colorcounter,2),0, if(equal(colorcounter,3),0, if(equal(colorcounter,4),0, if(equal(colorcounter,5),sin(counter1), if(equal(colorcounter,6),1,1))))));\n\n\n\n\n\nib_r=tan(time*24);\nib_r=min(ib_r,1);\nib_r=max(ib_r,0);\nib_g=tan(time*24+3.14);\nib_g=min(ib_g,1);\nib_g=max(ib_g,0);\nib_b=tan(time*24+6.28);\nib_b=min(ib_b,1);\nib_b=max(ib_b,0);\n\nob_r=ib_r-0.5;\nob_g=ib_g-0.5;\nob_b=ib_b-0.5;\nq1=ib_rr;\nq2=1-ib_gg;\nq3=ib_bb;\n\n\n\ndecay = 1;\n\n\n//echo_orient=((bass_att+mid_att+treb_att)/3)*3;\n//solarize=above(0.5,bass);\n//darken=above(0.4,treb);\n\nmusictime=musictime+(mid*mid*mid)*0.01*(75/fps);\n\nxpos=sin(musictime*0.6)*0.5;\nypos=sin(musictime*0.4)*0.5;\nq4=xpos;\nq5=ypos;\n\n\n//invert=above(sin(time),0.5);","pixel_eqs_eel":"//flip= (-2 * above(sin(time),-0.9) )+1;\n//var=(bass+mid+treb)/3;\n//rot=((ang&rad/rad)/(var*20))/10;\n//sx=.99-(var*0.01);\n//cx=var*0.1*(ang/12);\n//sy=sx;\n\nzoom=.91;\n\ncx=0.5+q4;\ncy=0.5-q5;\nrd=sqrt( sqr( (x-0.5-q4)*2) + sqr( (y-0.5+q5)*1.5 ) );\n//zm=(1.1-(rd/4));\nzm=1.00;\n\nag=atan( (y-0.5+q5)/(x-0.5-q4) );\nstar=(sin(ag/5)*(2-rd)+pow((tan(rd*6.28*32)*0.5+0.5),2)*0.1)+(rd/3);\nstar=min(star,8);star=max(star,-8);\nzm=zm+star/20;\nsx=zm;\nsy=zm;\nrot=above(rd,0.7)/(rd+7)*(bass_att*0.1)/rd;\ndx=sin(x*50)*(bass*0.005)*ag;\ndy=cos(y*50)*(bass*0.005)*ag;\n\nb1a=mid*0.13;\nb1b=(bass+mid+treb)*0.12;\nb1=b1b *1.1*rd*rd*rd*rd;\nzoom=0.97+(b1*.1);","warp":"","comp":"uniform sampler2D sampler_smalltiled_electric_nebula;\n shader_body { \n vec4 tmpvar_1;\n tmpvar_1 = texture (sampler_main, uv);\n vec2 tmpvar_2;\n tmpvar_2.x = ((uv.x + 0.5) + q1);\n tmpvar_2.y = ((uv.y + 0.5) + q2);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = mix ((texture (sampler_smalltiled_electric_nebula, (\n (tmpvar_2 * texsize.xy)\n * texsize_smalltiled_electric_nebula.zw)).xyz * (\n ((bass + mid) + treb)\n * 0.5)), tmpvar_1.xyz, (tmpvar_1.xyz * 2.5));\n ret = tmpvar_3.xyz;\n }"} |