(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global.createREGL = factory()); }(this, (function () { 'use strict'; var isTypedArray = function (x) { return ( x instanceof Uint8Array || x instanceof Uint16Array || x instanceof Uint32Array || x instanceof Int8Array || x instanceof Int16Array || x instanceof Int32Array || x instanceof Float32Array || x instanceof Float64Array || x instanceof Uint8ClampedArray ) } var extend = function (base, opts) { var keys = Object.keys(opts) for (var i = 0; i < keys.length; ++i) { base[keys[i]] = opts[keys[i]] } return base } // Error checking and parameter validation. // // Statements for the form `check.someProcedure(...)` get removed by // a browserify transform for optimized/minified bundles. // /* globals atob */ var endl = '\n' // only used for extracting shader names. if atob not present, then errors // will be slightly crappier function decodeB64 (str) { if (typeof atob !== 'undefined') { return atob(str) } return 'base64:' + str } function raise (message) { var error = new Error('(regl) ' + message) console.error(error) throw error } function check (pred, message) { if (!pred) { raise(message) } } function encolon (message) { if (message) { return ': ' + message } return '' } function checkParameter (param, possibilities, message) { if (!(param in possibilities)) { raise('unknown parameter (' + param + ')' + encolon(message) + '. possible values: ' + Object.keys(possibilities).join()) } } function checkIsTypedArray (data, message) { if (!isTypedArray(data)) { raise( 'invalid parameter type' + encolon(message) + '. must be a typed array') } } function standardTypeEh (value, type) { switch (type) { case 'number': return typeof value === 'number' case 'object': return typeof value === 'object' case 'string': return typeof value === 'string' case 'boolean': return typeof value === 'boolean' case 'function': return typeof value === 'function' case 'undefined': return typeof value === 'undefined' case 'symbol': return typeof value === 'symbol' } } function checkTypeOf (value, type, message) { if (!standardTypeEh(value, type)) { raise( 'invalid parameter type' + encolon(message) + '. expected ' + type + ', got ' + (typeof value)) } } function checkNonNegativeInt (value, message) { if (!((value >= 0) && ((value | 0) === value))) { raise('invalid parameter type, (' + value + ')' + encolon(message) + '. must be a nonnegative integer') } } function checkOneOf (value, list, message) { if (list.indexOf(value) < 0) { raise('invalid value' + encolon(message) + '. must be one of: ' + list) } } var constructorKeys = [ 'gl', 'canvas', 'container', 'attributes', 'pixelRatio', 'extensions', 'optionalExtensions', 'profile', 'onDone' ] function checkConstructor (obj) { Object.keys(obj).forEach(function (key) { if (constructorKeys.indexOf(key) < 0) { raise('invalid regl constructor argument "' + key + '". must be one of ' + constructorKeys) } }) } function leftPad (str, n) { str = str + '' while (str.length < n) { str = ' ' + str } return str } function ShaderFile () { this.name = 'unknown' this.lines = [] this.index = {} this.hasErrors = false } function ShaderLine (number, line) { this.number = number this.line = line this.errors = [] } function ShaderError (fileNumber, lineNumber, message) { this.file = fileNumber this.line = lineNumber this.message = message } function guessCommand () { var error = new Error() var stack = (error.stack || error).toString() var pat = /compileProcedure.*\n\s*at.*\((.*)\)/.exec(stack) if (pat) { return pat[1] } var pat2 = /compileProcedure.*\n\s*at\s+(.*)(\n|$)/.exec(stack) if (pat2) { return pat2[1] } return 'unknown' } function guessCallSite () { var error = new Error() var stack = (error.stack || error).toString() var pat = /at REGLCommand.*\n\s+at.*\((.*)\)/.exec(stack) if (pat) { return pat[1] } var pat2 = /at REGLCommand.*\n\s+at\s+(.*)\n/.exec(stack) if (pat2) { return pat2[1] } return 'unknown' } function parseSource (source, command) { var lines = source.split('\n') var lineNumber = 1 var fileNumber = 0 var files = { unknown: new ShaderFile(), 0: new ShaderFile() } files.unknown.name = files[0].name = command || guessCommand() files.unknown.lines.push(new ShaderLine(0, '')) for (var i = 0; i < lines.length; ++i) { var line = lines[i] var parts = /^\s*#\s*(\w+)\s+(.+)\s*$/.exec(line) if (parts) { switch (parts[1]) { case 'line': var lineNumberInfo = /(\d+)(\s+\d+)?/.exec(parts[2]) if (lineNumberInfo) { lineNumber = lineNumberInfo[1] | 0 if (lineNumberInfo[2]) { fileNumber = lineNumberInfo[2] | 0 if (!(fileNumber in files)) { files[fileNumber] = new ShaderFile() } } } break case 'define': var nameInfo = /SHADER_NAME(_B64)?\s+(.*)$/.exec(parts[2]) if (nameInfo) { files[fileNumber].name = (nameInfo[1] ? decodeB64(nameInfo[2]) : nameInfo[2]) } break } } files[fileNumber].lines.push(new ShaderLine(lineNumber++, line)) } Object.keys(files).forEach(function (fileNumber) { var file = files[fileNumber] file.lines.forEach(function (line) { file.index[line.number] = line }) }) return files } function parseErrorLog (errLog) { var result = [] errLog.split('\n').forEach(function (errMsg) { if (errMsg.length < 5) { return } var parts = /^ERROR:\s+(\d+):(\d+):\s*(.*)$/.exec(errMsg) if (parts) { result.push(new ShaderError( parts[1] | 0, parts[2] | 0, parts[3].trim())) } else if (errMsg.length > 0) { result.push(new ShaderError('unknown', 0, errMsg)) } }) return result } function annotateFiles (files, errors) { errors.forEach(function (error) { var file = files[error.file] if (file) { var line = file.index[error.line] if (line) { line.errors.push(error) file.hasErrors = true return } } files.unknown.hasErrors = true files.unknown.lines[0].errors.push(error) }) } function checkShaderError (gl, shader, source, type, command) { if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { var errLog = gl.getShaderInfoLog(shader) var typeName = type === gl.FRAGMENT_SHADER ? 'fragment' : 'vertex' checkCommandType(source, 'string', typeName + ' shader source must be a string', command) var files = parseSource(source, command) var errors = parseErrorLog(errLog) annotateFiles(files, errors) Object.keys(files).forEach(function (fileNumber) { var file = files[fileNumber] if (!file.hasErrors) { return } var strings = [''] var styles = [''] function push (str, style) { strings.push(str) styles.push(style || '') } push('file number ' + fileNumber + ': ' + file.name + '\n', 'color:red;text-decoration:underline;font-weight:bold') file.lines.forEach(function (line) { if (line.errors.length > 0) { push(leftPad(line.number, 4) + '| ', 'background-color:yellow; font-weight:bold') push(line.line + endl, 'color:red; background-color:yellow; font-weight:bold') // try to guess token var offset = 0 line.errors.forEach(function (error) { var message = error.message var token = /^\s*'(.*)'\s*:\s*(.*)$/.exec(message) if (token) { var tokenPat = token[1] message = token[2] switch (tokenPat) { case 'assign': tokenPat = '=' break } offset = Math.max(line.line.indexOf(tokenPat, offset), 0) } else { offset = 0 } push(leftPad('| ', 6)) push(leftPad('^^^', offset + 3) + endl, 'font-weight:bold') push(leftPad('| ', 6)) push(message + endl, 'font-weight:bold') }) push(leftPad('| ', 6) + endl) } else { push(leftPad(line.number, 4) + '| ') push(line.line + endl, 'color:red') } }) if (typeof document !== 'undefined' && !window.chrome) { styles[0] = strings.join('%c') console.log.apply(console, styles) } else { console.log(strings.join('')) } }) check.raise('Error compiling ' + typeName + ' shader, ' + files[0].name) } } function checkLinkError (gl, program, fragShader, vertShader, command) { if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { var errLog = gl.getProgramInfoLog(program) var fragParse = parseSource(fragShader, command) var vertParse = parseSource(vertShader, command) var header = 'Error linking program with vertex shader, "' + vertParse[0].name + '", and fragment shader "' + fragParse[0].name + '"' if (typeof document !== 'undefined') { console.log('%c' + header + endl + '%c' + errLog, 'color:red;text-decoration:underline;font-weight:bold', 'color:red') } else { console.log(header + endl + errLog) } check.raise(header) } } function saveCommandRef (object) { object._commandRef = guessCommand() } function saveDrawCommandInfo (opts, uniforms, attributes, stringStore) { saveCommandRef(opts) function id (str) { if (str) { return stringStore.id(str) } return 0 } opts._fragId = id(opts.static.frag) opts._vertId = id(opts.static.vert) function addProps (dict, set) { Object.keys(set).forEach(function (u) { dict[stringStore.id(u)] = true }) } var uniformSet = opts._uniformSet = {} addProps(uniformSet, uniforms.static) addProps(uniformSet, uniforms.dynamic) var attributeSet = opts._attributeSet = {} addProps(attributeSet, attributes.static) addProps(attributeSet, attributes.dynamic) opts._hasCount = ( 'count' in opts.static || 'count' in opts.dynamic || 'elements' in opts.static || 'elements' in opts.dynamic) } function commandRaise (message, command) { var callSite = guessCallSite() raise(message + ' in command ' + (command || guessCommand()) + (callSite === 'unknown' ? '' : ' called from ' + callSite)) } function checkCommand (pred, message, command) { if (!pred) { commandRaise(message, command || guessCommand()) } } function checkParameterCommand (param, possibilities, message, command) { if (!(param in possibilities)) { commandRaise( 'unknown parameter (' + param + ')' + encolon(message) + '. possible values: ' + Object.keys(possibilities).join(), command || guessCommand()) } } function checkCommandType (value, type, message, command) { if (!standardTypeEh(value, type)) { commandRaise( 'invalid parameter type' + encolon(message) + '. expected ' + type + ', got ' + (typeof value), command || guessCommand()) } } function checkOptional (block) { block() } function checkFramebufferFormat (attachment, texFormats, rbFormats) { if (attachment.texture) { checkOneOf( attachment.texture._texture.internalformat, texFormats, 'unsupported texture format for attachment') } else { checkOneOf( attachment.renderbuffer._renderbuffer.format, rbFormats, 'unsupported renderbuffer format for attachment') } } var GL_CLAMP_TO_EDGE = 0x812F var GL_NEAREST = 0x2600 var GL_NEAREST_MIPMAP_NEAREST = 0x2700 var GL_LINEAR_MIPMAP_NEAREST = 0x2701 var GL_NEAREST_MIPMAP_LINEAR = 0x2702 var GL_LINEAR_MIPMAP_LINEAR = 0x2703 var GL_BYTE = 5120 var GL_UNSIGNED_BYTE = 5121 var GL_SHORT = 5122 var GL_UNSIGNED_SHORT = 5123 var GL_INT = 5124 var GL_UNSIGNED_INT = 5125 var GL_FLOAT = 5126 var GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 var GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 var GL_UNSIGNED_SHORT_5_6_5 = 0x8363 var GL_UNSIGNED_INT_24_8_WEBGL = 0x84FA var GL_HALF_FLOAT_OES = 0x8D61 var TYPE_SIZE = {} TYPE_SIZE[GL_BYTE] = TYPE_SIZE[GL_UNSIGNED_BYTE] = 1 TYPE_SIZE[GL_SHORT] = TYPE_SIZE[GL_UNSIGNED_SHORT] = TYPE_SIZE[GL_HALF_FLOAT_OES] = TYPE_SIZE[GL_UNSIGNED_SHORT_5_6_5] = TYPE_SIZE[GL_UNSIGNED_SHORT_4_4_4_4] = TYPE_SIZE[GL_UNSIGNED_SHORT_5_5_5_1] = 2 TYPE_SIZE[GL_INT] = TYPE_SIZE[GL_UNSIGNED_INT] = TYPE_SIZE[GL_FLOAT] = TYPE_SIZE[GL_UNSIGNED_INT_24_8_WEBGL] = 4 function pixelSize (type, channels) { if (type === GL_UNSIGNED_SHORT_5_5_5_1 || type === GL_UNSIGNED_SHORT_4_4_4_4 || type === GL_UNSIGNED_SHORT_5_6_5) { return 2 } else if (type === GL_UNSIGNED_INT_24_8_WEBGL) { return 4 } else { return TYPE_SIZE[type] * channels } } function isPow2 (v) { return !(v & (v - 1)) && (!!v) } function checkTexture2D (info, mipData, limits) { var i var w = mipData.width var h = mipData.height var c = mipData.channels // Check texture shape check(w > 0 && w <= limits.maxTextureSize && h > 0 && h <= limits.maxTextureSize, 'invalid texture shape') // check wrap mode if (info.wrapS !== GL_CLAMP_TO_EDGE || info.wrapT !== GL_CLAMP_TO_EDGE) { check(isPow2(w) && isPow2(h), 'incompatible wrap mode for texture, both width and height must be power of 2') } if (mipData.mipmask === 1) { if (w !== 1 && h !== 1) { check( info.minFilter !== GL_NEAREST_MIPMAP_NEAREST && info.minFilter !== GL_NEAREST_MIPMAP_LINEAR && info.minFilter !== GL_LINEAR_MIPMAP_NEAREST && info.minFilter !== GL_LINEAR_MIPMAP_LINEAR, 'min filter requires mipmap') } } else { // texture must be power of 2 check(isPow2(w) && isPow2(h), 'texture must be a square power of 2 to support mipmapping') check(mipData.mipmask === (w << 1) - 1, 'missing or incomplete mipmap data') } if (mipData.type === GL_FLOAT) { if (limits.extensions.indexOf('oes_texture_float_linear') < 0) { check(info.minFilter === GL_NEAREST && info.magFilter === GL_NEAREST, 'filter not supported, must enable oes_texture_float_linear') } check(!info.genMipmaps, 'mipmap generation not supported with float textures') } // check image complete var mipimages = mipData.images for (i = 0; i < 16; ++i) { if (mipimages[i]) { var mw = w >> i var mh = h >> i check(mipData.mipmask & (1 << i), 'missing mipmap data') var img = mipimages[i] check( img.width === mw && img.height === mh, 'invalid shape for mip images') check( img.format === mipData.format && img.internalformat === mipData.internalformat && img.type === mipData.type, 'incompatible type for mip image') if (img.compressed) { // TODO: check size for compressed images } else if (img.data) { // check(img.data.byteLength === mw * mh * // Math.max(pixelSize(img.type, c), img.unpackAlignment), var rowSize = Math.ceil(pixelSize(img.type, c) * mw / img.unpackAlignment) * img.unpackAlignment check(img.data.byteLength === rowSize * mh, 'invalid data for image, buffer size is inconsistent with image format') } else if (img.element) { // TODO: check element can be loaded } else if (img.copy) { // TODO: check compatible format and type } } else if (!info.genMipmaps) { check((mipData.mipmask & (1 << i)) === 0, 'extra mipmap data') } } if (mipData.compressed) { check(!info.genMipmaps, 'mipmap generation for compressed images not supported') } } function checkTextureCube (texture, info, faces, limits) { var w = texture.width var h = texture.height var c = texture.channels // Check texture shape check( w > 0 && w <= limits.maxTextureSize && h > 0 && h <= limits.maxTextureSize, 'invalid texture shape') check( w === h, 'cube map must be square') check( info.wrapS === GL_CLAMP_TO_EDGE && info.wrapT === GL_CLAMP_TO_EDGE, 'wrap mode not supported by cube map') for (var i = 0; i < faces.length; ++i) { var face = faces[i] check( face.width === w && face.height === h, 'inconsistent cube map face shape') if (info.genMipmaps) { check(!face.compressed, 'can not generate mipmap for compressed textures') check(face.mipmask === 1, 'can not specify mipmaps and generate mipmaps') } else { // TODO: check mip and filter mode } var mipmaps = face.images for (var j = 0; j < 16; ++j) { var img = mipmaps[j] if (img) { var mw = w >> j var mh = h >> j check(face.mipmask & (1 << j), 'missing mipmap data') check( img.width === mw && img.height === mh, 'invalid shape for mip images') check( img.format === texture.format && img.internalformat === texture.internalformat && img.type === texture.type, 'incompatible type for mip image') if (img.compressed) { // TODO: check size for compressed images } else if (img.data) { check(img.data.byteLength === mw * mh * Math.max(pixelSize(img.type, c), img.unpackAlignment), 'invalid data for image, buffer size is inconsistent with image format') } else if (img.element) { // TODO: check element can be loaded } else if (img.copy) { // TODO: check compatible format and type } } } } } var check$1 = extend(check, { optional: checkOptional, raise: raise, commandRaise: commandRaise, command: checkCommand, parameter: checkParameter, commandParameter: checkParameterCommand, constructor: checkConstructor, type: checkTypeOf, commandType: checkCommandType, isTypedArray: checkIsTypedArray, nni: checkNonNegativeInt, oneOf: checkOneOf, shaderError: checkShaderError, linkError: checkLinkError, callSite: guessCallSite, saveCommandRef: saveCommandRef, saveDrawInfo: saveDrawCommandInfo, framebufferFormat: checkFramebufferFormat, guessCommand: guessCommand, texture2D: checkTexture2D, textureCube: checkTextureCube }); var VARIABLE_COUNTER = 0 var DYN_FUNC = 0 var DYN_CONSTANT = 5 var DYN_ARRAY = 6 function DynamicVariable (type, data) { this.id = (VARIABLE_COUNTER++) this.type = type this.data = data } function escapeStr (str) { return str.replace(/\\/g, '\\\\').replace(/"/g, '\\"') } function splitParts (str) { if (str.length === 0) { return [] } var firstChar = str.charAt(0) var lastChar = str.charAt(str.length - 1) if (str.length > 1 && firstChar === lastChar && (firstChar === '"' || firstChar === "'")) { return ['"' + escapeStr(str.substr(1, str.length - 2)) + '"'] } var parts = /\[(false|true|null|\d+|'[^']*'|"[^"]*")\]/.exec(str) if (parts) { return ( splitParts(str.substr(0, parts.index)) .concat(splitParts(parts[1])) .concat(splitParts(str.substr(parts.index + parts[0].length))) ) } var subparts = str.split('.') if (subparts.length === 1) { return ['"' + escapeStr(str) + '"'] } var result = [] for (var i = 0; i < subparts.length; ++i) { result = result.concat(splitParts(subparts[i])) } return result } function toAccessorString (str) { return '[' + splitParts(str).join('][') + ']' } function defineDynamic (type, data) { return new DynamicVariable(type, toAccessorString(data + '')) } function isDynamic (x) { return (typeof x === 'function' && !x._reglType) || (x instanceof DynamicVariable) } function unbox (x, path) { if (typeof x === 'function') { return new DynamicVariable(DYN_FUNC, x) } else if (typeof x === 'number' || typeof x === 'boolean') { return new DynamicVariable(DYN_CONSTANT, x) } else if (Array.isArray(x)) { return new DynamicVariable(DYN_ARRAY, x.map(function (y, i) { return unbox(y, path + '[' + i + ']') })) } else if (x instanceof DynamicVariable) { return x } check$1(false, 'invalid option type in uniform ' + path) } var dynamic = { DynamicVariable: DynamicVariable, define: defineDynamic, isDynamic: isDynamic, unbox: unbox, accessor: toAccessorString }; /* globals requestAnimationFrame, cancelAnimationFrame */ var raf = { next: typeof requestAnimationFrame === 'function' ? function (cb) { return requestAnimationFrame(cb) } : function (cb) { return setTimeout(cb, 16) }, cancel: typeof cancelAnimationFrame === 'function' ? function (raf) { return cancelAnimationFrame(raf) } : clearTimeout }; /* globals performance */ var clock = (typeof performance !== 'undefined' && performance.now) ? function () { return performance.now() } : function () { return +(new Date()) }; function createStringStore () { var stringIds = { '': 0 } var stringValues = [''] return { id: function (str) { var result = stringIds[str] if (result) { return result } result = stringIds[str] = stringValues.length stringValues.push(str) return result }, str: function (id) { return stringValues[id] } } } // Context and canvas creation helper functions function createCanvas (element, onDone, pixelRatio) { var canvas = document.createElement('canvas') extend(canvas.style, { border: 0, margin: 0, padding: 0, top: 0, left: 0, width: '100%', height: '100%' }) element.appendChild(canvas) if (element === document.body) { canvas.style.position = 'absolute' extend(element.style, { margin: 0, padding: 0 }) } function resize () { var w = window.innerWidth var h = window.innerHeight if (element !== document.body) { var bounds = canvas.getBoundingClientRect() w = bounds.right - bounds.left h = bounds.bottom - bounds.top } canvas.width = pixelRatio * w canvas.height = pixelRatio * h } var resizeObserver if (element !== document.body && typeof ResizeObserver === 'function') { // ignore 'ResizeObserver' is not defined // eslint-disable-next-line resizeObserver = new ResizeObserver(function () { // setTimeout to avoid flicker setTimeout(resize) }) resizeObserver.observe(element) } else { window.addEventListener('resize', resize, false) } function onDestroy () { if (resizeObserver) { resizeObserver.disconnect() } else { window.removeEventListener('resize', resize) } element.removeChild(canvas) } resize() return { canvas: canvas, onDestroy: onDestroy } } function createContext (canvas, contextAttributes) { function get (name) { try { return canvas.getContext(name, contextAttributes) } catch (e) { return null } } return ( get('webgl') || get('experimental-webgl') || get('webgl-experimental') ) } function isHTMLElement (obj) { return ( typeof obj.nodeName === 'string' && typeof obj.appendChild === 'function' && typeof obj.getBoundingClientRect === 'function' ) } function isWebGLContext (obj) { return ( typeof obj.drawArrays === 'function' || typeof obj.drawElements === 'function' ) } function parseExtensions (input) { if (typeof input === 'string') { return input.split() } check$1(Array.isArray(input), 'invalid extension array') return input } function getElement (desc) { if (typeof desc === 'string') { check$1(typeof document !== 'undefined', 'not supported outside of DOM') return document.querySelector(desc) } return desc } function parseArgs (args_) { var args = args_ || {} var element, container, canvas, gl var contextAttributes = {} var extensions = [] var optionalExtensions = [] var pixelRatio = (typeof window === 'undefined' ? 1 : window.devicePixelRatio) var profile = false var onDone = function (err) { if (err) { check$1.raise(err) } } var onDestroy = function () {} if (typeof args === 'string') { check$1( typeof document !== 'undefined', 'selector queries only supported in DOM enviroments') element = document.querySelector(args) check$1(element, 'invalid query string for element') } else if (typeof args === 'object') { if (isHTMLElement(args)) { element = args } else if (isWebGLContext(args)) { gl = args canvas = gl.canvas } else { check$1.constructor(args) if ('gl' in args) { gl = args.gl } else if ('canvas' in args) { canvas = getElement(args.canvas) } else if ('container' in args) { container = getElement(args.container) } if ('attributes' in args) { contextAttributes = args.attributes check$1.type(contextAttributes, 'object', 'invalid context attributes') } if ('extensions' in args) { extensions = parseExtensions(args.extensions) } if ('optionalExtensions' in args) { optionalExtensions = parseExtensions(args.optionalExtensions) } if ('onDone' in args) { check$1.type( args.onDone, 'function', 'invalid or missing onDone callback') onDone = args.onDone } if ('profile' in args) { profile = !!args.profile } if ('pixelRatio' in args) { pixelRatio = +args.pixelRatio check$1(pixelRatio > 0, 'invalid pixel ratio') } } } else { check$1.raise('invalid arguments to regl') } if (element) { if (element.nodeName.toLowerCase() === 'canvas') { canvas = element } else { container = element } } if (!gl) { if (!canvas) { check$1( typeof document !== 'undefined', 'must manually specify webgl context outside of DOM environments') var result = createCanvas(container || document.body, onDone, pixelRatio) if (!result) { return null } canvas = result.canvas onDestroy = result.onDestroy } // workaround for chromium bug, premultiplied alpha value is platform dependent if (contextAttributes.premultipliedAlpha === undefined) contextAttributes.premultipliedAlpha = true gl = createContext(canvas, contextAttributes) } if (!gl) { onDestroy() onDone('webgl not supported, try upgrading your browser or graphics drivers http://get.webgl.org') return null } return { gl: gl, canvas: canvas, container: container, extensions: extensions, optionalExtensions: optionalExtensions, pixelRatio: pixelRatio, profile: profile, onDone: onDone, onDestroy: onDestroy } } function createExtensionCache (gl, config) { var extensions = {} function tryLoadExtension (name_) { check$1.type(name_, 'string', 'extension name must be string') var name = name_.toLowerCase() var ext try { ext = extensions[name] = gl.getExtension(name) } catch (e) {} return !!ext } for (var i = 0; i < config.extensions.length; ++i) { var name = config.extensions[i] if (!tryLoadExtension(name)) { config.onDestroy() config.onDone('"' + name + '" extension is not supported by the current WebGL context, try upgrading your system or a different browser') return null } } config.optionalExtensions.forEach(tryLoadExtension) return { extensions: extensions, restore: function () { Object.keys(extensions).forEach(function (name) { if (extensions[name] && !tryLoadExtension(name)) { throw new Error('(regl): error restoring extension ' + name) } }) } } } function loop (n, f) { var result = Array(n) for (var i = 0; i < n; ++i) { result[i] = f(i) } return result } var GL_BYTE$1 = 5120 var GL_UNSIGNED_BYTE$2 = 5121 var GL_SHORT$1 = 5122 var GL_UNSIGNED_SHORT$1 = 5123 var GL_INT$1 = 5124 var GL_UNSIGNED_INT$1 = 5125 var GL_FLOAT$2 = 5126 function nextPow16 (v) { for (var i = 16; i <= (1 << 28); i *= 16) { if (v <= i) { return i } } return 0 } function log2 (v) { var r, shift r = (v > 0xFFFF) << 4 v >>>= r shift = (v > 0xFF) << 3 v >>>= shift; r |= shift shift = (v > 0xF) << 2 v >>>= shift; r |= shift shift = (v > 0x3) << 1 v >>>= shift; r |= shift return r | (v >> 1) } function createPool () { var bufferPool = loop(8, function () { return [] }) function alloc (n) { var sz = nextPow16(n) var bin = bufferPool[log2(sz) >> 2] if (bin.length > 0) { return bin.pop() } return new ArrayBuffer(sz) } function free (buf) { bufferPool[log2(buf.byteLength) >> 2].push(buf) } function allocType (type, n) { var result = null switch (type) { case GL_BYTE$1: result = new Int8Array(alloc(n), 0, n) break case GL_UNSIGNED_BYTE$2: result = new Uint8Array(alloc(n), 0, n) break case GL_SHORT$1: result = new Int16Array(alloc(2 * n), 0, n) break case GL_UNSIGNED_SHORT$1: result = new Uint16Array(alloc(2 * n), 0, n) break case GL_INT$1: result = new Int32Array(alloc(4 * n), 0, n) break case GL_UNSIGNED_INT$1: result = new Uint32Array(alloc(4 * n), 0, n) break case GL_FLOAT$2: result = new Float32Array(alloc(4 * n), 0, n) break default: return null } if (result.length !== n) { return result.subarray(0, n) } return result } function freeType (array) { free(array.buffer) } return { alloc: alloc, free: free, allocType: allocType, freeType: freeType } } var pool = createPool() // zero pool for initial zero data pool.zero = createPool() var GL_SUBPIXEL_BITS = 0x0D50 var GL_RED_BITS = 0x0D52 var GL_GREEN_BITS = 0x0D53 var GL_BLUE_BITS = 0x0D54 var GL_ALPHA_BITS = 0x0D55 var GL_DEPTH_BITS = 0x0D56 var GL_STENCIL_BITS = 0x0D57 var GL_ALIASED_POINT_SIZE_RANGE = 0x846D var GL_ALIASED_LINE_WIDTH_RANGE = 0x846E var GL_MAX_TEXTURE_SIZE = 0x0D33 var GL_MAX_VIEWPORT_DIMS = 0x0D3A var GL_MAX_VERTEX_ATTRIBS = 0x8869 var GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB var GL_MAX_VARYING_VECTORS = 0x8DFC var GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D var GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C var GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 var GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD var GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C var GL_MAX_RENDERBUFFER_SIZE = 0x84E8 var GL_VENDOR = 0x1F00 var GL_RENDERER = 0x1F01 var GL_VERSION = 0x1F02 var GL_SHADING_LANGUAGE_VERSION = 0x8B8C var GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF var GL_MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF var GL_MAX_DRAW_BUFFERS_WEBGL = 0x8824 var GL_TEXTURE_2D = 0x0DE1 var GL_TEXTURE_CUBE_MAP = 0x8513 var GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 var GL_TEXTURE0 = 0x84C0 var GL_RGBA = 0x1908 var GL_FLOAT$1 = 0x1406 var GL_UNSIGNED_BYTE$1 = 0x1401 var GL_FRAMEBUFFER = 0x8D40 var GL_FRAMEBUFFER_COMPLETE = 0x8CD5 var GL_COLOR_ATTACHMENT0 = 0x8CE0 var GL_COLOR_BUFFER_BIT$1 = 0x4000 var wrapLimits = function (gl, extensions) { var maxAnisotropic = 1 if (extensions.ext_texture_filter_anisotropic) { maxAnisotropic = gl.getParameter(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) } var maxDrawbuffers = 1 var maxColorAttachments = 1 if (extensions.webgl_draw_buffers) { maxDrawbuffers = gl.getParameter(GL_MAX_DRAW_BUFFERS_WEBGL) maxColorAttachments = gl.getParameter(GL_MAX_COLOR_ATTACHMENTS_WEBGL) } // detect if reading float textures is available (Safari doesn't support) var readFloat = !!extensions.oes_texture_float if (readFloat) { var readFloatTexture = gl.createTexture() gl.bindTexture(GL_TEXTURE_2D, readFloatTexture) gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_FLOAT$1, null) var fbo = gl.createFramebuffer() gl.bindFramebuffer(GL_FRAMEBUFFER, fbo) gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, readFloatTexture, 0) gl.bindTexture(GL_TEXTURE_2D, null) if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) !== GL_FRAMEBUFFER_COMPLETE) readFloat = false else { gl.viewport(0, 0, 1, 1) gl.clearColor(1.0, 0.0, 0.0, 1.0) gl.clear(GL_COLOR_BUFFER_BIT$1) var pixels = pool.allocType(GL_FLOAT$1, 4) gl.readPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT$1, pixels) if (gl.getError()) readFloat = false else { gl.deleteFramebuffer(fbo) gl.deleteTexture(readFloatTexture) readFloat = pixels[0] === 1.0 } pool.freeType(pixels) } } // detect non power of two cube textures support (IE doesn't support) var isIE = typeof navigator !