{"version":2,"baseVals":{"rating":1,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":5,"wave_dots":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.169,"wave_smoothing":0,"wave_mystery":0.08,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":0.442,"warpscale":0.498,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0.99,"ob_size":0,"ob_r":1,"ob_g":1,"ob_b":1,"ob_a":0.05,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":53,"rad":0.0244,"tex_ang":1.00531,"tex_zoom":1.53117,"r":0.2,"g":0.7,"g2":0,"a2":0.2,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"a = min(q22/4,1); a2 = 1;\n\n\nr0 = bnot(q24)*r0 + q24 * int(rand(10))/10;\nb0 = bnot(q24)*b0 + q24 * int(rand(10))/10;\ng0 = bnot(q24)*g0 + q24 * int(rand(10))/10;\nrad = q22/40;\nr = r0; b = b0; g = g0;\nr2 = 0; b2 = 0; g2 = 0;"},{"baseVals":{"enabled":1,"sides":44,"textured":1,"x":0.7,"rad":0.2173,"tex_ang":0.62832,"tex_zoom":1.63319,"g":1,"b":1,"r2":0.99,"g2":0.99,"b2":1,"a2":1,"border_r":0.5,"border_g":0.5,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"textured = 1;\nrot0 = rot0 + 1/fps * q1;\n\nposx = (1-q24)*posx + q24*(.3+int(rand(100))/200);\nposy = (1-q24)*posy + q24*(.3+int(rand(100))/200);;\n\nrad0 = (1-q24)*rad0 + q24*(.05+int(rand(100))/300);\nrad = rad0;\n\n\nx = posx;\ny = posy;\nang = rot0;"},{"baseVals":{"enabled":1,"sides":63,"x":0.503,"rad":0.03886,"tex_zoom":2.2233,"g":0.1,"r2":1,"b2":1,"a2":0.7,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"textured = 1;\nrot0 = rot0 + .1/fps * q2;\n\n\nposx = (1-q24)*posx + q24*(.3+int(rand(100))/200);\nposy = (1-q24)*posy + q24*(.3+int(rand(100))/200);;\n\nrad0 = (1-q24)*rad0 + q24*(.05+int(rand(100))/400);\nrad = rad0;\n\n\nx = posx+q26;\ny = posy;\nang = rot0;"},{"baseVals":{"sides":63,"textured":1,"y":1,"rad":0.54822,"tex_zoom":0.49981,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"sep":120,"usedots":1,"additive":1,"scaling":0.89152,"smoothing":0.82,"a":0.6,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"t2 = t2 + bass_att;","point_eqs_eel":"k1 = (sample*100)%8;\nk2 = bnot (k1);\nxi = value1*k2 + xi*(1-k2);\nyi = value2*(1-k2) + yi*k2;\n\ndx = dx*.99 + xi;\ndy = dy*.99 + yi;\n\nx = .5 + xi/2;\ny = .5 + yi/2;\n\na = q22/8; \na = min(a,.4);"},{"baseVals":{"thick":1,"scaling":0.89152,"smoothing":0.82,"a":0.02,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"thick":1,"scaling":0.89152,"smoothing":0.82,"r":0,"g":0.2,"b":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"dirx = 1;","frame_eqs_eel":"dec_med = pow (0.7, 30/fps);\ndec_slow = pow (0.9, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, avg+peak) * above (time, t0+.1);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %16;\nindex2 = (index2 + is_beat*bnot(index))%4;\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\nq29 = 2 * (index2%2-.5);\nq25 = min(1,q22/2);\n\nk1 = is_beat*equal(index%4,0);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\nrott = p2 * 3.1416/4;\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\n\nq27 = index;\nq28 = index2;\n\nmov = mov*dec_med + (1-dec_med)*above(index%8,2);\nmovez = movez + 1/fps*mov;\nq30 = movez;\n//**************************\n\nq8 = movex; q9 = movey;\n\ntrel1 = trel1 + (q1*q22*3)/fps;\ntrel2 = trel2 + (q2*q22*2)/fps;\ntrel3 = trel3 + 4*(1-mov)/fps;\ntrel4 = trel4 + 1 * mov/fps;\n\nq11 = .3*sin(trel1); \nq12 = .1*cos(trel2); \nq13 = 8 + 6*sin(trel3);\n\nq14 = .3*sin(trel2); \nq15 = .2*cos(trel3) ; \nq16 = 6 + 3*sin(trel1);\n\nq17 = .3*sin(trel4); \nq18 = .3*cos(trel2); \nq19 = 3 + sin(trel3);\n\ntrot = trel1/2;\ntrot = index2*6.28/4;\nq5 = cos(trot);\nq6 = sin(trot);\nq7 = -q6;\nq8 = q5;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 uv_1;\n vec2 uv6_2;\n uv_1 = (uv + (vec2(0.0, 0.01) * dot (\n ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n , vec3(0.32, 0.49, 0.29))));\n uv6_2 = (0.4 * sin((\n (uv_1 * 8.0)\n + \n (rand_frame * 6.0)\n .xy)));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = (((\n (texture (sampler_main, uv_1).xyz - (((texture (sampler_blur2, \n fract(uv_1)\n ).xyz * scale2) + bias2) * 0.03))\n + \n (0.1 * (vec3((0.1 / sqrt(\n dot (uv6_2, uv6_2)\n ))) * ((1.0 + roam_cos) / 2.0).xyz))\n ) * 0.99) - 0.02);\n ret = tmpvar_3.xyz;\n }","comp":"vec3 xlat_mutableret1;\n shader_body { \n vec2 uv_1;\n vec2 uv2_2;\n uv_1 = (uv - 0.5);\n uv_1 = (uv_1 * aspect.xy);\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), texture (sampler_main, (uv_1 + 0.5)).xyz);\n uv2_2.x = ((uv_1.x * 0.5004596) - (uv_1.y * 0.8657598));\n uv2_2.y = ((uv_1.x * 0.8657598) + (uv_1.y * 0.5004596));\n xlat_mutableret1 = max (xlat_mutableret1, texture (sampler_main, (uv2_2 + 0.5)).xyz);\n uv2_2.x = ((uv_1.x * -0.4990803) - (uv_1.y * 0.8665558));\n uv2_2.y = ((uv_1.x * 0.8665558) + (uv_1.y * -0.4990803));\n xlat_mutableret1 = max (xlat_mutableret1, texture (sampler_main, (uv2_2 + 0.5)).xyz);\n uv2_2.x = ((uv_1.x * -0.9999987) - (uv_1.y * 0.001592548));\n uv2_2.y = ((uv_1.x * 0.001592548) + (uv_1.y * -0.9999987));\n xlat_mutableret1 = max (xlat_mutableret1, texture (sampler_main, (uv2_2 + 0.5)).xyz);\n uv2_2.x = ((uv_1.x * -0.5018377) - (uv_1.y * -0.8649619));\n uv2_2.y = ((uv_1.x * -0.8649619) + (uv_1.y * -0.5018377));\n xlat_mutableret1 = max (xlat_mutableret1, texture (sampler_main, (uv2_2 + 0.5)).xyz);\n uv2_2.x = ((uv_1.x * 0.4976997) - (uv_1.y * -0.8673494));\n uv2_2.y = ((uv_1.x * -0.8673494) + (uv_1.y * 0.4976997));\n xlat_mutableret1 = max (xlat_mutableret1, texture (sampler_main, (uv2_2 + 0.5)).xyz);\n uv2_2.x = ((uv_1.x * 0.9999949) - (uv_1.y * -0.003185092));\n uv2_2.y = ((uv_1.x * -0.003185092) + (uv_1.y * 0.9999949));\n xlat_mutableret1 = max (xlat_mutableret1, texture (sampler_main, (uv2_2 + 0.5)).xyz);\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = (xlat_mutableret1 * 2.0);\n ret = tmpvar_3.xyz;\n }"}