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\t\treturn getter;\n \t};\n\n \t// Object.prototype.hasOwnProperty.call\n \t__webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };\n\n \t// __webpack_public_path__\n \t__webpack_require__.p = \"\";\n\n\n \t// Load entry module and return exports\n \treturn __webpack_require__(__webpack_require__.s = 239);\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react-jsx-runtime.production.min.js');\n} else {\n module.exports = require('./cjs/react-jsx-runtime.development.js');\n}\n","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react.production.min.js');\n} else {\n module.exports = require('./cjs/react.development.js');\n}\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nif (process.env.NODE_ENV !== 'production') {\n var ReactIs = require('react-is');\n\n // By explicitly using `prop-types` you are opting into new development behavior.\n // http://fb.me/prop-types-in-prod\n var throwOnDirectAccess = true;\n module.exports = require('./factoryWithTypeCheckers')(ReactIs.isElement, throwOnDirectAccess);\n} else {\n // By explicitly using `prop-types` you are opting into new production behavior.\n // http://fb.me/prop-types-in-prod\n module.exports = require('./factoryWithThrowingShims')();\n}\n","function _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nmodule.exports = _defineProperty;","/*!\n Copyright (c) 2017 Jed Watson.\n Licensed under the MIT License (MIT), see\n http://jedwatson.github.io/classnames\n*/\n/* global define */\n\n(function () {\n\t'use strict';\n\n\tvar hasOwn 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lastArgs = null;\n var lastResult = null;\n // we reference arguments instead of spreading them for performance reasons\n return function () {\n if (!areArgumentsShallowlyEqual(equalityCheck, lastArgs, arguments)) {\n // apply arguments instead of spreading for performance.\n lastResult = func.apply(null, arguments);\n }\n\n lastArgs = arguments;\n return lastResult;\n };\n}\n\nfunction getDependencies(funcs) {\n var dependencies = Array.isArray(funcs[0]) ? funcs[0] : funcs;\n\n if (!dependencies.every(function (dep) {\n return typeof dep === 'function';\n })) {\n var dependencyTypes = dependencies.map(function (dep) {\n return typeof dep;\n }).join(', ');\n throw new Error('Selector creators expect all input-selectors to be functions, ' + ('instead received the following types: [' + dependencyTypes + ']'));\n }\n\n return dependencies;\n}\n\nfunction createSelectorCreator(memoize) {\n for (var _len = arguments.length, memoizeOptions = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n memoizeOptions[_key - 1] = arguments[_key];\n }\n\n return function () {\n for (var _len2 = arguments.length, funcs = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n funcs[_key2] = arguments[_key2];\n }\n\n var recomputations = 0;\n var resultFunc = funcs.pop();\n var dependencies = getDependencies(funcs);\n\n var memoizedResultFunc = memoize.apply(undefined, [function () {\n recomputations++;\n // apply arguments instead of spreading for performance.\n return resultFunc.apply(null, arguments);\n }].concat(memoizeOptions));\n\n // If a selector is called with the exact same arguments we don't need to traverse our dependencies again.\n var selector = defaultMemoize(function () {\n var params = [];\n var length = dependencies.length;\n\n for (var i = 0; i < length; i++) {\n // apply arguments instead of spreading and mutate a local list of params for performance.\n params.push(dependencies[i].apply(null, arguments));\n }\n\n // apply arguments instead of spreading 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default: obj }; }\n\nexports.default = function (obj, key, value) {\n if (key in obj) {\n (0, _defineProperty2.default)(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n};","'use strict';\n\nfunction checkDCE() {\n /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */\n if (\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined' ||\n typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE !== 'function'\n ) {\n return;\n }\n if (process.env.NODE_ENV !== 'production') {\n // This branch is unreachable because this function is only called\n // in production, but the condition is true only in development.\n // Therefore if the branch is still here, dead code elimination wasn't\n // properly applied.\n // Don't change the message. React DevTools relies on it. Also make sure\n // this message doesn't occur elsewhere in this function, or it will cause\n // a false positive.\n throw new Error('^_^');\n }\n try {\n // Verify that the code above has been dead code eliminated (DCE'd).\n __REACT_DEVTOOLS_GLOBAL_HOOK__.checkDCE(checkDCE);\n } catch (err) {\n // DevTools shouldn't crash React, no matter what.\n // We should still report in case we break this code.\n console.error(err);\n }\n}\n\nif (process.env.NODE_ENV === 'production') {\n // DCE check should happen before ReactDOM bundle executes so that\n // DevTools can report bad minification during injection.\n checkDCE();\n module.exports = require('./cjs/react-dom.production.min.js');\n} else {\n module.exports = require('./cjs/react-dom.development.js');\n}\n","\"use strict\";\n\nexports.__esModule = true;\n\nvar _typeof2 = require(\"../helpers/typeof\");\n\nvar _typeof3 = _interopRequireDefault(_typeof2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = function (self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && ((typeof call === \"undefined\" ? \"undefined\" : (0, _typeof3.default)(call)) === \"object\" || typeof call === \"function\") ? call : self;\n};","\"use strict\";\n\nexports.__esModule = true;\n\nexports.default = function (instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n};","\"use strict\";\n\nexports.__esModule = true;\n\nvar _setPrototypeOf = require(\"../core-js/object/set-prototype-of\");\n\nvar _setPrototypeOf2 = _interopRequireDefault(_setPrototypeOf);\n\nvar _create = require(\"../core-js/object/create\");\n\nvar _create2 = _interopRequireDefault(_create);\n\nvar _typeof2 = require(\"../helpers/typeof\");\n\nvar _typeof3 = _interopRequireDefault(_typeof2);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = function (subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + (typeof superClass === \"undefined\" ? \"undefined\" : (0, _typeof3.default)(superClass)));\n }\n\n subClass.prototype = (0, _create2.default)(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) _setPrototypeOf2.default ? (0, _setPrototypeOf2.default)(subClass, superClass) : subClass.__proto__ = superClass;\n};","\"use strict\";\n\nexports.__esModule = true;\n\nvar _defineProperty = require(\"../core-js/object/define-property\");\n\nvar _defineProperty2 = _interopRequireDefault(_defineProperty);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n (0, _defineProperty2.default)(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n}();","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst assert = require(\"assert\");\nconst ieee754 = require(\"ieee754\");\n// Possibly call flush()\nconst maybeFlush = (b, o, len, flush) => {\n if (o + len > b.length) {\n if (typeof (flush) !== 'function') {\n throw new Error('Buffer out of space and no valid flush() function found');\n }\n flush(b, o);\n return 0;\n }\n return o;\n};\n// Primitive types\n/**\n * 8-bit unsigned integer\n */\nexports.UINT8 = {\n len: 1,\n get(buf, off) {\n return buf.readUInt8(off);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= 0 && v <= 0xff);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeUInt8(v, no);\n return (no - o) + this.len;\n }\n};\n/**\n * 16-bit unsigned integer, Little Endian byte order\n */\nexports.UINT16_LE = {\n len: 2,\n get(buf, off) {\n return buf.readUInt16LE(off);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= 0 && v <= 0xffff);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeUInt16LE(v, no);\n return (no - o) + this.len;\n }\n};\n/**\n * 16-bit unsigned integer, Big Endian byte order\n */\nexports.UINT16_BE = {\n len: 2,\n get(buf, off) {\n return buf.readUInt16BE(off);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= 0 && v <= 0xffff);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeUInt16BE(v, no);\n return (no - o) + this.len;\n }\n};\n/**\n * 24-bit unsigned integer, Little Endian byte order\n */\nexports.UINT24_LE = {\n len: 3,\n get(buf, off) {\n return buf.readUIntLE(off, 3);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= 0 && v <= 0xffffff);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeUIntLE(v, no, 3);\n return (no - o) + this.len;\n }\n};\n/**\n * 24-bit unsigned integer, Big Endian byte order\n */\nexports.UINT24_BE = {\n len: 3,\n get(buf, off) {\n return buf.readUIntBE(off, 3);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= 0 && v <= 0xffffff);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeUIntBE(v, no, 3);\n return (no - o) + this.len;\n }\n};\n/**\n * 32-bit unsigned integer, Little Endian byte order\n */\nexports.UINT32_LE = {\n len: 4,\n get(buf, off) {\n return buf.readUInt32LE(off);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= 0 && v <= 0xffffffff);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeUInt32LE(v, no);\n return (no - o) + this.len;\n }\n};\n/**\n * 32-bit unsigned integer, Big Endian byte order\n */\nexports.UINT32_BE = {\n len: 4,\n get(buf, off) {\n return buf.readUInt32BE(off);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= 0 && v <= 0xffffffff);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeUInt32BE(v, no);\n return (no - o) + this.len;\n }\n};\n/**\n * 8-bit signed integer\n */\nexports.INT8 = {\n len: 1,\n get(buf, off) {\n return buf.readInt8(off);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= -128 && v <= 127);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeInt8(v, no);\n return (no - o) + this.len;\n }\n};\n/**\n * 16-bit signed integer, Big Endian byte order\n */\nexports.INT16_BE = {\n len: 2,\n get(buf, off) {\n return buf.readInt16BE(off);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= -32768 && v <= 32767);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeInt16BE(v, no);\n return (no - o) + this.len;\n }\n};\n/**\n * 16-bit signed integer, Little Endian byte order\n */\nexports.INT16_LE = {\n len: 2,\n get(buf, off) {\n return buf.readInt16LE(off);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= -32768 && v <= 32767);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeInt16LE(v, no);\n return (no - o) + this.len;\n }\n};\n/**\n * 24-bit signed integer, Little Endian byte order\n */\nexports.INT24_LE = {\n len: 3,\n get(buf, off) {\n return buf.readIntLE(off, 3);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= -0x800000 && v <= 0x7fffff);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeIntLE(v, no, 3);\n return (no - o) + this.len;\n }\n};\n/**\n * 24-bit signed integer, Big Endian byte order\n */\nexports.INT24_BE = {\n len: 3,\n get(buf, off) {\n return buf.readIntBE(off, 3);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= -0x800000 && v <= 0x7fffff);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeIntBE(v, no, 3);\n return (no - o) + this.len;\n }\n};\n/**\n * 32-bit signed integer, Big Endian byte order\n */\nexports.INT32_BE = {\n len: 4,\n get(buf, off) {\n return buf.readInt32BE(off);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= -2147483648 && v <= 2147483647);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeInt32BE(v, no);\n return (no - o) + this.len;\n }\n};\n/**\n * 32-bit signed integer, Big Endian byte order\n */\nexports.INT32_LE = {\n len: 4,\n get(buf, off) {\n return buf.readInt32LE(off);\n },\n put(b, o, v, flush) {\n assert.equal(typeof o, 'number');\n assert.equal(typeof v, 'number');\n assert.ok(v >= -2147483648 && v <= 2147483647);\n assert.ok(o >= 0);\n assert.ok(this.len <= b.length);\n const no = maybeFlush(b, o, this.len, flush);\n b.writeInt32LE(v, no);\n return (no - o) + this.len;\n }\n};\n/**\n * 64-bit unsigned integer, Little Endian byte order\n */\nexports.UINT64_LE = {\n len: 8,\n get(buf, off) {\n return readUIntLE(buf, off, this.len);\n },\n put(b, o, v) {\n return writeUIntLE(b, v, o, this.len);\n }\n};\n/**\n * 64-bit signed integer, Little Endian byte order\n */\nexports.INT64_LE = {\n len: 8,\n get(buf, off) {\n return readIntLE(buf, off, this.len);\n },\n put(b, off, v) {\n return writeIntLE(b, v, off, this.len);\n }\n};\n/**\n * 64-bit unsigned integer, Big Endian byte order\n */\nexports.UINT64_BE = {\n len: 8,\n get(b, off) {\n return readUIntBE(b, off, this.len);\n },\n put(b, o, v) {\n return writeUIntBE(b, v, o, this.len);\n }\n};\n/**\n * 64-bit signed integer, Big Endian byte order\n */\nexports.INT64_BE = {\n len: 8,\n get(b, off) {\n return readIntBE(b, off, this.len);\n },\n put(b, off, v) {\n return writeIntBE(b, v, off, this.len);\n }\n};\n/**\n * IEEE 754 16-bit (half precision) float, big endian\n */\nexports.Float16_BE = {\n len: 2,\n get(b, off) {\n return ieee754.read(b, off, false, 10, this.len);\n },\n put(b, off, v) {\n return ieee754.write(b, v, off, false, 10, this.len);\n }\n};\n/**\n * IEEE 754 16-bit (half precision) float, little endian\n */\nexports.Float16_LE = {\n len: 2,\n get(b, off) {\n return ieee754.read(b, off, true, 10, this.len);\n },\n put(b, off, v) {\n return ieee754.write(b, v, off, true, 10, this.len);\n }\n};\n/**\n * IEEE 754 32-bit (single precision) float, big endian\n */\nexports.Float32_BE = {\n len: 4,\n get(b, off) {\n return b.readFloatBE(off);\n },\n put(b, off, v) {\n return b.writeFloatBE(v, off);\n }\n};\n/**\n * IEEE 754 32-bit (single precision) float, little endian\n */\nexports.Float32_LE = {\n len: 4,\n get(b, off) {\n return b.readFloatLE(off);\n },\n put(b, off, v) {\n return b.writeFloatLE(v, off);\n }\n};\n/**\n * IEEE 754 64-bit (double precision) float, big endian\n */\nexports.Float64_BE = {\n len: 8,\n get(b, off) {\n return b.readDoubleBE(off);\n },\n put(b, off, v) {\n return b.writeDoubleBE(v, off);\n }\n};\n/**\n * IEEE 754 64-bit (double precision) float, little endian\n */\nexports.Float64_LE = {\n len: 8,\n get(b, off) {\n return b.readDoubleLE(off);\n },\n put(b, off, v) {\n return b.writeDoubleLE(v, off);\n }\n};\n/**\n * IEEE 754 80-bit (extended precision) float, big endian\n */\nexports.Float80_BE = {\n len: 10,\n get(b, off) {\n return ieee754.read(b, off, false, 63, this.len);\n },\n put(b, off, v) {\n return ieee754.write(b, v, off, false, 63, this.len);\n }\n};\n/**\n * IEEE 754 80-bit (extended precision) float, little endian\n */\nexports.Float80_LE = {\n len: 10,\n get(b, off) {\n return ieee754.read(b, off, true, 63, this.len);\n },\n put(b, off, v) {\n return ieee754.write(b, v, off, true, 63, this.len);\n }\n};\n/**\n * Ignore a given number of bytes\n */\nclass IgnoreType {\n /**\n * @param len number of bytes to ignore\n */\n constructor(len) {\n this.len = len;\n }\n // ToDo: don't read, but skip data\n get(buf, off) {\n }\n}\nexports.IgnoreType = IgnoreType;\nclass BufferType {\n constructor(len) {\n this.len = len;\n }\n get(buf, off) {\n return buf.slice(off, off + this.len);\n }\n}\nexports.BufferType = BufferType;\n/**\n * Consume a fixed number of bytes from the stream and return a string with a specified encoding.\n */\nclass StringType {\n constructor(len, encoding) {\n this.len = len;\n this.encoding = encoding;\n }\n get(buf, off) {\n return buf.toString(this.encoding, off, off + this.len);\n }\n}\nexports.StringType = StringType;\n/**\n * ANSI Latin 1 String\n * Using windows-1252 / ISO 8859-1 decoding\n */\nclass AnsiStringType {\n constructor(len) {\n this.len = len;\n }\n static decode(buffer, off, until) {\n let str = '';\n for (let i = off; i < until; ++i) {\n str += AnsiStringType.codePointToString(AnsiStringType.singleByteDecoder(buffer[i]));\n }\n return str;\n }\n static inRange(a, min, max) {\n return min <= a && a <= max;\n }\n static codePointToString(cp) {\n if (cp <= 0xFFFF) {\n return String.fromCharCode(cp);\n }\n else {\n cp -= 0x10000;\n return String.fromCharCode((cp >> 10) + 0xD800, (cp & 0x3FF) + 0xDC00);\n }\n }\n static singleByteDecoder(bite) {\n if (AnsiStringType.inRange(bite, 0x00, 0x7F)) {\n return bite;\n }\n const codePoint = AnsiStringType.windows1252[bite - 0x80];\n if (codePoint === null) {\n throw Error('invaliding encoding');\n }\n return codePoint;\n }\n get(buf, off = 0) {\n return AnsiStringType.decode(buf, off, off + this.len);\n }\n}\nexports.AnsiStringType = AnsiStringType;\nAnsiStringType.windows1252 = [8364, 129, 8218, 402, 8222, 8230, 8224, 8225, 710, 8240, 352,\n 8249, 338, 141, 381, 143, 144, 8216, 8217, 8220, 8221, 8226, 8211, 8212, 732,\n 8482, 353, 8250, 339, 157, 382, 376, 160, 161, 162, 163, 164, 165, 166, 167, 168,\n 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,\n 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200,\n 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216,\n 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,\n 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247,\n 248, 249, 250, 251, 252, 253, 254, 255];\n/**\n * Best effort approach to read up to 64 bit unsigned integer, little endian.\n * Note that JavasScript is limited to 2^53 - 1 bit.\n */\nfunction readUIntLE(buf, offset, byteLength) {\n offset = offset >>> 0;\n byteLength = byteLength >>> 0;\n let val = buf[offset];\n let mul = 1;\n let i = 0;\n while (++i < byteLength && (mul *= 0x100)) {\n val += buf[offset + i] * mul;\n }\n return val;\n}\n/**\n * Best effort approach to write up to 64 bit unsigned integer, little endian.\n * Note that JavasScript is limited to 2^53 - 1 bit.\n */\nfunction writeUIntLE(buf, value, offset, byteLength) {\n value = +value;\n offset = offset >>> 0;\n byteLength = byteLength >>> 0;\n let mul = 1;\n let i = 0;\n buf[offset] = value & 0xFF;\n while (++i < byteLength && (mul *= 0x100)) {\n buf[offset + i] = (value / mul) & 0xFF;\n }\n return offset + byteLength;\n}\n/**\n * Best effort approach to read 64 but signed integer, little endian.\n * Note that JavasScript is limited to 2^53 - 1 bit.\n */\nfunction readIntLE(buf, offset, byteLength) {\n offset = offset >>> 0;\n byteLength = byteLength >>> 0;\n let val = buf[offset];\n let mul = 1;\n let i = 0;\n while (++i < byteLength && (mul *= 0x100)) {\n val += buf[offset + i] * mul;\n }\n mul *= 0x80;\n if (val >= mul)\n val -= Math.pow(2, 8 * byteLength);\n return val;\n}\n/**\n * Best effort approach to write 64 but signed integer, little endian.\n * Note that JavasScript is limited to 2^53 - 1 bit.\n */\nfunction writeIntLE(buf, value, offset, byteLength) {\n value = +value;\n offset = offset >>> 0;\n let i = 0;\n let mul = 1;\n let sub = 0;\n buf[offset] = value & 0xFF;\n while (++i < byteLength && (mul *= 0x100)) {\n if (value < 0 && sub === 0 && buf[offset + i - 1] !== 0) {\n sub = 1;\n }\n buf[offset + i] = ((value / mul) >> 0) - sub & 0xFF;\n }\n return offset + byteLength;\n}\nexports.writeIntLE = writeIntLE;\n/**\n * Best effort approach to read up to 64 bit unsigned integer, big endian.\n * Note that JavasScript is limited to 2^53 - 1 bit.\n */\nfunction readUIntBE(buf, offset, byteLength) {\n offset = offset >>> 0;\n byteLength = byteLength >>> 0;\n let val = buf[offset + --byteLength];\n let mul = 1;\n while (byteLength > 0 && (mul *= 0x100)) {\n val += buf[offset + --byteLength] * mul;\n }\n return val;\n}\nexports.readUIntBE = readUIntBE;\n/**\n * Best effort approach to write up to 64 bit unsigned integer, big endian.\n * Note that JavasScript is limited to 2^53 - 1 bit.\n */\nfunction writeUIntBE(buf, value, offset, byteLength) {\n value = +value;\n offset = offset >>> 0;\n byteLength = byteLength >>> 0;\n let i = byteLength - 1;\n let mul = 1;\n buf[offset + i] = value & 0xFF;\n while (--i >= 0 && (mul *= 0x100)) {\n buf[offset + i] = (value / mul) & 0xFF;\n }\n return offset + byteLength;\n}\nexports.writeUIntBE = writeUIntBE;\n/**\n * Best effort approach to read 64 but signed integer, big endian.\n * Note that JavasScript is limited to 2^53 - 1 bit.\n */\nfunction readIntBE(buf, offset, byteLength) {\n offset = offset >>> 0;\n byteLength = byteLength >>> 0;\n let i = byteLength;\n let mul = 1;\n let val = buf[offset + --i];\n while (i > 0 && (mul *= 0x100)) {\n val += buf[offset + --i] * mul;\n }\n mul *= 0x80;\n if (val >= mul)\n val -= Math.pow(2, 8 * byteLength);\n return val;\n}\nexports.readIntBE = readIntBE;\n/**\n * Best effort approach to write 64 but signed integer, big endian.\n * Note that JavasScript is limited to 2^53 - 1 bit.\n */\nfunction writeIntBE(buf, value, offset, byteLength) {\n value = +value;\n offset = offset >>> 0;\n let i = byteLength - 1;\n let mul = 1;\n let sub = 0;\n buf[offset + i] = value & 0xFF;\n while (--i >= 0 && (mul *= 0x100)) {\n if (value < 0 && sub === 0 && buf[offset + i + 1] !== 0) {\n sub = 1;\n }\n buf[offset + i] = ((value / mul) >> 0) - sub & 0xFF;\n }\n return offset + byteLength;\n}\nexports.writeIntBE = writeIntBE;\n//# sourceMappingURL=index.js.map","var objectWithoutPropertiesLoose = require(\"./objectWithoutPropertiesLoose\");\n\nfunction _objectWithoutProperties(source, excluded) {\n if (source == null) return {};\n var target = objectWithoutPropertiesLoose(source, excluded);\n var key, i;\n\n if (Object.getOwnPropertySymbols) {\n var sourceSymbolKeys = Object.getOwnPropertySymbols(source);\n\n for (i = 0; i < sourceSymbolKeys.length; i++) {\n key = sourceSymbolKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue;\n target[key] = source[key];\n }\n }\n\n return target;\n}\n\nmodule.exports = _objectWithoutProperties;","var core = module.exports = { version: '2.6.11' };\nif (typeof __e == 'number') __e = core; // eslint-disable-line no-undef\n","\"use strict\";\n\nexports.__esModule = true;\n\nexports.default = function (obj, keys) {\n var target = {};\n\n for (var i in obj) {\n if (keys.indexOf(i) >= 0) continue;\n if (!Object.prototype.hasOwnProperty.call(obj, i)) continue;\n target[i] = obj[i];\n }\n\n return target;\n};","/* eslint-env browser */\n\n/**\n * This is the web browser implementation of `debug()`.\n */\n\nexports.log = log;\nexports.formatArgs = formatArgs;\nexports.save = save;\nexports.load = load;\nexports.useColors = useColors;\nexports.storage = localstorage();\n\n/**\n * Colors.\n */\n\nexports.colors = [\n\t'#0000CC',\n\t'#0000FF',\n\t'#0033CC',\n\t'#0033FF',\n\t'#0066CC',\n\t'#0066FF',\n\t'#0099CC',\n\t'#0099FF',\n\t'#00CC00',\n\t'#00CC33',\n\t'#00CC66',\n\t'#00CC99',\n\t'#00CCCC',\n\t'#00CCFF',\n\t'#3300CC',\n\t'#3300FF',\n\t'#3333CC',\n\t'#3333FF',\n\t'#3366CC',\n\t'#3366FF',\n\t'#3399CC',\n\t'#3399FF',\n\t'#33CC00',\n\t'#33CC33',\n\t'#33CC66',\n\t'#33CC99',\n\t'#33CCCC',\n\t'#33CCFF',\n\t'#6600CC',\n\t'#6600FF',\n\t'#6633CC',\n\t'#6633FF',\n\t'#66CC00',\n\t'#66CC33',\n\t'#9900CC',\n\t'#9900FF',\n\t'#9933CC',\n\t'#9933FF',\n\t'#99CC00',\n\t'#99CC33',\n\t'#CC0000',\n\t'#CC0033',\n\t'#CC0066',\n\t'#CC0099',\n\t'#CC00CC',\n\t'#CC00FF',\n\t'#CC3300',\n\t'#CC3333',\n\t'#CC3366',\n\t'#CC3399',\n\t'#CC33CC',\n\t'#CC33FF',\n\t'#CC6600',\n\t'#CC6633',\n\t'#CC9900',\n\t'#CC9933',\n\t'#CCCC00',\n\t'#CCCC33',\n\t'#FF0000',\n\t'#FF0033',\n\t'#FF0066',\n\t'#FF0099',\n\t'#FF00CC',\n\t'#FF00FF',\n\t'#FF3300',\n\t'#FF3333',\n\t'#FF3366',\n\t'#FF3399',\n\t'#FF33CC',\n\t'#FF33FF',\n\t'#FF6600',\n\t'#FF6633',\n\t'#FF9900',\n\t'#FF9933',\n\t'#FFCC00',\n\t'#FFCC33'\n];\n\n/**\n * Currently only WebKit-based Web Inspectors, Firefox >= v31,\n * and the Firebug extension (any Firefox version) are known\n * to support \"%c\" CSS customizations.\n *\n * TODO: add a `localStorage` variable to explicitly enable/disable colors\n */\n\n// eslint-disable-next-line complexity\nfunction useColors() {\n\t// NB: In an Electron preload script, document will be defined but not fully\n\t// initialized. Since we know we're in Chrome, we'll just detect this case\n\t// explicitly\n\tif (typeof window !== 'undefined' && window.process && (window.process.type === 'renderer' || window.process.__nwjs)) {\n\t\treturn true;\n\t}\n\n\t// Internet Explorer and Edge do not support colors.\n\tif (typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/(edge|trident)\\/(\\d+)/)) {\n\t\treturn false;\n\t}\n\n\t// Is webkit? http://stackoverflow.com/a/16459606/376773\n\t// document is undefined in react-native: https://github.com/facebook/react-native/pull/1632\n\treturn (typeof document !== 'undefined' && document.documentElement && document.documentElement.style && document.documentElement.style.WebkitAppearance) ||\n\t\t// Is firebug? http://stackoverflow.com/a/398120/376773\n\t\t(typeof window !== 'undefined' && window.console && (window.console.firebug || (window.console.exception && window.console.table))) ||\n\t\t// Is firefox >= v31?\n\t\t// https://developer.mozilla.org/en-US/docs/Tools/Web_Console#Styling_messages\n\t\t(typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/firefox\\/(\\d+)/) && parseInt(RegExp.$1, 10) >= 31) ||\n\t\t// Double check webkit in userAgent just in case we are in a worker\n\t\t(typeof navigator !== 'undefined' && navigator.userAgent && navigator.userAgent.toLowerCase().match(/applewebkit\\/(\\d+)/));\n}\n\n/**\n * Colorize log arguments if enabled.\n *\n * @api public\n */\n\nfunction formatArgs(args) {\n\targs[0] = (this.useColors ? '%c' : '') +\n\t\tthis.namespace +\n\t\t(this.useColors ? ' %c' : ' ') +\n\t\targs[0] +\n\t\t(this.useColors ? '%c ' : ' ') +\n\t\t'+' + module.exports.humanize(this.diff);\n\n\tif (!this.useColors) {\n\t\treturn;\n\t}\n\n\tconst c = 'color: ' + this.color;\n\targs.splice(1, 0, c, 'color: inherit');\n\n\t// The final \"%c\" is somewhat tricky, because there could be other\n\t// arguments passed either before or after the %c, so we need to\n\t// figure out the correct index to insert the CSS into\n\tlet index = 0;\n\tlet lastC = 0;\n\targs[0].replace(/%[a-zA-Z%]/g, match => {\n\t\tif (match === '%%') {\n\t\t\treturn;\n\t\t}\n\t\tindex++;\n\t\tif (match === '%c') {\n\t\t\t// We only are interested in the *last* %c\n\t\t\t// (the user may have provided their own)\n\t\t\tlastC = index;\n\t\t}\n\t});\n\n\targs.splice(lastC, 0, c);\n}\n\n/**\n * Invokes `console.log()` when available.\n * No-op when `console.log` is not a \"function\".\n *\n * @api public\n */\nfunction log(...args) {\n\t// This hackery is required for IE8/9, where\n\t// the `console.log` function doesn't have 'apply'\n\treturn typeof console === 'object' &&\n\t\tconsole.log &&\n\t\tconsole.log(...args);\n}\n\n/**\n * Save `namespaces`.\n *\n * @param {String} namespaces\n * @api private\n */\nfunction save(namespaces) {\n\ttry {\n\t\tif (namespaces) {\n\t\t\texports.storage.setItem('debug', namespaces);\n\t\t} else {\n\t\t\texports.storage.removeItem('debug');\n\t\t}\n\t} catch (error) {\n\t\t// Swallow\n\t\t// XXX (@Qix-) should we be logging these?\n\t}\n}\n\n/**\n * Load `namespaces`.\n *\n * @return {String} returns the previously persisted debug modes\n * @api private\n */\nfunction load() {\n\tlet r;\n\ttry {\n\t\tr = exports.storage.getItem('debug');\n\t} catch (error) {\n\t\t// Swallow\n\t\t// XXX (@Qix-) should we be logging these?\n\t}\n\n\t// If debug isn't set in LS, and we're in Electron, try to load $DEBUG\n\tif (!r && typeof process !== 'undefined' && 'env' in process) {\n\t\tr = process.env.DEBUG;\n\t}\n\n\treturn r;\n}\n\n/**\n * Localstorage attempts to return the localstorage.\n *\n * This is necessary because safari throws\n * when a user disables cookies/localstorage\n * and you attempt to access it.\n *\n * @return {LocalStorage}\n * @api private\n */\n\nfunction localstorage() {\n\ttry {\n\t\t// TVMLKit (Apple TV JS Runtime) does not have a window object, just localStorage in the global context\n\t\t// The Browser also has localStorage in the global context.\n\t\treturn localStorage;\n\t} catch (error) {\n\t\t// Swallow\n\t\t// XXX (@Qix-) should we be logging these?\n\t}\n}\n\nmodule.exports = require('./common')(exports);\n\nconst {formatters} = module.exports;\n\n/**\n * Map %j to `JSON.stringify()`, since no Web Inspectors do that by default.\n */\n\nformatters.j = function (v) {\n\ttry {\n\t\treturn JSON.stringify(v);\n\t} catch (error) {\n\t\treturn '[UnexpectedJSONParseError]: ' + error.message;\n\t}\n};\n","/*!\n * The buffer module from node.js, for the browser.\n *\n * @author Feross Aboukhadijeh \n * @license MIT\n */\n/* eslint-disable no-proto */\n\n'use strict'\n\nvar base64 = require('base64-js')\nvar ieee754 = require('ieee754')\nvar isArray = require('isarray')\n\nexports.Buffer = Buffer\nexports.SlowBuffer = SlowBuffer\nexports.INSPECT_MAX_BYTES = 50\n\n/**\n * If `Buffer.TYPED_ARRAY_SUPPORT`:\n * === true Use Uint8Array implementation (fastest)\n * === false Use Object implementation (most compatible, even IE6)\n *\n * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,\n * Opera 11.6+, iOS 4.2+.