== 'undefined' && (/MSIE/.test(navigator.userAgent) || /Trident\//.test(navigator.appVersion) || /Edge/.test(navigator.userAgent)) var npotTextureCube = true if (!isIE) { var cubeTexture = gl.createTexture() var data = pool.allocType(GL_UNSIGNED_BYTE$1, 36) gl.activeTexture(GL_TEXTURE0) gl.bindTexture(GL_TEXTURE_CUBE_MAP, cubeTexture) gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE$1, data) pool.freeType(data) gl.bindTexture(GL_TEXTURE_CUBE_MAP, null) gl.deleteTexture(cubeTexture) npotTextureCube = !gl.getError() } return { // drawing buffer bit depth colorBits: [ gl.getParameter(GL_RED_BITS), gl.getParameter(GL_GREEN_BITS), gl.getParameter(GL_BLUE_BITS), gl.getParameter(GL_ALPHA_BITS) ], depthBits: gl.getParameter(GL_DEPTH_BITS), stencilBits: gl.getParameter(GL_STENCIL_BITS), subpixelBits: gl.getParameter(GL_SUBPIXEL_BITS), // supported extensions extensions: Object.keys(extensions).filter(function (ext) { return !!extensions[ext] }), // max aniso samples maxAnisotropic: maxAnisotropic, // max draw buffers maxDrawbuffers: maxDrawbuffers, maxColorAttachments: maxColorAttachments, // point and line size ranges pointSizeDims: gl.getParameter(GL_ALIASED_POINT_SIZE_RANGE), lineWidthDims: gl.getParameter(GL_ALIASED_LINE_WIDTH_RANGE), maxViewportDims: gl.getParameter(GL_MAX_VIEWPORT_DIMS), maxCombinedTextureUnits: gl.getParameter(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS), maxCubeMapSize: gl.getParameter(GL_MAX_CUBE_MAP_TEXTURE_SIZE), maxRenderbufferSize: gl.getParameter(GL_MAX_RENDERBUFFER_SIZE), maxTextureUnits: gl.getParameter(GL_MAX_TEXTURE_IMAGE_UNITS), maxTextureSize: gl.getParameter(GL_MAX_TEXTURE_SIZE), maxAttributes: gl.getParameter(GL_MAX_VERTEX_ATTRIBS), maxVertexUniforms: gl.getParameter(GL_MAX_VERTEX_UNIFORM_VECTORS), maxVertexTextureUnits: gl.getParameter(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS), maxVaryingVectors: gl.getParameter(GL_MAX_VARYING_VECTORS), maxFragmentUniforms: gl.getParameter(GL_MAX_FRAGMENT_UNIFORM_VECTORS), // vendor info glsl: gl.getParameter(GL_SHADING_LANGUAGE_VERSION), renderer: gl.getParameter(GL_RENDERER), vendor: gl.getParameter(GL_VENDOR), version: gl.getParameter(GL_VERSION), // quirks readFloat: readFloat, npotTextureCube: npotTextureCube } } function isNDArrayLike (obj) { return ( !!obj && typeof obj === 'object' && Array.isArray(obj.shape) && Array.isArray(obj.stride) && typeof obj.offset === 'number' && obj.shape.length === obj.stride.length && (Array.isArray(obj.data) || isTypedArray(obj.data))) } var values = function (obj) { return Object.keys(obj).map(function (key) { return obj[key] }) } var flattenUtils = { shape: arrayShape$1, flatten: flattenArray }; function flatten1D (array, nx, out) { for (var i = 0; i < nx; ++i) { out[i] = array[i] } } function flatten2D (array, nx, ny, out) { var ptr = 0 for (var i = 0; i < nx; ++i) { var row = array[i] for (var j = 0; j < ny; ++j) { out[ptr++] = row[j] } } } function flatten3D (array, nx, ny, nz, out, ptr_) { var ptr = ptr_ for (var i = 0; i < nx; ++i) { var row = array[i] for (var j = 0; j < ny; ++j) { var col = row[j] for (var k = 0; k < nz; ++k) { out[ptr++] = col[k] } } } } function flattenRec (array, shape, level, out, ptr) { var stride = 1 for (var i = level + 1; i < shape.length; ++i) { stride *= shape[i] } var n = shape[level] if (shape.length - level === 4) { var nx = shape[level + 1] var ny = shape[level + 2] var nz = shape[level + 3] for (i = 0; i < n; ++i) { flatten3D(array[i], nx, ny, nz, out, ptr) ptr += stride } } else { for (i = 0; i < n; ++i) { flattenRec(array[i], shape, level + 1, out, ptr) ptr += stride } } } function flattenArray (array, shape, type, out_) { var sz = 1 if (shape.length) { for (var i = 0; i < shape.length; ++i) { sz *= shape[i] } } else { sz = 0 } var out = out_ || pool.allocType(type, sz) switch (shape.length) { case 0: break case 1: flatten1D(array, shape[0], out) break case 2: flatten2D(array, shape[0], shape[1], out) break case 3: flatten3D(array, shape[0], shape[1], shape[2], out, 0) break default: flattenRec(array, shape, 0, out, 0) } return out } function arrayShape$1 (array_) { var shape = [] for (var array = array_; array.length; array = array[0]) { shape.push(array.length) } return shape } var arrayTypes = { "[object Int8Array]": 5120, "[object Int16Array]": 5122, "[object Int32Array]": 5124, "[object Uint8Array]": 5121, "[object Uint8ClampedArray]": 5121, "[object Uint16Array]": 5123, "[object Uint32Array]": 5125, "[object Float32Array]": 5126, "[object Float64Array]": 5121, "[object ArrayBuffer]": 5121 }; var int8 = 5120; var int16 = 5122; var int32 = 5124; var uint8 = 5121; var uint16 = 5123; var uint32 = 5125; var float = 5126; var float32 = 5126; var glTypes = { int8: int8, int16: int16, int32: int32, uint8: uint8, uint16: uint16, uint32: uint32, float: float, float32: float32 }; var dynamic$1 = 35048; var stream = 35040; var usageTypes = { dynamic: dynamic$1, stream: stream, "static": 35044 }; var arrayFlatten = flattenUtils.flatten var arrayShape = flattenUtils.shape var GL_STATIC_DRAW = 0x88E4 var GL_STREAM_DRAW = 0x88E0 var GL_UNSIGNED_BYTE$3 = 5121 var GL_FLOAT$3 = 5126 var DTYPES_SIZES = [] DTYPES_SIZES[5120] = 1 // int8 DTYPES_SIZES[5122] = 2 // int16 DTYPES_SIZES[5124] = 4 // int32 DTYPES_SIZES[5121] = 1 // uint8 DTYPES_SIZES[5123] = 2 // uint16 DTYPES_SIZES[5125] = 4 // uint32 DTYPES_SIZES[5126] = 4 // float32 function typedArrayCode (data) { return arrayTypes[Object.prototype.toString.call(data)] | 0 } function copyArray (out, inp) { for (var i = 0; i < inp.length; ++i) { out[i] = inp[i] } } function transpose ( result, data, shapeX, shapeY, strideX, strideY, offset) { var ptr = 0 for (var i = 0; i < shapeX; ++i) { for (var j = 0; j < shapeY; ++j) { result[ptr++] = data[strideX * i + strideY * j + offset] } } } function wrapBufferState (gl, stats, config, destroyBuffer) { var bufferCount = 0 var bufferSet = {} function REGLBuffer (type) { this.id = bufferCount++ this.buffer = gl.createBuffer() this.type = type this.usage = GL_STATIC_DRAW this.byteLength = 0 this.dimension = 1 this.dtype = GL_UNSIGNED_BYTE$3 this.persistentData = null if (config.profile) { this.stats = { size: 0 } } } REGLBuffer.prototype.bind = function () { gl.bindBuffer(this.type, this.buffer) } REGLBuffer.prototype.destroy = function () { destroy(this) } var streamPool = [] function createStream (type, data) { var buffer = streamPool.pop() if (!buffer) { buffer = new REGLBuffer(type) } buffer.bind() initBufferFromData(buffer, data, GL_STREAM_DRAW, 0, 1, false) return buffer } function destroyStream (stream$$1) { streamPool.push(stream$$1) } function initBufferFromTypedArray (buffer, data, usage) { buffer.byteLength = data.byteLength gl.bufferData(buffer.type, data, usage) } function initBufferFromData (buffer, data, usage, dtype, dimension, persist) { var shape buffer.usage = usage if (Array.isArray(data)) { buffer.dtype = dtype || GL_FLOAT$3 if (data.length > 0) { var flatData if (Array.isArray(data[0])) { shape = arrayShape(data) var dim = 1 for (var i = 1; i < shape.length; ++i) { dim *= shape[i] } buffer.dimension = dim flatData = arrayFlatten(data, shape, buffer.dtype) initBufferFromTypedArray(buffer, flatData, usage) if (persist) { buffer.persistentData = flatData } else { pool.freeType(flatData) } } else if (typeof data[0] === 'number') { buffer.dimension = dimension var typedData = pool.allocType(buffer.dtype, data.length) copyArray(typedData, data) initBufferFromTypedArray(buffer, typedData, usage) if (persist) { buffer.persistentData = typedData } else { pool.freeType(typedData) } } else if (isTypedArray(data[0])) { buffer.dimension = data[0].length buffer.dtype = dtype || typedArrayCode(data[0]) || GL_FLOAT$3 flatData = arrayFlatten( data, [data.length, data[0].length], buffer.dtype) initBufferFromTypedArray(buffer, flatData, usage) if (persist) { buffer.persistentData = flatData } else { pool.freeType(flatData) } } else { check$1.raise('invalid buffer data') } } } else if (isTypedArray(data)) { buffer.dtype = dtype || typedArrayCode(data) buffer.dimension = dimension initBufferFromTypedArray(buffer, data, usage) if (persist) { buffer.persistentData = new Uint8Array(new Uint8Array(data.buffer)) } } else if (isNDArrayLike(data)) { shape = data.shape var stride = data.stride var offset = data.offset var shapeX = 0 var shapeY = 0 var strideX = 0 var strideY = 0 if (shape.length === 1) { shapeX = shape[0] shapeY = 1 strideX = stride[0] strideY = 0 } else if (shape.length === 2) { shapeX = shape[0] shapeY = shape[1] strideX = stride[0] strideY = stride[1] } else { check$1.raise('invalid shape') } buffer.dtype = dtype || typedArrayCode(data.data) || GL_FLOAT$3 buffer.dimension = shapeY var transposeData = pool.allocType(buffer.dtype, shapeX * shapeY) transpose(transposeData, data.data, shapeX, shapeY, strideX, strideY, offset) initBufferFromTypedArray(buffer, transposeData, usage) if (persist) { buffer.persistentData = transposeData } else { pool.freeType(transposeData) } } else if (data instanceof ArrayBuffer) { buffer.dtype = GL_UNSIGNED_BYTE$3 buffer.dimension = dimension initBufferFromTypedArray(buffer, data, usage) if (persist) { buffer.persistentData = new Uint8Array(new Uint8Array(data)) } } else { check$1.raise('invalid buffer data') } } function destroy (buffer) { stats.bufferCount-- // remove attribute link destroyBuffer(buffer) var handle = buffer.buffer check$1(handle, 'buffer must not be deleted already') gl.deleteBuffer(handle) buffer.buffer = null delete bufferSet[buffer.id] } function createBuffer (options, type, deferInit, persistent) { stats.bufferCount++ var buffer = new REGLBuffer(type) bufferSet[buffer.id] = buffer function reglBuffer (options) { var usage = GL_STATIC_DRAW var data = null var byteLength = 0 var dtype = 0 var dimension = 1 if (Array.isArray(options) || isTypedArray(options) || isNDArrayLike(options) || options instanceof ArrayBuffer) { data = options } else if (typeof options === 'number') { byteLength = options | 0 } else if (options) { check$1.type( options, 'object', 'buffer arguments must be an object, a number or an array') if ('data' in options) { check$1( data === null || Array.isArray(data) || isTypedArray(data) || isNDArrayLike(data), 'invalid data for buffer') data = options.data } if ('usage' in options) { check$1.parameter(options.usage, usageTypes, 'invalid buffer usage') usage = usageTypes[options.usage] } if ('type' in options) { check$1.parameter(options.type, glTypes, 'invalid buffer type') dtype = glTypes[options.type] } if ('dimension' in options) { check$1.type(options.dimension, 'number', 'invalid dimension') dimension = options.dimension | 0 } if ('length' in options) { check$1.nni(byteLength, 'buffer length must be a nonnegative integer') byteLength = options.length | 0 } } buffer.bind() if (!data) { // #475 if (byteLength) gl.bufferData(buffer.type, byteLength, usage) buffer.dtype = dtype || GL_UNSIGNED_BYTE$3 buffer.usage = usage buffer.dimension = dimension buffer.byteLength = byteLength } else { initBufferFromData(buffer, data, usage, dtype, dimension, persistent) } if (config.profile) { buffer.stats.size = buffer.byteLength * DTYPES_SIZES[buffer.dtype] } return reglBuffer } function setSubData (data, offset) { check$1(offset + data.byteLength <= buffer.byteLength, 'invalid buffer subdata call, buffer is too small. ' + ' Can\'t write data of size ' + data.byteLength + ' starting from offset ' + offset + ' to a buffer of size ' + buffer.byteLength) gl.bufferSubData(buffer.type, offset, data) } function subdata (data, offset_) { var offset = (offset_ || 0) | 0 var shape buffer.bind() if (isTypedArray(data) || data instanceof ArrayBuffer) { setSubData(data, offset) } else if (Array.isArray(data)) { if (data.length > 0) { if (typeof data[0] === 'number') { var converted = pool.allocType(buffer.dtype, data.length) copyArray(converted, data) setSubData(converted, offset) pool.freeType(converted) } else if (Array.isArray(data[0]) || isTypedArray(data[0])) { shape = arrayShape(data) var flatData = arrayFlatten(data, shape, buffer.dtype) setSubData(flatData, offset) pool.freeType(flatData) } else { check$1.raise('invalid buffer data') } } } else if (isNDArrayLike(data)) { shape = data.shape var stride = data.stride var shapeX = 0 var shapeY = 0 var strideX = 0 var strideY = 0 if (shape.length === 1) { shapeX = shape[0] shapeY = 1 strideX = stride[0] strideY = 0 } else if (shape.length === 2) { shapeX = shape[0] shapeY = shape[1] strideX = stride[0] strideY = stride[1] } else { check$1.raise('invalid shape') } var dtype = Array.isArray(data.data) ? buffer.dtype : typedArrayCode(data.data) var transposeData = pool.allocType(dtype, shapeX * shapeY) transpose(transposeData, data.data, shapeX, shapeY, strideX, strideY, data.offset) setSubData(transposeData, offset) pool.freeType(transposeData) } else { check$1.raise('invalid data for buffer subdata') } return reglBuffer } if (!deferInit) { reglBuffer(options) } reglBuffer._reglType = 'buffer' reglBuffer._buffer = buffer reglBuffer.subdata = subdata if (config.profile) { reglBuffer.stats = buffer.stats } reglBuffer.destroy = function () { destroy(buffer) } return reglBuffer } function restoreBuffers () { values(bufferSet).forEach(function (buffer) { buffer.buffer = gl.createBuffer() gl.bindBuffer(buffer.type, buffer.buffer) gl.bufferData( buffer.type, buffer.persistentData || buffer.byteLength, buffer.usage) }) } if (config.profile) { stats.getTotalBufferSize = function () { var total = 0 // TODO: Right now, the streams are not part of the total count. Object.keys(bufferSet).forEach(function (key) { total += bufferSet[key].stats.size }) return total } } return { create: createBuffer, createStream: createStream, destroyStream: destroyStream, clear: function () { values(bufferSet).forEach(destroy) streamPool.forEach(destroy) }, getBuffer: function (wrapper) { if (wrapper && wrapper._buffer instanceof REGLBuffer) { return wrapper._buffer } return null }, restore: restoreBuffers, _initBuffer: initBufferFromData } } var points = 0; var point = 0; var lines = 1; var line = 1; var triangles = 4; var triangle = 4; var primTypes = { points: points, point: point, lines: lines, line: line, triangles: triangles, triangle: triangle, "line loop": 2, "line strip": 3, "triangle strip": 5, "triangle fan": 6 }; var GL_POINTS = 0 var GL_LINES = 1 var GL_TRIANGLES = 4 var GL_BYTE$2 = 5120 var GL_UNSIGNED_BYTE$4 = 5121 var GL_SHORT$2 = 5122 var GL_UNSIGNED_SHORT$2 = 5123 var GL_INT$2 = 5124 var GL_UNSIGNED_INT$2 = 5125 var GL_ELEMENT_ARRAY_BUFFER = 34963 var GL_STREAM_DRAW$1 = 0x88E0 var GL_STATIC_DRAW$1 = 0x88E4 function wrapElementsState (gl, extensions, bufferState, stats) { var elementSet = {} var elementCount = 0 var elementTypes = { 'uint8': GL_UNSIGNED_BYTE$4, 'uint16': GL_UNSIGNED_SHORT$2 } if (extensions.oes_element_index_uint) { elementTypes.uint32 = GL_UNSIGNED_INT$2 } function REGLElementBuffer (buffer) { this.id = elementCount++ elementSet[this.id] = this this.buffer = buffer this.primType = GL_TRIANGLES this.vertCount = 0 this.type = 0 } REGLElementBuffer.prototype.bind = function () { this.buffer.bind() } var bufferPool = [] function createElementStream (data) { var result = bufferPool.pop() if (!result) { result = new REGLElementBuffer(bufferState.create( null, GL_ELEMENT_ARRAY_BUFFER, true, false)._buffer) } initElements(result, data, GL_STREAM_DRAW$1, -1, -1, 0, 0) return result } function destroyElementStream (elements) { bufferPool.push(elements) } function initElements ( elements, data, usage, prim, count, byteLength, type) { elements.buffer.bind() var dtype if (data) { var predictedType = type if (!type && ( !isTypedArray(data) || (isNDArrayLike(data) && !isTypedArray(data.data)))) { predictedType = extensions.oes_element_index_uint ? GL_UNSIGNED_INT$2 : GL_UNSIGNED_SHORT$2 } bufferState._initBuffer( elements.buffer, data, usage, predictedType, 3) } else { gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, byteLength, usage) elements.buffer.dtype = dtype || GL_UNSIGNED_BYTE$4 elements.buffer.usage = usage elements.buffer.dimension = 3 elements.buffer.byteLength = byteLength } dtype = type if (!type) { switch (elements.buffer.dtype) { case GL_UNSIGNED_BYTE$4: case GL_BYTE$2: dtype = GL_UNSIGNED_BYTE$4 break case GL_UNSIGNED_SHORT$2: case GL_SHORT$2: dtype = GL_UNSIGNED_SHORT$2 break case GL_UNSIGNED_INT$2: case GL_INT$2: dtype = GL_UNSIGNED_INT$2 break default: check$1.raise('unsupported type for element array') } elements.buffer.dtype = dtype } elements.type = dtype // Check oes_element_index_uint extension check$1( dtype !== GL_UNSIGNED_INT$2 || !!extensions.oes_element_index_uint, '32 bit element buffers not supported, enable oes_element_index_uint first') // try to guess default primitive type and arguments var vertCount = count if (vertCount < 0) { vertCount = elements.buffer.byteLength if (dtype === GL_UNSIGNED_SHORT$2) { vertCount >>= 1 } else if (dtype === GL_UNSIGNED_INT$2) { vertCount >>= 2 } } elements.vertCount = vertCount // try to guess primitive type from cell dimension var primType = prim if (prim < 0) { primType = GL_TRIANGLES var dimension = elements.buffer.dimension if (dimension === 1) primType = GL_POINTS if (dimension === 2) primType = GL_LINES if (dimension === 3) primType = GL_TRIANGLES } elements.primType = primType } function destroyElements (elements) { stats.elementsCount-- check$1(elements.buffer !== null, 'must not double destroy elements') delete elementSet[elements.id] elements.buffer.destroy() elements.buffer = null } function createElements (options, persistent) { var buffer = bufferState.create(null, GL_ELEMENT_ARRAY_BUFFER, true) var elements = new REGLElementBuffer(buffer._buffer) stats.elementsCount++ function reglElements (options) { if (!options) { buffer() elements.primType = GL_TRIANGLES elements.vertCount = 0 elements.type = GL_UNSIGNED_BYTE$4 } else if (typeof options === 'number') { buffer(options) elements.primType = GL_TRIANGLES elements.vertCount = options | 0 elements.type = GL_UNSIGNED_BYTE$4 } else { var data = null var usage = GL_STATIC_DRAW$1 var primType = -1 var vertCount = -1 var byteLength = 0 var dtype = 0 if (Array.isArray(options) || isTypedArray(options) || isNDArrayLike(options)) { data = options } else { check$1.type(options, 'object', 'invalid arguments for elements') if ('data' in options) { data = options.data check$1( Array.isArray(data) || isTypedArray(data) || isNDArrayLike(data), 'invalid data for element buffer') } if ('usage' in options) { check$1.parameter( options.usage, usageTypes, 'invalid element buffer usage') usage = usageTypes[options.usage] } if ('primitive' in options) { check$1.parameter( options.primitive, primTypes, 'invalid element buffer primitive') primType = primTypes[options.primitive] } if ('count' in options) { check$1( typeof options.count === 'number' && options.count >= 0, 'invalid vertex count for elements') vertCount = options.count | 0 } if ('type' in options) { check$1.parameter( options.type, elementTypes, 'invalid buffer type') dtype = elementTypes[options.type] } if ('length' in options) { byteLength = options.length | 0 } else { byteLength = vertCount if (dtype === GL_UNSIGNED_SHORT$2 || dtype === GL_SHORT$2) { byteLength *= 2 } else if (dtype === GL_UNSIGNED_INT$2 || dtype === GL_INT$2) { byteLength *= 4 } } } initElements( elements, data, usage, primType, vertCount, byteLength, dtype) } return reglElements } reglElements(options) reglElements._reglType = 'elements' reglElements._elements = elements reglElements.subdata = function (data, offset) { buffer.subdata(data, offset) return reglElements } reglElements.destroy = function () { destroyElements(elements) } return reglElements } return { create: createElements, createStream: createElementStream, destroyStream: destroyElementStream, getElements: function (elements) { if (typeof elements === 'function' && elements._elements instanceof REGLElementBuffer) { return elements._elements } return null }, clear: function () { values(elementSet).forEach(destroyElements) } } } var FLOAT = new Float32Array(1) var INT = new Uint32Array(FLOAT.buffer) var GL_UNSIGNED_SHORT$4 = 5123 function convertToHalfFloat (array) { var ushorts = pool.allocType(GL_UNSIGNED_SHORT$4, array.length) for (var i = 0; i < array.length; ++i) { if (isNaN(array[i])) { ushorts[i] = 0xffff } else if (array[i] === Infinity) { ushorts[i] = 0x7c00 } else if (array[i] === -Infinity) { ushorts[i] = 0xfc00 } else { FLOAT[0] = array[i] var x = INT[0] var sgn = (x >>> 31) << 15 var exp = ((x << 1) >>> 24) - 127 var frac = (x >> 13) & ((1 << 10) - 1) if (exp < -24) { // round non-representable denormals to 0 ushorts[i] = sgn } else if (exp < -14) { // handle denormals var s = -14 - exp ushorts[i] = sgn + ((frac + (1 << 10)) >> s) } else if (exp > 15) { // round overflow to +/- Infinity ushorts[i] = sgn + 0x7c00 } else { // otherwise convert directly ushorts[i] = sgn + ((exp + 15) << 10) + frac } } } return ushorts } function isArrayLike (s) { return Array.isArray(s) || isTypedArray(s) } var isPow2$1 = function (v) { return !(v & (v - 1)) && (!!v) } var GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 var GL_TEXTURE_2D$1 = 0x0DE1 var GL_TEXTURE_CUBE_MAP$1 = 0x8513 var GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 = 0x8515 var GL_RGBA$1 = 0x1908 var GL_ALPHA = 0x1906 var GL_RGB = 0x1907 var GL_LUMINANCE = 0x1909 var GL_LUMINANCE_ALPHA = 0x190A var GL_RGBA4 = 0x8056 var GL_RGB5_A1 = 0x8057 var GL_RGB565 = 0x8D62 var GL_UNSIGNED_SHORT_4_4_4_4$1 = 0x8033 var GL_UNSIGNED_SHORT_5_5_5_1$1 = 0x8034 var GL_UNSIGNED_SHORT_5_6_5$1 = 0x8363 var GL_UNSIGNED_INT_24_8_WEBGL$1 = 0x84FA var GL_DEPTH_COMPONENT = 0x1902 var GL_DEPTH_STENCIL = 0x84F9 var GL_SRGB_EXT = 0x8C40 var GL_SRGB_ALPHA_EXT = 0x8C42 var GL_HALF_FLOAT_OES$1 = 0x8D61 var GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 var GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 var GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 var GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 var GL_COMPRESSED_RGB_ATC_WEBGL = 0x8C92 var GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93 var GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE var GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 var GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 var GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 var GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 var GL_COMPRESSED_RGB_ETC1_WEBGL = 0x8D64 var GL_UNSIGNED_BYTE$5 = 0x1401 var GL_UNSIGNED_SHORT$3 = 0x1403 var GL_UNSIGNED_INT$3 = 0x1405 var GL_FLOAT$4 = 0x1406 var GL_TEXTURE_WRAP_S = 0x2802 var GL_TEXTURE_WRAP_T = 0x2803 var GL_REPEAT = 0x2901 var GL_CLAMP_TO_EDGE$1 = 0x812F var GL_MIRRORED_REPEAT = 0x8370 var GL_TEXTURE_MAG_FILTER = 0x2800 var GL_TEXTURE_MIN_FILTER = 0x2801 var GL_NEAREST$1 = 0x2600 var GL_LINEAR = 0x2601 var GL_NEAREST_MIPMAP_NEAREST$1 = 0x2700 var GL_LINEAR_MIPMAP_NEAREST$1 = 0x2701 var GL_NEAREST_MIPMAP_LINEAR$1 = 0x2702 var GL_LINEAR_MIPMAP_LINEAR$1 = 0x2703 var GL_GENERATE_MIPMAP_HINT = 0x8192 var GL_DONT_CARE = 0x1100 var GL_FASTEST = 0x1101 var GL_NICEST = 0x1102 var GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE var GL_UNPACK_ALIGNMENT = 0x0CF5 var GL_UNPACK_FLIP_Y_WEBGL = 0x9240 var GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241 var GL_UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243 var GL_BROWSER_DEFAULT_WEBGL = 0x9244 var GL_TEXTURE0$1 = 0x84C0 var MIPMAP_FILTERS = [ GL_NEAREST_MIPMAP_NEAREST$1, GL_NEAREST_MIPMAP_LINEAR$1, GL_LINEAR_MIPMAP_NEAREST$1, GL_LINEAR_MIPMAP_LINEAR$1 ] var CHANNELS_FORMAT = [ 0, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA$1 ] var FORMAT_CHANNELS = {} FORMAT_CHANNELS[GL_LUMINANCE] = FORMAT_CHANNELS[GL_ALPHA] = FORMAT_CHANNELS[GL_DEPTH_COMPONENT] = 1 FORMAT_CHANNELS[GL_DEPTH_STENCIL] = FORMAT_CHANNELS[GL_LUMINANCE_ALPHA] = 2 FORMAT_CHANNELS[GL_RGB] = FORMAT_CHANNELS[GL_SRGB_EXT] = 3 FORMAT_CHANNELS[GL_RGBA$1] = FORMAT_CHANNELS[GL_SRGB_ALPHA_EXT] = 4 function objectName (str) { return '[object ' + str + ']' } var CANVAS_CLASS = objectName('HTMLCanvasElement') var OFFSCREENCANVAS_CLASS = objectName('OffscreenCanvas') var CONTEXT2D_CLASS = objectName('CanvasRenderingContext2D') var BITMAP_CLASS = objectName('ImageBitmap') var IMAGE_CLASS = objectName('HTMLImageElement') var VIDEO_CLASS = objectName('HTMLVideoElement') var PIXEL_CLASSES = Object.keys(arrayTypes).concat([ CANVAS_CLASS, OFFSCREENCANVAS_CLASS, CONTEXT2D_CLASS, BITMAP_CLASS, IMAGE_CLASS, VIDEO_CLASS ]) // for every texture type, store // the size in bytes. var TYPE_SIZES = [] TYPE_SIZES[GL_UNSIGNED_BYTE$5] = 1 TYPE_SIZES[GL_FLOAT$4] = 4 TYPE_SIZES[GL_HALF_FLOAT_OES$1] = 2 TYPE_SIZES[GL_UNSIGNED_SHORT$3] = 2 TYPE_SIZES[GL_UNSIGNED_INT$3] = 4 var FORMAT_SIZES_SPECIAL = [] FORMAT_SIZES_SPECIAL[GL_RGBA4] = 2 FORMAT_SIZES_SPECIAL[GL_RGB5_A1] = 2 FORMAT_SIZES_SPECIAL[GL_RGB565] = 2 FORMAT_SIZES_SPECIAL[GL_DEPTH_STENCIL] = 4 FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_S3TC_DXT1_EXT] = 0.5 FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT1_EXT] = 0.5 FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT3_EXT] = 1 FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT5_EXT] = 1 FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_ATC_WEBGL] = 0.5 FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL] = 1 FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL] = 1 FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG] = 0.5 FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG] = 0.25 FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG] = 0.5 FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG] = 0.25 FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_ETC1_WEBGL] = 0.5 function isNumericArray (arr) { return ( Array.isArray(arr) && (arr.length === 0 || typeof arr[0] === 'number')) } function isRectArray (arr) { if (!Array.isArray(arr)) { return false } var width = arr.length if (width === 0 || !isArrayLike(arr[0])) { return false } return true } function classString (x) { return Object.prototype.toString.call(x) } function isCanvasElement (object) { return classString(object) === CANVAS_CLASS } function isOffscreenCanvas (object) { return classString(object) === OFFSCREENCANVAS_CLASS } function isContext2D (object) { return classString(object) === CONTEXT2D_CLASS } function isBitmap (object) { return classString(object) === BITMAP_CLASS } function isImageElement (object) { return classString(object) === IMAGE_CLASS } function isVideoElement (object) { return classString(object) === VIDEO_CLASS } function isPixelData (object) { if (!object) { return false } var className = classString(object) if (PIXEL_CLASSES.indexOf(className) >= 0) { return true } return ( isNumericArray(object) || isRectArray(object) || isNDArrayLike(object)) } function typedArrayCode$1 (data) { return arrayTypes[Object.prototype.toString.call(data)] | 0 } function convertData (result, data) { var n = data.length switch (result.type) { case GL_UNSIGNED_BYTE$5: case GL_UNSIGNED_SHORT$3: case GL_UNSIGNED_INT$3: case GL_FLOAT$4: var converted = pool.allocType(result.type, n) converted.set(data) result.data = converted break case GL_HALF_FLOAT_OES$1: result.data = convertToHalfFloat(data) break default: check$1.raise('unsupported texture type, must specify a typed array') } } function preConvert (image, n) { return pool.allocType( image.type === GL_HALF_FLOAT_OES$1 ? GL_FLOAT$4 : image.type, n) } function postConvert (image, data) { if (image.type === GL_HALF_FLOAT_OES$1) { image.data = convertToHalfFloat(data) pool.freeType(data) } else { image.data = data } } function transposeData (image, array, strideX, strideY, strideC, offset) { var w = image.width var h = image.height var c = image.channels var n = w * h * c var data = preConvert(image, n) var p = 0 for (var i = 0; i < h; ++i) { for (var j = 0; j < w; ++j) { for (var k = 0; k < c; ++k) { data[p++] = array[strideX * j + strideY * i + strideC * k + offset] } } } postConvert(image, data) } function getTextureSize (format, type, width, height, isMipmap, isCube) { var s if (typeof FORMAT_SIZES_SPECIAL[format] !== 'undefined') { // we have a special array for dealing with weird color formats such as RGB5A1 s = FORMAT_SIZES_SPECIAL[format] } else { s = FORMAT_CHANNELS[format] * TYPE_SIZES[type] } if (isCube) { s *= 6 } if (isMipmap) { // compute the total size of all the mipmaps. var total = 0 var w = width while (w >= 1) { // we can only use mipmaps on a square image, // so we can simply use the width and ignore the height: total += s * w * w w /= 2 } return total } else { return s * width * height } } function createTextureSet ( gl, extensions, limits, reglPoll, contextState, stats, config) { // ------------------------------------------------------- // Initialize constants and parameter tables here // ------------------------------------------------------- var mipmapHint = { "don't care": GL_DONT_CARE, 'dont care': GL_DONT_CARE, 'nice': GL_NICEST, 'fast': GL_FASTEST } var wrapModes = { 'repeat': GL_REPEAT, 'clamp': GL_CLAMP_TO_EDGE$1, 'mirror': GL_MIRRORED_REPEAT } var magFilters = { 'nearest': GL_NEAREST$1, 'linear': GL_LINEAR } var minFilters = extend({ 'mipmap': GL_LINEAR_MIPMAP_LINEAR$1, 'nearest mipmap nearest': GL_NEAREST_MIPMAP_NEAREST$1, 'linear mipmap nearest': GL_LINEAR_MIPMAP_NEAREST$1, 'nearest mipmap linear': GL_NEAREST_MIPMAP_LINEAR$1, 'linear mipmap linear': GL_LINEAR_MIPMAP_LINEAR$1 }, magFilters) var colorSpace = { 'none': 0, 'browser': GL_BROWSER_DEFAULT_WEBGL } var textureTypes = { 'uint8': GL_UNSIGNED_BYTE$5, 'rgba4': GL_UNSIGNED_SHORT_4_4_4_4$1, 'rgb565': GL_UNSIGNED_SHORT_5_6_5$1, 'rgb5 a1': GL_UNSIGNED_SHORT_5_5_5_1$1 } var textureFormats = { 'alpha': GL_ALPHA, 'luminance': GL_LUMINANCE, 'luminance alpha': GL_LUMINANCE_ALPHA, 'rgb': GL_RGB, 'rgba': GL_RGBA$1, 'rgba4': GL_RGBA4, 'rgb5 a1': GL_RGB5_A1, 'rgb565': GL_RGB565 } var compressedTextureFormats = {} if (extensions.ext_srgb) { textureFormats.srgb = GL_SRGB_EXT textureFormats.srgba = GL_SRGB_ALPHA_EXT } if (extensions.oes_texture_float) { textureTypes.float32 = textureTypes.float = GL_FLOAT$4 } if (extensions.oes_texture_half_float) { textureTypes['float16'] = textureTypes['half float'] = GL_HALF_FLOAT_OES$1 } if (extensions.webgl_depth_texture) { extend(textureFormats, { 'depth': GL_DEPTH_COMPONENT, 'depth stencil': GL_DEPTH_STENCIL }) extend(textureTypes, { 'uint16': GL_UNSIGNED_SHORT$3, 'uint32': GL_UNSIGNED_INT$3, 'depth stencil': GL_UNSIGNED_INT_24_8_WEBGL$1 }) } if (extensions.webgl_compressed_texture_s3tc) { extend(compressedTextureFormats, { 'rgb s3tc dxt1': GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 'rgba s3tc dxt1': GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 'rgba s3tc dxt3': GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 'rgba s3tc dxt5': GL_COMPRESSED_RGBA_S3TC_DXT5_EXT }) } if (extensions.webgl_compressed_texture_atc) { extend(compressedTextureFormats, { 'rgb atc': GL_COMPRESSED_RGB_ATC_WEBGL, 'rgba atc explicit alpha': GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL, 'rgba atc interpolated alpha': GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL }) } if (extensions.webgl_compressed_texture_pvrtc) { extend(compressedTextureFormats, { 'rgb pvrtc 4bppv1': GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, 'rgb pvrtc 2bppv1': GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, 'rgba pvrtc 4bppv1': GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 'rgba pvrtc 2bppv1': GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG }) } if (extensions.webgl_compressed_texture_etc1) { compressedTextureFormats['rgb etc1'] = GL_COMPRESSED_RGB_ETC1_WEBGL } // Copy over all texture formats var supportedCompressedFormats = Array.prototype.slice.call( gl.getParameter(GL_COMPRESSED_TEXTURE_FORMATS)) Object.keys(compressedTextureFormats).forEach(function (name) { var format = compressedTextureFormats[name] if (supportedCompressedFormats.indexOf(format) >= 0) { textureFormats[name] = format } }) var supportedFormats = Object.keys(textureFormats) limits.textureFormats = supportedFormats // associate with every format string its // corresponding GL-value. var textureFormatsInvert = [] Object.keys(textureFormats).forEach(function (key) { var val = textureFormats[key] textureFormatsInvert[val] = key }) // associate with every type string its // corresponding GL-value. var textureTypesInvert = [] Object.keys(textureTypes).forEach(function (key) { var val = textureTypes[key] textureTypesInvert[val] = key }) var magFiltersInvert = [] Object.keys(magFilters).forEach(function (key) { var val = magFilters[key] magFiltersInvert[val] = key }) var minFiltersInvert = [] Object.keys(minFilters).forEach(function (key) { var val = minFilters[key] minFiltersInvert[val] = key }) var wrapModesInvert = [] Object.keys(wrapModes).forEach(function (key) { var val = wrapModes[key] wrapModesInvert[val] = key }) // colorFormats[] gives the format (channels) associated to an // internalformat var colorFormats = supportedFormats.reduce(function (color, key) { var glenum = textureFormats[key] if (glenum === GL_LUMINANCE || glenum === GL_ALPHA || glenum === GL_LUMINANCE || glenum === GL_LUMINANCE_ALPHA || glenum === GL_DEPTH_COMPONENT || glenum === GL_DEPTH_STENCIL || (extensions.ext_srgb && (glenum === GL_SRGB_EXT || glenum === GL_SRGB_ALPHA_EXT))) { color[glenum] = glenum } else if (glenum === GL_RGB5_A1 || key.indexOf('rgba') >= 0) { color[glenum] = GL_RGBA$1 } else { color[glenum] = GL_RGB } return color }, {}) function TexFlags () { // format info this.internalformat = GL_RGBA$1 this.format = GL_RGBA$1 this.type = GL_UNSIGNED_BYTE$5 this.compressed = false // pixel storage this.premultiplyAlpha = false this.flipY = false this.unpackAlignment = 1 this.colorSpace = GL_BROWSER_DEFAULT_WEBGL // shape info this.width = 0 this.height = 0 this.channels = 0 } function copyFlags (result, other) { result.internalformat = other.internalformat result.format = other.format result.type = other.type result.compressed = other.compressed result.premultiplyAlpha = other.premultiplyAlpha result.flipY = other.flipY result.unpackAlignment = other.unpackAlignment result.colorSpace = other.colorSpace result.width = other.width result.height = other.height result.channels = other.channels } function parseFlags (flags, options) { if (typeof options !