var encode_1 = encode; var MSB = 0x80 , REST = 0x7F , MSBALL = ~REST , INT = Math.pow(2, 31); function encode(num, out, offset) { out = out || []; offset = offset || 0; var oldOffset = offset; while(num >= INT) { out[offset++] = (num & 0xFF) | MSB; num /= 128; } while(num & MSBALL) { out[offset++] = (num & 0xFF) | MSB; num >>>= 7; } out[offset] = num | 0; encode.bytes = offset - oldOffset + 1; return out } var decode = read; var MSB$1 = 0x80 , REST$1 = 0x7F; function read(buf, offset) { var res = 0 , offset = offset || 0 , shift = 0 , counter = offset , b , l = buf.length; do { if (counter >= l) { read.bytes = 0; throw new RangeError('Could not decode varint') } b = buf[counter++]; res += shift < 28 ? (b & REST$1) << shift : (b & REST$1) * Math.pow(2, shift); shift += 7; } while (b >= MSB$1) read.bytes = counter - offset; return res } var N1 = Math.pow(2, 7); var N2 = Math.pow(2, 14); var N3 = Math.pow(2, 21); var N4 = Math.pow(2, 28); var N5 = Math.pow(2, 35); var N6 = Math.pow(2, 42); var N7 = Math.pow(2, 49); var N8 = Math.pow(2, 56); var N9 = Math.pow(2, 63); var length = function (value) { return ( value < N1 ? 1 : value < N2 ? 2 : value < N3 ? 3 : value < N4 ? 4 : value < N5 ? 5 : value < N6 ? 6 : value < N7 ? 7 : value < N8 ? 8 : value < N9 ? 9 : 10 ) }; var varint = { encode: encode_1 , decode: decode , encodingLength: length }; var _brrp_varint = varint; export default _brrp_varint;