/** * @license React * scheduler.native.development.js * * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ 'use strict'; if (process.env.NODE_ENV !== "production") { (function() { 'use strict'; var enableSchedulerDebugging = false; var enableProfiling = false; var frameYieldMs = 5; function push(heap, node) { var index = heap.length; heap.push(node); siftUp(heap, node, index); } function peek(heap) { return heap.length === 0 ? null : heap[0]; } function pop(heap) { if (heap.length === 0) { return null; } var first = heap[0]; var last = heap.pop(); if (last !== first) { heap[0] = last; siftDown(heap, last, 0); } return first; } function siftUp(heap, node, i) { var index = i; while (index > 0) { var parentIndex = index - 1 >>> 1; var parent = heap[parentIndex]; if (compare(parent, node) > 0) { // The parent is larger. Swap positions. heap[parentIndex] = node; heap[index] = parent; index = parentIndex; } else { // The parent is smaller. Exit. return; } } } function siftDown(heap, node, i) { var index = i; var length = heap.length; var halfLength = length >>> 1; while (index < halfLength) { var leftIndex = (index + 1) * 2 - 1; var left = heap[leftIndex]; var rightIndex = leftIndex + 1; var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those. if (compare(left, node) < 0) { if (rightIndex < length && compare(right, left) < 0) { heap[index] = right; heap[rightIndex] = node; index = rightIndex; } else { heap[index] = left; heap[leftIndex] = node; index = leftIndex; } } else if (rightIndex < length && compare(right, node) < 0) { heap[index] = right; heap[rightIndex] = node; index = rightIndex; } else { // Neither child is smaller. Exit. return; } } } function compare(a, b) { // Compare sort index first, then task id. var diff = a.sortIndex - b.sortIndex; return diff !== 0 ? diff : a.id - b.id; } // TODO: Use symbols? var ImmediatePriority = 1; var UserBlockingPriority = 2; var NormalPriority = 3; var LowPriority = 4; var IdlePriority = 5; function markTaskErrored(task, ms) { } /* eslint-disable no-var */ var getCurrentTime; var hasPerformanceNow = // $FlowFixMe[method-unbinding] typeof performance === 'object' && typeof performance.now === 'function'; if (hasPerformanceNow) { var localPerformance = performance; getCurrentTime = function () { return localPerformance.now(); }; } else { var localDate = Date; var initialTime = localDate.now(); getCurrentTime = function () { return localDate.now() - initialTime; }; } // Max 31 bit integer. The max integer size in V8 for 32-bit systems. // Math.pow(2, 30) - 1 // 0b111111111111111111111111111111 var maxSigned31BitInt = 1073741823; // Times out immediately var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out var USER_BLOCKING_PRIORITY_TIMEOUT = 250; var NORMAL_PRIORITY_TIMEOUT = 5000; var LOW_PRIORITY_TIMEOUT = 10000; // Never times out var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap var taskQueue = []; var timerQueue = []; // Incrementing id counter. Used to maintain insertion order. var taskIdCounter = 1; // Pausing the scheduler is useful for debugging. var currentTask = null; var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance. var isPerformingWork = false; var isHostCallbackScheduled = false; var isHostTimeoutScheduled = false; // Capture local references to native APIs, in case a polyfill overrides them. var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : null; var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : null; var localSetImmediate = typeof setImmediate !== 'undefined' ? setImmediate : null; // IE and Node.js + jsdom typeof navigator !== 'undefined' && // $FlowFixMe[prop-missing] navigator.scheduling !== undefined && // $FlowFixMe[incompatible-type] navigator.scheduling.isInputPending !== undefined ? navigator.scheduling.isInputPending.bind(navigator.scheduling) : null; function advanceTimers(currentTime) { // Check for tasks that are no longer delayed and add them to the queue. var timer = peek(timerQueue); while (timer !