securityos/node_modules/butterchurn-presets/dist/base.js

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(function webpackUniversalModuleDefinition(root, factory) {
if(typeof exports === 'object' && typeof module === 'object')
module.exports = factory();
else if(typeof define === 'function' && define.amd)
define("base", [], factory);
else if(typeof exports === 'object')
exports["base"] = factory();
else
root["base"] = factory();
})(self, function() {
return /******/ (() => { // webpackBootstrap
/******/ "use strict";
/******/ var __webpack_modules__ = ({
/***/ "./base.js":
/*!*****************!*\
!*** ./base.js ***!
\*****************/
/***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
__webpack_require__.r(__webpack_exports__);
/* harmony export */ __webpack_require__.d(__webpack_exports__, {
/* harmony export */ "default": () => __WEBPACK_DEFAULT_EXPORT__
/* harmony export */ });
/* eslint-disable max-len */
var presets = {};
presets["_Aderrasi - Wanderer in Curved Space - mash0000 - faclempt kibitzing meshuggana schmaltz (Geiss color mix)"] = __webpack_require__(/*! ./presets/converted/_Aderrasi - Wanderer in Curved Space - mash0000 - faclempt kibitzing meshuggana schmaltz (Geiss color mix).json */ "./presets/converted/_Aderrasi - Wanderer in Curved Space - mash0000 - faclempt kibitzing meshuggana schmaltz (Geiss color mix).json");
presets["_Geiss - Artifact 01"] = __webpack_require__(/*! ./presets/converted/_Geiss - Artifact 01.json */ "./presets/converted/_Geiss - Artifact 01.json");
presets["_Geiss - Desert Rose 2"] = __webpack_require__(/*! ./presets/converted/_Geiss - Desert Rose 2.json */ "./presets/converted/_Geiss - Desert Rose 2.json");
presets["_Geiss - untitled"] = __webpack_require__(/*! ./presets/converted/_Geiss - untitled.json */ "./presets/converted/_Geiss - untitled.json");
presets["_Mig_049"] = __webpack_require__(/*! ./presets/converted/_Mig_049.json */ "./presets/converted/_Mig_049.json");
presets["_Mig_085"] = __webpack_require__(/*! ./presets/converted/_Mig_085.json */ "./presets/converted/_Mig_085.json");
presets["_Rovastar + Geiss - Hurricane Nightmare (Posterize Mix)"] = __webpack_require__(/*! ./presets/converted/_Rovastar + Geiss - Hurricane Nightmare (Posterize Mix).json */ "./presets/converted/_Rovastar + Geiss - Hurricane Nightmare (Posterize Mix).json");
presets["$$$ Royal - Mashup (197)"] = __webpack_require__(/*! ./presets/converted/$$$ Royal - Mashup (197).json */ "./presets/converted/$$$ Royal - Mashup (197).json");
presets["$$$ Royal - Mashup (220)"] = __webpack_require__(/*! ./presets/converted/$$$ Royal - Mashup (220).json */ "./presets/converted/$$$ Royal - Mashup (220).json");
presets["$$$ Royal - Mashup (431)"] = __webpack_require__(/*! ./presets/converted/$$$ Royal - Mashup (431).json */ "./presets/converted/$$$ Royal - Mashup (431).json");
presets["AdamFx 2 Geiss, Zylot and Flexi - Reaction Diffusion 3 (Overload Mix 2) EATIT4 hypno"] = __webpack_require__(/*! ./presets/converted/AdamFx 2 Geiss, Zylot and Flexi - Reaction Diffusion 3 (Overload Mix 2) EATIT4 hypno.json */ "./presets/converted/AdamFx 2 Geiss, Zylot and Flexi - Reaction Diffusion 3 (Overload Mix 2) EATIT4 hypno.json");
presets["Aderrasi - Potion of Spirits"] = __webpack_require__(/*! ./presets/converted/Aderrasi - Potion of Spirits.json */ "./presets/converted/Aderrasi - Potion of Spirits.json");
presets["Aderrasi - Storm of the Eye (Thunder) - mash0000 - quasi pseudo meta concentrics"] = __webpack_require__(/*! ./presets/converted/Aderrasi - Storm of the Eye (Thunder) - mash0000 - quasi pseudo meta concentrics.json */ "./presets/converted/Aderrasi - Storm of the Eye (Thunder) - mash0000 - quasi pseudo meta concentrics.json");
presets["Aderrasi + Geiss - Airhandler (Kali Mix) - Canvas Mix"] = __webpack_require__(/*! ./presets/converted/Aderrasi + Geiss - Airhandler (Kali Mix) - Canvas Mix.json */ "./presets/converted/Aderrasi + Geiss - Airhandler (Kali Mix) - Canvas Mix.json");
presets["An AdamFX n Martin Infusion 2 flexi - Why The Sky Looks Diffrent Today - AdamFx n Martin Infusion - Tack Tile Disfunction B"] = __webpack_require__(/*! ./presets/converted/An AdamFX n Martin Infusion 2 flexi - Why The Sky Looks Diffrent Today - AdamFx n Martin Infusion - Tack Tile Disfunction B.json */ "./presets/converted/An AdamFX n Martin Infusion 2 flexi - Why The Sky Looks Diffrent Today - AdamFx n Martin Infusion - Tack Tile Disfunction B.json");
presets["Cope - The Neverending Explosion of Red Liquid Fire"] = __webpack_require__(/*! ./presets/converted/Cope - The Neverending Explosion of Red Liquid Fire.json */ "./presets/converted/Cope - The Neverending Explosion of Red Liquid Fire.json");
presets["cope + flexi - colorful marble (ghost mix)"] = __webpack_require__(/*! ./presets/converted/cope + flexi - colorful marble (ghost mix).json */ "./presets/converted/cope + flexi - colorful marble (ghost mix).json");
presets["cope + martin - mother-of-pearl"] = __webpack_require__(/*! ./presets/converted/cope + martin - mother-of-pearl.json */ "./presets/converted/cope + martin - mother-of-pearl.json");
presets["Eo.S. - glowsticks v2 05 and proton lights (+Krashs beat code) _Phat_remix02b"] = __webpack_require__(/*! ./presets/converted/Eo.S. - glowsticks v2 05 and proton lights (+Krashs beat code) _Phat_remix02b.json */ "./presets/converted/Eo.S. - glowsticks v2 05 and proton lights (+Krashs beat code) _Phat_remix02b.json");
presets["Eo.S. + Zylot - skylight (Stained Glass Majesty mix)"] = __webpack_require__(/*! ./presets/converted/Eo.S. + Zylot - skylight (Stained Glass Majesty mix).json */ "./presets/converted/Eo.S. + Zylot - skylight (Stained Glass Majesty mix).json");
presets["fiShbRaiN + Flexi - witchcraft 2.0"] = __webpack_require__(/*! ./presets/converted/fiShbRaiN + Flexi - witchcraft 2.0.json */ "./presets/converted/fiShbRaiN + Flexi - witchcraft 2.0.json");
presets["Flexi - alien fish pond"] = __webpack_require__(/*! ./presets/converted/Flexi - alien fish pond.json */ "./presets/converted/Flexi - alien fish pond.json");
presets["Flexi - area 51"] = __webpack_require__(/*! ./presets/converted/Flexi - area 51.json */ "./presets/converted/Flexi - area 51.json");
presets["flexi - bouncing balls [double mindblob neon mix]"] = __webpack_require__(/*! ./presets/converted/flexi - bouncing balls [double mindblob neon mix].json */ "./presets/converted/flexi - bouncing balls [double mindblob neon mix].json");
presets["Flexi - infused with the spiral"] = __webpack_require__(/*! ./presets/converted/Flexi - infused with the spiral.json */ "./presets/converted/Flexi - infused with the spiral.json");
presets["Flexi - mindblob [shiny mix]"] = __webpack_require__(/*! ./presets/converted/Flexi - mindblob [shiny mix].json */ "./presets/converted/Flexi - mindblob [shiny mix].json");
presets["Flexi - mindblob mix"] = __webpack_require__(/*! ./presets/converted/Flexi - mindblob mix.json */ "./presets/converted/Flexi - mindblob mix.json");
presets["flexi - mom, why the sky looks different today"] = __webpack_require__(/*! ./presets/converted/flexi - mom, why the sky looks different today.json */ "./presets/converted/flexi - mom, why the sky looks different today.json");
presets["flexi - patternton, district of media, capitol of the united abstractions of fractopia"] = __webpack_require__(/*! ./presets/converted/flexi - patternton, district of media, capitol of the united abstractions of fractopia.json */ "./presets/converted/flexi - patternton, district of media, capitol of the united abstractions of fractopia.json");
presets["Flexi - predator-prey-spirals"] = __webpack_require__(/*! ./presets/converted/Flexi - predator-prey-spirals.json */ "./presets/converted/Flexi - predator-prey-spirals.json");
presets["Flexi - smashing fractals [acid etching mix]"] = __webpack_require__(/*! ./presets/converted/Flexi - smashing fractals [acid etching mix].json */ "./presets/converted/Flexi - smashing fractals [acid etching mix].json");
presets["flexi - swing out on the spiral"] = __webpack_require__(/*! ./presets/converted/flexi - swing out on the spiral.json */ "./presets/converted/flexi - swing out on the spiral.json");
presets["Flexi - truly soft piece of software - this is generic texturing (Jelly) "] = __webpack_require__(/*! ./presets/converted/Flexi - truly soft piece of software - this is generic texturing (Jelly) .json */ "./presets/converted/Flexi - truly soft piece of software - this is generic texturing (Jelly) .json");
presets["flexi - what is the matrix"] = __webpack_require__(/*! ./presets/converted/flexi - what is the matrix.json */ "./presets/converted/flexi - what is the matrix.json");
presets["flexi + amandio c - organic [random mashup]"] = __webpack_require__(/*! ./presets/converted/flexi + amandio c - organic [random mashup].json */ "./presets/converted/flexi + amandio c - organic [random mashup].json");
presets["flexi + amandio c - organic12-3d-2.milk"] = __webpack_require__(/*! ./presets/converted/flexi + amandio c - organic12-3d-2.json */ "./presets/converted/flexi + amandio c - organic12-3d-2.json");
presets["Flexi + amandio c - piercing 05 - Kopie (2) - Kopie"] = __webpack_require__(/*! ./presets/converted/Flexi + amandio c - piercing 05 - Kopie (2) - Kopie.json */ "./presets/converted/Flexi + amandio c - piercing 05 - Kopie (2) - Kopie.json");
presets["flexi + fishbrain - neon mindblob grafitti"] = __webpack_require__(/*! ./presets/converted/flexi + fishbrain - neon mindblob grafitti.json */ "./presets/converted/flexi + fishbrain - neon mindblob grafitti.json");
presets["flexi + geiss - pogo cubes vs. tokamak vs. game of life [stahls jelly 4.5 finish]"] = __webpack_require__(/*! ./presets/converted/flexi + geiss - pogo cubes vs. tokamak vs. game of life [stahls jelly 4.5 finish].json */ "./presets/converted/flexi + geiss - pogo cubes vs. tokamak vs. game of life [stahls jelly 4.5 finish].json");
presets["Flexi + Martin - astral projection"] = __webpack_require__(/*! ./presets/converted/Flexi + Martin - astral projection.json */ "./presets/converted/Flexi + Martin - astral projection.json");
presets["Flexi + Martin - cascading decay swing"] = __webpack_require__(/*! ./presets/converted/Flexi + Martin - cascading decay swing.json */ "./presets/converted/Flexi + Martin - cascading decay swing.json");
presets["Flexi + stahlregen - jelly showoff parade"] = __webpack_require__(/*! ./presets/converted/Flexi + stahlregen - jelly showoff parade.json */ "./presets/converted/Flexi + stahlregen - jelly showoff parade.json");
presets["Flexi, fishbrain, Geiss + Martin - tokamak witchery"] = __webpack_require__(/*! ./presets/converted/Flexi, fishbrain, Geiss + Martin - tokamak witchery.json */ "./presets/converted/Flexi, fishbrain, Geiss + Martin - tokamak witchery.json");
presets["Flexi, martin + geiss - dedicated to the sherwin maxawow"] = __webpack_require__(/*! ./presets/converted/Flexi, martin + geiss - dedicated to the sherwin maxawow.json */ "./presets/converted/Flexi, martin + geiss - dedicated to the sherwin maxawow.json");
presets["Fumbling_Foo + En D & Martin - Mandelverse"] = __webpack_require__(/*! ./presets/converted/Fumbling_Foo + En D & Martin - Mandelverse.json */ "./presets/converted/Fumbling_Foo + En D & Martin - Mandelverse.json");
presets["Geiss - Cauldron - painterly 2 (saturation remix)"] = __webpack_require__(/*! ./presets/converted/Geiss - Cauldron - painterly 2 (saturation remix).json */ "./presets/converted/Geiss - Cauldron - painterly 2 (saturation remix).json");
presets["Geiss - Reaction Diffusion 2"] = __webpack_require__(/*! ./presets/converted/Geiss - Reaction Diffusion 2.json */ "./presets/converted/Geiss - Reaction Diffusion 2.json");
presets["Geiss - Spiral Artifact"] = __webpack_require__(/*! ./presets/converted/Geiss - Spiral Artifact.json */ "./presets/converted/Geiss - Spiral Artifact.json");
presets["Geiss - Thumb Drum"] = __webpack_require__(/*! ./presets/converted/Geiss - Thumb Drum.json */ "./presets/converted/Geiss - Thumb Drum.json");
presets["Geiss + Flexi + Martin - disconnected"] = __webpack_require__(/*! ./presets/converted/Geiss + Flexi + Martin - disconnected.json */ "./presets/converted/Geiss + Flexi + Martin - disconnected.json");
presets["Geiss, Flexi + Stahlregen - Thumbdrum Tokamak [crossfiring aftermath jelly mashup]"] = __webpack_require__(/*! ./presets/converted/Geiss, Flexi + Stahlregen - Thumbdrum Tokamak [crossfiring aftermath jelly mashup].json */ "./presets/converted/Geiss, Flexi + Stahlregen - Thumbdrum Tokamak [crossfiring aftermath jelly mashup].json");
presets["Goody - The Wild Vort"] = __webpack_require__(/*! ./presets/converted/Goody - The Wild Vort.json */ "./presets/converted/Goody - The Wild Vort.json");
presets["gunthry is out back bloodying up the pine trees - adm atomising (v) the disintigrate (n)"] = __webpack_require__(/*! ./presets/converted/gunthry is out back bloodying up the pine trees - adm atomising (v) the disintigrate (n).json */ "./presets/converted/gunthry is out back bloodying up the pine trees - adm atomising (v) the disintigrate (n).json");
presets["Halfbreak - Funny Madness"] = __webpack_require__(/*! ./presets/converted/Halfbreak - Funny Madness.json */ "./presets/converted/Halfbreak - Funny Madness.json");
presets["Halfbreak - Light of Breakers"] = __webpack_require__(/*! ./presets/converted/Halfbreak - Light of Breakers.json */ "./presets/converted/Halfbreak - Light of Breakers.json");
presets["Hexcollie, Pieturp, Orb, Flexi, Geiss n Demon Lord - Premeditative Urination Clause"] = __webpack_require__(/*! ./presets/converted/Hexcollie, Pieturp, Orb, Flexi, Geiss n Demon Lord - Premeditative Urination Clause.json */ "./presets/converted/Hexcollie, Pieturp, Orb, Flexi, Geiss n Demon Lord - Premeditative Urination Clause.json");
presets["high-altitude basket unraveling - singh grooves nitrogen argon nz+"] = __webpack_require__(/*! ./presets/converted/high-altitude basket unraveling - singh grooves nitrogen argon nz+.json */ "./presets/converted/high-altitude basket unraveling - singh grooves nitrogen argon nz+.json");
presets["LuxXx - Play v3 (the war within all of us)"] = __webpack_require__(/*! ./presets/converted/LuxXx - Play v3 (the war within all of us).json */ "./presets/converted/LuxXx - Play v3 (the war within all of us).json");
presets["Martin - acid wiring"] = __webpack_require__(/*! ./presets/converted/Martin - acid wiring.json */ "./presets/converted/Martin - acid wiring.json");
presets["martin - angel flight"] = __webpack_require__(/*! ./presets/converted/martin - angel flight.json */ "./presets/converted/martin - angel flight.json");
presets["martin - another kind of groove"] = __webpack_require__(/*! ./presets/converted/martin - another kind of groove.json */ "./presets/converted/martin - another kind of groove.json");
presets["martin - bombyx mori"] = __webpack_require__(/*! ./presets/converted/martin - bombyx mori.json */ "./presets/converted/martin - bombyx mori.json");
presets["martin - castle in the air"] = __webpack_require__(/*! ./presets/converted/martin - castle in the air.json */ "./presets/converted/martin - castle in the air.json");
presets["martin - chain breaker"] = __webpack_require__(/*! ./presets/converted/martin - chain breaker.json */ "./presets/converted/martin - chain breaker.json");
presets["Martin - charisma"] = __webpack_require__(/*! ./presets/converted/Martin - charisma.json */ "./presets/converted/Martin - charisma.json");
presets["martin - disco mix 4"] = __webpack_require__(/*! ./presets/converted/martin - disco mix 4.json */ "./presets/converted/martin - disco mix 4.json");
presets["martin - extreme heat"] = __webpack_require__(/*! ./presets/converted/martin - extreme heat.json */ "./presets/converted/martin - extreme heat.json");
presets["martin - frosty caves 2"] = __webpack_require__(/*! ./presets/converted/martin - frosty caves 2.json */ "./presets/converted/martin - frosty caves 2.json");
presets["martin - fruit machine"] = __webpack_require__(/*! ./presets/converted/martin - fruit machine.json */ "./presets/converted/martin - fruit machine.json");
presets["martin - glass corridor"] = __webpack_require__(/*! ./presets/converted/martin - glass corridor.json */ "./presets/converted/martin - glass corridor.json");
presets["Martin - liquid arrows"] = __webpack_require__(/*! ./presets/converted/Martin - liquid arrows.json */ "./presets/converted/Martin - liquid arrows.json");
presets["martin - mandelbox explorer - high speed demo version"] = __webpack_require__(/*! ./presets/converted/martin - mandelbox explorer - high speed demo version.json */ "./presets/converted/martin - mandelbox explorer - high speed demo version.json");
presets["martin - mucus cervix"] = __webpack_require__(/*! ./presets/converted/martin - mucus cervix.json */ "./presets/converted/martin - mucus cervix.json");
presets["martin - reflections on black tiles"] = __webpack_require__(/*! ./presets/converted/martin - reflections on black tiles.json */ "./presets/converted/martin - reflections on black tiles.json");
presets["martin - stormy sea (2010 update)"] = __webpack_require__(/*! ./presets/converted/martin - stormy sea (2010 update).json */ "./presets/converted/martin - stormy sea (2010 update).json");
presets["martin - The Bridge of Khazad-Dum"] = __webpack_require__(/*! ./presets/converted/martin - The Bridge of Khazad-Dum.json */ "./presets/converted/martin - The Bridge of Khazad-Dum.json");
presets["martin - witchcraft reloaded"] = __webpack_require__(/*! ./presets/converted/martin - witchcraft reloaded.json */ "./presets/converted/martin - witchcraft reloaded.json");
presets["martin [shadow harlequins shape code] - fata morgana"] = __webpack_require__(/*! ./presets/converted/martin [shadow harlequins shape code] - fata morgana.json */ "./presets/converted/martin [shadow harlequins shape code] - fata morgana.json");
presets["martin + flexi - diamond cutter [prismaticvortex.com] - camille - i wish i wish i wish i was constrained"] = __webpack_require__(/*! ./presets/converted/martin + flexi - diamond cutter [prismaticvortex.com] - camille - i wish i wish i wish i was constrained.json */ "./presets/converted/martin + flexi - diamond cutter [prismaticvortex.com] - camille - i wish i wish i wish i was constrained.json");
presets["martin, flexi, fishbrain + sto - enterstate [random mashup]"] = __webpack_require__(/*! ./presets/converted/martin, flexi, fishbrain + sto - enterstate [random mashup].json */ "./presets/converted/martin, flexi, fishbrain + sto - enterstate [random mashup].json");
presets["Milk Artist At our Best - FED - SlowFast Ft AdamFX n Martin - HD CosmoFX"] = __webpack_require__(/*! ./presets/converted/Milk Artist At our Best - FED - SlowFast Ft AdamFX n Martin - HD CosmoFX.json */ "./presets/converted/Milk Artist At our Best - FED - SlowFast Ft AdamFX n Martin - HD CosmoFX.json");
presets["MilkDrop2077.R002"] = __webpack_require__(/*! ./presets/converted/MilkDrop2077.R002.json */ "./presets/converted/MilkDrop2077.R002.json");
presets["MilkDrop2077.R033"] = __webpack_require__(/*! ./presets/converted/MilkDrop2077.R033.json */ "./presets/converted/MilkDrop2077.R033.json");
presets["ORB - Waaa"] = __webpack_require__(/*! ./presets/converted/ORB - Waaa.json */ "./presets/converted/ORB - Waaa.json");
presets["Phat+fiShbRaiN+Eo.S_Mandala_Chasers_remix"] = __webpack_require__(/*! ./presets/converted/Phat+fiShbRaiN+Eo.S_Mandala_Chasers_remix.json */ "./presets/converted/Phat+fiShbRaiN+Eo.S_Mandala_Chasers_remix.json");
presets["Rovastar - Oozing Resistance"] = __webpack_require__(/*! ./presets/converted/Rovastar - Oozing Resistance.json */ "./presets/converted/Rovastar - Oozing Resistance.json");
presets["Rovastar + Loadus + Geiss - FractalDrop (Triple Mix)"] = __webpack_require__(/*! ./presets/converted/Rovastar + Loadus + Geiss - FractalDrop (Triple Mix).json */ "./presets/converted/Rovastar + Loadus + Geiss - FractalDrop (Triple Mix).json");
presets["sawtooth grin roam"] = __webpack_require__(/*! ./presets/converted/sawtooth grin roam.json */ "./presets/converted/sawtooth grin roam.json");
presets["ShadowHarlequin - LovelyShinySquares [ liquid starburst rmx ] - unchained + rovaster - luckless - martin - starfield sector"] = __webpack_require__(/*! ./presets/converted/ShadowHarlequin - LovelyShinySquares [ liquid starburst rmx ] - unchained + rovaster - luckless - martin - starfield sector.json */ "./presets/converted/ShadowHarlequin - LovelyShinySquares [ liquid starburst rmx ] - unchained + rovaster - luckless - martin - starfield sector.json");
presets["shifter - dark tides bdrv mix 2"] = __webpack_require__(/*! ./presets/converted/shifter - dark tides bdrv mix 2.json */ "./presets/converted/shifter - dark tides bdrv mix 2.json");
presets["shifter - escape (sigur ros)"] = __webpack_require__(/*! ./presets/converted/shifter - escape (sigur ros).json */ "./presets/converted/shifter - escape (sigur ros).json");
presets["shifter - liquid circuitry - conjugoth"] = __webpack_require__(/*! ./presets/converted/shifter - liquid circuitry - conjugoth.json */ "./presets/converted/shifter - liquid circuitry - conjugoth.json");
presets["suksma - ed geining hateops - squeakers"] = __webpack_require__(/*! ./presets/converted/suksma - ed geining hateops - squeakers.json */ "./presets/converted/suksma - ed geining hateops - squeakers.json");
presets["suksma - heretical crosscut playpen"] = __webpack_require__(/*! ./presets/converted/suksma - heretical crosscut playpen.json */ "./presets/converted/suksma - heretical crosscut playpen.json");
presets["suksma - Hexcollie - Julian Carnival - shimmy dumb grid"] = __webpack_require__(/*! ./presets/converted/suksma - Hexcollie - Julian Carnival - shimmy dumb grid.json */ "./presets/converted/suksma - Hexcollie - Julian Carnival - shimmy dumb grid.json");
presets["suksma - Rovastar - Sunflower Passion (Enlightment Mix)_Phat_edit + flexi und martin shaders - circumflex in character classes in regular expression"] = __webpack_require__(/*! ./presets/converted/suksma - Rovastar - Sunflower Passion (Enlightment Mix)_Phat_edit + flexi und martin shaders - circumflex in character classes in regular expression.json */ "./presets/converted/suksma - Rovastar - Sunflower Passion (Enlightment Mix)_Phat_edit + flexi und martin shaders - circumflex in character classes in regular expression.json");
presets["suksma - uninitialized variabowl (hydroponic chronic)"] = __webpack_require__(/*! ./presets/converted/suksma - uninitialized variabowl (hydroponic chronic).json */ "./presets/converted/suksma - uninitialized variabowl (hydroponic chronic).json");
presets["suksma - vector exp 1 - couldnt not"] = __webpack_require__(/*! ./presets/converted/suksma - vector exp 1 - couldnt not.json */ "./presets/converted/suksma - vector exp 1 - couldnt not.json");
presets["TonyMilkdrop - Leonardo Da Vinci's Balloon [Flexi - merry-go-round + techstyle]"] = __webpack_require__(/*! ./presets/converted/TonyMilkdrop - Leonardo Da Vinci's Balloon [Flexi - merry-go-round + techstyle].json */ "./presets/converted/TonyMilkdrop - Leonardo Da Vinci's Balloon [Flexi - merry-go-round + techstyle].json");
presets["TonyMilkdrop - Magellan's Nebula [Flexi - you enter first + multiverse]"] = __webpack_require__(/*! ./presets/converted/TonyMilkdrop - Magellan's Nebula [Flexi - you enter first + multiverse].json */ "./presets/converted/TonyMilkdrop - Magellan's Nebula [Flexi - you enter first + multiverse].json");
presets["Unchained - Rewop"] = __webpack_require__(/*! ./presets/converted/Unchained - Rewop.json */ "./presets/converted/Unchained - Rewop.json");
presets["Unchained - Unified Drag 2"] = __webpack_require__(/*! ./presets/converted/Unchained - Unified Drag 2.json */ "./presets/converted/Unchained - Unified Drag 2.json");
presets["yin - 191 - Temporal singularities"] = __webpack_require__(/*! ./presets/converted/yin - 191 - Temporal singularities.json */ "./presets/converted/yin - 191 - Temporal singularities.json");
presets["yin - 393 - Artificial Inspiration (music driven - outward)"] = __webpack_require__(/*! ./presets/converted/yin - 393 - Artificial Inspiration (music driven - outward).json */ "./presets/converted/yin - 393 - Artificial Inspiration (music driven - outward).json");
presets["Zylot - Paint Spill (Music Reactive Paint Mix)"] = __webpack_require__(/*! ./presets/converted/Zylot - Paint Spill (Music Reactive Paint Mix).json */ "./presets/converted/Zylot - Paint Spill (Music Reactive Paint Mix).json");
presets["Zylot - Star Ornament"] = __webpack_require__(/*! ./presets/converted/Zylot - Star Ornament.json */ "./presets/converted/Zylot - Star Ornament.json");
presets["Zylot - True Visionary (Final Mix)"] = __webpack_require__(/*! ./presets/converted/Zylot - True Visionary (Final Mix).json */ "./presets/converted/Zylot - True Visionary (Final Mix).json");
/* eslint-enable max-len */
/* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = (presets);
/***/ }),
/***/ "./presets/converted/$$$ Royal - Mashup (197).json":
/*!*********************************************************!*\
!*** ./presets/converted/$$$ Royal - Mashup (197).json ***!
\*********************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wrap\":0,\"darken_center\":1,\"solarize\":1,\"wave_a\":0.001,\"zoom\":0.97,\"rot\":-6.27999,\"warp\":0.00052,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"mv_r\":0.8,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"textured\":1,\"x\":0.75,\"y\":0.75,\"rad\":0.7417,\"tex_zoom\":0.22746,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":0.1,\"border_r\":0,\"border_g\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"tex_saw = 0.4;\",\"frame_eqs_eel\":\"ang = q1*0.2;\\n\\ntex_capture = above(q3,1);\\ntex_zoom = 0.6;\"},{\"baseVals\":{\"enabled\":1,\"textured\":1,\"x\":0.25,\"y\":0.75,\"rad\":4.44708,\"tex_zoom\":0.22746,\"r\":0,\"a\":0.1,\"g2\":0,\"a2\":0.2,\"border_r\":0,\"border_g\":0,\"border_a\":0},\"init_eqs_eel\":\"tex_saw = 0.4;\",\"frame_eqs_eel\":\"ang = q1*0.2;\\n//x = 0.5 + 0.2*sin(q2);\\n//y = 0.5 + (0.3*sin(q2));\\n\\ntex_capture = above(q3,1);\\ntex_zoom = 0.6;\"},{\"baseVals\":{\"textured\":1,\"rad\":6.621,\"tex_zoom\":0.22746,\"g\":1,\"b\":1,\"a\":0.2,\"r2\":1,\"b2\":1,\"border_r\":0,\"border_g\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"tex_saw = 0.4;\",\"frame_eqs_eel\":\"ang = q1*0.2;\\n//x = 0.5 + 0.2*sin(q2);\\n//y = 0.5 + (0.3*sin(q2));\\n\\ntex_capture = above(q3,2);\\ntex_zoom = 0.6;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1,\"smoothing\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"//q1 = state;\\n//q2 = basstime;\\n\\nq1 = 0;\\nspeed = bass_att*0.8;\\nv = sample*1000000 + value2*bass*0.1;\\n\\n//state 0 elipse\\nxs = xs + sin(v)*speed*atan(v*1.51);\\nys = ys + sin(v)*speed*atan((v*10));\\n\\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*0.2 + xs);\\ny = 0.5 + 0.5*sin(ys*0.12)*cos(time*0.1 + xs);\\n\\nx = x*0.8 + 0.1;\\ny = y*0.8 + 0.1;\\n\\nr = 0.5 + 0.5*sin(time*1.22) + 0.1;\\ng = 0.4 + 0.4*sin(time*1.307 + 2*y);\\nb = 0.4 + 0.4*sin(time*1.959 + x*2);\\n\\nxs = if(above(xs,1000),0 ,xs);\\nys = if(above(ys,1000),0 ,ys);\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"smoothing\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"//q1 = state;\\n//q2 = basstime;\\n\\nq1 = 0;\\nspeed = bass_att*0.8;\\nv = sample*1000000 + value2*bass*0.1;\\n\\n//state 0 elipse\\nxs = xs + sin(v)*speed*atan(v*1.51);\\nys = ys + sin(v)*speed*atan((v*10));\\n\\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*0.2 + xs);\\ny = 0.5 + 0.5*sin(ys*0.14)*cos(time*0.1 + xs);\\n\\nx = x*0.8 + 0.1;\\ny = y*0.8 + 0.1;\\nx = x*0.6 + 0.2;\\ny = y*0.6 + 0.2;\\n\\nr = 0.5 + 0.5*sin(time*1.322) + 0.1;\\ng = 0.4 + 0.4*sin(time*1.5407 + 2*y);\\nb = 0.4 + 0.4*sin(time*1.759 + x*2);\\n\\nxs = if(above(xs,1000),0 ,xs);\\nys = if(above(ys,1000),0 ,ys);\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"smoothing\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"//q1 = state;\\n//q2 = basstime;\\n\\nq1 = 0;\\nspeed = bass_att*0.8;\\nv = sample*1000000 + value2*bass*0.1;\\n\\n//state 0 elipse\\nxs = xs + sin(v)*speed*atan(v*1.51);\\nys = ys + sin(v)*speed*atan((v*10));\\n\\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*0.2 + xs);\\ny = 0.5 + 0.5*sin(ys*0.14)*cos(time*0.1 + xs);\\n\\nx = x*0.8 + 0.1;\\ny = y*0.8 + 0.1;\\nx = x*0.25 + 0.375;\\ny = y*0.25 + 0.375;\\n\\nr = 0.5 + 0.5*sin(time*1.622) + 0.1;\\ng = 0.4 + 0.4*sin(time*1.2407 + 2*y);\\nb = 0.4 + 0.4*sin(time*1.359 + x*2);\\n\\nxs = if(above(xs,1000),0 ,xs);\\nys = if(above(ys,1000),0 ,ys);\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"//q1 = state;\\n//q2 = basstime;\\n\\nq1 = 0;\\nspeed = bass_att*0.8;\\nv = sample*10000 + value2*bass*0.1;\\n\\n//state 0 elipse\\nxs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);\\nys = ys + (equal(0,q1))*sin(v*1)*speed;\\n\\n\\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);\\ny = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);\\n\\nx = -x*0.6 + 1;\\ny = y*0.9 + 0.05 + bass*0.08;\\ny = y*0.8;\\n\\nr = 0.5 + 0.5*sin(time*1.789) + 0.1;\\ng = 0.4 + 0.4*sin(time*1.478);\\nb = 0.4 + 0.4*sin(time*1.125);\\n\\nxs = if(above(xs,1000),0 ,xs);\\nys = if(above(ys,1000),0 ,ys);\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"basstime = basstime + bass*0.03;\\nq1 = basstime*4;\\n\\n//start in most active range\\nbasstime = if(below(basstime,1000),1000,basstime);\\n//basstime = if(above(basstime,495),450,basstime);\\n\\nbasstime = basstime + bass_att*0.03;\\nvol = pow(bass+mid+treb,2);\\nbasssum = vol;\\n\\nstickybit = time%2;\\n\\n//avg vol\\n//buffer 1\\nvolAvg = volAvg + vol*equal(stickybit,1);\\n//number of samples 1 or framerate\\nsample1 = sample1 + equal(stickybit,1);\\n//buffer 2\\nvolAvg2 = volAvg2 + vol*equal(stickybit,0);\\n//number of samples 2\\nsample2 = sample2 + equal(stickybit,0);\\n\\n//transision\\nedge = bnot(equal(bit2,stickybit));\\n\\nvolAvg = volAvg - volAvg*edge*stickybit;\\nvolAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);\\n\\nsample1 = sample1 - sample1*edge*stickybit;\\nsample2 = sample2 - sample2*edge*equal(stickybit,0);\\n\\n//test vol against avg buffer lvl\\ndiff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);\\ndiff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);\\n\\nq3 = diff;\\n\\nbit2 = time%2;\\n\\ndifftime = difftime + diff*0.03;\\nq2 = difftime;\\n\\n//fix a strange error\\ndifftime = if(above(difftime,2000),0, difftime);\\n\\nmonitor = abs(cos(time))*3.14;\\n\\n\\nmv_a = above(diff,10);\",\"pixel_eqs_eel\":\"zoom = 1 + 0.05*q3*rad;\\n\\ndecay_r = 0.2*rad*sin(q2*0.35) + 0.85 + 0.1*sin(q2);\\ndecay_g = 0.2*rad*sin(q2*0.5) + 0.85 + 0.1*sin(0.7*q2);\\ndecay_b = 0.2*rad*sin(q2*0.4) + 0.85 + 0.1*sin(0.8*q2);\\n\\nrot = 0;\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (vec2(1.0, 0.0) * texsize.z);\\n vec2 tmpvar_3;\\n tmpvar_3 = (vec2(0.0, 1.0) * texsize.z);\\n ret_1 = (((\\n (texture (sampler_main, (uv + tmpvar_2)).xyz + texture (sampler_main, (uv + tmpvar_2)).xyz)\\n * 0.5) + (\\n (texture (sampler_main, (uv + tmpvar_3)).xyz + texture (sampler_main, (uv + tmpvar_3)).xyz)\\n * 0.5)) - texture (sampler_main, ((\\n (uv - 0.5)\\n * 0.9) + 0.5)).xyz);\\n ret_1 = (ret_1 - 0.4);\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = ret_1;\\n ret = tmpvar_4.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = ((0.5 - uv) + 0.5);\\n ret_1 = (mix (texture (sampler_main, uv).xyz, texture (sampler_main, tmpvar_2).xyz, vec3(0.5, 0.5, 0.5)) * 2.0);\\n ret_1 = (((\\n ((texture (sampler_blur3, uv).xyz * scale3) + bias3)\\n * 2.0) + (\\n ((texture (sampler_blur3, tmpvar_2).xyz * scale3) + bias3)\\n * 2.0)) + ret_1);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ret_1;\\n ret = tmpvar_3.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/$$$ Royal - Mashup (220).json":
/*!*********************************************************!*\
!*** ./presets/converted/$$$ Royal - Mashup (220).json ***!
\*********************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"gammaadj\":1.07,\"decay\":0.95,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":1,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"brighten\":1,\"darken\":1,\"invert\":1,\"wave_a\":4.1,\"wave_scale\":1.286,\"wave_smoothing\":0.63,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":1.331,\"zoom\":0.99951,\"warp\":0.01,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0.5,\"ob_r\":0.01,\"ib_size\":0.26,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"spectrum\":1,\"thick\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"sp = sample*6.28*8*8*4;\\nvol = (bass_att + mid_att + treb_att)*0.33;\\nvol = 0.2 + 0.5*(value1 + value2);\\nvol = .2;\\n\\nmod = if(below(mid_att,1.8),mid_att+.2,2);\\n\\nox = 0.5*sin(sp)*sin(sample*3.14)*vol;\\noy = (sample - 0)*mod;\\noz = 0.5*cos(sp)*sin(sample*3.14)*vol;\\n\\nxang = time*0.672;\\naxang = 0;\\nyang = time*-1.351;\\nayang = 0;\\nzang = time*-0.401;\\nazang = 0;\\nfov = 0.6 + 0.2*sin(time);\\nfov = .5;\\n\\nmx = ox*cos(zang) - oy*sin(zang);\\nmy = ox*sin(zang) + oy*cos(zang);\\nox = mx;\\noy = my;\\nmx = ox*cos(yang) + oz*sin(yang);\\nmz = - ox*sin(yang) + oz*cos(yang);\\nox = mx;\\noz = mz;\\nmy = oy*cos(xang) - oz*sin(xang);\\nmz = oy*sin(xang) + oz*cos(xang);\\noy = my;\\noz = mz;\\n\\noz = abs(oz) - 2;\\nx = ox*fov/oz + 0.5;\\nx = (x-.5)*0.75 + 0.5;\\ny = oy*fov/oz + 0.5;\\n\\nr = 1 + sin(sp);\\nb = 0.5 + 0.5*sin(sample*1.57);\\ng = 0.5 + 0.5*cos(sample*1.57);\\na = 0.5 + (oz + 2)*0.25;\"},{\"baseVals\":{\"enabled\":1,\"spectrum\":1,\"thick\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"sp = sample*6.28*8*8*4;\\nvol = (bass_att + mid_att + treb_att)*0.33;\\nvol = 0.2 + 0.5*(value1 + value2);\\nvol = .2;\\n\\nmod = if(below(bass_att,1.8),bass_att+.2,2);\\n\\nox = 0.5*sin(sp)*sin(sample*3.14)*vol;\\noy = (sample - 0)*mod;\\noz = 0.5*cos(sp)*sin(sample*3.14)*vol;\\n\\nxang = time*-0.321;\\naxang = 0;\\nyang = time*1.531;\\nayang = 0;\\nzang = time*-0.101;\\nazang = 0;\\nfov = 0.6 + 0.2*sin(time);\\nfov = .5;\\n\\nmx = ox*cos(zang) - oy*sin(zang);\\nmy = ox*sin(zang) + oy*cos(zang);\\nox = mx;\\noy = my;\\nmx = ox*cos(yang) + oz*sin(yang);\\nmz = - ox*sin(yang) + oz*cos(yang);\\nox = mx;\\noz = mz;\\nmy = oy*cos(xang) - oz*sin(xang);\\nmz = oy*sin(xang) + oz*cos(xang);\\noy = my;\\noz = mz;\\n\\noz = abs(oz) - 2;\\nx = ox*fov/oz + 0.5;\\nx = (x-.5)*0.75 + 0.5;\\ny = oy*fov/oz + 0.5;\\n\\ng = 1 + sin(sp);\\nr = 0.5 + 0.5*sin(sample*1.57);\\nb = 0.5 + 0.5*cos(sample*1.57);\\na = 0.5 + (oz + 2)*0.25;\"},{\"baseVals\":{\"enabled\":1,\"spectrum\":1,\"thick\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"sp = sample*6.28*8*8*4;\\nvol = (bass_att + mid_att + treb_att)*0.33;\\nvol = 0.2 + 0.5*(value1 + value2);\\nvol = .2;\\n\\nmod = if(below(treb_att,1.8),treb_att+.2,2);\\n\\nox = 0.5*sin(sp)*sin(sample*3.14)*vol;\\noy = (sample - 0)*mod;\\noz = 0.5*cos(sp)*sin(sample*3.14)*vol;\\n\\nxang = time*0.221;\\naxang = 0;\\nyang = time*-0.411;\\nayang = 0;\\nzang = time*1.201;\\nazang = 0;\\nfov = 0.6 + 0.2*sin(time);\\nfov = .5;\\n\\nmx = ox*cos(zang) - oy*sin(zang);\\nmy = ox*sin(zang) + oy*cos(zang);\\nox = mx;\\noy = my;\\nmx = ox*cos(yang) + oz*sin(yang);\\nmz = - ox*sin(yang) + oz*cos(yang);\\nox = mx;\\noz = mz;\\nmy = oy*cos(xang) - oz*sin(xang);\\nmz = oy*sin(xang) + oz*cos(xang);\\noy = my;\\noz = mz;\\n\\noz = abs(oz) - 2;\\nx = ox*fov/oz + 0.5;\\nx = (x-.5)*0.75 + 0.5;\\ny = oy*fov/oz + 0.5;\\n\\nb = 1+sin(sp);\\ng = 0.5 + 0.5*sin(sample*1.57);\\nr = 0.5 + 0.5*cos(sample*1.57);\\na = 0.5 + (oz + 2)*0.25;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_a = 0;\",\"pixel_eqs_eel\":\"it = 0.3*sin(time*0.2);\\nradm = rad*0.5;\\nrot = 0.02*sin((radm+it)*20);\\nmod = sin(ang*5);\\nmod = mod*mod*mod*mod*mod;\\nzoom = 1 + abs(0.01*mod);\\n\\nzoom *= min(1.05,max(1,max(bass,treb)));\",\"warp\":\" shader_body { \\n vec3 xfer_1;\\n vec3 ret_2;\\n vec4 tmpvar_3;\\n vec2 tmpvar_4;\\n tmpvar_4 = (uv - 0.5);\\n tmpvar_3 = texture (sampler_main, (tmpvar_4 + 0.5));\\n ret_2 = (tmpvar_3.xyz / ((tmpvar_3.x + tmpvar_3.y) + tmpvar_3.z));\\n ret_2 = texture (sampler_main, ((tmpvar_4 * dot (ret_2, vec3(1.0, 0.975, 0.95))) + 0.5)).xyz;\\n vec3 tmpvar_5;\\n tmpvar_5 = clamp (((ret_2 - 0.05) * 99.0), 0.0, 1.0);\\n xfer_1.x = tmpvar_5.x;\\n xfer_1.yz = (tmpvar_5.yz * clamp ((\\n (0.1 - ret_2.xy)\\n * 99.0), 0.0, 1.0));\\n ret_2 = (ret_2 + (vec3(-0.014, 0.014, 0.0) * tmpvar_5.xxx));\\n ret_2 = (ret_2 + (vec3(0.0, -0.08, 0.08) * xfer_1.yyy));\\n ret_2 = (ret_2 + (vec3(0.0, 0.0, -0.02) * xfer_1.zzz));\\n ret_2 = (ret_2 + (vec3(5.0, 15.0, 40.0) * (\\n (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5)\\n / 256.0)));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret_2;\\n ret = tmpvar_6.xyz;\\n }\",\"comp\":\"\"}");
/***/ }),
/***/ "./presets/converted/$$$ Royal - Mashup (431).json":
/*!*********************************************************!*\
!*** ./presets/converted/$$$ Royal - Mashup (431).json ***!
\*********************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":2,\"gammaadj\":1,\"wave_mode\":7,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wave_a\":0.001,\"wave_scale\":0.958,\"wave_smoothing\":0.45,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":30.965,\"warpscale\":2.572,\"zoom\":1.00901,\"warp\":0.00054,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"mv_x\":25.6,\"mv_y\":9.6,\"mv_l\":0,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"textured\":1,\"x\":0.09,\"y\":0.9,\"rad\":0.22437,\"tex_zoom\":1.76002,\"r2\":1,\"g2\":0,\"a2\":0.6,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"x\":0.26,\"y\":0.2,\"rad\":0.39317,\"tex_zoom\":6.19589,\"r\":0,\"g\":0.55,\"b\":0.5,\"g2\":0.4,\"b2\":0.4,\"a2\":0.07,\"border_r\":0.3,\"border_g\":0.7,\"border_b\":0.8,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":44,\"additive\":1,\"x\":0.503,\"rad\":0.03886,\"tex_zoom\":0.60986,\"g\":0.1,\"a\":0.9,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"rad\":0.01,\"tex_zoom\":0.49981,\"r\":0,\"g2\":0,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"samples\":282,\"sep\":20,\"usedots\":1,\"thick\":1,\"additive\":1,\"scaling\":3.91581,\"smoothing\":0.1,\"r\":0.2,\"g\":0.3,\"a\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = 0.85 + 0.25*sin(0.437*time+1);\\nwave_g = 0.85 + 0.25*sin(0.544*time+2);\\nwave_b = 0.85 + 0.25*sin(0.751*time+3);\\nrot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\\ncx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\ncy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\ndx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\\ndy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );\\ndecay = decay - 0.01*equal(frame%6,0);\\ndx = dx + dx_residual;\\ndy = dy + dy_residual;\\nbass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);\\ndx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;\\ndy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;\\nwave_x = wave_x - dx_residual*7;\\nwave_y = wave_y - dy_residual*7;\\nwave_mystery = time*0.03;\\n\\n//zoom = zoom + 0.005*( 0.60*sin(0.1934*time+3) + 0.40*sin(0.307*time+9) );\\n//zoom = zoom + max(0,bass_att-1.1)*0.2;\\n//warp = warp + max(0,treb_att-1.1)*1.0;\\n\\n// this is a great way to respond to beats:\\n// once you get one, let it decay at a constant rate!!\\nrg = max(rg*0.77, 0.02 + 0.5*min(2,max(0,mid_att-1)*1.3));\\nq9 = rg;\\n\\nzoom = zoom + q9*0.1;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = texture (sampler_main, uv).xyz;\\n ret_1 = (ret_1 + ((ret_1 - \\n ((((\\n (texture (sampler_blur1, uv).xyz * scale1)\\n + bias1) * 0.3) + ((\\n (texture (sampler_blur2, uv).xyz * scale2)\\n + bias2) * 0.4)) + (((texture (sampler_blur3, uv).xyz * scale3) + bias3) * 0.3))\\n ) * 0.3));\\n ret_1 = (ret_1 * 0.9);\\n ret_1 = (ret_1 + ((\\n ((texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * \\n (texsize_noise_lq.zw * 0.4)\\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\\n * 122.0) * (\\n (clamp ((treb_att - 1.0), 0.0, 1.0) * 0.4)\\n + 0.3)));\\n ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ret_1;\\n ret = tmpvar_2.xyz;\\n }\",\"comp\":\"vec2 xlat_mutabledz;\\nvec3 xlat_mutableret1;\\nvec2 xlat_mutableuv3;\\n shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1.y = 0.0;\\n tmpvar_1.x = texsize.z;\\n vec2 tmpvar_2;\\n tmpvar_2.x = 0.0;\\n tmpvar_2.y = texsize.w;\\n vec2 uv_3;\\n float inten_4;\\n float dist_5;\\n vec2 uv1_6;\\n vec3 ret_7;\\n vec2 tmpvar_8;\\n tmpvar_8 = ((uv - 0.5) * aspect.xy);\\n float tmpvar_9;\\n tmpvar_9 = (time / 18.0);\\n dist_5 = (1.0 - fract((0.25 + tmpvar_9)));\\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\\n uv_3 = (tmpvar_8 * aspect.yx);\\n xlat_mutableuv3 = (vec2(0.51, 0.55) + (uv_3 * dist_5));\\n xlat_mutabledz.x = (inten_4 * ((2.0 * \\n dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29))\\n ) - (2.0 * \\n dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29))\\n )));\\n xlat_mutabledz.y = (inten_4 * ((2.0 * \\n dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29))\\n ) - (2.0 * \\n dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29))\\n )));\\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\\n dist_5 = (1.0 - fract((0.5 + tmpvar_9)));\\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\\n uv_3 = (tmpvar_8 * aspect.yx);\\n xlat_mutableuv3 = (vec2(0.49, 0.55) + (uv_3 * dist_5));\\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\\n - \\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\\n )));\\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\\n - \\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\\n )));\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\\n dist_5 = (1.0 - fract((0.75 + tmpvar_9)));\\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\\n uv_3 = (tmpvar_8 * aspect.yx);\\n xlat_mutableuv3 = (vec2(0.51, 0.55) + (uv_3 * dist_5));\\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\\n - \\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\\n )));\\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\\n - \\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\\n )));\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\\n dist_5 = (1.0 - fract((1.0 + tmpvar_9)));\\n inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\\n uv_3 = (tmpvar_8 * aspect.yx);\\n xlat_mutableuv3 = (vec2(0.49, 0.55) + (uv_3 * dist_5));\\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\\n - \\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\\n )));\\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\\n - \\n (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\\n )));\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\\n xlat_mutabledz = (xlat_mutabledz * (0.5 + rand_preset.z));\\n vec2 tmpvar_10;\\n tmpvar_10 = (2.0 * (rand_preset.xy - 0.5));\\n uv1_6 = (4.0 * tmpvar_8);\\n vec2 tmpvar_11;\\n tmpvar_11 = sin(((uv1_6 + xlat_mutabledz) + tmpvar_10));\\n vec2 tmpvar_12;\\n tmpvar_12 = sin(((uv1_6 + \\n (xlat_mutabledz * 1.4)\\n ) + tmpvar_10));\\n vec2 tmpvar_13;\\n tmpvar_13 = sin(((uv1_6 + \\n (xlat_mutabledz * 1.8)\\n ) + tmpvar_10));\\n vec3 tmpvar_14;\\n tmpvar_14.x = inversesqrt(dot (tmpvar_11, tmpvar_11));\\n tmpvar_14.y = inversesqrt(dot (tmpvar_12, tmpvar_12));\\n tmpvar_14.z = inversesqrt(dot (tmpvar_13, tmpvar_13));\\n ret_7 = (((\\n (tmpvar_14 * ((vec3(0.01, 0.01, 0.01) * (1.0 + \\n (rand_preset.xyz / 2.0)\\n )) * (0.5 + rand_preset.y)))\\n * \\n ((((rand_preset.x - 0.5) * 4.0) * xlat_mutableret1) + (8.0 * (1.0 + rand_preset)).xyz)\\n ) - (xlat_mutableret1.x * 0.5)) + ((xlat_mutableret1.y + xlat_mutableret1.z) / 3.0));\\n ret_7 = (ret_7 - ((slow_roam_sin.wzy * roam_cos.zxy) * 0.4));\\n ret_7 = (ret_7 * (1.0 + ret_7));\\n vec4 tmpvar_15;\\n tmpvar_15.w = 1.0;\\n tmpvar_15.xyz = ret_7;\\n ret = tmpvar_15.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/AdamFx 2 Geiss, Zylot and Flexi - Reaction Diffusion 3 (Overload Mix 2) EATIT4 hypno.json":
/*!*********************************************************************************************************************!*\
!*** ./presets/converted/AdamFx 2 Geiss, Zylot and Flexi - Reaction Diffusion 3 (Overload Mix 2) EATIT4 hypno.json ***!
\*********************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1.9,\"echo_zoom\":1.169,\"wave_a\":0.001,\"warpanimspeed\":30.965,\"warpscale\":2.572,\"zoomexp\":1.94773,\"zoom\":1.00901,\"warp\":0.00054,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"textured\":1,\"x\":0.75,\"y\":0.75,\"rad\":0.7418,\"tex_zoom\":0.22746,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_r\":0,\"border_g\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"tex_saw = 0.4;\",\"frame_eqs_eel\":\"ang = q1*0.2;\\n\\ntex_capture = above(q3,2);\\ntex_zoom = 0.6;\"},{\"baseVals\":{\"enabled\":1,\"additive\":1,\"rad\":0.0444,\"tex_zoom\":0.22746,\"r\":0,\"g\":0.3,\"g2\":0,\"border_r\":0,\"border_g\":0,\"border_a\":0},\"init_eqs_eel\":\"tex_saw = 0.4;\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"rad\":0.22167,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"border_r = 0.5 + 0.5*sin(q1*10);\"},{\"baseVals\":{\"sides\":100,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"a = above(q3,2);\\na2 = above(q3,2)*0.8;\\n\\nxx = if(above(q3,6),xx,int(rand(100))*0.01);\\nyy = if(above(q3,6),yy,int(rand(100))*0.01);\\nradi = if(above(q3,5),radi,int(rand(100))*0.01);\\n\\nrad = radi;\\n\\nx = xx;\\ny = yy;\\n\\n\\nr = 0.5 + 0.5*sin(q1*1.22) + 0.1;\\ng = 0.4 + 0.4*sin(q1*1.307);\\nb = 0.4 + 0.4*sin(q1*1.959);\\n\\n\\nr2 = 0.5 + 0.5*sin(q1*1.622) + 0.1;\\ng2 = 0.4 + 0.4*sin(q1*1.507);\\nb2 = 0.4 + 0.4*sin(q1*1.6559);\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"a\":0.5},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"//init\\nzs = if(below(zs,1),9,zs);\\n\\nzs = if(above(zs, 1100),1, zs);\\n\\nspeed = bass*0.002;\\n\\n//sum\\nzs = zs + tan(q1*0.015)*speed;\\n\\nzd = zd + 2;\\n\\n\\n\\n//project\\nx = 0.5 + 0.1*cos(q1*zs);\\ny = 0.5 + 0.1*sin(q1*zs);\\n\\nr = 0.5 + 0.5*sin(q1*1.2 + x + x);\\ng = 0.5 + 0.5*sin(q1*1.5 + x + y);\\nb = 0.5 + 0.5*sin(q1*1.36 + y + y);\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"rot = -0.001;\\n//rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\\n\\nzoom =1.01;// + bass*0.05 - treb*0.015;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret_2;\\n uv_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\\n ret_2 = texture (sampler_main, uv_1).xyz;\\n ret_2.xz = (ret_2.xz + ((\\n (ret_2.xz - mix (((texture (sampler_blur2, uv_1).xyz * scale2) + bias2), ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1), uv_orig.xxx).xz)\\n * 0.3) - (0.00666 * \\n (((bass + treb) + mid) - 0.5)\\n )));\\n ret_2.xz = (ret_2.xz * 0.95);\\n ret_2.xz = (ret_2.xz + ((\\n ((texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * \\n (texsize_noise_lq.zw * 0.4)\\n ) + rand_frame.xy)).xz - 0.5) / 256.0)\\n * 122.0) * clamp (\\n (treb_att - 1.0)\\n , 0.0, 1.0)));\\n ret_2.x = mix (ret_2.x, dot (ret_2.xxx, vec3(0.32, 0.49, 0.29)), 0.2);\\n vec2 tmpvar_3;\\n tmpvar_3 = (texsize.zw * 12.0);\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur2, \\n (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))\\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \\n (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))\\n ).xyz * scale2) + bias2));\\n vec3 tmpvar_5;\\n tmpvar_5 = (((texture (sampler_blur2, \\n (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))\\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \\n (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))\\n ).xyz * scale2) + bias2));\\n vec2 tmpvar_6;\\n tmpvar_6.x = tmpvar_4.x;\\n tmpvar_6.y = tmpvar_5.x;\\n vec2 tmpvar_7;\\n tmpvar_7.x = tmpvar_4.y;\\n tmpvar_7.y = tmpvar_5.y;\\n vec2 tmpvar_8;\\n tmpvar_8.x = tmpvar_4.z;\\n tmpvar_8.y = tmpvar_5.z;\\n vec2 tmpvar_9;\\n tmpvar_9 = (((uv_orig + \\n (tmpvar_6 * 0.005)\\n ) + (tmpvar_7 * 0.005)) - (tmpvar_8 * 0.005));\\n ret_2.y = (texture (sampler_main, tmpvar_9).y - 0.04);\\n ret_2.y = (ret_2.y + ((\\n (ret_2.y - (((texture (sampler_blur1, tmpvar_9).xyz * scale1) + bias1).y * 1.5))\\n + 0.4) * 0.1));\\n vec4 tmpvar_10;\\n tmpvar_10.w = 1.0;\\n tmpvar_10.xyz = ret_2;\\n ret = tmpvar_10.xyz;\\n }\",\"comp\":\" shader_body { \\n float ang2_1;\\n vec2 uv2_2;\\n ang2_1 = ((ang * 0.1591549) + (time * 0.025));\\n ang2_1 = (fract((ang2_1 * 9.0)) / 9.0);\\n ang2_1 = (abs((ang2_1 - 0.05555556)) * 6.283185);\\n vec2 tmpvar_3;\\n tmpvar_3.x = cos(ang2_1);\\n tmpvar_3.y = sin(ang2_1);\\n uv2_2 = (0.5 + ((\\n (0.4 * (rad * sqrt(dot (texsize.xy, texsize.xy))))\\n * tmpvar_3) * texsize.zw));\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = (((texture (sampler_main, uv2_2).y * vec3(0.6, 0.2, 1.5)) + (texture (sampler_fw_main, uv2_2).x * vec3(1.0, 0.66, 0.0))) - (texture (sampler_main, uv2_2).z * vec3(-0.6, 1.0, 2.0)));\\n ret = tmpvar_4.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Aderrasi + Geiss - Airhandler (Kali Mix) - Canvas Mix.json":
/*!**************************************************************************************!*\
!*** ./presets/converted/Aderrasi + Geiss - Airhandler (Kali Mix) - Canvas Mix.json ***!
\**************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":2.001,\"decay\":0.95,\"echo_zoom\":0.9996,\"wave_mode\":1,\"wrap\":0,\"wave_a\":3.072644,\"wave_scale\":1.285746,\"wave_smoothing\":0,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":1.331,\"zoom\":0.999513,\"warp\":0.0101,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0.005,\"ob_a\":0.8,\"ib_size\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.5*sin(time*1.13);\\nwave_g = wave_g + 0.5*sin(time*1.23);\\nwave_b = wave_b + 0.5*sin(time*1.33);\",\"pixel_eqs_eel\":\"zoom = zoom + 0.05*(sin(6*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1);\\nrot = rot + 0.5*sin(0.5-rad)*cos(0.02*(0.5-rad)+time);\\nsx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0);\\nsy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0);\\nzoom = zoom - 0.05*(1-rad)*below(rad,0.5);\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = (texture (sampler_main, (uv + (\\n (texture (sampler_main, (uv + texsize.zw)).xy - 0.37)\\n * 0.03))).xyz - 0.004);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret_2;\\n uv_1 = (0.03 + (0.94 * uv));\\n vec2 tmpvar_3;\\n tmpvar_3 = (texsize.zw * 0.7);\\n ret_2 = (texture (sampler_main, (uv_1 + (tmpvar_3 * vec2(3.5, 0.0)))).xyz * 3.0);\\n ret_2 = (ret_2 + (texture (sampler_main, (uv_1 + \\n (tmpvar_3 * vec2(0.0, 3.5))\\n )).xyz * 3.0));\\n ret_2 = (ret_2 + (texture (sampler_main, (uv_1 + \\n (tmpvar_3 * vec2(0.0, -3.5))\\n )).xyz * -2.0));\\n ret_2 = (ret_2 + (texture (sampler_main, (uv_1 + \\n (tmpvar_3 * vec2(-3.5, 0.0))\\n )).xyz * -2.0));\\n ret_2 = (ret_2 / 2.0);\\n ret_2 = (ret_2 * (1.0 + (0.15 * \\n ((texture (sampler_noise_lq, (rand_frame.xy + (\\n (uv_1 * texsize.xy)\\n * texsize_noise_lq.zw))).xxx * 2.0) - 1.0)\\n )));\\n vec3 tmpvar_4;\\n tmpvar_4 = pow (ret_2, vec3(0.5, 0.8, 1.0));\\n ret_2 = tmpvar_4;\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = tmpvar_4;\\n ret = tmpvar_5.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Aderrasi - Potion of Spirits.json":
/*!*************************************************************!*\
!*** ./presets/converted/Aderrasi - Potion of Spirits.json ***!
\*************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":1,\"baseVals\":{\"rating\":5,\"gammaadj\":1.42,\"decay\":1,\"echo_zoom\":0.999823,\"echo_alpha\":0.5,\"echo_orient\":1,\"wave_mode\":5,\"wave_thick\":1,\"wave_brighten\":0,\"wrap\":0,\"darken\":1,\"wave_a\":0.001185,\"wave_scale\":0.325446,\"wave_smoothing\":0.9,\"modwavealphastart\":0.5,\"modwavealphaend\":1,\"warpanimspeed\":2.630064,\"warpscale\":3.209168,\"zoomexp\":1.000158,\"dx\":0.00001,\"dy\":0.00001,\"warp\":0.01,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"ob_size\":0.005,\"ob_a\":0.5,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":0.1,\"mv_x\":6.4,\"mv_y\":4.8,\"mv_l\":5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = 0.5 + 0.5*sin(1.6*time);\\nwave_g = 0.5 + 0.5*sin(4.1*time);\\nwave_b = -1 + (1-wave_r + 1-wave_g);\\nwarp = 2;\\n\\nob_r = ob_r+wave_b*above(sin(0.1*time),0);\\nob_b = ob_b+wave_g*above(sin(0.1*time),0);\\nob_g = ob_g+wave_r*above(sin(0.1*time),0);\\nob_r = ob_r+wave_g*below(sin(0.1*time),0);\\nob_b = ob_b+wave_r*below(sin(0.1*time),0);\\nob_g = ob_g+wave_b*below(sin(0.1*time),0);\",\"pixel_eqs_eel\":\"thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);\\ndx_r = equal(thresh,2)*0.05*sin(5*time)+(1-equal(thresh,2))*dx_r;\\ndy_r = equal(thresh,2)*0.056*sin(6*time)+(1-equal(thresh,2))*dy_r;\\ntg1 = abs(sin(time));\\ntg2 = 22*above(tg1,0.75) + 12*below(tg1,0.25) + 18*above(tg1,0.25)*below(tg1,0.5)+\\n12*above(tg1,0.5)*below(tg1,0.75);\\ntg3 = if(equal(thresh,2),tg2,tg3);\\n\\nsix = sin(x);\\n\\ndx = dx + dx_r*sin(abs(tg3*y))*sin(time);\\ndy = dy + dy_r*sin(abs(tg3*x))*cos(time);\\ndx = dx + dx_r*pow(rad,y*2)*sin(time);\\ndy = dy + dy_r*pow(rad,x*2)*sin(time);\\nzoom = zoom - 0.0825*pow(rad,x*6)*cos(ang*6);\\nrot = rot - 0.0525*(0.75*sin(1.25*time)*pow(rad,x)*sin(1.45*time))*sin(time);\",\"warp\":\"\",\"comp\":\"\"}");
/***/ }),
/***/ "./presets/converted/Aderrasi - Storm of the Eye (Thunder) - mash0000 - quasi pseudo meta concentrics.json":
/*!*****************************************************************************************************************!*\
!*** ./presets/converted/Aderrasi - Storm of the Eye (Thunder) - mash0000 - quasi pseudo meta concentrics.json ***!
\*****************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1,\"decay\":0.97,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":2,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":100,\"wave_scale\":0.797,\"wave_smoothing\":0.5,\"modwavealphastart\":0.5,\"modwavealphaend\":1,\"dx\":0.00001,\"dy\":0.00001,\"warp\":0.01,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"ob_size\":0.005,\"ob_a\":1,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":0.1,\"mv_x\":0,\"mv_y\":0,\"mv_l\":1,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"warp = 0;\\n\\nob_r = ob_r + 0.8*sin(1.1*time) + 1.1*cos(2*time);\\nob_b = ob_b + 0.9*sin(1.2*time) + cos(1.5*time);\\nob_g = ob_g + 0.7*sin(time) + sin(0.4*time);\\nwave_r = abs(ob_r+0.2);\\nwave_g = abs(ob_g+0.2);\\nwave_b = abs(ob_b+0.2);\\nib_b = ib_b + 0.44*cos(1.5*time) + 0.7*tan(time);\\nib_g = ib_g + 2*sin(time*bass_att);\\nib_r = ib_r + 0.8*sin(1.2*time) + 1.3*cos(1.8*time);\",\"pixel_eqs_eel\":\"thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);\\ndx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;\\ndy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;\\nzoom = zoom + 0.07*treb*(abs(sin(time*rad)))*(0.3-rad);\\ndy = dy + dy_r*below(rad,0.5 - (0.2*time));\\ndx = dx + dx_r*below(rad,0.5 - (0.2*time));\\nrot = rot + (0.7*bass_att*sin(abs(dx_r*(1-rad)*2*time+cos(rad*12))))*0.2;\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv);\\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \\n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\\n ) * 0.3));\\n ret_1 = (ret_1 * 0.9);\\n ret_1 = (ret_1 + ((\\n (texture (sampler_noise_lq, ((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.1))).xyz - 0.5)\\n / 256.0) * 28.0));\\n vec3 tmpvar_3;\\n tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.04, 0.04, 0.04));\\n ret_1 = tmpvar_3;\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = tmpvar_3;\\n ret = tmpvar_4.xyz;\\n }\",\"comp\":\"\"}");
/***/ }),
/***/ "./presets/converted/An AdamFX n Martin Infusion 2 flexi - Why The Sky Looks Diffrent Today - AdamFx n Martin Infusion - Tack Tile Disfunction B.json":
/*!************************************************************************************************************************************************************!*\
!*** ./presets/converted/An AdamFX n Martin Infusion 2 flexi - Why The Sky Looks Diffrent Today - AdamFx n Martin Infusion - Tack Tile Disfunction B.json ***!
\************************************************************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_alpha\":0.5,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_a\":0.009,\"wave_scale\":2.713,\"wave_smoothing\":0,\"modwavealphastart\":1.2,\"modwavealphaend\":1.2,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.44,\"wave_g\":0.4,\"ob_size\":0.015,\"ob_b\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":3,\"additive\":1,\"num_inst\":175,\"rad\":0.20065,\"ang\":0.75398,\"tex_ang\":3.14159,\"tex_zoom\":0.99979,\"r\":0,\"g2\":0,\"border_r\":0.01,\"border_g\":0,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//lorenz-attractor calc\\nxx1 = if(equal(instance,0),q11,xx1);\\nyy1 = if(equal(instance,0),q12,yy1);\\nzz1 = if(equal(instance,0),q13,zz1);\\n\\ndx1 = q14*(yy1-xx1);\\ndy1 = xx1*(q15-zz1)-yy1;\\ndz1 = xx1*yy1-q16*zz1;\\ndd = sqrt(dx1*dx1+dy1*dy1+dz1*dz1);\\nxx1 = xx1 + q17*dx1/dd;\\nyy1 = yy1 + q17*dy1/dd;\\nzz1 = zz1 + q17*dz1/dd;\\n\\n\\n// 3D object model coordinates\\nmy_x = xx1*0.1;\\nmy_y = yy1*0.1;\\nmy_z = zz1*0.1 - 3;\\n\\n\\nd = 4.75; // camera distance\\nzoom = .55+0.25*sin(.5*q32);\\n\\n// solid angles\\nw1 = q3;\\nw2 = q4;\\nw3 = q5;\\n\\n// 3D rotation\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\nl = sqrt(x3*x3 + y3*y3);\\nw = atan2(x3,y3);\\np = tan(asin(1) + atan2(d+z3,l));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nmy_x = zoom*sin(w)*p;\\nmy_y = zoom*cos(w)*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nrad = rad/d;\\nang = ang-instance/num_inst*asin(1)*8;\"},{\"baseVals\":{\"sides\":12,\"additive\":1,\"num_inst\":512,\"y\":0.55,\"rad\":0.0986,\"tex_zoom\":0.7874,\"r\":0.2,\"g\":0.03,\"b\":0.55,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"started = 0;\\nt1 = 0.412; //seeds for pseudo random generator\\nt2 = 0.4563;\\nt3 = 0.6452;\\nt4 = 0.2565;\",\"frame_eqs_eel\":\"rnd1 = if(equal(instance,0),t1,rnd1);\\nrnd2 = if(equal(instance,0),t2,rnd2);\\nrnd3 = if(equal(instance,0),t3,rnd3);\\nrnd4 = if(equal(instance,0),t4,rnd4);\\nrnd1 = 4*rnd1*(1-rnd1);\\nrnd2 = 4*rnd2*(1-rnd2);\\nrnd3 = 4*rnd3*(1-rnd3);\\nrnd4 = 4*rnd4*(1-rnd4);\\nt = .6;\\nt = (rnd1+time*t) - int(rnd1+time*t);\\nt = t + rnd2*0.1;\\nwh = rnd4*asin(1)*4;\\nwv = 0.25 + rnd3*0.1;\\n\\nd = 6; // makes the perspective impact\\nzoom = 1;\\nl = 1;\\n\\n// Kardan angles\\n\\nw1 = q3; // first rotation: clockwise in the desktop pane\\nw2 = q4; // rotation around vertical axis\\nw3 = q5; // rotation around horizontal axis\\n\\n\\n// definition of the 3D shape\\n\\ni = instance;\\n\\nmy_x = t *(cos(wh)*sin(wv)*l)*2;\\nmy_z = -(-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*2;\\nmy_y = t*(sin(wh)*sin(wv)*l)*2;\\n\\n\\n\\n// 3D rotations\\n\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\np = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nrad = rad/d;\\nmy_x = zoom*sin(atan2(x3,y3))*p;\\nmy_y = zoom*cos(atan2(x3,y3))*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\"},{\"baseVals\":{\"sides\":12,\"additive\":1,\"num_inst\":512,\"y\":0.55,\"rad\":0.2667,\"tex_zoom\":0.7874,\"r\":0,\"g\":0.1,\"b\":0.55,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"started = 0;\\nt1 = 0.412; //seeds for pseudo random generator\\nt2 = 0.4563;\\nt3 = 0.6452;\\nt4 = 0.2565;\",\"frame_eqs_eel\":\"rnd1 = if(equal(instance,0),t1,rnd1);\\nrnd2 = if(equal(instance,0),t2,rnd2);\\nrnd3 = if(equal(instance,0),t3,rnd3);\\nrnd4 = if(equal(instance,0),t4,rnd4);\\nrnd1 = 4*rnd1*(1-rnd1);\\nrnd2 = 4*rnd2*(1-rnd2);\\nrnd3 = 4*rnd3*(1-rnd3);\\nrnd4 = 4*rnd4*(1-rnd4);\\nt = .6;\\nt = (rnd1+time*t) - int(rnd1+time*t);\\nt = t + rnd2*0.1;\\nwh = rnd4*asin(1)*4;\\nwv = 0.25 + rnd3*0.1;\\n\\nd = 6; // makes the perspective impact\\nzoom = 1;\\nl = 1;\\n\\n// Kardan angles\\n\\nw1 = q3; // first rotation: clockwise in the desktop pane\\nw2 = q4; // rotation around vertical axis\\nw3 = q5; // rotation around horizontal axis\\n\\n\\n// definition of the 3D shape\\n\\ni = instance;\\n\\nmy_x = t *(cos(wh)*sin(wv)*l)*4;\\nmy_z = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*4;\\nmy_y = t*(sin(wh)*sin(wv)*l)*4;\\n\\n\\n// 3D rotations\\n\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\np = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nrad = rad/d;\\nmy_x = zoom*sin(atan2(x3,y3))*p;\\nmy_y = zoom*cos(atan2(x3,y3))*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\"},{\"baseVals\":{\"sides\":12,\"additive\":1,\"num_inst\":512,\"y\":0.55,\"rad\":0.05012,\"tex_zoom\":0.7874,\"r\":0,\"g\":0.02,\"b\":0.11,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"started = 0;\\nt1 = 0.412; //seeds for pseudo random generator\\nt2 = 0.4563;\\nt3 = 0.6452;\\nt4 = 0.2565;\",\"frame_eqs_eel\":\"rnd1 = if(equal(instance,0),t1,rnd1);\\nrnd2 = if(equal(instance,0),t2,rnd2);\\nrnd3 = if(equal(instance,0),t3,rnd3);\\nrnd4 = if(equal(instance,0),t4,rnd4);\\nrnd1 = 4*rnd1*(1-rnd1);\\nrnd2 = 4*rnd2*(1-rnd2);\\nrnd3 = 4*rnd3*(1-rnd3);\\nrnd4 = 4*rnd4*(1-rnd4);\\nt = .6;\\nt = (rnd1+time*t) - int(rnd1+time*t);\\nt = t + rnd2*0.1;\\nwh = rnd4*asin(1)*4;\\nwv = 0.25 + rnd3*0.1;\\n\\nd = 1.4; // makes the perspective impact\\nzoom = 1;\\nl = 1;\\n\\n// Kardan angles\\n\\nw1 = q3; // first rotation: clockwise in the desktop pane\\nw2 = q4; // rotation around vertical axis\\nw3 = q5; // rotation around horizontal axis\\n\\n\\n// definition of the 3D shape\\n\\ni = instance;\\n\\nmy_x = t *(cos(wh)*sin(wv)*l);\\nmy_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;\\nmy_z = t*(sin(wh)*sin(wv)*l);\\n\\n\\n// 3D rotations\\n\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\np = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nrad = rad/d;\\nmy_x = zoom*sin(atan2(x3,y3))*p;\\nmy_y = zoom*cos(atan2(x3,y3))*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\"}],\"waves\":[{\"baseVals\":{\"samples\":495,\"sep\":4,\"spectrum\":1,\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":1,\"a\":0.21,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\nab = 1;\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"// lorenz-attractor calc\\nxx1 = if(equal(sample,0),q11,xx1);\\nyy1 = if(equal(sample,0),q12,yy1);\\nzz1 = if(equal(sample,0),q13,zz1);\\ndx1 = q14*(yy1-xx1);\\ndy1 = xx1*(q15-zz1)-yy1;\\ndz1 = xx1*yy1-q16*zz1;\\nxx1 = xx1 + q17*dx1;\\nyy1 = yy1 + q17*dy1;\\nzz1 = zz1 + q17*dz1;\\n\\n// 3D model coordinates\\nmy_x = xx1*0.1;\\nmy_y = yy1*0.1;\\nmy_z = zz1*0.1 - 3;\\n\\n\\nd = 5; // distance of the camera (on the z-axis) to the origin\\nzoom = 0.4;\\n\\n// solid angles\\nw1 = q2;\\nw2 = q3;\\nw3 = q4;\\n\\n// rotations\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\nl = sqrt(x3*x3 + y3*y3);\\nw = atan2(x3,y3);\\np = tan(asin(1) + atan2(d+z3,l));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nmy_x = zoom*sin(w)*p;\\nmy_y = zoom*cos(w)*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"xx1 = if(equal(sample,0),q11,xx1);\\nyy1 = if(equal(sample,0),q12,yy1);\\nzz1 = if(equal(sample,0),q13,zz1);\\n\\ndx1 = q14*(yy1-xx1);\\ndy1 = xx1*(q15-zz1)-yy1;\\ndz1 = xx1*yy1-q16*zz1;\\nxx1 = xx1 + q17*dx1;\\nyy1 = yy1 + q17*dy1;\\nzz1 = zz1 + q17*dz1;\\n\\nmy_x = xx1*0.02;\\nmy_y = yy1*0.02;\\nmy_z = zz1*0.02;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"step = 0;\",\"frame_eqs_eel\":\"dec_med = pow (0.9, 30/fps);\\ndec_slow = pow (0.96, 30/fps);\\ndec_fast = pow (0.6, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, 0+avg+peak) * above (time, t0+.1);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %16;\\nindex2 = (index2 + is_beat*bnot(index))%8;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq24 = is_beat;\\nvol = bass_att + mid_att + treb_att;\\nvol_ = dec_med * vol_ + (1-dec_med)* vol;\\nvol__ = dec_med * vol__ + (1-dec_med)* vol_;\\nq27 = index + 1;\\nq28 = index2 + 1;\\nq23 = q22 -0.1/q22;\\nq23 = max(q23,1);\\n\\nk1 = is_beat*equal(index%8,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_fast * p2+ (1-dec_fast)*p1;\\nrott = p2 * 3.1416/4;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\ntrig = q24 * bnot(index%2);\\nvx = vx*bnot(trig) + trig* (int(rand(100))/100-.5);\\nvy = vy*bnot(trig) + trig* (int(rand(100))/100-.5);\\nq10 = 0.2+vy*vy*2;\\nq11 = sin(time/9)/2+.4;\\nmovz = movz-1/fps*(.3+vx);\\nq9 = movz;\\n\\nq12 = min(q22,6)*2;\\nq13 = min(2,1+abs(8*vy*vx));\\n//dir_ = dec_med*dir_ + (1-dec_med)*(index2%2-.5);\\ndir_ = bass-1;\\n\\ntrig = bnot(index%4) * q24;\\ndir = bnot(trig)*dir + trig*(int(rand(10))-5);\\n\\ntrel = trel + .1/fps*dir;\\ntrel_ = dec_med*trel_ + (1-dec_med)*trel;\\n\\nq5 = cos(trel_);\\nq6 = sin(trel_+0*q27*(q28%2));\\nq7 = -q6;\\nq8 = q5;\\n\\nzoom = 1.02;\\nrot = .5*sin(bnot(q28%2)*q28) ;\\nrot = .0*sin(time/3);\\ndx = .0;\\n\\nmonitor = q11;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = ((uv * texsize.xy) * 0.08);\\n vec3 tmpvar_2;\\n tmpvar_2 = (texture (sampler_main, (uv - (\\n ((sin(tmpvar_1) / cos(tmpvar_1)) * texsize.zw)\\n * 3.0))).xyz + (vec3(dot (texture (sampler_noise_lq, \\n ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\\n ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ((mix (tmpvar_2, \\n (1.0 - tmpvar_2.zyx)\\n , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\\n (1.0 - rad)\\n , 18.0)));\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\"vec3 xlat_mutableneu;\\nvec2 xlat_mutablers0;\\nvec2 xlat_mutablerss;\\nvec2 xlat_mutableuv2;\\n shader_body { \\n vec2 uv_1;\\n vec2 ofs_2;\\n vec3 ret1_3;\\n uv_1 = ((uv - 0.5) * aspect.xy);\\n vec2 tmpvar_4;\\n tmpvar_4.x = q5;\\n tmpvar_4.y = q6;\\n uv_1 = (uv_1 + (tmpvar_4 / 4.0));\\n mat2 tmpvar_5;\\n tmpvar_5[uint(0)] = _qb.xy;\\n tmpvar_5[1u] = _qb.zw;\\n uv_1 = (uv_1 * tmpvar_5);\\n float tmpvar_6;\\n float tmpvar_7;\\n tmpvar_7 = (min (abs(\\n (uv_1.y / uv_1.x)\\n ), 1.0) / max (abs(\\n (uv_1.y / uv_1.x)\\n ), 1.0));\\n float tmpvar_8;\\n tmpvar_8 = (tmpvar_7 * tmpvar_7);\\n tmpvar_8 = (((\\n ((((\\n ((((-0.01213232 * tmpvar_8) + 0.05368138) * tmpvar_8) - 0.1173503)\\n * tmpvar_8) + 0.1938925) * tmpvar_8) - 0.3326756)\\n * tmpvar_8) + 0.9999793) * tmpvar_7);\\n tmpvar_8 = (tmpvar_8 + (float(\\n (abs((uv_1.y / uv_1.x)) > 1.0)\\n ) * (\\n (tmpvar_8 * -2.0)\\n + 1.570796)));\\n tmpvar_6 = (tmpvar_8 * sign((uv_1.y / uv_1.x)));\\n if ((abs(uv_1.x) > (1e-08 * abs(uv_1.y)))) {\\n if ((uv_1.x < 0.0)) {\\n if ((uv_1.y >= 0.0)) {\\n tmpvar_6 += 3.141593;\\n } else {\\n tmpvar_6 = (tmpvar_6 - 3.141593);\\n };\\n };\\n } else {\\n tmpvar_6 = (sign(uv_1.y) * 1.570796);\\n };\\n xlat_mutablers0.x = (((tmpvar_6 / 3.1416) * 6.0) * q28);\\n xlat_mutablers0.y = inversesqrt(dot (uv_1, uv_1));\\n vec2 tmpvar_9;\\n tmpvar_9.x = (xlat_mutablers0.x + (q9 * 8.0));\\n tmpvar_9.y = (xlat_mutablers0.y + ((q9 * q28) * 4.0));\\n xlat_mutablerss = (tmpvar_9 / 12.0);\\n vec2 tmpvar_10;\\n tmpvar_10.x = q5;\\n tmpvar_10.y = q6;\\n ofs_2 = (0.1 * tmpvar_10.yx);\\n float tmpvar_11;\\n float tmpvar_12;\\n tmpvar_12 = -(q9);\\n tmpvar_11 = fract(tmpvar_12);\\n mat2 tmpvar_13;\\n tmpvar_13[uint(0)].x = 1.0;\\n tmpvar_13[uint(0)].y = -0.0;\\n tmpvar_13[1u].x = 0.0;\\n tmpvar_13[1u].y = 1.0;\\n xlat_mutableuv2 = ((uv_1 * (\\n (q13 * tmpvar_11)\\n * tmpvar_13)) * aspect.yx);\\n vec2 tmpvar_14;\\n tmpvar_14 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\\n xlat_mutableneu = (texture (sampler_main, tmpvar_14).xyz + ((texture (sampler_blur1, tmpvar_14).xyz * scale1) + bias1));\\n ret1_3 = max (vec3(0.0, 0.0, 0.0), ((xlat_mutableneu * \\n (1.0 - (tmpvar_11 * tmpvar_11))\\n ) * 2.0));\\n float tmpvar_15;\\n tmpvar_15 = fract((tmpvar_12 + 0.3333333));\\n mat2 tmpvar_16;\\n tmpvar_16[uint(0)].x = -0.4990803;\\n tmpvar_16[uint(0)].y = -0.8665558;\\n tmpvar_16[1u].x = 0.8665558;\\n tmpvar_16[1u].y = -0.4990803;\\n xlat_mutableuv2 = ((uv_1 * (\\n (q13 * tmpvar_15)\\n * tmpvar_16)) * aspect.yx);\\n vec2 tmpvar_17;\\n tmpvar_17 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\\n xlat_mutableneu = (texture (sampler_main, tmpvar_17).xyz + ((texture (sampler_blur1, tmpvar_17).xyz * scale1) + bias1));\\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \\n (1.0 - (tmpvar_15 * tmpvar_15))\\n ) * 2.0));\\n float tmpvar_18;\\n tmpvar_18 = fract((tmpvar_12 + 0.6666667));\\n mat2 tmpvar_19;\\n tmpvar_19[uint(0)].x = -0.5018377;\\n tmpvar_19[uint(0)].y = 0.8649619;\\n tmpvar_19[1u].x = -0.8649619;\\n tmpvar_19[1u].y = -0.5018377;\\n xlat_mutableuv2 = ((uv_1 * (\\n (q13 * tmpvar_18)\\n * tmpvar_19)) * aspect.yx);\\n vec2 tmpvar_20;\\n tmpvar_20 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\\n xlat_mutableneu = (texture (sampler_main, tmpvar_20).xyz + ((texture (sampler_blur1, tmpvar_20).xyz * scale1) + bias1));\\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \\n (1.0 - (tmpvar_18 * tmpvar_18))\\n ) * 2.0));\\n float tmpvar_21;\\n tmpvar_21 = fract((tmpvar_12 + 1.0));\\n mat2 tmpvar_22;\\n tmpvar_22[uint(0)].x = 0.9999949;\\n tmpvar_22[uint(0)].y = 0.003185092;\\n tmpvar_22[1u].x = -0.003185092;\\n tmpvar_22[1u].y = 0.9999949;\\n xlat_mutableuv2 = ((uv_1 * (\\n (q13 * tmpvar_21)\\n * tmpvar_22)) * aspect.yx);\\n vec2 tmpvar_23;\\n tmpvar_23 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\\n xlat_mutableneu = (texture (sampler_main, tmpvar_23).xyz + ((texture (sampler_blur1, tmpvar_23).xyz * scale1) + bias1));\\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \\n (1.0 - (tmpvar_21 * tmpvar_21))\\n ) * 2.0));\\n vec2 tmpvar_24;\\n tmpvar_24.x = (ret1_3.x + ret1_3.z);\\n tmpvar_24.y = (ret1_3.x - ret1_3.y);\\n vec4 tmpvar_25;\\n tmpvar_25.w = 1.0;\\n tmpvar_25.xyz = ((ret1_3 + (\\n ((bass_att * 0.004) / sqrt(dot (uv_1, uv_1)))\\n * roam_sin).xyz) + ((2.0 * \\n (bass_att * ((texture (sampler_blur1, fract(\\n (xlat_mutablerss + (tmpvar_24 / 2.0))\\n )).xyz * scale1) + bias1).zxy)\\n ) * clamp (\\n (1.0 - (ret1_3 * 4.0))\\n , 0.0, 1.0)));\\n ret = tmpvar_25.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Cope - The Neverending Explosion of Red Liquid Fire.json":
/*!************************************************************************************!*\
!*** ./presets/converted/Cope - The Neverending Explosion of Red Liquid Fire.json ***!
\************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1.14,\"decay\":1,\"echo_zoom\":1,\"wave_mode\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.179,\"wave_smoothing\":0,\"wave_mystery\":0.3,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":1.331,\"zoomexp\":0.8195,\"zoom\":1.0697,\"dy\":0.006,\"warp\":0.01,\"sx\":0.9996,\"wave_g\":0,\"wave_b\":0,\"ob_a\":0.8,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":0,\"mv_y\":0,\"mv_l\":1,\"mv_g\":0.91,\"mv_b\":0.71,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":63,\"rad\":0.01,\"ang\":3.4054,\"tex_ang\":3.1415,\"tex_zoom\":1.6446,\"r\":0,\"a\":0.4,\"g2\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"rad = rad + 0.1*q3;\"},{\"baseVals\":{\"sides\":34,\"textured\":1,\"rad\":0.18167,\"tex_ang\":3.1415,\"tex_zoom\":5.42789,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":54,\"x\":0,\"y\":0.6,\"rad\":0.13478,\"r\":0.7,\"g\":0.6,\"b\":0.7,\"r2\":0.6,\"g2\":0.6,\"b2\":0.6,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//r = r + 0.3*(0.6*sin(time*1.87) + 0.4*sin(1.98*time));\\n//b = b + 0.3*(0.6*sin(time*1.3434) + 0.4*sin(1.78*time));\\n//g = g + 0.3*(0.6*sin(time*1.9887) + 0.4*sin(1.6*time));\\nr=0;\\nb=0;\\ng=0;\\nr2=r;\\nb2=b;\\ng2=g;\"},{\"baseVals\":{\"x\":0,\"y\":0.2,\"rad\":0.20068,\"r\":0,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"scaling\":0.3696,\"r\":0,\"g\":0,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.91+1.3);\\n\\nwave_r = 0.5 + 0.5*(0.6*sin(time*1.3) + 0.4*sin(0.98*time));\\nwave_b = 0.5 + 0.5*(0.6*sin(time*1.1) + 0.4*sin(0.78*time));\\nwave_g = 0.5 + 0.5*(0.6*sin(time*1.2) + 0.4*sin(0.6*time));\\n\\nq8=wave_r;\\nq7=wave_b;\\nq6=wave_g;\\n\\nwr = 0.5+0.4*(0.6*sin(time*0.2) + 0.4*sin(0.8*time));\\nwb = 0.5+0.4*(0.6*sin(time*0.377) + 0.4*sin(0.5*time));\\nwg = 0.5+0.4*(0.6*sin(time*0.7) + 0.4*sin(0.4*time));\\n\\nq10=wr;//*above(bass_thresh, 1.9)*1;\\nq11=wb;//*above(bass_thresh, 1.9)*1;\\nq12=wg;//*above(bass_thresh, 1.9)*1;\\n\\nq10=0.8;\\nq11=0.2;\\nq12=0.1;\\n\\n\\nq18 = 0.01*sin(mtime*0.1);\\nq17 = -0.01*sin(mtime*0.254);\\nq2=bass_thresh;\\n\\nvol=(bass+mid+treb)*0.25;\\nvol=vol*vol;\\nq3=vol;\\nq5=vol*0.5;\\nmtime=mtime+vol*0.01;\\nq2=mtime*0.25;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 noise2_1;\\n vec3 ret_2;\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) + texture (sampler_main, uv).xyz);\\n vec2 tmpvar_4;\\n tmpvar_4 = (0.5 + ((uv - 0.5) * (1.0 + \\n (tmpvar_3.y * 0.05)\\n )));\\n vec2 tmpvar_5;\\n tmpvar_5.x = (tmpvar_4.x + pow (tmpvar_3.x, q17));\\n tmpvar_5.y = (tmpvar_4.y + pow (tmpvar_3.x, q18));\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_fc_main, fract(tmpvar_5));\\n vec3 tmpvar_7;\\n tmpvar_7.x = q10;\\n tmpvar_7.y = q11;\\n tmpvar_7.z = q12;\\n noise2_1 = (texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * texsize_noise_lq.zw) + rand_frame.xy)).xyz + ((tmpvar_7 * vec3(rad)) * vol));\\n vec3 a_8;\\n a_8 = (1.0 - tmpvar_6.xyz);\\n ret_2 = (tmpvar_6.xyz + (0.3 * clamp (\\n ((a_8.yzx * noise2_1.zxy) - (a_8.zxy * noise2_1.yzx))\\n , 0.0, 1.0)));\\n ret_2 = (ret_2 * 0.97);\\n vec4 tmpvar_9;\\n tmpvar_9.w = 1.0;\\n tmpvar_9.xyz = ret_2;\\n ret = tmpvar_9.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = (texture (sampler_main, uv).xyz * vec3(0.9, 0.3, 0.5));\\n ret_1 = (ret_1 * 1.34);\\n ret_1 = (ret_1 * ret_1);\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ret_1;\\n ret = tmpvar_2.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Eo.S. + Zylot - skylight (Stained Glass Majesty mix).json":
/*!*************************************************************************************!*\
!*** ./presets/converted/Eo.S. + Zylot - skylight (Stained Glass Majesty mix).json ***!
\*************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":1,\"baseVals\":{\"rating\":5,\"decay\":0.95,\"echo_zoom\":1.006596,\"echo_orient\":1,\"wave_mode\":2,\"wave_dots\":1,\"wave_brighten\":0,\"wave_a\":0.019788,\"wave_scale\":0.011726,\"wave_smoothing\":0.9,\"warpanimspeed\":0.010284,\"warpscale\":0.01,\"fshader\":1,\"warp\":0.01,\"wave_r\":0.5,\"wave_g\":0.4,\"wave_b\":0.3,\"ob_size\":0,\"ob_r\":0.11,\"ob_b\":0.1,\"ib_size\":0.005,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":31.999994,\"mv_y\":24.000004,\"mv_dx\":0.02,\"mv_dy\":-0.02,\"mv_l\":1,\"mv_r\":0.49,\"mv_g\":0.48,\"mv_b\":0.300001,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"textured\":1,\"rad\":1.670888,\"tex_ang\":0.942478,\"tex_zoom\":0.534261,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0.17},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"flux=q5*9;\\nfluxs=max(flux,0);\\nfluxs=min(fluxs,1);\\nadvflux=(q3*fluxs) + (-q3 * (1-fluxs));\\nadv=adv+advflux;\\nadvs=adv/256;\\n\\n\\nang=advs;\\nrad=1.671 + q3/25\"},{\"baseVals\":{\"sides\":3,\"x\":0.35,\"g\":1,\"b\":1,\"g2\":0,\"b2\":0.1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"y=0.1 + q2*0.4;\\nrad=q2/2;\\nang=-q2*2\"},{\"baseVals\":{\"enabled\":1,\"sides\":3,\"x\":0.59,\"rad\":0.444842,\"r\":0,\"r2\":0.1,\"g2\":0.05,\"border_a\":0},\"init_eqs_eel\":\"dir = 3;\\nmover = 0;\\nrotator = .255\",\"frame_eqs_eel\":\"ang = rotator;\\nx = if(equal(dir,1),1 - mover,if(equal(dir,1.5),.15,if(equal(dir,2),0,if(equal(dir,2.5),0, if(equal(dir,3),0+mover,if(equal(dir,3.5),1,if(equal(dir,4),1,1)))))));\\ny = if(equal(dir,1),1,if(equal(dir,1.5),1,if(equal(dir,2),1 - mover,if(equal(dir,2.5),0, if(equal(dir,3),0,if(equal(dir,3.5),0,if(equal(dir,4),0+mover,1)))))));\\nmover = if(equal(dir,1),mover + .005,if(equal(dir,1.5),0,if(equal(dir,2),mover + .005,if(equal(dir,2.5),0, if(equal(dir,3),mover+.005,if(equal(dir,3.5),0,if(equal(dir,4),mover+.005,0)))))));\\ndir = if(equal(dir,1),if(above(mover,.995),1.5,dir),if(equal(dir,1.5),if(below(rotator,-1.29),2,dir), if(equal(dir,2),if(above(mover,.995),2.5,dir),if(equal(dir,2.5),if(below(rotator,-2.85),3,dir), if(equal(dir,3),if(above(mover,.995),3.5,dir),if(equal(dir,3.5),if(below(rotator,-4.44),4,dir), if(equal(dir,4),if(above(mover,.995),4.5,dir),if(equal(dir,4.5),if(below(rotator,-5.94),1,dir),dir))))))));\\nrotator = if(equal(dir,1.5),if(above(rotator,-1.31),rotator - .05,rotator),if(equal(dir,2),-1.3, if(equal(dir,2.5),if(above(rotator,-2.87),rotator-.05,rotator),if(equal(dir,3),-2.86, if(equal(dir,3.5),if(above(rotator,-4.46),rotator-.05,rotator),if(equal(dir,4),-4.45, if(equal(dir,4.5),if(above(rotator,-5.97),rotator-.05,rotator),if(equal(dir,4),-5.96,.26))))))));\\n\\n//Ok, enough with the crazy ifs, we got our tram moving, now for some reaction.\\n\\nb = above(mid,1.5);\\nr2 = above(mid,1.5);\\ng2 = above(mid,1.5);\\nb2 = above(mid,1.5);\"},{\"baseVals\":{\"enabled\":1,\"sides\":3,\"additive\":1,\"x\":0.84,\"r\":0.98,\"g\":1,\"b\":0.98,\"a\":0.3,\"g2\":0.09,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x=sin(time/2)*0.4 + 0.5;\\ny=sin(time)*0.4+0.5;\\nrad=(q1*q1)/2;;\\nang=q1*4;\\n\\nr=0.70 + (sin(time/2))*0.50;\\ng=0.70 + (sin(time/2 + 2)) * 0.50;\\nb=0.70 + (sin(time/2 + 4)) * 0.5\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"mv_x=64;mv_y=48;\\nnut=0;\\nstp=0;stq=0;\\nrtp=0;rtq=0;\\nwvr=0;\\ndecay=0;\\ndcsp=0;\\nq1=0;q2=0;q3=0\",\"frame_eqs_eel\":\"decay=1;\\nzoom=1.000;\\nspeed=0.80;\\nspeedinv=1-speed;\\nq1=(qa*speed + bass*speedinv);\\nq2=(qb*speed + mid *speedinv);\\nq3=(qc*speed + treb*speedinv);\\nqa=q1;\\nqb=q2;\\nqc=q3;\\nflux=sin(time/2);\\nq4=flux * 0.5 + 0.5;\\nq5=flux\",\"pixel_eqs_eel\":\"\",\"warp\":\"\",\"comp\":\"\"}");
/***/ }),
/***/ "./presets/converted/Eo.S. - glowsticks v2 05 and proton lights (+Krashs beat code) _Phat_remix02b.json":
/*!***************************************************************************************************************!*\
!*** ./presets/converted/Eo.S. - glowsticks v2 05 and proton lights (+Krashs beat code) _Phat_remix02b.json ***!
\***************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":1,\"baseVals\":{\"rating\":0,\"gammaadj\":1.21,\"decay\":0.96,\"echo_zoom\":0.99663,\"echo_orient\":1,\"wave_mode\":2,\"wave_dots\":1,\"wave_brighten\":0,\"brighten\":1,\"invert\":1,\"wave_a\":0.001,\"wave_scale\":0.011726,\"wave_smoothing\":0.9,\"warpanimspeed\":0.037492,\"warpscale\":0.014889,\"warp\":0.033004,\"wave_r\":0.5,\"wave_g\":0.4,\"wave_b\":0.3,\"ob_size\":0.055,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_x\":0,\"mv_y\":43.199997,\"mv_l\":1,\"mv_g\":0.91,\"mv_b\":0.71,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":5,\"textured\":1,\"rad\":1.06779,\"ang\":0.753982,\"tex_zoom\":0.779769,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang=sin(q1*0.15);\\nx=sin(q1*0.5) * 0.05 + 0.5;\\ny=cos(q1*0.63)* 0.05 + 0.5\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":5,\"additive\":1,\"rad\":0.038091,\"g\":1,\"b\":1,\"g2\":0.6,\"b2\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"tm=q1;\\n\\nxp=0;\\nyp=0.1;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2 )*0.5 +0.5;\\n\\nxq=xp;\\nsinang=sin(ang);cosang=cos(ang);\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\n\\n\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"r\":0.1,\"b\":0.7},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1=sin(time)*0.5+0.5;\\nt2=sin(time+2.1)*0.5+0.5;\\nt3=sin(time+4.2)*0.5+0.5;\\n\\nt4=sin(time+1.1)*0.5+0.5;\\nt5=sin(time+3.1)*0.5+0.5;\\nt6=sin(time+5.2)*0.5+0.5;\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=q1 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2 )*0.5 +0.5;\\n\\nxq=xp;\\nsinang=sin(ang);cosang=cos(ang);\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\na=if( equal(q8,1) , (1-sample) , sample);\\na=a*a;\\n\\nb=b+pow(1-sample,2)*0.3;\\n\\n\\n\\nr1=t1;\\ng1=t2;\\nb1=t3;\\nr2=t4;\\ng2=t5;\\nb2=t6;\\n\\nr=r1*flip + r2*(1-flip);\\ng=g1*flip + g2*(1-flip);\\nb=b1*flip + b2*(1-flip);\"},{\"baseVals\":{\"enabled\":1,\"r\":0.2,\"b\":0.6},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1=sin(time)*0.5+0.5;\\nt2=sin(time+2.1)*0.5+0.5;\\nt3=sin(time+4.2)*0.5+0.5;\\n\\nt4=sin(time+1.1)*0.5+0.5;\\nt5=sin(time+3.1)*0.5+0.5;\\nt6=sin(time+5.2)*0.5+0.5;\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=q1 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;\\nyp=-yp;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2)*0.5 +0.5;\\n\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\na=if( equal(q8,1) , (1-sample) , sample);\\na=a*a;\\n\\n\\nb=b+pow(1-sample,2)*0.3;\\n\\nr1=t1;\\ng1=t2;\\nb1=t3;\\nr2=t4;\\ng2=t5;\\nb2=t6;\\n\\nr=r1*flip + r2*(1-flip);\\ng=g1*flip + g2*(1-flip);\\nb=b1*flip + b2*(1-flip);\"},{\"baseVals\":{\"enabled\":1,\"usedots\":1,\"thick\":1,\"additive\":1,\"g\":0.6,\"b\":0.1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1=sin(time)*0.5+0.5;\\nt2=sin(time+2.1)*0.5+0.5;\\nt3=sin(time+4.2)*0.5+0.5;\\n\\nt4=sin(time+1.1)*0.5+0.5;\\nt5=sin(time+3.1)*0.5+0.5;\\nt6=sin(time+5.2)*0.5+0.5;\\n\\n\\nt8= int( sin(time*2)*2 + 3);\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=q1 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2)*0.5 +0.5;\\n\\nxq=xp;\\nsinang=sin(ang);cosang=cos(ang);\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8 + 1;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\na=if( equal(q8,1) , (1-sample) , sample);\\n\\n\\na=a* above( sin(tm*128*t8) , 0 );\\n\\n\\nr=t4;\\ng=t5;\\nb=t6;\\n\"},{\"baseVals\":{\"enabled\":1,\"usedots\":1,\"thick\":1,\"additive\":1,\"g\":0.3,\"b\":0.1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1=sin(time)*0.5+0.5;\\nt2=sin(time+2.1)*0.5+0.5;\\nt3=sin(time+4.2)*0.5+0.5;\\n\\nt4=sin(time+1.1)*0.5+0.5;\\nt5=sin(time+3.1)*0.5+0.5;\\nt6=sin(time+5.2)*0.5+0.5;\\n\\n\\nt8= int( sin(time*2)*2 + 3);\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=q1 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;\\nyp=-yp;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2)*0.5 +0.5;\\n\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8+1;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\na=if( equal(q8,1) , (1-sample) , sample);\\na=a*a;\\n\\na=a* above( sin(tm*128*t8) , 0 );\\n\\n\\nr=t4;\\ng=t5;\\nb=t6;\"}],\"init_eqs_eel\":\"mv_x=64;mv_y=48;\\nnut=0;\\nstp=0;stq=0;\\nrtp=0;rtq=0;\\nwvr=0;\\ndecay=0;\\ndcsp=0;\\nwarp=0\",\"frame_eqs_eel\":\"//krash's beat detection code\\nvolume = 0.3*(bass+mid+att);\\nbeatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);\\nlastbeat = lastbeat + equal(lastbeat,0)*time;\\nmeanbass_att = 0.1*(meanbass_att*9 + bass_att);\\npeakbass_att = max(bass_att,peakbass_att);\\nbeatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);\\npeakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);\\nlastbeat = beat*time + (1-beat)*lastbeat;\\npeakbass_att = max(peakbass_att,1.1*meanbass_att);\\nbeat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));\\nbeatcounter = beatcounter + beat;\\nmode = if(beat*equal(beatcounter%2,0),1-mode,mode);\\nflip = 2*mode-1;\\nmonitor=flip;\\nq8=flip;\\n\\n\\ndecay=1;\\nzoom=1.002;\\n\\nvol=(bass_att+mid_att+treb_att)*0.25;\\nvol=vol*vol;\\nmtime=mtime+vol*0.1*flip*(55/fps);\\n\\nq1=mtime*0.4;\\n\\nwarp=0.0\",\"pixel_eqs_eel\":\"//tm=time+(sin(time)*rad);\\nvar=tan(time)*treb*treb;\\n\\nzoom=1+(rad/40)+(var/40);\\n//rot=((rad/100)*var)*sin(time);\",\"warp\":\"\",\"comp\":\"\"}");
/***/ }),
/***/ "./presets/converted/Flexi + Martin - astral projection.json":
/*!*******************************************************************!*\
!*** ./presets/converted/Flexi + Martin - astral projection.json ***!
\*******************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1,\"decay\":0.9,\"echo_zoom\":1,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":0.001,\"wave_scale\":5.715,\"wave_smoothing\":0.9,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":0.162,\"warpscale\":5.582,\"zoomexp\":0.32104,\"zoom\":0.9901,\"warp\":0.11563,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"thickoutline\":1,\"textured\":1,\"rad\":0.05343,\"tex_zoom\":12.77228,\"g\":1,\"b\":1,\"a\":0,\"r2\":1,\"b2\":1,\"a2\":1,\"border_g\":0,\"border_a\":0},\"init_eqs_eel\":\"vx = 0;\\nvy = 0;\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"textured\":1,\"y\":0.75,\"rad\":0.46753,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"w = -atan2(0.5,q1)*4+asin(1)*4;\\nang = w;\\nx = 0.5 +sin(w)*0.19;\\ny = 0.5 +cos(w)*0.26;\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"textured\":1,\"y\":0.75,\"rad\":0.46753,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"w = -atan2(0.5,q1)*4+asin(1)*4 + asin(1)*2/3;\\nang = w;\\nx = 0.5 +sin(w)*0.19;\\ny = 0.5 +cos(w)*0.26;\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"textured\":1,\"y\":0.75,\"rad\":0.46753,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"w = -atan2(0.5,q1)*4+asin(1)*4 - asin(1)*2/3;\\nang = w;\\nx = 0.5 +sin(w)*0.19;\\ny = 0.5 +cos(w)*0.26;\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"usedots\":1,\"thick\":1,\"additive\":1,\"scaling\":2.44415,\"smoothing\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t1 = 0;\\nv = 0.01;\\nj = j + (bass)*0.01;\\nj2 = j2 + (mid_att)*0.01;\\nj3 = j3 + (treb_att)*0.01;\\nt2 = j;\\nt3 = j2;\\nt4 = j3;\\n//t5 = 0;\\nk = k*0.99 + 10*mid/fps;\\nt5 = -k;\\n\\ncl1 = cl1 - 0.0005 - bass*0.003;\\ncl1 = if(above(cl1,1),0,cl1);\\ncl1 = if(below(cl1,0),1,cl1);\\nt8 = cl1;\\n\\ncl2 = cl2 +0.0001 + mid*0.001 - bass*0.0005 -treb*0.0005;\\ncl2 = if(above(cl2,1),0,cl2);\\ncl2 = if(below(cl2,0),1,cl2);\\nt7 = cl2;\\n\\ncl3 = cl3 +0.0001+ treb*0.001 - bass*0.0005 - mid*0.0005;\\ncl3 = if(above(cl3,1),0,cl3);\\ncl3 = if(below(cl3,0),1,cl3);\\nt6 = cl3;\",\"point_eqs_eel\":\"xx = ((sample*0983624912364)%10000000+100)/10000000;\\nyy = ((xx*1896575575)%10000000+100)/10000000;\\nzz = ((yy*58652340875)%10000000+100)/10000000;\\n\\n\\nd = sqrt(sqr(xx)+sqr(yy)+sqr(zz));\\n\\nzz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;\\nxx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;\\nyy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;\\n\\nv = 0.001;\\n\\nw = 1;// (sample*sin(time*0.3)*0.01-1);\\nbb = d*d*0.5;\\nn= 0.3;\\ns1 = sin(sin(t2*w+bb)*n);\\ns2 = sin(sin(t3*w+bb)*n);\\ns3 = sin(sin(t4*w+bb)*n);\\nc1 = cos(sin(t2*w+bb)*n);\\nc2 = cos(sin(t3*w+bb)*n);\\nc3 = cos(sin(t4*w+bb)*n);\\n\\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\\n\\nzoom = .5*(1/(z+0.5));\\nx = 0.5 + zoom*x1 + sin(time*0.1)*0;;\\ny = 0.5 + zoom*y1 + cos(time*0.16801)*0;\\n\\npi3 = 3.1415*2*0.3333;\\nt = z*2+t2*1;\\nc=3;\\nr = sin(t)*c;\\n\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\\na = -z+0.7;\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"scaling\":2.44415,\"smoothing\":0,\"a\":0.05},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = sample*0.48;\\nx = 0.5 + t8*0.04 - t8*sample*0.02 + (sqr(sample*2-1)-1)*q1*0.5;\\n\\npi3 = 3.1415*2*0.3333;\\nt = -(q4-q6)*10+sample*asin(1)*4.01;\\nc=9;\\nr = sin(t)*c;\\n\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\"},{\"baseVals\":{\"enabled\":1,\"samples\":49,\"scaling\":2.44415,\"smoothing\":0,\"r\":0,\"g\":0,\"b\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -1;\\ny = sample*0.48;\\nx = 0.5 + t8*0.04 - t8*sample*0.02 + (sqr(sample*2-1)-1)*q1*0.5;\"},{\"baseVals\":{\"enabled\":1,\"samples\":49,\"scaling\":2.44415,\"smoothing\":0,\"r\":0,\"g\":0,\"b\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = 1;\\ny = sample*0.48;\\nx = 0.5 + t8*0.04 - t8*sample*0.02 + (sqr(sample*2-1)-1)*q1*0.5;\"}],\"init_eqs_eel\":\"x1 = 0;\\ny1 = 0;\",\"frame_eqs_eel\":\"zoom = 1.0;\\n\\nq1 = .1*(bass-treb);\\n\\nvvb = if(below(vvb,0),0,vvb);\\nvvm = if(below(vvm,0),0,vvm);\\nvvt = if(below(vvt,0),0,vvt);\\nvb = vb*0.85 + (1-vb)*pow(bass,2)*0.001;\\nvvb = vvb*0.95 + (1-vvb)*vb*0.2;\\nvm = vm*0.85 + (1-vm)*pow(mid,2)*0.01;\\nvvm = vvm*0.95 + (1-vvm)*vm*0.2;\\nvt = vt*0.85 + (1-vt)*pow(treb,2)*0.001;\\nvvt = vvt*0.95 + (1-vvt)*vt*0.2;\\n\\nq1 = (vvb-vvt)*vvm;//0.5 + vb - vvb;\\nq2 = vvm;//0.5 + vm - vvm;\\nq3 = vvt;//0.5 + vt - vvt;\\n\\nv=0.2;\\nd = 0;//v*0.2;\\nbb = bb + vvb*v - d;\\nmm = mm + vvm*v - d;\\ntt = tt + vvt*v - d;\\nq4 = bb;\\nq5 = mm;\\nq6 = tt;\\n\\n\\nq4 = if(above(abs(q1),0.02),0.99,1);\\nq9 = 0.5 + 0.5*sin(time*0.14);\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = (texture (sampler_fc_main, uv) * q4).xyz;\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1.x = 0.5;\\n tmpvar_1.y = (1.0 - q9);\\n vec2 tmpvar_2;\\n tmpvar_2 = (uv_orig - tmpvar_1);\\n float tmpvar_3;\\n tmpvar_3 = (3.0 / tmpvar_2.y);\\n vec2 tmpvar_4;\\n tmpvar_4.x = ((tmpvar_2.x * tmpvar_3) * q9);\\n tmpvar_4.y = (tmpvar_3 * q9);\\n vec4 tmpvar_5;\\n tmpvar_5 = texture (sampler_main, fract(((1.0 - \\n abs(((fract(\\n ((tmpvar_2 + vec2(0.5, 1.0)) * 0.5)\\n ) * 2.0) - 1.0))\\n ) - (\\n ((texture (sampler_noise_hq, ((tmpvar_4 * 0.05) + (vec2(0.1, -0.05) * time))) - 0.5) * float(int((tmpvar_2.y > 0.0))))\\n .xy * 0.025))));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = (((tmpvar_5.xyz * tmpvar_5.xyz) * 1.4) - 0.04);\\n ret = tmpvar_6.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Flexi + Martin - cascading decay swing.json":
/*!***********************************************************************!*\
!*** ./presets/converted/Flexi + Martin - cascading decay swing.json ***!
\***********************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.56,\"decay\":1,\"echo_zoom\":0.362,\"echo_orient\":1,\"wave_thick\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":1.599,\"wave_smoothing\":0,\"wave_mystery\":-0.5,\"modwavealphastart\":2,\"modwavealphaend\":2,\"warpscale\":0.107,\"zoomexp\":0.1584,\"fshader\":1,\"warp\":0.01,\"wave_r\":0.51,\"wave_g\":0.5,\"ob_size\":0,\"ob_a\":1,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.5,\"mv_r\":0,\"mv_g\":0,\"mv_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"rad\":0.50126,\"tex_zoom\":0.99996,\"g\":1,\"b\":1,\"r2\":1,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5+sin(time*0.618)*0.2;\\ny = 0.5+cos(time*1.618)*0.2;\\nrad = bass*0.05;\\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\\nborder_g = 1-(sin(time)*0.3+0.3);\\nborder_b = 1-(sin(time/3)*0.5+0.5);\"},{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"rad\":0.50126,\"g\":1,\"b\":1,\"g2\":0,\"b2\":1,\"border_g\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5+sin(time*2.618)*0.3;\\ny = 0.5+cos(time*3.14)*0.3;\\nrad = bass*0.05;\\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\\nborder_g = 1-(sin(time)*0.3+0.3);\\nborder_b = 1-(sin(time/3)*0.5+0.5);\\n\"},{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"rad\":0.50126,\"tex_zoom\":0.9998,\"g\":1,\"b\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5+sin(-time*2.618)*0.4;\\ny = 0.5+cos(-time*1.14)*0.4;\\nrad = bass*0.05;\\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\\nborder_g = 1-(sin(time)*0.3+0.3);\\nborder_b = 1-(sin(time/3)*0.5+0.5);\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"scaling\":0.16188,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"scaling\":25.12601,\"smoothing\":1,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//zoom = 0.99;\\nib_r = sin(time*1.25*4)*0.3+0.7;\\nib_g = sin(time*4)*0.3+0.3;\\nib_b = sin(time/3*4)*0.5+0.5;\\n\\nxx1 = xx1*0.9 + (bass)*0.01;\\nxx2 = xx2*0.9 + (treb)*0.01;\\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\\n\\nx1 = 0.5 + (xx1-xx2)*2;\\ny1 = 0.4 + yy1;\\n\\nx1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));\\n\\nspring = 10;\\ngrav = .5;\\nresist = 1;\\nbounce = 0.75;\\ndt = 0.0002*(60/fps);\\n\\nvx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);\\nvy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);\\nvx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);\\nvy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);\\nvx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);\\nvy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);\\n\\nx2 = x2 + vx2;\\ny2 = y2 + vy2;\\nx3 = x3 + vx3;\\ny3 = y3 + vy3;\\nx4 = x4 + vx4;\\ny4 = y4 + vy4;\\n\\nvx2 = if(above(x2,0),vx2,abs(vx2)*bounce);\\nvx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);\\nvx3 = if(above(x3,0),vx3,abs(vx3)*bounce);\\nvx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);\\nvx4 = if(above(x4,0),vx4,abs(vx4)*bounce);\\nvx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);\\nvy2 = if(above(y2,0),vy2,abs(vy2)*bounce);\\nvy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);\\nvy3 = if(above(y3,0),vy3,abs(vy3)*bounce);\\nvy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);\\nvy4 = if(above(y4,0),vy4,abs(vy4)*bounce);\\nvy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);\\nq4 = x4;\\nq8 = y4;\\n\\nq1 = aspectx;\\nq2 = aspecty;\\n\\nzoom = 1;\\nwarp = 0;\\nbb = bb*0.99 + bass*0.02;\\nmm = mm*0.99 + mid*0.02;\\ntt = tt*0.99 + treb*0.02;\\n\\nmx = max(max(bb,mm),tt);\\nmn = min(min(bb,mm),tt);\\n\\nob_r = (bb-mn)/(mx-mn);\\nob_b = (mm-mn)/(mx-mn);\\nob_g = (tt-mn)/(mx-mn);\\nq6 = atan2(vx4,vy4);\\nq5 = sqrt(vx4*vx4 + vy4*vy4);\\n\\na = a*0.95 + q5;\\n\\ns = s*0.9 + a;\\nq3 = s*0.1;\\nmonitor = s;\\n\\nwave_a = 0;\",\"pixel_eqs_eel\":\"x = 0.5 + (x-0.5)*q1;\\ny = 0.5 + (y-0.5)*q2;\\n\\ndir = -q6*1 + asin(1)*0;\\n\\nb1 = 0.1; // distance\\nm1 = q5*25;//-0.6 + q5*200; // size\\nt1 = 0.05; // velocity\\n\\nxx = q4;\\nyy = 1-q8;\\n\\ndx = 0; dy = 0;\\n\\nd = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));\\n\\nr = 0.05;\\nv = -35*q5;\\ndx = v*sin(dir)*(r-d)*(1-sigmoid(d-r,200))*q2;\\ndy = v*cos(dir)*(r-d)*(1-sigmoid(d-r,200))*q1;\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv);\\n tmpvar_1.xyz = ((texture (sampler_main, clamp (\\n (uv - (((vec2(0.0, 32.0) * texsize.zw) * dot (\\n (tmpvar_2.xyz - 0.35)\\n , vec3(0.32, 0.49, 0.29))) * (dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) - 0.4)))\\n , 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, \\n (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy)\\n ) - 0.5) * 0.0038).xyz);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv1_1;\\n vec2 tmpvar_2;\\n tmpvar_2.y = 0.0;\\n tmpvar_2.x = texsize.z;\\n vec2 tmpvar_3;\\n tmpvar_3.x = 0.0;\\n tmpvar_3.y = texsize.w;\\n vec2 tmpvar_4;\\n tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\\n tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\\n uv1_1 = ((0.3 * cos(\\n ((uv - 0.5) * 2.0)\\n )) - tmpvar_4);\\n float tmpvar_5;\\n tmpvar_5 = clamp ((0.04 / sqrt(\\n dot (uv1_1, uv1_1)\\n )), 0.0, 1.0);\\n uv1_1 = ((0.3 * cos(\\n (uv1_1 * 12.0)\\n )) - (9.0 * tmpvar_4));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\\n (0.04 / sqrt(dot (uv1_1, uv1_1)))\\n , 0.0, 1.0))));\\n ret = tmpvar_6.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Flexi + amandio c - piercing 05 - Kopie (2) - Kopie.json":
/*!************************************************************************************!*\
!*** ./presets/converted/Flexi + amandio c - piercing 05 - Kopie (2) - Kopie.json ***!
\************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1.9,\"echo_zoom\":1.169,\"echo_orient\":1,\"wave_mode\":5,\"additivewave\":1,\"wave_a\":0,\"wave_scale\":0.9,\"wave_smoothing\":0.63,\"wave_mystery\":1,\"modwavealphastart\":2,\"modwavealphaend\":2,\"warpscale\":2.853,\"rot\":0.006,\"warp\":0,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0.005,\"mv_x\":0,\"mv_y\":48,\"mv_dx\":-0.941,\"mv_dy\":0.426,\"mv_l\":5,\"mv_r\":0.316,\"mv_g\":0.078,\"mv_b\":0.942,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"textured\":1,\"rad\":0.78903,\"ang\":0.62832,\"tex_zoom\":1.02009,\"r\":0,\"g\":1,\"b\":1,\"r2\":0.7,\"b2\":1,\"border_a\":0},\"init_eqs_eel\":\"vx = 0;\\nvy = 0;\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"c_x = 0.5;\\nc_y = 0.5;\",\"frame_eqs_eel\":\"sx=1+.01*(8*bass%8)*equal(time%(int(24-2*bass)),0);\\nsy=1+.01*(8*mid%8) *equal(time%(12+int(24-2*bass)),0);\\n\\nq1 = aspectx;\\nq2 = aspecty;\\nrot = 0;\\nzoom = 1;\\nwarp = 0;\\n\\n\\nvol = bass*8 + mid*4 + treb*2;\\nvol = vol*above(vol,17);\\nmonitor = vol;\\nbeat = above(vol,res);\\ndiff = (1-beat)*diff + beat*(vol-res);\\nres = beat*(vol+2*diff) + (1-beat)*(res - (diff*0.04 + 0.12)*60/fps);\\nres = max(0,res);\\nmonitor = res;\\n\\nr = if(beat, 0.01*(rand(200)-100)*0.01,r);\\nrot = r;\\n\\nc_x = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_x);\\nc_y = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_y);\\n\\n\\nq23 = c_x;\\nq24 = c_y;\\n\\n// elastic thread code by Flexi\\n\\nxx1 = xx1*0.9 + (bass)*0.01;\\nxx2 = xx2*0.9 + (treb)*0.01;\\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\\nx1 = 0.5 + (xx1-xx2)*2;\\ny1 = 0.4 + yy1*1.5;\\ndt = 0.03/fps;\\nvx2 = vx2*(1-2*dt) + dt*((x1+x3-2*x2)*10);\\nvy2 = vy2*(1-2*dt) + dt*((y1+y3-2*y2)*10-0.5);\\nvx3 = vx3*(1-2*dt) + dt*((x2+x4-2*x3)*10);\\nvy3 = vy3*(1-2*dt) + dt*((y2+y4-2*y3)*10-0.5);\\nvx4 = vx4*(1-2*dt) + dt*((x3-x4)*10);\\nvy4 = vy4*(1-2*dt) + dt*((y3-y4)*10-0.5);\\nx2 = x2 + vx2; y2 = y2 + vy2;\\nx3 = x3 + vx3; y3 = y3 + vy3;\\nx4 = x4 + vx4; y4 = y4 + vy4;\\nvx2 = if(above(x2,0),vx2,abs(vx2)*0.5);\\nvx2 = if(below(x2,1),vx2,-abs(vx2)*0.5);\\nvx3 = if(above(x3,0),vx3,abs(vx3)*0.5);\\nvx3 = if(below(x3,1),vx3,-abs(vx3)*0.5);\\nvx4 = if(above(x4,0),vx4,abs(vx4)*0.5);\\nvx4 = if(below(x4,1),vx4,-abs(vx4)*0.5);\\nvy2 = if(above(y2,0),vy2,abs(vy2)*0.5);\\nvy2 = if(below(y2,1),vy2,-abs(vy2)*0.5);\\nvy3 = if(above(y3,0),vy3,abs(vy3)*0.5);\\nvy3 = if(below(y3,1),vy3,-abs(vy3)*0.5);\\nvy4 = if(above(y4,0),vy4,abs(vy4)*0.5);\\nvy4 = if(below(y4,1),vy4,-abs(vy4)*0.5);\\nq1 = x1;q2 = x2;q3 = x3;q4 = x4;\\nq5 = y1;q6 = y2;q7 = y3;q8 = y4;\\nq9 = 1/aspectx;\\nq10 = 1/aspecty;\\nq11 = aspectx;\\nq12 = aspecty;\\nq13 = sqrt(vx4*vx4 + vy4*vy4)*0.8;\\nq14 = atan2(vx4,vy4);\",\"pixel_eqs_eel\":\"d = (pow(sqrt(sqr(x-q3)+sqr(y-q4)),2)-0);\\nv = 0.03;\\ndx = v*(x-q23)*d;\\ndy = v*(y-q24)*d;\\n\\n\\nx = 0.5 + (x-0.5)*q11;\\ny = 0.5 + (y-0.5)*q12;\\ndir = -q14*1 + asin(1)*1;\\n\\nvelocity = q13;\\nstrength = 100;\\nsize = 0.07;\\n\\nxx = q4;\\nyy = 1-q8;\\n\\n\\nx1 = xx +cos(dir+1.5708)*size;\\ny1 = yy -sin(dir+1.5708)*size;\\n\\nx2 = xx -cos(dir+1.5708)*size;\\ny2 = yy +sin(dir+1.5708)*size;\\n\\nd1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-size*2;\\nsi1 = 1- 1/(1+pow(2,-d1*100));\\n\\nd2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-size*2;\\nsi2 = 1- 1/(1+pow(2,-d2*100));\\n\\ndx += (si1*sin(y1-y)*d1 - si2*sin(y2-y)*d2)*strength*velocity;\\ndy += (-si1*sin(x1-x)*d1 + si2*sin(x2-x)*d2)*strength*velocity;\",\"warp\":\"vec2 xlat_mutabled;\\nvec3 xlat_mutabledx;\\nvec3 xlat_mutabledy;\\n shader_body { \\n vec3 ret_1;\\n vec3 tmpvar_2;\\n tmpvar_2 = (texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5);\\n xlat_mutabled = (texsize.zw * 4.0);\\n xlat_mutabledx = (((texture (sampler_blur1, \\n (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))\\n ).xyz * scale1) + bias1));\\n xlat_mutabledy = (((texture (sampler_blur1, \\n (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))\\n ).xyz * scale1) + bias1));\\n xlat_mutabled = uv;\\n vec2 tmpvar_3;\\n tmpvar_3.x = xlat_mutabledx.y;\\n tmpvar_3.y = xlat_mutabledy.y;\\n vec2 tmpvar_4;\\n tmpvar_4.x = xlat_mutabledx.z;\\n tmpvar_4.y = xlat_mutabledy.z;\\n vec4 tmpvar_5;\\n tmpvar_5 = texture (sampler_main, uv_orig);\\n ret_1.y = ((texture (sampler_main, (uv - \\n ((tmpvar_3 * texsize.zw) * 6.0)\\n )).y - 0.008) + ((1.0 - tmpvar_5.x) * 0.018));\\n ret_1.z = ((texture (sampler_main, (uv - \\n ((tmpvar_4 * texsize.zw) * 6.0)\\n )).z - 0.008) + (tmpvar_5.x * 0.018));\\n ret_1.x = texture (sampler_fc_main, (uv + ((tmpvar_2.xy * texsize.zw) * 0.5))).x;\\n ret_1.x = (ret_1.x + ((\\n (ret_1.x - ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)\\n * 0.15) + (tmpvar_2 * 0.0042)).x);\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret_1;\\n ret = tmpvar_6.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1.x = q3;\\n tmpvar_1.y = q4;\\n vec2 tmpvar_2;\\n tmpvar_2.x = q6;\\n tmpvar_2.y = q7;\\n vec2 tmpvar_3;\\n tmpvar_3.x = q9;\\n tmpvar_3.y = q10;\\n vec2 tmpvar_4;\\n tmpvar_4.x = q12;\\n tmpvar_4.y = q13;\\n vec2 tmpvar_5;\\n tmpvar_5 = (texsize.zw * 1.25);\\n vec3 tmpvar_6;\\n tmpvar_6 = (texture (sampler_main, (uv + (vec2(1.0, 0.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(1.0, 0.0) * tmpvar_5))).xyz);\\n vec3 tmpvar_7;\\n tmpvar_7 = (texture (sampler_main, (uv + (vec2(0.0, 1.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(0.0, 1.0) * tmpvar_5))).xyz);\\n vec2 tmpvar_8;\\n tmpvar_8.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\\n tmpvar_8.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\\n vec2 x_9;\\n x_9 = ((uv - (tmpvar_8 * 8.0)) - tmpvar_1);\\n vec2 tmpvar_10;\\n tmpvar_10.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\\n tmpvar_10.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\\n vec2 x_11;\\n x_11 = ((uv - (tmpvar_10 * 8.0)) - tmpvar_2);\\n vec2 tmpvar_12;\\n tmpvar_12.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\\n tmpvar_12.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\\n vec2 x_13;\\n x_13 = ((uv - (tmpvar_12 * 8.0)) - tmpvar_3);\\n vec2 tmpvar_14;\\n tmpvar_14.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\\n tmpvar_14.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\\n vec2 x_15;\\n x_15 = ((uv - (tmpvar_14 * 8.0)) - tmpvar_4);\\n vec4 tmpvar_16;\\n tmpvar_16.w = 1.0;\\n tmpvar_16.xyz = mix (texture (sampler_main, uv).xyz, max (max (\\n (vec3((1.0 - pow (sqrt(\\n dot (x_9, x_9)\\n ), 0.2))) * vec3(2.0, 1.0, -1.0))\\n , \\n (vec3((1.0 - pow (sqrt(\\n dot (x_11, x_11)\\n ), 0.2))) * vec3(2.0, -1.0, 1.0))\\n ), max (\\n (vec3((1.0 - pow (sqrt(\\n dot (x_13, x_13)\\n ), 0.2))) * vec3(-1.0, 1.0, 2.0))\\n , \\n (vec3((1.0 - pow (sqrt(\\n dot (x_15, x_15)\\n ), 0.2))) * vec3(1.0, -1.0, 2.0))\\n )), vec3(0.5, 0.5, 0.5));\\n ret = tmpvar_16.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Flexi + stahlregen - jelly showoff parade.json":
/*!**************************************************************************!*\
!*** ./presets/converted/Flexi + stahlregen - jelly showoff parade.json ***!