== 'object' || !options) { return } if ('premultiplyAlpha' in options) { check$1.type(options.premultiplyAlpha, 'boolean', 'invalid premultiplyAlpha') flags.premultiplyAlpha = options.premultiplyAlpha } if ('flipY' in options) { check$1.type(options.flipY, 'boolean', 'invalid texture flip') flags.flipY = options.flipY } if ('alignment' in options) { check$1.oneOf(options.alignment, [1, 2, 4, 8], 'invalid texture unpack alignment') flags.unpackAlignment = options.alignment } if ('colorSpace' in options) { check$1.parameter(options.colorSpace, colorSpace, 'invalid colorSpace') flags.colorSpace = colorSpace[options.colorSpace] } if ('type' in options) { var type = options.type check$1(extensions.oes_texture_float || !(type === 'float' || type === 'float32'), 'you must enable the OES_texture_float extension in order to use floating point textures.') check$1(extensions.oes_texture_half_float || !(type === 'half float' || type === 'float16'), 'you must enable the OES_texture_half_float extension in order to use 16-bit floating point textures.') check$1(extensions.webgl_depth_texture || !(type === 'uint16' || type === 'uint32' || type === 'depth stencil'), 'you must enable the WEBGL_depth_texture extension in order to use depth/stencil textures.') check$1.parameter(type, textureTypes, 'invalid texture type') flags.type = textureTypes[type] } var w = flags.width var h = flags.height var c = flags.channels var hasChannels = false if ('shape' in options) { check$1(Array.isArray(options.shape) && options.shape.length >= 2, 'shape must be an array') w = options.shape[0] h = options.shape[1] if (options.shape.length === 3) { c = options.shape[2] check$1(c > 0 && c <= 4, 'invalid number of channels') hasChannels = true } check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid width') check$1(h >= 0 && h <= limits.maxTextureSize, 'invalid height') } else { if ('radius' in options) { w = h = options.radius check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid radius') } if ('width' in options) { w = options.width check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid width') } if ('height' in options) { h = options.height check$1(h >= 0 && h <= limits.maxTextureSize, 'invalid height') } if ('channels' in options) { c = options.channels check$1(c > 0 && c <= 4, 'invalid number of channels') hasChannels = true } } flags.width = w | 0 flags.height = h | 0 flags.channels = c | 0 var hasFormat = false if ('format' in options) { var formatStr = options.format check$1(extensions.webgl_depth_texture || !(formatStr === 'depth' || formatStr === 'depth stencil'), 'you must enable the WEBGL_depth_texture extension in order to use depth/stencil textures.') check$1.parameter(formatStr, textureFormats, 'invalid texture format') var internalformat = flags.internalformat = textureFormats[formatStr] flags.format = colorFormats[internalformat] if (formatStr in textureTypes) { if (!('type' in options)) { flags.type = textureTypes[formatStr] } } if (formatStr in compressedTextureFormats) { flags.compressed = true } hasFormat = true } // Reconcile channels and format if (!hasChannels && hasFormat) { flags.channels = FORMAT_CHANNELS[flags.format] } else if (hasChannels && !hasFormat) { if (flags.channels !== CHANNELS_FORMAT[flags.format]) { flags.format = flags.internalformat = CHANNELS_FORMAT[flags.channels] } } else if (hasFormat && hasChannels) { check$1( flags.channels === FORMAT_CHANNELS[flags.format], 'number of channels inconsistent with specified format') } } function setFlags (flags) { gl.pixelStorei(GL_UNPACK_FLIP_Y_WEBGL, flags.flipY) gl.pixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL, flags.premultiplyAlpha) gl.pixelStorei(GL_UNPACK_COLORSPACE_CONVERSION_WEBGL, flags.colorSpace) gl.pixelStorei(GL_UNPACK_ALIGNMENT, flags.unpackAlignment) } // ------------------------------------------------------- // Tex image data // ------------------------------------------------------- function TexImage () { TexFlags.call(this) this.xOffset = 0 this.yOffset = 0 // data this.data = null this.needsFree = false // html element this.element = null // copyTexImage info this.needsCopy = false } function parseImage (image, options) { var data = null if (isPixelData(options)) { data = options } else if (options) { check$1.type(options, 'object', 'invalid pixel data type') parseFlags(image, options) if ('x' in options) { image.xOffset = options.x | 0 } if ('y' in options) { image.yOffset = options.y | 0 } if (isPixelData(options.data)) { data = options.data } } check$1( !image.compressed || data instanceof Uint8Array, 'compressed texture data must be stored in a uint8array') if (options.copy) { check$1(!data, 'can not specify copy and data field for the same texture') var viewW = contextState.viewportWidth var viewH = contextState.viewportHeight image.width = image.width || (viewW - image.xOffset) image.height = image.height || (viewH - image.yOffset) image.needsCopy = true check$1(image.xOffset >= 0 && image.xOffset < viewW && image.yOffset >= 0 && image.yOffset < viewH && image.width > 0 && image.width <= viewW && image.height > 0 && image.height <= viewH, 'copy texture read out of bounds') } else if (!data) { image.width = image.width || 1 image.height = image.height || 1 image.channels = image.channels || 4 } else if (isTypedArray(data)) { image.channels = image.channels || 4 image.data = data if (!('type' in options) && image.type === GL_UNSIGNED_BYTE$5) { image.type = typedArrayCode$1(data) } } else if (isNumericArray(data)) { image.channels = image.channels || 4 convertData(image, data) image.alignment = 1 image.needsFree = true } else if (isNDArrayLike(data)) { var array = data.data if (!Array.isArray(array) && image.type === GL_UNSIGNED_BYTE$5) { image.type = typedArrayCode$1(array) } var shape = data.shape var stride = data.stride var shapeX, shapeY, shapeC, strideX, strideY, strideC if (shape.length === 3) { shapeC = shape[2] strideC = stride[2] } else { check$1(shape.length === 2, 'invalid ndarray pixel data, must be 2 or 3D') shapeC = 1 strideC = 1 } shapeX = shape[0] shapeY = shape[1] strideX = stride[0] strideY = stride[1] image.alignment = 1 image.width = shapeX image.height = shapeY image.channels = shapeC image.format = image.internalformat = CHANNELS_FORMAT[shapeC] image.needsFree = true transposeData(image, array, strideX, strideY, strideC, data.offset) } else if (isCanvasElement(data) || isOffscreenCanvas(data) || isContext2D(data)) { if (isCanvasElement(data) || isOffscreenCanvas(data)) { image.element = data } else { image.element = data.canvas } image.width = image.element.width image.height = image.element.height image.channels = 4 } else if (isBitmap(data)) { image.element = data image.width = data.width image.height = data.height image.channels = 4 } else if (isImageElement(data)) { image.element = data image.width = data.naturalWidth image.height = data.naturalHeight image.channels = 4 } else if (isVideoElement(data)) { image.element = data image.width = data.videoWidth image.height = data.videoHeight image.channels = 4 } else if (isRectArray(data)) { var w = image.width || data[0].length var h = image.height || data.length var c = image.channels if (isArrayLike(data[0][0])) { c = c || data[0][0].length } else { c = c || 1 } var arrayShape = flattenUtils.shape(data) var n = 1 for (var dd = 0; dd < arrayShape.length; ++dd) { n *= arrayShape[dd] } var allocData = preConvert(image, n) flattenUtils.flatten(data, arrayShape, '', allocData) postConvert(image, allocData) image.alignment = 1 image.width = w image.height = h image.channels = c image.format = image.internalformat = CHANNELS_FORMAT[c] image.needsFree = true } if (image.type === GL_FLOAT$4) { check$1(limits.extensions.indexOf('oes_texture_float') >= 0, 'oes_texture_float extension not enabled') } else if (image.type === GL_HALF_FLOAT_OES$1) { check$1(limits.extensions.indexOf('oes_texture_half_float') >= 0, 'oes_texture_half_float extension not enabled') } // do compressed texture validation here. } function setImage (info, target, miplevel) { var element = info.element var data = info.data var internalformat = info.internalformat var format = info.format var type = info.type var width = info.width var height = info.height setFlags(info) if (element) { gl.texImage2D(target, miplevel, format, format, type, element) } else if (info.compressed) { gl.compressedTexImage2D(target, miplevel, internalformat, width, height, 0, data) } else if (info.needsCopy) { reglPoll() gl.copyTexImage2D( target, miplevel, format, info.xOffset, info.yOffset, width, height, 0) } else { gl.texImage2D(target, miplevel, format, width, height, 0, format, type, data || null) } } function setSubImage (info, target, x, y, miplevel) { var element = info.element var data = info.data var internalformat = info.internalformat var format = info.format var type = info.type var width = info.width var height = info.height setFlags(info) if (element) { gl.texSubImage2D( target, miplevel, x, y, format, type, element) } else if (info.compressed) { gl.compressedTexSubImage2D( target, miplevel, x, y, internalformat, width, height, data) } else if (info.needsCopy) { reglPoll() gl.copyTexSubImage2D( target, miplevel, x, y, info.xOffset, info.yOffset, width, height) } else { gl.texSubImage2D( target, miplevel, x, y, width, height, format, type, data) } } // texImage pool var imagePool = [] function allocImage () { return imagePool.pop() || new TexImage() } function freeImage (image) { if (image.needsFree) { pool.freeType(image.data) } TexImage.call(image) imagePool.push(image) } // ------------------------------------------------------- // Mip map // ------------------------------------------------------- function MipMap () { TexFlags.call(this) this.genMipmaps = false this.mipmapHint = GL_DONT_CARE this.mipmask = 0 this.images = Array(16) } function parseMipMapFromShape (mipmap, width, height) { var img = mipmap.images[0] = allocImage() mipmap.mipmask = 1 img.width = mipmap.width = width img.height = mipmap.height = height img.channels = mipmap.channels = 4 } function parseMipMapFromObject (mipmap, options) { var imgData = null if (isPixelData(options)) { imgData = mipmap.images[0] = allocImage() copyFlags(imgData, mipmap) parseImage(imgData, options) mipmap.mipmask = 1 } else { parseFlags(mipmap, options) if (Array.isArray(options.mipmap)) { var mipData = options.mipmap for (var i = 0; i < mipData.length; ++i) { imgData = mipmap.images[i] = allocImage() copyFlags(imgData, mipmap) imgData.width >>= i imgData.height >>= i parseImage(imgData, mipData[i]) mipmap.mipmask |= (1 << i) } } else { imgData = mipmap.images[0] = allocImage() copyFlags(imgData, mipmap) parseImage(imgData, options) mipmap.mipmask = 1 } } copyFlags(mipmap, mipmap.images[0]) // For textures of the compressed format WEBGL_compressed_texture_s3tc // we must have that // // "When level equals zero width and height must be a multiple of 4. // When level is greater than 0 width and height must be 0, 1, 2 or a multiple of 4. " // // but we do not yet support having multiple mipmap levels for compressed textures, // so we only test for level zero. if ( mipmap.compressed && ( mipmap.internalformat === GL_COMPRESSED_RGB_S3TC_DXT1_EXT || mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT3_EXT || mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ) ) { check$1(mipmap.width % 4 === 0 && mipmap.height % 4 === 0, 'for compressed texture formats, mipmap level 0 must have width and height that are a multiple of 4') } } function setMipMap (mipmap, target) { var images = mipmap.images for (var i = 0; i < images.length; ++i) { if (!images[i]) { return } setImage(images[i], target, i) } } var mipPool = [] function allocMipMap () { var result = mipPool.pop() || new MipMap() TexFlags.call(result) result.mipmask = 0 for (var i = 0; i < 16; ++i) { result.images[i] = null } return result } function freeMipMap (mipmap) { var images = mipmap.images for (var i = 0; i < images.length; ++i) { if (images[i]) { freeImage(images[i]) } images[i] = null } mipPool.push(mipmap) } // ------------------------------------------------------- // Tex info // ------------------------------------------------------- function TexInfo () { this.minFilter = GL_NEAREST$1 this.magFilter = GL_NEAREST$1 this.wrapS = GL_CLAMP_TO_EDGE$1 this.wrapT = GL_CLAMP_TO_EDGE$1 this.anisotropic = 1 this.genMipmaps = false this.mipmapHint = GL_DONT_CARE } function parseTexInfo (info, options) { if ('min' in options) { var minFilter = options.min check$1.parameter(minFilter, minFilters) info.minFilter = minFilters[minFilter] if (MIPMAP_FILTERS.indexOf(info.minFilter) >= 0 && !('faces' in options)) { info.genMipmaps = true } } if ('mag' in options) { var magFilter = options.mag check$1.parameter(magFilter, magFilters) info.magFilter = magFilters[magFilter] } var wrapS = info.wrapS var wrapT = info.wrapT if ('wrap' in options) { var wrap = options.wrap if (typeof wrap === 'string') { check$1.parameter(wrap, wrapModes) wrapS = wrapT = wrapModes[wrap] } else if (Array.isArray(wrap)) { check$1.parameter(wrap[0], wrapModes) check$1.parameter(wrap[1], wrapModes) wrapS = wrapModes[wrap[0]] wrapT = wrapModes[wrap[1]] } } else { if ('wrapS' in options) { var optWrapS = options.wrapS check$1.parameter(optWrapS, wrapModes) wrapS = wrapModes[optWrapS] } if ('wrapT' in options) { var optWrapT = options.wrapT check$1.parameter(optWrapT, wrapModes) wrapT = wrapModes[optWrapT] } } info.wrapS = wrapS info.wrapT = wrapT if ('anisotropic' in options) { var anisotropic = options.anisotropic check$1(typeof anisotropic === 'number' && anisotropic >= 1 && anisotropic <= limits.maxAnisotropic, 'aniso samples must be between 1 and ') info.anisotropic = options.anisotropic } if ('mipmap' in options) { var hasMipMap = false switch (typeof options.mipmap) { case 'string': check$1.parameter(options.mipmap, mipmapHint, 'invalid mipmap hint') info.mipmapHint = mipmapHint[options.mipmap] info.genMipmaps = true hasMipMap = true break case 'boolean': hasMipMap = info.genMipmaps = options.mipmap break case 'object': check$1(Array.isArray(options.mipmap), 'invalid mipmap type') info.genMipmaps = false hasMipMap = true break default: check$1.raise('invalid mipmap type') } if (hasMipMap && !('min' in options)) { info.minFilter = GL_NEAREST_MIPMAP_NEAREST$1 } } } function setTexInfo (info, target) { gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, info.minFilter) gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, info.magFilter) gl.texParameteri(target, GL_TEXTURE_WRAP_S, info.wrapS) gl.texParameteri(target, GL_TEXTURE_WRAP_T, info.wrapT) if (extensions.ext_texture_filter_anisotropic) { gl.texParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, info.anisotropic) } if (info.genMipmaps) { gl.hint(GL_GENERATE_MIPMAP_HINT, info.mipmapHint) gl.generateMipmap(target) } } // ------------------------------------------------------- // Full texture object // ------------------------------------------------------- var textureCount = 0 var textureSet = {} var numTexUnits = limits.maxTextureUnits var textureUnits = Array(numTexUnits).map(function () { return null }) function REGLTexture (target) { TexFlags.call(this) this.mipmask = 0 this.internalformat = GL_RGBA$1 this.id = textureCount++ this.refCount = 1 this.target = target this.texture = gl.createTexture() this.unit = -1 this.bindCount = 0 this.texInfo = new TexInfo() if (config.profile) { this.stats = { size: 0 } } } function tempBind (texture) { gl.activeTexture(GL_TEXTURE0$1) gl.bindTexture(texture.target, texture.texture) } function tempRestore () { var prev = textureUnits[0] if (prev) { gl.bindTexture(prev.target, prev.texture) } else { gl.bindTexture(GL_TEXTURE_2D$1, null) } } function destroy (texture) { var handle = texture.texture check$1(handle, 'must not double destroy texture') var unit = texture.unit var target = texture.target if (unit >= 0) { gl.activeTexture(GL_TEXTURE0$1 + unit) gl.bindTexture(target, null) textureUnits[unit] = null } gl.deleteTexture(handle) texture.texture = null texture.params = null texture.pixels = null texture.refCount = 0 delete textureSet[texture.id] stats.textureCount-- } extend(REGLTexture.prototype, { bind: function () { var texture = this texture.bindCount += 1 var unit = texture.unit if (unit < 0) { for (var i = 0; i < numTexUnits; ++i) { var other = textureUnits[i] if (other) { if (other.bindCount > 0) { continue } other.unit = -1 } textureUnits[i] = texture unit = i break } if (unit >= numTexUnits) { check$1.raise('insufficient number of texture units') } if (config.profile && stats.maxTextureUnits < (unit + 1)) { stats.maxTextureUnits = unit + 1 // +1, since the units are zero-based } texture.unit = unit gl.activeTexture(GL_TEXTURE0$1 + unit) gl.bindTexture(texture.target, texture.texture) } return unit }, unbind: function () { this.bindCount -= 1 }, decRef: function () { if (--this.refCount <= 0) { destroy(this) } } }) function createTexture2D (a, b) { var texture = new REGLTexture(GL_TEXTURE_2D$1) textureSet[texture.id] = texture stats.textureCount++ function reglTexture2D (a, b) { var texInfo = texture.texInfo TexInfo.call(texInfo) var mipData = allocMipMap() if (typeof a === 'number') { if (typeof b === 'number') { parseMipMapFromShape(mipData, a | 0, b | 0) } else { parseMipMapFromShape(mipData, a | 0, a | 0) } } else if (a) { check$1.type(a, 'object', 'invalid arguments to regl.texture') parseTexInfo(texInfo, a) parseMipMapFromObject(mipData, a) } else { // empty textures get assigned a default shape of 1x1 parseMipMapFromShape(mipData, 1, 1) } if (texInfo.genMipmaps) { mipData.mipmask = (mipData.width << 1) - 1 } texture.mipmask = mipData.mipmask copyFlags(texture, mipData) check$1.texture2D(texInfo, mipData, limits) texture.internalformat = mipData.internalformat reglTexture2D.width = mipData.width reglTexture2D.height = mipData.height tempBind(texture) setMipMap(mipData, GL_TEXTURE_2D$1) setTexInfo(texInfo, GL_TEXTURE_2D$1) tempRestore() freeMipMap(mipData) if (config.profile) { texture.stats.size = getTextureSize( texture.internalformat, texture.type, mipData.width, mipData.height, texInfo.genMipmaps, false) } reglTexture2D.format = textureFormatsInvert[texture.internalformat] reglTexture2D.type = textureTypesInvert[texture.type] reglTexture2D.mag = magFiltersInvert[texInfo.magFilter] reglTexture2D.min = minFiltersInvert[texInfo.minFilter] reglTexture2D.wrapS = wrapModesInvert[texInfo.wrapS] reglTexture2D.wrapT = wrapModesInvert[texInfo.wrapT] return reglTexture2D } function subimage (image, x_, y_, level_) { check$1(!!image, 'must specify image data') var x = x_ | 0 var y = y_ | 0 var level = level_ | 0 var imageData = allocImage() copyFlags(imageData, texture) imageData.width = 0 imageData.height = 0 parseImage(imageData, image) imageData.width = imageData.width || ((texture.width >> level) - x) imageData.height = imageData.height || ((texture.height >> level) - y) check$1( texture.type === imageData.type && texture.format === imageData.format && texture.internalformat === imageData.internalformat, 'incompatible format for texture.subimage') check$1( x >= 0 && y >= 0 && x + imageData.width <= texture.width && y + imageData.height <= texture.height, 'texture.subimage write out of bounds') check$1( texture.mipmask & (1 << level), 'missing mipmap data') check$1( imageData.data || imageData.element || imageData.needsCopy, 'missing image data') tempBind(texture) setSubImage(imageData, GL_TEXTURE_2D$1, x, y, level) tempRestore() freeImage(imageData) return reglTexture2D } function resize (w_, h_) { var w = w_ | 0 var h = (h_ | 0) || w if (w === texture.width && h === texture.height) { return reglTexture2D } reglTexture2D.width = texture.width = w reglTexture2D.height = texture.height = h tempBind(texture) for (var i = 0; texture.mipmask >> i; ++i) { var _w = w >> i var _h = h >> i if (!_w || !_h) break gl.texImage2D( GL_TEXTURE_2D$1, i, texture.format, _w, _h, 0, texture.format, texture.type, null) } tempRestore() // also, recompute the texture size. if (config.profile) { texture.stats.size = getTextureSize( texture.internalformat, texture.type, w, h, false, false) } return reglTexture2D } reglTexture2D(a, b) reglTexture2D.subimage = subimage reglTexture2D.resize = resize reglTexture2D._reglType = 'texture2d' reglTexture2D._texture = texture if (config.profile) { reglTexture2D.stats = texture.stats } reglTexture2D.destroy = function () { texture.decRef() } return reglTexture2D } function createTextureCube (a0, a1, a2, a3, a4, a5) { var texture = new REGLTexture(GL_TEXTURE_CUBE_MAP$1) textureSet[texture.id] = texture stats.cubeCount++ var faces = new Array(6) function reglTextureCube (a0, a1, a2, a3, a4, a5) { var i var texInfo = texture.texInfo TexInfo.call(texInfo) for (i = 0; i < 6; ++i) { faces[i] = allocMipMap() } if (typeof a0 === 'number' || !a0) { var s = (a0 | 0) || 1 for (i = 0; i < 6; ++i) { parseMipMapFromShape(faces[i], s, s) } } else if (typeof a0 === 'object') { if (a1) { parseMipMapFromObject(faces[0], a0) parseMipMapFromObject(faces[1], a1) parseMipMapFromObject(faces[2], a2) parseMipMapFromObject(faces[3], a3) parseMipMapFromObject(faces[4], a4) parseMipMapFromObject(faces[5], a5) } else { parseTexInfo(texInfo, a0) parseFlags(texture, a0) if ('faces' in a0) { var faceInput = a0.faces check$1(Array.isArray(faceInput) && faceInput.length === 6, 'cube faces must be a length 6 array') for (i = 0; i < 6; ++i) { check$1(typeof faceInput[i] === 'object' && !!faceInput[i], 'invalid input for cube map face') copyFlags(faces[i], texture) parseMipMapFromObject(faces[i], faceInput[i]) } } else { for (i = 0; i < 6; ++i) { parseMipMapFromObject(faces[i], a0) } } } } else { check$1.raise('invalid arguments to cube map') } copyFlags(texture, faces[0]) check$1.optional(function () { if (!limits.npotTextureCube) { check$1(isPow2$1(texture.width) && isPow2$1(texture.height), 'your browser does not support non power or two texture dimensions') } }) if (texInfo.genMipmaps) { texture.mipmask = (faces[0].width << 1) - 1 } else { texture.mipmask = faces[0].mipmask } check$1.textureCube(texture, texInfo, faces, limits) texture.internalformat = faces[0].internalformat reglTextureCube.width = faces[0].width reglTextureCube.height = faces[0].height tempBind(texture) for (i = 0; i < 6; ++i) { setMipMap(faces[i], GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + i) } setTexInfo(texInfo, GL_TEXTURE_CUBE_MAP$1) tempRestore() if (config.profile) { texture.stats.size = getTextureSize( texture.internalformat, texture.type, reglTextureCube.width, reglTextureCube.height, texInfo.genMipmaps, true) } reglTextureCube.format = textureFormatsInvert[texture.internalformat] reglTextureCube.type = textureTypesInvert[texture.type] reglTextureCube.mag = magFiltersInvert[texInfo.magFilter] reglTextureCube.min = minFiltersInvert[texInfo.minFilter] reglTextureCube.wrapS = wrapModesInvert[texInfo.wrapS] reglTextureCube.wrapT = wrapModesInvert[texInfo.wrapT] for (i = 0; i < 6; ++i) { freeMipMap(faces[i]) } return reglTextureCube } function subimage (face, image, x_, y_, level_) { check$1(!!image, 'must specify image data') check$1(typeof face === 'number' && face === (face | 0) && face >= 0 && face < 6, 'invalid face') var x = x_ | 0 var y = y_ | 0 var level = level_ | 0 var imageData = allocImage() copyFlags(imageData, texture) imageData.width = 0 imageData.height = 0 parseImage(imageData, image) imageData.width = imageData.width || ((texture.width >> level) - x) imageData.height = imageData.height || ((texture.height >> level) - y) check$1( texture.type === imageData.type && texture.format === imageData.format && texture.internalformat === imageData.internalformat, 'incompatible format for texture.subimage') check$1( x >= 0 && y >= 0 && x + imageData.width <= texture.width && y + imageData.height <= texture.height, 'texture.subimage write out of bounds') check$1( texture.mipmask & (1 << level), 'missing mipmap data') check$1( imageData.data || imageData.element || imageData.needsCopy, 'missing image data') tempBind(texture) setSubImage(imageData, GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + face, x, y, level) tempRestore() freeImage(imageData) return reglTextureCube } function resize (radius_) { var radius = radius_ | 0 if (radius === texture.width) { return } reglTextureCube.width = texture.width = radius reglTextureCube.height = texture.height = radius tempBind(texture) for (var i = 0; i < 6; ++i) { for (var j = 0; texture.mipmask >> j; ++j) { gl.texImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + i, j, texture.format, radius >> j, radius >> j, 0, texture.format, texture.type, null) } } tempRestore() if (config.profile) { texture.stats.size = getTextureSize( texture.internalformat, texture.type, reglTextureCube.width, reglTextureCube.height, false, true) } return reglTextureCube } reglTextureCube(a0, a1, a2, a3, a4, a5) reglTextureCube.subimage = subimage reglTextureCube.resize = resize reglTextureCube._reglType = 'textureCube' reglTextureCube._texture = texture if (config.profile) { reglTextureCube.stats = texture.stats } reglTextureCube.destroy = function () { texture.decRef() } return reglTextureCube } // Called when regl is destroyed function destroyTextures () { for (var i = 0; i < numTexUnits; ++i) { gl.activeTexture(GL_TEXTURE0$1 + i) gl.bindTexture(GL_TEXTURE_2D$1, null) textureUnits[i] = null } values(textureSet).forEach(destroy) stats.cubeCount = 0 stats.textureCount = 0 } if (config.profile) { stats.getTotalTextureSize = function () { var total = 0 Object.keys(textureSet).forEach(function (key) { total += textureSet[key].stats.size }) return total } } function restoreTextures () { for (var i = 0; i < numTexUnits; ++i) { var tex = textureUnits[i] if (tex) { tex.bindCount = 0 tex.unit = -1 textureUnits[i] = null } } values(textureSet).forEach(function (texture) { texture.texture = gl.createTexture() gl.bindTexture(texture.target, texture.texture) for (var i = 0; i < 32; ++i) { if ((texture.mipmask & (1 << i)) === 0) { continue } if (texture.target === GL_TEXTURE_2D$1) { gl.texImage2D(GL_TEXTURE_2D$1, i, texture.internalformat, texture.width >> i, texture.height >> i, 0, texture.internalformat, texture.type, null) } else { for (var j = 0; j < 6; ++j) { gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + j, i, texture.internalformat, texture.width >> i, texture.height >> i, 0, texture.internalformat, texture.type, null) } } } setTexInfo(texture.texInfo, texture.target) }) } function refreshTextures () { for (var i = 0; i < numTexUnits; ++i) { var tex = textureUnits[i] if (tex) { tex.bindCount = 0 tex.unit = -1 textureUnits[i] = null } gl.activeTexture(GL_TEXTURE0$1 + i) gl.bindTexture(GL_TEXTURE_2D$1, null) gl.bindTexture(GL_TEXTURE_CUBE_MAP$1, null) } } return { create2D: createTexture2D, createCube: createTextureCube, clear: destroyTextures, getTexture: function (wrapper) { return null }, restore: restoreTextures, refresh: refreshTextures } } var GL_RENDERBUFFER = 0x8D41 var GL_RGBA4$1 = 0x8056 var GL_RGB5_A1$1 = 0x8057 var GL_RGB565$1 = 0x8D62 var GL_DEPTH_COMPONENT16 = 0x81A5 var GL_STENCIL_INDEX8 = 0x8D48 var GL_DEPTH_STENCIL$1 = 0x84F9 var GL_SRGB8_ALPHA8_EXT = 0x8C43 var GL_RGBA32F_EXT = 0x8814 var GL_RGBA16F_EXT = 0x881A var GL_RGB16F_EXT = 0x881B var FORMAT_SIZES = [] FORMAT_SIZES[GL_RGBA4$1] = 2 FORMAT_SIZES[GL_RGB5_A1$1] = 2 FORMAT_SIZES[GL_RGB565$1] = 2 FORMAT_SIZES[GL_DEPTH_COMPONENT16] = 2 FORMAT_SIZES[GL_STENCIL_INDEX8] = 1 FORMAT_SIZES[GL_DEPTH_STENCIL$1] = 4 FORMAT_SIZES[GL_SRGB8_ALPHA8_EXT] = 4 FORMAT_SIZES[GL_RGBA32F_EXT] = 16 FORMAT_SIZES[GL_RGBA16F_EXT] = 8 FORMAT_SIZES[GL_RGB16F_EXT] = 6 function getRenderbufferSize (format, width, height) { return FORMAT_SIZES[format] * width * height } var wrapRenderbuffers = function (gl, extensions, limits, stats, config) { var formatTypes = { 'rgba4': GL_RGBA4$1, 'rgb565': GL_RGB565$1, 'rgb5 a1': GL_RGB5_A1$1, 'depth': GL_DEPTH_COMPONENT16, 'stencil': GL_STENCIL_INDEX8, 'depth stencil': GL_DEPTH_STENCIL$1 } if (extensions.ext_srgb) { formatTypes['srgba'] = GL_SRGB8_ALPHA8_EXT } if (extensions.ext_color_buffer_half_float) { formatTypes['rgba16f'] = GL_RGBA16F_EXT formatTypes['rgb16f'] = GL_RGB16F_EXT } if (extensions.webgl_color_buffer_float) { formatTypes['rgba32f'] = GL_RGBA32F_EXT } var formatTypesInvert = [] Object.keys(formatTypes).forEach(function (key) { var val = formatTypes[key] formatTypesInvert[val] = key }) var renderbufferCount = 0 var renderbufferSet = {} function REGLRenderbuffer (renderbuffer) { this.id = renderbufferCount++ this.refCount = 1 this.renderbuffer = renderbuffer this.format = GL_RGBA4$1 this.width = 0 this.height = 0 if (config.profile) { this.stats = { size: 0 } } } REGLRenderbuffer.prototype.decRef = function () { if (--this.refCount <= 0) { destroy(this) } } function destroy (rb) { var handle = rb.renderbuffer check$1(handle, 'must not double destroy renderbuffer') gl.bindRenderbuffer(GL_RENDERBUFFER, null) gl.deleteRenderbuffer(handle) rb.renderbuffer = null rb.refCount = 0 delete renderbufferSet[rb.id] stats.renderbufferCount-- } function createRenderbuffer (a, b) { var renderbuffer = new REGLRenderbuffer(gl.createRenderbuffer()) renderbufferSet[renderbuffer.id] = renderbuffer stats.renderbufferCount++ function reglRenderbuffer (a, b) { var w = 0 var h = 0 var format = GL_RGBA4$1 if (typeof a === 'object' && a) { var options = a if ('shape' in options) { var shape = options.shape check$1(Array.isArray(shape) && shape.length >= 2, 'invalid renderbuffer shape') w = shape[0] | 0 h = shape[1] | 0 } else { if ('radius' in options) { w = h = options.radius | 0 } if ('width' in options) { w = options.width | 0 } if ('height' in options) { h = options.height | 0 } } if ('format' in options) { check$1.parameter(options.format, formatTypes, 'invalid renderbuffer format') format = formatTypes[options.format] } } else if (typeof a === 'number') { w = a | 0 if (typeof b === 'number') { h = b | 0 } else { h = w } } else if (!a) { w = h = 1 } else { check$1.raise('invalid arguments to renderbuffer constructor') } // check shape check$1( w > 0 && h > 0 && w <= limits.maxRenderbufferSize && h <= limits.maxRenderbufferSize, 'invalid renderbuffer size') if (w === renderbuffer.width && h === renderbuffer.height && format === renderbuffer.format) { return } reglRenderbuffer.width = renderbuffer.width = w reglRenderbuffer.height = renderbuffer.height = h renderbuffer.format = format gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer.renderbuffer) gl.renderbufferStorage(GL_RENDERBUFFER, format, w, h) check$1( gl.getError() === 0, 'invalid render buffer format') if (config.profile) { renderbuffer.stats.size = getRenderbufferSize(renderbuffer.format, renderbuffer.width, renderbuffer.height) } reglRenderbuffer.format = formatTypesInvert[renderbuffer.format] return reglRenderbuffer } function resize (w_, h_) { var w = w_ | 0 var h = (h_ | 0) || w if (w === renderbuffer.width && h === renderbuffer.height) { return reglRenderbuffer } // check shape check$1( w > 0 && h > 0 && w <= limits.maxRenderbufferSize && h <= limits.maxRenderbufferSize, 'invalid renderbuffer size') reglRenderbuffer.width = renderbuffer.width = w reglRenderbuffer.height = renderbuffer.height = h gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer.renderbuffer) gl.renderbufferStorage(GL_RENDERBUFFER, renderbuffer.format, w, h) check$1( gl.getError() === 0, 'invalid render buffer format') // also, recompute size. if (config.profile) { renderbuffer.stats.size = getRenderbufferSize( renderbuffer.format, renderbuffer.width, renderbuffer.height) } return reglRenderbuffer } reglRenderbuffer(a, b) reglRenderbuffer.resize = resize reglRenderbuffer._reglType = 'renderbuffer' reglRenderbuffer._renderbuffer = renderbuffer if (config.profile) { reglRenderbuffer.stats = renderbuffer.stats } reglRenderbuffer.destroy = function () { renderbuffer.decRef() } return reglRenderbuffer } if (config.profile) { stats.getTotalRenderbufferSize = function () { var total = 0 Object.keys(renderbufferSet).forEach(function (key) { total += renderbufferSet[key].stats.size }) return total } } function restoreRenderbuffers () { values(renderbufferSet).forEach(function (rb) { rb.renderbuffer = gl.createRenderbuffer() gl.bindRenderbuffer(GL_RENDERBUFFER, rb.renderbuffer) gl.renderbufferStorage(GL_RENDERBUFFER, rb.format, rb.width, rb.height) }) gl.bindRenderbuffer(GL_RENDERBUFFER, null) } return { create: createRenderbuffer, clear: function () { values(renderbufferSet).forEach(destroy) }, restore: restoreRenderbuffers } } // We store these constants so that the minifier can inline them var GL_FRAMEBUFFER$1 = 0x8D40 var GL_RENDERBUFFER$1 = 0x8D41 var GL_TEXTURE_2D$2 = 0x0DE1 var GL_TEXTURE_CUBE_MAP_POSITIVE_X$2 = 0x8515 var GL_COLOR_ATTACHMENT0$1 = 0x8CE0 var GL_DEPTH_ATTACHMENT = 0x8D00 var GL_STENCIL_ATTACHMENT = 0x8D20 var GL_DEPTH_STENCIL_ATTACHMENT = 0x821A var GL_FRAMEBUFFER_COMPLETE$1 = 0x8CD5 var GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 var GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 var GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 var GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD var GL_HALF_FLOAT_OES$2 = 0x8D61 var GL_UNSIGNED_BYTE$6 = 0x1401 var GL_FLOAT$5 = 0x1406 var GL_RGB$1 = 0x1907 var GL_RGBA$2 = 0x1908 var GL_DEPTH_COMPONENT$1 = 0x1902 var colorTextureFormatEnums = [ GL_RGB$1, GL_RGBA$2 ] // for every texture format, store // the number of channels var textureFormatChannels = [] textureFormatChannels[GL_RGBA$2] = 4 textureFormatChannels[GL_RGB$1] = 3 // for every texture type, store // the size in bytes. var textureTypeSizes = [] textureTypeSizes[GL_UNSIGNED_BYTE$6] = 1 textureTypeSizes[GL_FLOAT$5] = 4 textureTypeSizes[GL_HALF_FLOAT_OES$2] = 2 var GL_RGBA4$2 = 0x8056 var GL_RGB5_A1$2 = 0x8057 var GL_RGB565$2 = 0x8D62 var GL_DEPTH_COMPONENT16$1 = 0x81A5 var GL_STENCIL_INDEX8$1 = 0x8D48 var GL_DEPTH_STENCIL$2 = 0x84F9 var GL_SRGB8_ALPHA8_EXT$1 = 0x8C43 var GL_RGBA32F_EXT$1 = 0x8814 var GL_RGBA16F_EXT$1 = 0x881A var GL_RGB16F_EXT$1 = 0x881B var colorRenderbufferFormatEnums = [ GL_RGBA4$2, GL_RGB5_A1$2, GL_RGB565$2, GL_SRGB8_ALPHA8_EXT$1, GL_RGBA16F_EXT$1, GL_RGB16F_EXT$1, GL_RGBA32F_EXT$1 ] var statusCode = {} statusCode[GL_FRAMEBUFFER_COMPLETE$1] = 'complete' statusCode[GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT] = 'incomplete attachment' statusCode[GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS] = 'incomplete dimensions' statusCode[GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT] = 'incomplete, missing attachment' statusCode[GL_FRAMEBUFFER_UNSUPPORTED] = 'unsupported' function wrapFBOState ( gl, extensions, limits, textureState, renderbufferState, stats) { var framebufferState = { cur: null, next: null, dirty: false, setFBO: null } var colorTextureFormats = ['rgba'] var colorRenderbufferFormats = ['rgba4', 'rgb565', 'rgb5 a1'] if (extensions.ext_srgb) { colorRenderbufferFormats.push('srgba') } if (extensions.ext_color_buffer_half_float) { colorRenderbufferFormats.push('rgba16f', 'rgb16f') } if (extensions.webgl_color_buffer_float) { colorRenderbufferFormats.push('rgba32f') } var colorTypes = ['uint8'] if (extensions.oes_texture_half_float) { colorTypes.push('half float', 'float16') } if (extensions.oes_texture_float) { colorTypes.push('float', 'float32') } function FramebufferAttachment (target, texture, renderbuffer) { this.target = target this.texture = texture this.renderbuffer = renderbuffer var w = 0 var h = 0 if (texture) { w = texture.width h = texture.height } else if (renderbuffer) { w = renderbuffer.width h = renderbuffer.height } this.width = w this.height = h } function decRef (attachment) { if (attachment) { if (attachment.texture) { attachment.texture._texture.decRef() } if (attachment.renderbuffer) { attachment.renderbuffer._renderbuffer.decRef() } } } function incRefAndCheckShape (attachment, width, height) { if (!attachment) { return } if (attachment.texture) { var texture = attachment.texture._texture var tw = Math.max(1, texture.width) var th = Math.max(1, texture.height) check$1(tw === width && th === height, 'inconsistent width/height for supplied texture') texture.refCount += 1 } else { var renderbuffer = attachment.renderbuffer._renderbuffer check$1( renderbuffer.width === width && renderbuffer.height === height, 'inconsistent width/height for renderbuffer') renderbuffer.refCount += 1 } } function attach (location, attachment) { if (attachment) { if (attachment.texture) { gl.framebufferTexture2D( GL_FRAMEBUFFER$1, location, attachment.target, attachment.texture._texture.texture, 0) } else { gl.framebufferRenderbuffer( GL_FRAMEBUFFER$1, location, GL_RENDERBUFFER$1, attachment.renderbuffer._renderbuffer.renderbuffer) } } } function parseAttachment (attachment) { var target = GL_TEXTURE_2D$2 var texture = null var renderbuffer = null var data = attachment if (typeof attachment === 'object') { data = attachment.data if ('target' in attachment) { target = attachment.target | 0 } } check$1.type(data, 'function', 'invalid attachment data') var type = data._reglType if (type === 'texture2d') { texture = data check$1(target === GL_TEXTURE_2D$2) } else if (type === 'textureCube') { texture = data check$1( target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X$2 && target < GL_TEXTURE_CUBE_MAP_POSITIVE_X$2 + 6, 'invalid cube map target') } else if (type === 'renderbuffer') { renderbuffer = data target = GL_RENDERBUFFER$1 } else { check$1.raise('invalid regl object for attachment') } return new FramebufferAttachment(target, texture, renderbuffer) } function allocAttachment ( width, height, isTexture, format, type) { if (isTexture) { var texture = textureState.create2D({ width: width, height: height, format: format, type: type }) texture._texture.refCount = 0 return new FramebufferAttachment(GL_TEXTURE_2D$2, texture, null) } else { var rb = renderbufferState.create({ width: width, height: height, format: format }) rb._renderbuffer.refCount = 0 return new FramebufferAttachment(GL_RENDERBUFFER$1, null, rb) } } function unwrapAttachment (attachment) { return attachment && (attachment.texture || attachment.renderbuffer) } function resizeAttachment (attachment, w, h) { if (attachment) { if (attachment.texture) { attachment.texture.resize(w, h) } else if (attachment.renderbuffer) { attachment.renderbuffer.resize(w, h) } attachment.width = w attachment.height = h } } var framebufferCount = 0 var framebufferSet = {} function REGLFramebuffer () { this.id = framebufferCount++ framebufferSet[this.id] = this this.framebuffer = gl.createFramebuffer() this.width = 0 this.height = 0 this.colorAttachments = [] this.depthAttachment = null this.stencilAttachment = null this.depthStencilAttachment = null } function decFBORefs (framebuffer) { framebuffer.colorAttachments.forEach(decRef) decRef(framebuffer.depthAttachment) decRef(framebuffer.stencilAttachment) decRef(framebuffer.depthStencilAttachment) } function destroy (framebuffer) { var handle = framebuffer.framebuffer check$1(handle, 'must not double destroy framebuffer') gl.deleteFramebuffer(handle) framebuffer.framebuffer = null stats.framebufferCount-- delete framebufferSet[framebuffer.id] } function updateFramebuffer (framebuffer) { var i gl.bindFramebuffer(GL_FRAMEBUFFER$1, framebuffer.framebuffer) var colorAttachments = framebuffer.colorAttachments for (i = 0; i < colorAttachments.length; ++i) { attach(GL_COLOR_ATTACHMENT0$1 + i, colorAttachments[i]) } for (i = colorAttachments.length; i < limits.maxColorAttachments; ++i) { gl.framebufferTexture2D( GL_FRAMEBUFFER$1, GL_COLOR_ATTACHMENT0$1 + i, GL_TEXTURE_2D$2, null, 0) } gl.framebufferTexture2D( GL_FRAMEBUFFER$1, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D$2, null, 0) gl.framebufferTexture2D( GL_FRAMEBUFFER$1, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D$2, null, 0) gl.framebufferTexture2D( GL_FRAMEBUFFER$1, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D$2, null, 0) attach(GL_DEPTH_ATTACHMENT, framebuffer.depthAttachment) attach(GL_STENCIL_ATTACHMENT, framebuffer.stencilAttachment) attach(GL_DEPTH_STENCIL_ATTACHMENT, framebuffer.depthStencilAttachment) // Check status code var status = gl.checkFramebufferStatus(GL_FRAMEBUFFER$1) if (!gl.isContextLost() && status !== GL_FRAMEBUFFER_COMPLETE$1) { check$1.raise('framebuffer configuration not supported, status = ' + statusCode[status]) } gl.bindFramebuffer(GL_FRAMEBUFFER$1, framebufferState.next ? framebufferState.next.framebuffer : null) framebufferState.cur = framebufferState.next // FIXME: Clear error code here. This is a work around for a bug in // headless-gl gl.getError() } function createFBO (a0, a1) { var framebuffer = new REGLFramebuffer() stats.framebufferCount++ function reglFramebuffer (a, b) { var i check$1(framebufferState.next !== framebuffer, 'can not update framebuffer which is currently in use') var width = 0 var height = 0 var needsDepth = true var needsStencil = true var colorBuffer = null var colorTexture = true var colorFormat = 'rgba' var colorType = 'uint8' var colorCount = 1 var depthBuffer = null var stencilBuffer = null var depthStencilBuffer = null var depthStencilTexture = false if (typeof a === 'number') { width = a | 0 height = (b | 0) || width } else if (!a) { width = height = 1 } else { check$1.type(a, 'object', 'invalid arguments for framebuffer') var options = a if ('shape' in options) { var shape = options.shape check$1(Array.isArray(shape) && shape.length >= 2, 'invalid shape for framebuffer') width = shape[0] height = shape[1] } else { if ('radius' in options) { width = height = options.radius } if ('width' in options) { width = options.width } if ('height' in options) { height = options.height } } if ('color' in options || 'colors' in options) { colorBuffer = options.color || options.colors if (Array.isArray(colorBuffer)) { check$1( colorBuffer.length === 1 || extensions.webgl_draw_buffers, 'multiple render targets not supported') } } if (!colorBuffer) { if ('colorCount' in options) { colorCount = options.colorCount | 0 check$1(colorCount > 0, 'invalid color buffer count') } if ('colorTexture' in options) { colorTexture = !!options.colorTexture colorFormat = 'rgba4' } if ('colorType' in options) { colorType = options.colorType if (!colorTexture) { if (colorType === 'half float' || colorType === 'float16') { check$1(extensions.ext_color_buffer_half_float, 'you must enable EXT_color_buffer_half_float to use 16-bit render buffers') colorFormat = 'rgba16f' } else if (colorType === 'float' || colorType === 'float32') { check$1(extensions.webgl_color_buffer_float, 'you must enable WEBGL_color_buffer_float in order to use 32-bit floating point renderbuffers') colorFormat = 'rgba32f' } } else { check$1(extensions.oes_texture_float || !(colorType === 'float' || colorType === 'float32'), 'you must enable OES_texture_float in order to use floating point framebuffer objects') check$1(extensions.oes_texture_half_float || !(colorType === 'half float' || colorType === 'float16'), 'you must enable OES_texture_half_float in order to use 16-bit floating point framebuffer objects') } check$1.oneOf(colorType, colorTypes, 'invalid color type') } if ('colorFormat' in options) { colorFormat = options.colorFormat if (colorTextureFormats.indexOf(colorFormat) >= 0) { colorTexture = true } else if (colorRenderbufferFormats.indexOf(colorFormat) >= 0) { colorTexture = false } else { check$1.optional(function () { if (colorTexture) { check$1.oneOf( options.colorFormat, colorTextureFormats, 'invalid color format for texture') } else { check$1.oneOf( options.colorFormat, colorRenderbufferFormats, 'invalid color format for renderbuffer') } }) } } } if ('depthTexture' in options || 'depthStencilTexture' in options) { depthStencilTexture = !!(options.depthTexture || options.depthStencilTexture) check$1(!depthStencilTexture || extensions.webgl_depth_texture, 'webgl_depth_texture extension not supported') } if ('depth' in options) { if (typeof options.depth === 'boolean') { needsDepth = options.depth } else { depthBuffer = options.depth needsStencil = false } } if ('stencil' in options) { if (typeof options.stencil === 'boolean') { needsStencil = options.stencil } else { stencilBuffer = options.stencil needsDepth = false } } if ('depthStencil' in options) { if (typeof options.depthStencil === 'boolean') { needsDepth = needsStencil = options.depthStencil } else { depthStencilBuffer = options.depthStencil needsDepth = false needsStencil = false } } } // parse attachments var colorAttachments = null var depthAttachment = null var stencilAttachment = null var depthStencilAttachment = null // Set up color attachments if (Array.isArray(colorBuffer)) { colorAttachments = colorBuffer.map(parseAttachment) } else if (colorBuffer) { colorAttachments = [parseAttachment(colorBuffer)] } else { colorAttachments = new Array(colorCount) for (i = 0; i < colorCount; ++i) { colorAttachments[i] = allocAttachment( width, height, colorTexture, colorFormat, colorType) } } check$1(extensions.webgl_draw_buffers || colorAttachments.length <= 1, 'you must enable the WEBGL_draw_buffers extension in order to use multiple color buffers.') check$1(colorAttachments.length <= limits.maxColorAttachments, 'too many color attachments, not supported') width = width || colorAttachments[0].width height = height || colorAttachments[0].height if (depthBuffer) { depthAttachment = parseAttachment(depthBuffer) } else if (needsDepth && !needsStencil) { depthAttachment = allocAttachment( width, height, depthStencilTexture, 'depth', 'uint32') } if (stencilBuffer) { stencilAttachment = parseAttachment(stencilBuffer) } else if (needsStencil && !needsDepth) { stencilAttachment = allocAttachment( width, height, false, 'stencil', 'uint8') } if (depthStencilBuffer) { depthStencilAttachment = parseAttachment(depthStencilBuffer) } else if (!depthBuffer && !stencilBuffer && needsStencil && needsDepth) { depthStencilAttachment = allocAttachment( width, height, depthStencilTexture, 'depth stencil', 'depth stencil') } check$1( (!!depthBuffer) + (!!stencilBuffer) + (!!depthStencilBuffer) <= 1, 'invalid framebuffer configuration, can specify exactly one depth/stencil attachment') var commonColorAttachmentSize = null for (i = 0; i < colorAttachments.length; ++i) { incRefAndCheckShape(colorAttachments[i], width, height) check$1(!colorAttachments[i] || (colorAttachments[i].texture && colorTextureFormatEnums.indexOf(colorAttachments[i].texture._texture.format) >= 0) || (colorAttachments[i].renderbuffer && colorRenderbufferFormatEnums.indexOf(colorAttachments[i].renderbuffer._renderbuffer.format) >= 0), 'framebuffer color attachment ' + i + ' is invalid') if (colorAttachments[i] && colorAttachments[i].texture) { var colorAttachmentSize = textureFormatChannels[colorAttachments[i].texture._texture.format] * textureTypeSizes[colorAttachments[i].texture._texture.type] if (commonColorAttachmentSize === null) { commonColorAttachmentSize = colorAttachmentSize } else { // We need to make sure that all color attachments have the same number of bitplanes // (that is, the same numer of bits per pixel) // This is required by the GLES2.0 standard. See the beginning of Chapter 4 in that document. check$1(commonColorAttachmentSize === colorAttachmentSize, 'all color attachments much have the same number of bits per pixel.') } } } incRefAndCheckShape(depthAttachment, width, height) check$1(!depthAttachment || (depthAttachment.texture && depthAttachment.texture._texture.format === GL_DEPTH_COMPONENT$1) || (depthAttachment.renderbuffer && depthAttachment.renderbuffer._renderbuffer.format === GL_DEPTH_COMPONENT16$1), 'invalid depth attachment for framebuffer object') incRefAndCheckShape(stencilAttachment, width, height) check$1(!stencilAttachment || (stencilAttachment.renderbuffer && stencilAttachment.renderbuffer._renderbuffer.format === GL_STENCIL_INDEX8$1), 'invalid stencil attachment for framebuffer object') incRefAndCheckShape(depthStencilAttachment, width, height) check$1(!depthStencilAttachment || (depthStencilAttachment.texture && depthStencilAttachment.texture._texture.format === GL_DEPTH_STENCIL$2) || (depthStencilAttachment.renderbuffer && depthStencilAttachment.renderbuffer._renderbuffer.format === GL_DEPTH_STENCIL$2), 'invalid depth-stencil attachment for framebuffer object') // decrement references decFBORefs(framebuffer) framebuffer.width = width framebuffer.height = height framebuffer.colorAttachments = colorAttachments framebuffer.depthAttachment = depthAttachment framebuffer.stencilAttachment = stencilAttachment framebuffer.depthStencilAttachment = depthStencilAttachment reglFramebuffer.color = colorAttachments.map(unwrapAttachment) reglFramebuffer.depth = unwrapAttachment(depthAttachment) reglFramebuffer.stencil = unwrapAttachment(stencilAttachment) reglFramebuffer.depthStencil = unwrapAttachment(depthStencilAttachment) reglFramebuffer.width = framebuffer.width reglFramebuffer.height = framebuffer.height updateFramebuffer(framebuffer) return reglFramebuffer } function resize (w_, h_) { check$1(framebufferState.next !== framebuffer, 'can not resize a framebuffer which is currently in use') var w = Math.max(w_ | 0, 1) var h = Math.max((h_ | 0) || w, 1) if (w === framebuffer.width && h === framebuffer.height) { return reglFramebuffer } // resize all buffers var colorAttachments = framebuffer.colorAttachments for (var i = 0; i < colorAttachments.length; ++i) { resizeAttachment(colorAttachments[i], w, h) } resizeAttachment(framebuffer.depthAttachment, w, h) resizeAttachment(framebuffer.stencilAttachment, w, h) resizeAttachment(framebuffer.depthStencilAttachment, w, h) framebuffer.width = reglFramebuffer.width = w framebuffer.height = reglFramebuffer.height = h updateFramebuffer(framebuffer) return reglFramebuffer } reglFramebuffer(a0, a1) return extend(reglFramebuffer, { resize: resize, _reglType: 'framebuffer', _framebuffer: framebuffer, destroy: function () { destroy(framebuffer) decFBORefs(framebuffer) }, use: function (block) { framebufferState.setFBO({ framebuffer: reglFramebuffer }, block) } }) } function createCubeFBO (options) { var faces = Array(6) function reglFramebufferCube (a) { var i check$1(faces.indexOf(framebufferState.next) < 0, 'can not update framebuffer which is currently in use') var params = { color: null } var radius = 0 var colorBuffer = null var colorFormat = 'rgba' var colorType = 'uint8' var colorCount = 1 if (typeof a === 'number') { radius = a | 0 } else if (!a) { radius = 1 } else { check$1.type(a, 'object', 'invalid arguments for framebuffer') var options = a if ('shape' in options) { var shape = options.shape check$1( Array.isArray(shape) && shape.length >= 2, 'invalid shape for framebuffer') check$1( shape[0] === shape[1], 'cube framebuffer must be square') radius = shape[0] } else { if ('radius' in options) { radius = options.radius | 0 } if ('width' in options) { radius = options.width | 0 if ('height' in options) { check$1(options.height === radius, 'must be square') } } else if ('height' in options) { radius = options.height | 0 } } if ('color' in options || 'colors' in options) { colorBuffer = options.color || options.colors if (Array.isArray(colorBuffer)) { check$1( colorBuffer.length === 1 || extensions.webgl_draw_buffers, 'multiple render targets not supported') } } if (!colorBuffer) { if ('colorCount' in options) { colorCount = options.colorCount | 0 check$1(colorCount > 0, 'invalid color buffer count') } if ('colorType' in options) { check$1.oneOf( options.colorType, colorTypes, 'invalid color type') colorType = options.colorType } if ('colorFormat' in options) { colorFormat = options.colorFormat check$1.oneOf( options.colorFormat, colorTextureFormats, 'invalid color format for texture') } } if ('depth' in options) { params.depth = options.depth } if ('stencil' in options) { params.stencil = options.stencil } if ('depthStencil' in options) { params.depthStencil = options.depthStencil } } var colorCubes if (colorBuffer) { if (Array.isArray(colorBuffer)) { colorCubes = [] for (i = 0; i < colorBuffer.length; ++i) { colorCubes[i] = colorBuffer[i] } } else { colorCubes = [ colorBuffer ] } } else { colorCubes = Array(colorCount) var cubeMapParams = { radius: radius, format: colorFormat, type: colorType } for (i = 0; i < colorCount; ++i) { colorCubes[i] = textureState.createCube(cubeMapParams) } } // Check color cubes params.color = Array(colorCubes.length) for (i = 0; i < colorCubes.length; ++i) { var cube = colorCubes[i] check$1( typeof cube === 'function' && cube._reglType === 'textureCube', 'invalid cube map') radius = radius || cube.width check$1( cube.width === radius && cube.height === radius, 'invalid cube map shape') params.color[i] = { target: GL_TEXTURE_CUBE_MAP_POSITIVE_X$2, data: colorCubes[i] } } for (i = 0; i < 6; ++i) { for (var j = 0; j < colorCubes.length; ++j) { params.color[j].target = GL_TEXTURE_CUBE_MAP_POSITIVE_X$2 + i } // reuse depth-stencil attachments across all cube maps if (i > 0) { params.depth = faces[0].depth params.stencil = faces[0].stencil params.depthStencil = faces[0].depthStencil } if (faces[i]) { (faces[i])(params) } else { faces[i] = createFBO(params) } } return extend(reglFramebufferCube, { width: radius, height: radius, color: colorCubes }) } function resize (radius_) { var i var radius = radius_ | 0 check$1(radius > 0 && radius <= limits.maxCubeMapSize, 'invalid radius for cube fbo') if (radius === reglFramebufferCube.width) { return reglFramebufferCube } var colors = reglFramebufferCube.color for (i = 0; i < colors.length; ++i) { colors[i].resize(radius) } for (i = 0; i < 6; ++i) { faces[i].resize(radius) } reglFramebufferCube.width = reglFramebufferCube.height = radius return reglFramebufferCube } reglFramebufferCube(options) return extend(reglFramebufferCube, { faces: faces, resize: resize, _reglType: 'framebufferCube', destroy: function () { faces.forEach(function (f) { f.destroy() }) } }) } function restoreFramebuffers () { framebufferState.cur = null framebufferState.next = null framebufferState.dirty = true values(framebufferSet).forEach(function (fb) { fb.framebuffer = gl.createFramebuffer() updateFramebuffer(fb) }) } return extend(framebufferState, { getFramebuffer: function (object) { if (typeof object === 'function' && object._reglType === 'framebuffer') { var fbo = object._framebuffer if (fbo instanceof REGLFramebuffer) { return fbo } } return null }, create: createFBO, createCube: createCubeFBO, clear: function () { values(framebufferSet).forEach(destroy) }, restore: restoreFramebuffers }) } var GL_FLOAT$6 = 5126 var GL_ARRAY_BUFFER$1 = 34962 var GL_ELEMENT_ARRAY_BUFFER$1 = 34963 var VAO_OPTIONS = [ 'attributes', 'elements', 'offset', 'count', 'primitive', 'instances' ] function AttributeRecord () { this.state = 0 this.x = 0.0 this.y = 0.0 this.z = 0.0 this.w = 0.0 this.buffer = null this.size = 0 this.normalized = false this.type = GL_FLOAT$6 this.offset = 0 this.stride = 0 this.divisor = 0 } function wrapAttributeState ( gl, extensions, limits, stats, bufferState, elementState, drawState) { var NUM_ATTRIBUTES = limits.maxAttributes var attributeBindings = new Array(NUM_ATTRIBUTES) for (var i = 0; i < NUM_ATTRIBUTES; ++i) { attributeBindings[i] = new AttributeRecord() } var vaoCount = 0 var vaoSet = {} var state = { Record: AttributeRecord, scope: {}, state: attributeBindings, currentVAO: null, targetVAO: null, restore: extVAO() ? restoreVAO : function () {}, createVAO: createVAO, getVAO: getVAO, destroyBuffer: destroyBuffer, setVAO: extVAO() ? setVAOEXT : setVAOEmulated, clear: extVAO() ? destroyVAOEXT : function () {} } function destroyBuffer (buffer) { for (var i = 0; i < attributeBindings.length; ++i) { var record = attributeBindings[i] if (record.buffer === buffer) { gl.disableVertexAttribArray(i) record.buffer = null } } } function extVAO () { return extensions.oes_vertex_array_object } function extInstanced () { return extensions.angle_instanced_arrays } function getVAO (vao) { if (typeof vao === 'function' && vao._vao) { return vao._vao } return null } function setVAOEXT (vao) { if (vao === state.currentVAO) { return } var ext = extVAO() if (vao) { ext.bindVertexArrayOES(vao.vao) } else { ext.bindVertexArrayOES(null) } state.currentVAO = vao } function setVAOEmulated (vao) { if (vao === state.currentVAO) { return } if (vao) { vao.bindAttrs() } else { var exti = extInstanced() for (var i = 0; i < attributeBindings.length; ++i) { var binding = attributeBindings[i] if (binding.buffer) { gl.enableVertexAttribArray(i) binding.buffer.bind() gl.vertexAttribPointer(i, binding.size, binding.type, binding.normalized, binding.stride, binding.offfset) if (exti && binding.divisor) { exti.vertexAttribDivisorANGLE(i, binding.divisor) } } else { gl.disableVertexAttribArray(i) gl.vertexAttrib4f(i, binding.x, binding.y, binding.z, binding.w) } } if (drawState.elements) { gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER$1, drawState.elements.buffer.buffer) } else { gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER$1, null) } } state.currentVAO = vao } function destroyVAOEXT () { values(vaoSet).forEach(function (vao) { vao.destroy() }) } function REGLVAO () { this.id = ++vaoCount this.attributes = [] this.elements = null this.ownsElements = false this.count = 0 this.offset = 0 this.instances = -1 this.primitive = 4 var extension = extVAO() if (extension) { this.vao = extension.createVertexArrayOES() } else { this.vao = null } vaoSet[this.id] = this this.buffers = [] } REGLVAO.prototype.bindAttrs = function () { var exti = extInstanced() var attributes = this.attributes for (var i = 0; i < attributes.length; ++i) { var attr = attributes[i] if (attr.buffer) { gl.enableVertexAttribArray(i) gl.bindBuffer(GL_ARRAY_BUFFER$1, attr.buffer.buffer) gl.vertexAttribPointer(i, attr.size, attr.type, attr.normalized, attr.stride, attr.offset) if (exti && attr.divisor) { exti.vertexAttribDivisorANGLE(i, attr.divisor) } } else { gl.disableVertexAttribArray(i) gl.vertexAttrib4f(i, attr.x, attr.y, attr.z, attr.w) } } for (var j = attributes.length; j < NUM_ATTRIBUTES; ++j) { gl.disableVertexAttribArray(j) } var elements = elementState.getElements(this.elements) if (elements) { gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER$1, elements.buffer.buffer) } else { gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER$1, null) } } REGLVAO.prototype.refresh = function () { var ext = extVAO() if (ext) { ext.bindVertexArrayOES(this.vao) this.bindAttrs() state.currentVAO = null ext.bindVertexArrayOES(null) } } REGLVAO.prototype.destroy = function () { if (this.vao) { var extension = extVAO() if (this === state.currentVAO) { state.currentVAO = null extension.bindVertexArrayOES(null) } extension.deleteVertexArrayOES(this.vao) this.vao = null } if (this.ownsElements) { this.elements.destroy() this.elements = null this.ownsElements = false } if (vaoSet[this.id]) { delete vaoSet[this.id] stats.vaoCount -= 1 } } function restoreVAO () { var ext = extVAO() if (ext) { values(vaoSet).forEach(function (vao) { vao.refresh() }) } } function createVAO (_attr) { var vao = new REGLVAO() stats.vaoCount += 1 function updateVAO (options) { var attributes if (Array.isArray(options)) { attributes = options if (vao.elements && vao.ownsElements) { vao.elements.destroy() } vao.elements = null vao.ownsElements = false vao.offset = 0 vao.count = 0 vao.instances = -1 vao.primitive = 4 } else { check$1(typeof options === 'object', 'invalid arguments for create vao') check$1('attributes' in options, 'must specify attributes for vao') if (options.elements) { var elements = options.elements if (vao.ownsElements) { if (typeof elements === 'function' && elements._reglType === 'elements') { vao.elements.destroy() vao.ownsElements = false } else { vao.elements(elements) vao.ownsElements = false } } else if (elementState.getElements(options.elements)) { vao.elements = options.elements vao.ownsElements = false } else { vao.elements = elementState.create(options.elements) vao.ownsElements = true } } else { vao.elements = null vao.ownsElements = false } attributes = options.attributes // set default vao vao.offset = 0 vao.count = -1 vao.instances = -1 vao.primitive = 4 // copy element properties if (vao.elements) { vao.count = vao.elements._elements.vertCount vao.primitive = vao.elements._elements.primType } if ('offset' in options) { vao.offset = options.offset | 0 } if ('count' in options) { vao.count = options.count | 0 } if ('instances' in options) { vao.instances = options.instances | 0 } if ('primitive' in options) { check$1(options.primitive in primTypes, 'bad primitive type: ' + options.primitive) vao.primitive = primTypes[options.primitive] } check$1.optional(() => { var keys = Object.keys(options) for (var i = 0; i < keys.length; ++i) { check$1(VAO_OPTIONS.indexOf(keys[i]) >= 0, 'invalid option for vao: "' + keys[i] + '" valid options are ' + VAO_OPTIONS) } }) check$1(Array.isArray(attributes), 'attributes must be an array') } check$1(attributes.length < NUM_ATTRIBUTES, 'too many attributes') check$1(attributes.length > 0, 'must specify at least one attribute') var bufUpdated = {} var nattributes = vao.attributes nattributes.length = attributes.length for (var i = 0; i < attributes.length; ++i) { var spec = attributes[i] var rec = nattributes[i] = new AttributeRecord() var data = spec.data || spec if (Array.isArray(data) || isTypedArray(data) || isNDArrayLike(data)) { var buf if (vao.buffers[i]) { buf = vao.buffers[i] if (isTypedArray(data) && buf._buffer.byteLength >= data.byteLength) { buf.subdata(data) } else { buf.destroy() vao.buffers[i] = null } } if (!vao.buffers[i]) { buf = vao.buffers[i] = bufferState.create(spec, GL_ARRAY_BUFFER$1, false, true) } rec.buffer = bufferState.getBuffer(buf) rec.size = rec.buffer.dimension | 0 rec.normalized = false rec.type = rec.buffer.dtype rec.offset = 0 rec.stride = 0 rec.divisor = 0 rec.state = 1 bufUpdated[i] = 1 } else if (bufferState.getBuffer(spec)) { rec.buffer = bufferState.getBuffer(spec) rec.size = rec.buffer.dimension | 0 rec.normalized = false rec.type = rec.buffer.dtype rec.offset = 0 rec.stride = 0 rec.divisor = 0 rec.state = 1 } else if (bufferState.getBuffer(spec.buffer)) { rec.buffer = bufferState.getBuffer(spec.buffer) rec.size = ((+spec.size) || rec.buffer.dimension) | 0 rec.normalized = !!spec.normalized || false if ('type' in spec) { check$1.parameter(spec.type, glTypes, 'invalid buffer type') rec.type = glTypes[spec.type] } else { rec.type = rec.buffer.dtype } rec.offset = (spec.offset || 0) | 0 rec.stride = (spec.stride || 0) | 0 rec.divisor = (spec.divisor || 0) | 0 rec.state = 1 check$1(rec.size >= 1 && rec.size <= 4, 'size must be between 1 and 4') check$1(rec.offset >= 0, 'invalid offset') check$1(rec.stride >= 0 && rec.stride <= 255, 'stride must be between 0 and 255') check$1(rec.divisor >= 0, 'divisor must be positive') check$1(!rec.divisor || !!extensions.angle_instanced_arrays, 'ANGLE_instanced_arrays must be enabled to use divisor') } else if ('x' in spec) { check$1(i > 0, 'first attribute must not be a constant') rec.x = +spec.x || 0 rec.y = +spec.y || 0 rec.z = +spec.z || 0 rec.w = +spec.w || 0 rec.state = 2 } else { check$1(false, 'invalid attribute spec for location ' + i) } } // retire unused buffers for (var j = 0; j < vao.buffers.length; ++j) { if (!bufUpdated[j] && vao.buffers[j]) { vao.buffers[j].destroy() vao.buffers[j] = null } } vao.refresh() return updateVAO } updateVAO.destroy = function () { for (var j = 0; j < vao.buffers.length; ++j) { if (vao.buffers[j]) { vao.buffers[j].destroy() } } vao.buffers.length = 0 if (vao.ownsElements) { vao.elements.destroy() vao.elements = null vao.ownsElements = false } vao.destroy() } updateVAO._vao = vao updateVAO._reglType = 'vao' return updateVAO(_attr) } return state } var GL_FRAGMENT_SHADER = 35632 var GL_VERTEX_SHADER = 35633 var GL_ACTIVE_UNIFORMS = 0x8B86 var GL_ACTIVE_ATTRIBUTES = 0x8B89 function wrapShaderState (gl, stringStore, stats, config) { // =================================================== // glsl compilation and linking // =================================================== var fragShaders = {} var vertShaders = {} function ActiveInfo (name, id, location, info) { this.name = name this.id = id this.location = location this.info = info } function insertActiveInfo (list, info) { for (var i = 0; i < list.length; ++i) { if (list[i].id === info.id) { list[i].location = info.location return } } list.push(info) } function getShader (type, id, command) { var cache = type === GL_FRAGMENT_SHADER ? fragShaders : vertShaders var shader = cache[id] if (!shader) { var source = stringStore.str(id) shader = gl.createShader(type) gl.shaderSource(shader, source) gl.compileShader(shader) check$1.shaderError(gl, shader, source, type, command) cache[id] = shader } return shader } // =================================================== // program linking // =================================================== var programCache = {} var programList = [] var PROGRAM_COUNTER = 0 function REGLProgram (fragId, vertId) { this.id = PROGRAM_COUNTER++ this.fragId = fragId this.vertId = vertId this.program = null this.uniforms = [] this.attributes = [] this.refCount = 1 if (config.profile) { this.stats = { uniformsCount: 0, attributesCount: 0 } } } function linkProgram (desc, command, attributeLocations) { var i, info // ------------------------------- // compile & link // ------------------------------- var fragShader = getShader(GL_FRAGMENT_SHADER, desc.fragId) var vertShader = getShader(GL_VERTEX_SHADER, desc.vertId) var program = desc.program = gl.createProgram() gl.attachShader(program, fragShader) gl.attachShader(program, vertShader) if (attributeLocations) { for (i = 0; i < attributeLocations.length; ++i) { var binding = attributeLocations[i] gl.bindAttribLocation(program, binding[0], binding[1]) } } gl.linkProgram(program) check$1.linkError( gl, program, stringStore.str(desc.fragId), stringStore.str(desc.vertId), command) // ------------------------------- // grab uniforms // ------------------------------- var numUniforms = gl.getProgramParameter(program, GL_ACTIVE_UNIFORMS) if (config.profile) { desc.stats.uniformsCount = numUniforms } var uniforms = desc.uniforms for (i = 0; i < numUniforms; ++i) { info = gl.getActiveUniform(program, i) if (info) { if (info.size > 1) { for (var j = 0; j < info.size; ++j) { var name = info.name.replace('[0]', '[' + j + ']') insertActiveInfo(uniforms, new ActiveInfo( name, stringStore.id(name), gl.getUniformLocation(program, name), info)) } } var uniName = info.name if (info.size > 1) { uniName = uniName.replace('[0]', '') } insertActiveInfo(uniforms, new ActiveInfo( uniName, stringStore.id(uniName), gl.getUniformLocation(program, uniName), info)) } } // ------------------------------- // grab attributes // ------------------------------- var numAttributes = gl.getProgramParameter(program, GL_ACTIVE_ATTRIBUTES) if (config.profile) { desc.stats.attributesCount = numAttributes } var attributes = desc.attributes for (i = 0; i < numAttributes; ++i) { info = gl.getActiveAttrib(program, i) if (info) { insertActiveInfo(attributes, new ActiveInfo( info.name, stringStore.id(info.name), gl.getAttribLocation(program, info.name), info)) } } } if (config.profile) { stats.getMaxUniformsCount = function () { var m = 0 programList.forEach(function (desc) { if (desc.stats.uniformsCount > m) { m = desc.stats.uniformsCount } }) return m } stats.getMaxAttributesCount = function () { var m = 0 programList.forEach(function (desc) { if (desc.stats.attributesCount > m) { m = desc.stats.attributesCount } }) return m } } function restoreShaders () { fragShaders = {} vertShaders = {} for (var i = 0; i < programList.length; ++i) { linkProgram(programList[i], null, programList[i].attributes.map(function (info) { return [info.location, info.name] })) } } return { clear: function () { var deleteShader = gl.deleteShader.bind(gl) values(fragShaders).forEach(deleteShader) fragShaders = {} values(vertShaders).forEach(deleteShader) vertShaders = {} programList.forEach(function (desc) { gl.deleteProgram(desc.program) }) programList.length = 0 programCache = {} stats.shaderCount = 0 }, program: function (vertId, fragId, command, attribLocations) { check$1.command(vertId >= 0, 'missing vertex shader', command) check$1.command(fragId >= 0, 'missing fragment shader', command) var cache = programCache[fragId] if (!cache) { cache = programCache[fragId] = {} } var prevProgram = cache[vertId] if (prevProgram) { prevProgram.refCount++ if (!attribLocations) { return prevProgram } } var program = new REGLProgram(fragId, vertId) stats.shaderCount++ linkProgram(program, command, attribLocations) if (!prevProgram) { cache[vertId] = program } programList.push(program) return extend(program, { destroy: function () { program.refCount-- if (program.refCount <= 0) { gl.deleteProgram(program.program) var idx = programList.indexOf(program) programList.splice(idx, 1) stats.shaderCount-- } // no program is linked to this vert anymore if (cache[program.vertId].refCount <= 0) { gl.deleteShader(vertShaders[program.vertId]) delete vertShaders[program.vertId] delete programCache[program.fragId][program.vertId] } // no program is linked to this frag anymore if (!Object.keys(programCache[program.fragId]).length) { gl.deleteShader(fragShaders[program.fragId]) delete fragShaders[program.fragId] delete programCache[program.fragId] } } }) }, restore: restoreShaders, shader: getShader, frag: -1, vert: -1 } } var GL_RGBA$3 = 6408 var GL_UNSIGNED_BYTE$7 = 5121 var GL_PACK_ALIGNMENT = 0x0D05 var GL_FLOAT$7 = 0x1406 // 5126 function wrapReadPixels ( gl, framebufferState, reglPoll, context, glAttributes, extensions, limits) { function readPixelsImpl (input) { var type if (framebufferState.next === null) { check$1( glAttributes.preserveDrawingBuffer, 'you must create a webgl context with "preserveDrawingBuffer":true in order to read pixels from the drawing buffer') type = GL_UNSIGNED_BYTE$7 } else { check$1( framebufferState.next.colorAttachments[0].texture !== null, 'You cannot read from a renderbuffer') type = framebufferState.next.colorAttachments[0].texture._texture.type check$1.optional(function () { if (extensions.oes_texture_float) { check$1( type === GL_UNSIGNED_BYTE$7 || type === GL_FLOAT$7, 'Reading from a framebuffer is only allowed for the types \'uint8\' and \'float\'') if (type === GL_FLOAT$7) { check$1(limits.readFloat, 'Reading \'float\' values is not permitted in your browser. For a fallback, please see: https://www.npmjs.com/package/glsl-read-float') } } else { check$1( type === GL_UNSIGNED_BYTE$7, 'Reading from a framebuffer is only allowed for the type \'uint8\'') } }) } var x = 0 var y = 0 var width = context.framebufferWidth var height = context.framebufferHeight var data = null if (isTypedArray(input)) { data = input } else if (input) { check$1.type(input, 'object', 'invalid arguments to regl.read()') x = input.x | 0 y = input.y | 0 check$1( x >= 0 && x < context.framebufferWidth, 'invalid x offset for regl.read') check$1( y >= 0 && y < context.framebufferHeight, 'invalid y offset for regl.read') width = (input.width || (context.framebufferWidth - x)) | 0 height = (input.height || (context.framebufferHeight - y)) | 0 data = input.data || null } // sanity check input.data if (data) { if (type === GL_UNSIGNED_BYTE$7) { check$1( data instanceof Uint8Array, 'buffer must be \'Uint8Array\' when reading from a framebuffer of type \'uint8\'') } else if (type === GL_FLOAT$7) { check$1( data instanceof Float32Array, 'buffer must be \'Float32Array\' when reading from a framebuffer of type \'float\'') } } check$1( width > 0 && width + x <= context.framebufferWidth, 'invalid width for read pixels') check$1( height > 0 && height + y <= context.framebufferHeight, 'invalid height for read pixels') // Update WebGL state reglPoll() // Compute size var size = width * height * 4 // Allocate data if (!data) { if (type === GL_UNSIGNED_BYTE$7) { data = new Uint8Array(size) } else if (type === GL_FLOAT$7) { data = data || new Float32Array(size) } } // Type check check$1.isTypedArray(data, 'data buffer for regl.read() must be a typedarray') check$1(data.byteLength >= size, 'data buffer for regl.read() too small') // Run read pixels gl.pixelStorei(GL_PACK_ALIGNMENT, 4) gl.readPixels(x, y, width, height, GL_RGBA$3, type, data) return data } function readPixelsFBO (options) { var result framebufferState.setFBO({ framebuffer: options.framebuffer }, function () { result = readPixelsImpl(options) }) return result } function readPixels (options) { if (!options || !('framebuffer' in options)) { return readPixelsImpl(options) } else { return readPixelsFBO(options) } } return readPixels } function slice (x) { return Array.prototype.slice.call(x) } function join (x) { return slice(x).join('') } function createEnvironment () { // Unique variable id counter var varCounter = 0 // Linked values are passed from this scope into the generated code block // Calling link() passes a value into the generated scope and returns // the variable name which it is bound to var linkedNames = [] var linkedValues = [] function link (value) { for (var i = 0; i < linkedValues.length; ++i) { if (linkedValues[i] === value) { return linkedNames[i] } } var name = 'g' + (varCounter++) linkedNames.push(name) linkedValues.push(value) return name } // create a code block function block () { var code = [] function push () { code.push.apply(code, slice(arguments)) } var vars = [] function def () { var name = 'v' + (varCounter++) vars.push(name) if (arguments.length > 0) { code.push(name, '=') code.push.apply(code, slice(arguments)) code.push(';') } return name } return extend(push, { def: def, toString: function () { return join([ (vars.length > 0 ? 'var ' + vars.join(',') + ';' : ''), join(code) ]) } }) } function scope () { var entry = block() var exit = block() var entryToString = entry.toString var exitToString = exit.toString function save (object, prop) { exit(object, prop, '=', entry.def(object, prop), ';') } return extend(function () { entry.apply(entry, slice(arguments)) }, { def: entry.def, entry: entry, exit: exit, save: save, set: function (object, prop, value) { save(object, prop) entry(object, prop, '=', value, ';') }, toString: function () { return entryToString() + exitToString() } }) } function conditional () { var pred = join(arguments) var thenBlock = scope() var elseBlock = scope() var thenToString = thenBlock.toString var elseToString = elseBlock.toString return extend(thenBlock, { then: function () { thenBlock.apply(thenBlock, slice(arguments)) return this }, else: function () { elseBlock.apply(elseBlock, slice(arguments)) return this }, toString: function () { var elseClause = elseToString() if (elseClause) { elseClause = 'else{' + elseClause + '}' } return join([ 'if(', pred, '){', thenToString(), '}', elseClause ]) } }) } // procedure list var globalBlock = block() var procedures = {} function proc (name, count) { var args = [] function arg () { var name = 'a' + args.length args.push(name) return name } count = count || 0 for (var i = 0; i < count; ++i) { arg() } var body = scope() var bodyToString = body.toString var result = procedures[name] = extend(body, { arg: arg, toString: function () { return join([ 'function(', args.join(), '){', bodyToString(), '}' ]) } }) return result } function compile () { var code = ['"use strict";', globalBlock, 'return {'] Object.keys(procedures).forEach(function (name) { code.push('"', name, '":', procedures[name].toString(), ',') }) code.push('}') var src = join(code) .replace(/;/g, ';\n') .replace(/}/g, '}\n') .replace(/{/g, '{\n') var proc = Function.apply(null, linkedNames.concat(src)) return proc.apply(null, linkedValues) } return { global: globalBlock, link: link, block: block, proc: proc, scope: scope, cond: conditional, compile: compile } } // "cute" names for vector components var CUTE_COMPONENTS = 'xyzw'.split('') var GL_UNSIGNED_BYTE$8 = 5121 var ATTRIB_STATE_POINTER = 1 var ATTRIB_STATE_CONSTANT = 2 var DYN_FUNC$1 = 0 var DYN_PROP$1 = 1 var DYN_CONTEXT$1 = 2 var DYN_STATE$1 = 3 var DYN_THUNK = 4 var DYN_CONSTANT$1 = 5 var DYN_ARRAY$1 = 6 var S_DITHER = 'dither' var S_BLEND_ENABLE = 'blend.enable' var S_BLEND_COLOR = 'blend.color' var S_BLEND_EQUATION = 'blend.equation' var S_BLEND_FUNC = 'blend.func' var S_DEPTH_ENABLE = 'depth.enable' var S_DEPTH_FUNC = 'depth.func' var S_DEPTH_RANGE = 'depth.range' var S_DEPTH_MASK = 'depth.mask' var S_COLOR_MASK = 'colorMask' var S_CULL_ENABLE = 'cull.enable' var S_CULL_FACE = 'cull.face' var S_FRONT_FACE = 'frontFace' var S_LINE_WIDTH = 'lineWidth' var S_POLYGON_OFFSET_ENABLE = 'polygonOffset.enable' var S_POLYGON_OFFSET_OFFSET = 'polygonOffset.offset' var S_SAMPLE_ALPHA = 'sample.alpha' var S_SAMPLE_ENABLE = 'sample.enable' var S_SAMPLE_COVERAGE = 'sample.coverage' var S_STENCIL_ENABLE = 'stencil.enable' var S_STENCIL_MASK = 'stencil.mask' var S_STENCIL_FUNC = 'stencil.func' var S_STENCIL_OPFRONT = 'stencil.opFront' var S_STENCIL_OPBACK = 'stencil.opBack' var S_SCISSOR_ENABLE = 'scissor.enable' var S_SCISSOR_BOX = 'scissor.box' var S_VIEWPORT = 'viewport' var S_PROFILE = 'profile' var S_FRAMEBUFFER = 'framebuffer' var S_VERT = 'vert' var S_FRAG = 'frag' var S_ELEMENTS = 'elements' var S_PRIMITIVE = 'primitive' var S_COUNT = 'count' var S_OFFSET = 'offset' var S_INSTANCES = 'instances' var S_VAO = 'vao' var SUFFIX_WIDTH = 'Width' var SUFFIX_HEIGHT = 'Height' var S_FRAMEBUFFER_WIDTH = S_FRAMEBUFFER + SUFFIX_WIDTH var S_FRAMEBUFFER_HEIGHT = S_FRAMEBUFFER + SUFFIX_HEIGHT var S_VIEWPORT_WIDTH = S_VIEWPORT + SUFFIX_WIDTH var S_VIEWPORT_HEIGHT = S_VIEWPORT + SUFFIX_HEIGHT var S_DRAWINGBUFFER = 'drawingBuffer' var S_DRAWINGBUFFER_WIDTH = S_DRAWINGBUFFER + SUFFIX_WIDTH var S_DRAWINGBUFFER_HEIGHT = S_DRAWINGBUFFER + SUFFIX_HEIGHT var NESTED_OPTIONS = [ S_BLEND_FUNC, S_BLEND_EQUATION, S_STENCIL_FUNC, S_STENCIL_OPFRONT, S_STENCIL_OPBACK, S_SAMPLE_COVERAGE, S_VIEWPORT, S_SCISSOR_BOX, S_POLYGON_OFFSET_OFFSET ] var GL_ARRAY_BUFFER$2 = 34962 var GL_ELEMENT_ARRAY_BUFFER$2 = 34963 var GL_FRAGMENT_SHADER$1 = 35632 var GL_VERTEX_SHADER$1 = 35633 var GL_TEXTURE_2D$3 = 0x0DE1 var GL_TEXTURE_CUBE_MAP$2 = 0x8513 var GL_CULL_FACE = 0x0B44 var GL_BLEND = 0x0BE2 var GL_DITHER = 0x0BD0 var GL_STENCIL_TEST = 0x0B90 var GL_DEPTH_TEST = 0x0B71 var GL_SCISSOR_TEST = 0x0C11 var GL_POLYGON_OFFSET_FILL = 0x8037 var GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E var GL_SAMPLE_COVERAGE = 0x80A0 var GL_FLOAT$8 = 5126 var GL_FLOAT_VEC2 = 35664 var GL_FLOAT_VEC3 = 35665 var GL_FLOAT_VEC4 = 35666 var GL_INT$3 = 5124 var GL_INT_VEC2 = 35667 var GL_INT_VEC3 = 35668 var GL_INT_VEC4 = 35669 var GL_BOOL = 35670 var GL_BOOL_VEC2 = 35671 var GL_BOOL_VEC3 = 35672 var GL_BOOL_VEC4 = 35673 var GL_FLOAT_MAT2 = 35674 var GL_FLOAT_MAT3 = 35675 var GL_FLOAT_MAT4 = 35676 var GL_SAMPLER_2D = 35678 var GL_SAMPLER_CUBE = 35680 var GL_TRIANGLES$1 = 4 var GL_FRONT = 1028 var GL_BACK = 1029 var GL_CW = 0x0900 var GL_CCW = 0x0901 var GL_MIN_EXT = 0x8007 var GL_MAX_EXT = 0x8008 var GL_ALWAYS = 519 var GL_KEEP = 7680 var GL_ZERO = 0 var GL_ONE = 1 var GL_FUNC_ADD = 0x8006 var GL_LESS = 513 var GL_FRAMEBUFFER$2 = 0x8D40 var GL_COLOR_ATTACHMENT0$2 = 0x8CE0 var blendFuncs = { '0': 0, '1': 1, 'zero': 0, 'one': 1, 'src color': 768, 'one minus src color': 769, 'src alpha': 770, 'one minus src alpha': 771, 'dst color': 774, 'one minus dst color': 775, 'dst alpha': 772, 'one minus dst alpha': 773, 'constant color': 32769, 'one minus constant color': 32770, 'constant alpha': 32771, 'one minus constant alpha': 32772, 'src alpha saturate': 776 } // There are invalid values for srcRGB and dstRGB. See: // https://www.khronos.org/registry/webgl/specs/1.0/#6.13 // https://github.com/KhronosGroup/WebGL/blob/0d3201f5f7ec3c0060bc1f04077461541f1987b9/conformance-suites/1.0.3/conformance/misc/webgl-specific.html#L56 var invalidBlendCombinations = [ 'constant color, constant alpha', 'one minus constant color, constant alpha', 'constant color, one minus constant alpha', 'one minus constant color, one minus constant alpha', 'constant alpha, constant color', 'constant alpha, one minus constant color', 'one minus constant alpha, constant color', 'one minus constant alpha, one minus constant color' ] var compareFuncs = { 'never': 512, 'less': 513, '<': 513, 'equal': 514, '=': 514, '==': 514, '===': 514, 'lequal': 515, '<=': 515, 'greater': 516, '>': 516, 'notequal': 517, '!=': 517, '!==': 517, 'gequal': 518, '>=': 518, 'always': 519 } var stencilOps = { '0': 0, 'zero': 0, 'keep': 7680, 'replace': 7681, 'increment': 7682, 'decrement': 7683, 'increment wrap': 34055, 'decrement wrap': 34056, 'invert': 5386 } var shaderType = { 'frag': GL_FRAGMENT_SHADER$1, 'vert': GL_VERTEX_SHADER$1 } var orientationType = { 'cw': GL_CW, 'ccw': GL_CCW } function isBufferArgs (x) { return Array.isArray(x) || isTypedArray(x) || isNDArrayLike(x) } // Make sure viewport is processed first function sortState (state) { return state.sort(function (a, b) { if (a === S_VIEWPORT) { return -1 } else if (b === S_VIEWPORT) { return 1 } return (a < b) ? -1 : 1 }) } function Declaration (thisDep, contextDep, propDep, append) { this.thisDep = thisDep this.contextDep = contextDep this.propDep = propDep this.append = append } function isStatic (decl) { return decl && !(decl.thisDep || decl.contextDep || decl.propDep) } function createStaticDecl (append) { return new Declaration(false, false, false, append) } function createDynamicDecl (dyn, append) { var type = dyn.type if (type === DYN_FUNC$1) { var numArgs = dyn.data.length return new Declaration( true, numArgs >= 1, numArgs >= 2, append) } else if (type === DYN_THUNK) { var data = dyn.data return new Declaration( data.thisDep, data.contextDep, data.propDep, append) } else if (type === DYN_CONSTANT$1) { return new Declaration( false, false, false, append) } else if (type === DYN_ARRAY$1) { var thisDep = false var contextDep = false var propDep = false for (var i = 0; i < dyn.data.length; ++i) { var subDyn = dyn.data[i] if (subDyn.type === DYN_PROP$1) { propDep = true } else if (subDyn.type === DYN_CONTEXT$1) { contextDep = true } else if (subDyn.type === DYN_STATE$1) { thisDep = true } else if (subDyn.type === DYN_FUNC$1) { thisDep = true var subArgs = subDyn.data if (subArgs >= 1) { contextDep = true } if (subArgs >= 2) { propDep = true } } else if (subDyn.type === DYN_THUNK) { thisDep = thisDep || subDyn.data.thisDep contextDep = contextDep || subDyn.data.contextDep propDep = propDep || subDyn.data.propDep } } return new Declaration( thisDep, contextDep, propDep, append) } else { return new Declaration( type === DYN_STATE$1, type === DYN_CONTEXT$1, type === DYN_PROP$1, append) } } var SCOPE_DECL = new Declaration(false, false, false, function () {}) function reglCore ( gl, stringStore, extensions, limits, bufferState, elementState, textureState, framebufferState, uniformState, attributeState, shaderState, drawState, contextState, timer, config) { var AttributeRecord = attributeState.Record var blendEquations = { 'add': 32774, 'subtract': 32778, 'reverse subtract': 32779 } if (extensions.ext_blend_minmax) { blendEquations.min = GL_MIN_EXT blendEquations.max = GL_MAX_EXT } var extInstancing = extensions.angle_instanced_arrays var extDrawBuffers = extensions.webgl_draw_buffers var extVertexArrays = extensions.oes_vertex_array_object // =================================================== // =================================================== // WEBGL STATE // =================================================== // =================================================== var currentState = { dirty: true, profile: config.profile } var nextState = {} var GL_STATE_NAMES = [] var GL_FLAGS = {} var GL_VARIABLES = {} function propName (name) { return name.replace('.', '_') } function stateFlag (sname, cap, init) { var name = propName(sname) GL_STATE_NAMES.push(sname) nextState[name] = currentState[name] = !!init GL_FLAGS[name] = cap } function stateVariable (sname, func, init) { var name = propName(sname) GL_STATE_NAMES.push(sname) if (Array.isArray(init)) { currentState[name] = init.slice() nextState[name] = init.slice() } else { currentState[name] = nextState[name] = init } GL_VARIABLES[name] = func } // Dithering stateFlag(S_DITHER, GL_DITHER) // Blending stateFlag(S_BLEND_ENABLE, GL_BLEND) stateVariable(S_BLEND_COLOR, 'blendColor', [0, 0, 0, 0]) stateVariable(S_BLEND_EQUATION, 'blendEquationSeparate', [GL_FUNC_ADD, GL_FUNC_ADD]) stateVariable(S_BLEND_FUNC, 'blendFuncSeparate', [GL_ONE, GL_ZERO, GL_ONE, GL_ZERO]) // Depth stateFlag(S_DEPTH_ENABLE, GL_DEPTH_TEST, true) stateVariable(S_DEPTH_FUNC, 'depthFunc', GL_LESS) stateVariable(S_DEPTH_RANGE, 'depthRange', [0, 1]) stateVariable(S_DEPTH_MASK, 'depthMask', true) // Color mask stateVariable(S_COLOR_MASK, S_COLOR_MASK, [true, true, true, true]) // Face culling stateFlag(S_CULL_ENABLE, GL_CULL_FACE) stateVariable(S_CULL_FACE, 'cullFace', GL_BACK) // Front face orientation stateVariable(S_FRONT_FACE, S_FRONT_FACE, GL_CCW) // Line width stateVariable(S_LINE_WIDTH, S_LINE_WIDTH, 1) // Polygon offset stateFlag(S_POLYGON_OFFSET_ENABLE, GL_POLYGON_OFFSET_FILL) stateVariable(S_POLYGON_OFFSET_OFFSET, 'polygonOffset', [0, 0]) // Sample coverage stateFlag(S_SAMPLE_ALPHA, GL_SAMPLE_ALPHA_TO_COVERAGE) stateFlag(S_SAMPLE_ENABLE, GL_SAMPLE_COVERAGE) stateVariable(S_SAMPLE_COVERAGE, 'sampleCoverage', [1, false]) // Stencil stateFlag(S_STENCIL_ENABLE, GL_STENCIL_TEST) stateVariable(S_STENCIL_MASK, 'stencilMask', -1) stateVariable(S_STENCIL_FUNC, 'stencilFunc', [GL_ALWAYS, 0, -1]) stateVariable(S_STENCIL_OPFRONT, 'stencilOpSeparate', [GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP]) stateVariable(S_STENCIL_OPBACK, 'stencilOpSeparate', [GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP]) // Scissor stateFlag(S_SCISSOR_ENABLE, GL_SCISSOR_TEST) stateVariable(S_SCISSOR_BOX, 'scissor', [0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight]) // Viewport stateVariable(S_VIEWPORT, S_VIEWPORT, [0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight]) // =================================================== // =================================================== // ENVIRONMENT // =================================================== // =================================================== var sharedState = { gl: gl, context: contextState, strings: stringStore, next: nextState, current: currentState, draw: drawState, elements: elementState, buffer: bufferState, shader: shaderState, attributes: attributeState.state, vao: attributeState, uniforms: uniformState, framebuffer: framebufferState, extensions: extensions, timer: timer, isBufferArgs: isBufferArgs } var sharedConstants = { primTypes: primTypes, compareFuncs: compareFuncs, blendFuncs: blendFuncs, blendEquations: blendEquations, stencilOps: stencilOps, glTypes: glTypes, orientationType: orientationType } check$1.optional(function () { sharedState.isArrayLike = isArrayLike }) if (extDrawBuffers) { sharedConstants.backBuffer = [GL_BACK] sharedConstants.drawBuffer = loop(limits.maxDrawbuffers, function (i) { if (i === 0) { return [0] } return loop(i, function (j) { return GL_COLOR_ATTACHMENT0$2 + j }) }) } var drawCallCounter = 0 function createREGLEnvironment () { var env = createEnvironment() var link = env.link var global = env.global env.id = drawCallCounter++ env.batchId = '0' // link shared state var SHARED = link(sharedState) var shared = env.shared = { props: 'a0' } Object.keys(sharedState).forEach(function (prop) { shared[prop] = global.def(SHARED, '.', prop) }) // Inject runtime assertion stuff for debug builds check$1.optional(function () { env.CHECK = link(check$1) env.commandStr = check$1.guessCommand() env.command = link(env.commandStr) env.assert = function (block, pred, message) { block( 'if(!