\n *\n * Due to various browser bugs, sometimes the Object implementation will be used even\n * when the browser supports typed arrays.\n *\n * Note:\n *\n * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,\n * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.\n *\n * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.\n *\n * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of\n * incorrect length in some situations.\n\n * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they\n * get the Object implementation, which is slower but behaves correctly.\n */\nBuffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined\n ? global.TYPED_ARRAY_SUPPORT\n : typedArraySupport()\n\n/*\n * Export kMaxLength after typed array support is determined.\n */\nexports.kMaxLength = kMaxLength()\n\nfunction typedArraySupport () {\n try {\n var arr = new Uint8Array(1)\n arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}\n return arr.foo() === 42 && // typed array instances can be augmented\n typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`\n arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`\n } catch (e) {\n return false\n }\n}\n\nfunction kMaxLength () {\n return Buffer.TYPED_ARRAY_SUPPORT\n ? 0x7fffffff\n : 0x3fffffff\n}\n\nfunction createBuffer (that, length) {\n if (kMaxLength() < length) {\n throw new RangeError('Invalid typed array length')\n }\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n // Return an augmented `Uint8Array` instance, for best performance\n that = new Uint8Array(length)\n that.__proto__ = Buffer.prototype\n } else {\n // Fallback: Return an object instance of the Buffer class\n if (that === null) {\n that = new Buffer(length)\n }\n that.length = length\n }\n\n return that\n}\n\n/**\n * The Buffer constructor returns instances of `Uint8Array` that have their\n * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of\n * `Uint8Array`, so the returned instances will have all the node `Buffer` methods\n * and the `Uint8Array` methods. Square bracket notation works as expected -- it\n * returns a single octet.\n *\n * The `Uint8Array` prototype remains unmodified.\n */\n\nfunction Buffer (arg, encodingOrOffset, length) {\n if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {\n return new Buffer(arg, encodingOrOffset, length)\n }\n\n // Common case.\n if (typeof arg === 'number') {\n if (typeof encodingOrOffset === 'string') {\n throw new Error(\n 'If encoding is specified then the first argument must be a string'\n )\n }\n return allocUnsafe(this, arg)\n }\n return from(this, arg, encodingOrOffset, length)\n}\n\nBuffer.poolSize = 8192 // not used by this implementation\n\n// TODO: Legacy, not needed anymore. Remove in next major version.\nBuffer._augment = function (arr) {\n arr.__proto__ = Buffer.prototype\n return arr\n}\n\nfunction from (that, value, encodingOrOffset, length) {\n if (typeof value === 'number') {\n throw new TypeError('\"value\" argument must not be a number')\n }\n\n if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {\n return fromArrayBuffer(that, value, encodingOrOffset, length)\n }\n\n if (typeof value === 'string') {\n return fromString(that, value, encodingOrOffset)\n }\n\n return fromObject(that, value)\n}\n\n/**\n * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError\n * if value is a number.\n * Buffer.from(str[, encoding])\n * Buffer.from(array)\n * Buffer.from(buffer)\n * Buffer.from(arrayBuffer[, byteOffset[, length]])\n **/\nBuffer.from = function (value, encodingOrOffset, length) {\n return from(null, value, encodingOrOffset, length)\n}\n\nif (Buffer.TYPED_ARRAY_SUPPORT) {\n Buffer.prototype.__proto__ = Uint8Array.prototype\n Buffer.__proto__ = Uint8Array\n if (typeof Symbol !== 'undefined' && Symbol.species &&\n Buffer[Symbol.species] === Buffer) {\n // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97\n Object.defineProperty(Buffer, Symbol.species, {\n value: null,\n configurable: true\n })\n }\n}\n\nfunction assertSize (size) {\n if (typeof size !== 'number') {\n throw new TypeError('\"size\" argument must be a number')\n } else if (size < 0) {\n throw new RangeError('\"size\" argument must not be negative')\n }\n}\n\nfunction alloc (that, size, fill, encoding) {\n assertSize(size)\n if (size <= 0) {\n return createBuffer(that, size)\n }\n if (fill !== undefined) {\n // Only pay attention to encoding if it's a string. This\n // prevents accidentally sending in a number that would\n // be interpretted as a start offset.\n return typeof encoding === 'string'\n ? createBuffer(that, size).fill(fill, encoding)\n : createBuffer(that, size).fill(fill)\n }\n return createBuffer(that, size)\n}\n\n/**\n * Creates a new filled Buffer instance.\n * alloc(size[, fill[, encoding]])\n **/\nBuffer.alloc = function (size, fill, encoding) {\n return alloc(null, size, fill, encoding)\n}\n\nfunction allocUnsafe (that, size) {\n assertSize(size)\n that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)\n if (!Buffer.TYPED_ARRAY_SUPPORT) {\n for (var i = 0; i < size; ++i) {\n that[i] = 0\n }\n }\n return that\n}\n\n/**\n * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.\n * */\nBuffer.allocUnsafe = function (size) {\n return allocUnsafe(null, size)\n}\n/**\n * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.\n */\nBuffer.allocUnsafeSlow = function (size) {\n return allocUnsafe(null, size)\n}\n\nfunction fromString (that, string, encoding) {\n if (typeof encoding !== 'string' || encoding === '') {\n encoding = 'utf8'\n }\n\n if (!Buffer.isEncoding(encoding)) {\n throw new TypeError('\"encoding\" must be a valid string encoding')\n }\n\n var length = byteLength(string, encoding) | 0\n that = createBuffer(that, length)\n\n var actual = that.write(string, encoding)\n\n if (actual !== length) {\n // Writing a hex string, for example, that contains invalid characters will\n // cause everything after the first invalid character to be ignored. (e.g.\n // 'abxxcd' will be treated as 'ab')\n that = that.slice(0, actual)\n }\n\n return that\n}\n\nfunction fromArrayLike (that, array) {\n var length = array.length < 0 ? 0 : checked(array.length) | 0\n that = createBuffer(that, length)\n for (var i = 0; i < length; i += 1) {\n that[i] = array[i] & 255\n }\n return that\n}\n\nfunction fromArrayBuffer (that, array, byteOffset, length) {\n array.byteLength // this throws if `array` is not a valid ArrayBuffer\n\n if (byteOffset < 0 || array.byteLength < byteOffset) {\n throw new RangeError('\\'offset\\' is out of bounds')\n }\n\n if (array.byteLength < byteOffset + (length || 0)) {\n throw new RangeError('\\'length\\' is out of bounds')\n }\n\n if (byteOffset === undefined && length === undefined) {\n array = new Uint8Array(array)\n } else if (length === undefined) {\n array = new Uint8Array(array, byteOffset)\n } else {\n array = new Uint8Array(array, byteOffset, length)\n }\n\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n // Return an augmented `Uint8Array` instance, for best performance\n that = array\n that.__proto__ = Buffer.prototype\n } else {\n // Fallback: Return an object instance of the Buffer class\n that = fromArrayLike(that, array)\n }\n return that\n}\n\nfunction fromObject (that, obj) {\n if (Buffer.isBuffer(obj)) {\n var len = checked(obj.length) | 0\n that = createBuffer(that, len)\n\n if (that.length === 0) {\n return that\n }\n\n obj.copy(that, 0, 0, len)\n return that\n }\n\n if (obj) {\n if ((typeof ArrayBuffer !== 'undefined' &&\n obj.buffer instanceof ArrayBuffer) || 'length' in obj) {\n if (typeof obj.length !== 'number' || isnan(obj.length)) {\n return createBuffer(that, 0)\n }\n return fromArrayLike(that, obj)\n }\n\n if (obj.type === 'Buffer' && isArray(obj.data)) {\n return fromArrayLike(that, obj.data)\n }\n }\n\n throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')\n}\n\nfunction checked (length) {\n // Note: cannot use `length < kMaxLength()` here because that fails when\n // length is NaN (which is otherwise coerced to zero.)\n if (length >= kMaxLength()) {\n throw new RangeError('Attempt to allocate Buffer larger than maximum ' +\n 'size: 0x' + kMaxLength().toString(16) + ' bytes')\n }\n return length | 0\n}\n\nfunction SlowBuffer (length) {\n if (+length != length) { // eslint-disable-line eqeqeq\n length = 0\n }\n return Buffer.alloc(+length)\n}\n\nBuffer.isBuffer = function isBuffer (b) {\n return !!(b != null && b._isBuffer)\n}\n\nBuffer.compare = function compare (a, b) {\n if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {\n throw new TypeError('Arguments must be Buffers')\n }\n\n if (a === b) return 0\n\n var x = a.length\n var y = b.length\n\n for (var i = 0, len = Math.min(x, y); i < len; ++i) {\n if (a[i] !== b[i]) {\n x = a[i]\n y = b[i]\n break\n }\n }\n\n if (x < y) return -1\n if (y < x) return 1\n return 0\n}\n\nBuffer.isEncoding = function isEncoding (encoding) {\n switch (String(encoding).toLowerCase()) {\n case 'hex':\n case 'utf8':\n case 'utf-8':\n case 'ascii':\n case 'latin1':\n case 'binary':\n case 'base64':\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return true\n default:\n return false\n }\n}\n\nBuffer.concat = function concat (list, length) {\n if (!isArray(list)) {\n throw new TypeError('\"list\" argument must be an Array of Buffers')\n }\n\n if (list.length === 0) {\n return Buffer.alloc(0)\n }\n\n var i\n if (length === undefined) {\n length = 0\n for (i = 0; i < list.length; ++i) {\n length += list[i].length\n }\n }\n\n var buffer = Buffer.allocUnsafe(length)\n var pos = 0\n for (i = 0; i < list.length; ++i) {\n var buf = list[i]\n if (!Buffer.isBuffer(buf)) {\n throw new TypeError('\"list\" argument must be an Array of Buffers')\n }\n buf.copy(buffer, pos)\n pos += buf.length\n }\n return buffer\n}\n\nfunction byteLength (string, encoding) {\n if (Buffer.isBuffer(string)) {\n return string.length\n }\n if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&\n (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {\n return string.byteLength\n }\n if (typeof string !== 'string') {\n string = '' + string\n }\n\n var len = string.length\n if (len === 0) return 0\n\n // Use a for loop to avoid recursion\n var loweredCase = false\n for (;;) {\n switch (encoding) {\n case 'ascii':\n case 'latin1':\n case 'binary':\n return len\n case 'utf8':\n case 'utf-8':\n case undefined:\n return utf8ToBytes(string).length\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return len * 2\n case 'hex':\n return len >>> 1\n case 'base64':\n return base64ToBytes(string).length\n default:\n if (loweredCase) return utf8ToBytes(string).length // assume utf8\n encoding = ('' + encoding).toLowerCase()\n loweredCase = true\n }\n }\n}\nBuffer.byteLength = byteLength\n\nfunction slowToString (encoding, start, end) {\n var loweredCase = false\n\n // No need to verify that \"this.length <= MAX_UINT32\" since it's a read-only\n // property of a typed array.\n\n // This behaves neither like String nor Uint8Array in that we set start/end\n // to their upper/lower bounds if the value passed is out of range.\n // undefined is handled specially as per ECMA-262 6th Edition,\n // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.\n if (start === undefined || start < 0) {\n start = 0\n }\n // Return early if start > this.length. Done here to prevent potential uint32\n // coercion fail below.\n if (start > this.length) {\n return ''\n }\n\n if (end === undefined || end > this.length) {\n end = this.length\n }\n\n if (end <= 0) {\n return ''\n }\n\n // Force coersion to uint32. This will also coerce falsey/NaN values to 0.\n end >>>= 0\n start >>>= 0\n\n if (end <= start) {\n return ''\n }\n\n if (!encoding) encoding = 'utf8'\n\n while (true) {\n switch (encoding) {\n case 'hex':\n return hexSlice(this, start, end)\n\n case 'utf8':\n case 'utf-8':\n return utf8Slice(this, start, end)\n\n case 'ascii':\n return asciiSlice(this, start, end)\n\n case 'latin1':\n case 'binary':\n return latin1Slice(this, start, end)\n\n case 'base64':\n return base64Slice(this, start, end)\n\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return utf16leSlice(this, start, end)\n\n default:\n if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n encoding = (encoding + '').toLowerCase()\n loweredCase = true\n }\n }\n}\n\n// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect\n// Buffer instances.\nBuffer.prototype._isBuffer = true\n\nfunction swap (b, n, m) {\n var i = b[n]\n b[n] = b[m]\n b[m] = i\n}\n\nBuffer.prototype.swap16 = function swap16 () {\n var len = this.length\n if (len % 2 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 16-bits')\n }\n for (var i = 0; i < len; i += 2) {\n swap(this, i, i + 1)\n }\n return this\n}\n\nBuffer.prototype.swap32 = function swap32 () {\n var len = this.length\n if (len % 4 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 32-bits')\n }\n for (var i = 0; i < len; i += 4) {\n swap(this, i, i + 3)\n swap(this, i + 1, i + 2)\n }\n return this\n}\n\nBuffer.prototype.swap64 = function swap64 () {\n var len = this.length\n if (len % 8 !== 0) {\n throw new RangeError('Buffer size must be a multiple of 64-bits')\n }\n for (var i = 0; i < len; i += 8) {\n swap(this, i, i + 7)\n swap(this, i + 1, i + 6)\n swap(this, i + 2, i + 5)\n swap(this, i + 3, i + 4)\n }\n return this\n}\n\nBuffer.prototype.toString = function toString () {\n var length = this.length | 0\n if (length === 0) return ''\n if (arguments.length === 0) return utf8Slice(this, 0, length)\n return slowToString.apply(this, arguments)\n}\n\nBuffer.prototype.equals = function equals (b) {\n if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')\n if (this === b) return true\n return Buffer.compare(this, b) === 0\n}\n\nBuffer.prototype.inspect = function inspect () {\n var str = ''\n var max = exports.INSPECT_MAX_BYTES\n if (this.length > 0) {\n str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')\n if (this.length > max) str += ' ... '\n }\n return ''\n}\n\nBuffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {\n if (!Buffer.isBuffer(target)) {\n throw new TypeError('Argument must be a Buffer')\n }\n\n if (start === undefined) {\n start = 0\n }\n if (end === undefined) {\n end = target ? target.length : 0\n }\n if (thisStart === undefined) {\n thisStart = 0\n }\n if (thisEnd === undefined) {\n thisEnd = this.length\n }\n\n if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {\n throw new RangeError('out of range index')\n }\n\n if (thisStart >= thisEnd && start >= end) {\n return 0\n }\n if (thisStart >= thisEnd) {\n return -1\n }\n if (start >= end) {\n return 1\n }\n\n start >>>= 0\n end >>>= 0\n thisStart >>>= 0\n thisEnd >>>= 0\n\n if (this === target) return 0\n\n var x = thisEnd - thisStart\n var y = end - start\n var len = Math.min(x, y)\n\n var thisCopy = this.slice(thisStart, thisEnd)\n var targetCopy = target.slice(start, end)\n\n for (var i = 0; i < len; ++i) {\n if (thisCopy[i] !== targetCopy[i]) {\n x = thisCopy[i]\n y = targetCopy[i]\n break\n }\n }\n\n if (x < y) return -1\n if (y < x) return 1\n return 0\n}\n\n// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,\n// OR the last index of `val` in `buffer` at offset <= `byteOffset`.\n//\n// Arguments:\n// - buffer - a Buffer to search\n// - val - a string, Buffer, or number\n// - byteOffset - an index into `buffer`; will be clamped to an int32\n// - encoding - an optional encoding, relevant is val is a string\n// - dir - true for indexOf, false for lastIndexOf\nfunction bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {\n // Empty buffer means no match\n if (buffer.length === 0) return -1\n\n // Normalize byteOffset\n if (typeof byteOffset === 'string') {\n encoding = byteOffset\n byteOffset = 0\n } else if (byteOffset > 0x7fffffff) {\n byteOffset = 0x7fffffff\n } else if (byteOffset < -0x80000000) {\n byteOffset = -0x80000000\n }\n byteOffset = +byteOffset // Coerce to Number.\n if (isNaN(byteOffset)) {\n // byteOffset: it it's undefined, null, NaN, \"foo\", etc, search whole buffer\n byteOffset = dir ? 0 : (buffer.length - 1)\n }\n\n // Normalize byteOffset: negative offsets start from the end of the buffer\n if (byteOffset < 0) byteOffset = buffer.length + byteOffset\n if (byteOffset >= buffer.length) {\n if (dir) return -1\n else byteOffset = buffer.length - 1\n } else if (byteOffset < 0) {\n if (dir) byteOffset = 0\n else return -1\n }\n\n // Normalize val\n if (typeof val === 'string') {\n val = Buffer.from(val, encoding)\n }\n\n // Finally, search either indexOf (if dir is true) or lastIndexOf\n if (Buffer.isBuffer(val)) {\n // Special case: looking for empty string/buffer always fails\n if (val.length === 0) {\n return -1\n }\n return arrayIndexOf(buffer, val, byteOffset, encoding, dir)\n } else if (typeof val === 'number') {\n val = val & 0xFF // Search for a byte value [0-255]\n if (Buffer.TYPED_ARRAY_SUPPORT &&\n typeof Uint8Array.prototype.indexOf === 'function') {\n if (dir) {\n return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)\n } else {\n return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)\n }\n }\n return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)\n }\n\n throw new TypeError('val must be string, number or Buffer')\n}\n\nfunction arrayIndexOf (arr, val, byteOffset, encoding, dir) {\n var indexSize = 1\n var arrLength = arr.length\n var valLength = val.length\n\n if (encoding !== undefined) {\n encoding = String(encoding).toLowerCase()\n if (encoding === 'ucs2' || encoding === 'ucs-2' ||\n encoding === 'utf16le' || encoding === 'utf-16le') {\n if (arr.length < 2 || val.length < 2) {\n return -1\n }\n indexSize = 2\n arrLength /= 2\n valLength /= 2\n byteOffset /= 2\n }\n }\n\n function read (buf, i) {\n if (indexSize === 1) {\n return buf[i]\n } else {\n return buf.readUInt16BE(i * indexSize)\n }\n }\n\n var i\n if (dir) {\n var foundIndex = -1\n for (i = byteOffset; i < arrLength; i++) {\n if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {\n if (foundIndex === -1) foundIndex = i\n if (i - foundIndex + 1 === valLength) return foundIndex * indexSize\n } else {\n if (foundIndex !== -1) i -= i - foundIndex\n foundIndex = -1\n }\n }\n } else {\n if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength\n for (i = byteOffset; i >= 0; i--) {\n var found = true\n for (var j = 0; j < valLength; j++) {\n if (read(arr, i + j) !== read(val, j)) {\n found = false\n break\n }\n }\n if (found) return i\n }\n }\n\n return -1\n}\n\nBuffer.prototype.includes = function includes (val, byteOffset, encoding) {\n return this.indexOf(val, byteOffset, encoding) !== -1\n}\n\nBuffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {\n return bidirectionalIndexOf(this, val, byteOffset, encoding, true)\n}\n\nBuffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {\n return bidirectionalIndexOf(this, val, byteOffset, encoding, false)\n}\n\nfunction hexWrite (buf, string, offset, length) {\n offset = Number(offset) || 0\n var remaining = buf.length - offset\n if (!length) {\n length = remaining\n } else {\n length = Number(length)\n if (length > remaining) {\n length = remaining\n }\n }\n\n // must be an even number of digits\n var strLen = string.length\n if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')\n\n if (length > strLen / 2) {\n length = strLen / 2\n }\n for (var i = 0; i < length; ++i) {\n var parsed = parseInt(string.substr(i * 2, 2), 16)\n if (isNaN(parsed)) return i\n buf[offset + i] = parsed\n }\n return i\n}\n\nfunction utf8Write (buf, string, offset, length) {\n return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nfunction asciiWrite (buf, string, offset, length) {\n return blitBuffer(asciiToBytes(string), buf, offset, length)\n}\n\nfunction latin1Write (buf, string, offset, length) {\n return asciiWrite(buf, string, offset, length)\n}\n\nfunction base64Write (buf, string, offset, length) {\n return blitBuffer(base64ToBytes(string), buf, offset, length)\n}\n\nfunction ucs2Write (buf, string, offset, length) {\n return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)\n}\n\nBuffer.prototype.write = function write (string, offset, length, encoding) {\n // Buffer#write(string)\n if (offset === undefined) {\n encoding = 'utf8'\n length = this.length\n offset = 0\n // Buffer#write(string, encoding)\n } else if (length === undefined && typeof offset === 'string') {\n encoding = offset\n length = this.length\n offset = 0\n // Buffer#write(string, offset[, length][, encoding])\n } else if (isFinite(offset)) {\n offset = offset | 0\n if (isFinite(length)) {\n length = length | 0\n if (encoding === undefined) encoding = 'utf8'\n } else {\n encoding = length\n length = undefined\n }\n // legacy write(string, encoding, offset, length) - remove in v0.13\n } else {\n throw new Error(\n 'Buffer.write(string, encoding, offset[, length]) is no longer supported'\n )\n }\n\n var remaining = this.length - offset\n if (length === undefined || length > remaining) length = remaining\n\n if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {\n throw new RangeError('Attempt to write outside buffer bounds')\n }\n\n if (!encoding) encoding = 'utf8'\n\n var loweredCase = false\n for (;;) {\n switch (encoding) {\n case 'hex':\n return hexWrite(this, string, offset, length)\n\n case 'utf8':\n case 'utf-8':\n return utf8Write(this, string, offset, length)\n\n case 'ascii':\n return asciiWrite(this, string, offset, length)\n\n case 'latin1':\n case 'binary':\n return latin1Write(this, string, offset, length)\n\n case 'base64':\n // Warning: maxLength not taken into account in base64Write\n return base64Write(this, string, offset, length)\n\n case 'ucs2':\n case 'ucs-2':\n case 'utf16le':\n case 'utf-16le':\n return ucs2Write(this, string, offset, length)\n\n default:\n if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)\n encoding = ('' + encoding).toLowerCase()\n loweredCase = true\n }\n }\n}\n\nBuffer.prototype.toJSON = function toJSON () {\n return {\n type: 'Buffer',\n data: Array.prototype.slice.call(this._arr || this, 0)\n }\n}\n\nfunction base64Slice (buf, start, end) {\n if (start === 0 && end === buf.length) {\n return base64.fromByteArray(buf)\n } else {\n return base64.fromByteArray(buf.slice(start, end))\n }\n}\n\nfunction utf8Slice (buf, start, end) {\n end = Math.min(buf.length, end)\n var res = []\n\n var i = start\n while (i < end) {\n var firstByte = buf[i]\n var codePoint = null\n var bytesPerSequence = (firstByte > 0xEF) ? 4\n : (firstByte > 0xDF) ? 3\n : (firstByte > 0xBF) ? 2\n : 1\n\n if (i + bytesPerSequence <= end) {\n var secondByte, thirdByte, fourthByte, tempCodePoint\n\n switch (bytesPerSequence) {\n case 1:\n if (firstByte < 0x80) {\n codePoint = firstByte\n }\n break\n case 2:\n secondByte = buf[i + 1]\n if ((secondByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)\n if (tempCodePoint > 0x7F) {\n codePoint = tempCodePoint\n }\n }\n break\n case 3:\n secondByte = buf[i + 1]\n thirdByte = buf[i + 2]\n if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)\n if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {\n codePoint = tempCodePoint\n }\n }\n break\n case 4:\n secondByte = buf[i + 1]\n thirdByte = buf[i + 2]\n fourthByte = buf[i + 3]\n if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {\n tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)\n if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {\n codePoint = tempCodePoint\n }\n }\n }\n }\n\n if (codePoint === null) {\n // we did not generate a valid codePoint so insert a\n // replacement char (U+FFFD) and advance only 1 byte\n codePoint = 0xFFFD\n bytesPerSequence = 1\n } else if (codePoint > 0xFFFF) {\n // encode to utf16 (surrogate pair dance)\n codePoint -= 0x10000\n res.push(codePoint >>> 10 & 0x3FF | 0xD800)\n codePoint = 0xDC00 | codePoint & 0x3FF\n }\n\n res.push(codePoint)\n i += bytesPerSequence\n }\n\n return decodeCodePointsArray(res)\n}\n\n// Based on http://stackoverflow.com/a/22747272/680742, the browser with\n// the lowest limit is Chrome, with 0x10000 args.\n// We go 1 magnitude less, for safety\nvar MAX_ARGUMENTS_LENGTH = 0x1000\n\nfunction decodeCodePointsArray (codePoints) {\n var len = codePoints.length\n if (len <= MAX_ARGUMENTS_LENGTH) {\n return String.fromCharCode.apply(String, codePoints) // avoid extra slice()\n }\n\n // Decode in chunks to avoid \"call stack size exceeded\".\n var res = ''\n var i = 0\n while (i < len) {\n res += String.fromCharCode.apply(\n String,\n codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)\n )\n }\n return res\n}\n\nfunction asciiSlice (buf, start, end) {\n var ret = ''\n end = Math.min(buf.length, end)\n\n for (var i = start; i < end; ++i) {\n ret += String.fromCharCode(buf[i] & 0x7F)\n }\n return ret\n}\n\nfunction latin1Slice (buf, start, end) {\n var ret = ''\n end = Math.min(buf.length, end)\n\n for (var i = start; i < end; ++i) {\n ret += String.fromCharCode(buf[i])\n }\n return ret\n}\n\nfunction hexSlice (buf, start, end) {\n var len = buf.length\n\n if (!start || start < 0) start = 0\n if (!end || end < 0 || end > len) end = len\n\n var out = ''\n for (var i = start; i < end; ++i) {\n out += toHex(buf[i])\n }\n return out\n}\n\nfunction utf16leSlice (buf, start, end) {\n var bytes = buf.slice(start, end)\n var res = ''\n for (var i = 0; i < bytes.length; i += 2) {\n res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)\n }\n return res\n}\n\nBuffer.prototype.slice = function slice (start, end) {\n var len = this.length\n start = ~~start\n end = end === undefined ? len : ~~end\n\n if (start < 0) {\n start += len\n if (start < 0) start = 0\n } else if (start > len) {\n start = len\n }\n\n if (end < 0) {\n end += len\n if (end < 0) end = 0\n } else if (end > len) {\n end = len\n }\n\n if (end < start) end = start\n\n var newBuf\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n newBuf = this.subarray(start, end)\n newBuf.__proto__ = Buffer.prototype\n } else {\n var sliceLen = end - start\n newBuf = new Buffer(sliceLen, undefined)\n for (var i = 0; i < sliceLen; ++i) {\n newBuf[i] = this[i + start]\n }\n }\n\n return newBuf\n}\n\n/*\n * Need to make sure that buffer isn't trying to write out of bounds.\n */\nfunction checkOffset (offset, ext, length) {\n if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')\n if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')\n}\n\nBuffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n var val = this[offset]\n var mul = 1\n var i = 0\n while (++i < byteLength && (mul *= 0x100)) {\n val += this[offset + i] * mul\n }\n\n return val\n}\n\nBuffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) {\n checkOffset(offset, byteLength, this.length)\n }\n\n var val = this[offset + --byteLength]\n var mul = 1\n while (byteLength > 0 && (mul *= 0x100)) {\n val += this[offset + --byteLength] * mul\n }\n\n return val\n}\n\nBuffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 1, this.length)\n return this[offset]\n}\n\nBuffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n return this[offset] | (this[offset + 1] << 8)\n}\n\nBuffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n return (this[offset] << 8) | this[offset + 1]\n}\n\nBuffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return ((this[offset]) |\n (this[offset + 1] << 8) |\n (this[offset + 2] << 16)) +\n (this[offset + 3] * 0x1000000)\n}\n\nBuffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return (this[offset] * 0x1000000) +\n ((this[offset + 1] << 16) |\n (this[offset + 2] << 8) |\n this[offset + 3])\n}\n\nBuffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n var val = this[offset]\n var mul = 1\n var i = 0\n while (++i < byteLength && (mul *= 0x100)) {\n val += this[offset + i] * mul\n }\n mul *= 0x80\n\n if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n return val\n}\n\nBuffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) checkOffset(offset, byteLength, this.length)\n\n var i = byteLength\n var mul = 1\n var val = this[offset + --i]\n while (i > 0 && (mul *= 0x100)) {\n val += this[offset + --i] * mul\n }\n mul *= 0x80\n\n if (val >= mul) val -= Math.pow(2, 8 * byteLength)\n\n return val\n}\n\nBuffer.prototype.readInt8 = function readInt8 (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 1, this.length)\n if (!