\**************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":1,\"modwavealphabyvolume\":1,\"wave_a\":0.207,\"wave_scale\":0.397,\"wave_smoothing\":0,\"wave_mystery\":0.24,\"modwavealphaend\":1.17,\"warpscale\":16.016,\"zoomexp\":11.56276,\"zoom\":1.05971,\"warp\":0.13126,\"ob_size\":0.005,\"ob_a\":1,\"ib_size\":0,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_r\":0.35,\"mv_g\":0.35,\"mv_b\":0.35,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"decay = 1;\\nxx1 = xx1*0.9 + (bass)*0.01;\\nxx2 = xx2*0.9 + (treb)*0.01;\\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\\n\\nx1 = 0.5 + (xx1-xx2)*1.5;\\ny1 = 0.5 + yy1;\\n\\n//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0;\\n\\nspring = 18;\\ngrav = 1;\\nresist = 5;\\nbounce = 0.9;\\ndt = 0.0003;\\n\\nvx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);\\nvy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);\\nvx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);\\nvy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);\\nvx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);\\nvy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);\\n\\nx2 = x2 + vx2;\\ny2 = y2 + vy2;\\nx3 = x3 + vx3;\\ny3 = y3 + vy3;\\nx4 = x4 + vx4;\\ny4 = y4 + vy4;\\n\\nvx2 = if(above(x2,0),vx2,abs(vx2)*bounce);\\nvx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);\\nvx3 = if(above(x3,0),vx3,abs(vx3)*bounce);\\nvx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);\\nvx4 = if(above(x4,0),vx4,abs(vx4)*bounce);\\nvx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);\\n\\nvy2 = if(above(y2,0),vy2,abs(vy2)*bounce);\\nvy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);\\nvy3 = if(above(y3,0),vy3,abs(vy3)*bounce);\\nvy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);\\nvy4 = if(above(y4,0),vy4,abs(vy4)*bounce);\\nvy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);\\n\\n\\nq1 = x1;\\nq2 = x2;\\nq3 = x3;\\nq4 = x4;\\n\\nq5 = y1;\\nq6 = y2;\\nq7 = y3;\\nq8 = y4;\\n\\nq6 = atan2(vx4,vy4);\\nq5 = sqrt(vx4*vx4 + vy4*vy4);\\n\\nzoom = 1.001;\\nrot = 0.00;\\nwarp = 0.2;\\nwave_a = 0;\",\"pixel_eqs_eel\":\"r = 0.2;\\ncx1 = q4;\\ncy1 = q5;\\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\\ndir = -(r*r-d*d)*q3;\\nx1 = if( above(d,r),0, sin(y-cy1)*dir);\\ny1 = if( above(d,r),0, -sin(x-cx1)*dir);\\nv = 1;\\ndx = (x1)*v;\\ndy = (y1)*v;\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret_2;\\n uv_1 = (0.5 + ((uv - 0.5) * 1.002));\\n vec2 tmpvar_3;\\n tmpvar_3 = (texsize.zw * 8.0);\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (uv_1 + (vec2(1.0, 0.0) * tmpvar_3))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv_1 - (vec2(1.0, 0.0) * tmpvar_3))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_5;\\n tmpvar_5 = (((texture (sampler_blur1, \\n (uv_1 + (vec2(0.0, 1.0) * tmpvar_3))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv_1 - (vec2(0.0, 1.0) * tmpvar_3))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_6;\\n tmpvar_6.x = tmpvar_4.x;\\n tmpvar_6.y = tmpvar_5.x;\\n vec2 tmpvar_7;\\n tmpvar_7 = fract(((0.5 + \\n (uv_1 - 0.5)\\n ) - (tmpvar_6 * texsize.zw)));\\n ret_2.x = texture (sampler_main, tmpvar_7).x;\\n ret_2.x = (ret_2.x + ((\\n (ret_2.x - ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2))\\n .x * 0.4) + 0.006));\\n vec2 tmpvar_8;\\n tmpvar_8.x = tmpvar_5.x;\\n tmpvar_8.y = -(tmpvar_4.x);\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_4.z;\\n tmpvar_9.y = tmpvar_5.z;\\n ret_2.z = max ((clamp (\\n (((texture (sampler_blur1, uv_1).xyz * scale1) + bias1).x - 0.3)\\n , 0.0, 1.0) * 2.0), (texture (sampler_fc_main, (\\n (uv_1 - ((tmpvar_8 * texsize.zw) * 8.0))\\n + \\n ((tmpvar_9 * texsize.zw) * 4.0)\\n )).z - 0.008));\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_4.y;\\n tmpvar_10.y = tmpvar_5.y;\\n ret_2.y = max (ret_2.x, (texture (sampler_fc_main, (uv_1 + \\n (tmpvar_10 * texsize.zw)\\n )).y - 0.016));\\n vec4 tmpvar_11;\\n tmpvar_11.w = 1.0;\\n tmpvar_11.xyz = ret_2;\\n ret = tmpvar_11.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 6.0);\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_5;\\n tmpvar_5.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\\n tmpvar_5.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv - (0.25 * tmpvar_5));\\n vec2 tmpvar_7;\\n tmpvar_7.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\\n tmpvar_7.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\\n vec2 tmpvar_8;\\n tmpvar_8 = (uv + (0.25 * tmpvar_7));\\n ret_1 = ((0.8 * (\\n (texture (sampler_blur3, tmpvar_6).xyz * scale3)\\n + bias3)) - ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1));\\n ret_1 = (ret_1 + (0.6 * (\\n (texture (sampler_blur1, uv).xyz * scale1)\\n + bias1)));\\n ret_1 = (ret_1 - ((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur1, tmpvar_8).xyz * scale1)\\n + bias1)));\\n ret_1 = (ret_1 + ((1.2 * texture (sampler_main, tmpvar_8).xyz) + (0.15 * \\n ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1)\\n )));\\n ret_1 = (ret_1 + 1.0);\\n float tmpvar_9;\\n tmpvar_9 = dot (ret_1, vec3(0.32, 0.49, 0.29));\\n ret_1 = (mix (vec3(tmpvar_9), (\\n (0.75 * vec3(tmpvar_9))\\n * \\n dot ((((0.6 * \\n ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\\n ) - (0.7 * texture (sampler_main, uv).xyz)) - (0.3 * (\\n (texture (sampler_blur1, tmpvar_8).xyz * scale1)\\n + bias1))), vec3(0.32, 0.49, 0.29))\\n ), pow (hue_shader, vec3(tmpvar_9))) * 0.9);\\n ret_1 = (ret_1 * ret_1);\\n vec3 tmpvar_10;\\n tmpvar_10 = sqrt(ret_1);\\n ret_1 = tmpvar_10;\\n vec4 tmpvar_11;\\n tmpvar_11.w = 1.0;\\n tmpvar_11.xyz = tmpvar_10;\\n ret = tmpvar_11.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Flexi - alien fish pond.json":
/*!********************************************************!*\
!*** ./presets/converted/Flexi - alien fish pond.json ***!
\********************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1,\"wave_thick\":1,\"wrap\":0,\"wave_a\":0.004,\"wave_scale\":9.731,\"wave_smoothing\":0,\"wave_mystery\":1,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":0.442,\"warpscale\":7.315,\"zoomexp\":1.50374,\"warp\":0.08563,\"wave_y\":0.04,\"ob_size\":0,\"ob_g\":1,\"ob_a\":1,\"ib_size\":0,\"ib_r\":1,\"ib_g\":0,\"ib_b\":0.75,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":41,\"additive\":1,\"num_inst\":50,\"rad\":0.01,\"ang\":3.20442,\"tex_zoom\":6.23873,\"g\":1,\"b\":1,\"a\":0,\"r2\":1,\"b2\":1,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"index = instance*q32;\\n\\nx = gmegabuf(index);\\ny = gmegabuf(index+1);\\n\\nang = gmegabuf(index+9);\\nrad = gmegabuf(index+4)*2;\\n\\nr = gmegabuf(index+5);\\ng = gmegabuf(index+6);\\nb = gmegabuf(index+7);\\n\\nr2 = r; g2 = g; b2 = b;\\n\\n\\nx = 0.5 + (x-0.5)/q2;\"},{\"baseVals\":{\"sides\":23,\"additive\":1,\"num_inst\":50,\"x\":0.74,\"y\":0.27,\"rad\":0.01,\"tex_zoom\":0.81948,\"g\":1,\"b\":1,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"vx = 0\",\"frame_eqs_eel\":\"sample = instance/(num_inst-1);\\n\\nx1 = 0.5;\\ny1 = 0.5 + (q3-0.5)*0.01;\\ny2 = 0.5;\\nx = x1 + (sample-0.5)*0.2;\\ny = y2*sample + y1*(1-sample);\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"rad\":0.0999,\"tex_zoom\":0.73458,\"r\":0,\"g\":1,\"a\":0,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"vx = 0\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":1,\"sides\":3,\"additive\":1,\"num_inst\":400,\"rad\":0.16283,\"tex_zoom\":0.73458,\"g\":1,\"b\":1,\"a\":0.5,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"i3 = 0;\\ni4 = 0;\",\"frame_eqs_eel\":\"i3 = if(equal(instance,0),0,i3);\\ni4 = if(equal(instance,0),0,i4);\\nppo = 8;\\nindex = i4*q32;\\nsample = i3 % ppo;\\n\\nsize = gmegabuf(index+4)*40;\\n\\nx = gmegabuf(index);\\ny = gmegabuf(index+1);\\n\\nang = gmegabuf(index+9);\\nrad = size*0.05;\\n\\nr = gmegabuf(index+5);\\ng = gmegabuf(index+6);\\nb = gmegabuf(index+7);\\n\\n\\nsample = sample/ppo;\\nbending = gmegabuf(index + 12)*5 + gmegabuf(index + 10)*5;\\ndir = -ang + (sample-0.4)*bending;\\n\\n ang = asin(1)*1.5 - dir + bending*0.05;\\n\\nx = x + ((sample-0.3)*0.06*cos(dir)*size + sin(dir)*size*bending*0.01);\\ny = y + ((sample-0.3)*0.06*sin(dir)*size - cos(dir)*size*bending*0.01);\\n\\nx = 0.5 + (x-0.5)/q2;\\n\\nrad = rad*1.5 - sample*0.05*size;\\n\\ni3 = i3 + 1;\\ni4 = if( equal(i3%ppo,0), i4 +1, i4);\"}],\"waves\":[{\"baseVals\":{\"samples\":452,\"additive\":1,\"scaling\":2.44415,\"smoothing\":0,\"a\":0.15,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t1 = 0;\\nt2 = 0;\",\"point_eqs_eel\":\"ppo = 9;\\nindex = t2*q32;\\nsample = t1 % ppo;\\n\\nnindex = gmegabuf(index + q30); // the next neighbor's index\\nnnindex = gmegabuf(index + q30+1); // the next neighbor's index\\nnnnindex = gmegabuf(index + q30+2); // the next neighbor's index\\n\\nx = gmegabuf(index);\\ny = gmegabuf(index+1);\\nr = 0.5 + gmegabuf(index+5)*0.5;\\ng = 0.5 + gmegabuf(index+6)*0.5;\\nb = 0.5 + gmegabuf(index+7)*0.5;\\n\\nnx = gmegabuf(nindex);\\nny = gmegabuf(nindex+1);\\nnnx = gmegabuf(nnindex);\\nnny = gmegabuf(nnindex+1);\\nnnnx = gmegabuf(nnnindex);\\nnnny = gmegabuf(nnnindex+1);\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q2;\\nnx = 0.5 + (nx-0.5)/q2;\\nny = 0.5 + (ny-0.5)/q2;\\nnnx = 0.5 + (nnx-0.5)/q2;\\nnny = 0.5 + (nny-0.5)/q2;\\nnnnx = 0.5 + (nnnx-0.5)/q2;\\nnnny = 0.5 + (nnny-0.5)/q2;\\n\\nx = if( equal(sample,2), nx, x);\\ny = if( equal(sample,2), ny, y);\\nx = if( equal(sample,4), nnx, x);\\ny = if( equal(sample,4), nny, y);\\nx = if( equal(sample,6), nnnx, x);\\ny = if( equal(sample,6), nnny, y);\\n\\na = above(sample,1)*below(sample,ppo-1)*a;\\n\\nt1 = t1 + 1;\\nt2 = if( equal(t1%ppo,0), t2 +1, t2);\"},{\"baseVals\":{\"enabled\":1,\"samples\":65,\"spectrum\":1,\"usedots\":1,\"thick\":1,\"additive\":1,\"scaling\":0.33408,\"smoothing\":0,\"a\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\\n\\nt1 = 0.5;\\nt2 = 0.9;\",\"point_eqs_eel\":\"d = 0;//d*0.85 + (value1)*1;\\n\\ny = 0.2 + value1+value2;\\nx = 0.9 - sample*0.8;\\n\\ngmegabuf((sample*64-1)*q32 + 14) = value1 + value2;\"},{\"baseVals\":{\"samples\":280,\"additive\":1,\"scaling\":5.92556,\"smoothing\":0,\"a\":0.5,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = 0;\\nt2 = 0;\\n\\n\",\"point_eqs_eel\":\"// q32 number of attributes\\n// q31 number of objects\\n\\nppo = 7; // number of points used for each object\\nindex = t2*q32; // object's index\\n\\nx = 0.5 +(gmegabuf(index)-0.5)/q2;\\ny = 0.5 + (gmegabuf(index+1)-0.5)/q2;\\n\\n// collecting pairs of index and distance to the current object in a local buffer\\ni = 0;\\nj = 0;\\nloop(q31,\\n d = sqrt( sqr(gmegabuf(index)-gmegabuf(i)) + sqr(gmegabuf(index+1)-gmegabuf(i+1)));\\n d = if( equal(d,0), 1, d);\\n megabuf(j) = i; // store index/distance pairs\\n megabuf(j+1) = d;\\n j = j+2;\\n i = i+q32;\\n );\\n\\n// sort that buffer, but only 5 cycles for the 5 nearest objects\\ni = 0;\\nloop( 5,\\n j = i;\\n smallestfind = 100;\\n findindex = 0;\\n loop( q31-j,\\n distance =megabuf(j*2+1);\\n smaller = above( smallestfind, distance);\\n smallestfind = if(smaller, distance, smallestfind);\\n findindex = if( smaller, j*2, findindex);\\n j = j + 1;\\n );\\n\\n // now that the nearest object was found, swap it to the buffer's top\\n\\n j = megabuf(i);\\n d = megabuf(i+1);\\n\\n megabuf(i) = megabuf(findindex);\\n megabuf(i+1) = megabuf(findindex+1);\\n megabuf(findindex) = j;\\n megabuf(findindex+1) = d;\\n\\n i = i+1;\\n );\\n\\n\\nindex2 = (t1)%ppo;\\ni = megabuf(index2-2);\\nxx = 0.5 + (gmegabuf(i)-0.5)/q2;\\nyy = 0.5 + (gmegabuf(i+1)-0.5)/q2;\\nw = asin(1)*index2/4;\\n//xx = x + sin(w)*0.1;\\n//yy = y + cos(w)*0.1;\\nx = if( equal(index2%2,0), x, xx);\\ny = if( equal(index2%2,0), y, yy);\\n\\n\\na = below(index2,ppo-1)*above(index2,1)*a;\\nr = 0.5 + gmegabuf(index + 5)*0.5;\\ng = 0.5 + gmegabuf(index + 6)*0.5;\\nb = 0.5 + gmegabuf(index + 7)*0.5;\\n\\n\\nt2 = t2 + equal(t1%ppo,ppo-1);\\nt1 = t1 + 1;\\n\\n//a = above(t1,128);\"},{\"baseVals\":{\"samples\":15,\"thick\":1,\"additive\":1,\"scaling\":5.92556,\"smoothing\":0,\"a\":0.4,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0\",\"frame_eqs_eel\":\"t1 = 0;\\nt2 = 0;\\nt3 = 0;\\nt4 = 0.5;\",\"point_eqs_eel\":\"ppo = 5;\\n\\nindex = t2*q32;\\nneighbor = 1;\\nneighbor = gmegabuf(index+10+neighbor);\\nx = 0.5 + (gmegabuf(index)-0.5)/q2;\\ny = 0.5 + (gmegabuf(index+1)-0.5)/q2;\\nxx = 0.5 + ( gmegabuf(neighbor) - 0.5)/q2;\\nyy = 0.5 + ( gmegabuf(neighbor+1) - 0.5)/q2;\\n\\nx = if( equal(t1 % 2, 0), x, xx);\\ny = if( equal(t1 % 2, 0), y, yx);\\n\\n\\nt2 = t2 + equal(t1,ppo);\\nt1 = if(above(t1,ppo),t1-ppo,t1) + 1;\\n\"}],\"init_eqs_eel\":\"// clear buffer\\ni = 0; loop(1024*1024, gmegabuf(i) = 0; i = i+1;);\\n\\ncount = 50;\\nattributes = 32;\\nnListStart = 24; // starting index of neighbor list\\n\\nminradius = 0.004;\\nmaxradius = 0.04;\\nv = 0.0;\\n\\n// randomize initial coordinates\\nindex = 0;\\nloop(count,\\n gmegabuf(index*attributes) = rand(1000)/1000;\\n gmegabuf(index*attributes+1) = rand(1000)/1000;\\n gmegabuf(index*attributes+2) = v*(rand(1000)/1000-0.5);\\n gmegabuf(index*attributes+3) = v*(rand(1000)/1000-0.5);\\n gmegabuf(index*attributes+4) = minradius + (maxradius-minradius)*(index+1)/count;\\n gmegabuf(index*attributes+5) = 0;\\n gmegabuf(index*attributes+6) = 1;\\n gmegabuf(index*attributes+7) = 1;\\n gmegabuf(index*attributes+8) = pow(gmegabuf(index*attributes+4),3) ;\\n gmegabuf(index*attributes+9) = 4*asin(1)*rand(1000)/1000;\\n gmegabuf(index*attributes+10) = 0;\\n gmegabuf(index*attributes+13) = index/(count-1);\\n gmegabuf(index*attributes+14) = 0;\\n index = index+1;\\n );\\n\\nq30 = nListStart;\\nq31 = count;\\nq32 = attributes;\\n\\n// 0, x\\n// 1, y\\n// 2, vx\\n// 3, vy\\n// 4, radius\\n// 5, red\\n// 6, green\\n// 7, blue\\n// 8, mass\\n// 9, angle\\n// 10, rotation\\n// 11, bend force\\n// 12, bending\\n// 13, sample\\n// 14, spectrum\",\"frame_eqs_eel\":\"dt = 1/fps;\\n\\nwarp = 0;\\nzoom = 1;\\nwave_a = 0;\\n\\ngravity = 0.0015*dt*0;\\ndampening = 0;\\nfriction = 2048*dt;\\nshock = 0.002;\\npi2 = asin(1);\\n\\nnn = 3; // number of nearest neighbors to search, reduce if not needed\\n // provide enough attributes, otherwise the next object's coordinate will be overwritten\\n // collision detection is based on nearest neighbors, so keep it at least at 1.\\n\\ncheck = 2; // how many neighbors will be checked for a possible collision. may not be above nn.\\n // raise to avoid odd behavior in clusters of touching objects.\\n\\nbouncefactor = 0.1;\\nrotatefactor = 0; // relation between angular and translative momentum, when object hits a border. this is an empirical value for a convincing impression\\n\\n\\n\\nh = (aspecty-1)*0.5; w = (aspectx-1)*0.5;\\nindex = 0; index2 = 0;\\nloop(count,\\n\\n random = rand(1000)/1000;\\n sample = gmegabuf(index+13);\\n\\n // bend force\\n gmegabuf(index + 11) = gmegabuf(index + 11)*0.92 - 4*gmegabuf(index+12)*dt + 2*(random-0.5)*dt*gmegabuf(index+14);\\n\\n // bend\\n gmegabuf(index + 12) += 60*gmegabuf(index + 11)*dt;\\n\\n v = sqrt( sqr( gmegabuf(index + 2) ) + sqr( gmegabuf(index + 3) ) );\\n\\n // apply friction\\n fric = max(0,1 - sqr(v*friction) - v*2);\\n gmegabuf(index + 2) *= fric;\\n gmegabuf(index + 3) *= fric;\\n\\n // apply direction change\\n gmegabuf(index + 10) = gmegabuf(index + 10)*fric + v*gmegabuf(index +12)*0;\\n\\n // apply acceleration force\\n acceleration = random*0.000 + abs(gmegabuf(index+11))*0.003;\\n direction = gmegabuf(index + 9) - pi2;\\n gmegabuf(index + 2) += sin(direction)*acceleration;\\n gmegabuf(index + 3) += cos(direction)*acceleration;\\n\\n // adding velocity vectors\\n gmegabuf(index) = gmegabuf(index) + gmegabuf(index+2)*60*dt;\\n gmegabuf(index+1) = gmegabuf(index+1) + gmegabuf(index+3)*60*dt;\\n gmegabuf(index+9) = gmegabuf(index+9) + gmegabuf(index+10)*0.5;\\n\\n // applying gravity\\n gmegabuf(index+3) = gmegabuf(index+3) - gravity;\\n\\n vr = sin(gmegabuf(index+10))*gmegabuf(index+4); // rotation speed at the surface\\n\\n // bounce off ceiling\\n bounce = above( gmegabuf(index+1), 1 - gmegabuf(index+4) + w);\\n gmegabuf(index+2) = if( bounce, gmegabuf(index+2) + (vr+gmegabuf(index+2))*rotatefactor, gmegabuf(index+2));\\n gmegabuf(index+3) = if( bounce, -abs(gmegabuf(index+3))*dampening - shock, gmegabuf(index+3));\\n vr = if( bounce, vr - (gmegabuf(index+2) + vr)*(1-rotatefactor), vr);\\n\\n // bounce off floor\\n bounce = below( gmegabuf(index+1), gmegabuf(index+4) - w);\\n gmegabuf(index+2) = if( bounce, gmegabuf(index+2) + (vr-gmegabuf(index+2))*rotatefactor, gmegabuf(index+2));\\n gmegabuf(index+3) = if( bounce, abs(gmegabuf(index+3))*dampening + shock, gmegabuf(index+3));\\n vr = if( bounce, vr + (gmegabuf(index+2) - vr)*(1-rotatefactor), vr);\\n\\n // bounce off right border\\n bounce = above( gmegabuf(index), 1 - gmegabuf(index+4) + h);\\n gmegabuf(index+2) = if( bounce, -abs(gmegabuf(index+2))*dampening - shock, gmegabuf(index+2));\\n gmegabuf(index+3) = if( bounce, gmegabuf(index+3) + (vr-gmegabuf(index+3))*rotatefactor, gmegabuf(index+3));\\n vr = if( bounce, vr + (gmegabuf(index+3) - vr)*(1-rotatefactor), vr);\\n\\n // bounce off left border\\n bounce = below( gmegabuf(index), gmegabuf(index+4) - h);\\n gmegabuf(index+2) = if( bounce, abs(gmegabuf(index+2))*dampening + shock, gmegabuf(index+2));\\n gmegabuf(index+3) = if( bounce, gmegabuf(index+3) - (vr+gmegabuf(index+3))*rotatefactor, gmegabuf(index+3));\\n vr = if( bounce, vr - (gmegabuf(index+3) + vr)*(1-rotatefactor), vr);\\n\\n gmegabuf(index+10) = asin(vr/gmegabuf(index+4));\\n\\n i = 0; j = 0; // collecting pairs of index and distance to the current object in a local buffer\\n loop( count,\\n d = sqrt( sqr(gmegabuf(index)-gmegabuf(i)) + sqr(gmegabuf(index+1)-gmegabuf(i+1)));\\n d = if( equal(d,0), 10, d); // leave out comparison with itself (where d == 0, set d to a high value)\\n d = d - (gmegabuf(index+4)+gmegabuf(i+4))*0.5; // subtract radius (surface to surface distance)\\n megabuf(j) = i; // store index/distance pairs\\n megabuf(j+1) = d;\\n j = j+2;\\n i = i+attributes; );\\n i = 0; // sort that buffer, but only as many cycles as needed for the _nn_ nearest neighbors\\n loop( nn,\\n j = i; smallestfind = 10; findindex = -1;\\n loop( count-j,\\n distance =megabuf(j*2+1);\\n smaller = above( smallestfind, distance);\\n smallestfind = if(smaller, distance, smallestfind);\\n findindex = if( smaller, j*2, findindex);\\n j = j + 1; );\\n j = megabuf(i*2); d = megabuf(i*2+1);\\n megabuf(i*2) = megabuf(findindex);\\n megabuf(i*2+1) = megabuf(findindex+1);\\n megabuf(findindex) = j;\\n megabuf(findindex+1) = d;\\n i = i+1;\\n );\\n i = 0; // storing the indexes of the nearest neighbors in the list\\n loop( nn,\\n gmegabuf(index + nListStart + i) = megabuf(i*2);\\n i = i +1;\\n );\\n i = 0; // collision detection and impulse transmission below\\n loop( check,\\n index2 = megabuf(i);\\n hit = below( sqrt( sqr( gmegabuf(index) - gmegabuf(index2)) +\\n sqr( gmegabuf(index+1) - gmegabuf(index2+1))),\\n gmegabuf(index + 4) + gmegabuf(index2 + 4)\\n )\\n *\\n above( sqrt( sqr( gmegabuf(index) - gmegabuf(index2))+\\n sqr( gmegabuf(index+1) - gmegabuf(index2+1))),\\n sqrt( sqr( gmegabuf(index+0) - gmegabuf(index2+0)+\\n gmegabuf(index+2) - gmegabuf(index2+2))+\\n sqr( gmegabuf(index+1) - gmegabuf(index2+1)+\\n gmegabuf(index+3) - gmegabuf(index2+3)) ) );\\n ref_ang = atan2( gmegabuf(index2)-gmegabuf(index), // calculating the angle of the common tangent\\n gmegabuf(index2 + 1)-gmegabuf(index + 1)) + pi2;\\n v1 = sqrt(sqr( gmegabuf(index + 2)) + sqr( gmegabuf(index + 3))); // velocity of object1\\n v2 = sqrt(sqr( gmegabuf(index2 + 2)) + sqr( gmegabuf(index2 + 3))); // velocity of object2\\n w1 = atan2( gmegabuf(index + 2), gmegabuf(index + 3)); // object1 motion angle\\n w2 = atan2( gmegabuf(index2 + 2), gmegabuf(index2 + 3)); // object2 motion angle\\n vr2 = sin(gmegabuf(index2 + 10))*gmegabuf(index2+4); // the other object's surface velocity\\n m1 = gmegabuf(index + 8); m2 = gmegabuf(index2 + 8);\\n vv1 = ((m1-m2)*v1 + 2*m2*v2)/(m1+m2); vv2 = ((m2-m1)*v2 + 2*m1*v1)/(m1+m2);\\n vrr = ((m1-m2)*vr + 2*m2*vr2)/(m1+m2); vrr2 = ((m2-m1)*vr2 + 2*m1*vr)/(m1+m2);\\n\\n gmegabuf( index + 2) = if( hit, sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-vr2)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1\\n + cos(ref_ang)*vv1*sin(w2-ref_ang),\\n gmegabuf( index + 2) );\\n\\n gmegabuf( index + 3) = if( hit, cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-vr2)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1\\n - sin(ref_ang)*vv1*sin(w2-ref_ang),\\n gmegabuf( index + 3) );\\n\\n gmegabuf( index2 + 2) = if( hit, sin(ref_ang)*v2*cos(w2-ref_ang) + ((vr2-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1\\n + cos(ref_ang)*vv2*sin(w1-ref_ang),\\n gmegabuf( index2 + 2) );\\n\\n gmegabuf( index2 + 3) = if( hit, cos(ref_ang)*v2*cos(w2-ref_ang) + ((vr2-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1\\n - sin(ref_ang)*vv2*sin(w1-ref_ang),\\n gmegabuf( index2 + 3) );\\n\\n vr = if( hit, vr + (cos(w1-ref_ang)*(v1-v2)-vr) , vr);\\n gmegabuf( index + 10) = asin( vr / gmegabuf(index+4) );\\n\\n vr2 = if( hit, vr2 + (cos(w2-ref_ang)*(v2-v1)-vr2) , vr2);\\n gmegabuf( index2 + 10) = asin( vr2 / gmegabuf(index2+4) );\\n\\n i=i+2;\\n );\\n index = index+attributes;\\n );\\n\\n\\nq1 = aspectx;\\nq2 = aspecty;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n ret_1.z = (texture (sampler_main, uv).z * 0.5);\\n vec2 tmpvar_2;\\n tmpvar_2 = ((uv_orig * texsize.xy) * texsize_noise_lq.zw);\\n vec2 tmpvar_3;\\n tmpvar_3 = (texsize.zw * 4.0);\\n vec2 tmpvar_4;\\n tmpvar_4.x = (((2.0 * \\n ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\\n )).y * 0.5);\\n tmpvar_4.y = (((2.0 * \\n ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\\n )).y * 0.5);\\n ret_1.y = texture (sampler_fw_main, clamp ((uv_orig + (\\n (tmpvar_4 * texsize.zw)\\n * 4.0)), 0.0, 1.0)).y;\\n ret_1.y = (ret_1.y + ((\\n (ret_1 - ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1))\\n .y * 0.025) + -0.014));\\n ret_1.y = (ret_1.y + ((texture (sampler_noise_lq, tmpvar_2).y - 0.5) * 0.02));\\n vec2 tmpvar_5;\\n tmpvar_5.x = (((2.0 * \\n ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\\n )).x * 0.5);\\n tmpvar_5.y = (((2.0 * \\n ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\\n )).x * 0.5);\\n ret_1.x = ((texture (sampler_main, (uv - \\n ((tmpvar_5 * texsize.zw) * 4.0)\\n )).x - (ret_1.y * 0.01)) + 0.004);\\n ret_1.x = (ret_1.x + ((\\n (texture (sampler_noise_lq, tmpvar_2).x - 0.5)\\n * 0.01) + (ret_1.z * 0.14)));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret_1;\\n ret = tmpvar_6.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 4.0);\\n vec2 tmpvar_3;\\n tmpvar_3.x = (((2.0 * \\n ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1) + bias1)\\n )) * 0.5).y;\\n tmpvar_3.y = (((2.0 * \\n ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1) + bias1)\\n )) * 0.5).y;\\n vec2 tmpvar_4;\\n tmpvar_4 = (uv - ((tmpvar_3 * texsize.zw) * 128.0));\\n vec4 tmpvar_5;\\n tmpvar_5 = texture (sampler_main, uv);\\n ret_1 = (((\\n ((texture (sampler_blur2, tmpvar_4).xyz * scale2) + bias2)\\n .x * \\n clamp ((1.0 - tmpvar_5.y), 0.0, 1.0)\\n ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\\n ret_1 = (mix (mix (ret_1, \\n (pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0)) * 1.4)\\n , vec3(\\n ((texture (sampler_main, tmpvar_4).x * 0.8) + ((texture (sampler_blur1, tmpvar_4).xyz * scale1) + bias1).x)\\n )), vec3(1.0, 1.0, 1.0), (\\n (pow (hue_shader, vec3(8.0, 8.0, 8.0)) * texture (sampler_main, clamp (uv, 0.0, 1.0)).y)\\n * 1.2)) * clamp ((1.0 - tmpvar_5.z), 0.0, 1.0));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret_1;\\n ret = tmpvar_6.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Flexi - area 51.json":
/*!************************************************!*\
!*** ./presets/converted/Flexi - area 51.json ***!
\************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":0.995,\"echo_zoom\":1.007,\"echo_orient\":3,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_a\":0.9,\"wave_scale\":2.997,\"wave_smoothing\":0,\"wave_mystery\":-0.5,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":0.274,\"warpscale\":7.98,\"zoom\":0.99951,\"warp\":0.20929,\"wave_r\":0.02,\"wave_g\":0.02,\"wave_b\":0,\"ob_size\":0.5,\"ob_r\":1,\"ob_g\":0.12,\"ob_b\":1,\"ob_a\":0.37,\"ib_size\":0,\"ib_a\":1,\"mv_x\":0,\"mv_y\":0,\"mv_l\":5,\"mv_a\":0,\"b1ed\":0.2},\"shapes\":[{\"baseVals\":{\"sides\":99,\"textured\":1,\"x\":1,\"y\":0.63,\"rad\":1.3,\"tex_zoom\":0.763,\"g\":1,\"b\":1,\"a\":0.97,\"r2\":1,\"b2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"textured\":1,\"y\":0.55,\"rad\":0.225,\"g\":1,\"b\":1,\"a\":0.97,\"r2\":1,\"b2\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"textured\":1,\"x\":0.85,\"y\":0,\"rad\":1.3,\"tex_zoom\":2.068,\"g\":1,\"b\":1,\"a\":0.97,\"r2\":1,\"b2\":1,\"a2\":0.97,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":3,\"textured\":1,\"x\":0.02,\"rad\":0.733,\"ang\":1.319,\"tex_zoom\":100,\"g\":1,\"b\":1,\"a\":0.97,\"r2\":1,\"b2\":1,\"a2\":0.97,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"sep\":60,\"scaling\":0.08,\"smoothing\":0.4,\"r\":0,\"g\":0,\"b\":0,\"a\":0.97,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"sep\":20,\"scaling\":0.07,\"smoothing\":0.65,\"r\":0.3,\"g\":0.3,\"b\":0.3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"sep\":30,\"scaling\":0.07,\"r\":0.3,\"g\":0.3,\"b\":0.3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"sep\":60,\"r\":0,\"g\":0,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"x1 = 0;\\ny1= .001;\\nz1 = 0;\",\"frame_eqs_eel\":\"zoom = 1;\\nwave_a = 0;\\n\\nstartx = 0.3;\\nstarty = 0.3;\\n\\na = 0.55;\\nb = 0.05;\\nd = 0.09;\\n\\nq1 = aspectx;\\nq2 = aspecty;\\nq5 = a;\\nq6 = b;\\nq7 = d;\\n\\n\\n// coloring borders\\nbb = bb*0.99 + bass*0.02;\\nmm = mm*0.99 + mid*0.02;\\ntt = tt*0.99 + treb*0.02;\\n\\nmx = max(max(bb,mm),tt);\\nmn = min(min(bb,mm),tt);\\n\\nh1 = (bb-mn)/(mx-mn);\\nh2 = (mm-mn)/(mx-mn);\\nh3 = (tt-mn)/(mx-mn);\\n\\nv = 0.1333/fps;\\nbm = bm + (h1-h2)*v;\\nmt = mt + (h2-h3)*v;\\nbt = bt + (h1-h3)*v;\\n\\nw = bm*2;\\nq3 = sin(w);\\nq4 = cos(w);\\n\\n\\nq10 = bm;\\nq11 = mt;\\nq12 = bt;\",\"pixel_eqs_eel\":\"x = 0.5 + (x-0.51)*q1;\\ny = 0.5 - (y-0.5)*q2;\\ndx = (x*(1-x)-q5*x*y/(x+q6));\\ndy = -q7*y*(1-y/x);\\n\\ndx = -dx*0.02/q1;\\ndy = -dy*0.02/q2;\",\"warp\":\" shader_body { \\n vec2 my_uv2_1;\\n vec2 dz_2;\\n vec3 ret_3;\\n vec2 tmpvar_4;\\n tmpvar_4 = (texsize.zw * 4.0);\\n vec3 tmpvar_5;\\n tmpvar_5 = ((2.0 * (\\n (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\\n + bias1)) - (2.0 * (\\n (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\\n + bias1)));\\n vec3 tmpvar_6;\\n tmpvar_6 = ((2.0 * (\\n (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\\n + bias1)) - (2.0 * (\\n (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\\n + bias1)));\\n vec2 tmpvar_7;\\n tmpvar_7.x = tmpvar_5.x;\\n tmpvar_7.y = tmpvar_6.x;\\n vec2 tmpvar_8;\\n tmpvar_8 = (tmpvar_7 * texsize.zw);\\n ret_3.x = (texture (sampler_fw_main, (uv - tmpvar_8)).x - ((\\n (texture (sampler_blur3, uv).xyz * scale3)\\n + bias3).x - (\\n (texture (sampler_blur1, (uv + tmpvar_8)).xyz * scale1)\\n + bias1).x));\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_5.y;\\n tmpvar_9.y = tmpvar_6.y;\\n dz_2 = (-(tmpvar_9) * texsize.zw);\\n ret_3.y = ((texture (sampler_fw_main, (uv - dz_2)).y - 0.06) - ((\\n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\\n .y - \\n ((texture (sampler_blur1, (uv + dz_2)).xyz * scale1) + bias1)\\n .y) * 1.3));\\n vec2 tmpvar_10;\\n tmpvar_10 = ((uv_orig - 0.5) * (1.8 - (\\n (bass_att - treb_att)\\n * 0.015)));\\n vec2 tmpvar_11;\\n tmpvar_11.x = ((tmpvar_10.x * tmpvar_10.x) - (tmpvar_10.y * tmpvar_10.y));\\n tmpvar_11.y = ((2.0 * tmpvar_10.x) * tmpvar_10.y);\\n my_uv2_1 = (tmpvar_11 + vec2(0.28, 0.4));\\n vec2 tmpvar_12;\\n tmpvar_12.x = ((2.0 * (\\n (texture (sampler_blur1, (my_uv2_1 + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\\n + bias1)) - (2.0 * (\\n (texture (sampler_blur1, (my_uv2_1 - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\\n + bias1))).z;\\n tmpvar_12.y = ((2.0 * (\\n (texture (sampler_blur1, (my_uv2_1 + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\\n + bias1)) - (2.0 * (\\n (texture (sampler_blur1, (my_uv2_1 - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\\n + bias1))).z;\\n dz_2 = (tmpvar_12 * texsize.zw);\\n ret_3.z = (texture (sampler_main, clamp ((my_uv2_1 + dz_2), 0.0, 1.0)).z - 0.014);\\n vec4 tmpvar_13;\\n tmpvar_13.w = 1.0;\\n tmpvar_13.xyz = ret_3;\\n ret = tmpvar_13.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 dy_1;\\n vec3 dx_2;\\n vec2 mirror_uv_3;\\n vec3 ret_4;\\n vec2 tmpvar_5;\\n tmpvar_5 = ((uv - 0.5) * aspect.xy);\\n vec2 tmpvar_6;\\n tmpvar_6.x = ((q4 * tmpvar_5.x) - (q3 * tmpvar_5.y));\\n tmpvar_6.y = ((q3 * tmpvar_5.x) + (q4 * tmpvar_5.y));\\n vec2 tmpvar_7;\\n tmpvar_7 = (0.5 - (tmpvar_6 * 2.0));\\n vec2 numerator_8;\\n numerator_8 = (tmpvar_7 - vec2(0.0, 0.5));\\n vec2 denominator_9;\\n denominator_9 = (tmpvar_7 - vec2(1.0, 0.5));\\n vec2 tmpvar_10;\\n tmpvar_10.x = ((numerator_8.x * denominator_9.x) + (numerator_8.y * denominator_9.y));\\n tmpvar_10.y = ((numerator_8.y * denominator_9.x) - (numerator_8.x * denominator_9.y));\\n vec2 tmpvar_11;\\n tmpvar_11 = (((tmpvar_10 / \\n ((denominator_9.x * denominator_9.x) + (denominator_9.y * denominator_9.y))\\n ) + 0.5) - vec2(0.5, 0.5));\\n float tmpvar_12;\\n tmpvar_12 = sqrt(dot (tmpvar_11, tmpvar_11));\\n float tmpvar_13;\\n float tmpvar_14;\\n tmpvar_14 = (min (abs(\\n (tmpvar_11.x / tmpvar_11.y)\\n ), 1.0) / max (abs(\\n (tmpvar_11.x / tmpvar_11.y)\\n ), 1.0));\\n float tmpvar_15;\\n tmpvar_15 = (tmpvar_14 * tmpvar_14);\\n tmpvar_15 = (((\\n ((((\\n ((((-0.01213232 * tmpvar_15) + 0.05368138) * tmpvar_15) - 0.1173503)\\n * tmpvar_15) + 0.1938925) * tmpvar_15) - 0.3326756)\\n * tmpvar_15) + 0.9999793) * tmpvar_14);\\n tmpvar_15 = (tmpvar_15 + (float(\\n (abs((tmpvar_11.x / tmpvar_11.y)) > 1.0)\\n ) * (\\n (tmpvar_15 * -2.0)\\n + 1.570796)));\\n tmpvar_13 = (tmpvar_15 * sign((tmpvar_11.x / tmpvar_11.y)));\\n if ((abs(tmpvar_11.y) > (1e-08 * abs(tmpvar_11.x)))) {\\n if ((tmpvar_11.y < 0.0)) {\\n if ((tmpvar_11.x >= 0.0)) {\\n tmpvar_13 += 3.141593;\\n } else {\\n tmpvar_13 = (tmpvar_13 - 3.141593);\\n };\\n };\\n } else {\\n tmpvar_13 = (sign(tmpvar_11.x) * 1.570796);\\n };\\n vec2 tmpvar_16;\\n tmpvar_16.x = (tmpvar_13 * 0.1591549);\\n tmpvar_16.y = tmpvar_12;\\n vec2 tmpvar_17;\\n tmpvar_17.x = ((tmpvar_16.x * 2.0) + q11);\\n tmpvar_17.y = ((0.3 * log(tmpvar_12)) + q12);\\n vec2 tmpvar_18;\\n tmpvar_18 = (0.5 + (0.5 - abs(\\n ((fract((tmpvar_17 * 0.5)) * 2.0) - 1.0)\\n )));\\n vec2 tmpvar_19;\\n tmpvar_19 = (texsize.zw * 3.0);\\n vec3 tmpvar_20;\\n tmpvar_20 = ((2.0 * (\\n (texture (sampler_blur1, (tmpvar_18 + (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\\n + bias1)) - (2.0 * (\\n (texture (sampler_blur1, (tmpvar_18 - (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\\n + bias1)));\\n vec3 tmpvar_21;\\n tmpvar_21 = ((2.0 * (\\n (texture (sampler_blur1, (tmpvar_18 + (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\\n + bias1)) - (2.0 * (\\n (texture (sampler_blur1, (tmpvar_18 - (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\\n + bias1)));\\n vec2 tmpvar_22;\\n tmpvar_22.x = tmpvar_20.x;\\n tmpvar_22.y = tmpvar_21.x;\\n mirror_uv_3 = (tmpvar_18 + ((tmpvar_22 * texsize.zw) * 4.0));\\n ret_4 = ((mix (ret_4, vec3(1.0, 1.0, 1.0), \\n ((((texture (sampler_blur1, mirror_uv_3).xyz * scale1) + bias1).x * (1.0 - (\\n (texture (sampler_blur2, mirror_uv_3).xyz * scale2)\\n + bias2).x)) * (pow (hue_shader, vec3(4.0, 4.0, 4.0)) * 1.4))\\n ) * texture (sampler_main, mirror_uv_3).xxx) + ((\\n (1.0 - texture (sampler_main, mirror_uv_3).x)\\n * \\n ((texture (sampler_blur1, mirror_uv_3).xyz * scale1) + bias1)\\n .x) * vec3(3.0, 3.0, 3.0)));\\n vec2 tmpvar_23;\\n tmpvar_23.x = tmpvar_20.x;\\n tmpvar_23.y = tmpvar_21.x;\\n mirror_uv_3 = (mirror_uv_3 - ((tmpvar_23 * texsize.zw) * 24.0));\\n dx_2 = ((2.0 * (\\n (texture (sampler_blur1, (mirror_uv_3 + (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\\n + bias1)) - (2.0 * (\\n (texture (sampler_blur1, (mirror_uv_3 - (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\\n + bias1)));\\n dy_1 = ((2.0 * (\\n (texture (sampler_blur1, (mirror_uv_3 + (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\\n + bias1)) - (2.0 * (\\n (texture (sampler_blur1, (mirror_uv_3 - (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\\n + bias1)));\\n vec2 tmpvar_24;\\n tmpvar_24.x = -(dx_2.y);\\n tmpvar_24.y = dy_1.y;\\n vec2 tmpvar_25;\\n tmpvar_25 = (tmpvar_24 * 0.25);\\n vec3 tmpvar_26;\\n tmpvar_26 = mix (ret_4, vec3(1.0, 1.0, 1.0), (mix (vec3(1.0, 0.7, 0.2), vec3(0.15, 0.0, 0.5), vec3(\\n ((((\\n ((mirror_uv_3.x * 0.8) - mirror_uv_3.y)\\n + 0.75) + tmpvar_25.x) + tmpvar_25.y) - 0.1)\\n )) * texture (sampler_main, mirror_uv_3).y));\\n vec2 tmpvar_27;\\n vec2 tmpvar_28;\\n tmpvar_28 = ((0.5 + (\\n (uv - 0.5)\\n * aspect.wz)) - vec2(0.5, 0.5));\\n vec2 tmpvar_29;\\n tmpvar_29.x = ((q4 * tmpvar_28.x) - (q3 * tmpvar_28.y));\\n tmpvar_29.y = ((q3 * tmpvar_28.x) + (q4 * tmpvar_28.y));\\n tmpvar_27 = (vec2(0.5, 0.5) + tmpvar_29);\\n mirror_uv_3 = tmpvar_27.yx;\\n vec2 tmpvar_30;\\n tmpvar_30 = (vec2(1.0, 0.0) * texsize.zw);\\n dx_2 = ((2.0 * texture (sampler_main, (tmpvar_27.yx + tmpvar_30)).xyz) - (2.0 * texture (sampler_main, (tmpvar_27.yx - tmpvar_30)).xyz));\\n vec2 tmpvar_31;\\n tmpvar_31 = (vec2(0.0, 1.0) * texsize.zw);\\n dy_1 = ((2.0 * texture (sampler_main, (tmpvar_27.yx + tmpvar_31)).xyz) - (2.0 * texture (sampler_main, (tmpvar_27.yx - tmpvar_31)).xyz));\\n vec2 tmpvar_32;\\n tmpvar_32.x = dx_2.z;\\n tmpvar_32.y = dy_1.z;\\n vec3 tmpvar_33;\\n tmpvar_33 = mix (tmpvar_26, vec3(0.9, 0.9, 1.0), vec3((1.0 - texture (sampler_main, (tmpvar_27.yx - tmpvar_32)).z)));\\n ret_4 = tmpvar_33;\\n vec4 tmpvar_34;\\n tmpvar_34.w = 1.0;\\n tmpvar_34.xyz = tmpvar_33;\\n ret = tmpvar_34.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Flexi - infused with the spiral.json":
/*!****************************************************************!*\
!*** ./presets/converted/Flexi - infused with the spiral.json ***!
\****************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":0.5,\"echo_zoom\":1.03,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":0.001,\"wave_scale\":0.01,\"wave_smoothing\":0,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpscale\":0.107,\"zoomexp\":4.28632,\"fshader\":1,\"warp\":0.01743,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0,\"ob_g\":1,\"ob_a\":1,\"ib_size\":0,\"ib_r\":1,\"ib_g\":1,\"ib_b\":1,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"textured\":1,\"rad\":0.789,\"ang\":0.6283,\"tex_zoom\":1.17257,\"r\":0,\"g\":1,\"border_a\":0},\"init_eqs_eel\":\"vx = 0;\\nvy = 0;\",\"frame_eqs_eel\":\"rad = 0.65 + bass*0.1;\\n\\nan = an*0.99 + (bass-treb)*0.1;\\nang = an*0.1 + 0.6;\"},{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"textured\":1,\"rad\":0.40271,\"tex_zoom\":2.23888,\"g\":1,\"b\":1,\"r2\":0.08,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"textured\":1,\"rad\":1.21525,\"tex_ang\":2.57611,\"tex_zoom\":0.55595,\"g\":1,\"b\":1,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":34,\"x\":0.99,\"y\":0.99,\"rad\":0.02558,\"r\":0,\"g\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"samples\":495,\"sep\":4,\"spectrum\":1,\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":1,\"r\":0,\"g\":0.04,\"b\":0,\"a\":0.99},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\nab = 1;\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt8 = .07;\\nt7 = 1;\",\"point_eqs_eel\":\"t7 = -t7;\\npi = asin(1);\\nn = 180;\\nrd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;\\nmy_x = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4+(t7+1)*t8);\\nmy_y = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4+(t7+1)*t8);\\nmy_z = sin(sample*pi*n)*rd;\\n\\n\\n\\nd = 1.4; // makes the perspective impact\\nzoom = 0.65;\\n\\nw1 = q2;\\nw2 = q3;\\nw3 = q4;\\n\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\nl = sqrt(x3*x3 + y3*y3);\\nw = atan2(x3,y3);\\np = tan(asin(1) + atan2(d+z3,l));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nmy_x = zoom*sin(w)*p;\\nmy_y = zoom*cos(w)*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nb = -z3 + 0.5;\\nb = min(1,max(0,b))*0.5;\\nr = 1-b*2\\n//b = (1 - r)*0.1;\\n//a = 7/(d*16) - 0.1;\"},{\"baseVals\":{\"samples\":445,\"sep\":4,\"spectrum\":1,\"usedots\":1,\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":1,\"a\":0.99,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\nab = 1;\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt8 = .09;\\nt7 = 1;\",\"point_eqs_eel\":\"t7 = -t7;\\npi = asin(1);\\nn = 160;\\nrd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;\\nxx = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4);\\nyy = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4);\\nzz = sin(sample*pi*n)*rd;\\n\\nd = sqrt( xx*xx + yy*yy + zz*zz);\\nd1 = 1;\\nxx = xx*d1;\\nyy = yy*d1;\\nzz = zz*d1;\\n\\nw = -d*t5;\\ns1 = sin(t2*1+w);\\ns2 = sin(t3*1+w);\\ns3 = sin(t4*1+w);\\nc1 = cos(t2*1+w);\\nc2 = cos(t3*1+w);\\nc3 = cos(t4*1+w);\\n\\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\\n\\na = 0.75;\\nzoom = 0.5*atan2(a,a+z);//0.5*(1/(z+a));\\nx = 0.5 + zoom*x1;\\ny = 0.5 + zoom*y1;\\n\\npi3 = 3.1415*2*0.3333;\\nt = sample*pi*4-2*time;\\nc=1.6;\\nr = sin(t)*c;\\n\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\nj = 0.71;\\n//r = 0.5+xx*j;\\n//g = 0.5+yy*j;\\n//b = 0.5+zz*j;\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\na = 1-(z + a)/2;\\n\"},{\"baseVals\":{\"sep\":4,\"scaling\":0.09348,\"smoothing\":1,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\nab = 1;\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\",\"point_eqs_eel\":\"s8 = sample*383;\\n\\ns = 100;//0.3;\\nxx = sin(sample*s);//((sample*343)%7 - 3.5)*s;\\nzz = cos(sample*s);//((sample*49)%7 - 3.5)*s;\\nyy = (sample-0.5);//((sample*7)%7 - 3.5)*s;\\n\\nd = sqrt( xx*xx + yy*yy + zz*zz);\\nd1 = 1/d;\\nxx = xx*d1;\\nyy = yy*d1;\\nzz = zz*d1;\\n\\nw = 1+0*(d)*(t6);//(sample*sin(time*0.3)*0.02-1);\\ns1 = sin(t2*w);\\ns2 = sin(t3*w);\\ns3 = sin(t4*w);\\nc1 = cos(t2*w);\\nc2 = cos(t3*w);\\nc3 = cos(t4*w);\\n\\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\\n\\na = 2;\\nzoom = 0.3*atan2(a-z,a);//0.5*(1/(z+a));\\nx = 0.5 + zoom*x1;\\ny = 0.5 + zoom*y1;\\n\\npi3 = 3.1415*2*0.3333;\\nt = -z*13+t5*20;\\nc = 10;\\nr = sin(t)*c;\\n\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\nj = 0.71;\\n//r = 0.5+xx*j;\\n//g = 0.5+yy*j;\\n//b = 0.5+zz*j;\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\\n\\na = sigmoid(-z,10)*1.0+0.0;\"},{\"baseVals\":{\"samples\":484,\"sep\":4,\"usedots\":1,\"scaling\":9.94125,\"smoothing\":1,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\nab = 1;\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\",\"point_eqs_eel\":\"s8 = sample*383;\\n\\ns = 0.25;\\nxx = ((sample*(465))%15 - 8)*s*2;\\nyy = ((sample*31)%31 - 16)*s;\\nzz = 0;\\n\\nd = sqrt( xx*xx + yy*yy + zz*zz);\\nw = 1;\\n\\ns1 = sin(t2*1);\\ns2 = sin(t3*0);\\ns3 = sin(t4*1);\\nc1 = cos(t2*1);\\nc2 = cos(t3*0);\\nc3 = cos(t4*1);\\n\\n\\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\\n\\na = 500;\\nzoom = 0.05*atan2(a-z,a);//0.5*(1/(z+a));\\nx = 0.5 + zoom*x1;\\ny = 0.5 + zoom*y1;\\n\\npi3 = 3.1415*2*0.3333;\\nt = -z*5+t5;\\nc = 10;\\nr = sin(t)*c;\\n\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\nj = 0.71;\\n//r = 0.5+xx*j;\\n//g = 0.5+yy*j;\\n//b = 0.5+zz*j;\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\\n\\na = sigmoid(z,5);\"}],\"init_eqs_eel\":\"x1 = 0;\\ny1 = 0;\",\"frame_eqs_eel\":\"q1 = 0;\\nv = 0.4;\\nj1 = j1*0.95 + sqr(bass*4)*v;\\nj2 = j2*0.95 + sqr(mid*4)*v;\\nj3 = j3*0.95 + sqr(treb*4)*v;\\n\\nn = n + j1*0.0052;\\nn1 = n1 + j2*0.0052;\\nn2 = n2 + j3*0.0052;\\n\\n\\nq2 = n*0.01;\\nq3 = n1*0.01;\\nq4 = n2*0.01;\\n\\nk = k*0.99 + sqr(mid_att*2);\\nq5 = k*0.00;\\n\\nzoom = 1.0016;\\nwarp = 0;\\n\\nrot = -0.00;\\n\\nq9 = aspectx;\\nq10 = aspecty;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 4.0);\\n vec2 tmpvar_3;\\n tmpvar_3.x = (((texture (sampler_blur2, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale2) + bias2)).z;\\n tmpvar_3.y = -(((\\n (texture (sampler_blur2, (uv + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale2)\\n + bias2)).z);\\n vec2 tmpvar_4;\\n tmpvar_4 = (uv + ((tmpvar_3 * texsize.zw) * 60.0));\\n vec2 x_5;\\n x_5 = (tmpvar_4 - uv);\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_main, uv);\\n vec4 tmpvar_7;\\n tmpvar_7 = texture (sampler_blur1, uv);\\n ret_1.z = (((texture (sampler_main, tmpvar_4).z + \\n (((tmpvar_6.z - (\\n (tmpvar_7.xyz * scale1)\\n + bias1).z) * 200.0) * sqrt(dot (x_5, x_5)))\\n ) * 0.96) - 0.02);\\n vec2 tmpvar_8;\\n tmpvar_8.x = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1)).y;\\n tmpvar_8.y = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1)).y;\\n ret_1.y = ((texture (sampler_main, (uv_orig + \\n ((tmpvar_8 * texsize.zw) * 6.0)\\n )).y + (\\n (tmpvar_6.y - ((tmpvar_7.xyz * scale1) + bias1).y)\\n * 0.1)) - 0.016);\\n vec4 tmpvar_9;\\n tmpvar_9.w = 1.0;\\n tmpvar_9.xyz = ret_1;\\n ret = tmpvar_9.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 8.0);\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_5;\\n tmpvar_5.x = tmpvar_3.z;\\n tmpvar_5.y = tmpvar_4.z;\\n vec2 tmpvar_6;\\n tmpvar_6.x = tmpvar_3.y;\\n tmpvar_6.y = tmpvar_4.y;\\n ret_1 = (mix (vec3(0.2, 0.0, 0.1), vec3(0.8, 0.6, 0.0), texture (sampler_main, (uv - \\n (tmpvar_5 * 0.2)\\n )).yyy) * ((\\n (-(tmpvar_3.y) + tmpvar_4.y)\\n + 1.0) + (\\n (-(tmpvar_3.z) + tmpvar_4.z)\\n * 2.0)));\\n vec3 tmpvar_7;\\n tmpvar_7 = mix (mix (ret_1, vec3(0.2, 0.0, 0.4), vec3((\\n ((texture (sampler_blur1, (uv - (tmpvar_6 * 0.04))).xyz * scale1) + bias1)\\n .x * 1.4))), vec3(1.0, 0.9, 0.8), texture (sampler_main, uv).zzz);\\n ret_1 = tmpvar_7;\\n vec4 tmpvar_8;\\n tmpvar_8.w = 1.0;\\n tmpvar_8.xyz = tmpvar_7;\\n ret = tmpvar_8.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Flexi - mindblob [shiny mix].json":
/*!*************************************************************!*\
!*** ./presets/converted/Flexi - mindblob [shiny mix].json ***!
\*************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_alpha\":0.5,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wave_a\":2.789,\"wave_scale\":0.292,\"wave_smoothing\":0,\"wave_mystery\":0.12,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":0.01,\"warpscale\":100,\"zoomexp\":0.92178,\"zoom\":0.9901,\"warp\":0.01,\"wave_g\":0,\"ob_size\":0,\"ob_r\":0.2,\"ob_a\":0.1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":100,\"additive\":1,\"thickoutline\":1,\"rad\":0.71426,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"a\":0,\"g2\":0,\"border_r\":0.1,\"border_g\":0,\"border_b\":0,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"thickoutline\":1,\"x\":0.43,\"y\":0.42,\"rad\":0.15799,\"ang\":0.1885,\"tex_zoom\":0.87865,\"r\":0,\"g\":1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = q4;\\ny = q8;\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":3.0054,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"r\":0,\"g\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":0.39872,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"usedots\":1,\"scaling\":2.44415,\"smoothing\":0,\"a\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t1 = 0;\\nv = 0.01;\\nj = j + (bass)*0.01;\\nj2 = j2 + (mid_att)*0.01;\\nj3 = j3 + (treb_att)*0.01;\\nt2 = j;\\nt3 = j2;\\nt4 = j3;\\n//t5 = 0;\\nk = k*0.99 + 10*mid/fps;\\nt5 = -k;\\n\\ncl1 = cl1 + 0.002;\\ncl1 = if(above(cl1,1),0,cl1);\\ncl1 = if(below(cl1,0),1,cl1);\\nt8 = cl1;\\n\\ncl2 = cl2 -1*q1;\\ncl2 = if(above(cl2,1),0,cl2);\\ncl2 = if(below(cl2,0),1,cl2);\\nt7 = cl2;\\n\\ncl3 = cl3 +0.001;\\ncl3 = if(above(cl3,1),0,cl3);\\ncl3 = if(below(cl3,0),1,cl3);\\nt6 = cl3;\",\"point_eqs_eel\":\"xx = ((sample*0983624912364)%10000000+100)/10000000;\\nyy = ((xx*1896575575)%10000000+100)/10000000;\\nzz = ((yy*58652340875)%10000000+100)/10000000;\\n\\n\\nd = sqrt(sqr(xx)+sqr(yy)+sqr(zz));\\n\\nzz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;\\nxx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;\\nyy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;\\n\\nv = 0.001;\\n\\nw = 1;// (sample*sin(time*0.3)*0.01-1);\\nbb = d*d*0.5;\\nn= 0.3;\\ns1 = sin(sin(t2*w+bb)*n);\\ns2 = sin(sin(t3*w+bb)*n);\\ns3 = sin(sin(t4*w+bb)*n);\\nc1 = cos(sin(t2*w+bb)*n);\\nc2 = cos(sin(t3*w+bb)*n);\\nc3 = cos(sin(t4*w+bb)*n);\\n\\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\\n\\nzoom = .5*(1/(z+0.5));\\nx = 0.5 + zoom*x1 + sin(time*0.1)*0;;\\ny = 0.5 + zoom*y1 + cos(time*0.16801)*0;\\n\\npi3 = 3.1415*2*0.3333;\\nt = z*2+t2*1;\\nc=3;\\n//r = sin(t)*c;\\n\\n//g = sin(t+pi3)*c;\\n\\n//b = sin(t-pi3)*c;\\n\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\\na = 0.4;\"},{\"baseVals\":{\"scaling\":2.44415,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = sample;\\nx = 0.5 + t8*0.005;\\n\\npi3 = 3.1415*2*0.3333;\\nt = time + sample*2;\\nc=2;\\n\\nr = sin(t)*c;\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":0.6,\"r\":0,\"g\":0.4,\"a\":0.3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt7 = q7;\\nt8 = q8;\",\"point_eqs_eel\":\"sample = 1-sample;\\nxxx = xx;\\nyyy = yy;\\nxx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\\n\\nyy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\\nd = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));\\nx = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;\\ny = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;\"},{\"baseVals\":{\"usedots\":1,\"scaling\":2.44415,\"smoothing\":0,\"r\":0,\"g\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = (1+t8)*0.01;\\nx = sample;\"}],\"init_eqs_eel\":\"x1 = 0.9;\\ny1 = 0.5;\\n\\nx2 = 0.5; y2 = 0.5;\\nx3 = 0.5; y3 = 0.5;\\nx4 = 0.5; y4 = 0.5;\",\"frame_eqs_eel\":\"decay = 1;\\nxx1 = xx1*0.9 + (bass)*0.01;\\nxx2 = xx2*0.9 + (treb)*0.01;\\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\\n\\nx1 = 0.5 + xx1-xx2;\\ny1 = 0.5 + yy1;\\n\\n//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0;\\n\\nspring = 18;\\ngrav = 1;\\nresist = 0.2;\\nbounce = 0.9;\\ndt = 0.0003;\\n\\nvx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);\\nvy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);\\nvx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);\\nvy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);\\nvx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);\\nvy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);\\n\\nx2 = x2 + vx2;\\ny2 = y2 + vy2;\\nx3 = x3 + vx3;\\ny3 = y3 + vy3;\\nx4 = x4 + vx4;\\ny4 = y4 + vy4;\\n\\nvx2 = if(above(x2,0),vx2,abs(vx2)*bounce);\\nvx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);\\nvx3 = if(above(x3,0),vx3,abs(vx3)*bounce);\\nvx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);\\nvx4 = if(above(x4,0),vx4,abs(vx4)*bounce);\\nvx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);\\n\\nvy2 = if(above(y2,0),vy2,abs(vy2)*bounce);\\nvy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);\\nvy3 = if(above(y3,0),vy3,abs(vy3)*bounce);\\nvy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);\\nvy4 = if(above(y4,0),vy4,abs(vy4)*bounce);\\nvy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);\\n\\n\\nq1 = x1;\\nq2 = x2;\\nq3 = x3;\\nq4 = x4;\\n\\nq5 = y1;\\nq6 = y2;\\nq7 = y3;\\nq8 = y4;\\n\\n\\nzoom = 1.004;\\n\\nq6 = atan2(vx4,vy4);\\nq5 = sqrt(vx4*vx4 + vy4*vy4);\",\"pixel_eqs_eel\":\"dir = -q6*1 + asin(1)*1;\\n\\nb1 = 0.08; // distance\\nm1 = q5*45;//-0.6 + q5*200; // size\\nt1 = 0.5; // velocity\\n\\nxx = 0.5 + (q4-0.5)/aspectx;\\nyy = 1-(0.5 + (q8-0.5)/aspecty);\\n\\n\\nx1 = xx +cos(dir+1.5708)*b1;\\ny1 = yy -sin(dir+1.5708)*b1;\\n\\nx2 = xx -cos(dir+1.5708)*b1;\\ny2 = yy +sin(dir+1.5708)*b1;\\n\\nd1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;\\nsi1 = 1- 1/(1+pow(2,-d1*100));\\n\\nd2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;\\nsi2 = 1- 1/(1+pow(2,-d2*100));\\n\\nsi3 = -pow(q5,3)*00;\\n\\ndx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2 + si3*cos(dir)*t1)*2/aspectx;\\ndy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2 - si3*sin(dir)*t1)*2/aspecty;\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 8.0);\\n vec2 tmpvar_3;\\n tmpvar_3.x = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1)).x;\\n tmpvar_3.y = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1)).x;\\n vec2 tmpvar_4;\\n tmpvar_4 = (uv - ((tmpvar_3 * texsize.zw) * 0.5));\\n ret_1.x = texture (sampler_fw_main, tmpvar_4).x;\\n ret_1.x = (ret_1.x + ((\\n (ret_1.x - ((texture (sampler_blur3, tmpvar_4).xyz * scale3) + bias3).x)\\n * 0.2) - 0.004));\\n ret_1.y = ((texture (sampler_fw_main, uv_orig).y * 0.98) - 0.004);\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = ret_1;\\n ret = tmpvar_5.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = (texsize.zw * 4.0);\\n vec2 tmpvar_2;\\n tmpvar_2.x = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_1))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_1))\\n ).xyz * scale1) + bias1)).x;\\n tmpvar_2.y = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_1))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_1))\\n ).xyz * scale1) + bias1)).x;\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = mix ((vec3(0.0, 0.0, 1.0) * texture (sampler_main, uv).x), vec3(1.0, 0.0, 0.0), texture (sampler_main, (uv - tmpvar_2)).yyy);\\n ret = tmpvar_3.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Flexi - mindblob mix.json":
/*!*****************************************************!*\
!*** ./presets/converted/Flexi - mindblob mix.json ***!
\*****************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_alpha\":0.5,\"wave_thick\":1,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":0.004,\"wave_scale\":0.01,\"wave_smoothing\":0,\"wave_mystery\":-0.44,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":0.137,\"warpscale\":13.125,\"zoom\":0.99951,\"warp\":0.99213,\"wave_y\":0.04,\"ob_size\":0.015,\"ob_r\":0.1,\"ob_g\":0.25,\"ob_a\":1,\"ib_size\":0,\"ib_b\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"thickoutline\":1,\"rad\":0.02015,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"r\":0,\"a\":0.1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":0.39872,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":3.0054,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"r\":0,\"g\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":0.39872,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"usedots\":1,\"scaling\":2.44415,\"smoothing\":0,\"a\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t1 = 0;\\nv = 0.01;\\nj = j + (bass)*0.01;\\nj2 = j2 + (mid_att)*0.01;\\nj3 = j3 + (treb_att)*0.01;\\nt2 = j;\\nt3 = j2;\\nt4 = j3;\\n//t5 = 0;\\nk = k*0.99 + 10*mid/fps;\\nt5 = -k;\\n\\ncl1 = cl1 + 0.002;\\ncl1 = if(above(cl1,1),0,cl1);\\ncl1 = if(below(cl1,0),1,cl1);\\nt8 = cl1;\\n\\ncl2 = cl2 -1*q1;\\ncl2 = if(above(cl2,1),0,cl2);\\ncl2 = if(below(cl2,0),1,cl2);\\nt7 = cl2;\\n\\ncl3 = cl3 +0.001;\\ncl3 = if(above(cl3,1),0,cl3);\\ncl3 = if(below(cl3,0),1,cl3);\\nt6 = cl3;\",\"point_eqs_eel\":\"xx = ((sample*0983624912364)%10000000+100)/10000000;\\nyy = ((xx*1896575575)%10000000+100)/10000000;\\nzz = ((yy*58652340875)%10000000+100)/10000000;\\n\\n\\nd = sqrt(sqr(xx)+sqr(yy)+sqr(zz));\\n\\nzz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;\\nxx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;\\nyy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;\\n\\nv = 0.001;\\n\\nw = 1;// (sample*sin(time*0.3)*0.01-1);\\nbb = d*d*0.5;\\nn= 0.3;\\ns1 = sin(sin(t2*w+bb)*n);\\ns2 = sin(sin(t3*w+bb)*n);\\ns3 = sin(sin(t4*w+bb)*n);\\nc1 = cos(sin(t2*w+bb)*n);\\nc2 = cos(sin(t3*w+bb)*n);\\nc3 = cos(sin(t4*w+bb)*n);\\n\\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\\n\\nzoom = .5*(1/(z+0.5));\\nx = 0.5 + zoom*x1 + sin(time*0.1)*0;\\ny = 0.5 + zoom*y1 + cos(time*0.16801)*0;\\n\\npi3 = 3.1415*2*0.3333;\\nt = z*2+t2*1;\\nc=3;\\n//r = sin(t)*c;\\n\\n//g = sin(t+pi3)*c;\\n\\n//b = sin(t-pi3)*c;\\n\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\\na = 0.4;\"},{\"baseVals\":{\"scaling\":2.44415,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = sample;\\nx = 0.5 + t8*0.005;\\n\\npi3 = 3.1415*2*0.3333;\\nt = time + sample*2;\\nc=2;\\n\\nr = sin(t)*c;\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":0.6,\"r\":0,\"g\":0.4,\"a\":0.3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt7 = q7;\\nt8 = q8;\",\"point_eqs_eel\":\"sample = 1-sample;\\nxxx = xx;\\nyyy = yy;\\nxx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\\n\\nyy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\\nd = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));\\nx = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;\\ny = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;\"},{\"baseVals\":{\"usedots\":1,\"scaling\":2.44415,\"smoothing\":0,\"r\":0,\"g\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = (1+t8)*0.01;\\nx = sample;\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"warp = 0;\\nwave_a = 0;\\n// elastic thread code\\n\\nxx1 = xx1*0.9 + (bass)*0.01;\\nxx2 = xx2*0.9 + (treb)*0.01;\\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\\nx1 = 0.5 + (xx1-xx2)*2;\\ny1 = 0.4 + yy1*1.5;\\ndt = 0.03/fps;\\nvx2 = vx2*(1-2*dt) + dt*((x1+x3-2*x2)*10);\\nvy2 = vy2*(1-2*dt) + dt*((y1+y3-2*y2)*10-0.5);\\nvx3 = vx3*(1-2*dt) + dt*((x2+x4-2*x3)*10);\\nvy3 = vy3*(1-2*dt) + dt*((y2+y4-2*y3)*10-0.5);\\nvx4 = vx4*(1-2*dt) + dt*((x3-x4)*10);\\nvy4 = vy4*(1-2*dt) + dt*((y3-y4)*10-0.5);\\nx2 = x2 + vx2; y2 = y2 + vy2;\\nx3 = x3 + vx3; y3 = y3 + vy3;\\nx4 = x4 + vx4; y4 = y4 + vy4;\\nvx2 = if(above(x2,0),vx2,abs(vx2)*0.5);\\nvx2 = if(below(x2,1),vx2,-abs(vx2)*0.5);\\nvx3 = if(above(x3,0),vx3,abs(vx3)*0.5);\\nvx3 = if(below(x3,1),vx3,-abs(vx3)*0.5);\\nvx4 = if(above(x4,0),vx4,abs(vx4)*0.5);\\nvx4 = if(below(x4,1),vx4,-abs(vx4)*0.5);\\nvy2 = if(above(y2,0),vy2,abs(vy2)*0.5);\\nvy2 = if(below(y2,1),vy2,-abs(vy2)*0.5);\\nvy3 = if(above(y3,0),vy3,abs(vy3)*0.5);\\nvy3 = if(below(y3,1),vy3,-abs(vy3)*0.5);\\nvy4 = if(above(y4,0),vy4,abs(vy4)*0.5);\\nvy4 = if(below(y4,1),vy4,-abs(vy4)*0.5);\\nq1 = x1;q2 = x2;q3 = x3;q4 = x4;\\nq5 = y1;q6 = y2;q7 = y3;q8 = y4;\\nq9 = 1/aspectx;\\nq10 = 1/aspecty;\\nq11 = aspectx;\\nq12 = aspecty;\\nq13 = sqrt(vx4*vx4 + vy4*vy4);\\nq14 = atan2(vx4,vy4);\\nq15 = sin(q14);\\nq16 = cos(q14);\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec2 my_uv_2;\\n vec3 ret_3;\\n vec2 tmpvar_4;\\n tmpvar_4.x = q4;\\n tmpvar_4.y = (1.0 - q8);\\n vec2 tmpvar_5;\\n tmpvar_5.x = -(q15);\\n tmpvar_5.y = q16;\\n vec2 domain_6;\\n vec2 uv_rot_7;\\n domain_6 = (uv - tmpvar_4);\\n domain_6 = (domain_6 * aspect.xy);\\n float tmpvar_8;\\n tmpvar_8 = (1.0/((1.0 + exp(\\n ((sqrt(dot (domain_6, domain_6)) - 0.07) * 50.0)\\n ))));\\n domain_6 = (domain_6 + ((tmpvar_5 * q13) * (aspect.wz * tmpvar_8)));\\n float tmpvar_9;\\n tmpvar_9 = sin(tmpvar_8);\\n float tmpvar_10;\\n tmpvar_10 = cos(tmpvar_8);\\n uv_rot_7.x = ((tmpvar_10 * domain_6.x) - (tmpvar_9 * domain_6.y));\\n uv_rot_7.y = ((tmpvar_9 * domain_6.x) + (tmpvar_10 * domain_6.y));\\n uv_rot_7 = (uv_rot_7 * aspect.zw);\\n uv_rot_7 = (uv_rot_7 + tmpvar_4);\\n uv_1 = (clamp ((tmpvar_4 + \\n ((uv_rot_7 - tmpvar_4) * mix (1.0, 4.0, tmpvar_8))\\n ), 0.0, 1.0) + (texsize.zw * vec2(0.0, 0.15)));\\n vec2 tmpvar_11;\\n tmpvar_11 = mix (uv_orig, uv_1, vec2(0.2, 0.2));\\n uv_1 = tmpvar_11;\\n vec2 tmpvar_12;\\n tmpvar_12 = (vec2(1280.0, 1024.0) * texsize.zw);\\n float tmpvar_13;\\n tmpvar_13 = (((\\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.005, 0.0))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.005, 0.0))).xyz * scale2)\\n + bias2)).x * tmpvar_12.x);\\n float tmpvar_14;\\n tmpvar_14 = (((\\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.005))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.005))).xyz * scale2)\\n + bias2)).x * tmpvar_12.y);\\n vec2 tmpvar_15;\\n tmpvar_15.x = tmpvar_13;\\n tmpvar_15.y = tmpvar_14;\\n vec2 tmpvar_16;\\n tmpvar_16.x = (((\\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.005, 0.0))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.005, 0.0))).xyz * scale2)\\n + bias2)).x * tmpvar_12.x);\\n tmpvar_16.y = (((\\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.005))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.005))).xyz * scale2)\\n + bias2)).x * tmpvar_12.y);\\n ret_3.x = texture (sampler_fw_main, ((tmpvar_11 - (tmpvar_15 * 0.006)) + (tmpvar_16 * 0.003))).x;\\n ret_3.x = (ret_3.x + ((ret_3.x - \\n ((texture (sampler_blur3, tmpvar_11).xyz * scale3) + bias3)\\n .x) * 0.1));\\n ret_3.x = (ret_3.x + 0.004);\\n vec2 tmpvar_17;\\n tmpvar_17.x = tmpvar_14;\\n tmpvar_17.y = -(tmpvar_13);\\n my_uv_2 = (uv_orig + ((tmpvar_17 * 0.05) * (1.2 - \\n ((texture (sampler_blur3, uv_orig).xyz * scale3) + bias3)\\n .y)));\\n ret_3.z = texture (sampler_fw_main, my_uv_2).z;\\n vec2 x_18;\\n x_18 = (my_uv_2 - uv_orig);\\n ret_3.z = (ret_3.z + ((\\n ((ret_3.z - ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1).z) * sqrt(dot (x_18, x_18)))\\n * 180.0) / sqrt(\\n dot (tmpvar_12, tmpvar_12)\\n )));\\n ret_3.z = (ret_3.z * 0.85);\\n ret_3.z = (ret_3.z + 0.008);\\n vec2 tmpvar_19;\\n tmpvar_19.x = -(tmpvar_14);\\n tmpvar_19.y = tmpvar_13;\\n my_uv_2 = (tmpvar_19 * 0.045);\\n vec2 tmpvar_20;\\n tmpvar_20.x = (((\\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.01, 0.0))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.01, 0.0))).xyz * scale2)\\n + bias2)).y * tmpvar_12.x);\\n tmpvar_20.y = (((\\n (texture (sampler_blur2, (tmpvar_11 + vec2(0.0, 0.01))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (tmpvar_11 - vec2(0.0, 0.01))).xyz * scale2)\\n + bias2)).y * tmpvar_12.y);\\n my_uv_2 = (my_uv_2 + (tmpvar_11 - (tmpvar_20 * 0.03)));\\n ret_3.y = texture (sampler_fw_main, my_uv_2).y;\\n ret_3.y = (ret_3.y + ((\\n (ret_3.y - ((texture (sampler_blur3, my_uv_2).xyz * scale3) + bias3).y)\\n * 0.1) + 0.03));\\n vec4 tmpvar_21;\\n tmpvar_21.w = 1.0;\\n tmpvar_21.xyz = ret_3;\\n ret = tmpvar_21.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 dz_1;\\n vec3 dy_2;\\n vec3 dx_3;\\n vec2 d_4;\\n vec3 ret_5;\\n vec2 tmpvar_6;\\n vec2 tmpvar_7;\\n tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\\n tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\\n vec2 tmpvar_8;\\n tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\\n tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\\n d_4 = (texsize.zw * 2.0);\\n dx_3 = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * d_4))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * d_4))\\n ).xyz * scale1) + bias1));\\n dy_2 = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * d_4))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * d_4))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_9;\\n tmpvar_9.x = dx_3.y;\\n tmpvar_9.y = dy_2.y;\\n dz_1 = ((tmpvar_6 * 3.0) + tmpvar_9);\\n ret_5 = (vec3(((\\n pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\\n + \\n (((texture (sampler_blur2, uv).xyz * scale2) + bias2).y * 0.4)\\n ) - 0.1)) * vec3(0.3, 0.5, 0.7));\\n vec2 tmpvar_10;\\n tmpvar_10.x = dx_3.x;\\n tmpvar_10.y = dy_2.x;\\n vec3 tmpvar_11;\\n tmpvar_11 = mix (mix (ret_5, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \\n (uv + ((tmpvar_10 * texsize.zw) * 18.0))\\n ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv).zzz);\\n ret_5 = tmpvar_11;\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = tmpvar_11;\\n ret = tmpvar_12.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Flexi - predator-prey-spirals.json":
/*!**************************************************************!*\
!*** ./presets/converted/Flexi - predator-prey-spirals.json ***!
\**************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1.28,\"decay\":0.8,\"echo_zoom\":1,\"echo_orient\":3,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"brighten\":1,\"wave_a\":0.001,\"wave_scale\":1.286,\"wave_smoothing\":0.63,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpanimspeed\":0.01,\"warpscale\":100,\"zoomexp\":0.92178,\"zoom\":0.9901,\"warp\":0.01,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0.005,\"ob_g\":1,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":39,\"additive\":1,\"num_inst\":126,\"rad\":0.06989,\"tex_ang\":0.62832,\"r2\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"sides\":41,\"additive\":1,\"num_inst\":239,\"rad\":0.06989,\"tex_ang\":0.62832,\"r\":0,\"g\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"sides\":43,\"additive\":1,\"num_inst\":32,\"rad\":0.06989,\"tex_ang\":0.62832,\"r\":0,\"b\":1,\"g2\":0,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"sides\":14,\"additive\":1,\"num_inst\":127,\"rad\":0.0556,\"tex_ang\":0.62832,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"waves\":[{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"init_eqs_eel\":\"x1 = 0.9;\\ny1 = 0.5;\\n\\nx2 = 0.5; y2 = 0.5;\\nx3 = 0.5; y3 = 0.5;\\nx4 = 0.5; y4 = 0.5;\",\"frame_eqs_eel\":\"xx1 = xx1*0.9 + (bass)*0.01;\\nxx2 = xx2*0.9 + (treb)*0.01;\\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\\n\\nx1 = 0.5 + (xx1-xx2)*2;\\ny1 = 0.4 + yy1;\\n\\nx1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));\\n\\nspring = 10;\\ngrav = .5;\\nresist = 1;\\nbounce = 0.75;\\ndt = 0.0001*(60/fps);\\n\\nvx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);\\nvy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);\\nvx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);\\nvy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);\\nvx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);\\nvy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);\\n\\nx2 = x2 + vx2;\\ny2 = y2 + vy2;\\nx3 = x3 + vx3;\\ny3 = y3 + vy3;\\nx4 = x4 + vx4;\\ny4 = y4 + vy4;\\n\\nvx2 = if(above(x2,0),vx2,abs(vx2)*bounce);\\nvx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);\\nvx3 = if(above(x3,0),vx3,abs(vx3)*bounce);\\nvx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);\\nvx4 = if(above(x4,0),vx4,abs(vx4)*bounce);\\nvx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);\\nvy2 = if(above(y2,0),vy2,abs(vy2)*bounce);\\nvy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);\\nvy3 = if(above(y3,0),vy3,abs(vy3)*bounce);\\nvy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);\\nvy4 = if(above(y4,0),vy4,abs(vy4)*bounce);\\nvy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);\\nq4 = x4;\\nq8 = y4;\\n\\nq1 = aspectx;\\nq2 = aspecty;\\nq10 = x1;\\nq11 = y1;\\nzoom = 1;\\nwarp = 0;\\nq6 = atan2(vx4,vy4);\\nq5 = sqrt(vx4*vx4 + vy4*vy4);\\n\\na = a*0.95 + q5;\\n\\ns = s*0.9 + a;\\nq3 = s*0.1;\\nmonitor = s;\\n\\nwave_a = 0;\",\"pixel_eqs_eel\":\"x = 0.5 + (x-0.5)*q1;\\ny = 0.5 + (y-0.5)*q2;\\nxx = q4;\\nyy = 1-q8;\\n\\ndx = 0; dy = 0;\\n\\nd = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));\\n\\nr = 0.1;\\nv = 20;\\nv2 = q5;\\ndx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)) + cos(dir)*v2)*(1.00-sigmoid(d-r,120));\\ndy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)) -sin(dir)*v2)*(1.00-sigmoid(d-r,120));\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = mix (uv_orig, uv, vec2(2.0, 2.0));\\n vec2 tmpvar_3;\\n tmpvar_3 = (texsize.zw * 2.0);\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (tmpvar_2 + (vec2(1.0, 0.0) * tmpvar_3))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (tmpvar_2 - (vec2(1.0, 0.0) * tmpvar_3))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_5;\\n tmpvar_5 = (((texture (sampler_blur1, \\n (tmpvar_2 + (vec2(0.0, 1.0) * tmpvar_3))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (tmpvar_2 - (vec2(0.0, 1.0) * tmpvar_3))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_6;\\n tmpvar_6.x = tmpvar_4.x;\\n tmpvar_6.y = tmpvar_5.x;\\n vec2 tmpvar_7;\\n tmpvar_7 = (tmpvar_2 + ((tmpvar_6 * texsize.zw) * 8.0));\\n vec2 tmpvar_8;\\n tmpvar_8.x = tmpvar_4.y;\\n tmpvar_8.y = tmpvar_5.y;\\n vec2 tmpvar_9;\\n tmpvar_9 = (tmpvar_2 + ((tmpvar_8 * texsize.zw) * 8.0));\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_4.z;\\n tmpvar_10.y = tmpvar_5.z;\\n vec2 tmpvar_11;\\n tmpvar_11 = (tmpvar_2 + ((tmpvar_10 * texsize.zw) * 8.0));\\n ret_1.x = (texture (sampler_main, tmpvar_7).x - ((texture (sampler_main, tmpvar_7).xyz - \\n ((texture (sampler_blur3, tmpvar_7).xyz * scale3) + bias3)\\n ).x * 0.02));\\n ret_1.y = (texture (sampler_main, tmpvar_9).y - ((texture (sampler_main, tmpvar_9).xyz - \\n ((texture (sampler_blur3, tmpvar_9).xyz * scale3) + bias3)\\n ).y * 0.02));\\n ret_1.z = (texture (sampler_main, tmpvar_11).z - ((texture (sampler_main, tmpvar_11).xyz - \\n ((texture (sampler_blur3, tmpvar_11).xyz * scale3) + bias3)\\n ).z * 0.02));\\n ret_1 = (ret_1 + ((texture (sampler_noise_lq, \\n (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy)\\n ).xyz - 0.5) * 0.04));\\n ret_1 = (ret_1 - ((ret_1.yzx * 0.1) - 0.02));\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = ret_1;\\n ret = tmpvar_12.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = (texsize.zw * 8.0);\\n vec3 tmpvar_2;\\n tmpvar_2 = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_1))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_1))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_1))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_1))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_4;\\n tmpvar_4.x = q4;\\n tmpvar_4.y = (1.0 - q8);\\n vec2 tmpvar_5;\\n tmpvar_5.x = tmpvar_2.y;\\n tmpvar_5.y = tmpvar_3.y;\\n vec2 x_6;\\n x_6 = ((uv - (tmpvar_5 * 2.0)) - tmpvar_4);\\n vec2 tmpvar_7;\\n tmpvar_7.x = tmpvar_2.x;\\n tmpvar_7.y = tmpvar_3.x;\\n vec2 x_8;\\n x_8 = ((uv - (tmpvar_7 * 2.0)) - tmpvar_4);\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_2.z;\\n tmpvar_9.y = tmpvar_3.z;\\n vec2 x_10;\\n x_10 = ((uv - (tmpvar_9 * 2.0)) - tmpvar_4);\\n vec3 tmpvar_11;\\n tmpvar_11.x = (1.1 - pow (sqrt(\\n dot (x_8, x_8)\\n ), 0.2));\\n tmpvar_11.y = (1.1 - pow (sqrt(\\n dot (x_6, x_6)\\n ), 0.2));\\n tmpvar_11.z = (1.1 - pow (sqrt(\\n dot (x_10, x_10)\\n ), 0.2));\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = ((tmpvar_11 * texture (sampler_main, uv).xyz) * 2.4);\\n ret = tmpvar_12.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Flexi - smashing fractals [acid etching mix].json":
/*!*****************************************************************************!*\
!*** ./presets/converted/Flexi - smashing fractals [acid etching mix].json ***!
\*****************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_orient\":2,\"wave_mode\":1,\"wave_thick\":1,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":0.004,\"wave_scale\":0.01,\"wave_smoothing\":0,\"wave_mystery\":-0.44,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":1.311,\"warpscale\":8.311,\"zoomexp\":5.20652,\"warp\":0.13291,\"wave_y\":0.04,\"ob_size\":0.005,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":0,\"mv_y\":0,\"mv_l\":1,\"mv_g\":0.91,\"mv_b\":0.71,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"thickoutline\":1,\"y\":0.75,\"rad\":0.07493,\"tex_zoom\":0.73458,\"g\":1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"vx = 0\",\"frame_eqs_eel\":\"x = q4;\\ny = q8;\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.7,\"y\":0.3,\"rad\":0.6623,\"ang\":2.45044,\"tex_zoom\":0.74934,\"g\":0.1,\"b\":0.1,\"r2\":1,\"g2\":0.1,\"b2\":0.1,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"xx = 0.5;\\nyy = 0.4;\",\"frame_eqs_eel\":\"d = sqrt( sqr(xx-q4)+sqr(yy-q8));\\n\\nxx = if(below(d,0.15),0.4+rand(200)/1000,xx);\\nyy = if(below(d,0.15),0.3+rand(400)/1000,yy);\\naang = if(below(d,0.12),rand(1000)/1000,aang);\\nang =aang*4*asin(1);\\nx = xx;\\ny = yy;\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.43,\"y\":0.6,\"rad\":1.16781,\"ang\":5.96903,\"tex_zoom\":0.67165,\"r2\":1,\"g2\":0,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"xx = 0.5;\\nyy = 0.4;\",\"frame_eqs_eel\":\"d = sqrt( sqr(xx-q4)+sqr(yy-q8));\\n\\nxx = if(below(d,0.15),0.4+rand(200)/1000,xx);\\nyy = if(below(d,0.15),0.3+rand(400)/1000,yy);\\naang = if(below(d,0.12),rand(1000)/1000,aang);\\nang =aang*4*asin(1);\\nx = xx;\\ny = yy;\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"thickoutline\":1,\"y\":0.75,\"rad\":0.07059,\"tex_zoom\":0.73458,\"g\":0.5,\"b\":0.5,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"vx = 0\",\"frame_eqs_eel\":\"x = q1;\\ny = q5;\"}],\"waves\":[{\"baseVals\":{\"usedots\":1,\"scaling\":2.44415,\"smoothing\":0,\"a\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t1 = 0;\\nv = 0.01;\\nj = j + (bass)*0.01;\\nj2 = j2 + (mid_att)*0.01;\\nj3 = j3 + (treb_att)*0.01;\\nt2 = j;\\nt3 = j2;\\nt4 = j3;\\n//t5 = 0;\\nk = k*0.99 + 10*mid/fps;\\nt5 = -k;\\n\\ncl1 = cl1 + 0.002;\\ncl1 = if(above(cl1,1),0,cl1);\\ncl1 = if(below(cl1,0),1,cl1);\\nt8 = cl1;\\n\\ncl2 = cl2 -1*q1;\\ncl2 = if(above(cl2,1),0,cl2);\\ncl2 = if(below(cl2,0),1,cl2);\\nt7 = cl2;\\n\\ncl3 = cl3 +0.001;\\ncl3 = if(above(cl3,1),0,cl3);\\ncl3 = if(below(cl3,0),1,cl3);\\nt6 = cl3;\",\"point_eqs_eel\":\"xx = ((sample*0983624912364)%10000000+100)/10000000;\\nyy = ((xx*1896575575)%10000000+100)/10000000;\\nzz = ((yy*58652340875)%10000000+100)/10000000;\\n\\n\\nd = sqrt(sqr(xx)+sqr(yy)+sqr(zz));\\n\\nzz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;\\nxx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;\\nyy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;\\n\\nv = 0.001;\\n\\nw = 1;// (sample*sin(time*0.3)*0.01-1);\\nbb = d*d*0.5;\\nn= 0.3;\\ns1 = sin(sin(t2*w+bb)*n);\\ns2 = sin(sin(t3*w+bb)*n);\\ns3 = sin(sin(t4*w+bb)*n);\\nc1 = cos(sin(t2*w+bb)*n);\\nc2 = cos(sin(t3*w+bb)*n);\\nc3 = cos(sin(t4*w+bb)*n);\\n\\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\\n\\nzoom = .5*(1/(z+0.5));\\nx = 0.5 + zoom*x1 + sin(time*0.1)*0;;\\ny = 0.5 + zoom*y1 + cos(time*0.16801)*0;\\n\\npi3 = 3.1415*2*0.3333;\\nt = z*2+t2*1;\\nc=3;\\n//r = sin(t)*c;\\n\\n//g = sin(t+pi3)*c;\\n\\n//b = sin(t-pi3)*c;\\n\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\\na = 0.4;\"},{\"baseVals\":{\"scaling\":7.7518,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\\n\\nt1 = 0.5;\\nt2 = 0.9;\",\"point_eqs_eel\":\"d = d*0.85 + (value1)*1;\\n\\nx = 0.5 + d*sample*(1-sample);\\ny = 0.9 - sample*0.8;\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":5.92556,\"smoothing\":0,\"g\":0,\"b\":0,\"a\":0.66,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt7 = q7;\\nt8 = q8;\",\"point_eqs_eel\":\"sample = 1-sample;\\nxxx = xx;\\nyyy = yy;\\nxx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\\n\\nyy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\\n\\nd = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));\\ndd = dd*0.95 + (value1);\\nddd = dd*sample*(1-sample)*d;\\n\\nx = xx + (yy-yyy)*ddd;\\ny = yy - (xx-xxx)*ddd;\"},{\"baseVals\":{\"thick\":1,\"scaling\":5.92556,\"smoothing\":0,\"r\":0.65,\"g\":0.45,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt7 = q7;\\nt8 = q8;\",\"point_eqs_eel\":\"sample = 1-sample;\\nxxx = xx;\\nyyy = yy;\\nxx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\\n\\nyy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\\n\\nd = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));\\ndd = dd*0.95 + (value1);\\nddd = dd*sample*(1-sample)*d;\\nddd = sample*(1-sample)*sin(sample*200)*d*0.05;\\nx = xx + (yy-yyy)*ddd;\\ny = yy - (xx-xxx)*ddd;\"}],\"init_eqs_eel\":\"x1 = 0;\\ny1 = 0;\",\"frame_eqs_eel\":\"decay = 0.25;\\nxx1 = xx1*0.9 + (bass)*0.01;\\nxx2 = xx2*0.9 + (treb)*0.01;\\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\\n\\nx1 = 0.5 + (xx1-xx2)*2;\\ny1 = 0.4 + yy1;\\n\\nx1 = max(0,min(1,x1));\\ny1 = max(0,min(1,y1));\\n//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0;\\n\\nspring = 50;\\ngrav = 2;\\nresist = 5;\\nbounce = 0.75;\\ndt = 0.00015*60/fps;\\n\\nspx2 = (x1+x3-2*x2)*spring;\\nspy2 = (y1+y3-2*y2)*spring;\\nspx3 = (x2+x4-2*x3)*spring;\\nspy3 = (y2+y4-2*y3)*spring;\\nspx4 = (x3-x4)*spring;\\nspy4 = (y3-y4)*spring;\\n\\nvx2 = vx2*(1-resist*dt) + dt*(spx2);\\nvy2 = vy2*(1-resist*dt) + dt*(spy2-grav);\\nvx3 = vx3*(1-resist*dt) + dt*(spx3);\\nvy3 = vy3*(1-resist*dt) + dt*(spy3-grav);\\nvx4 = vx4*(1-resist*dt) + dt*(spx4);\\nvy4 = vy4*(1-resist*dt) + dt*(spy4-grav);\\n\\nx2 = x2 + vx2;\\ny2 = y2 + vy2;\\nx3 = x3 + vx3;\\ny3 = y3 + vy3;\\nx4 = x4 + vx4;\\ny4 = y4 + vy4;\\n\\nvx2 = if(above(x2,0.1),vx2,abs(vx2)*bounce);\\nvx2 = if(below(x2,0.9),vx2,-abs(vx2)*bounce);\\nvx3 = if(above(x3,0.1),vx3,abs(vx3)*bounce);\\nvx3 = if(below(x3,0.9),vx3,-abs(vx3)*bounce);\\nvx4 = if(above(x4,0.1),vx4,abs(vx4)*bounce);\\nvx4 = if(below(x4,0.9),vx4,-abs(vx4)*bounce);\\n\\nvy2 = if(above(y2,0),vy2,abs(vy2)*bounce);\\nvy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);\\nvy3 = if(above(y3,0),vy3,abs(vy3)*bounce);\\nvy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);\\nvy4 = if(above(y4,0),vy4,abs(vy4)*bounce);\\nvy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);\\n\\n\\nq1 = x1;\\nq2 = x2;\\nq3 = x3;\\nq4 = x4;\\n\\nq5 = y1;\\nq6 = y2;\\nq7 = y3;\\nq8 = y4;\\n\\nmonitor = ry4;\\n\\nzoom = 1.0004;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 my_uv_1;\\n vec3 ret_2;\\n float tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur2, \\n (uv + vec2(0.005, 0.0))\\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \\n (uv - vec2(0.005, 0.0))\\n ).xyz * scale2) + bias2)).y;\\n float tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur2, \\n (uv + vec2(0.0, 0.005))\\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \\n (uv - vec2(0.0, 0.005))\\n ).xyz * scale2) + bias2)).y;\\n vec2 tmpvar_5;\\n tmpvar_5.x = tmpvar_3;\\n tmpvar_5.y = tmpvar_4;\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv - (tmpvar_5 * 0.01));\\n ret_2.y = texture (sampler_fc_main, (tmpvar_6 - floor(tmpvar_6))).y;\\n ret_2.y = (ret_2.y + ((ret_2.y - \\n ((texture (sampler_blur3, (tmpvar_6 - floor(tmpvar_6))).xyz * scale3) + bias3)\\n .y) * 0.1));\\n vec2 tmpvar_7;\\n tmpvar_7 = floor(uv);\\n ret_2.y = (ret_2.y + (0.006 - (\\n ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\\n .x * 5.0)));\\n ret_2.y = ret_2.y;\\n vec2 tmpvar_8;\\n tmpvar_8.x = -(tmpvar_4);\\n tmpvar_8.y = tmpvar_3;\\n my_uv_1 = (tmpvar_8 * 0.05);\\n vec2 tmpvar_9;\\n tmpvar_9.x = (((texture (sampler_blur2, \\n (uv + vec2(0.01, 0.0))\\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \\n (uv - vec2(0.01, 0.0))\\n ).xyz * scale2) + bias2)).z;\\n tmpvar_9.y = (((texture (sampler_blur2, \\n (uv + vec2(0.0, 0.01))\\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \\n (uv - vec2(0.0, 0.01))\\n ).xyz * scale2) + bias2)).z;\\n my_uv_1 = (my_uv_1 + (uv - (tmpvar_9 * 0.005)));\\n ret_2.z = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).z;\\n ret_2.z = (ret_2.z + ((ret_2.z - \\n ((texture (sampler_blur3, (my_uv_1 - floor(my_uv_1))).xyz * scale3) + bias3)\\n .z) * 0.13));\\n ret_2.z = (ret_2.z * 0.95);\\n ret_2.z = (ret_2.z + ((0.03 - \\n ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\\n .x) - (texture (sampler_main, \\n (my_uv_1 - floor(my_uv_1))\\n ).y * 0.05)));\\n ret_2.x = (texture (sampler_main, uv_orig).x - 0.3);\\n vec4 tmpvar_10;\\n tmpvar_10.w = 1.0;\\n tmpvar_10.xyz = ret_2;\\n ret = tmpvar_10.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 8.0);\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_5;\\n tmpvar_5.x = tmpvar_3.y;\\n tmpvar_5.y = tmpvar_4.y;\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv + (tmpvar_5 * 0.1));\\n vec4 tmpvar_7;\\n tmpvar_7 = texture (sampler_main, uv);\\n ret_1 = (((\\n ((texture (sampler_blur2, tmpvar_6).xyz * scale2) + bias2)\\n .x * \\n clamp ((1.0 - tmpvar_7.z), 0.0, 1.0)\\n ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\\n ret_1 = (mix (ret_1, (\\n pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0))\\n * 1.4), vec3((\\n (texture (sampler_main, tmpvar_6).x * 0.8)\\n + \\n ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1)\\n .x))) * clamp ((1.0 - \\n (((texture (sampler_blur1, uv).xyz * scale1) + bias1).y * 4.0)\\n ), 0.0, 1.0));\\n vec2 tmpvar_8;\\n tmpvar_8.x = tmpvar_3.y;\\n tmpvar_8.y = tmpvar_4.y;\\n vec3 tmpvar_9;\\n vec3 tmpvar_10;\\n tmpvar_10 = pow (hue_shader, vec3(8.0, 8.0, 8.0));\\n tmpvar_9 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), (\\n (tmpvar_10 * texture (sampler_main, clamp ((uv - (tmpvar_8 * 0.04)), 0.0, 1.0)).z)\\n * 1.2)), (tmpvar_10.zxy * 1.8), tmpvar_7.yyy);\\n ret_1 = tmpvar_9;\\n vec4 tmpvar_11;\\n tmpvar_11.w = 1.0;\\n tmpvar_11.xyz = tmpvar_9;\\n ret = tmpvar_11.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Flexi - truly soft piece of software - this is generic texturing (Jelly) .json":
/*!**********************************************************************************************************!*\
!*** ./presets/converted/Flexi - truly soft piece of software - this is generic texturing (Jelly) .json ***!
\**********************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_alpha\":0.5,\"wave_thick\":1,\"wave_brighten\":0,\"wave_a\":0.004,\"wave_scale\":0.01,\"wave_smoothing\":0,\"wave_mystery\":-0.44,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":0.01,\"warpscale\":100,\"zoomexp\":0.24298,\"zoom\":0.9901,\"warp\":0.01,\"wave_y\":0.04,\"ob_size\":0,\"ob_g\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"thickoutline\":1,\"rad\":0.01,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"r\":0.05,\"a\":0.1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"textured\":1,\"rad\":0.80013,\"ang\":4.64954,\"tex_zoom\":1.24471,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":0.77,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":3.0054,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"r\":0,\"g\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":0.39872,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"usedots\":1,\"scaling\":2.44415,\"smoothing\":0,\"a\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t1 = 0;\\nv = 0.01;\\nj = j + (bass)*0.01;\\nj2 = j2 + (mid_att)*0.01;\\nj3 = j3 + (treb_att)*0.01;\\nt2 = j;\\nt3 = j2;\\nt4 = j3;\\n//t5 = 0;\\nk = k*0.99 + 10*mid/fps;\\nt5 = -k;\\n\\ncl1 = cl1 + 0.002;\\ncl1 = if(above(cl1,1),0,cl1);\\ncl1 = if(below(cl1,0),1,cl1);\\nt8 = cl1;\\n\\ncl2 = cl2 -1*q1;\\ncl2 = if(above(cl2,1),0,cl2);\\ncl2 = if(below(cl2,0),1,cl2);\\nt7 = cl2;\\n\\ncl3 = cl3 +0.001;\\ncl3 = if(above(cl3,1),0,cl3);\\ncl3 = if(below(cl3,0),1,cl3);\\nt6 = cl3;\",\"point_eqs_eel\":\"xx = ((sample*0983624912364)%10000000+100)/10000000;\\nyy = ((xx*1896575575)%10000000+100)/10000000;\\nzz = ((yy*58652340875)%10000000+100)/10000000;\\n\\n\\nd = sqrt(sqr(xx)+sqr(yy)+sqr(zz));\\n\\nzz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;\\nxx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;\\nyy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;\\n\\nv = 0.001;\\n\\nw = 1;// (sample*sin(time*0.3)*0.01-1);\\nbb = d*d*0.5;\\nn= 0.3;\\ns1 = sin(sin(t2*w+bb)*n);\\ns2 = sin(sin(t3*w+bb)*n);\\ns3 = sin(sin(t4*w+bb)*n);\\nc1 = cos(sin(t2*w+bb)*n);\\nc2 = cos(sin(t3*w+bb)*n);\\nc3 = cos(sin(t4*w+bb)*n);\\n\\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\\n\\nzoom = .5*(1/(z+0.5));\\nx = 0.5 + zoom*x1 + sin(time*0.1)*0.;;\\ny = 0.5 + zoom*y1 + cos(time*0.16801)*0.;\\n\\npi3 = 3.1415*2*0.3333;\\nt = z*2+t2*1;\\nc=3;\\n//r = sin(t)*c;\\n\\n//g = sin(t+pi3)*c;\\n\\n//b = sin(t-pi3)*c;\\n\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\\na = 0.4;\"},{\"baseVals\":{\"scaling\":2.44415,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = sample;\\nx = 0.5 + t8*0.005;\\n\\npi3 = 3.1415*2*0.3333;\\nt = time + sample*2;\\nc=2;\\n\\nr = sin(t)*c;\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":0.6,\"r\":0,\"g\":0.4,\"a\":0.3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt7 = q7;\\nt8 = q8;\",\"point_eqs_eel\":\"sample = 1-sample;\\nxxx = xx;\\nyyy = yy;\\nxx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\\n\\nyy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\\nd = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));\\nx = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;\\ny = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;\"},{\"baseVals\":{\"usedots\":1,\"scaling\":2.44415,\"smoothing\":0,\"r\":0,\"g\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = (1+t8)*0.01;\\nx = sample;\"}],\"init_eqs_eel\":\"x1 = 0.9;\\ny1 = 0.5;\\n\\nx2 = 0.5; y2 = 0.5;\\nx3 = 0.5; y3 = 0.5;\\nx4 = 0.5; y4 = 0.5;\",\"frame_eqs_eel\":\"zoom =1;// 0.999;\\nwarp = 0;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 my_uv_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = (0.02 * aspect.zw);\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur2, \\n ((uv + (vec2(1.0, 0.0) * tmpvar_3)) - floor((uv + (vec2(1.0, 0.0) * tmpvar_3))))\\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \\n ((uv - (vec2(1.0, 0.0) * tmpvar_3)) - floor((uv - (vec2(1.0, 0.0) * tmpvar_3))))\\n ).xyz * scale2) + bias2));\\n vec3 tmpvar_5;\\n tmpvar_5 = (((texture (sampler_blur2, \\n ((uv + (vec2(0.0, 1.0) * tmpvar_3)) - floor((uv + (vec2(0.0, 1.0) * tmpvar_3))))\\n ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \\n ((uv - (vec2(0.0, 1.0) * tmpvar_3)) - floor((uv - (vec2(0.0, 1.0) * tmpvar_3))))\\n ).xyz * scale2) + bias2));\\n vec3 tmpvar_6;\\n tmpvar_6 = ((texture (sampler_blur1, uv).xyz * scale1) + bias1);\\n vec2 tmpvar_7;\\n tmpvar_7.x = tmpvar_4.y;\\n tmpvar_7.y = tmpvar_5.y;\\n vec2 tmpvar_8;\\n tmpvar_8.x = tmpvar_5.x;\\n tmpvar_8.y = -(tmpvar_4.x);\\n vec2 tmpvar_9;\\n tmpvar_9 = ((uv - (tmpvar_7 * vec2(0.01, 0.01))) - (tmpvar_8 * -0.02));\\n ret_2.y = texture (sampler_fc_main, (tmpvar_9 - floor(tmpvar_9))).y;\\n ret_2.y = (ret_2.y + ((\\n (ret_2.y - tmpvar_6.y)\\n * 0.02) + 0.005));\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_4.x;\\n tmpvar_10.y = tmpvar_5.x;\\n vec2 tmpvar_11;\\n tmpvar_11.x = tmpvar_5.z;\\n tmpvar_11.y = -(tmpvar_4.z);\\n my_uv_1 = ((uv - (tmpvar_10 * vec2(0.01, 0.01))) - (tmpvar_11 * -0.02));\\n ret_2.x = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).x;\\n ret_2.x = (ret_2.x + ((\\n (ret_2.x - tmpvar_6.x)\\n * 0.02) + 0.005));\\n vec2 tmpvar_12;\\n tmpvar_12.x = tmpvar_4.z;\\n tmpvar_12.y = tmpvar_5.z;\\n vec2 tmpvar_13;\\n tmpvar_13.x = tmpvar_5.y;\\n tmpvar_13.y = -(tmpvar_4.y);\\n my_uv_1 = ((uv - (tmpvar_12 * vec2(0.01, 0.01))) - (tmpvar_13 * -0.02));\\n ret_2.z = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).z;\\n ret_2.z = (ret_2.z + ((\\n (ret_2.z - tmpvar_6.z)\\n * 0.02) + 0.005));\\n vec4 tmpvar_14;\\n tmpvar_14.w = 1.0;\\n tmpvar_14.xyz = ret_2;\\n ret = tmpvar_14.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv2_1;\\n vec3 ret_2;\\n uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\\n float tmpvar_3;\\n tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \\n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\\n ) + (\\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\\n * 0.15)) + ((\\n (texture (sampler_blur3, uv2_1).xyz * scale3)\\n + bias3) * 0.1)).x;\\n uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\\n float tmpvar_4;\\n tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \\n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\\n ) + (\\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\\n * 0.15)) + ((\\n (texture (sampler_blur3, uv2_1).xyz * scale3)\\n + bias3) * 0.1)).x;\\n uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\\n float tmpvar_5;\\n tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \\n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\\n ) + (\\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\\n * 0.15)) + ((\\n (texture (sampler_blur3, uv2_1).xyz * scale3)\\n + bias3) * 0.1)).x;\\n uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\\n vec3 tmpvar_6;\\n tmpvar_6.z = 0.14;\\n tmpvar_6.x = (tmpvar_3 - tmpvar_4);\\n tmpvar_6.y = (tmpvar_5 - ((\\n (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\\n + \\n (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\\n ) + (\\n ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\\n * 0.1)).x);\\n ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\\n vec2 x_7;\\n x_7 = (ret_2.xy - 0.5);\\n ret_2 = (ret_2 * clamp ((\\n sqrt(dot (x_7, x_7))\\n * 5.0), 0.0, 1.0));\\n ret_2 = ret_2.xxy;\\n ret_2 = (ret_2 + 1.15);\\n ret_2 = (ret_2 * mix (ret_2, (ret_2 * \\n (((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\\n ), pow (hue_shader.zxy, ret_2)));\\n ret_2 = (ret_2 * ret_2);\\n vec4 tmpvar_8;\\n tmpvar_8.w = 1.0;\\n tmpvar_8.xyz = ret_2;\\n ret = tmpvar_8.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Flexi, fishbrain, Geiss + Martin - tokamak witchery.json":
/*!************************************************************************************!*\
!*** ./presets/converted/Flexi, fishbrain, Geiss + Martin - tokamak witchery.json ***!
\************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.56,\"decay\":1,\"echo_zoom\":0.362,\"echo_orient\":1,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":1.286,\"wave_smoothing\":0.63,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":1.331,\"fshader\":1,\"zoom\":1.004,\"warp\":0.19788,\"sx\":0.99967,\"sy\":0.9999,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0,\"ob_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":5,\"additive\":1,\"num_inst\":2,\"x\":0.49,\"rad\":0.11589,\"tex_zoom\":4.36077,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = rand(1000)/1000;\\ny = rand(1000)/1000;\\nang = rand(150)/100;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1,\"r\":0,\"g\":0.3,\"b\":0.75},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"r\":0,\"b\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"g\":0.5,\"b\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"r\":0.4,\"g\":0,\"b\":0.6},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.2*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );\\nwave_g = wave_g + 0.2*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );\\nwave_b = wave_b + 0.2*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );\\nq1 = (cx*2-1) + 0.6*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\nq2 = (cy*2-1) + 0.6*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\nwarp = 0;\\nzoom = 1;\\nbb = bb*0.99 + bass*0.02;\\nmm = mm*0.99 + mid*0.02;\\ntt = tt*0.99 + treb*0.02;\\n\\nmx = max(max(bb,mm),tt);\\nmn = min(min(bb,mm),tt);\\n\\nob_r = (bb-mn)/(mx-mn);\\nob_b = (mm-mn)/(mx-mn);\\nob_g = (tt-mn)/(mx-mn);\",\"pixel_eqs_eel\":\"du = (x*2-1) - q1;\\ndv = (y*2-1) - q2;\\ndist = sqrt(du*du+dv*dv);\\nang2 = atan2(du,dv) + time*0.15;\\nmult = 0.05*sin(dist*0.05);\\ndx = mult*sin(ang2*2-1.5);\\ndy = mult*cos(ang2*2-1.5);\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv);\\n tmpvar_1.xyz = ((texture (sampler_main, clamp (\\n (uv - (((vec2(0.0, 64.0) * texsize.zw) * dot (\\n (tmpvar_2.xyz - 0.35)\\n , vec3(0.32, 0.49, 0.29))) * (dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) - 0.4)))\\n , 0.0, 1.0)).xyz - 0.0011) + ((texture (sampler_noise_lq, \\n (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy)\\n ) - 0.5) * 0.0038).xyz);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv1_1;\\n vec2 tmpvar_2;\\n tmpvar_2.y = 0.0;\\n tmpvar_2.x = texsize.z;\\n vec2 tmpvar_3;\\n tmpvar_3.x = 0.0;\\n tmpvar_3.y = texsize.w;\\n vec2 tmpvar_4;\\n tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\\n tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\\n uv1_1 = ((0.3 * cos(\\n ((uv - 0.5) * 2.0)\\n )) - tmpvar_4);\\n float tmpvar_5;\\n tmpvar_5 = clamp ((0.04 / sqrt(\\n dot (uv1_1, uv1_1)\\n )), 0.0, 1.0);\\n uv1_1 = ((0.3 * cos(\\n (uv1_1 * 12.0)\\n )) - (9.0 * tmpvar_4));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\\n (0.04 / sqrt(dot (uv1_1, uv1_1)))\\n , 0.0, 1.0))));\\n ret = tmpvar_6.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Flexi, martin + geiss - dedicated to the sherwin maxawow.json":
/*!*****************************************************************************************!*\
!*** ./presets/converted/Flexi, martin + geiss - dedicated to the sherwin maxawow.json ***!
\*****************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"gammaadj\":1.56,\"decay\":1,\"echo_zoom\":0.362,\"echo_orient\":1,\"wave_thick\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":1.599,\"wave_smoothing\":0,\"wave_mystery\":-0.5,\"modwavealphastart\":2,\"modwavealphaend\":2,\"warpscale\":0.107,\"zoomexp\":0.1584,\"fshader\":1,\"warp\":0.01,\"wave_r\":0.51,\"wave_g\":0.5,\"ob_size\":0,\"ob_a\":1,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.5,\"mv_r\":0,\"mv_g\":0,\"mv_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"rad\":0.50126,\"tex_zoom\":0.99996,\"g\":1,\"b\":1,\"r2\":1,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5+sin(time*0.618)*0.2;\\ny = 0.5+cos(time*1.618)*0.2;\\nrad = bass*0.05;\\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\\nborder_g = 1-(sin(time)*0.3+0.3);\\nborder_b = 1-(sin(time/3)*0.5+0.5);\"},{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"rad\":0.50126,\"g\":1,\"b\":1,\"g2\":0,\"b2\":1,\"border_g\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5+sin(time*2.618)*0.3;\\ny = 0.5+cos(time*3.14)*0.3;\\nrad = bass*0.05;\\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\\nborder_g = 1-(sin(time)*0.3+0.3);\\nborder_b = 1-(sin(time/3)*0.5+0.5);\\n\"},{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"rad\":0.50126,\"tex_zoom\":0.9998,\"g\":1,\"b\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5+sin(-time*2.618)*0.4;\\ny = 0.5+cos(-time*1.14)*0.4;\\nrad = bass*0.05;\\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\\nborder_g = 1-(sin(time)*0.3+0.3);\\nborder_b = 1-(sin(time/3)*0.5+0.5);\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"scaling\":0.16188,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"scaling\":25.12601,\"smoothing\":1,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//zoom = 0.99;\\nib_r = sin(time*1.25*4)*0.3+0.7;\\nib_g = sin(time*4)*0.3+0.3;\\nib_b = sin(time/3*4)*0.5+0.5;\\nwave_r = 1- ib_r;\\nwave_g = 1- ib_g;\\nwave_b = 1- ib_b;\\n//wave_mystery = -1+bass/2;\\nwave_x = 0.5+sin(time*3)*0.3;\\nwave_y = 0.5+cos(time*2.187)*0.3;\",\"pixel_eqs_eel\":\"r = bass/4;\\ncx1 = 0.5+sin(time*0.618)*0.2;\\ncy1 = 0.5+cos(time*1.618)*0.2;\\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\\ndir = (bass)*(r*r-d*d)*0.3;\\nx1 = if( above(d,r),0, sin(y-cy1)*dir);\\ny1 = if( above(d,r),0, -sin(x-cx1)*dir);\\n\\n\\ncx1 = 0.5+sin(time*2.618)*0.3;\\ncy1 = 0.5+cos(time*3.14)*0.3;\\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\\ndir = -(mid)*(r*r-d*d)*0.3;\\nx2 = if( above(d,r),0, sin(y-cy1)*dir);\\ny2 = if( above(d,r),0, -sin(x-cx1)*dir);\\n\\ncx1 = 0.5+sin(-time*2.618)*0.4;\\ncy1 = 0.5+cos(-time*1.14)*0.4;\\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\\ndir = -(treb)*(r*r-d*d)*0.3;\\nx3 = if( above(d,r),0, sin(y-cy1)*dir);\\ny3 = if( above(d,r),0, -sin(x-cx1)*dir);\\n\\n\\ndx = x1+x2+x3;\\ndy = y1+y2+y3;\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 2.0)) + rand_frame.xy);\\n uv_1 = (uv + ((texture (sampler_noise_lq, tmpvar_2).xy - 0.5) * texsize.zw));\\n vec2 tmpvar_3;\\n tmpvar_3.x = bass;\\n tmpvar_3.y = treb;\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = (texture (sampler_main, (uv_1 + (\\n (texture (sampler_main, (mix (uv_1, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.4)\\n * \\n (-0.004 + (0.04 * clamp ((tmpvar_3 - 1.0), 0.0, 1.0)))\\n ))).xyz - (0.0008 + (\\n (texture (sampler_noise_lq, tmpvar_2) - 0.5)\\n * 0.02)).xyz);\\n ret = tmpvar_4.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv1_1;\\n vec2 tmpvar_2;\\n tmpvar_2.y = 0.0;\\n tmpvar_2.x = texsize.z;\\n vec2 tmpvar_3;\\n tmpvar_3.x = 0.0;\\n tmpvar_3.y = texsize.w;\\n vec2 tmpvar_4;\\n tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\\n tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\\n uv1_1 = ((0.3 * cos(\\n ((uv - 0.5) * 2.0)\\n )) - tmpvar_4);\\n float tmpvar_5;\\n tmpvar_5 = clamp ((0.04 / sqrt(\\n dot (uv1_1, uv1_1)\\n )), 0.0, 1.0);\\n uv1_1 = ((0.3 * cos(\\n (uv1_1 * 12.0)\\n )) - (9.0 * tmpvar_4));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\\n (0.04 / sqrt(dot (uv1_1, uv1_1)))\\n , 0.0, 1.0))));\\n ret = tmpvar_6.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Fumbling_Foo + En D & Martin - Mandelverse.json":
/*!***************************************************************************!*\
!*** ./presets/converted/Fumbling_Foo + En D & Martin - Mandelverse.json ***!