(', pred, '))', this.CHECK, '.commandRaise(', link(message), ',', this.command, ');') } sharedConstants.invalidBlendCombinations = invalidBlendCombinations }) // Copy GL state variables over var nextVars = env.next = {} var currentVars = env.current = {} Object.keys(GL_VARIABLES).forEach(function (variable) { if (Array.isArray(currentState[variable])) { nextVars[variable] = global.def(shared.next, '.', variable) currentVars[variable] = global.def(shared.current, '.', variable) } }) // Initialize shared constants var constants = env.constants = {} Object.keys(sharedConstants).forEach(function (name) { constants[name] = global.def(JSON.stringify(sharedConstants[name])) }) // Helper function for calling a block env.invoke = function (block, x) { switch (x.type) { case DYN_FUNC$1: var argList = [ 'this', shared.context, shared.props, env.batchId ] return block.def( link(x.data), '.call(', argList.slice(0, Math.max(x.data.length + 1, 4)), ')') case DYN_PROP$1: return block.def(shared.props, x.data) case DYN_CONTEXT$1: return block.def(shared.context, x.data) case DYN_STATE$1: return block.def('this', x.data) case DYN_THUNK: x.data.append(env, block) return x.data.ref case DYN_CONSTANT$1: return x.data.toString() case DYN_ARRAY$1: return x.data.map(function (y) { return env.invoke(block, y) }) } } env.attribCache = {} var scopeAttribs = {} env.scopeAttrib = function (name) { var id = stringStore.id(name) if (id in scopeAttribs) { return scopeAttribs[id] } var binding = attributeState.scope[id] if (!binding) { binding = attributeState.scope[id] = new AttributeRecord() } var result = scopeAttribs[id] = link(binding) return result } return env } // =================================================== // =================================================== // PARSING // =================================================== // =================================================== function parseProfile (options) { var staticOptions = options.static var dynamicOptions = options.dynamic var profileEnable if (S_PROFILE in staticOptions) { var value = !!staticOptions[S_PROFILE] profileEnable = createStaticDecl(function (env, scope) { return value }) profileEnable.enable = value } else if (S_PROFILE in dynamicOptions) { var dyn = dynamicOptions[S_PROFILE] profileEnable = createDynamicDecl(dyn, function (env, scope) { return env.invoke(scope, dyn) }) } return profileEnable } function parseFramebuffer (options, env) { var staticOptions = options.static var dynamicOptions = options.dynamic if (S_FRAMEBUFFER in staticOptions) { var framebuffer = staticOptions[S_FRAMEBUFFER] if (framebuffer) { framebuffer = framebufferState.getFramebuffer(framebuffer) check$1.command(framebuffer, 'invalid framebuffer object') return createStaticDecl(function (env, block) { var FRAMEBUFFER = env.link(framebuffer) var shared = env.shared block.set( shared.framebuffer, '.next', FRAMEBUFFER) var CONTEXT = shared.context block.set( CONTEXT, '.' + S_FRAMEBUFFER_WIDTH, FRAMEBUFFER + '.width') block.set( CONTEXT, '.' + S_FRAMEBUFFER_HEIGHT, FRAMEBUFFER + '.height') return FRAMEBUFFER }) } else { return createStaticDecl(function (env, scope) { var shared = env.shared scope.set( shared.framebuffer, '.next', 'null') var CONTEXT = shared.context scope.set( CONTEXT, '.' + S_FRAMEBUFFER_WIDTH, CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH) scope.set( CONTEXT, '.' + S_FRAMEBUFFER_HEIGHT, CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT) return 'null' }) } } else if (S_FRAMEBUFFER in dynamicOptions) { var dyn = dynamicOptions[S_FRAMEBUFFER] return createDynamicDecl(dyn, function (env, scope) { var FRAMEBUFFER_FUNC = env.invoke(scope, dyn) var shared = env.shared var FRAMEBUFFER_STATE = shared.framebuffer var FRAMEBUFFER = scope.def( FRAMEBUFFER_STATE, '.getFramebuffer(', FRAMEBUFFER_FUNC, ')') check$1.optional(function () { env.assert(scope, '!' + FRAMEBUFFER_FUNC + '||' + FRAMEBUFFER, 'invalid framebuffer object') }) scope.set( FRAMEBUFFER_STATE, '.next', FRAMEBUFFER) var CONTEXT = shared.context scope.set( CONTEXT, '.' + S_FRAMEBUFFER_WIDTH, FRAMEBUFFER + '?' + FRAMEBUFFER + '.width:' + CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH) scope.set( CONTEXT, '.' + S_FRAMEBUFFER_HEIGHT, FRAMEBUFFER + '?' + FRAMEBUFFER + '.height:' + CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT) return FRAMEBUFFER }) } else { return null } } function parseViewportScissor (options, framebuffer, env) { var staticOptions = options.static var dynamicOptions = options.dynamic function parseBox (param) { if (param in staticOptions) { var box = staticOptions[param] check$1.commandType(box, 'object', 'invalid ' + param, env.commandStr) var isStatic = true var x = box.x | 0 var y = box.y | 0 var w, h if ('width' in box) { w = box.width | 0 check$1.command(w >= 0, 'invalid ' + param, env.commandStr) } else { isStatic = false } if ('height' in box) { h = box.height | 0 check$1.command(h >= 0, 'invalid ' + param, env.commandStr) } else { isStatic = false } return new Declaration( !isStatic && framebuffer && framebuffer.thisDep, !isStatic && framebuffer && framebuffer.contextDep, !isStatic && framebuffer && framebuffer.propDep, function (env, scope) { var CONTEXT = env.shared.context var BOX_W = w if (!('width' in box)) { BOX_W = scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', x) } var BOX_H = h if (!('height' in box)) { BOX_H = scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', y) } return [x, y, BOX_W, BOX_H] }) } else if (param in dynamicOptions) { var dynBox = dynamicOptions[param] var result = createDynamicDecl(dynBox, function (env, scope) { var BOX = env.invoke(scope, dynBox) check$1.optional(function () { env.assert(scope, BOX + '&&typeof ' + BOX + '==="object"', 'invalid ' + param) }) var CONTEXT = env.shared.context var BOX_X = scope.def(BOX, '.x|0') var BOX_Y = scope.def(BOX, '.y|0') var BOX_W = scope.def( '"width" in ', BOX, '?', BOX, '.width|0:', '(', CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', BOX_X, ')') var BOX_H = scope.def( '"height" in ', BOX, '?', BOX, '.height|0:', '(', CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', BOX_Y, ')') check$1.optional(function () { env.assert(scope, BOX_W + '>=0&&' + BOX_H + '>=0', 'invalid ' + param) }) return [BOX_X, BOX_Y, BOX_W, BOX_H] }) if (framebuffer) { result.thisDep = result.thisDep || framebuffer.thisDep result.contextDep = result.contextDep || framebuffer.contextDep result.propDep = result.propDep || framebuffer.propDep } return result } else if (framebuffer) { return new Declaration( framebuffer.thisDep, framebuffer.contextDep, framebuffer.propDep, function (env, scope) { var CONTEXT = env.shared.context return [ 0, 0, scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH), scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT)] }) } else { return null } } var viewport = parseBox(S_VIEWPORT) if (viewport) { var prevViewport = viewport viewport = new Declaration( viewport.thisDep, viewport.contextDep, viewport.propDep, function (env, scope) { var VIEWPORT = prevViewport.append(env, scope) var CONTEXT = env.shared.context scope.set( CONTEXT, '.' + S_VIEWPORT_WIDTH, VIEWPORT[2]) scope.set( CONTEXT, '.' + S_VIEWPORT_HEIGHT, VIEWPORT[3]) return VIEWPORT }) } return { viewport: viewport, scissor_box: parseBox(S_SCISSOR_BOX) } } function parseAttribLocations (options, attributes) { var staticOptions = options.static var staticProgram = typeof staticOptions[S_FRAG] === 'string' && typeof staticOptions[S_VERT] === 'string' if (staticProgram) { if (Object.keys(attributes.dynamic).length > 0) { return null } var staticAttributes = attributes.static var sAttributes = Object.keys(staticAttributes) if (sAttributes.length > 0 && typeof staticAttributes[sAttributes[0]] === 'number') { var bindings = [] for (var i = 0; i < sAttributes.length; ++i) { check$1(typeof staticAttributes[sAttributes[i]] === 'number', 'must specify all vertex attribute locations when using vaos') bindings.push([staticAttributes[sAttributes[i]] | 0, sAttributes[i]]) } return bindings } } return null } function parseProgram (options, env, attribLocations) { var staticOptions = options.static var dynamicOptions = options.dynamic function parseShader (name) { if (name in staticOptions) { var id = stringStore.id(staticOptions[name]) check$1.optional(function () { shaderState.shader(shaderType[name], id, check$1.guessCommand()) }) var result = createStaticDecl(function () { return id }) result.id = id return result } else if (name in dynamicOptions) { var dyn = dynamicOptions[name] return createDynamicDecl(dyn, function (env, scope) { var str = env.invoke(scope, dyn) var id = scope.def(env.shared.strings, '.id(', str, ')') check$1.optional(function () { scope( env.shared.shader, '.shader(', shaderType[name], ',', id, ',', env.command, ');') }) return id }) } return null } var frag = parseShader(S_FRAG) var vert = parseShader(S_VERT) var program = null var progVar if (isStatic(frag) && isStatic(vert)) { program = shaderState.program(vert.id, frag.id, null, attribLocations) progVar = createStaticDecl(function (env, scope) { return env.link(program) }) } else { progVar = new Declaration( (frag && frag.thisDep) || (vert && vert.thisDep), (frag && frag.contextDep) || (vert && vert.contextDep), (frag && frag.propDep) || (vert && vert.propDep), function (env, scope) { var SHADER_STATE = env.shared.shader var fragId if (frag) { fragId = frag.append(env, scope) } else { fragId = scope.def(SHADER_STATE, '.', S_FRAG) } var vertId if (vert) { vertId = vert.append(env, scope) } else { vertId = scope.def(SHADER_STATE, '.', S_VERT) } var progDef = SHADER_STATE + '.program(' + vertId + ',' + fragId check$1.optional(function () { progDef += ',' + env.command }) return scope.def(progDef + ')') }) } return { frag: frag, vert: vert, progVar: progVar, program: program } } function parseDraw (options, env) { var staticOptions = options.static var dynamicOptions = options.dynamic // TODO: should use VAO to get default values for offset properties // should move vao parse into here and out of the old stuff var staticDraw = {} var vaoActive = false function parseVAO () { if (S_VAO in staticOptions) { var vao = staticOptions[S_VAO] if (vao !== null && attributeState.getVAO(vao) === null) { vao = attributeState.createVAO(vao) } vaoActive = true staticDraw.vao = vao return createStaticDecl(function (env) { var vaoRef = attributeState.getVAO(vao) if (vaoRef) { return env.link(vaoRef) } else { return 'null' } }) } else if (S_VAO in dynamicOptions) { vaoActive = true var dyn = dynamicOptions[S_VAO] return createDynamicDecl(dyn, function (env, scope) { var vaoRef = env.invoke(scope, dyn) return scope.def(env.shared.vao + '.getVAO(' + vaoRef + ')') }) } return null } var vao = parseVAO() var elementsActive = false function parseElements () { if (S_ELEMENTS in staticOptions) { var elements = staticOptions[S_ELEMENTS] staticDraw.elements = elements if (isBufferArgs(elements)) { var e = staticDraw.elements = elementState.create(elements, true) elements = elementState.getElements(e) elementsActive = true } else if (elements) { elements = elementState.getElements(elements) elementsActive = true check$1.command(elements, 'invalid elements', env.commandStr) } var result = createStaticDecl(function (env, scope) { if (elements) { var result = env.link(elements) env.ELEMENTS = result return result } env.ELEMENTS = null return null }) result.value = elements return result } else if (S_ELEMENTS in dynamicOptions) { elementsActive = true var dyn = dynamicOptions[S_ELEMENTS] return createDynamicDecl(dyn, function (env, scope) { var shared = env.shared var IS_BUFFER_ARGS = shared.isBufferArgs var ELEMENT_STATE = shared.elements var elementDefn = env.invoke(scope, dyn) var elements = scope.def('null') var elementStream = scope.def(IS_BUFFER_ARGS, '(', elementDefn, ')') var ifte = env.cond(elementStream) .then(elements, '=', ELEMENT_STATE, '.createStream(', elementDefn, ');') .else(elements, '=', ELEMENT_STATE, '.getElements(', elementDefn, ');') check$1.optional(function () { env.assert(ifte.else, '!' + elementDefn + '||' + elements, 'invalid elements') }) scope.entry(ifte) scope.exit( env.cond(elementStream) .then(ELEMENT_STATE, '.destroyStream(', elements, ');')) env.ELEMENTS = elements return elements }) } else if (vaoActive) { return new Declaration( vao.thisDep, vao.contextDep, vao.propDep, function (env, scope) { return scope.def(env.shared.vao + '.currentVAO?' + env.shared.elements + '.getElements(' + env.shared.vao + '.currentVAO.elements):null') }) } return null } var elements = parseElements() function parsePrimitive () { if (S_PRIMITIVE in staticOptions) { var primitive = staticOptions[S_PRIMITIVE] staticDraw.primitive = primitive check$1.commandParameter(primitive, primTypes, 'invalid primitve', env.commandStr) return createStaticDecl(function (env, scope) { return primTypes[primitive] }) } else if (S_PRIMITIVE in dynamicOptions) { var dynPrimitive = dynamicOptions[S_PRIMITIVE] return createDynamicDecl(dynPrimitive, function (env, scope) { var PRIM_TYPES = env.constants.primTypes var prim = env.invoke(scope, dynPrimitive) check$1.optional(function () { env.assert(scope, prim + ' in ' + PRIM_TYPES, 'invalid primitive, must be one of ' + Object.keys(primTypes)) }) return scope.def(PRIM_TYPES, '[', prim, ']') }) } else if (elementsActive) { if (isStatic(elements)) { if (elements.value) { return createStaticDecl(function (env, scope) { return scope.def(env.ELEMENTS, '.primType') }) } else { return createStaticDecl(function () { return GL_TRIANGLES$1 }) } } else { return new Declaration( elements.thisDep, elements.contextDep, elements.propDep, function (env, scope) { var elements = env.ELEMENTS return scope.def(elements, '?', elements, '.primType:', GL_TRIANGLES$1) }) } } else if (vaoActive) { return new Declaration( vao.thisDep, vao.contextDep, vao.propDep, function (env, scope) { return scope.def(env.shared.vao + '.currentVAO?' + env.shared.vao + '.currentVAO.primitive:' + GL_TRIANGLES$1) }) } return null } function parseParam (param, isOffset) { if (param in staticOptions) { var value = staticOptions[param] | 0 if (isOffset) { staticDraw.offset = value } else { staticDraw.instances = value } check$1.command(!isOffset || value >= 0, 'invalid ' + param, env.commandStr) return createStaticDecl(function (env, scope) { if (isOffset) { env.OFFSET = value } return value }) } else if (param in dynamicOptions) { var dynValue = dynamicOptions[param] return createDynamicDecl(dynValue, function (env, scope) { var result = env.invoke(scope, dynValue) if (isOffset) { env.OFFSET = result check$1.optional(function () { env.assert(scope, result + '>=0', 'invalid ' + param) }) } return result }) } else if (isOffset) { if (elementsActive) { return createStaticDecl(function (env, scope) { env.OFFSET = 0 return 0 }) } else if (vaoActive) { return new Declaration( vao.thisDep, vao.contextDep, vao.propDep, function (env, scope) { return scope.def(env.shared.vao + '.currentVAO?' + env.shared.vao + '.currentVAO.offset:0') }) } } else if (vaoActive) { return new Declaration( vao.thisDep, vao.contextDep, vao.propDep, function (env, scope) { return scope.def(env.shared.vao + '.currentVAO?' + env.shared.vao + '.currentVAO.instances:-1') }) } return null } var OFFSET = parseParam(S_OFFSET, true) function parseVertCount () { if (S_COUNT in staticOptions) { var count = staticOptions[S_COUNT] | 0 staticDraw.count = count check$1.command( typeof count === 'number' && count >= 0, 'invalid vertex count', env.commandStr) return createStaticDecl(function () { return count }) } else if (S_COUNT in dynamicOptions) { var dynCount = dynamicOptions[S_COUNT] return createDynamicDecl(dynCount, function (env, scope) { var result = env.invoke(scope, dynCount) check$1.optional(function () { env.assert(scope, 'typeof ' + result + '==="number"&&' + result + '>=0&&' + result + '===(' + result + '|0)', 'invalid vertex count') }) return result }) } else if (elementsActive) { if (isStatic(elements)) { if (elements) { if (OFFSET) { return new Declaration( OFFSET.thisDep, OFFSET.contextDep, OFFSET.propDep, function (env, scope) { var result = scope.def( env.ELEMENTS, '.vertCount-', env.OFFSET) check$1.optional(function () { env.assert(scope, result + '>=0', 'invalid vertex offset/element buffer too small') }) return result }) } else { return createStaticDecl(function (env, scope) { return scope.def(env.ELEMENTS, '.vertCount') }) } } else { var result = createStaticDecl(function () { return -1 }) check$1.optional(function () { result.MISSING = true }) return result } } else { var variable = new Declaration( elements.thisDep || OFFSET.thisDep, elements.contextDep || OFFSET.contextDep, elements.propDep || OFFSET.propDep, function (env, scope) { var elements = env.ELEMENTS if (env.OFFSET) { return scope.def(elements, '?', elements, '.vertCount-', env.OFFSET, ':-1') } return scope.def(elements, '?', elements, '.vertCount:-1') }) check$1.optional(function () { variable.DYNAMIC = true }) return variable } } else if (vaoActive) { var countVariable = new Declaration( vao.thisDep, vao.contextDep, vao.propDep, function (env, scope) { return scope.def(env.shared.vao, '.currentVAO?', env.shared.vao, '.currentVAO.count:-1') }) return countVariable } return null } var primitive = parsePrimitive() var count = parseVertCount() var instances = parseParam(S_INSTANCES, false) return { elements: elements, primitive: primitive, count: count, instances: instances, offset: OFFSET, vao: vao, vaoActive: vaoActive, elementsActive: elementsActive, // static draw props static: staticDraw } } function parseGLState (options, env) { var staticOptions = options.static var dynamicOptions = options.dynamic var STATE = {} GL_STATE_NAMES.forEach(function (prop) { var param = propName(prop) function parseParam (parseStatic, parseDynamic) { if (prop in staticOptions) { var value = parseStatic(staticOptions[prop]) STATE[param] = createStaticDecl(function () { return value }) } else if (prop in dynamicOptions) { var dyn = dynamicOptions[prop] STATE[param] = createDynamicDecl(dyn, function (env, scope) { return parseDynamic(env, scope, env.invoke(scope, dyn)) }) } } switch (prop) { case S_CULL_ENABLE: case S_BLEND_ENABLE: case S_DITHER: case S_STENCIL_ENABLE: case S_DEPTH_ENABLE: case S_SCISSOR_ENABLE: case S_POLYGON_OFFSET_ENABLE: case S_SAMPLE_ALPHA: case S_SAMPLE_ENABLE: case S_DEPTH_MASK: return parseParam( function (value) { check$1.commandType(value, 'boolean', prop, env.commandStr) return value }, function (env, scope, value) { check$1.optional(function () { env.assert(scope, 'typeof ' + value + '==="boolean"', 'invalid flag ' + prop, env.commandStr) }) return value }) case S_DEPTH_FUNC: return parseParam( function (value) { check$1.commandParameter(value, compareFuncs, 'invalid ' + prop, env.commandStr) return compareFuncs[value] }, function (env, scope, value) { var COMPARE_FUNCS = env.constants.compareFuncs check$1.optional(function () { env.assert(scope, value + ' in ' + COMPARE_FUNCS, 'invalid ' + prop + ', must be one of ' + Object.keys(compareFuncs)) }) return scope.def(COMPARE_FUNCS, '[', value, ']') }) case S_DEPTH_RANGE: return parseParam( function (value) { check$1.command( isArrayLike(value) && value.length === 2 && typeof value[0] === 'number' && typeof value[1] === 'number' && value[0] <= value[1], 'depth range is 2d array', env.commandStr) return value }, function (env, scope, value) { check$1.optional(function () { env.assert(scope, env.shared.isArrayLike + '(' + value + ')&&' + value + '.length===2&&' + 'typeof ' + value + '[0]==="number"&&' + 'typeof ' + value + '[1]==="number"&&' + value + '[0]<=' + value + '[1]', 'depth range must be a 2d array') }) var Z_NEAR = scope.def('+', value, '[0]') var Z_FAR = scope.def('+', value, '[1]') return [Z_NEAR, Z_FAR] }) case S_BLEND_FUNC: return parseParam( function (value) { check$1.commandType(value, 'object', 'blend.func', env.commandStr) var srcRGB = ('srcRGB' in value ? value.srcRGB : value.src) var srcAlpha = ('srcAlpha' in value ? value.srcAlpha : value.src) var dstRGB = ('dstRGB' in value ? value.dstRGB : value.dst) var dstAlpha = ('dstAlpha' in value ? value.dstAlpha : value.dst) check$1.commandParameter(srcRGB, blendFuncs, param + '.srcRGB', env.commandStr) check$1.commandParameter(srcAlpha, blendFuncs, param + '.srcAlpha', env.commandStr) check$1.commandParameter(dstRGB, blendFuncs, param + '.dstRGB', env.commandStr) check$1.commandParameter(dstAlpha, blendFuncs, param + '.dstAlpha', env.commandStr) check$1.command( (invalidBlendCombinations.indexOf(srcRGB + ', ' + dstRGB) === -1), 'unallowed blending combination (srcRGB, dstRGB) = (' + srcRGB + ', ' + dstRGB + ')', env.commandStr) return [ blendFuncs[srcRGB], blendFuncs[dstRGB], blendFuncs[srcAlpha], blendFuncs[dstAlpha] ] }, function (env, scope, value) { var BLEND_FUNCS = env.constants.blendFuncs check$1.optional(function () { env.assert(scope, value + '&&typeof ' + value + '==="object"', 'invalid blend func, must be an object') }) function read (prefix, suffix) { var func = scope.def( '"', prefix, suffix, '" in ', value, '?', value, '.', prefix, suffix, ':', value, '.', prefix) check$1.optional(function () { env.assert(scope, func + ' in ' + BLEND_FUNCS, 'invalid ' + prop + '.' + prefix + suffix + ', must be one of ' + Object.keys(blendFuncs)) }) return func } var srcRGB = read('src', 'RGB') var dstRGB = read('dst', 'RGB') check$1.optional(function () { var INVALID_BLEND_COMBINATIONS = env.constants.invalidBlendCombinations env.assert(scope, INVALID_BLEND_COMBINATIONS + '.indexOf(' + srcRGB + '+", "+' + dstRGB + ') === -1 ', 'unallowed blending combination for (srcRGB, dstRGB)' ) }) var SRC_RGB = scope.def(BLEND_FUNCS, '[', srcRGB, ']') var SRC_ALPHA = scope.def(BLEND_FUNCS, '[', read('src', 'Alpha'), ']') var DST_RGB = scope.def(BLEND_FUNCS, '[', dstRGB, ']') var DST_ALPHA = scope.def(BLEND_FUNCS, '[', read('dst', 'Alpha'), ']') return [SRC_RGB, DST_RGB, SRC_ALPHA, DST_ALPHA] }) case S_BLEND_EQUATION: return parseParam( function (value) { if (typeof value === 'string') { check$1.commandParameter(value, blendEquations, 'invalid ' + prop, env.commandStr) return [ blendEquations[value], blendEquations[value] ] } else if (typeof value === 'object') { check$1.commandParameter( value.rgb, blendEquations, prop + '.rgb', env.commandStr) check$1.commandParameter( value.alpha, blendEquations, prop + '.alpha', env.commandStr) return [ blendEquations[value.rgb], blendEquations[value.alpha] ] } else { check$1.commandRaise('invalid blend.equation', env.commandStr) } }, function (env, scope, value) { var BLEND_EQUATIONS = env.constants.blendEquations var RGB = scope.def() var ALPHA = scope.def() var ifte = env.cond('typeof ', value, '==="string"') check$1.optional(function () { function checkProp (block, name, value) { env.assert(block, value + ' in ' + BLEND_EQUATIONS, 'invalid ' + name + ', must be one of ' + Object.keys(blendEquations)) } checkProp(ifte.then, prop, value) env.assert(ifte.else, value + '&&typeof ' + value + '==="object"', 'invalid ' + prop) checkProp(ifte.else, prop + '.rgb', value + '.rgb') checkProp(ifte.else, prop + '.alpha', value + '.alpha') }) ifte.then( RGB, '=', ALPHA, '=', BLEND_EQUATIONS, '[', value, '];') ifte.else( RGB, '=', BLEND_EQUATIONS, '[', value, '.rgb];', ALPHA, '=', BLEND_EQUATIONS, '[', value, '.alpha];') scope(ifte) return [RGB, ALPHA] }) case S_BLEND_COLOR: return parseParam( function (value) { check$1.command( isArrayLike(value) && value.length === 4, 'blend.color must be a 4d array', env.commandStr) return loop(4, function (i) { return +value[i] }) }, function (env, scope, value) { check$1.optional(function () { env.assert(scope, env.shared.isArrayLike + '(' + value + ')&&' + value + '.length===4', 'blend.color must be a 4d array') }) return loop(4, function (i) { return scope.def('+', value, '[', i, ']') }) }) case S_STENCIL_MASK: return parseParam( function (value) { check$1.commandType(value, 'number', param, env.commandStr) return value | 0 }, function (env, scope, value) { check$1.optional(function () { env.assert(scope, 'typeof ' + value + '==="number"', 'invalid stencil.mask') }) return scope.def(value, '|0') }) case S_STENCIL_FUNC: return parseParam( function (value) { check$1.commandType(value, 'object', param, env.commandStr) var cmp = value.cmp || 'keep' var ref = value.ref || 0 var mask = 'mask' in value ? value.mask : -1 check$1.commandParameter(cmp, compareFuncs, prop + '.cmp', env.commandStr) check$1.commandType(ref, 'number', prop + '.ref', env.commandStr) check$1.commandType(mask, 'number', prop + '.mask', env.commandStr) return [ compareFuncs[cmp], ref, mask ] }, function (env, scope, value) { var COMPARE_FUNCS = env.constants.compareFuncs check$1.optional(function () { function assert () { env.assert(scope, Array.prototype.join.call(arguments, ''), 'invalid stencil.func') } assert(value + '&&typeof ', value, '==="object"') assert('!("cmp" in ', value, ')||(', value, '.cmp in ', COMPARE_FUNCS, ')') }) var cmp = scope.def( '"cmp" in ', value, '?', COMPARE_FUNCS, '[', value, '.cmp]', ':', GL_KEEP) var ref = scope.def(value, '.ref|0') var mask = scope.def( '"mask" in ', value, '?', value, '.mask|0:-1') return [cmp, ref, mask] }) case S_STENCIL_OPFRONT: case S_STENCIL_OPBACK: return parseParam( function (value) { check$1.commandType(value, 'object', param, env.commandStr) var fail = value.fail || 'keep' var zfail = value.zfail || 'keep' var zpass = value.zpass || 'keep' check$1.commandParameter(fail, stencilOps, prop + '.fail', env.commandStr) check$1.commandParameter(zfail, stencilOps, prop + '.zfail', env.commandStr) check$1.commandParameter(zpass, stencilOps, prop + '.zpass', env.commandStr) return [ prop === S_STENCIL_OPBACK ? GL_BACK : GL_FRONT, stencilOps[fail], stencilOps[zfail], stencilOps[zpass] ] }, function (env, scope, value) { var STENCIL_OPS = env.constants.stencilOps check$1.optional(function () { env.assert(scope, value + '&&typeof ' + value + '==="object"', 'invalid ' + prop) }) function read (name) { check$1.optional(function () { env.assert(scope, '!("' + name + '" in ' + value + ')||' + '(' + value + '.' + name + ' in ' + STENCIL_OPS + ')', 'invalid ' + prop + '.' + name + ', must be one of ' + Object.keys(stencilOps)) }) return scope.def( '"', name, '" in ', value, '?', STENCIL_OPS, '[', value, '.', name, ']:', GL_KEEP) } return [ prop === S_STENCIL_OPBACK ? GL_BACK : GL_FRONT, read('fail'), read('zfail'), read('zpass') ] }) case S_POLYGON_OFFSET_OFFSET: return parseParam( function (value) { check$1.commandType(value, 'object', param, env.commandStr) var factor = value.factor | 0 var units = value.units | 0 check$1.commandType(factor, 'number', param + '.factor', env.commandStr) check$1.commandType(units, 'number', param + '.units', env.commandStr) return [factor, units] }, function (env, scope, value) { check$1.optional(function () { env.assert(scope, value + '&&typeof ' + value + '==="object"', 'invalid ' + prop) }) var FACTOR = scope.def(value, '.factor|0') var UNITS = scope.def(value, '.units|0') return [FACTOR, UNITS] }) case S_CULL_FACE: return parseParam( function (value) { var face = 0 if (value === 'front') { face = GL_FRONT } else if (value === 'back') { face = GL_BACK } check$1.command(!!face, param, env.commandStr) return face }, function (env, scope, value) { check$1.optional(function () { env.assert(scope, value + '==="front"||' + value + '==="back"', 'invalid cull.face') }) return scope.def(value, '==="front"?', GL_FRONT, ':', GL_BACK) }) case S_LINE_WIDTH: return parseParam( function (value) { check$1.command( typeof value === 'number' && value >= limits.lineWidthDims[0] && value <= limits.lineWidthDims[1], 'invalid line width, must be a positive number between ' + limits.lineWidthDims[0] + ' and ' + limits.lineWidthDims[1], env.commandStr) return value }, function (env, scope, value) { check$1.optional(function () { env.assert(scope, 'typeof ' + value + '==="number"&&' + value + '>=' + limits.lineWidthDims[0] + '&&' + value + '<=' + limits.lineWidthDims[1], 'invalid line width') }) return value }) case S_FRONT_FACE: return parseParam( function (value) { check$1.commandParameter(value, orientationType, param, env.commandStr) return orientationType[value] }, function (env, scope, value) { check$1.optional(function () { env.assert(scope, value + '==="cw"||' + value + '==="ccw"', 'invalid frontFace, must be one of cw,ccw') }) return scope.def(value + '==="cw"?' + GL_CW + ':' + GL_CCW) }) case S_COLOR_MASK: return parseParam( function (value) { check$1.command( isArrayLike(value) && value.length === 4, 'color.mask must be length 4 array', env.commandStr) return value.map(function (v) { return !!v }) }, function (env, scope, value) { check$1.optional(function () { env.assert(scope, env.shared.isArrayLike + '(' + value + ')&&' + value + '.length===4', 'invalid color.mask') }) return loop(4, function (i) { return '!!' + value + '[' + i + ']' }) }) case S_SAMPLE_COVERAGE: return parseParam( function (value) { check$1.command(typeof value === 'object' && value, param, env.commandStr) var sampleValue = 'value' in value ? value.value : 1 var sampleInvert = !!value.invert check$1.command( typeof sampleValue === 'number' && sampleValue >= 0 && sampleValue <= 1, 'sample.coverage.value must be a number between 0 and 1', env.commandStr) return [sampleValue, sampleInvert] }, function (env, scope, value) { check$1.optional(function () { env.assert(scope, value + '&&typeof ' + value + '==="object"', 'invalid sample.coverage') }) var VALUE = scope.def( '"value" in ', value, '?+', value, '.value:1') var INVERT = scope.def('!!', value, '.invert') return [VALUE, INVERT] }) } }) return STATE } function parseUniforms (uniforms, env) { var staticUniforms = uniforms.static var dynamicUniforms = uniforms.dynamic var UNIFORMS = {} Object.keys(staticUniforms).forEach(function (name) { var value = staticUniforms[name] var result if (typeof value === 'number' || typeof value === 'boolean') { result = createStaticDecl(function () { return value }) } else if (typeof value === 'function') { var reglType = value._reglType if (reglType === 'texture2d' || reglType === 'textureCube') { result = createStaticDecl(function (env) { return env.link(value) }) } else if (reglType === 'framebuffer' || reglType === 'framebufferCube') { check$1.command(value.color.length > 0, 'missing color attachment for framebuffer sent to uniform "' + name + '"', env.commandStr) result = createStaticDecl(function (env) { return env.link(value.color[0]) }) } else { check$1.commandRaise('invalid data for uniform "' + name + '"', env.commandStr) } } else if (isArrayLike(value)) { result = createStaticDecl(function (env) { var ITEM = env.global.def('[', loop(value.length, function (i) { check$1.command( typeof value[i] === 'number' || typeof value[i] === 'boolean', 'invalid uniform ' + name, env.commandStr) return value[i] }), ']') return ITEM }) } else { check$1.commandRaise('invalid or missing data for uniform "' + name + '"', env.commandStr) } result.value = value UNIFORMS[name] = result }) Object.keys(dynamicUniforms).forEach(function (key) { var dyn = dynamicUniforms[key] UNIFORMS[key] = createDynamicDecl(dyn, function (env, scope) { return env.invoke(scope, dyn) }) }) return UNIFORMS } function parseAttributes (attributes, env) { var staticAttributes = attributes.static var dynamicAttributes = attributes.dynamic var attributeDefs = {} Object.keys(staticAttributes).forEach(function (attribute) { var value = staticAttributes[attribute] var id = stringStore.id(attribute) var record = new AttributeRecord() if (isBufferArgs(value)) { record.state = ATTRIB_STATE_POINTER record.buffer = bufferState.getBuffer( bufferState.create(value, GL_ARRAY_BUFFER$2, false, true)) record.type = 0 } else { var buffer = bufferState.getBuffer(value) if (buffer) { record.state = ATTRIB_STATE_POINTER record.buffer = buffer record.type = 0 } else { check$1.command(typeof value === 'object' && value, 'invalid data for attribute ' + attribute, env.commandStr) if ('constant' in value) { var constant = value.constant record.buffer = 'null' record.state = ATTRIB_STATE_CONSTANT if (typeof constant === 'number') { record.x = constant } else { check$1.command( isArrayLike(constant) && constant.length > 0 && constant.length <= 4, 'invalid constant for attribute ' + attribute, env.commandStr) CUTE_COMPONENTS.forEach(function (c, i) { if (i < constant.length) { record[c] = constant[i] } }) } } else { if (isBufferArgs(value.buffer)) { buffer = bufferState.getBuffer( bufferState.create(value.buffer, GL_ARRAY_BUFFER$2, false, true)) } else { buffer = bufferState.getBuffer(value.buffer) } check$1.command(!!buffer, 'missing buffer for attribute "' + attribute + '"', env.commandStr) var offset = value.offset | 0 check$1.command(offset >= 0, 'invalid offset for attribute "' + attribute + '"', env.commandStr) var stride = value.stride | 0 check$1.command(stride >= 0 && stride < 256, 'invalid stride for attribute "' + attribute + '", must be integer betweeen [0, 255]', env.commandStr) var size = value.size | 0 check$1.command(!