(this[offset] & 0x80)) return (this[offset])\n return ((0xff - this[offset] + 1) * -1)\n}\n\nBuffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n var val = this[offset] | (this[offset + 1] << 8)\n return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 2, this.length)\n var val = this[offset + 1] | (this[offset] << 8)\n return (val & 0x8000) ? val | 0xFFFF0000 : val\n}\n\nBuffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return (this[offset]) |\n (this[offset + 1] << 8) |\n (this[offset + 2] << 16) |\n (this[offset + 3] << 24)\n}\n\nBuffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n\n return (this[offset] << 24) |\n (this[offset + 1] << 16) |\n (this[offset + 2] << 8) |\n (this[offset + 3])\n}\n\nBuffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n return ieee754.read(this, offset, true, 23, 4)\n}\n\nBuffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 4, this.length)\n return ieee754.read(this, offset, false, 23, 4)\n}\n\nBuffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 8, this.length)\n return ieee754.read(this, offset, true, 52, 8)\n}\n\nBuffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {\n if (!noAssert) checkOffset(offset, 8, this.length)\n return ieee754.read(this, offset, false, 52, 8)\n}\n\nfunction checkInt (buf, value, offset, ext, max, min) {\n if (!Buffer.isBuffer(buf)) throw new TypeError('\"buffer\" argument must be a Buffer instance')\n if (value > max || value < min) throw new RangeError('\"value\" argument is out of bounds')\n if (offset + ext > buf.length) throw new RangeError('Index out of range')\n}\n\nBuffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) {\n var maxBytes = Math.pow(2, 8 * byteLength) - 1\n checkInt(this, value, offset, byteLength, maxBytes, 0)\n }\n\n var mul = 1\n var i = 0\n this[offset] = value & 0xFF\n while (++i < byteLength && (mul *= 0x100)) {\n this[offset + i] = (value / mul) & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n byteLength = byteLength | 0\n if (!noAssert) {\n var maxBytes = Math.pow(2, 8 * byteLength) - 1\n checkInt(this, value, offset, byteLength, maxBytes, 0)\n }\n\n var i = byteLength - 1\n var mul = 1\n this[offset + i] = value & 0xFF\n while (--i >= 0 && (mul *= 0x100)) {\n this[offset + i] = (value / mul) & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)\n if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n this[offset] = (value & 0xff)\n return offset + 1\n}\n\nfunction objectWriteUInt16 (buf, value, offset, littleEndian) {\n if (value < 0) value = 0xffff + value + 1\n for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {\n buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>\n (littleEndian ? i : 1 - i) * 8\n }\n}\n\nBuffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value & 0xff)\n this[offset + 1] = (value >>> 8)\n } else {\n objectWriteUInt16(this, value, offset, true)\n }\n return offset + 2\n}\n\nBuffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 8)\n this[offset + 1] = (value & 0xff)\n } else {\n objectWriteUInt16(this, value, offset, false)\n }\n return offset + 2\n}\n\nfunction objectWriteUInt32 (buf, value, offset, littleEndian) {\n if (value < 0) value = 0xffffffff + value + 1\n for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {\n buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff\n }\n}\n\nBuffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset + 3] = (value >>> 24)\n this[offset + 2] = (value >>> 16)\n this[offset + 1] = (value >>> 8)\n this[offset] = (value & 0xff)\n } else {\n objectWriteUInt32(this, value, offset, true)\n }\n return offset + 4\n}\n\nBuffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 24)\n this[offset + 1] = (value >>> 16)\n this[offset + 2] = (value >>> 8)\n this[offset + 3] = (value & 0xff)\n } else {\n objectWriteUInt32(this, value, offset, false)\n }\n return offset + 4\n}\n\nBuffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) {\n var limit = Math.pow(2, 8 * byteLength - 1)\n\n checkInt(this, value, offset, byteLength, limit - 1, -limit)\n }\n\n var i = 0\n var mul = 1\n var sub = 0\n this[offset] = value & 0xFF\n while (++i < byteLength && (mul *= 0x100)) {\n if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {\n sub = 1\n }\n this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) {\n var limit = Math.pow(2, 8 * byteLength - 1)\n\n checkInt(this, value, offset, byteLength, limit - 1, -limit)\n }\n\n var i = byteLength - 1\n var mul = 1\n var sub = 0\n this[offset + i] = value & 0xFF\n while (--i >= 0 && (mul *= 0x100)) {\n if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {\n sub = 1\n }\n this[offset + i] = ((value / mul) >> 0) - sub & 0xFF\n }\n\n return offset + byteLength\n}\n\nBuffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)\n if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)\n if (value < 0) value = 0xff + value + 1\n this[offset] = (value & 0xff)\n return offset + 1\n}\n\nBuffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value & 0xff)\n this[offset + 1] = (value >>> 8)\n } else {\n objectWriteUInt16(this, value, offset, true)\n }\n return offset + 2\n}\n\nBuffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 8)\n this[offset + 1] = (value & 0xff)\n } else {\n objectWriteUInt16(this, value, offset, false)\n }\n return offset + 2\n}\n\nBuffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value & 0xff)\n this[offset + 1] = (value >>> 8)\n this[offset + 2] = (value >>> 16)\n this[offset + 3] = (value >>> 24)\n } else {\n objectWriteUInt32(this, value, offset, true)\n }\n return offset + 4\n}\n\nBuffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {\n value = +value\n offset = offset | 0\n if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)\n if (value < 0) value = 0xffffffff + value + 1\n if (Buffer.TYPED_ARRAY_SUPPORT) {\n this[offset] = (value >>> 24)\n this[offset + 1] = (value >>> 16)\n this[offset + 2] = (value >>> 8)\n this[offset + 3] = (value & 0xff)\n } else {\n objectWriteUInt32(this, value, offset, false)\n }\n return offset + 4\n}\n\nfunction checkIEEE754 (buf, value, offset, ext, max, min) {\n if (offset + ext > buf.length) throw new RangeError('Index out of range')\n if (offset < 0) throw new RangeError('Index out of range')\n}\n\nfunction writeFloat (buf, value, offset, littleEndian, noAssert) {\n if (!noAssert) {\n checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)\n }\n ieee754.write(buf, value, offset, littleEndian, 23, 4)\n return offset + 4\n}\n\nBuffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {\n return writeFloat(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {\n return writeFloat(this, value, offset, false, noAssert)\n}\n\nfunction writeDouble (buf, value, offset, littleEndian, noAssert) {\n if (!noAssert) {\n checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)\n }\n ieee754.write(buf, value, offset, littleEndian, 52, 8)\n return offset + 8\n}\n\nBuffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {\n return writeDouble(this, value, offset, true, noAssert)\n}\n\nBuffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {\n return writeDouble(this, value, offset, false, noAssert)\n}\n\n// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)\nBuffer.prototype.copy = function copy (target, targetStart, start, end) {\n if (!start) start = 0\n if (!end && end !== 0) end = this.length\n if (targetStart >= target.length) targetStart = target.length\n if (!targetStart) targetStart = 0\n if (end > 0 && end < start) end = start\n\n // Copy 0 bytes; we're done\n if (end === start) return 0\n if (target.length === 0 || this.length === 0) return 0\n\n // Fatal error conditions\n if (targetStart < 0) {\n throw new RangeError('targetStart out of bounds')\n }\n if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')\n if (end < 0) throw new RangeError('sourceEnd out of bounds')\n\n // Are we oob?\n if (end > this.length) end = this.length\n if (target.length - targetStart < end - start) {\n end = target.length - targetStart + start\n }\n\n var len = end - start\n var i\n\n if (this === target && start < targetStart && targetStart < end) {\n // descending copy from end\n for (i = len - 1; i >= 0; --i) {\n target[i + targetStart] = this[i + start]\n }\n } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {\n // ascending copy from start\n for (i = 0; i < len; ++i) {\n target[i + targetStart] = this[i + start]\n }\n } else {\n Uint8Array.prototype.set.call(\n target,\n this.subarray(start, start + len),\n targetStart\n )\n }\n\n return len\n}\n\n// Usage:\n// buffer.fill(number[, offset[, end]])\n// buffer.fill(buffer[, offset[, end]])\n// buffer.fill(string[, offset[, end]][, encoding])\nBuffer.prototype.fill = function fill (val, start, end, encoding) {\n // Handle string cases:\n if (typeof val === 'string') {\n if (typeof start === 'string') {\n encoding = start\n start = 0\n end = this.length\n } else if (typeof end === 'string') {\n encoding = end\n end = this.length\n }\n if (val.length === 1) {\n var code = val.charCodeAt(0)\n if (code < 256) {\n val = code\n }\n }\n if (encoding !== undefined && typeof encoding !== 'string') {\n throw new TypeError('encoding must be a string')\n }\n if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {\n throw new TypeError('Unknown encoding: ' + encoding)\n }\n } else if (typeof val === 'number') {\n val = val & 255\n }\n\n // Invalid ranges are not set to a default, so can range check early.\n if (start < 0 || this.length < start || this.length < end) {\n throw new RangeError('Out of range index')\n }\n\n if (end <= start) {\n return this\n }\n\n start = start >>> 0\n end = end === undefined ? this.length : end >>> 0\n\n if (!val) val = 0\n\n var i\n if (typeof val === 'number') {\n for (i = start; i < end; ++i) {\n this[i] = val\n }\n } else {\n var bytes = Buffer.isBuffer(val)\n ? val\n : utf8ToBytes(new Buffer(val, encoding).toString())\n var len = bytes.length\n for (i = 0; i < end - start; ++i) {\n this[i + start] = bytes[i % len]\n }\n }\n\n return this\n}\n\n// HELPER FUNCTIONS\n// ================\n\nvar INVALID_BASE64_RE = /[^+\\/0-9A-Za-z-_]/g\n\nfunction base64clean (str) {\n // Node strips out invalid characters like \\n and \\t from the string, base64-js does not\n str = stringtrim(str).replace(INVALID_BASE64_RE, '')\n // Node converts strings with length < 2 to ''\n if (str.length < 2) return ''\n // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not\n while (str.length % 4 !== 0) {\n str = str + '='\n }\n return str\n}\n\nfunction stringtrim (str) {\n if (str.trim) return str.trim()\n return str.replace(/^\\s+|\\s+$/g, '')\n}\n\nfunction toHex (n) {\n if (n < 16) return '0' + n.toString(16)\n return n.toString(16)\n}\n\nfunction utf8ToBytes (string, units) {\n units = units || Infinity\n var codePoint\n var length = string.length\n var leadSurrogate = null\n var bytes = []\n\n for (var i = 0; i < length; ++i) {\n codePoint = string.charCodeAt(i)\n\n // is surrogate component\n if (codePoint > 0xD7FF && codePoint < 0xE000) {\n // last char was a lead\n if (!leadSurrogate) {\n // no lead yet\n if (codePoint > 0xDBFF) {\n // unexpected trail\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n continue\n } else if (i + 1 === length) {\n // unpaired lead\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n continue\n }\n\n // valid lead\n leadSurrogate = codePoint\n\n continue\n }\n\n // 2 leads in a row\n if (codePoint < 0xDC00) {\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n leadSurrogate = codePoint\n continue\n }\n\n // valid surrogate pair\n codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000\n } else if (leadSurrogate) {\n // valid bmp char, but last char was a lead\n if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)\n }\n\n leadSurrogate = null\n\n // encode utf8\n if (codePoint < 0x80) {\n if ((units -= 1) < 0) break\n bytes.push(codePoint)\n } else if (codePoint < 0x800) {\n if ((units -= 2) < 0) break\n bytes.push(\n codePoint >> 0x6 | 0xC0,\n codePoint & 0x3F | 0x80\n )\n } else if (codePoint < 0x10000) {\n if ((units -= 3) < 0) break\n bytes.push(\n codePoint >> 0xC | 0xE0,\n codePoint >> 0x6 & 0x3F | 0x80,\n codePoint & 0x3F | 0x80\n )\n } else if (codePoint < 0x110000) {\n if ((units -= 4) < 0) break\n bytes.push(\n codePoint >> 0x12 | 0xF0,\n codePoint >> 0xC & 0x3F | 0x80,\n codePoint >> 0x6 & 0x3F | 0x80,\n codePoint & 0x3F | 0x80\n )\n } else {\n throw new Error('Invalid code point')\n }\n }\n\n return bytes\n}\n\nfunction asciiToBytes (str) {\n var byteArray = []\n for (var i = 0; i < str.length; ++i) {\n // Node's code seems to be doing this and not & 0x7F..\n byteArray.push(str.charCodeAt(i) & 0xFF)\n }\n return byteArray\n}\n\nfunction utf16leToBytes (str, units) {\n var c, hi, lo\n var byteArray = []\n for (var i = 0; i < str.length; ++i) {\n if ((units -= 2) < 0) break\n\n c = str.charCodeAt(i)\n hi = c >> 8\n lo = c % 256\n byteArray.push(lo)\n byteArray.push(hi)\n }\n\n return byteArray\n}\n\nfunction base64ToBytes (str) {\n return base64.toByteArray(base64clean(str))\n}\n\nfunction blitBuffer (src, dst, offset, length) {\n for (var i = 0; i < length; ++i) {\n if ((i + offset >= dst.length) || (i >= src.length)) break\n dst[i + offset] = src[i]\n }\n return i\n}\n\nfunction isnan (val) {\n return val !== val // eslint-disable-line no-self-compare\n}\n","var store = require('./_shared')('wks');\nvar uid = require('./_uid');\nvar Symbol = require('./_global').Symbol;\nvar USE_SYMBOL = typeof Symbol == 'function';\n\nvar $exports = module.exports = function (name) {\n return store[name] || (store[name] =\n USE_SYMBOL && Symbol[name] || (USE_SYMBOL ? Symbol : uid)('Symbol.' + name));\n};\n\n$exports.store = store;\n","/**\n * Copyright (c) 2014-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\n/**\n * Similar to invariant but only logs a warning if the condition is not met.\n * This can be used to log issues in development environments in critical\n * paths. Removing the logging code for production environments will keep the\n * same logic and follow the same code paths.\n */\n\nvar __DEV__ = process.env.NODE_ENV !== 'production';\n\nvar warning = function() {};\n\nif (__DEV__) {\n var printWarning = function printWarning(format, args) {\n var len = arguments.length;\n args = new Array(len > 1 ? len - 1 : 0);\n for (var key = 1; key < len; key++) {\n args[key - 1] = arguments[key];\n }\n var argIndex = 0;\n var message = 'Warning: ' +\n format.replace(/%s/g, function() {\n return args[argIndex++];\n });\n if (typeof console !== 'undefined') {\n console.error(message);\n }\n try {\n // --- Welcome to debugging React ---\n // This error was thrown as a convenience so that you can use this stack\n // to find the callsite that caused this warning to fire.\n throw new Error(message);\n } catch (x) {}\n }\n\n warning = function(condition, format, args) {\n var len = arguments.length;\n args = new Array(len > 2 ? len - 2 : 0);\n for (var key = 2; key < len; key++) {\n args[key - 2] = arguments[key];\n }\n if (format === undefined) {\n throw new Error(\n '`warning(condition, format, ...args)` requires a warning ' +\n 'message argument'\n );\n }\n if (!condition) {\n printWarning.apply(null, [format].concat(args));\n }\n };\n}\n\nmodule.exports = warning;\n","/*\n\tMIT License http://www.opensource.org/licenses/mit-license.php\n\tAuthor Tobias Koppers @sokra\n*/\n// css base code, injected by the css-loader\nmodule.exports = function(useSourceMap) {\n\tvar list = [];\n\n\t// return the list of modules as css string\n\tlist.toString = function toString() {\n\t\treturn this.map(function (item) {\n\t\t\tvar content = cssWithMappingToString(item, useSourceMap);\n\t\t\tif(item[2]) {\n\t\t\t\treturn \"@media \" + item[2] + \"{\" + content + \"}\";\n\t\t\t} else {\n\t\t\t\treturn content;\n\t\t\t}\n\t\t}).join(\"\");\n\t};\n\n\t// import a list of modules into the list\n\tlist.i = function(modules, mediaQuery) {\n\t\tif(typeof modules === \"string\")\n\t\t\tmodules = [[null, modules, \"\"]];\n\t\tvar alreadyImportedModules = {};\n\t\tfor(var i = 0; i < this.length; i++) {\n\t\t\tvar id = this[i][0];\n\t\t\tif(typeof id === \"number\")\n\t\t\t\talreadyImportedModules[id] = true;\n\t\t}\n\t\tfor(i = 0; i < modules.length; i++) {\n\t\t\tvar item = modules[i];\n\t\t\t// skip already imported module\n\t\t\t// this implementation is not 100% perfect for weird media query combinations\n\t\t\t// when a module is imported multiple times with different media queries.\n\t\t\t// I hope this will never occur (Hey this way we have smaller bundles)\n\t\t\tif(typeof item[0] !== \"number\" || !alreadyImportedModules[item[0]]) {\n\t\t\t\tif(mediaQuery && !item[2]) {\n\t\t\t\t\titem[2] = mediaQuery;\n\t\t\t\t} else if(mediaQuery) {\n\t\t\t\t\titem[2] = \"(\" + item[2] + \") and (\" + mediaQuery + \")\";\n\t\t\t\t}\n\t\t\t\tlist.push(item);\n\t\t\t}\n\t\t}\n\t};\n\treturn list;\n};\n\nfunction cssWithMappingToString(item, useSourceMap) {\n\tvar content = item[1] || '';\n\tvar cssMapping = item[3];\n\tif (!cssMapping) {\n\t\treturn content;\n\t}\n\n\tif (useSourceMap && typeof btoa === 'function') {\n\t\tvar sourceMapping = toComment(cssMapping);\n\t\tvar sourceURLs = cssMapping.sources.map(function (source) {\n\t\t\treturn '/*# sourceURL=' + cssMapping.sourceRoot + source + ' */'\n\t\t});\n\n\t\treturn [content].concat(sourceURLs).concat([sourceMapping]).join('\\n');\n\t}\n\n\treturn [content].join('\\n');\n}\n\n// Adapted from convert-source-map (MIT)\nfunction toComment(sourceMap) {\n\t// eslint-disable-next-line no-undef\n\tvar base64 = btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap))));\n\tvar data = 'sourceMappingURL=data:application/json;charset=utf-8;base64,' + base64;\n\n\treturn '/*# ' + data + ' */';\n}\n","/*\n\tMIT License http://www.opensource.org/licenses/mit-license.php\n\tAuthor Tobias Koppers @sokra\n*/\n\nvar stylesInDom = {};\n\nvar\tmemoize = function (fn) {\n\tvar memo;\n\n\treturn function () {\n\t\tif (typeof memo === \"undefined\") memo = fn.apply(this, arguments);\n\t\treturn memo;\n\t};\n};\n\nvar isOldIE = memoize(function () {\n\t// Test for IE <= 9 as proposed by Browserhacks\n\t// @see http://browserhacks.com/#hack-e71d8692f65334173fee715c222cb805\n\t// Tests for existence of standard globals is to allow style-loader\n\t// to operate correctly into non-standard environments\n\t// @see https://github.com/webpack-contrib/style-loader/issues/177\n\treturn window && document && document.all && !window.atob;\n});\n\nvar getTarget = function (target, parent) {\n if (parent){\n return parent.querySelector(target);\n }\n return document.querySelector(target);\n};\n\nvar getElement = (function (fn) {\n\tvar memo = {};\n\n\treturn function(target, parent) {\n // If passing function in options, then use it for resolve \"head\" element.\n // Useful for Shadow Root style i.e\n // {\n // insertInto: function () { return document.querySelector(\"#foo\").shadowRoot }\n // }\n if (typeof target === 'function') {\n return target();\n }\n if (typeof memo[target] === \"undefined\") {\n\t\t\tvar styleTarget = getTarget.call(this, target, parent);\n\t\t\t// Special case to return head of iframe instead of iframe itself\n\t\t\tif (window.HTMLIFrameElement && styleTarget instanceof window.HTMLIFrameElement) {\n\t\t\t\ttry {\n\t\t\t\t\t// This will throw an exception if access to iframe is blocked\n\t\t\t\t\t// due to cross-origin restrictions\n\t\t\t\t\tstyleTarget = styleTarget.contentDocument.head;\n\t\t\t\t} catch(e) {\n\t\t\t\t\tstyleTarget = null;\n\t\t\t\t}\n\t\t\t}\n\t\t\tmemo[target] = styleTarget;\n\t\t}\n\t\treturn memo[target]\n\t};\n})();\n\nvar singleton = null;\nvar\tsingletonCounter = 0;\nvar\tstylesInsertedAtTop = [];\n\nvar\tfixUrls = require(\"./urls\");\n\nmodule.exports = function(list, options) {\n\tif (typeof DEBUG !== \"undefined\" && DEBUG) {\n\t\tif (typeof document !== \"object\") throw new Error(\"The style-loader cannot be used in a non-browser environment\");\n\t}\n\n\toptions = options || {};\n\n\toptions.attrs = typeof options.attrs === \"object\" ? options.attrs : {};\n\n\t// Force single-tag solution on IE6-9, which has a hard limit on the # of \n Winamp Generated PlayList\n \n \n
\n
\n

WINAMP

\n
\n
\n

playlist

\n
\n
\n \n
\n \n {/* Added tag */}\n \n \n \n \n \n
\n \n \n \n {props.numberOfTracks}\n \n \n {\" track in playlist, average track length: \"}\n \n \n {props.averageTrackLength}\n \n \n \n
\n \n \n \n {\"Playlist length: \"}\n \n \n {props.playlistLengthMinutes}\n \n \n {\" minutes \"}\n \n \n {props.playlistLengthSeconds}\n \n \n {\" second \"}\n \n
\n \n Right-click here to save this HTML file.\n \n
\n
\n
\n
\n
\n

\n \n Playlist files:\n \n {/* Added closing tag here */}\n

\n
    \n \n \n {props.tracks.map((track) => (\n \n {track}\n
    \n
    \n ))}\n {/* Added closing tag here */}\n
    \n
    \n
\n
\n \n \n \n);\n\nconst createPlaylistHTML = (props: Props): string => {\n const node = document.createElement(\"div\");\n render(, node);\n return node.innerHTML;\n};\n\nexport const createPlaylistURL = (props: Props): string =>\n getAsDataURI(createPlaylistHTML(props));\n","import { Slider } from \"./types\";\n\nimport * as Utils from \"./utils\";\n\nexport const getBalanceText = (balance: number): string => {\n if (balance === 0) {\n return \"Balance: Center\";\n }\n const direction = balance > 0 ? \"Right\" : \"Left\";\n return `Balance: ${Math.abs(balance)}% ${direction}`;\n};\n\nexport const getVolumeText = (volume: number): string => `Volume: ${volume}%`;\n\nexport const getPositionText = (\n duration: number,\n seekToPercent: number\n): string => {\n const newElapsedStr = Utils.getTimeStr(\n (duration * seekToPercent) / 100,\n false\n );\n const durationStr = Utils.getTimeStr(duration, false);\n return `Seek to: ${newElapsedStr}/${durationStr} (${seekToPercent}%)`;\n};\n\nexport const getDoubleSizeModeText = (enabled: boolean): string =>\n `${enabled ? \"Disable\" : \"Enable\"} doublesize mode`;\n\nconst formatHz = (hz: number): string =>\n hz < 1000 ? `${hz}HZ` : `${hz / 1000}KHZ`;\n\n// Format a number as a string, ensuring it has a + or - sign\nconst ensureSign = (num: number | string): string =>\n num > 0 ? `+${num}` : num.toString();\n\n// Round to 1 and exactly 1 decimal point\nconst roundToTenths = (num: number): string =>\n (Math.round(num * 10) / 10).toFixed(1);\n\nexport const getEqText = (band: Slider, level: number): string => {\n const db = roundToTenths(((level - 50) / 50) * 12);\n const label = band === \"preamp\" ? \"Preamp\" : formatHz(band);\n return `EQ: ${label} ${ensureSign(db)} DB`;\n};\n","import { WindowInfo, WindowId } from \"./types\";\n\ninterface NewGraph {\n [key: string]: {\n above: string[];\n left: string[];\n };\n}\n\ninterface PositionDiff {\n [key: string]: {\n x: number;\n y: number;\n };\n}\n\nexport interface SizeDiff {\n [key: string]: {\n width: number;\n height: number;\n };\n}\n\nexport function getPositionDiff(\n graph: Graph,\n sizeDiff: SizeDiff\n): PositionDiff {\n const newGraph: NewGraph = {};\n const positionDiff: PositionDiff = {};\n for (const key of Object.keys(graph)) {\n newGraph[key] = { above: [], left: [] };\n positionDiff[key] = { x: 0, y: 0 };\n }\n\n // Construct an inverted graph\n for (const [key, neighbors] of Object.entries(graph)) {\n const { below, right } = neighbors;\n if (right != null) {\n newGraph[right].left.push(key);\n }\n if (below != null) {\n newGraph[below].above.push(key);\n }\n }\n\n function walkRight(key: WindowId) {\n const node = newGraph[key];\n const nodeSizeDiff = sizeDiff[key];\n node.left.forEach((left) => {\n positionDiff[left].x += nodeSizeDiff.width + positionDiff[key].x;\n walkRight(left);\n });\n }\n\n function walkDown(key: WindowId) {\n const node = newGraph[key];\n const nodeSizeDiff = sizeDiff[key];\n node.above.forEach((above) => {\n positionDiff[above].y += nodeSizeDiff.height + positionDiff[key].y;\n walkDown(above);\n });\n }\n\n // Find disconnected nodes, and walk\n for (const [key, neighbors] of Object.entries(graph)) {\n if (neighbors.below == null) {\n walkDown(key);\n }\n if (neighbors.right == null) {\n walkRight(key);\n }\n }\n\n return positionDiff;\n}\n\ninterface Edges {\n below?: WindowId;\n right?: WindowId;\n}\n\ninterface Graph {\n // TODO: Ensure this is a WindowId\n [id: string]: Edges;\n}\n\nexport function generateGraph(windows: WindowInfo[]): Graph {\n const bottoms: { [offset: number]: WindowInfo[] } = {};\n const rights: { [offset: number]: WindowInfo[] } = {};\n for (const w of windows) {\n const bottom = w.y + w.height;\n if (bottoms[bottom]) {\n bottoms[bottom].push(w);\n } else {\n bottoms[bottom] = [w];\n }\n\n const right = w.x + w.width;\n if (rights[right]) {\n rights[right].push(w);\n } else {\n rights[right] = [w];\n }\n }\n\n const graph: Graph = {};\n for (const w of windows) {\n const edges: Edges = {};\n const top = w.y;\n const left = w.x;\n\n const tops = bottoms[top];\n const lefts = rights[left];\n if (tops) {\n for (const below of tops) {\n const isToTheLeft = below.x + below.width < w.x;\n const isToTheRight = below.x > w.x + w.width;\n\n const overlapsInX = !(isToTheLeft || isToTheRight);\n if (overlapsInX) {\n edges.below = below.key;\n break;\n }\n }\n }\n if (lefts) {\n for (const right of lefts) {\n const isAbove = right.y + right.height < w.y;\n const isBelow = right.y > w.y + w.height;\n const overlapsInY = !(isAbove || isBelow);\n if (overlapsInY) {\n edges.right = right.key;\n break;\n }\n }\n }\n\n graph[w.key] = edges;\n }\n return graph;\n}\n","import {\n AppState,\n PlaylistTrack,\n WebampWindow,\n WindowId,\n WindowInfo,\n LoadedURLTrack,\n WindowPositions,\n PlaylistStyle,\n TransitionType,\n MediaStatus,\n TimeMode,\n SkinImages,\n Cursors,\n SkinRegion,\n GenLetterWidths,\n MilkdropMessage,\n DummyVizData,\n} from \"./types\";\nimport { createSelector, defaultMemoize } from \"reselect\";\nimport * as Utils from \"./utils\";\nimport {\n BANDS,\n TRACK_HEIGHT,\n WINDOW_RESIZE_SEGMENT_WIDTH,\n WINDOW_RESIZE_SEGMENT_HEIGHT,\n WINDOW_WIDTH,\n MEDIA_STATUS,\n MEDIA_TAG_REQUEST_STATUS,\n WINDOWS,\n VISUALIZERS,\n} from \"./constants\";\nimport { createPlaylistURL } from \"./playlistHtml\";\nimport * as fromTracks from \"./reducers/tracks\";\nimport * as fromDisplay from \"./reducers/display\";\nimport * as fromEqualizer from \"./reducers/equalizer\";\nimport * as fromMedia from \"./reducers/media\";\nimport * as fromWindows from \"./reducers/windows\";\nimport * as MarqueeUtils from \"./marqueeUtils\";\nimport { generateGraph } from \"./resizeUtils\";\nimport { SerializedStateV1 } from \"./serializedStates/v1Types\";\n\nexport const getSliders = (state: AppState) => state.equalizer.sliders;\n\nexport const getEqfData = createSelector(getSliders, (sliders) => {\n const preset: { [key: string]: number | string } = {\n name: \"Entry1\",\n preamp: Utils.denormalizeEqBand(sliders.preamp),\n };\n BANDS.forEach((band) => {\n preset[`hz${band}`] = Utils.denormalizeEqBand(sliders[band]);\n });\n const eqfData = {\n presets: [preset],\n type: \"Winamp EQ library file v1.1\",\n };\n return eqfData;\n});\n\nexport const getTracks = (state: AppState) => state.tracks;\nexport const getTrackUrl = (state: AppState) => {\n return (id: number): string | null => {\n return state.tracks[id]?.url;\n };\n};\nexport const getTrackOrder = (state: AppState) => state.playlist.trackOrder;\n\nexport const getTrackCount = createSelector(\n getTrackOrder,\n (trackOrder) => trackOrder.length\n);\n\nexport const getOrderedTracks = createSelector(\n getTracks,\n getTrackOrder,\n (tracks, trackOrder) => trackOrder.filter((id) => tracks[id])\n);\n\nexport const getUserTracks = createSelector(\n getTracks,\n getTrackOrder,\n (tracks, trackOrder) =>\n trackOrder.map((id) => {\n const track = tracks[id];\n\n return {\n url: track.url,\n metaData: {\n artist: track.artist || \"\",\n title: track.title || \"\",\n album: track.album,\n albumArtUrl: track.albumArtUrl || \"\",\n },\n };\n })\n);\n\nconst getOrderedTrackObjects = createSelector(\n getTracks,\n getOrderedTracks,\n (tracks, trackOrder): PlaylistTrack[] => trackOrder.map((id) => tracks[id])\n);\n\nexport const getSelectedTrackIds = (state: AppState): Set => {\n return state.playlist.selectedTracks;\n};\n\nexport const getSelectedTrackObjects = createSelector(\n getOrderedTrackObjects,\n getSelectedTrackIds,\n (tracks, selectedIds) => tracks.filter((track) => selectedIds.has(track.id))\n);\n\n// If a duration is `null`, it counts as zero, which seems fine enough.\nconst runningTimeFromTracks = (tracks: PlaylistTrack[]) =>\n tracks.reduce((time, track) => time + Number(track.duration), 0);\n\nconst getTotalRunningTime = createSelector(\n getOrderedTrackObjects,\n runningTimeFromTracks\n);\n\nconst getSelectedRunningTime = createSelector(\n getSelectedTrackObjects,\n runningTimeFromTracks\n);\n\n// Note: We should append \"+\" to these values if some of the tracks are of unknown time.