\***************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":1.286,\"wave_smoothing\":0.63,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0,\"ob_g\":0.1,\"ob_b\":1,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":54,\"textured\":1,\"rad\":0.49138,\"ang\":1.5708,\"tex_ang\":3.14159,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":1,\"sides\":54,\"rad\":0.08195,\"r\":0,\"g\":1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x=q3;\\ny=1-q4;\\n\\nr = abs(q20);\\ng = abs(q21);\\nb = abs(q22);\\n\\nrad = .1*mid;\"},{\"baseVals\":{\"enabled\":1,\"sides\":54,\"rad\":0.08195,\"r\":0,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x=q5;\\ny=1-q6;\\n\\nrad = .2*bass;\"},{\"baseVals\":{\"enabled\":1,\"sides\":54,\"rad\":0.08195,\"r\":0,\"b\":1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x=q1;\\ny=1-q2;\\n\\nr = (q23);\\ng = (q24);\\nb = (q25);\\na = q19;\\n\\nrad = bass*.1;\"}],\"waves\":[{\"baseVals\":{\"sep\":51,\"spectrum\":1,\"usedots\":1,\"thick\":1,\"scaling\":1.32735,\"smoothing\":0.82,\"b\":3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"x = rand(1001)*.001;\\ny = rand(1001)*.001;\\n\\ntm = time*.5 + sample*2;\\n\\nr = .5 + .5*sin(tm*1.132);\\ng = .5 + .5*sin(tm*1.121);\\nb = .5 + .5*sin(tm*1.187);\"},{\"baseVals\":{\"sep\":51,\"spectrum\":1,\"usedots\":1,\"scaling\":1.32735,\"smoothing\":0.82,\"b\":3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"x = rand(1001)*.001;\\ny = rand(1001)*.001;\\n\\ntm = time*.5 + sample*2;\\n\\nr = .5 + .5*sin(tm*1.132);\\ng = .5 + .5*sin(tm*1.121);\\nb = .5 + .5*sin(tm*1.187);\"},{\"baseVals\":{\"sep\":51,\"usedots\":1,\"thick\":1,\"scaling\":1.32735,\"smoothing\":0.82,\"b\":3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"x = rand(1001)*.001;\\ny = rand(1001)*.001;\\n\\ntm = time*.5 + sample*2;\\n\\nr = .5 + .5*sin(tm*1.132);\\ng = .5 + .5*sin(tm*1.121);\\nb = .5 + .5*sin(tm*1.187);\"},{\"baseVals\":{\"enabled\":1,\"sep\":51,\"usedots\":1,\"additive\":1,\"scaling\":1.32735,\"smoothing\":0.82,\"b\":3},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"x = rand(1001)*.001;\\ny = rand(1001)*.001;\\n\\ntm = time*.5 + sample*2;\\n\\nr = .5 + .5*sin(tm*1.132);\\ng = .5 + .5*sin(tm*1.121);\\nb = .5 + .5*sin(tm*1.187);\"}],\"init_eqs_eel\":\"//******** INITIALIZATION *********\\n//---------- some global vars, do not change -------------\\navg = 0.01;\\nq7 = .25; //MyZoom\\nq8 = rand(2.0)-1.0; //fractal modifier\\n//q8 = 1; //#\\nq16 = 1 + rand(2); //Tele ; rather fish eye\\n//q16 = 1; //#\\nq18 = rand(0.8)+.1; //brightness balance back/front\\nq30 = 1; //logarithmic Z-Dist storage; unused\\nq31 =128;\\nstart = 1; travel = 0; RotZ = 0; look = 0; slow = 0; t0 = time+3; lampx = .5; lampy = .5;\\ncran0 = rand(1);\\nn = 0; loop (10000, gmegabuf(n)=0; n=n+1; ); \\nn = 0; loop (10000, megabuf(n)=0; n=n+1; ); \\ntrelx = 0; trely = 0; trelz = 0;\\nreg20 = 1; reg21 = 0; reg22 = 0; reg23 = 0; reg24 = 1; reg25 = 0; reg26 = 0; reg27 = 0; reg28 = 1;\\n\\n//Find random starting point\\nwhile (exec2(\\n ran1 = rand(800)/100; ran2 = rand(800)/100; ran3 = rand(800)/100;\\n PosX = rand(5)-2; PosY = rand(5)-2; PosZ = rand(5)-2; \\n\\n// PosX = 3.3; PosY = 2; PosZ = -2; ran1 = 0; ran2 = 0; ran3 = 0; //#\\n\\n c1 = cos(ran1); c2 = cos(ran2); c3 = cos(ran3); \\n s1 = sin(ran1); s2 = sin(ran2); s3 = sin(ran3);\\n\\n reg20 = c2*c1; reg21 = c2*s1; reg22 = -s2;\\n reg23 = s3*s2*c1 - c3*s1; reg24 = s3*s2*s1 + c3*c1; reg25 = s3*c2;\\n reg26 = c3*s2*c1 + s3*s1; reg27 = c3*s2*s1 - s3*c1; reg28 = c3*c2;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.001;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n uvx = 8.0*((uvx/8+30.5 - int(uvx/8+30.5))-.5);\\n uvy = 8.0*((uvy/8+30.5 - int(uvy/8+30.5))-.5);\\n uvz = 8.0*((uvz/8+30.5 - int(uvz/8+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *2.6 + uvx0; \\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *2.6 + uvy0; \\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *2.6 + uvz0; \\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.05;\\n ,(dist < 0.6)*(len > 30)));\\n,(dist < .06))); //end while\",\"frame_eqs_eel\":\"fps_ = .0 * fps_ + 1*if(fps<=25,fps,25+.5*(fps-25)); \\ndec_s = 1-.06*30/fps_;\\nbeat = (time > t0+3); t0 = if(beat, time, t0);\\n\\nspeed = min(0.2,dist_-.02) * (1+2*avg) *(1-slow*.0)*.7/q7; //#\\nds = ds * dec_s + (1-dec_s)*speed*.25/fps_; \\nRotZ = if (RotZ==0,beat*(rand(100)<20*travel)*(rand(10)/10-.3),\\n bnot(beat*(rand(100)<30))*RotZ);\\nslow = if (bnot(slow), beat*(rand(1000*avg)<6), bnot(beat*(rand(100)<50)));\\nlook = if (bnot(look), beat*(rand(1000*speed)<12), bnot(beat*(rand(100)<50)));\\n\\n//Lamp View\\nlx = if (beat,rand(150)/200+.15,lx);\\nly = if (beat,rand(150)/200+.15,ly);\\nlampx = lampx * dec_s + (1-dec_s)*if (look,lx,0.5);\\nlampy = lampy * dec_s + (1-dec_s)*if (look,ly,0.5);\\nq1 = lampx; q2 = lampy;\\n\\n//Position \\nDirX= reg26; DirY= reg27; DirZ = reg28;\\nPosX = PosX + ds*DirX ; PosY = PosY + ds*DirY; PosZ = PosZ + ds*DirZ; \\nq4 = PosX; q5 = PosY; q6 = PosZ;\\n\\nangchg = (.2-dist_)*(dist_ < .2)*2;\\ntravel = if (angchg > 0,0,travel+ds);\\nv1 = v1 * dec_s + (1-dec_s)* RotZ * ds;\\nv2 = v2 *dec_s + (1-dec_s)*angchg *xslope/fps_;\\nv3 = v3 *dec_s + (1-dec_s)*(angchg *yslope/fps_ + 2*v1*sin(time*.1));\\n//v2 = .008;\\n//push old RotMat\\nreg30 =reg20; reg31 =reg21; reg32 =reg22; \\nreg33 =reg23; reg34 =reg24; reg35 =reg25; \\nreg36 =reg26; reg37 =reg27; reg38 =reg28; \\n\\nn = 0; avg = 0;\\nloop (5,\\n n = n+1;\\n //new Rot. Mat for infinitesimal angles\\n ran1 = rand(100)/100;\\n ran2 = rand(100)/200-.25;\\n tx = cos(n*1.57+ran2) * (n <= 4)*ran1; ty = sin(n*1.57+ran2) * (n <= 4)*ran1;\\n c1 = cos(v1); c2 = cos(v2+ty); c3 = cos(v3+tx); \\n s1 = sin(v1); s2 = sin(v2+ty); s3 = sin(v3+tx);\\n reg10 = c2*c1; reg11 = c2*s1; reg12 = -s2;\\n reg13 = s3*s2*c1 - c3*s1; reg14 = s3*s2*s1 + c3*c1; reg15 = s3*c2;\\n reg16 = c3*s2*c1 + s3*s1; reg17 = c3*s2*s1 - s3*c1; reg18 = c3*c2;\\n\\n //pop old RotMat\\n reg20 =reg30; reg21 =reg31; reg22 =reg32; \\n reg23 =reg33; reg24 =reg34; reg25 =reg35; \\n reg26 =reg36; reg27 =reg37; reg28 =reg38; \\n\\n //Multiply new RotMat by old one\\n q20 = reg10*reg20 + reg11*reg23 + reg12*reg26;\\n q21 = reg10*reg21 + reg11*reg24 + reg12*reg27;\\n q22 = reg10*reg22 + reg11*reg25 + reg12*reg28;\\n q23 = reg13*reg20 + reg14*reg23 + reg15*reg26;\\n q24 = reg13*reg21 + reg14*reg24 + reg15*reg27;\\n q25 = reg13*reg22 + reg14*reg25 + reg15*reg28;\\n q26 = reg16*reg20 + reg17*reg23 + reg18*reg26;\\n q27 = reg16*reg21 + reg17*reg24 + reg18*reg27;\\n q28 = reg16*reg22 + reg17*reg25 + reg18*reg28;\\n\\n reg20 =q20; reg21 =q21; reg22 =q22;\\n reg23 =q23; reg24 =q24; reg25 =q25;\\n reg26 =q26; reg27 =q27; reg28 =q28;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.002;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n uvx = 8.0*((uvx/8+30.5 - int(uvx/8+30.5))-.5);\\n uvy = 8.0*((uvy/8+30.5 - int(uvy/8+30.5))-.5);\\n uvz = 8.0*((uvz/8+30.5 - int(uvz/8+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *2.6 + uvx0; \\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *2.6 + uvy0; \\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *2.6 + uvz0; \\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.1;\\n ,(dist < 0.6)*(len > 30)));\\n megabuf(n) = megabuf(n)*dec_s + (1-dec_s)*dist; //stores the 4 trial points\\n avg = avg+abs(megabuf(n)/5);\\n); //end loop 5\\n\\nn = 0; avg = 0; loop (5, n=n+1; avg = avg+abs(megabuf(n)/5));\\n\\nxslope = min(max(2/avg*(megabuf(1)-megabuf(3)),-3),3);\\nyslope = min(max(2/avg*(megabuf(4)-megabuf(2)),-3),3);\\nmonitor = avg;\\ndist_ = dist_*dec_s + (1-dec_s)*dist;\\n\\nq10 = ds*q7; //compensation of lin. movement in GetDist and zoom uv\\nq14 = 1*abs(ds) + 2*(abs(v1) + abs(v2) + abs(v3)) + 1.0/255 + start*.05; \\n//q15 = sign(4*avg - 1)*pow(abs(4*avg - 1), 1.25); // 500*ds*q7; // + ( sign(v1)*sqrt(abs(v1)) + sign(v2)*sqrt(abs(v2)) + sign(v3)*sqrt(abs(v3)) )\\nq15 = 4*avg - 1.4;\\nq19 = .6 + .4*sin(time*.02+cran0*6); //brightness backgd\\nstart = start * .9;\\nq11 = v1; q12 = v2; q13 = v3;\\n//forward comp. of Rotation\\n\\nmonitor = 3.333*q15;\",\"pixel_eqs_eel\":\"warp = 0.0; zoom = 1; dx = -q12/q16*(1+0*pow(x-.5,2)); dy = q13/q16*(1+0*pow(y-.5,2)); rot =q11;\",\"warp\":\"float sustain;\\nfloat xlat_mutabledist;\\nfloat xlat_mutablestruc;\\nvec2 xlat_mutableuv1;\\nvec3 xlat_mutableuv2;\\n shader_body { \\n mat3 tmpvar_1;\\n tmpvar_1[uint(0)].x = q20;\\n tmpvar_1[uint(0)].y = q23;\\n tmpvar_1[uint(0)].z = q26;\\n tmpvar_1[1u].x = q21;\\n tmpvar_1[1u].y = q24;\\n tmpvar_1[1u].z = q27;\\n tmpvar_1[2u].x = q22;\\n tmpvar_1[2u].y = q25;\\n tmpvar_1[2u].z = q28;\\n vec3 tmpvar_2;\\n tmpvar_2.x = q4;\\n tmpvar_2.y = q5;\\n tmpvar_2.z = q6;\\n sustain = (0.92 + (q14 * 1.5));\\n vec2 uv_3;\\n vec3 ret_4;\\n uv_3 = (((uv - 0.5) * (1.0 - \\n (q10 / (1.0 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z))\\n )) + 0.5);\\n xlat_mutableuv1 = (((uv_orig - 0.5) * aspect.xy) * q16);\\n vec4 tmpvar_5;\\n tmpvar_5 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\\n vec3 tmpvar_6;\\n tmpvar_6 = tmpvar_5.xyz;\\n if ((tmpvar_5.y > 0.1)) {\\n vec3 tmpvar_7;\\n tmpvar_7 = (tmpvar_5.xyz - vec3(0.5, 0.5, 0.5));\\n vec4 nb2_8;\\n vec4 nb_9;\\n vec2 tmpvar_10;\\n tmpvar_10 = (0.003472222 * floor((\\n (288.0 * texture (sampler_pc_main, (uv_3 - texsize.zw)).yz)\\n + vec2(0.5, 0.5))));\\n nb_9.x = (1.0 - (tmpvar_10.y + (0.03125 * \\n (tmpvar_10.x - 0.505)\\n )));\\n vec2 tmpvar_11;\\n tmpvar_11 = (0.003472222 * floor((\\n (288.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(1.0, -1.0)))).yz)\\n + vec2(0.5, 0.5))));\\n nb_9.y = (1.0 - (tmpvar_11.y + (0.03125 * \\n (tmpvar_11.x - 0.505)\\n )));\\n vec2 tmpvar_12;\\n tmpvar_12 = (0.003472222 * floor((\\n (288.0 * texture (sampler_pc_main, (uv_3 + texsize.zw)).yz)\\n + vec2(0.5, 0.5))));\\n nb_9.z = (1.0 - (tmpvar_12.y + (0.03125 * \\n (tmpvar_12.x - 0.505)\\n )));\\n vec2 tmpvar_13;\\n tmpvar_13 = (0.003472222 * floor((\\n (288.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(-1.0, 1.0)))).yz)\\n + vec2(0.5, 0.5))));\\n nb_9.w = (1.0 - (tmpvar_13.y + (0.03125 * \\n (tmpvar_13.x - 0.505)\\n )));\\n vec2 tmpvar_14;\\n tmpvar_14 = (0.003472222 * floor((\\n (288.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(0.0, -1.0)))).yz)\\n + vec2(0.5, 0.5))));\\n nb2_8.x = (1.0 - (tmpvar_14.y + (0.03125 * \\n (tmpvar_14.x - 0.505)\\n )));\\n vec2 tmpvar_15;\\n tmpvar_15 = (0.003472222 * floor((\\n (288.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(1.0, 0.0)))).yz)\\n + vec2(0.5, 0.5))));\\n nb2_8.y = (1.0 - (tmpvar_15.y + (0.03125 * \\n (tmpvar_15.x - 0.505)\\n )));\\n vec2 tmpvar_16;\\n tmpvar_16 = (0.003472222 * floor((\\n (288.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(0.0, 1.0)))).yz)\\n + vec2(0.5, 0.5))));\\n nb2_8.z = (1.0 - (tmpvar_16.y + (0.03125 * \\n (tmpvar_16.x - 0.505)\\n )));\\n vec2 tmpvar_17;\\n tmpvar_17 = (0.003472222 * floor((\\n (288.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(-1.0, 0.0)))).yz)\\n + vec2(0.5, 0.5))));\\n nb2_8.w = (1.0 - (tmpvar_17.y + (0.03125 * \\n (tmpvar_17.x - 0.505)\\n )));\\n vec4 tmpvar_18;\\n tmpvar_18 = min (nb_9, nb2_8);\\n nb_9.zw = tmpvar_18.zw;\\n nb_9.xy = min (tmpvar_18.xy, tmpvar_18.zw);\\n vec2 tmpvar_19;\\n tmpvar_19 = (0.003472222 * floor((\\n (288.0 * texture (sampler_pc_main, uv_3).yz)\\n + vec2(0.5, 0.5))));\\n vec2 tmpvar_20;\\n tmpvar_20.x = (tmpvar_7.x * abs(tmpvar_7.y));\\n tmpvar_20.y = (abs(tmpvar_7.x) * tmpvar_7.y);\\n xlat_mutabledist = (min (min (nb_9.x, nb_9.y), (1.0 - \\n (tmpvar_19.y + (0.03125 * (tmpvar_19.x - 0.505)))\\n )) + (0.01 * tmpvar_20)).x;\\n } else {\\n xlat_mutabledist = tmpvar_6.x;\\n };\\n vec2 tmpvar_21;\\n tmpvar_21 = (0.003472222 * floor((\\n (288.0 * texture (sampler_pc_main, uv_3).yz)\\n + vec2(0.5, 0.5))));\\n xlat_mutabledist = (min (xlat_mutabledist, (1.0 - \\n (tmpvar_21.y + (0.03125 * (tmpvar_21.x - 0.505)))\\n )) - (q10 * 0.8));\\n float tmpvar_22;\\n tmpvar_22 = (xlat_mutabledist + (pow (xlat_mutabledist, 3.0) * 0.2));\\n vec3 tmpvar_23;\\n tmpvar_23.xy = (xlat_mutableuv1 * tmpvar_22);\\n tmpvar_23.z = tmpvar_22;\\n xlat_mutableuv2 = (((tmpvar_23 / q7) * tmpvar_1) + tmpvar_2);\\n xlat_mutableuv2 = ((fract(\\n ((xlat_mutableuv2 / 8.0) + 0.5)\\n ) - 0.5) * 8.0);\\n vec4 tmpvar_24;\\n tmpvar_24.w = 0.0;\\n tmpvar_24.xyz = (vec3((texture (sampler_noisevol_lq, (xlat_mutableuv2 / 16.0)).x * 3.0)) * 80.0);\\n float tmpvar_25;\\n tmpvar_25 = sqrt(dot (tmpvar_24.xyz, tmpvar_24.xyz));\\n xlat_mutablestruc = (sqrt(dot (tmpvar_24.xyz, tmpvar_24.xyz)) / 80.0);\\n if (((tmpvar_25 < 80.0) && (xlat_mutabledist > 0.005))) {\\n ret_4.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * texture (sampler_main, uv_3).x));\\n vec2 tmpvar_26;\\n tmpvar_26 = (0.003472222 * floor((\\n (288.0 * vec2((1.0 - xlat_mutabledist)))\\n + vec2(0.5, 0.5))));\\n vec2 tmpvar_27;\\n tmpvar_27.x = ((32.0 * (\\n (1.0 - xlat_mutabledist)\\n - tmpvar_26.x)) + 0.495);\\n tmpvar_27.y = tmpvar_26.x;\\n ret_4.yz = tmpvar_27;\\n } else {\\n vec3 tmpvar_28;\\n tmpvar_28.x = (0.5 * (sustain + 1.0));\\n tmpvar_28.y = sustain;\\n tmpvar_28.z = sustain;\\n vec3 tmpvar_29;\\n tmpvar_29.y = 0.0;\\n tmpvar_29.x = (1.0 - sustain);\\n tmpvar_29.z = (1.0 - sustain);\\n ret_4 = ((texture (sampler_fw_main, fract(uv_3)).xyz * tmpvar_28) - (0.01 * tmpvar_29));\\n };\\n vec4 tmpvar_30;\\n tmpvar_30.w = 1.0;\\n tmpvar_30.xyz = ret_4;\\n ret = tmpvar_30.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec2 dz_2;\\n vec3 ret2_3;\\n vec2 tmpvar_4;\\n tmpvar_4.x = (abs((uv.x - 0.5)) + 0.5);\\n tmpvar_4.y = uv.y;\\n uv_1 = (abs((tmpvar_4 - 0.5)) + 0.5);\\n ret2_3 = (texture (sampler_main, uv_1).xyz * (0.6 + (0.5 * \\n sin(((uv_1.x * 10.0) + (3.141593 * (q27 + q28))))\\n )));\\n vec3 tmpvar_5;\\n tmpvar_5 = mix (vec3(dot (texture (sampler_main, uv_1).xyz, vec3(0.32, 0.49, 0.29))), ret2_3, pow (ret2_3, vec3((0.15 + \\n (mid_att * 0.025)\\n ))));\\n ret2_3 = tmpvar_5;\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv_1 - 0.5);\\n vec2 tmpvar_7;\\n vec2 tmpvar_8;\\n tmpvar_8 = (vec2(0.0005, 0.0) * q21);\\n tmpvar_7.x = (texture (sampler_main, (uv_1 + tmpvar_8)).x - texture (sampler_main, (uv_1 - tmpvar_8)).z);\\n vec2 tmpvar_9;\\n tmpvar_9 = (vec2(0.0, 0.0005) * q20);\\n tmpvar_7.y = (texture (sampler_main, (uv_1 + tmpvar_9)).x - texture (sampler_main, (uv_1 - tmpvar_9)).z);\\n dz_2 = (tmpvar_7 + ((texture (sampler_noise_hq, \\n (((tmpvar_6 / (\\n (((0.5 * q26) + (0.5 * q27)) / q16)\\n + rad)) * ((q23 * 0.1) + (q24 * 0.1))) + q31)\\n ) - 0.5) * 0.1).xy);\\n vec2 tmpvar_10;\\n tmpvar_10 = abs((tmpvar_6 - dz_2));\\n vec3 tmpvar_11;\\n float tmpvar_12;\\n tmpvar_12 = abs(q21);\\n float tmpvar_13;\\n tmpvar_13 = abs(q20);\\n tmpvar_11.x = (tmpvar_13 + tmpvar_12);\\n float tmpvar_14;\\n tmpvar_14 = abs(q22);\\n tmpvar_11.y = (tmpvar_12 + tmpvar_14);\\n tmpvar_11.z = (tmpvar_14 + tmpvar_13);\\n vec3 tmpvar_15;\\n tmpvar_15 = log(exp2((\\n (3.141593 * tmpvar_11)\\n * \\n ((0.7 * texture (sampler_main, uv_1).xyz) + ((pow (\\n abs((0.03333 / sqrt(dot (tmpvar_10, tmpvar_10))))\\n , 0.75) * tmpvar_5) * (5.0 + sqrt(mid))))\\n .yzx)));\\n vec3 tmpvar_16;\\n float tmpvar_17;\\n tmpvar_17 = abs(q24);\\n float tmpvar_18;\\n tmpvar_18 = abs(q23);\\n tmpvar_16.x = (tmpvar_18 + tmpvar_17);\\n float tmpvar_19;\\n tmpvar_19 = abs(q25);\\n tmpvar_16.y = (tmpvar_17 + tmpvar_19);\\n tmpvar_16.z = (tmpvar_19 + tmpvar_18);\\n vec2 tmpvar_20;\\n tmpvar_20 = fract(-(tmpvar_10));\\n vec2 tmpvar_21;\\n tmpvar_21 = fract(dz_2);\\n vec3 tmpvar_22;\\n tmpvar_22 = log(exp2((\\n (3.141593 * tmpvar_16)\\n * texture (sampler_main, \\n fract(-(abs((tmpvar_20 - \\n (2.0 * (dot (tmpvar_21, tmpvar_20) * tmpvar_21))\\n ))))\\n ).xyz)));\\n vec3 tmpvar_23;\\n float tmpvar_24;\\n tmpvar_24 = abs(q27);\\n float tmpvar_25;\\n tmpvar_25 = abs(q26);\\n tmpvar_23.x = (tmpvar_25 + tmpvar_24);\\n float tmpvar_26;\\n tmpvar_26 = abs(q28);\\n tmpvar_23.y = (tmpvar_24 + tmpvar_26);\\n tmpvar_23.z = (tmpvar_26 + tmpvar_25);\\n vec3 tmpvar_27;\\n tmpvar_27 = log(exp2((\\n (3.141593 * tmpvar_23)\\n * texture (sampler_main, \\n fract(-(tmpvar_10))\\n ).zxy)));\\n vec3 tmpvar_28;\\n tmpvar_28 = mix (tmpvar_15, tmpvar_22, (1.5708 - (1.570796 - \\n (sign(tmpvar_27) * (1.570796 - (sqrt(\\n (1.0 - abs(tmpvar_27))\\n ) * (1.570796 + \\n (abs(tmpvar_27) * (-0.2146018 + (abs(tmpvar_27) * (0.08656672 + \\n (abs(tmpvar_27) * -0.03102955)\\n ))))\\n ))))\\n )));\\n vec3 tmpvar_29;\\n tmpvar_29 = mix (tmpvar_15, tmpvar_22, tmpvar_27);\\n vec3 tmpvar_30;\\n tmpvar_30.z = 0.0;\\n tmpvar_30.xy = ((uv_1 - 0.5) + (0.4 * dot (texture (sampler_main, uv_1).xyz, vec3(0.32, 0.49, 0.29))));\\n float x_31;\\n x_31 = (fract((\\n (dot (tmpvar_30, vec3(0.32, 0.49, 0.29)) * 3.0)\\n - time)) - 0.5);\\n vec4 tmpvar_32;\\n tmpvar_32.w = 1.0;\\n tmpvar_32.xyz = ((0.637 * abs(\\n mix ((1.5708 - (1.570796 - (\\n sign(tmpvar_29)\\n * \\n (1.570796 - (sqrt((1.0 - \\n abs(tmpvar_29)\\n )) * (1.570796 + (\\n abs(tmpvar_29)\\n * \\n (-0.2146018 + (abs(tmpvar_29) * (0.08656672 + (\\n abs(tmpvar_29)\\n * -0.03102955))))\\n ))))\\n ))), (sign(tmpvar_28) * (1.570796 - (\\n sqrt((1.0 - abs(tmpvar_28)))\\n * \\n (1.570796 + (abs(tmpvar_28) * (-0.2146018 + (\\n abs(tmpvar_28)\\n * \\n (0.08656672 + (abs(tmpvar_28) * -0.03102955))\\n ))))\\n ))), ((3.0 * q15) * mix ((1.5708 - \\n (1.570796 - (sign(tmpvar_15) * (1.570796 - (\\n sqrt((1.0 - abs(tmpvar_15)))\\n * \\n (1.570796 + (abs(tmpvar_15) * (-0.2146018 + (\\n abs(tmpvar_15)\\n * \\n (0.08656672 + (abs(tmpvar_15) * -0.03102955))\\n ))))\\n ))))\\n ), (1.5708 - \\n (1.570796 - (sign(tmpvar_22) * (1.570796 - (\\n sqrt((1.0 - abs(tmpvar_22)))\\n * \\n (1.570796 + (abs(tmpvar_22) * (-0.2146018 + (\\n abs(tmpvar_22)\\n * \\n (0.08656672 + (abs(tmpvar_22) * -0.03102955))\\n ))))\\n ))))\\n ), (\\n sign(tmpvar_27)\\n * \\n (1.570796 - (sqrt((1.0 - \\n abs(tmpvar_27)\\n )) * (1.570796 + (\\n abs(tmpvar_27)\\n * \\n (-0.2146018 + (abs(tmpvar_27) * (0.08656672 + (\\n abs(tmpvar_27)\\n * -0.03102955))))\\n ))))\\n ))))\\n )) + (exp(\\n (-20.0 * sqrt((x_31 * x_31)))\\n ) * q10));\\n ret = tmpvar_32.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Geiss + Flexi + Martin - disconnected.json":
/*!**********************************************************************!*\
!*** ./presets/converted/Geiss + Flexi + Martin - disconnected.json ***!
\**********************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":0.925,\"echo_zoom\":1.007,\"echo_orient\":3,\"wave_brighten\":0,\"brighten\":1,\"darken\":1,\"solarize\":1,\"wave_a\":0.001,\"wave_scale\":0.01,\"wave_smoothing\":0,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"fshader\":1,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0.015,\"ob_b\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"textured\":1,\"rad\":0.789,\"ang\":0.6283,\"tex_zoom\":1.17257,\"r\":0,\"g\":1,\"border_a\":0},\"init_eqs_eel\":\"vx = 0;\\nvy = 0;\",\"frame_eqs_eel\":\"rad = 0.65 + bass*0.1;\\n\\nan = an*0.99 + (bass-treb)*0.1;\\nang = an*0.1 + 0.6;\"},{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"textured\":1,\"rad\":0.40271,\"tex_zoom\":2.23888,\"g\":1,\"b\":1,\"r2\":0.08,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"textured\":1,\"rad\":1.21525,\"tex_ang\":2.57611,\"tex_zoom\":0.55595,\"g\":1,\"b\":1,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":34,\"x\":0.99,\"y\":0.99,\"rad\":0.02558,\"r\":0,\"g\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"samples\":495,\"sep\":4,\"spectrum\":1,\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":1,\"r\":0,\"g\":0.04,\"b\":0,\"a\":0.99},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\nab = 1;\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt8 = .07;\\nt7 = 1;\",\"point_eqs_eel\":\"t7 = -t7;\\npi = asin(1);\\nn = 180;\\nrd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;\\nmy_x = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4+(t7+1)*t8);\\nmy_y = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4+(t7+1)*t8);\\nmy_z = sin(sample*pi*n)*rd;\\n\\n\\n\\nd = 1.4; // makes the perspective impact\\nzoom = 0.65;\\n\\nw1 = q2;\\nw2 = q3;\\nw3 = q4;\\n\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\nl = sqrt(x3*x3 + y3*y3);\\nw = atan2(x3,y3);\\np = tan(asin(1) + atan2(d+z3,l));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nmy_x = zoom*sin(w)*p;\\nmy_y = zoom*cos(w)*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nb = -z3 + 0.5;\\nb = min(1,max(0,b))*0.5;\\nr = 1-b*2\\n//b = (1 - r)*0.1;\\n//a = 7/(d*16) - 0.1;\"},{\"baseVals\":{\"samples\":445,\"sep\":4,\"spectrum\":1,\"usedots\":1,\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":1,\"a\":0.99,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\nab = 1;\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt8 = .09;\\nt7 = 1;\",\"point_eqs_eel\":\"t7 = -t7;\\npi = asin(1);\\nn = 160;\\nrd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;\\nxx = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4);\\nyy = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4);\\nzz = sin(sample*pi*n)*rd;\\n\\nd = sqrt( xx*xx + yy*yy + zz*zz);\\nd1 = 1;\\nxx = xx*d1;\\nyy = yy*d1;\\nzz = zz*d1;\\n\\nw = -d*t5;\\ns1 = sin(t2*1+w);\\ns2 = sin(t3*1+w);\\ns3 = sin(t4*1+w);\\nc1 = cos(t2*1+w);\\nc2 = cos(t3*1+w);\\nc3 = cos(t4*1+w);\\n\\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\\n\\na = 0.75;\\nzoom = 0.5*atan2(a,a+z);//0.5*(1/(z+a));\\nx = 0.5 + zoom*x1;\\ny = 0.5 + zoom*y1;\\n\\npi3 = 3.1415*2*0.3333;\\nt = sample*pi*4-2*time;\\nc=1.6;\\nr = sin(t)*c;\\n\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\nj = 0.71;\\n//r = 0.5+xx*j;\\n//g = 0.5+yy*j;\\n//b = 0.5+zz*j;\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\na = 1-(z + a)/2;\\n\"},{\"baseVals\":{\"sep\":4,\"scaling\":0.09348,\"smoothing\":1,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\nab = 1;\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\",\"point_eqs_eel\":\"s8 = sample*383;\\n\\ns = 100;//0.3;\\nxx = sin(sample*s);//((sample*343)%7 - 3.5)*s;\\nzz = cos(sample*s);//((sample*49)%7 - 3.5)*s;\\nyy = (sample-0.5);//((sample*7)%7 - 3.5)*s;\\n\\nd = sqrt( xx*xx + yy*yy + zz*zz);\\nd1 = 1/d;\\nxx = xx*d1;\\nyy = yy*d1;\\nzz = zz*d1;\\n\\nw = 1+0*(d)*(t6);//(sample*sin(time*0.3)*0.02-1);\\ns1 = sin(t2*w);\\ns2 = sin(t3*w);\\ns3 = sin(t4*w);\\nc1 = cos(t2*w);\\nc2 = cos(t3*w);\\nc3 = cos(t4*w);\\n\\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\\n\\na = 2;\\nzoom = 0.3*atan2(a-z,a);//0.5*(1/(z+a));\\nx = 0.5 + zoom*x1;\\ny = 0.5 + zoom*y1;\\n\\npi3 = 3.1415*2*0.3333;\\nt = -z*13+t5*20;\\nc = 10;\\nr = sin(t)*c;\\n\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\nj = 0.71;\\n//r = 0.5+xx*j;\\n//g = 0.5+yy*j;\\n//b = 0.5+zz*j;\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\\n\\na = sigmoid(-z,10)*1.0+0.0;\"},{\"baseVals\":{\"samples\":484,\"sep\":4,\"usedots\":1,\"scaling\":9.94125,\"smoothing\":1,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\nab = 1;\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\",\"point_eqs_eel\":\"s8 = sample*383;\\n\\ns = 0.25;\\nxx = ((sample*(465))%15 - 8)*s*2;\\nyy = ((sample*31)%31 - 16)*s;\\nzz = 0;\\n\\nd = sqrt( xx*xx + yy*yy + zz*zz);\\nw = 1;\\n\\ns1 = sin(t2*1);\\ns2 = sin(t3*0);\\ns3 = sin(t4*1);\\nc1 = cos(t2*1);\\nc2 = cos(t3*0);\\nc3 = cos(t4*1);\\n\\n\\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\\n\\na = 500;\\nzoom = 0.05*atan2(a-z,a);//0.5*(1/(z+a));\\nx = 0.5 + zoom*x1;\\ny = 0.5 + zoom*y1;\\n\\npi3 = 3.1415*2*0.3333;\\nt = -z*5+t5;\\nc = 10;\\nr = sin(t)*c;\\n\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\nj = 0.71;\\n//r = 0.5+xx*j;\\n//g = 0.5+yy*j;\\n//b = 0.5+zz*j;\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\\n\\na = sigmoid(z,5);\"}],\"init_eqs_eel\":\"step = 0;\",\"frame_eqs_eel\":\"dec_med = pow (0.7, 30/fps);\\ndec_slow = pow (0.99, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, -2+avg+peak) * above (time, t0+.1);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %16;\\nindex2 = (index2 + is_beat*bnot(index))%2;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\nq26 = bass_att + mid_att + treb_att;\\nq27 = index + 1;\\nq28 = index2;\\n\\nq29 = ((index%2)-.5)*2;\\n\\nk1 = is_beat*equal(index%2,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\nrott = p2 * 3.1416/8;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\n//ds = max ((q26-.2),0);\\n//step = step + ds/10;\\n\\nstep = step + q24 ;\\n\\np3 = p3*dec_slow + (1-dec_slow) * step;\\nq30 = step;\\n\\np4 = dec_slow*p4 + (1-dec_slow)*q27;\\nq31 = p4;\\n\\nq12 = time -t0;\\nmonitor = q12;\\n\\n\\n\\nzoom = 1;\\nrot = -0 ;\\ndx = .00;\",\"pixel_eqs_eel\":\"zoom = 1.3;\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec2 uv6_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = ((uv - 0.5) * aspect.xy);\\n float tmpvar_4;\\n tmpvar_4 = (((q29 * 2.0) * sqrt(\\n dot (tmpvar_3, tmpvar_3)\\n )) + (rand_frame * 64.0)).x;\\n uv_1 = (uv + (clamp (\\n ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\\n , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 20.0));\\n uv6_2 = (0.4 * sin((tmpvar_3 * 22.0)));\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = (((q24 * \\n (((texture (sampler_main, uv_1).xyz - (\\n ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\\n * 0.04)) + (0.15 * (vec3(\\n (0.1 / sqrt(dot (uv6_2, uv6_2)))\\n ) * roam_cos.xyz))) - 0.02)\\n ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\\n ret = tmpvar_5.xyz;\\n }\",\"comp\":\"uniform sampler2D sampler_rand00;\\n shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1 = texture (sampler_main, uv);\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ((texture (sampler_rand00, (0.4 + \\n (0.6 * tmpvar_1.xy)\\n )) * tmpvar_1.z) * 3.0).xyz;\\n ret = tmpvar_2.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Geiss - Cauldron - painterly 2 (saturation remix).json":
/*!**********************************************************************************!*\
!*** ./presets/converted/Geiss - Cauldron - painterly 2 (saturation remix).json ***!
\**********************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":2,\"gammaadj\":2.7,\"wave_mode\":1,\"modwavealphabyvolume\":1,\"wave_a\":2.707,\"wave_scale\":1.025,\"wave_smoothing\":0.1,\"modwavealphastart\":0.77,\"modwavealphaend\":1.01,\"warpscale\":1.331,\"zoom\":1.014,\"warp\":0.21786,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.350*( 0.60*sin(3.980*time) + 0.40*sin(11.047*time) );\\nwave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );\\nwave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );\\ncx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\ncy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\ndx = dx + 0.005*( 0.60*sin(0.173*time) + 0.40*sin(0.223*time) );\\ndecay = decay - 0.01*equal(frame%20,0);\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = (texture (sampler_main, (uv + (\\n (texture (sampler_main, (mix (uv, uv_orig, vec2(-1.0, -1.0)) + texsize.zw)).xy - 0.37)\\n * 0.01))).xyz - 0.004);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1 = texture (sampler_main, uv);\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = mix (vec3(dot (tmpvar_1.xyz, vec3(0.3333, 0.3333, 0.3333))), tmpvar_1.xyz, vec3(3.0, 3.0, 3.0));\\n ret = tmpvar_2.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Geiss - Reaction Diffusion 2.json":
/*!*************************************************************!*\
!*** ./presets/converted/Geiss - Reaction Diffusion 2.json ***!
\*************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1.9,\"echo_zoom\":1.16936,\"wave_mode\":7,\"modwavealphabyvolume\":1,\"wave_a\":0,\"wave_scale\":1.015009,\"wave_smoothing\":0.522,\"modwavealphastart\":0.83,\"modwavealphaend\":1.31,\"warpscale\":3.138,\"zoom\":1.009006,\"warp\":0.000536,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = 0.85 + 0.25*sin(0.437*time+1);\\nwave_g = 0.85 + 0.25*sin(0.544*time+2);\\nwave_b = 0.85 + 0.25*sin(0.751*time+3);\\nrot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\\ncx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\ncy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\ndx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\\ndy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );\\ndecay = decay - 0.01*equal(frame%6,0);\\ndx = dx + dx_residual;\\ndy = dy + dy_residual;\\nbass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);\\ndx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;\\ndy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;\\nwave_x = wave_x - dx_residual*7;\\nwave_y = wave_y - dy_residual*7;\\nwave_mystery = time*0.03;\\n\\nzoom = zoom + 0.005*( 0.60*sin(0.1934*time+3) + 0.40*sin(0.307*time+9) );\\nzoom = zoom + max(0,bass_att-1.1)*0.4;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = texture (sampler_main, uv).xyz;\\n ret_1 = (ret_1 + ((ret_1 - \\n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\\n ) * 0.3));\\n ret_1 = (ret_1 * 0.9);\\n ret_1 = (ret_1 + ((\\n ((texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * \\n (texsize_noise_lq.zw * 0.4)\\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\\n * 122.0) * clamp (\\n (treb_att - 1.0)\\n , 0.0, 1.0)));\\n ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ret_1;\\n ret = tmpvar_2.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = (texture (sampler_main, uv).xyz + ((\\n (texture (sampler_blur1, uv).xyz * scale1)\\n + bias1) * 0.4));\\n vec3 tmpvar_2;\\n tmpvar_2 = pow (ret_1, vec3(0.5, 0.8, 1.7));\\n ret_1 = tmpvar_2;\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = tmpvar_2;\\n ret = tmpvar_3.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Geiss - Spiral Artifact.json":
/*!********************************************************!*\
!*** ./presets/converted/Geiss - Spiral Artifact.json ***!
\********************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":1,\"wave_mode\":6,\"additivewave\":1,\"wave_dots\":1,\"wave_thick\":1,\"wave_brighten\":0,\"wave_a\":100,\"wave_scale\":3.63,\"wave_smoothing\":0.9,\"wave_mystery\":-0.3,\"modwavealphastart\":1.15,\"modwavealphaend\":1.55,\"warpscale\":1.331,\"zoom\":0.96971,\"warp\":0,\"wave_r\":0.6,\"wave_g\":0.6,\"wave_b\":0.6,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_r\":0.35,\"mv_g\":0.35,\"mv_b\":0.35,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"rot_sum = 0;\\nq2 = 0.07 + 0.04*rand(1000)*0.001 + 0.03*rand(1000)*0.001;\\nq3 = 1.035 + 0.06*(rand(1000)+rand(1000)+rand(1000))*0.000333;\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.500*( 0.60*sin(1.980*time) + 0.40*sin(3.047*time) );\\nwave_g = wave_g + 0.500*( 0.60*sin(2.835*time) + 0.40*sin(2.081*time) );\\nwave_b = wave_b + 0.500*( 0.60*sin(3.814*time) + 0.40*sin(1.011*time) );\\ncx = 0.5;//cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\ncy = 0.5;//cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\n\\nrot = q2;//0.13;//6.28*(rand(737)/737.0 - 0.5) * 0.03;\\nzoom = zoom-1 + q3;\\nrot_sum = rot_sum + rot;\\nq1 = -rot_sum;\\nq5 = cos(rot_sum);\\nq6 = sin(rot_sim);\\nmonitor = q2;\\n\\n// custom beat detection code: (fps-independent; quiet songs don't freak out)\\nmin_att = 2.5; // lower # = quieter songs can declare beats\\ndecay_to = 0.8; // lower # = more hasty to declare a beat\\ndecay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat\\nbeat = bass/max(min_att,bass_att);\\nbeat = max(beat, mid /max(min_att,mid_att ));\\nbeat = max(beat, treb/max(min_att,treb_att));\\nbeat = max( beat, (prev_beat-decay_to)*decay_rate + decay_to );\\nbeat_level = (beat - prev_beat - 0.02)*24;\\nis_beat = above(beat_level, 0.5);\\nprev_beat = beat;\\n // put your beat responses HERE:\\n wave_a = beat_level;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = (texture (sampler_pw_main, uv).xyz - 0.004);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec2 uv2_2;\\n uv_1 = (uv - 0.5);\\n uv_1 = (uv_1 * (min (aspect.x, aspect.y) * 0.8));\\n uv_1 = (uv_1 * aspect.xy);\\n float tmpvar_3;\\n tmpvar_3 = sin(q1);\\n float tmpvar_4;\\n tmpvar_4 = cos(q1);\\n uv2_2.x = ((uv_1.x * tmpvar_4) - (uv_1.y * tmpvar_3));\\n uv2_2.y = ((uv_1.x * tmpvar_3) + (uv_1.y * tmpvar_4));\\n uv2_2 = (uv2_2 * aspect.zw);\\n uv2_2 = (uv2_2 + 0.5);\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = (abs((\\n (texture (sampler_main, uv2_2).xyz * 2.65)\\n + \\n (((texture (sampler_blur1, uv2_2).xyz * scale1) + bias1) * -2.0)\\n )) * 1.5);\\n ret = tmpvar_5.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Geiss - Thumb Drum.json":
/*!***************************************************!*\
!*** ./presets/converted/Geiss - Thumb Drum.json ***!
\***************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.9,\"echo_zoom\":1.16936,\"wave_mode\":5,\"additivewave\":1,\"wave_a\":0,\"wave_scale\":0.899719,\"wave_smoothing\":0.63,\"wave_mystery\":1,\"modwavealphastart\":2,\"modwavealphaend\":2,\"warpscale\":2.593743,\"zoom\":1.00496,\"warp\":0.278033,\"sx\":0.999666,\"sy\":0.9999,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"mv_x\":0,\"mv_y\":48,\"mv_dx\":-0.941273,\"mv_dy\":0.426319,\"mv_l\":5,\"mv_r\":0.315997,\"mv_g\":0.078173,\"mv_b\":0.941976,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"rg = 0;\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );\\nwave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );\\nwave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );\\nq1 = (cx*2-1) + 0.52*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\nq2 = (cy*2-1) + 0.52*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\nq3 = (cx*2-1) + 0.52*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );\\nq4 = (cy*2-1) + 0.52*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );\\ndecay = decay - 0.01*equal(frame%5,0);\\n\\n// this is a great way to respond to beats:\\n// once you get one, let it decay at a constant rate!!\\nrg = max(rg*0.95, 0.3 + 0.5*min(2,max(0,mid_att-1)*1.3));\\nq9 = rg;\",\"pixel_eqs_eel\":\"du = x*2-1 - q1;\\ndv = y*2-1 - q2;\\ndist = sqrt(du*du+dv*dv);\\nang2 = atan2(du,dv);\\nmult = 0.008/(dist+0.4);\\ndx = mult*sin(ang2-1.5);\\ndy = mult*cos(ang2-1.5);\\ndu = x*2-1 - q3;\\ndv = y*2-1 - q4;\\ndist = sqrt(du*du+dv*dv);\\nang2 = atan2(du,dv);\\nmult = 0.008/(dist+0.4);\\ndx = dx + mult*sin(ang2+1.5);\\ndy = dy + mult*cos(ang2+1.5);\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = mix (uv_orig, uv, vec2(q9));\\n ret_1 = texture (sampler_main, tmpvar_2).xyz;\\n ret_1 = (ret_1 + ((ret_1 - \\n ((texture (sampler_blur1, tmpvar_2).xyz * scale1) + bias1)\\n ) * 0.3));\\n ret_1 = (ret_1 * 0.9);\\n ret_1 = (ret_1 + ((\\n ((texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * \\n (texsize_noise_lq.zw * 0.4)\\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\\n * 122.0) * clamp (\\n (treb_att - 1.0)\\n , 0.0, 1.0)));\\n ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ret_1;\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = (0.3 + (0.4 * vec3(dot (texture (sampler_main, uv).xyz, vec3(0.32, 0.49, 0.29)))));\\n ret = tmpvar_1.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Geiss, Flexi + Stahlregen - Thumbdrum Tokamak [crossfiring aftermath jelly mashup].json":
/*!*******************************************************************************************************************!*\
!*** ./presets/converted/Geiss, Flexi + Stahlregen - Thumbdrum Tokamak [crossfiring aftermath jelly mashup].json ***!
\*******************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.9,\"echo_zoom\":1.169,\"echo_orient\":1,\"wave_mode\":5,\"additivewave\":1,\"wave_a\":0,\"wave_scale\":0.9,\"wave_smoothing\":0.63,\"wave_mystery\":1,\"modwavealphastart\":2,\"modwavealphaend\":2,\"warpscale\":1.331,\"zoom\":1.004,\"warp\":0.19788,\"sx\":0.99967,\"sy\":0.9999,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"mv_x\":0,\"mv_y\":48,\"mv_dx\":-0.941,\"mv_dy\":0.426,\"mv_l\":5,\"mv_r\":0.316,\"mv_g\":0.078,\"mv_b\":0.942,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.2*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );\\nwave_g = wave_g + 0.2*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );\\nwave_b = wave_b + 0.2*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );\\nq1 = (cx*2-1) + 0.6*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\nq2 = (cy*2-1) + 0.6*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\",\"pixel_eqs_eel\":\"du = (x*2-1) - q1;\\ndv = (y*2-1) - q2;\\ndist = sqrt(du*du+dv*dv);\\nang2 = atan2(du,dv) + time*0.15;\\nmult = 0.65*sin(dist*0.05);\\ndx = mult*sin(ang2*2-1.5);\\ndy = mult*cos(ang2*2-1.5);\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv);\\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \\n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\\n ) * 0.3));\\n ret_1 = (ret_1 * 0.9);\\n ret_1 = (ret_1 + ((\\n ((texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * \\n (texsize_noise_lq.zw * 0.4)\\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\\n * 122.0) * clamp (\\n (treb_att - 1.0)\\n , 0.0, 1.0)));\\n vec3 tmpvar_3;\\n tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\\n ret_1 = tmpvar_3;\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = tmpvar_3;\\n ret = tmpvar_4.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv2_1;\\n vec3 ret_2;\\n uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\\n float tmpvar_3;\\n tmpvar_3 = (((texture (sampler_main, uv2_1).xyz + \\n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\\n ) + (\\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\\n * 0.15)) + ((\\n (texture (sampler_blur3, uv2_1).xyz * scale3)\\n + bias3) * 0.1)).x;\\n uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\\n float tmpvar_4;\\n tmpvar_4 = (((texture (sampler_main, uv2_1).xyz + \\n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\\n ) + (\\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\\n * 0.15)) + ((\\n (texture (sampler_blur3, uv2_1).xyz * scale3)\\n + bias3) * 0.1)).x;\\n uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\\n float tmpvar_5;\\n tmpvar_5 = (((texture (sampler_main, uv2_1).xyz + \\n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4)\\n ) + (\\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\\n * 0.15)) + ((\\n (texture (sampler_blur3, uv2_1).xyz * scale3)\\n + bias3) * 0.1)).x;\\n uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\\n vec3 tmpvar_6;\\n tmpvar_6.z = 0.14;\\n tmpvar_6.x = (tmpvar_3 - tmpvar_4);\\n tmpvar_6.y = (tmpvar_5 - ((\\n (texture (sampler_main, uv2_1).xyz + (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1) * 0.4))\\n + \\n (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2) * 0.15)\\n ) + (\\n ((texture (sampler_blur3, uv2_1).xyz * scale3) + bias3)\\n * 0.1)).x);\\n ret_2 = (0.5 + (0.5 * normalize(tmpvar_6)));\\n vec2 x_7;\\n x_7 = (ret_2.xy - 0.5);\\n ret_2 = (ret_2 * clamp ((\\n sqrt(dot (x_7, x_7))\\n * 5.0), 0.0, 1.0));\\n ret_2 = ret_2.xxy;\\n ret_2 = (ret_2 + 1.15);\\n ret_2 = (ret_2 * mix (ret_2, (ret_2 * \\n (((texture (sampler_blur3, uv).xyz * scale3) + bias3) - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\\n ), pow (hue_shader.yxz, ret_2)));\\n ret_2 = (ret_2 * ret_2);\\n vec4 tmpvar_8;\\n tmpvar_8.w = 1.0;\\n tmpvar_8.xyz = ret_2;\\n ret = tmpvar_8.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Goody - The Wild Vort.json":
/*!******************************************************!*\
!*** ./presets/converted/Goody - The Wild Vort.json ***!
\******************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":2.4,\"decay\":1,\"echo_zoom\":0.997,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":2,\"wave_brighten\":0,\"wrap\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.28,\"wave_smoothing\":0.9,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpanimspeed\":2.599,\"warpscale\":0.01,\"zoomexp\":0.99817,\"zoom\":0.86978,\"warp\":0.01,\"sy\":1.0017,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ib_size\":0.04,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.5,\"mv_r\":0.35,\"mv_g\":0.35,\"mv_b\":0.35,\"mv_a\":0.2},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":20,\"additive\":1,\"textured\":1,\"rad\":1.99867,\"tex_zoom\":0.49486,\"g\":1,\"b\":1,\"a\":0.75,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"textured\":1,\"y\":0.85,\"rad\":0.4404,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"textured\":1,\"x\":0.8,\"rad\":0.44044,\"tex_zoom\":0.99991,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":40,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"y\":0.51,\"rad\":0.36457,\"tex_ang\":1.88496,\"tex_zoom\":1.00182,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0.2,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"bass_mod=max(x+abs(bass_att),x+sin(time));\\n\\ny=.5+.5*sin(time);\\nx=bass_mod*pow(y,2);\\n\\na=if(above(x,y),0,a);\\na2=a;\\nborder_a=.1*a;\\n\\ntex_zoom=bass+mid;\\n\\nr=bass*.5;\\ng=mid*.6;\\nb=treb*.7;\"}],\"waves\":[{\"baseVals\":{\"thick\":1,\"smoothing\":1,\"a\":0,\"enabled\":0},\"init_eqs_eel\":\"t1 = 1\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"y=rand(10000)*(.0001)+.5;\\nx=.5+.85*sin(time)*(.48-y);\\n\\nvol=(bass+mid+treb)*.333;\\n\\na=above((.35*bass),x);\\n\\nr=bass*.75;\\ng=mid*.3;\\nb=treb*.25;\"},{\"baseVals\":{\"thick\":1,\"smoothing\":1,\"enabled\":0},\"init_eqs_eel\":\"t1 = 1\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"y=rand(10000)*(.0001)+.5;\\nx=.5+.5*sin(time)*(.48-y);\\n\\nvol=(bass+mid+treb)*.333;\\n\\na=above((.35*mid),x);\\n\\nr=bass*.3;\\ng=mid*.75;\\nb=treb*.2;\"},{\"baseVals\":{\"thick\":1,\"smoothing\":1,\"enabled\":0},\"init_eqs_eel\":\"t1 = 1\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"y=rand(10000)*(.0001)+.5;\\nx=.5+.25*sin(time)*(.48-y);\\n\\nvol=(bass+mid+treb)*.333;\\n\\na=above((.35*treb),x);\\n\\nr=bass*.2;\\ng=mid*.3;\\nb=treb*.75;\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"smoothing\":1,\"a\":0.05,\"enabled\":0},\"init_eqs_eel\":\"t1 = 1\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"y=rand(10000)*(.0001)+.5;\\nx=.5-(pow(sin(time),y)+(.55-y));\\nx=if(above(x,y),y+sin(time)+(1-y),x);\\n\\nvol=(bass+mid+treb)*.333;\\n\\nr=bass*.5;\\ng=mid*.5;\\nb=treb*.5;\"}],\"init_eqs_eel\":\"decay=0.1;\",\"frame_eqs_eel\":\"sx=1;\\nsy=1;\\n\\nredsine=.5+.15*bass*sin(time*3);\\ngreensine=.5+.15*mid*sin(time*2);\\nbluesine=.5+.15*treb*sin(time);\\n\\nredif=.9*if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.98));\\ngreenif=.8*if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.8));\\nblueif=.8*if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.8));\\n\\nib_r=redif;\\nib_g=greenif;\\nib_b=blueif;\",\"pixel_eqs_eel\":\"ang2=sin(ang*3+time+(.05*sin(time*above(mid_att,1.2))));\\n\\nrot=1.2*(ang2);\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) - texture (sampler_main, uv).xyz);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = (mix (texture (sampler_main, uv).xyz, texture (sampler_main, (\\n (vec2(-1.003, 1.003) * (uv - 0.5))\\n + 0.5)).xyz, vec3(0.5, 0.5, 0.5)) * 2.4);\\n ret_1 = (ret_1 * ret_1);\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ret_1;\\n ret = tmpvar_2.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Halfbreak - Funny Madness.json":
/*!**********************************************************!*\
!*** ./presets/converted/Halfbreak - Funny Madness.json ***!
\**********************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1,\"decay\":0.99,\"echo_zoom\":1,\"echo_alpha\":0.5,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"darken_center\":1,\"darken\":1,\"invert\":1,\"wave_a\":0.001,\"wave_scale\":1.286,\"wave_smoothing\":0.63,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":2.853,\"zoomexp\":3.6,\"zoom\":1.02109,\"rot\":-0.16,\"warp\":0.309,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":39,\"additive\":1,\"num_inst\":126,\"rad\":0.06989,\"tex_ang\":0.62832,\"a\":0,\"r2\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"sides\":41,\"additive\":1,\"num_inst\":239,\"rad\":0.06989,\"tex_ang\":0.62832,\"r\":0,\"g\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"sides\":43,\"additive\":1,\"num_inst\":32,\"rad\":0.06989,\"tex_ang\":0.62832,\"r\":0,\"b\":1,\"g2\":0,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"enabled\":1,\"sides\":14,\"rad\":0.15964,\"tex_ang\":0.62832,\"a\":0,\"r2\":1,\"b2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );\\nwave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );\\nwave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );\\nq8 = oldq8+if(above(bass+bass_att,1.8),q8+0.0005*pow((bass+bass_att-1),9),0);\\noldq8 = q8;\\nmonitor = q8;\\nzoom = zoom + 0.023*( 0.60*sin(0.339*q8) + 0.40*sin(0.276*q8) );\\nrot = rot + 0.030*( 0.60*sin(0.381*q8) + 0.40*sin(0.579*q8) );\\n//decay = decay - 0.02*equal(frame%40,0);\\nmv_r = wave_r;\\nmv_b = wave_b;\\nmv_g = wave_g;\\nmv_x = 1.25;\\nmv_y = 1.25;\\nmv_dx = 0.1*sin(1.1*time);\\nmv_dy = 0.1*cos(1.112*time);\",\"pixel_eqs_eel\":\"rot=rot+1/(10*(rad+0.2+0.1*sin(q8)));\",\"warp\":\" shader_body { \\n vec2 my_uv_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\\n float tmpvar_4;\\n vec2 tmpvar_5;\\n tmpvar_5 = (uv + vec2(0.005, 0.0));\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv - vec2(0.005, 0.0));\\n tmpvar_4 = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n float tmpvar_7;\\n vec2 tmpvar_8;\\n tmpvar_8 = (uv + vec2(0.0, 0.005));\\n vec2 tmpvar_9;\\n tmpvar_9 = (uv - vec2(0.0, 0.005));\\n tmpvar_7 = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_4;\\n tmpvar_10.y = tmpvar_7;\\n vec2 tmpvar_11;\\n tmpvar_11.x = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n tmpvar_11.y = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\\n vec4 tmpvar_12;\\n tmpvar_12 = texture (sampler_blur3, uv);\\n ret_2.x = (ret_2.x + ((ret_2.x - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .x) * 0.1));\\n ret_2.x = (ret_2.x + 0.004);\\n vec2 tmpvar_13;\\n tmpvar_13.x = tmpvar_7;\\n tmpvar_13.y = -(tmpvar_4);\\n my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .y)));\\n ret_2.z = texture (sampler_fw_main, my_uv_1).z;\\n vec2 x_14;\\n x_14 = (my_uv_1 - uv);\\n ret_2.z = (ret_2.z + ((\\n ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\\n * 180.0) / sqrt(\\n dot (tmpvar_3, tmpvar_3)\\n )));\\n ret_2.z = (ret_2.z * 0.8);\\n ret_2.z = (ret_2.z + 0.004);\\n vec2 tmpvar_15;\\n tmpvar_15.x = -(tmpvar_7);\\n tmpvar_15.y = tmpvar_4;\\n my_uv_1 = (tmpvar_15 * 0.045);\\n vec2 tmpvar_16;\\n tmpvar_16.x = (((\\n (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\\n + bias2)).y * tmpvar_3.x);\\n tmpvar_16.y = (((\\n (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\\n + bias2)).y * tmpvar_3.y);\\n my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\\n ret_2.y = texture (sampler_fw_main, my_uv_1).y;\\n ret_2.y = (ret_2.y + ((\\n (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\\n * 0.1) + 0.01));\\n vec4 tmpvar_17;\\n tmpvar_17.w = 1.0;\\n tmpvar_17.xyz = ret_2;\\n ret = tmpvar_17.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv2_1;\\n float blur_2;\\n float crisp_3;\\n vec3 ret_4;\\n vec4 tmpvar_5;\\n tmpvar_5 = texture (sampler_main, uv);\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_blur1, uv);\\n ret_4 = (tmpvar_5.xyz + ((\\n (tmpvar_6.xyz * scale1)\\n + bias1) * 3.0));\\n uv2_1 = (((uv - 0.5) * 0.8) + 0.5);\\n crisp_3 = texture (sampler_main, uv2_1).y;\\n blur_2 = ((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1).y;\\n ret_4 = (ret_4 * (1.0 - (blur_2 * 1.15)));\\n vec3 tmpvar_7;\\n tmpvar_7 = max (ret_4, vec3(crisp_3));\\n uv2_1 = uv;\\n crisp_3 = tmpvar_5.x;\\n blur_2 = ((tmpvar_6.xyz * scale1) + bias1).x;\\n ret_4 = (tmpvar_7 * (1.0 - (blur_2 * 1.15)));\\n vec3 tmpvar_8;\\n tmpvar_8 = max (ret_4, tmpvar_5.xxx);\\n ret_4 = tmpvar_8;\\n vec4 tmpvar_9;\\n tmpvar_9.w = 1.0;\\n tmpvar_9.xyz = tmpvar_8;\\n ret = tmpvar_9.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Halfbreak - Light of Breakers.json":
/*!**************************************************************!*\
!*** ./presets/converted/Halfbreak - Light of Breakers.json ***!
\**************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"additivewave\":1,\"wave_dots\":1,\"wave_thick\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.527,\"wave_smoothing\":0,\"wave_mystery\":0.6,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_g\":0.49,\"ob_a\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b2x\":0.6,\"b3x\":0.4,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":8,\"additive\":1,\"num_inst\":256,\"rad\":0.03632,\"tex_ang\":1.00531,\"tex_zoom\":1.53117,\"g\":1,\"b\":1,\"a\":0,\"g2\":0,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":1,\"sides\":5,\"additive\":1,\"num_inst\":256,\"x\":0.26,\"y\":0.2,\"rad\":0.39317,\"tex_zoom\":0.9355,\"g2\":0,\"a2\":0.2,\"border_g\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"n = (instance);\\nFLen = reg00;\\nSLen = reg00/2;\\n\\nz0 = 10;\\ny0 = gmegabuf(2000+n+FLen)/z0;\\nx0 = gmegabuf(2000+n)/z0;\\n\\na0 = (gmegabuf(n+10000));\\n\\nk1 = instance/num_inst-.5;\\nx = .5 + x0 + sin(k1*8*sin(q12*.07)) * sin(q11*.13)*q3*.7; \\ny = .5 + q32*(y0 + sin(k1*8*sin(q14*.1)) * sin(q13*.2)*q3*.7); \\n\\narg = q2/8;\\nhigh = exp(-500*pow(arg+.5-instance/num_inst,2));\\nhigh += exp(-500*pow(-arg+.5-instance/num_inst,2));\\n\\nexc = sqrt((pow(x-.5,2)+pow(y-.5,2)));\\nrad0 = above(z0,0)*min (.1, a0/60)+.005;\\nrad0 = rad0 * (1+2*exc) * (1+high);\\n\\np1 = .5 + sin(q12)/2;\\np2 = .5 + sin(q13*1.4)/2;\\n//p1 = rand(1)-.5;\\n//p2 = rand(1)-.5;\\nexc = ((pow(x-p1,2)+pow(y-p2,2)));\\nrad = min(rad0 * (1 + .004*q3/abs(exc)),1) ;\\n\\na = min(a0*8+.4,1);\\n\\nk1 = instance/num_inst*5 + high;\\nw = 1-exp(-treb_att/2-.5);\\ng = w + (1-w)*sin(k1);\\nr = w + (1-w)*sin(k1-6.28/3);\\nb = w + (1-w)*sin(k1-6.28*2/3);\\n\\na2 = a/4;\\ng2 = g*0; b2 = b*0; r2 = r*0;\"},{\"baseVals\":{\"sides\":13,\"additive\":1,\"num_inst\":5,\"x\":0.65,\"y\":0.38,\"rad\":0.57049,\"tex_zoom\":0.73678,\"a\":0.7,\"g2\":0,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"k1 = instance/num_inst;\\nx = .5 + .3*sin(instance*k1*413);\\ny = .5 + .3 * sin(instance*k1*113);\\n\\nrad = .1 + .4*sin(k1*333);\\n\\nr = .5*sin(k1*234);\\nb = .5*sin(k1*534);\\ng = .5*sin(k1*34);\"},{\"baseVals\":{\"sides\":14,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.6,\"y\":0.55,\"rad\":0.97237,\"ang\":1.25664,\"tex_zoom\":0.34933,\"g\":0.6,\"g2\":0,\"b2\":1,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"sep\":120,\"spectrum\":1,\"additive\":1,\"scaling\":7.52386,\"smoothing\":0,\"r\":0,\"a\":0.7},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"FLen = reg00;\\n\\nn = int(sample*FLen);\\nvol = (value1+value2) * (1+ .1 / (sample+.03));\\n\\nchg = min(max(vol- gmegabuf(n),-1),1);\\ndec = if (chg>0, 1-chg*0.3, 1+chg*0.2);\\n\\nchg = q1 -q2;\\ndec = .94 - abs(chg) * if (chg> 0, .2,.1);\\n\\ndec = min(max(dec,0),1);\\ngmegabuf(n) = gmegabuf(n)*dec + vol*(1-dec);\\n\\ndec = q2/4;\\n//dec = .90;\\ndec = max(min(dec,1),.1);\\n\\ngmegabuf(n) = gmegabuf(n)*dec + gmegabuf(n+(q2<.8))*(1-dec);\\ngmegabuf(n+10000) = gmegabuf(n+10000)*.2 + .8* vol/3;\\na = .0;\\nx = sample;\\ny = .2 + gmegabuf(n+0)*.23;\"},{\"baseVals\":{\"samples\":256,\"usedots\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.9,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"samples\":32,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"n = 0;\\nloop (50000,\\ngmegabuf(n) = 0;\\nmegabuf(n) = 0;\\nn = n+1;\\n);\\n\\nsw1 = rand(8);\\nsw2 = rand(8);\\nsw3 = rand(8);\\nsw4 = rand(8);\",\"frame_eqs_eel\":\"flen = 512; //Wave Punkte\\nreg00 = FLen;\\nSLen = FLen/2;\\ndec_m = pow(.94, 30/fps);\\n\\n//Volume\\nn = 0; vol = 0;\\nloop (SLen,\\n vol = vol + pow(gmegabuf(n),2)/FLen; \\n n = n+1;\\n);\\nvol = sqrt(vol)/2;\\nvol_ = vol_*dec_m + (1-dec_m)* (vol);\\n\\n//switches\\nlev1 = lev1 * dec_m + (1-dec_m) * gmegabuf(1);\\nlev2 = lev2 * dec_m + (1-dec_m) * gmegabuf(20);\\nlev3 = lev3 * dec_m + (1-dec_m) * gmegabuf(50);\\nlev4 = lev4 * dec_m + (1-dec_m) * gmegabuf(100);\\nsw1 = sw1 + (lev1-gmegabuf(1)>0)/fps;\\nsw2 = sw2 + (lev2-gmegabuf(20)>0)/fps;\\nsw3 = sw3 + (lev3-gmegabuf(50)>0)/fps;\\nsw4 = sw4 + (lev4-gmegabuf(100)>0)/fps;\\n\\ndif = (1+sin(sw3/4))*16+2;\\nofs = sin(sw2/3)*8;\\nn = 0; k1 = frame*0; \\nloop (SLen,\\n m1 = (n)%SLen;\\n m2 = (n+ofs)%SLen;\\n\\n k = (m1+dif)%SLen;\\n i = (SLen+m2-dif)%SLen;\\n\\n in1 = (gmegabuf(m1)-gmegabuf(k))/pow(vol_+.03,.8)*1.2;\\n in2 = (gmegabuf(m2)-gmegabuf(i))/pow(vol_+.03,.8)*1.2;\\n\\n dec = if (pow(gmegabuf(2000+n),2) + pow(gmegabuf(2000+FLen+n),2)> in1*in1+in2*in2,.8,.94) ;\\n dec = pow (dec, 30/fps); \\n\\n gmegabuf(2000+n) = gmegabuf(2000+n)*dec +(1-dec)* in1;\\n gmegabuf(2000+FLen+n) = gmegabuf(2000+FLen+n)*dec +(1-dec)* in2;\\n n=n+1;\\n);\\n\\nq1 = (bass+treb+mid)/3;\\nq2 = (bass_att+treb_att+mid_att)/3;\\nq3 = vol_;\\nq11 = sw1;\\nq12 = sw2;\\nq13 = sw3;\\nq14 = sw4;\\n\\nrot = 0; zoom = .98; warp = .3; rot = 0;\\n\\nq32 = aspecty;\\nmonitor = dif;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n uv_1 = uv;\\n vec2 zz_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = (uv - vec2(0.5, 0.5));\\n vec3 tmpvar_4;\\n tmpvar_4 = (0.016 * texture (sampler_noise_lq, ((uv * 0.3) + (0.01 * rand_frame).xy))).xyz;\\n vec2 tmpvar_5;\\n tmpvar_5 = (0.8 * sin((tmpvar_3 * 8.0)));\\n float tmpvar_6;\\n tmpvar_6 = clamp ((0.01 / sqrt(\\n dot (tmpvar_5, tmpvar_5)\\n )), 0.0, 1.0);\\n vec2 tmpvar_7;\\n tmpvar_7 = ((-(tmpvar_3) * texsize.xy) * q26);\\n zz_2 = tmpvar_7;\\n if ((q25 == 1.0)) {\\n zz_2 = (tmpvar_7 * (abs(tmpvar_3.y) / abs(tmpvar_3.x)));\\n } else {\\n if ((q25 == 2.0)) {\\n zz_2 = (zz_2 * (abs(tmpvar_3.y) - abs(tmpvar_3.x)));\\n };\\n };\\n uv_1 = (uv + ((\\n clamp ((sin(zz_2) / cos(zz_2)), vec2(-20.0, -20.0), vec2(20.0, 20.0))\\n * texsize.zw) * 4.0));\\n vec4 tmpvar_8;\\n tmpvar_8.w = 1.0;\\n tmpvar_8.xyz = (((\\n (0.95 * (texture (sampler_main, uv_1) + tmpvar_6).xyz)\\n + tmpvar_4) - 0.02) - (0.06 * (\\n (texture (sampler_blur2, uv_1).xyz * scale2)\\n + bias2).x));\\n ret = tmpvar_8.xyz;\\n }\",\"comp\":\"vec3 xlat_mutableblur;\\nvec3 xlat_mutableret1;\\n shader_body { \\n vec2 uv_1;\\n vec2 uv2_2;\\n uv_1 = (uv - 0.5);\\n uv_1 = (uv_1 * aspect.xy);\\n float tmpvar_3;\\n tmpvar_3 = (0.02 * q27);\\n xlat_mutableblur = ((texture (sampler_blur1, (\\n (uv_1 + 0.4)\\n + tmpvar_3)).xyz * scale1) + bias1);\\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, (\\n (uv_1 + 0.4)\\n + tmpvar_3)).xyz + (xlat_mutableblur * 2.0)));\\n uv2_2.x = ((uv_1.x * 0.0007962743) - (uv_1.y * 0.9999997));\\n uv2_2.y = ((uv_1.x * 0.9999997) + (uv_1.y * 0.0007962743));\\n xlat_mutableblur = ((texture (sampler_blur1, (\\n (uv2_2 + 0.4)\\n + tmpvar_3)).xyz * scale1) + bias1);\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, (\\n (uv2_2 + 0.4)\\n + tmpvar_3)).xyz + (xlat_mutableblur * 2.0)));\\n uv2_2.x = ((uv_1.x * -0.9999987) - (uv_1.y * 0.001592548));\\n uv2_2.y = ((uv_1.x * 0.001592548) + (uv_1.y * -0.9999987));\\n xlat_mutableblur = ((texture (sampler_blur1, (\\n (uv2_2 + 0.4)\\n + tmpvar_3)).xyz * scale1) + bias1);\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, (\\n (uv2_2 + 0.4)\\n + tmpvar_3)).xyz + (xlat_mutableblur * 2.0)));\\n uv2_2.x = ((uv_1.x * -0.00238894) - (uv_1.y * -0.9999971));\\n uv2_2.y = ((uv_1.x * -0.9999971) + (uv_1.y * -0.00238894));\\n xlat_mutableblur = ((texture (sampler_blur1, (\\n (uv2_2 + 0.4)\\n + tmpvar_3)).xyz * scale1) + bias1);\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, (\\n (uv2_2 + 0.4)\\n + tmpvar_3)).xyz + (xlat_mutableblur * 2.0)));\\n uv2_2.x = ((uv_1.x * 0.9999949) - (uv_1.y * -0.003185092));\\n uv2_2.y = ((uv_1.x * -0.003185092) + (uv_1.y * 0.9999949));\\n xlat_mutableblur = ((texture (sampler_blur1, (\\n (uv2_2 + 0.4)\\n + tmpvar_3)).xyz * scale1) + bias1);\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, (\\n (uv2_2 + 0.4)\\n + tmpvar_3)).xyz + (xlat_mutableblur * 2.0)));\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = (xlat_mutableret1 * 1.5);\\n ret = tmpvar_4.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Hexcollie, Pieturp, Orb, Flexi, Geiss n Demon Lord - Premeditative Urination Clause.json":
/*!********************************************************************************************************************!*\
!*** ./presets/converted/Hexcollie, Pieturp, Orb, Flexi, Geiss n Demon Lord - Premeditative Urination Clause.json ***!
\********************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_orient\":2,\"wave_a\":0.001,\"warpanimspeed\":2.13,\"warpscale\":2.498,\"zoomexp\":0.67288,\"zoom\":1.025,\"warp\":0.36146,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0.005,\"ob_b\":1,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_r\":0.8,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1,\"smoothing\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"speed = bass_att*0.6;\\nv = sample*10000 + value2*bass*0.1;\\n\\nxs = xs + sin(v*1)*speed*atan(v*1.51);\\nys = ys + sin(v*1)*speed;\\n\\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);\\ny = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);\\n\\nx = x*0.6;\\ny*0.9 + 0.05 + bass*0.08;\\n\\ny = y*0.8 + 0.1;\\n\\nr = 0.5 + 0.4*sin(time*1.22 + x);\\ng = 0.5 + 0.4*sin(time*1.307 + y);\\nb = 0.5 + 0.4*sin(time*1.959 + x/y);\\n\\nxs = if(above(xs,1000),0 ,xs);\\nys = if(above(ys,1000),0 ,ys);\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"smoothing\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"speed = bass_att*0.6;\\nv = sample*10000 + value2*bass*0.1;\\n\\nxs = xs + sin(v*1)*speed*atan(v*1.51);\\nys = ys + sin(v*1)*speed;\\n\\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);\\ny = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);\\n\\nx = -x*0.6 + 1;\\ny = y + bass*0.01;\\n//y = y*0.5 + 0.25;\\ny = y*0.8 + 0.1;\\n\\nr = 0.5 + 0.4*sin(time*1.22 + x);\\ng = 0.5 + 0.4*sin(time*1.307 + y);\\nb = 0.5 + 0.4*sin(time*1.959 + x/y);\\n\\nxs = if(above(xs,1000),0 ,xs);\\nys = if(above(ys,1000),0 ,ys);\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"smoothing\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"speed = bass_att*0.6;\\nv = sample*10000 + value2*bass*0.1;\\n\\nxs = xs + sin(v*1)*speed*atan(v*1.51);\\nys = ys + sin(v*1)*speed;\\n\\n\\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);\\ny = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);\\n\\nx = x*0.6;\\ny = y*0.9 - 0.05 + bass*0.08;\\ny = y*0.8 + 0.1;\\n\\nr = 0.5 + 0.4*sin(time*1.789 + y);\\ng = 0.5 + 0.4*sin(time*1.478 + x);\\nb = 0.5 + 0.4*sin(time*1.125 + y/x);\\n\\nxs = if(above(xs,1000),0 ,xs);\\nys = if(above(ys,1000),0 ,ys);\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"smoothing\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"speed = bass_att*0.6;\\nv = sample*10000 + value2*bass*0.1;\\n\\nxs = xs + sin(v*1)*speed*atan(v*1.51);\\nys = ys + sin(v*1)*speed;\\n\\nx = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);\\ny = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);\\n\\nx = -x*0.6 + 1;\\ny = y*0.9 - 0.05 + bass*0.08;\\ny = y*0.8 + 0.1;\\n\\nr = 0.5 + 0.4*sin(time*1.789 + y);\\ng = 0.5 + 0.4*sin(time*1.478 + x);\\nb = 0.5 + 0.4*sin(time*1.125 + y/x);\\n\\nxs = if(above(xs,1000),0 ,xs);\\nys = if(above(ys,1000),0 ,ys);\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_a = 0;\\n//warp = 0;\\nr = r*0.9 + (bass-treb)*0.5;\\nrot = r*0.02;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 my_uv_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\\n float tmpvar_4;\\n vec2 tmpvar_5;\\n tmpvar_5 = (uv + vec2(0.005, 0.0));\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv - vec2(0.005, 0.0));\\n tmpvar_4 = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n float tmpvar_7;\\n vec2 tmpvar_8;\\n tmpvar_8 = (uv + vec2(0.0, 0.005));\\n vec2 tmpvar_9;\\n tmpvar_9 = (uv - vec2(0.0, 0.005));\\n tmpvar_7 = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_4;\\n tmpvar_10.y = tmpvar_7;\\n vec2 tmpvar_11;\\n tmpvar_11.x = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n tmpvar_11.y = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\\n vec4 tmpvar_12;\\n tmpvar_12 = texture (sampler_blur3, uv);\\n ret_2.x = (ret_2.x + ((ret_2.x - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .x) * 0.1));\\n ret_2.x = (ret_2.x + 0.004);\\n vec2 tmpvar_13;\\n tmpvar_13.x = tmpvar_7;\\n tmpvar_13.y = -(tmpvar_4);\\n my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .y)));\\n ret_2.z = texture (sampler_fw_main, my_uv_1).z;\\n vec2 x_14;\\n x_14 = (my_uv_1 - uv);\\n ret_2.z = (ret_2.z + ((\\n ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\\n * 180.0) / sqrt(\\n dot (tmpvar_3, tmpvar_3)\\n )));\\n ret_2.z = (ret_2.z * 0.8);\\n ret_2.z = (ret_2.z + 0.004);\\n vec2 tmpvar_15;\\n tmpvar_15.x = -(tmpvar_7);\\n tmpvar_15.y = tmpvar_4;\\n my_uv_1 = (tmpvar_15 * 0.045);\\n vec2 tmpvar_16;\\n tmpvar_16.x = (((\\n (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\\n + bias2)).y * tmpvar_3.x);\\n tmpvar_16.y = (((\\n (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\\n + bias2)).y * tmpvar_3.y);\\n my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\\n ret_2.y = texture (sampler_fw_main, my_uv_1).y;\\n ret_2.y = (ret_2.y + ((\\n (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\\n * 0.1) + 0.01));\\n vec4 tmpvar_17;\\n tmpvar_17.w = 1.0;\\n tmpvar_17.xyz = ret_2;\\n ret = tmpvar_17.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2.x = (1.0 - q4);\\n tmpvar_2.y = q8;\\n vec2 tmpvar_3;\\n tmpvar_3 = (tmpvar_2 + ((uv - tmpvar_2) * 0.992));\\n ret_1 = (mix (mix (vec3(0.0, 0.0, 0.2), vec3(0.3, 0.0, 1.0), texture (sampler_fw_main, tmpvar_3).yyy), vec3(1.0, 1.0, 0.0), vec3(max (\\n (((texture (sampler_blur1, tmpvar_3).xyz * scale1) + bias1).z * 1.5)\\n , texture (sampler_main, \\n (tmpvar_2 + ((uv - tmpvar_2) * 0.996))\\n ).z))) * (1.0 - (\\n ((texture (sampler_blur1, tmpvar_3).xyz * scale1) + bias1)\\n .x * 2.0)));\\n vec3 tmpvar_4;\\n tmpvar_4 = mix (ret_1, vec3(1.0, 0.1, 0.4), texture (sampler_fw_main, uv).xxx);\\n ret_1 = tmpvar_4;\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = tmpvar_4;\\n ret = tmpvar_5.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/LuxXx - Play v3 (the war within all of us).json":
/*!***************************************************************************!*\
!*** ./presets/converted/LuxXx - Play v3 (the war within all of us).json ***!
\***************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1.78,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_dots\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":100,\"wave_scale\":28.599,\"wave_smoothing\":0.5,\"wave_mystery\":-1,\"modwavealphastart\":0.4,\"modwavealphaend\":1,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"ob_size\":0,\"ob_b\":0.2,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_a\":1,\"mv_l\":1.5,\"mv_r\":0,\"mv_g\":0,\"mv_b\":0,\"mv_a\":0,\"b1x\":0.7,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"rad\":0.40031,\"r\":0.5,\"g\":0.5,\"r2\":0.5,\"g2\":0,\"border_b\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"sounds=(bass+treb+mid)/3;\\n\\nrad=rad*sounds*0.6;\\n\\nr=r+sin(bass)*g;\\ng=g+sin(mid)*g;\\n\\n\\nx=x+0.207*cos(time*bass*0.1);\\ny=y+0.207*sin(time*bass*0.1);\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"rad\":0.13465,\"r2\":1,\"a2\":0.3,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\ng2=g2+0.09*sin((treb+mid)*1.23);\\ng=g+0.09*cos((bass+mid)*1.37);\\n\\nsounds=(bass+mid+treb)/3;\\n\\nrad=rad*(treb+mid)/3;\\n\\nx=x+0.300*sin(time*bass);\\ny=y+0.317*cos(time*bass);\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"rad\":0.20047,\"g\":1,\"b\":1,\"r2\":0.5,\"g2\":0.5,\"b2\":1,\"border_b\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"sounds=(bass+treb+mid)/3;\\natt=(bass_att+treb_att+mid_att)/3;\\natt=(bass_att+treb_att+mid_att)/3;\\nr2=r2+(0.25*sin(time*6.28))-bass;\\ng2=g2+(0.25*sin(time*6.28))-bass;\\n\\nrad=rad;\\nx=x+0.217*cos(time*2.3)+sounds*0.1;\\ny=y+0.217*sin((time*3.5)+(sounds*0.3));\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"sep\":256,\"scaling\":20.35074,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"r=r+0.5*sin(treb*1.13);\\ng=g+0.5*sin(bass*1.33);\\nb=b+0.5*sin(mid*1.23);\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"sep\":256,\"usedots\":1,\"scaling\":100,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"dec_med = pow (0.8, 30/fps);\\ndec_slow = pow (0.9, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %16;\\nindex2 = (index2 + is_beat*bnot(index))%5;\\nmonitor = index2;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\nq26 = bass + mid + treb;\\n\\nsb = sb*dec_med + q21*(1-dec_med);\\nq29 = sb;\\n\\nk1 = is_beat*bnot(index)*bnot(index2);\\np1 = (index2-2);\\n\\np2 = dec_med * p2+ (1-dec_med)*p1;\\np3 = dec_med * p3+ (1-dec_med)*p2;\\nq5 = cos(p3*3.14/2);\\n\\nrott = rott + .003*30/fps*p3;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\nmovx = movx + .002*30/fps;\\nq28 = movx;\\n\\nq15 = (1+sin(time/23))*.15;\\nq29 = 4*(.5+sin(time/17));\\nq30 = 5/(1.2+sin(time/50)); \\nq31 = sin(time/38)/3;\\nq32 = 2+sin(time/18);\\n\\nwarp = .06;\\nzoom = .998;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec2 uv6_2;\\n uv_1 = (uv + (vec2(0.0, 0.01) * dot (\\n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\\n , vec3(0.32, 0.49, 0.29))));\\n uv6_2 = (0.4 * sin((\\n (uv_1 * 8.0)\\n + \\n (rand_frame * 6.0)\\n .xy)));\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = (((\\n (texture (sampler_main, uv_1).xyz - (((texture (sampler_blur2, \\n fract(uv_1)\\n ).xyz * scale2) + bias2) * 0.03))\\n + \\n (0.1 * (vec3((0.1 / sqrt(\\n dot (uv6_2, uv6_2)\\n ))) * ((1.0 + roam_cos) / 2.0).xyz))\\n ) * 0.99) - 0.02);\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\"vec3 xlat_mutableblur;\\nvec3 xlat_mutableret1;\\nvec2 xlat_mutableuv2;\\nvec2 xlat_mutableuv3;\\n shader_body { \\n vec2 uv_1;\\n float inten_2;\\n float dist_3;\\n float ang2_4;\\n uv_1 = (uv - 0.5);\\n uv_1 = (uv_1 * aspect.xy);\\n float tmpvar_5;\\n tmpvar_5 = cos(q30);\\n float tmpvar_6;\\n tmpvar_6 = sin(q30);\\n xlat_mutableuv2.x = ((uv_1.x * tmpvar_5) - (uv_1.y * tmpvar_6));\\n xlat_mutableuv2.y = ((uv_1.x * tmpvar_6) + (uv_1.y * tmpvar_5));\\n xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\\n dist_3 = (1.0 - fract(q29));\\n inten_2 = ((4.0 * dist_3) * (1.0 - (dist_3 * dist_3)));\\n xlat_mutableuv3 = (((3.0 * xlat_mutableuv2) * dist_3) + 0.5);\\n xlat_mutableblur = (((texture (sampler_blur1, \\n fract(xlat_mutableuv3)\\n ).xyz * scale1) + bias1) * vec3(0.8, 0.9, 1.0));\\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), ((texture (sampler_main, xlat_mutableuv3).xyz + xlat_mutableblur) * inten_2));\\n ang2_4 = (2.093333 + q30);\\n float tmpvar_7;\\n tmpvar_7 = cos(ang2_4);\\n float tmpvar_8;\\n tmpvar_8 = sin(ang2_4);\\n xlat_mutableuv2.x = ((uv_1.x * tmpvar_7) - (uv_1.y * tmpvar_8));\\n xlat_mutableuv2.y = ((uv_1.x * tmpvar_8) + (uv_1.y * tmpvar_7));\\n xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\\n dist_3 = (1.0 - fract((0.3333333 + q29)));\\n inten_2 = ((4.0 * dist_3) * (1.0 - (dist_3 * dist_3)));\\n xlat_mutableuv3 = (((3.0 * xlat_mutableuv2) * dist_3) + 0.5);\\n xlat_mutableblur = (((texture (sampler_blur1, \\n fract(xlat_mutableuv3)\\n ).xyz * scale1) + bias1) * vec3(0.8, 0.9, 1.0));\\n xlat_mutableret1 = max (xlat_mutableret1, ((texture (sampler_main, xlat_mutableuv3).xyz + xlat_mutableblur) * inten_2));\\n ang2_4 = (4.186667 + q30);\\n float tmpvar_9;\\n tmpvar_9 = cos(ang2_4);\\n float tmpvar_10;\\n tmpvar_10 = sin(ang2_4);\\n xlat_mutableuv2.x = ((uv_1.x * tmpvar_9) - (uv_1.y * tmpvar_10));\\n xlat_mutableuv2.y = ((uv_1.x * tmpvar_10) + (uv_1.y * tmpvar_9));\\n xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\\n dist_3 = (1.0 - fract((0.6666667 + q29)));\\n inten_2 = ((4.0 * dist_3) * (1.0 - (dist_3 * dist_3)));\\n xlat_mutableuv3 = (((3.0 * xlat_mutableuv2) * dist_3) + 0.5);\\n xlat_mutableblur = (((texture (sampler_blur1, \\n fract(xlat_mutableuv3)\\n ).xyz * scale1) + bias1) * vec3(0.8, 0.9, 1.0));\\n xlat_mutableret1 = max (xlat_mutableret1, ((texture (sampler_main, xlat_mutableuv3).xyz + xlat_mutableblur) * inten_2));\\n ang2_4 = (6.28 + q30);\\n float tmpvar_11;\\n tmpvar_11 = cos(ang2_4);\\n float tmpvar_12;\\n tmpvar_12 = sin(ang2_4);\\n xlat_mutableuv2.x = ((uv_1.x * tmpvar_11) - (uv_1.y * tmpvar_12));\\n xlat_mutableuv2.y = ((uv_1.x * tmpvar_12) + (uv_1.y * tmpvar_11));\\n xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\\n dist_3 = (1.0 - fract((1.0 + q29)));\\n inten_2 = ((4.0 * dist_3) * (1.0 - (dist_3 * dist_3)));\\n xlat_mutableuv3 = (((3.0 * xlat_mutableuv2) * dist_3) + 0.5);\\n xlat_mutableblur = (((texture (sampler_blur1, \\n fract(xlat_mutableuv3)\\n ).xyz * scale1) + bias1) * vec3(0.8, 0.9, 1.0));\\n xlat_mutableret1 = max (xlat_mutableret1, ((texture (sampler_main, xlat_mutableuv3).xyz + xlat_mutableblur) * inten_2));\\n vec4 tmpvar_13;\\n tmpvar_13.w = 1.0;\\n tmpvar_13.xyz = (xlat_mutableret1 - 0.1);\\n ret = tmpvar_13.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Martin - acid wiring.json":
/*!*****************************************************!*\
!*** ./presets/converted/Martin - acid wiring.json ***!
\*****************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1.980001,\"decay\":0.5,\"echo_zoom\":0.999998,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":4,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken_center\":1,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.527429,\"wave_smoothing\":0.45,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":0.442,\"warpscale\":0.498,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.8,\"wave_g\":0.49,\"ob_size\":0,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ob_a\":0.05,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.4999,\"mv_g\":0.4999,\"mv_b\":0.4999,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"rad\":0.048958,\"tex_ang\":1.00531,\"tex_zoom\":1.531168,\"r\":0.5,\"g\":1,\"b\":0.9,\"r2\":0.83,\"g2\":0.93,\"b2\":0.8,\"a2\":1,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\ntrel = time/3;\\n\\nx = .5+sin(trel*2);\\ny = .5+cos(trel*1.3);\\n\\n\\n\\ncent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));\\n\\nrad = .1*cent;\\na = .8;\"},{\"baseVals\":{\"enabled\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.26,\"y\":0.2,\"rad\":0.393173,\"tex_zoom\":1.392831,\"r\":0,\"g\":0.55,\"b\":0.5,\"a\":0.9,\"g2\":0.4,\"b2\":0.4,\"border_r\":0.3,\"border_g\":0.7,\"border_b\":0.8,\"border_a\":0.2},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"trig = q24;\\n\\ntextured = 1;\\n\\nx0 = x0*bnot(trig) + trig*(.2+ rand(100)/200); \\ny0 = y0*bnot(trig) + trig*(.2+ rand(100)/200); \\n\\n\\nx0 = x0 + .03*q1*(3+q26)/fps;\\ny0 = y0 + .03*q2*(3+q26)/fps;\\n\\nx0 = x0 - int(x0);\\ny0 = y0 - int(y0);\\n\\ntex_ang = time;\\n//tex_zoom = q1;\\nang = time*q2;\\nx = x0; y = y0;\\nrad0 = rad0*bnot(trig) + trig*rand(100)/200;\\nrad = rad0;\\n\\n\\nr0 = r0*bnot(trig) + trig * rand(10)/10;\\nb0 = b0*bnot(trig) + trig * rand(10)/10;\\ng0 = g0*bnot(trig) + trig * rand(10)/10;\\n\\nborder_r = r0; border_g = g0; border_b = b0;\\n\\nr = r0; b = b0; g = g0;\"},{\"baseVals\":{\"additive\":1,\"x\":0.503,\"rad\":0.038857,\"tex_zoom\":0.609857,\"g\":0.1,\"a\":0.9,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = rand(50)/50;\\ny = .5 - 0*rand(15)/200;\\n\\nr = .4;\\ng = .6;\\nb = 1;\\nr2 = r;\\ng2 = g;\\nb2 = b;\\n\\na = min(q21/2 ,.9);\\nrad = a * (.1+abs(x-.5))/2 ;\"},{\"baseVals\":{\"thickoutline\":1,\"textured\":1,\"x\":0.26,\"y\":0.76,\"rad\":0.39478,\"tex_zoom\":0.499805,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":0.8,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"tex_zoom = q27/2;\"}],\"waves\":[{\"baseVals\":{\"samples\":282,\"sep\":20,\"thick\":1,\"additive\":1,\"scaling\":3.915805,\"smoothing\":0.1,\"r\":0.2,\"g\":0.3,\"a\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t2 = t2 + bass_att;\",\"point_eqs_eel\":\"\\nx = sample;\\ny = value1 * rand(50)/100 * abs(sample-.5)+ .49;\\n\\na = q26/4 * (.2 + abs(sample-.5)); \"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"xi = rand(100)/100;\\nyi = rand(100)/100;\\n\\nx = xi; y = yi;\\n\\na = q21/15; \"},{\"baseVals\":{\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"dirx = 1;\",\"frame_eqs_eel\":\"dec_med = pow (0.6, 30/fps);\\ndec_slow = pow (0.9, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .2+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %8;\\nindex2 = (index2 + is_beat*bnot(index))%4;\\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;\\n\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\nq26 = bass + mid + treb;\\nava = ava*dec_slow + q26*(1-dec_slow);\\n\\n\\n//k1 = is_beat*bnot(index)*bnot(index2);\\n\\nk1 = is_beat*equal(index%2,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\nrott = p2 * 3.1416/2;\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\nq27 = 8-index;\\nq28 = .5 + sin(time/7)/10;\\n\\nrm = min(q26-1.5*ava,2);\\nmov = is_beat*rm + (1-is_beat)*mov;\\n\\nmovez = movez + .4/fps*mov;\\nq30 = movez;\\n//**************************\\n\\nampl = q26/8;\\n\\nmovex = movex + .2/fps*sin(rott);\\nmovey = movey + .2/fps*cos(rott);\\n\\nq18 = movex; q19 = movey;\\ntrel = trel + 1/fps + q24;\\nq17 = 2*sin(trel/4);\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec2 uv6_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = ((uv - 0.5) * aspect.xy);\\n float tmpvar_4;\\n tmpvar_4 = (((q28 * 2.0) * sqrt(\\n dot (tmpvar_3, tmpvar_3)\\n )) + (rand_frame * 64.0)).x;\\n uv_1 = (uv + (clamp (\\n ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\\n , vec2(-16.0, -16.0), vec2(16.0, 16.0)) / 20.0));\\n uv6_2 = (0.4 * sin((tmpvar_3 * 12.0)));\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = (((q24 * \\n (((texture (sampler_main, uv_1).xyz - (\\n ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\\n * 0.04)) + (0.15 * (vec3(\\n (0.1 / sqrt(dot (uv6_2, uv6_2)))\\n ) * roam_cos.xyz))) - 0.04)\\n ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\\n ret = tmpvar_5.xyz;\\n }\",\"comp\":\"vec3 xlat_mutableneu;\\nvec3 xlat_mutableret1;\\nvec2 xlat_mutablers2;\\n shader_body { \\n vec2 uv_1;\\n float inten_3;\\n float dist_4;\\n float ang2_5;\\n vec2 uv2_6;\\n uv_1 = (uv - 0.5);\\n uv_1 = (uv_1 * aspect.xy);\\n dist_4 = 1.0;\\n inten_3 = 1.0;\\n xlat_mutableret1 = vec3(0.0, 0.0, 0.0);\\n for (float n_2 = 0.0; n_2 <= 4.0; n_2 += 1.0) {\\n vec2 uv3_7;\\n ang2_5 = ((6.28 * n_2) / 4.0);\\n float tmpvar_8;\\n tmpvar_8 = cos(ang2_5);\\n float tmpvar_9;\\n tmpvar_9 = sin(ang2_5);\\n uv2_6.x = ((uv_1.x * tmpvar_8) - (uv_1.y * tmpvar_9));\\n uv2_6.y = ((uv_1.x * tmpvar_9) + (uv_1.y * tmpvar_8));\\n uv2_6 = (uv2_6 * aspect.yx);\\n dist_4 = (1.0 - fract((\\n (0.25 * n_2)\\n + q30)));\\n inten_3 = ((sqrt(dist_4) * (1.0 - dist_4)) * 4.0);\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_8;\\n tmpvar_10.y = tmpvar_9;\\n uv3_7 = (fract((\\n ((3.0 * uv2_6) * dist_4)\\n + \\n (0.3 * q27)\\n )) + (q17 * tmpvar_10));\\n xlat_mutableneu = (texture (sampler_main, uv3_7).xyz - ((texture (sampler_blur2, \\n ((uv3_7 * 1.02) * q1)\\n ).xyz * scale2) + bias2));\\n xlat_mutableneu = (xlat_mutableneu * vec3(greaterThanEqual (xlat_mutableneu, vec3(0.0, 0.0, 0.0))));\\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_3));\\n };\\n xlat_mutablers2 = ((0.4 * cos(\\n ((uv_1 * 13.0) + time)\\n )) - dot (xlat_mutableret1, vec3(0.32, 0.49, 0.29)));\\n vec4 tmpvar_11;\\n tmpvar_11.w = 1.0;\\n tmpvar_11.xyz = (xlat_mutableret1 + ((\\n ((0.05 / sqrt(dot (xlat_mutablers2, xlat_mutablers2))) * q26)\\n / 4.0) * hue_shader));\\n ret = tmpvar_11.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Martin - charisma.json":
/*!**************************************************!*\
!*** ./presets/converted/Martin - charisma.json ***!
\**************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1.980001,\"decay\":0.5,\"echo_zoom\":0.999998,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":4,\"additivewave\":1,\"wave_dots\":1,\"modwavealphabyvolume\":1,\"darken\":1,\"wave_a\":0.33064,\"wave_scale\":0.897961,\"wave_smoothing\":0.108,\"wave_mystery\":0.1,\"modwavealphastart\":0.72,\"modwavealphaend\":1.28,\"warpanimspeed\":1.4595,\"warpscale\":2.0067,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0,\"wave_g\":0.5,\"wave_b\":0.5,\"wave_y\":0.54,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ib_size\":0.26,\"mv_x\":24.799994,\"mv_dy\":0.16,\"mv_l\":1.5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":3,\"rad\":0.312746,\"tex_zoom\":0.179142,\"r\":0.82,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"xy=0.5+rand_frame;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"samples\":352,\"usedots\":1,\"additive\":1,\"scaling\":0.038558,\"smoothing\":0.2,\"g\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"q1=bass_att;\",\"point_eqs_eel\":\"r = abs (sin (frame /38));\\ng = 0.5*abs (cos (frame /45));\\nb = 0.5*abs (sin (frame / 133));\\na = 0.3;\\nt02 = t02 + q1/10;\\nratio = sin (frame/49);\\n\\nampl = 0.01+0.4*sqr(sin ((frame ) / 18)* cos (frame / 123));\\n\\nx1 = (r-0.5)/15 +0.5 + ampl* sin (sample*6.28);\\ny1 = (b-0.5)/15+0.5 + ampl* cos (sample*6.28);\\n\\nx = x1+1*0.2*(ampl+ratio )*sin ( sample*6.28 * ratio*7.3);\\ny = y1+1*0.2*(ampl+ratio )*cos ( sample*6.28*6);\\n\"},{\"baseVals\":{\"samples\":15,\"scaling\":2.063781,\"smoothing\":0.8,\"r\":0.8,\"g\":0,\"b\":0.6,\"a\":0.9,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"samples\":112,\"additive\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"clear = 0.5;\",\"frame_eqs_eel\":\"dec_med = pow (0.96, 30/fps);\\ndec_slow = pow (0.99, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .2+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %4;\\nindex2 = (index2 + is_beat*bnot(index))%8;\\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;\\n\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\nq26 = bass + mid + treb;\\n\\n//k1 = is_beat*bnot(index)*bnot(index2);\\n\\nk1 = is_beat*equal(index,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\np3 = dec_med * p3+ (1-dec_med)*p2;\\nrott = p3*3.1416/4;\\n\\nrot1 = rot1 + q26;\\nq25 = .01*rot1;\\n\\nq27 = 8-index;\\nq28 = index3;\\n\\ndx1 = dec_med*dx1 + (1-dec_med)*bnot(index2);\\nq29 = dx1;\\nmonitor = q29;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\n\\nq5 = 1.5*cos(time/9);\\nq6 = .5*sin(time/7);\\n\\nclear = clear *dec_med + 1-dec_med;\\nq32 = clear;\\n\\nmov = bnot(q24)*movex + (rand(100)/100-50)*q2;\\nmovex = movex + .2/fps *q2;\\nq18 = movex;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 uv6_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = ((uv - 0.5) * aspect.xy);\\n float tmpvar_3;\\n tmpvar_3 = (rand_frame * 64.0).x;\\n uv6_1 = (0.5 * cos((\\n ((tmpvar_2 * mat2(0.7, -0.7, 0.7, 0.7)) * 17.0)\\n + \\n (rand_frame * 6.0)\\n .xy)));\\n float x_4;\\n x_4 = (uv6_1.x + uv6_1.y);\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = ((0.147 * (\\n (texture (sampler_main, (uv + clamp ((\\n (sin(tmpvar_3) / cos(tmpvar_3))\\n * \\n normalize(tmpvar_2)\\n ), vec2(-8.0, -8.0), vec2(8.0, 8.0)))).xyz + (0.15 * (vec3((0.01 / \\n sqrt((x_4 * x_4))\\n )) * roam_cos.xyz)))\\n - 0.02)) + ((0.85 * \\n (texture (sampler_main, uv_orig).xyz - 0.002)\\n ) * q32));\\n ret = tmpvar_5.xyz;\\n }\",\"comp\":\"vec2 xlat_mutabledz;\\nvec3 xlat_mutableret1;\\nvec2 xlat_mutableuv3;\\nvec2 xlat_mutableuv4;\\n shader_body { \\n vec2 uv_1;\\n float inten_2;\\n float dist_3;\\n vec3 ret_4;\\n uv_1 = (uv - 0.5);\\n float tmpvar_5;\\n tmpvar_5 = (time / 2.0);\\n dist_3 = (1.0 - fract(tmpvar_5));\\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\\n vec2 tmpvar_6;\\n tmpvar_6.y = 0.4;\\n tmpvar_6.x = q18;\\n xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_6);\\n vec2 tmpvar_7;\\n tmpvar_7.y = 0.0;\\n tmpvar_7.x = texsize.z;\\n vec2 tmpvar_8;\\n tmpvar_8.y = 0.0;\\n tmpvar_8.x = texsize.z;\\n xlat_mutabledz.x = (inten_2 * dot ((texture (sampler_main, \\n (xlat_mutableuv3 + tmpvar_7)\\n ).xyz - texture (sampler_main, \\n (xlat_mutableuv3 - tmpvar_8)\\n ).xyz), vec3(0.32, 0.49, 0.29)));\\n vec2 tmpvar_9;\\n tmpvar_9.x = 0.0;\\n tmpvar_9.y = texsize.w;\\n vec2 tmpvar_10;\\n tmpvar_10.x = 0.0;\\n tmpvar_10.y = texsize.w;\\n xlat_mutabledz.y = (inten_2 * dot ((texture (sampler_main, \\n (xlat_mutableuv3 + tmpvar_9)\\n ).xyz - texture (sampler_main, \\n (xlat_mutableuv3 - tmpvar_10)\\n ).xyz), vec3(0.32, 0.49, 0.29)));\\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\\n dist_3 = (1.0 - fract((0.3333333 + tmpvar_5)));\\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\\n vec2 tmpvar_11;\\n tmpvar_11.y = 0.4;\\n tmpvar_11.x = q18;\\n xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_11);\\n vec2 tmpvar_12;\\n tmpvar_12.y = 0.0;\\n tmpvar_12.x = texsize.z;\\n vec2 tmpvar_13;\\n tmpvar_13.y = 0.0;\\n tmpvar_13.x = texsize.z;\\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_12)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_13)).xyz)\\n , vec3(0.32, 0.49, 0.29))));\\n vec2 tmpvar_14;\\n tmpvar_14.x = 0.0;\\n tmpvar_14.y = texsize.w;\\n vec2 tmpvar_15;\\n tmpvar_15.x = 0.0;\\n tmpvar_15.y = texsize.w;\\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_14)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_15)).xyz)\\n , vec3(0.32, 0.49, 0.29))));\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\\n dist_3 = (1.0 - fract((0.6666667 + tmpvar_5)));\\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\\n vec2 tmpvar_16;\\n tmpvar_16.y = 0.4;\\n tmpvar_16.x = q18;\\n xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_16);\\n vec2 tmpvar_17;\\n tmpvar_17.y = 0.0;\\n tmpvar_17.x = texsize.z;\\n vec2 tmpvar_18;\\n tmpvar_18.y = 0.0;\\n tmpvar_18.x = texsize.z;\\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_17)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_18)).xyz)\\n , vec3(0.32, 0.49, 0.29))));\\n vec2 tmpvar_19;\\n tmpvar_19.x = 0.0;\\n tmpvar_19.y = texsize.w;\\n vec2 tmpvar_20;\\n tmpvar_20.x = 0.0;\\n tmpvar_20.y = texsize.w;\\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_19)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_20)).xyz)\\n , vec3(0.32, 0.49, 0.29))));\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\\n dist_3 = (1.0 - fract((1.0 + tmpvar_5)));\\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 2.0);\\n vec2 tmpvar_21;\\n tmpvar_21.y = 0.4;\\n tmpvar_21.x = q18;\\n xlat_mutableuv3 = (((2.0 * uv_1) * dist_3) + tmpvar_21);\\n vec2 tmpvar_22;\\n tmpvar_22.y = 0.0;\\n tmpvar_22.x = texsize.z;\\n vec2 tmpvar_23;\\n tmpvar_23.y = 0.0;\\n tmpvar_23.x = texsize.z;\\n xlat_mutabledz.x = (xlat_mutabledz.x + (inten_2 * dot (\\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_22)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_23)).xyz)\\n , vec3(0.32, 0.49, 0.29))));\\n vec2 tmpvar_24;\\n tmpvar_24.x = 0.0;\\n tmpvar_24.y = texsize.w;\\n vec2 tmpvar_25;\\n tmpvar_25.x = 0.0;\\n tmpvar_25.y = texsize.w;\\n xlat_mutabledz.y = (xlat_mutabledz.y + (inten_2 * dot (\\n (texture (sampler_main, (xlat_mutableuv3 + tmpvar_24)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_25)).xyz)\\n , vec3(0.32, 0.49, 0.29))));\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_2));\\n uv_1 = (uv_1 + xlat_mutabledz);\\n vec2 tmpvar_26;\\n tmpvar_26.x = q5;\\n tmpvar_26.y = q6;\\n xlat_mutableuv4 = (uv_1 - (0.4 * tmpvar_26));\\n float tmpvar_27;\\n tmpvar_27 = (0.1 * clamp ((1.0/(\\n (abs(uv_1.y) + 0.1)\\n )), 0.0, 12.0));\\n vec2 tmpvar_28;\\n tmpvar_28.x = (uv_1.x * tmpvar_27);\\n tmpvar_28.y = tmpvar_27;\\n vec3 tmpvar_29;\\n tmpvar_29.xy = vec2(0.0, 0.0);\\n tmpvar_29.z = clamp ((1.0 - (3.0 * uv_1.y)), 0.0, 1.0);\\n ret_4 = (vec3(0.0, 0.1, 0.1) + (0.1 * tmpvar_29));\\n ret_4 = (ret_4 + (vec3(dot (texture (sampler_noise_hq, \\n (tmpvar_28 + (0.1 * time))\\n ), vec4(0.32, 0.49, 0.29, 0.0))) * (\\n (clamp ((1.0 - (12.0 * uv_1.y)), 0.0, 1.0) * 0.1)\\n / \\n (0.05 + sqrt(dot (xlat_mutableuv4, xlat_mutableuv4)))\\n )));\\n ret_4 = (ret_4 + ((0.4 * xlat_mutableret1) + (xlat_mutableret1 * q22)));\\n vec4 tmpvar_30;\\n tmpvar_30.w = 1.0;\\n tmpvar_30.xyz = ret_4;\\n ret = tmpvar_30.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Martin - liquid arrows.json":
/*!*******************************************************!*\
!*** ./presets/converted/Martin - liquid arrows.json ***!
\*******************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.780001,\"decay\":0.5,\"echo_zoom\":0.999998,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":5,\"wave_dots\":1,\"wave_thick\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":5.552,\"wave_smoothing\":0.504,\"wave_mystery\":-1,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpanimspeed\":1.4595,\"warpscale\":2.0067,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0.06,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1x\":0.6999,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":100,\"textured\":1,\"y\":0.9,\"rad\":0.15493,\"tex_zoom\":0.77977,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":5,\"textured\":1,\"rad\":0.986,\"tex_ang\":3.14159,\"tex_zoom\":0.99979,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);\"},{\"baseVals\":{\"enabled\":1,\"sides\":5,\"additive\":1,\"x\":0.9,\"rad\":0.22613,\"g\":0.6,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.05 + rand(900)/1000;\\ny = 0.05 + rand(900)/1000;\\nang = rand(320)/100;\\n \"},{\"baseVals\":{\"sides\":36,\"additive\":1,\"rad\":0.18717,\"r\":0,\"g\":0.12,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"additive\":1,\"scaling\":0.5033,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"index4 = rand(2);\\nindex3 = rand(4);\",\"frame_eqs_eel\":\"dec_med = pow (0.9, 30/fps);\\ndec_slow = pow (0.99, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %4;\\nindex2 = (index2 + is_beat*bnot(index))%4;\\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%4;\\nindex4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%2;\\n\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\nq26 = bass + mid + treb;\\n\\nready = is_beat * bnot(ready) + bnot(is_beat2)*ready;\\nis_beat2 = ready * above (time, t0+.2);\\nq19 = is_beat2;\\n\\n//k1 = is_beat*bnot(index)*bnot(index2);\\n\\nk1 = is_beat*equal(index,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\nrott = p2 * 3.14159265359/2;\\n\\nq27 = index+1;\\nq28 = index2+1;\\nq29 = index3*4+1;\\nq30 = index4;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\nsp0 = dec_slow*sp0 + (q24+.05)*(1-dec_slow);\\ngo = go * dec_med + (1-dec_med)*(1-bnot(index2+index3));\\nmovez = movez + .015*30/fps * go ;\\nq31 = movez;\\nq32 = .5 + .02*sin(time/5);\\n\\nq5 = index4%2;\\n\\nzoom = 1.0; rot = 0;\\n\\ndx = .05*max(sin(time/9.7)-.95,0);\\ndy = .002*(1-go);\\nrot = 50*(dx-dy);\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = ((uv * texsize.xy) * 0.03);\\n vec2 tmpvar_2;\\n tmpvar_2.x = (cos((tmpvar_1.y * q1)) * sin(-(tmpvar_1.y)));\\n tmpvar_2.y = (sin(tmpvar_1.x) * cos((tmpvar_1.y * q2)));\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ((texture (sampler_main, (uv - \\n ((tmpvar_2 * texsize.zw) * 18.0)\\n )).xyz * 0.99) - 0.01);\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv1_1;\\n vec3 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv).xyz;\\n vec2 tmpvar_3;\\n tmpvar_3.x = (texture (sampler_main, (uv - vec2(0.001, 0.0))).xyz - texture (sampler_main, (uv + vec2(0.001, 0.0))).xyz).x;\\n tmpvar_3.y = (texture (sampler_main, (uv - vec2(0.0, 0.001))).xyz - texture (sampler_main, (uv + vec2(0.0, 0.001))).xyz).x;\\n uv1_1 = ((0.3 * cos(\\n ((uv - 0.5) + 1.8)\\n )) - (2.0 * tmpvar_3));\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = (0.8 * ((0.3 * \\n dot (tmpvar_2, vec3(0.32, 0.49, 0.29))\\n ) + (\\n (22.0 * clamp ((0.01 / sqrt(\\n dot (uv1_1, uv1_1)\\n )), 0.0, 1.0))\\n * \\n (tmpvar_2 + 0.1)\\n )));\\n ret = tmpvar_4.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Milk Artist At our Best - FED - SlowFast Ft AdamFX n Martin - HD CosmoFX.json":
/*!*********************************************************************************************************!*\
!*** ./presets/converted/Milk Artist At our Best - FED - SlowFast Ft AdamFX n Martin - HD CosmoFX.json ***!
\*********************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"wave_mode\":4,\"additivewave\":1,\"wave_dots\":1,\"modwavealphabyvolume\":1,\"wave_a\":0.331,\"wave_scale\":0.898,\"wave_smoothing\":0.108,\"wave_mystery\":0.1,\"modwavealphastart\":0.72,\"modwavealphaend\":1.28,\"zoom\":1.3345,\"wave_r\":0,\"wave_g\":0.5,\"wave_b\":0.5,\"wave_y\":0.54,\"mv_x\":24.8,\"mv_dy\":0.16,\"mv_l\":1.5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":3,\"rad\":0.31275,\"tex_zoom\":0.17914,\"r\":0.82,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"xy=0.5+rand_frame;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"samples\":352,\"usedots\":1,\"additive\":1,\"scaling\":0.03856,\"smoothing\":0.2,\"g\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"q1=bass_att;\",\"point_eqs_eel\":\"r = abs (sin (frame /38));\\ng = 0.5*abs (cos (frame /45));\\nb = 0.5*abs (sin (frame / 133));\\na = 0.3;\\nt02 = t02 + q1/10;\\nratio = sin (frame/49);\\n\\nampl = 0.01+0.4*sqr(sin ((frame ) / 18)* cos (frame / 123));\\n\\nx1 = (r-0.5)/15 +0.5 + ampl* sin (sample*6.28);\\ny1 = (b-0.5)/15+0.5 + ampl* cos (sample*6.28);\\n\\nx = x1+1*0.2*(ampl+ratio )*sin ( sample*6.28 * ratio*7.3);\\ny = y1+1*0.2*(ampl+ratio )*cos ( sample*6.28*6);\\n\"},{\"baseVals\":{\"samples\":15,\"scaling\":2.06378,\"smoothing\":0.8,\"r\":0.8,\"g\":0,\"b\":0.6,\"a\":0.9,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"samples\":112,\"additive\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"dx=0;\\noldshift=shift;\\nnormalframez=normalframez+1;\\nshift=above(bass_att,1)*above(treb_att,0.9);\\ncrash=abs(oldshift-shift);\\nnex=equal(rshift,0)*1+equal(rshift,1)*2;\\nrshift=if(crash,nex,rshift);\\nmonitor=rshift;\\nwave_r=int(rand(200))/200;\\nwave_g=int(rand(200))/200;\\nwave_b=int(rand(200))/200;\\nwarp=0;\\nq1=above(bass_att,1.3);\\nzoom1=zoom+0.15-0.3*(normalframez%2);\\nzoom=if(shift,zoom1,1);\\nrot=rot-0.1+rshift*0.1;\",\"pixel_eqs_eel\":\"dy=-below(y,0.4)*0.007+above(y,0.6)*0.007;\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = ((texture (sampler_main, (uv_orig + \\n ((uv - uv_orig) * dot (texture (sampler_main, uv).xyz, vec3(0.32, 0.49, 0.29)))\\n )).xyz * 0.99) - 0.002);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = (texture (sampler_main, uv).xyz * 2.0);\\n ret_1 = (ret_1 * (1.0 - ret_1));\\n ret_1 = (((1.0 - \\n pow (clamp (ret_1, 0.0, 1.0), vec3(0.5, 0.5, 0.5))\\n ) * 1.5) - 0.75);\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ret_1;\\n ret = tmpvar_2.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/MilkDrop2077.R002.json":
/*!**************************************************!*\
!*** ./presets/converted/MilkDrop2077.R002.json ***!
\**************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"decay\":0.975,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":2,\"wave_dots\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wave_a\":100,\"wave_scale\":27.455,\"wave_smoothing\":0.5,\"wave_mystery\":-1,\"modwavealphastart\":0.4,\"modwavealphaend\":1,\"warpscale\":1.772,\"zoomexp\":1.001,\"zoom\":1.007,\"warp\":0,\"mv_y\":8.64,\"mv_l\":1.455,\"mv_r\":0,\"mv_g\":0,\"mv_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"x\":0.455,\"rad\":0.43233,\"r\":0.5,\"g\":0.5,\"r2\":0.57,\"g2\":0,\"border_b\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"sounds=(bass+treb+mid)/3;\\n\\nrad=rad*sounds*0.6;\\n\\nr=r+sin(bass)*g;\\ng=g+sin(mid)*g;\\n\\n\\nx=x+0.207*cos(time*bass*0.1);\\ny=y+0.2029*sin(time*bass*0.09);\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"rad\":0.13465,\"tex_zoom\":0.91,\"r2\":1,\"a2\":0.318,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\ng2=g2+0.09*sin((treb+mid)*1.23);\\ng=g+0.09*cos((bass+mid)*1.37);\\n\\nsounds=(bass+mid+treb)/3;\\n\\nrad=rad*(treb+mid)/3;\\n\\nx=x+0.300*sin(time*bass);\\ny=y+0.317*cos(time*bass);\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"rad\":0.20047,\"g\":1,\"b\":1,\"r2\":0.5,\"g2\":0.445,\"b2\":0.94,\"border_b\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"sounds=(bass+treb+mid)/3;\\natt=(bass_att+treb_att+mid_att)/3;\\natt=(bass_att+treb_att+mid_att)/3;\\nr2=r2+(0.25*sin(time*6.28))-bass;\\ng2=g2+(0.25*sin(time*6.28))-bass;\\n\\nrad=rad;\\nx=x+0.243*cos(time*2.3)+sounds*0.09;\\ny=y+0.217*sin((time*3.5)+(sounds*0.3));\"},{\"baseVals\":{\"x\":0.475,\"border_g\":0.9,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"sep\":256,\"scaling\":20.35074,\"smoothing\":0.435,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"r=r+0.5*sin(treb*1.13);\\ng=g+0.5*sin(bass*1.33);\\nb=b+0.5*sin(mid*1.23);\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"sep\":256,\"usedots\":1,\"scaling\":100,\"smoothing\":0.51,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"scaling\":0.91,\"smoothing\":0.45,\"b\":0.91,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"scaling\":1.08,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_x = wave_x + 0.2*( 0.60*sin(2.121*time) + 0.5*sin(1.621*time) );\\nwave_y = wave_y + 0.2*( 0.60*sin(1.742*time) + 0.5*sin(2.322*time) );\\nwave_r = wave_r + 0.200*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );\\nwave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );\\nwave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );\",\"pixel_eqs_eel\":\"zoom = zoom + 0.01 * ( sin(2*cos(3*(sqrt(2)-rad)*ang)) + 1 );\",\"warp\":\" shader_body { \\n vec2 my_uv_1;\\n vec2 d_2;\\n vec3 ret_3;\\n vec2 tmpvar_4;\\n tmpvar_4 = (texsize.zw * 4.0);\\n vec3 tmpvar_5;\\n tmpvar_5 = (((texture (sampler_blur1, \\n fract((uv + (vec2(1.0, 0.0) * tmpvar_4)))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n fract((uv - (vec2(1.0, 0.0) * tmpvar_4)))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_6;\\n tmpvar_6 = (((texture (sampler_blur1, \\n fract((uv + (vec2(0.0, 1.0) * tmpvar_4)))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n fract((uv - (vec2(0.0, 1.0) * tmpvar_4)))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_7;\\n tmpvar_7 = ((texture (sampler_blur1, uv).xyz * scale1) + bias1);\\n d_2 = -(tmpvar_4);\\n float tmpvar_8;\\n tmpvar_8 = (d_2 * 4.0).x;\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_5.y;\\n tmpvar_9.y = tmpvar_6.y;\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_5.x;\\n tmpvar_10.y = tmpvar_6.x;\\n vec2 tmpvar_11;\\n tmpvar_11 = ((uv - (tmpvar_9 * d_2)) - (tmpvar_10 * tmpvar_8));\\n ret_3.y = texture (sampler_fc_main, (tmpvar_11 - floor(tmpvar_11))).y;\\n ret_3.y = (ret_3.y + ((\\n (ret_3.y - tmpvar_7.y)\\n * 0.042) + -0.0075));\\n vec2 tmpvar_12;\\n tmpvar_12.x = tmpvar_5.x;\\n tmpvar_12.y = tmpvar_6.x;\\n vec2 tmpvar_13;\\n tmpvar_13.x = tmpvar_5.z;\\n tmpvar_13.y = tmpvar_6.z;\\n my_uv_1 = ((uv - (tmpvar_12 * d_2)) - (tmpvar_13 * tmpvar_8));\\n ret_3.x = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).x;\\n ret_3.x = (ret_3.x + ((\\n (ret_3.x - tmpvar_7.x)\\n * 0.042) + -0.0075));\\n vec2 tmpvar_14;\\n tmpvar_14.x = tmpvar_5.z;\\n tmpvar_14.y = tmpvar_6.z;\\n vec2 tmpvar_15;\\n tmpvar_15.x = tmpvar_5.y;\\n tmpvar_15.y = tmpvar_6.y;\\n my_uv_1 = ((uv - (tmpvar_14 * d_2)) - (tmpvar_15 * tmpvar_8));\\n ret_3.z = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).z;\\n ret_3.z = (ret_3.z + ((\\n (ret_3.z - tmpvar_7.z)\\n * 0.042) + -0.0075));\\n vec4 tmpvar_16;\\n tmpvar_16 = texture (sampler_noisevol_hq, (((vec3(0.04, 0.02, 0.02) * my_uv_1.xyy) * (\\n (q27 * texsize.xyy)\\n * texsize_noisevol_hq.zww)) + ((time * vec3(2.3, 2.3, 1.8)) * q29)));\\n if (((ret_3.x > (q21 * q13)) && (ret_3.x <= (q24 * q11)))) {\\n ret_3.y = (ret_3.y - (tmpvar_16.x * 0.5));\\n };\\n if (((ret_3.y > (q22 * q11)) && (ret_3.y <= (q25 * q12)))) {\\n ret_3.z = (ret_3.z - (tmpvar_16.y * 0.5));\\n };\\n if (((ret_3.z > (q23 * q12)) && (ret_3.z <= (q26 * q13)))) {\\n ret_3.x = (ret_3.x - (tmpvar_16.z * 0.5));\\n };\\n vec4 tmpvar_17;\\n tmpvar_17.w = 1.0;\\n tmpvar_17.xyz = ret_3;\\n ret = tmpvar_17.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv);\\n ret_1 = (((vec3(2.8, 2.8, 1.2) * tmpvar_2.x) + (vec3(2.0, 0.4, 2.0) * tmpvar_2.y)) + (vec3(0.1, 1.3, 1.2) * tmpvar_2.z));\\n ret_1 = (ret_1 * 0.37);\\n ret_1 = ((ret_1 * ret_1) * (1.0 + (\\n clamp (((cos(\\n (((dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) * 17.0) + 3.0) + (uv.x * 30.0))\\n ) * 3.0) - 2.7), 0.0, 1.0)\\n * 4.0)));\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ret_1;\\n ret = tmpvar_3.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/MilkDrop2077.R033.json":
/*!**************************************************!*\
!*** ./presets/converted/MilkDrop2077.R033.json ***!
\**************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":2.7,\"decay\":0.715,\"wrap\":0,\"solarize\":1,\"wave_a\":0.001,\"modwavealphastart\":0.848,\"warpanimspeed\":2.472,\"warpscale\":3.209,\"zoomexp\":1.0018,\"zoom\":1.01,\"cx\":0.465,\"dy\":0.00001,\"warp\":0.01,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"wave_x\":0,\"wave_y\":0,\"ob_size\":0,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_y\":9.72,\"mv_r\":1.19,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":20,\"num_inst\":410,\"rad\":0.0082,\"r\":0,\"b\":1,\"a\":1.09,\"g2\":0,\"a2\":0.1,\"border_b\":0.87,\"border_a\":0.006},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"q1 = time/5;\\nq2 = time/6;\\nrad = 0.005+bass/100;\\nq5 = bass_att/70;\\nb2 = treb*0.79-bass/2;\\nr = instance/num_inst;\\ng = abs(treb_att/5-bass);\\n//b = abs(treb_att/5-bass);\\nsize = 0.3+bass_att/300;\\n\\nnc = sqrt(num_inst);\\nxs=sin(7.662*(instance%nc)/nc)*sin(3.705*int(instance/nc)/nc);\\nys=cos(6.28*(instance%nc)/nc)*sin(3.14*int(instance/nc)/nc);\\nzs=cos(3.14*int(instance/nc)/nc);\\n\\n//modulate to allow rotation\\ny1 = ys*cos(q1)-zs*sin(q1);\\nz1 = ys*sin(q1)+zs*cos(q1);\\nx1 = z1*sin(q2)+xs*cos(q2);\\nz2 = z1*cos(q2)-xs*sin(q2);\\nx2 = x1*cos(q3)-y1*sin(q3);\\ny2 = y1*cos(q3)+x1*sin(q3);\\n\\n//translate shape\\nx3 = x2+q4;\\ny3 = y2;\\nz3 = z2+q5;\\n\\nx = 0.5 + size*(x3/(1+z3*size));\\ny = 0.42 + size*(y3/(1+z3*size));\\na=below(z3,0);\"},{\"baseVals\":{\"rad\":0.102,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"x\":0.53,\"rad\":0.091,\"tex_zoom\":0.76,\"r\":1.16,\"a\":1.05,\"g2\":0.86,\"border_r\":0.87,\"border_g\":0.89,\"border_b\":1.22,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"y\":0.49,\"rad\":0.089,\"tex_zoom\":0.78,\"a\":0.95,\"g2\":0.81,\"border_a\":0.114,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"r\":0.8,\"g\":1.05,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"a\":0.93,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"scaling\":1.1,\"r\":1.15,\"g\":0.92,\"b\":1.22,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"scaling\":0.84,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"q1=sin(.5*time);\\nq2=sin(.2*time);\\nq3=sin(0.34*time);\\nq4=abs(sin(40*time));\\n\\nbt=bt+bass/fps;\\nbt=bt*above(100,bt);\\nq5=sin(bt);\\nq6=bt;\\n\\nq11=int(rand(200)); q11=q11*equal(q11,1);\\nq12=int(rand(100)); q12=q12*equal(q12,1);\\nq13=int(rand(150)); q13=q13*equal(q13,1);\\n\\nrot=rot-0.048*sin(bass_att*0.08)*sin(0.37*time);\\n\\ndy=.002*sin(time*.623)+.002*cos(time*.31);\\ndx=.002*cos(time*.442)+.002*sin(time*.52);\",\"pixel_eqs_eel\":\"//zoom=10.1242-0.038*above(rad,0.12);\\n//zoom=zoom+0.042*above(rad,0.131);\\n//zoom=zoom-.05*above(rad,.2);\\n//zoom=zoom+.05*above(rad,.21);\\n//zoom=zoom-0.039*above(rad,0.33);\\n//zoom=zoom+.05*above(rad,.31);\\n//zoom=zoom-0.059*above(rad,0.34);\\n//zoom=zoom+.05*above(rad,.41);\\n//zoom=zoom-.05*above(rad,.49);\\n//zoom=zoom+.05*above(rad,.50);\\n//zoom=zoom-.05*above(rad,.6);\\n//zoom=zoom+.05*above(rad,.61);\\n//zoom=zoom-0.055*above(rad,0.61);\\n//zoom=zoom+0.047*above(rad,0.575);\\n//zoom=zoom-0.049*above(rad,0.8);\\n//zoom=zoom+.05*above(rad,.805);\\n//zoom=zoom-.05*above(rad,.9);\\n//zoom=zoom+0.051*above(rad,1.046);\\n\\n\\nzoom=zoom+.15*x*.05*sin(rad*time*2);\\nzoom=zoom+0.142*(1-x)*0.058*sin(rad*time*2);\",\"warp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = mix (uv_orig, uv, vec2(0.469, 0.469));\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 300.0);\\n vec2 tmpvar_3;\\n tmpvar_3.x = dot (((\\n (texture (sampler_blur1, ((tmpvar_1 + vec2(1.0, 2.0)) + tmpvar_2)).xyz * scale1)\\n + bias1) - (\\n (texture (sampler_blur1, (tmpvar_1 - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\\n + bias1)), vec3(0.32, 0.49, 0.29));\\n tmpvar_3.y = dot (((\\n (texture (sampler_blur1, (tmpvar_1 + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\\n + bias1) - (\\n (texture (sampler_blur1, (tmpvar_1 - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\\n + bias1)), vec3(0.32, 0.49, 0.29));\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = (texture (sampler_fc_main, (tmpvar_1 + (\\n (tmpvar_3 * texsize.zw)\\n * 50.0))) - 0.01).xyz;\\n ret = tmpvar_4.xyz;\\n }\",\"comp\":\"float xlat_mutablesmask;\\nvec2 xlat_mutableuv1;\\nvec2 xlat_mutableuv3;\\nvec2 xlat_mutableuv4;\\n shader_body { \\n float dist_1;\\n float stars_2;\\n vec3 ret_3;\\n xlat_mutableuv1 = ((uv - 0.5) * aspect.xy);\\n float tmpvar_4;\\n tmpvar_4 = (0.109 * time);\\n float tmpvar_5;\\n tmpvar_5 = (0.24 * rad);\\n dist_1 = ((1.0 - fract(\\n (0.2425 + tmpvar_4)\\n )) * (1.0 - tmpvar_5));\\n vec2 tmpvar_6;\\n tmpvar_6.x = q1;\\n tmpvar_6.y = q2;\\n xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_6);\\n xlat_mutableuv4 = ((64.0 * dist_1) * xlat_mutableuv3);\\n xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.81);\\n vec2 tmpvar_7;\\n tmpvar_7 = abs((fract(xlat_mutableuv4) - 0.5));\\n stars_2 = max (0.0, clamp ((\\n (1.0 - dist_1)\\n * \\n ((0.1 / sqrt(dot (tmpvar_7, tmpvar_7))) * xlat_mutablesmask)\\n ), 0.0, 1.0));\\n dist_1 = ((1.0 - fract(\\n (0.485 + tmpvar_4)\\n )) * (1.0 - tmpvar_5));\\n vec2 tmpvar_8;\\n tmpvar_8.x = q1;\\n tmpvar_8.y = q2;\\n xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_8);\\n xlat_mutableuv4 = ((64.0 * dist_1) * xlat_mutableuv3);\\n xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.81);\\n vec2 tmpvar_9;\\n tmpvar_9 = abs((fract(xlat_mutableuv4) - 0.5));\\n stars_2 = (stars_2 + max (stars_2, clamp (\\n ((1.0 - dist_1) * ((0.1 / sqrt(\\n dot (tmpvar_9, tmpvar_9)\\n )) * xlat_mutablesmask))\\n , 0.0, 1.0)));\\n dist_1 = ((1.0 - fract(\\n (0.7275 + tmpvar_4)\\n )) * (1.0 - tmpvar_5));\\n vec2 tmpvar_10;\\n tmpvar_10.x = q1;\\n tmpvar_10.y = q2;\\n xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_10);\\n xlat_mutableuv4 = ((64.0 * dist_1) * xlat_mutableuv3);\\n xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.81);\\n vec2 tmpvar_11;\\n tmpvar_11 = abs((fract(xlat_mutableuv4) - 0.5));\\n stars_2 = (stars_2 + max (stars_2, clamp (\\n ((1.0 - dist_1) * ((0.1 / sqrt(\\n dot (tmpvar_11, tmpvar_11)\\n )) * xlat_mutablesmask))\\n , 0.0, 1.0)));\\n dist_1 = ((1.0 - fract(\\n (0.97 + tmpvar_4)\\n )) * (1.0 - tmpvar_5));\\n vec2 tmpvar_12;\\n tmpvar_12.x = q1;\\n tmpvar_12.y = q2;\\n xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_12);\\n xlat_mutableuv4 = ((64.0 * dist_1) * xlat_mutableuv3);\\n xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.81);\\n vec2 tmpvar_13;\\n tmpvar_13 = abs((fract(xlat_mutableuv4) - 0.5));\\n stars_2 = (stars_2 + max (stars_2, clamp (\\n ((1.0 - dist_1) * ((0.1 / sqrt(\\n dot (tmpvar_13, tmpvar_13)\\n )) * xlat_mutablesmask))\\n , 0.0, 1.0)));\\n vec3 tmpvar_14;\\n tmpvar_14 = max ((texture (sampler_main, uv).xyz * 2.0), ((\\n (texture (sampler_blur2, uv).xyz * scale2)\\n + bias2) * 2.0));\\n ret_3 = (ret_3 + clamp ((stars_2 * stars_2), 0.0, 1.0));\\n ret_3 = (ret_3 * clamp ((1.0 - \\n (2.0 * dot (tmpvar_14, vec3(0.32, 0.49, 0.29)))\\n ), 0.0, 1.0));\\n ret_3 = (ret_3 + tmpvar_14);\\n vec4 tmpvar_15;\\n tmpvar_15.w = 1.0;\\n tmpvar_15.xyz = ret_3;\\n ret = tmpvar_15.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/ORB - Waaa.json":
/*!*******************************************!*\
!*** ./presets/converted/ORB - Waaa.json ***!
