{"version":2,"baseVals":{"rating":5,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.038558,"wave_scale":0.372353,"wave_smoothing":0,"wave_mystery":0.2,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.8,"wave_g":0.3,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"sides":44,"additive":1,"thickoutline":1,"rad":0.126338,"ang":1.570796,"tex_zoom":0.539067,"r":0,"g":0.54,"b":0.89,"a":0.1,"r2":0.84,"g2":0.93,"b2":1,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = .5 + .5 * sin(time);\ny = .5 + .5 * sin(time);"},{"baseVals":{"sides":63,"textured":1,"rad":1.998625,"tex_zoom":0.499805,"g":1,"b":1,"a":0.1,"r2":1,"b2":1,"a2":0.6,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":63,"textured":1,"x":0.123,"y":0,"rad":0.273185,"tex_zoom":0.499805,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":63,"textured":1,"y":1,"rad":0.548217,"tex_zoom":0.499805,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"usedots":1,"additive":1,"scaling":0.891519,"smoothing":0.82,"a":0.6,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"k0 = int(100.0*sample);\nk2 = int(100.0*sample+1);\nk1 = equal(k0%2,0);\nk2 = equal(k0%2,1);\n\n\nix = (100*value1)%7-2.5;\niy = (100*value2)%7-2.5;\n\nsp = bass + treb;\nsp = sp /3000;\n\n\ndx = (dx+sp*ix) * .998;\ndy = (dy+sp*iy) * .998 ;\n\n\nox = k1*dx + (1-k1)*ox;\noy = k2*dy + (1-k2)*oy;\n\n\n\n//ox = 0; oy = 0;\n\nx = ox+.5;\ny = oy+.5;\n\nr = 1;\ng = 1;\nb = 1;\na = 1;"},{"baseVals":{"enabled":1,"usedots":1,"scaling":0.891519,"smoothing":0.82,"a":0.1},"init_eqs_eel":"","frame_eqs_eel":"t1 = 2*sin(time/15);\nt2 = 2*sin(time/11);\nmonitor = time;","point_eqs_eel":"\nt_abs = sample ;\n\nox = sin (t_abs*68);\noy = cos (t_abs*63);\noz = sin (t_abs*125);\n\nr = 1;\ng = .5 ;\nb = 1 ;\n\nt_rel = sample - time/127;\nt_rel = t_rel - int(t_rel);\n\na = (512*sample-time*2)%2;\na = 1;\n\nxang = 0 ;\nyang = t1;\nzang = t1;\nfov = 0.15;\n\n\n// Rotation um x,y,z\n\nmx = ox*cos(zang) - oy*sin(zang);\nmy = ox*sin(zang) + oy*cos(zang);\n\nox = mx;\noy = my;\nmx = ox*cos(yang) + oz*sin(yang);\nmz = -ox*sin(yang) + oz*cos(yang);\nox = mx;\noz = mz;\nmy = oy*cos(xang) - oz*sin(xang);\nmz = oy*sin(xang) + oz*cos(xang);\noy = my;\noz = mz;\n\n//oz = oz - 6;\nx = ox*fov/oz +0.5;\n//x = (x-.5)*0.75 + 0.5;\ny = oy*fov/oz + 0.5;"},{"baseVals":{"thick":1,"scaling":0.891519,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"k1 = (sample*512) % 8;\n\nt1 = equal (k1,0)*((t1 * 61 + 27) % 4096)\n + (1-equal(k1,0))*t1;\n\nexc = 1+rand(5);\nampl = sample*sqrt(t2) * (1+exc);\n\nf1 = q4*ampl* sin(t1*6.28/4096);\nf2 = q4*ampl* cos(t1*6.28/4096);\n\nx = q2 + k1* f1 ;\ny = q3 + k1* f2;\n\na = equal(k1,6) + equal (k1,0);\n\nr = 1;\nb = equal (k1,0);\ng = .6* (1+.6*equal (k1,0)) ;\na = a * q5 * (1-0*t2*t2);\n//a = 0;\n\n"},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"\nt_abs = sample;\nt_rel = sample-time/8;\n\nox = sin (sample*110) ;\noy = cos (sample*110);\n\noz = 4+1/(t_rel - int(t_rel));\n\nr = .3;\ng = 0.7;\nb = 1;\n\na = .8;\n\nxang = 0;\nyang = 0;\nzang = 0;\nfov = .5;\n\n\n// Rotation um x,y,z\n\nmx = ox*cos(zang) - oy*sin(zang);\nmy = ox*sin(zang) + oy*cos(zang);\n\nox = mx;\noy = my;\nmx = ox*cos(yang) + oz*sin(yang);\nmz = -ox*sin(yang) + oz*cos(yang);\nox = mx;\noz = mz;\nmy = oy*cos(xang) - oz*sin(xang);\nmz = oy*sin(xang) + oz*cos(xang);\noy = my;\noz = mz;\n\nx = ox*fov/oz +0.45;\ny = oy*fov/oz + 0.45;"}],"init_eqs_eel":"","frame_eqs_eel":"dec_med = pow (0.96, 30/fps);\ndec_slow = pow (0.99, 30/fps);\nbeat = max (max (bass, mid), treb);\navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %4;\nindex2 = (index2 + is_beat*bnot(index))%8;\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;\n\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\n\n//k1 = is_beat*bnot(index)*bnot(index2);\n\nk1 = is_beat*equal(index,0);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\np3 = dec_med * p3+ (1-dec_med)*p2;\nrott = p3*3.1416/2;\n\nrot1 = rot1 + q26;\nq25 = .01*rot1;\n\nq27 = 8-index;\nq28 = index3;\n\ndx1 = dec_med*dx1 + (1-dec_med)*bnot(index2);\nq29 = dx1;\nmonitor = q29;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;","pixel_eqs_eel":"rot = 0;\ndx = .02*q29;\nzoom = 1;","warp":" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = (((uv - vec2(0.5, 0.5)) * texsize.xy) * 0.015);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = (((0.995 * texture (sampler_main, \n (uv + (((\n (clamp ((sin(tmpvar_1) / cos(tmpvar_1)), vec2(-12.0, -12.0), vec2(12.0, 12.0)) * cos(((4.0 * \n (q2 + 1.0)\n ) * tmpvar_1.yx)))\n * texsize.zw) * 4.0) * (2.0 + q1)))\n ).xyz) + vec3(0.01, 0.01, 0.01)) - 0.02);\n ret = tmpvar_2.xyz;\n }","comp":" shader_body { \n vec3 crisp_1;\n vec2 uv3_2;\n vec2 uv2_3;\n vec2 tmpvar_4;\n tmpvar_4 = ((uv - 0.5) * aspect.xy);\n float tmpvar_5;\n tmpvar_5 = (0.1 / (sqrt(\n dot (tmpvar_4, tmpvar_4)\n ) + 0.1));\n vec2 tmpvar_6;\n float tmpvar_7;\n tmpvar_7 = (ang / 3.14);\n tmpvar_6.x = tmpvar_7;\n tmpvar_6.y = tmpvar_5;\n uv2_3.y = (tmpvar_5 + (0.1 * time));\n uv2_3.x = tmpvar_6.x;\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_7;\n tmpvar_8.y = (tmpvar_5 * 1.5);\n uv3_2.y = (tmpvar_8.y + (0.08 * time));\n uv3_2.x = (tmpvar_7 + (time / 32.0));\n crisp_1 = (((2.0 * texture (sampler_main, uv2_3).xyz) + texture (sampler_main, uv3_2).xyz) + ((2.0 * \n ((texture (sampler_blur2, fract(uv2_3)).xyz * scale2) + bias2)\n ) + (2.0 * \n ((texture (sampler_blur2, fract(uv3_2)).xyz * scale2) + bias2)\n )));\n crisp_1 = ((3.0 * crisp_1) * rad);\n float tmpvar_9;\n tmpvar_9 = clamp ((1.0 - (4.0 * rad)), 0.0, 1.0);\n vec4 tmpvar_10;\n tmpvar_10.w = 1.0;\n tmpvar_10.xyz = ((crisp_1 + (\n ((vec3(0.0, 0.0, 1.0) * uv.y) * pow ((1.0 - rad), 8.0))\n * tmpvar_9)) + (tmpvar_9 * texture (sampler_main, uv).xyz));\n ret = tmpvar_10.xyz;\n }"}