{"version":2,"baseVals":{"rating":0,"gammaadj":1,"decay":1,"echo_zoom":1,"echo_orient":3,"wave_mode":1,"wave_thick":1,"wrap":0,"darken_center":1,"wave_a":0.3,"wave_scale":0.881,"wave_smoothing":0.5,"wave_mystery":-1,"warpscale":2.853,"zoomexp":3.6,"zoom":1.02109,"rot":-0.16,"warp":0.309,"wave_r":0.6,"wave_g":0.6,"wave_b":0.6,"wave_y":0.47,"mv_l":1.75},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );\nwave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );\nwave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );\nq8 = oldq8+if(above(bass+bass_att,1.8),q8+0.0005*pow((bass+bass_att-1),9),0);\noldq8 = q8;\nmonitor = q8;\nzoom = zoom + 0.023*( 0.60*sin(0.339*q8) + 0.40*sin(0.276*q8) );\nrot = rot + 0.030*( 0.60*sin(0.381*q8) + 0.40*sin(0.579*q8) );\n//decay = decay - 0.02*equal(frame%40,0);\nmv_r = wave_r;\nmv_b = wave_b;\nmv_g = wave_g;\nmv_x = 1.25;\nmv_y = 1.25;\nmv_dx = 0.1*sin(1.1*time);\nmv_dy = 0.1*cos(1.112*time);","pixel_eqs_eel":"rot=rot+1/(10*(rad+0.2+0.1*sin(q8)));","warp":"","comp":" shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n ret_1 = (((vec3(1.1, 0.8, 0.7) * tmpvar_2.x) + (vec3(0.4, 0.6, 0.55) * tmpvar_2.y)) + (vec3(0.7, 0.6, 0.3) * tmpvar_2.z));\n ret_1 = (ret_1 * 0.4);\n ret_1 = ((ret_1 * ret_1) * (1.0 + (\n clamp (((cos(\n (((dot (tmpvar_2.xyz, vec3(0.32, 0.49, 0.29)) * 17.0) + 3.0) + (uv.x * 30.0))\n ) * 3.0) - 2.7), 0.0, 1.0)\n * 4.0)));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ret_1;\n ret = tmpvar_3.xyz;\n }"}