('size' in value) || (size > 0 && size <= 4), 'invalid size for attribute "' + attribute + '", must be 1,2,3,4', env.commandStr) var normalized = !!value.normalized var type = 0 if ('type' in value) { check$1.commandParameter( value.type, glTypes, 'invalid type for attribute ' + attribute, env.commandStr) type = glTypes[value.type] } var divisor = value.divisor | 0 check$1.optional(function () { if ('divisor' in value) { check$1.command(divisor === 0 || extInstancing, 'cannot specify divisor for attribute "' + attribute + '", instancing not supported', env.commandStr) check$1.command(divisor >= 0, 'invalid divisor for attribute "' + attribute + '"', env.commandStr) } var command = env.commandStr var VALID_KEYS = [ 'buffer', 'offset', 'divisor', 'normalized', 'type', 'size', 'stride' ] Object.keys(value).forEach(function (prop) { check$1.command( VALID_KEYS.indexOf(prop) >= 0, 'unknown parameter "' + prop + '" for attribute pointer "' + attribute + '" (valid parameters are ' + VALID_KEYS + ')', command) }) }) record.buffer = buffer record.state = ATTRIB_STATE_POINTER record.size = size record.normalized = normalized record.type = type || buffer.dtype record.offset = offset record.stride = stride record.divisor = divisor } } } attributeDefs[attribute] = createStaticDecl(function (env, scope) { var cache = env.attribCache if (id in cache) { return cache[id] } var result = { isStream: false } Object.keys(record).forEach(function (key) { result[key] = record[key] }) if (record.buffer) { result.buffer = env.link(record.buffer) result.type = result.type || (result.buffer + '.dtype') } cache[id] = result return result }) }) Object.keys(dynamicAttributes).forEach(function (attribute) { var dyn = dynamicAttributes[attribute] function appendAttributeCode (env, block) { var VALUE = env.invoke(block, dyn) var shared = env.shared var constants = env.constants var IS_BUFFER_ARGS = shared.isBufferArgs var BUFFER_STATE = shared.buffer // Perform validation on attribute check$1.optional(function () { env.assert(block, VALUE + '&&(typeof ' + VALUE + '==="object"||typeof ' + VALUE + '==="function")&&(' + IS_BUFFER_ARGS + '(' + VALUE + ')||' + BUFFER_STATE + '.getBuffer(' + VALUE + ')||' + BUFFER_STATE + '.getBuffer(' + VALUE + '.buffer)||' + IS_BUFFER_ARGS + '(' + VALUE + '.buffer)||' + '("constant" in ' + VALUE + '&&(typeof ' + VALUE + '.constant==="number"||' + shared.isArrayLike + '(' + VALUE + '.constant))))', 'invalid dynamic attribute "' + attribute + '"') }) // allocate names for result var result = { isStream: block.def(false) } var defaultRecord = new AttributeRecord() defaultRecord.state = ATTRIB_STATE_POINTER Object.keys(defaultRecord).forEach(function (key) { result[key] = block.def('' + defaultRecord[key]) }) var BUFFER = result.buffer var TYPE = result.type block( 'if(', IS_BUFFER_ARGS, '(', VALUE, ')){', result.isStream, '=true;', BUFFER, '=', BUFFER_STATE, '.createStream(', GL_ARRAY_BUFFER$2, ',', VALUE, ');', TYPE, '=', BUFFER, '.dtype;', '}else{', BUFFER, '=', BUFFER_STATE, '.getBuffer(', VALUE, ');', 'if(', BUFFER, '){', TYPE, '=', BUFFER, '.dtype;', '}else if("constant" in ', VALUE, '){', result.state, '=', ATTRIB_STATE_CONSTANT, ';', 'if(typeof ' + VALUE + '.constant === "number"){', result[CUTE_COMPONENTS[0]], '=', VALUE, '.constant;', CUTE_COMPONENTS.slice(1).map(function (n) { return result[n] }).join('='), '=0;', '}else{', CUTE_COMPONENTS.map(function (name, i) { return ( result[name] + '=' + VALUE + '.constant.length>' + i + '?' + VALUE + '.constant[' + i + ']:0;' ) }).join(''), '}}else{', 'if(', IS_BUFFER_ARGS, '(', VALUE, '.buffer)){', BUFFER, '=', BUFFER_STATE, '.createStream(', GL_ARRAY_BUFFER$2, ',', VALUE, '.buffer);', '}else{', BUFFER, '=', BUFFER_STATE, '.getBuffer(', VALUE, '.buffer);', '}', TYPE, '="type" in ', VALUE, '?', constants.glTypes, '[', VALUE, '.type]:', BUFFER, '.dtype;', result.normalized, '=!!', VALUE, '.normalized;') function emitReadRecord (name) { block(result[name], '=', VALUE, '.', name, '|0;') } emitReadRecord('size') emitReadRecord('offset') emitReadRecord('stride') emitReadRecord('divisor') block('}}') block.exit( 'if(', result.isStream, '){', BUFFER_STATE, '.destroyStream(', BUFFER, ');', '}') return result } attributeDefs[attribute] = createDynamicDecl(dyn, appendAttributeCode) }) return attributeDefs } function parseContext (context) { var staticContext = context.static var dynamicContext = context.dynamic var result = {} Object.keys(staticContext).forEach(function (name) { var value = staticContext[name] result[name] = createStaticDecl(function (env, scope) { if (typeof value === 'number' || typeof value === 'boolean') { return '' + value } else { return env.link(value) } }) }) Object.keys(dynamicContext).forEach(function (name) { var dyn = dynamicContext[name] result[name] = createDynamicDecl(dyn, function (env, scope) { return env.invoke(scope, dyn) }) }) return result } function parseArguments (options, attributes, uniforms, context, env) { var staticOptions = options.static var dynamicOptions = options.dynamic check$1.optional(function () { var KEY_NAMES = [ S_FRAMEBUFFER, S_VERT, S_FRAG, S_ELEMENTS, S_PRIMITIVE, S_OFFSET, S_COUNT, S_INSTANCES, S_PROFILE, S_VAO ].concat(GL_STATE_NAMES) function checkKeys (dict) { Object.keys(dict).forEach(function (key) { check$1.command( KEY_NAMES.indexOf(key) >= 0, 'unknown parameter "' + key + '"', env.commandStr) }) } checkKeys(staticOptions) checkKeys(dynamicOptions) }) var attribLocations = parseAttribLocations(options, attributes) var framebuffer = parseFramebuffer(options, env) var viewportAndScissor = parseViewportScissor(options, framebuffer, env) var draw = parseDraw(options, env) var state = parseGLState(options, env) var shader = parseProgram(options, env, attribLocations) function copyBox (name) { var defn = viewportAndScissor[name] if (defn) { state[name] = defn } } copyBox(S_VIEWPORT) copyBox(propName(S_SCISSOR_BOX)) var dirty = Object.keys(state).length > 0 var result = { framebuffer: framebuffer, draw: draw, shader: shader, state: state, dirty: dirty, scopeVAO: null, drawVAO: null, useVAO: false, attributes: {} } result.profile = parseProfile(options, env) result.uniforms = parseUniforms(uniforms, env) result.drawVAO = result.scopeVAO = draw.vao // special case: check if we can statically allocate a vertex array object for this program if (!result.drawVAO && shader.program && !attribLocations && extensions.angle_instanced_arrays && draw.static.elements) { var useVAO = true var staticBindings = shader.program.attributes.map(function (attr) { var binding = attributes.static[attr] useVAO = useVAO && !!binding return binding }) if (useVAO && staticBindings.length > 0) { var vao = attributeState.getVAO(attributeState.createVAO({ attributes: staticBindings, elements: draw.static.elements })) result.drawVAO = new Declaration(null, null, null, function (env, scope) { return env.link(vao) }) result.useVAO = true } } if (attribLocations) { result.useVAO = true } else { result.attributes = parseAttributes(attributes, env) } result.context = parseContext(context, env) return result } // =================================================== // =================================================== // COMMON UPDATE FUNCTIONS // =================================================== // =================================================== function emitContext (env, scope, context) { var shared = env.shared var CONTEXT = shared.context var contextEnter = env.scope() Object.keys(context).forEach(function (name) { scope.save(CONTEXT, '.' + name) var defn = context[name] var value = defn.append(env, scope) if (Array.isArray(value)) { contextEnter(CONTEXT, '.', name, '=[', value.join(), '];') } else { contextEnter(CONTEXT, '.', name, '=', value, ';') } }) scope(contextEnter) } // =================================================== // =================================================== // COMMON DRAWING FUNCTIONS // =================================================== // =================================================== function emitPollFramebuffer (env, scope, framebuffer, skipCheck) { var shared = env.shared var GL = shared.gl var FRAMEBUFFER_STATE = shared.framebuffer var EXT_DRAW_BUFFERS if (extDrawBuffers) { EXT_DRAW_BUFFERS = scope.def(shared.extensions, '.webgl_draw_buffers') } var constants = env.constants var DRAW_BUFFERS = constants.drawBuffer var BACK_BUFFER = constants.backBuffer var NEXT if (framebuffer) { NEXT = framebuffer.append(env, scope) } else { NEXT = scope.def(FRAMEBUFFER_STATE, '.next') } if (!skipCheck) { scope('if(', NEXT, '!==', FRAMEBUFFER_STATE, '.cur){') } scope( 'if(', NEXT, '){', GL, '.bindFramebuffer(', GL_FRAMEBUFFER$2, ',', NEXT, '.framebuffer);') if (extDrawBuffers) { scope(EXT_DRAW_BUFFERS, '.drawBuffersWEBGL(', DRAW_BUFFERS, '[', NEXT, '.colorAttachments.length]);') } scope('}else{', GL, '.bindFramebuffer(', GL_FRAMEBUFFER$2, ',null);') if (extDrawBuffers) { scope(EXT_DRAW_BUFFERS, '.drawBuffersWEBGL(', BACK_BUFFER, ');') } scope( '}', FRAMEBUFFER_STATE, '.cur=', NEXT, ';') if (!skipCheck) { scope('}') } } function emitPollState (env, scope, args) { var shared = env.shared var GL = shared.gl var CURRENT_VARS = env.current var NEXT_VARS = env.next var CURRENT_STATE = shared.current var NEXT_STATE = shared.next var block = env.cond(CURRENT_STATE, '.dirty') GL_STATE_NAMES.forEach(function (prop) { var param = propName(prop) if (param in args.state) { return } var NEXT, CURRENT if (param in NEXT_VARS) { NEXT = NEXT_VARS[param] CURRENT = CURRENT_VARS[param] var parts = loop(currentState[param].length, function (i) { return block.def(NEXT, '[', i, ']') }) block(env.cond(parts.map(function (p, i) { return p + '!==' + CURRENT + '[' + i + ']' }).join('||')) .then( GL, '.', GL_VARIABLES[param], '(', parts, ');', parts.map(function (p, i) { return CURRENT + '[' + i + ']=' + p }).join(';'), ';')) } else { NEXT = block.def(NEXT_STATE, '.', param) var ifte = env.cond(NEXT, '!==', CURRENT_STATE, '.', param) block(ifte) if (param in GL_FLAGS) { ifte( env.cond(NEXT) .then(GL, '.enable(', GL_FLAGS[param], ');') .else(GL, '.disable(', GL_FLAGS[param], ');'), CURRENT_STATE, '.', param, '=', NEXT, ';') } else { ifte( GL, '.', GL_VARIABLES[param], '(', NEXT, ');', CURRENT_STATE, '.', param, '=', NEXT, ';') } } }) if (Object.keys(args.state).length === 0) { block(CURRENT_STATE, '.dirty=false;') } scope(block) } function emitSetOptions (env, scope, options, filter) { var shared = env.shared var CURRENT_VARS = env.current var CURRENT_STATE = shared.current var GL = shared.gl sortState(Object.keys(options)).forEach(function (param) { var defn = options[param] if (filter && !filter(defn)) { return } var variable = defn.append(env, scope) if (GL_FLAGS[param]) { var flag = GL_FLAGS[param] if (isStatic(defn)) { if (variable) { scope(GL, '.enable(', flag, ');') } else { scope(GL, '.disable(', flag, ');') } } else { scope(env.cond(variable) .then(GL, '.enable(', flag, ');') .else(GL, '.disable(', flag, ');')) } scope(CURRENT_STATE, '.', param, '=', variable, ';') } else if (isArrayLike(variable)) { var CURRENT = CURRENT_VARS[param] scope( GL, '.', GL_VARIABLES[param], '(', variable, ');', variable.map(function (v, i) { return CURRENT + '[' + i + ']=' + v }).join(';'), ';') } else { scope( GL, '.', GL_VARIABLES[param], '(', variable, ');', CURRENT_STATE, '.', param, '=', variable, ';') } }) } function injectExtensions (env, scope) { if (extInstancing) { env.instancing = scope.def( env.shared.extensions, '.angle_instanced_arrays') } } function emitProfile (env, scope, args, useScope, incrementCounter) { var shared = env.shared var STATS = env.stats var CURRENT_STATE = shared.current var TIMER = shared.timer var profileArg = args.profile function perfCounter () { if (typeof performance === 'undefined') { return 'Date.now()' } else { return 'performance.now()' } } var CPU_START, QUERY_COUNTER function emitProfileStart (block) { CPU_START = scope.def() block(CPU_START, '=', perfCounter(), ';') if (typeof incrementCounter === 'string') { block(STATS, '.count+=', incrementCounter, ';') } else { block(STATS, '.count++;') } if (timer) { if (useScope) { QUERY_COUNTER = scope.def() block(QUERY_COUNTER, '=', TIMER, '.getNumPendingQueries();') } else { block(TIMER, '.beginQuery(', STATS, ');') } } } function emitProfileEnd (block) { block(STATS, '.cpuTime+=', perfCounter(), '-', CPU_START, ';') if (timer) { if (useScope) { block(TIMER, '.pushScopeStats(', QUERY_COUNTER, ',', TIMER, '.getNumPendingQueries(),', STATS, ');') } else { block(TIMER, '.endQuery();') } } } function scopeProfile (value) { var prev = scope.def(CURRENT_STATE, '.profile') scope(CURRENT_STATE, '.profile=', value, ';') scope.exit(CURRENT_STATE, '.profile=', prev, ';') } var USE_PROFILE if (profileArg) { if (isStatic(profileArg)) { if (profileArg.enable) { emitProfileStart(scope) emitProfileEnd(scope.exit) scopeProfile('true') } else { scopeProfile('false') } return } USE_PROFILE = profileArg.append(env, scope) scopeProfile(USE_PROFILE) } else { USE_PROFILE = scope.def(CURRENT_STATE, '.profile') } var start = env.block() emitProfileStart(start) scope('if(', USE_PROFILE, '){', start, '}') var end = env.block() emitProfileEnd(end) scope.exit('if(', USE_PROFILE, '){', end, '}') } function emitAttributes (env, scope, args, attributes, filter) { var shared = env.shared function typeLength (x) { switch (x) { case GL_FLOAT_VEC2: case GL_INT_VEC2: case GL_BOOL_VEC2: return 2 case GL_FLOAT_VEC3: case GL_INT_VEC3: case GL_BOOL_VEC3: return 3 case GL_FLOAT_VEC4: case GL_INT_VEC4: case GL_BOOL_VEC4: return 4 default: return 1 } } function emitBindAttribute (ATTRIBUTE, size, record) { var GL = shared.gl var LOCATION = scope.def(ATTRIBUTE, '.location') var BINDING = scope.def(shared.attributes, '[', LOCATION, ']') var STATE = record.state var BUFFER = record.buffer var CONST_COMPONENTS = [ record.x, record.y, record.z, record.w ] var COMMON_KEYS = [ 'buffer', 'normalized', 'offset', 'stride' ] function emitBuffer () { scope( 'if(!', BINDING, '.buffer){', GL, '.enableVertexAttribArray(', LOCATION, ');}') var TYPE = record.type var SIZE if (!record.size) { SIZE = size } else { SIZE = scope.def(record.size, '||', size) } scope('if(', BINDING, '.type!==', TYPE, '||', BINDING, '.size!==', SIZE, '||', COMMON_KEYS.map(function (key) { return BINDING + '.' + key + '!==' + record[key] }).join('||'), '){', GL, '.bindBuffer(', GL_ARRAY_BUFFER$2, ',', BUFFER, '.buffer);', GL, '.vertexAttribPointer(', [ LOCATION, SIZE, TYPE, record.normalized, record.stride, record.offset ], ');', BINDING, '.type=', TYPE, ';', BINDING, '.size=', SIZE, ';', COMMON_KEYS.map(function (key) { return BINDING + '.' + key + '=' + record[key] + ';' }).join(''), '}') if (extInstancing) { var DIVISOR = record.divisor scope( 'if(', BINDING, '.divisor!==', DIVISOR, '){', env.instancing, '.vertexAttribDivisorANGLE(', [LOCATION, DIVISOR], ');', BINDING, '.divisor=', DIVISOR, ';}') } } function emitConstant () { scope( 'if(', BINDING, '.buffer){', GL, '.disableVertexAttribArray(', LOCATION, ');', BINDING, '.buffer=null;', '}if(', CUTE_COMPONENTS.map(function (c, i) { return BINDING + '.' + c + '!==' + CONST_COMPONENTS[i] }).join('||'), '){', GL, '.vertexAttrib4f(', LOCATION, ',', CONST_COMPONENTS, ');', CUTE_COMPONENTS.map(function (c, i) { return BINDING + '.' + c + '=' + CONST_COMPONENTS[i] + ';' }).join(''), '}') } if (STATE === ATTRIB_STATE_POINTER) { emitBuffer() } else if (STATE === ATTRIB_STATE_CONSTANT) { emitConstant() } else { scope('if(', STATE, '===', ATTRIB_STATE_POINTER, '){') emitBuffer() scope('}else{') emitConstant() scope('}') } } attributes.forEach(function (attribute) { var name = attribute.name var arg = args.attributes[name] var record if (arg) { if (!filter(arg)) { return } record = arg.append(env, scope) } else { if (!filter(SCOPE_DECL)) { return } var scopeAttrib = env.scopeAttrib(name) check$1.optional(function () { env.assert(scope, scopeAttrib + '.state', 'missing attribute ' + name) }) record = {} Object.keys(new AttributeRecord()).forEach(function (key) { record[key] = scope.def(scopeAttrib, '.', key) }) } emitBindAttribute( env.link(attribute), typeLength(attribute.info.type), record) }) } function emitUniforms (env, scope, args, uniforms, filter, isBatchInnerLoop) { var shared = env.shared var GL = shared.gl var definedArrUniforms = {} var infix for (var i = 0; i < uniforms.length; ++i) { var uniform = uniforms[i] var name = uniform.name var type = uniform.info.type var size = uniform.info.size var arg = args.uniforms[name] if (size > 1) { // either foo[n] or foos, avoid define both if (!arg) { continue } var arrUniformName = name.replace('[0]', '') if (definedArrUniforms[arrUniformName]) { continue } definedArrUniforms[arrUniformName] = 1 } var UNIFORM = env.link(uniform) var LOCATION = UNIFORM + '.location' var VALUE if (arg) { if (!filter(arg)) { continue } if (isStatic(arg)) { var value = arg.value check$1.command( value !== null && typeof value !== 'undefined', 'missing uniform "' + name + '"', env.commandStr) if (type === GL_SAMPLER_2D || type === GL_SAMPLER_CUBE) { check$1.command( typeof value === 'function' && ((type === GL_SAMPLER_2D && (value._reglType === 'texture2d' || value._reglType === 'framebuffer')) || (type === GL_SAMPLER_CUBE && (value._reglType === 'textureCube' || value._reglType === 'framebufferCube'))), 'invalid texture for uniform ' + name, env.commandStr) var TEX_VALUE = env.link(value._texture || value.color[0]._texture) scope(GL, '.uniform1i(', LOCATION, ',', TEX_VALUE + '.bind());') scope.exit(TEX_VALUE, '.unbind();') } else if ( type === GL_FLOAT_MAT2 || type === GL_FLOAT_MAT3 || type === GL_FLOAT_MAT4) { check$1.optional(function () { check$1.command(isArrayLike(value), 'invalid matrix for uniform ' + name, env.commandStr) check$1.command( (type === GL_FLOAT_MAT2 && value.length === 4) || (type === GL_FLOAT_MAT3 && value.length === 9) || (type === GL_FLOAT_MAT4 && value.length === 16), 'invalid length for matrix uniform ' + name, env.commandStr) }) var MAT_VALUE = env.global.def('new Float32Array([' + Array.prototype.slice.call(value) + '])') var dim = 2 if (type === GL_FLOAT_MAT3) { dim = 3 } else if (type === GL_FLOAT_MAT4) { dim = 4 } scope( GL, '.uniformMatrix', dim, 'fv(', LOCATION, ',false,', MAT_VALUE, ');') } else { switch (type) { case GL_FLOAT$8: if (size === 1) { check$1.commandType(value, 'number', 'uniform ' + name, env.commandStr) } else { check$1.command( isArrayLike(value) && (value.length === size), 'uniform ' + name, env.commandStr) } infix = '1f' break case GL_FLOAT_VEC2: check$1.command( isArrayLike(value) && (value.length && value.length % 2 === 0 && value.length <= size * 2), 'uniform ' + name, env.commandStr) infix = '2f' break case GL_FLOAT_VEC3: check$1.command( isArrayLike(value) && (value.length && value.length % 3 === 0 && value.length <= size * 3), 'uniform ' + name, env.commandStr) infix = '3f' break case GL_FLOAT_VEC4: check$1.command( isArrayLike(value) && (value.length && value.length % 4 === 0 && value.length <= size * 4), 'uniform ' + name, env.commandStr) infix = '4f' break case GL_BOOL: if (size === 1) { check$1.commandType(value, 'boolean', 'uniform ' + name, env.commandStr) } else { check$1.command( isArrayLike(value) && (value.length === size), 'uniform ' + name, env.commandStr) } infix = '1i' break case GL_INT$3: if (size === 1) { check$1.commandType(value, 'number', 'uniform ' + name, env.commandStr) } else { check$1.command( isArrayLike(value) && (value.length === size), 'uniform ' + name, env.commandStr) } infix = '1i' break case GL_BOOL_VEC2: check$1.command( isArrayLike(value) && (value.length && value.length % 2 === 0 && value.length <= size * 2), 'uniform ' + name, env.commandStr) infix = '2i' break case GL_INT_VEC2: check$1.command( isArrayLike(value) && (value.length && value.length % 2 === 0 && value.length <= size * 2), 'uniform ' + name, env.commandStr) infix = '2i' break case GL_BOOL_VEC3: check$1.command( isArrayLike(value) && (value.length && value.length % 3 === 0 && value.length <= size * 3), 'uniform ' + name, env.commandStr) infix = '3i' break case GL_INT_VEC3: check$1.command( isArrayLike(value) && (value.length && value.length % 3 === 0 && value.length <= size * 3), 'uniform ' + name, env.commandStr) infix = '3i' break case GL_BOOL_VEC4: check$1.command( isArrayLike(value) && (value.length && value.length % 4 === 0 && value.length <= size * 4), 'uniform ' + name, env.commandStr) infix = '4i' break case GL_INT_VEC4: check$1.command( isArrayLike(value) && (value.length && value.length % 4 === 0 && value.length <= size * 4), 'uniform ' + name, env.commandStr) infix = '4i' break } if (size > 1) { infix += 'v' value = env.global.def('[' + Array.prototype.slice.call(value) + ']') } else { value = isArrayLike(value) ? Array.prototype.slice.call(value) : value } scope(GL, '.uniform', infix, '(', LOCATION, ',', value, ');') } continue } else { VALUE = arg.append(env, scope) } } else { if (!filter(SCOPE_DECL)) { continue } VALUE = scope.def(shared.uniforms, '[', stringStore.id(name), ']') } if (type === GL_SAMPLER_2D) { check$1(!Array.isArray(VALUE), 'must specify a scalar prop for textures') scope( 'if(', VALUE, '&&', VALUE, '._reglType==="framebuffer"){', VALUE, '=', VALUE, '.color[0];', '}') } else if (type === GL_SAMPLER_CUBE) { check$1(!Array.isArray(VALUE), 'must specify a scalar prop for cube maps') scope( 'if(', VALUE, '&&', VALUE, '._reglType==="framebufferCube"){', VALUE, '=', VALUE, '.color[0];', '}') } // perform type validation check$1.optional(function () { function emitCheck (pred, message) { env.assert(scope, pred, 'bad data or missing for uniform "' + name + '". ' + message) } function checkType (type, size) { if (size === 1) { check$1(!Array.isArray(VALUE), 'must not specify an array type for uniform') } emitCheck( 'Array.isArray(' + VALUE + ') && typeof ' + VALUE + '[0]===" ' + type + '"' + ' || typeof ' + VALUE + '==="' + type + '"', 'invalid type, expected ' + type) } function checkVector (n, type, size) { if (Array.isArray(VALUE)) { check$1(VALUE.length && VALUE.length % n === 0 && VALUE.length <= n * size, 'must have length of ' + (size === 1 ? '' : 'n * ') + n) } else { emitCheck( shared.isArrayLike + '(' + VALUE + ')&&' + VALUE + '.length && ' + VALUE + '.length % ' + n + ' === 0' + ' && ' + VALUE + '.length<=' + n * size, 'invalid vector, should have length of ' + (size === 1 ? '' : 'n * ') + n, env.commandStr) } } function checkTexture (target) { check$1(!Array.isArray(VALUE), 'must not specify a value type') emitCheck( 'typeof ' + VALUE + '==="function"&&' + VALUE + '._reglType==="texture' + (target === GL_TEXTURE_2D$3 ? '2d' : 'Cube') + '"', 'invalid texture type', env.commandStr) } switch (type) { case GL_INT$3: checkType('number', size) break case GL_INT_VEC2: checkVector(2, 'number', size) break case GL_INT_VEC3: checkVector(3, 'number', size) break case GL_INT_VEC4: checkVector(4, 'number', size) break case GL_FLOAT$8: checkType('number', size) break case GL_FLOAT_VEC2: checkVector(2, 'number', size) break case GL_FLOAT_VEC3: checkVector(3, 'number', size) break case GL_FLOAT_VEC4: checkVector(4, 'number', size) break case GL_BOOL: checkType('boolean', size) break case GL_BOOL_VEC2: checkVector(2, 'boolean', size) break case GL_BOOL_VEC3: checkVector(3, 'boolean', size) break case GL_BOOL_VEC4: checkVector(4, 'boolean', size) break case GL_FLOAT_MAT2: checkVector(4, 'number', size) break case GL_FLOAT_MAT3: checkVector(9, 'number', size) break case GL_FLOAT_MAT4: checkVector(16, 'number', size) break case GL_SAMPLER_2D: checkTexture(GL_TEXTURE_2D$3) break case GL_SAMPLER_CUBE: checkTexture(GL_TEXTURE_CUBE_MAP$2) break } }) var unroll = 1 switch (type) { case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: var TEX = scope.def(VALUE, '._texture') scope(GL, '.uniform1i(', LOCATION, ',', TEX, '.bind());') scope.exit(TEX, '.unbind();') continue case GL_INT$3: case GL_BOOL: infix = '1i' break case GL_INT_VEC2: case GL_BOOL_VEC2: infix = '2i' unroll = 2 break case GL_INT_VEC3: case GL_BOOL_VEC3: infix = '3i' unroll = 3 break case GL_INT_VEC4: case GL_BOOL_VEC4: infix = '4i' unroll = 4 break case GL_FLOAT$8: infix = '1f' break case GL_FLOAT_VEC2: infix = '2f' unroll = 2 break case GL_FLOAT_VEC3: infix = '3f' unroll = 3 break case GL_FLOAT_VEC4: infix = '4f' unroll = 4 break case GL_FLOAT_MAT2: infix = 'Matrix2fv' break case GL_FLOAT_MAT3: infix = 'Matrix3fv' break case GL_FLOAT_MAT4: infix = 'Matrix4fv' break } if (infix.indexOf('Matrix') === -1 && size > 1) { infix += 'v' unroll = 1 } if (infix.charAt(0) === 'M') { scope(GL, '.uniform', infix, '(', LOCATION, ',') var matSize = Math.pow(type - GL_FLOAT_MAT2 + 2, 2) var STORAGE = env.global.def('new Float32Array(', matSize, ')') if (Array.isArray(VALUE)) { scope( 'false,(', loop(matSize, function (i) { return STORAGE + '[' + i + ']=' + VALUE[i] }), ',', STORAGE, ')') } else { scope( 'false,(Array.isArray(', VALUE, ')||', VALUE, ' instanceof Float32Array)?', VALUE, ':(', loop(matSize, function (i) { return STORAGE + '[' + i + ']=' + VALUE + '[' + i + ']' }), ',', STORAGE, ')') } scope(');') } else if (unroll > 1) { var prev = [] var cur = [] for (var j = 0; j < unroll; ++j) { if (Array.isArray(VALUE)) { cur.push(VALUE[j]) } else { cur.push(scope.def(VALUE + '[' + j + ']')) } if (isBatchInnerLoop) { prev.push(scope.def()) } } if (isBatchInnerLoop) { scope('if(!', env.batchId, '||', prev.map(function (p, i) { return p + '!==' + cur[i] }).join('||'), '){', prev.map(function (p, i) { return p + '=' + cur[i] + ';' }).join('')) } scope(GL, '.uniform', infix, '(', LOCATION, ',', cur.join(','), ');') if (isBatchInnerLoop) { scope('}') } } else { check$1(!Array.isArray(VALUE), 'uniform value must not be an array') if (isBatchInnerLoop) { var prevS = scope.def() scope('if(!', env.batchId, '||', prevS, '!==', VALUE, '){', prevS, '=', VALUE, ';') } scope(GL, '.uniform', infix, '(', LOCATION, ',', VALUE, ');') if (isBatchInnerLoop) { scope('}') } } } } function emitDraw (env, outer, inner, args) { var shared = env.shared var GL = shared.gl var DRAW_STATE = shared.draw var drawOptions = args.draw function emitElements () { var defn = drawOptions.elements var ELEMENTS var scope = outer if (defn) { if ((defn.contextDep && args.contextDynamic) || defn.propDep) { scope = inner } ELEMENTS = defn.append(env, scope) if (drawOptions.elementsActive) { scope( 'if(' + ELEMENTS + ')' + GL + '.bindBuffer(' + GL_ELEMENT_ARRAY_BUFFER$2 + ',' + ELEMENTS + '.buffer.buffer);') } } else { ELEMENTS = scope.def() scope( ELEMENTS, '=', DRAW_STATE, '.', S_ELEMENTS, ';', 'if(', ELEMENTS, '){', GL, '.bindBuffer(', GL_ELEMENT_ARRAY_BUFFER$2, ',', ELEMENTS, '.buffer.buffer);}', 'else if(', shared.vao, '.currentVAO){', ELEMENTS, '=', env.shared.elements + '.getElements(' + shared.vao, '.currentVAO.elements);', (!extVertexArrays ? 'if(' + ELEMENTS + ')' + GL + '.bindBuffer(' + GL_ELEMENT_ARRAY_BUFFER$2 + ',' + ELEMENTS + '.buffer.buffer);' : ''), '}') } return ELEMENTS } function emitCount () { var defn = drawOptions.count var COUNT var scope = outer if (defn) { if ((defn.contextDep && args.contextDynamic) || defn.propDep) { scope = inner } COUNT = defn.append(env, scope) check$1.optional(function () { if (defn.MISSING) { env.assert(outer, 'false', 'missing vertex count') } if (defn.DYNAMIC) { env.assert(scope, COUNT + '>=0', 'missing vertex count') } }) } else { COUNT = scope.def(DRAW_STATE, '.', S_COUNT) check$1.optional(function () { env.assert(scope, COUNT + '>=0', 'missing vertex count') }) } return COUNT } var ELEMENTS = emitElements() function emitValue (name) { var defn = drawOptions[name] if (defn) { if ((defn.contextDep && args.contextDynamic) || defn.propDep) { return defn.append(env, inner) } else { return defn.append(env, outer) } } else { return outer.def(DRAW_STATE, '.', name) } } var PRIMITIVE = emitValue(S_PRIMITIVE) var OFFSET = emitValue(S_OFFSET) var COUNT = emitCount() if (typeof COUNT === 'number') { if (COUNT === 0) { return } } else { inner('if(', COUNT, '){') inner.exit('}') } var INSTANCES, EXT_INSTANCING if (extInstancing) { INSTANCES = emitValue(S_INSTANCES) EXT_INSTANCING = env.instancing } var ELEMENT_TYPE = ELEMENTS + '.type' var elementsStatic = drawOptions.elements && isStatic(drawOptions.elements) && !drawOptions.vaoActive function emitInstancing () { function drawElements () { inner(EXT_INSTANCING, '.drawElementsInstancedANGLE(', [ PRIMITIVE, COUNT, ELEMENT_TYPE, OFFSET + '<<((' + ELEMENT_TYPE + '-' + GL_UNSIGNED_BYTE$8 + ')>>1)', INSTANCES ], ');') } function drawArrays () { inner(EXT_INSTANCING, '.drawArraysInstancedANGLE(', [PRIMITIVE, OFFSET, COUNT, INSTANCES], ');') } if (ELEMENTS && ELEMENTS !== 'null') { if (!elementsStatic) { inner('if(', ELEMENTS, '){') drawElements() inner('}else{') drawArrays() inner('}') } else { drawElements() } } else { drawArrays() } } function emitRegular () { function drawElements () { inner(GL + '.drawElements(' + [ PRIMITIVE, COUNT, ELEMENT_TYPE, OFFSET + '<<((' + ELEMENT_TYPE + '-' + GL_UNSIGNED_BYTE$8 + ')>>1)' ] + ');') } function drawArrays () { inner(GL + '.drawArrays(' + [PRIMITIVE, OFFSET, COUNT] + ');') } if (ELEMENTS && ELEMENTS !== 'null') { if (!elementsStatic) { inner('if(', ELEMENTS, '){') drawElements() inner('}else{') drawArrays() inner('}') } else { drawElements() } } else { drawArrays() } } if (extInstancing && (typeof INSTANCES !