{"version":2,"baseVals":{"rating":0,"gammaadj":1,"decay":0.97,"echo_zoom":1.05,"echo_alpha":0.2,"wave_mode":1,"wave_brighten":0,"wave_a":100,"wave_scale":0.8,"wave_smoothing":0,"wave_mystery":-0.4,"modwavealphastart":0.5,"modwavealphaend":1,"warpscale":100,"zoomexp":0.0228,"dx":0.00001,"dy":0.00001,"warp":0.01,"wave_r":0,"wave_g":0,"wave_b":0,"ob_size":0,"ob_a":1,"ib_size":0.25,"mv_x":0,"mv_y":0,"mv_l":1,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_b = wave_b + 0.7*sin(bass);\nwave_r = wave_r - 0.8*sin(treb);\nwave_g = wave_g +0.8*sin(mid);\nzoom = zoom + 0.008;\nob_size = ob_size + 0.00*sin(8900*time);\nzoomexp = zoomexp + if (above(bass,1), 0.025, 0.099);\nrot = rot + if (above(bass,1), +0.01, -0.01);\nwarp = warp + if(above(treb,1), +0.5, -0.5);\ndy = dy + if(above(mid,1.5), +0.01, -0.0025);","pixel_eqs_eel":"","warp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2.x = (((\n ((texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2) + bias2)\n - \n ((texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2) + bias2)\n ).y * 1280.0) * texsize.z);\n tmpvar_2.y = (((\n ((texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2) + bias2)\n - \n ((texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2) + bias2)\n ).y * 1024.0) * texsize.w);\n ret_1.y = texture (sampler_fw_main, (uv + (tmpvar_2 * 0.005))).y;\n ret_1 = (ret_1 + ((\n (ret_1 - ((texture (sampler_blur3, uv).xyz * scale3) + bias3))\n * 0.3) - 0.05));\n ret_1 = (ret_1 + ((texture (sampler_noise_lq, \n (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.25)) + rand_frame.xy)\n ).xyz - 0.5) * 0.1));\n ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ret_1;\n ret = tmpvar_3.xyz;\n }","comp":""}