== null) { if (timer.callback === null) { // Timer was cancelled. pop(timerQueue); } else if (timer.startTime <= currentTime) { // Timer fired. Transfer to the task queue. pop(timerQueue); timer.sortIndex = timer.expirationTime; push(taskQueue, timer); } else { // Remaining timers are pending. return; } timer = peek(timerQueue); } } function handleTimeout(currentTime) { isHostTimeoutScheduled = false; advanceTimers(currentTime); if (!isHostCallbackScheduled) { if (peek(taskQueue) !== null) { isHostCallbackScheduled = true; requestHostCallback(); } else { var firstTimer = peek(timerQueue); if (firstTimer !== null) { requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime); } } } } function flushWork(initialTime) { isHostCallbackScheduled = false; if (isHostTimeoutScheduled) { // We scheduled a timeout but it's no longer needed. Cancel it. isHostTimeoutScheduled = false; cancelHostTimeout(); } isPerformingWork = true; var previousPriorityLevel = currentPriorityLevel; try { var currentTime; if (enableProfiling) ; else { // No catch in prod code path. return workLoop(initialTime); } } finally { currentTask = null; currentPriorityLevel = previousPriorityLevel; isPerformingWork = false; } } function workLoop(initialTime) { var currentTime = initialTime; advanceTimers(currentTime); currentTask = peek(taskQueue); while (currentTask !== null && !(enableSchedulerDebugging )) { if (currentTask.expirationTime > currentTime && shouldYieldToHost()) { // This currentTask hasn't expired, and we've reached the deadline. break; } // $FlowFixMe[incompatible-use] found when upgrading Flow var callback = currentTask.callback; if (typeof callback === 'function') { // $FlowFixMe[incompatible-use] found when upgrading Flow currentTask.callback = null; // $FlowFixMe[incompatible-use] found when upgrading Flow currentPriorityLevel = currentTask.priorityLevel; // $FlowFixMe[incompatible-use] found when upgrading Flow var didUserCallbackTimeout = currentTask.expirationTime <= currentTime; var continuationCallback = callback(didUserCallbackTimeout); currentTime = getCurrentTime(); if (typeof continuationCallback === 'function') { // If a continuation is returned, immediately yield to the main thread // regardless of how much time is left in the current time slice. // $FlowFixMe[incompatible-use] found when upgrading Flow currentTask.callback = continuationCallback; advanceTimers(currentTime); return true; } else { if (currentTask === peek(taskQueue)) { pop(taskQueue); } advanceTimers(currentTime); } } else { pop(taskQueue); } currentTask = peek(taskQueue); } // Return whether there's additional work if (currentTask !== null) { return true; } else { var firstTimer = peek(timerQueue); if (firstTimer !== null) { requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime); } return false; } } function unstable_scheduleCallback$1(priorityLevel, callback, options) { var currentTime = getCurrentTime(); var startTime; if (typeof options === 'object' && options !== null) { var delay = options.delay; if (typeof delay === 'number' && delay > 0) { startTime = currentTime + delay; } else { startTime = currentTime; } } else { startTime = currentTime; } var timeout; switch (priorityLevel) { case ImmediatePriority: timeout = IMMEDIATE_PRIORITY_TIMEOUT; break; case UserBlockingPriority: timeout = USER_BLOCKING_PRIORITY_TIMEOUT; break; case IdlePriority: timeout = IDLE_PRIORITY_TIMEOUT; break; case LowPriority: timeout = LOW_PRIORITY_TIMEOUT; break; case NormalPriority: default: timeout = NORMAL_PRIORITY_TIMEOUT; break; } var expirationTime = startTime + timeout; var newTask = { id: taskIdCounter++, callback: callback, priorityLevel: priorityLevel, startTime: startTime, expirationTime: expirationTime, sortIndex: -1 }; if (startTime > currentTime) { // This is a delayed