== 'number' || INSTANCES >= 0)) { if (typeof INSTANCES === 'string') { inner('if(', INSTANCES, '>0){') emitInstancing() inner('}else if(', INSTANCES, '<0){') emitRegular() inner('}') } else { emitInstancing() } } else { emitRegular() } } function createBody (emitBody, parentEnv, args, program, count) { var env = createREGLEnvironment() var scope = env.proc('body', count) check$1.optional(function () { env.commandStr = parentEnv.commandStr env.command = env.link(parentEnv.commandStr) }) if (extInstancing) { env.instancing = scope.def( env.shared.extensions, '.angle_instanced_arrays') } emitBody(env, scope, args, program) return env.compile().body } // =================================================== // =================================================== // DRAW PROC // =================================================== // =================================================== function emitDrawBody (env, draw, args, program) { injectExtensions(env, draw) if (args.useVAO) { if (args.drawVAO) { draw(env.shared.vao, '.setVAO(', args.drawVAO.append(env, draw), ');') } else { draw(env.shared.vao, '.setVAO(', env.shared.vao, '.targetVAO);') } } else { draw(env.shared.vao, '.setVAO(null);') emitAttributes(env, draw, args, program.attributes, function () { return true }) } emitUniforms(env, draw, args, program.uniforms, function () { return true }, false) emitDraw(env, draw, draw, args) } function emitDrawProc (env, args) { var draw = env.proc('draw', 1) injectExtensions(env, draw) emitContext(env, draw, args.context) emitPollFramebuffer(env, draw, args.framebuffer) emitPollState(env, draw, args) emitSetOptions(env, draw, args.state) emitProfile(env, draw, args, false, true) var program = args.shader.progVar.append(env, draw) draw(env.shared.gl, '.useProgram(', program, '.program);') if (args.shader.program) { emitDrawBody(env, draw, args, args.shader.program) } else { draw(env.shared.vao, '.setVAO(null);') var drawCache = env.global.def('{}') var PROG_ID = draw.def(program, '.id') var CACHED_PROC = draw.def(drawCache, '[', PROG_ID, ']') draw( env.cond(CACHED_PROC) .then(CACHED_PROC, '.call(this,a0);') .else( CACHED_PROC, '=', drawCache, '[', PROG_ID, ']=', env.link(function (program) { return createBody(emitDrawBody, env, args, program, 1) }), '(', program, ');', CACHED_PROC, '.call(this,a0);')) } if (Object.keys(args.state).length > 0) { draw(env.shared.current, '.dirty=true;') } if (env.shared.vao) { draw(env.shared.vao, '.setVAO(null);') } } // =================================================== // =================================================== // BATCH PROC // =================================================== // =================================================== function emitBatchDynamicShaderBody (env, scope, args, program) { env.batchId = 'a1' injectExtensions(env, scope) function all () { return true } emitAttributes(env, scope, args, program.attributes, all) emitUniforms(env, scope, args, program.uniforms, all, false) emitDraw(env, scope, scope, args) } function emitBatchBody (env, scope, args, program) { injectExtensions(env, scope) var contextDynamic = args.contextDep var BATCH_ID = scope.def() var PROP_LIST = 'a0' var NUM_PROPS = 'a1' var PROPS = scope.def() env.shared.props = PROPS env.batchId = BATCH_ID var outer = env.scope() var inner = env.scope() scope( outer.entry, 'for(', BATCH_ID, '=0;', BATCH_ID, '<', NUM_PROPS, ';++', BATCH_ID, '){', PROPS, '=', PROP_LIST, '[', BATCH_ID, '];', inner, '}', outer.exit) function isInnerDefn (defn) { return ((defn.contextDep && contextDynamic) || defn.propDep) } function isOuterDefn (defn) { return !isInnerDefn(defn) } if (args.needsContext) { emitContext(env, inner, args.context) } if (args.needsFramebuffer) { emitPollFramebuffer(env, inner, args.framebuffer) } emitSetOptions(env, inner, args.state, isInnerDefn) if (args.profile && isInnerDefn(args.profile)) { emitProfile(env, inner, args, false, true) } if (!program) { var progCache = env.global.def('{}') var PROGRAM = args.shader.progVar.append(env, inner) var PROG_ID = inner.def(PROGRAM, '.id') var CACHED_PROC = inner.def(progCache, '[', PROG_ID, ']') inner( env.shared.gl, '.useProgram(', PROGRAM, '.program);', 'if(!', CACHED_PROC, '){', CACHED_PROC, '=', progCache, '[', PROG_ID, ']=', env.link(function (program) { return createBody( emitBatchDynamicShaderBody, env, args, program, 2) }), '(', PROGRAM, ');}', CACHED_PROC, '.call(this,a0[', BATCH_ID, '],', BATCH_ID, ');') } else { if (args.useVAO) { if (args.drawVAO) { if (isInnerDefn(args.drawVAO)) { // vao is a prop inner(env.shared.vao, '.setVAO(', args.drawVAO.append(env, inner), ');') } else { // vao is invariant outer(env.shared.vao, '.setVAO(', args.drawVAO.append(env, outer), ');') } } else { // scoped vao binding outer(env.shared.vao, '.setVAO(', env.shared.vao, '.targetVAO);') } } else { outer(env.shared.vao, '.setVAO(null);') emitAttributes(env, outer, args, program.attributes, isOuterDefn) emitAttributes(env, inner, args, program.attributes, isInnerDefn) } emitUniforms(env, outer, args, program.uniforms, isOuterDefn, false) emitUniforms(env, inner, args, program.uniforms, isInnerDefn, true) emitDraw(env, outer, inner, args) } } function emitBatchProc (env, args) { var batch = env.proc('batch', 2) env.batchId = '0' injectExtensions(env, batch) // Check if any context variables depend on props var contextDynamic = false var needsContext = true Object.keys(args.context).forEach(function (name) { contextDynamic = contextDynamic || args.context[name].propDep }) if (!contextDynamic) { emitContext(env, batch, args.context) needsContext = false } // framebuffer state affects framebufferWidth/height context vars var framebuffer = args.framebuffer var needsFramebuffer = false if (framebuffer) { if (framebuffer.propDep) { contextDynamic = needsFramebuffer = true } else if (framebuffer.contextDep && contextDynamic) { needsFramebuffer = true } if (!needsFramebuffer) { emitPollFramebuffer(env, batch, framebuffer) } } else { emitPollFramebuffer(env, batch, null) } // viewport is weird because it can affect context vars if (args.state.viewport && args.state.viewport.propDep) { contextDynamic = true } function isInnerDefn (defn) { return (defn.contextDep && contextDynamic) || defn.propDep } // set webgl options emitPollState(env, batch, args) emitSetOptions(env, batch, args.state, function (defn) { return !isInnerDefn(defn) }) if (!args.profile || !isInnerDefn(args.profile)) { emitProfile(env, batch, args, false, 'a1') } // Save these values to args so that the batch body routine can use them args.contextDep = contextDynamic args.needsContext = needsContext args.needsFramebuffer = needsFramebuffer // determine if shader is dynamic var progDefn = args.shader.progVar if ((progDefn.contextDep && contextDynamic) || progDefn.propDep) { emitBatchBody( env, batch, args, null) } else { var PROGRAM = progDefn.append(env, batch) batch(env.shared.gl, '.useProgram(', PROGRAM, '.program);') if (args.shader.program) { emitBatchBody( env, batch, args, args.shader.program) } else { batch(env.shared.vao, '.setVAO(null);') var batchCache = env.global.def('{}') var PROG_ID = batch.def(PROGRAM, '.id') var CACHED_PROC = batch.def(batchCache, '[', PROG_ID, ']') batch( env.cond(CACHED_PROC) .then(CACHED_PROC, '.call(this,a0,a1);') .else( CACHED_PROC, '=', batchCache, '[', PROG_ID, ']=', env.link(function (program) { return createBody(emitBatchBody, env, args, program, 2) }), '(', PROGRAM, ');', CACHED_PROC, '.call(this,a0,a1);')) } } if (Object.keys(args.state).length > 0) { batch(env.shared.current, '.dirty=true;') } if (env.shared.vao) { batch(env.shared.vao, '.setVAO(null);') } } // =================================================== // =================================================== // SCOPE COMMAND // =================================================== // =================================================== function emitScopeProc (env, args) { var scope = env.proc('scope', 3) env.batchId = 'a2' var shared = env.shared var CURRENT_STATE = shared.current emitContext(env, scope, args.context) if (args.framebuffer) { args.framebuffer.append(env, scope) } sortState(Object.keys(args.state)).forEach(function (name) { var defn = args.state[name] var value = defn.append(env, scope) if (isArrayLike(value)) { value.forEach(function (v, i) { scope.set(env.next[name], '[' + i + ']', v) }) } else { scope.set(shared.next, '.' + name, value) } }) emitProfile(env, scope, args, true, true) ;[S_ELEMENTS, S_OFFSET, S_COUNT, S_INSTANCES, S_PRIMITIVE].forEach( function (opt) { var variable = args.draw[opt] if (!variable) { return } scope.set(shared.draw, '.' + opt, '' + variable.append(env, scope)) }) Object.keys(args.uniforms).forEach(function (opt) { var value = args.uniforms[opt].append(env, scope) if (Array.isArray(value)) { value = '[' + value.join() + ']' } scope.set( shared.uniforms, '[' + stringStore.id(opt) + ']', value) }) Object.keys(args.attributes).forEach(function (name) { var record = args.attributes[name].append(env, scope) var scopeAttrib = env.scopeAttrib(name) Object.keys(new AttributeRecord()).forEach(function (prop) { scope.set(scopeAttrib, '.' + prop, record[prop]) }) }) if (args.scopeVAO) { scope.set(shared.vao, '.targetVAO', args.scopeVAO.append(env, scope)) } function saveShader (name) { var shader = args.shader[name] if (shader) { scope.set(shared.shader, '.' + name, shader.append(env, scope)) } } saveShader(S_VERT) saveShader(S_FRAG) if (Object.keys(args.state).length > 0) { scope(CURRENT_STATE, '.dirty=true;') scope.exit(CURRENT_STATE, '.dirty=true;') } scope('a1(', env.shared.context, ',a0,', env.batchId, ');') } function isDynamicObject (object) { if (typeof object !== 'object' || isArrayLike(object)) { return } var props = Object.keys(object) for (var i = 0; i < props.length; ++i) { if (dynamic.isDynamic(object[props[i]])) { return true } } return false } function splatObject (env, options, name) { var object = options.static[name] if (!object || !isDynamicObject(object)) { return } var globals = env.global var keys = Object.keys(object) var thisDep = false var contextDep = false var propDep = false var objectRef = env.global.def('{}') keys.forEach(function (key) { var value = object[key] if (dynamic.isDynamic(value)) { if (typeof value === 'function') { value = object[key] = dynamic.unbox(value) } var deps = createDynamicDecl(value, null) thisDep = thisDep || deps.thisDep propDep = propDep || deps.propDep contextDep = contextDep || deps.contextDep } else { globals(objectRef, '.', key, '=') switch (typeof value) { case 'number': globals(value) break case 'string': globals('"', value, '"') break case 'object': if (Array.isArray(value)) { globals('[', value.join(), ']') } break default: globals(env.link(value)) break } globals(';') } }) function appendBlock (env, block) { keys.forEach(function (key) { var value = object[key] if (!dynamic.isDynamic(value)) { return } var ref = env.invoke(block, value) block(objectRef, '.', key, '=', ref, ';') }) } options.dynamic[name] = new dynamic.DynamicVariable(DYN_THUNK, { thisDep: thisDep, contextDep: contextDep, propDep: propDep, ref: objectRef, append: appendBlock }) delete options.static[name] } // =========================================================================== // =========================================================================== // MAIN DRAW COMMAND // =========================================================================== // =========================================================================== function compileCommand (options, attributes, uniforms, context, stats) { var env = createREGLEnvironment() // link stats, so that we can easily access it in the program. env.stats = env.link(stats) // splat options and attributes to allow for dynamic nested properties Object.keys(attributes.static).forEach(function (key) { splatObject(env, attributes, key) }) NESTED_OPTIONS.forEach(function (name) { splatObject(env, options, name) }) var args = parseArguments(options, attributes, uniforms, context, env) emitDrawProc(env, args) emitScopeProc(env, args) emitBatchProc(env, args) return extend(env.compile(), { destroy: function () { args.shader.program.destroy() } }) } // =========================================================================== // =========================================================================== // POLL / REFRESH // =========================================================================== // =========================================================================== return { next: nextState, current: currentState, procs: (function () { var env = createREGLEnvironment() var poll = env.proc('poll') var refresh = env.proc('refresh') var common = env.block() poll(common) refresh(common) var shared = env.shared var GL = shared.gl var NEXT_STATE = shared.next var CURRENT_STATE = shared.current common(CURRENT_STATE, '.dirty=false;') emitPollFramebuffer(env, poll) emitPollFramebuffer(env, refresh, null, true) // Refresh updates all attribute state changes var INSTANCING if (extInstancing) { INSTANCING = env.link(extInstancing) } // update vertex array bindings if (extensions.oes_vertex_array_object) { refresh(env.link(extensions.oes_vertex_array_object), '.bindVertexArrayOES(null);') } for (var i = 0; i < limits.maxAttributes; ++i) { var BINDING = refresh.def(shared.attributes, '[', i, ']') var ifte = env.cond(BINDING, '.buffer') ifte.then( GL, '.enableVertexAttribArray(', i, ');', GL, '.bindBuffer(', GL_ARRAY_BUFFER$2, ',', BINDING, '.buffer.buffer);', GL, '.vertexAttribPointer(', i, ',', BINDING, '.size,', BINDING, '.type,', BINDING, '.normalized,', BINDING, '.stride,', BINDING, '.offset);' ).else( GL, '.disableVertexAttribArray(', i, ');', GL, '.vertexAttrib4f(', i, ',', BINDING, '.x,', BINDING, '.y,', BINDING, '.z,', BINDING, '.w);', BINDING, '.buffer=null;') refresh(ifte) if (extInstancing) { refresh( INSTANCING, '.vertexAttribDivisorANGLE(', i, ',', BINDING, '.divisor);') } } refresh( env.shared.vao, '.currentVAO=null;', env.shared.vao, '.setVAO(', env.shared.vao, '.targetVAO);') Object.keys(GL_FLAGS).forEach(function (flag) { var cap = GL_FLAGS[flag] var NEXT = common.def(NEXT_STATE, '.', flag) var block = env.block() block('if(', NEXT, '){', GL, '.enable(', cap, ')}else{', GL, '.disable(', cap, ')}', CURRENT_STATE, '.', flag, '=', NEXT, ';') refresh(block) poll( 'if(', NEXT, '!==', CURRENT_STATE, '.', flag, '){', block, '}') }) Object.keys(GL_VARIABLES).forEach(function (name) { var func = GL_VARIABLES[name] var init = currentState[name] var NEXT, CURRENT var block = env.block() block(GL, '.', func, '(') if (isArrayLike(init)) { var n = init.length NEXT = env.global.def(NEXT_STATE, '.', name) CURRENT = env.global.def(CURRENT_STATE, '.', name) block( loop(n, function (i) { return NEXT + '[' + i + ']' }), ');', loop(n, function (i) { return CURRENT + '[' + i + ']=' + NEXT + '[' + i + '];' }).join('')) poll( 'if(', loop(n, function (i) { return NEXT + '[' + i + ']!==' + CURRENT + '[' + i + ']' }).join('||'), '){', block, '}') } else { NEXT = common.def(NEXT_STATE, '.', name) CURRENT = common.def(CURRENT_STATE, '.', name) block( NEXT, ');', CURRENT_STATE, '.', name, '=', NEXT, ';') poll( 'if(', NEXT, '!==', CURRENT, '){', block, '}') } refresh(block) }) return env.compile() })(), compile: compileCommand } } function stats () { return { vaoCount: 0, bufferCount: 0, elementsCount: 0, framebufferCount: 0, shaderCount: 0, textureCount: 0, cubeCount: 0, renderbufferCount: 0, maxTextureUnits: 0 } } var GL_QUERY_RESULT_EXT = 0x8866 var GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 var GL_TIME_ELAPSED_EXT = 0x88BF var createTimer = function (gl, extensions) { if (!extensions.ext_disjoint_timer_query) { return null } // QUERY POOL BEGIN var queryPool = [] function allocQuery () { return queryPool.pop() || extensions.ext_disjoint_timer_query.createQueryEXT() } function freeQuery (query) { queryPool.push(query) } // QUERY POOL END var pendingQueries = [] function beginQuery (stats) { var query = allocQuery() extensions.ext_disjoint_timer_query.beginQueryEXT(GL_TIME_ELAPSED_EXT, query) pendingQueries.push(query) pushScopeStats(pendingQueries.length - 1, pendingQueries.length, stats) } function endQuery () { extensions.ext_disjoint_timer_query.endQueryEXT(GL_TIME_ELAPSED_EXT) } // // Pending stats pool. // function PendingStats () { this.startQueryIndex = -1 this.endQueryIndex = -1 this.sum = 0 this.stats = null } var pendingStatsPool = [] function allocPendingStats () { return pendingStatsPool.pop() || new PendingStats() } function freePendingStats (pendingStats) { pendingStatsPool.push(pendingStats) } // Pending stats pool end var pendingStats = [] function pushScopeStats (start, end, stats) { var ps = allocPendingStats() ps.startQueryIndex = start ps.endQueryIndex = end ps.sum = 0 ps.stats = stats pendingStats.push(ps) } // we should call this at the beginning of the frame, // in order to update gpuTime var timeSum = [] var queryPtr = [] function update () { var ptr, i var n = pendingQueries.length if (n === 0) { return } // Reserve space queryPtr.length = Math.max(queryPtr.length, n + 1) timeSum.length = Math.max(timeSum.length, n + 1) timeSum[0] = 0 queryPtr[0] = 0 // Update all pending timer queries var queryTime = 0 ptr = 0 for (i = 0; i < pendingQueries.length; ++i) { var query = pendingQueries[i] if (extensions.ext_disjoint_timer_query.getQueryObjectEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT)) { queryTime += extensions.ext_disjoint_timer_query.getQueryObjectEXT(query, GL_QUERY_RESULT_EXT) freeQuery(query) } else { pendingQueries[ptr++] = query } timeSum[i + 1] = queryTime queryPtr[i + 1] = ptr } pendingQueries.length = ptr // Update all pending stat queries ptr = 0 for (i = 0; i < pendingStats.length; ++i) { var stats = pendingStats[i] var start = stats.startQueryIndex var end = stats.endQueryIndex stats.sum += timeSum[end] - timeSum[start] var startPtr = queryPtr[start] var endPtr = queryPtr[end] if (endPtr === startPtr) { stats.stats.gpuTime += stats.sum / 1e6 freePendingStats(stats) } else { stats.startQueryIndex = startPtr stats.endQueryIndex = endPtr pendingStats[ptr++] = stats } } pendingStats.length = ptr } return { beginQuery: beginQuery, endQuery: endQuery, pushScopeStats: pushScopeStats, update: update, getNumPendingQueries: function () { return pendingQueries.length }, clear: function () { queryPool.push.apply(queryPool, pendingQueries) for (var i = 0; i < queryPool.length; i++) { extensions.ext_disjoint_timer_query.deleteQueryEXT(queryPool[i]) } pendingQueries.length = 0 queryPool.length = 0 }, restore: function () { pendingQueries.length = 0 queryPool.length = 0 } } } var GL_COLOR_BUFFER_BIT = 16384 var GL_DEPTH_BUFFER_BIT = 256 var GL_STENCIL_BUFFER_BIT = 1024 var GL_ARRAY_BUFFER = 34962 var CONTEXT_LOST_EVENT = 'webglcontextlost' var CONTEXT_RESTORED_EVENT = 'webglcontextrestored' var DYN_PROP = 1 var DYN_CONTEXT = 2 var DYN_STATE = 3 function find (haystack, needle) { for (var i = 0; i < haystack.length; ++i) { if (haystack[i] === needle) { return i } } return -1 } function wrapREGL (args) { var config = parseArgs(args) if (!config) { return null } var gl = config.gl var glAttributes = gl.getContextAttributes() var contextLost = gl.isContextLost() var extensionState = createExtensionCache(gl, config) if (!extensionState) { return null } var stringStore = createStringStore() var stats$$1 = stats() var extensions = extensionState.extensions var timer = createTimer(gl, extensions) var START_TIME = clock() var WIDTH = gl.drawingBufferWidth var HEIGHT = gl.drawingBufferHeight var contextState = { tick: 0, time: 0, viewportWidth: WIDTH, viewportHeight: HEIGHT, framebufferWidth: WIDTH, framebufferHeight: HEIGHT, drawingBufferWidth: WIDTH, drawingBufferHeight: HEIGHT, pixelRatio: config.pixelRatio } var uniformState = {} var drawState = { elements: null, primitive: 4, // GL_TRIANGLES count: -1, offset: 0, instances: -1 } var limits = wrapLimits(gl, extensions) var bufferState = wrapBufferState( gl, stats$$1, config, destroyBuffer) var elementState = wrapElementsState(gl, extensions, bufferState, stats$$1) var attributeState = wrapAttributeState( gl, extensions, limits, stats$$1, bufferState, elementState, drawState) function destroyBuffer (buffer) { return attributeState.destroyBuffer(buffer) } var shaderState = wrapShaderState(gl, stringStore, stats$$1, config) var textureState = createTextureSet( gl, extensions, limits, function () { core.procs.poll() }, contextState, stats$$1, config) var renderbufferState = wrapRenderbuffers(gl, extensions, limits, stats$$1, config) var framebufferState = wrapFBOState( gl, extensions, limits, textureState, renderbufferState, stats$$1) var core = reglCore( gl, stringStore, extensions, limits, bufferState, elementState, textureState, framebufferState, uniformState, attributeState, shaderState, drawState, contextState, timer, config) var readPixels = wrapReadPixels( gl, framebufferState, core.procs.poll, contextState, glAttributes, extensions, limits) var nextState = core.next var canvas = gl.canvas var rafCallbacks = [] var lossCallbacks = [] var restoreCallbacks = [] var destroyCallbacks = [config.onDestroy] var activeRAF = null function handleRAF () { if (rafCallbacks.length === 0) { if (timer) { timer.update() } activeRAF = null return } // schedule next animation frame activeRAF = raf.next(handleRAF) // poll for changes poll() // fire a callback for all pending rafs for (var i = rafCallbacks.length - 1; i >= 0; --i) { var cb = rafCallbacks[i] if (cb) { cb(contextState, null, 0) } } // flush all pending webgl calls gl.flush() // poll GPU timers *after* gl.flush so we don't delay command dispatch if (timer) { timer.update() } } function startRAF () { if (!activeRAF && rafCallbacks.length > 0) { activeRAF = raf.next(handleRAF) } } function stopRAF () { if (activeRAF) { raf.cancel(handleRAF) activeRAF = null } } function handleContextLoss (event) { event.preventDefault() // set context lost flag contextLost = true // pause request animation frame stopRAF() // lose context lossCallbacks.forEach(function (cb) { cb() }) } function handleContextRestored (event) { // clear error code gl.getError() // clear context lost flag contextLost = false // refresh state extensionState.restore() shaderState.restore() bufferState.restore() textureState.restore() renderbufferState.restore() framebufferState.restore() attributeState.restore() if (timer) { timer.restore() } // refresh state core.procs.refresh() // restart RAF startRAF() // restore context restoreCallbacks.forEach(function (cb) { cb() }) } if (canvas) { canvas.addEventListener(CONTEXT_LOST_EVENT, handleContextLoss, false) canvas.addEventListener(CONTEXT_RESTORED_EVENT, handleContextRestored, false) } function destroy () { rafCallbacks.length = 0 stopRAF() if (canvas) { canvas.removeEventListener(CONTEXT_LOST_EVENT, handleContextLoss) canvas.removeEventListener(CONTEXT_RESTORED_EVENT, handleContextRestored) } shaderState.clear() framebufferState.clear() renderbufferState.clear() attributeState.clear() textureState.clear() elementState.clear() bufferState.clear() if (timer) { timer.clear() } destroyCallbacks.forEach(function (cb) { cb() }) } function compileProcedure (options) { check$1(!!options, 'invalid args to regl({...})') check$1.type(options, 'object', 'invalid args to regl({...})') function flattenNestedOptions (options) { var result = extend({}, options) delete result.uniforms delete result.attributes delete result.context delete result.vao if ('stencil' in result && result.stencil.op) { result.stencil.opBack = result.stencil.opFront = result.stencil.op delete result.stencil.op } function merge (name) { if (name in result) { var child = result[name] delete result[name] Object.keys(child).forEach(function (prop) { result[name + '.' + prop] = child[prop] }) } } merge('blend') merge('depth') merge('cull') merge('stencil') merge('polygonOffset') merge('scissor') merge('sample') if ('vao' in options) { result.vao = options.vao } return result } function separateDynamic (object, useArrays) { var staticItems = {} var dynamicItems = {} Object.keys(object).forEach(function (option) { var value = object[option] if (dynamic.isDynamic(value)) { dynamicItems[option] = dynamic.unbox(value, option) return } else if (useArrays && Array.isArray(value)) { for (var i = 0; i < value.length; ++i) { if (dynamic.isDynamic(value[i])) { dynamicItems[option] = dynamic.unbox(value, option) return } } } staticItems[option] = value }) return { dynamic: dynamicItems, static: staticItems } } // Treat context variables separate from other dynamic variables var context = separateDynamic(options.context || {}, true) var uniforms = separateDynamic(options.uniforms || {}, true) var attributes = separateDynamic(options.attributes || {}, false) var opts = separateDynamic(flattenNestedOptions(options), false) var stats$$1 = { gpuTime: 0.0, cpuTime: 0.0, count: 0 } var compiled = core.compile(opts, attributes, uniforms, context, stats$$1) var draw = compiled.draw var batch = compiled.batch var scope = compiled.scope // FIXME: we should modify code generation for batch commands so this // isn't necessary var EMPTY_ARRAY = [] function reserve (count) { while (EMPTY_ARRAY.length < count) { EMPTY_ARRAY.push(null) } return EMPTY_ARRAY } function REGLCommand (args, body) { var i if (contextLost) { check$1.raise('context lost') } if (typeof args === 'function') { return scope.call(this, null, args, 0) } else if (typeof body === 'function') { if (typeof args === 'number') { for (i = 0; i < args; ++i) { scope.call(this, null, body, i) } } else if (Array.isArray(args)) { for (i = 0; i < args.length; ++i) { scope.call(this, args[i], body, i) } } else { return scope.call(this, args, body, 0) } } else if (typeof args === 'number') { if (args > 0) { return batch.call(this, reserve(args | 0), args | 0) } } else if (Array.isArray(args)) { if (args.length) { return batch.call(this, args, args.length) } } else { return draw.call(this, args) } } return extend(REGLCommand, { stats: stats$$1, destroy: function () { compiled.destroy() } }) } var setFBO = framebufferState.setFBO = compileProcedure({ framebuffer: dynamic.define.call(null, DYN_PROP, 'framebuffer') }) function clearImpl (_, options) { var clearFlags = 0 core.procs.poll() var c = options.color if (c) { gl.clearColor(+c[0] || 0, +c[1] || 0, +c[2] || 0, +c[3] || 0) clearFlags |= GL_COLOR_BUFFER_BIT } if ('depth' in options) { gl.clearDepth(+options.depth) clearFlags |= GL_DEPTH_BUFFER_BIT } if ('stencil' in options) { gl.clearStencil(options.stencil | 0) clearFlags |= GL_STENCIL_BUFFER_BIT } check$1(!!clearFlags, 'called regl.clear with no buffer specified') gl.clear(clearFlags) } function clear (options) { check$1( typeof options === 'object' && options, 'regl.clear() takes an object as input') if ('framebuffer' in options) { if (options.framebuffer && options.framebuffer_reglType === 'framebufferCube') { for (var i = 0; i < 6; ++i) { setFBO(extend({ framebuffer: options.framebuffer.faces[i] }, options), clearImpl) } } else { setFBO(options, clearImpl) } } else { clearImpl(null, options) } } function frame (cb) { check$1.type(cb, 'function', 'regl.frame() callback must be a function') rafCallbacks.push(cb) function cancel () { // FIXME: should we check something other than equals cb here? // what if a user calls frame twice with the same callback... // var i = find(rafCallbacks, cb) check$1(i >= 0, 'cannot cancel a frame twice') function pendingCancel () { var index = find(rafCallbacks, pendingCancel) rafCallbacks[index] = rafCallbacks[rafCallbacks.length - 1] rafCallbacks.length -= 1 if (rafCallbacks.length <= 0) { stopRAF() } } rafCallbacks[i] = pendingCancel } startRAF() return { cancel: cancel } } // poll viewport function pollViewport () { var viewport = nextState.viewport var scissorBox = nextState.scissor_box viewport[0] = viewport[1] = scissorBox[0] = scissorBox[1] = 0 contextState.viewportWidth = contextState.framebufferWidth = contextState.drawingBufferWidth = viewport[2] = scissorBox[2] = gl.drawingBufferWidth contextState.viewportHeight = contextState.framebufferHeight = contextState.drawingBufferHeight = viewport[3] = scissorBox[3] = gl.drawingBufferHeight } function poll () { contextState.tick += 1 contextState.time = now() pollViewport() core.procs.poll() } function refresh () { textureState.refresh() pollViewport() core.procs.refresh() if (timer) { timer.update() } } function now () { return (clock() - START_TIME) / 1000.0 } refresh() function addListener (event, callback) { check$1.type(callback, 'function', 'listener callback must be a function') var callbacks switch (event) { case 'frame': return frame(callback) case 'lost': callbacks = lossCallbacks break case 'restore': callbacks = restoreCallbacks break case 'destroy': callbacks = destroyCallbacks break default: check$1.raise('invalid event, must be one of frame,lost,restore,destroy') } callbacks.push(callback) return { cancel: function () { for (var i = 0; i < callbacks.length; ++i) { if (callbacks[i] === callback) { callbacks[i] = callbacks[callbacks.length - 1] callbacks.pop() return } } } } } var regl = extend(compileProcedure, { // Clear current FBO clear: clear, // Short cuts for dynamic variables prop: dynamic.define.bind(null, DYN_PROP), context: dynamic.define.bind(null, DYN_CONTEXT), this: dynamic.define.bind(null, DYN_STATE), // executes an empty draw command draw: compileProcedure({}), // Resources buffer: function (options) { return bufferState.create(options, GL_ARRAY_BUFFER, false, false) }, elements: function (options) { return elementState.create(options, false) }, texture: textureState.create2D, cube: textureState.createCube, renderbuffer: renderbufferState.create, framebuffer: framebufferState.create, framebufferCube: framebufferState.createCube, vao: attributeState.createVAO, // Expose context attributes attributes: glAttributes, // Frame rendering frame: frame, on: addListener, // System limits limits: limits, hasExtension: function (name) { return limits.extensions.indexOf(name.toLowerCase()) >= 0 }, // Read pixels read: readPixels, // Destroy regl and all associated resources destroy: destroy, // Direct GL state manipulation _gl: gl, _refresh: refresh, poll: function () { poll() if (timer) { timer.update() } }, // Current time now: now, // regl Statistics Information stats: stats$$1 }) config.onDone(null, regl) return regl } return wrapREGL; }))); //# sourceMappingURL=regl.js.map