\*******************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"decay\":1,\"echo_zoom\":1,\"echo_orient\":3,\"wave_mode\":1,\"wrap\":0,\"darken_center\":1,\"wave_a\":0.001,\"zoom\":0.97,\"rot\":-6.27999,\"warp\":0.00052,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"textured\":1,\"rad\":0.49849,\"g\":1,\"b\":1,\"a\":0.7,\"r2\":1,\"g2\":0,\"b2\":1,\"a2\":0.7,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"r2 = 0.5 + 0.5*sin(q2*0.35);\\ng2 = 0.5 + 0.5*sin(q2*0.578);\\nb2 = 0.5 + 0.5*sin(q2*0.689);\\n\\nang = q2;\\ntex_capture = above(q3,2);\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"textured\":1,\"rad\":0.74218,\"g\":1,\"b\":1,\"a\":0.6,\"r2\":1,\"g2\":0,\"b2\":1,\"a2\":0.6,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"r2 = 0.5 + 0.5*sin(q2*0.45);\\ng2 = 0.5 + 0.5*sin(q2*0.678);\\nb2 = 0.5 + 0.5*sin(q2*0.689);\\n\\nang = -q2*1.05;\\ntex_capture = above(q3,2);\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"textured\":1,\"rad\":1.00035,\"g\":1,\"b\":1,\"a\":0.5,\"r2\":1,\"g2\":0,\"b2\":1,\"a2\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"r2 = 0.5 + 0.5*sin(q2*0.45);\\ng2 = 0.5 + 0.5*sin(q2*0.578);\\nb2 = 0.5 + 0.5*sin(q2*0.789);\\n\\nang = q2*0.899;\\ntex_capture = above(q3,2);\"},{\"baseVals\":{\"textured\":1,\"rad\":3.25446,\"g\":1,\"b\":1,\"a\":0.3,\"r2\":1,\"b2\":1,\"a2\":0.4,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"r = 0.5 + 0.5*sin(q2*0.45);\\ng = 0.5 + 0.5*sin(q2*0.578);\\nb = 0.5 + 0.5*sin(q2*0.689);\\n\\nr2 = 0.5 + 0.5*sin(q2*0.45);\\ng2 = 0.5 + 0.5*sin(q2*0.578);\\nb2 = 0.5 + 0.5*sin(q2*0.689);\\n\\ntex_capture = above(q3,2);\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"sep\":1,\"spectrum\":1,\"thick\":1,\"additive\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"u = (cos(q1*0.1))*3.14159;\\nv = (cos(q1*0.015))*3.14159*2;\\ns = sample*3.14*100;\\nss = sample*6.28*1000;\\n\\n//draw\\nxs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v);\\nys = (0.3 + 0.1*cos(s))*sin(ss)*6*u;\\nzs = 0.5*sin(s)*0.2*sin(v);\\n\\n//rotate x axis\\nangle = q1*0.1;\\nyx = ys*cos(angle) - zs*sin(angle);\\nzx = ys*sin(angle) + zs*cos(angle);\\nxx = xs;\\n\\n//rotate y axis\\nangle2 = q1*0.11;\\nxd = xx*cos(angle2) - zx*sin(angle2);\\nzd = xx*sin(angle2) + zx*cos(angle2);\\nyd = yx;\\n\\n//rotaye z axis\\nangle3 = q1*0.15;\\nxn = xd*cos(angle3) - yd*sin(angle3);\\nyn = xd*sin(angle3) + yd*cos(angle3);\\n\\nzd = zd;\\n\\nx = xn*zd*0.3 + 0.5;\\ny = yn*zd*0.3*1.2 + 0.5;\\n\\nr = 0.5 + 0.5*sin(q1*1.2 + x + x);\\ng = 0.5 + 0.5*sin(q1*1.5 + x + y);\\nb = 0.5 + 0.5*sin(q1*1.36 + y + y);\"},{\"baseVals\":{\"enabled\":1,\"sep\":1,\"spectrum\":1,\"thick\":1,\"additive\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"u = (cos(q1*0.1))*3.14159;\\nv = (cos(q1*0.015))*3.14159*2;\\ns = sample*3.14*100;\\nss = sample*6.28*1000;\\n\\n//draw\\nxs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v);\\nys = (0.3 + 0.1*cos(s))*sin(ss)*6*u;\\nzs = 0.5*sin(s)*0.2*sin(v);\\n\\n//rotate x axis\\nangle = q1*0.1;\\nyx = ys*cos(angle) - zs*sin(angle);\\nzx = ys*sin(angle) + zs*cos(angle);\\nxx = xs;\\n\\n//rotate y axis\\nangle2 = q1*0.13;\\nxd = xx*cos(angle2) - zx*sin(angle2);\\nzd = xx*sin(angle2) + zx*cos(angle2);\\nyd = yx;\\n\\n//rotaye z axis\\nangle3 = q1*0.16;\\nxn = xd*cos(angle3) - yd*sin(angle3);\\nyn = xd*sin(angle3) + yd*cos(angle3);\\n\\nzd = zd;\\n\\nx = xn*zd*0.3 + 0.5;\\ny = yn*zd*0.3*1.2 + 0.5;\\n\\nr = 0.5 + 0.5*sin(q1*1.2 + x + x);\\ng = 0.5 + 0.5*sin(q1*1.5 + x + y);\\nb = 0.5 + 0.5*sin(q1*1.36 + y + y);\"},{\"baseVals\":{\"enabled\":1,\"sep\":1,\"spectrum\":1,\"thick\":1,\"additive\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"u = (cos(q1*0.1))*3.14159;\\nv = (cos(q1*0.015))*3.14159*2;\\ns = sample*3.14*100;\\nss = sample*6.28*1000;\\n\\n//draw\\nxs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v);\\nys = (0.3 + 0.1*cos(s))*sin(ss)*6*u;\\nzs = 0.5*sin(s)*0.2*sin(v);\\n\\n//rotate x axis\\nangle = q1*0.1;\\nyx = ys*cos(angle) - zs*sin(angle);\\nzx = ys*sin(angle) + zs*cos(angle);\\nxx = xs;\\n\\n//rotate y axis\\nangle2 = q1*0.16;\\nxd = xx*cos(angle2) - zx*sin(angle2);\\nzd = xx*sin(angle2) + zx*cos(angle2);\\nyd = yx;\\n\\n//rotaye z axis\\nangle3 = q1*0.16;\\nxn = xd*cos(angle3) - yd*sin(angle3);\\nyn = xd*sin(angle3) + yd*cos(angle3);\\n\\nzd = zd;\\n\\nx = xn*zd*0.3 + 0.5;\\ny = yn*zd*0.3*1.2 + 0.5;\\n\\nr = 0.5 + 0.5*sin(q1*1.2 + x + x);\\ng = 0.5 + 0.5*sin(q1*1.5 + x + y);\\nb = 0.5 + 0.5*sin(q1*1.36 + y + y);\"},{\"baseVals\":{\"sep\":1,\"spectrum\":1,\"usedots\":1,\"additive\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"u = abs(cos(q1*0.1))*3.14159;\\nv = abs(cos(q1*0.015))*3.14159*2;\\ns = sample*3.14*100;\\nss = sample*6.28*1000;\\n\\n//draw\\nxs = (0.5 + 0.0000001*cos(s))*cos(ss);\\nys = (0.5 + 0.0000001*cos(s))*sin(ss);\\nzs = 0.5*sin(s);\\n\\n//rotate x axis\\nangle = q1*0.1;\\nyx = ys*cos(angle) - zs*sin(angle);\\nzx = ys*sin(angle) + zs*cos(angle);\\nxx = xs;\\n\\n//rotate y axis\\nangle2 = q1*0.14;\\nxd = xx*cos(angle2) - zx*sin(angle2);\\nzd = xx*sin(angle2) + zx*cos(angle2);\\nyd = yx;\\n\\n//rotaye z axis\\nangle3 = q1*0.15;\\nxn = xd*cos(angle3) - yd*sin(angle3);\\nyn = xd*sin(angle3) + yd*cos(angle3);\\n\\nzd = zd + 2;\\n\\nx = xn*zd*0.3 + 0.5;\\ny = yn*zd*0.3*1.2 + 0.5;\\n\\nr = 0.5 + 0.5*sin(q1*1.2 + x + x);\\ng = 0.5 + 0.5*sin(q1*1.5 + x + y);\\nb = 0.5 + 0.5*sin(q1*1.66 + y + y);\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"basstime = basstime + bass*0.03;\\nq1 = basstime*4;\\n\\n//start in most active range\\nbasstime = if(below(basstime,1000),1000,basstime);\\n//basstime = if(above(basstime,495),450,basstime);\\n\\nbasstime = basstime + bass_att*0.03;\\nvol = pow(bass+mid+treb,2);\\nbasssum = vol;\\n\\nstickybit = time%2;\\n\\n//avg vol\\n//buffer 1\\nvolAvg = volAvg + vol*equal(stickybit,1);\\n//number of samples 1 or framerate\\nsample1 = sample1 + equal(stickybit,1);\\n//buffer 2\\nvolAvg2 = volAvg2 + vol*equal(stickybit,0);\\n//number of samples 2\\nsample2 = sample2 + equal(stickybit,0);\\n\\n//transision\\nedge = bnot(equal(bit2,stickybit));\\n\\nvolAvg = volAvg - volAvg*edge*stickybit;\\nvolAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);\\n\\nsample1 = sample1 - sample1*edge*stickybit;\\nsample2 = sample2 - sample2*edge*equal(stickybit,0);\\n\\n//test vol against avg buffer lvl\\ndiff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);\\ndiff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);\\n\\nq3 = diff;\\n\\nbit2 = time%2;\\n\\ndifftime = difftime + diff*0.03;\\nq2 = difftime;\\n\\n//fix a strange error\\ndifftime = if(above(difftime,2000),0, difftime);\\n\\nmonitor = abs(cos(time))*3.14;\\n\\n\\nmv_a = above(diff,10);\",\"pixel_eqs_eel\":\"zoom = 1 + 0.05*q3*rad;\\n\\ndecay_r = 0.2*rad*sin(q2*0.35) + 0.85 + 0.1*sin(q2);\\ndecay_g = 0.2*rad*sin(q2*0.5) + 0.85 + 0.1*sin(0.7*q2);\\ndecay_b = 0.2*rad*sin(q2*0.4) + 0.85 + 0.1*sin(0.8*q2);\\n\\nrot = 0;\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = (texture (sampler_fc_main, uv).xyz * (0.8 + (q3 * 0.1)));\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 2.0);\\n ret = tmpvar_1.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Phat+fiShbRaiN+Eo.S_Mandala_Chasers_remix.json":
/*!**************************************************************************!*\
!*** ./presets/converted/Phat+fiShbRaiN+Eo.S_Mandala_Chasers_remix.json ***!
\**************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":1,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":0.965,\"echo_zoom\":1.483827,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":7,\"additivewave\":1,\"wave_brighten\":0,\"wrap\":0,\"darken_center\":1,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":1.285751,\"wave_smoothing\":0.63,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpanimspeed\":0.01,\"warpscale\":1.470245,\"zoomexp\":4.778023,\"zoom\":0.998162,\"warp\":0.01,\"sx\":1.001828,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0.005,\"ob_r\":1,\"ob_g\":0.5,\"ob_b\":0.5,\"ob_a\":1,\"ib_size\":0.5,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":4.800001,\"mv_dx\":0.4,\"mv_l\":1,\"mv_r\":0,\"mv_g\":0.5,\"mv_a\":0.1},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":3,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":1,\"y\":0.59,\"rad\":0.559231,\"ang\":3.39292,\"tex_zoom\":100,\"r\":0,\"g\":1,\"b\":1,\"g2\":0,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x=sin(time/10)*0.1+0.5+(treb_att*0.1);\"},{\"baseVals\":{\"sides\":13,\"additive\":1,\"x\":0.9,\"y\":0.84,\"rad\":0.364567,\"ang\":3.078761,\"tex_zoom\":4.141463,\"r\":0.25,\"g\":0.05,\"a\":0.2,\"g2\":0,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//additive=above(sin(time*50),.95);\"},{\"baseVals\":{\"enabled\":1,\"sides\":6,\"textured\":1,\"x\":0.3,\"y\":0.7,\"rad\":1.089252,\"ang\":0.816814,\"tex_ang\":3.141592,\"tex_zoom\":0.504215,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//tex_ang=(sin(time/4)*0.5+0.5)*6.28;\"},{\"baseVals\":{\"enabled\":1,\"sides\":3,\"textured\":1,\"rad\":0.284278,\"ang\":3.141593,\"tex_ang\":4.900885,\"tex_zoom\":2.987755,\"g\":1,\"b\":1,\"r2\":0.95,\"b2\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang=time/10;\\ntex_zoom=3.4+(bass*0.03);\\nvar=above(bass_att,0.7);\\na=var;\\na2=var;\\nborder_a=var;\\n\\n\\n//This preset fluctuates between 53.2 and 55.44 fps on my box. Texture size_2048 Meshsize_36*24\\n//On a SuperScan Pro 800 Hitachi\\n//On a Radion_9600\\n//1280*1024_Screen_Resolution\\n//;) hello! I am ATHEN ANDANDA!\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"usedots\":1,\"thick\":1,\"additive\":1,\"r\":0,\"a\":0.06},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"xspout=.5;\\nyspout=-.01;\\n\\npphase=9999*sample*sample*.0001;\\npphase2=.1+((sample*3349*sample)%100)*.01;\\npheight=((sample*9893)%100)*.002;\\nyheight=((sample*1231*sample)%100)*.01;\\n\\nr=((sample*5454)%100)*.01*abs(sin(time*.25));\\ng=((sample*9954)%100)*.01;\\n\\nxoffset1=(cos((time*pphase2)+pphase)*pheight);\\nxoffset2=-1*(cos((time*pphase2)+pphase)*pheight);\\n\\nlrorient=if(below(cos((time*pphase2)+pphase),cos(((time-.1)*pphase2)+pphase)),0,1);\\n\\npx=if(equal(lrorient,0),xspout-pheight+xoffset1,xspout+pheight-xoffset2);\\n\\npy=yspout+(abs(sin((time*pphase2)+pphase))*yheight);\\n\\nx=px;\\ny=py;\"},{\"baseVals\":{\"enabled\":1,\"usedots\":1,\"thick\":1,\"additive\":1,\"r\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"pphase=(sample*5671*cos(time*.0001));\\npheight=((sample*7654)%100)*.005*sin(time*.2);\\n\\n//xspout=.5;\\nxspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),xspout);\\n//yspout=.5;\\nyspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),yspout);\\n\\npx=xspout+(cos(time+pphase)*pheight);\\npy=yspout+(sin(time+pphase)*pheight);\\n\\nx=px;\\ny=py;\\na=abs(sin(time*.2)*.3+(treb_att*.1));\\n\\nr=treb*2;\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"additive\":1,\"b\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=q1 + phs*4;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=(flip*0.1-0.05)*(sample);\\nzp=0;\\n\\n//spin;\\nang=tm*20 + sin(tm*76 + time*4)*0.4;\\nsa=sin(ang);ca=cos(ang);\\nxr=xp*sa + yp*ca;\\nyr=xp*ca - yp*sa;\\nzr=zp;\\n\\nxp=xr;\\nyp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;\\nzp=zr;\\n\\n//wrist movement;\\nang=sin(tm*2);\\n\\nxq=xp;\\nsa=sin(ang);ca=cos(ang);\\nyq=yp*sa + zp*ca;\\nzq=yp*ca - zp*sa;\\n\\n\\nang=tm*8;\\nsa=sin(ang);ca=cos(ang);\\nxp=xq*sa + yq*ca;\\nyp=xq*ca - yq*sa;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*2.5;\\nxq=xp;\\nsa=sin(ang);ca=cos(ang);\\nyq=yp*sa + zp*ca;\\nzq=yp*ca - zp*sa;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3 + 0.5);\\nxp=xq*sa + yq*ca;\\nyp=xq*ca - yq*sa;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*1)*1.75 - 1.05;\\nsa=sin(ang);ca=cos(ang);\\nxq=xp*sa + zp*ca;\\nyq=yp;\\nzq=xp*ca - zp*sa;\\n\\n//upper arm up down;\\nang=cos(tm);\\nxp=xq;\\nsa=sin(ang);ca=cos(ang);\\nyp=yq*ca - zq*sa;\\nzp=yq*sa + zq*ca;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+1.5;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\na=(1-sample);\\n\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1=q1;\\n\\nt7=.0;\\nt8=.45;\\n\\nddx=.25*cos(5.7119*t1)+2.5963*t1*sin(5.7119*t1);\\nddy=.3125*sin(5.7119*t1)-3.2453*t1*cos(5.7119*t1);\\nddtan=atan2(ddy,ddx);\\nt2=-ddtan;\\n\\nval1=((-.5*cos(5.7119*t1))*cos(t2)-(-.625*sin(5.7119*t1))*sin(t2));\\nval2=((-.5*cos(5.7119*t1))*sin(t2)+(-.625*sin(5.7119*t1))*cos(t2));\\n\\nt6=-sign(t1);\\nt7=t7-val1;\\nt8=t8-val2;\\n\\nt3=q2;\",\"point_eqs_eel\":\"sample=pow(sample,.85);\\n\\nc1=6.2831*t1/(1.1-sample);\\nc=cos(c1);\\ns=sin(c1);\\nc2=sqrt(1-sample);\\n\\nox=t7-.5*c2*c;\\noy=t8-.625*c2*s;\\n\\nx=t7+((ox-t7)*cos(t2)-(oy-t8)*sin(t2));\\ny=t8+((ox-t7)*sin(t2)+(oy-t8)*cos(t2));\\n\\ninv=1/sqr(1.1-sample);\\nfdx=-.25*pow(1-sample,-.5)*c-c2*s*3.1415*t1*inv;\\nfdy=-.3125*c2*s+3.9268*c2*c*t1*inv;\\ninvMag=1/sqrt(sqr(fdx)+sqr(fdy));\\nfdx=fdx*invMag;\\nfdy=fdy*invMag;\\n\\nrdx=fdx*cos(1.5707+t2)-fdy*sin(1.5707+t2);\\nrdy=fdx*sin(1.5707+t2)+fdx*cos(1.5707+t2);\\ntt=rand(100)/100;\\nx=x+rdx*(.15*tt)*(1-sample);\\ny=y+rdy*(.15*tt)*(1-sample);\\n\\nx=x*.55;\\ny=(y-.5)*.55+.5;\\n\\nr=sample;\\ng=1-sample;\\nb=1;\\na=below(sample,.995);\\n\\n\\ny=y+t3;\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"decay=.999;\\nwrap=sin(time*10);\\nmv_dx=bass;\\nib_a=.005;\\n\\n\\nvol=(bass+mid+treb)*0.25;\\nvol=vol*vol;\\n\\nmtime=mtime+vol*0.01*(55/fps);\\n\\nq1=time*0.5;\",\"pixel_eqs_eel\":\"zoom=1.005-(rad/100);\\nrot=rad/600;\\nsy=-1;\",\"warp\":\"\",\"comp\":\"\"}");
/***/ }),
/***/ "./presets/converted/Rovastar + Loadus + Geiss - FractalDrop (Triple Mix).json":
/*!*************************************************************************************!*\
!*** ./presets/converted/Rovastar + Loadus + Geiss - FractalDrop (Triple Mix).json ***!
\*************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1.007,\"echo_alpha\":0.5,\"echo_orient\":1,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_a\":0.1,\"wave_scale\":3.815,\"wave_smoothing\":0.9,\"modwavealphastart\":0,\"modwavealphaend\":1.1,\"zoom\":1.0099,\"warp\":0.04177,\"wave_r\":0.65,\"wave_g\":0.65,\"ob_size\":0.007,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":3,\"x\":0.37,\"rad\":6.81129,\"ang\":3.64425,\"r\":0,\"a\":0.5,\"g2\":0,\"a2\":0.5,\"border_a\":1},\"init_eqs_eel\":\"t1 = rand(100)*0.01;\\nt2 = rand(100)*0.01;\",\"frame_eqs_eel\":\"ang = q1*(0.303 + 0.01*t1);\\nr = min(1,max(0,0+ 0.1*sin(time*0.417 + 1)));\\ng = min(1,max(0,0 + 0.1*sin(time*0.391 + 2)));\\nb = min(1,max(0,0 + 0.1*sin(time*0.432 + 4)));\\nr2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3)));\\ng2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5)));\\nb2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6)));\\nadditive =0.5+0.15*(bass+bass_att);\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"textured\":1,\"x\":0.37,\"rad\":0.89796,\"ang\":3.64425,\"g\":1,\"b\":1,\"a\":0.5,\"g2\":0,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"t1 = rand(100)*0.01;\\nt2 = rand(100)*0.01;\",\"frame_eqs_eel\":\"x = x + 0.07*sin(q1*0.15+3);\\ny = y + 0.03*sin(q1*0.19+1);\\ntex_ang = q1*(0.01 + 0.0001*t1);\\nr = min(1,max(0,r + 0.01*sin(time*0.0417 + 1)));\\ng = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));\\nb = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));\\nr2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));\\ng2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5)));\\nb2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"textured\":1,\"x\":0.67,\"y\":0.43,\"rad\":0.51386,\"ang\":4.20974,\"g\":1,\"b\":1,\"g2\":0,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"t1 = rand(100)*0.01;\\nt2 = rand(100)*0.01;\",\"frame_eqs_eel\":\"x = x + 0.05*sin(q1*0.017);\\ny = y + 0.09*sin(q1*0.013);\\ntex_ang = q1*(0.02 + 0.0001*t1);\\nrad = rad * (0.9 + 0.2*t2);\\nr = min(1,max(0,r + 0.01*sin(time*0.417 + 1)));\\ng = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));\\nb = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));\\nr2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));\\ng2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5)));\\nb2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"textured\":1,\"rad\":0.22298,\"r\":0.6,\"g\":0.8,\"b\":1,\"g2\":0,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = x + 0.08*sin(q1*0.25);\\ny = y + 0.1*sin(q1*0.5+2);\\nang = time;\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"movement = movement + 0.1*max(0,bass+bass_att-2) + 0.15*pow(bass,3) + 0.005;\\nq1 = movement;\\nmonitor =q1;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv);\\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \\n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\\n ) * 0.5));\\n ret_1 = (ret_1 * 0.9);\\n ret_1 = (ret_1 + ((\\n ((texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * \\n (texsize_noise_lq.zw * 0.4)\\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\\n * 12.0) * clamp (\\n (treb_att - 1.0)\\n , 0.0, 1.0)));\\n vec3 tmpvar_3;\\n tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.08, 0.08, 0.08));\\n ret_1 = tmpvar_3;\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = tmpvar_3;\\n ret = tmpvar_4.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec2 uv3_2;\\n vec2 uv2_3;\\n uv_1 = (uv - 0.5);\\n uv_1 = (uv_1 * aspect.xy);\\n uv2_3.x = ((uv_1.x * -0.497265) - (uv_1.y * 0.8675987));\\n uv2_3.y = ((uv_1.x * 0.8675987) + (uv_1.y * -0.497265));\\n uv3_2.x = ((uv_1.x * -0.5000263) - (uv_1.y * -0.8660102));\\n uv3_2.y = ((uv_1.x * -0.8660102) + (uv_1.y * -0.5000263));\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = max (max (texture (sampler_main, (uv_1 + 0.5)).xyz, texture (sampler_main, (uv2_3 + 0.5)).xyz), texture (sampler_main, (uv3_2 + 0.5)).xyz);\\n ret = tmpvar_4.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Rovastar - Oozing Resistance.json":
/*!*************************************************************!*\
!*** ./presets/converted/Rovastar - Oozing Resistance.json ***!
\*************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":1,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1.006596,\"echo_alpha\":0.5,\"additivewave\":1,\"wave_thick\":1,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":4.099998,\"wave_scale\":0.01,\"wave_smoothing\":0.63,\"wave_mystery\":-0.4,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":1.331,\"zoom\":0.999513,\"warp\":0.01,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0.005,\"ob_r\":0.01,\"ob_a\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.5,\"mv_r\":0.35,\"mv_g\":0.35,\"mv_b\":0.35,\"mv_a\":0},\"shapes\":[{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ob_r = 0.5+0.5*sin(2*time);\\nob_g = 0.5+0.5*sin(1.23*time);\\nob_b = 0.5+0.5*sin(time*1.321);\\nwave_a =0;\\nq8 =oldq8+ 0.003*(pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);\\noldq8 = q8;\\nwarp=0;\",\"pixel_eqs_eel\":\"rot = 0.1*(rad+cos((5+5*sin(q8*1.211)*x)-0.5) -sin(((5+5*sin(q8*0.973))*y)-0.5));\\ndx = 0.005*(cos((5+5*sin(q8*1.311)*x)-0.5) -sin(((5+5*sin(q8*0.9431))*y)-0.5));\\ndy = 0.005*(cos((5+5*sin(q8*1.021)*x)-0.5) -sin(((5+5*sin(q8*0.987))*y)-0.5));\\nzoom =1- 0.005*(rad+cos((5+5*sin(q8*0.943)*x)-0.5) -sin(((5+5*sin(q8*1.0961))*y)-0.5));\",\"warp\":\"\",\"comp\":\"\"}");
/***/ }),
/***/ "./presets/converted/ShadowHarlequin - LovelyShinySquares [ liquid starburst rmx ] - unchained + rovaster - luckless - martin - starfield sector.json":
/*!************************************************************************************************************************************************************!*\
!*** ./presets/converted/ShadowHarlequin - LovelyShinySquares [ liquid starburst rmx ] - unchained + rovaster - luckless - martin - starfield sector.json ***!
\************************************************************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"gammaadj\":2.7,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":4,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wrap\":0,\"darken\":1,\"wave_a\":0.865,\"wave_scale\":3.75,\"wave_smoothing\":0,\"modwavealphastart\":0.4,\"modwavealphaend\":1.3,\"warpanimspeed\":0.01,\"warpscale\":100,\"zoomexp\":0.32545,\"warp\":0.01,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0.005,\"ob_a\":1,\"ib_size\":0,\"ib_r\":1,\"ib_g\":1,\"ib_b\":1,\"ib_a\":1,\"mv_x\":64,\"mv_y\":9.6,\"mv_l\":5,\"mv_r\":0,\"mv_g\":0,\"mv_b\":0,\"mv_a\":0.3},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"textured\":1,\"x\":0.37,\"rad\":100,\"ang\":3.64425,\"r\":0,\"a\":0.1,\"g2\":0,\"a2\":0.13,\"border_a\":1},\"init_eqs_eel\":\"t1 = rand(100)*0.01;\\nt2 = rand(100)*0.01;\",\"frame_eqs_eel\":\"tex_ang = time*(0.3 + 0.1*t1);\\nrad = rad * (0.9 + 0.2*t2);\\nr = min(1,max(0,r + 0.2*sin(time*0.417 + 1)));\\ng = min(1,max(0,g + 0.2*sin(time*0.391 + 2)));\\nb = min(1,max(0,b + 0.2*sin(time*0.432 + 4)));\\nr2 = min(1,max(0,r2 + 0.2*sin(time*0.657 + 3)));\\ng2 = min(1,max(0,g2 + 0.2*sin(time*0.737 + 5)));\\nb2 = min(1,max(0,b2 + 0.2*sin(time*0.884 + 6)));\\n//a1 = (bass_att);\\na1 = 0.3 + 0.1 * sin(treb_att * .55);\\nmv_l = 3 + 1 * (treb_att * .25);\\n\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"textured\":1,\"x\":0.37,\"rad\":0.89796,\"ang\":3.64425,\"r\":0,\"a\":0.1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"t1 = rand(100)*0.01;\\nt2 = rand(100)*0.01;\",\"frame_eqs_eel\":\"x = x + 0.05*sin(mid_att*0.15+3);\\ny = y + 0.03*sin(mid_att*0.19+1);\\ntex_ang = bass_att*(0.1 + 0.1*treb_att);\\nrad = rad * (0.9 + 0.6*treb_att);\\n\\n\\n\\nx = x + sin(treb_att * .005);\\ny = y + sin(mid_att * .013);\\na = 0 + (treb * .1);\"},{\"baseVals\":{\"enabled\":1,\"sides\":13,\"additive\":1,\"textured\":1,\"x\":0.77,\"y\":0.43,\"rad\":0.51386,\"ang\":4.20974,\"g\":1,\"b\":1,\"g2\":0,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"t1 = rand(100)*0.01;\\nt2 = rand(100)*0.01;\",\"frame_eqs_eel\":\"x = x + 0.05*(bass_att*0.07);\\ny = y + 0.03*(bass_att*0.03);\\ntex_ang = mid_att*(0.8 + 0.1*t1);\\nrad = rad * (0.9 + 0.2*mid_att);\\nr = min(1,max(0,r + 0.1*(bass_att*0.417 + 1)));\\ng = min(1,max(0,g + 0.1*(mid_att*0.391 + 2)));\\nb = min(1,max(0,b + 0.1*(treb_att*0.432 + 4)));\\nr2 = min(1,max(0,r2 + 0.1*sin(bass_att*0.457 + 3)));\\ng2 = min(1,max(0,g2 + 0.1*sin(mid_att*0.437 + 5)));\\nb2 = min(1,max(0,b2 + 0.1*sin(treb_att*0.484 + 6)));\\nsides = treb_att;\\n\\nx = x + sin(mid_att * .019);\\ny = y + sin(treb_att * .015);\\nnum_inst = sin(mid_att * .25);\\n\\nr = 0.5 + 0.5*sin(frame*2.5);\\nb = 0.5 + 0.5*sin(frame*0.5 + 2.094);\\ng = 0.5 + 0.5*sin(frame*0.5 + 1.188);\"},{\"baseVals\":{\"enabled\":1,\"sides\":3,\"additive\":1,\"textured\":1,\"y\":0.7,\"rad\":1.33692,\"r\":0,\"g\":0.8,\"b\":1,\"a\":0.1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = x + 0.2*sin(treb_att*0.25);\\ny = y + 0.1*sin(treb_att*0.5+2);\\nrot = mid_att * .45;\\n\\nr = min(1,max(0,r + 0.1*(bass_att*0.417 + 1)));\\ng = min(1,max(0,g + 0.1*(mid_att*0.391 + 2)));\\nb = min(1,max(0,b + 0.1*(treb_att*0.432 + 4)));\\nr2 = min(1,max(0,r2 + 0.1*sin(bass_att*0.457 + 3)));\\ng2 = min(1,max(0,g2 + 0.1*sin(mid_att*0.437 + 5)));\\nb2 = min(1,max(0,b2 + 0.1*sin(treb_att*0.484 + 6)));\\nang = sin(treb_att);\\n\\nx = x + sin(mid_att * .016);\\ny = x + sin(treb_att * .015);\\nnum_inst = sin(treb_att * .35);\\n\\nr = 0.5 + 0.5*sin(frame*2.5);\\nb = 0.5 + 0.5*sin(frame*0.5 + 2.094);\\ng = 0.5 + 0.5*sin(frame*0.5 + 1.188);\\n\\n\\nrad = rad + (treb * .001);\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"spectrum\":1,\"thick\":1,\"additive\":1,\"scaling\":9.86086},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass_att,1)*3.1415*.01*bass_att);\\nma=ma-(above(treb_att,1)*3.1415*.01*treb_att);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\n//a=(above(bass+mid+treb,.8));\\n//a = bass_att * .35;\\n\\nr = sin(treb+att * .45);\\nb = sin(treb+att * .65);\\ng = sin(treb+att * .25);\\n\\n\"},{\"baseVals\":{\"enabled\":1,\"spectrum\":1,\"thick\":1,\"additive\":1,\"scaling\":27.42973},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//r = min(1,max(0,r + 0.1*(bass_att*0.217 + 1)));\\n//g = min(1,max(0,g + 0.1*(treb_att*0.191 + 2)));\\n//b = min(1,max(0,b + 0.1*sin(mid_att*0.232 + 4)));\\n//r2 = min(1,max(0,r2 + 0.1*sin(bass_att*0.257 + 3)));\\n//g2 = min(1,max(0,g2 + 0.1*sin(treb_att*0.237 + 5)));\\n//b2 = min(1,max(0,b2 + 0.1*sin(mid_att*0.284 + 6)));\\n\\n\\na1 = treb_att * .25;\\na2 = mid_att * .15;\\na3 = treb_att * .25;\\n\\n\\nr = sin(treb_att);\\nb = sin(treb_att);\\ng = sin(treb_att);\",\"point_eqs_eel\":\"ma=ma+(above(bass_att,1)*3.1415*.01*bass_att);\\nma=ma-(above(treb_att,1)*3.1415*.01*treb_att);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\n//a=(above(bass+mid+treb,.8));\\n//a = bass_att * .35;\\n\\nr = sin(treb+att * .45);\\nb = sin(treb+att * .65);\\ng = sin(treb+att * .25);\\n\\n\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"additive\":1,\"scaling\":6.62306,\"r\":0.5,\"g\":0.5,\"b\":0.5},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//r = min(1,max(0,r + 0.1*(bass_att*0.217 + 1)));\\n//g = min(1,max(0,g + 0.1*(treb_att*0.191 + 2)));\\n//b = min(1,max(0,b + 0.1*(mid_att*0.232 + 4)));\\nr2 = min(1,max(0,r2 + 0.1*sin(bass_att*0.257 + 3)));\\ng2 = min(1,max(0,g2 + 0.1*sin(treb_att*0.237 + 5)));\\nb2 = min(1,max(0,b2 + 0.1*sin(mid_att*0.284 + 6)));\\na1 = treb_att * .25;\\na2 = mid_att * .15;\\na3 = treb_att * .25;\\n\",\"point_eqs_eel\":\"ma=ma+(above(bass_att,1)*3.1415*.01*bass_att);\\nma=ma-(above(treb_att,1)*3.1415*.01*treb_att);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\n//a=(above(bass+mid+treb,.8));\\n//a = bass_att * .35;\\n\\nr = sin(treb+att * .45);\\nb = sin(treb+att * .65);\\ng = sin(treb+att * .25);\\n\\n\"},{\"baseVals\":{\"enabled\":1,\"samples\":142,\"thick\":1,\"scaling\":8.9269,\"r\":0.6,\"g\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//r = min(1,max(0,r + 0.1*(bass_att*0.217 + 1)));\\n//g = min(1,max(0,g + 0.1*(treb_att*0.191 + 2)));\\n//b = min(1,max(0,b + 0.1*(mid_att*0.232 + 4)));\\nr2 = min(1,max(0,r2 + 0.1*sin(bass_att*0.257 + 3)));\\ng2 = min(1,max(0,g2 + 0.1*sin(treb_att*0.237 + 5)));\\nb2 = min(1,max(0,b2 + 0.1*sin(mid_att*0.284 + 6)));\\n\\n\\nr = 255;\\nb = 255;\\ng = 255;\",\"point_eqs_eel\":\"ma=ma+(above(bass_att,1)*3.1415*.01*bass_att);\\nma=ma-(above(treb_att,1)*3.1415*.01*treb_att);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\n//a=(above(bass+mid+treb,.8));\\n//a = bass_att * .35;\\n\\nr = sin(treb+att * .45);\\nb = sin(treb+att * .65);\\ng = sin(treb+att * .25);\\n\\n\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//Variables controling the glitch effect////////////////////////////////////////\\ndecayrate = 0.09; //How fast the glitch effect decays back to original image\\ntrebresp = 2.8; //Level of treb needed for effect to take place\\n////////////////////////////////////////////////////////////////////////////////\\n\\n\\ncdecay = pow(decayrate, 30/fps);\\ncount = above(treb, trebresp)*1 + (1-above(treb, 3))*count;\\ncount = count - above(count, cdecay)*cdecay;\\nq29=count;\\nmonitor = q29;\\n\\n\\n\\ndecay = 0;\\n\\ndt = 0.02;\\n\\nh = h + v*dt;\\n\\nv = v*0.986 + a*dt;\\na = -(h - 0.5)*0.4 + sqrt(- min(0,(w1v+w2v)*0.1)) - .175;\\n\\nmonitor = w2;\\n\\n\\nw1 = w1 + w1v*dt;\\nw1v = w1v*0.98 + w1a*dt;\\nw1a = -(w1)*20 - w2a*0.1 + av*30;\\n\\nw2 = w2 + w2v*dt;\\nw2v = w2v*0.98 + w2a*dt;\\nw2a = -(w2-w1)*20;\\n\\nbb = bb*0.99 + bass*0.02;\\nmm = mm*0.99 + mid*0.02;\\ntt = tt*0.99 + treb*0.02;\\n\\nmi = min(min(bb,mm),tt);\\nma = max(max(bb,mm),tt);\\nav = (bb+mm+tt-mi-ma);\\nq5 = av;\\navn = (av-mi)/(ma-mi);\\nav = abs(avo-avn);\\navo = avn;\\n\\nq1 = h*0.8 + 0.12;\\nq2 = (w1);\\nq3 = (w2 + w1);\\nq4 = 0.1+ avo*0.1;\\n\\n\\n\\nwave_r = 0.5 + 0.5*sin(frame*2.5);\\nwave_b = 0.5 + 0.5*sin(frame*0.5 + 1.094);\\nwave_g = 0.5 + 0.5*sin(frame*0.5 + 1.188);\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = ((uv * texsize.xy) * 0.08);\\n uv_1 = (uv - ((\\n (sin(tmpvar_3) / cos(tmpvar_3))\\n * texsize.zw) * (treb * 3.0)));\\n vec3 tmpvar_4;\\n tmpvar_4 = (texture (sampler_main, uv_1).xyz + (vec3(dot (texture (sampler_noise_lq, \\n ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\\n ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\\n ret_2 = ((mix (tmpvar_4, \\n (1.0 - tmpvar_4.zyx)\\n , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\\n (1.0 - rad)\\n , \\n (treb * 90.0)\\n )));\\n ret_2 = (ret_2 + (ret_2 * (vol * 0.001)));\\n ret_2 = (ret_2 + (ret_2 * (treb * 0.025)));\\n ret_2 = (ret_2 + 0.001);\\n uv_1 = (uv_1 + ((treb_att * 0.001) * texture (sampler_main, uv_1)).xy);\\n ret_2 = (ret_2 + ((\\n (texture (sampler_blur3, uv_1).xyz * scale3)\\n + bias3) * 0.05));\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = ret_2;\\n ret = tmpvar_5.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec3 crisp_2;\\n vec2 uv3_3;\\n vec2 uv2_4;\\n vec3 ret_5;\\n vec2 tmpvar_6;\\n vec2 tmpvar_7;\\n tmpvar_7 = (uv - 0.5);\\n tmpvar_6 = (tmpvar_7 * aspect.xy);\\n float tmpvar_8;\\n tmpvar_8 = (0.1 / (sqrt(\\n dot (tmpvar_6, tmpvar_6)\\n ) + 0.05));\\n vec2 tmpvar_9;\\n float tmpvar_10;\\n tmpvar_10 = (ang / 3.14);\\n tmpvar_9.x = tmpvar_10;\\n tmpvar_9.y = (tmpvar_8 * 1.5);\\n uv2_4.y = (tmpvar_9.y + (0.1 * time));\\n uv2_4.x = (tmpvar_10 + (0.02 * time));\\n uv3_3.y = (tmpvar_8 + q30);\\n uv3_3.x = (tmpvar_10 + (time / 32.0));\\n crisp_2 = ((texture (sampler_main, fract(uv2_4)).xyz + (2.0 * texture (sampler_main, \\n fract(uv3_3)\\n ).xyz)) + ((2.0 * \\n ((texture (sampler_blur2, fract(uv2_4)).xyz * scale2) + bias2)\\n ) + (2.0 * \\n ((texture (sampler_blur2, fract(uv3_3)).xyz * scale2) + bias2)\\n )));\\n crisp_2 = ((3.0 * crisp_2) * rad);\\n float tmpvar_11;\\n tmpvar_11 = clamp ((1.0 - (4.0 * rad)), 0.0, 1.0);\\n ret_5 = ((crisp_2 + (\\n ((vec3(1.0, 0.0, 1.0) * uv.y) * pow ((1.0 - rad), 8.0))\\n * tmpvar_11)) + (tmpvar_11 * texture (sampler_main, fract(uv)).xyz));\\n uv_1 = ((tmpvar_7 * aspect.xy) + 0.5);\\n vec2 tmpvar_12;\\n tmpvar_12 = (1.0 - uv_1);\\n vec3 tmpvar_13;\\n tmpvar_13 = (texture (sampler_main, uv_1).xyz + (2.0 * (\\n (texture (sampler_blur2, uv_1).xyz * scale2)\\n + bias2)));\\n vec3 tmpvar_14;\\n tmpvar_14 = (texture (sampler_main, tmpvar_12).xyz + (2.0 * (\\n (texture (sampler_blur2, tmpvar_12).xyz * scale2)\\n + bias2)));\\n vec3 tmpvar_15;\\n tmpvar_15 = mix (ret_5, mix ((tmpvar_13 * tmpvar_14), (tmpvar_13 + tmpvar_14), vec3((q29 * 0.16))), vec3((q29 * 0.5)));\\n vec3 tmpvar_16;\\n tmpvar_16 = mix (tmpvar_15, (1.0 - tmpvar_15), ((q29 * tmpvar_15) * (rad * \\n (2.0 - q29)\\n )));\\n ret_5 = (tmpvar_16 * (tmpvar_16 + (treb * 0.001)));\\n vec4 tmpvar_17;\\n tmpvar_17.w = 1.0;\\n tmpvar_17.xyz = ret_5;\\n ret = tmpvar_17.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/TonyMilkdrop - Leonardo Da Vinci's Balloon [Flexi - merry-go-round + techstyle].json":
/*!****************************************************************************************************************!*\
!*** ./presets/converted/TonyMilkdrop - Leonardo Da Vinci's Balloon [Flexi - merry-go-round + techstyle].json ***!
\****************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"echo_zoom\":1,\"wave_mode\":1,\"wave_thick\":1,\"wrap\":0,\"invert\":1,\"wave_scale\":0.5,\"wave_smoothing\":0.45,\"warpanimspeed\":2.217,\"warpscale\":100,\"zoomexp\":100,\"zoom\":1.01,\"warp\":1.25946,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ob_a\":1,\"ib_r\":1,\"ib_g\":1,\"ib_b\":1,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"q1 = 0.0003*(pow(1.2+1*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6));\\nmonitor = q1;\\nwave_r = wave_r + 0.5*sin(time*1.13);\\nwave_g = wave_g + 0.5*sin(time*1.23);\\nwave_b = wave_b + 0.5*sin(time*1.33);\\nob_r = ob_r + 1*sin(time*2.26);\\nob_g = ob_g + 1*sin(time*2.46);\\nob_b = ob_b + 1*sin(time*2.66);\",\"pixel_eqs_eel\":\"zoom = zoom + 0.125*sin(q1);\\nrot = rot + 0.25*sin(fps*100)*q1/2;\\nzoom = zoom - 0.05*sin(rad);\\nrot = rot + 0.05*sin(fps*5);\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = fract(uv);\\n vec2 tmpvar_3;\\n tmpvar_3 = (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy);\\n vec2 tmpvar_4;\\n tmpvar_4 = (texsize.zw * 12.0);\\n vec3 tmpvar_5;\\n tmpvar_5 = (((2.0 * \\n ((texture (sampler_blur3, (uv_orig + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale3) + bias3)\\n ) - (2.0 * \\n ((texture (sampler_blur3, (uv_orig - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale3) + bias3)\\n )) * 0.5);\\n vec3 tmpvar_6;\\n tmpvar_6 = (((2.0 * \\n ((texture (sampler_blur3, (uv_orig + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale3) + bias3)\\n ) - (2.0 * \\n ((texture (sampler_blur3, (uv_orig - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale3) + bias3)\\n )) * 0.5);\\n ret_1.x = ((texture (sampler_fc_main, tmpvar_2).x - (\\n (((texture (sampler_blur3, tmpvar_2).xyz * scale3) + bias3) - texture (sampler_fc_main, tmpvar_2).xyz)\\n .x * 0.1)) - 0.035);\\n vec2 tmpvar_7;\\n tmpvar_7.x = tmpvar_5.x;\\n tmpvar_7.y = tmpvar_6.x;\\n vec2 tmpvar_8;\\n tmpvar_8.x = tmpvar_5.y;\\n tmpvar_8.y = tmpvar_6.y;\\n ret_1.y = (((texture (sampler_fc_main, \\n (((uv_orig + (\\n ((texture (sampler_noise_lq, tmpvar_3).xy - 0.5) * texsize.zw)\\n * 4.0)) - ((tmpvar_7 * texsize.zw) * 4.0)) + ((tmpvar_8 * texsize.zw) * 8.0))\\n ).y + \\n ((texture (sampler_noise_lq, tmpvar_3).xyz - 0.5) * 0.1)\\n ) - 0.012) + (texture (sampler_pc_main, uv_orig).z * 0.2)).x;\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_6.x;\\n tmpvar_9.y = -(tmpvar_5.x);\\n vec2 tmpvar_10;\\n tmpvar_10 = ((uv_orig + (\\n ((texture (sampler_noise_lq, tmpvar_3).xy - 0.5) * texsize.zw)\\n * 2.0)) + ((tmpvar_9 * texsize.zw) * 64.0));\\n ret_1.z = (((\\n (texture (sampler_fc_main, tmpvar_10).z + ((texture (sampler_fc_main, tmpvar_10).z - (\\n (texture (sampler_blur2, tmpvar_10).xyz * scale2)\\n + bias2).z) * 0.2))\\n + \\n (texture (sampler_noise_lq, tmpvar_3).xyz * 0.1)\\n ) - (\\n (texture (sampler_blur3, uv_orig).xyz * scale3)\\n + bias3).x) - (clamp (\\n (1.0 - ((texture (sampler_blur2, uv_orig).xyz * scale2) + bias2).x)\\n , 0.0, 1.0) * 0.04)).x;\\n vec4 tmpvar_11;\\n tmpvar_11.w = 1.0;\\n tmpvar_11.xyz = ret_1;\\n ret = tmpvar_11.xyz;\\n }\",\"comp\":\"vec2 xlat_mutabled;\\nvec3 xlat_mutabledx;\\nvec3 xlat_mutabledy;\\n shader_body { \\n vec3 ret_1;\\n xlat_mutabled = (texsize.zw * 1.5);\\n xlat_mutabledx = (texture (sampler_main, (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))).xyz);\\n xlat_mutabledy = (texture (sampler_main, (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))).xyz);\\n vec2 tmpvar_2;\\n tmpvar_2.x = xlat_mutabledx.y;\\n tmpvar_2.y = xlat_mutabledy.y;\\n vec2 x_3;\\n x_3 = (tmpvar_2 * 8.0);\\n ret_1 = (((texture (sampler_main, uv).x * \\n (1.0 - sqrt(dot (x_3, x_3)))\\n ) * pow (hue_shader, vec3(6.0, 6.0, 6.0))) * 1.4);\\n vec2 tmpvar_4;\\n tmpvar_4.x = xlat_mutabledx.z;\\n tmpvar_4.y = xlat_mutabledy.z;\\n vec2 x_5;\\n x_5 = (tmpvar_4 * 4.0);\\n vec3 tmpvar_6;\\n tmpvar_6 = mix (ret_1, vec3(1.0, 1.0, 1.0), vec3(sqrt(dot (x_5, x_5))));\\n ret_1 = tmpvar_6;\\n vec4 tmpvar_7;\\n tmpvar_7.w = 1.0;\\n tmpvar_7.xyz = tmpvar_6;\\n ret = tmpvar_7.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/TonyMilkdrop - Magellan's Nebula [Flexi - you enter first + multiverse].json":
/*!********************************************************************************************************!*\
!*** ./presets/converted/TonyMilkdrop - Magellan's Nebula [Flexi - you enter first + multiverse].json ***!
\********************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"gammaadj\":1.3,\"decay\":1,\"echo_zoom\":1.75,\"echo_alpha\":0.15,\"echo_orient\":3,\"wave_mode\":1,\"wave_dots\":1,\"darken\":1,\"wave_scale\":0.5,\"wave_smoothing\":0.9,\"warp\":0.01,\"mv_l\":5},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"r = r + 1*sin(time*0.339);\\ng = g + 1*sin(time*0.369);\\nb = b + 1*sin(time*0.399);\\nr2 = r2 + 1*sin(time*0.113);\\ng2 = g2 + 1*sin(time*0.123);\\nb2 = b2 + 1*sin(time*0.133);\\nrad = q1/3;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"q1 = 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6));\\nmv_a = q1;\\nmv_x = mv_x + 1*sin(time);\\nmv_y = mv_y + 1*cos(time);\\nmv_dx = mv_dx + 1.25*sin(fps*8);\\nmv_dy = mv_dy + 1.35*sin(fps*8);\\nmv_r = mv_r + 1*sin(time*0.565);\\nmv_g = mv_g + 1*sin(time*0.615);\\nmv_b = mv_b + 1*sin(time*0.665);\\nwave_r = wave_r + 0.5*sin(time*1.13);\\nwave_g = wave_g + 0.5*sin(time*1.23);\\nwave_b = wave_b + 0.5*sin(time*1.33);\",\"pixel_eqs_eel\":\"zoom = zoom + 0.0125*q1;\\nrot = rot + 0.025*sin(fps*10)*q1;\\nwarp = 0;\",\"warp\":\" shader_body { \\n vec2 my_uv_1;\\n vec3 ret_2;\\n vec3 tmpvar_3;\\n tmpvar_3 = ((640.0 * texsize.z) * ((2.0 * \\n ((texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2) + bias2)\\n ) - (2.0 * \\n ((texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2) + bias2)\\n )));\\n vec3 tmpvar_4;\\n tmpvar_4 = ((512.0 * texsize.w) * ((2.0 * \\n ((texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2) + bias2)\\n ) - (2.0 * \\n ((texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2) + bias2)\\n )));\\n vec2 tmpvar_5;\\n tmpvar_5.x = tmpvar_3.y;\\n tmpvar_5.y = tmpvar_4.y;\\n vec2 tmpvar_6;\\n tmpvar_6.x = tmpvar_3.x;\\n tmpvar_6.y = tmpvar_4.x;\\n vec2 tmpvar_7;\\n tmpvar_7.x = tmpvar_4.y;\\n tmpvar_7.y = -(tmpvar_3.y);\\n vec2 tmpvar_8;\\n tmpvar_8 = (uv - ((\\n ((tmpvar_5 * 0.3) + (tmpvar_6 * 0.1))\\n + \\n (tmpvar_7 * 0.01)\\n ) * 0.01));\\n ret_2.x = texture (sampler_fw_main, (tmpvar_8 - floor(tmpvar_8))).x;\\n ret_2.x = (ret_2.x + ((\\n (2.0 * ret_2.x)\\n - \\n (2.0 * ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1).x)\\n ) * 0.25));\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_3.y;\\n tmpvar_9.y = tmpvar_4.y;\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_4.x;\\n tmpvar_10.y = -(tmpvar_3.y);\\n my_uv_1 = ((uv - (tmpvar_9 * 0.01)) + (tmpvar_10 * 0.001));\\n ret_2.y = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).y;\\n ret_2.y = (ret_2.y + ((\\n ((2.0 * ret_2.y) - (2.0 * ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y))\\n * 0.025) + 0.01));\\n vec4 tmpvar_11;\\n tmpvar_11.w = 1.0;\\n tmpvar_11.xyz = ret_2;\\n ret = tmpvar_11.xyz;\\n }\",\"comp\":\"vec2 xlat_mutablefactorA;\\n shader_body { \\n vec2 uv_1;\\n vec2 dz_2;\\n vec3 dy_3;\\n vec3 dx_4;\\n vec2 d_5;\\n vec3 ret_6;\\n xlat_mutablefactorA = (uv - vec2(0.5, 0.5));\\n vec2 tmpvar_7;\\n tmpvar_7.x = -((xlat_mutablefactorA.y * -1024.0));\\n tmpvar_7.y = (xlat_mutablefactorA.x * -1024.0);\\n vec2 tmpvar_8;\\n tmpvar_8.x = tmpvar_7.x;\\n tmpvar_8.y = -(tmpvar_7.y);\\n uv_1 = (vec2(-100.0, 100.0) * (tmpvar_8 / (\\n (tmpvar_7.x * tmpvar_7.x)\\n + \\n (tmpvar_7.y * tmpvar_7.y)\\n )).yx);\\n uv_1 = (0.5 + ((\\n (1.0 - abs(((\\n fract((mix ((0.5 + \\n (((0.5 + (\\n (uv - 0.5)\\n * vec2(1.1, 0.81))) - 0.5) * 2.0)\\n ), (uv_1 + 0.5), vec2(0.5, 0.5)) * 0.5))\\n * 2.0) - 1.0)))\\n - 0.5) * 0.98));\\n vec2 tmpvar_9;\\n vec2 tmpvar_10;\\n tmpvar_10 = (vec2(1.0, 0.0) * texsize.zw);\\n tmpvar_9.x = (texture (sampler_main, (uv_1 + tmpvar_10)).xyz - texture (sampler_main, (uv_1 - tmpvar_10)).xyz).y;\\n vec2 tmpvar_11;\\n tmpvar_11 = (vec2(0.0, 1.0) * texsize.zw);\\n tmpvar_9.y = (texture (sampler_main, (uv_1 + tmpvar_11)).xyz - texture (sampler_main, (uv_1 - tmpvar_11)).xyz).y;\\n d_5 = (texsize.zw * 2.0);\\n dx_4 = (((2.0 * \\n ((texture (sampler_blur1, (uv_1 + (vec2(1.0, 0.0) * d_5))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_1 - (vec2(1.0, 0.0) * d_5))).xyz * scale1) + bias1)\\n )) * 0.5);\\n dy_3 = (((2.0 * \\n ((texture (sampler_blur1, (uv_1 + (vec2(0.0, 1.0) * d_5))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_1 - (vec2(0.0, 1.0) * d_5))).xyz * scale1) + bias1)\\n )) * 0.5);\\n vec2 tmpvar_12;\\n tmpvar_12.x = dx_4.y;\\n tmpvar_12.y = dy_3.y;\\n dz_2 = ((tmpvar_9 * 3.0) + tmpvar_12);\\n ret_6 = (vec3(((\\n pow ((sqrt(dot (dz_2, dz_2)) * 0.8), 0.7)\\n + \\n (((texture (sampler_blur2, uv_1).xyz * scale2) + bias2).y * 0.4)\\n ) - 0.1)) * vec3(0.3, 0.5, 0.7));\\n vec2 tmpvar_13;\\n tmpvar_13.x = dx_4.x;\\n tmpvar_13.y = dy_3.x;\\n vec3 tmpvar_14;\\n tmpvar_14 = mix (mix (ret_6, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \\n (uv_1 + ((tmpvar_13 * texsize.zw) * 18.0))\\n ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv_1).zzz);\\n ret_6 = tmpvar_14;\\n vec4 tmpvar_15;\\n tmpvar_15.w = 1.0;\\n tmpvar_15.xyz = tmpvar_14;\\n ret = tmpvar_15.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Unchained - Rewop.json":
/*!**************************************************!*\
!*** ./presets/converted/Unchained - Rewop.json ***!
\**************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":1,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":0.94,\"echo_zoom\":0.9998,\"echo_alpha\":0.4999,\"echo_orient\":3,\"wave_mode\":1,\"additivewave\":1,\"wave_dots\":1,\"wave_brighten\":0,\"wave_a\":1.254574,\"wave_scale\":0.45029,\"wave_smoothing\":0,\"zoomexp\":1.008151,\"zoom\":0.659411,\"warp\":0.01,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"ob_size\":0.005,\"ob_r\":1,\"ob_a\":1,\"ib_size\":0.005,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":0.9,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_r\":0,\"mv_g\":0.7,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"warp=0;\\nle=1+.5+2*sin(bass_att);\\nbpulse=band(above(le,bth),above(le-bth,bblock));\\nbblock=le-bth;\\nbth=if(above(le,bth),le+114/(le+10)-7.407,\\nbth+bth*.07/(bth-12)+below(bth,2.7)*.1*(2.7-bth));\\nbth=if(above(bth,6),6,bth);\\nbres=bpulse*sin(pulse+le*.5) + bnot(bpulse)*bres;\\n\\nle=1+.5+2*sin(treb_att);\\ntpulse=band(above(le,tth),above(le-tth,tblock));\\ntblock=le-tth;\\ntth=if(above(le,tth),le+114/(le+10)-7.407,\\ntth+tth*.07/(tth-12)+below(tth,2.7)*.1*(2.7-tth));\\ntth=if(above(tth,6),6,tth);\\ntres=tpulse*sin(pulse+le*.5) + bnot(tpulse)*tres;\\n\\nle=1+.5+2*sin(mid_att);\\nmpulse=band(above(le,mth),above(le-mth,mblock));\\nmblock=le-mth;\\nmth=if(above(le,mth),le+114/(le+10)-7.407,\\nmth+mth*.07/(mth-12)+below(mth,2.7)*.1*(2.7-mth));\\nmth=if(above(mth,6),6,mth);\\nmres=mpulse*sin(pulse+le*.5) + bnot(mpulse)*mres;\\n\\n\\n\\npulse=if(above(abs(pulse),3.14),-3.14,pulse+(bth+mth+tth)*.003);\\nq1=bres;\\nq2=tres;\\nq3=mres;\\nq4=sin(pulse);\\n\\nmod_state=(above(q1,0)+above(q2,0)+above(q3,0))*(1+above(q4,0));\\nccl=ccl+tpulse+mpulse-bpulse;\\nq5=cos(pulse*(.5+.1*mod_state));\\nq6=sin(pulse*(.5+pow(.25,mod_state)));\\nq7=mod_state;\\nq8=ccl;\\nob_r=.5+.5*cos(q1+q7);\\nob_g=.5+.5*cos(q2*3.14+q7);\\nob_b=.5+.5*cos(q3*2+sin(time*.0816));\\nib_size=.025+.02*q2;\\nob_size=.03+.02*q3-.002*q7;\\nwave_r=.5+.5*sin(q1*q7+time*2.183);\\nwave_g=.5+.5*sin(q2*3+time*1.211);\\nwave_b=.5+.5*sin(q3+time*1.541);\\n\\nob_a=.8+.2*q2;\\nzoom=zoom+.01*q4;\",\"pixel_eqs_eel\":\"grid=pow(sin(rad*q6*q2+x*y*q6*q3)*2,1+q7%5)%2;\\nrot=bnot(grid)+grid*q4;\\nsx=sx+sin((q2+.5)*x)*.003;\\nsy=sy+sin((q1+3.4)*y)*.003;\\nzoom=zoom+.11*cos(rad*3.14)*q4;\",\"warp\":\"\",\"comp\":\"\"}");
/***/ }),
/***/ "./presets/converted/Unchained - Unified Drag 2.json":
/*!***********************************************************!*\
!*** ./presets/converted/Unchained - Unified Drag 2.json ***!
\***********************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":1,\"baseVals\":{\"rating\":0,\"gammaadj\":1,\"decay\":0.96,\"echo_zoom\":2.216266,\"echo_alpha\":0.78,\"wave_mode\":5,\"additivewave\":1,\"wave_dots\":1,\"wave_brighten\":0,\"brighten\":1,\"wave_a\":1.254574,\"wave_scale\":0.931011,\"wave_smoothing\":0,\"zoomexp\":1.0081,\"fshader\":0.4,\"zoom\":0.820774,\"cx\":0.4999,\"warp\":0.01,\"sx\":0.999998,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"ob_size\":0.005,\"ob_r\":1,\"ob_a\":1,\"ib_size\":0.005,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":0.9,\"mv_x\":0,\"mv_y\":0,\"mv_l\":0.85,\"mv_r\":0.4999,\"mv_g\":0.4999,\"mv_b\":0.4999,\"mv_a\":0},\"shapes\":[{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"warp=0;\\nle=1+.5+2*sin(bass_att);\\nbpulse=band(above(le,bth),above(le-bth,bblock));\\nbblock=le-bth;\\nbth=if(above(le,bth),le+114/(le+10)-7.407,\\nbth+bth*.07/(bth-12)+below(bth,2.7)*.1*(2.7-bth));\\nbth=if(above(bth,6),6,bth);\\nbres=bpulse*sin(pulse+le*.5) + bnot(bpulse)*bres;\\n\\nle=1+.5+2*sin(treb_att);\\ntpulse=band(above(le,tth),above(le-tth,tblock));\\ntblock=le-tth;\\ntth=if(above(le,tth),le+114/(le+10)-7.407,\\ntth+tth*.07/(tth-12)+below(tth,2.7)*.1*(2.7-tth));\\ntth=if(above(tth,6),6,tth);\\ntres=tpulse*sin(pulse+le*.5) + bnot(tpulse)*tres;\\n\\nle=1+.5+2*sin(mid_att);\\nmpulse=band(above(le,mth),above(le-mth,mblock));\\nmblock=le-mth;\\nmth=if(above(le,mth),le+114/(le+10)-7.407,\\nmth+mth*.07/(mth-12)+below(mth,2.7)*.1*(2.7-mth));\\nmth=if(above(mth,6),6,mth);\\nmres=mpulse*sin(pulse+le*.5) + bnot(mpulse)*mres;\\n\\n\\n\\npulse=if(above(abs(pulse),3.14),-3.14,pulse+(bth+mth+tth)*.003);\\nq1=bres;\\nq2=tres;\\nq3=mres;\\nq4=sin(pulse);\\n\\nmod_state=(above(q1,0)+above(q2,0)+above(q3,0))*(1+above(q4,0));\\nccl=ccl+tpulse+mpulse-bpulse;\\nq5=cos(pulse*(.5+.1*mod_state));\\nq6=sin(pulse*(.5+pow(.25,mod_state)));\\nq7=mod_state;\\nq8=ccl;\\nob_r=.5+.5*cos(q1+q7);\\nob_g=.5+.5*cos(q2*3.14+q7);\\nob_b=.5+.5*cos(q3*2+sin(time*.0816));\\nib_size=.025+.02*q2;\\nob_size=.03+.02*q3-.002*q7;\\nwave_r=.5+.5*sin(q1*q7+time*2.183);\\nwave_g=.5+.5*sin(q2*3+time*1.211);\\nwave_b=.5+.5*sin(q3+time*1.541);\\n\\nob_a=.8+.2*q2;\\nrot=1;\\ncx=cx+.05*q4;\\ncy=cy+.05*q5;\\nzoom=.95+.05*q6;\",\"pixel_eqs_eel\":\"snee=bnot(above(sin(ang)-x,.5)*above(q2,0)+above(y-cos(ang),.5)*above(q1,0));\\nsnur=bnot(below(x,.5)*above(q3,0)+below(y,.5)*below(q7,4));\\ngrid=sin(sigmoid(sin(y*6.28*q2),sin(x*6.28*q6))*(10+q7));\\nzoom=zoom+.02*cos(rad*2+rad*q2)*sign(snee)-.04*sin(rad*3.14*q3-3.14*cos(rad*3.14*snur-3.14*q6));\\nsx=if(below(x,.5)*below(y,.5),sx+.2*q4*snur,1+.1*q2*grid);\\nsy=if(below(x,.5)*below(y,.5),sy+.2*q5*snee,1+.1*q2*grid);\",\"warp\":\"\",\"comp\":\"\"}");
/***/ }),
/***/ "./presets/converted/Zylot - Paint Spill (Music Reactive Paint Mix).json":
/*!*******************************************************************************!*\
!*** ./presets/converted/Zylot - Paint Spill (Music Reactive Paint Mix).json ***!
\*******************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"wave_mode\":2,\"wrap\":0,\"wave_a\":0.001,\"wave_scale\":5.819,\"wave_mystery\":-0.38,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":100,\"rad\":0.16446,\"g\":1,\"b\":1,\"a\":0,\"r2\":1,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"a = if(above(bass,2.5),1,0);\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"y = sample;\\nx = (value1+value2)*.003;\\na = (value1+value2)*.1;\\nr = .5+.3*sin(sample*10+time);\\ng = .5+.3*cos(sample*10-time*1.334);\\nb = .5+.3*sin(sample*10+time*.998);\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"warp = 0;\\nwave_r = wave_r + .4*sin(time*.333)+bass_att*.2;\\nwave_g = wave_g + .4*sin(time*.555)+treb_att*.2;\\nwave_b = wave_b + .4*sin(time*.444)+mid_att*.2;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 muv_1;\\n vec3 ret_2;\\n float tmpvar_3;\\n tmpvar_3 = (2.0 * bass_att);\\n muv_1.x = (uv.x - ((\\n ((0.01 * cos((\\n (uv.x * (5.0 + tmpvar_3))\\n + time))) + (0.01 * cos((\\n (uv.y * (5.0 + tmpvar_3))\\n + time))))\\n * 0.5) * treb_att));\\n float tmpvar_4;\\n tmpvar_4 = (2.0 * mid_att);\\n muv_1.y = (uv.y + ((\\n ((0.01 * sin((\\n (uv.x * (5.0 + tmpvar_4))\\n + time))) - (0.01 * cos((\\n (uv.y * (5.0 + tmpvar_4))\\n + time))))\\n * 0.5) * bass_att));\\n vec3 tmpvar_5;\\n tmpvar_5 = ((texture (sampler_blur2, muv_1).xyz * scale2) + bias2);\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_pw_main, muv_1);\\n ret_2.x = (tmpvar_6.x + (tmpvar_5.x * (bass_att * 0.05)));\\n ret_2.y = (tmpvar_6.y + (tmpvar_5.y * (treb_att * 0.05)));\\n ret_2.z = (tmpvar_6.z + (tmpvar_5.z * (mid_att * 0.05)));\\n if ((ret_2.x > 0.9)) {\\n ret_2.x = 0.0;\\n };\\n if ((ret_2.y > 0.9)) {\\n ret_2.y = 0.0;\\n };\\n if ((ret_2.z > 0.9)) {\\n ret_2.z = 0.0;\\n };\\n vec4 tmpvar_7;\\n tmpvar_7.w = 1.0;\\n tmpvar_7.xyz = ret_2;\\n ret = tmpvar_7.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret1_1;\\n vec2 uv1_2;\\n vec3 ret_3;\\n vec4 tmpvar_4;\\n tmpvar_4 = texture (sampler_main, uv);\\n ret_3 = (tmpvar_4.xyz * (0.6 + (0.3 * \\n sin(((uv.x * 10.0) + time))\\n )));\\n vec2 tmpvar_5;\\n tmpvar_5.x = (texture (sampler_main, (uv - vec2(0.001, 0.0))).xyz - texture (sampler_main, (uv + vec2(0.001, 0.0))).xyz).x;\\n tmpvar_5.y = (texture (sampler_main, (uv - vec2(0.0, 0.001))).xyz - texture (sampler_main, (uv + vec2(0.0, 0.001))).xyz).x;\\n uv1_2 = ((0.5 * cos(\\n (((uv - 0.5) * 1.5) + 1.6)\\n )) - (3.0 * tmpvar_5));\\n ret1_1 = ((0.3 * dot (tmpvar_4.xyz, vec3(0.32, 0.49, 0.29))) + ((\\n clamp ((0.01 / sqrt(dot (uv1_2, uv1_2))), 0.0, 1.0)\\n * \\n mix (vec3(dot (((texture (sampler_blur2, uv).xyz * scale2) + bias2), vec3(0.32, 0.49, 0.29))), ret_3, pow (ret_3, vec3((0.05 + (mid_att * 0.03)))))\\n ) * (\\n (4.0 + bass)\\n + \\n (mid + treb_att)\\n )));\\n ret_3 = ret1_1;\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret1_1;\\n ret = tmpvar_6.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/Zylot - Star Ornament.json":
/*!******************************************************!*\
!*** ./presets/converted/Zylot - Star Ornament.json ***!
\******************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":1,\"baseVals\":{\"rating\":0,\"gammaadj\":1,\"decay\":0.997,\"echo_zoom\":0.996629,\"echo_orient\":1,\"wave_thick\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001185,\"wave_scale\":0.01,\"wave_smoothing\":0.27,\"wave_mystery\":-0.38,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":1.331,\"zoom\":0.999514,\"warp\":0.01,\"ob_size\":0,\"ob_r\":0.01,\"ob_a\":1,\"ib_size\":0,\"ib_r\":1,\"ib_g\":1,\"ib_b\":1,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.85,\"mv_r\":0.4999,\"mv_g\":0.4999,\"mv_b\":0.4999,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":3,\"rad\":0.34,\"ang\":0.53,\"r\":0.56,\"g\":0.36,\"r2\":0.9,\"a2\":0.5,\"border_a\":0},\"init_eqs_eel\":\"bassspin = 0;\\nangle = 0;\",\"frame_eqs_eel\":\"ang = angle;\\nbassspin = if(above(bass*.05,bassspin),bassspin+.001,bassspin-.001);\\nbassspin = bassspin*above(bassspin,0);\\nangle = angle + bassspin;\\n\\nr = bass*.3;\\ng = treb*.3;\\nb = mid*.3;\\nr2 = .8+.2*sin(time*1.2);\\ng2 = .8+.2*sin(time*.9777);\\nb2 = .8+.2*sin(time*.7005);\\n\\nborder_a = 1*above(bass+treb+mid,5);\\n\\nx = .5 + q1;\\ny = .5 + q2;\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"textured\":1,\"rad\":0.108073,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"bassspin = 0;\\nxpos = .25;\\nypos = .25;\",\"frame_eqs_eel\":\"bassspin = if(above(bass*.05,bassspin),bassspin+.001,bassspin-.001);\\nbassspin = bassspin*above(bassspin,0);\\nxpos = xpos + bassspin;\\nypos = ypos + bassspin;\\nx = .5 + q1 + .13*sin(xpos);\\ny = .5 + q2 + .18*cos(ypos);\"},{\"baseVals\":{\"enabled\":1,\"sides\":29,\"additive\":1,\"textured\":1,\"rad\":0.105693,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"bassspin = 0;\\nxpos = 2.3;\\nypos = 2.3;\",\"frame_eqs_eel\":\"bassspin = if(above(bass*.05,bassspin),bassspin+.001,bassspin-.001);\\nbassspin = bassspin*above(bassspin,0);\\nxpos = xpos + bassspin;\\nypos = ypos + bassspin;\\nx = .5 + q1 +.13*sin(xpos);\\ny = .5 + q2 + .18*cos(ypos);\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"textured\":1,\"rad\":0.091434,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"bassspin = 0;\\nxpos = 4.5;\\nypos = 4.5;\",\"frame_eqs_eel\":\"bassspin = if(above(bass*.05,bassspin),bassspin+.001,bassspin-.001);\\nbassspin = bassspin*above(bassspin,0);\\nxpos = xpos + bassspin;\\nypos = ypos + bassspin;\\nx = .5 + q1 + .13*sin(xpos);\\ny = .5 + q2 + .18*cos(ypos);\"}],\"waves\":[{\"baseVals\":{\"scaling\":0.010576,\"enabled\":0},\"init_eqs_eel\":\"pulse = 0;\",\"frame_eqs_eel\":\"pulse = if(above(bass*.05,pulse),pulse+.001,pulse-.001);\\npulse = pulse*above(pulse,0);\\nt1 = pulse;\",\"point_eqs_eel\":\"x = sqrt(sample*mid*.05);\\ny = .5 + (.1+t1)*cos(sample*20);\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"pulse = 0;\",\"frame_eqs_eel\":\"pulse = if(above(bass*.05,pulse),pulse+.001,pulse-.001);\\npulse = pulse*above(pulse,0);\\nt1 = pulse;\",\"point_eqs_eel\":\"x = sqrt(sample*mid*.05);\\ny = .5 + -(.1+t1)*cos(sample*20);\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"pulse = 0;\",\"frame_eqs_eel\":\"pulse = if(above(bass*.05,pulse),pulse+.001,pulse-.001);\\npulse = pulse*above(pulse,0);\\nt1 = pulse;\",\"point_eqs_eel\":\"x = 1 - sqrt(sample*mid*.05);\\ny = .5 + (.1+t1)*cos(sample*20);\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"pulse = 0;\",\"frame_eqs_eel\":\"pulse = if(above(bass*.05,pulse),pulse+.001,pulse-.001);\\npulse = pulse*above(pulse,0);\\nt1 = pulse;\",\"point_eqs_eel\":\"x = 1 - sqrt(sample*mid*.05);\\ny = .5 + -(.1+t1)*cos(sample*20);\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"warp = 0;\\ndecay = .92;\\n\\nvol = (bass+mid+att)/6;\\nxamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);\\nxamp = xamp + 0.5*(xamptarg-xamp);\\nxdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));\\nxaccel = xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);\\nxspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);\\nxpos = xpos + 0.001*xspeed;\\nyamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);\\nyamp = yamp + 0.5*(yamptarg-yamp);\\nydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));\\nyaccel = ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);\\nyspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);\\nypos = ypos + 0.001*yspeed;\\n\\nq1 = ypos;\\nq2 = xpos;\",\"pixel_eqs_eel\":\"zoom = zoom + (q1*q2)*2;\\nrot = 10+(rad*treb*.1);\",\"warp\":\"\",\"comp\":\"\"}");
/***/ }),
/***/ "./presets/converted/Zylot - True Visionary (Final Mix).json":
/*!*******************************************************************!*\
!*** ./presets/converted/Zylot - True Visionary (Final Mix).json ***!
\*******************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"gammaadj\":1,\"decay\":0.997,\"echo_zoom\":0.997,\"echo_orient\":1,\"wave_thick\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.01,\"wave_smoothing\":0.27,\"wave_mystery\":-0.38,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":1.331,\"zoom\":0.99951,\"warp\":0.01,\"ob_size\":0.5,\"ob_r\":0.01,\"ib_size\":0.26,\"ib_r\":1,\"ib_g\":1,\"ib_b\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":3,\"rad\":0.34,\"ang\":0.53,\"r\":0.56,\"g\":0.36,\"r2\":0.9,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang = ang + time;\"},{\"baseVals\":{\"sides\":3,\"rad\":0.41,\"r\":0,\"g\":0.8,\"b\":0.7,\"g2\":0.4,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang = ang - time*.333;\"},{\"baseVals\":{\"sides\":3,\"rad\":0.21,\"r\":0.84,\"r2\":1,\"g2\":0.58,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang = ang + time*4;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"x = .5 + (bass*.2)*sin(sample*2*(time*10*treb));\\ny = .5 + (bass*.2)*cos(sample*2*(time*10*treb));\\nr = 1 + .5*sin(sample*.10+(time*10*bass));\\ng = 1 + .5*sin(sample*2+(time*50*treb));\\nb = 1 + .5*sin(sample*5+(time*20*mid));\\na = r;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"warp = 0;\\ndecay = .92;\",\"pixel_eqs_eel\":\"zoom = zoom + (.03*(bass_att*bass_att))*rad;\\nrot = rot + rad*(-2.5&(cos(time)*5))*.01;\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = texture (sampler_main, uv).xyz;\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv1_1;\\n vec3 ret_2;\\n vec3 tmpvar_3;\\n tmpvar_3 = texture (sampler_main, uv).xyz;\\n vec2 tmpvar_4;\\n tmpvar_4.x = (texture (sampler_main, (uv - vec2(0.001, 0.0))).xyz - texture (sampler_main, (uv + vec2(0.001, 0.0))).xyz).x;\\n tmpvar_4.y = (texture (sampler_main, (uv - vec2(0.0, 0.001))).xyz - texture (sampler_main, (uv + vec2(0.0, 0.001))).xyz).x;\\n uv1_1 = ((0.5 * cos(\\n (((uv - 0.5) * 1.5) + 1.6)\\n )) - (3.0 * tmpvar_4));\\n ret_2 = (0.8 * ((0.3 * \\n dot (tmpvar_3, vec3(0.32, 0.49, 0.29))\\n ) + (\\n (clamp ((0.01 / sqrt(\\n dot (uv1_1, uv1_1)\\n )), 0.0, 1.0) * tmpvar_3)\\n * \\n ((4.0 + bass) + (mid + treb_att))\\n )));\\n ret_2 = (ret_2 * 0.77);\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = ret_2;\\n ret = tmpvar_5.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/_Aderrasi - Wanderer in Curved Space - mash0000 - faclempt kibitzing meshuggana schmaltz (Geiss color mix).json":
/*!*******************************************************************************************************************************************!*\
!*** ./presets/converted/_Aderrasi - Wanderer in Curved Space - mash0000 - faclempt kibitzing meshuggana schmaltz (Geiss color mix).json ***!
\*******************************************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":0.995,\"echo_zoom\":1,\"echo_orient\":1,\"wave_mode\":5,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":100,\"wave_scale\":0.721,\"wave_smoothing\":0.5,\"modwavealphastart\":0.5,\"modwavealphaend\":1,\"fshader\":1,\"dx\":0.00001,\"dy\":0.00001,\"warp\":0.01,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"ob_size\":0,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_x\":0,\"mv_y\":0,\"mv_l\":1,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = 0.5 + 0.5*sin(6*time);\\nwave_g = 0.5 + 0.5*sin(4.1*time);\\nwave_b = -1 + (1-wave_r + 1-wave_g);\\nwarp = 0;\",\"pixel_eqs_eel\":\"thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);\\ndx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;\\ndy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;\\n\\n\\nxs = above(sin(12*dx_r*bass),0)*(dy_r*sin(2*rad)) + \\nbelow(sin(12*dx_r*bass),0)*(cos(time)*dx_r*sin(0.6*rad));\\n\\nzoom = zoom + abs(12*xs);\\nrot = rot + 5*xs*cos(1-xs*rad*12*dx_r);\\ndx = dx + dx_r;\\ndy = dy + dy_r;\",\"warp\":\" shader_body { \\n vec2 my_uv_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\\n float tmpvar_4;\\n vec2 tmpvar_5;\\n tmpvar_5 = (uv + vec2(0.005, 0.0));\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv - vec2(0.005, 0.0));\\n tmpvar_4 = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n float tmpvar_7;\\n vec2 tmpvar_8;\\n tmpvar_8 = (uv + vec2(0.0, 0.005));\\n vec2 tmpvar_9;\\n tmpvar_9 = (uv - vec2(0.0, 0.005));\\n tmpvar_7 = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_4;\\n tmpvar_10.y = tmpvar_7;\\n vec2 tmpvar_11;\\n tmpvar_11.x = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n tmpvar_11.y = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\\n vec4 tmpvar_12;\\n tmpvar_12 = texture (sampler_blur3, uv);\\n ret_2.x = (ret_2.x + ((ret_2.x - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .x) * 0.1));\\n ret_2.x = (ret_2.x + 0.004);\\n vec2 tmpvar_13;\\n tmpvar_13.x = tmpvar_7;\\n tmpvar_13.y = -(tmpvar_4);\\n my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .y)));\\n ret_2.z = texture (sampler_fw_main, my_uv_1).z;\\n vec2 x_14;\\n x_14 = (my_uv_1 - uv);\\n ret_2.z = (ret_2.z + ((\\n ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\\n * 180.0) / sqrt(\\n dot (tmpvar_3, tmpvar_3)\\n )));\\n ret_2.z = (ret_2.z * 0.8);\\n ret_2.z = (ret_2.z + 0.004);\\n vec2 tmpvar_15;\\n tmpvar_15.x = -(tmpvar_7);\\n tmpvar_15.y = tmpvar_4;\\n my_uv_1 = (tmpvar_15 * 0.045);\\n vec2 tmpvar_16;\\n tmpvar_16.x = (((\\n (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\\n + bias2)).y * tmpvar_3.x);\\n tmpvar_16.y = (((\\n (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\\n + bias2)).y * tmpvar_3.y);\\n my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\\n ret_2.y = texture (sampler_fw_main, my_uv_1).y;\\n ret_2.y = (ret_2.y + ((\\n (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\\n * 0.1) + 0.01));\\n vec4 tmpvar_17;\\n tmpvar_17.w = 1.0;\\n tmpvar_17.xyz = ret_2;\\n ret = tmpvar_17.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = texture (sampler_main, uv).xyz;\\n ret_1 = (ret_1 * hue_shader);\\n vec3 tmpvar_2;\\n tmpvar_2 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.5, 1.0, 0.1));\\n ret_1 = tmpvar_2;\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = tmpvar_2;\\n ret = tmpvar_3.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/_Geiss - Artifact 01.json":
/*!*****************************************************!*\
!*** ./presets/converted/_Geiss - Artifact 01.json ***!
\*****************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.998,\"echo_zoom\":1.421,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"darken_center\":1,\"wave_a\":1.193,\"wave_scale\":1.489,\"wave_smoothing\":0,\"modwavealphastart\":0.87,\"modwavealphaend\":1.09,\"warpscale\":3.138,\"zoom\":1.003,\"warp\":0.09218,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"wave_x\":0.6,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.3650*( 0.60*sin(4.437*time) + 0.40*sin(3.970*time) );\\nwave_g = wave_g + 0.3650*( 0.60*sin(4.344*time) + 0.40*sin(3.841*time) );\\nwave_b = wave_b + 0.3650*( 0.60*sin(4.251*time) + 0.40*sin(3.055*time) );\\nrot = rot + 0.02*( 0.60*sin(0.181*time) + 0.09*sin(-0.279*time) );\\nzoom = zoom + 0.025*( 0.60*sin(0.3131*time+2) + 0.4*sin(-0.479*time+4) );\\n//cx = cx + 0.10*( 0.60*sin(0.374*time) + 0.10*sin(0.294*time) );\\n//cy = cy + 0.10*( 0.60*sin(0.393*time) + 0.10*sin(0.223*time) );\\n//dx = dx + 0.0040*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\\n//dy = dy + 0.0040*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );\\ndecay = decay - 0.01*equal(frame%6,0);\\n\\n//wave_x = 0.1 + rand(80)*0.01;\\n//wave_y = 0.1 + rand(80)*0.01;\\nt2 = time*6;\\nwave_x = 0.5 + 0.2*( 0.60*sin(0.374*t2) + 0.40*sin(0.294*t2) );\\nwave_y = 0.5 + 0.2*( 0.60*sin(0.393*t2) + 0.40*sin(0.223*t2) );\",\"pixel_eqs_eel\":\"dx = 0;\\ndy = 0;\\ndx = dx + cos(y*29.37 - time*1.9) * 1.0/pixelsx * 2;\\ndy = dy + cos(x*33.21 - time*1.7) * 1.0/pixelsy * 2;\\ndx = dx + cos(y*77.55 - time*2.1) * 1.0/pixelsx * 1.5;\\ndy = dy + cos(x*78.32 - time*2.4) * 1.0/pixelsy * 1.5;\",\"warp\":\" shader_body { \\n vec2 dxy_1;\\n dxy_1.x = cos(((154.56 * uv_orig.y) - time));\\n dxy_1.y = cos(((154.56 * uv_orig.x) - time));\\n float tmpvar_2;\\n tmpvar_2 = (time * 5.0);\\n dxy_1.x = (dxy_1.x + cos((\\n (412.16 * uv_orig.y)\\n - tmpvar_2)));\\n dxy_1.y = (dxy_1.y + cos((\\n (412.16 * uv_orig.x)\\n - tmpvar_2)));\\n dxy_1.y = (dxy_1.y + 0.15);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = (max (texture (sampler_fw_main, (uv + \\n (dxy_1 * texsize.zw)\\n )).xyz, (texture (sampler_main, uv_orig).xyz * 0.8)) - 0.004);\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = ((texture (sampler_main, uv).xyz * 0.8) + ((\\n (texture (sampler_blur1, uv).xyz * scale1)\\n + bias1) * 0.7));\\n ret = tmpvar_1.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/_Geiss - Desert Rose 2.json":
/*!*******************************************************!*\
!*** ./presets/converted/_Geiss - Desert Rose 2.json ***!
\*******************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.9,\"echo_zoom\":1.169,\"wave_mode\":2,\"additivewave\":1,\"wave_dots\":1,\"wave_thick\":1,\"wave_a\":0.274,\"wave_scale\":2.827,\"wave_smoothing\":0.09,\"modwavealphastart\":0.83,\"modwavealphaend\":1.31,\"warpscale\":3.138,\"zoom\":0.993,\"warp\":0.00054,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = 0.85 + 0.25*sin(0.437*time+1);\\nwave_g = 0.85 + 0.25*sin(0.544*time+2);\\nwave_b = 0.85 + 0.25*sin(0.751*time+3);\\nrot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\\ncx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\ncy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\ndx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\\ndy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );\\ndecay = decay - 0.01*equal(frame%6,0);\\ndx = dx + dx_residual;\\ndy = dy + dy_residual;\\nbass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);\\ndx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;\\ndy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;\\nwave_x = wave_x - dx_residual*7;\\nwave_y = wave_y - dy_residual*7;\\nwave_mystery = time*0.03;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv);\\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \\n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\\n ) * 0.2));\\n ret_1 = (ret_1 - 0.02);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ret_1;\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 1.15);\\n ret = tmpvar_1.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/_Geiss - untitled.json":
/*!**************************************************!*\
!*** ./presets/converted/_Geiss - untitled.json ***!
\**************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":1,\"additivewave\":1,\"wave_brighten\":0,\"wave_a\":0.001,\"wave_scale\":0.01,\"wave_smoothing\":0.63,\"wave_mystery\":-1,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpanimspeed\":30.965,\"warpscale\":2.572,\"zoom\":1.00901,\"warp\":0.00054,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"mv_x\":12.8,\"mv_y\":9.6,\"mv_l\":1,\"mv_g\":0.91,\"mv_b\":0.71,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"rad\":0.49138,\"r\":0,\"g\":1,\"b\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x=.5+q4;y=.5+q5;\\na=bass_att+mid_att+treb_att;\\na=a*0.25;\\na=a*a*1.5;\"},{\"baseVals\":{\"sides\":24,\"rad\":0.01842,\"tex_zoom\":0.81954,\"g\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"tex_ang=0.01;\\nx=.5-q4;\\ny=.5-q5;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = 0.85 + 0.25*sin(0.437*time+1);\\nwave_g = 0.85 + 0.25*sin(0.544*time+2);\\nwave_b = 0.85 + 0.25*sin(0.751*time+3);\\nrot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\\ncx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\ncy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\ndx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\\ndy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );\\ndecay = decay - 0.01*equal(frame%6,0);\\ndx = dx + dx_residual;\\ndy = dy + dy_residual;\\nbass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);\\ndx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;\\ndy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;\\nwave_x = wave_x - dx_residual*7;\\nwave_y = wave_y - dy_residual*7;\\nwave_mystery = time*0.03;\\n\\nzoom = zoom + 0.005*( 0.60*sin(0.1934*time+3) + 0.40*sin(0.307*time+9) );\\nzoom = zoom + max(0,bass_att-1.1)*0.2;\\nwarp = warp + max(0,treb-1.1)*0.5;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv);\\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \\n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\\n ) * 0.6));\\n ret_1 = (ret_1 * 0.9);\\n ret_1 = (ret_1 + ((\\n ((texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * \\n (texsize_noise_lq.zw * 0.4)\\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\\n * 12.0) * clamp (\\n (treb_att - 1.0)\\n , 0.0, 1.0)));\\n vec3 tmpvar_3;\\n tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.04, 0.04, 0.04));\\n ret_1 = tmpvar_3;\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = tmpvar_3;\\n ret = tmpvar_4.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 N_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = (vec2(1.0, 0.0) * texsize.zw);\\n N_1.x = ((texture (sampler_main, (uv_orig + tmpvar_3)).xyz - texture (sampler_main, (uv_orig - tmpvar_3)).xyz).x * 0.8);\\n vec2 tmpvar_4;\\n tmpvar_4 = (vec2(0.0, 1.0) * texsize.zw);\\n N_1.y = ((texture (sampler_main, (uv_orig + tmpvar_4)).xyz - texture (sampler_main, (uv_orig - tmpvar_4)).xyz).x * 0.8);\\n N_1.x = (N_1.x + ((\\n ((texture (sampler_blur1, (uv_orig + tmpvar_3)).xyz * scale1) + bias1)\\n - \\n ((texture (sampler_blur1, (uv_orig - tmpvar_3)).xyz * scale1) + bias1)\\n ).x * 0.2));\\n N_1.y = (N_1.y + ((\\n ((texture (sampler_blur1, (uv_orig + tmpvar_4)).xyz * scale1) + bias1)\\n - \\n ((texture (sampler_blur1, (uv_orig - tmpvar_4)).xyz * scale1) + bias1)\\n ).x * 0.2));\\n N_1.z = -0.077;\\n vec3 tmpvar_5;\\n tmpvar_5 = normalize(N_1);\\n N_1 = tmpvar_5;\\n vec3 tmpvar_6;\\n tmpvar_6.z = -0.8;\\n tmpvar_6.x = q9;\\n tmpvar_6.y = q10;\\n vec3 tmpvar_7;\\n tmpvar_7.z = 0.0;\\n tmpvar_7.xy = ((uv_orig * 2.0) - 1.0);\\n vec3 tmpvar_8;\\n tmpvar_8 = normalize((tmpvar_6 - tmpvar_7));\\n vec3 tmpvar_9;\\n tmpvar_9 = normalize((tmpvar_7 - vec3(0.0, 0.0, 1.0)));\\n ret_2 = (vec3(clamp (dot (tmpvar_5, tmpvar_8), 0.0, 1.0)) * vec3(1.2, 0.9, 0.7));\\n ret_2 = (ret_2 * normalize((\\n (texture (sampler_blur3, uv_orig).xyz * scale3)\\n + bias3).yzx));\\n ret_2 = (ret_2 + (pow (\\n clamp (dot (normalize((tmpvar_9 + \\n ((2.0 * tmpvar_5) * dot (tmpvar_9, tmpvar_5))\\n )), tmpvar_8), 0.0, 1.0)\\n , 32.0) * 0.5));\\n vec4 tmpvar_10;\\n tmpvar_10.w = 1.0;\\n tmpvar_10.xyz = ret_2;\\n ret = tmpvar_10.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/_Mig_049.json":
/*!*****************************************!*\
!*** ./presets/converted/_Mig_049.json ***!
\*****************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.535239,\"wave_smoothing\":0,\"wave_mystery\":-0.48,\"modwavealphastart\":1,\"modwavealphaend\":1.1,\"warpscale\":3.138,\"fshader\":1,\"zoom\":1.023,\"warp\":0.122616,\"wave_g\":0.65,\"wave_b\":0,\"mv_x\":6.4,\"mv_y\":48,\"mv_dx\":0.5,\"mv_dy\":0.5,\"mv_l\":5,\"mv_r\":0.013716,\"mv_g\":0.872347,\"mv_b\":0.522466,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"thickoutline\":1,\"textured\":1,\"rad\":0.746302,\"tex_zoom\":0.942039,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang=sin(time)*.5+.5;\\nval=3;\\na2=val*.33;\\na=val*.33;\\nrad=cos(time*.3)*.4+0.65;\\nx=sin(time*.25)*.25+.5;\\ny=cos(time*.45)*.25+.5;\\n\\n\\n\"},{\"baseVals\":{\"enabled\":1,\"thickoutline\":1,\"textured\":1,\"rad\":0.746302,\"tex_zoom\":0.942039,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang=cos(time*.3)*.5+.5;\\nval=3;\\na2=val*.33;\\na=val*.33;\\nrad=sin(time*.3)*.4+0.65;\\nx=cos(time*.25)*.25+.5;\\ny=sin(time*.45)*.25+.5;\\n\\n\\n\"},{\"baseVals\":{\"enabled\":1,\"thickoutline\":1,\"rad\":0.364564,\"r\":0,\"g2\":0,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\nh2=h2+(above(treb,1.32)*0.8)*.9;\\nvr=sin(h2*.8)*.5+.5;\\nvg=sin(h2*.5)*.5+.5;\\nvb=sin(h2*.1)*.5+.5;\\n\\ng=vg;\\nr=vr;\\nb=vb;\\ng2=g;\\nr2=r;\\nb2=b;\\ndist=(frame%100)*.01;\\nmaat=maat+(above(bass_att,1.5));\\nmaat=below(maat,16)*maat;\\nx=if(below(maat,8),if(below(maat,4),dist,1-dist),x);\\ny=if(above(maat,8),if(above(maat,4),dist,1-dist),y);\"},{\"baseVals\":{\"thickoutline\":1,\"textured\":1,\"rad\":0.364564,\"r\":0,\"g2\":0,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\nh2=h2+(above(treb,1.32)*0.8)*.9;\\nvr=sin(h2*.8)*.5+.5;\\nvg=sin(h2*.5)*.5+.5;\\nvb=sin(h2*.1)*.5+.5;\\n\\ng=vg;\\nr=vr;\\nb=vb;\\ng2=g;\\nr2=r;\\nb2=b;\\ndist=(frame%100)*.01;\\nmaat=maat+(above(bass_att,1.5));\\nmaat=below(maat,16)*maat;\\ny=if(below(maat,8),if(below(maat,4),dist,1-dist),y);\\nx=if(above(maat,8),if(above(maat,4),dist,1-dist),x);\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = 1;//0.85 + 0.35*sin(0.437*time+1) + 0.55*sin(0.197*time+4);\\nwave_g = 0;//0.85 + 0.35*sin(0.544*time+2) + 0.55*sin(0.143*time+5);\\nwave_b = 0;//0.85 + 0.35*sin(0.751*time+3) + 0.55*sin(0.117*time+6);\\nwave_r = sqrt(wave_r);\\nwave_g = sqrt(wave_g);\\nwave_b = sqrt(wave_b);\\nrot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\\ncx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\\ncy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\\ndx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\\ndy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );\\ndecay = decay - 0.01*equal(frame%6,0);\\ndx = dx + dx_residual;\\ndy = dy + dy_residual;\\nbass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);\\ndx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;\\ndy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;\\nwave_x = wave_x - dx_residual*7;\\nwave_y = wave_y - dy_residual*7;\\nwave_mystery = time*0.03;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = (texture (sampler_main, (uv + (\\n (texture (sampler_main, (uv + texsize.zw)).xy - 0.37)\\n * 0.03))).xyz - 0.004);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret_2;\\n uv_1 = (0.05 + (0.9 * uv));\\n ret_2 = (abs((\\n ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\\n - texture (sampler_main, uv_1).xyz)) * 6.0);\\n ret_2 = (ret_2 * 1.333);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ret_2;\\n ret = tmpvar_3.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/_Mig_085.json":
/*!*****************************************!*\
!*** ./presets/converted/_Mig_085.json ***!
\*****************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.7,\"echo_zoom\":1.16936,\"wave_mode\":2,\"wave_dots\":1,\"wave_brighten\":0,\"wave_a\":0.001,\"wave_scale\":0.011726,\"wave_smoothing\":0.9,\"zoom\":0.999902,\"warp\":0.01,\"wave_r\":0.5,\"wave_g\":0.4,\"wave_b\":0.3,\"ob_size\":0.0065,\"ib_size\":0.26,\"mv_x\":0,\"mv_y\":43.199997,\"mv_l\":1,\"mv_g\":0.91,\"mv_b\":0.71,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":5,\"textured\":1,\"rad\":1.06779,\"ang\":0.753982,\"tex_zoom\":0.779769,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang=sin(q1*0.15);\\nx=sin(q1*0.5) * 0.05 + 0.5;\\ny=cos(q1*0.63)* 0.05 + 0.5\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":5,\"additive\":1,\"rad\":0.038091,\"g\":1,\"b\":1,\"g2\":0.6,\"b2\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"tm=q1;\\n\\nxp=0;\\nyp=0.1;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2 )*0.5 +0.5;\\n\\nxq=xp;\\nsinang=sin(ang);cosang=cos(ang);\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\n\\n\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"r\":0.1,\"b\":0.7},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1=sin(time)*0.5+0.5;\\nt2=sin(time+2.1)*0.5+0.5;\\nt3=sin(time+4.2)*0.5+0.5;\\n\\nt4=sin(time+1.1)*0.5+0.5;\\nt5=sin(time+3.1)*0.5+0.5;\\nt6=sin(time+5.2)*0.5+0.5;\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=q1 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2 )*0.5 +0.5;\\n\\nxq=xp;\\nsinang=sin(ang);cosang=cos(ang);\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\na=if( equal(q8,1) , (1-sample) , sample);\\na=a*a;\\n\\nb=b+pow(1-sample,2)*0.3;\\n\\n\\n\\nr1=t1;\\ng1=t2;\\nb1=t3;\\nr2=t4;\\ng2=t5;\\nb2=t6;\\n\\nr=r1*flip + r2*(1-flip);\\ng=g1*flip + g2*(1-flip);\\nb=b1*flip + b2*(1-flip);\"},{\"baseVals\":{\"enabled\":1,\"r\":0.2,\"b\":0.6},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1=sin(time)*0.5+0.5;\\nt2=sin(time+2.1)*0.5+0.5;\\nt3=sin(time+4.2)*0.5+0.5;\\n\\nt4=sin(time+1.1)*0.5+0.5;\\nt5=sin(time+3.1)*0.5+0.5;\\nt6=sin(time+5.2)*0.5+0.5;\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=q1 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;\\nyp=-yp;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2)*0.5 +0.5;\\n\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\na=if( equal(q8,1) , (1-sample) , sample);\\na=a*a;\\n\\n\\nb=b+pow(1-sample,2)*0.3;\\n\\nr1=t1;\\ng1=t2;\\nb1=t3;\\nr2=t4;\\ng2=t5;\\nb2=t6;\\n\\nr=r1*flip + r2*(1-flip);\\ng=g1*flip + g2*(1-flip);\\nb=b1*flip + b2*(1-flip);\"},{\"baseVals\":{\"r\":0.1,\"b\":0.7,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1=sin(time)*0.5+0.5;\\nt2=sin(time+2.1)*0.5+0.5;\\nt3=sin(time+4.2)*0.5+0.5;\\n\\nt4=sin(time+1.1)*0.5+0.5;\\nt5=sin(time+3.1)*0.5+0.5;\\nt6=sin(time+5.2)*0.5+0.5;\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=q1 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2 )*0.5 +0.5;\\n\\nxq=xp;\\nsinang=sin(ang);cosang=cos(ang);\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=-xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\na=if( equal(q8,1) , (1-sample) , sample);\\na=a*a;\\n\\nb=b+pow(1-sample,2)*0.3;\\n\\n\\n\\nr1=t1;\\ng1=t2;\\nb1=t3;\\nr2=t4;\\ng2=t5;\\nb2=t6;\\n\\nr=r1*flip + r2*(1-flip);\\ng=g1*flip + g2*(1-flip);\\nb=b1*flip + b2*(1-flip);\"},{\"baseVals\":{\"r\":0.2,\"b\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1=sin(time)*0.5+0.5;\\nt2=sin(time+2.1)*0.5+0.5;\\nt3=sin(time+4.2)*0.5+0.5;\\n\\nt4=sin(time+1.1)*0.5+0.5;\\nt5=sin(time+3.1)*0.5+0.5;\\nt6=sin(time+5.2)*0.5+0.5;\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=q1 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;\\nyp=-yp;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2)*0.5 +0.5;\\n\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp;\\nyq=yp*sinang + zp*cosang;\\nzq=yp*cosang - zp*sinang;\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3.1 + 0.5);\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq*sinang + yq*cosang;\\nyp=xq*cosang - yq*sinang;\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2.3)*1.75 - 1.05;\\nsinang=sin(ang);cosang=cos(ang);\\nxq=xp*sinang + zp*cosang;\\nyq=yp;\\nzq=xp*cosang - zp*sinang;\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nsinang=sin(ang);cosang=cos(ang);\\nxp=xq;\\nyp=yq*cosang - zq*sinang;\\nzp=yq*sinang + zq*cosang;\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=-xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\na=if( equal(q8,1) , (1-sample) , sample);\\na=a*a;\\n\\n\\nb=b+pow(1-sample,2)*0.3;\\n\\nr1=t1;\\ng1=t2;\\nb1=t3;\\nr2=t4;\\ng2=t5;\\nb2=t6;\\n\\nr=r1*flip + r2*(1-flip);\\ng=g1*flip + g2*(1-flip);\\nb=b1*flip + b2*(1-flip);\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"movement = movement + 0.01*(bass+bass_att) + 0.001*pow(bass+1,3);\\nq1 = movement;\\nmonitor =q1;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = texture (sampler_main, uv).xyz;\\n vec2 tmpvar_2;\\n tmpvar_2 = (normalize((uv - uv_orig)) * texsize.zw);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 0.0;\\n tmpvar_3.xyz = ret_1;\\n vec4 tmpvar_4;\\n tmpvar_4.w = 0.0;\\n tmpvar_4.xyz = max (tmpvar_3, (texture (sampler_main, (uv - tmpvar_2)) * 0.9)).xyz;\\n vec4 tmpvar_5;\\n tmpvar_5.w = 0.0;\\n tmpvar_5.xyz = max (tmpvar_4, (texture (sampler_main, (uv + tmpvar_2)) * 0.97)).xyz;\\n vec4 tmpvar_6;\\n tmpvar_6.w = 0.0;\\n tmpvar_6.xyz = max (tmpvar_5, (texture (sampler_main, (uv + \\n (tmpvar_2 * 2.0)\\n )) * 0.97)).xyz;\\n ret_1 = (max (tmpvar_6, (texture (sampler_main, \\n (uv + (tmpvar_2 * 3.0))\\n ) * 0.9)).xyz * 0.92);\\n vec4 tmpvar_7;\\n tmpvar_7.w = 1.0;\\n tmpvar_7.xyz = ret_1;\\n ret = tmpvar_7.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret_2;\\n uv_1 = (0.05 + (0.9 * uv));\\n ret_2 = (abs((\\n ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\\n - texture (sampler_main, uv_1).xyz)) * 6.0);\\n ret_2 = (ret_2 * 1.333);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ret_2;\\n ret = tmpvar_3.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/_Rovastar + Geiss - Hurricane Nightmare (Posterize Mix).json":
/*!****************************************************************************************!*\
!*** ./presets/converted/_Rovastar + Geiss - Hurricane Nightmare (Posterize Mix).json ***!
\****************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_orient\":3,\"wave_mode\":1,\"wave_thick\":1,\"wrap\":0,\"darken_center\":1,\"wave_a\":0.3,\"wave_scale\":0.881,\"wave_smoothing\":0.5,\"wave_mystery\":-1,\"warpscale\":2.853,\"zoomexp\":3.6,\"zoom\":1.02109,\"rot\":-0.16,\"warp\":0.309,\"wave_r\":0.6,\"wave_g\":0.6,\"wave_b\":0.6,\"wave_y\":0.47,\"mv_l\":1.75},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );\\nwave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );\\nwave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );\\nq8 = oldq8+if(above(bass+bass_att,1.8),q8+0.0005*pow((bass+bass_att-1),9),0);\\noldq8 = q8;\\nmonitor = q8;\\nzoom = zoom + 0.023*( 0.60*sin(0.339*q8) + 0.40*sin(0.276*q8) );\\nrot = rot + 0.030*( 0.60*sin(0.381*q8) + 0.40*sin(0.579*q8) );\\n//decay = decay - 0.02*equal(frame%40,0);\\nmv_r = wave_r;\\nmv_b = wave_b;\\nmv_g = wave_g;\\nmv_x = 1.25;\\nmv_y = 1.25;\\nmv_dx = 0.1*sin(1.1*time);\\nmv_dy = 0.1*cos(1.112*time);\",\"pixel_eqs_eel\":\"rot=rot+1/(10*(rad+0.2+0.1*sin(q8)));\",\"warp\":\"\",\"comp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1 = texture (sampler_main, uv);\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = (tmpvar_1.xyz * (1.0 + (\\n (abs((fract(\\n (tmpvar_1.xyz * 8.0)\\n ) - 0.5)) - 0.25)\\n * 0.4)));\\n ret = tmpvar_2.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/cope + flexi - colorful marble (ghost mix).json":
/*!***************************************************************************!*\
!*** ./presets/converted/cope + flexi - colorful marble (ghost mix).json ***!
\***************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1,\"decay\":1,\"echo_orient\":1,\"additivewave\":1,\"wave_a\":0.002,\"wave_scale\":2.713,\"wave_smoothing\":0,\"modwavealphastart\":1.2,\"modwavealphaend\":1.2,\"warpscale\":1.331,\"zoom\":0.9995,\"warp\":0.009,\"wave_r\":0.44,\"wave_g\":0.4,\"ob_size\":0.5,\"ob_r\":0.01,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":3,\"additive\":1,\"num_inst\":347,\"rad\":0.20065,\"ang\":0.75398,\"tex_ang\":3.14159,\"tex_zoom\":0.99979,\"r\":0,\"g2\":0,\"border_g\":0.5,\"border_b\":0.15,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//lorenz-attractor calc\\nxx1 = if(equal(instance,0),q11,xx1);\\nyy1 = if(equal(instance,0),q12,yy1);\\nzz1 = if(equal(instance,0),q13,zz1);\\n\\ndx1 = q14*(yy1-xx1);\\ndy1 = xx1*(q15-zz1)-yy1;\\ndz1 = xx1*yy1-q16*zz1;\\ndd = sqrt(dx1*dx1+dy1*dy1+dz1*dz1);\\nxx1 = xx1 + q17*dx1/dd;\\nyy1 = yy1 + q17*dy1/dd;\\nzz1 = zz1 + q17*dz1/dd;\\n\\n\\n// 3D object model coordinates\\nmy_x = xx1*0.1;\\nmy_y = yy1*0.1;\\nmy_z = zz1*0.1 - 3;\\n\\n\\nd = 5; // camera distance\\nzoom = 0.66;\\n\\n// solid angles\\nw3 = -q3;\\nw2 = q4;\\nw1 = q5;\\n\\n// 3D rotation\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\nl = sqrt(x3*x3 + y3*y3);\\nw = atan2(x3,y3);\\np = tan(asin(1) + atan2(d+z3,l));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nmy_x = zoom*sin(w)*p;\\nmy_y = zoom*cos(w)*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nrad = rad/d;\\nang = ang-instance/num_inst*asin(1)*8;\"},{\"baseVals\":{\"enabled\":1,\"sides\":52,\"rad\":0.72136,\"tex_zoom\":0.7874,\"r\":0,\"a\":0.05,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"started = 0;\\nt1 = 0.412; //seeds for pseudo random generator\\nt2 = 0.4563;\\nt3 = 0.6452;\\nt4 = 0.2565;\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":12,\"additive\":1,\"num_inst\":512,\"y\":0.55,\"rad\":0.2667,\"tex_zoom\":0.7874,\"r\":0,\"g\":0.1,\"b\":0.55,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"started = 0;\\nt1 = 0.412; //seeds for pseudo random generator\\nt2 = 0.4563;\\nt3 = 0.6452;\\nt4 = 0.2565;\",\"frame_eqs_eel\":\"rnd1 = if(equal(instance,0),t1,rnd1);\\nrnd2 = if(equal(instance,0),t2,rnd2);\\nrnd3 = if(equal(instance,0),t3,rnd3);\\nrnd4 = if(equal(instance,0),t4,rnd4);\\nrnd1 = 4*rnd1*(1-rnd1);\\nrnd2 = 4*rnd2*(1-rnd2);\\nrnd3 = 4*rnd3*(1-rnd3);\\nrnd4 = 4*rnd4*(1-rnd4);\\nt = .6;\\nt = (rnd1+time*t) - int(rnd1+time*t);\\nt = t + rnd2*0.1;\\nwh = rnd4*asin(1)*4;\\nwv = 0.25 + rnd3*0.1;\\n\\nd = 6; // makes the perspective impact\\nzoom = 1;\\nl = 1;\\n\\n// Kardan angles\\n\\nw1 = q3; // first rotation: clockwise in the desktop pane\\nw2 = q4; // rotation around vertical axis\\nw3 = q5; // rotation around horizontal axis\\n\\n\\n// definition of the 3D shape\\n\\ni = instance;\\n\\nmy_x = t *(cos(wh)*sin(wv)*l)*4;\\nmy_z = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*4;\\nmy_y = t*(sin(wh)*sin(wv)*l)*4;\\n\\n\\n// 3D rotations\\n\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\np = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nrad = rad/d;\\nmy_x = zoom*sin(atan2(x3,y3))*p;\\nmy_y = zoom*cos(atan2(x3,y3))*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\"},{\"baseVals\":{\"sides\":12,\"additive\":1,\"num_inst\":512,\"y\":0.55,\"rad\":0.05012,\"tex_zoom\":0.7874,\"r\":0,\"g\":0.02,\"b\":0.11,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"started = 0;\\nt1 = 0.412; //seeds for pseudo random generator\\nt2 = 0.4563;\\nt3 = 0.6452;\\nt4 = 0.2565;\",\"frame_eqs_eel\":\"rnd1 = if(equal(instance,0),t1,rnd1);\\nrnd2 = if(equal(instance,0),t2,rnd2);\\nrnd3 = if(equal(instance,0),t3,rnd3);\\nrnd4 = if(equal(instance,0),t4,rnd4);\\nrnd1 = 4*rnd1*(1-rnd1);\\nrnd2 = 4*rnd2*(1-rnd2);\\nrnd3 = 4*rnd3*(1-rnd3);\\nrnd4 = 4*rnd4*(1-rnd4);\\nt = .6;\\nt = (rnd1+time*t) - int(rnd1+time*t);\\nt = t + rnd2*0.1;\\nwh = rnd4*asin(1)*4;\\nwv = 0.25 + rnd3*0.1;\\n\\nd = 1.4; // makes the perspective impact\\nzoom = 1;\\nl = 1;\\n\\n// Kardan angles\\n\\nw1 = q3; // first rotation: clockwise in the desktop pane\\nw2 = q4; // rotation around vertical axis\\nw3 = q5; // rotation around horizontal axis\\n\\n\\n// definition of the 3D shape\\n\\ni = instance;\\n\\nmy_x = t *(cos(wh)*sin(wv)*l);\\nmy_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;\\nmy_z = t*(sin(wh)*sin(wv)*l);\\n\\n\\n// 3D rotations\\n\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\np = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nrad = rad/d;\\nmy_x = zoom*sin(atan2(x3,y3))*p;\\nmy_y = zoom*cos(atan2(x3,y3))*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\"}],\"waves\":[{\"baseVals\":{\"samples\":495,\"sep\":4,\"spectrum\":1,\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":1,\"a\":0.21,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\nab = 1;\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"// lorenz-attractor calc\\nxx1 = if(equal(sample,0),q11,xx1);\\nyy1 = if(equal(sample,0),q12,yy1);\\nzz1 = if(equal(sample,0),q13,zz1);\\ndx1 = q14*(yy1-xx1);\\ndy1 = xx1*(q15-zz1)-yy1;\\ndz1 = xx1*yy1-q16*zz1;\\nxx1 = xx1 + q17*dx1;\\nyy1 = yy1 + q17*dy1;\\nzz1 = zz1 + q17*dz1;\\n\\n// 3D model coordinates\\nmy_x = xx1*0.1;\\nmy_y = yy1*0.1;\\nmy_z = zz1*0.1 - 3;\\n\\n\\nd = 5; // distance of the camera (on the z-axis) to the origin\\nzoom = 0.4;\\n\\n// solid angles\\nw1 = q2;\\nw2 = q3;\\nw3 = q4;\\n\\n// rotations\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\nl = sqrt(x3*x3 + y3*y3);\\nw = atan2(x3,y3);\\np = tan(asin(1) + atan2(d+z3,l));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nmy_x = zoom*sin(w)*p;\\nmy_y = zoom*cos(w)*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"xx1 = if(equal(sample,0),q11,xx1);\\nyy1 = if(equal(sample,0),q12,yy1);\\nzz1 = if(equal(sample,0),q13,zz1);\\n\\ndx1 = q14*(yy1-xx1);\\ndy1 = xx1*(q15-zz1)-yy1;\\ndz1 = xx1*yy1-q16*zz1;\\nxx1 = xx1 + q17*dx1;\\nyy1 = yy1 + q17*dy1;\\nzz1 = zz1 + q17*dz1;\\n\\nmy_x = xx1*0.02;\\nmy_y = yy1*0.02;\\nmy_z = zz1*0.02;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"x1 = 2;\\ny1= 2;\\nz1 = 2;\",\"frame_eqs_eel\":\"// raytraced sphere code\\n\\nd = 20; // distance of the sphere, the farther you're away the more you'll see on the horizon\\nz = 4; // distance of the pane where the scene is projected on, wider distance = smaller apex angle of the camera, very small distances = fish eyes view\\n\\nzz = 1 + bass_att*0; // linear zoom\\n\\npi = asin(1)*2;\\npi2inv = 0.5/pi;\\nmaskangle = asin( 1/d);\\nq32 = maskangle; // hit = (cameras angle < mask_angle)\\nq31 = d;\\nq30 = z;\\nq29 = pi2inv;\\nq28 = pi;\\nq27 = 1/zz;\\n\\nv = 0.4;\\nj1 = j1*0.95 + sqr(bass*4)*v;\\nj2 = j2*0.95 + sqr(mid*4)*v;\\nj3 = j3*0.95 + sqr(treb*4)*v;\\n\\nn = n + j1*0.0152;\\nn1 = n1 + j2*0.0152;\\nn2 = n2 + j3*0.0152;\\n\\nvol=(bass+mid+treb)*0.25;\\nvol=vol;\\nq3=vol;\\nmtime = mtime+vol*0.01;\\nq1=mtime;\\n\\nzoom = zoom + 0.015*vol;\\n\\nw1 = n*0.01; // solid angles to rotate the sphere in its origin\\nw2 = n1*0.01;\\nw3 = n2*0.01;\\n\\nq20 = cos(w1);\\nq21 = sin(w1);\\nq22 = cos(w2);\\nq23 = sin(w2);\\nq24 = cos(w3);\\nq25 = sin(w3);\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 noise2_1;\\n vec3 rc_2;\\n vec3 p_3;\\n vec2 polar_4;\\n vec3 ret_5;\\n vec2 tmpvar_6;\\n tmpvar_6 = ((q27 * (uv - 0.5)) * aspect.xy);\\n float tmpvar_7;\\n tmpvar_7 = sqrt(dot (tmpvar_6, tmpvar_6));\\n float tmpvar_8;\\n float tmpvar_9;\\n tmpvar_9 = (min (abs(\\n (tmpvar_7 / q30)\\n ), 1.0) / max (abs(\\n (tmpvar_7 / q30)\\n ), 1.0));\\n float tmpvar_10;\\n tmpvar_10 = (tmpvar_9 * tmpvar_9);\\n tmpvar_10 = (((\\n ((((\\n ((((-0.01213232 * tmpvar_10) + 0.05368138) * tmpvar_10) - 0.1173503)\\n * tmpvar_10) + 0.1938925) * tmpvar_10) - 0.3326756)\\n * tmpvar_10) + 0.9999793) * tmpvar_9);\\n tmpvar_10 = (tmpvar_10 + (float(\\n (abs((tmpvar_7 / q30)) > 1.0)\\n ) * (\\n (tmpvar_10 * -2.0)\\n + 1.570796)));\\n tmpvar_8 = (tmpvar_10 * sign((tmpvar_7 / q30)));\\n if ((abs(q30) > (1e-08 * abs(tmpvar_7)))) {\\n if ((q30 < 0.0)) {\\n if ((tmpvar_7 >= 0.0)) {\\n tmpvar_8 += 3.141593;\\n } else {\\n tmpvar_8 = (tmpvar_8 - 3.141593);\\n };\\n };\\n } else {\\n tmpvar_8 = (sign(tmpvar_7) * 1.570796);\\n };\\n bool tmpvar_11;\\n tmpvar_11 = (q32 >= tmpvar_8);\\n float tmpvar_12;\\n float tmpvar_13;\\n tmpvar_13 = (min (abs(\\n (tmpvar_6.x / tmpvar_6.y)\\n ), 1.0) / max (abs(\\n (tmpvar_6.x / tmpvar_6.y)\\n ), 1.0));\\n float tmpvar_14;\\n tmpvar_14 = (tmpvar_13 * tmpvar_13);\\n tmpvar_14 = (((\\n ((((\\n ((((-0.01213232 * tmpvar_14) + 0.05368138) * tmpvar_14) - 0.1173503)\\n * tmpvar_14) + 0.1938925) * tmpvar_14) - 0.3326756)\\n * tmpvar_14) + 0.9999793) * tmpvar_13);\\n tmpvar_14 = (tmpvar_14 + (float(\\n (abs((tmpvar_6.x / tmpvar_6.y)) > 1.0)\\n ) * (\\n (tmpvar_14 * -2.0)\\n + 1.570796)));\\n tmpvar_12 = (tmpvar_14 * sign((tmpvar_6.x / tmpvar_6.y)));\\n if ((abs(tmpvar_6.y) > (1e-08 * abs(tmpvar_6.x)))) {\\n if ((tmpvar_6.y < 0.0)) {\\n if ((tmpvar_6.x >= 0.0)) {\\n tmpvar_12 += 3.141593;\\n } else {\\n tmpvar_12 = (tmpvar_12 - 3.141593);\\n };\\n };\\n } else {\\n tmpvar_12 = (sign(tmpvar_6.x) * 1.570796);\\n };\\n float x_15;\\n x_15 = (q31 * sin(tmpvar_8));\\n vec2 tmpvar_16;\\n tmpvar_16.x = tmpvar_12;\\n tmpvar_16.y = ((q28 - tmpvar_8) + (sign(x_15) * (1.570796 - \\n (sqrt((1.0 - abs(x_15))) * (1.570796 + (abs(x_15) * (-0.2146018 + \\n (abs(x_15) * (0.08656672 + (abs(x_15) * -0.03102955)))\\n ))))\\n )));\\n polar_4 = tmpvar_16;\\n vec3 tmpvar_17;\\n tmpvar_17.x = (sin(tmpvar_12) * sin(tmpvar_16.y));\\n tmpvar_17.y = (cos(tmpvar_12) * sin(tmpvar_16.y));\\n tmpvar_17.z = cos(tmpvar_16.y);\\n vec2 tmpvar_18;\\n tmpvar_18.x = ((tmpvar_17.z * q20) - (tmpvar_17.y * q21));\\n tmpvar_18.y = ((tmpvar_17.z * q21) + (tmpvar_17.y * q20));\\n vec2 tmpvar_19;\\n tmpvar_19.x = ((tmpvar_18.x * q22) - (tmpvar_17.x * q23));\\n tmpvar_19.y = ((tmpvar_18.x * q23) + (tmpvar_17.x * q22));\\n p_3.z = tmpvar_19.x;\\n vec2 tmpvar_20;\\n tmpvar_20.x = ((tmpvar_18.y * q24) - (tmpvar_19.y * q25));\\n tmpvar_20.y = ((tmpvar_18.y * q25) + (tmpvar_19.y * q24));\\n p_3.xy = tmpvar_20.yx;\\n float tmpvar_21;\\n float tmpvar_22;\\n tmpvar_22 = (min (abs(\\n (tmpvar_19.x / tmpvar_20.y)\\n ), 1.0) / max (abs(\\n (tmpvar_19.x / tmpvar_20.y)\\n ), 1.0));\\n float tmpvar_23;\\n tmpvar_23 = (tmpvar_22 * tmpvar_22);\\n tmpvar_23 = (((\\n ((((\\n ((((-0.01213232 * tmpvar_23) + 0.05368138) * tmpvar_23) - 0.1173503)\\n * tmpvar_23) + 0.1938925) * tmpvar_23) - 0.3326756)\\n * tmpvar_23) + 0.9999793) * tmpvar_22);\\n tmpvar_23 = (tmpvar_23 + (float(\\n (abs((tmpvar_19.x / tmpvar_20.y)) > 1.0)\\n ) * (\\n (tmpvar_23 * -2.0)\\n + 1.570796)));\\n tmpvar_21 = (tmpvar_23 * sign((tmpvar_19.x / tmpvar_20.y)));\\n if ((abs(tmpvar_20.y) > (1e-08 * abs(tmpvar_19.x)))) {\\n if ((tmpvar_20.y < 0.0)) {\\n if ((tmpvar_19.x >= 0.0)) {\\n tmpvar_21 += 3.141593;\\n } else {\\n tmpvar_21 = (tmpvar_21 - 3.141593);\\n };\\n };\\n } else {\\n tmpvar_21 = (sign(tmpvar_19.x) * 1.570796);\\n };\\n float tmpvar_24;\\n tmpvar_24 = sqrt(dot (p_3.xz, p_3.xz));\\n float tmpvar_25;\\n float tmpvar_26;\\n tmpvar_26 = (min (abs(\\n (tmpvar_20.x / tmpvar_24)\\n ), 1.0) / max (abs(\\n (tmpvar_20.x / tmpvar_24)\\n ), 1.0));\\n float tmpvar_27;\\n tmpvar_27 = (tmpvar_26 * tmpvar_26);\\n tmpvar_27 = (((\\n ((((\\n ((((-0.01213232 * tmpvar_27) + 0.05368138) * tmpvar_27) - 0.1173503)\\n * tmpvar_27) + 0.1938925) * tmpvar_27) - 0.3326756)\\n * tmpvar_27) + 0.9999793) * tmpvar_26);\\n tmpvar_27 = (tmpvar_27 + (float(\\n (abs((tmpvar_20.x / tmpvar_24)) > 1.0)\\n ) * (\\n (tmpvar_27 * -2.0)\\n + 1.570796)));\\n tmpvar_25 = (tmpvar_27 * sign((tmpvar_20.x / tmpvar_24)));\\n if ((abs(tmpvar_24) > (1e-08 * abs(tmpvar_20.x)))) {\\n if ((tmpvar_24 < 0.0)) {\\n if ((tmpvar_20.x >= 0.0)) {\\n tmpvar_25 += 3.141593;\\n } else {\\n tmpvar_25 = (tmpvar_25 - 3.141593);\\n };\\n };\\n } else {\\n tmpvar_25 = (sign(tmpvar_20.x) * 1.570796);\\n };\\n vec2 tmpvar_28;\\n tmpvar_28.x = tmpvar_21;\\n tmpvar_28.y = tmpvar_25;\\n polar_4 = (((tmpvar_28 * q29) * vec2(1.0, 2.0)) + vec2(0.0, 0.5));\\n vec3 tmpvar_29;\\n tmpvar_29.xy = polar_4;\\n tmpvar_29.z = (time * 0.15);\\n rc_2 = (texture (sampler_noisevol_hq, tmpvar_29).xyz + (texture (sampler_noisevol_hq, (2.0 * tmpvar_29)) * 0.5).xyz);\\n rc_2 = (rc_2 + (texture (sampler_noisevol_hq, (4.0 * tmpvar_29)) * 0.25).xyz);\\n rc_2 = (rc_2 + (texture (sampler_noisevol_hq, (8.0 * tmpvar_29)) * 0.125).xyz);\\n rc_2 = (rc_2 + (texture (sampler_noisevol_hq, (16.0 * tmpvar_29)) * 0.0625).xyz);\\n rc_2 = ((rc_2 * rc_2) * (rc_2 * 2.0));\\n rc_2 = (rc_2 * (q3 * 0.5));\\n vec4 tmpvar_30;\\n tmpvar_30 = texture (sampler_fc_main, (0.5 + (uv - 0.5)));\\n noise2_1 = (texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * texsize_noise_lq.zw) + rand_frame.xy)).xyz + mix ((rc_2 * 2.0), vec3(2.0, 2.0, 2.0), vec3(rad)));\\n vec3 a_31;\\n a_31 = (1.0 - tmpvar_30.xyz);\\n ret_5 = (tmpvar_30.xyz + (vec3(0.3, 0.25, 0.2) * dot (\\n ((a_31.yzx * noise2_1.zxy) - (a_31.zxy * noise2_1.yzx))\\n , vec3(0.32, 0.49, 0.29))));\\n ret_5 = (ret_5 - (0.1 * rad));\\n ret_5 = (ret_5 + ((0.1 * texture (sampler_noisevol_hq, \\n ((p_3 + (time * 0.1)) * 0.7)\\n )) * float(tmpvar_11)).xyz);\\n vec4 tmpvar_32;\\n tmpvar_32.w = 1.0;\\n tmpvar_32.xyz = ret_5;\\n ret = tmpvar_32.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = (texture (sampler_main, uv).xyz - ((\\n (texture (sampler_blur1, uv).xyz * scale1)\\n + bias1) * 0.5));\\n ret_1 = (ret_1 * 2.0);\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ret_1;\\n ret = tmpvar_2.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/cope + martin - mother-of-pearl.json":
/*!****************************************************************!*\
!*** ./presets/converted/cope + martin - mother-of-pearl.json ***!
\****************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1.14,\"decay\":1,\"echo_zoom\":1,\"wave_mode\":6,\"wave_thick\":1,\"wave_brighten\":0,\"wrap\":0,\"darken\":1,\"wave_a\":1.17,\"wave_scale\":0.797,\"wave_smoothing\":0,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":1.331,\"zoomexp\":0.9995,\"zoom\":0.9998,\"rot\":0.02,\"dy\":-0.008,\"warp\":0.01,\"sx\":1.0098,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"wave_x\":0.9,\"ob_size\":0.005,\"ob_a\":0.8,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":44.8,\"mv_y\":38.4,\"mv_l\":5,\"mv_g\":0.91,\"mv_b\":0.71,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":33,\"y\":0,\"rad\":0.11039,\"ang\":3.4054,\"r\":0,\"g2\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//ang = ang + time*2;\\n\\n//x = x + 0.4*sin(time);\\n//y = y + 0.4*sin(-time*1.4);\"},{\"baseVals\":{\"sides\":34,\"y\":0.45,\"rad\":1.62175,\"r\":0,\"a\":0.05,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":54,\"x\":0,\"y\":0.6,\"rad\":0.13478,\"r\":0.7,\"g\":0.6,\"b\":0.7,\"r2\":0.6,\"g2\":0.6,\"b2\":0.6,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//r = r + 0.3*(0.6*sin(time*1.87) + 0.4*sin(1.98*time));\\n//b = b + 0.3*(0.6*sin(time*1.3434) + 0.4*sin(1.78*time));\\n//g = g + 0.3*(0.6*sin(time*1.9887) + 0.4*sin(1.6*time));\\nr=0;\\nb=0;\\ng=0;\\nr2=r;\\nb2=b;\\ng2=g;\"},{\"baseVals\":{\"x\":0,\"y\":0.2,\"rad\":0.20068,\"r\":0,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"usedots\":1,\"r\":0.2,\"g\":0.7,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_r = wave_r + 0.3*sin(vol*50);\\nwave_b = wave_b + 0.3*sin(vol*20);\\nwave_g = wave_g + 0.5*sin(vol*35);\\n\\n\\nq8=wave_r;\\nq7=wave_b;\\nq6=wave_g;\\n\\nwr = 0.5+0.4*(0.6*sin(time*1.1) + 0.4*sin(0.8*time));\\nwb = 0.5+0.4*(0.6*sin(time*1.6) + 0.4*sin(0.5*time));\\nwg = 0.5+0.4*(0.6*sin(time*1.34) + 0.4*sin(0.4*time));\\n\\nmonitor=wg;\\nq10=wr;\\nq11=wb;\\nq12=wg;\\nq18 = 0.007*sin(time*0.1);\\nq17 = -0.007*sin(time*0.254);\\nq2=bass_thresh;\\n\\nvol=(bass+mid+treb)*0.25;\\nvol=vol*vol;\\nq3=vol;\\n\\nwarp=0;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 noise3_1;\\n vec3 tmpvar_2;\\n tmpvar_2 = (texture (sampler_main, uv).xyz + ((texture (sampler_blur1, uv).xyz * scale1) + bias1));\\n vec2 tmpvar_3;\\n tmpvar_3 = (0.5 + ((\\n (uv - vec2(0.0, 1.0))\\n - 0.5) * (1.0 + \\n (tmpvar_2.y * 0.03)\\n )));\\n vec2 tmpvar_4;\\n tmpvar_4.x = (tmpvar_3.x + pow (tmpvar_2.x, 0.0));\\n tmpvar_4.y = (tmpvar_3.y + pow (tmpvar_2.x, 0.005));\\n noise3_1 = (texture (sampler_noise_lq, ((\\n (uv_orig * texsize.xy)\\n * texsize_noise_lq.zw) + rand_frame.xy)).xyz * fract(q15));\\n vec3 tmpvar_5;\\n tmpvar_5 = (noise3_1 * (vec3(1.0, 1.0, 1.0) - vec3(fract(\\n (q3 * 0.5)\\n ))));\\n noise3_1 = tmpvar_5;\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_main, fract(tmpvar_4));\\n vec3 tmpvar_7;\\n tmpvar_7.x = q10;\\n tmpvar_7.y = q11;\\n tmpvar_7.z = q12;\\n vec3 tmpvar_8;\\n tmpvar_8 = mix (tmpvar_5, tmpvar_7, tmpvar_6.xxx);\\n vec4 tmpvar_9;\\n tmpvar_9.w = 1.0;\\n tmpvar_9.xyz = (tmpvar_6.xyz + clamp ((\\n (tmpvar_6.yzx * tmpvar_8.zxy)\\n - \\n (tmpvar_6.zxy * tmpvar_8.yzx)\\n ), 0.0, 1.0));\\n ret = tmpvar_9.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv1_1;\\n vec2 tmpvar_2;\\n tmpvar_2.y = 0.0;\\n tmpvar_2.x = texsize.z;\\n vec2 tmpvar_3;\\n tmpvar_3.x = 0.0;\\n tmpvar_3.y = texsize.w;\\n vec2 tmpvar_4;\\n tmpvar_4.x = (texture (sampler_main, (uv - tmpvar_2)).xyz - texture (sampler_main, (uv + tmpvar_2)).xyz).x;\\n tmpvar_4.y = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\\n uv1_1 = ((0.3 * cos(\\n ((uv - 0.5) * 2.0)\\n )) - tmpvar_4);\\n float tmpvar_5;\\n tmpvar_5 = clamp ((0.04 / sqrt(\\n dot (uv1_1, uv1_1)\\n )), 0.0, 1.0);\\n uv1_1 = ((0.3 * cos(\\n (uv1_1 * 12.0)\\n )) - (9.0 * tmpvar_4));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = (tmpvar_5 + ((texture (sampler_main, uv).xyz * 12.0) * vec3(clamp (\\n (0.04 / sqrt(dot (uv1_1, uv1_1)))\\n , 0.0, 1.0))));\\n ret = tmpvar_6.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/fiShbRaiN + Flexi - witchcraft 2.0.json":
/*!*******************************************************************!*\
!*** ./presets/converted/fiShbRaiN + Flexi - witchcraft 2.0.json ***!