task. newTask.sortIndex = startTime; push(timerQueue, newTask); if (peek(taskQueue) === null && newTask === peek(timerQueue)) { // All tasks are delayed, and this is the task with the earliest delay. if (isHostTimeoutScheduled) { // Cancel an existing timeout. cancelHostTimeout(); } else { isHostTimeoutScheduled = true; } // Schedule a timeout. requestHostTimeout(handleTimeout, startTime - currentTime); } } else { newTask.sortIndex = expirationTime; push(taskQueue, newTask); // wait until the next time we yield. if (!isHostCallbackScheduled && !isPerformingWork) { isHostCallbackScheduled = true; requestHostCallback(); } } return newTask; } function unstable_cancelCallback$1(task) { // remove from the queue because you can't remove arbitrary nodes from an // array based heap, only the first one.) task.callback = null; } function unstable_getCurrentPriorityLevel$1() { return currentPriorityLevel; } var isMessageLoopRunning = false; var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main // thread, like user events. By default, it yields multiple times per frame. // It does not attempt to align with frame boundaries, since most tasks don't // need to be frame aligned; for those that do, use requestAnimationFrame. var frameInterval = frameYieldMs; var startTime = -1; function shouldYieldToHost() { var timeElapsed = getCurrentTime() - startTime; if (timeElapsed < frameInterval) { // The main thread has only been blocked for a really short amount of time; // smaller than a single frame. Don't yield yet. return false; } // The main thread has been blocked for a non-negligible amount of time. We return true; } function requestPaint() { } var performWorkUntilDeadline = function () { if (isMessageLoopRunning) { var currentTime = getCurrentTime(); // Keep track of the start time so we can measure how long the main thread // has been blocked. startTime = currentTime; // If a scheduler task throws, exit the current browser task so the // error can be observed. // // Intentionally not using a try-catch, since that makes some debugging // techniques harder. Instead, if `flushWork` errors, then `hasMoreWork` will // remain true, and we'll continue the work loop. var hasMoreWork = true; try { hasMoreWork = flushWork(currentTime); } finally { if (hasMoreWork) { // If there's more work, schedule the next message event at the end // of the preceding one. schedulePerformWorkUntilDeadline(); } else { isMessageLoopRunning = false; } } } // Yielding to the browser will give it a chance to paint, so we can }; var schedulePerformWorkUntilDeadline; if (typeof localSetImmediate === 'function') { // Node.js and old IE. // There's a few reasons for why we prefer setImmediate. // // Unlike MessageChannel, it doesn't prevent a Node.js process from exiting. // (Even though this is a DOM fork of the Scheduler, you could get here // with a mix of Node.js 15+, which has a MessageChannel, and jsdom.) // https://github.com/facebook/react/issues/20756 // // But also, it runs earlier which is the semantic we want. // If other browsers ever implement it, it's better to use it. // Although both of these would be inferior to native scheduling. schedulePerformWorkUntilDeadline = function () { localSetImmediate(performWorkUntilDeadline); }; } else if (typeof MessageChannel !== 'undefined') { // DOM and Worker environments. // We prefer MessageChannel because of the 4ms setTimeout clamping. var channel = new MessageChannel(); var port = channel.port2; channel.port1.onmessage = performWorkUntilDeadline; schedulePerformWorkUntilDeadline = function () { port.postMessage(null); }; } else { // We should only fallback here in non-browser environments. schedulePerformWorkUntilDeadline = function () { // $FlowFixMe[not-a-function] nullable value localSetTimeout(performWorkUntilDeadline, 0); }; } function requestHostCallback() { if (!isMessageLoopRunning) { isMessageLoopRunning = true; schedulePerformWorkUntilDeadline(); } } function requestHostTimeout(callback, ms) { // $FlowFixMe[not-a-function] nullable value taskTimeoutID = localSetTimeout(function () { callback(getCurrentTime()); }, ms); } function cancelHostTimeout() { // $FlowFixMe[not-a-function] nullable value localClearTimeout(taskTimeoutID); taskTimeoutID = -1; } // https://github.com/facebook/react-native/blob/main/packages/react-native/ReactCommon/react/renderer/runtimescheduler/RuntimeSchedulerBinding.cpp var unstable_UserBlockingPriority = typeof nativeRuntimeScheduler !