\nexport const getRunningTimeMessage = createSelector(\n getTotalRunningTime,\n getSelectedRunningTime,\n (totalRunningTime, selectedRunningTime) =>\n `${Utils.getTimeStr(selectedRunningTime)}/${Utils.getTimeStr(\n totalRunningTime\n )}`\n);\n\n// TODO: use slectors to get memoization\nexport const getCurrentTrackIndex = (state: AppState): number => {\n const { playlist } = state;\n if (playlist.currentTrack == null) {\n return -1;\n }\n return playlist.trackOrder.indexOf(playlist.currentTrack);\n};\n\nexport const getCurrentTrackNumber = createSelector(\n getCurrentTrackIndex,\n (currentTrackIndex) => currentTrackIndex + 1\n);\n\nexport const getCurrentTrackId = (state: AppState) =>\n state.playlist.currentTrack;\n\n// TODO: Sigh... Technically, we should detect if we are looping only repeat if we are.\n// I think this would require pre-computing the \"random\" order of a playlist.\nexport const getRandomTrackId = (state: AppState): number | null => {\n const {\n playlist: { trackOrder, currentTrack },\n } = state;\n if (trackOrder.length === 0) {\n return null;\n }\n let nextId;\n do {\n nextId = trackOrder[Math.floor(trackOrder.length * Math.random())];\n } while (nextId === currentTrack && trackOrder.length > 1);\n return nextId;\n};\n\nexport const getNextTrackId = (state: AppState, n = 1) => {\n const {\n playlist: { trackOrder },\n media: { repeat, shuffle },\n } = state;\n if (shuffle) {\n return getRandomTrackId(state);\n }\n const trackCount = getTrackCount(state);\n if (trackCount === 0) {\n return null;\n }\n\n const currentIndex = getCurrentTrackIndex(state);\n\n let nextIndex = currentIndex + n;\n if (repeat) {\n nextIndex = nextIndex % trackCount;\n if (nextIndex < 0) {\n // Handle wrapping around backwards\n nextIndex += trackCount;\n }\n return trackOrder[nextIndex];\n }\n\n if (currentIndex === trackCount - 1 && n > 0) {\n return null;\n } else if (currentIndex === 0 && n < 0) {\n return null;\n }\n\n nextIndex = Utils.clamp(nextIndex, 0, trackCount - 1);\n return trackOrder[nextIndex];\n};\n\nexport const getGenWindows = (state: AppState) => {\n return state.windows.genWindows;\n};\n\nexport const getWindowOpen = createSelector(getGenWindows, (genWindows) => {\n return (windowId: WindowId) => genWindows[windowId].open;\n});\n\nexport const getWindowHidden = createSelector(getGenWindows, (genWindows) => {\n return (windowId: WindowId) => genWindows[windowId].hidden;\n});\n\nexport const getWindowShade = createSelector(getGenWindows, (genWindows) => {\n return (windowId: WindowId) => genWindows[windowId].shade;\n});\n\nexport const getWindowSize = createSelector(getGenWindows, (genWindows) => {\n return (windowId: WindowId) => genWindows[windowId].size;\n});\n\nexport const getWindowPositions = createSelector(\n getGenWindows,\n (windows): WindowPositions => Utils.objectMap(windows, (w) => w.position)\n);\n\nconst BASE_WINDOW_HEIGHT = 58;\nexport const getNumberOfVisibleTracks = createSelector(\n getWindowSize,\n (getWindowSize_) => {\n const playlistSize = getWindowSize_(\"playlist\");\n return Math.floor(\n (BASE_WINDOW_HEIGHT + WINDOW_RESIZE_SEGMENT_HEIGHT * playlistSize[1]) /\n TRACK_HEIGHT\n );\n }\n);\n\nexport const getOverflowTrackCount = createSelector(\n getTrackCount,\n getNumberOfVisibleTracks,\n (trackCount, numberOfVisibleTracks) =>\n Math.max(0, trackCount - numberOfVisibleTracks)\n);\n\nconst _getPlaylistScrollPosition = (state: AppState) =>\n state.display.playlistScrollPosition;\n\nexport const getPlaylistScrollPosition = createSelector(\n getOverflowTrackCount,\n _getPlaylistScrollPosition,\n (overflowTrackCount, playlistScrollPosition) => {\n if (overflowTrackCount === 0) {\n return 0;\n }\n return Math.round(\n (Math.round((overflowTrackCount * playlistScrollPosition) / 100) /\n overflowTrackCount) *\n 100\n );\n }\n);\n\nexport const getScrollOffset = createSelector(\n _getPlaylistScrollPosition,\n getTrackCount,\n getNumberOfVisibleTracks,\n (playlistScrollPosition, trackCount, numberOfVisibleTracks) => {\n const overflow = Math.max(0, trackCount - numberOfVisibleTracks);\n return Utils.percentToIndex(playlistScrollPosition / 100, overflow + 1);\n }\n);\n\nexport const getVisibleTrackIds = createSelector(\n getScrollOffset,\n getTrackOrder,\n getNumberOfVisibleTracks,\n (offset, trackOrder, numberOfVisibleTracks) =>\n trackOrder.slice(offset, offset + numberOfVisibleTracks)\n);\n\nexport function getAllTracksAreVisible(state: AppState): boolean {\n return getVisibleTrackIds(state).length === state.playlist.trackOrder.length;\n}\n\nexport const getTrackIsVisibleFunction = createSelector(\n getVisibleTrackIds,\n (visibleTrackIds) => {\n return (id: number) => visibleTrackIds.includes(id);\n }\n);\n\nexport const getVisibleTracks = createSelector(\n getVisibleTrackIds,\n getTracks,\n (visibleTrackIds, tracks) => visibleTrackIds.map((id) => tracks[id])\n);\n\nexport const getPlaylist = (state: AppState) => state.playlist;\n\nexport const getDuration = (state: AppState): number | null => {\n const { playlist, tracks } = state;\n if (playlist.currentTrack == null) {\n return null;\n }\n const currentTrack = tracks[playlist.currentTrack];\n return currentTrack && currentTrack.duration;\n};\n\nexport const getTrackDisplayName = createSelector(getTracks, (tracks) => {\n return defaultMemoize((trackId: number | null) =>\n fromTracks.getTrackDisplayName(tracks, trackId)\n );\n});\n\nexport const getCurrentTrackDisplayName = createSelector(\n getCurrentTrackId,\n getTrackDisplayName,\n (id, getName) => {\n return getName(id);\n }\n);\n\nexport const getMediaStatus = (state: AppState): MediaStatus | null => {\n return state.media.status;\n};\n\nexport const getMediaIsPlaying = (state: AppState) =>\n state.media.status === MEDIA_STATUS.PLAYING;\n\nexport const getCurrentTrack = createSelector(\n getCurrentTrackId,\n getTracks,\n (trackId, tracks): PlaylistTrack | null => {\n return trackId == null ? null : tracks[trackId];\n }\n);\nexport const getCurrentlyPlayingTrackIdIfLoaded = createSelector(\n getMediaIsPlaying,\n getCurrentTrack,\n (mediaIsPlaying, currentTrack) => {\n if (\n !mediaIsPlaying ||\n !currentTrack ||\n currentTrack.mediaTagsRequestStatus ===\n MEDIA_TAG_REQUEST_STATUS.INITIALIZED\n ) {\n return null;\n }\n return currentTrack.id;\n }\n);\n\nexport const getCurrentTrackInfo = createSelector(\n getCurrentTrack,\n (track: PlaylistTrack | null): LoadedURLTrack | null => {\n if (track == null) {\n return null;\n }\n return {\n url: track.url,\n metaData: {\n title: track.title || null,\n artist: track.artist || null,\n album: track.album || null,\n albumArtUrl: track.albumArtUrl || null,\n },\n };\n }\n);\n\nexport const getMinimalMediaText = createSelector(\n getCurrentTrackNumber,\n getCurrentTrackDisplayName,\n (trackNumber, name) => (name == null ? null : `${trackNumber}. ${name}`)\n);\n\nexport const getMediaText = createSelector(\n getMinimalMediaText,\n getDuration,\n (minimalMediaText, duration) =>\n minimalMediaText == null\n ? null\n : `${minimalMediaText} (${Utils.getTimeStr(duration)})`\n);\n\nexport const getNumberOfTracks = (state: AppState) =>\n getTrackOrder(state).length;\nconst getPlaylistDuration = createSelector(getTracks, (tracks) =>\n Object.values(tracks).reduce(\n (total, track) => total + (track.duration || 0),\n 0\n )\n);\n\nexport const getPlaylistURL = createSelector(\n getNumberOfTracks,\n getPlaylistDuration,\n getTrackOrder,\n getTracks,\n getTrackDisplayName,\n (numberOfTracks, playlistDuration, trackOrder, tracks, getDisplayName) =>\n createPlaylistURL({\n numberOfTracks,\n averageTrackLength: Utils.getTimeStr(playlistDuration / numberOfTracks),\n // TODO: Handle hours\n playlistLengthMinutes: Math.floor(playlistDuration / 60),\n playlistLengthSeconds: Math.floor(playlistDuration % 60),\n tracks: trackOrder.map(\n (id, i) =>\n `${i + 1}. ${getDisplayName(id)} (${Utils.getTimeStr(\n tracks[id].duration\n )})`\n ),\n })\n);\n\nconst WINDOW_HEIGHT = 116;\nconst SHADE_WINDOW_HEIGHT = 14;\n\nfunction getWPixelSize(w: WebampWindow, doubled: boolean) {\n const [width, height] = w.size;\n const doubledMultiplier = doubled && w.canDouble ? 2 : 1;\n const pix = {\n height: WINDOW_HEIGHT + height * WINDOW_RESIZE_SEGMENT_HEIGHT,\n width: WINDOW_WIDTH + width * WINDOW_RESIZE_SEGMENT_WIDTH,\n };\n return {\n height: (w.shade ? SHADE_WINDOW_HEIGHT : pix.height) * doubledMultiplier,\n width: pix.width * doubledMultiplier,\n };\n}\n\nexport function getFocusedWindow(state: AppState): WindowId | null {\n return state.windows.focused;\n}\n\nexport function getWindowPosition(state: AppState) {\n return (windowId: WindowId) => state.windows.genWindows[windowId].position;\n}\n\nexport function getPositionsAreRelative(state: AppState) {\n return state.windows.positionsAreRelative;\n}\n\nexport function getDoubled(state: AppState) {\n return state.display.doubled;\n}\n\nexport function getLlamaMode(state: AppState) {\n return state.display.llama;\n}\n\nexport function getZIndex(state: AppState): number {\n return state.display.zIndex;\n}\n\n// TODO: This is poorly memoized. It invalidates when a window moves.\nexport const getWindowSizes = createSelector(\n getGenWindows,\n getDoubled,\n (windows, doubled) => {\n return Utils.objectMap(windows, (w) => getWPixelSize(w, doubled));\n }\n);\n\nexport const getWindowPixelSize = createSelector(getWindowSizes, (sizes) => {\n return (windowId: WindowId) => sizes[windowId];\n});\n\nconst getWindowOrder = (state: AppState): WindowId[] =>\n state.windows.windowOrder;\n\nexport const getNormalizedWindowOrder = createSelector(\n getWindowOrder,\n getGenWindows,\n (windowOrder, genWindows): WindowId[] => {\n return [\n WINDOWS.MAIN,\n ...windowOrder.filter(\n (windowId) => windowId !== WINDOWS.MAIN && genWindows[windowId] != null\n ),\n ];\n }\n);\n\n// TODO: Now that both size and position are stored on genWindows this seems a bit silly.\nexport const getWindowsInfo = createSelector(\n getWindowSizes,\n getWindowPositions,\n getNormalizedWindowOrder,\n (sizes, positions, windowOrder): WindowInfo[] => {\n return windowOrder.map((key) => ({\n key,\n ...sizes[key],\n ...positions[key],\n }));\n }\n);\n\nexport const getWindowGraph = createSelector(getWindowsInfo, generateGraph);\n\nconst defaultPlaylistStyle = {\n normal: \"#00FF00\",\n current: \"#FFFFFF\",\n normalbg: \"#000000\",\n selectedbg: \"#0000C6\",\n font: \"Arial\",\n};\n\nexport function getSkinColors(state: AppState): string[] {\n return state.display.skinColors;\n}\n\nexport const getSkinPlaylistStyle = (state: AppState): PlaylistStyle => {\n return state.display.skinPlaylistStyle || defaultPlaylistStyle;\n};\n\nexport const getVisualizerStyle = (state: AppState): string => {\n const milkdrop = state.windows.genWindows[WINDOWS.MILKDROP];\n if (milkdrop != null && milkdrop.open) {\n return VISUALIZERS.MILKDROP;\n }\n return fromDisplay.getVisualizerStyle(state.display);\n};\n\nexport const getVolume = (state: AppState) => state.media.volume;\nexport const getBalance = (state: AppState) => state.media.balance;\nexport const getShuffle = (state: AppState) => state.media.shuffle;\nexport const getRepeat = (state: AppState) => state.media.repeat;\n\nexport const getChannels = createSelector(\n getCurrentTrack,\n (track: PlaylistTrack | null): number | null => {\n return track != null ? track.channels || null : null;\n }\n);\n\nexport const getTimeElapsed = (state: AppState): number => {\n return state.media.timeElapsed;\n};\n\nexport function getSerlializedState(state: AppState): SerializedStateV1 {\n return {\n version: 1,\n media: fromMedia.getSerializedState(state.media),\n equalizer: fromEqualizer.getSerializedState(state.equalizer),\n display: fromDisplay.getSerializedState(state.display),\n windows: fromWindows.getSerializedState(state.windows),\n };\n}\n\nexport function getEqualizerEnabled(state: AppState): boolean {\n return state.equalizer.on;\n}\n\nexport function getEqualizerAuto(state: AppState): boolean {\n return state.equalizer.auto;\n}\n\nexport function getBrowserWindowSize(\n state: AppState\n): { height: number; width: number } {\n return state.windows.browserWindowSize;\n}\n\nexport const getOpenWindows = createSelector(getGenWindows, (genWindows) =>\n Utils.objectFilter(genWindows, (w) => w.open)\n);\n\nexport const getStackedLayoutPositions = createSelector(\n getOpenWindows,\n getDoubled,\n (openWindows, doubled): WindowPositions => {\n let offset = 0;\n return Utils.objectMap(openWindows, (w) => {\n const position = { x: 0, y: offset };\n offset += getWPixelSize(w, doubled).height;\n return position;\n });\n }\n);\n\nexport const getUserInputFocus = (state: AppState): string | null => {\n return state.userInput.focus;\n};\n\nexport const getUserInputScrubPosition = (state: AppState): number => {\n return state.userInput.scrubPosition;\n};\n// TODO: Make this a reselect selector\nexport const getMarqueeText = (state: AppState): string => {\n const defaultText = \"Winamp 2.91\";\n if (state.userInput.userMessage != null) {\n return state.userInput.userMessage;\n }\n switch (getUserInputFocus(state)) {\n case \"balance\":\n return MarqueeUtils.getBalanceText(state.media.balance);\n case \"volume\":\n return MarqueeUtils.getVolumeText(state.media.volume);\n case \"position\":\n const duration = getDuration(state);\n if (duration == null) {\n // This probably can't ever happen.\n return defaultText;\n }\n return MarqueeUtils.getPositionText(\n duration,\n getUserInputScrubPosition(state)\n );\n case \"double\":\n return MarqueeUtils.getDoubleSizeModeText(state.display.doubled);\n case \"eq\":\n const band = state.userInput.bandFocused;\n if (band == null) {\n // This probably can't ever happen.\n return defaultText;\n }\n return MarqueeUtils.getEqText(band, state.equalizer.sliders[band]);\n default:\n break;\n }\n if (state.playlist.currentTrack != null) {\n const mediaText = getMediaText(state);\n if (mediaText == null) {\n // This probably can't ever happen.\n return defaultText;\n }\n return mediaText;\n }\n return defaultText;\n};\n\nexport const getKbps = createSelector(\n getCurrentTrack,\n (track: PlaylistTrack | null): string | null => {\n return track != null ? track.kbps || null : null;\n }\n);\n\nexport const getKhz = createSelector(\n getCurrentTrack,\n (track: PlaylistTrack | null): string | null => {\n return track != null ? track.khz || null : null;\n }\n);\n\nexport function getDebugData(state: AppState) {\n return {\n ...state,\n display: {\n ...state.display,\n skinGenLetterWidths: \"[[REDACTED]]\",\n skinImages: \"[[REDACTED]]\",\n skinCursors: \"[[REDACTED]]\",\n skinRegion: \"[[REDACTED]]\",\n },\n };\n}\n\nexport function getMilkdropMessage(state: AppState): MilkdropMessage | null {\n return state.milkdrop.message;\n}\n\nexport function getMilkdropDesktopEnabled(state: AppState): boolean {\n return state.milkdrop.display === \"DESKTOP\";\n}\n\nexport function getMilkdropFullscreenEnabled(state: AppState): boolean {\n return state.milkdrop.display === \"FULLSCREEN\";\n}\n\nexport function getPresets(state: AppState): any {\n return state.milkdrop.presets;\n}\n\nexport function getButterchurn(state: AppState): any {\n return state.milkdrop.butterchurn;\n}\n\nexport function getPresetTransitionType(state: AppState): TransitionType {\n return state.milkdrop.transitionType;\n}\n\nexport function getCurrentPresetIndex(state: AppState): number | null {\n return state.milkdrop.currentPresetIndex;\n}\nexport function getCurrentPreset(state: AppState): any | null {\n const index = getCurrentPresetIndex(state);\n if (index == null) {\n return null;\n }\n const preset = state.milkdrop.presets[index];\n if (preset == null || preset.type === \"UNRESOLVED\") {\n return null;\n }\n return preset.preset;\n}\n\nexport function getPresetNames(state: AppState): string[] {\n return state.milkdrop.presets.map((preset) => preset.name);\n}\n\nexport function getPresetOverlayOpen(state: AppState): boolean {\n return state.milkdrop.overlay;\n}\n\nexport function getPresetsAreCycling(state: AppState): boolean {\n return state.milkdrop.cycling;\n}\n\nexport function getRandomizePresets(state: AppState): boolean {\n return state.milkdrop.randomize;\n}\n\nexport function getClosed(state: AppState): boolean {\n return state.display.closed;\n}\n\nexport function getSkinImages(state: AppState): SkinImages {\n return state.display.skinImages;\n}\n\nexport function getSkinCursors(state: AppState): Cursors | null {\n return state.display.skinCursors;\n}\n\nexport function getSkinRegion(state: AppState): SkinRegion {\n return state.display.skinRegion;\n}\n\nexport function getSkinLetterWidths(state: AppState): GenLetterWidths | null {\n return state.display.skinGenLetterWidths;\n}\n\nexport function getPreampLineUrl(state: AppState): string | null {\n return state.display.skinImages.EQ_PREAMP_LINE;\n}\n\nexport function getLineColorsUrl(state: AppState): string | null {\n return state.display.skinImages.EQ_GRAPH_LINE_COLORS;\n}\n\nexport const getPreampLineImage = createSelector(\n getPreampLineUrl,\n async (url): Promise => {\n if (url == null) {\n return null;\n }\n return Utils.imgFromUrl(url);\n }\n);\n\nexport const getLineColorsImage = createSelector(\n getLineColorsUrl,\n async (url): Promise => {\n if (url == null) {\n return null;\n }\n return Utils.imgFromUrl(url);\n }\n);\n\nexport function getDummyVizData(state: AppState): DummyVizData | null {\n return state.display.dummyVizData;\n}\n\nexport function getMarqueeStep(state: AppState): number {\n return state.display.marqueeStep;\n}\n\nexport function getNetworkConnected(state: AppState): boolean {\n return state.network.connected;\n}\n\nexport function getTimeMode(state: AppState): TimeMode {\n return state.media.timeMode;\n}\n\nexport function getLoading(state: AppState): boolean {\n return state.display.loading;\n}\n\nexport function getWorking(state: AppState): boolean {\n return state.display.working;\n}\n\nexport function getAvaliableSkins(state: AppState) {\n return state.settings.availableSkins;\n}\n","import { Box, Point, Diff, BoundingBox } from \"./types\";\n\nexport const SNAP_DISTANCE = 15;\n\nexport const top = (box: Box) => box.y;\nexport const bottom = (box: Box) => box.y + box.height;\nexport const left = (box: Box) => box.x;\nexport const right = (box: Box) => box.x + box.width;\n\nexport const near = (a: number, b: number) => Math.abs(a - b) < SNAP_DISTANCE;\n\n// http://stackoverflow.com/a/3269471/1263117\nexport const overlapX = (a: Box, b: Box) =>\n left(a) <= right(b) + SNAP_DISTANCE && left(b) <= right(a) + SNAP_DISTANCE;\nexport const overlapY = (a: Box, b: Box) =>\n top(a) <= bottom(b) + SNAP_DISTANCE && top(b) <= bottom(a) + SNAP_DISTANCE;\n\n// Give a new position for `boxA` that snaps it to `boxB` if neede.\nexport const snap = (boxA: Box, boxB: Box) => {\n let x, y;\n\n // TODO: Refactor/simplify this code\n if (overlapY(boxA, boxB)) {\n if (near(left(boxA), right(boxB))) {\n x = right(boxB);\n } else if (near(right(boxA), left(boxB))) {\n x = left(boxB) - boxA.width;\n } else if (near(left(boxA), left(boxB))) {\n x = left(boxB);\n } else if (near(right(boxA), right(boxB))) {\n x = right(boxB) - boxA.width;\n }\n }\n\n if (overlapX(boxA, boxB)) {\n if (near(top(boxA), bottom(boxB))) {\n y = bottom(boxB);\n } else if (near(bottom(boxA), top(boxB))) {\n y = top(boxB) - boxA.height;\n } else if (near(top(boxA), top(boxB))) {\n y = top(boxB);\n } else if (near(bottom(boxA), bottom(boxB))) {\n y = bottom(boxB) - boxA.height;\n }\n }\n return { x, y };\n};\n\nexport const snapDiff = (a: Box, b: Box): Point => {\n const newPos = snap(a, b);\n return {\n x: newPos.x === undefined ? 0 : newPos.x - a.x,\n y: newPos.y === undefined ? 0 : newPos.y - a.y,\n };\n};\n\n// TODO: Use the first x and y combo\nexport const snapDiffManyToMany = (as: Box[], bs: Box[]): Point => {\n let x: number | undefined = 0;\n let y: number | undefined = 0;\n for (const a of as) {\n for (const b of bs) {\n const diff = snapDiff(a, b);\n x = x || diff.x;\n y = y || diff.y;\n if (x !== undefined && x > 0 && y !== undefined && y > 0) {\n break;\n }\n }\n }\n return { x, y };\n};\n\nexport const snapToMany = (boxA: Box, otherBoxes: Box[]): Diff => {\n let x: number | undefined;\n let y: number | undefined;\n\n otherBoxes.forEach((boxB) => {\n const newPos = snap(boxA, boxB);\n x = newPos.x || x;\n y = newPos.y || y;\n });\n\n return { x, y };\n};\n\nexport const snapWithin = (boxA: Box, boundingBox: BoundingBox): Diff => {\n let x, y;\n\n if (boxA.x - SNAP_DISTANCE < 0) {\n x = 0;\n } else if (boxA.x + boxA.width + SNAP_DISTANCE > boundingBox.width) {\n x = boundingBox.width - boxA.width;\n }\n\n if (boxA.y - SNAP_DISTANCE < 0) {\n y = 0;\n } else if (boxA.y + boxA.height + SNAP_DISTANCE > boundingBox.height) {\n y = boundingBox.height - boxA.height;\n }\n\n return { x, y };\n};\n\nexport const snapWithinDiff = (a: Box, b: BoundingBox) => {\n const newPos = snapWithin(a, b);\n return {\n x: newPos.x === undefined ? 0 : newPos.x - a.x,\n y: newPos.y === undefined ? 0 : newPos.y - a.y,\n };\n};\n\nexport const applySnap = (original: Point, ...snaps: Diff[]) =>\n snaps.reduce(\n (previous, snapped) => ({\n ...previous,\n x: typeof snapped.x !== \"undefined\" ? snapped.x : previous.x,\n y: typeof snapped.y !== \"undefined\" ? snapped.y : previous.y,\n }),\n original\n );\n\nexport const boundingBox = (nodes: Box[]): Box => {\n const boxes = nodes.slice();\n const firstNode = boxes.pop();\n if (firstNode == null) {\n throw new Error(\"boundingBox must be called with at least one node\");\n }\n const bounding = {\n top: top(firstNode),\n right: right(firstNode),\n bottom: bottom(firstNode),\n left: left(firstNode),\n };\n\n boxes.forEach((node) => {\n bounding.top = Math.min(bounding.top, top(node));\n bounding.right = Math.max(bounding.right, right(node));\n bounding.bottom = Math.max(bounding.bottom, bottom(node));\n bounding.left = Math.min(bounding.left, left(node));\n });\n\n return {\n x: bounding.left,\n y: bounding.top,\n width: bounding.right - bounding.left,\n height: bounding.bottom - bounding.top,\n };\n};\n\nexport function traceConnection(\n areConnected: (candidate: Box, n: Box) => boolean\n) {\n return (candidates: B[], node: B): Set => {\n const connected = new Set();\n const checkNode = (n: B) => {\n for (const candidate of candidates) {\n if (!connected.has(candidate) && areConnected(candidate, n)) {\n connected.add(candidate);\n checkNode(candidate);\n }\n }\n };\n checkNode(node);\n return connected;\n };\n}\n\nexport const applyDiff = (a: Point, b: Point) => ({\n x: a.x + b.x,\n y: a.y + b.y,\n});\n\n// TODO: This should not\nexport const applyMultipleDiffs = (initial: Point, ...diffs: Point[]) => {\n const metaDiff = diffs.reduce((m, diff) => ({\n // Use the smallest non-zero diff for each axis.\n // TODO: Min should be the absolute value\n x: m.x === 0 || diff.x === 0 ? m.x + diff.x : Math.min(m.x, diff.x),\n y: m.y === 0 || diff.y === 0 ? m.y + diff.y : Math.min(m.y, diff.y),\n }));\n return applyDiff(initial, metaDiff);\n};\n","import * as Selectors from \"../selectors\";\n\nimport * as Utils from \"../utils\";\nimport {\n UPDATE_WINDOW_POSITIONS,\n TOGGLE_DOUBLESIZE_MODE,\n WINDOW_SIZE_CHANGED,\n TOGGLE_WINDOW,\n CLOSE_WINDOW,\n TOGGLE_WINDOW_SHADE_MODE,\n SET_WINDOW_VISIBILITY,\n BROWSER_WINDOW_SIZE_CHANGED,\n RESET_WINDOW_SIZES,\n TOGGLE_LLAMA_MODE,\n SET_FOCUSED_WINDOW,\n} from \"../actionTypes\";\n\nimport { getPositionDiff, SizeDiff } from \"../resizeUtils\";\nimport { applyDiff } from \"../snapUtils\";\nimport { Action, Thunk, WindowId, WindowPositions, Dispatch } from \"../types\";\n\n// Dispatch an action and, if needed rearrange the windows to preserve\n// the existing edge relationship.\n//\n// Works by checking the edges before the action is dispatched. Then,\n// after disatching, calculating what position change would be required\n// to restore those relationships.\nfunction withWindowGraphIntegrity(action: Action): Thunk {\n return (dispatch, getState) => {\n const state = getState();\n const graph = Selectors.getWindowGraph(state);\n const originalSizes = Selectors.getWindowSizes(state);\n\n dispatch(action);\n\n const newSizes = Selectors.getWindowSizes(getState());\n const sizeDiff: SizeDiff = {};\n for (const window of Object.keys(newSizes)) {\n const original = originalSizes[window];\n const current = newSizes[window];\n sizeDiff[window] = {\n height: current.height - original.height,\n width: current.width - original.width,\n };\n }\n\n const positionDiff = getPositionDiff(graph, sizeDiff);\n const windowPositions = Selectors.getWindowPositions(state);\n\n const newPositions = Utils.objectMap(windowPositions, (position, key) =>\n applyDiff(position, positionDiff[key])\n );\n\n dispatch(updateWindowPositions(newPositions));\n };\n}\n\nexport function toggleDoubleSizeMode(): Thunk {\n return withWindowGraphIntegrity({ type: TOGGLE_DOUBLESIZE_MODE });\n}\n\nexport function toggleLlamaMode(): Action {\n return { type: TOGGLE_LLAMA_MODE };\n}\n\nexport function toggleEqualizerShadeMode(): Thunk {\n return withWindowGraphIntegrity({\n type: TOGGLE_WINDOW_SHADE_MODE,\n windowId: \"equalizer\",\n });\n}\n\nexport function toggleMainWindowShadeMode(): Thunk {\n return withWindowGraphIntegrity({\n type: TOGGLE_WINDOW_SHADE_MODE,\n windowId: \"main\",\n });\n}\n\nexport function togglePlaylistShadeMode(): Thunk {\n return withWindowGraphIntegrity({\n type: TOGGLE_WINDOW_SHADE_MODE,\n windowId: \"playlist\",\n });\n}\n\nexport function closeWindow(windowId: WindowId): Action {\n return { type: CLOSE_WINDOW, windowId };\n}\n\nexport function hideWindow(windowId: WindowId): Action {\n return { type: SET_WINDOW_VISIBILITY, windowId, hidden: true };\n}\n\nexport function showWindow(windowId: WindowId): Action {\n return { type: SET_WINDOW_VISIBILITY, windowId, hidden: false };\n}\n\nexport function setFocusedWindow(window: WindowId | null): Action {\n return { type: SET_FOCUSED_WINDOW, window };\n}\n\nexport function setWindowSize(\n windowId: WindowId,\n size: [number, number]\n): Action {\n return { type: WINDOW_SIZE_CHANGED, windowId, size };\n}\n\nexport function toggleWindow(windowId: WindowId): Action {\n return { type: TOGGLE_WINDOW, windowId };\n}\n\nexport function updateWindowPositions(\n positions: WindowPositions,\n absolute?: boolean\n): Action {\n return { type: UPDATE_WINDOW_POSITIONS, positions, absolute };\n}\n\nexport function centerWindowsInContainer(container: HTMLElement): Thunk {\n return (dispatch, getState) => {\n if (!Selectors.getPositionsAreRelative(getState())) {\n return;\n }\n const { left, top } = container.getBoundingClientRect();\n const { scrollWidth: width, scrollHeight: height } = container;\n dispatch(centerWindows({ left, top, width, height }));\n };\n}\n\nexport function centerWindowsInView(): Thunk {\n return centerWindows({\n left: window.scrollX,\n top: window.scrollY,\n width: window.innerWidth,\n height: window.innerHeight,\n });\n}\n\nexport function centerWindows(box: {\n left: number;\n top: number;\n width: number;\n height: number;\n}): Thunk {\n return (dispatch, getState) => {\n const state = getState();\n const windowsInfo = Selectors.getWindowsInfo(state);\n const getOpen = Selectors.getWindowOpen(state);\n const { top, left, width, height } = box;\n\n const offsetLeft = left + window.scrollX;\n const offsetTop = top + window.scrollY;\n\n // A layout has been suplied. We will compute the bounding box and\n // center the given layout.\n const bounding = Utils.calculateBoundingBox(\n windowsInfo.filter((w) => getOpen(w.key))\n );\n\n if (bounding == null) {\n // There are no windows to center\n return;\n }\n\n const boxHeight = bounding.bottom - bounding.top;\n const boxWidth = bounding.right - bounding.left;\n\n const move = {\n x: Math.ceil(offsetLeft - bounding.left + (width - boxWidth) / 2),\n y: Math.ceil(offsetTop - bounding.top + (height - boxHeight) / 2),\n };\n\n const newPositions = windowsInfo.reduce(\n (pos, w) => ({\n ...pos,\n [w.key]: { x: move.x + w.x, y: move.y + w.y },\n }),\n {}\n );\n\n dispatch(updateWindowPositions(newPositions, true));\n };\n}\n\nexport function browserWindowSizeChanged(size: {\n height: number;\n width: number;\n}): Thunk {\n return (dispatch: Dispatch) => {\n dispatch({ type: BROWSER_WINDOW_SIZE_CHANGED, ...size });\n dispatch(ensureWindowsAreOnScreen());\n };\n}\n\nexport function resetWindowSizes(): Action {\n return { type: RESET_WINDOW_SIZES };\n}\n\nexport function stackWindows(): Thunk {\n return (dispatch, getState) => {\n dispatch(\n updateWindowPositions(Selectors.getStackedLayoutPositions(getState()))\n );\n };\n}\n\nexport function ensureWindowsAreOnScreen(): Thunk {\n return (dispatch, getState) => {\n const state = getState();\n\n const windowsInfo = Selectors.getWindowsInfo(state);\n const getOpen = Selectors.getWindowOpen(state);\n const { height, width } = Utils.getWindowSize();\n const bounding = Utils.calculateBoundingBox(\n windowsInfo.filter((w) => getOpen(w.key))\n );\n if (bounding == null) {\n // There are no windows visible, so there's no work to do.