// Adapted from https://gist.github.com/mjackson/5311256 function hueToRgb(p, q, t) { if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1 / 6) return p + (q - p) * 6 * t; if (t < 1 / 2) return q; if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6; return p; } function hslaToRgba({ hue, saturation, lightness, alpha }) { hue /= 360; saturation /= 100; lightness /= 100; let red = 0; let green = 0; let blue = 0; if (!saturation) { red = green = blue = lightness; } else { const q = lightness < 0.5 ? lightness * (1 + saturation) : lightness + saturation - lightness * saturation; const p = 2 * lightness - q; red = hueToRgb(p, q, hue + 1 / 3); green = hueToRgb(p, q, hue); blue = hueToRgb(p, q, hue - 1 / 3); } return { red: Math.round(red * 255), green: Math.round(green * 255), blue: Math.round(blue * 255), alpha, }; } export { hslaToRgba };