import { px } from '../../value/types/numbers/units.mjs'; function pixelsToPercent(pixels, axis) { if (axis.max === axis.min) return 0; return (pixels / (axis.max - axis.min)) * 100; } /** * We always correct borderRadius as a percentage rather than pixels to reduce paints. * For example, if you are projecting a box that is 100px wide with a 10px borderRadius * into a box that is 200px wide with a 20px borderRadius, that is actually a 10% * borderRadius in both states. If we animate between the two in pixels that will trigger * a paint each time. If we animate between the two in percentage we'll avoid a paint. */ const correctBorderRadius = { correct: (latest, node) => { if (!node.target) return latest; /** * If latest is a string, if it's a percentage we can return immediately as it's * going to be stretched appropriately. Otherwise, if it's a pixel, convert it to a number. */ if (typeof latest === "string") { if (px.test(latest)) { latest = parseFloat(latest); } else { return latest; } } /** * If latest is a number, it's a pixel value. We use the current viewportBox to calculate that * pixel value as a percentage of each axis */ const x = pixelsToPercent(latest, node.target.x); const y = pixelsToPercent(latest, node.target.y); return `${x}% ${y}%`; }, }; export { correctBorderRadius, pixelsToPercent };