\n return;\n }\n const positions = Selectors.getWindowPositions(state);\n\n // Are we good?\n if (\n bounding.left >= 0 &&\n bounding.top >= 0 &&\n bounding.right <= width &&\n bounding.bottom <= height\n ) {\n // My work here is done.\n return;\n }\n\n const boundingHeight = bounding.bottom - bounding.top;\n const boundingWidth = bounding.right - bounding.left;\n\n // Could we simply shift all the windows by a constant offset?\n if (boundingWidth <= width && boundingHeight <= height) {\n let moveY = 0;\n let moveX = 0;\n if (bounding.top <= 0) {\n moveY = bounding.top;\n } else if (bounding.bottom > height) {\n moveY = bounding.bottom - height;\n }\n\n if (bounding.left <= 0) {\n moveX = bounding.left;\n } else if (bounding.right > width) {\n moveX = bounding.right - width;\n }\n\n const newPositions = Utils.objectMap(positions, (position) => ({\n x: position.x - moveX,\n y: position.y - moveY,\n }));\n\n dispatch(updateWindowPositions(newPositions));\n return;\n }\n\n // TODO: Try moving the individual groups to try to fit them in\n\n // I give up. Just reset everything.\n dispatch(resetWindowSizes());\n dispatch(stackWindows());\n dispatch(centerWindowsInView());\n };\n}\n","import { clamp } from \"../utils\";\nimport {\n SEEK_TO_PERCENT_COMPLETE,\n SET_BALANCE,\n SET_VOLUME,\n STOP,\n TOGGLE_REPEAT,\n TOGGLE_SHUFFLE,\n PLAY,\n PAUSE,\n PLAY_TRACK,\n TOGGLE_TIME_MODE,\n BUFFER_TRACK,\n IS_STOPPED,\n} from \"../actionTypes\";\n\nimport { MEDIA_STATUS } from \"../constants\";\nimport { openMediaFileDialog } from \"./\";\nimport { GetState, Dispatch, Thunk, Action } from \"../types\";\nimport * as Selectors from \"../selectors\";\n\nexport function playTrack(id: number): Thunk {\n return (dispatch, getState) => {\n const state = getState();\n const isStopped = Selectors.getMediaStatus(state) === MEDIA_STATUS.STOPPED;\n if (isStopped) {\n dispatch({ type: BUFFER_TRACK, id });\n } else {\n dispatch({ type: PLAY_TRACK, id });\n }\n };\n}\n\nexport function playTrackNow(id: number): Action {\n return { type: PLAY_TRACK, id };\n}\n\nexport function play(): Thunk {\n return (dispatch: Dispatch, getState: GetState) => {\n const state = getState();\n if (\n state.media.status === MEDIA_STATUS.STOPPED &&\n state.playlist.currentTrack == null &&\n state.playlist.trackOrder.length === 0\n ) {\n dispatch(openMediaFileDialog());\n } else {\n dispatch({ type: PLAY });\n }\n };\n}\n\nexport function pause(): Thunk {\n return (dispatch, getState) => {\n const { status } = getState().media;\n if (status === MEDIA_STATUS.PLAYING) {\n dispatch({ type: PAUSE });\n } else {\n dispatch({ type: PLAY });\n }\n };\n}\n\nexport function stop(): Action {\n return { type: STOP };\n}\n\nexport function nextN(n: number): Thunk {\n return (dispatch, getState) => {\n const nextTrackId = Selectors.getNextTrackId(getState(), n);\n if (nextTrackId == null) {\n dispatch({ type: IS_STOPPED });\n return;\n }\n dispatch(playTrack(nextTrackId));\n };\n}\n\nexport function next(): Thunk {\n return nextN(1);\n}\n\nexport function previous(): Thunk {\n return nextN(-1);\n}\n\nexport function seekToTime(seconds: number): Thunk {\n return function (dispatch, getState) {\n const state = getState();\n const duration = Selectors.getDuration(state);\n if (duration == null) {\n return;\n }\n dispatch({\n type: SEEK_TO_PERCENT_COMPLETE,\n percent: (seconds / duration) * 100,\n });\n };\n}\nexport function seekForward(seconds: number): Thunk {\n return function (dispatch, getState) {\n const timeElapsed = Selectors.getTimeElapsed(getState());\n dispatch(seekToTime(timeElapsed + seconds));\n };\n}\n\nexport function seekBackward(seconds: number): Thunk {\n return seekForward(-seconds);\n}\n\nexport function setVolume(volume: number): Action {\n return {\n type: SET_VOLUME,\n volume: clamp(volume, 0, 100),\n };\n}\n\nexport function adjustVolume(volumeDiff: number): Thunk {\n return (dispatch, getState) => {\n const currentVolume = getState().media.volume;\n return dispatch(setVolume(currentVolume + volumeDiff));\n };\n}\n\nexport function scrollVolume(e: React.WheelEvent): Thunk {\n e.preventDefault();\n return (dispatch, getState) => {\n const currentVolume = getState().media.volume;\n // Using pixels as percentage difference here is a bit arbirary, but... oh well.\n return dispatch(setVolume(currentVolume + e.deltaY));\n };\n}\n\nexport function setBalance(balance: number): Action {\n balance = clamp(balance, -100, 100);\n // The balance clips to the center\n if (Math.abs(balance) < 25) {\n balance = 0;\n }\n return {\n type: SET_BALANCE,\n balance,\n };\n}\n\nexport function toggleRepeat(): Action {\n return { type: TOGGLE_REPEAT };\n}\n\nexport function toggleShuffle(): Action {\n return { type: TOGGLE_SHUFFLE };\n}\n\nexport function toggleTimeMode(): Action {\n return { type: TOGGLE_TIME_MODE };\n}\n","import { BANDS } from \"../constants\";\n\nimport {\n SET_EQ_ON,\n SET_EQ_OFF,\n SET_BAND_VALUE,\n SET_EQ_AUTO,\n} from \"../actionTypes\";\nimport { Band, Thunk, Action } from \"../types\";\n\nconst BAND_SNAP_DISTANCE = 5;\nconst BAND_MID_POINT_VALUE = 50;\n\nfunction _snapBandValue(value: number): number {\n if (\n value < BAND_MID_POINT_VALUE + BAND_SNAP_DISTANCE &&\n value > BAND_MID_POINT_VALUE - BAND_SNAP_DISTANCE\n ) {\n return BAND_MID_POINT_VALUE;\n }\n return value;\n}\n\nexport function setEqBand(band: Band, value: number): Action {\n return { type: SET_BAND_VALUE, band, value: _snapBandValue(value) };\n}\n\nfunction _setEqTo(value: number): Thunk {\n return (dispatch) => {\n Object.values(BANDS).forEach((band) => {\n dispatch({\n type: SET_BAND_VALUE,\n value,\n band: band,\n });\n });\n };\n}\n\nexport function setEqToMax(): Thunk {\n return _setEqTo(100);\n}\n\nexport function setEqToMid(): Thunk {\n return _setEqTo(50);\n}\n\nexport function setEqToMin(): Thunk {\n return _setEqTo(0);\n}\n\nexport function setPreamp(value: number): Action {\n return { type: SET_BAND_VALUE, band: \"preamp\", value: _snapBandValue(value) };\n}\n\nexport function toggleEq(): Thunk {\n return (dispatch, getState) => {\n if (getState().equalizer.on) {\n dispatch({ type: SET_EQ_OFF });\n } else {\n dispatch({ type: SET_EQ_ON });\n }\n };\n}\n\nexport function toggleEqAuto(): Thunk {\n return (dispatch) => {\n // We don't actually support this feature yet so don't let the user ever turn it on.\n // dispatch({ type: SET_EQ_AUTO, value: !getState().equalizer.auto });\n dispatch({ type: SET_EQ_AUTO, value: false });\n };\n}\n","import { UTF8_ELLIPSIS } from \"./constants\";\n\nexport type SpriteName = string;\n\nexport interface Sprite {\n name: SpriteName;\n x: number;\n y: number;\n width: number;\n height: number;\n}\n\n/* TODO: There are too many \" \" and \"_\" characters */\nexport const FONT_LOOKUP: { [letter: string]: [number, number] } = {\n a: [0, 0],\n b: [0, 1],\n c: [0, 2],\n d: [0, 3],\n e: [0, 4],\n f: [0, 5],\n g: [0, 6],\n h: [0, 7],\n i: [0, 8],\n j: [0, 9],\n k: [0, 10],\n l: [0, 11],\n m: [0, 12],\n n: [0, 13],\n o: [0, 14],\n p: [0, 15],\n q: [0, 16],\n r: [0, 17],\n s: [0, 18],\n t: [0, 19],\n u: [0, 20],\n v: [0, 21],\n w: [0, 22],\n x: [0, 23],\n y: [0, 24],\n z: [0, 25],\n '\"': [0, 26],\n \"@\": [0, 27],\n \" \": [0, 30],\n \"0\": [1, 0],\n \"1\": [1, 1],\n \"2\": [1, 2],\n \"3\": [1, 3],\n \"4\": [1, 4],\n \"5\": [1, 5],\n \"6\": [1, 6],\n \"7\": [1, 7],\n \"8\": [1, 8],\n \"9\": [1, 9],\n [UTF8_ELLIPSIS]: [1, 10],\n \".\": [1, 11],\n \":\": [1, 12],\n \"(\": [1, 13],\n \")\": [1, 14],\n \"-\": [1, 15],\n \"'\": [1, 16],\n \"!\": [1, 17],\n _: [1, 18],\n \"+\": [1, 19],\n \"\\\\\": [1, 20],\n \"/\": [1, 21],\n \"[\": [1, 22],\n \"]\": [1, 23],\n \"^\": [1, 24],\n \"&\": [1, 25],\n \"%\": [1, 26],\n \",\": [1, 27],\n \"=\": [1, 28],\n $: [1, 29],\n \"#\": [1, 30],\n Å: [2, 0],\n Ö: [2, 1],\n Ä: [2, 2],\n \"?\": [2, 3],\n \"*\": [2, 4],\n \"<\": [1, 22],\n \">\": [1, 23],\n \"{\": [1, 22],\n \"}\": [1, 23],\n};\n\nexport const imageConstFromChar = (char: string) =>\n `CHARACTER_${char.charCodeAt(0)}`;\n\nconst CHAR_X = 5;\nconst CHAR_Y = 6;\n\nconst characterSprites = [];\nfor (const key in FONT_LOOKUP) {\n if (FONT_LOOKUP.hasOwnProperty(key)) {\n const position = FONT_LOOKUP[key];\n characterSprites.push({\n name: imageConstFromChar(key),\n y: position[0] * CHAR_Y,\n x: position[1] * CHAR_X,\n width: CHAR_X,\n height: CHAR_Y,\n });\n }\n}\n\ninterface SpriteMap {\n [sheet: string]: Sprite[];\n}\n\nconst sprites: SpriteMap = {\n BALANCE: [\n { name: \"MAIN_BALANCE_BACKGROUND\", x: 9, y: 0, width: 38, height: 420 },\n { name: \"MAIN_BALANCE_THUMB\", x: 15, y: 422, width: 14, height: 11 },\n { name: \"MAIN_BALANCE_THUMB_ACTIVE\", x: 0, y: 422, width: 14, height: 11 },\n ],\n CBUTTONS: [\n { name: \"MAIN_PREVIOUS_BUTTON\", x: 0, y: 0, width: 23, height: 18 },\n {\n name: \"MAIN_PREVIOUS_BUTTON_ACTIVE\",\n x: 0,\n y: 18,\n width: 23,\n height: 18,\n },\n { name: \"MAIN_PLAY_BUTTON\", x: 23, y: 0, width: 23, height: 18 },\n { name: \"MAIN_PLAY_BUTTON_ACTIVE\", x: 23, y: 18, width: 23, height: 18 },\n { name: \"MAIN_PAUSE_BUTTON\", x: 46, y: 0, width: 23, height: 18 },\n { name: \"MAIN_PAUSE_BUTTON_ACTIVE\", x: 46, y: 18, width: 23, height: 18 },\n { name: \"MAIN_STOP_BUTTON\", x: 69, y: 0, width: 23, height: 18 },\n { name: \"MAIN_STOP_BUTTON_ACTIVE\", x: 69, y: 18, width: 23, height: 18 },\n { name: \"MAIN_NEXT_BUTTON\", x: 92, y: 0, width: 23, height: 18 },\n { name: \"MAIN_NEXT_BUTTON_ACTIVE\", x: 92, y: 18, width: 22, height: 18 },\n { name: \"MAIN_EJECT_BUTTON\", x: 114, y: 0, width: 22, height: 16 },\n { name: \"MAIN_EJECT_BUTTON_ACTIVE\", x: 114, y: 16, width: 22, height: 16 },\n ],\n MAIN: [\n { name: \"MAIN_WINDOW_BACKGROUND\", x: 0, y: 0, width: 275, height: 116 },\n ],\n MONOSTER: [\n { name: \"MAIN_STEREO\", x: 0, y: 12, width: 29, height: 12 },\n { name: \"MAIN_STEREO_SELECTED\", x: 0, y: 0, width: 29, height: 12 },\n { name: \"MAIN_MONO\", x: 29, y: 12, width: 27, height: 12 },\n { name: \"MAIN_MONO_SELECTED\", x: 29, y: 0, width: 27, height: 12 },\n ],\n NUMBERS: [\n { name: \"NO_MINUS_SIGN\", x: 9, y: 6, width: 5, height: 1 },\n { name: \"MINUS_SIGN\", x: 20, y: 6, width: 5, height: 1 },\n { name: \"DIGIT_0\", x: 0, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_1\", x: 9, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_2\", x: 18, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_3\", x: 27, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_4\", x: 36, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_5\", x: 45, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_6\", x: 54, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_7\", x: 63, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_8\", x: 72, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_9\", x: 81, y: 0, width: 9, height: 13 },\n ],\n NUMS_EX: [\n { name: \"NO_MINUS_SIGN_EX\", x: 90, y: 0, width: 9, height: 13 },\n { name: \"MINUS_SIGN_EX\", x: 99, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_0_EX\", x: 0, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_1_EX\", x: 9, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_2_EX\", x: 18, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_3_EX\", x: 27, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_4_EX\", x: 36, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_5_EX\", x: 45, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_6_EX\", x: 54, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_7_EX\", x: 63, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_8_EX\", x: 72, y: 0, width: 9, height: 13 },\n { name: \"DIGIT_9_EX\", x: 81, y: 0, width: 9, height: 13 },\n ],\n PLAYPAUS: [\n { name: \"MAIN_PLAYING_INDICATOR\", x: 0, y: 0, width: 9, height: 9 },\n { name: \"MAIN_PAUSED_INDICATOR\", x: 9, y: 0, width: 9, height: 9 },\n { name: \"MAIN_STOPPED_INDICATOR\", x: 18, y: 0, width: 9, height: 9 },\n { name: \"MAIN_NOT_WORKING_INDICATOR\", x: 36, y: 0, width: 9, height: 9 },\n { name: \"MAIN_WORKING_INDICATOR\", x: 39, y: 0, width: 9, height: 9 },\n ],\n PLEDIT: [\n { name: \"PLAYLIST_TOP_TILE\", x: 127, y: 21, width: 25, height: 20 },\n { name: \"PLAYLIST_TOP_LEFT_CORNER\", x: 0, y: 21, width: 25, height: 20 },\n { name: \"PLAYLIST_TITLE_BAR\", x: 26, y: 21, width: 100, height: 20 },\n {\n name: \"PLAYLIST_TOP_RIGHT_CORNER\",\n x: 153,\n y: 21,\n width: 25,\n height: 20,\n },\n {\n name: \"PLAYLIST_TOP_TILE_SELECTED\",\n x: 127,\n y: 0,\n width: 25,\n height: 20,\n },\n { name: \"PLAYLIST_TOP_LEFT_SELECTED\", x: 0, y: 0, width: 25, height: 20 },\n {\n name: \"PLAYLIST_TITLE_BAR_SELECTED\",\n x: 26,\n y: 0,\n width: 100,\n height: 20,\n },\n {\n name: \"PLAYLIST_TOP_RIGHT_CORNER_SELECTED\",\n x: 153,\n y: 0,\n width: 25,\n height: 20,\n },\n { name: \"PLAYLIST_LEFT_TILE\", x: 0, y: 42, width: 12, height: 29 },\n { name: \"PLAYLIST_RIGHT_TILE\", x: 31, y: 42, width: 20, height: 29 },\n { name: \"PLAYLIST_BOTTOM_TILE\", x: 179, y: 0, width: 25, height: 38 },\n {\n name: \"PLAYLIST_BOTTOM_LEFT_CORNER\",\n x: 0,\n y: 72,\n width: 125,\n height: 38,\n },\n {\n name: \"PLAYLIST_BOTTOM_RIGHT_CORNER\",\n x: 126,\n y: 72,\n width: 150,\n height: 38,\n },\n {\n name: \"PLAYLIST_VISUALIZER_BACKGROUND\",\n x: 205,\n y: 0,\n width: 75,\n height: 38,\n },\n { name: \"PLAYLIST_SHADE_BACKGROUND\", x: 72, y: 57, width: 25, height: 14 },\n {\n name: \"PLAYLIST_SHADE_BACKGROUND_LEFT\",\n x: 72,\n y: 42,\n width: 25,\n height: 14,\n },\n {\n name: \"PLAYLIST_SHADE_BACKGROUND_RIGHT\",\n x: 99,\n y: 57,\n width: 50,\n height: 14,\n },\n {\n name: \"PLAYLIST_SHADE_BACKGROUND_RIGHT_SELECTED\",\n x: 99,\n y: 42,\n width: 50,\n height: 14,\n },\n {\n name: \"PLAYLIST_SCROLL_HANDLE_SELECTED\",\n x: 61,\n y: 53,\n width: 8,\n height: 18,\n },\n { name: \"PLAYLIST_SCROLL_HANDLE\", x: 52, y: 53, width: 8, height: 18 },\n { name: \"PLAYLIST_ADD_URL\", x: 0, y: 111, width: 22, height: 18 },\n { name: \"PLAYLIST_ADD_URL_SELECTED\", x: 23, y: 111, width: 22, height: 18 },\n { name: \"PLAYLIST_ADD_DIR\", x: 0, y: 130, width: 22, height: 18 },\n { name: \"PLAYLIST_ADD_DIR_SELECTED\", x: 23, y: 130, width: 22, height: 18 },\n { name: \"PLAYLIST_ADD_FILE\", x: 0, y: 149, width: 22, height: 18 },\n {\n name: \"PLAYLIST_ADD_FILE_SELECTED\",\n x: 23,\n y: 149,\n width: 22,\n height: 18,\n },\n { name: \"PLAYLIST_REMOVE_ALL\", x: 54, y: 111, width: 22, height: 18 },\n {\n name: \"PLAYLIST_REMOVE_ALL_SELECTED\",\n x: 77,\n y: 111,\n width: 22,\n height: 18,\n },\n { name: \"PLAYLIST_CROP\", x: 54, y: 130, width: 22, height: 18 },\n { name: \"PLAYLIST_CROP_SELECTED\", x: 77, y: 130, width: 22, height: 18 },\n { name: \"PLAYLIST_REMOVE_SELECTED\", x: 54, y: 149, width: 22, height: 18 },\n {\n name: \"PLAYLIST_REMOVE_SELECTED_SELECTED\",\n x: 77,\n y: 149,\n width: 22,\n height: 18,\n },\n { name: \"PLAYLIST_REMOVE_MISC\", x: 54, y: 168, width: 22, height: 18 },\n {\n name: \"PLAYLIST_REMOVE_MISC_SELECTED\",\n x: 77,\n y: 168,\n width: 22,\n height: 18,\n },\n {\n name: \"PLAYLIST_INVERT_SELECTION\",\n x: 104,\n y: 111,\n width: 22,\n height: 18,\n },\n {\n name: \"PLAYLIST_INVERT_SELECTION_SELECTED\",\n x: 127,\n y: 111,\n width: 22,\n height: 18,\n },\n { name: \"PLAYLIST_SELECT_ZERO\", x: 104, y: 130, width: 22, height: 18 },\n {\n name: \"PLAYLIST_SELECT_ZERO_SELECTED\",\n x: 127,\n y: 130,\n width: 22,\n height: 18,\n },\n { name: \"PLAYLIST_SELECT_ALL\", x: 104, y: 149, width: 22, height: 18 },\n {\n name: \"PLAYLIST_SELECT_ALL_SELECTED\",\n x: 127,\n y: 149,\n width: 22,\n height: 18,\n },\n { name: \"PLAYLIST_SORT_LIST\", x: 154, y: 111, width: 22, height: 18 },\n {\n name: \"PLAYLIST_SORT_LIST_SELECTED\",\n x: 177,\n y: 111,\n width: 22,\n height: 18,\n },\n { name: \"PLAYLIST_FILE_INFO\", x: 154, y: 130, width: 22, height: 18 },\n {\n name: \"PLAYLIST_FILE_INFO_SELECTED\",\n x: 177,\n y: 130,\n width: 22,\n height: 18,\n },\n { name: \"PLAYLIST_MISC_OPTIONS\", x: 154, y: 149, width: 22, height: 18 },\n {\n name: \"PLAYLIST_MISC_OPTIONS_SELECTED\",\n x: 177,\n y: 149,\n width: 22,\n height: 18,\n },\n { name: \"PLAYLIST_NEW_LIST\", x: 204, y: 111, width: 22, height: 18 },\n {\n name: \"PLAYLIST_NEW_LIST_SELECTED\",\n x: 227,\n y: 111,\n width: 22,\n height: 18,\n },\n { name: \"PLAYLIST_SAVE_LIST\", x: 204, y: 130, width: 22, height: 18 },\n {\n name: \"PLAYLIST_SAVE_LIST_SELECTED\",\n x: 227,\n y: 130,\n width: 22,\n height: 18,\n },\n { name: \"PLAYLIST_LOAD_LIST\", x: 204, y: 149, width: 22, height: 18 },\n {\n name: \"PLAYLIST_LOAD_LIST_SELECTED\",\n x: 227,\n y: 149,\n width: 22,\n height: 18,\n },\n { name: \"PLAYLIST_ADD_MENU_BAR\", x: 48, y: 111, width: 3, height: 54 },\n { name: \"PLAYLIST_REMOVE_MENU_BAR\", x: 100, y: 111, width: 3, height: 72 },\n { name: \"PLAYLIST_SELECT_MENU_BAR\", x: 150, y: 111, width: 3, height: 54 },\n { name: \"PLAYLIST_MISC_MENU_BAR\", x: 200, y: 111, width: 3, height: 54 },\n { name: \"PLAYLIST_LIST_BAR\", x: 250, y: 111, width: 3, height: 54 },\n { name: \"PLAYLIST_CLOSE_SELECTED\", x: 52, y: 42, width: 9, height: 9 },\n { name: \"PLAYLIST_COLLAPSE_SELECTED\", x: 62, y: 42, width: 9, height: 9 },\n { name: \"PLAYLIST_EXPAND_SELECTED\", x: 150, y: 42, width: 9, height: 9 },\n ],\n EQ_EX: [\n {\n name: \"EQ_SHADE_BACKGROUND_SELECTED\",\n x: 0,\n y: 0,\n width: 275,\n height: 14,\n },\n { name: \"EQ_SHADE_BACKGROUND\", x: 0, y: 15, width: 275, height: 14 },\n { name: \"EQ_SHADE_VOLUME_SLIDER_LEFT\", x: 1, y: 30, width: 3, height: 7 },\n { name: \"EQ_SHADE_VOLUME_SLIDER_CENTER\", x: 4, y: 30, width: 3, height: 7 },\n { name: \"EQ_SHADE_VOLUME_SLIDER_RIGHT\", x: 7, y: 30, width: 3, height: 7 },\n { name: \"EQ_SHADE_BALANCE_SLIDER_LEFT\", x: 11, y: 30, width: 3, height: 7 },\n {\n name: \"EQ_SHADE_BALANCE_SLIDER_CENTER\",\n x: 14,\n y: 30,\n width: 3,\n height: 7,\n },\n {\n name: \"EQ_SHADE_BALANCE_SLIDER_RIGHT\",\n x: 17,\n y: 30,\n width: 3,\n height: 7,\n },\n { name: \"EQ_MAXIMIZE_BUTTON_ACTIVE\", x: 1, y: 38, width: 9, height: 9 },\n { name: \"EQ_MINIMIZE_BUTTON_ACTIVE\", x: 1, y: 47, width: 9, height: 9 },\n { name: \"EQ_SHADE_CLOSE_BUTTON\", x: 11, y: 38, width: 9, height: 9 },\n { name: \"EQ_SHADE_CLOSE_BUTTON_ACTIVE\", x: 11, y: 47, width: 9, height: 9 },\n ],\n EQMAIN: [\n { name: \"EQ_WINDOW_BACKGROUND\", x: 0, y: 0, width: 275, height: 116 },\n { name: \"EQ_TITLE_BAR\", x: 0, y: 149, width: 275, height: 14 },\n { name: \"EQ_TITLE_BAR_SELECTED\", x: 0, y: 134, width: 275, height: 14 },\n { name: \"EQ_SLIDER_BACKGROUND\", x: 13, y: 164, width: 209, height: 129 },\n { name: \"EQ_SLIDER_THUMB\", x: 0, y: 164, width: 11, height: 11 },\n { name: \"EQ_SLIDER_THUMB_SELECTED\", x: 0, y: 176, width: 11, height: 11 },\n { name: \"EQ_CLOSE_BUTTON\", x: 0, y: 116, width: 9, height: 9 },\n { name: \"EQ_CLOSE_BUTTON_ACTIVE\", x: 0, y: 125, width: 9, height: 9 },\n // This is technically not a sprite, it's just part of the background.\n // However, we extract it to use it as a fallback for\n // `EQ_MAXIMIZE_BUTTON_ACTIVE`. Without this, skins that don't implement\n // `eq_ex.bmp` would show the default skin's `EQ_MAXIMIZE_BUTTON_ACTIVE`\n // instead of showing no sprite aka, just showing through to this portion of\n // the title bar image.\n {\n name: \"EQ_MAXIMIZE_BUTTON_ACTIVE_FALLBACK\",\n x: 254,\n y: 152,\n width: 9,\n height: 9,\n },\n { name: \"EQ_ON_BUTTON\", x: 10, y: 119, width: 26, height: 12 },\n { name: \"EQ_ON_BUTTON_DEPRESSED\", x: 128, y: 119, width: 26, height: 12 },\n { name: \"EQ_ON_BUTTON_SELECTED\", x: 69, y: 119, width: 26, height: 12 },\n {\n name: \"EQ_ON_BUTTON_SELECTED_DEPRESSED\",\n x: 187,\n y: 119,\n width: 26,\n height: 12,\n },\n { name: \"EQ_AUTO_BUTTON\", x: 36, y: 119, width: 32, height: 12 },\n {\n name: \"EQ_AUTO_BUTTON_DEPRESSED\",\n x: 154,\n y: 119,\n width: 32,\n height: 12,\n },\n { name: \"EQ_AUTO_BUTTON_SELECTED\", x: 95, y: 119, width: 32, height: 12 },\n {\n name: \"EQ_AUTO_BUTTON_SELECTED_DEPRESSED\",\n x: 213,\n y: 119,\n width: 32,\n height: 12,\n },\n { name: \"EQ_GRAPH_BACKGROUND\", x: 0, y: 294, width: 113, height: 19 },\n { name: \"EQ_GRAPH_LINE_COLORS\", x: 115, y: 294, width: 1, height: 19 },\n { name: \"EQ_PRESETS_BUTTON\", x: 224, y: 164, width: 44, height: 12 },\n {\n name: \"EQ_PRESETS_BUTTON_SELECTED\",\n x: 224,\n y: 176,\n width: 44,\n height: 12,\n },\n { name: \"EQ_PREAMP_LINE\", x: 0, y: 314, width: 113, height: 1 },\n ],\n POSBAR: [\n {\n name: \"MAIN_POSITION_SLIDER_BACKGROUND\",\n x: 0,\n y: 0,\n width: 248,\n height: 10,\n },\n {\n name: \"MAIN_POSITION_SLIDER_THUMB\",\n x: 248,\n y: 0,\n width: 29,\n height: 10,\n },\n {\n name: \"MAIN_POSITION_SLIDER_THUMB_SELECTED\",\n x: 278,\n y: 0,\n width: 29,\n height: 10,\n },\n ],\n SHUFREP: [\n { name: \"MAIN_SHUFFLE_BUTTON\", x: 28, y: 0, width: 47, height: 15 },\n {\n name: \"MAIN_SHUFFLE_BUTTON_DEPRESSED\",\n x: 28,\n y: 15,\n width: 47,\n height: 15,\n },\n {\n name: \"MAIN_SHUFFLE_BUTTON_SELECTED\",\n x: 28,\n y: 30,\n width: 47,\n height: 15,\n },\n {\n name: \"MAIN_SHUFFLE_BUTTON_SELECTED_DEPRESSED\",\n x: 28,\n y: 45,\n width: 47,\n height: 15,\n },\n { name: \"MAIN_REPEAT_BUTTON\", x: 0, y: 0, width: 28, height: 15 },\n {\n name: \"MAIN_REPEAT_BUTTON_DEPRESSED\",\n x: 0,\n y: 15,\n width: 28,\n height: 15,\n },\n {\n name: \"MAIN_REPEAT_BUTTON_SELECTED\",\n x: 0,\n y: 30,\n width: 28,\n height: 15,\n },\n {\n name: \"MAIN_REPEAT_BUTTON_SELECTED_DEPRESSED\",\n x: 0,\n y: 45,\n width: 28,\n height: 15,\n },\n { name: \"MAIN_EQ_BUTTON\", x: 0, y: 61, width: 23, height: 12 },\n { name: \"MAIN_EQ_BUTTON_SELECTED\", x: 0, y: 73, width: 23, height: 12 },\n { name: \"MAIN_EQ_BUTTON_DEPRESSED\", x: 46, y: 61, width: 23, height: 12 },\n {\n name: \"MAIN_EQ_BUTTON_DEPRESSED_SELECTED\",\n x: 46,\n y: 73,\n width: 23,\n height: 12,\n },\n { name: \"MAIN_PLAYLIST_BUTTON\", x: 23, y: 61, width: 23, height: 12 },\n {\n name: \"MAIN_PLAYLIST_BUTTON_SELECTED\",\n x: 23,\n y: 73,\n width: 23,\n height: 12,\n },\n {\n name: \"MAIN_PLAYLIST_BUTTON_DEPRESSED\",\n x: 69,\n y: 61,\n width: 23,\n height: 12,\n },\n {\n name: \"MAIN_PLAYLIST_BUTTON_DEPRESSED_SELECTED\",\n x: 69,\n y: 73,\n width: 23,\n height: 12,\n },\n ],\n TEXT: characterSprites,\n TITLEBAR: [\n { name: \"MAIN_TITLE_BAR\", x: 27, y: 15, width: 275, height: 14 },\n { name: \"MAIN_TITLE_BAR_SELECTED\", x: 27, y: 0, width: 275, height: 14 },\n {\n name: \"MAIN_EASTER_EGG_TITLE_BAR\",\n x: 27,\n y: 72,\n width: 275,\n height: 14,\n },\n {\n name: \"MAIN_EASTER_EGG_TITLE_BAR_SELECTED\",\n x: 27,\n y: 57,\n width: 275,\n height: 14,\n },\n { name: \"MAIN_OPTIONS_BUTTON\", x: 0, y: 0, width: 9, height: 9 },\n {\n name: \"MAIN_OPTIONS_BUTTON_DEPRESSED\",\n x: 0,\n y: 9,\n width: 9,\n height: 9,\n },\n { name: \"MAIN_MINIMIZE_BUTTON\", x: 9, y: 0, width: 9, height: 9 },\n {\n name: \"MAIN_MINIMIZE_BUTTON_DEPRESSED\",\n x: 9,\n y: 9,\n width: 9,\n height: 9,\n },\n { name: \"MAIN_SHADE_BUTTON\", x: 0, y: 18, width: 9, height: 9 },\n { name: \"MAIN_SHADE_BUTTON_DEPRESSED\", x: 9, y: 18, width: 9, height: 9 },\n { name: \"MAIN_CLOSE_BUTTON\", x: 18, y: 0, width: 9, height: 9 },\n { name: \"MAIN_CLOSE_BUTTON_DEPRESSED\", x: 18, y: 9, width: 9, height: 9 },\n {\n name: \"MAIN_CLUTTER_BAR_BACKGROUND\",\n x: 304,\n y: 0,\n width: 8,\n height: 43,\n },\n {\n name: \"MAIN_CLUTTER_BAR_BACKGROUND_DISABLED\",\n x: 312,\n y: 0,\n width: 8,\n height: 43,\n },\n {\n name: \"MAIN_CLUTTER_BAR_BUTTON_O_SELECTED\",\n x: 304,\n y: 47,\n width: 8,\n height: 8,\n },\n {\n name: \"MAIN_CLUTTER_BAR_BUTTON_A_SELECTED\",\n x: 312,\n y: 55,\n width: 8,\n height: 7,\n },\n {\n name: \"MAIN_CLUTTER_BAR_BUTTON_I_SELECTED\",\n x: 320,\n y: 62,\n width: 8,\n height: 7,\n },\n {\n name: \"MAIN_CLUTTER_BAR_BUTTON_D_SELECTED\",\n x: 328,\n y: 69,\n width: 8,\n height: 8,\n },\n {\n name: \"MAIN_CLUTTER_BAR_BUTTON_V_SELECTED\",\n x: 336,\n y: 77,\n width: 8,\n height: 7,\n },\n { name: \"MAIN_SHADE_BACKGROUND\", x: 27, y: 42, width: 275, height: 14 },\n {\n name: \"MAIN_SHADE_BACKGROUND_SELECTED\",\n x: 27,\n y: 29,\n width: 275,\n height: 14,\n },\n { name: \"MAIN_SHADE_BUTTON_SELECTED\", x: 0, y: 27, width: 9, height: 9 },\n {\n name: \"MAIN_SHADE_BUTTON_SELECTED_DEPRESSED\",\n x: 9,\n y: 27,\n width: 9,\n height: 9,\n },\n {\n name: \"MAIN_SHADE_POSITION_BACKGROUND\",\n x: 0,\n y: 36,\n width: 17,\n height: 7,\n },\n { name: \"MAIN_SHADE_POSITION_THUMB\", x: 20, y: 36, width: 3, height: 7 },\n {\n name: \"MAIN_SHADE_POSITION_THUMB_LEFT\",\n x: 17,\n y: 36,\n width: 3,\n height: 7,\n },\n {\n name: \"MAIN_SHADE_POSITION_THUMB_RIGHT\",\n x: 23,\n y: 36,\n width: 3,\n height: 7,\n },\n ],\n VOLUME: [\n { name: \"MAIN_VOLUME_BACKGROUND\", x: 0, y: 0, width: 68, height: 420 },\n { name: \"MAIN_VOLUME_THUMB\", x: 15, y: 422, width: 14, height: 11 },\n {\n name: \"MAIN_VOLUME_THUMB_SELECTED\",\n x: 0,\n y: 422,\n width: 14,\n height: 11,\n },\n ],\n GEN: [\n { name: \"GEN_TOP_LEFT_SELECTED\", x: 0, y: 0, width: 25, height: 20 },\n { name: \"GEN_TOP_LEFT_END_SELECTED\", x: 26, y: 0, width: 25, height: 20 },\n {\n name: \"GEN_TOP_CENTER_FILL_SELECTED\",\n x: 52,\n y: 0,\n width: 25,\n height: 20,\n },\n { name: \"GEN_TOP_RIGHT_END_SELECTED\", x: 78, y: 0, width: 25, height: 20 },\n {\n name: \"GEN_TOP_LEFT_RIGHT_FILL_SELECTED\",\n x: 104,\n y: 0,\n width: 25,\n height: 20,\n },\n { name: \"GEN_TOP_RIGHT_SELECTED\", x: 130, y: 0, width: 25, height: 20 },\n\n { name: \"GEN_TOP_LEFT\", x: 0, y: 21, width: 25, height: 20 },\n { name: \"GEN_TOP_LEFT_END\", x: 26, y: 21, width: 25, height: 20 },\n { name: \"GEN_TOP_CENTER_FILL\", x: 52, y: 21, width: 25, height: 20 },\n { name: \"GEN_TOP_RIGHT_END\", x: 78, y: 21, width: 25, height: 20 },\n { name: \"GEN_TOP_LEFT_RIGHT_FILL\", x: 104, y: 21, width: 25, height: 20 },\n { name: \"GEN_TOP_RIGHT\", x: 130, y: 21, width: 25, height: 20 },\n { name: \"GEN_BOTTOM_LEFT\", x: 0, y: 42, width: 125, height: 14 },\n { name: \"GEN_BOTTOM_RIGHT\", x: 0, y: 57, width: 125, height: 14 },\n { name: \"GEN_BOTTOM_FILL\", x: 127, y: 72, width: 25, height: 14 },\n { name: \"GEN_MIDDLE_LEFT\", x: 127, y: 42, width: 11, height: 29 },\n { name: \"GEN_MIDDLE_LEFT_BOTTOM\", x: 158, y: 42, width: 11, height: 24 },\n { name: \"GEN_MIDDLE_RIGHT\", x: 139, y: 42, width: 8, height: 29 },\n { name: \"GEN_MIDDLE_RIGHT_BOTTOM\", x: 170, y: 42, width: 8, height: 24 },\n { name: \"GEN_CLOSE_SELECTED\", x: 148, y: 42, width: 9, height: 9 },\n ],\n /*\n\n We don't currently support the Media Library, so there are disabled\n GENEX: [\n {\n name: \"GENEX_BUTTON_BACKGROUND_LEFT_UNPRESSED\",\n x: 0,\n y: 0,\n height: 15,\n width: 4,\n },\n {\n name: \"GENEX_BUTTON_BACKGROUND_CENTER_UNPRESSED\",\n x: 4,\n y: 0,\n height: 15,\n width: 39,\n },\n {\n name: \"GENEX_BUTTON_BACKGROUND_RIGHT_UNPRESSED\",\n x: 43,\n y: 0,\n height: 15,\n width: 4,\n },\n {\n name: \"GENEX_BUTTON_BACKGROUND_PRESSED\",\n x: 0,\n y: 1,\n height: 15,\n width: 47,\n },\n { name: \"GENEX_SCROLL_UP_UNPRESSED\", x: 0, y: 31, height: 14, width: 14 },\n {\n name: \"GENEX_SCROLL_DOWN_UNPRESSED\",\n x: 14,\n y: 31,\n height: 14,\n width: 14,\n },\n { name: \"GENEX_SCROLL_UP_PRESSED\", x: 28, y: 31, height: 14, width: 14 },\n { name: \"GENEX_SCROLL_DOWN_PRESSED\", x: 42, y: 31, height: 14, width: 14 },\n { name: \"GENEX_SCROLL_LEFT_UNPRESSED\", x: 0, y: 45, height: 14, width: 14 },\n {\n name: \"GENEX_SCROLL_RIGHT_UNPRESSED\",\n x: 14,\n y: 45,\n height: 14,\n width: 14,\n },\n { name: \"GENEX_SCROLL_LEFT_PRESSED\", x: 28, y: 45, height: 14, width: 14 },\n { name: \"GENEX_SCROLL_RIGHT_PRESSED\", x: 42, y: 45, height: 14, width: 14 },\n {\n name: \"GENEX_VERTICAL_SCROLL_HANDLE_UNPRESSED\",\n x: 56,\n y: 31,\n height: 28,\n width: 14,\n },\n {\n name: \"GENEX_VERTICAL_SCROLL_HANDLE_PRESSED\",\n x: 70,\n y: 31,\n height: 28,\n width: 14,\n },\n {\n name: \"GENEX_HORIZONTAL_SCROLL_HANDLE_UNPRESSED\",\n x: 84,\n y: 31,\n height: 14,\n width: 28,\n },\n {\n name: \"GENEX_HORIZONTAL_SCROLL_HANDLE_PRESSED\",\n x: 84,\n y: 45,\n height: 14,\n width: 28,\n },\n ],\n */\n};\n\nexport default sprites;\n","import { parseIni } from \"./utils\";\n\nexport function pointPairs(arr: string[]) {\n const pairedValues = [];\n for (let i = 0; i < arr.length; i += 2) {\n pairedValues.push(`${arr[i]},${arr[i + 1]}`);\n }\n return pairedValues;\n}\n\ntype RegionData = { [section: string]: string[] };\n\nexport default function regionParser(regionStr: string): RegionData {\n const iniData = parseIni(regionStr);\n const data: RegionData = {};\n Object.keys(iniData).forEach((section) => {\n const { numpoints, pointlist } = iniData[section];\n if (!numpoints || !pointlist) {\n return;\n }\n const pointCounts = numpoints.split(/\\s*,\\s*/).filter((val) => val !