{"version":2,"baseVals":{"rating":0,"gammaadj":1,"decay":1,"echo_zoom":1,"echo_orient":3,"wave_mode":1,"wave_thick":1,"wrap":0,"darken_center":1,"wave_a":0.3,"wave_scale":0.881,"wave_smoothing":0.5,"wave_mystery":-1,"warpscale":2.853,"zoomexp":3.6,"zoom":1.02109,"rot":-0.16,"warp":0.309,"wave_r":0.6,"wave_g":0.6,"wave_b":0.6,"wave_y":0.47,"mv_l":1.75},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );\nwave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );\nwave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );\nq8 = oldq8+if(above(bass+bass_att,1.8),q8+0.0005*pow((bass+bass_att-1),9),0);\noldq8 = q8;\nmonitor = q8;\nzoom = zoom + 0.023*( 0.60*sin(0.339*q8) + 0.40*sin(0.276*q8) );\nrot = rot + 0.030*( 0.60*sin(0.381*q8) + 0.40*sin(0.579*q8) );\n//decay = decay - 0.02*equal(frame%40,0);\nmv_r = wave_r;\nmv_b = wave_b;\nmv_g = wave_g;\nmv_x = 1.25;\nmv_y = 1.25;\nmv_dx = 0.1*sin(1.1*time);\nmv_dy = 0.1*cos(1.112*time);","pixel_eqs_eel":"rot=rot+1/(10*(rad+0.2+0.1*sin(q8)));","warp":"","comp":" shader_body { \n vec2 uv2_1;\n uv2_1 = (uv + (vec2(1.0, 0.0) * texsize.zw));\n float tmpvar_2;\n tmpvar_2 = ((texture (sampler_main, uv2_1).x + (\n ((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1)\n .x * 0.3)) + ((\n (texture (sampler_blur2, uv2_1).xyz * scale2)\n + bias2).x * 0.1));\n uv2_1 = (uv + (vec2(-1.0, 0.0) * texsize.zw));\n float tmpvar_3;\n tmpvar_3 = ((texture (sampler_main, uv2_1).x + (\n ((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1)\n .x * 0.3)) + ((\n (texture (sampler_blur2, uv2_1).xyz * scale2)\n + bias2).x * 0.1));\n uv2_1 = (uv + (vec2(0.0, 1.0) * texsize.zw));\n float tmpvar_4;\n tmpvar_4 = ((texture (sampler_main, uv2_1).x + (\n ((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1)\n .x * 0.3)) + ((\n (texture (sampler_blur2, uv2_1).xyz * scale2)\n + bias2).x * 0.1));\n uv2_1 = (uv + (vec2(0.0, -1.0) * texsize.zw));\n vec3 tmpvar_5;\n tmpvar_5.z = 0.06;\n tmpvar_5.x = (tmpvar_2 - tmpvar_3);\n tmpvar_5.y = (tmpvar_4 - ((texture (sampler_main, uv2_1).x + \n (((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1).x * 0.3)\n ) + (\n ((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2)\n .x * 0.1)));\n vec3 tmpvar_6;\n tmpvar_6 = normalize(tmpvar_5);\n vec4 tmpvar_7;\n tmpvar_7.w = 1.0;\n tmpvar_7.xyz = ((vec3(0.9, 1.17, 0.8099999) * clamp (\n dot (tmpvar_6, vec3(0.804518, 0.5229367, 0.2815813))\n , 0.0, 1.0)) + (vec3(0.54, 0.63, 0.8099999) * clamp (\n dot (tmpvar_6, vec3(0.3137279, -0.9411837, 0.1254912))\n , 0.0, 1.0)));\n ret = tmpvar_7.xyz;\n }"}