\*******************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.28,\"decay\":0.8,\"echo_zoom\":1,\"echo_orient\":3,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"brighten\":1,\"wave_a\":0.001,\"wave_scale\":1.286,\"wave_smoothing\":0.63,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"zoomexp\":3.04777,\"zoom\":1.0173,\"warp\":0.01605,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0,\"ob_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":5,\"additive\":1,\"num_inst\":2,\"x\":0.49,\"rad\":0.11589,\"tex_zoom\":4.36077,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = rand(1000)/1000;\\ny = rand(1000)/1000;\\nang = rand(150)/100;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1,\"additive\":1,\"g\":0,\"b\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"additive\":1,\"r\":0,\"g\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"additive\":1,\"r\":0,\"b\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"additive\":1,\"g\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"dec_med = pow (0.9, 30/fps);\\ndec_slow = pow (0.99, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %2;\\n\\n\\nd_x = if(is_beat, (rand(2000)-1000)*0.001 , d_x);\\nd_y = if(is_beat, (rand(2000)-1000)*0.001 , d_y);\\nr = if(is_beat, (rand(2000)-1000)*0.001 , r);\\nz = if(is_beat, rand(1000)*0.001 , z);\\nzoom = 1.03 + z*0.06;\\nrot = r*0.06;\\ndx = d_x*0.01;\\ndy = d_y*0.01;\\nq1 = 1;\\n\\nq23 = rand(1000)/1000;\\nq24 = rand(1000)/1000;\\nq25 = (rand(1000)/1000)*6.28;\\nq26 = q25 - 3.14;\\nq27 = (rand(1000)/12000)+0.04;\\n\\nq28 = rand(1000)/1000;\\nq29 = rand(1000)/1000;\\nq30 = (rand(1000)/1000)*6.28;\\nq31 = q30 - 3.14;\\nq32 = (rand(1000)/14000)+0.04;\\n\\ndb = db*0.98 + bass*0.2;\\nbb = bb + db*0.1;\\n\\ndt = dt*0.98 + treb*0.2;\\ntt = tt + dt*0.1;\\n\\ndm = dm*0.98 + mid*0.2;\\nmm = mm + dm*0.1;\\n\\n\\nw = (bb-tt)*0.1;\\nq11 = sin(w);\\nq12 = cos(w);\\nq13 = 0.5 + sin((bb-mm)*0.1)*0.25; // cx\\nq14 = 0.5 + sin((tt-mm)*0.1)*0.25; // cy\\nq15 = 4;\\nq16 = 0.06;\\nq17 = sin(-w);\\nq18 = cos(-w);\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 8.0);\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_5;\\n tmpvar_5.x = tmpvar_3.x;\\n tmpvar_5.y = tmpvar_4.x;\\n vec2 tmpvar_6;\\n vec2 tmpvar_7;\\n tmpvar_7 = mix (uv_orig, uv, vec2(0.1, 0.1));\\n tmpvar_6 = (tmpvar_7 + ((tmpvar_5 * texsize.zw) * 2.0));\\n vec2 tmpvar_8;\\n tmpvar_8.x = tmpvar_3.y;\\n tmpvar_8.y = tmpvar_4.y;\\n vec2 tmpvar_9;\\n tmpvar_9 = (mix (uv_orig, uv, vec2(0.3, 0.3)) + ((tmpvar_8 * texsize.zw) * 2.0));\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_3.z;\\n tmpvar_10.y = tmpvar_4.z;\\n vec2 tmpvar_11;\\n tmpvar_11 = (tmpvar_7 + ((tmpvar_10 * texsize.zw) * 2.0));\\n ret_1.x = (texture (sampler_main, tmpvar_6).x - ((texture (sampler_main, tmpvar_6).xyz - \\n ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\\n ).x * 0.01));\\n ret_1.y = (texture (sampler_main, tmpvar_9).y - ((texture (sampler_main, tmpvar_9).xyz - \\n ((texture (sampler_blur3, tmpvar_9).xyz * scale3) + bias3)\\n ).y * 0.01));\\n ret_1.z = (texture (sampler_main, tmpvar_11).z - ((texture (sampler_main, tmpvar_11).xyz - \\n ((texture (sampler_blur3, tmpvar_11).xyz * scale3) + bias3)\\n ).z * 0.01));\\n ret_1 = (ret_1 + (-0.004 + (\\n (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy)).xyz - 0.5)\\n * 0.1)));\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = ret_1;\\n ret = tmpvar_12.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 8.0);\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_5;\\n tmpvar_5.x = tmpvar_3.z;\\n tmpvar_5.y = tmpvar_4.z;\\n vec2 tmpvar_6;\\n tmpvar_6.x = tmpvar_3.y;\\n tmpvar_6.y = tmpvar_4.y;\\n ret_1 = (mix (vec3(0.2, 0.0, 0.1), vec3(0.8, 0.6, 0.0), texture (sampler_main, (uv - \\n (tmpvar_5 * 0.2)\\n )).yyy) * ((\\n (-(tmpvar_3.y) + tmpvar_4.y)\\n + 1.0) + (\\n (-(tmpvar_3.z) + tmpvar_4.z)\\n * 2.0)));\\n vec3 tmpvar_7;\\n tmpvar_7 = mix (mix (ret_1, vec3(0.3, 0.0, 0.8), vec3((\\n ((texture (sampler_blur1, (uv - (tmpvar_6 * 0.04))).xyz * scale1) + bias1)\\n .x * 1.4))), vec3(1.0, 0.9, 0.4), texture (sampler_main, uv).zzz);\\n ret_1 = tmpvar_7;\\n vec4 tmpvar_8;\\n tmpvar_8.w = 1.0;\\n tmpvar_8.xyz = tmpvar_7;\\n ret = tmpvar_8.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/flexi + amandio c - organic [random mashup].json":
/*!****************************************************************************!*\
!*** ./presets/converted/flexi + amandio c - organic [random mashup].json ***!
\****************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"wrap\":0,\"darken_center\":1,\"brighten\":1,\"darken\":1,\"wave_a\":0.001,\"warpanimspeed\":0.141,\"warpscale\":14.497,\"zoom\":0.99951,\"warp\":0.75055,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0.5,\"ob_r\":0.01,\"ib_size\":0.26,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":6,\"rad\":0.17809,\"ang\":0.26,\"tex_zoom\":0.39711,\"g\":0.7,\"b\":0.6,\"r2\":0.4,\"g2\":0,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x=.11+.22*rand(5);\\ny=.1+.16*(2*time%6);\\n\\nb=.6+.3*q3;\\ng=.7+.2*q3;\\nr= .7;\\n\\ng2=.3*g;\\nr2=.3*r;\\nb2=.3*b;\"},{\"baseVals\":{\"enabled\":1,\"sides\":6,\"additive\":1,\"rad\":0.17809,\"ang\":0.26,\"tex_zoom\":0.99999,\"g\":1,\"b\":0.4,\"a\":0.5,\"r2\":0.2,\"g2\":0,\"b2\":0.3,\"a2\":0.6,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x=.11+.22*rand(5);\\ny=.1+.16*(2*time%6);\\n\\nb=.6+.3*q3;\\ng=.7+.2*q3;\\nr= .7;\\n\\ng2=.3*g;\\nr2=.3*r;\\nb2=.3*b;\"},{\"baseVals\":{\"enabled\":1,\"sides\":6,\"textured\":1,\"rad\":0.17633,\"ang\":0.26,\"tex_zoom\":1.19615,\"r2\":1,\"b2\":1,\"a2\":0.2,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0.2},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x=.22*rand(6);\\ny=.18+.16*(2*time%5);\\n\\ng=1.5*q3;\\nr=1.3*q4;\\nb=1.7*q5;\\n\\ntex_ang=-q1;\\ntex_zoom=2+sin(q1);\"},{\"baseVals\":{\"enabled\":1,\"sides\":6,\"textured\":1,\"rad\":0.16284,\"ang\":0.26,\"r2\":0.8,\"g2\":0.8,\"b2\":0.8,\"a2\":0.2,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0.2},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x=.11+.22*rand(5);\\ny=.1+.16*(2*time%6);\\n\\nr=.3*q3;\\nb=.2*q2;\\ng=.1*q1;\\n\\ntex_ang=q1;\\ntex_zoom=2+1.2*sin(1.5*q1);\"}],\"waves\":[{\"baseVals\":{\"samples\":395,\"usedots\":1,\"r\":0.15,\"g\":0.15,\"b\":0.15,\"a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"usedots\":1,\"scaling\":0.01,\"a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"x1 = 0.5;\\nx2 = 0.51;\\n\\ny2 = 1;\\ny1 = 0.7;\\n\\nx3 = 0.8;\\ny3 = 0.5;\\n\\nx4 = 0.2;\\ny4 = 0.5;\\n\\n\\nax1 = 0;\\nay1 = 0;\\nax2 = 0;\\nay2 = 0;\\nax3 = 0;\\nay3 = 0;\\n\\nvx1 = 0.000;\\nvx2 = 0.000;\",\"frame_eqs_eel\":\"sx=1+.01*(8*bass%8)*equal(time%(int(24-2*bass)),0);\\nsy=1+.01*(8*mid%8) *equal(time%(12+int(24-2*bass)),0);\\n\\nzoom = 0.99;\\n//warp = 0;\\nwave_a = 0;\\n//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo\\nr = 0.12+ max(bass_att,treb_att)*0.004;\\nbounce = below(y1,r);\\ny1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.94 + (r-y1)*0.1, vy1-0.00006*60/fps);\\nbounce = below(x1,r);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.94 + (r-x1)*0.1, vx1);\\nbounce = above(x1,1-r);vx1 = if(bounce, - abs(vx1)*0.94 + (1-r-x1)*0.04, vx1);\\nbounce = below(y2,r);y2 = y2 + vy2;vy2 = if(bounce,abs(vy2)*0.94+(r-y2)*.1, vy2-0.00006*60/fps);\\nbounce = below(x2,r);x2 = x2+ vx2;vx2 = if(bounce, abs(vx2)*0.94 + (r-x2)*0.1, vx2);\\nbounce = above(x2,1-r);vx2 = if(bounce, - abs(vx2)*0.94 + (1-r-x2)*0.1, vx2);\\nbounce = below(y3,r);y3 = y3 + vy3;vy3 = if(bounce,abs(vy3)*0.94+(r-y3)*.1, vy3-0.00006*60/fps);\\nbounce = below(x3,r);x3 = x3+ vx3;vx3 = if(bounce, abs(vx3)*0.94 + (r-x3)*0.1, vx3);\\nbounce = above(x3,1-r);vx3 = if(bounce, - abs(vx3)*0.94 + (1-r-x3)*0.1, vx3);\\nbounce = below(y4,r);y4 = y4 + vy4;vy4 = if(bounce,abs(vy4)*0.94+(r-y4)*.1, vy4-0.00006*60/fps);\\nbounce = below(x4,r);x4 = x4+ vx4;vx4 = if(bounce, abs(vx4)*0.94 + (r-x4)*0.1, vx4);\\nbounce = above(x4,1-r);vx4 = if(bounce, - abs(vx4)*0.94 + (1-r-x4)*0.1, vx4);\\nbounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r);\\nref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent\\nv1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2);\\nvx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);\\nvy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);\\nvx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);\\nvy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);\\nbounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r);\\nref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent\\nv1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3);\\nvx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);\\nvy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);\\nvx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);\\nvy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);\\nbounce = below( sqrt( sqr(x2+vx2-x3-vx3) + sqr(y2+vy2-y3-vy3)), 2*r);\\nref_ang = atan2(x3-x2,y3-y2)+asin(1); // common tangent\\nv1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx2,vy2);w2 = atan2(vx3,vy3);\\nvx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);\\nvy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);\\nvx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);\\nvy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);\\nbounce = below( sqrt( sqr(x1+vx1-x4-vx4) + sqr(y1+vy1-y4-vy4)), 2*r);\\nref_ang = atan2(x4-x1,y4-y1)+asin(1); // common tangent\\nv1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx1,vy1);w2 = atan2(vx4,vy4);\\nvx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);\\nvy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);\\nvx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);\\nvy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);\\nbounce = below( sqrt( sqr(x2+vx2-x4-vx4) + sqr(y2+vy2-y4-vy4)), 2*r);\\nref_ang = atan2(x4-x2,y4-y2)+asin(1); // common tangent\\nv1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx2,vy2);w2 = atan2(vx4,vy4);\\nvx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);\\nvy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);\\nvx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);\\nvy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);\\nbounce = below( sqrt( sqr(x3+vx3-x4-vx4) + sqr(y3+vy3-y4-vy4)), 2*r);\\nref_ang = atan2(x4-x3,y4-y3)+asin(1); // common tangent\\nv1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx3,vy3);w2 = atan2(vx4,vy4);\\nvx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3);\\nvy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3);\\nvx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);\\nvy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);\\n//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo\\nq1 = aspectx;\\nq2 = aspecty;\\nq3 = x1;\\nq4 = y1;\\nq5 = r;\\nq6 = x2;\\nq7 = y2;\\nq8 = r;\\nq9 = x3;\\nq10 = y3;\\nq11 = r;\\nq12 = x4;\\nq13 = y4;\\nq14 = r;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n ret_1.z = (texture (sampler_main, uv).z * 0.5);\\n vec2 tmpvar_2;\\n tmpvar_2 = ((uv_orig * texsize.xy) * texsize_noise_lq.zw);\\n vec2 tmpvar_3;\\n tmpvar_3 = (texsize.zw * 4.0);\\n vec2 tmpvar_4;\\n tmpvar_4.x = (((2.0 * \\n ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\\n )).y * 0.5);\\n tmpvar_4.y = (((2.0 * \\n ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\\n )).y * 0.5);\\n ret_1.y = texture (sampler_fw_main, clamp ((uv_orig + (\\n (tmpvar_4 * texsize.zw)\\n * 4.0)), 0.0, 1.0)).y;\\n ret_1.y = (ret_1.y + ((\\n (ret_1 - ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1))\\n .y * 0.025) + -0.014));\\n ret_1.y = (ret_1.y + ((texture (sampler_noise_lq, tmpvar_2).y - 0.5) * 0.02));\\n vec2 tmpvar_5;\\n tmpvar_5.x = (((2.0 * \\n ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\\n )).x * 0.5);\\n tmpvar_5.y = (((2.0 * \\n ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\\n )).x * 0.5);\\n ret_1.x = ((texture (sampler_main, (uv - \\n ((tmpvar_5 * texsize.zw) * 4.0)\\n )).x - (ret_1.y * 0.01)) + 0.004);\\n ret_1.x = (ret_1.x + ((\\n (texture (sampler_noise_lq, tmpvar_2).x - 0.5)\\n * 0.01) + (ret_1.z * 0.14)));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret_1;\\n ret = tmpvar_6.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1.x = q3;\\n tmpvar_1.y = q4;\\n vec2 tmpvar_2;\\n tmpvar_2.x = q6;\\n tmpvar_2.y = q7;\\n vec2 tmpvar_3;\\n tmpvar_3.x = q9;\\n tmpvar_3.y = q10;\\n vec2 tmpvar_4;\\n tmpvar_4.x = q12;\\n tmpvar_4.y = q13;\\n vec2 tmpvar_5;\\n tmpvar_5 = (texsize.zw * 1.2);\\n vec3 tmpvar_6;\\n tmpvar_6 = (texture (sampler_main, (uv + (vec2(1.0, 0.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(1.0, 0.0) * tmpvar_5))).xyz);\\n vec3 tmpvar_7;\\n tmpvar_7 = (texture (sampler_main, (uv + (vec2(0.0, 1.0) * tmpvar_5))).xyz - texture (sampler_main, (uv - (vec2(0.0, 1.0) * tmpvar_5))).xyz);\\n vec2 tmpvar_8;\\n tmpvar_8.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\\n tmpvar_8.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\\n vec2 x_9;\\n x_9 = ((uv - (tmpvar_8 * 8.0)) - (1.0 - tmpvar_1));\\n vec2 tmpvar_10;\\n tmpvar_10.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\\n tmpvar_10.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\\n vec2 x_11;\\n x_11 = ((uv - (tmpvar_10 * 8.0)) - (1.0 - tmpvar_2));\\n vec2 tmpvar_12;\\n tmpvar_12.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\\n tmpvar_12.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\\n vec2 x_13;\\n x_13 = ((uv - (tmpvar_12 * 8.0)) - (1.0 - tmpvar_3));\\n vec2 tmpvar_14;\\n tmpvar_14.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\\n tmpvar_14.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\\n vec2 x_15;\\n x_15 = ((uv - (tmpvar_14 * 8.0)) - (1.0 - tmpvar_4));\\n vec4 tmpvar_16;\\n tmpvar_16.w = 1.0;\\n tmpvar_16.xyz = (mix (texture (sampler_main, uv).xyz, max (\\n max ((vec3((1.0 - pow (\\n sqrt(dot (x_9, x_9))\\n , 0.2))) * vec3(2.0, 1.0, -1.0)), (vec3((1.0 - pow (\\n sqrt(dot (x_11, x_11))\\n , 0.2))) * vec3(2.0, -1.0, 1.0)))\\n , \\n max ((vec3((1.0 - pow (\\n sqrt(dot (x_13, x_13))\\n , 0.2))) * vec3(-1.0, 1.0, 2.0)), (vec3((1.0 - pow (\\n sqrt(dot (x_15, x_15))\\n , 0.2))) * vec3(1.0, -1.0, 2.0)))\\n ), vec3(0.5, 0.5, 0.5)) * 1.25);\\n ret = tmpvar_16.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/flexi + amandio c - organic12-3d-2.json":
/*!*******************************************************************!*\
!*** ./presets/converted/flexi + amandio c - organic12-3d-2.json ***!
\*******************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1,\"decay\":0.995,\"echo_zoom\":1.007,\"echo_orient\":3,\"wave_mode\":7,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":0.001,\"wave_scale\":0.958,\"wave_smoothing\":0.45,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0.05,\"ob_g\":0.1,\"ob_b\":1,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_x\":25.6,\"mv_y\":9.6,\"mv_l\":0,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"textured\":1,\"x\":0.09,\"y\":0.9,\"rad\":0.22437,\"tex_zoom\":1.76002,\"r2\":1,\"g2\":0,\"a2\":0.6,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"x\":0.26,\"y\":0.2,\"rad\":0.39317,\"tex_zoom\":6.19589,\"r\":0,\"g\":0.55,\"b\":0.5,\"g2\":0.4,\"b2\":0.4,\"a2\":0.07,\"border_r\":0.3,\"border_g\":0.7,\"border_b\":0.8,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":44,\"additive\":1,\"x\":0.503,\"rad\":0.03886,\"tex_zoom\":0.60986,\"g\":0.1,\"a\":0.9,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"rad\":0.01,\"tex_zoom\":0.49981,\"r\":0,\"g2\":0,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"samples\":282,\"sep\":20,\"usedots\":1,\"thick\":1,\"additive\":1,\"scaling\":3.91581,\"smoothing\":0.1,\"r\":0.2,\"g\":0.3,\"a\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"//******** INITIALIZATION *********\\n//---------- some global vars, do not change -------------\\navg = 0.01;\\nq7 = .25; //MyZoom\\nq8 = rand(2.0)-1.0; //fractal modifier\\n//q8 = 1; //#\\nq16 = 1 + rand(2); //Tele ; rather fish eye\\n//q16 = 1; //#\\nq18 = rand(0.8)+.1; //brightness balance back/front\\nq30 = 1; //logarithmic Z-Dist storage; unused\\nq31 =128;\\nstart = 1; travel = 0; RotZ = 0; look = 0; slow = 0; t0 = time+3; lampx = .5; lampy = .5;\\ncran0 = rand(1);\\nn = 0; loop (10000, gmegabuf(n)=0; n=n+1; ); \\nn = 0; loop (10000, megabuf(n)=0; n=n+1; ); \\ntrelx = 0; trely = 0; trelz = 0;\\nreg20 = 1; reg21 = 0; reg22 = 0; reg23 = 0; reg24 = 1; reg25 = 0; reg26 = 0; reg27 = 0; reg28 = 1;\\n\\n//Find random starting point\\nwhile (exec2(\\n ran1 = rand(800)/100; ran2 = rand(800)/100; ran3 = rand(800)/100;\\n PosX = rand(5)-2; PosY = rand(5)-2; PosZ = rand(5)-2; \\n\\n// PosX = 3.3; PosY = 2; PosZ = -2; ran1 = 0; ran2 = 0; ran3 = 0; //#\\n\\n c1 = cos(ran1); c2 = cos(ran2); c3 = cos(ran3); \\n s1 = sin(ran1); s2 = sin(ran2); s3 = sin(ran3);\\n\\n reg20 = c2*c1; reg21 = c2*s1; reg22 = -s2;\\n reg23 = s3*s2*c1 - c3*s1; reg24 = s3*s2*s1 + c3*c1; reg25 = s3*c2;\\n reg26 = c3*s2*c1 + s3*s1; reg27 = c3*s2*s1 - s3*c1; reg28 = c3*c2;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.001;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n uvx = 8.0*((uvx/8+30.5 - int(uvx/8+30.5))-.5);\\n uvy = 8.0*((uvy/8+30.5 - int(uvy/8+30.5))-.5);\\n uvz = 8.0*((uvz/8+30.5 - int(uvz/8+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *2.6 + uvx0; \\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *2.6 + uvy0; \\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *2.6 + uvz0; \\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.05;\\n ,(dist < 0.6)*(len > 30)));\\n,(dist < .06))); //end while\",\"frame_eqs_eel\":\"fps_ = .0 * fps_ + 1*if(fps<=25,fps,25+.5*(fps-25)); \\ndec_s = 1-.06*30/fps_;\\nbeat = (time > t0+3); t0 = if(beat, time, t0);\\n\\nspeed = min(0.2,dist_-.02) * (1+2*avg) *(1-slow*.0)*.7/q7; //#\\nds = ds * dec_s + (1-dec_s)*speed*.25/fps_; \\nRotZ = if (RotZ==0,beat*(rand(100)<20*travel)*(rand(10)/10-.3),\\n bnot(beat*(rand(100)<30))*RotZ);\\nslow = if (bnot(slow), beat*(rand(1000*avg)<6), bnot(beat*(rand(100)<50)));\\nlook = if (bnot(look), beat*(rand(1000*speed)<12), bnot(beat*(rand(100)<50)));\\n\\n//Lamp View\\nlx = if (beat,rand(150)/200+.15,lx);\\nly = if (beat,rand(150)/200+.15,ly);\\nlampx = lampx * dec_s + (1-dec_s)*if (look,lx,0.5);\\nlampy = lampy * dec_s + (1-dec_s)*if (look,ly,0.5);\\nq1 = lampx; q2 = lampy;\\n\\n//Position \\nDirX= reg26; DirY= reg27; DirZ = reg28;\\nPosX = PosX + ds*DirX ; PosY = PosY + ds*DirY; PosZ = PosZ + ds*DirZ; \\nq4 = PosX; q5 = PosY; q6 = PosZ;\\n\\nangchg = (.2-dist_)*(dist_ < .2)*2;\\ntravel = if (angchg > 0,0,travel+ds);\\nv1 = v1 * dec_s + (1-dec_s)* RotZ * ds;\\nv2 = v2 *dec_s + (1-dec_s)*angchg *xslope/fps_;\\nv3 = v3 *dec_s + (1-dec_s)*(angchg *yslope/fps_ + 2*v1*sin(time*.1));\\n//v2 = .008;\\n//push old RotMat\\nreg30 =reg20; reg31 =reg21; reg32 =reg22; \\nreg33 =reg23; reg34 =reg24; reg35 =reg25; \\nreg36 =reg26; reg37 =reg27; reg38 =reg28; \\n\\nn = 0; avg = 0;\\nloop (5,\\n n = n+1;\\n //new Rot. Mat for infinitesimal angles\\n ran1 = rand(100)/100;\\n ran2 = rand(100)/200-.25;\\n tx = cos(n*1.57+ran2) * (n <= 4)*ran1; ty = sin(n*1.57+ran2) * (n <= 4)*ran1;\\n c1 = cos(v1); c2 = cos(v2+ty); c3 = cos(v3+tx); \\n s1 = sin(v1); s2 = sin(v2+ty); s3 = sin(v3+tx);\\n reg10 = c2*c1; reg11 = c2*s1; reg12 = -s2;\\n reg13 = s3*s2*c1 - c3*s1; reg14 = s3*s2*s1 + c3*c1; reg15 = s3*c2;\\n reg16 = c3*s2*c1 + s3*s1; reg17 = c3*s2*s1 - s3*c1; reg18 = c3*c2;\\n\\n //pop old RotMat\\n reg20 =reg30; reg21 =reg31; reg22 =reg32; \\n reg23 =reg33; reg24 =reg34; reg25 =reg35; \\n reg26 =reg36; reg27 =reg37; reg28 =reg38; \\n\\n //Multiply new RotMat by old one\\n q20 = reg10*reg20 + reg11*reg23 + reg12*reg26;\\n q21 = reg10*reg21 + reg11*reg24 + reg12*reg27;\\n q22 = reg10*reg22 + reg11*reg25 + reg12*reg28;\\n q23 = reg13*reg20 + reg14*reg23 + reg15*reg26;\\n q24 = reg13*reg21 + reg14*reg24 + reg15*reg27;\\n q25 = reg13*reg22 + reg14*reg25 + reg15*reg28;\\n q26 = reg16*reg20 + reg17*reg23 + reg18*reg26;\\n q27 = reg16*reg21 + reg17*reg24 + reg18*reg27;\\n q28 = reg16*reg22 + reg17*reg25 + reg18*reg28;\\n\\n reg20 =q20; reg21 =q21; reg22 =q22;\\n reg23 =q23; reg24 =q24; reg25 =q25;\\n reg26 =q26; reg27 =q27; reg28 =q28;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.002;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n uvx = 8.0*((uvx/8+30.5 - int(uvx/8+30.5))-.5);\\n uvy = 8.0*((uvy/8+30.5 - int(uvy/8+30.5))-.5);\\n uvz = 8.0*((uvz/8+30.5 - int(uvz/8+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *2.6 + uvx0; \\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *2.6 + uvy0; \\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *2.6 + uvz0; \\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.1;\\n ,(dist < 0.6)*(len > 30)));\\n megabuf(n) = megabuf(n)*dec_s + (1-dec_s)*dist; //stores the 4 trial points\\n avg = avg+abs(megabuf(n)/5);\\n); //end loop 5\\n\\nn = 0; avg = 0; loop (5, n=n+1; avg = avg+abs(megabuf(n)/5));\\n\\nxslope = min(max(2/avg*(megabuf(1)-megabuf(3)),-3),3);\\nyslope = min(max(2/avg*(megabuf(4)-megabuf(2)),-3),3);\\nmonitor = avg;\\ndist_ = dist_*dec_s + (1-dec_s)*dist;\\n\\nq10 = ds*q7; //compensation of lin. movement in GetDist and zoom uv\\nq14 = 1*abs(ds) + 2*(abs(v1) + abs(v2) + abs(v3)) + 1.0/255 + start*.05; \\nq19 = .6 + .4*sin(time*.02+cran0*6); //brightness backgd\\nstart = start * .9;\\nq11 = v1; q12 = v2; q13 = v3;\\n//forward comp. of Rotation\\nmonitor = q16;\\n\\n\\nbb = bb*0.99 + bass*0.02;\\nmm = mm*0.99 + mid*0.02;\\ntt = tt*0.99 + treb*0.02;\\n\\nmx = max(max(bb,mm),tt);\\nmn = min(min(bb,mm),tt);\\n\\nh1 = (bb-mn)/(mx-mn);\\nh2 = (mm-mn)/(mx-mn);\\nh3 = (tt-mn)/(mx-mn);\\n\\nv = 0.1333/fps;\\nbm = bm + (h1-h2)*v;\\nmt = mt + (h2-h3)*v;\\nbt = bt + (h1-h3)*v;\\n\\nw = bm*2;\\nq3 = sin(w);\\nq9 = cos(w);\\n\\n\\nq17 = bm;\\nq18 = mt;\\nq19 = bt;\",\"pixel_eqs_eel\":\"warp = 0.0; zoom = 1; dx = -q12/q16*(1+0*pow(x-.5,2)); dy = q13/q16*(1+0*pow(y-.5,2)); rot =q11;\",\"warp\":\"float sustain;\\nfloat xlat_mutabledist;\\nfloat xlat_mutablestruc;\\nvec2 xlat_mutableuv1;\\nvec3 xlat_mutableuv2;\\n shader_body { \\n mat3 tmpvar_1;\\n tmpvar_1[uint(0)].x = q20;\\n tmpvar_1[uint(0)].y = q23;\\n tmpvar_1[uint(0)].z = q26;\\n tmpvar_1[1u].x = q21;\\n tmpvar_1[1u].y = q24;\\n tmpvar_1[1u].z = q27;\\n tmpvar_1[2u].x = q22;\\n tmpvar_1[2u].y = q25;\\n tmpvar_1[2u].z = q28;\\n vec3 tmpvar_2;\\n tmpvar_2.x = q4;\\n tmpvar_2.y = q5;\\n tmpvar_2.z = q6;\\n sustain = (1.0123 - q14);\\n vec2 uv_3;\\n vec3 ret_4;\\n vec2 tmpvar_5;\\n tmpvar_5 = (uv - 0.5);\\n xlat_mutableuv1 = ((tmpvar_5 * aspect.xy) * q16);\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_pc_main, uv);\\n uv_3 = ((tmpvar_5 * (1.0 - \\n (q10 / (1.0 - ((tmpvar_6.z + \\n (0.003921569 * tmpvar_6.y)\\n ) + (q10 * 0.7))))\\n )) + 0.5);\\n vec4 tmpvar_7;\\n tmpvar_7 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\\n xlat_mutabledist = tmpvar_7.x;\\n if ((tmpvar_7.y > 0.2)) {\\n vec3 tmpvar_8;\\n tmpvar_8 = (tmpvar_7.xyz - vec3(0.4, 0.5, 0.5));\\n vec2 uvi_9;\\n uvi_9 = ((tmpvar_8.zy * 0.003) + uv_3);\\n vec2 pix_10;\\n vec4 nb2_11;\\n vec4 nb_12;\\n vec2 x_13;\\n x_13 = (uvi_9 - 0.5);\\n pix_10 = (texsize.zw * (1.0 + (\\n sqrt(dot (x_13, x_13))\\n * 8.0)));\\n float tmpvar_14;\\n tmpvar_14 = (q10 * 0.7);\\n vec4 tmpvar_15;\\n tmpvar_15 = texture (sampler_pc_main, (uvi_9 - pix_10));\\n nb_12.x = (1.0 - ((tmpvar_15.z + \\n (0.003921569 * tmpvar_15.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_16;\\n tmpvar_16 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, -1.0))));\\n nb_12.y = (1.0 - ((tmpvar_16.z + \\n (0.003921569 * tmpvar_16.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_17;\\n tmpvar_17 = texture (sampler_pc_main, (uvi_9 + pix_10));\\n nb_12.z = (1.0 - ((tmpvar_17.z + \\n (0.003921569 * tmpvar_17.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_18;\\n tmpvar_18 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 1.0))));\\n nb_12.w = (1.0 - ((tmpvar_18.z + \\n (0.003921569 * tmpvar_18.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_19;\\n tmpvar_19 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, -1.0))));\\n nb2_11.x = (1.0 - ((tmpvar_19.z + \\n (0.003921569 * tmpvar_19.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_20;\\n tmpvar_20 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, 0.0))));\\n nb2_11.y = (1.0 - ((tmpvar_20.z + \\n (0.003921569 * tmpvar_20.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_21;\\n tmpvar_21 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, 1.0))));\\n nb2_11.z = (1.0 - ((tmpvar_21.z + \\n (0.003921569 * tmpvar_21.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_22;\\n tmpvar_22 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 0.0))));\\n nb2_11.w = (1.0 - ((tmpvar_22.z + \\n (0.003921569 * tmpvar_22.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_23;\\n tmpvar_23 = min (nb_12, nb2_11);\\n nb_12.zw = tmpvar_23.zw;\\n nb_12.xy = min (tmpvar_23.xy, tmpvar_23.zw);\\n xlat_mutabledist = (min (nb_12.x, nb_12.y) + ((0.008 * tmpvar_8.x) * abs(tmpvar_8.y)));\\n };\\n vec4 tmpvar_24;\\n tmpvar_24 = texture (sampler_pc_main, uv_3);\\n float tmpvar_25;\\n tmpvar_25 = min (xlat_mutabledist, (1.0 - (\\n (tmpvar_24.z + (0.003921569 * tmpvar_24.y))\\n + \\n (q10 * 0.7)\\n )));\\n xlat_mutabledist = tmpvar_25;\\n float tmpvar_26;\\n tmpvar_26 = (tmpvar_25 + pow (tmpvar_25, 3.0));\\n vec3 tmpvar_27;\\n tmpvar_27.xy = (xlat_mutableuv1 * tmpvar_26);\\n tmpvar_27.z = tmpvar_26;\\n xlat_mutableuv2 = (((tmpvar_27 / q7) * tmpvar_1) + tmpvar_2);\\n xlat_mutableuv2 = ((fract(\\n ((xlat_mutableuv2 / 8.0) + 0.5)\\n ) - 0.5) * 8.0);\\n float li_28;\\n vec3 zz0_29;\\n vec3 zz_30;\\n zz0_29 = (xlat_mutableuv2 + q8);\\n li_28 = 0.0;\\n zz_30 = ((2.0 * clamp (xlat_mutableuv2, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - xlat_mutableuv2);\\n float tmpvar_31;\\n tmpvar_31 = dot (zz_30, zz_30);\\n if ((tmpvar_31 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_31 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_31);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_32;\\n tmpvar_32 = dot (zz_30, zz_30);\\n if ((tmpvar_32 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_32 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_32);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_33;\\n tmpvar_33 = dot (zz_30, zz_30);\\n if ((tmpvar_33 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_33 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_33);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_34;\\n tmpvar_34 = dot (zz_30, zz_30);\\n if ((tmpvar_34 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_34 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_34);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_35;\\n tmpvar_35 = dot (zz_30, zz_30);\\n if ((tmpvar_35 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_35 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_35);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_36;\\n tmpvar_36 = dot (zz_30, zz_30);\\n if ((tmpvar_36 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_36 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_36);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_37;\\n tmpvar_37 = dot (zz_30, zz_30);\\n if ((tmpvar_37 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_37 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_37);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_38;\\n tmpvar_38 = dot (zz_30, zz_30);\\n if ((tmpvar_38 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_38 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_38);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n vec4 tmpvar_39;\\n tmpvar_39.xyz = zz_30;\\n tmpvar_39.w = li_28;\\n float tmpvar_40;\\n tmpvar_40 = sqrt(dot (zz_30, zz_30));\\n xlat_mutablestruc = (sqrt(dot (tmpvar_39.xyw, tmpvar_39.xyw)) / 24.0);\\n vec4 tmpvar_41;\\n tmpvar_41 = texture (sampler_pc_main, uv_3);\\n float tmpvar_42;\\n float tmpvar_43;\\n tmpvar_43 = (q10 * 0.7);\\n tmpvar_42 = ((log(\\n (1.0 + (tmpvar_40 / 24.0))\\n ) * 0.02) * (1.0 - (1.0 - \\n ((tmpvar_41.z + (0.003921569 * tmpvar_41.y)) + tmpvar_43)\\n )));\\n float tmpvar_44;\\n vec4 tmpvar_45;\\n tmpvar_45 = texture (sampler_pc_main, uv_3);\\n tmpvar_44 = (1.0 - ((tmpvar_45.z + \\n (0.003921569 * tmpvar_45.y)\\n ) + tmpvar_43));\\n if ((((tmpvar_25 <= tmpvar_44) && (tmpvar_40 < 24.0)) && (tmpvar_25 > 0.005))) {\\n ret_4.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * mix (texture (sampler_main, uv_3).xyz, \\n ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1)\\n , vec3(\\n (q14 * 4.0)\\n )).x));\\n float x_46;\\n x_46 = ((1.0 - tmpvar_25) * 255.0);\\n float ip_47;\\n ip_47 = float(int(x_46));\\n vec2 tmpvar_48;\\n tmpvar_48.x = (x_46 - ip_47);\\n tmpvar_48.y = (ip_47 / 255.0);\\n ret_4.yz = tmpvar_48;\\n } else {\\n vec3 tmpvar_49;\\n tmpvar_49.y = 0.0;\\n tmpvar_49.x = sustain;\\n tmpvar_49.z = (1.0 - tmpvar_42);\\n vec3 tmpvar_50;\\n tmpvar_50.xy = vec2(0.003921569, 0.0);\\n tmpvar_50.z = (q14 / 6.0);\\n ret_4 = ((texture (sampler_fc_main, uv_3).xyz * tmpvar_49) - tmpvar_50);\\n };\\n vec4 tmpvar_51;\\n tmpvar_51.w = 1.0;\\n tmpvar_51.xyz = ret_4;\\n ret = tmpvar_51.xyz;\\n }\",\"comp\":\"vec2 xlat_mutabled;\\nvec3 xlat_mutabledx;\\nvec3 xlat_mutabledy;\\n shader_body { \\n vec3 ret_1;\\n xlat_mutabled = (texsize.zw * 1.5);\\n xlat_mutabledx = (texture (sampler_main, (uv_orig + (vec2(1.0, 0.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(1.0, 0.0) * xlat_mutabled))).xyz);\\n xlat_mutabledy = (texture (sampler_main, (uv_orig + (vec2(0.0, 1.0) * xlat_mutabled))).xyz - texture (sampler_main, (uv_orig - (vec2(0.0, 1.0) * xlat_mutabled))).xyz);\\n vec2 tmpvar_2;\\n tmpvar_2.x = xlat_mutabledx.y;\\n tmpvar_2.y = xlat_mutabledy.y;\\n vec2 x_3;\\n x_3 = (tmpvar_2 * 8.0);\\n ret_1 = (((texture (sampler_main, uv).x * \\n (1.0 - sqrt(dot (x_3, x_3)))\\n ) * pow (hue_shader, vec3(6.0, 6.0, 6.0))) * 1.4);\\n vec2 tmpvar_4;\\n tmpvar_4.x = xlat_mutabledx.z;\\n tmpvar_4.y = xlat_mutabledy.z;\\n vec2 x_5;\\n x_5 = (tmpvar_4 * 4.0);\\n vec3 tmpvar_6;\\n tmpvar_6 = mix (ret_1, vec3(1.0, 1.0, 1.0), vec3(sqrt(dot (x_5, x_5))));\\n ret_1 = tmpvar_6;\\n vec4 tmpvar_7;\\n tmpvar_7.w = 1.0;\\n tmpvar_7.xyz = tmpvar_6;\\n ret = tmpvar_7.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/flexi + fishbrain - neon mindblob grafitti.json":
/*!***************************************************************************!*\
!*** ./presets/converted/flexi + fishbrain - neon mindblob grafitti.json ***!
\***************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":0.955,\"echo_zoom\":0.997,\"echo_alpha\":0.5,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wave_a\":0.001,\"wave_scale\":0.49,\"wave_smoothing\":0,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":16.016,\"zoomexp\":11.56276,\"fshader\":1,\"zoom\":1.05971,\"warp\":0.13126,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0,\"ob_a\":1,\"ib_size\":0,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":14,\"additive\":1,\"num_inst\":126,\"rad\":0.0303,\"tex_ang\":0.62832,\"r\":0,\"b\":1,\"g2\":0,\"b2\":1,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"enabled\":1,\"sides\":14,\"additive\":1,\"num_inst\":128,\"rad\":0.03,\"tex_ang\":0.62832,\"r\":0,\"b\":1,\"g2\":0,\"b2\":1,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"enabled\":1,\"sides\":14,\"additive\":1,\"num_inst\":32,\"rad\":0.0297,\"tex_ang\":0.62832,\"r\":0,\"b\":1,\"g2\":0,\"b2\":1,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"enabled\":1,\"sides\":14,\"additive\":1,\"num_inst\":16,\"rad\":0.0303,\"tex_ang\":0.62832,\"r\":0,\"b\":1,\"g2\":0,\"b2\":1,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1,\"additive\":1,\"scaling\":2.0231,\"smoothing\":0,\"r\":0,\"b\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"vol = bass*8 + mid*5 + treb*3;\\nm = m*0.97 + vol*0.08;\\nmonitor = vol;\\nbeat = above(vol,res)*above(vol,m)*above(vol,16);\\ndiff = (1-beat)*diff + beat*(vol-res);\\nres = beat*(vol + m*0.04) + (1-beat)*(res - (0.1+diff*0.02)*60/fps);\\nres = max(0,res);\\n\\na = beat;\",\"point_eqs_eel\":\"tt3 = tt3*0.6 + (value1)*1;\\ntt2 = tt2*0.7 + tt3*0.2;\\ntt1 = tt1*0.8 + tt2*0.1;\\nd = d*0.9 + tt1*0.2;\\n\\ny = 0.5 + d*sample*(1-sample)*4;\\nx = -0.05 + sample*1.1;\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"xx1 = xx1*0.9 + (bass)*0.01;\\nxx2 = xx2*0.9 + (treb)*0.01;\\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\\n\\nx1 = 0.5 + (xx1-xx2)*2;\\ny1 = 0.4 + yy1;\\n\\nx1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));\\n\\nspring = 10;\\ngrav = .5;\\nresist = 1;\\nbounce = 0.75;\\ndt = 0.0005*(60/fps);\\n\\nvx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);\\nvy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);\\nvx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);\\nvy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);\\nvx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);\\nvy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);\\n\\nx2 = x2 + vx2;\\ny2 = y2 + vy2;\\nx3 = x3 + vx3;\\ny3 = y3 + vy3;\\nx4 = x4 + vx4;\\ny4 = y4 + vy4;\\n\\nvx2 = if(above(x2,0),vx2,abs(vx2)*bounce);\\nvx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);\\nvx3 = if(above(x3,0),vx3,abs(vx3)*bounce);\\nvx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);\\nvx4 = if(above(x4,0),vx4,abs(vx4)*bounce);\\nvx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);\\nvy2 = if(above(y2,0),vy2,abs(vy2)*bounce);\\nvy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);\\nvy3 = if(above(y3,0),vy3,abs(vy3)*bounce);\\nvy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);\\nvy4 = if(above(y4,0),vy4,abs(vy4)*bounce);\\nvy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);\\n\\n\\nq1 = x1; q2 = x2; q3 = x3; q4 = x4;\\nq5 = y1; q6 = y2; q7 = y3; q8 = y4;\\nq9 =1/ aspectX;\\nq10 = 1/aspectY;\\n\\nzoom = 1;\\nr = r*0.96 +(x1-0.5);\\nrot = (r*0.1);\\n\\nq12 = atan2(vx4,vy4);\\nq11 = sqrt(vx4*vx4 + vy4*vy4);\\n\\nzoom = 1.001;\\nrot = 0.00;\\nwarp = 0.2;\\nwave_a = 0;\",\"pixel_eqs_eel\":\"dir = -q12*1 + asin(1)*1;\\n\\nb1 = 0.1; // distance\\nm1 = q11*25;//-0.6 + q5*200; // size\\nt1 = 0.05; // velocity\\n\\nxx = q4;\\nyy = 1-q8;\\n\\n\\nx1 = xx +cos(dir+1.5708)*b1;\\ny1 = yy -sin(dir+1.5708)*b1;\\n\\nx2 = xx -cos(dir+1.5708)*b1;\\ny2 = yy +sin(dir+1.5708)*b1;\\n\\nd1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;\\nsi1 = 1- 1/(1+pow(2,-d1*1000));\\n\\nd2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;\\nsi2 = 1- 1/(1+pow(2,-d2*1000));\\n\\nsi3 = -pow(q5,3)*00;\\n\\ndx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2 + si3*cos(dir)*t1)*2;\\ndy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2 - si3*sin(dir)*t1)*2;\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 8.0);\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_5;\\n tmpvar_5.x = tmpvar_3.z;\\n tmpvar_5.y = tmpvar_4.z;\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv + ((tmpvar_5 * texsize.zw) * 4.0));\\n ret_1.z = (((texture (sampler_main, tmpvar_6).z - \\n ((texture (sampler_main, tmpvar_6).z - ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3).z) * 0.02)\\n ) - 0.008) + ((texture (sampler_noise_lq, \\n (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\\n ).xyz - 0.5) * 0.1)).x;\\n vec2 tmpvar_7;\\n tmpvar_7.x = tmpvar_3.x;\\n tmpvar_7.y = tmpvar_4.x;\\n vec2 tmpvar_8;\\n tmpvar_8 = ((0.5 + (uv - 0.5)) - (tmpvar_7 * texsize.zw));\\n ret_1.x = texture (sampler_main, tmpvar_8).x;\\n ret_1.x = (ret_1.x + ((\\n (ret_1.x - ((texture (sampler_blur3, tmpvar_8).xyz * scale3) + bias3))\\n .x * 0.4) + 0.006));\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_3.x;\\n tmpvar_9.y = tmpvar_4.x;\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_3.y;\\n tmpvar_10.y = tmpvar_4.y;\\n vec2 tmpvar_11;\\n tmpvar_11.x = tmpvar_3.z;\\n tmpvar_11.y = tmpvar_4.z;\\n ret_1.y = texture (sampler_fc_main, (((uv - \\n ((tmpvar_9 * texsize.zw) * 8.0)\\n ) + (\\n (tmpvar_10 * texsize.zw)\\n * 4.0)) + ((tmpvar_11 * texsize.zw) * 8.0))).y;\\n ret_1.y = (ret_1.y * (1.0 + (ret_1.x * 0.1)));\\n ret_1.y = (ret_1.y - (0.004 + (\\n clamp (ret_1.z, 0.0, 1.0)\\n * 0.012)));\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = ret_1;\\n ret = tmpvar_12.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 4.0);\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_5;\\n tmpvar_5.x = tmpvar_3.z;\\n tmpvar_5.y = tmpvar_4.z;\\n vec2 tmpvar_6;\\n tmpvar_6.x = tmpvar_3.y;\\n tmpvar_6.y = tmpvar_4.y;\\n vec2 tmpvar_7;\\n tmpvar_7 = ((uv - (tmpvar_5 * 0.1)) + (tmpvar_6 * 0.06));\\n vec4 tmpvar_8;\\n tmpvar_8 = texture (sampler_main, uv);\\n ret_1 = (((\\n ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2)\\n .x * \\n clamp ((1.0 - tmpvar_8.z), 0.0, 1.0)\\n ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\\n ret_1 = (mix (ret_1, (\\n pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0))\\n * 1.4), vec3((\\n (texture (sampler_main, tmpvar_7).x * 0.8)\\n + \\n ((texture (sampler_blur1, tmpvar_7).xyz * scale1) + bias1)\\n .x))) * clamp ((1.0 - \\n (((texture (sampler_blur1, uv).xyz * scale1) + bias1).y * 4.0)\\n ), 0.0, 1.0));\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_3.y;\\n tmpvar_9.y = tmpvar_4.y;\\n vec3 tmpvar_10;\\n vec3 tmpvar_11;\\n tmpvar_11 = pow (hue_shader, vec3(8.0, 8.0, 8.0));\\n tmpvar_10 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), (\\n (tmpvar_11 * texture (sampler_main, clamp ((uv - (tmpvar_9 * 2.0)), 0.0, 1.0)).z)\\n * 1.2)), (tmpvar_11.zxy * 1.8), tmpvar_8.yyy);\\n ret_1 = tmpvar_10;\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = tmpvar_10;\\n ret = tmpvar_12.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/flexi + geiss - pogo cubes vs. tokamak vs. game of life [stahls jelly 4.5 finish].json":
/*!******************************************************************************************************************!*\
!*** ./presets/converted/flexi + geiss - pogo cubes vs. tokamak vs. game of life [stahls jelly 4.5 finish].json ***!
\******************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.9,\"echo_zoom\":1.169,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":1.413,\"wave_scale\":0.418,\"wave_smoothing\":0,\"wave_mystery\":-0.66,\"modwavealphastart\":2,\"modwavealphaend\":2,\"warpanimspeed\":0.626,\"warpscale\":1.331,\"zoomexp\":1.00001,\"zoom\":0.99951,\"warp\":0.08925,\"wave_r\":0,\"wave_g\":0,\"wave_x\":0.24,\"wave_y\":0.44,\"ob_size\":0.5,\"ob_r\":0.01,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"additive\":1,\"rad\":0.0277,\"ang\":6.03186,\"tex_ang\":6.03186,\"tex_zoom\":0.6839,\"g\":1,\"r2\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"an = an + q6;\\nang = an*0.5;\\nx = q4;\\ny = q5;\\nrad = q3*sqrt(2);\\n\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\\n\"},{\"baseVals\":{\"enabled\":1,\"additive\":1,\"rad\":0.0277,\"ang\":6.03186,\"tex_ang\":6.03186,\"tex_zoom\":0.6839,\"g\":1,\"r2\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"an = an + q9;\\nang = an*0.5;\\nx = q7;\\ny = q8;\\nrad = q3*sqrt(2);\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\\n\"},{\"baseVals\":{\"enabled\":1,\"additive\":1,\"rad\":0.0277,\"ang\":6.03186,\"tex_ang\":6.03186,\"tex_zoom\":0.6839,\"b\":1,\"r2\":1,\"g2\":0,\"b2\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"an = an + q12;\\nang = an*0.5;\\nx = q10;\\ny = q11;\\nrad = q3*sqrt(2);\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\\n\"},{\"baseVals\":{\"sides\":48,\"additive\":1,\"num_inst\":4,\"rad\":0.0277,\"ang\":6.03186,\"tex_ang\":6.03186,\"tex_zoom\":0.6839,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"an = an + 0.5*q16/num_inst;\\nw = asin(1)*4*instance/num_inst + an;\\nx = q6 + sin(w)*q5*0.5;\\ny = q7 + cos(w)*q5*0.5;\\nrad = q5*0.25;\\n\\n\\n//x = 0.5 + (x-0.5)/q2;\\n//y = 0.5 + (y-0.5)/q1;\\n\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1,\"additive\":1,\"scaling\":2.0231,\"smoothing\":0,\"r\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"vol = bass*8 + mid*5 + treb*3;\\nm = m*0.97 + vol*0.08;\\nmonitor = vol;\\nbeat = above(vol,res)*above(vol,m)*above(vol,16);\\ndiff = (1-beat)*diff + beat*(vol-res);\\nres = beat*(vol + m*0.04) + (1-beat)*(res - (0.1+diff*0.02)*60/fps);\\nres = max(0,res);\\n\\na = beat;\",\"point_eqs_eel\":\"tt3 = tt3*0.6 + (value1)*1;\\ntt2 = tt2*0.7 + tt3*0.2;\\ntt1 = tt1*0.8 + tt2*0.1;\\nd = d*0.9 + tt1*0.2;\\n\\ny = 0.5 + d*sample*(1-sample)*2;\\nx = -0.05 + sample*1.1;\"},{\"baseVals\":{\"spectrum\":1,\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"chance = 0;\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"// the velocity vector\\n\\nx = q3 + sample*sin(q14)*q13*40;\\ny = q4 + sample*cos(q14)*q13*40;\\n\\n// tangential velocity of rotation\\n//x = q3 + sample*q16*40;\\n//y = q4 - q5/2;\\n\\n\\nx = 0.5 + (x-0.5)/q1;\\ny = 0.5 + (y-0.5)/q2;\"},{\"baseVals\":{\"spectrum\":1,\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"chance = 0;\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"// tangential property of velocity vector\\n\\nx = q3 + sample*sin(q10)*cos(q14-q10)*q13*40;\\ny = q4 + sample*cos(q10)*cos(q14-q10)*q13*40;\\n\\n// vx\\n//x = q3 + sample*q11*40;\\n//y = q4;\\n\\nx = 0.5 + (x-0.5)/q1;\\ny = 0.5 + (y-0.5)/q2;\"},{\"baseVals\":{\"spectrum\":1,\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"chance = 0;\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"// orthogonal property of velocity vector\\n\\nx = q3 + sample*sin(q10+asin(1))*cos(q14-q10-asin(1))*q13*40;\\ny = q4 + sample*cos(q10+asin(1))*cos(q14-q10-asin(1))*q13*40;\\n\\n// vy\\n//x = q3;\\n//y = q4 + sample*q12*40;\\n\\nx = 0.5 + (x-0.5)/q1;\\ny = 0.5 + (y-0.5)/q2;\"}],\"init_eqs_eel\":\"x1 = 0.5;\\ny1 = 0.6;\\n\\nx2 = 0.5;\\ny2 = 0.4;\\n\\nx3 = 0.5;\\ny3 = 0.2;\\n\\nvr1 = 0.0001;\\nvr2 = 0.0;\\nvr3 = 0.0;\\n\\nvx1 = 0;\\nvx2 = 0;\\nvx3 = 0;\",\"frame_eqs_eel\":\"zoom = 1;\\nwarp = 0;\\nwave_a = 0;\\n\\nr = 0.03+ (bass_att+treb_att)*0.004;\\nmonitor = aspecty;\\nvr = sin(vr1)*r;\\nbounce = below(y1,r-(aspectx-1)*0.5);y1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.96 + (r-y1-(aspectx-1)*0.5)*0.1, vy1-0.0003*60/fps);\\nvx1 = if(bounce, vx1 + (vr-vx1)*0.15, vx1);vr = if(bounce, vr + (vx1-vr)*0.85 , vr);vr1 = asin(vr/r);\\nbounce = above(x1,1-r+(aspecty-1)*0.5);vx1 = if(bounce, - abs(vx1)*0.96 + (1-r-x1+(aspecty-1)*0.5)*0.1, vx1);\\nvy1 = if(bounce, vy1 + (vr-vy1)*0.15, vy1);vr = if(bounce, vr + (vy1-vr)*0.85 , vr);vr1 = asin(vr/r);\\nbounce = below(x1,r-(aspecty-1)*0.5);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.96 + (r-x1-(aspecty-1)*0.5)*0.1, vx1);\\nvy1 = if(bounce, vy1 + (-vr-vy1)*0.15, vy1);vr = if(bounce, vr - (vy1+vr)*0.85 , vr);vr1 = asin(vr/r);\\n\\nvr = sin(vr2)*r;\\nbounce = below(y2,r-(aspectx-1)*0.5);y2 = y2+vy2;vy2 = if(bounce, abs(vy2)*0.96 + (r-y2-(aspectx-1)*0.5)*0.1, vy2-0.0003*60/fps);\\nvx2 = if(bounce, vx2 + (vr-vx2)*0.15, vx2);vr = if(bounce, vr + (vx2-vr)*0.85 , vr);vr2 = asin(vr/r);\\nbounce = above(x2,1-r+(aspecty-1)*0.5);vx2 = if(bounce, - abs(vx2)*0.96 + (1-r-x2+(aspecty-1)*0.5)*0.1, vx2);\\nvy2 = if(bounce, vy2 + (vr-vy2)*0.15, vy2);vr = if(bounce, vr + (vy2-vr)*0.85 , vr);vr2 = asin(vr/r);\\nbounce = below(x2,r-(aspecty-1)*0.5);x2 = x2+vx2;vx2 = if(bounce, abs(vx2)*0.96 + (r-x2-(aspecty-1)*0.5)*0.1, vx2);\\nvy2 = if(bounce, vy2 + (-vr-vy2)*0.15, vy2);vr = if(bounce, vr - (vy2+vr)*0.85 , vr);vr2 = asin(vr/r);\\n\\nvr = sin(vr3)*r;\\nbounce = below(y3,r-(aspectx-1)*0.5);y3 = y3+vy3;vy3 = if(bounce, abs(vy3)*0.96 + (r-y3-(aspectx-1)*0.5)*0.1, vy3-0.0003*60/fps);\\nvx3 = if(bounce, vx3 + (vr-vx3)*0.15, vx3);vr = if(bounce, vr + (vx3-vr)*0.85 , vr);vr3 = asin(vr/r);\\nbounce = above(x3,1-r+(aspecty-1)*0.5);vx3 = if(bounce, - abs(vx3)*0.96 + (1-r-x3+(aspecty-1)*0.5)*0.1, vx3);\\nvy3 = if(bounce, vy3 + (vr-vy3)*0.15, vy3);vr = if(bounce, vr + (vy3-vr)*0.85 , vr);vr3 = asin(vr/r);\\nbounce = below(x3,r-(aspecty-1)*0.5);x3 = x3+vx3;vx3 = if(bounce, abs(vx3)*0.96 + (r-x3-(aspecty-1)*0.5)*0.1, vx3);\\nvy3 = if(bounce, vy3 + (-vr-vy3)*0.15, vy3);vr = if(bounce, vr - (vy3+vr)*0.85 , vr);vr3 = asin(vr/r);\\n\\nbounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r);\\nbounce = bounce*below(sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)),sqrt( sqr(x1-x2) + sqr(y1-y2)));\\nref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent\\nv1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2);\\nvr = sin(vr1)*r; v2r=sin(vr2)*r;\\nvx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1\\n + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);\\nvy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1\\n + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);\\nvx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1\\n + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);\\nvy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1\\n + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);\\nvr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr1 = asin(vr/r);\\nv2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr2 = asin(v2r/r);\\n\\nbounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r);\\nbounce = bounce*below(sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)),sqrt( sqr(x1-x3) + sqr(y1-y3)));\\nref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent\\nv1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3);\\nvr = sin(vr1)*r; v2r=sin(vr3)*r;\\nvx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1\\n + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);\\nvy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1\\n + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);\\nvx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1\\n + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);\\nvy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1\\n + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);\\nvr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr1 = asin(vr/r);\\nv2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr3 = asin(v2r/r);\\n\\nbounce = below( sqrt( sqr(x3+vx3-x2-vx2) + sqr(y3+vy3-y2-vy2)), 2*r);\\nbounce = bounce*below(sqrt( sqr(x2+vx2-x3-vx3) + sqr(y2+vy2-y3-vy3)),sqrt( sqr(x2-x3) + sqr(y2-y3)));\\nref_ang = atan2(x2-x3,y2-y3)+asin(1); // common tangent\\nv1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx3,vy3);w2 = atan2(vx2,vy2);\\nvr = sin(vr3)*r; v2r=sin(vr2)*r;\\nvx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1\\n + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3);\\nvy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1\\n + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3);\\nvx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1\\n + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);\\nvy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1\\n + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);\\nvr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr3 = asin(vr/r);\\nv2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr2 = asin(v2r/r);\\n\\n\\n\\n\\nq1 = aspectx;\\nq2 = aspecty;\\nq3 = r*2;\\n\\nq4 = x1; q5 = y1; q6 = vr1;\\nq7 = x2; q8 = y2; q9 = vr2;\\nq10 = x3; q11 = y3; q12 = vr3;\\n\\nq13 = atan2( (x1+x2+x3)/3 - 0.5, (y1+y2+y3)/3-0.5);\\nq14 = sigmoid(sqrt( sqr((x1+x2+x3)/3 - 0.5) + sqr((y1+y2+y3)/3-0.5) ),2)*0.2;\",\"pixel_eqs_eel\":\"du = (x*2-1) - (q4+q7+q10-1.5)*2/3;\\ndv = (y*2-1) + (q5+q8+q11-1.5)*2/3;\\ndist = sqrt(du*du+dv*dv);\\nang2 = atan2(du,dv);\\nmult = sin(dist*0.05)*0.4*q14;\\ndx = mult*sin(ang2*2+q13)*aspectx;\\ndy = mult*cos(ang2*2+q13)*aspecty;\",\"warp\":\" shader_body { \\n float n_1;\\n vec3 ret_2;\\n vec4 tmpvar_3;\\n tmpvar_3 = texture (sampler_pw_main, uv);\\n ret_2 = tmpvar_3.xyz;\\n n_1 = (clamp ((texture (sampler_pw_main, \\n (uv + texsize.zw)\\n ).x * 999.0), 0.0, 1.0) + clamp ((texture (sampler_pw_main, \\n (uv + (texsize.zw * vec2(1.0, 0.0)))\\n ).x * 999.0), 0.0, 1.0));\\n n_1 = (n_1 + clamp ((texture (sampler_pw_main, \\n (uv + (texsize.zw * vec2(1.0, -1.0)))\\n ).x * 999.0), 0.0, 1.0));\\n n_1 = (n_1 + clamp ((texture (sampler_pw_main, \\n (uv + (texsize.zw * vec2(0.0, 1.0)))\\n ).x * 999.0), 0.0, 1.0));\\n n_1 = (n_1 + clamp ((texture (sampler_pw_main, \\n (uv + (texsize.zw * vec2(0.0, -1.0)))\\n ).x * 999.0), 0.0, 1.0));\\n n_1 = (n_1 + clamp ((texture (sampler_pw_main, \\n (uv + (texsize.zw * vec2(-1.0, 1.0)))\\n ).x * 999.0), 0.0, 1.0));\\n n_1 = (n_1 + clamp ((texture (sampler_pw_main, \\n (uv + (texsize.zw * vec2(-1.0, 0.0)))\\n ).x * 999.0), 0.0, 1.0));\\n n_1 = (n_1 + clamp ((texture (sampler_pw_main, \\n (uv - texsize.zw)\\n ).x * 999.0), 0.0, 1.0));\\n if ((n_1 < 1.9)) {\\n ret_2 = (tmpvar_3.xyz - 0.4);\\n };\\n if ((n_1 > 3.1)) {\\n ret_2 = (ret_2 - 0.4);\\n };\\n bool tmpvar_4;\\n if ((ret_2.x < 0.1)) {\\n tmpvar_4 = (abs((n_1 - 3.0)) < 0.5);\\n } else {\\n tmpvar_4 = bool(0);\\n };\\n if (tmpvar_4) {\\n ret_2 = (ret_2 + 0.4);\\n };\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = ret_2;\\n ret = tmpvar_5.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret2_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = (texsize.zw * 8.0);\\n vec2 tmpvar_4;\\n tmpvar_4.x = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_3))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_3))\\n ).xyz * scale1) + bias1)).y;\\n tmpvar_4.y = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_3))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_3))\\n ).xyz * scale1) + bias1)).y;\\n vec2 tmpvar_5;\\n tmpvar_5 = (uv + (tmpvar_4 * 0.55));\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_blur3, uv);\\n ret_2 = (vec3((0.25 * dot (\\n clamp ((2.0 * ((tmpvar_6.xyz * scale3) + bias3)), 0.0, 1.0)\\n , vec3(0.32, 0.49, 0.29)))) - (0.8 * dot (\\n clamp (((20.0 * (\\n (0.6 * ((texture (sampler_blur2, uv).xyz * scale2) + bias2))\\n - 0.01)) - 2.0), 0.0, 1.0)\\n , vec3(0.32, 0.49, 0.29))));\\n vec4 tmpvar_7;\\n tmpvar_7 = texture (sampler_blur1, uv);\\n ret_2 = (ret_2 + dot (clamp (\\n ((30.0 * ((texture (sampler_main, uv).xyz + \\n (((tmpvar_7.xyz * scale1) + bias1) * 0.15)\\n ) - 0.01)) - 2.0)\\n , 0.0, 1.0), vec3(0.32, 0.49, 0.29)));\\n ret_2 = (ret_2 + 1.0);\\n vec3 tmpvar_8;\\n tmpvar_8 = mix (ret_2, (ret_2 * (\\n ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3)\\n - \\n ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1)\\n )), pow (hue_shader, ret_2));\\n ret2_1 = (vec3((-0.5 * dot (\\n ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3)\\n , vec3(0.32, 0.49, 0.29)))) + (0.8 * (\\n (texture (sampler_blur1, tmpvar_5).xyz * scale1)\\n + bias1)));\\n ret2_1 = (ret2_1 - (0.9 * texture (sampler_main, tmpvar_5).xyz));\\n ret2_1 = (ret2_1 - 1.5);\\n vec3 tmpvar_9;\\n tmpvar_9 = mix (ret2_1, (ret2_1 * (\\n ((tmpvar_6.xyz * scale3) + bias3)\\n - \\n ((tmpvar_7.xyz * scale1) + bias1)\\n )), pow (hue_shader.zxy, tmpvar_8));\\n ret2_1 = tmpvar_9;\\n vec3 tmpvar_10;\\n tmpvar_10 = abs((tmpvar_8 - tmpvar_9));\\n ret_2 = (tmpvar_10 * tmpvar_10);\\n ret_2 = (ret_2 * 1.15);\\n vec4 tmpvar_11;\\n tmpvar_11.w = 1.0;\\n tmpvar_11.xyz = ret_2;\\n ret = tmpvar_11.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/flexi - bouncing balls [double mindblob neon mix].json":
/*!**********************************************************************************!*\
!*** ./presets/converted/flexi - bouncing balls [double mindblob neon mix].json ***!
\**********************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":0.995,\"echo_zoom\":1.007,\"echo_orient\":3,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":1.413,\"wave_scale\":0.418,\"wave_smoothing\":0,\"wave_mystery\":-0.66,\"modwavealphastart\":2,\"modwavealphaend\":2,\"warpanimspeed\":0.626,\"warpscale\":8.642,\"zoomexp\":7.10084,\"zoom\":0.99951,\"warp\":0.09014,\"wave_r\":0,\"wave_g\":0,\"wave_x\":0.24,\"wave_y\":0.44,\"ob_size\":0,\"ob_a\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":48,\"additive\":1,\"rad\":0.0277,\"ang\":6.03186,\"tex_ang\":6.03186,\"tex_zoom\":0.6839,\"r\":0,\"g\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = q3;\\ny = q4;\\nrad = q5;\\n\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\\n\"},{\"baseVals\":{\"enabled\":1,\"sides\":48,\"additive\":1,\"rad\":0.0277,\"ang\":6.03186,\"tex_ang\":6.03186,\"tex_zoom\":0.6839,\"r\":0,\"b\":1,\"g2\":0,\"b2\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = q6;\\ny = q7;\\nrad = q8;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\\n\"},{\"baseVals\":{\"sides\":48,\"rad\":0.0277,\"ang\":6.03186,\"tex_ang\":6.03186,\"tex_zoom\":0.6839,\"r\":0,\"g\":1,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = q9;\\ny = q10;\\nrad = q11;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\\n\"},{\"baseVals\":{\"sides\":48,\"additive\":1,\"thickoutline\":1,\"rad\":0.0277,\"ang\":6.03186,\"tex_ang\":6.03186,\"tex_zoom\":0.6839,\"r\":0,\"g\":1,\"a\":0,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = q12;\\ny = q13;\\nrad = q14;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\\n\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1,\"additive\":1,\"scaling\":2.0231,\"smoothing\":0,\"g\":0,\"b\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"vol = bass*8 + mid*5 + treb*3;\\nm = m*0.97 + vol*0.08;\\nmonitor = vol;\\nbeat = above(vol,res)*above(vol,m)*above(vol,16);\\ndiff = (1-beat)*diff + beat*(vol-res);\\nres = beat*(vol + m*0.04) + (1-beat)*(res - (0.1+diff*0.02)*60/fps);\\nres = max(0,res);\\n\\na = beat;\",\"point_eqs_eel\":\"tt3 = tt3*0.6 + (value1)*1;\\ntt2 = tt2*0.7 + tt3*0.2;\\ntt1 = tt1*0.8 + tt2*0.1;\\nd = d*0.9 + tt1*0.2;\\n\\ny = 0.5 + d*sample*(1-sample)*2;\\nx = -0.05 + sample*1.1;\"},{\"baseVals\":{\"spectrum\":1,\"g\":0,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"chance = 0;\",\"frame_eqs_eel\":\"x = if(q9,q15,x);\\ny = if(q9,q16,y);\\nv = if(q9,q19,v);\\nw = if(q9,q20,w);\\n\\nref_w = if(q9, q10, ref_w);\\n\\nt1 = x;\\nt2 = y;\\nt3 = v;\\nt4 = w;\\nt5 = ref_w;\\n\\nt8 = 1;\",\"point_eqs_eel\":\"x = t1 + sample*sin(t4)*t3*20;\\ny = t2 + sample*cos(t4)*t3*20;\\n\\nx = 0.5 + (x-0.5)/q1;\\ny = 0.5 + (y-0.5)/q2;\"},{\"baseVals\":{\"spectrum\":1,\"g\":0,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"chance = 0;\",\"frame_eqs_eel\":\"x = if(q9,q15,x);\\ny = if(q9,q16,y);\\nv = if(q9,q19,v);\\nw = if(q9,q20,w);\\n\\nref_w = if(q9, q10, ref_w);\\n\\nt1 = x;\\nt2 = y;\\nt3 = v;\\nt4 = w;\\nt5 = ref_w;\\n\\nt8 = 1;\",\"point_eqs_eel\":\"x = t1 + sample*sin(t5)*t3*20*cos(t4-t5);\\ny = t2 + sample*cos(t5)*t3*20*cos(t4-t5);\\n\\nx = 0.5 + (x-0.5)/q1;\\ny = 0.5 + (y-0.5)/q2;\"},{\"baseVals\":{\"spectrum\":1,\"g\":0,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"chance = 0;\",\"frame_eqs_eel\":\"x = if(q9,q15,x);\\ny = if(q9,q16,y);\\nv = if(q9,q19,v);\\nw = if(q9,q20,w);\\n\\nref_w = if(q9, q10 + asin(1), ref_w);\\n\\nt1 = x;\\nt2 = y;\\nt3 = v;\\nt4 = w;\\nt5 = ref_w;\\n\\nt8 = 1;\",\"point_eqs_eel\":\"x = t1 + sample*sin(t5)*t3*20*cos(t4-t5);\\ny = t2 + sample*cos(t5)*t3*20*cos(t4-t5);\\n\\nx = 0.5 + (x-0.5)/q1;\\ny = 0.5 + (y-0.5)/q2;\"}],\"init_eqs_eel\":\"x1 = 0.5;\\nx2 = 0.51;\\n\\ny2 = 0.9;\\ny1 = 0.7;\\n\\nx3 = 0.8;\\ny3 = 0.5;\\n\\nx4 = 0.2;\\ny4 = 0.5;\\n\\n\\nax1 = 0;\\nay1 = 0;\\nax2 = 0;\\nay2 = 0;\\nax3 = 0;\\nay3 = 0;\\n\\nvx1 = 0.000;\\nvx2 = 0.000;\",\"frame_eqs_eel\":\"zoom = 1.002;\\nwarp = 0.2;\\nwave_a = 0;\\n//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo\\nr = 0.04+ max(bass_att,treb_att)*0.008;\\nbounce = below(y1,r);y1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.94 + (r-y1)*0.1, vy1-0.0003*60/fps);\\nbounce = below(x1,r);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.94 + (r-x1)*0.1, vx1);\\nbounce = above(x1,1-r);vx1 = if(bounce, - abs(vx1)*0.94 + (1-r-x1)*0.04, vx1);\\nbounce = below(y2,r);y2 = y2 + vy2;vy2 = if(bounce,abs(vy2)*0.94+(r-y2)*.1, vy2-0.0003*60/fps);\\nbounce = below(x2,r);x2 = x2+ vx2;vx2 = if(bounce, abs(vx2)*0.94 + (r-x2)*0.1, vx2);\\nbounce = above(x2,1-r);vx2 = if(bounce, - abs(vx2)*0.94 + (1-r-x2)*0.1, vx2);\\nbounce = below(y3,r);y3 = y3 + vy3;vy3 = if(bounce,abs(vy3)*0.94+(r-y3)*.1, vy3-0.0003*60/fps);\\nbounce = below(x3,r);x3 = x3+ vx3;vx3 = if(bounce, abs(vx3)*0.94 + (r-x3)*0.1, vx3);\\nbounce = above(x3,1-r);vx3 = if(bounce, - abs(vx3)*0.94 + (1-r-x3)*0.1, vx3);\\nbounce = below(y4,r);y4 = y4 + vy4;vy4 = if(bounce,abs(vy4)*0.94+(r-y4)*.1, vy4-0.0003*60/fps);\\nbounce = below(x4,r);x4 = x4+ vx4;vx4 = if(bounce, abs(vx4)*0.94 + (r-x4)*0.1, vx4);\\nbounce = above(x4,1-r);vx4 = if(bounce, - abs(vx4)*0.94 + (1-r-x4)*0.1, vx4);\\nbounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r);\\nref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent\\nv1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2);\\nvx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);\\nvy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);\\nvx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);\\nvy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);\\nbounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r);\\nref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent\\nv1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3);\\nvx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);\\nvy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);\\nvx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);\\nvy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);\\nbounce = below( sqrt( sqr(x2+vx2-x3-vx3) + sqr(y2+vy2-y3-vy3)), 2*r);\\nref_ang = atan2(x3-x2,y3-y2)+asin(1); // common tangent\\nv1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx2,vy2);w2 = atan2(vx3,vy3);\\nvx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);\\nvy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);\\nvx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);\\nvy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);\\nbounce = below( sqrt( sqr(x1+vx1-x4-vx4) + sqr(y1+vy1-y4-vy4)), 2*r);\\nref_ang = atan2(x4-x1,y4-y1)+asin(1); // common tangent\\nv1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx1,vy1);w2 = atan2(vx4,vy4);\\nvx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);\\nvy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);\\nvx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);\\nvy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);\\nbounce = below( sqrt( sqr(x2+vx2-x4-vx4) + sqr(y2+vy2-y4-vy4)), 2*r);\\nref_ang = atan2(x4-x2,y4-y2)+asin(1); // common tangent\\nv1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx2,vy2);w2 = atan2(vx4,vy4);\\nvx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);\\nvy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);\\nvx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);\\nvy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);\\nbounce = below( sqrt( sqr(x3+vx3-x4-vx4) + sqr(y3+vy3-y4-vy4)), 2*r);\\nref_ang = atan2(x4-x3,y4-y3)+asin(1); // common tangent\\nv1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx3,vy3);w2 = atan2(vx4,vy4);\\nvx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3);\\nvy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3);\\nvx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);\\nvy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);\\n//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo\\nq1 = aspectx;\\nq2 = aspecty;\\nq3 = x1;\\nq4 = y1;\\nq5 = r*2;\\nq6 = x2;\\nq7 = y2;\\nq8 = r*2;\\nq9 = x3;\\nq10 = y3;\\nq11 = r*2;\\nq12 = x4;\\nq13 = y4;\\nq14 = r*2;\\nq15 = atan2(vx4,vy4);\\nq16 = sqrt(vx4*vx4+vy4*vy4);\\nq17 = atan2(vx3,vy3);\\nq18 = sqrt(vx3*vx3+vy3*vy3);\",\"pixel_eqs_eel\":\"x = 0.5 + (x-0.5)*q2;\\ny = 0.5 + (y-0.5)*q1;\\n\\n\\ndir = -q15 + asin(1);\\nb1 = 0.075;\\nm1 = q16*25;\\nxx = q12;\\nyy = 1-q13;\\nx1 = xx -sin(dir)*b1;\\ny1 = yy -cos(dir)*b1;\\nx2 = xx +sin(dir)*b1;\\ny2 = yy +cos(dir)*b1;\\nd1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;\\nd2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;\\nsi1 = sigmoid(-d1,1000);\\nsi2 = sigmoid(-d2,1000);\\ndx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2)*3*q1;\\ndy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2)*3*q2;\\n\\ndir = -q17 + asin(1);\\nm1 = q18*25;\\nxx = q9;\\nyy = 1-q10;\\nx1 = xx -sin(dir)*b1;\\ny1 = yy -cos(dir)*b1;\\nx2 = xx +sin(dir)*b1;\\ny2 = yy +cos(dir)*b1;\\nd1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;\\nd2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;\\nsi1 = sigmoid(-d1,1000);\\nsi2 = sigmoid(-d2,1000);\\ndx = dx + (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2)*3*q1;\\ndy = dy + (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2)*3*q2;\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 8.0);\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_5;\\n tmpvar_5.x = tmpvar_3.z;\\n tmpvar_5.y = tmpvar_4.z;\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv + ((tmpvar_5 * texsize.zw) * 4.0));\\n ret_1.z = (((texture (sampler_main, tmpvar_6).z - \\n ((texture (sampler_main, tmpvar_6).z - ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3).z) * 0.02)\\n ) - 0.008) + ((texture (sampler_noise_lq, \\n (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)\\n ).xyz - 0.5) * 0.1)).x;\\n vec2 tmpvar_7;\\n tmpvar_7.x = tmpvar_3.x;\\n tmpvar_7.y = tmpvar_4.x;\\n vec2 tmpvar_8;\\n tmpvar_8 = ((0.5 + (uv - 0.5)) - (tmpvar_7 * texsize.zw));\\n ret_1.x = texture (sampler_main, tmpvar_8).x;\\n ret_1.x = (ret_1.x + ((\\n (ret_1.x - ((texture (sampler_blur3, tmpvar_8).xyz * scale3) + bias3))\\n .x * 0.4) + 0.006));\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_3.x;\\n tmpvar_9.y = tmpvar_4.x;\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_3.y;\\n tmpvar_10.y = tmpvar_4.y;\\n vec2 tmpvar_11;\\n tmpvar_11.x = tmpvar_3.z;\\n tmpvar_11.y = tmpvar_4.z;\\n ret_1.y = texture (sampler_fc_main, (((uv - \\n ((tmpvar_9 * texsize.zw) * 8.0)\\n ) + (\\n (tmpvar_10 * texsize.zw)\\n * 4.0)) + ((tmpvar_11 * texsize.zw) * 8.0))).y;\\n ret_1.y = (ret_1.y * (1.0 + (ret_1.x * 0.1)));\\n ret_1.y = (ret_1.y - (0.004 + (\\n clamp (ret_1.z, 0.0, 1.0)\\n * 0.04)));\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = ret_1;\\n ret = tmpvar_12.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 4.0);\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, \\n (uv + (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(1.0, 0.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (uv + (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv - (vec2(0.0, 1.0) * tmpvar_2))\\n ).xyz * scale1) + bias1));\\n vec2 tmpvar_5;\\n tmpvar_5.x = tmpvar_3.z;\\n tmpvar_5.y = tmpvar_4.z;\\n vec2 tmpvar_6;\\n tmpvar_6.x = tmpvar_3.y;\\n tmpvar_6.y = tmpvar_4.y;\\n vec2 tmpvar_7;\\n tmpvar_7 = ((uv - (tmpvar_5 * 0.1)) + (tmpvar_6 * 0.06));\\n vec4 tmpvar_8;\\n tmpvar_8 = texture (sampler_main, uv);\\n ret_1 = (((\\n ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2)\\n .x * \\n clamp ((1.0 - tmpvar_8.z), 0.0, 1.0)\\n ) * pow (hue_shader.yxz, vec3(8.0, 8.0, 8.0))) * 3.0);\\n ret_1 = (mix (ret_1, (\\n pow (hue_shader.yzx, vec3(8.0, 8.0, 8.0))\\n * 1.4), vec3((\\n (texture (sampler_main, tmpvar_7).x * 0.8)\\n + \\n ((texture (sampler_blur1, tmpvar_7).xyz * scale1) + bias1)\\n .x))) * clamp ((1.0 - \\n (((texture (sampler_blur1, uv).xyz * scale1) + bias1).y * 4.0)\\n ), 0.0, 1.0));\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_3.y;\\n tmpvar_9.y = tmpvar_4.y;\\n vec3 tmpvar_10;\\n vec3 tmpvar_11;\\n tmpvar_11 = pow (hue_shader, vec3(8.0, 8.0, 8.0));\\n tmpvar_10 = mix (mix (ret_1, vec3(1.0, 1.0, 1.0), (\\n (tmpvar_11 * texture (sampler_main, clamp ((uv - (tmpvar_9 * 2.0)), 0.0, 1.0)).z)\\n * 1.2)), (tmpvar_11.zxy * 1.8), tmpvar_8.yyy);\\n ret_1 = tmpvar_10;\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = tmpvar_10;\\n ret = tmpvar_12.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/flexi - mom, why the sky looks different today.json":
/*!*******************************************************************************!*\
!*** ./presets/converted/flexi - mom, why the sky looks different today.json ***!
\*******************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_alpha\":0.5,\"wave_thick\":1,\"wave_brighten\":0,\"wave_a\":0.004,\"wave_scale\":0.267,\"wave_smoothing\":0,\"wave_mystery\":-0.44,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpscale\":16.016,\"zoomexp\":11.56276,\"zoom\":1.05971,\"warp\":0.13126,\"wave_y\":0.04,\"ob_size\":0,\"ob_a\":1,\"ib_size\":0,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"thickoutline\":1,\"rad\":0.01,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"g\":0.99,\"b\":1,\"a\":0.1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"textured\":1,\"rad\":0.80013,\"ang\":4.64954,\"tex_zoom\":1.24471,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":0.77,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":3.0054,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"r\":0,\"g\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":0.39872,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"thick\":1,\"scaling\":2.0231,\"smoothing\":0,\"r\":0,\"g\":0,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"tt3 = tt3*0.6 + (value1)*1;\\ntt2 = tt2*0.7 + tt3*0.2;\\ntt1 = tt1*0.8 + tt2*0.1;\\nd = d*0.9 + tt1*0.2;\\n\\ny = 0.5 + d*sample*(1-sample)*4;\\nx = -0.05 + sample*1.1;\"},{\"baseVals\":{\"scaling\":2.0231,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"tt3 = tt3*0.6 + (value1)*1;\\ntt2 = tt2*0.7 + tt3*0.2;\\ntt1 = tt1*0.8 + tt2*0.1;\\nd = d*0.9 + tt1*0.2;\\n\\ny = 0.5 + d*sample*(1-sample)*4;\\nx = -0.05 + sample*1.1;\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":0.6,\"r\":0,\"g\":0.4,\"a\":0.3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt7 = q7;\\nt8 = q8;\",\"point_eqs_eel\":\"sample = 1-sample;\\nxxx = xx;\\nyyy = yy;\\nxx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\\n\\nyy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\\nd = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));\\nx = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;\\ny = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;\"},{\"baseVals\":{\"usedots\":1,\"scaling\":2.44415,\"smoothing\":0,\"r\":0,\"g\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = (1+t8)*0.01;\\nx = sample;\"}],\"init_eqs_eel\":\"q11 = 0.5/asin(1);\",\"frame_eqs_eel\":\"zoom = 1;\\nv = v*0.9 + (bass-treb)*0.04;\\nt = t+ v*0.01;\\nq12 = time*0.1 + t;\\nq13 = 0.25 + (bass_att-treb_att)*0.01;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 my_uv_1;\\n vec2 d_2;\\n vec3 ret_3;\\n vec2 tmpvar_4;\\n tmpvar_4 = (texsize.zw * 4.0);\\n vec3 tmpvar_5;\\n tmpvar_5 = (((texture (sampler_blur1, \\n fract((uv + (vec2(1.0, 0.0) * tmpvar_4)))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n fract((uv - (vec2(1.0, 0.0) * tmpvar_4)))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_6;\\n tmpvar_6 = (((texture (sampler_blur1, \\n fract((uv + (vec2(0.0, 1.0) * tmpvar_4)))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n fract((uv - (vec2(0.0, 1.0) * tmpvar_4)))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_7;\\n tmpvar_7 = ((texture (sampler_blur1, uv).xyz * scale1) + bias1);\\n d_2 = -(tmpvar_4);\\n float tmpvar_8;\\n tmpvar_8 = (d_2 * 4.0).x;\\n vec2 tmpvar_9;\\n tmpvar_9.x = tmpvar_5.y;\\n tmpvar_9.y = tmpvar_6.y;\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_5.x;\\n tmpvar_10.y = tmpvar_6.x;\\n vec2 tmpvar_11;\\n tmpvar_11 = ((uv - (tmpvar_9 * d_2)) - (tmpvar_10 * tmpvar_8));\\n ret_3.y = texture (sampler_fc_main, (tmpvar_11 - floor(tmpvar_11))).y;\\n ret_3.y = (ret_3.y + ((\\n (ret_3.y - tmpvar_7.y)\\n * 0.042) + -0.0075));\\n vec2 tmpvar_12;\\n tmpvar_12.x = tmpvar_5.x;\\n tmpvar_12.y = tmpvar_6.x;\\n vec2 tmpvar_13;\\n tmpvar_13.x = tmpvar_5.z;\\n tmpvar_13.y = tmpvar_6.z;\\n my_uv_1 = ((uv - (tmpvar_12 * d_2)) - (tmpvar_13 * tmpvar_8));\\n ret_3.x = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).x;\\n ret_3.x = (ret_3.x + ((\\n (ret_3.x - tmpvar_7.x)\\n * 0.042) + -0.0075));\\n vec2 tmpvar_14;\\n tmpvar_14.x = tmpvar_5.z;\\n tmpvar_14.y = tmpvar_6.z;\\n vec2 tmpvar_15;\\n tmpvar_15.x = tmpvar_5.y;\\n tmpvar_15.y = tmpvar_6.y;\\n my_uv_1 = ((uv - (tmpvar_14 * d_2)) - (tmpvar_15 * tmpvar_8));\\n ret_3.z = texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))).z;\\n ret_3.z = (ret_3.z + ((\\n (ret_3.z - tmpvar_7.z)\\n * 0.042) + -0.0075));\\n vec4 tmpvar_16;\\n tmpvar_16.w = 1.0;\\n tmpvar_16.xyz = ret_3;\\n ret = tmpvar_16.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n uv_1 = uv;\\n vec3 ret_2;\\n float tmpvar_3;\\n tmpvar_3 = -(q12);\\n vec2 tmpvar_4;\\n tmpvar_4 = ((uv - 0.5) * aspect.wz);\\n float tmpvar_5;\\n float tmpvar_6;\\n tmpvar_6 = (min (abs(\\n (tmpvar_4.x / tmpvar_4.y)\\n ), 1.0) / max (abs(\\n (tmpvar_4.x / tmpvar_4.y)\\n ), 1.0));\\n float tmpvar_7;\\n tmpvar_7 = (tmpvar_6 * tmpvar_6);\\n tmpvar_7 = (((\\n ((((\\n ((((-0.01213232 * tmpvar_7) + 0.05368138) * tmpvar_7) - 0.1173503)\\n * tmpvar_7) + 0.1938925) * tmpvar_7) - 0.3326756)\\n * tmpvar_7) + 0.9999793) * tmpvar_6);\\n tmpvar_7 = (tmpvar_7 + (float(\\n (abs((tmpvar_4.x / tmpvar_4.y)) > 1.0)\\n ) * (\\n (tmpvar_7 * -2.0)\\n + 1.570796)));\\n tmpvar_5 = (tmpvar_7 * sign((tmpvar_4.x / tmpvar_4.y)));\\n if ((abs(tmpvar_4.y) > (1e-08 * abs(tmpvar_4.x)))) {\\n if ((tmpvar_4.y < 0.0)) {\\n if ((tmpvar_4.x >= 0.0)) {\\n tmpvar_5 += 3.141593;\\n } else {\\n tmpvar_5 = (tmpvar_5 - 3.141593);\\n };\\n };\\n } else {\\n tmpvar_5 = (sign(tmpvar_4.x) * 1.570796);\\n };\\n vec2 tmpvar_8;\\n tmpvar_8.x = ((tmpvar_5 * q11) - tmpvar_3);\\n tmpvar_8.y = (((q13 * \\n log(sqrt(dot (tmpvar_4, tmpvar_4)))\\n ) + (tmpvar_5 * q11)) + tmpvar_3);\\n uv_1 = (0.5 + (0.5 - abs(\\n ((fract((tmpvar_8 * 0.5)) * 2.0) - 1.0)\\n )));\\n vec4 tmpvar_9;\\n tmpvar_9 = texture (sampler_main, uv_1);\\n ret_2 = (vec3(dot (tmpvar_9.xyz, vec3(0.32, 0.49, 0.29))) * mix (vec3(1.0, 1.0, 1.0), vec3(0.2, 0.5, 1.0), tmpvar_9.xxx));\\n ret_2 = (ret_2 * 2.0);\\n vec4 tmpvar_10;\\n tmpvar_10.w = 1.0;\\n tmpvar_10.xyz = ret_2;\\n ret = tmpvar_10.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/flexi - patternton, district of media, capitol of the united abstractions of fractopia.json":
/*!***********************************************************************************************************************!*\
!*** ./presets/converted/flexi - patternton, district of media, capitol of the united abstractions of fractopia.json ***!
\***********************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_alpha\":0.5,\"wave_thick\":1,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":0.004,\"wave_scale\":0.242,\"wave_smoothing\":0,\"wave_mystery\":-0.44,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":0.88,\"warpscale\":9.181,\"zoomexp\":0.65309,\"zoom\":0.87866,\"warp\":0.04914,\"wave_y\":0.04,\"ob_size\":0.05,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"thickoutline\":1,\"y\":0.04,\"rad\":0.01,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"r\":0,\"a\":0,\"g2\":0,\"b2\":0.01,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.49,\"rad\":1.32907,\"tex_zoom\":0.49831,\"g\":1,\"b\":1,\"a\":0.99,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":3.0054,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"r\":0,\"g\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":0.39872,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1,\"additive\":1,\"scaling\":2.0231,\"smoothing\":0,\"r\":0,\"b\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"r = 1; g = 0; b = 1;\",\"point_eqs_eel\":\"tt3 = tt3*0.6 + (value1)*1;\\ntt2 = tt2*0.7 + tt3*0.2;\\ntt1 = tt1*0.8 + tt2*0.1;\\nd = d*0.9 + tt1*0.2;\\n\\ny = 0.6 + d*sample*(1-sample)*2;\\nx = -0.05 + sample*1.1;\"},{\"baseVals\":{\"scaling\":2.44415,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = sample;\\nx = 0.5 + t8*0.005;\\n\\npi3 = 3.1415*2*0.3333;\\nt = time + sample*2;\\nc=2;\\n\\nr = sin(t)*c;\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":0.6,\"r\":0,\"g\":0.4,\"a\":0.3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt7 = q7;\\nt8 = q8;\",\"point_eqs_eel\":\"sample = 1-sample;\\nxxx = xx;\\nyyy = yy;\\nxx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\\n\\nyy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\\nd = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));\\nx = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;\\ny = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;\"},{\"baseVals\":{\"usedots\":1,\"scaling\":2.44415,\"smoothing\":0,\"r\":0,\"g\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = (1+t8)*0.01;\\nx = sample;\"}],\"init_eqs_eel\":\"x1 = 0.9;\\ny1 = 0.5;\\n\\nx2 = 0.5; y2 = 0.5;\\nx3 = 0.5; y3 = 0.5;\\nx4 = 0.5; y4 = 0.5;\",\"frame_eqs_eel\":\"zoom = 1;\\n//warp = 0;\\nscale = 1;\\nangle = time*.1;\\ntranslation_x = 0;\\ntranslation_y = 0.12;\\n\\na_r = cos(angle)*scale;\\na_i = sin(angle)*scale;\\nb_r = translation_x;\\nb_i = translation_y;\\n\\n//complex inverted\\nscale = 1.6;\\nangle = 0;\\ntranslation_u = 0;\\ntranslation_v = 0;\\n\\n// c\\nq15 = cos(angle)*scale;\\nq16 = sin(angle)*scale;\\n\\n// d\\nq17 = translation_u;\\nq18 = translation_v;\\n\\n// c^(-1)\\nc_inv_r = q15/(q15*q15+q16*q16);\\nc_inv_i = q16/(q15*q15+q16*q16);\\n\\n// a*c^(-1)\\nq11 = (a_r*c_inv_r - a_i*c_inv_i);\\nq12 = (a_r*c_inv_i - a_i*c_inv_r);\\n\\n// (bc-ad)\\nbcad_r = (b_r*q15 - b_i*q16)-(a_r*q17-a_i*q18);\\nbcad_i = (b_r*q16 - b_i*q15)-(a_r*q18-a_i*q17);\\n\\n// mu*c^(-1)\\nq13 = bcad_r*c_inv_r - bcad_i*c_inv_i;\\nq14 = bcad_r*c_inv_i - bcad_i*c_inv_r;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n float conway_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3.x = (((\\n ((texture (sampler_blur2, (uv + vec2(0.02, 0.0))).xyz * scale2) + bias2)\\n - \\n ((texture (sampler_blur2, (uv - vec2(0.02, 0.0))).xyz * scale2) + bias2)\\n ).y * 1280.0) * texsize.z);\\n tmpvar_3.y = (((\\n ((texture (sampler_blur2, (uv + vec2(0.0, 0.02))).xyz * scale2) + bias2)\\n - \\n ((texture (sampler_blur2, (uv - vec2(0.0, 0.02))).xyz * scale2) + bias2)\\n ).y * 1024.0) * texsize.w);\\n ret_2.y = texture (sampler_pc_main, (uv - (tmpvar_3 * 0.004))).y;\\n ret_2.y = (ret_2.y + ((\\n ((ret_2.y - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).y) - 0.1)\\n * 0.1) + 0.02));\\n vec2 tmpvar_4;\\n tmpvar_4 = (vec2(0.0, 1.0) * texsize.zw);\\n ret_2.z = (texture (sampler_fc_main, (uv - tmpvar_4)).z - 0.004);\\n conway_1 = (texture (sampler_pw_main, (uv_orig - texsize.zw)).x + texture (sampler_pw_main, (uv_orig + (vec2(0.0, -1.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, -1.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 0.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, 0.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 1.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + tmpvar_4)).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + texsize.zw)).x);\\n conway_1 = (conway_1 - fract(conway_1));\\n float tmpvar_5;\\n tmpvar_5 = clamp (texture (sampler_pc_main, uv_orig).x, 0.0, 1.0);\\n ret_2.x = (clamp ((1.0 - \\n abs((conway_1 - 3.0))\\n ), 0.0, 1.0) * (1.0 - tmpvar_5));\\n ret_2.x = (ret_2.x + (clamp (\\n max ((1.0 - abs((conway_1 - 2.0))), (1.0 - abs((conway_1 - 3.0))))\\n , 0.0, 1.0) * tmpvar_5));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret_2;\\n ret = tmpvar_6.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 moebius_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3.x = q11;\\n tmpvar_3.y = q12;\\n vec2 tmpvar_4;\\n tmpvar_4.x = q17;\\n tmpvar_4.y = q18;\\n vec2 tmpvar_5;\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv - 0.5);\\n tmpvar_5 = (tmpvar_6 * aspect.xy);\\n vec2 tmpvar_7;\\n tmpvar_7.x = ((tmpvar_5.x * q15) - (tmpvar_5.y * q16));\\n tmpvar_7.y = ((tmpvar_5.x * q16) - (tmpvar_5.y * q15));\\n vec2 tmpvar_8;\\n tmpvar_8 = (tmpvar_7 + tmpvar_4);\\n vec2 tmpvar_9;\\n tmpvar_9.x = ((q13 * tmpvar_8.x) + (q14 * tmpvar_8.y));\\n tmpvar_9.y = ((q14 * tmpvar_8.x) - (q13 * tmpvar_8.y));\\n moebius_1 = (((tmpvar_9 / \\n ((tmpvar_8.x * tmpvar_8.x) + (tmpvar_8.y * tmpvar_8.y))\\n ) + tmpvar_3) * 0.5);\\n float tmpvar_10;\\n tmpvar_10 = sqrt(dot (moebius_1, moebius_1));\\n moebius_1 = (0.5 + ((\\n (1.0 - abs(((\\n fract((moebius_1 * 0.5))\\n * 2.0) - 1.0)))\\n - 0.5) * 0.95));\\n vec2 tmpvar_11;\\n tmpvar_11 = (0.5 + (tmpvar_6 * 0.2));\\n ret_2 = (texture (sampler_main, tmpvar_11).z * vec3(0.4, 0.0, 0.7));\\n ret_2 = (mix (ret_2, vec3(0.0, 1.0, 1.0), vec3(clamp (texture (sampler_fc_main, moebius_1).y, 0.0, 1.0))) * (1.4 - pow (\\n (tmpvar_10 * 0.8)\\n , 0.3)));\\n vec3 tmpvar_12;\\n tmpvar_12 = mix (mix (mix (ret_2, vec3(4.0, 1.0, 0.0), vec3(\\n ((clamp ((texture (sampler_fc_main, tmpvar_11).y - texture (sampler_pc_main, tmpvar_11).y), 0.0, 1.0) * 4.0) * (tmpvar_10 * tmpvar_10))\\n )), vec3(-4.0, -4.0, -4.0), texture (sampler_main, tmpvar_11).xxx), vec3(2.0, 2.0, 2.0), vec3((texture (sampler_pc_main, tmpvar_11).x * 0.75)));\\n ret_2 = tmpvar_12;\\n vec4 tmpvar_13;\\n tmpvar_13.w = 1.0;\\n tmpvar_13.xyz = tmpvar_12;\\n ret = tmpvar_13.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/flexi - swing out on the spiral.json":
/*!****************************************************************!*\
!*** ./presets/converted/flexi - swing out on the spiral.json ***!
\****************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.56,\"decay\":1,\"echo_zoom\":0.362,\"echo_orient\":1,\"wave_thick\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":1.599,\"wave_smoothing\":0,\"wave_mystery\":-0.5,\"modwavealphastart\":2,\"modwavealphaend\":2,\"warpscale\":0.107,\"zoomexp\":0.1584,\"fshader\":1,\"warp\":0.01,\"wave_r\":0.51,\"wave_g\":0.5,\"ob_size\":0,\"ob_a\":1,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.5,\"mv_r\":0,\"mv_g\":0,\"mv_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"rad\":0.50126,\"tex_zoom\":0.99996,\"g\":1,\"b\":1,\"r2\":1,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5+sin(time*0.618)*0.2;\\ny = 0.5+cos(time*1.618)*0.2;\\nrad = bass*0.05;\\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\\nborder_g = 1-(sin(time)*0.3+0.3);\\nborder_b = 1-(sin(time/3)*0.5+0.5);\"},{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"rad\":0.50126,\"g\":1,\"b\":1,\"g2\":0,\"b2\":1,\"border_g\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5+sin(time*2.618)*0.3;\\ny = 0.5+cos(time*3.14)*0.3;\\nrad = bass*0.05;\\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\\nborder_g = 1-(sin(time)*0.3+0.3);\\nborder_b = 1-(sin(time/3)*0.5+0.5);\\n\"},{\"baseVals\":{\"sides\":100,\"thickoutline\":1,\"rad\":0.50126,\"tex_zoom\":0.9998,\"g\":1,\"b\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5+sin(-time*2.618)*0.4;\\ny = 0.5+cos(-time*1.14)*0.4;\\nrad = bass*0.05;\\nborder_r = 1-(sin(time*1.25)*0.3+0.7);\\nborder_g = 1-(sin(time)*0.3+0.3);\\nborder_b = 1-(sin(time/3)*0.5+0.5);\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"scaling\":0.16188,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"scaling\":25.12601,\"smoothing\":1,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"q11 = 0.5/asin(1);\",\"frame_eqs_eel\":\"//zoom = 0.99;\\nib_r = sin(time*1.25*4)*0.3+0.7;\\nib_g = sin(time*4)*0.3+0.3;\\nib_b = sin(time/3*4)*0.5+0.5;\\n\\nxx1 = xx1*0.9 + (bass)*0.01;\\nxx2 = xx2*0.9 + (treb)*0.01;\\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\\n\\nx1 = 0.5 + (xx1-xx2)*3;\\ny1 = 0.4 + yy1;\\n\\nx1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));\\n\\nspring = 25;\\ngrav = 1.1;\\nresist = 1;\\nbounce = 0.85;\\ndt = 0.0002*(60/fps);\\n\\nvx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);\\nvy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);\\nvx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);\\nvy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);\\nvx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);\\nvy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);\\n\\nx2 = x2 + vx2;\\ny2 = y2 + vy2;\\nx3 = x3 + vx3;\\ny3 = y3 + vy3;\\nx4 = x4 + vx4;\\ny4 = y4 + vy4;\\n\\nvx2 = if(above(x2,0),vx2,abs(vx2)*bounce);\\nvx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);\\nvx3 = if(above(x3,0),vx3,abs(vx3)*bounce);\\nvx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);\\nvx4 = if(above(x4,0),vx4,abs(vx4)*bounce);\\nvx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);\\nvy2 = if(above(y2,0),vy2,abs(vy2)*bounce);\\nvy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);\\nvy3 = if(above(y3,0),vy3,abs(vy3)*bounce);\\nvy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);\\nvy4 = if(above(y4,0),vy4,abs(vy4)*bounce);\\nvy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);\\nq4 = x4;\\nq8 = y4;\\n\\nq1 = aspectx;\\nq2 = aspecty;\\n\\nzoom = 1;\\nwarp = 0;\\nbb = bb*0.99 + bass*0.02;\\nmm = mm*0.99 + mid*0.02;\\ntt = tt*0.99 + treb*0.02;\\n\\nmx = max(max(bb,mm),tt);\\nmn = min(min(bb,mm),tt);\\n\\nob_r = (bb-mn)/(mx-mn);\\nob_b = (mm-mn)/(mx-mn);\\nob_g = (tt-mn)/(mx-mn);\\nq6 = atan2(vx4,vy4);\\nq5 = sqrt(vx4*vx4 + vy4*vy4);\\n\\na = a*0.95 + q5;\\n\\ns = s*0.9 + a;\\nq3 = s*0.1;\\nt = t + 0.1/fps;\\nt = if(above(t,2),t-2,t);\\nq12 = -t;\\nmonitor = t;\\nwave_a = 0;\",\"pixel_eqs_eel\":\"x = 0.5 + (x-0.5)*q1;\\ny = 0.5 + (y-0.5)*q2;\\n\\ndir = -q6*1 + asin(1)*0;\\n\\nxx = q4;\\nyy = 1-q8;\\n\\ndx = 0; dy = 0;\\n\\nd = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));\\n\\nr = 0.08;\\nv = -15*q5;\\ndx = v*sin(dir)*(r-d)*(1-sigmoid(d-r,200))*q2;\\ndy = v*cos(dir)*(r-d)*(1-sigmoid(d-r,200))*q1;\",\"warp\":\" shader_body { \\n vec3 tmpvar_1;\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv);\\n tmpvar_1 = vec3((((tmpvar_2.x + tmpvar_2.y) + tmpvar_2.z) * 0.33333));\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ((texture (sampler_main, clamp (\\n (uv - ((vec2(0.0, 0.0168) * (tmpvar_1 - 0.35).xy) * (tmpvar_1 - 0.4).xy))\\n , 0.0, 1.0)).xyz - 0.001) + ((texture (sampler_noise_lq, \\n (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 2.0)) + rand_frame.xy)\\n ) - 0.5) * 0.04).xyz);\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = ((uv - 0.5).yx * aspect.zw);\\n float tmpvar_2;\\n float tmpvar_3;\\n tmpvar_3 = (min (abs(\\n (tmpvar_1.x / tmpvar_1.y)\\n ), 1.0) / max (abs(\\n (tmpvar_1.x / tmpvar_1.y)\\n ), 1.0));\\n float tmpvar_4;\\n tmpvar_4 = (tmpvar_3 * tmpvar_3);\\n tmpvar_4 = (((\\n ((((\\n ((((-0.01213232 * tmpvar_4) + 0.05368138) * tmpvar_4) - 0.1173503)\\n * tmpvar_4) + 0.1938925) * tmpvar_4) - 0.3326756)\\n * tmpvar_4) + 0.9999793) * tmpvar_3);\\n tmpvar_4 = (tmpvar_4 + (float(\\n (abs((tmpvar_1.x / tmpvar_1.y)) > 1.0)\\n ) * (\\n (tmpvar_4 * -2.0)\\n + 1.570796)));\\n tmpvar_2 = (tmpvar_4 * sign((tmpvar_1.x / tmpvar_1.y)));\\n if ((abs(tmpvar_1.y) > (1e-08 * abs(tmpvar_1.x)))) {\\n if ((tmpvar_1.y < 0.0)) {\\n if ((tmpvar_1.x >= 0.0)) {\\n tmpvar_2 += 3.141593;\\n } else {\\n tmpvar_2 = (tmpvar_2 - 3.141593);\\n };\\n };\\n } else {\\n tmpvar_2 = (sign(tmpvar_1.x) * 1.570796);\\n };\\n vec2 tmpvar_5;\\n tmpvar_5.x = (tmpvar_2 * q11);\\n tmpvar_5.y = (((0.5 * \\n log(sqrt(dot (tmpvar_1, tmpvar_1)))\\n ) - (tmpvar_2 * q11)) + q12);\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = pow (texture (sampler_main, (0.5 + (\\n (0.5 - abs(((\\n fract((tmpvar_5 * 0.5))\\n * 2.0) - 1.0)))\\n * vec2(0.96, 1.0)))).xyz, vec3(0.618034, 0.618034, 0.618034));\\n ret = tmpvar_6.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/flexi - what is the matrix.json":
/*!***********************************************************!*\
!*** ./presets/converted/flexi - what is the matrix.json ***!
\***********************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_alpha\":0.5,\"wave_thick\":1,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":0.004,\"wave_scale\":0.242,\"wave_smoothing\":0,\"wave_mystery\":-0.44,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":0.397,\"warpscale\":15.099,\"zoomexp\":0.65309,\"zoom\":0.87866,\"warp\":0.04027,\"wave_y\":0.04,\"ob_size\":0,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"thickoutline\":1,\"y\":0.04,\"rad\":0.01,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"r\":0,\"a\":0,\"g2\":0,\"b2\":0.01,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.49,\"rad\":1.32907,\"tex_zoom\":0.49831,\"g\":1,\"b\":1,\"a\":0.99,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":3.0054,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"r\":0,\"g\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"thickoutline\":1,\"x\":1,\"rad\":0.39872,\"tex_ang\":0.12566,\"tex_zoom\":1.51878,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"thick\":1,\"additive\":1,\"scaling\":2.0231,\"smoothing\":0,\"r\":0,\"b\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"r = 1; g = 0; b = 1;\",\"point_eqs_eel\":\"tt3 = tt3*0.6 + (value1)*1;\\ntt2 = tt2*0.7 + tt3*0.2;\\ntt1 = tt1*0.8 + tt2*0.1;\\nd = d*0.9 + tt1*0.2;\\n\\ny = 0.6 + d*sample*(1-sample)*2;\\nx = -0.05 + sample*1.1;\"},{\"baseVals\":{\"scaling\":2.44415,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = sample;\\nx = 0.5 + t8*0.005;\\n\\npi3 = 3.1415*2*0.3333;\\nt = time + sample*2;\\nc=2;\\n\\nr = sin(t)*c;\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\"},{\"baseVals\":{\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":0.6,\"r\":0,\"g\":0.4,\"a\":0.3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt7 = q7;\\nt8 = q8;\",\"point_eqs_eel\":\"sample = 1-sample;\\nxxx = xx;\\nyyy = yy;\\nxx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\\n\\nyy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\\nd = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));\\nx = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;\\ny = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;\"},{\"baseVals\":{\"usedots\":1,\"scaling\":2.44415,\"smoothing\":0,\"r\":0,\"g\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"t8 = 1;\",\"point_eqs_eel\":\"t8 = -t8;\\ny = (1+t8)*0.01;\\nx = sample;\"}],\"init_eqs_eel\":\"x1 = 0.9;\\ny1 = 0.5;\\n\\nx2 = 0.5; y2 = 0.5;\\nx3 = 0.5; y3 = 0.5;\\nx4 = 0.5; y4 = 0.5;\",\"frame_eqs_eel\":\"zoom = 0.998;\\n//warp = 0;\\nscale = 1;\\nangle = time*.02;\\ntranslation_x = 0;\\ntranslation_y = 0.12;\\n\\na_r = cos(angle)*scale;\\na_i = sin(angle)*scale;\\nb_r = translation_x;\\nb_i = translation_y;\\n\\n//complex inverted\\nscale = 1;\\nangle = sin(time*0.1337)*0.3*0;\\ntranslation_u = 0;\\ntranslation_v = -0.2;\\n\\n// c\\nq15 = cos(angle)*scale;\\nq16 = sin(angle)*scale;\\n\\n// d\\nq17 = translation_u;\\nq18 = translation_v;\\n\\n// c^(-1)\\nc_inv_r = q15/(q15*q15+q16*q16);\\nc_inv_i = q16/(q15*q15+q16*q16);\\n\\n// a*c^(-1)\\nq11 = (a_r*c_inv_r - a_i*c_inv_i);\\nq12 = (a_r*c_inv_i - a_i*c_inv_r);\\n\\n// (bc-ad)\\nbcad_r = (b_r*q15 - b_i*q16)-(a_r*q17-a_i*q18);\\nbcad_i = (b_r*q16 - b_i*q15)-(a_r*q18-a_i*q17);\\n\\n// mu*c^(-1)\\nq13 = bcad_r*c_inv_r - bcad_i*c_inv_i;\\nq14 = bcad_r*c_inv_i - bcad_i*c_inv_r;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n float conway_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3.x = (((\\n ((texture (sampler_blur2, (uv + vec2(0.02, 0.0))).xyz * scale2) + bias2)\\n - \\n ((texture (sampler_blur2, (uv - vec2(0.02, 0.0))).xyz * scale2) + bias2)\\n ).y * 1280.0) * texsize.z);\\n tmpvar_3.y = (((\\n ((texture (sampler_blur2, (uv + vec2(0.0, 0.02))).xyz * scale2) + bias2)\\n - \\n ((texture (sampler_blur2, (uv - vec2(0.0, 0.02))).xyz * scale2) + bias2)\\n ).y * 1024.0) * texsize.w);\\n ret_2.y = texture (sampler_pc_main, (uv - (tmpvar_3 * 0.004))).y;\\n ret_2.y = (ret_2.y + ((\\n ((ret_2.y - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).y) - 0.1)\\n * 0.1) + 0.02));\\n ret_2.z = (texture (sampler_fc_main, (0.5 + (\\n (uv - 0.5)\\n * 0.992))).z - 0.004);\\n conway_1 = (texture (sampler_pw_main, (uv_orig - texsize.zw)).x + texture (sampler_pw_main, (uv_orig + (vec2(0.0, -1.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, -1.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 0.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, 0.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 1.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(0.0, 1.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + texsize.zw)).x);\\n conway_1 = (conway_1 - fract(conway_1));\\n float tmpvar_4;\\n tmpvar_4 = clamp (texture (sampler_pc_main, uv_orig).x, 0.0, 1.0);\\n ret_2.x = (clamp ((1.0 - \\n abs((conway_1 - 3.0))\\n ), 0.0, 1.0) * (1.0 - tmpvar_4));\\n ret_2.x = (ret_2.x + (clamp (\\n max ((1.0 - abs((conway_1 - 2.0))), (1.0 - abs((conway_1 - 3.0))))\\n , 0.0, 1.0) * tmpvar_4));\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = ret_2;\\n ret = tmpvar_5.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 moebius_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3.x = q11;\\n tmpvar_3.y = q12;\\n vec2 tmpvar_4;\\n tmpvar_4.x = q17;\\n tmpvar_4.y = q18;\\n vec2 tmpvar_5;\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv - 0.5);\\n tmpvar_5 = (tmpvar_6 * aspect.xy);\\n vec2 tmpvar_7;\\n tmpvar_7.x = ((tmpvar_5.x * q15) - (tmpvar_5.y * q16));\\n tmpvar_7.y = ((tmpvar_5.x * q16) - (tmpvar_5.y * q15));\\n vec2 tmpvar_8;\\n tmpvar_8 = (tmpvar_7 + tmpvar_4);\\n vec2 tmpvar_9;\\n tmpvar_9.x = ((q13 * tmpvar_8.x) + (q14 * tmpvar_8.y));\\n tmpvar_9.y = ((q14 * tmpvar_8.x) - (q13 * tmpvar_8.y));\\n moebius_1 = (((tmpvar_9 / \\n ((tmpvar_8.x * tmpvar_8.x) + (tmpvar_8.y * tmpvar_8.y))\\n ) + tmpvar_3) * 0.5);\\n float tmpvar_10;\\n tmpvar_10 = sqrt(dot (moebius_1, moebius_1));\\n moebius_1 = (0.5 + ((\\n (1.0 - abs(((\\n fract((moebius_1 * 0.5))\\n * 2.0) - 1.0)))\\n - 0.5) * 0.99));\\n vec3 tmpvar_11;\\n tmpvar_11 = mix (mix (mix (\\n mix (mix ((mix (ret_2, vec3(0.2, 0.6, 1.0), vec3(\\n (texture (sampler_pc_main, moebius_1).y * 2.0)\\n )) * (vec3(1.0, 1.0, 1.0) - vec3(\\n ((((texture (sampler_blur1, \\n (0.5 + (tmpvar_6 * 0.5))\\n ).xyz * scale1) + bias1).y * 2.0) * tmpvar_10)\\n ))), vec3(1.0, 1.0, 1.0), texture (sampler_pc_main, moebius_1).xxx), vec3(4.0, 1.0, 0.0), vec3(clamp (((texture (sampler_pc_main, \\n (0.5 + (tmpvar_6 * 0.2))\\n ).y * 2.0) * (\\n (tmpvar_10 * tmpvar_10)\\n * tmpvar_10)), 0.0, 1.0)))\\n , vec3(0.1, 0.0, 0.0), vec3(\\n clamp ((((texture (sampler_blur1, \\n (0.5 + (tmpvar_6 * 0.2))\\n ).xyz * scale1) + bias1).x * 12.0), 0.0, 1.0)\\n )), (vec3(0.5, 0.8, 1.0) * texture (sampler_pc_main, uv).z), vec3((\\n clamp ((((texture (sampler_blur1, \\n (0.5 + (tmpvar_6 * 0.2))\\n ).xyz * scale1) + bias1).x * 4.0), 0.0, 1.0)\\n * 1.4))), vec3(1.0, 1.0, 1.0), texture (sampler_pc_main, (0.5 + (tmpvar_6 * 0.2))).xxx);\\n ret_2 = tmpvar_11;\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = tmpvar_11;\\n ret = tmpvar_12.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/gunthry is out back bloodying up the pine trees - adm atomising (v) the disintigrate (n).json":
/*!*************************************************************************************************************************!*\
!*** ./presets/converted/gunthry is out back bloodying up the pine trees - adm atomising (v) the disintigrate (n).json ***!
\*************************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1.7,\"decay\":1,\"echo_zoom\":1.002,\"echo_orient\":1,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":1.157,\"wave_smoothing\":0.63,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"fshader\":1,\"dx\":0.00001,\"dy\":0.00001,\"warp\":0.01,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0.005,\"ob_a\":0.2,\"ib_size\":0.005,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":14,\"num_inst\":512,\"rad\":0.1026,\"tex_ang\":0.62832,\"r2\":1,\"g2\":0,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\nrad=(bass+treb)/100;\\na=(above(bass+mid+treb,.8));\\nr=int(rand(100))/100;\\ng=int(rand(100))/100;\\nb=int(rand(100))/100;\\nr2=int(rand(100))/100;\\ng2=int(rand(100))/100;\\nb2=int(rand(100))/100;\\nr_border=int(rand(100))/100;\\ng_border=int(rand(100))/100;\\nb_border=int(rand(100))/100;\"},{\"baseVals\":{\"enabled\":1,\"sides\":23,\"num_inst\":1024,\"rad\":0.10262,\"ang\":0.43982,\"tex_ang\":0.62832,\"a\":0.5,\"r2\":1,\"g2\":0,\"a2\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\nrad=(bass+treb)/75;\\na=(above(bass+mid+treb,.1));\\nr=int(rand(100))/100;\\ng=int(rand(100))/100;\\nb=int(rand(100))/100;\\nr2=int(rand(100))/100;\\ng2=int(rand(100))/100;\\nb2=int(rand(100))/100;\\nr_border=int(rand(100))/100;\\ng_border=int(rand(100))/100;\\nb_border=int(rand(100))/100;\"},{\"baseVals\":{\"sides\":14,\"additive\":1,\"num_inst\":256,\"rad\":0.20269,\"tex_ang\":0.62832,\"r2\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"sides\":14,\"additive\":1,\"num_inst\":256,\"rad\":0.22389,\"tex_ang\":0.62832,\"r2\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"waves\":[{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"bass_tick = above(bass_att,bass_tick)*2 + (1-above(bass_att,bass_tick))*\\n((bass_tick-1.3)*0.96+1.3);\\ntreb_tick = above(treb_att,treb_tick)*2 + (1-above(treb_att,treb_tick))*\\n((treb_tick-1.3)*0.96+1.3);\\nmid_tick = above(mid_att,mid_tick)*2 + (1-above(mid_att,mid_tick))*\\n((mid_tick-1.3)*0.96+1.3);\\nbass_shift = equal(bass_tick,2)*0.95*sin(time*5) + (1-equal(bass_tick,2))*bass_shift;\\ntreb_shift = equal(treb_tick,2)*0.95*sin(time*5) + (1-equal(treb_tick,2))*treb_shift;\\nmid_shift = equal(mid_tick,2)*0.95*sin(time*5) + (1-equal(mid_tick,2))*mid_shift;\\n\\n//wave_x = wave_x + 0.12*sin(time);\\n//wave_y =wave_y + 0.12*cos(time);\\nwave_r = wave_r + bass_shift;\\nwave_g = wave_g + mid_shift;\\nwave_b = wave_b + treb_shift;\\nq1 = bass_shift;\\nq2= mid_shift;\\nq3 = treb_shift;\\nzoom = zoom + abs(0.05*(treb/2*cos(bass_att*treb_shift)*bass_shift));\\nq4=sin(time);\\nq5=tan(time);\",\"pixel_eqs_eel\":\"thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);\\ndx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;\\ndy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;\\n\\nrot = rot - 0.25*abs(((bass_att*q3)+0.55*q1)*(0.5*sin(time)-cos(0.5-2*(2.5*rad))));\\nrot = rot - 0.5*if (above(bass_att,((q1*q2*q3)/3)),(sin(12*rad))*(6.5*rad)*2*dy-r,dx_r);\\nzoom = zoom + equal(zoom,0)*dy_r;\\nrot = rot + 0.25*(q1/6+(q2*q1));\\ncx = cx - 0.25*(cos(time)-0.5*sin(time*1.2));\\ncy = cy - 0.25*(sin(time)+0.5*cos(1.22*time));\\ndx = dx + dx_r;\\ndy = dy + dy_r;\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret_2;\\n ret_2 = ((1.25 * (\\n (texture (sampler_blur3, uv).xyz * scale3)\\n + bias3)) - (0.25 * (\\n (texture (sampler_blur1, uv).xyz * scale1)\\n + bias1)));\\n vec3 theta_3;\\n theta_3 = (1.33 * ((texture (sampler_blur1, \\n clamp (ret_2.xy, 0.0, 1.0)\\n ).xyz * scale1) + bias1));\\n uv_1 = (uv * (1.0 + (0.15 * \\n (sin(theta_3) / cos(theta_3))\\n )).xy);\\n vec3 theta_4;\\n theta_4 = (1.33 * ((texture (sampler_blur1, \\n clamp (ret_2.xy, 0.0, 1.0)\\n ).xyz * scale1) + bias1));\\n uv_1 = (uv_1 - (0.075 * (\\n sin(theta_4)\\n / \\n cos(theta_4)\\n )).xy);\\n float tmpvar_5;\\n tmpvar_5 = dot (texsize.zw, texsize.zw);\\n ret_2 = (max (max (texture (sampler_main, uv_1).xyz, texture (sampler_main, \\n (((uv_1 - 0.5) * (1.0 - (8.0 * \\n sqrt(tmpvar_5)\\n ))) + 0.5)\\n ).xyz), texture (sampler_main, (\\n ((uv_1 - 0.5) * (1.0 + (8.0 * sqrt(tmpvar_5))))\\n + 0.5)).xyz) - 0.024);\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret_2;\\n ret = tmpvar_6.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret3_2;\\n vec3 ret_3;\\n vec2 tmpvar_4;\\n tmpvar_4 = (((uv - 0.5) * vec2(-1.0, 1.0)) + 0.5);\\n vec3 tmpvar_5;\\n tmpvar_5 = abs(((texture (sampler_main, uv).xyz * \\n clamp ((((\\n (texture (sampler_blur2, uv).xyz * scale2)\\n + bias2) * 2.8) - 0.13), 0.0, 1.0)\\n ) - (texture (sampler_main, tmpvar_4).xyz * \\n clamp ((((\\n (texture (sampler_blur2, tmpvar_4).xyz * scale2)\\n + bias2) * 2.8) - 0.13), 0.0, 1.0)\\n )));\\n ret3_2 = (tmpvar_5 * sqrt(tmpvar_5));\\n ret3_2 = (ret3_2 * vec3(0.9, 1.6, 2.3));\\n ret3_2 = (ret3_2 * 3.0);\\n vec3 tmpvar_6;\\n tmpvar_6 = pow (ret3_2, (1.0 - ret3_2));\\n ret3_2 = tmpvar_6;\\n uv_1 = (uv * 2.0);\\n vec2 tmpvar_7;\\n tmpvar_7 = floor((fract(\\n (uv_1 * 0.5)\\n ) * 2.0));\\n uv_1 = ((fract(uv_1) * (1.0 - tmpvar_7)) + (tmpvar_7 * fract(\\n (1.0 - uv_1)\\n )));\\n vec2 tmpvar_8;\\n tmpvar_8.x = rad;\\n tmpvar_8.y = uv_1.y;\\n uv_1 = tmpvar_8;\\n vec2 tmpvar_9;\\n tmpvar_9 = ((0.5 - tmpvar_8.yx) + 0.5);\\n ret_3 = (texture (sampler_main, tmpvar_8.yx).xyz * clamp ((\\n (((texture (sampler_blur2, tmpvar_8.yx).xyz * scale2) + bias2) * 2.8)\\n - 0.13), 0.0, 1.0));\\n vec3 tmpvar_10;\\n tmpvar_10 = mix (ret_3, (texture (sampler_main, tmpvar_9).xyz * clamp (\\n ((((texture (sampler_blur2, tmpvar_9).xyz * scale2) + bias2) * 2.8) - 0.13)\\n , 0.0, 1.0)), vec3(0.5, 0.5, 0.5));\\n ret_3 = (tmpvar_10 * tmpvar_10);\\n ret_3 = (ret_3 * vec3(0.9, 1.6, 2.3));\\n ret_3 = (ret_3 * 3.0);\\n vec3 tmpvar_11;\\n tmpvar_11 = max (tmpvar_6, (0.8 * vec3((0.5 * \\n dot (ret_3, vec3(0.32, 0.49, 0.29))\\n ))));\\n ret_3 = tmpvar_11;\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = tmpvar_11;\\n ret = tmpvar_12.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/high-altitude basket unraveling - singh grooves nitrogen argon nz+.json":
/*!***************************************************************************************************!*\
!*** ./presets/converted/high-altitude basket unraveling - singh grooves nitrogen argon nz+.json ***!
\***************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1,\"decay\":0.995,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":1,\"wave_mode\":6,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":0.001,\"wave_scale\":2.103,\"wave_smoothing\":0.54,\"wave_mystery\":0.38,\"modwavealphastart\":0.81,\"modwavealphaend\":1.4,\"warpscale\":1.331,\"warp\":0.01,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0.005,\"ob_a\":1,\"ib_size\":0.005,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":64,\"thickoutline\":1,\"textured\":1,\"rad\":0.53526,\"tex_zoom\":1.35028,\"g\":1,\"b\":1,\"a\":0.4,\"r2\":1,\"b2\":1,\"a2\":0.5,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":1,\"sides\":14,\"num_inst\":78,\"x\":0.6,\"rad\":0.02217,\"tex_zoom\":60.80383,\"g\":1,\"b\":1,\"a\":0.9,\"g2\":0,\"a2\":1,\"border_g\":0.59,\"border_a\":1},\"init_eqs_eel\":\"t1 = int(rand(10))/10;\\nt2 = .2 + int(rand(8))/10;\",\"frame_eqs_eel\":\"speed = .02;\\ntrel = int(time*speed)- time*speed+1;\\nk1 = instance/num_inst; \\nk1 = k1 - int(k1);\\ndist = 1.4-k1; //################# soll 1 sein\\n//dist = dist - int(dist);\\n\\n\\nfov = .1;\\narg = dist-.02*time;\\nposx = fov/dist * (sin(arg*13) + .2*sin(dist*332));\\nposy = fov/dist * (cos(arg*36)+ .2*sin(dist*332));\\n\\nxl = .5 + posx;\\nyl = .5 + posy;\\n\\ntime2 = time/4 + cos(instance) ;\\nxw = .5 + .5 * (sin(arg*14) + .02*cos(arg*1131)) ;\\nyw = time2 - int(time2);\\n\\nx = if(bnot(q19),xl,xw);\\ny = if(bnot(q19),yl,yw);\\n\\nang = time * sin(k1*44)*12;\\na = t1; border_a = 0; a2 = t2;\\nrad = .01/dist;\\n\\nr = .5 + .3* sin(instance+arg); \\nb = .5 + .3* sin(instance-2+arg); \\ng = .5 + .3* sin(instance*2+arg);\\n\\n\"},{\"baseVals\":{\"sides\":63,\"x\":0.503,\"y\":0.67,\"rad\":0.05033,\"tex_zoom\":0.49981,\"r\":0,\"g\":1,\"b\":1,\"g2\":0,\"a2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"y\":0.51,\"rad\":0.19869,\"tex_ang\":1.00531,\"tex_zoom\":0.49981,\"g\":0.4,\"a\":0.7,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"samples\":128,\"thick\":1,\"additive\":1,\"scaling\":0.89152,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"samples\":100,\"usedots\":1,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"q8=0;\",\"frame_eqs_eel\":\"chng=sin(time*.5);\\ncthr=.9999;\\nmq21=if(above(chng,cthr),rand(3),mq21);\\nmq22=if(above(chng,cthr),rand(3),mq22);\\nmq23=if(above(chng,cthr),rand(3),mq23);\\nmq24=if(above(chng,cthr),rand(2),mq24);\\nmq25=if(above(chng,cthr),rand(2),mq25);\\nmq26=if(above(chng,cthr),rand(2),mq26);\\nmq27=if(above(chng,cthr),rand(1),mq27);\\nmq28=if(above(chng,cthr),rand(1),mq28);\\nmq29=if(above(chng,cthr),rand(1)*.3,mq29);\\nmq31=if(above(chng,cthr),rand(1)*.3,mq31);\\nmonitor=chng;\\nq21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;\\nq27=mq27;q28=mq28;q29=mq29;q31=mq31;\\n\\nmonitor=mq1;\\nvol=bass+treb+mid;\\natime=atime+vol;\\nq11=.4+sin(atime*.006 )*.4;\\nq12=.4+cos(atime*.00613828348)*.4;\\nq13=.4+sin(atime*.00598593455)*.4;\\nmonitor=q13;\\n\\nwarp=0;\\nq8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);\\noldq8 = q8;\\nwave_r = 0.5+0.5*sin(1.123*q8);\\nwave_g = 0.5+0.5*sin(q8*1.576);\\nwave_b = 0.5+0.5*cos(q8*1.465);\\nib_a =0.2*bass;\",\"pixel_eqs_eel\":\"dx=dx+0.008*sin((y*2-1)*meshx)+0.008*sin((y*2-1)*meshx*1.3333);\\ndy=dy+0.008*cos((x*2-1)*meshx*1.3333)+0.008*cos((x*2-1)*meshx);\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv);\\n ret_1 = tmpvar_2.xyz;\\n vec4 tmpvar_3;\\n tmpvar_3 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv.xyy) * (\\n (q27 * texsize.xyy)\\n * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q29)));\\n if (((tmpvar_2.x > (q21 * q13)) && (tmpvar_2.x <= (q24 * q11)))) {\\n ret_1.y = (tmpvar_2.y - (tmpvar_3.x * 0.5));\\n };\\n if (((ret_1.y > (q22 * q11)) && (ret_1.y <= (q25 * q12)))) {\\n ret_1.z = (tmpvar_2.z - (tmpvar_3.y * 0.5));\\n };\\n if (((ret_1.z > (q23 * q12)) && (ret_1.z <= (q26 * q13)))) {\\n ret_1.x = (tmpvar_2.x - (tmpvar_3.z * 0.5));\\n };\\n ret_1 = (ret_1 + ((ret_1 - \\n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\\n ) * 0.2));\\n ret_1 = (ret_1 - 0.02);\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = ret_1;\\n ret = tmpvar_4.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret_2;\\n uv_1 = (0.05 + (0.9 * uv));\\n vec4 tmpvar_3;\\n tmpvar_3 = texture (sampler_main, uv_1);\\n ret_2 = tmpvar_3.xyz;\\n vec4 tmpvar_4;\\n tmpvar_4 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv_1.xyy) * (\\n (q28 * texsize.xyy)\\n * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q31)));\\n if (((tmpvar_3.x > (q26 * q13)) && (tmpvar_3.x <= (q23 * q11)))) {\\n ret_2.z = (tmpvar_3.z - (tmpvar_4.x * 0.5));\\n };\\n if (((tmpvar_3.y > (q25 * q11)) && (tmpvar_3.y <= (q22 * q12)))) {\\n ret_2.x = (tmpvar_3.x - (tmpvar_4.y * 0.5));\\n };\\n if (((ret_2.z > (q24 * q12)) && (ret_2.z <= (q21 * q13)))) {\\n ret_2.y = (tmpvar_3.y - (tmpvar_4.z * 0.5));\\n };\\n ret_2 = (abs((\\n ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\\n - ret_2)) * 6.0);\\n ret_2 = (ret_2 * 1.333);\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = ret_2;\\n ret = tmpvar_5.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin + flexi - diamond cutter [prismaticvortex.com] - camille - i wish i wish i wish i was constrained.json":
/*!*****************************************************************************************************************************************!*\
!*** ./presets/converted/martin + flexi - diamond cutter [prismaticvortex.com] - camille - i wish i wish i wish i was constrained.json ***!