== \"\");\n const points = pointPairs(\n // points can be separated by spaces, or by commas\n pointlist.split(/\\s*[, ]\\s*/).filter((val) => val !== \"\")\n );\n let pointIndex = 0;\n const polygons = pointCounts.map((numStr) => {\n const num = Number(numStr);\n if (num < 3) {\n // What use is a polygon with less than three sides?\n pointIndex += num;\n return null;\n }\n const polygon = points.slice(pointIndex, pointIndex + num).join(\" \");\n if (!polygon.length) {\n // It's possible that the skin author specified more polygons than provided points.\n return null;\n }\n pointIndex += num;\n return polygon;\n });\n const validPolygons = polygons.filter(\n (polygon) => polygon != null\n ) as string[];\n if (validPolygons.length) {\n data[section] = validPolygons;\n }\n });\n\n return data;\n}\n","import JSZip from \"jszip\";\nimport { PlaylistStyle, SkinGenExColors, CursorImage } from \"./types\";\nimport SKIN_SPRITES, { Sprite } from \"./skinSprites\";\nimport { DEFAULT_SKIN } from \"./constants\";\nimport * as Utils from \"./utils\";\nimport * as FileUtils from \"./fileUtils\";\n\nexport const getFileExtension = (fileName: string): string | null => {\n const matches = /\\.([a-z]{3,4})$/i.exec(fileName);\n return matches ? matches[1].toLowerCase() : null;\n};\n\nfunction getFilenameRegex(base: string, ext: string): RegExp {\n return new RegExp(`^(.*/)?${base}.(${ext})$`, \"i\");\n}\n\nexport async function getFileFromZip(\n zip: JSZip,\n fileName: string,\n ext: string,\n mode: \"blob\" | \"text\" | \"base64\" | \"uint8array\"\n) {\n const files = zip.file(getFilenameRegex(fileName, ext));\n if (!files.length) {\n return null;\n }\n\n // Windows file system is case insensitve, but zip files are not.\n // This means that it's possible for a zip to contain both `main.bmp` _and_\n // `main.BMP` but in Winamp only one will be materialized onto disk when\n // decompressing. I suspect that in this case later files in the archive\n // overwrite earlier ones. To mimic that behavior we use the last matching\n // file.\n //\n // This works because `JSZip.file` filters the files by iterating the\n // underlying `files` object under the hood:\n // https://github.com/Stuk/jszip/blob/25d401e104926fef8528d670ecfe53f14e77a297/lib/object.js#L182\n // Since JavaScript objects are iterable in the order that the keys were\n // added this _should_ mean that by taking the last file here we will get\n // the last file that JSZip extracted.\n const lastFile = files[files.length - 1];\n\n try {\n const contents = await lastFile.async(mode);\n return { contents, name: lastFile.name };\n } catch (e) {\n console.warn(\n `Failed to extract \"${fileName}.${ext}\" from the skin archive.`\n );\n return null;\n }\n}\n\nfunction fallbackGetImgFromBlob(blob: Blob): Promise {\n return Utils.imgFromUrl(URL.createObjectURL(blob));\n}\n\nexport async function getImgFromBlob(\n blob: Blob\n): Promise {\n try {\n // Use this faster native browser API if available.\n // NOTE: In some browsers `window.createImageBitmap` may not exist so this will throw.\n return await window.createImageBitmap(blob);\n } catch (e) {\n try {\n return await fallbackGetImgFromBlob(blob);\n } catch (ee) {\n // Like Winamp we will silently fail on images that don't parse.\n return null;\n }\n }\n}\n\nexport function getSpriteUrisFromImg(\n img: HTMLImageElement | ImageBitmap,\n sprites: Sprite[]\n): { [spriteName: string]: string } {\n const canvas = document.createElement(\"canvas\");\n const context = canvas.getContext(\"2d\");\n if (context == null) {\n throw new Error(\"Failed to get canvas context\");\n }\n const images: { [spriteName: string]: string } = {};\n sprites.forEach((sprite) => {\n canvas.height = sprite.height;\n canvas.width = sprite.width;\n\n context.drawImage(img, -sprite.x, -sprite.y);\n const image = canvas.toDataURL();\n images[sprite.name] = image;\n });\n return images;\n}\n\nexport async function getImgFromFilename(\n zip: JSZip,\n fileName: string\n): Promise {\n // Winamp only supports .bmp images, but WACUP set a precidence of supporting\n // .png as well to reduce size. Since we care about size as well, we follow\n // suit. Our default skin uses .png to save 14kb.\n const file = await getFileFromZip(zip, fileName, \"(png|bmp)\", \"blob\");\n if (!file) {\n return null;\n }\n\n const mimeType = `image/${getFileExtension(file.name) || \"*\"}`;\n // The spec for createImageBitmap() says the browser should try to sniff the\n // mime type, but it looks like Firefox does not. So we specify it here\n // explicitly.\n const typedBlob = new Blob([file.contents], { type: mimeType });\n return getImgFromBlob(typedBlob);\n}\n\nexport async function getSpriteUrisFromFilename(\n zip: JSZip,\n fileName: string\n): Promise<{ [spriteName: string]: string }> {\n const img = await getImgFromFilename(zip, fileName);\n if (img == null) {\n return {};\n }\n return getSpriteUrisFromImg(img, SKIN_SPRITES[fileName]);\n}\n\n// https://docs.microsoft.com/en-us/windows/win32/xaudio2/resource-interchange-file-format--riff-\nconst RIFF_MAGIC = \"RIFF\".split(\"\").map((c) => c.charCodeAt(0));\n\nfunction arrayStartsWith(arr: Uint8Array, matcher: number[]): boolean {\n return matcher.every((item, i) => arr[i] === item);\n}\n\nexport async function getCursorFromFilename(\n zip: JSZip,\n fileName: string\n): Promise {\n const file = await getFileFromZip(zip, fileName, \"CUR\", \"uint8array\");\n if (file == null) {\n return null;\n }\n const contents = file.contents as Uint8Array;\n if (arrayStartsWith(contents, RIFF_MAGIC)) {\n try {\n return { type: \"ani\", aniData: contents };\n } catch (e) {\n console.error(e);\n return null;\n }\n }\n\n return { type: \"cur\", url: FileUtils.curUrlFromByteArray(contents) };\n}\n\nexport async function getPlaylistStyle(zip: JSZip): Promise {\n const files = zip.file(getFilenameRegex(\"PLEDIT\", \"txt\"));\n const file = files[0];\n if (file == null) {\n return DEFAULT_SKIN.playlistStyle;\n }\n const ini = await file.async(\"text\");\n if (ini == null) {\n return DEFAULT_SKIN.playlistStyle;\n }\n const data = ini && Utils.parseIni(ini).text;\n if (!data) {\n // Corrupt or missing PLEDIT.txt file.\n return DEFAULT_SKIN.playlistStyle;\n }\n\n // Winamp seems to permit colors that contain too many characters.\n // For compatibility with existing skins, we normalize them here.\n [\"normal\", \"current\", \"normalbg\", \"selectedbg\", \"mbFG\", \"mbBG\"].forEach(\n (colorKey) => {\n let color = data[colorKey];\n if (!color) {\n return;\n }\n if (color[0] !== \"#\") {\n color = `#${color}`;\n }\n data[colorKey] = color.slice(0, 7);\n }\n );\n\n return { ...DEFAULT_SKIN.playlistStyle, ...data };\n}\n\nexport async function getGenExColors(\n zip: JSZip\n): Promise {\n const img = await getImgFromFilename(zip, \"GENEX\");\n if (img == null) {\n return null;\n }\n\n const canvas = document.createElement(\"canvas\");\n const context = canvas.getContext(\"2d\");\n if (context == null) {\n return null;\n }\n canvas.width = img.width;\n canvas.height = img.height;\n context.drawImage(img, 0, 0);\n\n const getColorAt = (x: number): string =>\n `rgb(${context\n .getImageData(x, 0, 1, 1)\n // Discard the alpha channel\n .data.slice(0, 3)\n .join(\",\")})`;\n\n // Ideally we would just have a map from key to the x value and map over\n // that with getColorAt, but I don't know a great way to make that type\n // safe. So, we'll just do this for now, where we explicitly call getColorAt\n // for each key.\n return {\n // (1) x=48: item background (background to edits, listviews, etc.)\n itemBackground: getColorAt(48),\n // (2) x=50: item foreground (text colour of edits, listviews, etc.)\n itemForeground: getColorAt(50),\n // (3) x=52: window background (used to set the bg color for the dialog)\n windowBackground: getColorAt(52),\n // (4) x=54: button text colour\n buttonText: getColorAt(54),\n // (5) x=56: window text colour\n windowText: getColorAt(56),\n // (6) x=58: colour of dividers and sunken borders\n divider: getColorAt(58),\n // (7) x=60: selection colour for entries inside playlists (nothing else yet)\n playlistSelection: getColorAt(60),\n // (8) x=62: listview header background colour\n listHeaderBackground: getColorAt(62),\n // (9) x=64: listview header text colour\n listHeaderText: getColorAt(64),\n // (10) x=66: listview header frame top and left colour\n listHeaderFrameTopAndLeft: getColorAt(66),\n // (11) x=68: listview header frame bottom and right colour\n listHeaderFrameBottomAndRight: getColorAt(68),\n // (12) x=70: listview header frame colour, when pressed\n listHeaderFramePressed: getColorAt(70),\n // (13) x=72: listview header dead area colour\n listHeaderDeadArea: getColorAt(72),\n // (14) x=74: scrollbar colour #1\n scrollbarOne: getColorAt(74),\n // (15) x=76: scrollbar colour #2\n scrollbarTwo: getColorAt(76),\n // (16) x=78: pressed scrollbar colour #1\n pressedScrollbarOne: getColorAt(78),\n // (17) x=80: pressed scrollbar colour #2\n pressedScrollbarTwo: getColorAt(80),\n // (18) x=82: scrollbar dead area colour\n scrollbarDeadArea: getColorAt(82),\n // (19) x=84 List view text colour highlighted\n listTextHighlighted: getColorAt(84),\n // (20) x=86 List view background colour highlighted\n listTextHighlightedBackground: getColorAt(86),\n // (21) x=88 List view text colour selected\n listTextSelected: getColorAt(88),\n // (22) x=90 List view background colour selected\n listTextSelectedBackground: getColorAt(90),\n };\n}\n","import SKIN_SPRITES from \"./skinSprites\";\nimport regionParser from \"./regionParser\";\nimport { LETTERS, DEFAULT_SKIN } from \"./constants\";\nimport { parseViscolors } from \"./utils\";\nimport * as SkinParserUtils from \"./skinParserUtils\";\n\nconst shallowMerge = (objs) =>\n objs.reduce((prev, img) => Object.assign(prev, img), {});\n\nconst CURSORS = [\n \"CLOSE\",\n \"EQCLOSE\",\n \"EQNORMAL\",\n \"EQSLID\",\n \"EQTITLE\",\n \"MAINMENU\",\n \"MMENU\",\n \"MIN\",\n \"NORMAL\",\n \"PCLOSE\",\n \"PNORMAL\",\n \"POSBAR\",\n \"PSIZE\",\n \"PTBAR\",\n \"PVSCROLL\",\n \"PWINBUT\",\n \"PWSNORM\",\n \"PWSSIZE\",\n \"SONGNAME\",\n \"TITLEBAR\",\n \"VOLBAL\",\n \"WINBUT\",\n \"WSNORMAL\",\n \"WSPOSBAR\",\n /*\n * > There are usually 4 more cursors in the skins: volbar.cur, wsclose.cur,\n * > wswinbut.cur, wsmin.cur, but they are never used, at least in the last\n * > versions of winamp, so there's no need of including them. The cursors\n * > shown when the mouse is over the app-buttons are the same in normal and\n * > winshade mode, except for the main menu button. You can make animated\n * > cursors, but you have to name them with the extension .cur (animated\n * > cursors are usually .ani files).\n *\n * -- Skinners Atlas\n *\n * \"VOLBAR\",\n * \"WSCLOSE\",\n * \"WSWINBUT\",\n * \"WSMIN\",\n *\n */\n];\n\nasync function genVizColors(zip) {\n const viscolor = await SkinParserUtils.getFileFromZip(\n zip,\n \"VISCOLOR\",\n \"txt\",\n \"text\"\n );\n return viscolor ? parseViscolors(viscolor.contents) : DEFAULT_SKIN.colors;\n}\n\nasync function genImages(zip) {\n const imageObjs = await Promise.all(\n Object.keys(SKIN_SPRITES).map((fileName) =>\n SkinParserUtils.getSpriteUrisFromFilename(zip, fileName)\n )\n );\n // Merge all the objects into a single object. Tests assert that sprite keys are unique.\n return shallowMerge(imageObjs);\n}\nasync function genCursors(zip) {\n const cursorObjs = await Promise.all(\n CURSORS.map(async (cursorName) => ({\n [cursorName]: await SkinParserUtils.getCursorFromFilename(\n zip,\n cursorName\n ),\n }))\n );\n return shallowMerge(cursorObjs);\n}\n\nasync function genRegion(zip) {\n const region = await SkinParserUtils.getFileFromZip(\n zip,\n \"REGION\",\n \"txt\",\n \"text\"\n );\n return region ? regionParser(region.contents) : {};\n}\n\nasync function genGenTextSprites(zip) {\n const img = await SkinParserUtils.getImgFromFilename(zip, \"GEN\");\n if (img == null) {\n return null;\n }\n\n const canvas = document.createElement(\"canvas\");\n const context = canvas.getContext(\"2d\");\n canvas.width = img.width;\n canvas.height = img.height;\n context.drawImage(img, 0, 0);\n\n const getLetters = (y, prefix) => {\n const getColorAt = (x) => context.getImageData(x, y, 1, 1).data.join(\",\");\n\n let x = 1;\n const backgroundColor = getColorAt(0);\n\n const height = 7;\n return LETTERS.map((letter) => {\n let nextBackground = x;\n while (\n getColorAt(nextBackground) !== backgroundColor &&\n nextBackground < canvas.width\n ) {\n nextBackground++;\n }\n const width = nextBackground - x;\n const name = `${prefix}_${letter}`;\n const sprite = { x, y, height, width, name };\n x = nextBackground + 1;\n return sprite;\n });\n };\n\n const letterWidths = {};\n const sprites = [\n ...getLetters(88, \"GEN_TEXT_SELECTED\"),\n ...getLetters(96, \"GEN_TEXT\"),\n ];\n sprites.forEach((sprite) => {\n letterWidths[sprite.name] = sprite.width;\n });\n return [letterWidths, SkinParserUtils.getSpriteUrisFromImg(img, sprites)];\n}\n\n// A promise that, given an array buffer returns a skin style object\nasync function skinParser(zipFileBuffer, JSZip) {\n const zip = await JSZip.loadAsync(zipFileBuffer);\n\n const [\n colors,\n playlistStyle,\n images,\n cursors,\n region,\n genTextSprites,\n genExColors,\n ] = await Promise.all([\n genVizColors(zip),\n SkinParserUtils.getPlaylistStyle(zip),\n genImages(zip),\n genCursors(zip),\n genRegion(zip),\n genGenTextSprites(zip),\n SkinParserUtils.getGenExColors(zip),\n ]);\n\n const [genLetterWidths, genTextImages] = genTextSprites || [null, {}];\n\n return {\n colors,\n playlistStyle,\n images: { ...images, ...genTextImages },\n genLetterWidths,\n cursors,\n region,\n genExColors,\n };\n}\n\nexport default skinParser;\n","import invariant from \"invariant\";\nimport TinyQueue from \"tinyqueue\";\n\n// Push promises onto a queue with a priority.\n// Run a given number of jobs in parallel\n// Useful for prioritizing network requests\nexport default class LoadQueue {\n constructor({ threads }) {\n // TODO: Consider not running items with zero priority\n // Priority is a function so that items can change their priority between\n // when their priority is evaluated.\n // For example, we might add a track to the playlist and then scroll to/away\n // from it before it gets processed.\n this._queue = new TinyQueue([], (a, b) => a.priority() - b.priority());\n this._availableThreads = threads;\n }\n\n push(task, priority) {\n const t = { task, priority };\n this._queue.push(t);\n // Wait until the next event loop to pick a task to run. This way, we can\n // enqueue multiple items in an event loop, and be sure they will be run in\n // priority order.\n setTimeout(() => {\n this._run();\n }, 0);\n return () => {\n // TODO: Could return a boolean representing if the task has already been\n // kicked off.\n this._queue = this._queue.filter((t1) => t1 !== t);\n };\n }\n\n _run() {\n while (this._availableThreads > 0) {\n if (this._queue.length === 0) {\n return;\n }\n this._availableThreads--;\n const t = this._queue.pop();\n const promise = t.task();\n invariant(\n typeof promise.then === \"function\",\n `LoadQueue only supports loading Promises. Got ${promise}`\n );\n promise.then(() => {\n this._availableThreads++;\n this._run();\n });\n }\n }\n}\n","import { TRACK_HEIGHT } from \"../constants\";\nimport * as Selectors from \"../selectors\";\n\nimport { clamp, sort, findLastIndex } from \"../utils\";\nimport {\n STOP,\n REMOVE_TRACKS,\n REMOVE_ALL_TRACKS,\n REVERSE_LIST,\n RANDOMIZE_LIST,\n SET_TRACK_ORDER,\n SET_PLAYLIST_SCROLL_POSITION,\n DRAG_SELECTED,\n SELECT_ALL,\n SELECT_ZERO,\n INVERT_SELECTION,\n} from \"../actionTypes\";\nimport { Thunk, Action } from \"../types\";\n\nexport function cropPlaylist(): Thunk {\n return (dispatch, getState) => {\n const state = getState();\n if (Selectors.getSelectedTrackObjects(state).length === 0) {\n return;\n }\n const selectedTrackIds = Selectors.getSelectedTrackIds(state);\n const {\n playlist: { trackOrder },\n } = state;\n dispatch({\n type: REMOVE_TRACKS,\n // @ts-ignore The keys are numbers, but TypeScript does not trust us.\n // https://github.com/Microsoft/TypeScript/pull/12253#issuecomment-263132208\n ids: trackOrder.filter((id) => !selectedTrackIds.has(id)),\n });\n };\n}\n\nexport function removeSelectedTracks(): Thunk {\n return (dispatch, getState) => {\n dispatch({\n type: REMOVE_TRACKS,\n // @ts-ignore The keys are numbers, but TypeScript does not trust us.\n // https://github.com/Microsoft/TypeScript/pull/12253#issuecomment-263132208\n ids: Array.from(Selectors.getSelectedTrackIds(getState())),\n });\n };\n}\n\nexport function removeAllTracks(): Thunk {\n return (dispatch) => {\n // It's a bit funky that we need to do both of these.\n dispatch({ type: STOP });\n dispatch({ type: REMOVE_ALL_TRACKS });\n };\n}\n\nexport function reverseList(): Action {\n return { type: REVERSE_LIST };\n}\n\nexport function randomizeList(): Action {\n return { type: RANDOMIZE_LIST };\n}\n\nexport function sortListByTitle(): Thunk {\n return (dispatch, getState) => {\n const state = getState();\n const tracks = Selectors.getTracks(state);\n const trackOrder = sort(Selectors.getTrackOrder(state), (i) =>\n `${tracks[i].title}`.toLowerCase()\n );\n return dispatch({ type: SET_TRACK_ORDER, trackOrder });\n };\n}\n\nexport function setPlaylistScrollPosition(position: number): Action {\n return { type: SET_PLAYLIST_SCROLL_POSITION, position };\n}\n\nexport function scrollNTracks(n: number): Thunk {\n return (dispatch, getState) => {\n const state = getState();\n const overflow = Selectors.getOverflowTrackCount(state);\n const currentOffset = Selectors.getScrollOffset(state);\n const position = overflow ? clamp((currentOffset + n) / overflow, 0, 1) : 0;\n return dispatch({\n type: SET_PLAYLIST_SCROLL_POSITION,\n position: position * 100,\n });\n };\n}\n\nexport function scrollPlaylistByDelta(\n e: React.WheelEvent\n): Thunk {\n e.preventDefault();\n return (dispatch, getState) => {\n const state = getState();\n if (Selectors.getOverflowTrackCount(state)) {\n e.stopPropagation();\n }\n const totalPixelHeight = state.playlist.trackOrder.length * TRACK_HEIGHT;\n const percentDelta = (e.deltaY / totalPixelHeight) * 100;\n dispatch({\n type: SET_PLAYLIST_SCROLL_POSITION,\n position: clamp(\n state.display.playlistScrollPosition + percentDelta,\n 0,\n 100\n ),\n });\n };\n}\n\nexport function scrollUpFourTracks(): Thunk {\n return scrollNTracks(-4);\n}\n\nexport function scrollDownFourTracks(): Thunk {\n return scrollNTracks(4);\n}\n\nexport function dragSelected(offset: number): Thunk {\n return (dispatch, getState) => {\n const state = getState();\n const tracks = Selectors.getTracks(state);\n const trackOrder = Selectors.getTrackOrder(state);\n const selectedIds = Selectors.getSelectedTrackIds(state);\n const firstSelected = trackOrder.findIndex(\n (trackId) => tracks[trackId] && selectedIds.has(trackId)\n );\n if (firstSelected === -1) {\n return;\n }\n const lastSelected = findLastIndex(\n trackOrder,\n (trackId) => tracks[trackId] && selectedIds.has(trackId)\n );\n if (lastSelected === -1) {\n throw new Error(\"We found a first selected, but not a last selected.\");\n }\n // Ensure we don't try to drag off either end.\n const min = -firstSelected;\n const max = trackOrder.length - 1 - lastSelected;\n const normalizedOffset = clamp(offset, min, max);\n if (normalizedOffset !== 0) {\n dispatch({ type: DRAG_SELECTED, offset: normalizedOffset });\n }\n };\n}\n\nexport function invertSelection(): Action {\n return { type: INVERT_SELECTION };\n}\nexport function selectZero(): Action {\n return { type: SELECT_ZERO };\n}\n\nexport function selectAll(): Action {\n return { type: SELECT_ALL };\n}\n","import { parser, creator } from \"winamp-eqf\";\nimport { BANDS, LOAD_STYLE } from \"../constants\";\n\nimport * as Utils from \"../utils\";\n\nimport {\n promptForFileReferences,\n genArrayBufferFromFileReference,\n genMediaDuration,\n genMediaTags,\n} from \"../fileUtils\";\nimport skinParser from \"../skinParser\";\nimport {\n getTracks,\n getUserTracks,\n getTrackIsVisibleFunction,\n getEqfData,\n getPlaylistURL,\n} from \"../selectors\";\n\nimport {\n ADD_TRACK_FROM_URL,\n PLAY_TRACK,\n BUFFER_TRACK,\n SET_MEDIA_TAGS,\n SET_MEDIA_DURATION,\n MEDIA_TAG_REQUEST_INITIALIZED,\n MEDIA_TAG_REQUEST_FAILED,\n SET_SKIN_DATA,\n LOADED,\n LOADING,\n} from \"../actionTypes\";\nimport LoadQueue from \"../loadQueue\";\n\nimport { removeAllTracks } from \"./playlist\";\nimport { setPreamp, setEqBand } from \"./equalizer\";\nimport {\n LoadStyle,\n Thunk,\n Track,\n EqfPreset,\n SkinData,\n WindowId,\n} from \"../types\";\n\n// Lower is better\nconst DURATION_VISIBLE_PRIORITY = 5;\nconst META_DATA_VISIBLE_PRIORITY = 10;\nconst DURATION_PRIORITY = 15;\nconst META_DATA_PRIORITY = 20;\n\nconst loadQueue = new LoadQueue({ threads: 4 });\n\nexport function addTracksFromReferences(\n fileReferences: FileList,\n loadStyle: LoadStyle,\n atIndex: number | undefined\n): Thunk {\n const tracks: Track[] = Array.from(fileReferences).map((file) => ({\n blob: file,\n defaultName: file.name,\n }));\n return loadMediaFiles(tracks, loadStyle, atIndex);\n}\n\nconst SKIN_FILENAME_MATCHER = new RegExp(\"(wsz|zip)$\", \"i\");\nconst EQF_FILENAME_MATCHER = new RegExp(\"eqf$\", \"i\");\nexport function loadFilesFromReferences(\n fileReferences: FileList,\n loadStyle: LoadStyle = LOAD_STYLE.PLAY,\n atIndex: number | undefined = undefined\n): Thunk {\n return (dispatch) => {\n if (fileReferences.length < 1) {\n return;\n } else if (fileReferences.length === 1) {\n const fileReference = fileReferences[0];\n if (SKIN_FILENAME_MATCHER.test(fileReference.name)) {\n dispatch(setSkinFromBlob(fileReference));\n return;\n } else if (EQF_FILENAME_MATCHER.test(fileReference.name)) {\n dispatch(setEqFromFileReference(fileReference));\n return;\n }\n }\n dispatch(addTracksFromReferences(fileReferences, loadStyle, atIndex));\n };\n}\n\nexport function setSkinFromBlob(blob: Blob | Promise): Thunk {\n return async (dispatch, getState, { requireJSZip }) => {\n if (!requireJSZip) {\n alert(\"Webamp has not been configured to support custom skins.\");\n return;\n }\n dispatch({ type: LOADING });\n let JSZip;\n try {\n JSZip = await requireJSZip();\n } catch (e) {\n console.error(e);\n dispatch({ type: LOADED });\n alert(\"Failed to load the skin parser.\");\n return;\n }\n try {\n const skinData = await skinParser(blob, JSZip);\n dispatch({\n type: SET_SKIN_DATA,\n data: {\n skinImages: skinData.images,\n skinColors: skinData.colors,\n skinPlaylistStyle: skinData.playlistStyle,\n skinCursors: skinData.cursors,\n skinRegion: skinData.region,\n skinGenLetterWidths: skinData.genLetterWidths,\n skinGenExColors: skinData.genExColors,\n } as SkinData,\n });\n } catch (e) {\n console.error(e);\n dispatch({ type: LOADED });\n alert(`Failed to parse skin`);\n }\n };\n}\n\nexport function setSkinFromUrl(url: string): Thunk {\n return async (dispatch) => {\n dispatch({ type: LOADING });\n try {\n const response = await fetch(url);\n if (!response.ok) {\n throw new Error(response.statusText);\n }\n dispatch(setSkinFromBlob(response.blob()));\n } catch (e) {\n console.error(e);\n dispatch({ type: LOADED });\n alert(`Failed to download skin from ${url}`);\n }\n };\n}\n\n// This function is private, since Winamp consumers can provide means for\n// opening files via other methods. Only use the file type specific\n// versions below, since they can defer to the user-defined behavior.\nfunction _openFileDialog(\n accept: string | null,\n expectedType: \"SKIN\" | \"MEDIA\" | \"EQ\"\n): Thunk {\n return async (dispatch) => {\n const fileReferences = await promptForFileReferences({ accept });\n dispatch({\n type: \"OPENED_FILES\",\n expectedType,\n count: fileReferences.length,\n firstFileName: fileReferences[0]?.name,\n });\n dispatch(loadFilesFromReferences(fileReferences));\n };\n}\n\nexport function openEqfFileDialog(): Thunk {\n return _openFileDialog(\".eqf\", \"EQ\");\n}\n\nexport function openMediaFileDialog(): Thunk {\n return _openFileDialog(null, \"MEDIA\");\n}\n\nexport function openSkinFileDialog() {\n return _openFileDialog(\".zip, .wsz\", \"SKIN\");\n}\n\nexport function fetchMediaDuration(url: string, id: number): Thunk {\n return (dispatch, getState) => {\n loadQueue.push(\n async () => {\n try {\n const duration = await genMediaDuration(url);\n dispatch({ type: SET_MEDIA_DURATION, duration, id });\n } catch (e) {\n // TODO: Should we update the state to indicate that we don't know the length?\n }\n },\n\n () => {\n const trackIsVisible = getTrackIsVisibleFunction(getState());\n return trackIsVisible(id)\n ? DURATION_VISIBLE_PRIORITY\n : DURATION_PRIORITY;\n }\n );\n };\n}\n\nexport function loadMedia(\n e: React.DragEvent,\n loadStyle: LoadStyle = LOAD_STYLE.NONE,\n atIndex = 0\n): Thunk {\n const { files } = e.dataTransfer;\n return async (dispatch, getState, { handleTrackDropEvent }) => {\n if (handleTrackDropEvent) {\n const tracks = await handleTrackDropEvent(e);\n\n if (tracks != null) {\n dispatch(loadMediaFiles(tracks, loadStyle, atIndex));\n return;\n }\n }\n dispatch(loadFilesFromReferences(files, loadStyle, atIndex));\n };\n}\n\nexport function loadMediaFiles(\n tracks: Track[],\n loadStyle: LoadStyle = LOAD_STYLE.NONE,\n atIndex = 0\n): Thunk {\n return (dispatch) => {\n if (loadStyle === LOAD_STYLE.PLAY) {\n // I'm the worst. It just so happens that in every case that we autoPlay,\n // we should also clear all tracks.\n dispatch(removeAllTracks());\n }\n tracks.forEach((track, i) => {\n const priority = i === 0 ? loadStyle : LOAD_STYLE.NONE;\n dispatch(loadMediaFile(track, priority, atIndex + i));\n });\n };\n}\n\nexport function loadMediaFile(\n track: Track,\n priority: LoadStyle = LOAD_STYLE.NONE,\n atIndex = 0\n): Thunk {\n return (dispatch) => {\n const id = Utils.uniqueId();\n const { defaultName, metaData, duration } = track;\n let canonicalUrl: string;\n if (\"url\" in track) {\n canonicalUrl = track.url.toString();\n } else if (\"blob\" in track) {\n canonicalUrl = URL.createObjectURL(track.blob);\n } else {\n throw new Error(\"Expected track to have either a blob or a url\");\n }\n\n dispatch({\n type: ADD_TRACK_FROM_URL,\n url: canonicalUrl,\n duration: track.duration,\n defaultName,\n id,\n atIndex,\n });\n switch (priority) {\n case LOAD_STYLE.BUFFER:\n dispatch({ type: BUFFER_TRACK, id });\n break;\n case LOAD_STYLE.PLAY:\n dispatch({ type: PLAY_TRACK, id });\n break;\n case LOAD_STYLE.NONE:\n default:\n // If we're not going to load this right away,\n // we should set duration on our own\n if (duration != null) {\n dispatch({ type: SET_MEDIA_DURATION, duration, id });\n } else {\n dispatch(fetchMediaDuration(canonicalUrl, id));\n }\n }\n\n if (metaData != null) {\n const { artist, title, album } = metaData;\n dispatch({\n type: SET_MEDIA_TAGS,\n artist,\n title,\n album,\n // For now, we lie about these next three things.\n // TODO: Ideally we would leave these as null and force a media data\n // fetch when the user starts playing.\n sampleRate: 44000,\n bitrate: 192000,\n numberOfChannels: 2,\n id,\n });\n } else if (\"blob\" in track) {\n // Blobs can be loaded quickly\n dispatch(fetchMediaTags(track.blob, id));\n } else {\n dispatch(queueFetchingMediaTags(id));\n }\n };\n}\n\nfunction queueFetchingMediaTags(id: number): Thunk {\n return (dispatch, getState) => {\n const track = getTracks(getState())[id];\n loadQueue.push(\n () => dispatch(fetchMediaTags(track.url, id)),\n () => {\n const trackIsVisible = getTrackIsVisibleFunction(getState());\n return trackIsVisible(id)\n ? META_DATA_VISIBLE_PRIORITY\n : META_DATA_PRIORITY;\n }\n );\n };\n}\n\nexport function fetchMediaTags(file: string | Blob, id: number): Thunk {\n return async (dispatch, getState, { requireMusicMetadata }) => {\n dispatch({ type: MEDIA_TAG_REQUEST_INITIALIZED, id });\n\n try {\n const metadata = await genMediaTags(file, await requireMusicMetadata());\n // There's more data here, but we don't have a use for it yet:\n const { artist, title, album, picture } = metadata.common;\n const { numberOfChannels, bitrate, sampleRate } = metadata.format;\n let albumArtUrl = null;\n if (picture && picture.length >= 1) {\n const byteArray = new Uint8Array(picture[0].data);\n const blob = new Blob([byteArray], { type: picture[0].format });\n albumArtUrl = URL.createObjectURL(blob);\n }\n dispatch({\n type: SET_MEDIA_TAGS,\n artist: artist ? artist : \"\",\n title: title ? title : \"\",\n album,\n albumArtUrl,\n numberOfChannels,\n bitrate,\n sampleRate,\n id,\n });\n } catch (e) {\n dispatch({ type: MEDIA_TAG_REQUEST_FAILED, id });\n }\n };\n}\n\nexport function setEqFromFileReference(fileReference: File): Thunk {\n return async (dispatch) => {\n const arrayBuffer = await genArrayBufferFromFileReference(fileReference);\n const eqf = parser(arrayBuffer);\n const preset: EqfPreset = eqf.presets[0];\n dispatch(setEqFromObject(preset));\n };\n}\n\nexport function setEqFromObject(preset: EqfPreset): Thunk {\n return (dispatch) => {\n dispatch(setPreamp(Utils.normalizeEqBand(preset.preamp)));\n BANDS.forEach((band) => {\n // @ts-ignore band and EqfPreset align\n dispatch(setEqBand(band, Utils.normalizeEqBand(preset[`hz${band}`])));\n });\n };\n}\n\nexport function downloadPreset(): Thunk {\n return (dispatch, getState) => {\n const state = getState();\n const data = getEqfData(state);\n const arrayBuffer = creator(data);\n const base64 = Utils.base64FromArrayBuffer(arrayBuffer);\n const dataURI = `data:application/zip;base64,${base64}`;\n Utils.downloadURI(dataURI, \"entry.eqf\");\n };\n}\n\nexport function downloadHtmlPlaylist(): Thunk {\n return (dispatch, getState) => {\n const uri = getPlaylistURL(getState());\n Utils.downloadURI(uri, \"Winamp Playlist.html\");\n };\n}\n\nlet el: HTMLInputElement | null = document.createElement(\"input\");\nel.type = \"file\";\n// @ts-ingore\nconst DIR_SUPPORT =\n // @ts-ignore\n typeof el.webkitdirectory !