{"version":2,"baseVals":{"rating":1,"gammaadj":1.78,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_dots":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":100,"wave_scale":28.599,"wave_smoothing":0.5,"wave_mystery":-1,"modwavealphastart":0.4,"modwavealphaend":1,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"ob_size":0,"ob_b":0.2,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_a":1,"mv_l":1.5,"mv_r":0,"mv_g":0,"mv_b":0,"mv_a":0,"b1x":0.7,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"rad":0.40031,"r":0.5,"g":0.5,"r2":0.5,"g2":0,"border_b":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"sounds=(bass+treb+mid)/3;\n\nrad=rad*sounds*0.6;\n\nr=r+sin(bass)*g;\ng=g+sin(mid)*g;\n\n\nx=x+0.207*cos(time*bass*0.1);\ny=y+0.207*sin(time*bass*0.1);"},{"baseVals":{"enabled":1,"sides":100,"rad":0.13465,"r2":1,"a2":0.3,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"\ng2=g2+0.09*sin((treb+mid)*1.23);\ng=g+0.09*cos((bass+mid)*1.37);\n\nsounds=(bass+mid+treb)/3;\n\nrad=rad*(treb+mid)/3;\n\nx=x+0.300*sin(time*bass);\ny=y+0.317*cos(time*bass);"},{"baseVals":{"enabled":1,"sides":100,"rad":0.20047,"g":1,"b":1,"r2":0.5,"g2":0.5,"b2":1,"border_b":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"sounds=(bass+treb+mid)/3;\natt=(bass_att+treb_att+mid_att)/3;\natt=(bass_att+treb_att+mid_att)/3;\nr2=r2+(0.25*sin(time*6.28))-bass;\ng2=g2+(0.25*sin(time*6.28))-bass;\n\nrad=rad;\nx=x+0.217*cos(time*2.3)+sounds*0.1;\ny=y+0.217*sin((time*3.5)+(sounds*0.3));"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"sep":256,"scaling":20.35074,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"r=r+0.5*sin(treb*1.13);\ng=g+0.5*sin(bass*1.33);\nb=b+0.5*sin(mid*1.23);","point_eqs_eel":""},{"baseVals":{"sep":256,"usedots":1,"scaling":100,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"dec_med = pow (0.8, 30/fps);\ndec_slow = pow (0.9, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %16;\nindex2 = (index2 + is_beat*bnot(index))%5;\nmonitor = index2;\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\n\nsb = sb*dec_med + q21*(1-dec_med);\nq29 = sb;\n\nk1 = is_beat*bnot(index)*bnot(index2);\np1 = (index2-2);\n\np2 = dec_med * p2+ (1-dec_med)*p1;\np3 = dec_med * p3+ (1-dec_med)*p2;\nq5 = cos(p3*3.14/2);\n\nrott = rott + .003*30/fps*p3;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\nmovx = movx + .002*30/fps;\nq28 = movx;\n\nq15 = (1+sin(time/23))*.15;\nq29 = 4*(.5+sin(time/17));\nq30 = 5/(1.2+sin(time/50)); \nq31 = sin(time/38)/3;\nq32 = 2+sin(time/18);\n\nwarp = .06;\nzoom = .998;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 uv_1;\n vec2 uv6_2;\n uv_1 = (uv + (vec2(0.0, 0.01) * dot (\n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n , vec3(0.32, 0.49, 0.29))));\n uv6_2 = (0.4 * sin((\n (uv_1 * 8.0)\n + \n (rand_frame * 6.0)\n .xy)));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = (((\n (texture (sampler_main, uv_1).xyz - (((texture (sampler_blur2, \n fract(uv_1)\n ).xyz * scale2) + bias2) * 0.03))\n + \n (0.1 * (vec3((0.1 / sqrt(\n dot (uv6_2, uv6_2)\n ))) * ((1.0 + roam_cos) / 2.0).xyz))\n ) * 0.99) - 0.02);\n ret = tmpvar_3.xyz;\n }","comp":"vec3 