\*****************************************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":1.157,\"wave_smoothing\":0.63,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":1.331,\"zoom\":0.9995,\"warp\":0.009,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0.5,\"ob_r\":0.01,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0,\"b1x\":0.7,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":14,\"num_inst\":512,\"rad\":0.1026,\"tex_ang\":0.62832,\"r2\":1,\"g2\":0,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\nrad=(bass+treb)/100;\\na=(above(bass+mid+treb,.8));\\nr=int(rand(100))/100;\\ng=int(rand(100))/100;\\nb=int(rand(100))/100;\\nr2=int(rand(100))/100;\\ng2=int(rand(100))/100;\\nb2=int(rand(100))/100;\\nr_border=int(rand(100))/100;\\ng_border=int(rand(100))/100;\\nb_border=int(rand(100))/100;\"},{\"baseVals\":{\"enabled\":1,\"sides\":23,\"num_inst\":1024,\"rad\":0.10262,\"ang\":0.43982,\"tex_ang\":0.62832,\"a\":0.5,\"r2\":1,\"g2\":0,\"a2\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\nrad=(bass+treb)/75;\\na=(above(bass+mid+treb,.1));\\nr=int(rand(100))/100;\\ng=int(rand(100))/100;\\nb=int(rand(100))/100;\\nr2=int(rand(100))/100;\\ng2=int(rand(100))/100;\\nb2=int(rand(100))/100;\\nr_border=int(rand(100))/100;\\ng_border=int(rand(100))/100;\\nb_border=int(rand(100))/100;\"},{\"baseVals\":{\"sides\":14,\"additive\":1,\"num_inst\":256,\"rad\":0.20269,\"tex_ang\":0.62832,\"r2\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"sides\":14,\"additive\":1,\"num_inst\":256,\"rad\":0.22389,\"tex_ang\":0.62832,\"r2\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"waves\":[{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"init_eqs_eel\":\"x1 = 2;\\ny1= 2;\\nz1 = 2;\",\"frame_eqs_eel\":\"// raytraced sphere code\\n\\nd = 20; // distance of the sphere, the farther you're away the more you'll see on the horizon\\nz = 4; // distance of the pane where the scene is projected on, wider distance = smaller apex angle of the camera, very small distances = fish eyes view\\n\\nzz = 1 + bass_att*0; // linear zoom\\n\\npi = asin(1)*2;\\npi2inv = 0.5/pi;\\nmaskangle = asin( 1/d);\\nq32 = maskangle; // hit = (cameras angle < mask_angle)\\nq31 = d;\\nq30 = z;\\nq29 = pi2inv;\\nq28 = pi;\\nq27 = 1/zz;\\n\\nv = 0.4;\\nj1 = j1*0.95 + sqr(bass*4)*v;\\nj2 = j2*0.95 + sqr(mid*4)*v;\\nj3 = j3*0.95 + sqr(treb*4)*v;\\n\\nn = n + j1*0.0152;\\nn1 = n1 + j2*0.0152;\\nn2 = n2 + j3*0.0152;\\n\\nvol=(bass+mid+treb)*0.25;\\nvol=vol;\\nq3=vol;\\nmtime = mtime+vol*0.01;\\nq1=mtime;\\n\\nzoom = zoom + 0.015*vol;\\n\\nw1 = n*0.01; // solid angles to rotate the sphere in its origin\\nw2 = n1*0.01;\\nw3 = n2*0.01;\\n\\nq20 = cos(w1);\\nq21 = sin(w1);\\nq22 = cos(w2);\\nq23 = sin(w2);\\nq24 = cos(w3);\\nq25 = sin(w3);\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy);\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ((texture (sampler_main, (\\n mix (uv_orig, uv, vec2(((dot (texture (sampler_main, \\n mix (uv_orig, uv, vec2(4.0, 4.0))\\n ).xyz, vec3(0.32, 0.49, 0.29)) - dot (\\n ((texture (sampler_blur2, mix (uv_orig, uv, vec2(-12.0, -12.0))).xyz * scale2) + bias2)\\n , vec3(0.32, 0.49, 0.29))) * 12.0)))\\n + \\n (((texture (sampler_noise_lq, tmpvar_1) - 0.5).xy * texsize.zw) * 0.5)\\n )).xyz + (\\n (texture (sampler_noise_lq, tmpvar_1) - 0.5)\\n * 0.006).xyz) + -0.0006);\\n ret = tmpvar_2.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret2_2;\\n vec2 uv2_3;\\n vec3 ret_4;\\n uv2_3.y = uv.y;\\n uv2_3.x = (1.0 - uv.x);\\n uv2_3 = (0.5 + ((uv2_3 - 0.5) * 0.98));\\n uv_1 = (0.5 + ((uv - 0.5) * 0.98));\\n vec2 tmpvar_5;\\n tmpvar_5 = (texsize.zw * 4.0);\\n vec3 tmpvar_6;\\n tmpvar_6 = (((texture (sampler_blur1, \\n (uv_1 + (vec2(1.0, 0.0) * tmpvar_5))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv_1 - (vec2(1.0, 0.0) * tmpvar_5))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_7;\\n tmpvar_7 = (((texture (sampler_blur1, \\n (uv_1 + (vec2(0.0, 1.0) * tmpvar_5))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv_1 - (vec2(0.0, 1.0) * tmpvar_5))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_8;\\n tmpvar_8.z = 0.0;\\n tmpvar_8.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\\n tmpvar_8.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\\n vec4 tmpvar_9;\\n tmpvar_9 = texture (sampler_noisevol_hq, ((vec3(0.05, 0.05, 0.0) * (\\n ((uv_1.xyy + (tmpvar_8 * 0.5)) * texsize.xyy)\\n * texsize_noisevol_hq.zww)) + (vec3(0.0, 0.0, 0.2) * time)));\\n vec2 tmpvar_10;\\n tmpvar_10.x = dot (tmpvar_6, vec3(0.32, 0.49, 0.29));\\n tmpvar_10.y = dot (tmpvar_7, vec3(0.32, 0.49, 0.29));\\n uv_1 = (uv_1 - (tmpvar_10 * 0.04));\\n vec2 tmpvar_11;\\n tmpvar_11.x = dot (((\\n (texture (sampler_blur1, (uv2_3 + (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1)\\n + bias1) - (\\n (texture (sampler_blur1, (uv2_3 - (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1)\\n + bias1)), vec3(0.32, 0.49, 0.29));\\n tmpvar_11.y = dot (((\\n (texture (sampler_blur1, (uv2_3 + (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1)\\n + bias1) - (\\n (texture (sampler_blur1, (uv2_3 - (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1)\\n + bias1)), vec3(0.32, 0.49, 0.29));\\n uv2_3 = (uv2_3 - (tmpvar_11 * 0.04));\\n ret_4 = (abs((\\n ((texture (sampler_main, uv_1).xyz + ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)) - ((texture (sampler_blur2, uv_1).xyz * scale2) + bias2))\\n - \\n ((texture (sampler_blur3, uv_1).xyz * scale3) + bias3)\\n )) * (dot (tmpvar_9, vec4(0.32, 0.49, 0.29, 0.0)) * 3.0));\\n ret2_2 = (abs((\\n ((texture (sampler_main, uv2_3).xyz + ((texture (sampler_blur1, uv2_3).xyz * scale1) + bias1)) - ((texture (sampler_blur2, uv2_3).xyz * scale2) + bias2))\\n - \\n ((texture (sampler_blur3, uv2_3).xyz * scale3) + bias3)\\n )) * (dot (tmpvar_9, vec4(0.32, 0.49, 0.29, 0.0)) * 3.0));\\n ret2_2 = (0.5 - pow (ret2_2, vec3(0.5, 0.5, 0.5)));\\n ret_4 = (pow (ret_4, vec3(0.5, 0.5, 0.5)) - (0.3 - ret2_2));\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = ret_4;\\n ret = tmpvar_12.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - The Bridge of Khazad-Dum.json":
/*!******************************************************************!*\
!*** ./presets/converted/martin - The Bridge of Khazad-Dum.json ***!
\******************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":0.952,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":4,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.527,\"wave_smoothing\":0.45,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.8,\"wave_g\":0.49,\"ob_size\":0.015,\"ob_b\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":33,\"additive\":1,\"num_inst\":81,\"rad\":0.04896,\"tex_ang\":1.00531,\"tex_zoom\":1.53117,\"g\":1,\"b\":1,\"a\":0,\"g2\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\ntrel = time/8;\\nk1 = instance/num_inst;\\nk2 = k1 + trel - int(k1+trel);\\n\\ny0 = k2+.01 ;\\n\\nxwidth = .1*(cos(6*k1)+3); //breite\\nxofs = .1*cos(k2*6+trel)*y0;\\nx = .5 + .4*xwidth*(.2+y0)*sin(k1*1383*xwidth) + xofs;\\n//xwidth in der letzten Klammer : Test\\n\\ny = y0;\\n\\nbright = 1-sqr(y0); \\na = max(bright,0); a2 = 0;\\nrad = .4*y0+.1 - .0*sin(k1*954);\\n\\nr = .0; g = 0; b = .0;\\nr2 = 0; g2 = 0; b2= .48; //## rot mit ampl. mod !\\nadditive = 1; ///sonst andere farben im warp-s gestoert\"},{\"baseVals\":{\"enabled\":1,\"sides\":12,\"additive\":1,\"num_inst\":571,\"x\":0.26,\"y\":0.2,\"rad\":0.39317,\"tex_zoom\":0.9355,\"g2\":0,\"a2\":0.2,\"border_g\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"mov1 = q1;\\nRotMode = q3;\\nburst = q10;\\ncopies = q14;\\ncopy = (instance%copies)/copies;\\nk1 = int(instance/copies)*copies/num_inst;\\nk1 = int(k1*burst)/burst+k1/burst;\\n\\nmov1 = mov1 + k1 -copy*q2;//dt\\nmov1 = mov1 - int(mov1);\\n\\nRotMode = RotMode - copy*q4;\\nrota = mov1 * RotMode*q5*2 ;\\nmov1 = mov1*(1-RotMode) + RotMode*(.5+.025*k1);\\n\\nmov1 = pow(mov1,.9); //Schneller bei t=0;\\n\\nTht = sin(k1*k1*123.2)*(.2 + RotMode*.0);\\nPhi = k1*1613.3+rota;\\nv0 = (1.0 + .3*cos(k1*13234.7))*q5;\\n\\nz0 = q18/q5; //proximity\\n\\nt0 = .4;\\nspur = (mov1-t0) * above(mov1-t0,0)*q15 ;\\npy = spur*sin(copy*6.28);\\npx = spur*cos(copy*6.28);\\n\\nfov = z0*2; //kein vol hier, sonst y-skal daneben\\nox = (mov1-q19)*v0*sin(Tht) * cos(Phi); //### -.5 bis .5\\noy = mov1*v0*(1-mov1)*cos(2*Tht) -.25;\\noz = mov1*v0*sin(Tht)*sin(Phi); \\n\\nox = ox + (k1-.5)*q17 +px; \\noy = oy -py;\\noz = oz +py*3;\\n\\n//flim = below(((ox+oy+oz)*800)%32,q13-.1); //ctrl\\n//flim = q13/(((ox+oy+oz)*600)%16+1); //ctrl\\nrad = .025*z0/(oz+z0)*(1-mov1*.5);\\n\\nx = .5 + fov*ox/(oz+z0);\\ny = .5 + fov*oy/(oz+z0);\\nvis = above(mov1,q11)*below(mov1,q12)*above(oz,-z0);\\n\\na = vis*.7/sqrt(copies)*(1+above(spur,0));\\na2 = 0.;\\ng = flim;\"},{\"baseVals\":{\"enabled\":1,\"sides\":13,\"additive\":1,\"num_inst\":212,\"x\":0.65,\"y\":0.38,\"rad\":1.26467,\"tex_zoom\":0.73678,\"g\":1,\"a\":0.3,\"r2\":1,\"g2\":0,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//q25 = time/4;\\n//trel = 2* (q25/2-int(q25/2));\\ntrel = q25;\\ncopies = 1;\\ncopy = (instance%copies)/copies;\\nk1 = int(instance/copies)*copies/num_inst;\\nk2 = k1 + .5;\\ntrel = trel ;\\nt0 = .5; //do not change\\n\\nphase = above(trel,t0);\\nmov1 = bnot(phase)* (t0-trel + .01*k1);\\nmov2 = phase * (trel-t0); //####\\n//mov2 = pow(mov2,.8);\\nstray = 1.2-phase;\\n\\nTht = 3.14*sin(1234.2*k1+time*bnot(phase)) * stray ;\\nPhi = 3245.1*k1;\\n\\nsize0 = .02;\\nox = mov1*q27 + sin(Tht)*cos(phi)* (size0+mov2*(2+k1));\\noy = mov1*12 + cos(Tht)* (size0+4*mov2*k2)*(1-mov2*k2)/2;\\noz = mov1*8 + sin(Tht)*sin(phi)* (size0+mov2*2*(2+k1));\\n\\nz0 = 1;\\nrad = .03 / (oz+z0)/(1+trel*rand(100)/50);\\n\\nx = .5 + ox/(oz+z0);\\ny = q29+.2+ oy/(oz+z0);\\n\\na = .1*bnot(phase)+phase*max(0,1-mov2*0)*above(oz+z0,0)*.8; \"},{\"baseVals\":{\"sides\":14,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"num_inst\":31,\"x\":0.75,\"y\":0.6,\"rad\":0.01,\"tex_zoom\":0.3357,\"g\":1,\"a\":0.5,\"r2\":1,\"g2\":0,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"samples\":75,\"sep\":20,\"usedots\":1,\"additive\":1,\"scaling\":7.858,\"smoothing\":0.1,\"g\":0,\"b\":0,\"a\":0.2,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"t0a = time; t0 = time+.5;\\nspb_ = .5; ;\\nvolb = .5; volx = .5;\\nvol_= 1; index = 0; mov1 = 0;\",\"frame_eqs_eel\":\"dec_med = pow (0.85, 30/fps); dec_slow = pow (0.95, 30/fps);\\nvol = (bass+med+treb)/1.5; vol_ = vol_*dec_slow + (1-dec_slow)*vol;\\n\\nis_beat = above(vol, .1+vol_+2*peak) * above (time, t0+spb_*.45);\\nt0a = if(is_beat,t0,t0a); t0 = if(is_beat,time,t0);\\npeak = if(is_beat,vol,peak*dec_med);\\nindex = (index + is_beat) %128;\\nspb_ = if(is_beat,spb_ *.9 +.1*min(t0-t0a + .01,2), spb_);\\n\\nq20 = vol_;\\nq21 = above(vol,2.7*vol_);\\nq22 = max(0,peak-.0)+.01;\\nhpeak = hpeak*dec_med + (1-dec_med)*q21;\\nq23 = hpeak * (1+rand(8));\\nq24 = is_beat;\\nvolb = bnot(q24)*volb + q24*vol_; //# vol oder vol_ ?\\nvolx = volx + .2/fps*max(min(volb-volx,1),-1)*bnot(RotMode);\\n\\n// *********** CENTRAL TIMELINE **************\\nrotmode = max(min(sin(mov1/2.4-1.5)*4-3,1),0); //####\\nstop = if(bnot(stop),bnot(index%24),below(lo,1))*bnot(rotmode);\\n//tmp = status%16;\\nspread = if (below(lo,1),spread,rand(2)*rand(12)/20);\\ncopies = if (below(lo,1),copies,3+rand(2)*rand(8));\\nspur = if (below(lo,1),spur, above(copies,5)*.1);\\nbursts = if (below(lo,1),bursts,1+rand(2)*rand(6));\\nxbase = if (below(lo,1),xbase,rand(2)*(rand(10)/10-.5));\\nvs0 = if (is_beat * bnot(index%77),rand(5)/4-.7,vs0);\\nvshift = vshift + 3/fps*max(min((vs0-vshift),.04),-.04);\\n//*********** SMOOTH MOVEMENTS q1 - q8 for SHAPE2 ********\\n//FONTAENE\\nspeed = .15/fps/spb_;\\ntmp = mov1; mov1 = mov1+speed; q2 = mov1-tmp; q1 = mov1;\\n\\n//ROTATION\\n//evtl q5 mit rotmode fixieren statt volx blockieren\\ntmp = RotMode; q3 = RotMode; q4 = RotMode-tmp;\\n\\n//VOLUME\\ntmp = volx; q5 = volx; q6 = q5-tmp; //nicht aendern waehrend Rotation\\n\\n//********* SWITCHES SHAPE2 *************\\nq10 = bursts; //num bursts\\nlo = if(stop,lo+speed,0); //ident. wie bei mov 1!!\\nhi = if(above(lo,1),0,hi+speed); //ident. wie bei mov 1!!\\nq11 = lo; //fade out\\nq12 = hi;\\nq13 = sqrt(q22)*0; //blink effect, ca. 0..16\\nq14 = copies; //copies - noch implementieren\\nq15 = spur*(1-RotMode); //Ampl. multiple spurs; nur mit >8 copies !\\nq16 = 0; //reserved for spur start\\nq17 = spread * (1-rotmode); //hor. spread, max. ca. 0.4\\nq18 = 1/min(max(sin(mov1/2)*10,1),4); //proximity - smaller values: closer;\\nq19 = xbase;\\n//********* CONTROL PARAMETERS SHAPE3 *************\\nxtime = if (stop*q21*above(xtime,2),0,xtime+.2/fps); //impact\\nq25 = xtime;\\nq26 = if (below(xtime,.55),pow(32,-sqr(xtime-.55)*512),pow(2,-sqr(xtime-.55)*3));\\nq27 = sin(time/29)*4; //x-direction impact\\n\\n//********* GENERAL CONTROL PARAMETERS ***************\\nwind = wind+.5/fps * (volx-1.5);\\nq28 = wind;//wind direction - warp shader\\nq29 = vshift ;// in warp+comp+impact shape\\nq30 = max(sin(mov1/2.2)*sin(time/7),0)+q26;// front cloud dens. - comp.\\nq31 = q5*2-2 + sin(time/17); //back cloud lighting - comp shader\\nq32 = 3+2*sin(time/27); //back cloud density - comp shader\\n\\nmonitor = vshift;;\",\"pixel_eqs_eel\":\"zoom = 1;\\ndy = -.00;\\nwarp =.0;\",\"warp\":\"mat2 ofs;\\nfloat xlat_mutablegreen;\\nfloat xlat_mutablek1;\\nfloat xlat_mutablered;\\nvec2 xlat_mutableuv2;\\nfloat xlat_mutablewave;\\nfloat xlat_mutablezv;\\n shader_body { \\n mat2 tmpvar_1;\\n tmpvar_1[uint(0)].x = texsize.z;\\n tmpvar_1[uint(0)].y = 0.0;\\n tmpvar_1[1u].x = 0.0;\\n tmpvar_1[1u].y = texsize.w;\\n ofs = (tmpvar_1 * 4.0);\\n float delta_2;\\n float ky_3;\\n vec2 tmpvar_4;\\n tmpvar_4.x = (uv.x - 0.5);\\n tmpvar_4.y = ((uv.y - 0.5) + q29);\\n vec2 v_5;\\n v_5.x = ofs[0].x;\\n v_5.y = ofs[1].x;\\n vec2 v_6;\\n v_6.x = ofs[0].x;\\n v_6.y = ofs[1].x;\\n vec2 v_7;\\n v_7.x = ofs[0].y;\\n v_7.y = ofs[1].y;\\n vec2 v_8;\\n v_8.x = ofs[0].y;\\n v_8.y = ofs[1].y;\\n vec2 tmpvar_9;\\n tmpvar_9.x = (texture (sampler_main, (uv + v_5)) - texture (sampler_main, (uv - v_6))).x;\\n tmpvar_9.y = (texture (sampler_main, (uv + v_7)) - texture (sampler_main, (uv - v_8))).x;\\n xlat_mutablered = (0.5 * texture (sampler_main, (uv - (0.004 * tmpvar_9))).x);\\n xlat_mutablered = (xlat_mutablered + (0.5 * texture (sampler_main, uv).x));\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_4.x;\\n tmpvar_10.y = (0.0078125 * (float(\\n int((tmpvar_4.y * 128.0))\\n ) + abs(\\n (fract((tmpvar_4.y * 128.0)) - 0.5)\\n )));\\n vec2 tmpvar_11;\\n tmpvar_11 = (tmpvar_10 * 4.0);\\n ky_3 = clamp ((-0.5 - tmpvar_11.y), 0.0, 1.0);\\n xlat_mutablek1 = (abs((\\n fract((tmpvar_11.x * 2.0))\\n - 0.5)) * 8.0);\\n xlat_mutablek1 = (xlat_mutablek1 - sign(xlat_mutablek1));\\n delta_2 = (0.1 + (rand_preset * 0.05)).x;\\n xlat_mutablek1 = (xlat_mutablek1 - ((\\n (4.0 * sign(xlat_mutablek1))\\n * ky_3) * ky_3));\\n ky_3 = clamp ((ky_3 - delta_2), 0.0, 1.0);\\n xlat_mutablek1 = (xlat_mutablek1 - ((\\n (8.0 * sign(xlat_mutablek1))\\n * ky_3) * ky_3));\\n ky_3 = clamp ((ky_3 - delta_2), 0.0, 1.0);\\n xlat_mutablek1 = (xlat_mutablek1 - ((\\n (12.0 * sign(xlat_mutablek1))\\n * ky_3) * ky_3));\\n ky_3 = clamp ((ky_3 - delta_2), 0.0, 1.0);\\n xlat_mutablek1 = (xlat_mutablek1 - ((\\n (16.0 * sign(xlat_mutablek1))\\n * ky_3) * ky_3));\\n ky_3 = clamp ((ky_3 - delta_2), 0.0, 1.0);\\n float tmpvar_12;\\n tmpvar_12 = clamp (xlat_mutablek1, -1.6, 1.6);\\n xlat_mutablek1 = tmpvar_12;\\n xlat_mutablegreen = (cos((tmpvar_12 * 2.0)) - 0.1);\\n xlat_mutablewave = ((sin(\\n ((q1 * 8.0) - (uv.x * 6.0))\\n ) / 2.0) * q3);\\n xlat_mutablewave = ((xlat_mutablewave * float(\\n (xlat_mutablewave >= 0.0)\\n )) + (q30 * 0.02));\\n xlat_mutablered = (xlat_mutablered + ((\\n (xlat_mutablewave / abs(sin((\\n (1.0/(tmpvar_12))\\n + \\n (q1 / 8.0)\\n ))))\\n * xlat_mutablegreen) * ky_3));\\n xlat_mutablezv = ((time * 0.08) + (0.2 * sin(\\n ((uv * 16.0) + time)\\n ))).x;\\n vec2 tmpvar_13;\\n tmpvar_13.x = q28;\\n tmpvar_13.y = (0.2 * time);\\n xlat_mutableuv2 = ((tmpvar_4 * 2.0) + tmpvar_13);\\n vec3 tmpvar_14;\\n tmpvar_14.xy = xlat_mutableuv2;\\n tmpvar_14.z = xlat_mutablezv;\\n vec3 tmpvar_15;\\n tmpvar_15.xy = (xlat_mutableuv2 * vec2(2.0, 2.0));\\n tmpvar_15.z = (xlat_mutablezv * 2.0);\\n vec3 tmpvar_16;\\n tmpvar_16.xy = (xlat_mutableuv2 * vec2(4.0, 4.0));\\n tmpvar_16.z = (xlat_mutablezv * 3.0);\\n vec3 tmpvar_17;\\n tmpvar_17.xy = (xlat_mutableuv2 * vec2(8.0, 8.0));\\n tmpvar_17.z = (xlat_mutablezv * 7.0);\\n xlat_mutableuv2 = (tmpvar_4 + ((\\n ((texture (sampler_noisevol_hq, tmpvar_14).z + (texture (sampler_noisevol_hq, tmpvar_15).z / 2.0)) + (texture (sampler_noisevol_hq, tmpvar_16).z / 4.0))\\n + \\n (texture (sampler_noisevol_hq, tmpvar_17).z / 8.0)\\n ) * 0.1));\\n vec3 tmpvar_18;\\n tmpvar_18.x = xlat_mutablered;\\n tmpvar_18.y = xlat_mutablegreen;\\n tmpvar_18.z = ((1.0 + xlat_mutableuv2.y) * sqrt(dot (xlat_mutableuv2, xlat_mutableuv2)));\\n vec4 tmpvar_19;\\n tmpvar_19.w = 1.0;\\n tmpvar_19.xyz = ((tmpvar_18 * 0.8) - 0.005);\\n ret = tmpvar_19.xyz;\\n }\",\"comp\":\"float trel;\\nfloat vshift;\\nvec3 xlat_mutableret1;\\nvec2 xlat_mutablers;\\nvec2 xlat_mutablers0;\\nfloat xlat_mutablesmoke;\\nfloat xlat_mutablesmoke2;\\nvec2 xlat_mutableuv_l;\\nfloat xlat_mutablew;\\nfloat xlat_mutablez;\\n shader_body { \\n trel = (time / 2.0);\\n vshift = (0.5 - q29);\\n vec2 tmpvar_1;\\n tmpvar_1.x = rand_preset.x;\\n tmpvar_1.y = ((-0.1 - (rand_preset.y / 2.0)) + vshift);\\n vec2 tmpvar_2;\\n tmpvar_2.y = 0.0;\\n tmpvar_2.x = (0.005 * time);\\n xlat_mutableuv_l = (uv + tmpvar_2);\\n vec2 tmpvar_3;\\n vec2 tmpvar_4;\\n tmpvar_4 = (uv - 0.5);\\n tmpvar_3 = sin(((\\n (tmpvar_4 * aspect.xy)\\n + 0.5) - (tmpvar_1 * aspect.xy)));\\n vec2 tmpvar_5;\\n tmpvar_5 = fract(uv);\\n vec3 tmpvar_6;\\n tmpvar_6 = vec3((texture (sampler_fc_main, tmpvar_5).x + (2.0 * (\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2).x)));\\n vec3 tmpvar_7;\\n tmpvar_7.x = tmpvar_6.x;\\n tmpvar_7.y = pow (tmpvar_6.x, 2.1);\\n tmpvar_7.z = pow (tmpvar_6.x, 4.0);\\n xlat_mutablew = ((uv.y - (\\n ((dot (texture (sampler_noise_hq, vec2((xlat_mutableuv_l.x / 6.0))), vec4(0.32, 0.49, 0.29, 0.0)) + uv.x) - 0.5)\\n / 4.0)) - vshift);\\n xlat_mutablez = (0.2 / xlat_mutablew);\\n float tmpvar_8;\\n tmpvar_8 = clamp ((-0.2 - (\\n (8.0 * q5)\\n * xlat_mutablew)), 0.0, 1.0);\\n xlat_mutablers0.x = (((uv.x - 0.5) * (1.0 + \\n abs(xlat_mutablez)\\n )) * 2.0);\\n xlat_mutablers0.y = xlat_mutablez;\\n xlat_mutablers0 = (xlat_mutablers0 * ((4.0 * \\n float((xlat_mutablez <= 0.0))\\n ) + 1.0));\\n vec2 tmpvar_9;\\n tmpvar_9.x = 0.0;\\n tmpvar_9.y = (1.5 + xlat_mutablew);\\n vec2 x_10;\\n x_10 = (xlat_mutablers0 - tmpvar_9);\\n float tmpvar_11;\\n tmpvar_11 = ((q26 / sqrt(\\n dot (x_10, x_10)\\n )) / 4.0);\\n xlat_mutablers0 = (xlat_mutablers0 * (1.0 + (tmpvar_11 * tmpvar_11)));\\n xlat_mutablers.x = (xlat_mutablers0 * 2.0).x;\\n xlat_mutablers.y = (xlat_mutablers0.y + (trel * 0.5));\\n float tmpvar_12;\\n tmpvar_12 = (texture (sampler_main, uv).y * tmpvar_8);\\n vec3 tmpvar_13;\\n tmpvar_13.xy = (xlat_mutablers * 2.0);\\n tmpvar_13.z = (0.2 * trel);\\n float tmpvar_14;\\n tmpvar_14 = dot (((\\n ((2.0 * clamp ((texture (sampler_noisevol_hq, \\n (tmpvar_13 * float((xlat_mutablez >= 0.0)))\\n ) - 0.2), 0.0, 1.0)).xyz * clamp ((texture (sampler_noise_hq, (xlat_mutablers / 16.0)) - 0.5), 0.0, 1.0).x)\\n / \\n sqrt(abs(xlat_mutablez))\\n ) + tmpvar_11), vec3(0.32, 0.49, 0.29));\\n vec3 tmpvar_15;\\n tmpvar_15.x = tmpvar_14;\\n tmpvar_15.y = pow (tmpvar_14, 2.1);\\n tmpvar_15.z = pow (tmpvar_14, 6.0);\\n xlat_mutableret1 = (((\\n ((uv.y * (1.0 + q23)) + (0.1 / sqrt(dot (tmpvar_3, tmpvar_3))))\\n * vec3(0.1, 0.1, 0.2)) * tmpvar_8) + (clamp (tmpvar_15, 0.0, 1.0) * (1.0 - \\n clamp ((-1.0 - (12.0 * xlat_mutablew)), 0.0, 1.0)\\n )));\\n xlat_mutableret1 = (xlat_mutableret1 * clamp ((1.0 - \\n (tmpvar_12 * 8.0)\\n ), 0.0, 1.0));\\n vec4 tmpvar_16;\\n tmpvar_16 = texture (sampler_main, fract((tmpvar_4 + 0.5)));\\n xlat_mutablesmoke = (tmpvar_16.z * (tmpvar_16.z * q5));\\n xlat_mutableret1 = (xlat_mutableret1 * clamp ((1.0 - \\n ((xlat_mutablesmoke * q32) * tmpvar_8)\\n ), 0.0, 1.0));\\n xlat_mutablesmoke2 = (texture (sampler_main, ((tmpvar_4 / 2.0) + 0.5)).z * q30);\\n xlat_mutableret1 = (xlat_mutableret1 + (clamp (tmpvar_7, 0.0, 1.0) - (\\n ((xlat_mutablez * clamp ((xlat_mutablesmoke + \\n (xlat_mutablew * q31)\\n ), 0.0, 1.0)) * vec3(1.0, 0.4, 0.1))\\n * tmpvar_8)));\\n float tmpvar_17;\\n tmpvar_17 = clamp (((\\n (tmpvar_12 * xlat_mutablez)\\n * xlat_mutablez) / 16.0), 0.0, 1.0);\\n vec3 tmpvar_18;\\n tmpvar_18.x = tmpvar_17;\\n tmpvar_18.y = pow (tmpvar_17, 2.1);\\n tmpvar_18.z = pow (tmpvar_17, 6.0);\\n xlat_mutableret1 = (xlat_mutableret1 + clamp (tmpvar_18, 0.0, 1.0));\\n xlat_mutableret1 = (xlat_mutableret1 * clamp ((\\n (((dot (texture (sampler_noise_mq, vec2(\\n ((xlat_mutableuv_l.x / 4.0) + (0.02 * trel))\\n )), vec4(0.32, 0.49, 0.29, 0.0)) / 6.0) - uv.y) + 0.8)\\n * 32.0), 0.0, 1.0));\\n vec3 tmpvar_19;\\n tmpvar_19.x = xlat_mutablesmoke2;\\n tmpvar_19.y = pow (xlat_mutablesmoke2, 2.1);\\n tmpvar_19.z = pow (xlat_mutablesmoke2, 6.0);\\n xlat_mutableret1 = ((xlat_mutableret1 * clamp (\\n (1.0 - xlat_mutablesmoke2)\\n , 0.0, 1.0)) + clamp (tmpvar_19, 0.0, 1.0));\\n vec4 tmpvar_20;\\n tmpvar_20.w = 1.0;\\n tmpvar_20.xyz = (1.0 - exp((\\n -(xlat_mutableret1)\\n * 2.0)));\\n ret = tmpvar_20.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - angel flight.json":
/*!******************************************************!*\
!*** ./presets/converted/martin - angel flight.json ***!
\******************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1.980001,\"decay\":0.5,\"echo_zoom\":0.999998,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":7,\"wave_dots\":1,\"wave_thick\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.39158,\"wave_scale\":0.01,\"wave_smoothing\":0.504,\"wave_mystery\":-1,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpanimspeed\":1.4595,\"warpscale\":2.0067,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.7,\"wave_g\":0,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"textured\":1,\"x\":0.3,\"rad\":0.379365,\"tex_ang\":0.628319,\"tex_zoom\":4.141529,\"r\":0.3,\"g\":0.7,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":0.7,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = q1/6 + .5;\\ny = q2/6 + .5;\"},{\"baseVals\":{\"sides\":5,\"textured\":1,\"rad\":0.986,\"tex_ang\":3.14159,\"tex_zoom\":0.99979,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);\"},{\"baseVals\":{\"enabled\":1,\"sides\":5,\"additive\":1,\"x\":0.9,\"rad\":0.22613,\"g\":0.6,\"g2\":0,\"b2\":0.4,\"a2\":0.3,\"border_a\":0},\"init_eqs_eel\":\"t_rel = 5*time;\\nt1 = int(t_rel);\",\"frame_eqs_eel\":\"dx = rand(1000)/1000-.5;\\ndy = rand(1000)/1000-.5;\\n\\nx = .5 + dx*(1-q22/4);\\ny = .5 + dy*(1-q22/4);\\n\\nang = time;\\n\\na = 1;\\nrad = .1*q24+0.08 +q22/40;\"},{\"baseVals\":{\"additive\":1,\"textured\":1,\"x\":0.51,\"rad\":0.249779,\"tex_ang\":0.125664,\"tex_zoom\":5.536972,\"r\":0.6,\"g\":0.3,\"b\":0.4,\"a\":0.6,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"a = max(q22-2,0);\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"samples\":256,\"spectrum\":1,\"usedots\":1,\"scaling\":0.5033,\"g\":0.6,\"b\":0.4},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\\nt_abs = sample;\\nt_rel = sample-time/1;\\nampl = time;\\n\\nox = ampl*10*sin (t_abs*68);\\noy = ampl*10*cos (t_abs*28);\\noz = ampl*10*cos (t_abs*128);\\n\\n\\nr = 1;\\ng = .5 ;\\nb = 1 ;\\na=q26/18;\\n\\nxang = t1 ;\\nyang = t1*2;\\nzang = t1;\\nfov = 0.12;\\n\\n\\n// Rotation um x,y,z\\n\\nmx = ox*cos(zang) - oy*sin(zang);\\nmy = ox*sin(zang) + oy*cos(zang);\\n\\nox = mx;\\noy = my;\\nmx = ox*cos(yang) + oz*sin(yang);\\nmz = -ox*sin(yang) + oz*cos(yang);\\nox = mx;\\noz = mz;\\nmy = oy*cos(xang) - oz*sin(xang);\\nmz = oy*sin(xang) + oz*cos(xang);\\noy = my;\\noz = mz;\\n\\noz = oz - 6;\\nx = ox*fov/oz +0.5;\\n//x = (x-.5)*0.75 + 0.5;\\ny = oy*fov/oz + 0.5;\"},{\"baseVals\":{\"enabled\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"a = max(sin(time/8)-.5,0);\\nr = .4; g = .2; b = .7;\\n\\nx = sample + .01*cos(sample*243+time);\\ny = .5+.5*sin(time/13) + .02*sin(sample*143);\\na = .7 ;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"dec_med = pow (0.9, 30/fps);\\ndec_slow = pow (0.99, 30/fps);\\nbeat = max (max (bass, mid), treb);\\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %8;\\nindex2 = (index2 + is_beat*bnot(index))%4;\\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;\\n\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\nq26 = bass + mid + treb;\\n\\n//k1 = is_beat*bnot(index)*bnot(index2);\\n\\nk1 = is_beat*equal(index,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_slow * p2+ (1-dec_slow)*p1;\\nrott = p2 * 3.14159265359/2;\\n\\nq27 = 8-index;\\nq28 = .5 + sin(time/7)/10;\\nq29 = index4;\\n\\nmv_a = 0.2;\\nt_rel = time/3;\\nwave_a = max(sin(time/8)-.5,0);\\nwave_a = 0;\\nwave_x = .5+.5*sin(time/13);\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\nmovez = movez + .01 * 30/fps ;\\nq29 = movez;\\n\\n\\nzoom = 1;\\nrot = .0;\\ndx = .003\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = (((uv - vec2(0.5, 0.5)) * texsize.xy) * 0.03);\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ((0.99 * texture (sampler_main, (uv + \\n (((clamp (\\n (sin(tmpvar_1) / cos(tmpvar_1))\\n , vec2(-12.0, -12.0), vec2(12.0, 12.0)) * cos(\\n (tmpvar_1.yx * tmpvar_1.yx)\\n )) * texsize.zw) * 12.0)\\n )).xyz) - 0.01);\\n ret = tmpvar_2.xyz;\\n }\",\"comp\":\"vec3 xlat_mutableret1;\\nvec2 xlat_mutableuv2;\\n shader_body { \\n vec2 uv_1;\\n float inten_2;\\n float dist_3;\\n uv_1 = (uv - 0.5);\\n uv_1 = (uv_1 * aspect.xy);\\n dist_3 = (1.0 - fract((0.25 + q29)));\\n inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, fract(\\n (((2.0 * uv_1) * dist_3) + 0.5)\\n )).xyz * inten_2));\\n xlat_mutableuv2.x = -(uv_1.y);\\n xlat_mutableuv2.y = uv_1.x;\\n dist_3 = (1.0 - fract((0.5 + q29)));\\n inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, fract(\\n (((2.0 * xlat_mutableuv2) * dist_3) + 0.5)\\n )).xyz * inten_2));\\n dist_3 = (1.0 - fract((0.75 + q29)));\\n inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, fract(\\n (((2.0 * uv_1) * dist_3) + 0.5)\\n )).xyz * inten_2));\\n xlat_mutableuv2.x = -(uv_1.y);\\n xlat_mutableuv2.y = uv_1.x;\\n dist_3 = (1.0 - fract((1.0 + q29)));\\n inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\\n xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, fract(\\n (((2.0 * xlat_mutableuv2) * dist_3) + 0.5)\\n )).xyz * inten_2));\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = (xlat_mutableret1 * 3.0);\\n ret = tmpvar_4.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - another kind of groove.json":
/*!****************************************************************!*\
!*** ./presets/converted/martin - another kind of groove.json ***!
\****************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.980001,\"decay\":0.5,\"echo_zoom\":0.952379,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":4,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.391579,\"wave_scale\":1.575857,\"wave_smoothing\":0.45,\"wave_mystery\":0.08,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.4595,\"warpscale\":2.0067,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.5,\"wave_g\":0.79,\"ob_size\":0,\"ob_a\":0.8,\"ib_size\":0.26,\"mv_x\":31.999998,\"mv_y\":24.000004,\"mv_l\":0.05,\"mv_r\":0.4999,\"mv_g\":0.4999,\"mv_b\":0.4999,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"textured\":1,\"rad\":0.545996,\"ang\":2.199115,\"tex_ang\":0.502655,\"tex_zoom\":2.02311,\"g\":1,\"b\":0.9,\"a\":0.6,\"r2\":0.8,\"g2\":0.8,\"b2\":0.8,\"a2\":0.6,\"border_b\":0,\"border_a\":0.7},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"tex_ang = 1 + sin(time/9);\\nrad = q29;\\ntex_zoom = (2 + sin(time/17));\\nadditive = q22/6;\\ntextured = 1-bnot(q23)*q24;\"},{\"baseVals\":{\"sides\":34,\"thickoutline\":1,\"rad\":0.728634,\"tex_zoom\":0.9355,\"r\":0.5,\"g\":0.55,\"b\":0.5,\"a\":0.0999,\"r2\":0.7,\"g2\":0.4,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"x\":0.503,\"rad\":0.01,\"tex_zoom\":0.609857,\"g\":0.1,\"a\":0.9,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = .5 + rand(10)/25;\\ny = .5 + rand(10)/25;\\nang = rand(6);\\nr = rand(4)/3;\\ng = rand(4)/3;\\nb = rand(4)/3;\\nr2 = b;\\ng2 = r;\\nb2 = g;\\na = min(q21/2 ,.9);\\nrad = a/9 ;\\n\\na = .5;a2 = .8;\"},{\"baseVals\":{\"sides\":63,\"textured\":1,\"y\":1,\"rad\":0.548217,\"tex_zoom\":0.499805,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"samples\":142,\"sep\":120,\"usedots\":1,\"additive\":1,\"scaling\":0.01,\"smoothing\":0.82,\"a\":0.6,\"enabled\":0},\"init_eqs_eel\":\"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\n\",\"frame_eqs_eel\":\"t2 = t2 + bass_att;\",\"point_eqs_eel\":\"\\nt_abs = sample;\\nt_rel = sample-time/8;\\n\\nox = sin (sample*110) ;\\noy = cos (sample*110);\\n\\noz = 4+1/(t_rel - int(t_rel));\\n\\nr = .3;\\ng = 0.7;\\nb = 1;\\n\\na = .8;\\n\\nxang = 0;\\nyang = 0;\\nzang = 0;\\nfov = .5;\\n\\n\\n// Rotation um x,y,z\\n\\nmx = ox*cos(zang) - oy*sin(zang);\\nmy = ox*sin(zang) + oy*cos(zang);\\n\\nox = mx;\\noy = my;\\nmx = ox*cos(yang) + oz*sin(yang);\\nmz = -ox*sin(yang) + oz*cos(yang);\\nox = mx;\\noz = mz;\\nmy = oy*cos(xang) - oz*sin(xang);\\nmz = oy*sin(xang) + oz*cos(xang);\\noy = my;\\noz = mz;\\n\\nx = ox*fov/oz +0.45;\\ny = oy*fov/oz + 0.45;\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\n\",\"frame_eqs_eel\":\"tm = time*.1;\\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\\n\\ntic = min(time - tin,1);\\ntin = time;\\n\\ntva = (tic*q1*.5);\\ntvb = (tic*q2*.5);\\ntvc = (tic*q3*.5);\\n\\nq1 = tva;\\nq2 = tvb;\\nq3 = tvc;\\n\\nsz = .5;\\nlen = q4;\\nt4 = len;\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\n\",\"frame_eqs_eel\":\"tm = time*.1;\\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\\n\\ntic = min(time - tin,1);\\ntin = time;\\n\\ntva = (tic*q1*.5);\\ntvb = (tic*q2*.5);\\ntvc = (tic*q3*.5);\\n\\nq1 = tva;\\nq2 = tvb;\\nq3 = tvc;\\n\\nsz = .5;\\nlen = 1;\\nt4 = len;\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"dec_med = pow (0.9, 30/fps);\\ndec_slow = pow (0.99, 30/fps);\\nbeat = max (max (bass, mid), treb);\\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %4;\\nindex2 = (index2 + is_beat*bnot(index))%4;\\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;\\n\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = max(peak,4);\\nq23 = index;\\nq24 = is_beat;\\nq26 = max(bass + mid + treb,3);\\n\\ngo = go*dec_slow + (1-dec_slow) * equal(index2,2);\\n\\nmovez = movez + .1*(1+.3*q26)*30/fps * go;\\nq30 = movez;\\n\\nk1 = is_beat*equal(index,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\np3 = dec_med * p3+ (1-dec_med)*p2;\\nrott = p3*3.1416/2;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\n\\nstr = str * dec_slow + (1-dec_slow) * index3;\\nq27 = 4 - str;\\n\\ngrid = grid*(dec_med) + (1-dec_med)* equal(index2,2)*bnot(index);\\nmv_a = grid * .6;\\n\\nrot1 = dec_med * rot1 + (1-dec_med) * bnot(index2) ;\\nq28 = rot1 ;\\n\\ncopy = copy * dec_slow + (1-dec_slow)*index3;\\nq29 = .3*copy;\",\"pixel_eqs_eel\":\"dx = 0.02*q28;\\nrot = .04*q2;\\nzoom = .96 + .1*sin(time/7);\\n//zoom = 1.04;\",\"warp\":\" shader_body { \\n vec2 zz_1;\\n mat2 tmpvar_2;\\n tmpvar_2[uint(0)] = _qa.xy;\\n tmpvar_2[1u] = _qa.zw;\\n zz_1 = (((\\n (uv - vec2(0.5, 0.5))\\n * texsize.xy) * 0.01) * tmpvar_2);\\n zz_1 = -(zz_1.yx);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ((texture (sampler_main, (uv + \\n (((clamp (\\n (sin(zz_1.yx) / cos(zz_1.yx))\\n , vec2(-8.0, -8.0), vec2(8.0, 8.0)) * cos(\\n (4.0 * zz_1)\\n )) * texsize.zw) * 16.0)\\n )).xyz * 0.99) - 0.01);\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv3_1;\\n vec2 uv2_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = ((uv - 0.5) * aspect.xy);\\n float tmpvar_4;\\n tmpvar_4 = (0.1 / (sqrt(\\n dot (tmpvar_3, tmpvar_3)\\n ) + 0.1));\\n vec2 tmpvar_5;\\n float tmpvar_6;\\n tmpvar_6 = (ang / 3.14);\\n tmpvar_5.x = tmpvar_6;\\n tmpvar_5.y = (q27 * tmpvar_4);\\n uv2_2.y = (tmpvar_5.y + (0.1 * q30));\\n uv2_2.x = (tmpvar_6 + (0.2 * time));\\n vec2 tmpvar_7;\\n tmpvar_7.x = tmpvar_6;\\n tmpvar_7.y = (4.0 * tmpvar_4);\\n uv3_1.y = (tmpvar_7.y - (0.2 * q30));\\n uv3_1.x = tmpvar_7.x;\\n vec2 tmpvar_8;\\n tmpvar_8 = fract(uv3_1);\\n uv3_1 = tmpvar_8;\\n float tmpvar_9;\\n tmpvar_9 = clamp ((1.0 - (4.0 * rad)), 0.0, 1.0);\\n vec4 tmpvar_10;\\n tmpvar_10.w = 1.0;\\n tmpvar_10.xyz = (((\\n (3.0 * max (((2.0 * texture (sampler_main, uv2_2).xyz) + texture (sampler_main, tmpvar_8).xyz), ((2.0 * \\n ((texture (sampler_blur2, fract(uv2_2)).xyz * scale2) + bias2)\\n ) + (\\n (texture (sampler_blur2, fract(tmpvar_8)).xyz * scale2)\\n + bias2))))\\n * rad) + (\\n ((uv.y * pow ((1.0 - rad), 8.0)) * roam_cos)\\n .xyz * tmpvar_9)) + ((tmpvar_9 * 2.0) * (\\n (texture (sampler_blur1, fract(uv)).xyz * scale1)\\n + bias1)));\\n ret = tmpvar_10.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - bombyx mori.json":
/*!*****************************************************!*\
!*** ./presets/converted/martin - bombyx mori.json ***!
\*****************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":6,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken_center\":1,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.236,\"wave_smoothing\":0,\"wave_mystery\":-0.64,\"modwavealphastart\":0.81,\"modwavealphaend\":1.4,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0,\"wave_b\":0.6,\"ob_size\":0.005,\"ob_a\":0.8,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":18,\"num_inst\":4,\"x\":0.83,\"rad\":0.14349,\"tex_ang\":3.76991,\"tex_zoom\":5.27784,\"r\":0,\"g\":1,\"b\":1,\"a\":0.5,\"r2\":1,\"g2\":0.2,\"b2\":1,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"d = .3+(frame%8)/8*.2;\\n//d = .3;\\nk1 = instance/num_inst*6.28;\\nd = .3 + q22/8 ;\\n\\nx = .5 + d*cos(k1);\\ny = .5 + d*sin(k1);\\n\\na = min(1, .2+ .8*q22/2*((q27)%2));\\na2 = 0;\\nr = .6 + .4*sin(time/4+1.56);\\nb = .6 + .4*sin(time/4+3.14);\\ng = .6 + .4*sin(time/4);\\n\\nr0 = r0 * bnot(q24) + (.5+.5*sin(time))*q24;\\ng0 = g0 * bnot(q24) + (.5+.5*sin(time*1.7))*q24;\\nb0 = (2-r0-g0)/2;\\n\\nr = r0;\\nb = b0;\\ng = g0;\\n\\nr2 = 1-g;\\ng2 = 1-b;\\nb2 = 1-r;\"},{\"baseVals\":{\"sides\":32,\"num_inst\":4,\"rad\":0.16218,\"tex_zoom\":1.8315,\"g\":1,\"b\":1,\"a\":0.9,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"a = q24/2; a2 = 0;\\na = min(1, .2+ .8*q22/2*((q27)%2));\\n\\nr = rand(10)/10;\\ng = rand(10)/10;\\nb = rand(10)/10;\\n\\nrad = .06*q22;\\n\\n\\n\\n\\nd = .3+(frame%8)/8*.2;\\nd = .3 + q22/12;\\n\\nx = .5 + d*cos(6.28*instance/num_inst);\\ny = .5 + d*sin(6.28*instance/num_inst);\\na = min(1, .2+ .8*q22/2*((q27)%2));\\nb = 1; g = 1;\"},{\"baseVals\":{\"sides\":63,\"textured\":1,\"rad\":8.85459,\"tex_zoom\":0.03204,\"g\":1,\"b\":1,\"a\":0.4,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"x\":0.4,\"rad\":0.14741,\"tex_zoom\":1.59918,\"g\":0.4,\"r2\":1,\"g2\":0.6,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"a = q24*.3;\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"samples\":128,\"scaling\":0.89152,\"smoothing\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = t1 * bnot(q24) + (.5+.5*sin(time))*q24;\\nt2 = t2 * bnot(q24) + (.5+.5*sin(time*1.7))*q24;\",\"point_eqs_eel\":\"x = sample ;\\ny = .5;\\n\\na = q22*((q27+1)%2);\\n//a = 1;\\na = q24*((q27+1)%2)/2+.0;\\n\\nr = t1; b = t2; g = (2-r0-g0)/2;\\n;\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ra = .8;\\nrb = .5;\\npib = 6.28318530718;\\n\\n\\ntic = min(time-tin,.1);\\ntin = if(equal(sample,0),time,tin);\\n\\nmod = 1.5 + .5*sin(time*.15);\\nmed = 1.5 + .5*sin(time*.134);\\nmed = 5;\\namod = 3;\\n\\nvr = rand(10001)*.0001;\\nrb = rb + rand(10001)*.0001*.1;\\n\\na = vr;\\n\\nsa = vr*pib*.5;\\nsp = sa*mod + q1*1.3;\\nsam = sa*med - q1*.219;\\n\\nox = ra*sin(sam*pib);\\noy = ra*cos(sam*pib);\\nox = ox + rb*-cos(sp)*sin(sam*pib);\\noz = rb*-sin(sp);\\noy = oy + rb*-cos(sp)*cos(sam*pib);\\n\\n\\nxang = time*.132;\\nxang = q2;\\nyang = time*.153;\\nyang = q3;\\nzang = time*.110;\\nzang = q4;\\nfov = 0.6 + 0.2*sin(time);\\nfov = .5;\\n\\nmx = ox*cos(zang) - oy*sin(zang);\\nmy = ox*sin(zang) + oy*cos(zang);\\nox = mx;\\noy = my;\\nmx = ox*cos(yang) + oz*sin(yang);\\nmz = -ox*sin(yang) + oz*cos(yang);\\nox = mx;\\noz = mz;\\nmy = oy*cos(xang) - oz*sin(xang);\\nmz = oy*sin(xang) + oz*cos(xang);\\noy = my;\\noz = mz;\\n\\noz = oz - 2;\\nx = ox*fov/oz + 0.5;\\nx = (x-.5)*0.75 + 0.5;\\ny = oy*fov/oz + 0.5;\\n\"}],\"init_eqs_eel\":\"speed_=1;\",\"frame_eqs_eel\":\"dec_med = pow (0.9, 30/fps);\\ndec_slow = pow (0.96, 30/fps);\\nbeat = max (max (bass, mid), treb);\\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, 0.2+avg+peak) * above (time, t0+.1);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %12;\\nindex2 = (index2 + is_beat*bnot(index))%8;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq24 = is_beat;\\nvol = (bass_att + mid_att + treb_att)/2;\\nvol_ = dec_med * vol_ + (1-dec_med)* vol;\\nvol__ = dec_med * vol__ + (1-dec_med)* vol_;\\nq27 = index + 1;\\nq28 = index2 + 2;\\n\\nk1 = is_beat*equal(index%4,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\nrott = p2 * 3.1416/4;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\ntrig = q24 * bnot(index%8);\\nvx = vx*bnot(trig) + trig* (rand(100)/100-.5);\\nvy = vy*bnot(trig) + trig* (rand(100)/100-.5);\\nvz = vz*bnot(trig) + trig* (rand(100)/100-.5);\\n\\nspeed = min(vol_-vol__+.5,1);\\nspeed = max(speed,-.5);\\nspeed_ = bnot(trig)*speed_ + trig*speed;\\nspg = dec_med*spg + (1-dec_med)*speed_;\\nmovz = movz + 1/fps*(speed_+0*vol_/6);\\nq9 = movz;\\nq12 = min(q22,6)*2;\\n\\n//puls = puls*dec_med + (1-dec_med)*q22;\\n\\nq13 = 2* sin(movz/3-time/11);\\n\\ntrig = bnot(index%4) * q24;\\ndir = bnot(trig)*dir + trig*(rand(10)-5);\\ntrel = trel + .1/fps*dir;\\nq5 = cos(trel-movz);\\nq6 = sin(trel/2-movz);\\nq7 = -q6;\\nq8 = q5;\\n\\nang0 = ang0*dec_med + vz*(1-dec_med);\\nq17 = ang0*2;\\nq30 = .2*sin(time/8);\\n\\nq31 = .5 + .5*sin(time/3.3);\\n\\nzoom = 1;\\nrot = .0;\\ndx = .00;\\nmonitor = q28;\",\"pixel_eqs_eel\":\"\",\"warp\":\"vec3 xlat_mutablemus;\\n shader_body { \\n vec2 d_1;\\n vec2 uv6_2;\\n vec2 uv1_3;\\n vec2 tmpvar_4;\\n tmpvar_4 = (uv - 0.5);\\n uv1_3 = tmpvar_4;\\n uv6_2 = tmpvar_4;\\n float x_5;\\n x_5 = (abs(tmpvar_4.x) - abs(tmpvar_4.y));\\n float tmpvar_6;\\n tmpvar_6 = (12.0 * sqrt((x_5 * x_5)));\\n vec2 tmpvar_7;\\n tmpvar_7 = normalize(tmpvar_4);\\n d_1 = tmpvar_7;\\n float tmpvar_8;\\n tmpvar_8 = (float(mod (q28, 2.0)));\\n if ((tmpvar_8 == 0.0)) {\\n d_1 = ((q1 * tmpvar_7) - (q2 / tmpvar_7));\\n };\\n uv1_3 = (tmpvar_4 + ((-0.06 * \\n dot (((texture (sampler_blur1, uv).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\\n ) * normalize(tmpvar_4)));\\n uv1_3 = (uv1_3 - (clamp (\\n ((sin(tmpvar_6) / cos(tmpvar_6)) * d_1)\\n , vec2(-4.0, -4.0), vec2(4.0, 4.0)) / 60.0));\\n uv6_2 = (0.4 * cos((\\n (uv1_3 * 2.0)\\n * q28)));\\n xlat_mutablemus = (clamp (vec3((0.0006 / \\n (sqrt(dot (uv6_2, uv6_2)) - (0.002 * (q27 + (8.0 * q28))))\\n )), 0.0, 1.0) * q31);\\n xlat_mutablemus = (xlat_mutablemus * (1.0 + roam_cos).xyz);\\n vec4 tmpvar_9;\\n tmpvar_9.w = 1.0;\\n tmpvar_9.xyz = ((0.4 * (\\n ((texture (sampler_main, ((uv1_3 * \\n (0.8 + (0.2 * tmpvar_6))\\n ) + 0.5)).xyz + xlat_mutablemus) * 0.95)\\n - 0.025)) + (0.6 * texture (sampler_main, uv_orig)).xyz);\\n ret = tmpvar_9.xyz;\\n }\",\"comp\":\"vec3 xlat_mutableneu;\\nvec3 xlat_mutableret2;\\nvec2 xlat_mutablers0;\\nvec2 xlat_mutablerss;\\nvec2 xlat_mutableuv2;\\n shader_body { \\n vec2 uv_1;\\n vec2 ofs_2;\\n vec3 ret1_3;\\n vec2 uv5_4;\\n uv_1 = ((uv - 0.5) * aspect.xy);\\n vec2 tmpvar_5;\\n tmpvar_5.x = q5;\\n tmpvar_5.y = q6;\\n uv_1 = (uv_1 + (tmpvar_5 / 4.0));\\n uv5_4 = uv_1;\\n mat2 tmpvar_6;\\n tmpvar_6[uint(0)] = _qb.xy;\\n tmpvar_6[1u] = _qb.zw;\\n uv_1 = (uv_1 * tmpvar_6);\\n float tmpvar_7;\\n float tmpvar_8;\\n tmpvar_8 = (min (abs(\\n (uv5_4.y / uv5_4.x)\\n ), 1.0) / max (abs(\\n (uv5_4.y / uv5_4.x)\\n ), 1.0));\\n float tmpvar_9;\\n tmpvar_9 = (tmpvar_8 * tmpvar_8);\\n tmpvar_9 = (((\\n ((((\\n ((((-0.01213232 * tmpvar_9) + 0.05368138) * tmpvar_9) - 0.1173503)\\n * tmpvar_9) + 0.1938925) * tmpvar_9) - 0.3326756)\\n * tmpvar_9) + 0.9999793) * tmpvar_8);\\n tmpvar_9 = (tmpvar_9 + (float(\\n (abs((uv5_4.y / uv5_4.x)) > 1.0)\\n ) * (\\n (tmpvar_9 * -2.0)\\n + 1.570796)));\\n tmpvar_7 = (tmpvar_9 * sign((uv5_4.y / uv5_4.x)));\\n if ((abs(uv5_4.x) > (1e-08 * abs(uv5_4.y)))) {\\n if ((uv5_4.x < 0.0)) {\\n if ((uv5_4.y >= 0.0)) {\\n tmpvar_7 += 3.141593;\\n } else {\\n tmpvar_7 = (tmpvar_7 - 3.141593);\\n };\\n };\\n } else {\\n tmpvar_7 = (sign(uv5_4.y) * 1.570796);\\n };\\n xlat_mutablers0.x = (((tmpvar_7 / 3.1416) * 6.0) * q28);\\n float tmpvar_10;\\n tmpvar_10 = (1.5 / sqrt(dot (uv_1, uv_1)));\\n xlat_mutablers0.y = tmpvar_10;\\n vec2 tmpvar_11;\\n tmpvar_11.x = (xlat_mutablers0.x + (q9 * 4.0));\\n tmpvar_11.y = (tmpvar_10 + ((q9 * q28) * 4.0));\\n xlat_mutablerss = (tmpvar_11 / 12.0);\\n vec2 tmpvar_12;\\n tmpvar_12.x = q5;\\n tmpvar_12.y = q6;\\n ofs_2 = (0.1 * tmpvar_12.yx);\\n float tmpvar_13;\\n float tmpvar_14;\\n tmpvar_14 = -(q9);\\n tmpvar_13 = fract(tmpvar_14);\\n mat2 tmpvar_15;\\n tmpvar_15[uint(0)].x = 1.0;\\n tmpvar_15[uint(0)].y = -0.0;\\n tmpvar_15[1u].x = 0.0;\\n tmpvar_15[1u].y = 1.0;\\n xlat_mutableuv2 = ((uv_1 * (\\n (q13 * tmpvar_13)\\n * tmpvar_15)) * aspect.yx);\\n xlat_mutableneu = (3.0 * texture (sampler_main, fract((\\n (xlat_mutableuv2 + 0.5)\\n + ofs_2)))).xyz;\\n ret1_3 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * (1.0 - \\n (tmpvar_13 * tmpvar_13)\\n )));\\n float tmpvar_16;\\n tmpvar_16 = fract((tmpvar_14 + 0.3333333));\\n mat2 tmpvar_17;\\n tmpvar_17[uint(0)].x = -0.4990803;\\n tmpvar_17[uint(0)].y = -0.8665558;\\n tmpvar_17[1u].x = 0.8665558;\\n tmpvar_17[1u].y = -0.4990803;\\n xlat_mutableuv2 = ((uv_1 * (\\n (q13 * tmpvar_16)\\n * tmpvar_17)) * aspect.yx);\\n xlat_mutableneu = (3.0 * texture (sampler_main, fract((\\n (xlat_mutableuv2 + 0.5)\\n + ofs_2)))).xyz;\\n ret1_3 = max (ret1_3, (xlat_mutableneu * (1.0 - \\n (tmpvar_16 * tmpvar_16)\\n )));\\n float tmpvar_18;\\n tmpvar_18 = fract((tmpvar_14 + 0.6666667));\\n mat2 tmpvar_19;\\n tmpvar_19[uint(0)].x = -0.5018377;\\n tmpvar_19[uint(0)].y = 0.8649619;\\n tmpvar_19[1u].x = -0.8649619;\\n tmpvar_19[1u].y = -0.5018377;\\n xlat_mutableuv2 = ((uv_1 * (\\n (q13 * tmpvar_18)\\n * tmpvar_19)) * aspect.yx);\\n xlat_mutableneu = (3.0 * texture (sampler_main, fract((\\n (xlat_mutableuv2 + 0.5)\\n + ofs_2)))).xyz;\\n ret1_3 = max (ret1_3, (xlat_mutableneu * (1.0 - \\n (tmpvar_18 * tmpvar_18)\\n )));\\n float tmpvar_20;\\n tmpvar_20 = fract((tmpvar_14 + 1.0));\\n mat2 tmpvar_21;\\n tmpvar_21[uint(0)].x = 0.9999949;\\n tmpvar_21[uint(0)].y = 0.003185092;\\n tmpvar_21[1u].x = -0.003185092;\\n tmpvar_21[1u].y = 0.9999949;\\n xlat_mutableuv2 = ((uv_1 * (\\n (q13 * tmpvar_20)\\n * tmpvar_21)) * aspect.yx);\\n xlat_mutableneu = (3.0 * texture (sampler_main, fract((\\n (xlat_mutableuv2 + 0.5)\\n + ofs_2)))).xyz;\\n ret1_3 = max (ret1_3, (xlat_mutableneu * (1.0 - \\n (tmpvar_20 * tmpvar_20)\\n )));\\n vec2 tmpvar_22;\\n tmpvar_22.x = (ret1_3.x + ret1_3.z);\\n tmpvar_22.y = (ret1_3.x - ret1_3.y);\\n xlat_mutableret2 = (((\\n (texture (sampler_blur1, fract((xlat_mutablerss + (tmpvar_22 / 2.0)))).xyz * scale1)\\n + bias1) / tmpvar_10) * 12.0);\\n vec4 tmpvar_23;\\n tmpvar_23.w = 1.0;\\n tmpvar_23.xyz = ((ret1_3 + (\\n ((bass_att * 0.004) / sqrt(dot (uv_1, uv_1)))\\n * roam_sin).xyz) + (sqrt(xlat_mutableret2.zxy) * clamp (\\n (1.0 - (ret1_3 * 4.0))\\n , 0.0, 1.0)));\\n ret = tmpvar_23.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - castle in the air.json":
/*!***********************************************************!*\
!*** ./presets/converted/martin - castle in the air.json ***!
\***********************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":2,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":7,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.958,\"wave_smoothing\":0.45,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0,\"ob_g\":0.1,\"ob_b\":1,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_x\":25.6,\"mv_y\":9.6,\"mv_l\":0,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"textured\":1,\"x\":0.09,\"y\":0.9,\"rad\":0.22437,\"tex_zoom\":1.76002,\"r2\":1,\"g2\":0,\"a2\":0.6,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"x\":0.26,\"y\":0.2,\"rad\":0.39317,\"tex_zoom\":6.19589,\"r\":0,\"g\":0.55,\"b\":0.5,\"g2\":0.4,\"b2\":0.4,\"a2\":0.07,\"border_r\":0.3,\"border_g\":0.7,\"border_b\":0.8,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":44,\"additive\":1,\"x\":0.503,\"rad\":0.03886,\"tex_zoom\":0.60986,\"g\":0.1,\"a\":0.9,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"rad\":0.01,\"tex_zoom\":0.49981,\"r\":0,\"g2\":0,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"samples\":282,\"sep\":20,\"usedots\":1,\"thick\":1,\"additive\":1,\"scaling\":3.91581,\"smoothing\":0.1,\"r\":0.2,\"g\":0.3,\"a\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"//******** INITIALIZATION *********\\n//---------- some global vars, do not change -------------\\navg = 0.01;\\nq7 = .2; //MyZoom\\nq8 = rand(200)/100-1; //fractal modifier\\n//q8 = -0; //#\\nq16 = 1.2; //Tele\\nq18 = rand(0.8)+.1; //brightness balance back/front\\nq17 = 2.6; //fractal density factor ffac\\nstart = 1; travel = 0; RotZ = 0; look = 0; slow = 0; t0 = time+3; lampx = .5; lampy = .5;\\ncran0 = rand(1);\\nn = 0; loop (10000, gmegabuf(n)=0; n=n+1; ); \\nn = 0; loop (10000, megabuf(n)=0; n=n+1; ); \\ntrelx = 0; trely = 0; trelz = 0;\\nreg20 = 1; reg21 = 0; reg22 = 0; reg23 = 0; reg24 = 1; reg25 = 0; reg26 = 0; reg27 = 0; reg28 = 1;\\n\\n//Find random starting point\\nwhile (exec2(\\n ran1 = rand(800)/100; ran2 = rand(800)/100; ran3 = rand(800)/100;\\n PosX = rand(10)-5; PosY = rand(10)-5; PosZ = rand(10)-5; \\n\\n// PosX = 3.3; PosY = 2; PosZ = -2; ran1 = 0; ran2 = 0; ran3 = 0; //#\\n\\n c1 = cos(ran1); c2 = cos(ran2); c3 = cos(ran3); \\n s1 = sin(ran1); s2 = sin(ran2); s3 = sin(ran3);\\n\\n reg20 = c2*c1; reg21 = c2*s1; reg22 = -s2;\\n reg23 = s3*s2*c1 - c3*s1; reg24 = s3*s2*s1 + c3*c1; reg25 = s3*c2;\\n reg26 = c3*s2*c1 + s3*s1; reg27 = c3*s2*s1 - s3*c1; reg28 = c3*c2;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.001;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n uvx = 8.0*((uvx/8+30.5 - int(uvx/8+30.5))-.5);\\n uvy = 8.0*((uvy/8+30.5 - int(uvy/8+30.5))-.5);\\n uvz = 8.0*((uvz/8+30.5 - int(uvz/8+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *q17 + uvx0; \\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *q17 + uvy0; \\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *q17 + uvz0; \\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.05;\\n ,(dist < 0.6)*(len > 30)));\\n,(dist < .06))); //end while\",\"frame_eqs_eel\":\"fps_ = .0 * fps_ + 1*if(fps<=25,fps,25+.5*(fps-25)); \\ndec_s = 1-.03*30/fps_;\\ndec_m = 1-.1*30/fps_;\\nbeat = (time > t0+3); t0 = if(beat, time, t0);\\n\\nspeed = min(0.2,dist_-.02) * (1+2*avg) *(1-slow*.0)*.1/q7; //#\\nds = ds * dec_s + (1-dec_s)*speed*.4/fps_; \\nRotZ = if (travel > 2,.5,0);\\nvol = vol*dec_m + (1-dec_m)*(bass_att +mid_att + treb_att)/4;\\nq1 = vol/2+.3;\\n//Position \\nDirX= reg26; DirY= reg27; DirZ = reg28;\\nPosX = PosX + ds*DirX ; PosY = PosY + ds*DirY; PosZ = PosZ + ds*DirZ; \\nq4 = PosX; q5 = PosY; q6 = PosZ;\\n\\nangchg = (.1-dist_)*(dist_ < .1);\\ntravel = if (angchg > 0,0,travel+ds);\\nv1 = v1 * dec_s + (1-dec_s)* RotZ * ds/2;\\nv2 = v2 *dec_s + (1-dec_s)*angchg *xslope/fps_;\\nv3 = v3 *dec_s + (1-dec_s)*(angchg *yslope/fps_ + 2*v1*sin(time*.1));\\n//v1 = 0.00;\\n//push old RotMat\\nreg30 =reg20; reg31 =reg21; reg32 =reg22; \\nreg33 =reg23; reg34 =reg24; reg35 =reg25; \\nreg36 =reg26; reg37 =reg27; reg38 =reg28; \\n\\nn = 0; avg = 0;\\nloop (5,\\n n = n+1;\\n //new Rot. Mat for infinitesimal angles\\n ran1 = rand(100)/100;\\n ran2 = rand(100)/200-.25;\\n tx = cos(n*1.57+ran2) * (n <= 4)*ran1; ty = sin(n*1.57+ran2) * (n <= 4)*ran1;\\n c1 = cos(v1); c2 = cos(v2+ty); c3 = cos(v3+tx); \\n s1 = sin(v1); s2 = sin(v2+ty); s3 = sin(v3+tx);\\n reg10 = c2*c1; reg11 = c2*s1; reg12 = -s2;\\n reg13 = s3*s2*c1 - c3*s1; reg14 = s3*s2*s1 + c3*c1; reg15 = s3*c2;\\n reg16 = c3*s2*c1 + s3*s1; reg17 = c3*s2*s1 - s3*c1; reg18 = c3*c2;\\n\\n //pop old RotMat\\n reg20 =reg30; reg21 =reg31; reg22 =reg32; \\n reg23 =reg33; reg24 =reg34; reg25 =reg35; \\n reg26 =reg36; reg27 =reg37; reg28 =reg38; \\n\\n //Multiply new RotMat by old one\\n q20 = reg10*reg20 + reg11*reg23 + reg12*reg26;\\n q21 = reg10*reg21 + reg11*reg24 + reg12*reg27;\\n q22 = reg10*reg22 + reg11*reg25 + reg12*reg28;\\n q23 = reg13*reg20 + reg14*reg23 + reg15*reg26;\\n q24 = reg13*reg21 + reg14*reg24 + reg15*reg27;\\n q25 = reg13*reg22 + reg14*reg25 + reg15*reg28;\\n q26 = reg16*reg20 + reg17*reg23 + reg18*reg26;\\n q27 = reg16*reg21 + reg17*reg24 + reg18*reg27;\\n q28 = reg16*reg22 + reg17*reg25 + reg18*reg28;\\n\\n reg20 =q20; reg21 =q21; reg22 =q22;\\n reg23 =q23; reg24 =q24; reg25 =q25;\\n reg26 =q26; reg27 =q27; reg28 =q28;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.002;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n uvx = 8.0*((uvx/8+30.5 - int(uvx/8+30.5))-.5);\\n uvy = 8.0*((uvy/8+30.5 - int(uvy/8+30.5))-.5);\\n uvz = 8.0*((uvz/8+30.5 - int(uvz/8+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *q17 + uvx0; \\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *q17 + uvy0; \\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *q17 + uvz0; \\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.1;\\n ,(dist < 0.6)*(len > 30)));\\n megabuf(n) = megabuf(n)*dec_s + (1-dec_s)*dist; //stores the 4 trial points\\n avg = avg+abs(megabuf(n)/5);\\n); //end loop 5\\n\\nn = 0; avg = 0; loop (5, n=n+1; avg = avg+abs(megabuf(n)/5));\\n\\nxslope = min(max(2/avg*(megabuf(1)-megabuf(3)),-3),3);\\nyslope = min(max(2/avg*(megabuf(4)-megabuf(2)),-3),3);\\nmonitor = avg;\\ndist_ = dist_*dec_s + (1-dec_s)*dist;\\n\\nq10 = ds*q7; //compensation of lin. movement in GetDist and zoom uv\\nq14 = 1*abs(ds) + 2*(abs(v1) + abs(v2) + abs(v3)) + start*.05; \\nq19 = .6 + .4*sin(time*.02+cran0*6); //brightness backgd\\nstart = start * .9;\\n\\nwarp = 0.0; zoom = 1; \\ndx = -v2/q16; dy = v3/q16; rot = v1;\\nvx = vx -v2/q16; vy = vy +v3/q16; vz = vz + v1;\\nq11 = vx; q12 = vy;\\nmovz = movz + ds;\\nq13 = movz;\\nmonitor = q13;\",\"pixel_eqs_eel\":\"\",\"warp\":\"float sustain;\\nfloat ffac;\\nfloat xlat_mutabledist;\\nfloat xlat_mutablelimit;\\nfloat xlat_mutablestruc;\\nvec2 xlat_mutableuv1;\\nvec3 xlat_mutableuv2;\\n shader_body { \\n mat3 tmpvar_1;\\n tmpvar_1[uint(0)].x = q20;\\n tmpvar_1[uint(0)].y = q23;\\n tmpvar_1[uint(0)].z = q26;\\n tmpvar_1[1u].x = q21;\\n tmpvar_1[1u].y = q24;\\n tmpvar_1[1u].z = q27;\\n tmpvar_1[2u].x = q22;\\n tmpvar_1[2u].y = q25;\\n tmpvar_1[2u].z = q28;\\n vec3 tmpvar_2;\\n tmpvar_2.x = q4;\\n tmpvar_2.y = q5;\\n tmpvar_2.z = q6;\\n sustain = (0.98 - q14);\\n ffac = q17;\\n vec2 uv_3;\\n uv_3 = (((uv - 0.5) * (1.0 - \\n (q10 / (1.0 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z))\\n )) + 0.5);\\n xlat_mutableuv1 = (((uv_orig - 0.5) * aspect.xy) * q16);\\n vec4 tmpvar_4;\\n tmpvar_4 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\\n vec3 tmpvar_5;\\n tmpvar_5 = tmpvar_4.xyz;\\n if ((tmpvar_4.y > (0.4 * rad))) {\\n vec3 tmpvar_6;\\n tmpvar_6 = (tmpvar_4.xyz - vec3(0.5, 0.5, 0.5));\\n vec4 nb2_7;\\n vec4 nb_8;\\n vec2 tmpvar_9;\\n tmpvar_9 = (0.0078125 * floor((\\n (128.0 * texture (sampler_pc_main, (uv_3 - texsize.zw)).yz)\\n + vec2(0.5, 0.5))));\\n nb_8.x = (1.0 - (tmpvar_9.y + (0.015625 * \\n (tmpvar_9.x - 0.5)\\n )));\\n vec2 tmpvar_10;\\n tmpvar_10 = (0.0078125 * floor((\\n (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(1.0, -1.0)))).yz)\\n + vec2(0.5, 0.5))));\\n nb_8.y = (1.0 - (tmpvar_10.y + (0.015625 * \\n (tmpvar_10.x - 0.5)\\n )));\\n vec2 tmpvar_11;\\n tmpvar_11 = (0.0078125 * floor((\\n (128.0 * texture (sampler_pc_main, (uv_3 + texsize.zw)).yz)\\n + vec2(0.5, 0.5))));\\n nb_8.z = (1.0 - (tmpvar_11.y + (0.015625 * \\n (tmpvar_11.x - 0.5)\\n )));\\n vec2 tmpvar_12;\\n tmpvar_12 = (0.0078125 * floor((\\n (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(-1.0, 1.0)))).yz)\\n + vec2(0.5, 0.5))));\\n nb_8.w = (1.0 - (tmpvar_12.y + (0.015625 * \\n (tmpvar_12.x - 0.5)\\n )));\\n vec2 tmpvar_13;\\n tmpvar_13 = (0.0078125 * floor((\\n (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(0.0, -1.0)))).yz)\\n + vec2(0.5, 0.5))));\\n nb2_7.x = (1.0 - (tmpvar_13.y + (0.015625 * \\n (tmpvar_13.x - 0.5)\\n )));\\n vec2 tmpvar_14;\\n tmpvar_14 = (0.0078125 * floor((\\n (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(1.0, 0.0)))).yz)\\n + vec2(0.5, 0.5))));\\n nb2_7.y = (1.0 - (tmpvar_14.y + (0.015625 * \\n (tmpvar_14.x - 0.5)\\n )));\\n vec2 tmpvar_15;\\n tmpvar_15 = (0.0078125 * floor((\\n (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(0.0, 1.0)))).yz)\\n + vec2(0.5, 0.5))));\\n nb2_7.z = (1.0 - (tmpvar_15.y + (0.015625 * \\n (tmpvar_15.x - 0.5)\\n )));\\n vec2 tmpvar_16;\\n tmpvar_16 = (0.0078125 * floor((\\n (128.0 * texture (sampler_pc_main, (uv_3 + (texsize.zw * vec2(-1.0, 0.0)))).yz)\\n + vec2(0.5, 0.5))));\\n nb2_7.w = (1.0 - (tmpvar_16.y + (0.015625 * \\n (tmpvar_16.x - 0.5)\\n )));\\n vec4 tmpvar_17;\\n tmpvar_17 = min (nb_8, nb2_7);\\n nb_8.zw = tmpvar_17.zw;\\n nb_8.xy = min (tmpvar_17.xy, tmpvar_17.zw);\\n xlat_mutabledist = (min (nb_8.x, nb_8.y) + ((0.006 * tmpvar_6.x) * abs(tmpvar_6.y)));\\n } else {\\n xlat_mutabledist = tmpvar_5.x;\\n };\\n vec2 tmpvar_18;\\n tmpvar_18 = (0.0078125 * floor((\\n (128.0 * texture (sampler_pc_main, uv_3).yz)\\n + vec2(0.5, 0.5))));\\n xlat_mutabledist = (min (xlat_mutabledist, (1.0 - \\n (tmpvar_18.y + (0.015625 * (tmpvar_18.x - 0.5)))\\n )) - (q10 * 0.8));\\n xlat_mutablelimit = (15.0 + (10.0 * xlat_mutabledist));\\n vec3 tmpvar_19;\\n tmpvar_19.xy = (xlat_mutableuv1 * xlat_mutabledist);\\n tmpvar_19.z = xlat_mutabledist;\\n xlat_mutableuv2 = (((tmpvar_19 / q7) * tmpvar_1) + tmpvar_2);\\n xlat_mutableuv2 = ((fract(\\n ((xlat_mutableuv2 / 8.0) + 0.5)\\n ) - 0.5) * 8.0);\\n int iterations_21;\\n vec3 zz0_22;\\n vec3 zz_23;\\n zz_23 = xlat_mutableuv2;\\n zz0_22 = (xlat_mutableuv2 + q8);\\n iterations_21 = int((8.0 - float(\\n (xlat_mutabledist > 0.8)\\n )));\\n for (int n_20 = 0; n_20 <= iterations_21; n_20++) {\\n zz_23 = ((2.0 * clamp (zz_23, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_23);\\n zz_23 = (zz_23 * (clamp (\\n max ((0.25 / dot (zz_23, zz_23)), 0.25)\\n , 0.0, 1.0) * 4.0));\\n zz_23 = ((ffac * zz_23) + zz0_22);\\n };\\n xlat_mutablestruc = (sqrt(dot (zz_23.xz, zz_23.xz)) / xlat_mutablelimit);\\n vec2 tmpvar_24;\\n tmpvar_24 = (0.0078125 * floor((\\n (128.0 * vec2((1.0 - xlat_mutabledist)))\\n + vec2(0.5, 0.5))));\\n vec2 tmpvar_25;\\n tmpvar_25.x = ((64.0 * (\\n (1.0 - xlat_mutabledist)\\n - tmpvar_24.x)) + 0.5);\\n tmpvar_25.y = tmpvar_24.x;\\n vec3 tmpvar_26;\\n float tmpvar_27;\\n tmpvar_27 = (q14 * 2.0);\\n tmpvar_26.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * mix (texture (sampler_main, uv_3).xyz, \\n ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1)\\n , vec3(tmpvar_27)).x));\\n tmpvar_26.yz = tmpvar_25;\\n vec3 tmpvar_28;\\n tmpvar_28.y = 1.0;\\n tmpvar_28.x = sustain;\\n tmpvar_28.z = 1.0;\\n vec3 tmpvar_29;\\n tmpvar_29.y = 0.0;\\n tmpvar_29.x = 0.003921569;\\n tmpvar_29.z = (0.01568628 * (0.2 + rad));\\n vec4 tmpvar_30;\\n tmpvar_30.w = 1.0;\\n tmpvar_30.xyz = mix (tmpvar_26, ((\\n mix (texture (sampler_main, uv_3).xyz, ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1), vec3(tmpvar_27))\\n * tmpvar_28) - tmpvar_29), vec3(clamp ((\\n sqrt(dot (zz_23, zz_23))\\n - xlat_mutablelimit), 0.0, 1.0)));\\n ret = tmpvar_30.xyz;\\n }\",\"comp\":\"float xlat_mutableinten;\\nfloat xlat_mutabletmp;\\nvec2 xlat_mutableuv1;\\nvec2 xlat_mutableuv2;\\nfloat xlat_mutablez;\\n shader_body { \\n float t_rel_2;\\n vec3 ret1_3;\\n float struc_4;\\n xlat_mutableuv1 = ((uv * aspect.xy) - vec2(0.5, 0.5));\\n vec4 tmpvar_5;\\n tmpvar_5 = texture (sampler_main, uv);\\n float tmpvar_6;\\n vec4 tmpvar_7;\\n tmpvar_7 = texture (sampler_blur1, uv);\\n tmpvar_6 = mix (min ((1.0 - tmpvar_5.z), (1.0 - \\n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\\n .z)), (1.0 - (\\n (tmpvar_7.xyz * scale1)\\n + bias1).z), 0.5);\\n struc_4 = ((mix (tmpvar_5.xyz, \\n ((tmpvar_7.xyz * scale1) + bias1)\\n , vec3(tmpvar_6)).x * (1.0 - tmpvar_6)) * tmpvar_6);\\n vec2 tmpvar_8;\\n tmpvar_8.x = q11;\\n tmpvar_8.y = q12;\\n xlat_mutableuv2 = ((xlat_mutableuv1 * 0.2) - (tmpvar_8 * 0.2));\\n vec2 uvi_9;\\n uvi_9 = (xlat_mutableuv2 * 4.0);\\n float zv_10;\\n zv_10 = (0.008 * time);\\n xlat_mutabletmp = clamp (dot ((texture (sampler_noise_hq, \\n (xlat_mutableuv2 + (0.03 * ((\\n (dot (texture (sampler_noise_hq, uvi_9), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, (\\n (uvi_9 * 2.0)\\n + zv_10)), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0))\\n + \\n (dot (texture (sampler_noise_hq, ((uvi_9 * 4.0) + (2.0 * zv_10))), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0)\\n ) + (\\n dot (texture (sampler_noise_hq, ((uvi_9 * 8.0) + (4.0 * zv_10))), vec4(0.32, 0.49, 0.29, 0.0))\\n / 8.0))))\\n ) - 0.4), vec4(0.32, 0.49, 0.29, 0.0)), 0.0, 1.0);\\n float tmpvar_11;\\n tmpvar_11 = clamp ((pow (xlat_mutabletmp, 1.2) * sign(xlat_mutabletmp)), 0.0, 1.0);\\n xlat_mutabletmp = tmpvar_11;\\n vec3 tmpvar_12;\\n tmpvar_12.xy = vec2(0.1, 0.1);\\n tmpvar_12.z = (1.2 - uv.y);\\n ret1_3 = ((tmpvar_12 + 0.07) + ((\\n clamp (((tmpvar_6 * 2.0) - 1.5), 0.0, 1.0)\\n * tmpvar_11) * 4.0));\\n t_rel_2 = (q13 * 6.0);\\n for (int n_1 = 1; n_1 <= 3; n_1++) {\\n xlat_mutablez = (1.0 - fract((\\n (float(n_1) / 3.0)\\n - \\n (fract(-(t_rel_2)) / 3.0)\\n )));\\n xlat_mutableinten = (((1.0 - xlat_mutablez) * xlat_mutablez) * 2.0);\\n vec2 tmpvar_13;\\n tmpvar_13.x = q11;\\n tmpvar_13.y = q12;\\n xlat_mutableuv2 = (((xlat_mutablez * xlat_mutableuv1) / 4.0) - (tmpvar_13 / 6.0));\\n vec2 uvi_14;\\n uvi_14 = (xlat_mutableuv2 * 4.0);\\n float zv_15;\\n zv_15 = (0.008 * time);\\n xlat_mutabletmp = clamp (dot ((\\n (texture (sampler_noise_hq, (xlat_mutableuv2 + (0.03 * (\\n ((dot (texture (sampler_noise_hq, uvi_14), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, \\n ((uvi_14 * 2.0) + zv_15)\\n ), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0)) + (dot (texture (sampler_noise_hq, (\\n (uvi_14 * 4.0)\\n + \\n (2.0 * zv_15)\\n )), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0))\\n + \\n (dot (texture (sampler_noise_hq, ((uvi_14 * 8.0) + (4.0 * zv_15))), vec4(0.32, 0.49, 0.29, 0.0)) / 8.0)\\n )))) - (xlat_mutablez * 0.5))\\n - 0.3), vec4(0.32, 0.49, 0.29, 0.0)), 0.0, 1.0);\\n xlat_mutabletmp = (((\\n clamp ((xlat_mutabletmp * sign(xlat_mutabletmp)), 0.0, 1.0)\\n * xlat_mutableinten) * q1) * 2.0);\\n ret1_3 = (((ret1_3 + \\n ((vec3(4.0, 3.0, 0.8) * q1) * struc_4)\\n ) * clamp (\\n (1.0 - xlat_mutabletmp)\\n , 0.0, 1.0)) + xlat_mutabletmp);\\n };\\n vec4 tmpvar_16;\\n tmpvar_16.w = 1.0;\\n tmpvar_16.xyz = (1.0 - exp((-1.6 * ret1_3)));\\n ret = tmpvar_16.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - chain breaker.json":
/*!*******************************************************!*\
!*** ./presets/converted/martin - chain breaker.json ***!
\*******************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"additivewave\":1,\"wave_dots\":1,\"wave_thick\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.527,\"wave_smoothing\":0,\"wave_mystery\":0.6,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_g\":0.49,\"ob_a\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b2x\":0.6,\"b3x\":0.4,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":8,\"additive\":1,\"num_inst\":256,\"rad\":0.03632,\"tex_ang\":1.00531,\"tex_zoom\":1.53117,\"g\":1,\"b\":1,\"a\":0,\"g2\":0,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":1,\"sides\":5,\"additive\":1,\"num_inst\":256,\"x\":0.26,\"y\":0.2,\"rad\":0.39317,\"tex_zoom\":0.9355,\"g2\":0,\"a2\":0.2,\"border_g\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"n = (instance);\\nFLen = reg00;\\nSLen = reg00/2;\\n\\nz0 = 10;\\ny0 = gmegabuf(2000+n+FLen)/z0;\\nx0 = gmegabuf(2000+n)/z0;\\n\\na0 = (gmegabuf(n+10000));\\n\\nk1 = instance/num_inst-.5;\\nx = .5 + x0 + sin(k1*8*sin(q12*.07)) * sin(q11*.13)*q3*.7; \\ny = .5 + q32*(y0 + sin(k1*8*sin(q14*.1)) * sin(q13*.2)*q3*.7); \\n\\narg = q2/8;\\nhigh = exp(-500*pow(arg+.5-instance/num_inst,2));\\nhigh += exp(-500*pow(-arg+.5-instance/num_inst,2));\\n\\nexc = sqrt((pow(x-.5,2)+pow(y-.5,2)));\\nrad0 = above(z0,0)*min (.1, a0/60)+.005;\\nrad0 = rad0 * (1+2*exc) * (1+high);\\n\\np1 = .5 + sin(q12)/2;\\np2 = .5 + sin(q13*1.4)/2;\\n//p1 = rand(1)-.5;\\n//p2 = rand(1)-.5;\\nexc = ((pow(x-p1,2)+pow(y-p2,2)));\\nrad = min(rad0 * (1 + .004*q3/abs(exc)),1) ;\\n\\na = min(a0*8+.4,1);\\n\\nk1 = instance/num_inst*5 + high;\\nw = 1-exp(-treb_att/2-.5);\\ng = w + (1-w)*sin(k1);\\nr = w + (1-w)*sin(k1-6.28/3);\\nb = w + (1-w)*sin(k1-6.28*2/3);\\n\\na2 = a/4;\\ng2 = g*0; b2 = b*0; r2 = r*0;\"},{\"baseVals\":{\"sides\":13,\"additive\":1,\"num_inst\":5,\"x\":0.65,\"y\":0.38,\"rad\":0.57049,\"tex_zoom\":0.73678,\"a\":0.7,\"g2\":0,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"k1 = instance/num_inst;\\nx = .5 + .3*sin(instance*k1*413);\\ny = .5 + .3 * sin(instance*k1*113);\\n\\nrad = .1 + .4*sin(k1*333);\\n\\nr = .5*sin(k1*234);\\nb = .5*sin(k1*534);\\ng = .5*sin(k1*34);\"},{\"baseVals\":{\"sides\":14,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.6,\"y\":0.55,\"rad\":0.97237,\"ang\":1.25664,\"tex_zoom\":0.34933,\"g\":0.6,\"g2\":0,\"b2\":1,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"sep\":120,\"spectrum\":1,\"additive\":1,\"scaling\":7.52386,\"smoothing\":0,\"r\":0,\"a\":0.7},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"FLen = reg00;\\n\\nn = int(sample*FLen);\\nvol = (value1+value2) * (1+ .1 / (sample+.03));\\n\\nchg = min(max(vol- gmegabuf(n),-1),1);\\ndec = if (chg>0, 1-chg*0.3, 1+chg*0.2);\\n\\nchg = q1 -q2;\\ndec = .94 - abs(chg) * if (chg> 0, .2,.1);\\n\\ndec = min(max(dec,0),1);\\ngmegabuf(n) = gmegabuf(n)*dec + vol*(1-dec);\\n\\ndec = q2/4;\\n//dec = .90;\\ndec = max(min(dec,1),.1);\\n\\ngmegabuf(n) = gmegabuf(n)*dec + gmegabuf(n+(q2<.8))*(1-dec);\\ngmegabuf(n+10000) = gmegabuf(n+10000)*.2 + .8* vol/3;\\na = .0;\\nx = sample;\\ny = .2 + gmegabuf(n+0)*.23;\"},{\"baseVals\":{\"samples\":256,\"usedots\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.9,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"samples\":32,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"n = 0;\\nloop (50000,\\ngmegabuf(n) = 0;\\nmegabuf(n) = 0;\\nn = n+1;\\n);\\n\\nsw1 = rand(8);\\nsw2 = rand(8);\\nsw3 = rand(8);\\nsw4 = rand(8);\",\"frame_eqs_eel\":\"flen = 512; //Wave Punkte\\nreg00 = FLen;\\nSLen = FLen/2;\\ndec_m = pow(.94, 30/fps);\\n\\n//Volume\\nn = 0; vol = 0;\\nloop (SLen,\\n vol = vol + pow(gmegabuf(n),2)/FLen; \\n n = n+1;\\n);\\nvol = sqrt(vol)/2;\\nvol_ = vol_*dec_m + (1-dec_m)* (vol);\\n\\n//switches\\nlev1 = lev1 * dec_m + (1-dec_m) * gmegabuf(1);\\nlev2 = lev2 * dec_m + (1-dec_m) * gmegabuf(20);\\nlev3 = lev3 * dec_m + (1-dec_m) * gmegabuf(50);\\nlev4 = lev4 * dec_m + (1-dec_m) * gmegabuf(100);\\nsw1 = sw1 + (lev1-gmegabuf(1)>0)/fps;\\nsw2 = sw2 + (lev2-gmegabuf(20)>0)/fps;\\nsw3 = sw3 + (lev3-gmegabuf(50)>0)/fps;\\nsw4 = sw4 + (lev4-gmegabuf(100)>0)/fps;\\n\\ndif = (1+sin(sw3/4))*16+2;\\nofs = sin(sw2/3)*8;\\nn = 0; k1 = frame*0; \\nloop (SLen,\\n m1 = (n)%SLen;\\n m2 = (n+ofs)%SLen;\\n\\n k = (m1+dif)%SLen;\\n i = (SLen+m2-dif)%SLen;\\n\\n in1 = (gmegabuf(m1)-gmegabuf(k))/pow(vol_+.03,.8)*1.2;\\n in2 = (gmegabuf(m2)-gmegabuf(i))/pow(vol_+.03,.8)*1.2;\\n\\n dec = if (pow(gmegabuf(2000+n),2) + pow(gmegabuf(2000+FLen+n),2)> in1*in1+in2*in2,.8,.94) ;\\n dec = pow (dec, 30/fps); \\n\\n gmegabuf(2000+n) = gmegabuf(2000+n)*dec +(1-dec)* in1;\\n gmegabuf(2000+FLen+n) = gmegabuf(2000+FLen+n)*dec +(1-dec)* in2;\\n n=n+1;\\n);\\n\\nq1 = (bass+treb+mid)/3;\\nq2 = (bass_att+treb_att+mid_att)/3;\\nq3 = vol_;\\nq11 = sw1;\\nq12 = sw2;\\nq13 = sw3;\\nq14 = sw4;\\n\\nrot = 0; zoom = .98; warp = .3; rot = 0;\\n\\nq32 = aspecty;\\nmonitor = dif;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = ((texture (sampler_main, uv).xyz * clamp (\\n (q1 - 0.8)\\n , 0.0, 1.0)) * 0.92);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = (texture (sampler_main, uv).xyz + ((texture (sampler_blur2, uv).xyz * scale2) + bias2));\\n ret_1 = (ret_1 + ((0.8 * \\n (hue_shader - 0.8)\\n ) * (1.0 - uv.y)));\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ret_1;\\n ret = tmpvar_2.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - disco mix 4.json":
/*!*****************************************************!*\
!*** ./presets/converted/martin - disco mix 4.json ***!
\*****************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1.980001,\"decay\":0.5,\"echo_zoom\":0.999998,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":2,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":20.944651,\"wave_smoothing\":0,\"wave_mystery\":0.08,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.4595,\"warpscale\":2.0067,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0,\"wave_g\":0.99,\"ob_size\":0.015,\"ob_b\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.4999,\"mv_g\":0.4999,\"mv_b\":0.4999,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"textured\":1,\"y\":0.47,\"rad\":0.24057,\"tex_zoom\":0.14057,\"g\":0.3,\"b\":0.5,\"g2\":0,\"b2\":0.3,\"a2\":1,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\nx = .5; y = .5;\\na = q24; \\na2 = q24;\\n//a = 1;\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"thickoutline\":1,\"rad\":0.05134,\"tex_zoom\":0.12288,\"r\":0.3,\"g\":0.2,\"b\":0.2,\"a\":0.7,\"g2\":0,\"border_r\":0,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"r = .5 + .3 * sin(time);\\ng = .5 + .3 * sin(time/1.5);\\nb = .5 + .3 * sin(time/3.7);\\n\\nr2 = 0; b2 = 0; g2 = 0;\\n\\na = .05; a2 = 0;\"},{\"baseVals\":{\"x\":0.503,\"rad\":0.01,\"tex_zoom\":0.609857,\"r\":0,\"a\":0,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\ndy = .1 * sin(time*14);;\\ndx = q1*dy;\\n\\nx = .5 + dx;\\ny = .5 + dy;\\n\\na = q25; a2 = q25;\\nrad = q21/110;\"},{\"baseVals\":{\"sides\":63,\"textured\":1,\"y\":1,\"rad\":0.548217,\"tex_zoom\":0.499805,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"samples\":100,\"thick\":1,\"scaling\":0.045052,\"smoothing\":0.1,\"a\":0.6},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t2 = .45 + rand(10)/100;\",\"point_eqs_eel\":\"k1 = bnot((sample*100+time)%2);\\n\\ndy = .015*above(sin(sample*11),0) \\n +.008*above(sin(time+sample*74),0)\\n +.008*above(sin(time+sample*128),0);\\n \\ndx = .01*above(sin(sample*27),0) + \\n +.01*above(sin(time+sample*134),0);\\n\\nx = .2*(sample-.5) + .5 + dx;\\ny = t2 + dy;\\n\\na = q24 * k1 * bnot(q27%4);\\n\\nr = .6; g = 0; b = .6;\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"a\":0.02,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"tm = time*.1;\\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\\n\\ntic = min(time - tin,1);\\ntin = time;\\n\\ntva = (tic*q1*.5);\\ntvb = (tic*q2*.5);\\ntvc = (tic*q3*.5);\\n\\nq1 = tva;\\nq2 = tvb;\\nq3 = tvc;\\n\\nsz = .5;\\nlen = q4;\\nt4 = len;\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"tm = time*.1;\\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\\n\\ntic = min(time - tin,1);\\ntin = time;\\n\\ntva = (tic*q1*.5);\\ntvb = (tic*q2*.5);\\ntvc = (tic*q3*.5);\\n\\nq1 = tva;\\nq2 = tvb;\\nq3 = tvc;\\n\\nsz = .5;\\nlen = 1;\\nt4 = len;\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"xk = 0;\",\"frame_eqs_eel\":\"dec_med = pow (0.8, 30/fps);\\ndec_slow = pow (0.95, 30/fps);\\ndec_xlow = pow (0.995, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .2+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %16;\\nindex2 = (index2 + is_beat*bnot(index))%2;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\nq26 = bass_att + mid_att + treb_att;\\nq27 = index + 1;\\n\\npeakx = above(q22,1.5*maxp);\\nmaxp = max(maxp, q22);\\nmaxp = maxp*dec_xlow;\\n\\nk1 = is_beat*equal(index%3,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\nrott = p2 * 3.1416/4;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\ntrig = q24 * bnot(index%4);\\ndir = dir + trig * q26*(rand(100)/100-.5)/2 + peakx;\\ndir_ = dir_ * dec_slow + dir*(1-dec_slow);\\ndir__ = dir__ * dec_slow + dir_*(1-dec_slow);\\n\\nq5 = cos(dir__); \\nq6 = sin(dir__);\\n\\nspeed = speed * bnot(trig) + trig*q26*5/fps ;\\nspeed_= speed_* dec_slow + speed*(1-dec_slow);\\n\\nmovx = movx + speed_*q6;\\nmovy = movy + speed_*q5;\\n\\n//movx = movx + speed;\\n//movy = movy + speed;\\n\\n\\nq7 = movx;\\nq8 = movy;\\n\\ntilt = dir - dir__;\\ntilt_ = dec_slow*tilt_ + (1-dec_slow)*tilt;\\n\\n\\nmonitor = maxp;\\nq9 = cos(tilt_*speed_);\\nq10 = sin(tilt_*speed_);\\n\\nq12 = time;\",\"pixel_eqs_eel\":\"zoom = 1.3;\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec2 uv6_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = ((uv - 0.5) * aspect.xy);\\n float tmpvar_4;\\n tmpvar_4 = ((2.0 * sqrt(\\n dot (tmpvar_3, tmpvar_3)\\n )) + (rand_frame * 64.0)).x;\\n uv_1 = (uv + (clamp (\\n ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\\n , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 20.0));\\n uv6_2 = (0.4 * sin((tmpvar_3 * 22.0)));\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = (((q24 * \\n (((texture (sampler_main, uv_1).xyz - (\\n ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\\n * 0.04)) + (0.15 * (vec3(\\n (0.1 / sqrt(dot (uv6_2, uv6_2)))\\n ) * roam_cos.xyz))) - 0.02)\\n ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\\n ret = tmpvar_5.xyz;\\n }\",\"comp\":\"vec3 xlat_mutableret1;\\nvec2 xlat_mutablers;\\n shader_body { \\n vec2 uv1_1;\\n mat2 tmpvar_2;\\n tmpvar_2[uint(0)].x = q9;\\n tmpvar_2[uint(0)].y = -(q10);\\n tmpvar_2[1u].x = q10;\\n tmpvar_2[1u].y = q9;\\n uv1_1 = (((uv_orig - 0.5) * aspect.xy) * tmpvar_2);\\n uv1_1 = (uv1_1 * aspect.yx);\\n float tmpvar_3;\\n tmpvar_3 = (3.0 / abs(uv1_1.y));\\n xlat_mutablers.x = (uv1_1.x * tmpvar_3);\\n xlat_mutablers.y = (tmpvar_3 / 2.0);\\n mat2 tmpvar_4;\\n tmpvar_4[uint(0)].x = q5;\\n tmpvar_4[uint(0)].y = -(q6);\\n tmpvar_4[1u].x = q6;\\n tmpvar_4[1u].y = q5;\\n xlat_mutablers = (tmpvar_4 * xlat_mutablers);\\n vec2 tmpvar_5;\\n tmpvar_5.x = q7;\\n tmpvar_5.y = q8;\\n xlat_mutablers = (xlat_mutablers + tmpvar_5);\\n xlat_mutableret1 = ((texture (sampler_blur1, fract(\\n (xlat_mutablers / 12.0)\\n )).xyz * scale1) + bias1);\\n vec2 tmpvar_6;\\n tmpvar_6.y = 0.0;\\n tmpvar_6.x = q5;\\n vec4 tmpvar_7;\\n tmpvar_7.w = 1.0;\\n tmpvar_7.xyz = (((xlat_mutableret1 * 32.0) / tmpvar_3) + ((\\n ((q22 * sqrt(tmpvar_3)) / 4.0)\\n * \\n sin(((uv1_1 - q12) * q27))\\n .x) * texture (sampler_main, (\\n (((4.0 * xlat_mutableret1) / tmpvar_3).xy + ((uv1_1 / 2.0) / (0.5 + abs(uv1_1.y))))\\n + tmpvar_6)).xyz));\\n ret = tmpvar_7.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - extreme heat.json":
/*!******************************************************!*\
!*** ./presets/converted/martin - extreme heat.json ***!
\******************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":0.952,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":5,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.474,\"wave_smoothing\":0.45,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.8,\"wave_g\":0.49,\"ob_size\":0,\"ob_a\":0.3,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1x\":0.8,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":7,\"additive\":1,\"num_inst\":1024,\"rad\":0.04896,\"tex_ang\":1.00531,\"tex_zoom\":1.53117,\"r\":0,\"g\":1,\"b\":1,\"a\":0,\"g2\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"max_age = reg00;\\nn = instance*12;\\n\\nx0 = gmegabuf (n);\\ny0 = gmegabuf (n+1);\\nz0 = gmegabuf (n+2); \\nif (z0 < -100, rad = 0; gmegabuf(n+8) = max_age,\\n rad0 = pow(1-gmegabuf(n+8)/max_age,0.2)/z0* gmegabuf(n+7) + 0.01;\\n rad = abs(rad0)*0.032 ;\\n\\n x = 0.5 + x0/z0;\\n y = 0.5 + y0/z0;\\n);\\n\\na = 1; a2 = 0.2;\\n\\ng = .8; g2 = .0;\\n//b = (gmegabuf(n+7)>0)*0.04/abs(rad0); b2 = 0;\\nb = (rand(10)>3)*0.2 + 0.2*(z0<0); b2 =0;\\n\\n\"},{\"baseVals\":{\"sides\":12,\"thickoutline\":1,\"x\":0.9,\"y\":0.7,\"rad\":0.02958,\"tex_zoom\":0.9355,\"g\":0.5,\"b\":1,\"g2\":0,\"b2\":0.4,\"border_r\":0.3,\"border_g\":0.7,\"border_b\":0.8,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"a = 1;\"},{\"baseVals\":{\"sides\":44,\"textured\":1,\"rad\":1.397,\"tex_zoom\":0.44799,\"a\":0.5,\"r2\":1,\"g2\":0,\"border_r\":0.5,\"border_g\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":34,\"thickoutline\":1,\"x\":0.65,\"y\":0.8,\"rad\":0.14595,\"tex_zoom\":0.3357,\"g2\":0,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"a = q22;\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"samples\":160,\"sep\":20,\"usedots\":1,\"additive\":1,\"scaling\":7.858,\"smoothing\":0.1,\"r\":0.2,\"g\":0.3,\"a\":0.6},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"x = rand(100)/100;\\ny = 0.5 - (1-0.7)/q32- 0.15*(rand(100)/100-0.5);\\na = 0.15;\\n\\nr= 0; b=1; g = 0;\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"max_age = 4.5; // Sekunden\\nreg00 = max_age;\\n\\nn = 0;\\nloop (12*1024, gmegabuf(n) = max_age-1 + rand(2); n+=1);\\n\\n\\nq9 = (rand(25)-10)*2;\\nq3 = rand (100)/100;\\nq4 = rand (100)/100;\\n\\n//q2 = q3 = q4 = 0;\\n//record\\n// 0 : xpos\\n// 1 : ypos\\n// 2 : zpos\\n// 3 :vx\\n// 4 :vy\\n// 5 :vz\\n\\n\\n// 8 : age\",\"frame_eqs_eel\":\"dec_fast = 1 - 0.22*40/fps;\\ndec_med = 1 - 0.15*40/fps;\\ndec_slow = 1 - 0.04* 40/fps;\\n\\nvol = (bass+med+treb)/3;\\nvol_ = vol_*dec_slow + (1-dec_slow)*vol;\\nbeat = vol;\\nis_beat = above(beat, 1+peak*4) * above (time, t0+.2);\\nt0 = if (is_beat,time,t0);\\npeak = if (is_beat, beat, peak*dec_med);\\n\\nindex = (index + is_beat) %1024;\\nind1 = ind1*dec_med + (1-dec_fast)*index;\\nind2 = ind2*dec_med + (1-dec_fast)*ind1;\\nq27 = ind2;\\nq24 = is_beat;\\n\\n//Partikel\\nran1 = if (is_beat, rand(100)/100-0.5, ran1);\\nran2 = if (is_beat, rand(100)/50+1, ran2);\\nran1_ = dec_med * ran1_ + (1-dec_med)*ran1;\\nhigh = ran2 > 2.9;\\nq5 = ran1_;\\n\\nn = 0;\\npush = max(0,vol-vol_alt)*vol_; air = 0.1*dt; \\ndt = 1/fps;\\nv00 = pow(push,0.25)+0.4; Free = 512; New = 0;\\n\\ny0 = -0.68; yobf = y0+0.1;\\nloop (512,\\n megabuf (n) = gmegabuf (n);\\n megabuf (n+1) = gmegabuf (n+1);\\n megabuf (n+2) = gmegabuf (n+2);\\n if (gmegabuf(n+8) > max_age,\\n if (band(push >= dt*10 * !high,New < 200), \\n Free -= 1; New +=1;\\n // Init Neues Partikel\\n Tht = rand (100) / 500 * (1+high*1.5);\\n Phi = rand (12);\\n v0 = v00 * (1 + rand(10)/40);\\n gmegabuf (n) = ran1*1.7;\\n gmegabuf (n+1) = y0 + 2.2 * high;\\n gmegabuf (n+2) = 2;\\n gmegabuf (n+3) = v0*sin(Tht) * cos(Phi);\\n gmegabuf (n+4) = v0*cos(4*Tht) * (1-high*1.5);\\n gmegabuf (n+5) = v0*sin(Tht)*sin(Phi)*1.5*vol;\\n gmegabuf (n+7) = 0;\\n gmegabuf (n+8) = rand(100)/100;,0)\\n ,\\n //Integration\\n Free -= 1;\\n gmegabuf (n) += gmegabuf(n+3)*dt;\\n gmegabuf (n+1) += gmegabuf(n+4)*dt;\\n gmegabuf (n+2) += gmegabuf(n+5)*dt;\\n\\n gmegabuf (n+3) *= (1-air);\\n gmegabuf (n+4) *= (1-air);\\n gmegabuf (n+4) -= 0.8*dt;\\n gmegabuf (n+5) *= (1-air);\\n gmegabuf (n+7) = (gmegabuf(n+1)>yobf) * min(1,18*(gmegabuf(n+1)-yobf));\\n if (band(gmegabuf(n+1)<yobf,gmegabuf(n+4)<0),gmegabuf(8) = max_age,0);\\n// gmegabuf(n+7)=1;\\n gmegabuf (n+8) += dt;);\\nn += 12);\\n \\n//Kopien\\nn = 0;\\nloop (512,\\n m = 511*12+n;\\n gmegabuf (m) = (gmegabuf(n) + megabuf(n))/2; \\n gmegabuf (m+1) = (gmegabuf(n+1) + megabuf(n+1))/2; \\n gmegabuf (m+2) = (gmegabuf(n+2) + megabuf(n+2))/2; \\n gmegabuf (m+7) = gmegabuf(n+7); \\n gmegabuf (m+8) = gmegabuf(n+8); \\nn += 12);\\n\\n\\n\\ndec = if (bass>bass1,0.5,0.9);\\nbass1 = bass1*dec + bass*(1-dec);\\nq1 = min(1,max(0,bass1-1.5) * abs(q3-0.5)*3);\\n\\nq10 = max (vol_-0.1,0.1);\\nvol_alt = vol;\\n\\n\\nq32 = aspecty;\\n\\n\\nnew1 = if (new>0,new,new1);\\n\\nmonitor = New1;\",\"pixel_eqs_eel\":\"dy = -.007*y;\\nwarp =.0;\\nrot = .025*sin(q27+x*7+y*0)*0.2/(abs(y-0.7)+0.1) * q10;// * (1-2*(y>0.7));\\nzoom = 1.003 + 0.2*max(0,y-0.7);\",\"warp\":\"vec2 ver;\\nfloat xlat_mutablecloud;\\nvec2 xlat_mutabledz;\\nvec2 xlat_mutableuv1;\\nvec2 xlat_mutableuv2;\\nfloat xlat_mutablez;\\n shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1.y = 0.0;\\n tmpvar_1.x = texsize.z;\\n vec2 tmpvar_2;\\n tmpvar_2.x = 0.0;\\n tmpvar_2.y = texsize.w;\\n ver = (tmpvar_2 * 2.0);\\n vec3 ret_3;\\n xlat_mutabledz.x = (2.0 * dot (vec3((texture (sampler_main, \\n (uv + tmpvar_1)\\n ).z - texture (sampler_main, \\n (uv - tmpvar_1)\\n ).z)), vec3(0.32, 0.49, 0.29)));\\n xlat_mutabledz.y = (2.0 * dot (vec3((texture (sampler_main, \\n (uv + ver)\\n ).z - texture (sampler_main, \\n (uv - ver)\\n ).z)), vec3(0.32, 0.49, 0.29)));\\n vec2 tmpvar_4;\\n tmpvar_4.x = q3;\\n tmpvar_4.y = (0.4 + (q4 * 0.4));\\n xlat_mutableuv1 = (uv_orig - tmpvar_4);\\n vec4 tmpvar_5;\\n tmpvar_5 = texture (sampler_main, uv_orig);\\n xlat_mutablez = ((0.8 * (xlat_mutableuv1.y - 0.4)) - (mix (tmpvar_5.x, \\n ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1)\\n .x, 0.5) * 0.03));\\n vec2 tmpvar_6;\\n tmpvar_6.x = (xlat_mutableuv1.x * xlat_mutablez);\\n tmpvar_6.y = xlat_mutablez;\\n vec2 tmpvar_7;\\n tmpvar_7.x = 0.0;\\n tmpvar_7.y = (-(time) * 0.014);\\n xlat_mutableuv2 = (tmpvar_6 + tmpvar_7);\\n vec2 tmpvar_8;\\n tmpvar_8.x = 0.0;\\n tmpvar_8.y = (time * 0.004);\\n vec2 uvi_9;\\n uvi_9 = ((xlat_mutableuv2 * 1.5) + tmpvar_8);\\n float zv_10;\\n zv_10 = (0.002 * time);\\n xlat_mutablecloud = (1.0 - (1.5 * abs(\\n (texture (sampler_noise_hq, ((xlat_mutableuv2 + (0.07 * \\n abs((((\\n (dot (texture (sampler_noise_hq, uvi_9), vec4(0.32, 0.49, 0.29, 0.0)) + (dot (texture (sampler_noise_hq, (\\n (uvi_9 * 2.0)\\n + zv_10)), vec4(0.32, 0.49, 0.29, 0.0)) / 2.0))\\n + \\n (dot (texture (sampler_noise_hq, ((uvi_9 * 4.0) + zv_10)), vec4(0.32, 0.49, 0.29, 0.0)) / 4.0)\\n ) + (\\n dot (texture (sampler_noise_hq, ((uvi_9 * 8.0) + zv_10)), vec4(0.32, 0.49, 0.29, 0.0))\\n / -8.0)) - 1.0))\\n )) / 2.0)) - 0.5)\\n ))).x;\\n xlat_mutablecloud = (xlat_mutablecloud * clamp ((\\n (texture (sampler_noise_hq, (xlat_mutableuv2 * vec2(2.0, 0.5))).x + 0.5)\\n - \\n (3.0 * abs(xlat_mutableuv2.x))\\n ), 0.0, 1.0));\\n vec2 tmpvar_11;\\n tmpvar_11.x = 0.0;\\n tmpvar_11.y = ((-0.01 * time) * (0.125 * float(\\n int((8.0 * pow (xlat_mutablecloud, 4.0)))\\n )));\\n float tmpvar_12;\\n tmpvar_12 = (texture (sampler_noise_hq, (18.0 * (\\n (xlat_mutableuv2 + (0.05 * xlat_mutablecloud))\\n + tmpvar_11))) - 0.75).x;\\n xlat_mutablecloud = (xlat_mutablecloud * (1.0 + (\\n (0.2 * tmpvar_12)\\n * \\n (xlat_mutablecloud * xlat_mutablecloud)\\n )));\\n ret_3.x = ((0.3 * xlat_mutablecloud) + (0.7 * tmpvar_5.xyz)).x;\\n xlat_mutableuv1 = (uv - vec2(0.0, 0.71));\\n vec4 tmpvar_13;\\n tmpvar_13 = texture (sampler_blur1, uv);\\n float tmpvar_14;\\n tmpvar_14 = clamp (((12.0 * \\n (((10.0 * xlat_mutableuv1.y) + ((\\n (tmpvar_13.xyz * scale1)\\n + bias1).x / 2.0)) - 1.0)\\n ) + tmpvar_12), 0.0, 1.0);\\n xlat_mutableuv1 = (uv - 0.7);\\n ret_3.z = (((\\n ((((4.0 * tmpvar_14) * (1.0 - tmpvar_14)) * clamp ((tmpvar_5.x - 0.2), 0.0, 1.0)) + texture (sampler_main, (uv + (xlat_mutabledz * 0.003))).z)\\n - \\n (0.03 * sqrt(dot (xlat_mutabledz, xlat_mutabledz)))\\n ) - (\\n pow (((tmpvar_13.xyz * scale1) + bias1).z, 8.0)\\n * 0.2)) - 0.01);\\n ret_3.y = (texture (sampler_main, mix (uv, uv_orig, vec2(0.5, 0.5))).y * (0.85 - (0.2 * \\n ((tmpvar_13.xyz * scale1) + bias1)\\n .y)));\\n ret_3.x = (ret_3.x + ((texture (sampler_noise_lq, \\n (2.0 * xlat_mutableuv2)\\n ) * 0.08) * clamp (\\n (1.0 - (3.0 * ret_3.x))\\n , 0.0, 1.0)).x);\\n vec4 tmpvar_15;\\n tmpvar_15.w = 1.0;\\n tmpvar_15.xyz = ret_3;\\n ret = tmpvar_15.xyz;\\n }\",\"comp\":\"float dunk;\\nfloat xlat_mutablenoise;\\nvec2 xlat_mutablers;\\nvec2 xlat_mutablers0;\\nfloat xlat_mutablesmask;\\nfloat xlat_mutablesmoke;\\nvec2 xlat_mutableuv1;\\nfloat xlat_mutablez;\\n shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1.y = 0.0;\\n tmpvar_1.x = texsize.z;\\n dunk = ((rand_preset.x * 0.3) + 0.1);\\n vec2 uv_2;\\n vec3 ret_3;\\n uv_2 = (uv + (texsize.zw / 2.0));\\n xlat_mutableuv1 = (uv_2 - vec2(0.0, 0.7));\\n xlat_mutablesmask = (((10.0 * xlat_mutableuv1.y) + (\\n ((texture (sampler_blur1, uv_2).xyz * scale1) + bias1)\\n .x / 2.0)) - 1.0);\\n float tmpvar_4;\\n tmpvar_4 = clamp (((2.0 * xlat_mutablesmask) + 0.3), 0.0, 1.0);\\n xlat_mutablenoise = ((3.0 * (1.0 - tmpvar_4)) * texture (sampler_noise_lq, ((xlat_mutableuv1 * 1.5) + (rand_frame * 0.2).xy)).x);\\n float tmpvar_5;\\n tmpvar_5 = clamp (((12.0 * xlat_mutablesmask) + (xlat_mutablenoise / 2.0)), 0.0, 1.0);\\n xlat_mutablez = ((0.35 / xlat_mutableuv1.y) + (xlat_mutablenoise / 2.0));\\n xlat_mutablers0.x = (xlat_mutableuv1.x * xlat_mutablez);\\n xlat_mutablers0.y = xlat_mutablez;\\n vec2 tmpvar_6;\\n tmpvar_6.x = (xlat_mutablers0.x + (time / 4.0));\\n tmpvar_6.y = (xlat_mutablez + (time * 0.21));\\n xlat_mutablers = (tmpvar_6 * tmpvar_5);\\n float t_7;\\n t_7 = ((texture (sampler_main, uv_2).x - dunk) * (1.0 - (tmpvar_5 * \\n pow (uv_2.y, 4.0)\\n )));\\n float tmpvar_8;\\n tmpvar_8 = clamp (((1.2 * t_7) - 0.2), 0.0, 1.0);\\n t_7 = tmpvar_8;\\n vec3 tmpvar_9;\\n tmpvar_9.x = tmpvar_8;\\n tmpvar_9.y = (tmpvar_8 * tmpvar_8);\\n tmpvar_9.z = pow (tmpvar_8, 8.0);\\n vec3 tmpvar_10;\\n tmpvar_10 = clamp ((tmpvar_9 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\\n float t_11;\\n t_11 = ((texture (sampler_blur2, (uv_2 + 0.03)).xyz * scale2) + bias2).x;\\n float tmpvar_12;\\n tmpvar_12 = clamp (((1.2 * t_11) - 0.2), 0.0, 1.0);\\n t_11 = tmpvar_12;\\n vec3 tmpvar_13;\\n tmpvar_13.x = tmpvar_12;\\n tmpvar_13.y = (tmpvar_12 * tmpvar_12);\\n tmpvar_13.z = pow (tmpvar_12, 8.0);\\n vec3 tmpvar_14;\\n tmpvar_14 = clamp ((tmpvar_13 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\\n ret_3 = ((tmpvar_10 * (tmpvar_10 * \\n (3.0 - (2.0 * tmpvar_10))\\n )) + ((\\n (((1.0 - texture (sampler_main, uv_2).x) * (1.0 - tmpvar_5)) * abs((texture (sampler_main, (uv_2 - tmpvar_1)).x - texture (sampler_main, (uv_2 + tmpvar_1)).x)))\\n * \\n (tmpvar_14 * (tmpvar_14 * (3.0 - (2.0 * tmpvar_14))))\\n ) * q9));\\n xlat_mutablesmoke = ((texture (sampler_blur1, uv_2).xyz * scale1) + bias1).z;\\n vec2 tmpvar_15;\\n tmpvar_15.x = uv_2.x;\\n tmpvar_15.y = ((0.85 - xlat_mutableuv1.y) + ((\\n ((texture (sampler_noise_hq, xlat_mutablers) + texture (sampler_noise_hq, ((xlat_mutablers / 4.0) - (time / 8.0)))) - 1.0)\\n .x * 0.2) * q10));\\n float t_16;\\n t_16 = ((texture (sampler_main, tmpvar_15).x + texture (sampler_main, tmpvar_15).y) - dunk);\\n float tmpvar_17;\\n tmpvar_17 = clamp (((1.2 * t_16) - 0.2), 0.0, 1.0);\\n t_16 = tmpvar_17;\\n vec3 tmpvar_18;\\n tmpvar_18.x = tmpvar_17;\\n tmpvar_18.y = (tmpvar_17 * tmpvar_17);\\n tmpvar_18.z = pow (tmpvar_17, 8.0);\\n vec3 tmpvar_19;\\n tmpvar_19 = clamp ((tmpvar_18 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\\n ret_3 = (ret_3 + ((\\n (tmpvar_19 * (tmpvar_19 * (3.0 - (2.0 * tmpvar_19))))\\n * tmpvar_5) * 0.85));\\n float tmpvar_20;\\n tmpvar_20 = ((3.6 * tmpvar_4) * (1.0 - tmpvar_4));\\n ret_3 = (ret_3 * (clamp (\\n (1.0 - (xlat_mutablesmoke * (1.0 - tmpvar_20)))\\n , 0.0, 1.0) * clamp (\\n (1.0 - (tmpvar_20 * float((rand_preset.x > 0.5))))\\n , 0.0, 1.0)));\\n vec3 tmpvar_21;\\n tmpvar_21.z = 0.0;\\n tmpvar_21.xy = (((texture (sampler_blur3, uv_2).xyz * scale3) + bias3).xy * vec2(3.0, 5.0));\\n ret_3 = (ret_3 + ((xlat_mutablesmoke * \\n dot (tmpvar_21, vec3(0.32, 0.49, 0.29))\\n ) * vec3(1.0, 0.84, 0.62)));\\n float tmpvar_22;\\n tmpvar_22 = clamp (((1.2 * \\n clamp (texture (sampler_main, uv_2).y, 0.0, 1.0)\\n ) - 0.2), 0.0, 1.0);\\n vec3 tmpvar_23;\\n tmpvar_23.x = tmpvar_22;\\n tmpvar_23.y = (tmpvar_22 * tmpvar_22);\\n tmpvar_23.z = pow (tmpvar_22, 8.0);\\n vec3 tmpvar_24;\\n tmpvar_24 = clamp ((tmpvar_23 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\\n ret_3 = (ret_3 + (tmpvar_24 * (tmpvar_24 * \\n (3.0 - (2.0 * tmpvar_24))\\n )));\\n float tmpvar_25;\\n tmpvar_25 = clamp (0.52, 0.0, 1.0);\\n vec3 tmpvar_26;\\n tmpvar_26.x = tmpvar_25;\\n tmpvar_26.y = (tmpvar_25 * tmpvar_25);\\n tmpvar_26.z = pow (tmpvar_25, 8.0);\\n vec3 tmpvar_27;\\n tmpvar_27 = clamp ((tmpvar_26 / vec3(0.8, 0.8, 0.8)), 0.0, 1.0);\\n vec3 tmpvar_28;\\n tmpvar_28 = mix (clamp (ret_3, 0.0, 1.0), (tmpvar_27 * (tmpvar_27 * \\n (3.0 - (2.0 * tmpvar_27))\\n )), vec3((pow (\\n ((1.0 - uv_2.y) - ((uv_2.x - 0.5) * (q3 - 0.5)))\\n , 4.0) * q1)));\\n ret_3 = tmpvar_28;\\n vec4 tmpvar_29;\\n tmpvar_29.w = 1.0;\\n tmpvar_29.xyz = tmpvar_28;\\n ret = tmpvar_29.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - frosty caves 2.json":
/*!********************************************************!*\
!*** ./presets/converted/martin - frosty caves 2.json ***!