== \"undefined\" ||\n // @ts-ignore\n typeof el.mozdirectory !== \"undefined\" ||\n // @ts-ignore\n typeof el.directory !== \"undefined\";\n// Release our reference\nel = null;\n\nexport function addFilesAtIndex(nextIndex: number): Thunk {\n return async (dispatch) => {\n const fileReferences = await promptForFileReferences();\n dispatch(\n addTracksFromReferences(fileReferences, LOAD_STYLE.NONE, nextIndex)\n );\n };\n}\n\nexport function addDirAtIndex(nextIndex: number): Thunk {\n return async (dispatch) => {\n if (!DIR_SUPPORT) {\n alert(\"Not supported in your browser\");\n return;\n }\n const fileReferences = await promptForFileReferences({ directory: true });\n dispatch(\n addTracksFromReferences(fileReferences, LOAD_STYLE.NONE, nextIndex)\n );\n };\n}\n\nexport function addFilesFromUrl(atIndex = 0): Thunk {\n return async (dispatch, getState, { handleAddUrlEvent }) => {\n if (handleAddUrlEvent) {\n const tracks = await handleAddUrlEvent();\n\n if (tracks != null) {\n dispatch(loadMediaFiles(tracks, LOAD_STYLE.NONE, atIndex));\n return;\n }\n } else {\n alert(\"Not supported in Webamp\");\n }\n };\n}\n\nexport function addFilesFromList(): Thunk {\n return async (dispatch, getState, { handleLoadListEvent }) => {\n if (handleLoadListEvent) {\n const tracks = await handleLoadListEvent();\n\n if (tracks != null) {\n dispatch(removeAllTracks());\n\n dispatch(loadMediaFiles(tracks, LOAD_STYLE.NONE, 0));\n return;\n }\n } else {\n alert(\"Not supported in Webamp\");\n }\n };\n}\n\nexport function saveFilesToList(): Thunk {\n return (dispatch, getState, { handleSaveListEvent }) => {\n if (handleSaveListEvent) {\n handleSaveListEvent(getUserTracks(getState()));\n } else {\n alert(\"Not supported in Webamp\");\n }\n };\n}\n\nexport function droppedFiles(e: React.DragEvent, windowId: WindowId): Thunk {\n return (dispatch) =>\n dispatch({\n type: \"DROPPED_FILES\",\n count: e.dataTransfer.files.length,\n firstFileName: e.dataTransfer.files[0]?.name,\n windowId,\n });\n}\n","import {\n GOT_BUTTERCHURN_PRESETS,\n GOT_BUTTERCHURN,\n SELECT_PRESET_AT_INDEX,\n RESOLVE_PRESET_AT_INDEX,\n PRESET_REQUESTED,\n TOGGLE_RANDOMIZE_PRESETS,\n TOGGLE_PRESET_CYCLING,\n SCHEDULE_MILKDROP_MESSAGE,\n} from \"../actionTypes\";\nimport * as Selectors from \"../selectors\";\nimport {\n TransitionType,\n Preset,\n ButterchurnOptions,\n StatePreset,\n Thunk,\n Action,\n} from \"../types\";\nimport * as FileUtils from \"../fileUtils\";\n\nfunction normalizePresetTypes(preset: Preset): StatePreset {\n const { name } = preset;\n if (\"butterchurnPresetObject\" in preset) {\n return {\n type: \"RESOLVED\",\n name,\n preset: preset.butterchurnPresetObject,\n };\n } else if (\"getButterchrunPresetObject\" in preset) {\n return {\n type: \"UNRESOLVED\",\n name,\n getPreset: preset.getButterchrunPresetObject,\n };\n } else if (\"butterchurnPresetUrl\" in preset) {\n return {\n type: \"UNRESOLVED\",\n name,\n getPreset: async () => {\n const resp = await fetch(preset.butterchurnPresetUrl);\n return resp.json();\n },\n };\n }\n throw new Error(\"Invalid preset object\");\n}\n\nexport function initializePresets(presetOptions: ButterchurnOptions): Thunk {\n return async (dispatch) => {\n const { getPresets, importButterchurn } = presetOptions;\n importButterchurn().then((butterchurn) => {\n dispatch({ type: GOT_BUTTERCHURN, butterchurn: butterchurn.default });\n });\n\n const presets = await getPresets();\n const normalizePresets = presets.map(normalizePresetTypes);\n dispatch(loadPresets(normalizePresets));\n };\n}\n\nexport function loadPresets(presets: StatePreset[]): Thunk {\n return (dispatch, getState) => {\n const state = getState();\n const presetsLength = state.milkdrop.presets.length;\n dispatch({ type: GOT_BUTTERCHURN_PRESETS, presets });\n if (presetsLength === 0 && Selectors.getRandomizePresets(state)) {\n dispatch(selectRandomPreset());\n } else {\n dispatch(\n requestPresetAtIndex(presetsLength, TransitionType.IMMEDIATE, true)\n );\n }\n };\n}\n\nexport function appendPresetFileList(fileList: FileList): Thunk {\n return async (dispatch, getState, { convertPreset }) => {\n const presets: StatePreset[] = Array.from(fileList)\n .map((file) => {\n const JSON_EXT = \".json\";\n const MILK_EXT = \".milk\";\n const filename = file.name.toLowerCase();\n if (filename.endsWith(MILK_EXT)) {\n if (convertPreset == null) {\n throw new Error(\"Invalid type\");\n }\n return {\n type: \"UNRESOLVED\",\n name: file.name.slice(0, file.name.length - MILK_EXT.length),\n getPreset: () => convertPreset(file),\n } as StatePreset;\n } else if (filename.endsWith(JSON_EXT)) {\n return {\n type: \"UNRESOLVED\",\n name: file.name.slice(0, file.name.length - JSON_EXT.length),\n getPreset: async () => {\n const str = await FileUtils.genStringFromFileReference(file);\n // TODO: How should we handle the case where json parsing fails?\n return JSON.parse(str);\n },\n } as StatePreset;\n }\n console.error(\"Invalid type preset when loading directory\");\n\n return null as never;\n })\n .filter(Boolean);\n dispatch(loadPresets(presets));\n };\n}\n\nexport function selectNextPreset(\n transitionType: TransitionType = TransitionType.DEFAULT\n): Thunk {\n return (dispatch, getState) => {\n const state = getState();\n if (Selectors.getRandomizePresets(state)) {\n return dispatch(selectRandomPreset(transitionType));\n }\n const currentPresetIndex = Selectors.getCurrentPresetIndex(state);\n if (currentPresetIndex == null) {\n return;\n }\n const nextPresetIndex = currentPresetIndex + 1;\n dispatch(requestPresetAtIndex(nextPresetIndex, transitionType, true));\n };\n}\n\nexport function selectPreviousPreset(\n transitionType: TransitionType = TransitionType.DEFAULT\n): Thunk {\n return (dispatch, getState) => {\n const state = getState();\n const { presetHistory } = state.milkdrop;\n if (presetHistory.length < 1) {\n return;\n }\n // Awkward. We do -2 becuase the the last track is the current track.\n const lastPresetIndex = presetHistory[presetHistory.length - 2];\n\n dispatch(requestPresetAtIndex(lastPresetIndex, transitionType, false));\n };\n}\n\nexport function selectRandomPreset(\n transitionType: TransitionType = TransitionType.DEFAULT\n): Thunk {\n return (dispatch, getState) => {\n const state = getState();\n // TODO: Make this a selector.\n const randomIndex = Math.floor(\n Math.random() * state.milkdrop.presets.length\n );\n dispatch(requestPresetAtIndex(randomIndex, transitionType, true));\n };\n}\n\n// TODO: Technically there's a race here. If you request two presets in a row, the\n// first one may resolve before the second.\nexport function requestPresetAtIndex(\n index: number,\n transitionType: TransitionType,\n addToHistory: boolean\n): Thunk {\n return async (dispatch, getState) => {\n const state = getState();\n const preset = state.milkdrop.presets[index];\n if (preset == null) {\n // Index might be out of range.\n return;\n }\n dispatch({ type: PRESET_REQUESTED, index, addToHistory });\n switch (preset.type) {\n case \"RESOLVED\":\n dispatch({ type: SELECT_PRESET_AT_INDEX, index, transitionType });\n return;\n case \"UNRESOLVED\":\n const json = await preset.getPreset();\n // TODO: Ensure that this works correctly even if requests resolve out of order\n dispatch({ type: RESOLVE_PRESET_AT_INDEX, index, json });\n dispatch({ type: SELECT_PRESET_AT_INDEX, index, transitionType });\n return;\n }\n };\n}\n\nexport function handlePresetDrop(e: React.DragEvent): Thunk {\n return appendPresetFileList(e.dataTransfer.files);\n}\n\nexport function toggleRandomizePresets(): Action {\n return { type: TOGGLE_RANDOMIZE_PRESETS };\n}\n\nexport function togglePresetCycling(): Action {\n return { type: TOGGLE_PRESET_CYCLING };\n}\n\nexport function scheduleMilkdropMessage(message: string): Action {\n return { type: SCHEDULE_MILKDROP_MESSAGE, message };\n}\n","import {\n CLOSE_WINAMP,\n OPEN_WINAMP,\n STOP,\n TOGGLE_VISUALIZER_STYLE,\n CLOSE_REQUESTED,\n MINIMIZE_WINAMP,\n SET_FOCUS,\n UNSET_FOCUS,\n LOAD_SERIALIZED_STATE,\n LOAD_DEFAULT_SKIN,\n SET_MILKDROP_DESKTOP,\n SET_MILKDROP_FULLSCREEN,\n TOGGLE_PRESET_OVERLAY,\n STEP_MARQUEE,\n SET_BAND_FOCUS,\n} from \"../actionTypes\";\nimport { WINDOWS } from \"../constants\";\nimport { Thunk, Action, Slider } from \"../types\";\nimport { SerializedStateV1 } from \"../serializedStates/v1Types\";\nimport * as Selectors from \"../selectors\";\nimport {\n ensureWindowsAreOnScreen,\n showWindow,\n hideWindow,\n setFocusedWindow,\n} from \"./windows\";\n\nexport {\n toggleDoubleSizeMode,\n toggleEqualizerShadeMode,\n togglePlaylistShadeMode,\n closeWindow,\n hideWindow,\n showWindow,\n setWindowSize,\n toggleWindow,\n updateWindowPositions,\n toggleMainWindowShadeMode,\n centerWindowsInContainer,\n centerWindowsInView,\n resetWindowSizes,\n browserWindowSizeChanged,\n ensureWindowsAreOnScreen,\n stackWindows,\n toggleLlamaMode,\n setFocusedWindow,\n} from \"./windows\";\nexport {\n play,\n pause,\n stop,\n nextN,\n next,\n previous,\n seekToTime,\n seekForward,\n seekBackward,\n setVolume,\n playTrack,\n playTrackNow,\n adjustVolume,\n scrollVolume,\n setBalance,\n toggleRepeat,\n toggleShuffle,\n toggleTimeMode,\n} from \"./media\";\nexport {\n setEqBand,\n setEqToMax,\n setEqToMid,\n setEqToMin,\n setPreamp,\n toggleEq,\n toggleEqAuto,\n} from \"./equalizer\";\nexport {\n addTracksFromReferences,\n loadFilesFromReferences,\n setSkinFromUrl,\n openEqfFileDialog,\n openMediaFileDialog,\n openSkinFileDialog,\n fetchMediaDuration,\n loadMedia,\n loadMediaFiles,\n loadMediaFile,\n fetchMediaTags,\n setEqFromFileReference,\n downloadPreset,\n setEqFromObject,\n downloadHtmlPlaylist,\n addDirAtIndex,\n addFilesAtIndex,\n addFilesFromUrl,\n addFilesFromList,\n saveFilesToList,\n droppedFiles,\n} from \"./files\";\nexport {\n cropPlaylist,\n removeSelectedTracks,\n removeAllTracks,\n reverseList,\n randomizeList,\n sortListByTitle,\n setPlaylistScrollPosition,\n scrollNTracks,\n scrollPlaylistByDelta,\n scrollUpFourTracks,\n scrollDownFourTracks,\n dragSelected,\n selectAll,\n selectZero,\n invertSelection,\n} from \"./playlist\";\nexport {\n initializePresets,\n requestPresetAtIndex,\n selectRandomPreset,\n selectNextPreset,\n selectPreviousPreset,\n appendPresetFileList,\n handlePresetDrop,\n loadPresets,\n toggleRandomizePresets,\n togglePresetCycling,\n scheduleMilkdropMessage,\n} from \"./milkdrop\";\n\nexport function close(): Thunk {\n return (dispatch) => {\n // TODO: This could probably be improved by adding a \"PREVENT_CLOSE\" action\n // or something, but this works okay for now.\n let defaultPrevented = false;\n const cancel = () => {\n defaultPrevented = true;\n };\n dispatch({ type: CLOSE_REQUESTED, cancel });\n if (!defaultPrevented) {\n dispatch({ type: STOP });\n dispatch({ type: CLOSE_WINAMP });\n }\n };\n}\n\nexport function open(): Action {\n return { type: OPEN_WINAMP };\n}\n\nexport function toggleVisualizerStyle(): Action {\n return { type: TOGGLE_VISUALIZER_STYLE };\n}\n\nexport function minimize(): Action {\n return { type: MINIMIZE_WINAMP };\n}\n\nexport function setFocus(input: string): Action {\n return { type: SET_FOCUS, input };\n}\n\nexport function unsetFocus(): Action {\n return { type: UNSET_FOCUS };\n}\n\nexport function focusBand(band: Slider): Action {\n return { type: SET_BAND_FOCUS, input: \"eq\", bandFocused: band };\n}\n\nexport function loadSerializedState(\n // In the future this type should be the union of all versioned types.\n serializedState: SerializedStateV1\n): Thunk {\n return (dispatch) => {\n dispatch({ type: LOAD_SERIALIZED_STATE, serializedState });\n dispatch(ensureWindowsAreOnScreen());\n };\n}\n\nexport function loadDefaultSkin(): Action {\n return { type: LOAD_DEFAULT_SKIN };\n}\n\nexport function toggleMilkdropDesktop(): Thunk {\n return (dispatch, getState) => {\n if (Selectors.getMilkdropDesktopEnabled(getState())) {\n dispatch(showWindow(WINDOWS.MILKDROP));\n dispatch({ type: SET_MILKDROP_DESKTOP, enabled: false });\n } else {\n dispatch(hideWindow(WINDOWS.MILKDROP));\n dispatch({ type: SET_MILKDROP_DESKTOP, enabled: true });\n }\n };\n}\n\nexport function setMilkdropFullscreen(enabled: boolean): Action {\n return { type: SET_MILKDROP_FULLSCREEN, enabled };\n}\nexport function toggleMilkdropFullscreen(): Thunk {\n return (dispatch, getState) => {\n dispatch(\n setMilkdropFullscreen(!Selectors.getMilkdropFullscreenEnabled(getState()))\n );\n };\n}\n\nexport function togglePresetOverlay(): Thunk {\n return (dispatch, getState) => {\n if (Selectors.getPresetOverlayOpen(getState())) {\n dispatch(setFocusedWindow(WINDOWS.MILKDROP));\n }\n\n dispatch({ type: TOGGLE_PRESET_OVERLAY });\n };\n}\n\nexport function stepMarquee(): Action {\n return { type: STEP_MARQUEE };\n}\n","import Media from \"./media\";\nimport {\n IS_PLAYING,\n PAUSE,\n PLAY,\n SEEK_TO_PERCENT_COMPLETE,\n SET_BAND_VALUE,\n SET_BALANCE,\n SET_MEDIA,\n SET_VOLUME,\n START_WORKING,\n STOP,\n STOP_WORKING,\n UPDATE_TIME_ELAPSED,\n SET_EQ_OFF,\n SET_EQ_ON,\n PLAY_TRACK,\n BUFFER_TRACK,\n LOAD_SERIALIZED_STATE,\n} from \"./actionTypes\";\nimport { next as nextTrack } from \"./actionCreators\";\nimport * as Selectors from \"./selectors\";\nimport { MiddlewareStore, Action, Dispatch } from \"./types\";\nimport { objectForEach } from \"./utils\";\n\nexport default (media: Media) => (store: MiddlewareStore) => {\n const {\n media: { volume, balance },\n equalizer: { sliders },\n } = store.getState();\n\n // Ensure the default state is the canonical value.\n media.setVolume(volume);\n media.setBalance(balance);\n media.setPreamp(sliders.preamp);\n // TODO: Ensure other values like bands are in sync\n\n media.on(\"timeupdate\", () => {\n store.dispatch({\n type: UPDATE_TIME_ELAPSED,\n elapsed: media.timeElapsed(),\n });\n });\n\n media.on(\"ended\", () => {\n store.dispatch(nextTrack());\n });\n\n media.on(\"playing\", () => {\n store.dispatch({ type: IS_PLAYING });\n });\n\n media.on(\"waiting\", () => {\n store.dispatch({ type: START_WORKING });\n });\n\n media.on(\"stopWaiting\", () => {\n store.dispatch({ type: STOP_WORKING });\n });\n\n media.on(\"fileLoaded\", () => {\n const id = Selectors.getCurrentTrackId(store.getState());\n if (id == null) {\n // Attempted to set the metadata for a track that was already removed.\n // Really, the media should have been stopped when the track was removed.\n return;\n }\n store.dispatch({\n id,\n type: SET_MEDIA,\n kbps: \"128\",\n khz: \"44\",\n channels: 2,\n length: media.duration(),\n });\n });\n\n return (next: Dispatch) => (action: Action) => {\n const returnValue = next(action);\n const state = store.getState();\n switch (action.type) {\n case PLAY:\n media.play();\n break;\n case PAUSE:\n media.pause();\n break;\n case STOP:\n media.stop();\n break;\n case SET_VOLUME:\n media.setVolume(Selectors.getVolume(state));\n break;\n case SET_BALANCE:\n media.setBalance(Selectors.getBalance(state));\n break;\n case SEEK_TO_PERCENT_COMPLETE:\n media.seekToPercentComplete(action.percent);\n break;\n case PLAY_TRACK: {\n const url = Selectors.getTrackUrl(store.getState())(action.id);\n if (url != null) {\n media.loadFromUrl(url, true);\n }\n break;\n }\n case BUFFER_TRACK: {\n const url = Selectors.getTrackUrl(store.getState())(action.id);\n if (url != null) {\n media.loadFromUrl(url, false);\n }\n break;\n }\n case SET_BAND_VALUE:\n if (action.band === \"preamp\") {\n media.setPreamp(action.value);\n } else {\n media.setEqBand(action.band, action.value);\n }\n break;\n case SET_EQ_OFF:\n media.disableEq();\n break;\n case SET_EQ_ON:\n media.enableEq();\n break;\n case LOAD_SERIALIZED_STATE: {\n // Set ALL THE THINGS!\n if (Selectors.getEqualizerEnabled(state)) {\n media.enableEq();\n } else {\n media.disableEq();\n }\n media.setVolume(Selectors.getVolume(state));\n media.setBalance(Selectors.getBalance(state));\n objectForEach(state.equalizer.sliders, (value, slider) => {\n if (slider === \"preamp\") {\n media.setPreamp(value);\n } else {\n // @ts-ignore I don't know how to teach TypeScript about objects\n // that use Slider as keys\n media.setEqBand(slider, value);\n }\n });\n break;\n }\n }\n return returnValue;\n };\n};\n","import { createStore, applyMiddleware, DeepPartial } from \"redux\";\nimport thunk from \"redux-thunk\";\nimport { composeWithDevTools } from \"redux-devtools-extension\";\nimport reducer from \"./reducers\";\nimport mediaMiddleware from \"./mediaMiddleware\";\nimport { merge } from \"./utils\";\nimport { UPDATE_TIME_ELAPSED, STEP_MARQUEE } from \"./actionTypes\";\nimport Media from \"./media\";\nimport Emitter from \"./emitter\";\nimport { Extras, Dispatch, Action, AppState, Middleware } from \"./types\";\n\n// TODO: Move to demo\nconst compose = composeWithDevTools({\n actionsBlacklist: [UPDATE_TIME_ELAPSED, STEP_MARQUEE],\n});\n\nexport default function (\n media: Media,\n actionEmitter: Emitter,\n customMiddlewares: Middleware[] = [],\n stateOverrides: DeepPartial | undefined,\n extras: Extras\n) {\n let initialState;\n if (stateOverrides) {\n initialState = merge(\n reducer(undefined, { type: \"@@init\" }),\n stateOverrides\n );\n }\n\n const emitterMiddleware = () => (next: Dispatch) => (action: Action) => {\n actionEmitter.trigger(action.type, action);\n return next(action);\n };\n\n const enhancer = compose(\n applyMiddleware(\n ...[\n thunk.withExtraArgument(extras),\n mediaMiddleware(media),\n emitterMiddleware,\n ...customMiddlewares,\n ].filter(Boolean)\n )\n );\n\n // The Redux types are a bit confused, and don't realize that passing an\n // undefined initialState is allowed.\n const store = initialState\n ? createStore(reducer, initialState, enhancer)\n : createStore(reducer, enhancer);\n return store;\n}\n","// Adapted from https://github.com/snakesilk/react-fullscreen\nimport { ReactNode, useRef, useLayoutEffect, useEffect } from \"react\";\nimport fscreen from \"fscreen\";\n\ninterface Props {\n enabled: boolean;\n children: ReactNode;\n onChange(fullscreen: boolean): void;\n}\n\nfunction leaveFullScreen() {\n if (fscreen.fullscreenEnabled) {\n fscreen.exitFullscreen();\n }\n}\n\nfunction enterFullScreen(node: HTMLDivElement) {\n if (fscreen.fullscreenEnabled) {\n fscreen.requestFullscreen(node);\n }\n}\n\nfunction FullScreen(props: Props) {\n const { onChange, enabled } = props;\n const ref = useRef(null);\n\n useEffect(() => {\n function detectFullScreen() {\n if (onChange) {\n onChange(fscreen.fullscreenElement === ref.current);\n }\n }\n fscreen.addEventListener(\"fullscreenchange\", detectFullScreen);\n return () => {\n fscreen.removeEventListener(\"fullscreenchange\", detectFullScreen);\n };\n }, [onChange]);\n\n // This must run in response to a click event, so we'll use useLayoutEffect just in case.\n useLayoutEffect(() => {\n const isEnabled = fscreen.fullscreenElement === ref.current;\n if (isEnabled && !enabled) {\n leaveFullScreen();\n } else if (!isEnabled && enabled && ref.current != null) {\n enterFullScreen(ref.current);\n }\n }, [enabled]);\n\n return (\n \n {props.children}\n \n );\n}\n\nexport default FullScreen;\n","import {\n useState,\n useEffect,\n useCallback,\n useLayoutEffect,\n useRef,\n} from \"react\";\nimport { useDispatch, useSelector } from \"react-redux\";\nimport * as Utils from \"./utils\";\nimport { Action, Thunk, AppState } from \"./types\";\n\ninterface Size {\n width: number;\n height: number;\n}\n\nexport function useUnmountedRef(): { current: boolean } {\n const unmountedRef = useRef(false);\n useEffect(() => {\n return () => {\n unmountedRef.current = true;\n };\n }, []);\n return unmountedRef;\n}\n\nexport function usePromiseValueOrNull(propValue: Promise): T | null {\n const [value, setValue] = useState(null);\n useEffect(() => {\n let disposed = false;\n propValue.then((resolvedValue) => {\n if (disposed) {\n return;\n }\n setValue(resolvedValue);\n });\n\n return () => {\n disposed = true;\n };\n }, [propValue]);\n\n return value;\n}\n\nexport function useScreenSize() {\n const [size] = useState(Utils.getScreenSize());\n // TODO: We could subscribe to screen size changes.\n return size;\n}\n\nexport function useWindowSize() {\n const [size, setSize] = useState(Utils.getWindowSize());\n const handler = useCallback(\n Utils.throttle(() => {\n setSize(Utils.getWindowSize());\n }, 100) as () => void,\n []\n );\n useEffect(() => {\n window.addEventListener(\"resize\", handler);\n return () => {\n window.removeEventListener(\"resize\", handler);\n };\n }, [handler]);\n return size;\n}\n\nconst cursorPositionRef = { current: { pageX: 0, pageY: 0 } };\nwindow.document.addEventListener(\"mousemove\", ({ pageX, pageY }) => {\n cursorPositionRef.current = { pageX, pageY };\n});\n\n// We use a single global event listener because there is no way to get the\n// mouse position aside from an event. Ideally we could create/clean up the\n// event listener in the hook, but in the case where we want to check the cursor\n// position on mount, that we wouldn't have had time to capture an event.\nfunction useCursorPositionRef() {\n return cursorPositionRef;\n}\n\n// CSS hover state is not respected if the cursor is already over the node when\n// it is added to the DOM. This hook allows your component to know its hover\n// state on mount without waiting for the mouse to move.\n// https://stackoverflow.com/a/13259049/1263117\nexport function useIsHovered() {\n const cursorRef = useCursorPositionRef();\n const [hover, setHover] = useState(false);\n const [node, setNode] = useState(null);\n\n useLayoutEffect(() => {\n if (node == null) {\n setHover(false);\n return;\n }\n const domRect = node.getBoundingClientRect();\n const { pageX, pageY } = cursorRef.current;\n setHover(\n pageX >= domRect.left &&\n pageX <= domRect.right &&\n pageY >= domRect.top &&\n pageY <= domRect.bottom\n );\n\n const enter = () => setHover(true);\n const leave = () => setHover(false);\n node.addEventListener(\"mouseenter\", enter);\n node.addEventListener(\"mouseleave\", leave);\n\n return () => {\n node.removeEventListener(\"mouseenter\", enter);\n node.removeEventListener(\"mouseleave\", leave);\n };\n }, [node, cursorRef]);\n\n return { ref: setNode, hover };\n}\n\nexport function useOnClickAway(\n ref: Element | null,\n callback: null | (() => void)\n) {\n useEffect(() => {\n if (ref == null || callback == null) {\n return;\n }\n\n const handleClickOut = (ee: MouseEvent) => {\n const clickOutTarget = ee.target;\n if (!(clickOutTarget instanceof Element)) {\n // TypeScript doesn't realize this will always be true\n return;\n }\n if (ref.contains(clickOutTarget)) {\n return;\n }\n // If the click is _not_ inside the menu.\n callback();\n window.document.removeEventListener(\"click\", handleClickOut, {\n capture: true,\n });\n };\n\n window.document.addEventListener(\"click\", handleClickOut, {\n capture: true,\n });\n\n return () => {\n window.document.removeEventListener(\"click\", handleClickOut, {\n capture: true,\n });\n };\n }, [ref, callback]);\n}\n\n// TODO: Return useSelector directly and apply the type without wrapping\nexport function useTypedSelector(selector: (state: AppState) => T): T {\n return useSelector(selector);\n}\n\nexport function useActionCreator Action | Thunk>(\n actionCreator: T\n): (...funcArgs: Parameters) => void {\n const dispatch = useDispatch();\n return useCallback((...args) => dispatch(actionCreator(...args)), [\n dispatch,\n actionCreator,\n ]);\n}\n\nexport function useTypedDispatch(): (action: Action | Thunk) => void {\n return useDispatch();\n}\n","import { useState, useEffect, memo } from \"react\";\nimport {\n WINDOW_RESIZE_SEGMENT_WIDTH,\n WINDOW_RESIZE_SEGMENT_HEIGHT,\n} from \"../constants\";\n\ntype Size = [number, number];\n\ninterface Props {\n currentSize: Size;\n setWindowSize(size: Size): void;\n widthOnly?: boolean;\n id?: string;\n}\n\nfunction ResizeTarget(props: Props) {\n const { currentSize, setWindowSize, widthOnly, ...passThroughProps } = props;\n const [mouseDown, setMouseDown] = useState(false);\n const [mouseStart, setMouseStart] = useState(\n null\n );\n useEffect(() => {\n if (mouseDown === false || mouseStart == null) {\n return;\n }\n const [width, height] = currentSize;\n const handleMove = (ee: MouseEvent) => {\n const x = ee.clientX - mouseStart.x;\n const y = ee.clientY - mouseStart.y;\n\n const newWidth = Math.max(\n 0,\n width + Math.round(x / WINDOW_RESIZE_SEGMENT_WIDTH)\n );\n\n const newHeight = widthOnly\n ? width\n : Math.max(0, height + Math.round(y / WINDOW_RESIZE_SEGMENT_HEIGHT));\n\n const newSize: Size = [newWidth, newHeight];\n\n props.setWindowSize(newSize);\n };\n\n window.addEventListener(\"mousemove\", handleMove);\n\n const handleMouseUp = () => setMouseDown(false);\n window.addEventListener(\"mouseup\", handleMouseUp);\n\n return () => {\n window.removeEventListener(\"mousemove\", handleMove);\n window.removeEventListener(\"mouseup\", handleMouseUp);\n };\n // We pruposefully close over the props from when the mouse went down\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [mouseStart, mouseDown]);\n\n const handleMouseDown = (e: React.MouseEvent) => {\n // Prevent dragging from highlighting text.\n e.preventDefault();\n setMouseStart({\n x: e.clientX,\n y: e.clientY,\n });\n setMouseDown(true);\n };\n\n return
;\n}\nexport default memo(ResizeTarget);\n","import { useCallback, useState, useEffect } from \"react\";\nimport { WindowId } from \"../types\";\nimport * as Actions from \"../actionCreators\";\nimport * as Selectors from \"../selectors\";\nimport { useActionCreator, useTypedSelector } from \"../hooks\";\n\ninterface Props {\n onKeyDown?(e: KeyboardEvent): void;\n windowId: WindowId;\n children: React.ReactNode;\n}\n\nfunction FocusTarget({ onKeyDown, windowId, children }: Props) {\n const focusedWindowId = useTypedSelector(Selectors.getFocusedWindow);\n const setFocus = useActionCreator(Actions.setFocusedWindow);\n\n const focusHandler = useCallback(() => {\n if (windowId !== focusedWindowId) {\n setFocus(windowId);\n }\n }, [windowId, focusedWindowId, setFocus]);\n\n const [ref, setRef] = useState(null);\n\n useEffect(() => {\n if (ref == null || onKeyDown == null) {\n return;\n }\n ref.addEventListener(\"keydown\", onKeyDown);\n return () => ref.removeEventListener(\"keydown\", onKeyDown);\n }, [onKeyDown, windowId, focusedWindowId, ref]);\n\n // It's possible for a child component to gain focus and then become\n // unmounted. In that case, the browser will return focus to the ``.\n // In the following hook, use a `MutationObserver` to watch for that behavior\n // and refocus the containing FocusTarget when it happens.\n //\n // I tried a number of other approaches using `focus/blur/focusin/focusout` on\n // various DOM nodes, and was unable to find a solution which would trigger in\n // this senario in Firefox. Therefore we use this `MutationObserver` approach.\n useEffect(() => {\n // Only create the `MutationObserver` within the currently focused target.\n if (ref == null || windowId !== focusedWindowId) {\n return;\n }\n\n const observer = new MutationObserver((mutations) => {\n // In the common case we won't have focused the body, so we can do this\n // inexpensive check first to avoid calling the more expensive `O(n)`\n // check of the individual mutations.\n if (document.activeElement !== document.body) {\n return;\n }\n if (mutations.some((mutation) => mutation.removedNodes.length > 0)) {\n ref.focus();\n }\n });\n\n observer.observe(ref, {\n subtree: true,\n attributes: false,\n childList: true,\n });\n\n return () => observer.disconnect();\n }, [windowId, focusedWindowId, ref]);\n\n return (\n \n {children}\n