xlat_mutableblur;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv2;\nvec2 xlat_mutableuv3;\n shader_body { \n vec2 uv_1;\n float inten_2;\n float dist_3;\n float ang2_4;\n uv_1 = (uv - 0.5);\n uv_1 = (uv_1 * aspect.xy);\n float tmpvar_5;\n tmpvar_5 = cos(q30);\n float tmpvar_6;\n tmpvar_6 = sin(q30);\n xlat_mutableuv2.x = ((uv_1.x * tmpvar_5) - (uv_1.y * tmpvar_6));\n xlat_mutableuv2.y = ((uv_1.x * tmpvar_6) + (uv_1.y * tmpvar_5));\n xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\n dist_3 = (1.0 - fract(q29));\n inten_2 = ((4.0 * dist_3) * (1.0 - (dist_3 * dist_3)));\n xlat_mutableuv3 = (((3.0 * xlat_mutableuv2) * dist_3) + 0.5);\n xlat_mutableblur = (((texture (sampler_blur1, \n fract(xlat_mutableuv3)\n ).xyz * scale1) + bias1) * vec3(0.8, 0.9, 1.0));\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), ((texture (sampler_main, xlat_mutableuv3).xyz + xlat_mutableblur) * inten_2));\n ang2_4 = (2.093333 + q30);\n float tmpvar_7;\n tmpvar_7 = cos(ang2_4);\n float tmpvar_8;\n tmpvar_8 = sin(ang2_4);\n xlat_mutableuv2.x = ((uv_1.x * tmpvar_7) - (uv_1.y * tmpvar_8));\n xlat_mutableuv2.y = ((uv_1.x * tmpvar_8) + (uv_1.y * tmpvar_7));\n xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\n dist_3 = (1.0 - fract((0.3333333 + q29)));\n inten_2 = ((4.0 * dist_3) * (1.0 - (dist_3 * dist_3)));\n xlat_mutableuv3 = (((3.0 * xlat_mutableuv2) * dist_3) + 0.5);\n xlat_mutableblur = (((texture (sampler_blur1, \n fract(xlat_mutableuv3)\n ).xyz * scale1) + bias1) * vec3(0.8, 0.9, 1.0));\n xlat_mutableret1 = max (xlat_mutableret1, ((texture (sampler_main, xlat_mutableuv3).xyz + xlat_mutableblur) * inten_2));\n ang2_4 = (4.186667 + q30);\n float tmpvar_9;\n tmpvar_9 = cos(ang2_4);\n float tmpvar_10;\n tmpvar_10 = sin(ang2_4);\n xlat_mutableuv2.x = ((uv_1.x * tmpvar_9) - (uv_1.y * tmpvar_10));\n xlat_mutableuv2.y = ((uv_1.x * tmpvar_10) + (uv_1.y * tmpvar_9));\n xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\n dist_3 = (1.0 - fract((0.6666667 + q29)));\n inten_2 = ((4.0 * dist_3) * (1.0 - (dist_3 * dist_3)));\n xlat_mutableuv3 = (((3.0 * xlat_mutableuv2) * dist_3) + 0.5);\n xlat_mutableblur = (((texture (sampler_blur1, \n fract(xlat_mutableuv3)\n ).xyz * scale1) + bias1) * vec3(0.8, 0.9, 1.0));\n xlat_mutableret1 = max (xlat_mutableret1, ((texture (sampler_main, xlat_mutableuv3).xyz + xlat_mutableblur) * inten_2));\n ang2_4 = (6.28 + q30);\n float tmpvar_11;\n tmpvar_11 = cos(ang2_4);\n float tmpvar_12;\n tmpvar_12 = sin(ang2_4);\n xlat_mutableuv2.x = ((uv_1.x * tmpvar_11) - (uv_1.y * tmpvar_12));\n xlat_mutableuv2.y = ((uv_1.x * tmpvar_12) + (uv_1.y * tmpvar_11));\n xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\n dist_3 = (1.0 - fract((1.0 + q29)));\n inten_2 = ((4.0 * dist_3) * (1.0 - (dist_3 * dist_3)));\n xlat_mutableuv3 = (((3.0 * xlat_mutableuv2) * dist_3) + 0.5);\n xlat_mutableblur = (((texture (sampler_blur1, \n fract(xlat_mutableuv3)\n ).xyz * scale1) + bias1) * vec3(0.8, 0.9, 1.0));\n xlat_mutableret1 = max (xlat_mutableret1, ((texture (sampler_main, xlat_mutableuv3).xyz + xlat_mutableblur) * inten_2));\n vec4 tmpvar_13;\n tmpvar_13.w = 1.0;\n tmpvar_13.xyz = (xlat_mutableret1 - 0.1);\n ret = tmpvar_13.xyz;\n }"}