\********************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":7,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.698,\"wave_smoothing\":0.45,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0,\"ob_g\":0.1,\"ob_b\":1,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_x\":25.6,\"mv_y\":9.6,\"mv_l\":5,\"mv_g\":0.5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"textured\":1,\"x\":0.09,\"y\":0.9,\"rad\":0.22437,\"tex_zoom\":1.76002,\"r2\":1,\"g2\":0,\"a2\":0.6,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"x\":0.26,\"y\":0.2,\"rad\":0.39317,\"tex_zoom\":6.19589,\"r\":0,\"g\":0.55,\"b\":0.5,\"g2\":0.4,\"b2\":0.4,\"a2\":0.07,\"border_r\":0.3,\"border_g\":0.7,\"border_b\":0.8,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"additive\":1,\"x\":0.803,\"rad\":0.314,\"tex_zoom\":1.49332,\"g\":1,\"b\":1,\"a\":0,\"g2\":0,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"rad\":0.01,\"tex_zoom\":0.49981,\"r\":0,\"g2\":0,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"samples\":132,\"sep\":20,\"thick\":1,\"additive\":1,\"scaling\":0.48454,\"smoothing\":0.1,\"g\":0,\"b\":0.2,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"n = 0; loop (20000, megabuf(n)=0; gmegabuf(n)=0; n +=1; );\\n\\nMINBPM = 30; MAXBPM = 230; num_res = 100;\\nindex = 0;\\nloop (num_res,\\n n = 12*index;\\n BPM = minbpm * pow(maxbpm/minbpm,index/num_res);\\n gmegabuf(n) = BPM;\\n index += 1;);\\npi = 3.1416;\\nOCTAVE = (num_res) * log(2) / log (MAXBPM / MINBPM);\\n\\nq7 = .15; //MyZoom\\nq8 = 0.2 + rand(1); //fractal modifier\\nq16 = 1.6; //#fish eye\\nstart = 1; travel = 0; RotZ = 0; t0 = time+3;\\ncran0 = rand(1);\\ntrelx = 0; trely = 0; trelz = 0;\\nreg20 = 1; reg21 = 0; reg22 = 0; reg23 = 0; reg24 = 1; reg25 = 0; reg26 = 0; reg27 = 0; reg28 = 1;\\n\\n//Find random starting point\\nwhile (exec2(\\n ran1 = rand(8); ran2 = rand(8); ran3 = rand(8);\\n PosX = rand(8); PosY = rand(8); PosZ = rand(8); \\n\\n c1 = cos(ran1); c2 = cos(ran2); c3 = cos(ran3); \\n s1 = sin(ran1); s2 = sin(ran2); s3 = sin(ran3);\\n\\n reg20 = c2*c1; reg21 = c2*s1; reg22 = -s2;\\n reg23 = s3*s2*c1 - c3*s1; reg24 = s3*s2*s1 + c3*c1; reg25 = s3*c2;\\n reg26 = c3*s2*c1 + s3*s1; reg27 = c3*s2*s1 - s3*c1; reg28 = c3*c2;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.001;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n uvx = 1+2*((uvx/4+30.5 - int(uvx/4+30.5))-.5);\\n uvy = 2+2*((uvy/4+30.5 - int(uvy/4+30.5))-.5);\\n uvz = 3+2*((uvz/4+30.5 - int(uvz/4+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *2.6 + uvx0; \\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *2.6 + uvy0; \\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *2.6 + uvz0; \\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.05;\\n ,(dist < 0.6)*(len > 30)));\\n,(dist < .06))); //end while\",\"frame_eqs_eel\":\"dt = min (1/fps,0.1);\\ndec_f = 0.8; dec_m = 1 - 4*dt; dec_s = 1 - dt;\\nvol = (bass+mid/2+treb)/3;\\nvol_ = vol_*dec_m + (1-dec_m)*vol;\\ndec = dec_s;\\nvol2 = vol2*dec + (1-dec)*min(3,vol);\\nmaxvol = if (vol>maxvol,vol,maxvol*dec_s);\\n\\nexcite = vol-vol_;\\nindex = 0; maxind1 = 0; mean = 0;\\nloop (num_res, \\n n = index*12; omega=gmegabuf(n) * 2*pi/60;\\n gmegabuf (n+1) *= 1- 0.25*dt; \\n EC_Steps = int (10*dt*omega)+1; dt1 = dt/EC_Steps;\\n ex = excite ;\\n loop (EC_Steps, // Euler-Cauchy \\n gmegabuf (n+1) += (ex - sqr(omega)*gmegabuf(n+2)) * dt1;\\n gmegabuf (n+2) += gmegabuf(n+1) * dt1);\\n beatcos = gmegabuf(n+1); beatsin = gmegabuf(n+2)*omega;\\n quad = sqrt (pow(beatsin,2) + pow(beatcos,2)) ;\\n mean += quad/num_res;\\n gmegabuf (n+3) = gmegabuf(n+3) *dec_m + quad* (1-dec_m);\\n if (gmegabuf(n+3) > gmegabuf(maxind1*12+3), maxind1 = index, 0); \\nindex += 1;);\\nquali = gmegabuf(maxind1*12+3)/mean;\\n\\nBPM = minbpm * pow(maxbpm/minbpm,maxind1/num_res);\\nif (BPM>160, BPM/=2,0);\\ntrel1 += (BPM/60*pi+excite*cosb) * (maxvol>0.7)*dt;\\nq32 = trel1;\\n\\nspeed = (0.15 + dist_*0.25)* (1+avg)/q7*(0.34+vol_*0.34)*(q8+0.8);\\nds = ds * dec_s + (1-dec_s)*speed*.25*dt; \\nRotZ = 0.8*pow (sin(time/12),5);\\n\\n//Position \\nDirX= reg26; DirY= reg27; DirZ = reg28;\\nPosX += ds*DirX ; PosY += ds*DirY; PosZ += ds*DirZ; \\nq4 = PosX; q5 = PosY; q6 = PosZ;\\n\\nangchg = max(0,.4-dist_);\\nv1 = v1 * dec_m + (1-dec_m)* RotZ * ds;\\ndec = 1-3*dt;\\nv2p = v2p *dec + (1-dec)*(angchg*xslope + p2*0.02)*dt;\\nv3p = v3p *dec + (1-dec)*(angchg*yslope + p3*0.02)*dt ;\\nv2 = v2 *dec + (1-dec)* v2p;\\nv3 = v3 *dec + (1-dec)* v3p;\\np3 = sign(v3);\\np4 = sign(v2);\\n//push old RotMat\\nreg30 =reg20; reg31 =reg21; reg32 =reg22; \\nreg33 =reg23; reg34 =reg24; reg35 =reg25; \\nreg36 =reg26; reg37 =reg27; reg38 =reg28; \\n\\nn = 0; avg = 0;\\nloop (5,\\n n = n+1;\\n //new Rot. Mat for infinitesimal angles\\n ran1 = rand(100)/100;\\n ran2 = rand(100)/200-.25;\\n tx = cos(n*1.57+ran2) * (n <= 4)*ran1; ty = sin(n*1.57+ran2) * (n <= 4)*ran1;\\n c1 = cos(v1); c2 = cos(v2+ty); c3 = cos(v3+tx); \\n s1 = sin(v1); s2 = sin(v2+ty); s3 = sin(v3+tx);\\n reg10 = c2*c1; reg11 = c2*s1; reg12 = -s2;\\n reg13 = s3*s2*c1 - c3*s1; reg14 = s3*s2*s1 + c3*c1; reg15 = s3*c2;\\n reg16 = c3*s2*c1 + s3*s1; reg17 = c3*s2*s1 - s3*c1; reg18 = c3*c2;\\n\\n //pop old RotMat\\n reg20 =reg30; reg21 =reg31; reg22 =reg32; \\n reg23 =reg33; reg24 =reg34; reg25 =reg35; \\n reg26 =reg36; reg27 =reg37; reg28 =reg38; \\n\\n //Multiply new RotMat by old one\\n q20 = reg10*reg20 + reg11*reg23 + reg12*reg26;\\n q21 = reg10*reg21 + reg11*reg24 + reg12*reg27;\\n q22 = reg10*reg22 + reg11*reg25 + reg12*reg28;\\n q23 = reg13*reg20 + reg14*reg23 + reg15*reg26;\\n q24 = reg13*reg21 + reg14*reg24 + reg15*reg27;\\n q25 = reg13*reg22 + reg14*reg25 + reg15*reg28;\\n q26 = reg16*reg20 + reg17*reg23 + reg18*reg26;\\n q27 = reg16*reg21 + reg17*reg24 + reg18*reg27;\\n q28 = reg16*reg22 + reg17*reg25 + reg18*reg28;\\n\\n reg20 =q20; reg21 =q21; reg22 =q22;\\n reg23 =q23; reg24 =q24; reg25 =q25;\\n reg26 =q26; reg27 =q27; reg28 =q28;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.002;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n// uvx = 8.0*((uvx/8+30.5 - int(uvx/8+30.5))-.5);\\n// uvy = 8.0*((uvy/8+30.5 - int(uvy/8+30.5))-.5);\\n// uvz = 8.0*((uvz/8+30.5 - int(uvz/8+30.5))-.5);\\n uvx = 1+2*((uvx/4+30.5 - int(uvx/4+30.5))-.5);\\n uvy = 2+2*((uvy/4+30.5 - int(uvy/4+30.5))-.5);\\n uvz = 3+2*((uvz/4+30.5 - int(uvz/4+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *2.6 + uvx0; \\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *2.6 + uvy0; \\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *2.6 + uvz0; \\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.1;\\n ,(dist < 0.6)*(len > 30)));\\n megabuf(n) = megabuf(n)*dec_s + (1-dec_s)*dist; //stores the 4 trial points\\n avg = avg+abs(megabuf(n)/5);\\n); //end loop 5\\nn = 0; avg = 0; loop (5, n=n+1; avg = avg+abs(megabuf(n)/5));\\n\\nxslope = min(max(8*(megabuf(1)-megabuf(3)),-2),2);\\nyslope = min(max(8*(megabuf(4)-megabuf(2)),-2),2);\\ndist_ = dist_*dec_m + (1-dec_m)*dist;\\n\\nq10 = ds*q7; //compensation of lin. movement in GetDist and zoom uv\\nq14 = 1*abs(ds) + 2*(abs(v1) + abs(v2) + abs(v3)) + 1.0/255 + start*.0; \\nstart = start * .9;\\nreg52 = -v2; reg53 = v3;\\n//forward comp. of Rotation\\nwarp = 0.0; zoom = 1; \\nrot = v1;\\n\\n//light ctrl\\nsinb = sin(trel1);\\ncosb = cos(trel1);\\n\\nbt1 = sinb*sinb_<0; bt2 = cosb*cosb_<0;\\n\\nif (bt1, b1x = rand(2)-1; b1y = rand(2)-1;,0);\\nif (bt2, b2x = rand(2)-1; b2y = rand(2)-1;,0);\\nsinb_=sinb; cosb_=cosb;\\n\\nbri = vol2*0.012*sqrt(100/bpm)+excite*0.01;\\nmov = sqrt (v3*v3+v2*v2)/dt; \\n\\nq1= b1x*abs(b1x);\\nq2= b1y*abs(b1y);\\n\\nq17 =b2x*0.4;\\nq18= b2y*0.4;\\n\\nlen = pow(q1,2)+ pow(q2,2);\\nq3 = pow(sinb,2)*bri * (1+len*4)* max(0,1-5*mov);\\nq19= pow(cosb,2)*bri*1.2;\\n\\nmonitor = q8;\\n//frei: q9, q11, q12, q13, q15, q29m q30, q31, q32\",\"pixel_eqs_eel\":\"warp = 0.0; zoom = 1; \\ntx = tan((2*x-1)*0.9);\\nty = tan((2*y-1)*0.9);\\n\\ndx = reg52/q16* (1+0.5*abs(tx)); \\ndy = reg53/q16* (1+0.5*abs(ty)); \\n\\n\\ndx += reg53*ty*(x-0.5)*1; \\ndy += reg52*tx*(y-0.5)*1; \\n\\n//muss experimentell an tele angepasst werden; momentan 1.5 !!!\",\"warp\":\"float sustain;\\nfloat pix;\\nvec3 mod1;\\nfloat xlat_mutabledist;\\nfloat xlat_mutablestruc;\\nvec2 xlat_mutableuv1;\\nvec3 xlat_mutableuv2;\\n shader_body { \\n mat3 tmpvar_1;\\n tmpvar_1[uint(0)].x = q20;\\n tmpvar_1[uint(0)].y = q23;\\n tmpvar_1[uint(0)].z = q26;\\n tmpvar_1[1u].x = q21;\\n tmpvar_1[1u].y = q24;\\n tmpvar_1[1u].z = q27;\\n tmpvar_1[2u].x = q22;\\n tmpvar_1[2u].y = q25;\\n tmpvar_1[2u].z = q28;\\n vec3 tmpvar_2;\\n tmpvar_2.x = q4;\\n tmpvar_2.y = q5;\\n tmpvar_2.z = q6;\\n sustain = (0.97 - q14);\\n pix = (texsize.z * 2.0);\\n mod1 = (rand_preset.xyz - 0.5);\\n vec2 uv_3;\\n vec3 ret_4;\\n vec2 tmpvar_5;\\n tmpvar_5 = (uv - 0.5);\\n xlat_mutableuv1 = ((tmpvar_5 * aspect.xy) * q16);\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_pw_main, uv);\\n uv_3 = ((tmpvar_5 * (1.0 - \\n (q10 / (1.0 - (tmpvar_6.z + (0.003921569 * tmpvar_6.y))))\\n )) + 0.5);\\n vec4 tmpvar_7;\\n tmpvar_7 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\\n xlat_mutabledist = tmpvar_7.x;\\n if ((tmpvar_7.y > 0.16)) {\\n vec4 nb2_8;\\n vec4 nb_9;\\n vec4 tmpvar_10;\\n tmpvar_10 = texture (sampler_pw_main, (uv_3 + vec2(-(pix))));\\n nb_9.x = (1.0 - (tmpvar_10.z + (0.003921569 * tmpvar_10.y)));\\n vec4 tmpvar_11;\\n tmpvar_11 = texture (sampler_pw_main, (uv_3 + (pix * vec2(1.0, -1.0))));\\n nb_9.y = (1.0 - (tmpvar_11.z + (0.003921569 * tmpvar_11.y)));\\n vec4 tmpvar_12;\\n tmpvar_12 = texture (sampler_pw_main, (uv_3 + vec2(pix)));\\n nb_9.z = (1.0 - (tmpvar_12.z + (0.003921569 * tmpvar_12.y)));\\n vec4 tmpvar_13;\\n tmpvar_13 = texture (sampler_pw_main, (uv_3 + (pix * vec2(-1.0, 1.0))));\\n nb_9.w = (1.0 - (tmpvar_13.z + (0.003921569 * tmpvar_13.y)));\\n vec4 tmpvar_14;\\n tmpvar_14 = texture (sampler_pw_main, (uv_3 + (pix * vec2(0.0, -1.0))));\\n nb2_8.x = (1.0 - (tmpvar_14.z + (0.003921569 * tmpvar_14.y)));\\n vec4 tmpvar_15;\\n tmpvar_15 = texture (sampler_pw_main, (uv_3 + (pix * vec2(1.0, 0.0))));\\n nb2_8.y = (1.0 - (tmpvar_15.z + (0.003921569 * tmpvar_15.y)));\\n vec4 tmpvar_16;\\n tmpvar_16 = texture (sampler_pw_main, (uv_3 + (pix * vec2(0.0, 1.0))));\\n nb2_8.z = (1.0 - (tmpvar_16.z + (0.003921569 * tmpvar_16.y)));\\n vec4 tmpvar_17;\\n tmpvar_17 = texture (sampler_pw_main, (uv_3 + (pix * vec2(-1.0, 0.0))));\\n nb2_8.w = (1.0 - (tmpvar_17.z + (0.003921569 * tmpvar_17.y)));\\n vec4 tmpvar_18;\\n tmpvar_18 = min (nb_9, nb2_8);\\n nb_9.zw = tmpvar_18.zw;\\n nb_9.xy = min (tmpvar_18.xy, tmpvar_18.zw);\\n xlat_mutabledist = ((min (nb_9.x, nb_9.y) + (\\n (0.006 * (tmpvar_7.xyz - 0.5).x)\\n * tmpvar_7.y)) - (q10 * 0.5));\\n };\\n float theta_19;\\n theta_19 = (xlat_mutabledist * 1.35);\\n float theta_20;\\n theta_20 = (xlat_mutabledist * 1.35);\\n vec3 tmpvar_21;\\n tmpvar_21.xy = (xlat_mutableuv1 * ((\\n sin(theta_19)\\n / \\n cos(theta_19)\\n ) / 1.35));\\n tmpvar_21.z = ((sin(theta_20) / cos(theta_20)) / 1.35);\\n xlat_mutableuv2 = (((tmpvar_21 / q7) * tmpvar_1) + tmpvar_2);\\n xlat_mutableuv2 = (((\\n fract(((xlat_mutableuv2 / 4.0) + 0.5))\\n - 0.5) * 2.0) + vec3(1.0, 2.0, 3.0));\\n vec3 zz0_23;\\n vec3 zz_24;\\n zz_24 = xlat_mutableuv2;\\n zz0_23 = (xlat_mutableuv2 + q8);\\n for (int n_22 = 0; n_22 <= 8; n_22++) {\\n zz_24 = ((2.0 * clamp (zz_24, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_24);\\n zz_24 = (zz_24 * max ((1.0/(\\n dot (zz_24, zz_24)\\n )), 1.0));\\n zz_24 = ((2.6 * zz_24) + zz0_23);\\n };\\n vec4 tmpvar_25;\\n tmpvar_25.w = 0.0;\\n tmpvar_25.xyz = zz_24;\\n float tmpvar_26;\\n tmpvar_26 = sqrt(dot (zz_24, zz_24));\\n vec4 tmpvar_27;\\n tmpvar_27.w = 0.0;\\n tmpvar_27.xyz = mod1;\\n xlat_mutablestruc = ((1.0 - (\\n (1.4 * dot (tmpvar_25, tmpvar_27))\\n / 40.0)) - (xlat_mutabledist * 0.3));\\n if (((tmpvar_26 < 40.0) && (xlat_mutabledist > (0.04 * \\n (1.0 - rad)\\n )))) {\\n ret_4.x = mix (xlat_mutablestruc, texture (sampler_main, uv_3).x, sustain);\\n float x_28;\\n x_28 = ((1.0 - xlat_mutabledist) * 255.0);\\n float ip_29;\\n ip_29 = float(int(x_28));\\n vec2 tmpvar_30;\\n tmpvar_30.x = (x_28 - ip_29);\\n tmpvar_30.y = (ip_29 / 255.0);\\n ret_4.yz = tmpvar_30;\\n } else {\\n ret_4 = ((texture (sampler_fc_main, uv_3) * sustain) - 0.003921569).xyz;\\n };\\n vec4 tmpvar_31;\\n tmpvar_31.w = 1.0;\\n tmpvar_31.xyz = ret_4;\\n ret = tmpvar_31.xyz;\\n }\",\"comp\":\"float xlat_mutablecross1;\\nvec2 xlat_mutabledz1;\\nfloat xlat_mutablerdist;\\nvec2 xlat_mutableuv0;\\nvec2 xlat_mutableuv4;\\nvec2 xlat_mutableuva;\\nvec2 xlat_mutableuvb;\\n shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1.x = q1;\\n tmpvar_1.y = q2;\\n vec2 tmpvar_2;\\n tmpvar_2.x = q17;\\n tmpvar_2.y = q18;\\n vec2 uv_3;\\n vec3 ret_4;\\n uv_3 = (uv + (texsize.zw / 2.0));\\n xlat_mutableuv0 = uv_3;\\n vec2 uvi_5;\\n uvi_5 = (uv_3 + vec2(0.002, 0.0));\\n float tmpvar_6;\\n tmpvar_6 = mix (((texture (sampler_blur1, uvi_5).xyz * scale1) + bias1).x, texture (sampler_main, uvi_5).x, 0.1);\\n vec2 uvi_7;\\n uvi_7 = (uv_3 - vec2(0.002, 0.0));\\n float tmpvar_8;\\n tmpvar_8 = mix (((texture (sampler_blur1, uvi_7).xyz * scale1) + bias1).x, texture (sampler_main, uvi_7).x, 0.1);\\n xlat_mutabledz1.x = ((tmpvar_6 * float(\\n (tmpvar_6 > 0.02)\\n )) - (tmpvar_8 * float(\\n (tmpvar_8 > 0.02)\\n )));\\n vec2 uvi_9;\\n uvi_9 = (uv_3 + vec2(0.0, 0.002));\\n float tmpvar_10;\\n tmpvar_10 = mix (((texture (sampler_blur1, uvi_9).xyz * scale1) + bias1).x, texture (sampler_main, uvi_9).x, 0.1);\\n vec2 uvi_11;\\n uvi_11 = (uv_3 - vec2(0.0, 0.002));\\n float tmpvar_12;\\n tmpvar_12 = mix (((texture (sampler_blur1, uvi_11).xyz * scale1) + bias1).x, texture (sampler_main, uvi_11).x, 0.1);\\n xlat_mutabledz1.y = ((tmpvar_10 * float(\\n (tmpvar_10 > 0.02)\\n )) - (tmpvar_12 * float(\\n (tmpvar_12 > 0.02)\\n )));\\n uv_3 = (uv_3 + (xlat_mutabledz1 * 0.26));\\n xlat_mutablerdist = ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1).z;\\n vec4 tmpvar_13;\\n tmpvar_13.w = 0.0;\\n tmpvar_13.xyz = texture (sampler_noise_hq, vec2(((xlat_mutablerdist * 0.05) + (time * 0.02)))).xyz;\\n vec4 tmpvar_14;\\n tmpvar_14 = mix (tmpvar_13, roam_sin, vec4(0.5, 0.5, 0.5, 0.5));\\n xlat_mutableuv4 = (uv_3 - 0.4);\\n xlat_mutableuva = ((xlat_mutableuv4 - tmpvar_1) - ((\\n ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1)\\n .x * 0.4) * float(\\n (xlat_mutablerdist > 0.2)\\n )));\\n xlat_mutableuvb = ((xlat_mutableuv4 - tmpvar_2) - ((\\n (texture (sampler_blur1, uv_3).xyz * scale1)\\n + bias1).x * 0.4));\\n float angle_15;\\n float tmpvar_16;\\n tmpvar_16 = abs(xlat_mutableuva.x);\\n if ((xlat_mutableuva.y >= 0.0)) {\\n angle_15 = (1.0 - ((xlat_mutableuva.y - tmpvar_16) / (xlat_mutableuva.y + tmpvar_16)));\\n } else {\\n angle_15 = (3.0 - ((xlat_mutableuva.y + tmpvar_16) / (tmpvar_16 - xlat_mutableuva.y)));\\n };\\n float tmpvar_17;\\n if ((xlat_mutableuva.x < 0.0)) {\\n tmpvar_17 = -(angle_15);\\n } else {\\n tmpvar_17 = angle_15;\\n };\\n xlat_mutablecross1 = ((pow (\\n sin((3.141593 * (tmpvar_17 + (5.1 * q20))))\\n , 1.5) + (xlat_mutablerdist / 2.0)) + 0.1);\\n vec3 tmpvar_18;\\n tmpvar_18 = vec3((((1.0/(\\n dot (xlat_mutableuva, xlat_mutableuva)\\n )) / xlat_mutablecross1) * q3));\\n vec3 tmpvar_19;\\n tmpvar_19 = vec3(((1.0/(dot (xlat_mutableuvb, xlat_mutableuvb))) * q19));\\n ret_4 = (clamp ((1.0 - \\n (2.0 * xlat_mutablerdist)\\n ), 0.0, 1.0) * ((\\n (tmpvar_18 * tmpvar_14.xyz)\\n + \\n (tmpvar_19 * (1.0 - tmpvar_14.xyz))\\n ) + 0.1));\\n ret_4 = (ret_4 + (clamp (\\n (2.0 * xlat_mutablerdist)\\n , 0.0, 1.0) * (\\n (tmpvar_18 * tmpvar_14.zyx)\\n + \\n (tmpvar_19 * (1.0 - tmpvar_14.zyx))\\n )));\\n ret_4 = (ret_4 + ((\\n (texture (sampler_blur1, xlat_mutableuv0).xyz * scale1)\\n + bias1).x * 0.05));\\n ret_4 = (1.0 - exp(-(ret_4)));\\n vec4 tmpvar_20;\\n tmpvar_20.w = 1.0;\\n tmpvar_20.xyz = ret_4;\\n ret = tmpvar_20.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - fruit machine.json":
/*!*******************************************************!*\
!*** ./presets/converted/martin - fruit machine.json ***!
\*******************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":2,\"gammaadj\":1.980001,\"decay\":0.5,\"echo_zoom\":0.999998,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":5,\"wave_dots\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":1.169162,\"wave_smoothing\":0,\"wave_mystery\":0.08,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.4595,\"warpscale\":2.0067,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0,\"wave_g\":0.99,\"ob_size\":0.015,\"ob_b\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_r\":0.4999,\"mv_g\":0.4999,\"mv_b\":0.4999,\"mv_a\":0,\"b2x\":0.3,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":53,\"rad\":0.05408,\"tex_ang\":1.00531,\"tex_zoom\":1.531168,\"r\":0.2,\"g\":0.7,\"g2\":0,\"a2\":1,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\nx = .5;\\ny = .5;\\na = q24; \\na2 = 0;\\n//a = 1; \\na = 0;\\nrad0 = bnot(q24) * rad0 + rand(10)/50*q24;\\nrad = rad0;\\nb = 0; r = rand(10)/10; g = 1;\\na2 = q24;\"},{\"baseVals\":{\"enabled\":1,\"sides\":44,\"textured\":1,\"x\":0.7,\"rad\":0.2173,\"tex_zoom\":3.277448,\"g\":1,\"b\":0.5,\"r2\":1,\"b2\":1,\"a2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"textured = 1;\\nrot0 = rot0 + 1/fps * q1;\\n\\n\\nposx = (1-q24)*posx + q24*(.3+rand(100)/200);\\nposy = (1-q24)*posy + q24*(.3+rand(100)/200);;\\n\\nrad0 = (1-q24)*rad0 + q24*(.05+rand(100)/300);\\nrad = rad0;\\n\\n\\nx = posx;\\ny = posy;\\nang = rot0;\"},{\"baseVals\":{\"enabled\":1,\"sides\":63,\"x\":0.503,\"rad\":0.038857,\"tex_zoom\":2.2233,\"g\":0.1,\"r2\":1,\"b2\":1,\"a2\":0.7,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"textured = 1;\\nrot0 = rot0 + .1/fps * q2;\\n\\n\\nposx = (1-q24)*posx + q24*(.3+rand(100)/200);\\nposy = (1-q24)*posy + q24*(.3+rand(100)/200);;\\n\\nrad0 = (1-q24)*rad0 + q24*(.05+rand(100)/400);\\nrad = rad0;\\n\\n\\nx = posx+q26;\\ny = posy;\\nang = rot0;\"},{\"baseVals\":{\"sides\":63,\"textured\":1,\"y\":1,\"rad\":0.548217,\"tex_zoom\":0.499805,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"sep\":120,\"usedots\":1,\"additive\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"a\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t2 = t2 + bass_att;\",\"point_eqs_eel\":\"k1 = (sample*100)%8;\\nk2 = bnot (k1);\\nxi = value1*k2 + xi*(1-k2);\\nyi = value2*(1-k2) + yi*k2;\\n\\ndx = dx*.99 + xi;\\ndy = dy*.99 + yi;\\n\\nx = .5 + xi/2;\\ny = .5 + yi/2;\\n\\na = q22/8; \\na = min(a,.4);\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"a\":0.02,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"tm = time*.1;\\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\\n\\ntic = min(time - tin,1);\\ntin = time;\\n\\ntva = (tic*q1*.5);\\ntvb = (tic*q2*.5);\\ntvc = (tic*q3*.5);\\n\\nq1 = tva;\\nq2 = tvb;\\nq3 = tvc;\\n\\nsz = .5;\\nlen = q4;\\nt4 = len;\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"tm = time*.1;\\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\\n\\ntic = min(time - tin,1);\\ntin = time;\\n\\ntva = (tic*q1*.5);\\ntvb = (tic*q2*.5);\\ntvc = (tic*q3*.5);\\n\\nq1 = tva;\\nq2 = tvb;\\nq3 = tvc;\\n\\nsz = .5;\\nlen = 1;\\nt4 = len;\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"dec_med = pow (0.7, 30/fps);\\ndec_slow = pow (0.99, 30/fps);\\nbeat = max (max (bass, mid), treb); \\n\\nbeat = bass+mid+treb;\\nbeat = beat*beat;\\n\\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .2*avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %8;\\nindex2 = (index2 + is_beat*bnot(index))%2;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\nq26 = bass_att + mid_att + treb_att + 3;\\nq27 = index + 1;\\nq28 = index2;\\nq29 = index2;\\nmonitor = q29;\\nk1 = is_\\nbeat*equal(index%2,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\nrott = p2 * 3.1416/4;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\n\\nq5 = cos(time/17);\\nq6 = sin(time/17);\\nq7 = -q2;\\nq8 = q1;\\n\\n\\nds = ds*dec_med + q24*(1-dec_med);\\nq25 = q24;\\n//q25 = above(ds,.5);\\n\\nq10 = q22+3;\\n\\nt_rel = time*8;\\n//q25 = below((t_rel)-int(t_rel),.2);\\n\\n\\np3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26);\\nq30 = p3 ;\\n\\np4 = dec_med*p4 + (1-dec_med)*q27;\\nq31 = p4;\\n\\n\\nzoom = 1.1 + q1*.2;\\nwarp =0;\\nob_size = .01;\\nob_r = .9;\\nob_g = 1;\\nob_b = 0;\\nob_a = .2*sin(time/7);\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = ((uv - 0.5) * aspect.xy);\\n float tmpvar_3;\\n tmpvar_3 = (sqrt(dot (tmpvar_2, tmpvar_2)) + (rand_frame * 13.0)).x;\\n uv_1 = (uv + (clamp (\\n ((sin(tmpvar_3) / cos(tmpvar_3)) / normalize(tmpvar_2))\\n , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 16.0));\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = ((q24 * (\\n ((texture (sampler_main, uv_1).xyz + ((0.1 * vec3(\\n ((q1 * cos((uv_1.x * 44.0))) - cos((uv_1.y * 82.0)))\\n )) * (1.0 + texture (sampler_noise_lq, \\n ((uv_1 / 16.0) + (time / 100.0))\\n )).xyz)) * 0.98)\\n - 0.025)) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\\n ret = tmpvar_4.xyz;\\n }\",\"comp\":\"vec2 xlat_mutabledz;\\nvec3 xlat_mutableneu;\\nvec3 xlat_mutableret1;\\nvec2 xlat_mutableuv3;\\n shader_body { \\n vec2 uv2_1;\\n vec2 tmpvar_2;\\n tmpvar_2.y = 0.0;\\n tmpvar_2.x = texsize.z;\\n vec2 tmpvar_3;\\n tmpvar_3.x = 0.0;\\n tmpvar_3.y = texsize.w;\\n xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_2)).xyz - texture (sampler_main, (uv - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\\n xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_3)).xyz - texture (sampler_main, (uv - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\\n uv2_1 = (uv - 0.5);\\n vec2 tmpvar_4;\\n tmpvar_4.y = 0.0;\\n float tmpvar_5;\\n tmpvar_5 = (time / 8.0);\\n tmpvar_4.x = tmpvar_5;\\n float tmpvar_6;\\n tmpvar_6 = (q27 * 2.0);\\n xlat_mutableuv3 = (((tmpvar_6 * uv2_1) * 0.1) + tmpvar_4);\\n xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.yx);\\n xlat_mutableuv3 = ((0.1 * cos(\\n (22.0 * xlat_mutableuv3)\\n )) + (18.0 * xlat_mutabledz));\\n float tmpvar_7;\\n tmpvar_7 = clamp ((0.02 / sqrt(\\n dot (xlat_mutableuv3, xlat_mutableuv3)\\n )), 0.0, 1.0);\\n vec4 tmpvar_8;\\n tmpvar_8 = (1.0 + roam_cos);\\n xlat_mutableneu = ((0.1 * vec3(tmpvar_7)) + ((0.45 * \\n dot (vec3(tmpvar_7), vec3(0.32, 0.49, 0.29))\\n ) * tmpvar_8).xyz);\\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * 1.252262));\\n vec2 tmpvar_9;\\n tmpvar_9.y = 0.0;\\n tmpvar_9.x = tmpvar_5;\\n xlat_mutableuv3 = (((tmpvar_6 * uv2_1) * 0.1) + tmpvar_9);\\n xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.yx);\\n xlat_mutableuv3 = ((0.1 * cos(\\n (22.0 * xlat_mutableuv3)\\n )) + (18.0 * xlat_mutabledz));\\n float tmpvar_10;\\n tmpvar_10 = clamp ((0.02 / sqrt(\\n dot (xlat_mutableuv3, xlat_mutableuv3)\\n )), 0.0, 1.0);\\n xlat_mutableneu = ((0.1 * vec3(tmpvar_10)) + ((0.45 * \\n dot (vec3(tmpvar_10), vec3(0.32, 0.49, 0.29))\\n ) * tmpvar_8).xyz);\\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * 1.252262));\\n vec4 tmpvar_11;\\n tmpvar_11.w = 1.0;\\n tmpvar_11.xyz = (xlat_mutableret1 + clamp ((\\n (texture (sampler_main, uv).xyz * 4.0)\\n * \\n (0.2 + xlat_mutableret1)\\n ), 0.0, 1.0));\\n ret = tmpvar_11.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - glass corridor.json":
/*!********************************************************!*\
!*** ./presets/converted/martin - glass corridor.json ***!
\********************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.980001,\"decay\":0.5,\"echo_zoom\":0.999998,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":6,\"wave_dots\":1,\"modwavealphabyvolume\":1,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":1.740724,\"wave_smoothing\":0.45,\"wave_mystery\":0.08,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.4595,\"warpscale\":2.0067,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_g\":0.99,\"ob_size\":0,\"ob_r\":1,\"ob_b\":1,\"ob_a\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.4999,\"mv_g\":0.4999,\"mv_b\":0.4999,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"textured\":1,\"x\":0.71,\"rad\":0.657209,\"tex_zoom\":0.391734,\"g\":1,\"b\":1,\"a\":0.8,\"r2\":0.83,\"g2\":0.93,\"b2\":0.8,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"rad\":1.264578,\"tex_ang\":1.4451,\"tex_zoom\":1.493308,\"r\":0.7,\"g\":0.4,\"a\":0.01,\"r2\":0.7,\"g2\":0.4,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":44,\"x\":0.503,\"rad\":0.038857,\"tex_zoom\":0.609857,\"g\":0.1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = rand(10)/10;\\ny = rand(10)/10;\\n\\nr = 0;\\ng = 0;\\nb = 0;\\n\\nr2= .5;\\nb2 = 0;\\ng2 = 0;\\na = 0; a2 = 1;\\nrad = bass_att/30;\"},{\"baseVals\":{\"sides\":63,\"textured\":1,\"y\":1,\"rad\":0.548217,\"tex_zoom\":0.499805,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"sep\":120,\"thick\":1,\"additive\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"r\":0,\"g\":0.5,\"a\":0.9,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t2 = t2 + bass_att;\",\"point_eqs_eel\":\"k1 = (sample*100)%2;\\n\\nxi = value1*k1 + xi*(1-k1);\\nyi = value2*(1-k1) + yi*k1;\\n\\nx = .5 + xi/2;\\ny = .5 + yi/2;\\n\\n\\na = bass + mid + treb ;\\na = a/10 * sqrt(xi*xi+yi*yi);\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"x0 = .5 + (-1) * q1/1;\\ny0 = .0 - (-1)* .5;\\n\\n//x0 = .5; y0 = .5;\\n\\nk1 = int(100.0*sample);\\nk2 = int(100.0*sample+1);\\nk1 = k1%2;\\nf1 = rand(100)/200-.25;\\nf2 = rand(100)/200-.25;\\n\\nx = x0 + k1* f1;;\\ny = y0 + k1* f2;\\na = k2%2 /4;\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ra = .8;\\nrb = .5;\\npib = 6.28318530718;\\n\\n\\ntic = min(time-tin,.1);\\ntin = if(equal(sample,0),time,tin);\\n\\nmod = 1.5 + .5*sin(time*.15);\\nmed = 1.5 + .5*sin(time*.134);\\nmed = 5;\\namod = 3;\\n\\nvr = rand(10001)*.0001;\\nrb = rb + rand(10001)*.0001*.1;\\n\\na = vr;\\n\\nsa = vr*pib*.5;\\nsp = sa*mod + q1*1.3;\\nsam = sa*med - q1*.219;\\n\\nox = ra*sin(sam*pib);\\noy = ra*cos(sam*pib);\\nox = ox + rb*-cos(sp)*sin(sam*pib);\\noz = rb*-sin(sp);\\noy = oy + rb*-cos(sp)*cos(sam*pib);\\n\\n\\nxang = time*.132;\\nxang = q2;\\nyang = time*.153;\\nyang = q3;\\nzang = time*.110;\\nzang = q4;\\nfov = 0.6 + 0.2*sin(time);\\nfov = .5;\\n\\nmx = ox*cos(zang) - oy*sin(zang);\\nmy = ox*sin(zang) + oy*cos(zang);\\nox = mx;\\noy = my;\\nmx = ox*cos(yang) + oz*sin(yang);\\nmz = -ox*sin(yang) + oz*cos(yang);\\nox = mx;\\noz = mz;\\nmy = oy*cos(xang) - oz*sin(xang);\\nmz = oy*sin(xang) + oz*cos(xang);\\noy = my;\\noz = mz;\\n\\noz = oz - 2;\\nx = ox*fov/oz + 0.5;\\nx = (x-.5)*0.75 + 0.5;\\ny = oy*fov/oz + 0.5;\\n\"}],\"init_eqs_eel\":\"p3 = 0;\\nt_rel = 0;\",\"frame_eqs_eel\":\"dec_med = pow (0.9, 30/fps);\\ndec_slow = pow (0.99, 30/fps);\\nbeat = max (max (bass, mid), treb);\\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %8;\\nindex2 = (index2 + is_beat*bnot(index))%4;\\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;\\n\\nmonitor = index4;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\nq26 = bass_att + mid_att + treb_att+1;\\n\\n//k1 = is_beat*bnot(index)*bnot(index2);\\n\\nk1 = is_beat*equal(index,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\np3 = dec_med * p3+ (1-dec_med)*p2;\\nrott = p3 * 3.14159265359/2;\\n\\n\\nq27 = 8-index;\\nq28 = index2+1;\\n\\n//q28 = sin(time)+1;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\nt_rel = t_rel + .02*30/fps*q1*q1;\\n\\nq5 = cos(t_rel);\\nq6 = sin(t_rel);\\nq7 = -q6;\\nq8 = q5;\\n\\nmovez = movez + .02*30/fps / ((1.4-q5)*(1.4-q5));\\nq30 = movez;\\n\\n\\nzoom = 1.0;\",\"pixel_eqs_eel\":\"dx = 0*q28/8;\",\"warp\":\"vec3 xlat_mutablenoise;\\nvec3 xlat_mutableret1;\\nvec2 xlat_mutablers;\\n shader_body { \\n float z_1;\\n mat2 tmpvar_2;\\n tmpvar_2[uint(0)] = _qb.xy;\\n tmpvar_2[1u] = _qb.zw;\\n vec2 tmpvar_3;\\n tmpvar_3 = ((uv * tmpvar_2) - 0.5);\\n float tmpvar_4;\\n tmpvar_4 = (0.4 / abs(tmpvar_3.y));\\n xlat_mutablers.x = (tmpvar_3.x * tmpvar_4);\\n xlat_mutablers.y = (tmpvar_4 + q30);\\n vec4 tmpvar_5;\\n tmpvar_5 = texture (sampler_pw_noise_lq, (xlat_mutablers / 32.0));\\n xlat_mutablenoise = (tmpvar_5.xyz * vec3(greaterThanEqual (tmpvar_5.xyz, vec3(0.9, 0.9, 0.9))));\\n xlat_mutablenoise = (xlat_mutablenoise * (1.0 + (0.5 * \\n (dot (texture (sampler_noise_hq, (16.0 * xlat_mutablers)), vec4(0.32, 0.49, 0.29, 0.0)) - 0.5)\\n )));\\n xlat_mutableret1 = xlat_mutablenoise;\\n z_1 = (1.2 / abs(tmpvar_3.y));\\n xlat_mutablers.x = (tmpvar_3.x * z_1);\\n xlat_mutablers.y = (z_1 + q30);\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_pw_noise_lq, (xlat_mutablers / 32.0));\\n xlat_mutablenoise = (tmpvar_6.xyz * vec3(greaterThanEqual (tmpvar_6.xyz, vec3(0.9, 0.9, 0.9))));\\n xlat_mutableret1 = (xlat_mutableret1 + xlat_mutablenoise);\\n z_1 = (0.4 / abs(tmpvar_3.x));\\n xlat_mutablers.y = (tmpvar_3.y * z_1);\\n xlat_mutablers.x = (z_1 + q30);\\n vec4 tmpvar_7;\\n tmpvar_7 = texture (sampler_pw_noise_lq, (xlat_mutablers / 32.0));\\n xlat_mutablenoise = (tmpvar_7.xyz * vec3(greaterThanEqual (tmpvar_7.xyz, vec3(0.9, 0.9, 0.9))));\\n xlat_mutablenoise = (xlat_mutablenoise * (1.0 + (0.5 * \\n (dot (texture (sampler_noise_hq, (16.0 * xlat_mutablers)), vec4(0.32, 0.49, 0.29, 0.0)) - 0.5)\\n )));\\n xlat_mutableret1 = (xlat_mutableret1 + xlat_mutablenoise);\\n z_1 = (1.2 / abs(tmpvar_3.x));\\n xlat_mutablers.y = (tmpvar_3.y * z_1);\\n xlat_mutablers.x = (z_1 + q30);\\n vec4 tmpvar_8;\\n tmpvar_8 = texture (sampler_pw_noise_lq, (xlat_mutablers / 32.0));\\n xlat_mutablenoise = (tmpvar_8.xyz * vec3(greaterThanEqual (tmpvar_8.xyz, vec3(0.9, 0.9, 0.9))));\\n xlat_mutableret1 = (xlat_mutableret1 + xlat_mutablenoise);\\n vec4 tmpvar_9;\\n tmpvar_9.w = 1.0;\\n tmpvar_9.xyz = xlat_mutableret1;\\n ret = tmpvar_9.xyz;\\n }\",\"comp\":\"uniform sampler2D sampler_clouds2;\\n shader_body { \\n vec2 uv_1;\\n vec2 uv1_2;\\n uv_1 = (uv * aspect.xy);\\n vec2 tmpvar_3;\\n tmpvar_3.y = 0.0;\\n tmpvar_3.x = texsize.z;\\n vec2 tmpvar_4;\\n tmpvar_4.x = 0.0;\\n tmpvar_4.y = texsize.w;\\n vec2 tmpvar_5;\\n tmpvar_5.x = (dot (texture (sampler_main, (uv_1 - tmpvar_3)).xyz, vec3(0.32, 0.49, 0.29)) - dot (texture (sampler_main, (uv_1 + tmpvar_3)).xyz, vec3(0.32, 0.49, 0.29)));\\n tmpvar_5.y = (dot (texture (sampler_main, (uv_1 - tmpvar_4)).xyz, vec3(0.32, 0.49, 0.29)) - dot (texture (sampler_main, (uv_1 + tmpvar_4)).xyz, vec3(0.32, 0.49, 0.29)));\\n uv1_2 = ((0.3 * sin(\\n ((uv_1 + (0.02 * time)) * 6.0)\\n )) + (0.2 * tmpvar_5));\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_clouds2, (uv_orig + tmpvar_5));\\n vec4 tmpvar_7;\\n tmpvar_7.w = 1.0;\\n tmpvar_7.xyz = (((-2.0 * \\n (0.1 * texture (sampler_main, uv_1))\\n .xyz) + (\\n clamp (((0.004 * q26) / sqrt(dot (uv1_2, uv1_2))), 0.0, 1.0)\\n * vec3(1.0, 0.8, 0.4))) + (0.4 * (tmpvar_6.xyz + \\n (dot (tmpvar_6.xyz, vec3(0.32, 0.49, 0.29)) - 0.7)\\n )));\\n ret = tmpvar_7.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - mandelbox explorer - high speed demo version.json":
/*!**************************************************************************************!*\
!*** ./presets/converted/martin - mandelbox explorer - high speed demo version.json ***!
\**************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":7,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wrap\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.958,\"wave_smoothing\":0.45,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0.05,\"ob_g\":0.1,\"ob_b\":1,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_x\":25.6,\"mv_y\":9.6,\"mv_l\":0,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"textured\":1,\"x\":0.09,\"y\":0.9,\"rad\":0.22437,\"tex_zoom\":1.76002,\"r2\":1,\"g2\":0,\"a2\":0.6,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"x\":0.26,\"y\":0.2,\"rad\":0.39317,\"tex_zoom\":6.19589,\"r\":0,\"g\":0.55,\"b\":0.5,\"g2\":0.4,\"b2\":0.4,\"a2\":0.07,\"border_r\":0.3,\"border_g\":0.7,\"border_b\":0.8,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":44,\"additive\":1,\"x\":0.503,\"rad\":0.03886,\"tex_zoom\":0.60986,\"g\":0.1,\"a\":0.9,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"rad\":0.01,\"tex_zoom\":0.49981,\"r\":0,\"g2\":0,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"samples\":282,\"sep\":20,\"usedots\":1,\"thick\":1,\"additive\":1,\"scaling\":3.91581,\"smoothing\":0.1,\"r\":0.2,\"g\":0.3,\"a\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"//******** INITIALIZATION *********\\n//---------- some global vars, do not change -------------\\navg = 0.01;\\nq7 = .25; //MyZoom\\nq8 = rand(2.0)-1.0; //fractal modifier\\n//q8 = 1; //#\\nq16 = 1 + rand(2); //Tele ; rather fish eye\\n//q16 = 1; //#\\nq18 = rand(0.8)+.1; //brightness balance back/front\\nq30 = 1; //logarithmic Z-Dist storage; unused\\nq31 =128;\\nstart = 1; travel = 0; RotZ = 0; look = 0; slow = 0; t0 = time+3; lampx = .5; lampy = .5;\\ncran0 = rand(1);\\nn = 0; loop (10000, gmegabuf(n)=0; n=n+1; );\\nn = 0; loop (10000, megabuf(n)=0; n=n+1; );\\ntrelx = 0; trely = 0; trelz = 0;\\nreg20 = 1; reg21 = 0; reg22 = 0; reg23 = 0; reg24 = 1; reg25 = 0; reg26 = 0; reg27 = 0; reg28 = 1;\\n\\n//Find random starting point\\nwhile (exec2(\\n ran1 = rand(800)/100; ran2 = rand(800)/100; ran3 = rand(800)/100;\\n PosX = rand(5)-2; PosY = rand(5)-2; PosZ = rand(5)-2;\\n\\n// PosX = 3.3; PosY = 2; PosZ = -2; ran1 = 0; ran2 = 0; ran3 = 0; //#\\n\\n c1 = cos(ran1); c2 = cos(ran2); c3 = cos(ran3);\\n s1 = sin(ran1); s2 = sin(ran2); s3 = sin(ran3);\\n\\n reg20 = c2*c1; reg21 = c2*s1; reg22 = -s2;\\n reg23 = s3*s2*c1 - c3*s1; reg24 = s3*s2*s1 + c3*c1; reg25 = s3*c2;\\n reg26 = c3*s2*c1 + s3*s1; reg27 = c3*s2*s1 - s3*c1; reg28 = c3*c2;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.001;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n uvx = 8.0*((uvx/8+30.5 - int(uvx/8+30.5))-.5);\\n uvy = 8.0*((uvy/8+30.5 - int(uvy/8+30.5))-.5);\\n uvz = 8.0*((uvz/8+30.5 - int(uvz/8+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *2.6 + uvx0;\\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *2.6 + uvy0;\\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *2.6 + uvz0;\\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.05;\\n ,(dist < 0.6)*(len > 30)));\\n,(dist < .06))); //end while\",\"frame_eqs_eel\":\"fps_ = .0 * fps_ + 1*if(fps<=25,fps,25+.5*(fps-25));\\ndec_s = 1-.06*30/fps_;\\nbeat = (time > t0+3); t0 = if(beat, time, t0);\\n\\nspeed = min(0.2,dist_-.02) * (1+2*avg) *(1-slow*.0)*.7/q7; //#\\nds = ds * dec_s + (1-dec_s)*speed*.25/fps_;\\nRotZ = if (RotZ==0,beat*(rand(100)<20*travel)*(rand(10)/10-.3),\\n bnot(beat*(rand(100)<30))*RotZ);\\nslow = if (bnot(slow), beat*(rand(1000*avg)<6), bnot(beat*(rand(100)<50)));\\nlook = if (bnot(look), beat*(rand(1000*speed)<12), bnot(beat*(rand(100)<50)));\\n\\n//Lamp View\\nlx = if (beat,rand(150)/200+.15,lx);\\nly = if (beat,rand(150)/200+.15,ly);\\nlampx = lampx * dec_s + (1-dec_s)*if (look,lx,0.5);\\nlampy = lampy * dec_s + (1-dec_s)*if (look,ly,0.5);\\nq1 = lampx; q2 = lampy;\\n\\n//Position\\nDirX= reg26; DirY= reg27; DirZ = reg28;\\nPosX = PosX + ds*DirX ; PosY = PosY + ds*DirY; PosZ = PosZ + ds*DirZ;\\nq4 = PosX; q5 = PosY; q6 = PosZ;\\n\\nangchg = (.2-dist_)*(dist_ < .2)*2;\\ntravel = if (angchg > 0,0,travel+ds);\\nv1 = v1 * dec_s + (1-dec_s)* RotZ * ds;\\nv2 = v2 *dec_s + (1-dec_s)*angchg *xslope/fps_;\\nv3 = v3 *dec_s + (1-dec_s)*(angchg *yslope/fps_ + 2*v1*sin(time*.1));\\n//v2 = .008;\\n//push old RotMat\\nreg30 =reg20; reg31 =reg21; reg32 =reg22;\\nreg33 =reg23; reg34 =reg24; reg35 =reg25;\\nreg36 =reg26; reg37 =reg27; reg38 =reg28;\\n\\nn = 0; avg = 0;\\nloop (5,\\n n = n+1;\\n //new Rot. Mat for infinitesimal angles\\n ran1 = rand(100)/100;\\n ran2 = rand(100)/200-.25;\\n tx = cos(n*1.57+ran2) * (n <= 4)*ran1; ty = sin(n*1.57+ran2) * (n <= 4)*ran1;\\n c1 = cos(v1); c2 = cos(v2+ty); c3 = cos(v3+tx);\\n s1 = sin(v1); s2 = sin(v2+ty); s3 = sin(v3+tx);\\n reg10 = c2*c1; reg11 = c2*s1; reg12 = -s2;\\n reg13 = s3*s2*c1 - c3*s1; reg14 = s3*s2*s1 + c3*c1; reg15 = s3*c2;\\n reg16 = c3*s2*c1 + s3*s1; reg17 = c3*s2*s1 - s3*c1; reg18 = c3*c2;\\n\\n //pop old RotMat\\n reg20 =reg30; reg21 =reg31; reg22 =reg32;\\n reg23 =reg33; reg24 =reg34; reg25 =reg35;\\n reg26 =reg36; reg27 =reg37; reg28 =reg38;\\n\\n //Multiply new RotMat by old one\\n q20 = reg10*reg20 + reg11*reg23 + reg12*reg26;\\n q21 = reg10*reg21 + reg11*reg24 + reg12*reg27;\\n q22 = reg10*reg22 + reg11*reg25 + reg12*reg28;\\n q23 = reg13*reg20 + reg14*reg23 + reg15*reg26;\\n q24 = reg13*reg21 + reg14*reg24 + reg15*reg27;\\n q25 = reg13*reg22 + reg14*reg25 + reg15*reg28;\\n q26 = reg16*reg20 + reg17*reg23 + reg18*reg26;\\n q27 = reg16*reg21 + reg17*reg24 + reg18*reg27;\\n q28 = reg16*reg22 + reg17*reg25 + reg18*reg28;\\n\\n reg20 =q20; reg21 =q21; reg22 =q22;\\n reg23 =q23; reg24 =q24; reg25 =q25;\\n reg26 =q26; reg27 =q27; reg28 =q28;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.002;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n uvx = 8.0*((uvx/8+30.5 - int(uvx/8+30.5))-.5);\\n uvy = 8.0*((uvy/8+30.5 - int(uvy/8+30.5))-.5);\\n uvz = 8.0*((uvz/8+30.5 - int(uvz/8+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *2.6 + uvx0;\\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *2.6 + uvy0;\\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *2.6 + uvz0;\\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.1;\\n ,(dist < 0.6)*(len > 30)));\\n megabuf(n) = megabuf(n)*dec_s + (1-dec_s)*dist; //stores the 4 trial points\\n avg = avg+abs(megabuf(n)/5);\\n); //end loop 5\\n\\nn = 0; avg = 0; loop (5, n=n+1; avg = avg+abs(megabuf(n)/5));\\n\\nxslope = min(max(2/avg*(megabuf(1)-megabuf(3)),-3),3);\\nyslope = min(max(2/avg*(megabuf(4)-megabuf(2)),-3),3);\\nmonitor = avg;\\ndist_ = dist_*dec_s + (1-dec_s)*dist;\\n\\nq10 = ds*q7; //compensation of lin. movement in GetDist and zoom uv\\nq14 = 1*abs(ds) + 2*(abs(v1) + abs(v2) + abs(v3)) + 1.0/255 + start*.05;\\nq19 = .6 + .4*sin(time*.02+cran0*6); //brightness backgd\\nstart = start * .9;\\nq11 = v1; q12 = v2; q13 = v3;\\n//forward comp. of Rotation\\nmonitor = q16;\",\"pixel_eqs_eel\":\"warp = 0.0; zoom = 1; dx = -q12/q16*(1+0*pow(x-.5,2)); dy = q13/q16*(1+0*pow(y-.5,2)); rot =q11;\",\"warp\":\"float sustain;\\nfloat xlat_mutabledist;\\nfloat xlat_mutablestruc;\\nvec2 xlat_mutableuv1;\\nvec3 xlat_mutableuv2;\\n shader_body { \\n mat3 tmpvar_1;\\n tmpvar_1[uint(0)].x = q20;\\n tmpvar_1[uint(0)].y = q23;\\n tmpvar_1[uint(0)].z = q26;\\n tmpvar_1[1u].x = q21;\\n tmpvar_1[1u].y = q24;\\n tmpvar_1[1u].z = q27;\\n tmpvar_1[2u].x = q22;\\n tmpvar_1[2u].y = q25;\\n tmpvar_1[2u].z = q28;\\n vec3 tmpvar_2;\\n tmpvar_2.x = q4;\\n tmpvar_2.y = q5;\\n tmpvar_2.z = q6;\\n sustain = (0.98 - q14);\\n vec2 uv_3;\\n vec3 ret_4;\\n vec2 tmpvar_5;\\n tmpvar_5 = (uv - 0.5);\\n xlat_mutableuv1 = ((tmpvar_5 * aspect.xy) * q16);\\n vec4 tmpvar_6;\\n tmpvar_6 = texture (sampler_pc_main, uv);\\n uv_3 = ((tmpvar_5 * (1.0 - \\n (q10 / (1.0 - ((tmpvar_6.z + \\n (0.003921569 * tmpvar_6.y)\\n ) + (q10 * 0.7))))\\n )) + 0.5);\\n vec4 tmpvar_7;\\n tmpvar_7 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\\n xlat_mutabledist = tmpvar_7.x;\\n if ((tmpvar_7.y > 0.2)) {\\n vec3 tmpvar_8;\\n tmpvar_8 = (tmpvar_7.xyz - vec3(0.4, 0.5, 0.5));\\n vec2 uvi_9;\\n uvi_9 = ((tmpvar_8.zy * 0.003) + uv_3);\\n vec2 pix_10;\\n vec4 nb2_11;\\n vec4 nb_12;\\n vec2 x_13;\\n x_13 = (uvi_9 - 0.5);\\n pix_10 = (texsize.zw * (1.0 + (\\n sqrt(dot (x_13, x_13))\\n * 8.0)));\\n float tmpvar_14;\\n tmpvar_14 = (q10 * 0.7);\\n vec4 tmpvar_15;\\n tmpvar_15 = texture (sampler_pc_main, (uvi_9 - pix_10));\\n nb_12.x = (1.0 - ((tmpvar_15.z + \\n (0.003921569 * tmpvar_15.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_16;\\n tmpvar_16 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, -1.0))));\\n nb_12.y = (1.0 - ((tmpvar_16.z + \\n (0.003921569 * tmpvar_16.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_17;\\n tmpvar_17 = texture (sampler_pc_main, (uvi_9 + pix_10));\\n nb_12.z = (1.0 - ((tmpvar_17.z + \\n (0.003921569 * tmpvar_17.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_18;\\n tmpvar_18 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 1.0))));\\n nb_12.w = (1.0 - ((tmpvar_18.z + \\n (0.003921569 * tmpvar_18.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_19;\\n tmpvar_19 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, -1.0))));\\n nb2_11.x = (1.0 - ((tmpvar_19.z + \\n (0.003921569 * tmpvar_19.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_20;\\n tmpvar_20 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(1.0, 0.0))));\\n nb2_11.y = (1.0 - ((tmpvar_20.z + \\n (0.003921569 * tmpvar_20.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_21;\\n tmpvar_21 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(0.0, 1.0))));\\n nb2_11.z = (1.0 - ((tmpvar_21.z + \\n (0.003921569 * tmpvar_21.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_22;\\n tmpvar_22 = texture (sampler_pc_main, (uvi_9 + (pix_10 * vec2(-1.0, 0.0))));\\n nb2_11.w = (1.0 - ((tmpvar_22.z + \\n (0.003921569 * tmpvar_22.y)\\n ) + tmpvar_14));\\n vec4 tmpvar_23;\\n tmpvar_23 = min (nb_12, nb2_11);\\n nb_12.zw = tmpvar_23.zw;\\n nb_12.xy = min (tmpvar_23.xy, tmpvar_23.zw);\\n xlat_mutabledist = (min (nb_12.x, nb_12.y) + ((0.008 * tmpvar_8.x) * abs(tmpvar_8.y)));\\n };\\n vec4 tmpvar_24;\\n tmpvar_24 = texture (sampler_pc_main, uv_3);\\n float tmpvar_25;\\n tmpvar_25 = min (xlat_mutabledist, (1.0 - (\\n (tmpvar_24.z + (0.003921569 * tmpvar_24.y))\\n + \\n (q10 * 0.7)\\n )));\\n xlat_mutabledist = tmpvar_25;\\n float tmpvar_26;\\n tmpvar_26 = (tmpvar_25 + pow (tmpvar_25, 3.0));\\n vec3 tmpvar_27;\\n tmpvar_27.xy = (xlat_mutableuv1 * tmpvar_26);\\n tmpvar_27.z = tmpvar_26;\\n xlat_mutableuv2 = (((tmpvar_27 / q7) * tmpvar_1) + tmpvar_2);\\n xlat_mutableuv2 = ((fract(\\n ((xlat_mutableuv2 / 8.0) + 0.5)\\n ) - 0.5) * 8.0);\\n float li_28;\\n vec3 zz0_29;\\n vec3 zz_30;\\n zz0_29 = (xlat_mutableuv2 + q8);\\n li_28 = 0.0;\\n zz_30 = ((2.0 * clamp (xlat_mutableuv2, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - xlat_mutableuv2);\\n float tmpvar_31;\\n tmpvar_31 = dot (zz_30, zz_30);\\n if ((tmpvar_31 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_31 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_31);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_32;\\n tmpvar_32 = dot (zz_30, zz_30);\\n if ((tmpvar_32 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_32 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_32);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_33;\\n tmpvar_33 = dot (zz_30, zz_30);\\n if ((tmpvar_33 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_33 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_33);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_34;\\n tmpvar_34 = dot (zz_30, zz_30);\\n if ((tmpvar_34 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_34 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_34);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_35;\\n tmpvar_35 = dot (zz_30, zz_30);\\n if ((tmpvar_35 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_35 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_35);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_36;\\n tmpvar_36 = dot (zz_30, zz_30);\\n if ((tmpvar_36 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_36 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_36);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_37;\\n tmpvar_37 = dot (zz_30, zz_30);\\n if ((tmpvar_37 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_37 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_37);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n zz_30 = ((2.0 * clamp (zz_30, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_30);\\n float tmpvar_38;\\n tmpvar_38 = dot (zz_30, zz_30);\\n if ((tmpvar_38 <= 0.25)) {\\n zz_30 = (zz_30 * 4.0);\\n li_28 = 24.0;\\n } else {\\n if ((tmpvar_38 <= 1.0)) {\\n zz_30 = (zz_30 / tmpvar_38);\\n };\\n };\\n zz_30 = ((2.6 * zz_30) + zz0_29);\\n vec4 tmpvar_39;\\n tmpvar_39.xyz = zz_30;\\n tmpvar_39.w = li_28;\\n float tmpvar_40;\\n tmpvar_40 = sqrt(dot (zz_30, zz_30));\\n xlat_mutablestruc = (sqrt(dot (tmpvar_39.xyw, tmpvar_39.xyw)) / 24.0);\\n vec4 tmpvar_41;\\n tmpvar_41 = texture (sampler_pc_main, uv_3);\\n float tmpvar_42;\\n float tmpvar_43;\\n tmpvar_43 = (q10 * 0.7);\\n tmpvar_42 = ((log(\\n (1.0 + (tmpvar_40 / 24.0))\\n ) * 0.02) * (1.0 - (1.0 - \\n ((tmpvar_41.z + (0.003921569 * tmpvar_41.y)) + tmpvar_43)\\n )));\\n float tmpvar_44;\\n vec4 tmpvar_45;\\n tmpvar_45 = texture (sampler_pc_main, uv_3);\\n tmpvar_44 = (1.0 - ((tmpvar_45.z + \\n (0.003921569 * tmpvar_45.y)\\n ) + tmpvar_43));\\n if ((((tmpvar_25 <= tmpvar_44) && (tmpvar_40 < 24.0)) && (tmpvar_25 > 0.005))) {\\n ret_4.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * mix (texture (sampler_main, uv_3).xyz, \\n ((texture (sampler_blur1, uv_3).xyz * scale1) + bias1)\\n , vec3(\\n (q14 * 4.0)\\n )).x));\\n float x_46;\\n x_46 = ((1.0 - tmpvar_25) * 255.0);\\n float ip_47;\\n ip_47 = float(int(x_46));\\n vec2 tmpvar_48;\\n tmpvar_48.x = (x_46 - ip_47);\\n tmpvar_48.y = (ip_47 / 255.0);\\n ret_4.yz = tmpvar_48;\\n } else {\\n vec3 tmpvar_49;\\n tmpvar_49.y = 0.0;\\n tmpvar_49.x = sustain;\\n tmpvar_49.z = (1.0 - tmpvar_42);\\n vec3 tmpvar_50;\\n tmpvar_50.xy = vec2(0.003921569, 0.0);\\n tmpvar_50.z = (q14 / 6.0);\\n ret_4 = ((texture (sampler_fc_main, uv_3).xyz * tmpvar_49) - tmpvar_50);\\n };\\n vec4 tmpvar_51;\\n tmpvar_51.w = 1.0;\\n tmpvar_51.xyz = ret_4;\\n ret = tmpvar_51.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 tmpvar_1;\\n tmpvar_1.x = q4;\\n tmpvar_1.y = q5;\\n tmpvar_1.z = q6;\\n mat3 tmpvar_2;\\n tmpvar_2[uint(0)].x = q20;\\n tmpvar_2[uint(0)].y = q23;\\n tmpvar_2[uint(0)].z = q26;\\n tmpvar_2[1u].x = q21;\\n tmpvar_2[1u].y = q24;\\n tmpvar_2[1u].z = q27;\\n tmpvar_2[2u].x = q22;\\n tmpvar_2[2u].y = q25;\\n tmpvar_2[2u].z = q28;\\n vec2 tmpvar_3;\\n tmpvar_3.x = q1;\\n tmpvar_3.y = q2;\\n vec2 uv_4;\\n vec3 ret_5;\\n uv_4 = (((uv - 0.5) * 0.9) + 0.5);\\n vec3 tmpvar_6;\\n tmpvar_6.xy = ((uv_4 - 0.5) * min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - \\n ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2)\\n .z)));\\n tmpvar_6.z = min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - (\\n (texture (sampler_blur2, uv_4).xyz * scale2)\\n + bias2).z));\\n float tmpvar_7;\\n tmpvar_7 = clamp ((abs(\\n ((1.0 - ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2).z) - clamp ((1.0 - (\\n (texture (sampler_blur2, tmpvar_3).xyz * scale2)\\n + bias2).z), 0.1, 0.4))\\n ) + 0.2), 0.0, 1.0);\\n float tmpvar_8;\\n tmpvar_8 = clamp (((1.0 - \\n exp(-(((texture (sampler_blur1, uv_4).xyz * scale1) + bias1).x))\\n ) - 0.2), 0.0, 1.0);\\n ret_5 = ((mix (texture (sampler_main, uv_4).xyz, \\n ((texture (sampler_blur1, uv_4).xyz * scale1) + bias1)\\n , vec3(tmpvar_7)).x * (0.2 + \\n ((1.0 - tmpvar_7) * (1.0 - min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - \\n ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2)\\n .z))))\\n )) * (1.0 + (0.5 * \\n sin((((tmpvar_6 / q7) * tmpvar_2) + tmpvar_1))\\n )));\\n vec3 tmpvar_9;\\n tmpvar_9.xy = vec2(0.0, 1.0);\\n tmpvar_9.z = (tmpvar_8 * 3.0);\\n ret_5 = (mix (ret_5, tmpvar_9, vec3(tmpvar_8)) + ((\\n pow ((1.0 - mix (texture (sampler_main, uv_4).xyz, (\\n (texture (sampler_blur1, uv_4).xyz * scale1)\\n + bias1), vec3(0.8, 0.8, 0.8)).z), 3.0)\\n * \\n (0.5 + (0.5 * slow_roam_cos))\\n ) * q19).xyz);\\n ret_5 = (1.0 - exp((-2.0 * ret_5)));\\n vec4 tmpvar_10;\\n tmpvar_10.w = 1.0;\\n tmpvar_10.xyz = ret_5;\\n ret = tmpvar_10.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - mucus cervix.json":
/*!******************************************************!*\
!*** ./presets/converted/martin - mucus cervix.json ***!
\******************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1.980001,\"decay\":0.5,\"echo_zoom\":0.999998,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":7,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.958178,\"wave_smoothing\":0.45,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.4595,\"warpscale\":2.0067,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"ob_r\":0.3999,\"ob_a\":0.2,\"ib_size\":0,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.4999,\"mv_g\":0.4999,\"mv_b\":0.4999,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"rad\":0.048958,\"tex_ang\":1.00531,\"tex_zoom\":1.531168,\"r\":0.5,\"g\":1,\"b\":0.9,\"r2\":0.83,\"g2\":0.93,\"b2\":0.8,\"a2\":1,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\ntrel = time/3;\\n\\nx = .5+sin(trel*2);\\ny = .5+cos(trel*1.3);\\n\\n\\n\\ncent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));\\n\\nrad = .1*cent;\\na = .8;\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"x\":0.26,\"y\":0.2,\"rad\":0.393173,\"tex_zoom\":0.9355,\"r\":0,\"g\":0.55,\"b\":0.5,\"g2\":0.4,\"b2\":0.4,\"a2\":0.07,\"border_r\":0.3,\"border_g\":0.7,\"border_b\":0.8,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"trig = q24;\\n\\n\\nx0 = x0*bnot(trig) + trig*(.5+ rand(100)/200); \\ny0 = y0*bnot(trig) + trig*(.5+ rand(100)/200); \\n\\n\\nx0 = x0 + .1*q1*(3+q26)/fps;\\ny0 = y0 + .1*q2*(3+q26)/fps;\\n\\nx0 = x0 - int(x0);\\ny0 = y0 - int(y0);\\n\\ntex_ang = time;\\ntex_zoom = q1;\\nang = time/100*q2;\\nx = x0; y = y0;\\nrad0 = rad0*bnot(trig) + trig*(.04+rand(100)/1000);\\nrad = rad0;\\n\\n\\nr0 = bnot(trig)*r0 + trig * rand(10)/10;\\ng0 = bnot(trig)*g0 + trig * rand(10)/10;\\nb0 = bnot(trig)*b0 + trig * rand(10)/10;\\n\\nr = r0; b = b0; g = g0;\\nr2 = 0; b2 = 0; g2 = 0;\\na= 1; a2 = .3; \"},{\"baseVals\":{\"sides\":44,\"additive\":1,\"x\":0.503,\"rad\":0.038857,\"tex_zoom\":0.609857,\"g\":0.1,\"a\":0.9,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = rand(50)/50;\\ny = .5 - 0*rand(15)/200;\\n\\nr = .4;\\ng = .6;\\nb = 1;\\nr2 = r;\\ng2 = g;\\nb2 = b;\\n\\na = min(q21/2 ,.9);\\nrad = a * (.1+abs(x-.5))/2 ;\"},{\"baseVals\":{\"sides\":100,\"rad\":0.01,\"tex_zoom\":0.499805,\"r\":0,\"g2\":0,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"rad = q2+.02\\n;\"}],\"waves\":[{\"baseVals\":{\"samples\":282,\"sep\":20,\"thick\":1,\"additive\":1,\"scaling\":3.915805,\"smoothing\":0.1,\"r\":0.2,\"g\":0.3,\"a\":0.6,\"enabled\":0},\"init_eqs_eel\":\"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\n\",\"frame_eqs_eel\":\"t2 = t2 + bass_att;\",\"point_eqs_eel\":\"\\nx = sample;\\ny = value1 * rand(50)/100 * abs(sample-.5)+ .49;\\n\\na = q26/4 * (.2 + abs(sample-.5)); \"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"xi = rand(100)/100;\\nyi = rand(100)/100;\\n\\nx = xi; y = yi;\\n\\na = q21/15;\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\n\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"dec_med = pow (0.9, 30/fps);\\ndec_slow = pow (0.99, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .2+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %8;\\nindex2 = (index2 + is_beat*bnot(index))%2;\\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;\\n\\nmonitor = index4;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\nq26 = bass + mid + treb;\\nq11 = min(q22,3);\\n\\n//k1 = is_beat*bnot(index)*bnot(index2);\\n\\nk1 = is_beat*equal(index,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\nrott = p2 * 3.14159265359/2;\\n\\nq27 = 8-index;\\nq28 = index2;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\nzoom = 1.0 + .02*q1;\\nrot = .01*q2;\\ndx = .0*index;\\n\\nwave_a = 0;\",\"pixel_eqs_eel\":\"\",\"warp\":\"float xlat_mutabledx;\\nfloat xlat_mutabledy;\\nvec2 xlat_mutableuv2;\\nvec2 xlat_mutablezz;\\n shader_body { \\n vec2 uv_1;\\n vec3 crisp_2;\\n vec2 tmpvar_3;\\n tmpvar_3.y = 0.0;\\n tmpvar_3.x = texsize.w;\\n vec2 tmpvar_4;\\n tmpvar_4.x = 0.0;\\n tmpvar_4.y = texsize.z;\\n xlat_mutablezz = ((uv * texsize.xy) * 0.01);\\n vec2 tmpvar_5;\\n tmpvar_5.x = (cos((xlat_mutablezz.y * q1)) * sin(-(xlat_mutablezz.y)));\\n tmpvar_5.y = (sin(xlat_mutablezz.x) * cos((xlat_mutablezz.y * q2)));\\n uv_1 = (uv - ((tmpvar_5 * texsize.zw) * (8.0 + \\n (6.0 * q11)\\n )));\\n xlat_mutableuv2 = (((uv_1 / 2.0) * q27) / 4.0);\\n xlat_mutabledx = dot ((texture (sampler_main, (xlat_mutableuv2 + tmpvar_3)).xyz - texture (sampler_main, (xlat_mutableuv2 - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\\n xlat_mutabledy = dot ((texture (sampler_main, (xlat_mutableuv2 + tmpvar_4)).xyz - texture (sampler_main, (xlat_mutableuv2 - tmpvar_4)).xyz), vec3(0.32, 0.49, 0.29));\\n float tmpvar_6;\\n tmpvar_6 = (0.15 + (0.1 * q28));\\n vec2 tmpvar_7;\\n tmpvar_7 = (xlat_mutableuv2 + (time / 100.0));\\n xlat_mutabledx = (xlat_mutabledx + (tmpvar_6 * (texture (sampler_noise_hq, tmpvar_7).x - 0.5)));\\n xlat_mutabledy = (xlat_mutabledy + (tmpvar_6 * (texture (sampler_noise_hq, tmpvar_7).y - 0.5)));\\n vec2 tmpvar_8;\\n tmpvar_8.x = xlat_mutabledx;\\n tmpvar_8.y = xlat_mutabledy;\\n xlat_mutablezz = tmpvar_8;\\n crisp_2 = (texture (sampler_main, (uv_1 + (tmpvar_8 * 0.04))).xyz + texture (sampler_main, uv_1).xyz);\\n crisp_2 = (crisp_2 * 0.5);\\n crisp_2 = (crisp_2 + ((0.05 * \\n (0.9 + (0.1 * roam_cos))\\n .xyz) - (\\n sqrt(dot (tmpvar_8, tmpvar_8))\\n * 0.3)));\\n vec4 tmpvar_9;\\n tmpvar_9.w = 1.0;\\n tmpvar_9.xyz = ((crisp_2 * 0.97) - 0.015);\\n ret = tmpvar_9.xyz;\\n }\",\"comp\":\"vec2 xlat_mutabledz;\\nvec3 xlat_mutableneu;\\nvec3 xlat_mutableret1;\\nvec2 xlat_mutableuv3;\\n shader_body { \\n vec2 uv2_1;\\n vec2 tmpvar_2;\\n tmpvar_2.y = 0.0;\\n tmpvar_2.x = texsize.z;\\n vec2 tmpvar_3;\\n tmpvar_3.x = 0.0;\\n tmpvar_3.y = texsize.w;\\n xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_2)).xyz - texture (sampler_main, (uv - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\\n xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_3)).xyz - texture (sampler_main, (uv - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\\n uv2_1 = (uv - 0.5);\\n xlat_mutableuv3 = ((0.2 * uv2_1) + 0.5);\\n float tmpvar_4;\\n tmpvar_4 = (time / 2.0);\\n xlat_mutableuv3 = ((0.2 * cos(\\n ((42.0 * fract(xlat_mutableuv3)) + tmpvar_4)\\n )) + (99.0 * xlat_mutabledz));\\n float tmpvar_5;\\n tmpvar_5 = clamp ((0.01 / sqrt(\\n dot (xlat_mutableuv3, xlat_mutableuv3)\\n )), 0.0, 1.0);\\n xlat_mutableneu = ((0.1 * vec3(tmpvar_5)) + (0.9 * dot (vec3(tmpvar_5), vec3(0.32, 0.49, 0.29))));\\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * 1.252262));\\n xlat_mutableuv3 = ((0.2 * uv2_1) + 0.5);\\n xlat_mutableuv3 = ((0.2 * cos(\\n ((42.0 * fract(xlat_mutableuv3)) + tmpvar_4)\\n )) + (99.0 * xlat_mutabledz));\\n float tmpvar_6;\\n tmpvar_6 = clamp ((0.01 / sqrt(\\n dot (xlat_mutableuv3, xlat_mutableuv3)\\n )), 0.0, 1.0);\\n xlat_mutableneu = ((0.1 * vec3(tmpvar_6)) + (0.9 * dot (vec3(tmpvar_6), vec3(0.32, 0.49, 0.29))));\\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * 1.252262));\\n vec4 tmpvar_7;\\n tmpvar_7.w = 1.0;\\n tmpvar_7.xyz = (xlat_mutableret1 + clamp ((\\n (16.0 * ((0.5 * texture (sampler_main, (uv + \\n (0.1 * xlat_mutabledz)\\n )).xyz) + 0.01))\\n * \\n (0.1 + xlat_mutableret1)\\n ), 0.0, 1.0));\\n ret = tmpvar_7.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - reflections on black tiles.json":
/*!********************************************************************!*\
!*** ./presets/converted/martin - reflections on black tiles.json ***!
\********************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.980001,\"decay\":0.5,\"echo_zoom\":0.999998,\"echo_alpha\":0.5,\"echo_orient\":3,\"modwavealphabyvolume\":1,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":10.437056,\"wave_smoothing\":0.45,\"wave_mystery\":0.08,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.4595,\"warpscale\":2.0067,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0,\"wave_g\":0.99,\"ob_size\":0,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ib_size\":0,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.4999,\"mv_g\":0.4999,\"mv_b\":0.4999,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"rad\":0.048958,\"tex_ang\":1.00531,\"tex_zoom\":1.531168,\"r\":0.5,\"g\":1,\"b\":0.9,\"r2\":0.83,\"g2\":0.93,\"b2\":0.8,\"a2\":1,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\ntrel = time/2+q20;\\n\\nx = .5+sin(trel*2);\\ny = .5+cos(trel*1.3 +q28/3);\\n\\na = q26/4+.2; \\n//a = 1;\"},{\"baseVals\":{\"thickoutline\":1,\"x\":0.4,\"rad\":2.366958,\"tex_ang\":3.455753,\"tex_zoom\":0.993053,\"r\":0.5,\"b\":1,\"a\":0.2,\"r2\":0.7,\"g2\":0.4,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"a2 =0;a = 0;\\na = q24/2;\"},{\"baseVals\":{\"enabled\":1,\"x\":0.503,\"rad\":0.038857,\"tex_zoom\":0.609857,\"g\":0.1,\"a\":0.9,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = rand(10)/10;\\ny = rand(10)/10;\\n\\nr = rand(4)/3;\\ng = rand(4)/3;\\nb = rand(4)/3;\\n\\n\\nis_beat = above(time, t0+.03);\\nt0 = is_beat*time + (1-is_beat)*t0;\\n\\n \\na = min(q21/2 ,.9) * is_beat;\\nrad = a*a/3 ;\"},{\"baseVals\":{\"sides\":63,\"textured\":1,\"y\":1,\"rad\":0.548217,\"tex_zoom\":0.499805,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"sep\":120,\"additive\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"a\":0.6},\"init_eqs_eel\":\"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\n\",\"frame_eqs_eel\":\"t2 = t2 + bass_att;\",\"point_eqs_eel\":\"k1 = (sample*100)%8;\\nk2 = bnot (k1);\\nxi = value1*k2 + xi*(1-k2);\\nyi = value2*(1-k2) + yi*k2;\\n\\ndx = dx*.99 + xi;\\ndy = dy*.99 + yi;\\n\\nx = .5 + xi/2;\\ny = .5 + yi/2;\\n\\na = q22/8; \\na = min(a,.2);\"},{\"baseVals\":{\"usedots\":1,\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\n\",\"frame_eqs_eel\":\"tm = time*.1;\\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\\n\\ntic = min(time - tin,1);\\ntin = time;\\n\\ntva = (tic*q1*.5);\\ntvb = (tic*q2*.5);\\ntvc = (tic*q3*.5);\\n\\nq1 = tva;\\nq2 = tvb;\\nq3 = tvc;\\n\\nsz = .5;\\nlen = q4;\\nt4 = len;\",\"point_eqs_eel\":\"xi = rand(100)/100;\\nyi = rand(100)/100;\\n\\nx = xi; y = yi;\\n\\na = q21/15;\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.891519,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\\n\",\"frame_eqs_eel\":\"tm = time*.1;\\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\\n\\ntic = min(time - tin,1);\\ntin = time;\\n\\ntva = (tic*q1*.5);\\ntvb = (tic*q2*.5);\\ntvc = (tic*q3*.5);\\n\\nq1 = tva;\\nq2 = tvb;\\nq3 = tvc;\\n\\nsz = .5;\\nlen = 1;\\nt4 = len;\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"fade = .5;\",\"frame_eqs_eel\":\"dec_med = pow (0.9, 30/fps);\\ndec_slow = pow (0.99, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %8;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\nq26 = bass + mid + treb;\\n\\nk1 = is_beat*equal(index,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\nrott = p2 * 3.14159265358/2;\\nq27 = index + 1;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\nzoom = 1.0;\\nrot = -0.00 * index;\\n\\nfade = fade*dec_med + pow(0.996, 30/fps) * (1-dec_med);\\nq32 = fade;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 zz_1;\\n mat2 tmpvar_2;\\n tmpvar_2[uint(0)] = _qa.xy;\\n tmpvar_2[1u] = _qa.zw;\\n zz_1 = (((\\n (uv - vec2(0.5, 0.5))\\n * texsize.xy) * (0.015 * q27)) * tmpvar_2);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = (((q32 * texture (sampler_main, \\n (uv + ((clamp (\\n (sin(zz_1) / cos(zz_1))\\n , vec2(-20.0, -20.0), vec2(20.0, 20.0)) * texsize.zw) * 8.0))\\n ).xyz) + (\\n (0.03 * texture (sampler_noise_lq, ((uv * 0.3) + (0.01 * rand_frame).xy)))\\n .xyz * \\n (1.0 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\\n )) - 0.02);\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1 = texture (sampler_main, uv);\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ((tmpvar_1.xyz + clamp (\\n (3.0 * (((texture (sampler_blur1, \\n (uv - (0.01 * tmpvar_1.xyz).xy)\\n ).xyz * scale1) + bias1) - vec3(0.1, 0.1, 0.2)))\\n , 0.0, 1.0)) * 1.3);\\n ret = tmpvar_2.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - stormy sea (2010 update).json":
/*!******************************************************************!*\
!*** ./presets/converted/martin - stormy sea (2010 update).json ***!
\******************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":0.952,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":6,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":2.103,\"wave_smoothing\":0.54,\"wave_mystery\":0.38,\"modwavealphastart\":0.81,\"modwavealphaend\":1.4,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0.015,\"ob_b\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":16,\"thickoutline\":1,\"textured\":1,\"num_inst\":3,\"x\":0.73,\"rad\":0.29466,\"tex_zoom\":1.87511,\"r\":0.7,\"g\":0.7,\"b\":1,\"g2\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"trig = q25;\\na = trig*.8; a2 = 0;\\n\\nx0 = x0 *bnot(trig) + trig*rand(100)/100;\\ny0 = y0 *bnot(trig) + trig*rand(100)/100;\\ntex_ang = rand(20);\\nrad = .1+rand(10)/8;\\n\\nx = x0; y = y0;\\nr = .7+.3*sin(time/12);\\nb = .7+.3*sin(time/15);\\ng = .7+.3*sin(time/8);\\nr2 = r; b2 = b; g2 = g;\"},{\"baseVals\":{\"enabled\":1,\"sides\":36,\"thickoutline\":1,\"textured\":1,\"num_inst\":4,\"x\":0.3,\"rad\":0.05429,\"ang\":1.25664,\"tex_ang\":0.37699,\"tex_zoom\":1.02841,\"g\":0.7,\"b\":0.5,\"r2\":1,\"g2\":0,\"border_g\":0.59,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = q31; y = q32;\\nrad = .06;\\ntex_ang = time;\\na = q30;\"},{\"baseVals\":{\"sides\":63,\"x\":0.123,\"y\":0,\"rad\":0.27319,\"tex_zoom\":0.49981,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":24,\"textured\":1,\"x\":0.7,\"y\":0.51,\"rad\":0.19869,\"tex_ang\":1.00531,\"tex_zoom\":0.49981,\"g\":1,\"b\":0.99,\"a\":0,\"g2\":0,\"a2\":1,\"border_r\":0,\"border_g\":0.5,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"thick\":1,\"additive\":1,\"scaling\":0.04505,\"smoothing\":0,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"samples\":100,\"usedots\":1,\"thick\":1,\"scaling\":0.89152,\"smoothing\":0,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"thick\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"a\":0.1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"t0a = time; t0 = time+.5;\\nspb_ = .5; ;\\nvolb = .5; volx = .5;\\nvol_= 1; index = 0; mov1 = 0;\\nsdev = .1; wamp_ = .1;\",\"frame_eqs_eel\":\"dec_med = pow (0.8, 30/fps); dec_slow = pow (0.95, 30/fps);\\nvol = (bass+med+treb)/1.5; vol_ = vol_*dec_slow + (1-dec_slow)*vol;\\n\\nis_beat = above(vol, vol_+2*peak) * above (time, t0+spb_*.45);\\nt0a = if(is_beat,t0,t0a); t0 = if(is_beat,time,t0);\\npeak = if(is_beat,vol,peak*dec_med);\\nindex = (index + is_beat) %128;\\n\\nspb = min(t0-t0a + .01,2);\\nspb_ = if(is_beat,spb_ *.9 +.1*spb, spb_);\\n\\n\\nq20 = vol_;\\nq21 = above(vol,2.7*vol_);\\nq22 = max(0,peak-.0)+.01;\\nhpeak = hpeak*dec_med + (1-dec_med)*q21;\\nq23 = hpeak * (1+rand(8));\\nq24 = is_beat;\\nq25 = q22*(1+rand(8))/8;\\n\\nmindev = min(min(abs(spb-spb_),abs(spb*2-spb_)),abs(spb-spb_*2));\\nsdev = if(is_beat,sdev * .8 + .2*pow(mindev+.02,2),sdev);\\n\\nspeed = 1/fps/spb_;\\ntrel = trel + speed;\\nq10 = trel;\\n\\nwamp = min(.001/sdev,.15);\\nwamp_ = wamp_*dec_slow + (1-dec_slow)*wamp;\\nq11 = sin(trel/2)*wamp_;\\nq12 = wamp_/2;\\n\\nrota = 2*wamp_*sin(trel/3);\\n//rota = .2*sin(wamp_*32);\\nq5 = cos(rota);\\nq6 = sin(rota);\\nq7 = -q6;\\nq8 = q5;\\n\\nq15 = -sin(trel*.5)*.05;\\nq16 = cos(trel)*wamp_/2;\\n\\nq19 = .1*sin(trel/12);\\n\\n//ODD PLANET MOVEMENT\\ntrig1 = bnot(vis)*bnot(rand(100*fps));\\nvis = if (trig1,1,vis*below(mov1,1));\\nq30 = vis;\\nmov1 = if (vis,mov1+2*speed/fps,-1);\\ndir = if(trig1,rand(100),dir); \\nq31 = .5+.5*cos(dir)*mov1;\\nq32 = .5+.5*sin(dir)*mov1;\\n\\nq29 = (2+sin(time/17)); //reflection water\\n\\nmonitor = wamp;\",\"pixel_eqs_eel\":\"zoom = 1+.02*rad*q20;\\ndy = -.00;\\nwarp =.1; dx = .0;\",\"warp\":\"mat2 ofs;\\nvec2 xlat_mutableuv2;\\nfloat xlat_mutablezv;\\n shader_body { \\n mat2 tmpvar_1;\\n tmpvar_1[uint(0)].x = texsize.z;\\n tmpvar_1[uint(0)].y = 0.0;\\n tmpvar_1[1u].x = 0.0;\\n tmpvar_1[1u].y = texsize.w;\\n ofs = (tmpvar_1 * 4.0);\\n vec2 tmpvar_2;\\n tmpvar_2.x = ((uv.x - 0.5) + q19);\\n tmpvar_2.y = (uv.y - 0.5);\\n vec2 v_3;\\n v_3.x = ofs[0].x;\\n v_3.y = ofs[1].x;\\n vec2 v_4;\\n v_4.x = ofs[0].x;\\n v_4.y = ofs[1].x;\\n vec2 v_5;\\n v_5.x = ofs[0].y;\\n v_5.y = ofs[1].y;\\n vec2 v_6;\\n v_6.x = ofs[0].y;\\n v_6.y = ofs[1].y;\\n vec2 tmpvar_7;\\n tmpvar_7.x = (texture (sampler_main, (uv + v_3)) - texture (sampler_main, (uv - v_4))).z;\\n tmpvar_7.y = (texture (sampler_main, (uv + v_5)) - texture (sampler_main, (uv - v_6))).z;\\n xlat_mutablezv = (time * 0.08);\\n vec2 tmpvar_8;\\n tmpvar_8.x = (0.02 * time);\\n tmpvar_8.y = (-0.05 * time);\\n xlat_mutableuv2 = ((3.0 * tmpvar_2) + tmpvar_8);\\n vec3 tmpvar_9;\\n tmpvar_9.xy = xlat_mutableuv2;\\n tmpvar_9.z = xlat_mutablezv;\\n vec3 tmpvar_10;\\n tmpvar_10.xy = (xlat_mutableuv2 * vec2(2.0, 2.0));\\n tmpvar_10.z = (xlat_mutablezv * 2.0);\\n vec3 tmpvar_11;\\n tmpvar_11.xy = (xlat_mutableuv2 * vec2(4.0, 4.0));\\n tmpvar_11.z = (xlat_mutablezv * 3.0);\\n vec3 tmpvar_12;\\n tmpvar_12.xy = (xlat_mutableuv2 * vec2(8.0, 8.0));\\n tmpvar_12.z = (xlat_mutablezv * 7.0);\\n xlat_mutableuv2 = (tmpvar_2 + ((\\n (((texture (sampler_noisevol_hq, tmpvar_9).z + (texture (sampler_noisevol_hq, tmpvar_10).z / 2.0)) + (texture (sampler_noisevol_hq, tmpvar_11).z / 4.0)) + (texture (sampler_noisevol_hq, tmpvar_12).z / 8.0))\\n - 1.0) * 0.1));\\n vec4 tmpvar_13;\\n tmpvar_13.w = 1.0;\\n tmpvar_13.xyz = (((\\n (((0.2 + (\\n (((1.0 + bass_att) * 0.01) / sqrt(dot (xlat_mutableuv2, xlat_mutableuv2)))\\n * \\n (1.0 + normalize(slow_roam_cos))\\n .xyz)) + ((rand_preset.z - 0.5) * xlat_mutableuv2.y)) * 0.1)\\n / 2.0) + (texture (sampler_main, \\n (uv - (0.02 * tmpvar_7))\\n ).xyz * 0.9)) - 0.01);\\n ret = tmpvar_13.xyz;\\n }\",\"comp\":\"float xlat_mutablerain;\\nvec3 xlat_mutableret1;\\nvec2 xlat_mutablers;\\nvec2 xlat_mutablers0;\\nvec2 xlat_mutableuv1;\\nfloat xlat_mutablewater;\\nfloat xlat_mutablez;\\n shader_body { \\n vec2 uv_1;\\n mat2 tmpvar_2;\\n tmpvar_2[uint(0)] = _qb.xy;\\n tmpvar_2[1u] = _qb.zw;\\n vec2 tmpvar_3;\\n tmpvar_3.x = q15;\\n tmpvar_3.y = q16;\\n uv_1 = (((\\n (((uv - 0.5) * tmpvar_2) * 0.7)\\n * aspect.xy) + 0.5) + tmpvar_3);\\n vec2 tmpvar_4;\\n tmpvar_4.x = 0.5;\\n tmpvar_4.y = ((q11 + 0.6) + (q12 * (\\n sin(((uv_1.x * 6.0) + q10))\\n * \\n cos(((uv_1.y * 8.0) + (time * 0.6)))\\n )));\\n vec2 tmpvar_5;\\n tmpvar_5.x = (uv_1.x * 4.0);\\n tmpvar_5.y = uv_1.y;\\n vec2 tmpvar_6;\\n tmpvar_6.x = (uv_1.x * 4.0);\\n tmpvar_6.y = uv_1.y;\\n xlat_mutablerain = (texture (sampler_noise_lq, ((tmpvar_5 * 0.2) - time)).x + texture (sampler_noise_lq, ((tmpvar_6 * 0.5) - time)).x);\\n float tmpvar_7;\\n tmpvar_7 = (time / 4.0);\\n xlat_mutablerain = (xlat_mutablerain * clamp ((\\n (q20 / 2.0)\\n - \\n abs(sin(((uv.x / 4.0) - tmpvar_7)))\\n ), 0.0, 1.0));\\n xlat_mutableuv1 = ((uv_1 - tmpvar_4) + (xlat_mutablerain * 0.01));\\n vec3 tmpvar_8;\\n tmpvar_8.x = xlat_mutableuv1.y;\\n tmpvar_8.y = (xlat_mutableuv1.x * 2.0);\\n tmpvar_8.z = (time * 0.2);\\n xlat_mutableuv1 = (xlat_mutableuv1 + ((texture (sampler_noisevol_hq, tmpvar_8) * \\n (0.5 - abs(xlat_mutableuv1.y))\\n ).x * 0.05));\\n float tmpvar_9;\\n tmpvar_9 = clamp ((128.0 * xlat_mutableuv1.y), 0.0, 1.0);\\n xlat_mutablez = (0.4 / xlat_mutableuv1.y);\\n xlat_mutablers0.x = (xlat_mutableuv1.x * xlat_mutablez);\\n xlat_mutablers0.y = xlat_mutablez;\\n vec2 tmpvar_10;\\n tmpvar_10.x = (xlat_mutablers0.x + tmpvar_7);\\n tmpvar_10.y = (xlat_mutablez + (time * 4.0));\\n xlat_mutablers = (tmpvar_10 * tmpvar_9);\\n xlat_mutablewater = (texture (sampler_noise_hq, xlat_mutablers) + texture (sampler_noise_hq, ((xlat_mutablers / 4.0) - (time / 8.0)))).x;\\n xlat_mutablewater = (xlat_mutablewater - 1.0);\\n vec2 tmpvar_11;\\n tmpvar_11.x = (xlat_mutableuv1.x + 0.5);\\n tmpvar_11.y = abs((0.5 - xlat_mutableuv1.y));\\n xlat_mutableret1 = (((texture (sampler_main, uv_1).xyz * \\n (1.0 - tmpvar_9)\\n ) + (\\n ((texture (sampler_main, (tmpvar_11 - (0.2 * xlat_mutablewater))).xyz * tmpvar_9) * pow ((1.0/(xlat_mutablez)), 0.2))\\n * \\n (2.0 - rand_preset.y)\\n )) + ((\\n (((0.25 + rand_preset.y) * (1.0 + (rand_preset.x * xlat_mutablewater))) * tmpvar_9)\\n / xlat_mutablez) * vec3(0.0, 0.1, 0.1)));\\n xlat_mutableret1 = (xlat_mutableret1 + (0.06 * xlat_mutablerain));\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = (1.0 - exp((\\n (-(pow (xlat_mutableret1, vec3(1.5, 1.5, 1.5))) * 8.0)\\n * \\n (1.0 + (q23 * 4.0))\\n )));\\n ret = tmpvar_12.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin - witchcraft reloaded.json":
/*!*************************************************************!*\
!*** ./presets/converted/martin - witchcraft reloaded.json ***!
\*************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":3,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":6,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.527,\"wave_smoothing\":0.09,\"modwavealphastart\":0,\"modwavealphaend\":1.32,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.8,\"wave_g\":0.49,\"ob_a\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":1.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0,\"b2x\":0.7,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":12,\"num_inst\":1024,\"rad\":0.03632,\"tex_ang\":1.00531,\"tex_zoom\":1.53117,\"b\":1,\"a\":0,\"g2\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"fov = reg03;\\nn = instance*reg00;\\n\\n\\nx0 = gmegabuf(n);\\ny0 = gmegabuf(n+1);\\nz0 = gmegabuf(n+2)+reg02;\\n\\nx = x0/z0*fov + 0.5;\\ny = y0/z0*q32*fov + 0.5;\\n\\n\\n//k1 = reg01+t1;\\nr = gmegabuf(n+3);\\ng = gmegabuf(n+4);\\nb = gmegabuf(n+5);\\nr2 = r/2; g2 = g/2; b2 = b2/2;\\n\\na = instance/1024; a2 = a*.5;\\nrad = min(0.02/z0,.5) * (z0 > 0)*2.5*sqrt(a);\\nrad *= gmegabuf(n+6);\\n\\nt1 -= 1;\\n\"},{\"baseVals\":{\"num_inst\":128,\"x\":0.26,\"y\":0.2,\"rad\":0.39317,\"tex_zoom\":0.9355,\"g\":1,\"b\":0.6,\"g2\":0,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":13,\"additive\":1,\"num_inst\":5,\"x\":0.65,\"y\":0.38,\"rad\":0.57049,\"tex_zoom\":0.73678,\"a\":0.7,\"g2\":0,\"border_r\":0.5,\"border_g\":0.5,\"border_b\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":14,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.6,\"y\":0.55,\"rad\":0.97237,\"ang\":1.25664,\"tex_zoom\":0.34933,\"g\":0.6,\"g2\":0,\"b2\":1,\"border_r\":0.2,\"border_g\":0.7,\"border_b\":0.5,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"scaling\":2.15542,\"smoothing\":0.2,\"r\":0,\"a\":0.7},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = 1023;\\nt2 = 0;\",\"point_eqs_eel\":\"fov = reg03;\\nn = t1 * reg00;\\n\\n\\nx0 = gmegabuf(n);\\ny0 = gmegabuf(n+1);\\nz0 = gmegabuf(n+2)+reg02;\\n\\nx = x0/z0*fov + 0.5;\\ny = y0/z0*fov + 0.5;\\n\\n\\na= max(0,t1/1024);\\n\\nk1 = reg01+t1;\\nr = gmegabuf(n+3);\\ng = gmegabuf(n+4);\\nb = gmegabuf(n+5);\\n\\n\\na = t1/1024 * (z0 >= 0.5)/2;\\n\\nt1 -= 1;\\ngmegabuf (10000 +t2) = abs(value1+value2);\\nt2 += 1;\"},{\"baseVals\":{\"enabled\":1,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"a\":0.1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = 512;\",\"point_eqs_eel\":\"fov = reg03;\\nn = t1 * reg00;\\n\\n\\nx0 = gmegabuf(n);\\ny0 = gmegabuf(n+1);\\nz0 = gmegabuf(n+2)+reg02;\\n\\nx = x0/z0*fov + 0.5;\\ny = y0/z0*fov + 0.5;\\n\\nr = gmegabuf(n+3);\\ng = gmegabuf(n+4);\\nb = gmegabuf(n+5);\\n\\na= t1/1024* (z0 >= 0.5)/2;\\nt1 -= 1;\\n\"},{\"baseVals\":{\"samples\":32,\"scaling\":0.89152,\"smoothing\":0.82,\"r\":0,\"g\":0.2,\"b\":0.6,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"index = 0;\\nloop (100000,\\n megabuf(index) = 0;\\n gmegabuf(index) = 0;\\n index = index + 1;\\n);\\n\\nrecsize = 8;\\nreg00 = recsize;\\n\\npoints = 512*2;\\n\\nreg01 = 0; //benoetigt fuer \\\"new\\\"\\nzofs = 1 + rand(100)/100*2; reg02 = zofs;\\n\\nfov = .3; reg03 = fov;\",\"frame_eqs_eel\":\"dec_f = pow (0.3, 30/fps);\\ndec_m = pow (0.85, 30/fps);\\ndec_s = pow (0.95, 30/fps);\\nbeat = (bass + mid+ treb)-(bass_att + mid_att+ treb_att) + (bass+mid+treb);\\nbeat /= 3;\\n\\npeak = peak*dec_m + (1-dec_m)*pow(beat-1,1)*(beat>1)*4;\\nis_beat = above(beat, 1) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\nindex = (index + is_beat) %8;\\nindex2 = (index2 + is_beat*bnot(index)) %8;\\n\\nif (is_beat,\\n ran1 = rand(100)/50-1;\\n ran2 = rand(100)/50-1;\\n ran3 = rand(100)/50-1;\\n,0);\\nran1_ = dec_m * ran1_ + (1-dec_m) * ran1;\\nran2_ = dec_m * ran2_ + (1-dec_m) * ran2;\\nran3_ = dec_m * ran3_ + (1-dec_m) * ran3;\\nrsum = sqrt(ran1_*ran1_ + ran2_*ran2_ + ran3_*ran3_);\\n\\nif (is_beat * (index==2),\\n ran4 = (rand(100)/50-1);\\n ran5 = (rand(100)/50-1);\\n ran6 = (rand(100)/50-1);\\n,0;);\\nran4_ = dec_m * ran4_ + (1-dec_m) * ran4;\\nran5_ = dec_m * ran5_ + (1-dec_m) * ran5;\\nran6_ = dec_m * ran6_ + (1-dec_m) * ran6;\\n\\nif (is_beat * (index==6),\\n ran7 = (rand(100)/50-1) ;\\n ran8 = (rand(100)/50-1) ;\\n ran9 = (rand(100)/50-1) ;\\n,0;);\\nran7_ = dec_m * ran7_ + (1-dec_m) * ran7;\\nran8_ = dec_m * ran8_ + (1-dec_m) * ran8;\\nran9_ = dec_m * ran9_ + (1-dec_m) * ran9;\\n\\n\\n//Neue Punkte #####################\\npk = sqrt(peak+.1);\\nNew = int(12*(ran4-ran5)*pk-12*(ran3-ran1)/pk); //##spielen\\nnew = max(min (new,20),2);\\nreg01 += new;\\n\\ndec = dec_m;\\n\\n//Neue Punkte oberhalb des Arrays\\nn = recsize*points; m = 0;\\ndt1 = (if (ran1>0,4*pk,4/pk))/fps*new/6;\\nvol = max(ran1+ran2,.2)*pk*2;\\nloop (new,\\n trel1 = trel1 + dt1;\\n x0 = x0 * dec + (1-dec)* (sin(trel1+ran3*6)*vol +ran1);\\n y0 = y0 * dec + (1-dec)* (sin(trel1+ran2*6)*vol +ran2);\\n z0 = z0 * dec + (1-dec)* (sin(trel1+ran1*6)*vol +ran3);\\n\\n gmegabuf(n) = x0;\\n gmegabuf(n+1) = y0;\\n gmegabuf(n+2) = z0;\\n//Farben\\n gmegabuf(n+3) = ran1_/rsum/3+.5;\\n gmegabuf(n+4) = ran2_/rsum/3+.5;\\n gmegabuf(n+5) = ran3_/rsum/3+.5;\\n//Groesse\\n gmegabuf(n+6) = gmegabuf(10000+m)*0+1;;\\n n += recsize; m+=1;);\\n\\n//Nach unten um \\\"new\\\" points umkopieren\\nn = 0;\\nloop (recsize*points,\\n gmegabuf (n) = gmegabuf(n+new*recsize) ;\\n n += 1;);\\n\\nxang = ran4_/fps;\\nyang = ran5_/fps;\\nzang = ran6_/fps;\\nddx = min(max(ddx+yang/fps,-1),1);\\nddy = min(max(ddy+xang/fps,-1),1);\\nq1 = ddx*2;\\nq2 = ddy*2;\\n//Rotieren\\nn = 0;\\nloop (points,\\n ox = gmegabuf (n);\\n oy = gmegabuf (n+1);\\n oz = gmegabuf (n+2);\\n mx = ox*cos(zang) - oy*sin(zang);\\n my = ox*sin(zang) + oy*cos(zang);\\n ox = mx; oy = my;\\n mx = ox*cos(yang) + oz*sin(yang);\\n mz = -ox*sin(yang) + oz*cos(yang);\\n ox = mx; oz = mz;\\n my = oy*cos(xang) - oz*sin(xang);\\n mz = oy*sin(xang) + oz*cos(xang);\\n oy = my; oz = mz;\\n gmegabuf (n) = ox;\\n gmegabuf (n+1) = oy;\\n gmegabuf (n+2) = oz;\\nn += recsize;);\\n\\n\\n//SPIEL\\nk1 = ran7_/fps/2;\\nk2 = ran8_/fps/2;\\nk3 = abs(ran9_)/fps;\\n\\ndec = .4 + .6*ran5_; dec2 = (1-dec);\\nr1 = .5+.3*ran4_;\\nn = 0;\\nloop (points-1,\\n m = n*recsize;\\n left = ((n-1+points)%points) * recsize;\\n right = ((n+1+points)%points) * recsize;\\n gmegabuf (m) = dec*gmegabuf(m) + dec2*(gmegabuf(left)*r1 +gmegabuf(right)*(1-r1) + k1) ;\\n gmegabuf (m+1) = dec*gmegabuf(m+1) + dec2*(gmegabuf(left+1)*r1 +gmegabuf(right+1)*(1-r1) + k2) ;\\n// gmegabuf (m+2) = dec*gmegabuf(m+2) + dec2*(gmegabuf(left+2)*r1 +gmegabuf(right+2)*(1-r1) + k3) ;\\n n += 1;\\n);\\n\\n\\nm = (frame%points);\\nm = max(0,int(1024 + (t0-time)*200));\\nn = m * recsize;\\nq5 = gmegabuf(n)/(gmegabuf(n+2)+zofs)*fov;\\nq6 = -gmegabuf(n+1)/(gmegabuf(n+2)+zofs)*fov;\\n\\nq10= sqrt(gmegabuf (n+3));\\nq11= sqrt(gmegabuf(n+4));\\nq12= sqrt(gmegabuf (n+5));\\n\\n\\nmonitor = m;\\n\\nq32 = aspecty;\",\"pixel_eqs_eel\":\"rot = 0; zoom = 1; warp = 0; dy = .00; dx = -.00;\",\"warp\":\" shader_body { \\n vec4 tmpvar_1;\\n tmpvar_1.w = 1.0;\\n tmpvar_1.xyz = vec3(0.0, 0.0, 0.0);\\n ret = tmpvar_1.xyz;\\n }\",\"comp\":\"float xlat_mutablesmask;\\nvec2 xlat_mutableuv1;\\nvec2 xlat_mutableuv2;\\nvec2 xlat_mutableuv3;\\nvec2 xlat_mutableuv4;\\n shader_body { \\n float flash_1;\\n float dist_2;\\n float stars_3;\\n vec3 ret_4;\\n xlat_mutableuv1 = ((uv - 0.5) * aspect.xy);\\n float tmpvar_5;\\n tmpvar_5 = (0.1 * time);\\n float tmpvar_6;\\n tmpvar_6 = (0.2 * rad);\\n dist_2 = ((1.0 - fract(\\n (0.3333333 + tmpvar_5)\\n )) * (1.0 - tmpvar_6));\\n vec2 tmpvar_7;\\n tmpvar_7.x = q1;\\n tmpvar_7.y = q2;\\n xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_7);\\n xlat_mutableuv4 = ((32.0 * dist_2) * xlat_mutableuv3);\\n xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.9);\\n vec2 tmpvar_8;\\n tmpvar_8 = abs((fract(xlat_mutableuv4) - 0.5));\\n stars_3 = max (0.0, clamp ((\\n (1.0 - dist_2)\\n * \\n ((0.1 / sqrt(dot (tmpvar_8, tmpvar_8))) * xlat_mutablesmask)\\n ), 0.0, 1.0));\\n dist_2 = ((1.0 - fract(\\n (0.6666667 + tmpvar_5)\\n )) * (1.0 - tmpvar_6));\\n vec2 tmpvar_9;\\n tmpvar_9.x = q1;\\n tmpvar_9.y = q2;\\n xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_9);\\n xlat_mutableuv4 = ((32.0 * dist_2) * xlat_mutableuv3);\\n xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.9);\\n vec2 tmpvar_10;\\n tmpvar_10 = abs((fract(xlat_mutableuv4) - 0.5));\\n stars_3 = (stars_3 + max (stars_3, clamp (\\n ((1.0 - dist_2) * ((0.1 / sqrt(\\n dot (tmpvar_10, tmpvar_10)\\n )) * xlat_mutablesmask))\\n , 0.0, 1.0)));\\n dist_2 = ((1.0 - fract(\\n (1.0 + tmpvar_5)\\n )) * (1.0 - tmpvar_6));\\n vec2 tmpvar_11;\\n tmpvar_11.x = q1;\\n tmpvar_11.y = q2;\\n xlat_mutableuv3 = (xlat_mutableuv1 + tmpvar_11);\\n xlat_mutableuv4 = ((32.0 * dist_2) * xlat_mutableuv3);\\n xlat_mutablesmask = (texture (sampler_pw_noise_lq, (xlat_mutableuv4 / 256.0)).y - 0.9);\\n vec2 tmpvar_12;\\n tmpvar_12 = abs((fract(xlat_mutableuv4) - 0.5));\\n stars_3 = (stars_3 + max (stars_3, clamp (\\n ((1.0 - dist_2) * ((0.1 / sqrt(\\n dot (tmpvar_12, tmpvar_12)\\n )) * xlat_mutablesmask))\\n , 0.0, 1.0)));\\n vec2 tmpvar_13;\\n tmpvar_13.x = q5;\\n tmpvar_13.y = q6;\\n xlat_mutableuv2 = (xlat_mutableuv1 - tmpvar_13);\\n float tmpvar_14;\\n tmpvar_14 = ((0.01 / sqrt(\\n dot (xlat_mutableuv2, xlat_mutableuv2)\\n )) * min (3.0, (\\n ((mid - 0.5) * float((mid > 0.5)))\\n * 2.0)));\\n flash_1 = tmpvar_14;\\n float angle_15;\\n float tmpvar_16;\\n tmpvar_16 = abs(xlat_mutableuv2.x);\\n if ((xlat_mutableuv2.y >= 0.0)) {\\n angle_15 = (1.0 - ((xlat_mutableuv2.y - tmpvar_16) / (xlat_mutableuv2.y + tmpvar_16)));\\n } else {\\n angle_15 = (3.0 - ((xlat_mutableuv2.y + tmpvar_16) / (tmpvar_16 - xlat_mutableuv2.y)));\\n };\\n angle_15 = (angle_15 * 0.25);\\n float tmpvar_17;\\n if ((xlat_mutableuv2.x < 0.0)) {\\n tmpvar_17 = -(angle_15);\\n } else {\\n tmpvar_17 = angle_15;\\n };\\n flash_1 = (tmpvar_14 * (tmpvar_14 / (\\n abs((fract((\\n (3.0 * tmpvar_17)\\n + \\n (time * 2.0)\\n )) - 0.5))\\n + 0.18)));\\n vec3 tmpvar_18;\\n tmpvar_18 = max ((texture (sampler_main, uv).xyz * 2.0), ((\\n (texture (sampler_blur2, uv).xyz * scale2)\\n + bias2) * 2.0));\\n vec2 tmpvar_19;\\n tmpvar_19 = sin(xlat_mutableuv3);\\n ret_4 = (clamp ((0.025 / \\n sqrt(dot (tmpvar_19, tmpvar_19))\\n ), 0.0, 1.0) * vec3(0.4, 0.1, 1.0));\\n ret_4 = (ret_4 + clamp ((stars_3 * stars_3), 0.0, 1.0));\\n ret_4 = (ret_4 * clamp ((1.0 - \\n (2.0 * dot (tmpvar_18, vec3(0.32, 0.49, 0.29)))\\n ), 0.0, 1.0));\\n ret_4 = (ret_4 + tmpvar_18);\\n vec3 tmpvar_20;\\n tmpvar_20.x = q10;\\n tmpvar_20.y = q11;\\n tmpvar_20.z = q12;\\n ret_4 = (ret_4 + ((2.0 * \\n clamp (flash_1, 0.0, 1.0)\\n ) * tmpvar_20));\\n vec4 tmpvar_21;\\n tmpvar_21.w = 1.0;\\n tmpvar_21.xyz = ret_4;\\n ret = tmpvar_21.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin [shadow harlequins shape code] - fata morgana.json":
/*!*************************************************************************************!*\
!*** ./presets/converted/martin [shadow harlequins shape code] - fata morgana.json ***!
\*************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"additivewave\":1,\"wave_thick\":1,\"modwavealphabyvolume\":1,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.133,\"wave_smoothing\":0,\"wave_mystery\":-1,\"modwavealphastart\":1,\"modwavealphaend\":1.3,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"ob_size\":0.015,\"ob_b\":1,\"ib_size\":0.26,\"mv_a\":0,\"b2x\":0.3,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":40,\"thickoutline\":1,\"rad\":0.06623,\"tex_zoom\":1.79845,\"r\":0,\"a\":0.1,\"g2\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"bob = 1.5;\\nro = 0;\\nred = rand(20);\",\"frame_eqs_eel\":\"vol = 1 + 0.2*((bass_att+treb_att+mid_att)/3);\\nbob = bob*above(bob,0.01) - 0.01 + 1*(1 - above(bob,0.01));\\nbob = 0.4 + 0.4*sin(time*0.8);\\nbob = bob*vol;\\n//rad = bob;\\nborder_1 = 0.4;\\nsides = 30;\\nro = ro + 0.02;\\nang = ro;\\n//rad = 0.6;\\n\\nsp = red*0.025;\\nspi = 0.5 - sp;\\ntm = time*0.1;\\nborder_r = 0.5 + sp*sin(tm*0.6) + spi*cos(tm*1.46);\\nborder_g = 0.5 + sp*sin(tm*1.294) + spi*cos(tm*0.87);\\nborder_b = 0.5 + sp*sin(tm*1.418) + spi*cos(tm*0.76);\\n\"},{\"baseVals\":{\"enabled\":1,\"sides\":40,\"additive\":1,\"num_inst\":4,\"g\":1,\"b\":1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5 + 0.225*sin(time /instance*0.7);\\ny = 0.5 + 0.3*cos(time /instance*0.7);\\nx = x- 0.4*x*sin(time);\\ny = y- 0.4*y*cos(time);\\n\\n\\n\\nrad = rad*mid_att;\\nr = 0.5 + 0.5*sin(frame*0.5);\\nb = 0.5 + 0.5*sin(frame*0.5 + 2.094);\\ng = 0.5 + 0.5*sin(frame*0.5 + 4.188);\\n\"},{\"baseVals\":{\"enabled\":1,\"sides\":40,\"additive\":1,\"g\":1,\"b\":1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5 + 0.5*(sin(time*1.1)*0.3 + 0.7*sin(time*0.5));\\nx = 0.5 + 0.225*sin(time + 2.09);\\ny = 0.5 + 0.3*cos(time + 2.09);\\n\\nrad = rad*bass_att;\\nr = 0.5 + 0.5*sin(frame*0.5);\\nb = 0.5 + 0.5*sin(frame*0.5 + 2.094);\\ng = 0.5 + 0.5*sin(frame*0.5 + 4.188);\\n\"},{\"baseVals\":{\"enabled\":1,\"sides\":40,\"additive\":1,\"num_inst\":5,\"rad\":0.07419,\"g\":1,\"b\":1,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//x = 0.5 + 0.5*(sin(time*1.1)*0.3 + 0.7*sin(time*0.5));\\nx = 0.5 + 0.225*sin(time /instance);\\ny = 0.5 + 0.3*cos(time /instance);\\nx = x+ 0.4*x*sin(time);\\ny = y+ 0.4*y*cos(time);\\n\\n\\n//x = x+(0.1*q3)*sin((instance*2.4));\\n//y = y+(0.1*q4)*cos((instance*2.4));\\n\\n\\nrad = rad*treb_att;\\nr = 0.5 + 0.5*sin(frame*0.5);\\nb = 0.5 + 0.5*sin(frame*0.5 + 2.094);\\ng = 0.5 + 0.5*sin(frame*0.5 + 4.188);\\n\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"dec_med = pow (0.7, 30/fps);\\ndec_slow = pow (0.99, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .2+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %8;\\nindex2 = (index2 + is_beat*bnot(index))%2;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\n\\nps = .9*ps + .1*q22;\\nq23 = ps;\\nq24 = is_beat;\\nq26 = bass_att + mid_att + treb_att;\\nq27 = index +1;\\nq28 = index2;\\n\\n\\nk1 = is_\\nbeat*equal(index%2,0);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\nrott = p2 * 3.1416/4;\\n\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\",\"pixel_eqs_eel\":\"zoom = 1.05;\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec2 tmpvar_2;\\n tmpvar_2 = (uv - vec2(0.5, 0.5));\\n vec4 tmpvar_3;\\n tmpvar_3.w = 0.0;\\n vec4 tmpvar_4;\\n tmpvar_4 = texture (sampler_blur1, uv);\\n tmpvar_3.xyz = ((tmpvar_4.xyz * scale1) + bias1);\\n float tmpvar_5;\\n tmpvar_5 = (dot (tmpvar_3, roam_sin) * 16.0);\\n mat2 tmpvar_6;\\n tmpvar_6[uint(0)].x = cos(tmpvar_5);\\n tmpvar_6[uint(0)].y = -(sin(tmpvar_5));\\n tmpvar_6[1u].x = sin(tmpvar_5);\\n tmpvar_6[1u].y = cos(tmpvar_5);\\n uv_1 = ((tmpvar_2 + (\\n (0.2 * dot (((tmpvar_4.xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29)))\\n * \\n (tmpvar_2 * tmpvar_6)\\n )) - 0.5);\\n vec2 tmpvar_7;\\n tmpvar_7 = ((uv_1 * texsize.xy) * 0.02);\\n vec2 tmpvar_8;\\n tmpvar_8.x = (cos((tmpvar_7.y * q1)) * sin(-(tmpvar_7.y)));\\n tmpvar_8.y = (sin(tmpvar_7.x) * cos((tmpvar_7.y * q2)));\\n uv_1 = (uv_1 - ((tmpvar_8 * texsize.zw) * 12.0));\\n vec4 tmpvar_9;\\n tmpvar_9.w = 1.0;\\n tmpvar_9.xyz = ((texture (sampler_main, uv_1).xyz * 0.98) - 0.02);\\n ret = tmpvar_9.xyz;\\n }\",\"comp\":\"vec3 xlat_mutableret1;\\nvec2 xlat_mutablers;\\nvec2 xlat_mutableuv1;\\nfloat xlat_mutablez;\\n shader_body { \\n xlat_mutableuv1 = (uv - 0.5);\\n xlat_mutablez = (0.2 / abs(xlat_mutableuv1.y));\\n xlat_mutablers.x = (xlat_mutableuv1.x * xlat_mutablez);\\n xlat_mutablers.y = ((xlat_mutablez / 2.0) + (time * 4.0));\\n vec4 tmpvar_1;\\n tmpvar_1 = texture (sampler_noise_hq, xlat_mutablers);\\n xlat_mutableret1 = ((tmpvar_1.xyz * vec3(\\n greaterThanEqual (tmpvar_1.xyz, vec3(0.0, 0.0, 0.0))\\n )) - 0.6);\\n float tmpvar_2;\\n tmpvar_2 = clamp ((128.0 * xlat_mutableuv1.y), 0.0, 1.0);\\n vec2 tmpvar_3;\\n tmpvar_3 = fract(((\\n (xlat_mutableuv1 * (1.0 - abs(xlat_mutableuv1.x)))\\n - 0.5) - (\\n (xlat_mutableret1 * 0.05)\\n * tmpvar_2).xy));\\n float x_4;\\n x_4 = (tmpvar_3.y - 0.52);\\n vec3 tmpvar_5;\\n tmpvar_5 = (texture (sampler_main, tmpvar_3) + ((0.02 / \\n (0.02 + sqrt((x_4 * x_4)))\\n ) * slow_roam_sin)).xyz;\\n xlat_mutableret1 = tmpvar_5;\\n vec2 tmpvar_6;\\n tmpvar_6 = (32.0 * ((\\n (uv * mat2(0.6, -0.8, 0.8, 0.6))\\n + \\n (tmpvar_5 * 0.1)\\n .xy) + (time / 64.0)));\\n vec2 tmpvar_7;\\n tmpvar_7 = abs((fract(tmpvar_6) - 0.5));\\n vec3 tmpvar_8;\\n tmpvar_8 = clamp (((0.25 / \\n sqrt(dot (tmpvar_7, tmpvar_7))\\n ) * vec3((texture (sampler_pw_noise_lq, \\n (tmpvar_6 / 256.0)\\n ).y - 0.9))), 0.0, 1.0);\\n vec4 tmpvar_9;\\n tmpvar_9.w = 1.0;\\n tmpvar_9.xyz = (tmpvar_5 + ((\\n (tmpvar_8.x * tmpvar_8.x)\\n + \\n ((rand_preset * (0.5 - uv.y)).xyz * vec3(0.0, 0.0, 1.0))\\n ) * (1.0 - tmpvar_2)));\\n ret = tmpvar_9.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/martin, flexi, fishbrain + sto - enterstate [random mashup].json":
/*!********************************************************************************************!*\
!*** ./presets/converted/martin, flexi, fishbrain + sto - enterstate [random mashup].json ***!
