{"version":2,"baseVals":{"rating":5,"gammaadj":1.998,"echo_zoom":1.421,"wave_mode":1,"additivewave":1,"modwavealphabyvolume":1,"darken_center":1,"wave_a":1.193,"wave_scale":1.489,"wave_smoothing":0,"wave_mystery":-0.4,"modwavealphastart":0.87,"modwavealphaend":1.09,"warpanimspeed":1.348,"warpscale":1.16,"zoom":1.002,"warp":0.08979,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"wave_x":0.6,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) );\nwave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) );\nwave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) );\n//wave_mystery = time*0.3;\nrot = rot + 0.02*( 0.60*sin(0.181*time) + 0.09*sin(-0.279*time) );\nzoom = zoom + 0.025*( 0.60*sin(0.3131*time+2) + 0.4*sin(-0.479*time+4) );\n//cx = cx + 0.10*( 0.60*sin(0.374*time) + 0.10*sin(0.294*time) );\n//cy = cy + 0.10*( 0.60*sin(0.393*time) + 0.10*sin(0.223*time) );\n//dx = dx + 0.0040*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\n//dy = dy + 0.0040*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );\ndecay = decay - 0.01*equal(frame%6,0);\n\n//wave_x = 0.1 + rand(80)*0.01;\n//wave_y = 0.1 + rand(80)*0.01;\nt2 = time*6;\nwave_x = 0.5 + 0.2*( 0.60*sin(0.374*t2) + 0.40*sin(0.294*t2) );\nwave_y = 0.5 + 0.2*( 0.60*sin(0.393*t2) + 0.40*sin(0.223*t2) );","pixel_eqs_eel":"dx = 0;\ndy = 0;\ndx = dx + cos(y*29.37 - time*1.9) * 1.0/pixelsx * 2;\ndy = dy + cos(x*33.21 - time*1.7) * 1.0/pixelsy * 2;\ndx = dx + cos(y*77.55 - time*2.1) * 1.0/pixelsx * 1.5;\ndy = dy + cos(x*78.32 - time*2.4) * 1.0/pixelsy * 1.5;","warp":" shader_body { \n vec2 dxy_1;\n dxy_1.x = cos(((154.56 * uv_orig.y) - time));\n dxy_1.y = cos(((154.56 * uv_orig.x) - time));\n float tmpvar_2;\n tmpvar_2 = (time * 5.0);\n dxy_1.x = (dxy_1.x + cos((\n (412.16 * uv_orig.y)\n - tmpvar_2)));\n dxy_1.y = (dxy_1.y + cos((\n (412.16 * uv_orig.x)\n - tmpvar_2)));\n dxy_1.y = (dxy_1.y + 0.15);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = (max (texture (sampler_fw_main, (uv + \n (dxy_1 * texsize.zw)\n )).xyz, (texture (sampler_main, uv_orig).xyz * 0.8)) - 0.004);\n ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = ((texture (sampler_main, uv).xyz * 0.8) + ((\n (texture (sampler_blur1, uv).xyz * scale1)\n + bias1) * 0.7));\n ret = tmpvar_1.xyz;\n }"}