== 'undefined' ? nativeRuntimeScheduler.unstable_UserBlockingPriority : UserBlockingPriority; var unstable_NormalPriority = typeof nativeRuntimeScheduler !== 'undefined' ? nativeRuntimeScheduler.unstable_NormalPriority : NormalPriority; var unstable_IdlePriority = typeof nativeRuntimeScheduler !== 'undefined' ? nativeRuntimeScheduler.unstable_IdlePriority : IdlePriority; var unstable_LowPriority = typeof nativeRuntimeScheduler !== 'undefined' ? nativeRuntimeScheduler.unstable_LowPriority : LowPriority; var unstable_ImmediatePriority = typeof nativeRuntimeScheduler !== 'undefined' ? nativeRuntimeScheduler.unstable_ImmediatePriority : ImmediatePriority; var unstable_scheduleCallback = typeof nativeRuntimeScheduler !== 'undefined' ? nativeRuntimeScheduler.unstable_scheduleCallback : unstable_scheduleCallback$1; var unstable_cancelCallback = typeof nativeRuntimeScheduler !== 'undefined' ? nativeRuntimeScheduler.unstable_cancelCallback : unstable_cancelCallback$1; var unstable_getCurrentPriorityLevel = typeof nativeRuntimeScheduler !== 'undefined' ? nativeRuntimeScheduler.unstable_getCurrentPriorityLevel : unstable_getCurrentPriorityLevel$1; var unstable_shouldYield = typeof nativeRuntimeScheduler !== 'undefined' ? nativeRuntimeScheduler.unstable_shouldYield : shouldYieldToHost; var unstable_requestPaint = typeof nativeRuntimeScheduler !== 'undefined' ? nativeRuntimeScheduler.unstable_requestPaint : requestPaint; var unstable_now = typeof nativeRuntimeScheduler !== 'undefined' ? nativeRuntimeScheduler.unstable_now : getCurrentTime; // These were never implemented on the native scheduler because React never calls them. // For consistency, let's disable them altogether and make them throw. var unstable_next = throwNotImplemented; var unstable_runWithPriority = throwNotImplemented; var unstable_wrapCallback = throwNotImplemented; var unstable_continueExecution = throwNotImplemented; var unstable_pauseExecution = throwNotImplemented; var unstable_getFirstCallbackNode = throwNotImplemented; var unstable_forceFrameRate = throwNotImplemented; var unstable_Profiling = null; function throwNotImplemented() { throw Error('Not implemented.'); } // Flow magic to verify the exports of this file match the original version. exports.unstable_IdlePriority = unstable_IdlePriority; exports.unstable_ImmediatePriority = unstable_ImmediatePriority; exports.unstable_LowPriority = unstable_LowPriority; exports.unstable_NormalPriority = unstable_NormalPriority; exports.unstable_Profiling = unstable_Profiling; exports.unstable_UserBlockingPriority = unstable_UserBlockingPriority; exports.unstable_cancelCallback = unstable_cancelCallback; exports.unstable_continueExecution = unstable_continueExecution; exports.unstable_forceFrameRate = unstable_forceFrameRate; exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel; exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode; exports.unstable_next = unstable_next; exports.unstable_now = unstable_now; exports.unstable_pauseExecution = unstable_pauseExecution; exports.unstable_requestPaint = unstable_requestPaint; exports.unstable_runWithPriority = unstable_runWithPriority; exports.unstable_scheduleCallback = unstable_scheduleCallback; exports.unstable_shouldYield = unstable_shouldYield; exports.unstable_wrapCallback = unstable_wrapCallback; })(); }