\********************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":2,\"gammaadj\":1.98,\"decay\":0.5,\"echo_zoom\":1,\"echo_alpha\":0.5,\"echo_orient\":3,\"wave_mode\":3,\"wave_thick\":1,\"wrap\":0,\"darken\":1,\"wave_a\":100,\"wave_scale\":0.282,\"wave_smoothing\":0.9,\"wave_mystery\":1,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"ob_size\":0.05,\"ob_g\":0.1,\"ob_b\":1,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":100,\"rad\":0.16446,\"g\":1,\"b\":1,\"a\":0,\"r2\":1,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"a = if(above(bass,2.5),1,0);\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"spectrum\":1,\"thick\":1,\"scaling\":0.2248},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"r = bass;\\ng = treb;\\nb = .5;\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"enabled\":1,\"spectrum\":1,\"thick\":1,\"scaling\":0.2743},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"r = bass;\\ng = treb;\\nb = .5;\",\"point_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\\n\"},{\"baseVals\":{\"enabled\":1,\"thick\":1,\"scaling\":2.0231,\"smoothing\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\ncl = 0;\",\"frame_eqs_eel\":\"vol = bass*8 + mid*5 + treb*3;\\nm = m*0.97 + vol*0.08;\\nmonitor = vol;\\nbeat = above(vol,res)*above(vol,m)*above(vol,16);\\ndiff = (1-beat)*diff + beat*(vol-res);\\nres = beat*(vol + m*0.04) + (1-beat)*(res - (0.1+diff*0.02)*60/fps);\\nres = max(0,res);\\n\\n//a = beat;\",\"point_eqs_eel\":\"tt3 = tt3*0.6 + (value1)*1;\\ntt2 = tt2*0.7 + tt3*0.2;\\ntt1 = tt1*0.8 + tt2*0.1;\\nd = d*0.9 + tt1*0.2;\\n\\ny = 0.5 + d*sample*(1-sample)*2;\\nx = -0.05 + sample*1.1;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"//******** INITIALIZATION *********\\n//---------- some global vars, do not change -------------\\navg = 0.01;\\nq7 = .25; //MyZoom\\nq8 = rand(2.0)-1.0; //fractal modifier\\n//q8 = 1; //#\\nq16 = 1 + rand(2); //Tele ; rather fish eye\\n//q16 = 1; //#\\nq18 = rand(0.8)+.1; //brightness balance back/front\\nq30 = 1; //logarithmic Z-Dist storage; unused\\nq31 =128;\\nstart = 1; travel = 0; RotZ = 0; look = 0; slow = 0; t0 = time+3; lampx = .5; lampy = .5;\\ncran0 = rand(1);\\nn = 0; loop (10000, gmegabuf(n)=0; n=n+1; ); \\nn = 0; loop (10000, megabuf(n)=0; n=n+1; ); \\ntrelx = 0; trely = 0; trelz = 0;\\nreg20 = 1; reg21 = 0; reg22 = 0; reg23 = 0; reg24 = 1; reg25 = 0; reg26 = 0; reg27 = 0; reg28 = 1;\\n\\n//Find random starting point\\nwhile (exec2(\\n ran1 = rand(800)/100; ran2 = rand(800)/100; ran3 = rand(800)/100;\\n PosX = rand(5)-2; PosY = rand(5)-2; PosZ = rand(5)-2; \\n\\n// PosX = 3.3; PosY = 2; PosZ = -2; ran1 = 0; ran2 = 0; ran3 = 0; //#\\n\\n c1 = cos(ran1); c2 = cos(ran2); c3 = cos(ran3); \\n s1 = sin(ran1); s2 = sin(ran2); s3 = sin(ran3);\\n\\n reg20 = c2*c1; reg21 = c2*s1; reg22 = -s2;\\n reg23 = s3*s2*c1 - c3*s1; reg24 = s3*s2*s1 + c3*c1; reg25 = s3*c2;\\n reg26 = c3*s2*c1 + s3*s1; reg27 = c3*s2*s1 - s3*c1; reg28 = c3*c2;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.001;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n uvx = 8.0*((uvx/8+30.5 - int(uvx/8+30.5))-.5);\\n uvy = 8.0*((uvy/8+30.5 - int(uvy/8+30.5))-.5);\\n uvz = 8.0*((uvz/8+30.5 - int(uvz/8+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *2.6 + uvx0; \\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *2.6 + uvy0; \\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *2.6 + uvz0; \\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.05;\\n ,(dist < 0.6)*(len > 30)));\\n,(dist < .06))); //end while\",\"frame_eqs_eel\":\"wave_a = 0;\\nfps_ = .0 * fps_ + 1*if(fps<=25,fps,25+.5*(fps-25)); \\ndec_s = 1-.06*30/fps_;\\nbeat = (time > t0+3); t0 = if(beat, time, t0);\\n\\nspeed = min(0.2,dist_-.02) * (1+2*avg) *(1-slow*.0)*.7/q7; //#\\nds = ds * dec_s + (1-dec_s)*speed*.25/fps_; \\nRotZ = if (RotZ==0,beat*(rand(100)<20*travel)*(rand(10)/10-.3),\\n bnot(beat*(rand(100)<30))*RotZ);\\nslow = if (bnot(slow), beat*(rand(1000*avg)<6), bnot(beat*(rand(100)<50)));\\nlook = if (bnot(look), beat*(rand(1000*speed)<12), bnot(beat*(rand(100)<50)));\\n\\n//Lamp View\\nlx = if (beat,rand(150)/200+.15,lx);\\nly = if (beat,rand(150)/200+.15,ly);\\nlampx = lampx * dec_s + (1-dec_s)*if (look,lx,0.5);\\nlampy = lampy * dec_s + (1-dec_s)*if (look,ly,0.5);\\nq1 = lampx; q2 = lampy;\\n\\n//Position \\nDirX= reg26; DirY= reg27; DirZ = reg28;\\nPosX = PosX + ds*DirX ; PosY = PosY + ds*DirY; PosZ = PosZ + ds*DirZ; \\nq4 = PosX; q5 = PosY; q6 = PosZ;\\n\\nangchg = (.2-dist_)*(dist_ < .2)*2;\\ntravel = if (angchg > 0,0,travel+ds);\\nv1 = v1 * dec_s + (1-dec_s)* RotZ * ds;\\nv2 = v2 *dec_s + (1-dec_s)*angchg *xslope/fps_;\\nv3 = v3 *dec_s + (1-dec_s)*(angchg *yslope/fps_ + 2*v1*sin(time*.1));\\n//v2 = .008;\\n//push old RotMat\\nreg30 =reg20; reg31 =reg21; reg32 =reg22; \\nreg33 =reg23; reg34 =reg24; reg35 =reg25; \\nreg36 =reg26; reg37 =reg27; reg38 =reg28; \\n\\nn = 0; avg = 0;\\nloop (5,\\n n = n+1;\\n //new Rot. Mat for infinitesimal angles\\n ran1 = rand(100)/100;\\n ran2 = rand(100)/200-.25;\\n tx = cos(n*1.57+ran2) * (n <= 4)*ran1; ty = sin(n*1.57+ran2) * (n <= 4)*ran1;\\n c1 = cos(v1); c2 = cos(v2+ty); c3 = cos(v3+tx); \\n s1 = sin(v1); s2 = sin(v2+ty); s3 = sin(v3+tx);\\n reg10 = c2*c1; reg11 = c2*s1; reg12 = -s2;\\n reg13 = s3*s2*c1 - c3*s1; reg14 = s3*s2*s1 + c3*c1; reg15 = s3*c2;\\n reg16 = c3*s2*c1 + s3*s1; reg17 = c3*s2*s1 - s3*c1; reg18 = c3*c2;\\n\\n //pop old RotMat\\n reg20 =reg30; reg21 =reg31; reg22 =reg32; \\n reg23 =reg33; reg24 =reg34; reg25 =reg35; \\n reg26 =reg36; reg27 =reg37; reg28 =reg38; \\n\\n //Multiply new RotMat by old one\\n q20 = reg10*reg20 + reg11*reg23 + reg12*reg26;\\n q21 = reg10*reg21 + reg11*reg24 + reg12*reg27;\\n q22 = reg10*reg22 + reg11*reg25 + reg12*reg28;\\n q23 = reg13*reg20 + reg14*reg23 + reg15*reg26;\\n q24 = reg13*reg21 + reg14*reg24 + reg15*reg27;\\n q25 = reg13*reg22 + reg14*reg25 + reg15*reg28;\\n q26 = reg16*reg20 + reg17*reg23 + reg18*reg26;\\n q27 = reg16*reg21 + reg17*reg24 + reg18*reg27;\\n q28 = reg16*reg22 + reg17*reg25 + reg18*reg28;\\n\\n reg20 =q20; reg21 =q21; reg22 =q22;\\n reg23 =q23; reg24 =q24; reg25 =q25;\\n reg26 =q26; reg27 =q27; reg28 =q28;\\n\\n //***********BOT*************\\n //Coord. Trans. must exactly match def in warp S. !!!!\\n dist = 0.002;\\n while (exec2(\\n uvx = reg26*dist/q7; uvy = reg27*dist/q7; uvz = reg28*dist/q7;\\n uvx += PosX; uvy += PosY; uvz += PosZ;\\n uvx = 8.0*((uvx/8+30.5 - int(uvx/8+30.5))-.5);\\n uvy = 8.0*((uvy/8+30.5 - int(uvy/8+30.5))-.5);\\n uvz = 8.0*((uvz/8+30.5 - int(uvz/8+30.5))-.5);\\n uvx0 = uvx+q8; uvy0 = uvy+q8; uvz0 = uvz+q8;\\n loop (7+1,\\n uvx = if (uvx > 1, 2-uvx, if(uvx < -1, -2-uvx, uvx));\\n uvy = if (uvy > 1, 2-uvy, if(uvy < -1, -2-uvy, uvy));\\n uvz = if (uvz > 1, 2-uvz, if(uvz < -1, -2-uvz, uvz));\\n slen = uvx*uvx + uvy*uvy + uvz*uvz;\\n uvx = if (slen < 0.25, uvx*4, if (slen < 1, uvx/slen, uvx)) *2.6 + uvx0; \\n uvy = if (slen < 0.25, uvy*4, if (slen < 1, uvy/slen, uvy)) *2.6 + uvy0; \\n uvz = if (slen < 0.25, uvz*4, if (slen < 1, uvz/slen, uvz)) *2.6 + uvz0; \\n );\\n len = sqrt(uvx*uvx + uvy*uvy + uvz*uvz);\\n dist *= 1.1;\\n ,(dist < 0.6)*(len > 30)));\\n megabuf(n) = megabuf(n)*dec_s + (1-dec_s)*dist; //stores the 4 trial points\\n avg = avg+abs(megabuf(n)/5);\\n); //end loop 5\\n\\nn = 0; avg = 0; loop (5, n=n+1; avg = avg+abs(megabuf(n)/5));\\n\\nxslope = min(max(2/avg*(megabuf(1)-megabuf(3)),-3),3);\\nyslope = min(max(2/avg*(megabuf(4)-megabuf(2)),-3),3);\\nmonitor = avg;\\ndist_ = dist_*dec_s + (1-dec_s)*dist;\\n\\nq10 = ds*q7; //compensation of lin. movement in GetDist and zoom uv\\nq14 = 1*abs(ds) + 2*(abs(v1) + abs(v2) + abs(v3)) + 1.0/255 + start*.05; \\nq19 = .6 + .4*sin(time*.02+cran0*6); //brightness backgd\\nstart = start * .9;\\nq11 = v1; q12 = v2; q13 = v3;\\n//forward comp. of Rotation\\nmonitor = q16;\",\"pixel_eqs_eel\":\"warp = 0.0; zoom = 1; dx = -q12/q16*(1+0*pow(x-.5,2)); dy = q13/q16*(1+0*pow(y-.5,2)); rot =q11;\",\"warp\":\" shader_body { \\n float dy_1;\\n float dx_2;\\n vec3 ret_3;\\n vec2 tmpvar_4;\\n tmpvar_4 = ((uv * texsize.xy) * texsize_noise_lq.zw);\\n vec2 tmpvar_5;\\n tmpvar_5 = (texsize.zw * 4.0);\\n vec2 tmpvar_6;\\n tmpvar_6.x = (((2.0 * \\n ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1) + bias1)\\n )).y * 0.5);\\n tmpvar_6.y = (((2.0 * \\n ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1) + bias1)\\n )).y * 0.5);\\n ret_3.y = texture (sampler_fw_main, clamp ((uv + (\\n (tmpvar_6 * texsize.zw)\\n * 4.0)), 0.0, 1.0)).y;\\n ret_3.y = (ret_3.y + ((\\n (ret_3 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\\n .y * 0.025) + -0.01));\\n ret_3.y = (ret_3.y + ((texture (sampler_noise_lq, tmpvar_4).y - 0.5) * 0.02));\\n dx_2 = (((2.0 * \\n ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_5))).xyz * scale1) + bias1)\\n )).z * 0.5);\\n dy_1 = (((2.0 * \\n ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_5))).xyz * scale1) + bias1)\\n )).z * 0.5);\\n vec2 tmpvar_7;\\n tmpvar_7.x = dx_2;\\n tmpvar_7.y = dy_1;\\n ret_3.z = ((texture (sampler_main, (uv - \\n ((tmpvar_7 * texsize.zw) * 4.0)\\n )).z - (ret_3.y * 0.01)) + 0.004);\\n ret_3.z = (ret_3.z + ((texture (sampler_noise_lq, tmpvar_4).y - 0.5) * 0.01));\\n dx_2 = (((2.0 * \\n ((texture (sampler_blur1, (uv + (tmpvar_5 * vec2(1.0, 0.0)))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv + (tmpvar_5 * vec2(-1.0, 0.0)))).xyz * scale1) + bias1)\\n )).x * 0.5);\\n dy_1 = (((2.0 * \\n ((texture (sampler_blur1, (uv + (tmpvar_5 * vec2(0.0, 1.0)))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv + (tmpvar_5 * vec2(0.0, -1.0)))).xyz * scale1) + bias1)\\n )).x * 0.5);\\n vec2 tmpvar_8;\\n tmpvar_8.x = dx_2;\\n tmpvar_8.y = dy_1;\\n vec2 tmpvar_9;\\n tmpvar_9 = (tmpvar_8 * texsize.zw);\\n vec2 domain_10;\\n domain_10 = (uv - (tmpvar_9 * 2.5));\\n vec4 tmpvar_11;\\n tmpvar_11.w = 0.0;\\n tmpvar_11.xyz = max (vec4(0.0, 0.0, 0.0, 0.0), texture (sampler_fc_main, (domain_10 + (texsize.zw * vec2(-1.0, 0.0))))).xyz;\\n vec4 tmpvar_12;\\n tmpvar_12.w = 0.0;\\n tmpvar_12.xyz = max (tmpvar_11, texture (sampler_fc_main, (domain_10 + (texsize.zw * vec2(0.0, -1.0))))).xyz;\\n vec4 tmpvar_13;\\n tmpvar_13.w = 0.0;\\n tmpvar_13.xyz = max (tmpvar_12, texture (sampler_fc_main, domain_10)).xyz;\\n vec4 tmpvar_14;\\n tmpvar_14.w = 0.0;\\n tmpvar_14.xyz = max (tmpvar_13, texture (sampler_fc_main, (domain_10 + (texsize.zw * vec2(0.0, 1.0))))).xyz;\\n ret_3.x = ((max (tmpvar_14, texture (sampler_fc_main, \\n (domain_10 + (texsize.zw * vec2(1.0, 0.0)))\\n )).x + (\\n (texture (sampler_main, (uv + (tmpvar_9 * 4.0))).x - ((texture (sampler_blur1, (uv + \\n (tmpvar_9 * 4.0)\\n )).xyz * scale1) + bias1).x)\\n * 0.206)) - 0.09);\\n vec4 tmpvar_15;\\n tmpvar_15.w = 1.0;\\n tmpvar_15.xyz = ret_3;\\n ret = tmpvar_15.xyz;\\n }\",\"comp\":\"float xlat_mutablelamp;\\nvec2 xlat_mutablers0;\\nvec2 xlat_mutablerss;\\nvec2 xlat_mutableuv1;\\n shader_body { \\n vec3 tmpvar_1;\\n tmpvar_1.x = q4;\\n tmpvar_1.y = q5;\\n tmpvar_1.z = q6;\\n mat3 tmpvar_2;\\n tmpvar_2[uint(0)].x = q20;\\n tmpvar_2[uint(0)].y = q23;\\n tmpvar_2[uint(0)].z = q26;\\n tmpvar_2[1u].x = q21;\\n tmpvar_2[1u].y = q24;\\n tmpvar_2[1u].z = q27;\\n tmpvar_2[2u].x = q22;\\n tmpvar_2[2u].y = q25;\\n tmpvar_2[2u].z = q28;\\n vec2 tmpvar_3;\\n tmpvar_3.x = q1;\\n tmpvar_3.y = q2;\\n vec2 uv_4;\\n vec3 dots_5;\\n vec3 ret_6;\\n vec2 tmpvar_7;\\n vec2 tmpvar_8;\\n tmpvar_8 = (uv - 0.5);\\n tmpvar_7 = (0.5 + (tmpvar_8 * vec2(1.1, 0.81)));\\n vec2 tmpvar_9;\\n tmpvar_9 = (uv - vec2(0.5, 0.5));\\n uv_4 = (tmpvar_8 * aspect.xy);\\n float tmpvar_10;\\n float tmpvar_11;\\n tmpvar_11 = (min (abs(\\n (uv_4.y / uv_4.x)\\n ), 1.0) / max (abs(\\n (uv_4.y / uv_4.x)\\n ), 1.0));\\n float tmpvar_12;\\n tmpvar_12 = (tmpvar_11 * tmpvar_11);\\n tmpvar_12 = (((\\n ((((\\n ((((-0.01213232 * tmpvar_12) + 0.05368138) * tmpvar_12) - 0.1173503)\\n * tmpvar_12) + 0.1938925) * tmpvar_12) - 0.3326756)\\n * tmpvar_12) + 0.9999793) * tmpvar_11);\\n tmpvar_12 = (tmpvar_12 + (float(\\n (abs((uv_4.y / uv_4.x)) > 1.0)\\n ) * (\\n (tmpvar_12 * -2.0)\\n + 1.570796)));\\n tmpvar_10 = (tmpvar_12 * sign((uv_4.y / uv_4.x)));\\n if ((abs(uv_4.x) > (1e-08 * abs(uv_4.y)))) {\\n if ((uv_4.x < 0.0)) {\\n if ((uv_4.y >= 0.0)) {\\n tmpvar_10 += 3.141593;\\n } else {\\n tmpvar_10 = (tmpvar_10 - 3.141593);\\n };\\n };\\n } else {\\n tmpvar_10 = (sign(uv_4.y) * 1.570796);\\n };\\n xlat_mutablers0.x = ((tmpvar_10 / 3.1416) * 2.0);\\n xlat_mutablers0.y = (0.02 / sqrt(dot (uv_4, uv_4)));\\n vec2 tmpvar_13;\\n tmpvar_13.x = xlat_mutablers0.x;\\n tmpvar_13.y = (xlat_mutablers0.y + time);\\n xlat_mutablerss = (tmpvar_13 * mat2(0.7, -0.7, 0.7, 0.7));\\n vec4 tmpvar_14;\\n tmpvar_14 = vec4(greaterThanEqual ((texture (sampler_pw_noise_lq, \\n (xlat_mutablerss / 32.0)\\n ) - 0.7), vec4(0.0, 0.0, 0.0, 0.0)));\\n vec2 tmpvar_15;\\n tmpvar_15 = abs((fract(\\n (xlat_mutablerss * 8.0)\\n ) - 0.5));\\n vec2 tmpvar_16;\\n tmpvar_16.x = (xlat_mutablers0.x * 2.0);\\n tmpvar_16.y = (xlat_mutablers0.y + (time / 2.0));\\n xlat_mutablerss = (tmpvar_16 * mat2(0.7, -0.7, 0.7, 0.7));\\n vec4 tmpvar_17;\\n tmpvar_17 = vec4(greaterThanEqual ((texture (sampler_pw_noise_lq, \\n (xlat_mutablerss / 32.0)\\n ) - 0.7), vec4(0.0, 0.0, 0.0, 0.0)));\\n vec2 tmpvar_18;\\n tmpvar_18 = abs((fract(\\n (xlat_mutablerss * 8.0)\\n ) - 0.5));\\n xlat_mutablerss = tmpvar_18;\\n dots_5 = (vec3((clamp (\\n (0.04 / sqrt(dot (tmpvar_15, tmpvar_15)))\\n , 0.0, 1.0) * tmpvar_14.x)) + (clamp (\\n (0.04 / sqrt(dot (tmpvar_18, tmpvar_18)))\\n , 0.0, 1.0) * tmpvar_17.x));\\n dots_5 = (dots_5 * clamp ((0.04 / \\n abs((0.01 / xlat_mutablers0.y))\\n ), 0.0, 1.0));\\n dots_5 = (dots_5 * (dots_5 * 2.0));\\n vec2 tmpvar_19;\\n tmpvar_19.x = -((tmpvar_9.y * -1024.0));\\n tmpvar_19.y = (tmpvar_9.x * -1024.0);\\n vec2 tmpvar_20;\\n tmpvar_20.x = tmpvar_19.x;\\n tmpvar_20.y = -(tmpvar_19.y);\\n uv_4 = (vec2(-100.0, 100.0) * (tmpvar_20 / (\\n (tmpvar_19.x * tmpvar_19.x)\\n + \\n (tmpvar_19.y * tmpvar_19.y)\\n )).yx);\\n uv_4 = (0.5 + ((\\n (1.0 - abs(((\\n fract((mix ((0.5 + \\n ((tmpvar_7 - 0.5) * 2.0)\\n ), (uv_4 + 0.5), vec2(0.5, 0.5)) * 0.5))\\n * 2.0) - 1.0)))\\n - 0.5) * 0.98));\\n uv_4 = (((uv_4 - 0.5) * 0.9) + 0.5);\\n xlat_mutableuv1 = ((uv_4 - tmpvar_3) * aspect.xy);\\n float tmpvar_21;\\n tmpvar_21 = min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - (\\n (texture (sampler_blur2, uv_4).xyz * scale2)\\n + bias2).z));\\n vec3 tmpvar_22;\\n tmpvar_22.xy = ((uv_4 - 0.5) * min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - \\n ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2)\\n .z)));\\n tmpvar_22.z = min ((1.0 - texture (sampler_main, uv_4).z), (1.0 - (\\n (texture (sampler_blur2, uv_4).xyz * scale2)\\n + bias2).z));\\n float tmpvar_23;\\n tmpvar_23 = clamp ((abs(\\n ((1.0 - ((texture (sampler_blur2, uv_4).xyz * scale2) + bias2).z) - clamp ((1.0 - (\\n (texture (sampler_blur2, tmpvar_3).xyz * scale2)\\n + bias2).z), 0.1, 0.4))\\n ) + 0.2), 0.0, 1.0);\\n vec3 tmpvar_24;\\n tmpvar_24 = mix (texture (sampler_main, uv_4).xyz, ((texture (sampler_blur1, uv_4).xyz * scale1) + bias1), vec3(tmpvar_23));\\n float tmpvar_25;\\n tmpvar_25 = clamp (((1.0 - \\n exp(-(((texture (sampler_blur1, uv_4).xyz * scale1) + bias1).x))\\n ) - 0.2), 0.0, 1.0);\\n ret_6 = ((tmpvar_24.x * (0.2 + \\n ((1.0 - tmpvar_23) * (1.0 - tmpvar_21))\\n )) * (1.0 + (0.5 * \\n sin((((tmpvar_22 / q7) * tmpvar_2) + tmpvar_1))\\n )));\\n vec3 tmpvar_26;\\n tmpvar_26.xy = vec2(0.0, 1.0);\\n tmpvar_26.z = (tmpvar_25 * 3.0);\\n vec3 tmpvar_27;\\n tmpvar_27 = mix (ret_6, tmpvar_26, vec3(tmpvar_25));\\n xlat_mutablelamp = (((\\n clamp ((1.0 - (4.0 * sqrt(\\n dot (xlat_mutableuv1, xlat_mutableuv1)\\n ))), 0.0, 1.0)\\n * tmpvar_24.x) * clamp (\\n (1.0 - (2.0 * mix (tmpvar_21, (1.0 - \\n ((texture (sampler_blur1, uv_4).xyz * scale1) + bias1)\\n .z), 0.2)))\\n , 0.0, 1.0)) * 1.8);\\n ret_6 = (tmpvar_27 + ((1.0 - \\n dot (tmpvar_27, vec3(0.32, 0.49, 0.29))\\n ) * xlat_mutablelamp));\\n ret_6 = (1.0 - exp((-2.0 * ret_6)));\\n ret_6 = (ret_6 + (dots_5 * (1.0 + ret_6)));\\n vec4 tmpvar_28;\\n tmpvar_28.w = 1.0;\\n tmpvar_28.xyz = ret_6;\\n ret = tmpvar_28.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/sawtooth grin roam.json":
/*!***************************************************!*\
!*** ./presets/converted/sawtooth grin roam.json ***!
\***************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1.49,\"decay\":0.5,\"echo_zoom\":1.002,\"echo_alpha\":0.5,\"echo_orient\":1,\"wave_mode\":7,\"additivewave\":1,\"modwavealphabyvolume\":1,\"wave_brighten\":0,\"wave_a\":0.001,\"wave_scale\":1.157,\"wave_smoothing\":0.63,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":16.016,\"zoomexp\":11.56276,\"fshader\":1,\"zoom\":1.05971,\"warp\":0.13126,\"wave_r\":0.65,\"wave_g\":0.65,\"wave_b\":0.65,\"ob_size\":0,\"ob_a\":1,\"ib_size\":0,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":14,\"num_inst\":512,\"rad\":0.1026,\"tex_ang\":0.62832,\"r2\":1,\"g2\":0,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\nrad=(bass+treb)/30;\\na=(above(bass+mid+treb,.8));\\nr=int(rand(100))/100;\\ng=int(rand(100))/100;\\nb=int(rand(100))/100;\\nr2=int(rand(100))/100;\\ng2=int(rand(100))/100;\\nb2=int(rand(100))/100;\\nr_border=int(rand(100))/100;\\ng_border=int(rand(100))/100;\\nb_border=int(rand(100))/100;\"},{\"baseVals\":{\"enabled\":1,\"sides\":23,\"num_inst\":1024,\"rad\":0.10262,\"ang\":0.43982,\"tex_ang\":0.62832,\"a\":0.5,\"r2\":1,\"g2\":0,\"a2\":0.5,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\nrad=(bass+treb)/25;\\na=(above(bass+mid+treb,.1));\\nr=int(rand(100))/100;\\ng=int(rand(100))/100;\\nb=int(rand(100))/100;\\nr2=int(rand(100))/100;\\ng2=int(rand(100))/100;\\nb2=int(rand(100))/100;\\nr_border=int(rand(100))/100;\\ng_border=int(rand(100))/100;\\nb_border=int(rand(100))/100;\"},{\"baseVals\":{\"sides\":14,\"additive\":1,\"num_inst\":256,\"rad\":0.20269,\"tex_ang\":0.62832,\"r2\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"sides\":14,\"additive\":1,\"num_inst\":256,\"rad\":0.22389,\"tex_ang\":0.62832,\"r2\":1,\"g2\":0,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"waves\":[{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.01*bass);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0002*cos(ma));\\nmy=my+(.0002*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.8));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,1)*3.1415*.05*bass);\\nma=ma-(above(mid,1)*3.1415*.05*mid);\\n\\nmx=mx+(.0001*cos(ma));\\nmy=my+(.0001*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.1));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(mid,1)*3.1415*.01*mid);\\nma=ma-(above(treb,1)*3.1415*.01*treb);\\n\\nmx=mx+(.0004*cos(ma));\\nmy=my+(.0004*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.3));\"},{\"baseVals\":{\"thick\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"ma=ma+(above(bass,.5)*3.1415*.02*bass);\\nma=ma-(above(treb,.5)*3.1415*.02*treb);\\n\\nmx=mx+(.0008*cos(ma));\\nmy=my+(.0008*sin(ma));\\n\\nmx=if(above(mx,.9),(.9-mx),mx);\\nmy=if(above(my,.9),(.9-my),my);\\nmx=if(below(mx,.1),(.9+mx),mx);\\nmy=if(below(my,.1),(.9+my),my);\\n\\nx=mx;\\ny=my;\\n\\na=(above(bass+mid+treb,.2));\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"xx1 = xx1*0.9 + (bass)*0.01;\\nxx2 = xx2*0.9 + (treb)*0.01;\\nyy1 = yy1*0.94 + (treb+bass)*0.0075;\\n\\nx1 = 0.5 + (xx1-xx2)*2;\\ny1 = 0.4 + yy1;\\n\\nx1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));\\n\\nspring = 10;\\ngrav = .5;\\nresist = 1;\\nbounce = 0.75;\\ndt = 0.0005*(60/fps);\\n\\nvx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);\\nvy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);\\nvx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);\\nvy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);\\nvx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);\\nvy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);\\n\\nx2 = x2 + vx2;\\ny2 = y2 + vy2;\\nx3 = x3 + vx3;\\ny3 = y3 + vy3;\\nx4 = x4 + vx4;\\ny4 = y4 + vy4;\\n\\nvx2 = if(above(x2,0),vx2,abs(vx2)*bounce);\\nvx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);\\nvx3 = if(above(x3,0),vx3,abs(vx3)*bounce);\\nvx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);\\nvx4 = if(above(x4,0),vx4,abs(vx4)*bounce);\\nvx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);\\nvy2 = if(above(y2,0),vy2,abs(vy2)*bounce);\\nvy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);\\nvy3 = if(above(y3,0),vy3,abs(vy3)*bounce);\\nvy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);\\nvy4 = if(above(y4,0),vy4,abs(vy4)*bounce);\\nvy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);\\n\\n\\nq1 = x1; q2 = x2; q3 = x3; q4 = x4;\\nq5 = y1; q6 = y2; q7 = y3; q8 = y4;\\nq9 =1/ aspectX;\\nq10 = 1/aspectY;\\n\\nzoom = 1;\\nr = r*0.96 +(x1-0.5);\\nrot = (r*0.1);\\n\\nq12 = atan2(vx4,vy4);\\nq11 = sqrt(vx4*vx4 + vy4*vy4);\\n\\nzoom = 1.001;\\nrot = 0.00;\\nwarp = 0.2;\\nwave_a = 0;\",\"pixel_eqs_eel\":\"dir = -q12 + asin(1);\\n\\nb1 = 0.1;\\nm1 = q11*25;\\n\\nxx = q4;\\nyy = 1-q8;\\n\\n\\nx1 = xx -sin(dir)*b1;\\ny1 = yy -cos(dir)*b1;\\nx2 = xx +sin(dir)*b1;\\ny2 = yy +cos(dir)*b1;\\n\\nd1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;\\nd2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;\\n\\nsi1 = sigmoid(-d1,1000);\\nsi2 = sigmoid(-d2,1000);\\n\\ndx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2)*2;\\ndy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2)*2;\",\"warp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = mix (uv_orig, uv, vec2(0.3, 0.3));\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 3.0);\\n vec2 tmpvar_3;\\n tmpvar_3.x = dot (((\\n (texture (sampler_blur1, (tmpvar_1 + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\\n + bias1) - (\\n (texture (sampler_blur1, (tmpvar_1 - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\\n + bias1)), vec3(0.32, 0.49, 0.29));\\n tmpvar_3.y = dot (((\\n (texture (sampler_blur1, (tmpvar_1 + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\\n + bias1) - (\\n (texture (sampler_blur1, (tmpvar_1 - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\\n + bias1)), vec3(0.32, 0.49, 0.29));\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = (texture (sampler_fc_main, (tmpvar_1 + (\\n (tmpvar_3 * texsize.zw)\\n * 9.0))) - 0.01).xyz;\\n ret = tmpvar_4.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret3_2;\\n vec3 ret_3;\\n vec2 tmpvar_4;\\n tmpvar_4 = (((uv - 0.5) * vec2(-1.0, 1.0)) + 0.5);\\n vec3 tmpvar_5;\\n tmpvar_5 = abs(((texture (sampler_main, uv).xyz * \\n clamp ((((\\n (texture (sampler_blur2, uv).xyz * scale2)\\n + bias2) * 2.8) - 0.13), 0.0, 1.0)\\n ) - (texture (sampler_main, tmpvar_4).xyz * \\n clamp ((((\\n (texture (sampler_blur2, tmpvar_4).xyz * scale2)\\n + bias2) * 2.8) - 0.13), 0.0, 1.0)\\n )));\\n ret3_2 = (tmpvar_5 * sqrt(tmpvar_5));\\n ret3_2 = (ret3_2 * vec3(0.9, 1.6, 2.3));\\n ret3_2 = (ret3_2 * 3.0);\\n vec3 tmpvar_6;\\n tmpvar_6 = pow (ret3_2, (1.0 - ret3_2));\\n ret3_2 = tmpvar_6;\\n uv_1 = (uv * 2.0);\\n vec2 tmpvar_7;\\n tmpvar_7 = floor((fract(\\n (uv_1 * 0.5)\\n ) * 2.0));\\n uv_1 = ((fract(uv_1) * (1.0 - tmpvar_7)) + (tmpvar_7 * fract(\\n (1.0 - uv_1)\\n )));\\n vec2 tmpvar_8;\\n tmpvar_8.x = rad;\\n tmpvar_8.y = uv_1.y;\\n uv_1 = tmpvar_8;\\n vec2 tmpvar_9;\\n tmpvar_9 = ((0.5 - tmpvar_8.yx) + 0.5);\\n ret_3 = (texture (sampler_main, tmpvar_8.yx).xyz * clamp ((\\n (((texture (sampler_blur2, tmpvar_8.yx).xyz * scale2) + bias2) * 2.8)\\n - 0.13), 0.0, 1.0));\\n vec3 tmpvar_10;\\n tmpvar_10 = mix (ret_3, (texture (sampler_main, tmpvar_9).xyz * clamp (\\n ((((texture (sampler_blur2, tmpvar_9).xyz * scale2) + bias2) * 2.8) - 0.13)\\n , 0.0, 1.0)), vec3(0.5, 0.5, 0.5));\\n ret_3 = (tmpvar_10 * tmpvar_10);\\n ret_3 = (ret_3 * vec3(0.9, 1.6, 2.3));\\n ret_3 = (ret_3 * 3.0);\\n ret_3 = (max (tmpvar_6, (0.8 * vec3(\\n (0.5 * dot (ret_3, vec3(0.32, 0.49, 0.29)))\\n ))) - (roam_sin.xyz * roam_cos.zxy));\\n vec4 tmpvar_11;\\n tmpvar_11.w = 1.0;\\n tmpvar_11.xyz = ret_3;\\n ret = tmpvar_11.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/shifter - dark tides bdrv mix 2.json":
/*!****************************************************************!*\
!*** ./presets/converted/shifter - dark tides bdrv mix 2.json ***!
\****************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":0,\"gammaadj\":1.35,\"decay\":1,\"echo_zoom\":2.144269,\"echo_alpha\":0.31,\"echo_orient\":3,\"wave_mode\":7,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":4.1,\"wave_scale\":5.552,\"wave_smoothing\":0.504,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpscale\":1.331,\"zoom\":0.999514,\"cx\":-1,\"warp\":0.72142,\"sy\":0.980296,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0.5,\"ob_r\":1,\"ib_size\":0.5,\"ib_r\":1,\"ib_g\":0,\"ib_b\":0,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"sides\":100,\"textured\":1,\"y\":0.9,\"rad\":0.15493,\"tex_zoom\":0.77977,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":1,\"sides\":5,\"textured\":1,\"rad\":0.98608,\"tex_ang\":3.14159,\"tex_zoom\":0.999794,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);\"},{\"baseVals\":{\"sides\":100,\"textured\":1,\"x\":0.9,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = sin(time) * .4 + .5;\\n\\n\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"spectrum\":1,\"usedots\":1,\"additive\":1,\"scaling\":0.5033,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"bl = 3.8;\\nul = 7.9;\\nrate = 11.9;\\ncha = .01;\\n\\ngv = if(above(gv,bl), if(below(gv,ul), if(above(fps,rate),gv + cha,gv - cha), ul-.1),bl+.1);\\n\\n\\n\\nmonitor = gv;\\n\\nwave_a = 0;\\n\\ntic = min(time - tin,1);\\ntin = time;\\n\\nra = 10;\\n\\n\\ntreb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);\\nmid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);\\nbass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);\\n\\nrb = 1;\\nvav = tic*(vav*(1/tic - rb) + rb*(bass+treb+mid)*.33333);\\nq1 = treb_avg;\\nq2 = mid_avg;\\nq3 = bass_avg;\\n\\ndb = bass - bass_avg;\\n\\nit = (it + tic)*below(it,1);\\n\\nrb = .5*(1/tic);\\nbvb = tic*(bass*rb + (1/tic-rb)*bvb);\\nbd = bass - bvb;\\n\\nvm = vm - tic + swi;\\nswi = above(bd - vm,0);\\n\\nq4 = 1-swi;\\n\\ncm = if(above(iter,30) + equal(time,0),rand(3) + 1,cm);\\niter = (iter + tic)*(1-above(iter,30));\\nq5 = if(equal(cm,0),3,cm);\\n\\ncma = if(above(itar,5) + equal(time,0),int(vav*5),cma);\\nitar = (itar + tic)*(1-above(itar,5));\\n\\nq6 = int(vav*5);\\n\\n\\ndecay=0.97;\\nzoom=1.01;\\nsx=1;sy=1;\",\"pixel_eqs_eel\":\"warp = bass;\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = ((texture (sampler_main, uv_orig).xyz * vec3(0.97, 1.0, 0.97)) - vec3(0.03, 0.0, 0.03));\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_blur1, uv_orig);\\n ret_1.z = (ret_1.z + ((\\n (tmpvar_2.xyz * scale1)\\n + bias1).z * 0.45));\\n ret_1.x = (ret_1.x + ((\\n ((tmpvar_2.xyz * scale1) + bias1)\\n .z * 0.05) + (\\n ((texture (sampler_blur3, uv_orig).xyz * scale3) + bias3)\\n .z * 0.05)));\\n ret_1.z = (ret_1.z - ret_1.x);\\n ret_1.y = clamp (texture (sampler_pw_main, uv_orig).y, 0.0, 1.0);\\n ret_1 = (ret_1 * 0.98);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ret_1;\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 ret_1;\\n vec3 tmpvar_2;\\n tmpvar_2.z = 0.0;\\n tmpvar_2.xy = texsize.zw;\\n vec3 tmpvar_3;\\n tmpvar_3 = (tmpvar_2 * 2.5);\\n ret_1 = (texture (sampler_main, uv).xyz * 0.5);\\n ret_1 = (ret_1 + (vec3(3.4, 2.38, 1.02) * (\\n dot (((texture (sampler_blur1, (uv + tmpvar_3.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\\n - \\n dot (((texture (sampler_blur1, (uv - tmpvar_3.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\\n )));\\n ret_1 = (ret_1 + (vec3(0.68, 1.7, 2.38) * (\\n dot (((texture (sampler_blur1, (uv + tmpvar_3.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\\n - \\n dot (((texture (sampler_blur1, (uv - tmpvar_3.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\\n )));\\n ret_1 = (ret_1 * 1.5);\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = ret_1;\\n ret = tmpvar_4.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/shifter - escape (sigur ros).json":
/*!*************************************************************!*\
!*** ./presets/converted/shifter - escape (sigur ros).json ***!
\*************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_alpha\":0.5,\"wave_mode\":7,\"wave_brighten\":0,\"wave_a\":0.005,\"wave_scale\":0.167,\"wave_smoothing\":0,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpscale\":0.107,\"zoomexp\":4.10046,\"warp\":0.01,\"wave_x\":0.95,\"wave_y\":1,\"ob_size\":0.005,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ib_size\":0,\"ib_r\":1,\"ib_g\":1,\"ib_b\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"sides\":34,\"thickoutline\":1,\"textured\":1,\"x\":0.75,\"rad\":0.30478,\"tex_ang\":1.5708,\"tex_zoom\":0.82773,\"b\":1,\"r2\":1,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"vx = 0;\\nvy = 0;\",\"frame_eqs_eel\":\"rad = .3;\\ntex_zoom = .28;\\ntex_zoom = 1/rad*tex_zoom;\\n\\nx = .5 + sin(time*.957)*.1;\"},{\"baseVals\":{\"sides\":74,\"thickoutline\":1,\"textured\":1,\"x\":0.25,\"rad\":0.45378,\"tex_zoom\":0.5033,\"g\":1,\"b\":1,\"b2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"rad = .3;\\ntex_zoom = .3;\\ntex_zoom = 1/rad*tex_zoom;\\n\\nx = .5 + sin(time)*.15;\"},{\"baseVals\":{\"enabled\":1,\"sides\":84,\"additive\":1,\"thickoutline\":1,\"num_inst\":3,\"rad\":0.01,\"tex_zoom\":0.5033,\"r\":0,\"b\":0.2,\"a\":0.6,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"vx = 0;\\nvy = 0;\",\"frame_eqs_eel\":\"ti = q2 + instance*2.45;\\n\\nx = .5 + (.26*sin(ti*.95) + .14*sin(ti*2.80))*1.3;\\n//y = .5 + (.26*cos(ti*1.05) + .14*cos(ti*2.13))*.5;\\ny = .5;\\n\\nym = (q3 + instance*1.33)*.5;\\nym = ym-int(ym);\\n\\ny = y + (ym-.5)*2;\\n\\nrad = bass*bass*.25;\\nrad = q1*(.3+max(0,y)*.5);\"},{\"baseVals\":{\"sides\":74,\"additive\":1,\"rad\":0.16777,\"r2\":1,\"g2\":0,\"a2\":1,\"border_b\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ti = -time*.3;\\nx = .5 + .3*sin(ti);\\ny = .5 + .3*cos(ti);\\n\\nti = -time*2.3;\\nx = x + .2*sin(ti);\\ny = y + .2*cos(ti);\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"samples\":41,\"usedots\":1,\"additive\":1,\"scaling\":0.01,\"smoothing\":0,\"g\":0},\"init_eqs_eel\":\"t8 = 1;\\nt1 = q5;\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"x = rand(1001)*.001;\\ny = rand(1001)*.001;\\n\\n//r = rand(1001)*.001;\\ng=above(rand(1001)*.001,.9)*.5;\\nb = 0;\\nr = 0;\\n\"},{\"baseVals\":{\"samples\":61,\"additive\":1,\"scaling\":0.0124,\"smoothing\":0,\"b\":0,\"enabled\":0},\"init_eqs_eel\":\"t8 = 1;\\nt1 = q5;\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"x = (sample-.5)*.02 + .2;\\ny = .5;\\nr = 1;\\ng = 1;\\nb = 1;\"},{\"baseVals\":{\"samples\":31,\"usedots\":1,\"thick\":1,\"scaling\":0.01303,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"t8 = 1;\\nt1 = q5;\",\"frame_eqs_eel\":\"t1 = q5;\\nt2 = q4;\\nt3 = q6;\",\"point_eqs_eel\":\"t8 = -t8;\\nd1 = 0.15 + t8*0.01 - value1*0.1*(t8+1);\\ndir1 = t2;\\ndir2 = t2*0.5 + t1*3/2 - t3*3;\\ndir3 = sample*asin(1)*4 + t3 - t2*5/6 + t1*3/2;\\n\\nx = 0.5 + sin(dir1)*0.1 + sin(dir2)*0.05 + sin(dir3)*d1;\\ny = 0.5 + cos(dir1)*0.1 + cos(dir2)*0.05 + cos(dir3)*d1;\\ny = (y-0.5)*1.2 + 0.5;\"},{\"baseVals\":{\"samples\":511,\"sep\":4,\"thick\":1,\"additive\":1,\"scaling\":0.02345,\"smoothing\":0,\"a\":0.99,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0;\\nt3 = 0;\\nt4 = 0;\\nab = 1;\",\"frame_eqs_eel\":\"t1 = q4*0.75;\\nt2 = q5*0.75;\\nt3 = q6*0.75;\\nt4 = q4*0.75;\\nt5 = q5*0.75;\\nt6 = q6*0.75;\\nt8 = 1;\",\"point_eqs_eel\":\"\\npi = asin(1);\\nn = 80;\\nt8 = -t8;\\nrd = 0.075+0.02*(t8+1)/2;\\nxx = sin(sample*pi*4)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4);\\nyy = cos(sample*pi*4)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4);\\nzz = sin(sample*pi*n)*rd;\\n\\nd = sqrt( xx*xx + yy*yy + zz*zz)*0.004;\\nd1 = 1;\\nxx = xx*d1;\\nyy = yy*d1;\\nzz = zz*d1;\\n\\n\\n\\n\\nw1 = d*t4;\\nw2 = d*t5;\\nw3 = d*t6;\\n\\ns1 = sin(t1*1+w1);\\ns2 = sin(t2*1+w2);\\ns3 = sin(t3*1+w3);\\nc1 = cos(t1*1+w1);\\nc2 = cos(t2*1+w2);\\nc3 = cos(t3*1+w3);\\n\\nz = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;\\nx1 = (c1*c2*xx + c1*s2*yy - s1*zz);\\ny1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);\\n\\na = 0.5;\\nzoom = 0.5*atan2(a,a+z);//0.5*(1/(z+a));\\nx = 0.5 + zoom*x1;\\ny = 0.5 + zoom*y1;\\n\\npi3 = 3.1415*2*0.3333;\\nt = -z*2 - time*0.8;//sample*pi*4-0*time +t4*3;\\nc=2;\\nr = sin(t)*c;\\n\\ng = sin(t+pi3)*c;\\n\\nb = sin(t-pi3)*c;\\n\\nj = 0.71;\\n//r = 0.5+xx*j;\\n//g = 0.5+yy*j;\\n//b = 0.5+zz*j;\\n\\nr = if(above(r,1),1,r);\\nr = if(below(r,0),0,r);\\ng = if(above(g,1),1,g);\\ng = if(below(g,0),0,g);\\nb = if(above(b,1),1,b);\\nb = if(below(b,0),0,b);\\n\\na = sigmoid(-z,7)+0.;\\n\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"zoom = 1;\\ndecay = 1;\\nwarp = 0;\\nwave_a = 0;\\n\\ntic = min(time-tin,.1);\\ntin = time;\\n\\ntb = tb + tic*bass*bass*.1 + tic*.2;\\nq2 = tb;\\n\\nt2 = t2 + tic*bass*bass*.2 + tic*.1;\\nq3 = t2;\\n\\nbav = bav + (bass-bav)*tic*.01;\\n\\nq1 = bass-bav;\\nq1 = pow(q1,2);\\nq1 = bass*bass;\\nq1 = q1*.5;\\n\\nmonitor = bass - bav;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n ret_1 = clamp (((texture (sampler_pw_main, uv_orig).xyz * vec3(1.0, 1.0, 0.97)) - vec3(0.0, 0.0, 0.001)), 0.0, 1.0);\\n vec4 tmpvar_2;\\n tmpvar_2 = texture (sampler_pw_main, (uv_orig + ((\\n (texture (sampler_noise_hq, fract(((\\n ((uv_orig * texsize.xy) * texsize_noise_lq.zw)\\n + rand_frame.xy) * 8.0))).xy - 0.5)\\n * 6.0) * texsize.zw)));\\n vec3 tmpvar_3;\\n tmpvar_3 = tmpvar_2.xyz;\\n float tmpvar_4;\\n vec2 x_5;\\n x_5 = (ret_1.xy - uv_orig);\\n tmpvar_4 = sqrt(dot (x_5, x_5));\\n float tmpvar_6;\\n vec2 x_7;\\n x_7 = (tmpvar_2.xy - uv_orig);\\n tmpvar_6 = sqrt(dot (x_7, x_7));\\n if ((tmpvar_4 > tmpvar_6)) {\\n ret_1.xy = tmpvar_3.xy;\\n ret_1.z = tmpvar_3.z;\\n };\\n ret_1.xy = (ret_1.xy * pow (ret_1.z, 0.01));\\n vec4 tmpvar_8;\\n tmpvar_8.w = 1.0;\\n tmpvar_8.xyz = ret_1;\\n ret = tmpvar_8.xyz;\\n }\",\"comp\":\" shader_body { \\n vec3 tmpvar_1;\\n tmpvar_1 = texture (sampler_main, uv).zzz;\\n vec4 tmpvar_2;\\n tmpvar_2.w = 1.0;\\n tmpvar_2.xyz = ((pow (\\n mix (vec3((((texture (sampler_blur1, uv).xyz * scale1) + bias1).z + ((texture (sampler_blur3, uv).xyz * scale3) + bias3).z)), tmpvar_1, tmpvar_1)\\n , vec3(8.0, 2.0, 0.8)) * 1.25) - 0.25);\\n ret = tmpvar_2.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/shifter - liquid circuitry - conjugoth.json":
/*!***********************************************************************!*\
!*** ./presets/converted/shifter - liquid circuitry - conjugoth.json ***!
\***********************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":2,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_alpha\":0.5,\"wave_mode\":2,\"wave_brighten\":0,\"wave_a\":1,\"wave_scale\":0,\"wave_smoothing\":0.9,\"wave_mystery\":0.173,\"warpscale\":0.107,\"zoomexp\":4.10046,\"warp\":0.01,\"wave_g\":0,\"wave_b\":0,\"wave_x\":0.448,\"wave_y\":0.122,\"ob_size\":0.005,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ib_size\":0,\"ib_r\":1,\"ib_g\":1,\"ib_b\":1,\"mv_x\":1,\"mv_y\":1,\"mv_dx\":0.087,\"mv_dy\":0.343,\"mv_l\":1.663,\"mv_r\":0.89,\"mv_g\":0.03,\"mv_b\":0.881,\"mv_a\":0.199,\"b1ed\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"thickoutline\":1,\"textured\":1,\"rad\":1.32775,\"tex_zoom\":0.57959,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"border_r = border_r + 1.5*sin(q2*1.13);\\nborder_b = border_b + 0.5*sin(q2*1.23);\\nborder_g = border_g + 0.5*sin(q2*1.33);\\n//ang = 0.503 + (bass_att * 0.04);\\nmy_ang = my_ang + (0.005 + (0.001 * bass));\\nang = my_ang;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//begin beat code\\nvolume = 0.3*(bass+mid);\\nbeatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);\\nlastbeat = lastbeat + equal(lastbeat,0)*time;\\nmeanbass_att = 0.05*(meanbass_att*19 + bass_att);\\npeakbass_att = max(bass_att,peakbass_att);\\nbeat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));\\nbeatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);\\n//Adjust responsiveness: To increase responsiveness, set the \\\"0.96 and \\\"0.996\\\" on the next line to slightly lower values. Higher values decrease responsiveness.\\npeakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.96 + (1-above(time - lastbeat, 2*beatrate))*0.996);\\nlastbeat = beat*time + (1-beat)*lastbeat;\\npeakbass_att = max(peakbass_att,1.1*meanbass_att);\\n//end beat code\\n\\nzoom = 1;\\ndecay = 1;\\nwarp = 0;\\nwave_a = 0;\\n\\ntic = min(time-tin,.1);\\ntin = time;\\n\\nq2 = 1;\\n\\nq1=1;\\nvol = vol + ((alt + bass + mid)/3-vol)*tic*1;\\nq5 = vol*vol*vol*2;\\n\\n\\nq8 = sin(time)*.5;\\nq9 = sin(time*.75)*.5;\\n\\nsw = abs(sw - beat);\\nan = an + tic*.5*(1-2*sw);\\n\\n\\nq7 = 1+(pow(q8,2) + pow(q9,2))*1;\\nq10 = sin(an);\\nq11 = cos(an);\\n\\nsp = sp + tic*vol*vol*.5;\\n\\nq12 = sp;\\n\\nmonitor = q12;\\nvol2=bass+treb+mid;\\nmtime=mtime+vol2;\\nq1=3-sin(mtime*.01)*.1;\",\"pixel_eqs_eel\":\"//zoom = pow(rad,2)+.01;\",\"warp\":\" shader_body { \\n vec3 ret_1;\\n vec3 tmpvar_2;\\n tmpvar_2 = (texture (sampler_noise_lq, ((\\n ((texsize.xy * texsize_noise_lq.zw).x * uv)\\n / 2.0) + q23)) + 1.0).xyz;\\n vec3 tmpvar_3;\\n tmpvar_3 = (((texture (sampler_blur1, uv).xyz * scale1) + bias1) - 0.3);\\n vec2 tmpvar_4;\\n tmpvar_4.x = (0.3 * tmpvar_3.x);\\n tmpvar_4.y = tmpvar_3.y;\\n ret_1 = ((-0.4 * (\\n ((texture (sampler_blur1, ((uv / 4.0) + (0.4 * tmpvar_4))).xyz * scale1) + bias1)\\n - \\n (tmpvar_2 * 0.1)\\n )) + (texture (sampler_main, (uv + \\n (tmpvar_3 * 0.01)\\n .xy)).xyz + (tmpvar_2 * 0.1)));\\n float tmpvar_5;\\n tmpvar_5 = (1.0 - ((0.01 * q28) * (q28 * rad)));\\n ret_1 = (ret_1 * (0.98 * (tmpvar_5 * tmpvar_5)));\\n ret_1 = (ret_1 - 0.04);\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret_1;\\n ret = tmpvar_6.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv3_1;\\n vec2 uvm_2;\\n vec3 ret_3;\\n uvm_2 = (((\\n ((uv - 0.5) * q7)\\n * \\n (1.0/((((1.0 - \\n (rad * 0.1)\\n ) + (q9 * \\n (uv.x - 0.5)\\n )) + (q8 * (uv.y - 0.5)))))\\n ) + 0.5) - 0.5);\\n uvm_2 = (((\\n (q10 * uvm_2)\\n + \\n ((vec2(1.0, -1.0) * q11) * uvm_2.yx)\\n ) * aspect.yw) + 0.5);\\n uvm_2 = (abs((\\n fract(((uvm_2 + q12) * 0.5))\\n - 0.5)) * 2.0);\\n uv3_1 = (((texture (sampler_main, uvm_2).zx - 0.37) * 0.13) + uvm_2);\\n vec3 tmpvar_4;\\n tmpvar_4.x = (roam_cos.x * 0.3);\\n tmpvar_4.y = (roam_cos.z * 0.2);\\n tmpvar_4.z = (roam_sin.y * 0.4);\\n ret_3 = (texture (sampler_pw_main, uvm_2).yzx + tmpvar_4);\\n ret_3 = (pow (mix (vec3(\\n ((((texture (sampler_blur1, uv3_1).xyz * scale1) + bias1).x + ((texture (sampler_blur3, uv3_1).xyz * scale3) + bias3).z) + (0.1 * roam_cos.y))\\n ), ret_3, ret_3), vec3(0.3, 2.0, 1.0)) - 0.25);\\n ret_3 = (ret_3 * ((texture (sampler_blur3, uv3_1).xyz * scale3) + bias3).y);\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = ret_3;\\n ret = tmpvar_5.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/suksma - Hexcollie - Julian Carnival - shimmy dumb grid.json":
/*!****************************************************************************************!*\
!*** ./presets/converted/suksma - Hexcollie - Julian Carnival - shimmy dumb grid.json ***!
\****************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":1,\"gammaadj\":1,\"decay\":0.5,\"echo_zoom\":1.007,\"echo_orient\":3,\"wave_mode\":7,\"wave_a\":0.001,\"wave_scale\":0.64,\"wave_smoothing\":0.27,\"warpanimspeed\":0.01,\"warpscale\":0.01,\"zoom\":9.86086,\"warp\":0.01,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"wave_y\":0.96,\"ob_size\":0.015,\"ob_r\":0.84,\"ob_g\":0.7,\"ob_b\":1,\"ob_a\":0.18,\"ib_size\":0.5,\"ib_r\":0.98,\"ib_g\":0.27,\"ib_b\":0.24,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":32,\"rad\":0.2,\"b\":0.4,\"a\":0.5,\"a2\":0.2,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang = time*0.4;;\\nx = 0.5 + 0.3*cos(time*1.23) + 0.03*cos(time*0.7);\\ny = 0.5 + 0.3*sin(time*1.43) + 0.03*sin(time*0.7);\\nr =0.5 + 0.5*sin(q8*0.613 + 1);\\ng = 0.5 + 0.5*sin(q8*0.763 + 2);\\nb = 0.5 + 0.5*sin(q8*0.771 + 5);\\nr2 = 0.5 + 0.5*sin(q8*0.635 + 4);\\ng2 = 0.5 + 0.5*sin(q8*0.616+ 1);\\nb2 = 0.5 + 0.5*sin(q8*0.538 + 3);\"},{\"baseVals\":{\"enabled\":1,\"sides\":32,\"rad\":0.2,\"a\":0.5,\"a2\":0.2},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang = time*0.4;;\\nx = 0.5 + 0.3*cos(time*1.104) + 0.03*cos(time*0.7);\\ny = 0.5 + 0.3*sin(time*1.27) + 0.03*sin(time*0.7);\\nr =0.5 + 0.5*sin(q8*0.613 + 1);\\ng = 0.5 + 0.5*sin(q8*0.763 + 2);\\nb = 0.5 + 0.5*sin(q8*0.771 + 5);\\nr2 = 0.5 + 0.5*sin(q8*0.635 + 4);\\ng2 = 0.5 + 0.5*sin(q8*0.616+ 1);\\nb2 = 0.5 + 0.5*sin(q8*0.538 + 3);\"},{\"baseVals\":{\"enabled\":1,\"rad\":0.2,\"a\":0.5,\"a2\":0.2},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang = time*0.4;;\\nx = 0.5 + 0.3*cos(time*1.23) + 0.03*cos(time*0.9);\\ny = 0.5 + 0.3*sin(time*1.18) + 0.03*sin(time*0.9);\\nr =0.5 + 0.5*sin(q8*0.413 + 1);\\ng = 0.5 + 0.5*sin(q8*0.363 + 2);\\nb = 0.5 + 0.5*sin(q8*0.871 + 5);\\nr2 = 0.5 + 0.5*sin(q8*0.835 + 4);\\ng2 = 0.5 + 0.5*sin(q8*0.686+ 1);\\nb2 = 0.5 + 0.5*sin(q8*0.938 + 3);\\nsides = 360;\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"mv_x=64;mv_y=48;\\nnut=0;\\nstp=0;stq=0;\\nrtp=0;rtq=0;\\nwvr=0;\\ndecay=0;\\ndcsp=0\",\"frame_eqs_eel\":\"//per frame less reactive volume for all unused q vars, put before other q vars are set for cop out mashing\\nvb = vb*0.95 + (1-vb)*pow(bass_att*treb_att*mid_att,2)*0.02;\\nvvb = vvb*0.95 + (1-vvb)*vb*0.01;\\nvm = vm*0.95 + (1-vm)*pow(mid_att,2)*0.02;\\nvvm = vvm*0.95 + (1-vvm)*vm*0.01;\\nvt = vt*0.95 + (1-vt)*pow(treb_att,2)*0.02;\\nvvt = vvt*0.95 + (1-vvt)*vt*0.01;\\nvvb = min(1,max(0,vvb));\\nvvm = min(1,max(0,vvm));\\nvvt = min(1,max(0,vvt));\\nq1 = vvb*2;//0.5 + vb - vvb;\\nq2 = vvm*2;//0.5 + vm - vvm;\\nq3 = vvt*2;//0.5 + vt - vvt;\\nv=2;\\nbb = bb - vvb*v;\\nmm = mm - vvm*v;\\ntt = tt - vvt*v;\\nq4 = -bb;\\nq5 = -mm;\\nq6 = -tt;\\nq4=(q1+q2+q3)*5;\\nq5=(q1+q2+q3)*5;\\nq6=(q1+q2+q3)*5;\\nq7=(q1+q2+q3)*1;\\nq8=(q1+q2+q3)*5;\\nq9=(q1+q2+q3)*5;\\nq10=(q1+q2+q3)*5;\\nq11=(q1+q2+q3)*5;\\nq12=(q1+q2+q3)*5;\\nq13=(q1+q2+q3)*5;\\nq14=(q1+q2+q3)*5;\\nq15=(q1+q2+q3)*5;\\nq16=(q1+q2+q3)*5;\\nq17=(q1+q2+q3)*5;\\nq18=(q1+q2+q3)*5;\\nq19=(q1+q2+q3)*5;\\nq20=(q1+q2+q3)*5;\\nq21=(q1+q2+q3)*5;\\nq22=(q1+q2+q3)*5;\\nq23=(q1+q2+q3)*5;\\nq24=(q1+q2+q3)*5;\\nq25=(q1+q2+q3)*5;\\nq26=(q1+q2+q3)*5;\\nq27=(q1+q2+q3)*5;\\nq28=(q1+q2+q3)*5;\\nq29=(q1+q2+q3)*5;\\nq30=(q1+q2+q3)*5;\\nq31=(q1+q2+q3)*5;\\nq32=(q1+q2+q3)*5;\\n\\necho_orient=1 + above(sin(time/2), 0 );\\nwrap=above(sin(time/1), 0 );\\nwarp=0.0;\\nzoom=1.00 + sin(time/1)/30;\\nmv_x=sin(time/10)*12 + 52;\\nmv_y=cos(time/10)*8 + 40;\\nsparkadv=sparkadv-0.03 + below(sparkadv, 1);\\ngamma=1 + bass*bass_att\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n float conway_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3.x = (((\\n ((texture (sampler_blur2, (uv + vec2(0.02, 0.0))).xyz * scale2) + bias2)\\n - \\n ((texture (sampler_blur2, (uv - vec2(0.02, 0.0))).xyz * scale2) + bias2)\\n ).y * 1280.0) * texsize.z);\\n tmpvar_3.y = (((\\n ((texture (sampler_blur2, (uv + vec2(0.0, 0.02))).xyz * scale2) + bias2)\\n - \\n ((texture (sampler_blur2, (uv - vec2(0.0, 0.02))).xyz * scale2) + bias2)\\n ).y * 1024.0) * texsize.w);\\n ret_2.y = texture (sampler_pc_main, (uv - (tmpvar_3 * 0.004))).y;\\n ret_2.y = (ret_2.y + ((\\n ((ret_2.y - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).y) - 0.1)\\n * 0.1) + 0.02));\\n vec2 tmpvar_4;\\n tmpvar_4 = (vec2(0.0, 1.0) * texsize.zw);\\n ret_2.z = (texture (sampler_fc_main, (uv - tmpvar_4)).z - 0.004);\\n conway_1 = (texture (sampler_pw_main, (uv_orig - texsize.zw)).x + texture (sampler_pw_main, (uv_orig + (vec2(0.0, -1.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, -1.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 0.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(1.0, 0.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + (vec2(-1.0, 1.0) * texsize.zw))).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + tmpvar_4)).x);\\n conway_1 = (conway_1 + texture (sampler_pw_main, (uv_orig + texsize.zw)).x);\\n conway_1 = (conway_1 - fract(conway_1));\\n float tmpvar_5;\\n tmpvar_5 = clamp (texture (sampler_pc_main, uv_orig).x, 0.0, 1.0);\\n ret_2.x = (clamp ((1.0 - \\n abs((conway_1 - 3.0))\\n ), 0.0, 1.0) * (1.0 - tmpvar_5));\\n ret_2.x = (ret_2.x + (clamp (\\n max ((1.0 - abs((conway_1 - 2.0))), (1.0 - abs((conway_1 - 3.0))))\\n , 0.0, 1.0) * tmpvar_5));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ret_2;\\n ret = tmpvar_6.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 moebius_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3.x = q11;\\n tmpvar_3.y = q12;\\n vec2 tmpvar_4;\\n tmpvar_4.x = q17;\\n tmpvar_4.y = q18;\\n vec2 tmpvar_5;\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv - 0.5);\\n tmpvar_5 = (tmpvar_6 * aspect.xy);\\n vec2 tmpvar_7;\\n tmpvar_7.x = ((tmpvar_5.x * q15) - (tmpvar_5.y * q16));\\n tmpvar_7.y = ((tmpvar_5.x * q16) - (tmpvar_5.y * q15));\\n vec2 tmpvar_8;\\n tmpvar_8 = (tmpvar_7 + tmpvar_4);\\n vec2 tmpvar_9;\\n tmpvar_9.x = ((q13 * tmpvar_8.x) + (q14 * tmpvar_8.y));\\n tmpvar_9.y = ((q14 * tmpvar_8.x) - (q13 * tmpvar_8.y));\\n moebius_1 = (((tmpvar_9 / \\n ((tmpvar_8.x * tmpvar_8.x) + (tmpvar_8.y * tmpvar_8.y))\\n ) + tmpvar_3) * 0.5);\\n float tmpvar_10;\\n tmpvar_10 = sqrt(dot (moebius_1, moebius_1));\\n moebius_1 = (0.5 + ((\\n (1.0 - abs(((\\n fract((moebius_1 * 0.5))\\n * 2.0) - 1.0)))\\n - 0.5) * 0.95));\\n vec2 tmpvar_11;\\n tmpvar_11 = (0.5 + (tmpvar_6 * 0.2));\\n ret_2 = (texture (sampler_main, tmpvar_11).z * vec3(0.4, 0.0, 0.7));\\n ret_2 = (mix (ret_2, vec3(0.0, 1.0, 1.0), vec3(clamp (texture (sampler_fc_main, moebius_1).y, 0.0, 1.0))) * (1.4 - pow (\\n (tmpvar_10 * 0.8)\\n , 0.3)));\\n ret_2 = (mix (mix (\\n mix (ret_2, vec3(4.0, 1.0, 0.0), vec3(((clamp (\\n (texture (sampler_fc_main, tmpvar_11).y - texture (sampler_pc_main, tmpvar_11).y)\\n , 0.0, 1.0) * 4.0) * (tmpvar_10 * tmpvar_10))))\\n , vec3(-4.0, -4.0, -4.0), texture (sampler_main, tmpvar_11).xxx), vec3(2.0, 2.0, 2.0), vec3((texture (sampler_pc_main, tmpvar_11).x * 0.75))) - (roam_sin.zyx * roam_cos.ywx));\\n vec4 tmpvar_12;\\n tmpvar_12.w = 1.0;\\n tmpvar_12.xyz = ret_2;\\n ret = tmpvar_12.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/suksma - Rovastar - Sunflower Passion (Enlightment Mix)_Phat_edit + flexi und martin shaders - circumflex in character classes in regular expression.json":
/*!*************************************************************************************************************************************************************************************!*\
!*** ./presets/converted/suksma - Rovastar - Sunflower Passion (Enlightment Mix)_Phat_edit + flexi und martin shaders - circumflex in character classes in regular expression.json ***!
\*************************************************************************************************************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":4,\"gammaadj\":1.98,\"echo_zoom\":2.448,\"echo_alpha\":0.5,\"wave_thick\":1,\"wrap\":0,\"wave_a\":3.645,\"wave_scale\":1.951,\"wave_smoothing\":0.5,\"wave_mystery\":-0.5,\"warpscale\":2.853,\"zoomexp\":2.1,\"zoom\":1.025,\"warp\":1.29077,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0,\"ob_a\":1,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":100,\"rad\":0.13518,\"g2\":0,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.3 + 0.05*sin(0.89*q8);\\ny = 0.4 - 0.05*cos(0.77*q8);\\n\\nr = 0.25+0.25*sin(time*0.7679);\\ng = 0.25+0.25*sin(time*0.8079);\\nb = 0.25+0.25*sin(time*0.7339);\\nr2 = 0.25+0.25*sin(time*0.6979);\\ng2 = 0.25+0.25*sin(time*0.849);\\nb2 = 0.25+0.25*sin(time*0.8079);\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"rad\":0.06623,\"g2\":0,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.3 - 0.05*sin(0.7089*q8);\\ny = 0.4 + 0.05*cos(0.5077*q8);\\n\\nr = 0.25+0.25*sin(time*0.6479);\\ng = 0.25+0.25*sin(time*0.5079);\\nb = 0.25+0.25*sin(time*0.9339);\\nr2 = 0.25+0.25*sin(time*0.779);\\ng2 = 0.25+0.25*sin(time*0.707);\\nb2 = 0.25+0.25*sin(time*0.747);\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"rad\":0.03646,\"g2\":0,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.3 + 0.05*sin(0.679*q8);\\ny = 0.4 - 0.05*cos(0.877*q8);\\n\\nr = 0.25+0.25*sin(time*0.5679);\\ng = 0.25+0.25*sin(time*0.4079);\\nb = 0.25+0.25*sin(time*1.1339);\\nr2 = 0.25+0.25*sin(time*0.9979);\\ng2 = 0.25+0.25*sin(time*0.891);\\nb2 = 0.25+0.25*sin(time*0.713);\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"rad\":0.0122,\"g2\":0,\"a2\":1,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.3 + 0.05*sin(0.916*q8);\\ny = 0.4 - 0.05*cos(0.977*q8);\\n\\nr = 0.25+0.25*sin(time*1.1679);\\ng = 0.25+0.25*sin(time*1.18079);\\nb = 0.25+0.25*sin(time*1.17339);\\nr2 = 0.25+0.25*sin(time*1.16979);\\ng2 = 0.25+0.25*sin(time*1.1849);\\nb2 = 0.25+0.25*sin(time*1.81079);\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//per frame less reactive volume for all unused q vars, put before other q vars are set for cop out mashing\\nvb = vb*0.95 + (1-vb)*pow(bass_att,2)*0.02;\\nvvb = vvb*0.95 + (1-vvb)*vb*0.01;\\nvm = vm*0.95 + (1-vm)*pow(mid_att,2)*0.02;\\nvvm = vvm*0.95 + (1-vvm)*vm*0.01;\\nvt = vt*0.95 + (1-vt)*pow(treb_att,2)*0.02;\\nvvt = vvt*0.95 + (1-vvt)*vt*0.01;\\nvvb = min(1,max(0,vvb));\\nvvm = min(1,max(0,vvm));\\nvvt = min(1,max(0,vvt));\\nq1 = vvb*2;//0.5 + vb - vvb;\\nq2 = vvm*2;//0.5 + vm - vvm;\\nq3 = vvt*2;//0.5 + vt - vvt;\\nq4=(q1+q2+q3)*5;\\nq5=(q1+q2+q3)*5;\\nq6=(q1+q2+q3)*5;\\nq7=(q1+q2+q3)*5;\\nq8=(q1+q2+q3)*5;\\nq9=(q1+q2+q3)*5;\\nq10=(q1+q2+q3)*5;\\nq11=(q1+q2+q3)*5;\\nq12=(q1+q2+q3)*5;\\nq13=(q1+q2+q3)*5;\\nq14=(q1+q2+q3)*5;\\nq15=(q1+q2+q3)*5;\\nq16=(q1+q2+q3)*5;\\nq17=(q1+q2+q3)*5;\\nq18=(q1+q2+q3)*5;\\nq19=(q1+q2+q3)*5;\\nq20=(q1+q2+q3)*5;\\nq21=(q1+q2+q3)*5;\\nq22=(q1+q2+q3)*5;\\nq23=(q1+q2+q3)*5;\\nq24=(q1+q2+q3)*5;\\nq25=(q1+q2+q3)*5;\\nq26=(q1+q2+q3)*5;\\nq27=(q1+q2+q3)*5;\\nq28=(q1+q2+q3)*5;\\nq29=(q1+q2+q3)*5;\\nq30=(q1+q2+q3)*5;\\nq31=(q1+q2+q3)*5;\\nq32=(q1+q2+q3)*5;\\n\\n//wave_r = 0.0 + 0.000*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );\\n//wave_g = 0.0 + 0.000*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );\\n//wave_b = 0.0 + 0.000*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );\\n//zoom = zoom + 0.01*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );\\n//rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\\n//decay = decay - 0.01*equal(frame%6,0);\\nwarp=0;\\n//zoom =1;\\nrot =0;\\ncx=0.5;\\ncy=0.5;\\nq1 = 0.5 + 0.1*sin(time);\\nq2 = 0.5 - 0.1*cos(time);\\nwave_a =0;\\ndecay=.95;\\nq1=0.5 +0.1*sin(q8);\\nq2=0.5;\\n\\n\\nq8 = oldq8+ 0.003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);\\noldq8 =q8;\\nmybass = mybass + 0.01*(bass + bass_att);\\n\\n//rot =1 + 0.15*sin(mybass*0.1789);\\n//zoom = 1.6 + 0.1*sin(mybass*0.786);\\nzoom = 1.09;\\n//rot =0.12;\\n//cx = 0.4;\\n//cy = 0.4;\\nq1=0.5 +0.00*sin(0.12*q8);\\nq2=0.5 -0.00*cos(0.177*q8);\",\"pixel_eqs_eel\":\"myx = (x-q1)*1.1;\\nmyy= (y-q2)*1.1;\\nmyrad = (myx*myx) + (myy*myy);\\ndx = (0.5+0.02*sin(q8))*(myy/(myrad+1));\\ndy = -(0.5+0.02*sin(q8*0.897))*(myx/(myrad+1));\\nrd=bass*rad;\\nrot=rd/10;\\n\\nsy=1.02+(rad/10);\\nsx=sy-myrad;\",\"warp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = ((uv_orig - 0.5) * vec2(1.81, 1.81));\\n vec2 tmpvar_2;\\n tmpvar_2.x = ((tmpvar_1.x * tmpvar_1.x) - (tmpvar_1.y * tmpvar_1.y));\\n tmpvar_2.y = ((2.0 * tmpvar_1.x) * tmpvar_1.y);\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = (texture (sampler_fc_main, (tmpvar_2 + vec2(0.448, 0.701))) - 0.004).xyz;\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\"vec3 xlat_mutableneu;\\nvec3 xlat_mutableret1;\\n shader_body { \\n vec2 uv_1;\\n float inten_2;\\n float dist_3;\\n vec2 uv2_4;\\n uv_1 = (uv - 0.5);\\n uv_1 = (uv_1 * aspect.xy);\\n float tmpvar_5;\\n tmpvar_5 = (time / 2.0);\\n dist_3 = (1.0 - fract(tmpvar_5));\\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 8.0);\\n vec2 tmpvar_6;\\n tmpvar_6.x = q1;\\n tmpvar_6.y = q2;\\n vec2 tmpvar_7;\\n tmpvar_7 = fract(((\\n ((3.0 * uv_1) * dist_3)\\n + 0.5) + (tmpvar_6 * 0.05)));\\n xlat_mutableneu = (texture (sampler_main, tmpvar_7).xyz - ((texture (sampler_blur1, \\n (tmpvar_7 + 0.003)\\n ).xyz * scale1) + bias1));\\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * inten_2));\\n uv2_4.x = ((uv_1.x * -0.4990803) - (uv_1.y * 0.8665558));\\n uv2_4.y = ((uv_1.x * 0.8665558) + (uv_1.y * -0.4990803));\\n dist_3 = (1.0 - fract((0.3333333 + tmpvar_5)));\\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 8.0);\\n vec2 tmpvar_8;\\n tmpvar_8.x = q1;\\n tmpvar_8.y = q2;\\n vec2 tmpvar_9;\\n tmpvar_9 = fract(((\\n ((3.0 * uv2_4) * dist_3)\\n + 0.5) + (tmpvar_8 * 0.05)));\\n xlat_mutableneu = (texture (sampler_main, tmpvar_9).xyz - ((texture (sampler_blur1, \\n (tmpvar_9 + 0.003)\\n ).xyz * scale1) + bias1));\\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\\n uv2_4.x = ((uv_1.x * -0.5018377) - (uv_1.y * -0.8649619));\\n uv2_4.y = ((uv_1.x * -0.8649619) + (uv_1.y * -0.5018377));\\n dist_3 = (1.0 - fract((0.6666667 + tmpvar_5)));\\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 8.0);\\n vec2 tmpvar_10;\\n tmpvar_10.x = q1;\\n tmpvar_10.y = q2;\\n vec2 tmpvar_11;\\n tmpvar_11 = fract(((\\n ((3.0 * uv2_4) * dist_3)\\n + 0.5) + (tmpvar_10 * 0.05)));\\n xlat_mutableneu = (texture (sampler_main, tmpvar_11).xyz - ((texture (sampler_blur1, \\n (tmpvar_11 + 0.003)\\n ).xyz * scale1) + bias1));\\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\\n uv2_4.x = ((uv_1.x * 0.9999949) - (uv_1.y * -0.003185092));\\n uv2_4.y = ((uv_1.x * -0.003185092) + (uv_1.y * 0.9999949));\\n dist_3 = (1.0 - fract((1.0 + tmpvar_5)));\\n inten_2 = ((sqrt(dist_3) * (1.0 - dist_3)) * 8.0);\\n vec2 tmpvar_12;\\n tmpvar_12.x = q1;\\n tmpvar_12.y = q2;\\n vec2 tmpvar_13;\\n tmpvar_13 = fract(((\\n ((3.0 * uv2_4) * dist_3)\\n + 0.5) + (tmpvar_12 * 0.05)));\\n xlat_mutableneu = (texture (sampler_main, tmpvar_13).xyz - ((texture (sampler_blur1, \\n (tmpvar_13 + 0.003)\\n ).xyz * scale1) + bias1));\\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_2));\\n vec4 tmpvar_14;\\n tmpvar_14.w = 1.0;\\n tmpvar_14.xyz = (xlat_mutableret1 * 4.0);\\n ret = tmpvar_14.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/suksma - ed geining hateops - squeakers.json":
/*!************************************************************************!*\
!*** ./presets/converted/suksma - ed geining hateops - squeakers.json ***!
\************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1.7,\"decay\":1,\"echo_zoom\":2.221,\"echo_alpha\":0.6,\"wave_mode\":3,\"additivewave\":1,\"wave_thick\":1,\"darken\":1,\"wave_a\":0.001,\"wave_scale\":0.625,\"wave_smoothing\":0.9,\"modwavealphastart\":0.88,\"modwavealphaend\":1.98,\"warpanimspeed\":0.01,\"warpscale\":0.01,\"fshader\":1,\"dx\":0.005,\"warp\":0.01,\"sx\":0.9999,\"sy\":1.0018,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0,\"ob_g\":0.8,\"ob_b\":0.7,\"ib_size\":0.005,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0.3,\"mv_x\":0,\"mv_y\":0,\"mv_l\":1,\"mv_r\":0.39,\"mv_g\":0.44,\"mv_b\":0.9},\"shapes\":[{\"baseVals\":{\"sides\":16,\"thickoutline\":1,\"textured\":1,\"rad\":0.97235,\"ang\":0.1884,\"tex_ang\":0.62832,\"tex_zoom\":0.77829,\"g\":1,\"b\":1,\"a\":0.9,\"r2\":1,\"b2\":1,\"a2\":0.5,\"border_r\":0.59,\"border_g\":0.81,\"border_b\":0.69,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//DMT=1-below((bass_att+mid_att+treb_att)/3,0.7);\\n//a=DMT;\\n//a2=.5*DMT;\\n//border_a=0.4*DMT;\\n//atime=atime+(above( sin(time),0 )*0.02 );\\n//ang=0.188+((sin(atime/5)*0.5+0.5)*2.39);\\n//x=(sin(atime*0.3)*0.07)+0.5;\\n//y=(cos(atime*0.1)*0.07)+0.5;\\n//rad=((bass+mid+treb)/6)*1.4+0.2;\\n//sides=bass*16\"},{\"baseVals\":{\"enabled\":1,\"sides\":5,\"thickoutline\":1,\"rad\":0.4149,\"tex_ang\":0.25133,\"tex_zoom\":1.136,\"r\":0.36,\"g2\":0,\"b2\":0.2,\"border_r\":0,\"border_g\":0,\"border_b\":0,\"border_a\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\\nadv=adv+(bass*bass)/15;\\n\\nr=int(rand(10))*0.1*0.5+0.5;\\ng=r;\\nb=r;\\n\\nx=int(rand(100))*0.01*0.5 + 0.25;\\ny=int(rand(100))*0.01*0.5 + 0.25;\\nrad=int(rand(100))*0.01*0.4+0.1;\\nang=rad\"},{\"baseVals\":{\"sides\":24,\"textured\":1,\"x\":0.2,\"y\":0.8,\"rad\":0.59958,\"tex_ang\":1.25664,\"tex_zoom\":0.49831,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"textured\":1,\"x\":0.86,\"y\":0.2,\"rad\":0.80814,\"tex_zoom\":0.45112,\"g\":1,\"b\":1,\"r2\":1,\"b2\":0.9,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"sep\":256,\"thick\":1,\"additive\":1,\"scaling\":100,\"smoothing\":0.9,\"r\":0,\"g\":0.7,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"x=cos(time)*0.1;\\ny=sin(time)*0.1\"},{\"baseVals\":{\"scaling\":81.95444,\"smoothing\":1,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_x=1;\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"mv_x=64;mv_y=48;\\nnut=0;\\nstp=0;stq=0;\\nrtp=0;rtq=0;\\nwvr=0;\\ndecay=0;\\ndcsp=0\",\"frame_eqs_eel\":\"chng=sin(time*.5);\\ncthr=.9999;\\nmq21=if(above(chng,cthr),rand(3),mq21);\\nmq22=if(above(chng,cthr),rand(3),mq22);\\nmq23=if(above(chng,cthr),rand(3),mq23);\\nmq24=if(above(chng,cthr),rand(2),mq24);\\nmq25=if(above(chng,cthr),rand(2),mq25);\\nmq26=if(above(chng,cthr),rand(2),mq26);\\nmq27=if(above(chng,cthr),rand(1),mq27);\\nmq28=if(above(chng,cthr),rand(1),mq28);\\nmq29=if(above(chng,cthr),rand(1)*.3,mq29);\\nmq31=if(above(chng,cthr),rand(1)*.3,mq31);\\nmonitor=chng;\\nq21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;\\nq27=mq27;q28=mq28;q29=mq29;q31=mq31;\\n\\nmonitor=mq1;\\nvol=bass+treb+mid;\\natime=atime+vol;\\nq11=.4+sin(atime*.006 )*.4;\\nq12=.4+cos(atime*.00613828348)*.4;\\nq13=.4+sin(atime*.00598593455)*.4;\\nmonitor=q13;\\n\\ndecay=1.0;\\nzoom=1.009;\\ndx=0;dy=0;sx=1.000001;sy=0.999999;\\n\\nmv_r=.360+(((cos(time/5)*0.3)+0.5*0.5)*0.1);\\nmv_g=.390+(((sin(time/7)*0.3)+0.5*0.5)*0.1);\\nmv_b=.500+((sin((time/7)+0.9)+0.5*0.5)*0.1);\\n\\n\\ncx=-1;cy=2;rot=-treb*0.002;\\n\\ncx=sin(time*0.1)*1.5 + 0.5;\\ncy=cos(time*0.2)*1.5 + 0.5\",\"pixel_eqs_eel\":\"//adv=min( (bass*bass*bass), 1);\\n//warp=1*((( atan(time/3) *0.5+0.5)*3)* (x*rad)*2 )+( (y*ang)*2 )*rad;\\n//warp=warp*adv;\\n\\n//dx=cos(y)*0.005*(rad+2)*treb ;\\n//dy=sin(x)*0.005*(rad+2)*treb\\n\\n//Do people that don't do drugs make shit like this??\\n//flexi per vertex\\ncx1 = 0.5+sin(time*0.618)*0.2;\\ncy1 = 0.5+cos(time*1.618)*0.2;\\ndir = bass;\\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\\nx1 = if( above(d,0.3),0, sin(y-cy1)*0.05*dir);\\ny1 = if( above(d,0.3),0, -sin(x-cx1)*0.05*dir);\\ncx1 = 0.5+sin(time*2.618)*0.3;\\ncy1 = 0.5+cos(time*3.14)*0.3;\\ndir = -mid*2;\\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\\nx2 = if( above(d,0.2),0, sin(y-cy1)*0.05*dir);\\ny2 = if( above(d,0.2),0, -sin(x-cx1)*0.05*dir);\\ncx1 = 0.5+sin(-time*2.618)*0.4;\\ncy1 = 0.5+cos(-time*1.14)*0.4;\\ndir = treb*3;\\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\\nx3 = if( above(d,0.1),0, sin(y-cy1)*0.05*dir);\\ny3 = if( above(d,0.1),0, -sin(x-cx1)*0.05*dir);\\ndx = dx+x1+x2+x3;\\ndy = dy+y1+y2+y3;\",\"warp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy);\\n uv_1 = (mix (uv_orig, uv, vec2((\\n (dot (texture (sampler_main, mix (uv_orig, uv, vec2(4.0, 4.0))).xyz, vec3(0.32, 0.49, 0.29)) - dot (((texture (sampler_blur1, \\n mix (uv_orig, uv, vec2(-8.0, -8.0))\\n ).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29)))\\n * 8.0))) + ((\\n (texture (sampler_noise_lq, tmpvar_3) - 0.5)\\n .xy * texsize.zw) * 0.3));\\n ret_2 = ((texture (sampler_main, uv_1).xyz + (\\n (texture (sampler_noise_lq, tmpvar_3) - 0.5)\\n * 0.004).xyz) + -0.001);\\n vec4 tmpvar_4;\\n tmpvar_4 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv_1.xyy) * (\\n (q27 * texsize.xyy)\\n * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q29)));\\n if (((ret_2.x > (q21 * q13)) && (ret_2.x <= (q24 * q11)))) {\\n ret_2.y = (ret_2.y + (tmpvar_4.x * 0.5));\\n };\\n if (((ret_2.y > (q22 * q11)) && (ret_2.y <= (q25 * q12)))) {\\n ret_2.z = (ret_2.z + (tmpvar_4.y * 0.5));\\n };\\n if (((ret_2.z > (q23 * q12)) && (ret_2.z <= (q26 * q13)))) {\\n ret_2.x = (ret_2.x + (tmpvar_4.z * 0.5));\\n };\\n ret_2 = (ret_2 - ((roam_sin.xyz * slow_roam_cos.wzy) * 0.5));\\n vec4 tmpvar_5;\\n tmpvar_5.w = 1.0;\\n tmpvar_5.xyz = ret_2;\\n ret = tmpvar_5.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 dz_1;\\n vec3 dy_2;\\n vec3 dx_3;\\n vec2 d_4;\\n vec3 ret_5;\\n vec2 tmpvar_6;\\n vec2 tmpvar_7;\\n tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\\n tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\\n vec2 tmpvar_8;\\n tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\\n tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\\n d_4 = (texsize.zw * 2.0);\\n dx_3 = (((2.0 * \\n ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * d_4))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * d_4))).xyz * scale1) + bias1)\\n )) * 0.5);\\n dy_2 = (((2.0 * \\n ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * d_4))).xyz * scale1) + bias1)\\n ) - (2.0 * \\n ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * d_4))).xyz * scale1) + bias1)\\n )) * 0.5);\\n vec2 tmpvar_9;\\n tmpvar_9.x = dx_3.y;\\n tmpvar_9.y = dy_2.y;\\n dz_1 = ((tmpvar_6 * 3.0) + tmpvar_9);\\n ret_5 = (vec3(((\\n pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\\n * 2.0) + (\\n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\\n .y * 2.0))) * vec3(0.2, 0.3, 0.6));\\n vec2 tmpvar_10;\\n tmpvar_10.x = q19;\\n tmpvar_10.y = q20;\\n vec2 tmpvar_11;\\n tmpvar_11 = fract(((0.5 + \\n (uv - 0.5)\\n ) + (tmpvar_10 * vec2(-1.0, 1.0))));\\n vec2 tmpvar_12;\\n tmpvar_12.x = dx_3.y;\\n tmpvar_12.y = dy_2.y;\\n vec3 tmpvar_13;\\n tmpvar_13 = ((mix (ret_5, vec3(3.0, 2.0, 1.0), \\n ((texture (sampler_blur3, (tmpvar_11 - tmpvar_12)).xyz * scale3) + bias3)\\n .xxx) * (vec3(1.0, 1.0, 1.0) - \\n ((texture (sampler_blur2, (tmpvar_11 - dz_1)).xyz * scale2) + bias2)\\n .xxx)) * (vec3(1.0, 1.0, 1.0) - vec3((0.75 * texture (sampler_main, tmpvar_11).x))));\\n ret_5 = tmpvar_13;\\n vec4 tmpvar_14;\\n tmpvar_14 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * dz_1.xyy) * (\\n (q28 * texsize.xyy)\\n * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q31)));\\n if (((tmpvar_13.x > (q26 * q13)) && (tmpvar_13.x <= (q23 * q11)))) {\\n ret_5.z = (tmpvar_13.z - (tmpvar_14.x * 0.5));\\n };\\n if (((tmpvar_13.y > (q25 * q11)) && (tmpvar_13.y <= (q22 * q12)))) {\\n ret_5.x = (tmpvar_13.x - (tmpvar_14.y * 0.5));\\n };\\n if (((ret_5.z > (q24 * q12)) && (ret_5.z <= (q21 * q13)))) {\\n ret_5.y = (tmpvar_13.y - (tmpvar_14.z * 0.5));\\n };\\n vec3 tmpvar_15;\\n tmpvar_15 = mix ((ret_5 * (vec3(1.0, 1.0, 1.0) - vec3(\\n (((texture (sampler_blur1, uv).xyz * scale1) + bias1).z * 4.0)\\n ))), vec3(2.0, 2.0, 2.0), texture (sampler_main, uv).zzz);\\n ret_5 = tmpvar_15;\\n vec4 tmpvar_16;\\n tmpvar_16.w = 1.0;\\n tmpvar_16.xyz = tmpvar_15;\\n ret = tmpvar_16.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/suksma - heretical crosscut playpen.json":
/*!********************************************************************!*\
!*** ./presets/converted/suksma - heretical crosscut playpen.json ***!
\********************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":2.05,\"decay\":0.99,\"echo_zoom\":1.008,\"echo_alpha\":0.5,\"echo_orient\":1,\"wave_thick\":1,\"wave_brighten\":0,\"darken\":1,\"wave_a\":0.625,\"wave_scale\":1.187,\"wave_smoothing\":0,\"modwavealphastart\":0.71,\"modwavealphaend\":1.3,\"warpanimspeed\":1.459,\"warpscale\":2.007,\"fshader\":0.19,\"zoom\":0.9999,\"warp\":0.01,\"sx\":0.9999,\"wave_r\":0.5,\"wave_g\":0.5,\"wave_b\":0.5,\"ob_r\":1,\"ob_g\":1,\"ob_b\":1,\"ib_size\":0.26,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0.85,\"mv_r\":0.5,\"mv_g\":0.5,\"mv_b\":0.5,\"mv_a\":0.5},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":9,\"thickoutline\":1,\"textured\":1,\"rad\":0.12566,\"ang\":3.39292,\"tex_ang\":0.3768,\"tex_zoom\":0.32473,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_r\":0.03,\"border_g\":0.67,\"border_b\":0.79,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x=x+sin(time*0.9)*.13;\\ny=y+sin(time*0.5)*.16;\\nborder_r = q1;\\nborder_b = q2;\\nborder_g = q3;\"},{\"baseVals\":{\"enabled\":1,\"sides\":3,\"thickoutline\":1,\"rad\":0.12572,\"a2\":1,\"border_g\":0,\"border_b\":0,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//: Aderrasi was here too\\nrad = rad -0.2 + 0.2*bass_att;;\\nr = r + 0.25*sin(1.1*time) + 0.2*sin(0.25*time);\\ng = g + 0.25*cos(1.5*time) + 0.22*cos(0.24*time);\\nb = b + 0.25*sin(0.6*time) + 0.27*cos(0.7*time);\\nr2 = 1-abs(r);\\ng2 = 1-abs(g);\\nb2 = 1-abs(b);\\nang = ang + 3*abs(tan(1*time));\\nx = x + 0.14*cos(time) + 0.2*sin(0.42*time);\\ny = y + 0.16*sin(1.2*time) + 0.15*sin(0.8*time) + 0.21*cos(0.45*time);\\nborder_r = q1;\\nborder_b = q2;\\nborder_g = q3;\"},{\"baseVals\":{\"enabled\":1,\"ang\":0.03,\"r\":0.21,\"g\":0.44,\"b\":0.23,\"r2\":0.18,\"b2\":0.11,\"a2\":1,\"border_r\":0.15,\"border_g\":0.4,\"border_b\":0.48,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"ang = time*2.4;\\nx = 0.5 + 0.22*cos(time*3.3) + 0.14*cos(time*1.2);\\ny = 0.5 + 0.26*sin(time*3.1) + 0.13*sin(time*1.7);\\nr = 0.5 + 0.5*sin(time*1.013 + 5);\\ng = 0.5 + 0.5*sin(time*1.063 + 2);\\nb = 0.5 + 0.5*sin(time*1.054 + 1);\\nr2 = 0.5 + 0.5*sin(time*1.085 + 3);\\ng2 = 0.5 + 0.5*sin(time*1.056+ 1);\\nb2 = 0.5 + 0.5*sin(time*1.038 + 4);\\nborder_r = q1;\\nborder_b = q2;\\nborder_g = q3;\"},{\"baseVals\":{\"enabled\":1,\"sides\":5,\"x\":0.51,\"y\":0.49,\"rad\":0.09986,\"ang\":0.06283,\"a2\":1,\"border_r\":0.46,\"border_g\":0.28,\"border_b\":0.54,\"border_a\":1},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"x = 0.5 + 0.07*cos(q4*0.5) + 0.31*sin(time*3.5);\\ny = 0.5 + 0.07*sin(q4*0.5) + 0.31*cos(time*3.5);\\nr = 0.5 + 0.5*sin(time*1.013 + 2);\\ng = 0.5 + 0.5*sin(time*0.863 + 3);\\nb = 0.5 + 0.5*sin(time*1.054 + 1);\\nr2 = 0.5 + 0.5*sin(time*1.185 + 3);\\ng2 = 0.5 + 0.5*sin(time*1.356+ 2);\\nb2 = 0.5 + 0.5*sin(time*0.738 + 4);\\nborder_r = q1;\\nborder_b = q2;\\nborder_g = q3;\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"vol = 0; p1 = 0;\\nvx = .2; vy = -0.1;\\nkx = 0; ky = 0;\",\"frame_eqs_eel\":\"dec_med = pow (0.96, 30/fps);\\ndec_slow = pow (0.999, 30/fps);\\nbeat = max (max (bass, mid), treb); \\navg = avg*dec_slow + beat*(1-dec_slow);\\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\\nt0 = is_beat*time + (1-is_beat)*t0;\\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\\nindex = (index + is_beat) %8;\\nindex2 = (index2 + is_beat*bnot(index))%2;\\nindex3 = (index3 + is_beat*bnot(index) * bnot(index2))%2;\\n\\nq20 = avg;\\nq21 = beat;\\nq22 = peak;\\nq23 = index;\\nq24 = is_beat;\\n\\nvol = bass_att + treb_att;\\nv2 = v2 * dec_med + vol * (1-dec_med) ;\\nq26 = max(atan (vol - v2),0);\\nq27 = index + 1;\\n\\nsw = sw*dec_med + (1-dec_med)*(index2%2);\\nq28 = sw;\\nkiss = kiss*dec_med \\n +(1-dec_med)*bnot(index2)*below(index,4);\\nq29 = kiss;\\n\\nk1 = is_beat*bnot(index);\\nk2 = is_beat*bnot(index);\\np1 = k1*(p1+1) + (1-k1)*p1;\\np2 = dec_med * p2+ (1-dec_med)*p1;\\nrott = p2 * 3.1416/2;\\nmonitor = k1;\\nq1 = cos(rott);\\nq2 = sin(rott);\\nq3 = -q2;\\nq4 = q1;\\n\\n\\nq5 = cos(time/4);\\nq6 = -sin(time/4);\\nq7 = -q6;\\nq8 = q5;\\n\\nzoom = 1;\\nrot = -0;\\n\\n\\n//KUGEL-POS\\ndt = .1*30/fps;\\nm = 1; //Masse\\n//Gravitationszentrum\\nx0 = .0; y0 = 0;\\n\\nax = -(xk-x0)/m + sign(vx+.001)*dt*bass/40; \\nay = -(yk-y0)/m + sign(vy+.001)*dt*treb/40;\\nmonitor = index3;\\nvx = vx*dec_slow + ax * dt; \\nvy = vy*dec_slow + ay * dt;\\n\\nxk = xk + vx*dt; \\nyk = yk + vy*dt;\\n\\nq9 = xk; q10 = yk;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = ((uv * texsize.xy) * 0.08);\\n vec3 tmpvar_2;\\n tmpvar_2 = (texture (sampler_main, (uv - (\\n ((sin(tmpvar_1) / cos(tmpvar_1)) * texsize.zw)\\n * 3.0))).xyz + (vec3(dot (texture (sampler_noise_lq, \\n ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\\n ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = ((mix (tmpvar_2, \\n (1.0 - tmpvar_2.zyx)\\n , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\\n (1.0 - rad)\\n , 18.0)));\\n ret = tmpvar_3.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec2 tmpvar_2;\\n tmpvar_2.x = cos(((uv.y * texsize.y) / 2.0));\\n tmpvar_2.y = sin(((uv.x * texsize.x) / 2.0));\\n uv_1 = (uv + ((2.0 * texsize.zw) * tmpvar_2));\\n vec4 tmpvar_3;\\n tmpvar_3.w = 1.0;\\n tmpvar_3.xyz = (1.4 * pow ((\\n clamp (((texture (sampler_blur1, uv_1).xyz * scale1) + bias1), 0.0, 1.0)\\n * \\n (texture (sampler_pc_main, uv_1).xyz - ((texture (sampler_blur3, uv_1).xyz * scale3) + bias3))\\n ), vec3(0.5, 0.5, 0.5)));\\n ret = tmpvar_3.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/suksma - uninitialized variabowl (hydroponic chronic).json":
/*!**************************************************************************************!*\
!*** ./presets/converted/suksma - uninitialized variabowl (hydroponic chronic).json ***!
\**************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":5,\"gammaadj\":1,\"decay\":1,\"echo_zoom\":1,\"echo_orient\":1,\"wave_thick\":1,\"wave_brighten\":0,\"wrap\":0,\"brighten\":1,\"wave_a\":0.401,\"wave_scale\":3.177,\"wave_smoothing\":0,\"wave_mystery\":-0.4,\"modwavealphastart\":1,\"modwavealphaend\":1,\"warpanimspeed\":2.289,\"warpscale\":5.472,\"zoomexp\":0.01,\"zoom\":0.9901,\"warp\":1.8566,\"ob_size\":0.005,\"ob_a\":1,\"ib_size\":0,\"ib_r\":1,\"ib_g\":0,\"ib_b\":0,\"ib_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":0,\"mv_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":1,\"sides\":12,\"additive\":1,\"num_inst\":512,\"y\":0.55,\"rad\":0.034,\"tex_zoom\":0.7874,\"g\":0.45,\"g2\":0,\"border_a\":0},\"init_eqs_eel\":\"started = 0;\\nt1 = 0.412; //seeds for pseudo random generator\\nt2 = 0.4563;\\nt3 = 0.6452;\\nt4 = 0.2565;\",\"frame_eqs_eel\":\"\\nrnd1 = if(equal(instance,0),t1,rnd1);\\nrnd2 = if(equal(instance,0),t2,rnd2);\\nrnd3 = if(equal(instance,0),t3,rnd3);\\nrnd4 = if(equal(instance,0),t4,rnd4);\\nrnd1 = 4*rnd1*(1-rnd1);\\nrnd2 = 4*rnd2*(1-rnd2);\\nrnd3 = 4*rnd3*(1-rnd3);\\nrnd4 = 4*rnd4*(1-rnd4);\\nt = .6;\\nt = (rnd1+time*t) - int(rnd1+time*t);\\nt = t + rnd2*0.1;\\nwh = rnd4*asin(1)*4;\\nwv = 0.25 + rnd3*0.1;\\n\\nd = 1.4; // makes the perspective impact\\nzoom = 1;\\nl = 1;\\n\\n// Kardan angles\\n\\nw1 = q3; // first rotation: clockwise in the desktop pane\\nw2 = q4; // rotation around vertical axis\\nw3 = q5; // rotation around horizontal axis\\n\\n\\n// definition of the 3D shape\\n\\ni = instance;\\n\\nmy_x = t *(cos(wh)*sin(wv)*l);\\nmy_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;\\nmy_z = t*(sin(wh)*sin(wv)*l);\\n\\n\\n// 3D rotations\\n\\nx1 = cos(w1)*my_x + sin(w1)*my_y;\\ny1 = -sin(w1)*my_x + cos(w1)*my_y;\\nz1 = my_z;\\n\\nx2 = cos(w2)*x1 + sin(w2)*z1;\\nz2 = -sin(w2)*x1 + cos(w2)*z1;\\ny2 = y1;\\n\\ny3 = cos(w3)*y2 + sin(w3)*z2;\\nz3 = -sin(w3)*y2 + cos(w3)*z2;\\nx3 = x2;\\n\\n// perspective calculation\\n\\nl = sqrt(x3*x3 + y3*y3);\\nw = atan2(x3,y3);\\np = tan(asin(1) + atan2(d+z3,l));\\nd = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));\\n\\nrad = rad/d;\\nmy_x = zoom*sin(w)*p;\\nmy_y = zoom*cos(w)*p;\\n\\nx = 0.5 + my_x;\\ny = 0.5 + my_y;\\n\\nx = 0.5 + (x-0.5)/q2;\\ny = 0.5 + (y-0.5)/q1;\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.52,\"y\":0.41,\"rad\":0.5216,\"ang\":0.1885,\"tex_zoom\":0.73458,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":0.75,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"vx = 0\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"thickoutline\":1,\"textured\":1,\"x\":0.48,\"y\":0.41,\"rad\":0.61162,\"ang\":5.96903,\"tex_zoom\":0.73458,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":0.75,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"vx = 0\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"sides\":100,\"additive\":1,\"thickoutline\":1,\"y\":0.75,\"rad\":0.07059,\"tex_zoom\":0.73458,\"g2\":0,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"vx = 0\",\"frame_eqs_eel\":\"x = q1;\\ny = q5;\"}],\"waves\":[{\"baseVals\":{\"additive\":1,\"r\":0.2,\"g\":0,\"b\":0,\"a\":0.3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=time*0.4 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2)*0.5 +0.5;\\n\\nxq=xp;\\nyq=yp*sin(ang) + zp*cos(ang);\\nzq=yp*cos(ang) - zp*sin(ang);\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nxp=xq*sin(ang) + yq*cos(ang);\\nyp=xq*cos(ang) - yq*sin(ang);\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nxq=xp;\\nyq=yp*sin(ang) + zp*cos(ang);\\nzq=yp*cos(ang) - zp*sin(ang);\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3 + 0.5);\\nxp=xq*sin(ang) + yq*cos(ang);\\nyp=xq*cos(ang) - yq*sin(ang);\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2)*0.75 - 1.05;\\nxq=xp*sin(ang) + zp*cos(ang);\\nyq=yp;\\nzq=xp*cos(ang) - zp*sin(ang);\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nxp=xq;\\nyp=yq*cos(ang) - zq*sin(ang);\\nzp=yq*sin(ang) + zq*cos(ang);\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\n//a=(1-sample)*flip;\\n\\n//b=b+pow(1-sample,2)*0.3;\\n\\nx = 0.5 + (x-0.5)/q1;\\ny = 0.5 + (y-0.5)/q2 + 0.1;\"},{\"baseVals\":{\"additive\":1,\"r\":0.2,\"g\":0,\"b\":0,\"a\":0.3,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"n=sample*6.283;\\nphs=-sample * 0.2;\\ntm=time*0.4 + phs;\\n\\nflip=flip+1;\\nflip=flip*below(flip,2);\\n\\nxp=0;\\nyp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;\\nyp=-yp;\\nzp=0;\\n\\n//wrist movement;\\nang=sin(tm*2)*0.5 +0.5;\\n\\nxq=xp;\\nyq=yp*sin(ang) + zp*cos(ang);\\nzq=yp*cos(ang) - zp*sin(ang);\\nyq=yp;\\nzq=zp;\\n\\nang=tm*8;\\nxp=xq*sin(ang) + yq*cos(ang);\\nyp=xq*cos(ang) - yq*sin(ang);\\nzp=zq;\\n\\n//forearm movement;\\nzp=zp-0.3;\\nang=3.14 + sin(tm*2 - 0.5)*1.5;\\nxq=xp;\\nyq=yp*sin(ang) + zp*cos(ang);\\nzq=yp*cos(ang) - zp*sin(ang);\\n\\n//upper arm twist\\nang=-1.0 + cos(tm*3 + 0.5);\\nxp=xq*sin(ang) + yq*cos(ang);\\nyp=xq*cos(ang) - yq*sin(ang);\\nzp=zq;\\n\\n//upper arm outward;\\nzp=zp-0.35;\\nang=cos(tm*2)*0.75 - 1.05;\\nxq=xp*sin(ang) + zp*cos(ang);\\nyq=yp;\\nzq=xp*cos(ang) - zp*sin(ang);\\n\\n//upper arm up down;\\nang=cos(tm)*0.5 - 0.5;\\nxp=xq;\\nyp=yq*cos(ang) - zq*sin(ang);\\nzp=yq*sin(ang) + zq*cos(ang);\\n\\n//xp=xq;yp=yq;zp=zq;\\n\\n\\n//project into screenspace and draw on screen\\nzp=zp+2;\\nxs=xp/zp;\\nys=yp/zp;\\n\\nx=xs+0.5;\\ny=ys*1.3+0.5;\\n\\n\\n//a=(1-sample)*flip;\\n\\n\\n//b=b+pow(1-sample,2)*0.3;\\n\\n\\nx = 0.5 + (x-0.5)/q1;\\ny = 0.5 + (y-0.5)/q2 + 0.1;\\n\"},{\"baseVals\":{\"samples\":61,\"thick\":1,\"scaling\":2.44415,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt7 = q7;\\nt8 = q8;\",\"point_eqs_eel\":\"x = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\\n\\ny = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\"},{\"baseVals\":{\"samples\":61,\"scaling\":2.44415,\"smoothing\":0,\"enabled\":0},\"init_eqs_eel\":\"t2 = 0\",\"frame_eqs_eel\":\"t1 = q1;\\nt2 = q2;\\nt3 = q3;\\nt4 = q4;\\nt5 = q5;\\nt6 = q6;\\nt7 = q7;\\nt8 = q8;\",\"point_eqs_eel\":\"x = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2\\n+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;\\n\\ny = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6\\n+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"wave_a = 0;\\nq1 =aspectx;\\nq2 = aspecty;\\n\\n\\nb = b + bass*bass*0.85;\\nm = m + mid*mid*0.85;\\nt = t + treb*treb*0.85;\\n\\nq3 = b*0.012;\\nq4 = m*0.012;\\nq5 = t*0.012;\",\"pixel_eqs_eel\":\"\",\"warp\":\" shader_body { \\n vec2 my_uv_1;\\n vec3 ret_2;\\n vec2 tmpvar_3;\\n tmpvar_3 = (vec2(1280.0, 1024.0) * texsize.zw);\\n float tmpvar_4;\\n vec2 tmpvar_5;\\n tmpvar_5 = (uv + vec2(0.005, 0.0));\\n vec2 tmpvar_6;\\n tmpvar_6 = (uv - vec2(0.005, 0.0));\\n tmpvar_4 = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n float tmpvar_7;\\n vec2 tmpvar_8;\\n tmpvar_8 = (uv + vec2(0.0, 0.005));\\n vec2 tmpvar_9;\\n tmpvar_9 = (uv - vec2(0.0, 0.005));\\n tmpvar_7 = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n vec2 tmpvar_10;\\n tmpvar_10.x = tmpvar_4;\\n tmpvar_10.y = tmpvar_7;\\n vec2 tmpvar_11;\\n tmpvar_11.x = (((\\n (texture (sampler_blur2, tmpvar_5).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_6).xyz * scale2)\\n + bias2)).x * tmpvar_3.x);\\n tmpvar_11.y = (((\\n (texture (sampler_blur2, tmpvar_8).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, tmpvar_9).xyz * scale2)\\n + bias2)).x * tmpvar_3.y);\\n ret_2.x = texture (sampler_fw_main, ((uv - (tmpvar_10 * 0.01)) + (tmpvar_11 * 0.003))).x;\\n vec4 tmpvar_12;\\n tmpvar_12 = texture (sampler_blur3, uv);\\n ret_2.x = (ret_2.x + ((ret_2.x - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .x) * 0.1));\\n ret_2.x = (ret_2.x + 0.004);\\n vec2 tmpvar_13;\\n tmpvar_13.x = tmpvar_7;\\n tmpvar_13.y = -(tmpvar_4);\\n my_uv_1 = (uv + ((tmpvar_13 * 0.05) * (1.2 - \\n ((tmpvar_12.xyz * scale3) + bias3)\\n .y)));\\n ret_2.z = texture (sampler_fw_main, my_uv_1).z;\\n vec2 x_14;\\n x_14 = (my_uv_1 - uv);\\n ret_2.z = (ret_2.z + ((\\n ((ret_2.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z) * sqrt(dot (x_14, x_14)))\\n * 180.0) / sqrt(\\n dot (tmpvar_3, tmpvar_3)\\n )));\\n ret_2.z = (ret_2.z * 0.8);\\n ret_2.z = (ret_2.z + 0.004);\\n vec2 tmpvar_15;\\n tmpvar_15.x = -(tmpvar_7);\\n tmpvar_15.y = tmpvar_4;\\n my_uv_1 = (tmpvar_15 * 0.045);\\n vec2 tmpvar_16;\\n tmpvar_16.x = (((\\n (texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2)\\n + bias2)).y * tmpvar_3.x);\\n tmpvar_16.y = (((\\n (texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2)\\n + bias2) - (\\n (texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2)\\n + bias2)).y * tmpvar_3.y);\\n my_uv_1 = (my_uv_1 + (uv - (tmpvar_16 * 0.03)));\\n ret_2.y = texture (sampler_fw_main, my_uv_1).y;\\n ret_2.y = (ret_2.y + ((\\n (ret_2.y - ((texture (sampler_blur3, my_uv_1).xyz * scale3) + bias3).y)\\n * 0.1) + 0.01));\\n vec4 tmpvar_17;\\n tmpvar_17.w = 1.0;\\n tmpvar_17.xyz = ret_2;\\n ret = tmpvar_17.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv1_1;\\n vec3 tmpvar_2;\\n tmpvar_2 = texture (sampler_main, uv).xyz;\\n vec2 tmpvar_3;\\n tmpvar_3.y = 0.0;\\n tmpvar_3.x = texsize.z;\\n vec2 tmpvar_4;\\n tmpvar_4.x = 0.0;\\n tmpvar_4.y = texsize.w;\\n vec2 tmpvar_5;\\n tmpvar_5.x = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\\n tmpvar_5.y = (texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x;\\n uv1_1 = ((0.3 * cos(\\n (((uv - 0.5) * 2.0) + 1.7)\\n )) - (2.0 * tmpvar_5));\\n vec4 tmpvar_6;\\n tmpvar_6.w = 1.0;\\n tmpvar_6.xyz = ((-(tmpvar_2) / 4.0) + ((6.0 * vec3(\\n clamp ((0.03 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\\n )) * (-0.08 + tmpvar_2)));\\n ret = tmpvar_6.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/suksma - vector exp 1 - couldnt not.json":
/*!*********************************************************************!*\
!*** ./presets/converted/suksma - vector exp 1 - couldnt not.json ***!
\*********************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":2,\"baseVals\":{\"rating\":2,\"decay\":0.99,\"wave_brighten\":0,\"wave_a\":1,\"wave_scale\":0.01,\"wave_mystery\":-0.2,\"warpanimspeed\":3.434,\"warpscale\":1.295,\"zoom\":1.025,\"warp\":0.11284,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0.005,\"ob_b\":1,\"ob_a\":1,\"mv_x\":64,\"mv_y\":48,\"mv_l\":5,\"mv_g\":0,\"mv_b\":0},\"shapes\":[{\"baseVals\":{\"sides\":100,\"textured\":1,\"rad\":0.53742,\"tex_zoom\":1.72509,\"g\":1,\"b\":1,\"r2\":1,\"b2\":1,\"a2\":1,\"border_a\":0,\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"//per frame less reactive volume for all unused q vars, put before other q vars are set for cop out mashing\\nvb = vb*0.95 + (1-vb)*pow(bass_att,2)*0.02;\\nvvb = vvb*0.95 + (1-vvb)*vb*0.01;\\nvm = vm*0.95 + (1-vm)*pow(mid_att,2)*0.02;\\nvvm = vvm*0.95 + (1-vvm)*vm*0.01;\\nvt = vt*0.95 + (1-vt)*pow(treb_att,2)*0.02;\\nvvt = vvt*0.95 + (1-vvt)*vt*0.01;\\nvvb = min(1,max(0,vvb));\\nvvm = min(1,max(0,vvm));\\nvvt = min(1,max(0,vvt));\\nq1 = (vvb+vvm+vvt)*10;\\nq2 = (vvb+vvm+vvt)*10;\\nq3 = (vvb+vvm+vvt)*10;\\nq4 = (vvb+vvm+vvt)*10;\\nq5 = (vvb+vvm+vvt)*10;\\nq6 = (vvb+vvm+vvt)*10;\\nq7 = (vvb+vvm+vvt)*10;\\nq8 = (vvb+vvm+vvt)*10;\\nq9 = (vvb+vvm+vvt)*10;\\nq10 = (vvb+vvm+vvt)*10;\\nq11 = (vvb+vvm+vvt)*10;\\nq12 = (vvb+vvm+vvt)*10;\\nq13 = (vvb+vvm+vvt)*10;\\nq14 = (vvb+vvm+vvt)*10;\\nq15 = (vvb+vvm+vvt)*10;\\nq16 = (vvb+vvm+vvt)*10;\\nq17 = (vvb+vvm+vvt)*10;\\nq18 = (vvb+vvm+vvt)*10;\\nq19 = (vvb+vvm+vvt)*10;\\nq20 = (vvb+vvm+vvt)*10;\\nq21 = (vvb+vvm+vvt)*10;\\nq22 = (vvb+vvm+vvt)*10;\\nq23 = (vvb+vvm+vvt)*10;\\nq24 = (vvb+vvm+vvt)*10;\\nq25 = (vvb+vvm+vvt)*10;\\nq26 = (vvb+vvm+vvt)*10;\\nq27 = (vvb+vvm+vvt)*10;\\nq28 = (vvb+vvm+vvt)*10;\\nq29 = (vvb+vvm+vvt)*10;\\nq30 = (vvb+vvm+vvt)*10;\\nq31 = (vvb+vvm+vvt)*10;\\nq32 = (vvb+vvm+vvt)*10;\\n\\nzoom = .995;\\nwave_a = 0;\\nmv_g = 0.45 + 0.3*sin(time*1.33)+0.25*sin(treb);\\nmv_r = 0.45 + 0.3*sin(time*1.13)+0.25*(0.33*(bass+treb+mid));\\nmv_b = 0.45 + 0.3*sin(time*1.23)+0.25*sin(bass);\\nmv_dx=.1*sin(time*.1);\\nmv_dy=.13*cos(time*.084);\\nmv_x=64-int((sin(time*1.5)+1)*32);\\nmv_y=48-int((cos(time*1.5)+1)*22);\\nmonitor=mv_y;\",\"pixel_eqs_eel\":\"//flexi per vertex\\ncx1 = 0.5+sin(time*0.618)*0.2;\\ncy1 = 0.5+cos(time*1.618)*0.2;\\ndir = bass;\\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\\nx1 = if( above(d,0.3),0, sin(y-cy1)*0.05*dir);\\ny1 = if( above(d,0.3),0, -sin(x-cx1)*0.05*dir);\\ncx1 = 0.5+sin(time*2.618)*0.3;\\ncy1 = 0.5+cos(time*3.14)*0.3;\\ndir = -mid*2;\\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\\nx2 = if( above(d,0.2),0, sin(y-cy1)*0.05*dir);\\ny2 = if( above(d,0.2),0, -sin(x-cx1)*0.05*dir);\\ncx1 = 0.5+sin(-time*2.618)*0.4;\\ncy1 = 0.5+cos(-time*1.14)*0.4;\\ndir = treb*3;\\nd = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));\\nx3 = if( above(d,0.1),0, sin(y-cy1)*0.05*dir);\\ny3 = if( above(d,0.1),0, -sin(x-cx1)*0.05*dir);\\ndx = dx+x1+x2+x3;\\ndy = dy+y1+y2+y3;\",\"warp\":\" shader_body { \\n vec2 tmpvar_1;\\n tmpvar_1 = mix (uv_orig, uv, vec2(0.3, 0.3));\\n vec2 tmpvar_2;\\n tmpvar_2 = (texsize.zw * 3.0);\\n vec2 tmpvar_3;\\n tmpvar_3.x = dot (((\\n (texture (sampler_blur1, (tmpvar_1 + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\\n + bias1) - (\\n (texture (sampler_blur1, (tmpvar_1 - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\\n + bias1)), vec3(0.32, 0.49, 0.29));\\n tmpvar_3.y = dot (((\\n (texture (sampler_blur1, (tmpvar_1 + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\\n + bias1) - (\\n (texture (sampler_blur1, (tmpvar_1 - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\\n + bias1)), vec3(0.32, 0.49, 0.29));\\n vec4 tmpvar_4;\\n tmpvar_4.w = 1.0;\\n tmpvar_4.xyz = (texture (sampler_fc_main, (tmpvar_1 + (\\n (tmpvar_3 * texsize.zw)\\n * 9.0))) - 0.01).xyz;\\n ret = tmpvar_4.xyz;\\n }\",\"comp\":\" shader_body { \\n vec2 uv_1;\\n vec3 ret_2;\\n uv_1 = (0.5 + ((uv - 0.5) * 0.98));\\n vec2 tmpvar_3;\\n tmpvar_3 = (texsize.zw * 4.0);\\n vec3 tmpvar_4;\\n tmpvar_4 = (((texture (sampler_blur1, \\n (uv_1 + (vec2(1.0, 0.0) * tmpvar_3))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv_1 - (vec2(1.0, 0.0) * tmpvar_3))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_5;\\n tmpvar_5 = (((texture (sampler_blur1, \\n (uv_1 + (vec2(0.0, 1.0) * tmpvar_3))\\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \\n (uv_1 - (vec2(0.0, 1.0) * tmpvar_3))\\n ).xyz * scale1) + bias1));\\n vec3 tmpvar_6;\\n tmpvar_6.z = 0.0;\\n tmpvar_6.x = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\\n tmpvar_6.y = dot (tmpvar_5, vec3(0.32, 0.49, 0.29));\\n vec4 tmpvar_7;\\n tmpvar_7 = texture (sampler_noisevol_hq, ((vec3(0.05, 0.05, 0.0) * (\\n ((uv_1.xyy + (tmpvar_6 * 0.5)) * texsize.xyy)\\n * texsize_noisevol_hq.zww)) + (vec3(0.0, 0.0, 0.2) * time)));\\n vec2 tmpvar_8;\\n tmpvar_8.x = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\\n tmpvar_8.y = dot (tmpvar_5, vec3(0.32, 0.49, 0.29));\\n uv_1 = (uv_1 - (tmpvar_8 * 0.04));\\n ret_2 = (abs((\\n ((texture (sampler_main, uv_1).xyz + ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)) - ((texture (sampler_blur2, uv_1).xyz * scale2) + bias2))\\n - \\n ((texture (sampler_blur3, uv_1).xyz * scale3) + bias3)\\n )) * (dot (tmpvar_7, vec4(0.32, 0.49, 0.29, 0.0)) * 3.0));\\n vec3 tmpvar_9;\\n tmpvar_9 = pow (ret_2, vec3(0.5, 0.5, 0.5));\\n ret_2 = tmpvar_9;\\n vec4 tmpvar_10;\\n tmpvar_10.w = 1.0;\\n tmpvar_10.xyz = tmpvar_9;\\n ret = tmpvar_10.xyz;\\n }\"}");
/***/ }),
/***/ "./presets/converted/yin - 191 - Temporal singularities.json":
/*!*******************************************************************!*\
!*** ./presets/converted/yin - 191 - Temporal singularities.json ***!
\*******************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":1,\"baseVals\":{\"rating\":5,\"gammaadj\":4.990001,\"decay\":1,\"echo_zoom\":10.784553,\"wave_mode\":7,\"additivewave\":1,\"wave_dots\":1,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":0.997938,\"wave_scale\":1.990516,\"wave_smoothing\":0,\"wave_mystery\":-1,\"modwavealphastart\":0.5,\"modwavealphaend\":1,\"warpscale\":0.999998,\"zoomexp\":0.999985,\"fshader\":1,\"zoom\":0.9999,\"dy\":0.00001,\"warp\":0.01,\"wave_r\":0.400001,\"wave_g\":0.4,\"wave_y\":1,\"ob_size\":0,\"ob_r\":0.300001,\"ob_g\":1,\"ob_b\":0.3,\"ob_a\":0.100001,\"ib_size\":0.005,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"ib_a\":0.5,\"mv_x\":8.960042,\"mv_y\":12.960033,\"mv_dx\":-0.26,\"mv_dy\":0.44,\"mv_l\":5,\"mv_a\":0},\"shapes\":[{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"}],\"waves\":[{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"},{\"baseVals\":{},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\",\"point_eqs_eel\":\"\"}],\"init_eqs_eel\":\"flip=-1;\",\"frame_eqs_eel\":\"warp=0;decay=1;\\nvol = (.75*(bass_att+mid_att+treb_att)/3+.25*prevVol);\\nprevAvgBass=avgBass;\\navgBass=avgBass + (bass-AvgBass)*0.01;\\nq4=max(avgBass*1.001-.999*prevAvgBass,0);\\nq4=min(q4,.006);\\n// -------------------------------- Beat Detective 007 ----------------------------------\\nsure=if(equal(sure,0),.6,sure);\\ninterval=if(equal(interval,0),40,interval);\\nlastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);\\ndbass=(bass-pbass)/FPS;\\nbeat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);\\nsure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),\\nmin(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);\\nsure=max(.5,sure);\\ncheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);\\nbeat=if(cheat,1,beat);\\nsure=if(cheat,.95*sure,sure);\\nmaxdbass=max(maxdbass*.999,dbass);\\nmaxdbass=max(.012,maxdbass);\\nmaxdbass=min(.02,maxdbass);\\ninterval=if(beat, frame-lastbeat,interval);\\nlastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);\\ncheat=0;\\npbass=bass;\\n// ----------------------------------------------------------------------------------------------\\nlastFlip=if( above(bass/avgBass,2)*above(frame-lastFlip,100)*beat, frame,lastFlip );\\nflip = if(equal(frame,lastFlip),abs(flip)-1, flip);\\nwave_mystery=flip;\\nob_size = below(frame-lastBeat,FPS/8)*.08*(frame-lastBeat)/FPS;\\nf=abs(cos(time/8+.54+sin(time/3+1.075)));\\nob_r=1*f + 1*(1-f);\\nob_g=.3*f + 1*(1-f);\\nob_b=.3*f + .3*(1-f);\\nf=(frame-lastbeat)/interval;\\nf=above(f,.8)*below(f,1)*f; f=max(0,f); f=min(f,1);\\n\\nwave_g=.4+.6*(f);\\nwave_b=.4+.6*(1-f);\\n\\nq1= 3.1416*(wave_mystery+1)/2;\\nq2=.25*cos(time+abs(2*sin(time*2+2.311)*( vol-amt))*sin(time*7.45+.876));\\nq3=-q2;\\n\\namt=amt+ .05*(vol-amt);\\nprevVol=vol;\\nBPM = BPM + .01*(60*FPS/interval - BPM);\\nmonitor = 0*pctg+1*BPM;\",\"pixel_eqs_eel\":\"x=x-.5;\\ny=-(y-.5);\\nttan1 = tan(q1+1.5708)*(x-q3)-y+q2;\\nttan2 = tan(q1+1.5708);\\nIsLeftYtonosY = above(ttan1*(sign(3.1416-q1)),0);\\n\\ndist = abs(ttan1)/sqrt(ttan2*ttan2 + 1);\\ntotX=.5*cos(q1)*sign(IsLeftYtonosY-.5)*sqr(dist)/(.5-q2);\\ntotY=-.5*sin(q1)*sign(IsLeftYtonosY-.5)*sqr(dist)/(.5-q2);\\n\\ndx=dx+totX;\\ndy=dy+totY;\\nprevRot=q1;\\nzoom = 1-25*q4*sqrt(pow(.5-dist,3))/abs(.5-q2);\",\"warp\":\"\",\"comp\":\"\"}");
/***/ }),
/***/ "./presets/converted/yin - 393 - Artificial Inspiration (music driven - outward).json":
/*!********************************************************************************************!*\
!*** ./presets/converted/yin - 393 - Artificial Inspiration (music driven - outward).json ***!
\********************************************************************************************/
/***/ ((module) => {
module.exports = JSON.parse("{\"version\":1,\"baseVals\":{\"rating\":1,\"gammaadj\":1,\"decay\":0.898999,\"echo_zoom\":0.999993,\"wave_brighten\":0,\"wrap\":0,\"wave_a\":0.001,\"wave_scale\":0.411715,\"wave_smoothing\":0.9,\"wave_mystery\":-0.18,\"fshader\":0.3,\"zoom\":0.999999,\"warp\":0.01,\"wave_r\":0,\"wave_g\":0,\"wave_b\":0,\"ob_size\":0.005,\"ob_a\":0.92,\"ib_size\":0,\"ib_r\":0,\"ib_g\":0,\"ib_b\":0,\"mv_a\":0},\"shapes\":[{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":0},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"\"},{\"baseVals\":{\"enabled\":1,\"sides\":100,\"additive\":1,\"textured\":1,\"rad\":1.773681,\"tex_ang\":3.141593,\"tex_zoom\":1.244713,\"r\":0,\"a\":0,\"r2\":1,\"b2\":1,\"a2\":0.5},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"/////////// new hue2rgb algorithm ////////////\\nt=time;\\nr2=max(min(-1+.955*acos(cos(t)),1),0);\\ng2=max(min(-1+.955*acos(cos(t+2.0942)),1),0);\\nb2=max(min(-1+.955*acos(cos(t+4.1883)),1),0);\\n//////////////////////////////////////////////\\n\\nr=r2;\\ng=g2;\\nb=b2;\\n\\na2=.25*(1-.5*above(q1,1)*min(q1-1,2));\\na=below(q1,1)*sqrt(q1)*.07*a2;\"}],\"waves\":[{\"baseVals\":{\"enabled\":1,\"additive\":1,\"g\":0.25,\"b\":0.12},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"bt=bt+(.5+2*above(bass-pbass,0)*(bass-pbass))/FPS;\\npbass=bass;\\n\\nt1=bt; //mytime\\nt2=q1;\\nt3=.3*q1;\",\"point_eqs_eel\":\"t=t1+t2*(1-sample);\\n\\nox=.5+(.3+.05*sample)*cos(t+.65+3.1415*sin(1.7*t+.98))*sin(1.32*t+3.21);\\noy=.5+(.3+.05*sample)*1.25*sin(.78*t+1.71)*cos(.91*t+3.09+3.1415*sin(1.49*t+.43));\\n\\nang=atan2( (py-oy),(px-ox) );\\nl=tan(ang);\\nx2=.5+(.3-.05*sample)*cos(t+.65+3.1415*sin(1.7*t+.98))*sin(1.32*t+3.21);\\ny2=.5+(.3-.05*sample)*1.25*sin(.78*t+1.71)*cos(.91*t+3.09+3.1415*sin(1.49*t+.43));\\nsum = (l*x2-y2+oy-l*ox)*sign(ang)*sign(l);\\ndir=-1+2*above(sum,-.001);\\n\\nxtrudx=(1-counter%2)*t3*sample*cos(ang+dir*1.5707)*abs(value1+value2);\\nxtrudy=(1-counter%2)*t3*sample*sin(ang+dir*1.5707)*abs(value1+value2);\\n\\nx=ox+xtrudx;\\ny=oy+xtrudy;\\n\\npx=ox;\\npy=oy;\\n\\ncounter=1-counter;\\na=sqr(sample);\"},{\"baseVals\":{\"enabled\":1,\"additive\":1,\"g\":0.25,\"b\":0.12},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"bt=bt+(.5+2*above(bass-pbass,0)*(bass-pbass))/FPS;\\npbass=bass;\\n\\nt1=bt; //mytime\\nt2=q1;\\nt3=.3*q1;\",\"point_eqs_eel\":\"t=t1+t2*(1-sample);\\n\\nox=.5+(.3-.05*sample)*cos(t+.65+3.1415*sin(1.7*t+.98))*sin(1.32*t+3.21);\\noy=.5+(.3-.05*sample)*1.25*sin(.78*t+1.71)*cos(.91*t+3.09+3.1415*sin(1.49*t+.43));\\n\\nang=atan2( (py-oy),(px-ox) );\\nl=tan(ang);\\nx2=.5+(.3+.05*sample)*cos(t+.65+3.1415*sin(1.7*t+.98))*sin(1.32*t+3.21);\\ny2=.5+(.3+.05*sample)*1.25*sin(.78*t+1.71)*cos(.91*t+3.09+3.1415*sin(1.49*t+.43));\\nsum = (l*x2-y2+oy-l*ox)*sign(ang)*sign(l);\\ndir=-1+2*above(sum,-.001);\\n\\nxtrudx=(counter%2)*t3*sample*cos(ang+dir*1.5707)*abs(value1+value2);\\nxtrudy=(counter%2)*t3*sample*sin(ang+dir*1.5707)*abs(value1+value2);\\n\\nx=ox+xtrudx;\\ny=oy+xtrudy;\\n\\npx=ox;\\npy=oy;\\n\\ncounter=1-counter;\\na=sqr(sample);\"},{\"baseVals\":{\"enabled\":1,\"additive\":1,\"r\":0.12,\"g\":0.25},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"tt=tt+(.5+2*above(treb-ptreb,0)*(treb-ptreb))/FPS;\\nptreb=treb;\\n\\nt1=tt;\\nt2=q1;\\nt3=.3*q1;\",\"point_eqs_eel\":\"t=t1+t2*(1-sample);\\n\\nox=.5+(.3+.05*sample)*cos(.78*t+2.09+3.1415*sin(1.39*t+.91))*sin(1.72*t+1.43);\\noy=.5+(.3+.05*sample)*1.25*sin(1.41*t+.43)*cos(1.29*t+2.9+3.1415*sin(.93*t+2.6));\\n\\n\\nang=atan( (py-oy)/(px-ox) );\\n\\nl=tan(ang);\\nx2=.5+(.3-.05*sample)*cos(.78*t+2.09+3.1415*sin(1.39*t+.91))*sin(1.72*t+1.43);\\ny2=.5+(.3-.05*sample)*1.25*sin(1.41*t+.43)*cos(1.29*t+2.9+3.1415*sin(.93*t+2.6));\\nsum = (l*x2-y2+oy-l*ox)*sign(ang)*sign(l);\\ndir=-1+2*above(sum,-.001);\\n\\nxtrudx=(1-counter%2)*t3*sample*cos(ang+dir*1.5707)*abs(value1+value2);\\nxtrudy=(1-counter%2)*t3*sample*sin(ang+dir*1.5707)*abs(value1+value2);\\n\\nx=ox+xtrudx;\\ny=oy+xtrudy;\\n\\npx=ox;\\npy=oy;\\n\\ncounter=1-counter;\\na=sqr(sample);\"},{\"baseVals\":{\"enabled\":1,\"additive\":1,\"r\":0.12,\"g\":0.25},\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"tt=tt+(.5+2*above(treb-ptreb,0)*(treb-ptreb))/FPS;\\nptreb=treb;\\n\\nt1=tt;\\nt2=q1;\\nt3=.3*q1;\",\"point_eqs_eel\":\"t=t1+t2*(1-sample);\\n\\nox=.5+(.3-.05*sample)*cos(.78*t+2.09+3.1415*sin(1.39*t+.91))*sin(1.72*t+1.43);\\noy=.5+(.3-.05*sample)*1.25*sin(1.41*t+.43)*cos(1.29*t+2.9+3.1415*sin(.93*t+2.6));\\n\\n\\nang=atan( (py-oy)/(px-ox) );\\nl=tan(ang);\\nx2=.5+(.3+.05*sample)*cos(.78*t+2.09+3.1415*sin(1.39*t+.91))*sin(1.72*t+1.43);\\ny2=.5+(.3+.05*sample)*1.25*sin(1.41*t+.43)*cos(1.29*t+2.9+3.1415*sin(.93*t+2.6));\\nsum = (l*x2-y2+oy-l*ox)*sign(ang)*sign(l);\\ndir=-1+2*above(sum,-.001);\\n\\nxtrudx=(1-counter%2)*t3*sample*cos(ang+dir*1.5707)*abs(value1+value2);\\nxtrudy=(1-counter%2)*t3*sample*sin(ang+dir*1.5707)*abs(value1+value2);\\n\\nx=ox+xtrudx;\\ny=oy+xtrudy;\\n\\npx=ox;\\npy=oy;\\n\\ncounter=1-counter;\\na=sqr(sample);\"}],\"init_eqs_eel\":\"\",\"frame_eqs_eel\":\"// -------------------------------- Beat Detective v0.07 ----------------------------------\\nsure=if(equal(sure,0),.6,sure);\\ninterval=if(equal(interval,0),40,interval);\\nlastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);\\ndbass=(bass-pbass)/FPS;\\nbeat=above(dbass,.6*maxdbass)*above(frame-lastbeat,FPS/3);\\nsure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),\\nmin(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);\\nsure=max(.5,sure);\\ncheat=if(above(frame,lastbeat+interval+ int(FPS/10))*above(sure,.91),1,cheat);\\nbeat=if(cheat,1,beat);\\nsure=if(cheat,.95*sure,sure);\\nmaxdbass=max(maxdbass*.999,dbass);\\nmaxdbass=max(.012,maxdbass);\\nmaxdbass=min(.02,maxdbass);\\ninterval=if(beat, frame-lastbeat,interval);\\nlastbeat=if(beat,frame-cheat*int(FPS/10),lastbeat);\\ncheat=0;\\npbass=bass;\\n// ----------------------------------------------------------------------------------------------\\n\\nwarp=0;\\ngamma=1.1;\\ndt=1/FPS;\\n\\nmytime=mytime+dt;\\ncontvol=min( max(.5, (1-.5*dt)*contvol+.5*dt*(bass+mid+treb)*.333 ) ,2 ) ;\\nq1=contvol;\\nq2=mytime;\\nq8=beat;\\n\\ndecay=.935-above(q1,1.5)*(q1-1.5)*.03;\\nmonitor=q1;\",\"pixel_eqs_eel\":\"zoom=1+ .1*(rad-.5)*abs(rad-.5);\",\"warp\":\"\",\"comp\":\"\"}");
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