\n );\n}\n\nexport default FocusTarget;\n","import * as React from \"react\";\nimport classnames from \"classnames\";\nimport \"../../../css/gen-window.css\";\n\nimport * as Actions from \"../../actionCreators\";\nimport * as Selectors from \"../../selectors\";\nimport ResizeTarget from \"../ResizeTarget\";\nimport { WindowId } from \"../../types\";\nimport FocusTarget from \"../FocusTarget\";\nimport { useActionCreator, useTypedSelector } from \"../../hooks\";\n\ninterface TextProps {\n children: string;\n}\n\nconst Text = ({ children }: TextProps) => {\n const letters = children.split(\"\");\n return (\n \n {letters.map((letter, i) => (\n \n ))}\n \n );\n};\n\nconst CHROME_WIDTH = 19;\nconst CHROME_HEIGHT = 34;\n\ninterface WindowSize {\n width: number;\n height: number;\n}\n\ninterface Props {\n windowId: WindowId;\n children: (windowSize: WindowSize) => React.ReactNode;\n title: string;\n onKeyDown?(e: KeyboardEvent): void;\n}\n\n// Named export for testing\nexport const GenWindow = ({ children, title, windowId, onKeyDown }: Props) => {\n const setWindowSize = useActionCreator(Actions.setWindowSize);\n const closeWindow = useActionCreator(Actions.closeWindow);\n const getWindowPixelSize = useTypedSelector(Selectors.getWindowPixelSize);\n const focusedWindow = useTypedSelector(Selectors.getFocusedWindow);\n const getWindowSize = useTypedSelector(Selectors.getWindowSize);\n const windowSize = getWindowSize(windowId);\n const selected = focusedWindow === windowId;\n const { width, height } = getWindowPixelSize(windowId);\n return (\n \n \n
\n
\n
\n
\n
\n {title}\n
\n
\n
\n
\n closeWindow(windowId)}\n />\n
\n
\n
\n
\n
\n
\n
\n {children({\n width: width - CHROME_WIDTH,\n height: height - CHROME_HEIGHT,\n })}\n
\n
\n
\n
\n
\n
\n
\n
\n setWindowSize(windowId, size)}\n id={\"gen-resize-target\"}\n />\n
\n
\n
\n \n );\n};\n\nexport default GenWindow;\n","import { useEffect, useState, useRef } from \"react\";\nimport { VISUALIZERS } from \"../../constants\";\nimport * as Selectors from \"../../selectors\";\nimport { TransitionType } from \"../../types\";\nimport { useTypedSelector } from \"../../hooks\";\n\ntype ButterchurnVisualizer = {\n setRendererSize(width: number, height: number): void;\n loadPreset(preset: Object, transitionTime: number): void;\n launchSongTitleAnim(title: string): void;\n render(): void;\n};\n\ninterface Props {\n analyser: AnalyserNode;\n height: number;\n width: number;\n}\n\nconst TRANSITION_TYPE_DURATIONS = {\n [TransitionType.DEFAULT]: 2.7,\n [TransitionType.IMMEDIATE]: 0,\n [TransitionType.USER_PRESET]: 5.7,\n};\n\nfunction Visualizer({ analyser, width, height }: Props) {\n const visualizerStyle = useTypedSelector(Selectors.getVisualizerStyle);\n const playing = useTypedSelector(Selectors.getMediaIsPlaying);\n const butterchurn = useTypedSelector(Selectors.getButterchurn);\n const trackTitle = useTypedSelector(Selectors.getCurrentTrackDisplayName);\n const currentPreset = useTypedSelector(Selectors.getCurrentPreset);\n const transitionType = useTypedSelector(Selectors.getPresetTransitionType);\n const message = useTypedSelector(Selectors.getMilkdropMessage);\n\n const isEnabledVisualizer = visualizerStyle === VISUALIZERS.MILKDROP;\n\n const canvasRef = useRef(null);\n const [visualizer, setVisualizer] = useState(\n null\n );\n\n // Initialize the visualizer\n useEffect(() => {\n if (canvasRef.current == null || butterchurn == null) {\n return;\n }\n if (visualizer != null) {\n // Note: The visualizer does not offer anyway to clean itself up. So, we\n // don't offer any way to recreate it. So, if you swap out the analyser\n // node, or the canvas, that change won't be respected.\n return;\n }\n const _visualizer = butterchurn.createVisualizer(\n analyser.context,\n canvasRef.current,\n {\n width,\n height,\n meshWidth: 32,\n meshHeight: 24,\n pixelRatio: window.devicePixelRatio || 1,\n }\n );\n _visualizer.connectAudio(analyser);\n setVisualizer(_visualizer);\n }, [butterchurn, analyser, height, width, visualizer]);\n\n // Ensure render size stays up to date\n useEffect(() => {\n if (visualizer == null) {\n return;\n }\n visualizer.setRendererSize(width, height);\n }, [visualizer, width, height]);\n\n // Load presets when they change\n const hasLoadedPreset = useRef(false);\n useEffect(() => {\n if (visualizer == null || currentPreset == null) {\n return;\n }\n if (hasLoadedPreset.current) {\n visualizer.loadPreset(\n currentPreset,\n TRANSITION_TYPE_DURATIONS[transitionType]\n );\n } else {\n visualizer.loadPreset(\n currentPreset,\n TRANSITION_TYPE_DURATIONS[TransitionType.IMMEDIATE]\n );\n hasLoadedPreset.current = true;\n }\n // We don't want to trigger the transition if the transition type changes.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [visualizer, currentPreset]);\n\n // Handle title animations\n useEffect(() => {\n if (visualizer == null || !trackTitle) {\n return;\n }\n visualizer.launchSongTitleAnim(trackTitle);\n }, [visualizer, trackTitle]);\n\n const lastShownMessage = useRef(null);\n\n useEffect(() => {\n if (visualizer == null || message == null) {\n return;\n }\n if (\n lastShownMessage.current == null ||\n message.time > lastShownMessage.current\n ) {\n lastShownMessage.current = Date.now();\n visualizer.launchSongTitleAnim(message.text);\n }\n }, [visualizer, message]);\n\n const shouldAnimate = playing && isEnabledVisualizer;\n\n // Kick off the animation loop\n useEffect(() => {\n if (!shouldAnimate || visualizer == null) {\n return;\n }\n let animationFrameRequest: number | null = null;\n const loop = () => {\n visualizer.render();\n animationFrameRequest = window.requestAnimationFrame(loop);\n };\n loop();\n return () => {\n if (animationFrameRequest != null) {\n window.cancelAnimationFrame(animationFrameRequest);\n }\n };\n }, [visualizer, shouldAnimate]);\n\n return (\n \n );\n}\n\nexport default Visualizer;\n","import * as React from \"react\";\n\ninterface Props {\n innerRef?: (node: HTMLDivElement) => void;\n children: React.ReactNode;\n}\n\nconst Background = (props: Props) => {\n const { innerRef } = props;\n return (\n \n {props.children}\n
\n );\n};\n\nexport default Background;\n","import { useState, useCallback } from \"react\";\nimport { promptForFileReferences } from \"../../fileUtils\";\nimport * as Selectors from \"../../selectors\";\nimport * as Actions from \"../../actionCreators\";\nimport { clamp } from \"../../utils\";\nimport { TransitionType } from \"../../types\";\nimport {\n useUnmountedRef,\n useActionCreator,\n useTypedSelector,\n} from \"../../hooks\";\n\nconst ENTRY_HEIGHT = 14;\nconst HEIGHT_PADDING = 15;\nconst WIDTH_PADDING = 20;\n\nconst LOADING_STYLE: React.CSSProperties = {\n position: \"absolute\",\n top: 0,\n left: 0,\n color: \"white\",\n background: \"rgba(0.33, 0.33, 0.33, 0.33)\",\n};\n\nconst OUTER_WRAPPER_STYLE: React.CSSProperties = {\n position: \"absolute\",\n top: 0,\n left: 0,\n padding: \"15px 10px 0 10px\",\n};\n\nconst INNER_WRAPPER_STYLE: React.CSSProperties = {\n display: \"inline-block\",\n whiteSpace: \"nowrap\",\n overflow: \"hidden\",\n background: \"rgba(0, 0, 0, 0.815)\",\n fontSize: \"12px\",\n};\n\ninterface Props {\n height: number;\n width: number;\n}\n\nfunction presetIndexFromListIndex(listIndex: number) {\n return listIndex - 1;\n}\n\nfunction listIndexFromPresetIndex(listIndex: number) {\n return listIndex + 1;\n}\n\nfunction PresetOverlay({ height, width }: Props) {\n const presetKeys = useTypedSelector(Selectors.getPresetNames);\n const currentPresetIndex = useTypedSelector(Selectors.getCurrentPresetIndex);\n const requestPresetAtIndex = useActionCreator(Actions.requestPresetAtIndex);\n const togglePresetOverlay = useActionCreator(Actions.togglePresetOverlay);\n const appendPresetFileList = useActionCreator(Actions.appendPresetFileList);\n\n const unmountedRef = useUnmountedRef();\n const [selectedListIndex, setSelectedListIndex] = useState(() => {\n if (currentPresetIndex != null) {\n return listIndexFromPresetIndex(currentPresetIndex);\n }\n return 0;\n });\n\n // Number of presets, plus one for the \"Load Local Directory\" option, minus\n // one to convert a length to an index.\n const maxListIndex = presetKeys.length; // - 1 + 1;\n\n const renderList = useCallback(() => {\n const maxVisibleRows = Math.floor((height - HEIGHT_PADDING) / ENTRY_HEIGHT);\n const rowsToShow = Math.floor(maxVisibleRows * 0.75); // Only fill 3/4 of the screen.\n const [startIndex, endIndex] = getRangeCenteredOnIndex(\n maxListIndex + 1, // Add one to convert an index to a length\n rowsToShow,\n selectedListIndex\n );\n\n const presetElms = [];\n for (let i = startIndex; i <= endIndex; i++) {\n const presetIndex = presetIndexFromListIndex(i);\n const isSelected = i === selectedListIndex;\n const isCurrent = presetIndex === currentPresetIndex;\n let color: string;\n if (isSelected) {\n color = isCurrent ? \"#FFCC22\" : \"#FF5050\";\n } else {\n color = isCurrent ? \"#CCFF03\" : \"#CCCCCC\";\n }\n presetElms.push(\n
  • \n {i === 0 ? \"Load Local Directory\" : presetKeys[presetIndex]}\n
  • \n );\n }\n\n return presetElms;\n }, [currentPresetIndex, height, maxListIndex, presetKeys, selectedListIndex]);\n\n const loadLocalDir = useCallback(async () => {\n const fileReferences = await promptForFileReferences({ directory: true });\n if (unmountedRef.current) {\n return;\n }\n appendPresetFileList(fileReferences);\n }, [appendPresetFileList, unmountedRef]);\n\n const handleFocusedKeyboardInput = useCallback(\n (e: React.KeyboardEvent) => {\n switch (e.keyCode) {\n case 38: // up arrow\n setSelectedListIndex((value) => Math.max(value - 1, 0));\n e.stopPropagation();\n break;\n case 40: // down arrow\n setSelectedListIndex((value) => Math.min(value + 1, maxListIndex));\n e.stopPropagation();\n break;\n case 13: // enter\n if (selectedListIndex === 0) {\n loadLocalDir();\n } else {\n requestPresetAtIndex(\n presetIndexFromListIndex(selectedListIndex),\n TransitionType.DEFAULT,\n true\n );\n }\n e.stopPropagation();\n break;\n case 27: // escape\n togglePresetOverlay();\n e.stopPropagation();\n break;\n }\n },\n [\n loadLocalDir,\n maxListIndex,\n requestPresetAtIndex,\n selectedListIndex,\n togglePresetOverlay,\n ]\n );\n\n const handleNode = useCallback((node: HTMLDivElement | null) => {\n if (node != null && document.activeElement !== node) {\n node.focus();\n }\n }, []);\n\n if (presetKeys == null) {\n return (\n
    \n Loading presets\n
    \n );\n }\n return (\n \n \n
      \n {renderList()}\n
    \n
    \n
    \n );\n}\n\n// Find a tuple `[startIndex, endIndex]` representing start/end indexes into an\n// array of length `length`, that descripe a range of size up to `rangeSize`\n// where a best effort is made to center `indexToCenter`.\nexport function getRangeCenteredOnIndex(\n length: number,\n maxRangeSize: number,\n indexToCenter: number\n): [number, number] {\n const rangeSize = Math.min(length, maxRangeSize);\n const halfRangeSize = Math.floor(rangeSize / 2);\n const idealStartIndex = indexToCenter - halfRangeSize;\n const startIndex = clamp(idealStartIndex, 0, length - rangeSize);\n const endIndex = startIndex + rangeSize - 1;\n return [startIndex, endIndex];\n}\nexport default PresetOverlay;\n","import { useCallback } from \"react\";\nimport { useActionCreator } from \"../hooks\";\nimport * as Actions from \"../actionCreators\";\nimport { WindowId } from \"../types\";\n\ninterface Coord {\n x: number;\n y: number;\n}\n\ninterface Props extends React.HTMLAttributes {\n handleDrop(e: React.DragEvent, coord: Coord): void;\n windowId: WindowId;\n}\n\nfunction supress(e: React.DragEvent) {\n e.stopPropagation();\n e.preventDefault();\n e.dataTransfer.dropEffect = \"link\";\n e.dataTransfer.effectAllowed = \"link\";\n}\n\nconst DropTarget = (props: Props) => {\n const {\n // eslint-disable-next-line no-shadow, no-unused-vars\n handleDrop,\n windowId,\n ...passThroughProps\n } = props;\n\n const droppedFiles = useActionCreator(Actions.droppedFiles);\n\n const onDrop = useCallback(\n (e: React.DragEvent) => {\n supress(e);\n droppedFiles(e, windowId);\n // TODO: We could probably move this coordinate logic into the playlist.\n // I think that's the only place it gets used.\n const { currentTarget } = e;\n if (!(currentTarget instanceof Element)) {\n return;\n }\n\n const { left: x, top: y } = currentTarget.getBoundingClientRect();\n handleDrop(e, { x, y });\n },\n [handleDrop, droppedFiles, windowId]\n );\n return (\n \n );\n};\n\nexport default DropTarget;\n","import { useMemo, useEffect } from \"react\";\nimport { createPortal } from \"react-dom\";\nimport classnames from \"classnames\";\n\nimport \"../../css/context-menu.css\";\nimport { useTypedSelector } from \"../hooks\";\nimport * as Selectors from \"../selectors\";\n\ninterface PortalProps {\n zIndex: number;\n top: number;\n left: number;\n children: JSX.Element[] | JSX.Element;\n}\n\nconst Portal = (props: PortalProps) => {\n const node: HTMLDivElement = useMemo(() => {\n const div = document.createElement(\"div\");\n div.id = \"webamp-context-menu\";\n div.style.position = \"absolute\";\n div.style.top = \"0\";\n div.style.left = \"0\";\n div.style.zIndex = String(props.zIndex + 1);\n return div;\n }, [props.zIndex]);\n\n useEffect(() => {\n document.body.appendChild(node);\n return () => {\n document.body.removeChild(node);\n };\n }, [node]);\n\n const style: React.CSSProperties = {\n top: props.top,\n left: props.left,\n position: \"absolute\",\n };\n return createPortal(
    {props.children}
    , node);\n};\n\nexport const Hr = () => (\n
  • \n
    \n
  • \n);\n\ninterface ParentProps {\n label: string;\n children: React.ReactNode;\n}\n\nexport const Parent = ({ children, label }: ParentProps) => (\n
  • \n
      {children}
    \n {label}\n
  • \n);\n\ninterface LinkNodeProps {\n label: string;\n href: string;\n target?: string;\n}\n\nexport const LinkNode = (props: LinkNodeProps) => (\n
  • \n {props.label}\n
  • \n);\n\ninterface NodeProps {\n label: string;\n checked?: boolean;\n hotkey?: string;\n className?: string;\n // TODO: Figure out how to do passthrough props\n onClick?: () => void;\n}\n\nexport const Node = (props: NodeProps) => {\n const { label, checked, className = \"\", ...passThroughProps } = props;\n return (\n
  • \n {label}\n
  • \n );\n};\n\ninterface ContextMenuProps {\n children: React.ReactNode;\n offsetTop: number;\n offsetLeft: number;\n top?: boolean;\n bottom?: boolean;\n // TODO: Remove this. Just conditionally render in the parent.\n selected: boolean;\n}\n\nexport default function ContextMenu({\n children,\n offsetTop,\n offsetLeft,\n top,\n bottom,\n selected,\n}: ContextMenuProps) {\n const zIndex = useTypedSelector(Selectors.getZIndex);\n if (!selected) {\n return null;\n }\n return (\n \n
      \n {children}\n
    \n
    \n );\n}\n","import { ReactNode, useState, useEffect, useCallback } from \"react\";\nimport ContextMenu from \"./ContextMenu\";\n\ninterface Props {\n renderContents(): ReactNode;\n children: ReactNode;\n}\n\n// Trigger a context menu at the user's cursor position when the user right\n// clicks within this component.\n// For a component that triggers relative to a given component when the user\n// left-clicks see ``.\n\n// TODO: Consider using nested contexts to ensure we don't ever have multiple\n// non-nested context menus open at a time.\nexport default function ContextMenuWraper({\n children,\n renderContents,\n ...passThroughProps\n}: Props) {\n const [openPosition, setOpenPosition] = useState<{\n x: number;\n y: number;\n } | null>(null);\n\n const closeMenu = useCallback(() => {\n setOpenPosition(null);\n }, []);\n\n const handleGlobalClick = useCallback(\n (e: MouseEvent) => {\n if (e.button !== 2) {\n closeMenu();\n }\n },\n [closeMenu]\n );\n\n const handleRightClick = useCallback(\n (e: React.MouseEvent) => {\n const { pageX, pageY } = e;\n // TODO: We could do an initial render to see if the menu fits here\n // and do a second render if it does not.\n setOpenPosition({ x: pageX, y: pageY });\n e.preventDefault();\n e.stopPropagation();\n },\n []\n );\n\n // Add click-away listeners when window is open\n useEffect(() => {\n if (openPosition == null) {\n return;\n }\n document.addEventListener(\"click\", handleGlobalClick);\n document.body.addEventListener(\"contextmenu\", closeMenu);\n\n return () => {\n document.removeEventListener(\"click\", handleGlobalClick);\n document.body.removeEventListener(\"contextmenu\", closeMenu);\n };\n }, [openPosition, closeMenu, handleGlobalClick]);\n\n return (\n \n \n {renderContents()}\n \n {children}\n
    \n );\n}\n","import { ReactNode } from \"react\";\nimport { Hr, Node } from \"../ContextMenu\";\nimport { WINDOWS } from \"../../constants\";\nimport * as Selectors from \"../../selectors\";\nimport * as Actions from \"../../actionCreators\";\nimport ContextMenuWraper from \"../ContextMenuWrapper\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\n\ninterface Props {\n children: ReactNode;\n}\n\nconst MilkdropContextMenu = (props: Props) => {\n const desktop = useTypedSelector(Selectors.getMilkdropDesktopEnabled);\n\n const closeWindow = useActionCreator(Actions.closeWindow);\n const toggleDesktop = useActionCreator(Actions.toggleMilkdropDesktop);\n const toggleFullscreen = useActionCreator(Actions.toggleMilkdropFullscreen);\n return (\n {\n return (\n <>\n \n \n
    \n closeWindow(WINDOWS.MILKDROP)} label=\"Quit\" />\n \n );\n }}\n >\n {props.children}\n \n );\n};\n\nexport default MilkdropContextMenu;\n","import * as React from \"react\";\nimport ReactDOM from \"react-dom\";\n\ninterface Props {\n children: React.ReactNode;\n}\n\nconst Desktop = React.memo(({ children }: Props) => {\n const [desktopNode] = React.useState(() => document.createElement(\"div\"));\n\n React.useEffect(() => {\n desktopNode.classList.add(\"webamp-desktop\");\n document.body.appendChild(desktopNode);\n return () => {\n document.body.removeChild(desktopNode);\n };\n }, [desktopNode]);\n\n return ReactDOM.createPortal(children, desktopNode);\n});\n\nexport default Desktop;\n","import { useEffect, useCallback } from \"react\";\nimport Fullscreen from \"../Fullscreen\";\nimport {\n useWindowSize,\n useScreenSize,\n useTypedSelector,\n useActionCreator,\n} from \"../../hooks\";\nimport GenWindow from \"../GenWindow\";\nimport { WINDOWS } from \"../../constants\";\nimport * as Selectors from \"../../selectors\";\nimport * as Actions from \"../../actionCreators\";\nimport { TransitionType } from \"../../types\";\nimport Visualizer from \"./Visualizer\";\n\nimport \"../../../css/milkdrop-window.css\";\nimport Background from \"./Background\";\nimport PresetOverlay from \"./PresetOverlay\";\nimport DropTarget from \"../DropTarget\";\nimport MilkdropContextMenu from \"./MilkdropContextMenu\";\nimport Desktop from \"./Desktop\";\n\nconst MILLISECONDS_BETWEEN_PRESET_TRANSITIONS = 15000;\n\ninterface Props {\n analyser: AnalyserNode;\n}\n\nfunction useKeyHandler() {\n const trackTitle = useTypedSelector(Selectors.getCurrentTrackDisplayName);\n\n const selectNextPreset = useActionCreator(Actions.selectNextPreset);\n const selectPreviousPreset = useActionCreator(Actions.selectPreviousPreset);\n const toggleRandomize = useActionCreator(Actions.toggleRandomizePresets);\n const togglePresetOverlay = useActionCreator(Actions.togglePresetOverlay);\n const scheduleMilkdropMessage = useActionCreator(\n Actions.scheduleMilkdropMessage\n );\n const toggleCycling = useActionCreator(Actions.togglePresetCycling);\n\n // Handle keyboard events\n return useCallback(\n (e: KeyboardEvent) => {\n switch (e.keyCode) {\n case 32: // spacebar\n selectNextPreset();\n break;\n case 8: // backspace\n selectPreviousPreset(TransitionType.IMMEDIATE);\n break;\n case 72: // H\n selectNextPreset(TransitionType.IMMEDIATE);\n break;\n case 82: // R\n toggleRandomize();\n break;\n case 76: // L\n togglePresetOverlay();\n e.stopPropagation();\n break;\n case 84: // T\n if (trackTitle != null) {\n scheduleMilkdropMessage(trackTitle);\n }\n e.stopPropagation();\n break;\n case 145: // scroll lock\n case 125: // F14 (scroll lock for OS X)\n toggleCycling();\n break;\n }\n },\n [\n scheduleMilkdropMessage,\n selectNextPreset,\n selectPreviousPreset,\n toggleCycling,\n togglePresetOverlay,\n toggleRandomize,\n trackTitle,\n ]\n );\n}\n\nfunction Milkdrop({ analyser }: Props) {\n const desktop = useTypedSelector(Selectors.getMilkdropDesktopEnabled);\n const fullscreen = useTypedSelector(Selectors.getMilkdropFullscreenEnabled);\n const overlay = useTypedSelector(Selectors.getPresetOverlayOpen);\n const presetsAreCycling = useTypedSelector(Selectors.getPresetsAreCycling);\n const currentPresetIndex = useTypedSelector(Selectors.getCurrentPresetIndex);\n const mediaIsPlaying = useTypedSelector(Selectors.getMediaIsPlaying);\n\n const toggleFullscreen = useActionCreator(Actions.toggleMilkdropFullscreen);\n const selectNextPreset = useActionCreator(Actions.selectNextPreset);\n const handlePresetDrop = useActionCreator(Actions.handlePresetDrop);\n const setFullscreen = useActionCreator(Actions.setMilkdropFullscreen);\n\n const handleKeyDown = useKeyHandler();\n\n // Cycle presets\n useEffect(() => {\n if (!presetsAreCycling || !mediaIsPlaying) {\n return;\n }\n const intervalId = setInterval(\n selectNextPreset,\n MILLISECONDS_BETWEEN_PRESET_TRANSITIONS\n );\n return () => clearInterval(intervalId);\n }, [presetsAreCycling, currentPresetIndex, mediaIsPlaying, selectNextPreset]);\n\n const screenSize = useScreenSize();\n const windowSize = useWindowSize();\n\n if (desktop) {\n return (\n \n \n \n \n \n );\n }\n\n return (\n \n {(genWindowSize: { width: number; height: number }) => {\n const size = fullscreen ? screenSize : genWindowSize;\n return (\n \n \n \n {overlay && }\n \n
    \n \n
    \n
    \n \n
    \n
    \n );\n }}\n \n );\n}\nexport default Milkdrop;\n","import { Fragment } from \"react\";\nimport * as Actions from \"../actionCreators\";\nimport { Hr, Node } from \"./ContextMenu\";\nimport { useActionCreator } from \"../hooks\";\n\nconst PlaybackContextMenu = () => {\n const previous = useActionCreator(Actions.previous);\n const play = useActionCreator(Actions.play);\n const pause = useActionCreator(Actions.pause);\n const stop = useActionCreator(Actions.stop);\n const next = useActionCreator(Actions.next);\n const seekForward = useActionCreator(Actions.seekForward);\n const seekBackward = useActionCreator(Actions.seekBackward);\n const nextN = useActionCreator(Actions.nextN);\n return (\n \n \n \n \n \n \n
    \n {/*\n \n \n */}\n seekBackward(5)}\n />\n seekForward(5)}\n />\n {/*\n \n */}\n nextN(-10)} />\n nextN(10)} />\n {/*\n
    \n \n \n */}\n
    \n );\n};\n\nexport default PlaybackContextMenu;\n","import * as Actions from \"../actionCreators\";\nimport * as Selectors from \"../selectors\";\nimport { Hr, Node, Parent } from \"./ContextMenu\";\nimport { useActionCreator, useTypedSelector } from \"../hooks\";\n\nconst SkinContextMenu = () => {\n const loadDefaultSkin = useActionCreator(Actions.loadDefaultSkin);\n const openSkinFileDialog = useActionCreator(Actions.openSkinFileDialog);\n const setSkin = useActionCreator(Actions.setSkinFromUrl);\n\n const availableSkins = useTypedSelector(Selectors.getAvaliableSkins);\n return (\n \n \n
    \n \"} />\n {availableSkins.map((skin) => (\n setSkin(skin.url)}\n label={skin.name}\n />\n ))}\n
    \n );\n};\nexport default SkinContextMenu;\n","import { Hr, Node } from \"./ContextMenu\";\nimport SkinsContextMenu from \"./SkinsContextMenu\";\nimport * as Actions from \"../actionCreators\";\nimport * as Selectors from \"../selectors\";\nimport { TIME_MODE } from \"../constants\";\nimport { useActionCreator, useTypedSelector } from \"../hooks\";\n\nconst OptionsContextMenu = () => {\n const toggleTimeMode = useActionCreator(Actions.toggleTimeMode);\n const toggleDoubleSizeMode = useActionCreator(Actions.toggleDoubleSizeMode);\n const toggleRepeat = useActionCreator(Actions.toggleRepeat);\n const toggleShuffle = useActionCreator(Actions.toggleShuffle);\n\n const doubled = useTypedSelector(Selectors.getDoubled);\n const timeMode = useTypedSelector(Selectors.getTimeMode);\n const repeat = useTypedSelector(Selectors.getRepeat);\n const shuffle = useTypedSelector(Selectors.getShuffle);\n return (\n <>\n {/* */}\n \n
    \n \n \n {/* */}\n \n {/* */}\n
    \n \n \n \n );\n};\nexport default OptionsContextMenu;\n","import { memo, Fragment, useEffect } from \"react\";\nimport * as Actions from \"../../actionCreators\";\nimport * as Selectors from \"../../selectors\";\nimport { LOAD_STYLE } from \"../../constants\";\nimport { Hr, Node, Parent, LinkNode } from \"../ContextMenu\";\nimport PlaybackContextMenu from \"../PlaybackContextMenu\";\nimport OptionsContextMenu from \"../OptionsContextMenu\";\nimport SkinsContextMenu from \"../SkinsContextMenu\";\nimport { FilePicker } from \"../../types\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\n\ninterface Props {\n filePickers: FilePicker[];\n}\n\nconst MainContextMenu = memo(({ filePickers }: Props) => {\n const networkConnected = useTypedSelector(Selectors.getNetworkConnected);\n const genWindows = useTypedSelector(Selectors.getGenWindows);\n\n const close = useActionCreator(Actions.close);\n const openMediaFileDialog = useActionCreator(Actions.openMediaFileDialog);\n const loadMediaFiles = useActionCreator(Actions.loadMediaFiles);\n const toggleWindow = useActionCreator(Actions.toggleWindow);\n const menuOpened = useActionCreator(() => ({\n type: \"MAIN_CONTEXT_MENU_OPENED\",\n }));\n useEffect(() => {\n menuOpened();\n }, [menuOpened]);\n\n return (\n \n \n
    \n \n \n {filePickers != null &&\n filePickers.map(\n (picker, i) =>\n (networkConnected || !picker.requiresNetwork) && (\n {\n let files;\n try {\n files = await picker.filePicker();\n } catch (e) {\n console.error(\"Error loading from file picker\", e);\n }\n loadMediaFiles(files || [], LOAD_STYLE.PLAY);\n }}\n label={picker.contextMenuName}\n />\n )\n )}\n \n
    \n {Object.keys(genWindows).map((i) => (\n toggleWindow(i)}\n hotkey={genWindows[i].hotkey}\n />\n ))}\n
    \n \n
    \n \n \n \n \n \n \n
    \n \n
    \n );\n});\n\nexport default MainContextMenu;\n","import { ReactNode, useCallback, useEffect, useState } from \"react\";\n\nimport * as SnapUtils from \"../snapUtils\";\nimport * as Selectors from \"../selectors\";\nimport * as Actions from \"../actionCreators\";\nimport { WindowInfo, WindowId, Box, Point } from \"../types\";\nimport { useTypedSelector, useActionCreator } from \"../hooks\";\n\nconst abuts = (a: Box, b: Box) => {\n // TODO: This is kinda a hack. They should really be touching, not just within snapping distance.\n // Also, overlapping should not count.\n const wouldMoveTo = SnapUtils.snap(a, b);\n return wouldMoveTo.x !== undefined || wouldMoveTo.y !== undefined;\n};\n\ninterface Props {\n windows: { [windowId: string]: ReactNode };\n}\n\ntype DraggingState = {\n moving: WindowInfo[];\n stationary: WindowInfo[];\n boundingBox: Box;\n mouseStart: Point;\n};\n\nfunction useHandleMouseDown(propsWindows: {\n [windowId: string]: ReactNode;\n}): (key: WindowId, e: React.MouseEvent) => void {\n const windowsInfo = useTypedSelector(Selectors.getWindowsInfo);\n const getWindowHidden = useTypedSelector(Selectors.getWindowHidden);\n const browserWindowSize = useTypedSelector(Selectors.getBrowserWindowSize);\n const updateWindowPositions = useActionCreator(Actions.updateWindowPositions);\n\n const [draggingState, setDraggingState] = useState(\n null\n );\n\n // When the mouse is down, attach a listener to track mouse move events.\n useEffect(() => {\n if (draggingState == null) {\n return;\n }\n const { boundingBox, moving, stationary, mouseStart } = draggingState;\n const handleMouseMove = (ee: MouseEvent) => {\n const proposedDiff = {\n x: ee.clientX - mouseStart.x,\n y: ee.clientY - mouseStart.y,\n };\n\n const proposedWindows = moving.map((node) => ({\n ...node,\n ...SnapUtils.applyDiff(node, proposedDiff),\n }));\n\n const proposedBox = {\n ...boundingBox,\n ...SnapUtils.applyDiff(boundingBox, proposedDiff),\n };\n\n const snapDiff = SnapUtils.snapDiffManyToMany(\n proposedWindows,\n stationary\n );\n\n const withinDiff = SnapUtils.snapWithinDiff(\n proposedBox,\n browserWindowSize\n );\n\n const finalDiff = SnapUtils.applyMultipleDiffs(\n proposedDiff,\n snapDiff,\n withinDiff\n );\n\n const windowPositionDiff: { [windowId: string]: Point } = {};\n moving.forEach((w) => {\n windowPositionDiff[w.key] = SnapUtils.applyDiff(w, finalDiff);\n });\n\n updateWindowPositions(windowPositionDiff, false);\n };\n\n function handleMouseUp() {\n setDraggingState(null);\n }\n\n window.addEventListener(\"mouseup\", handleMouseUp);\n window.addEventListener(\"mousemove\", handleMouseMove);\n\n return () => {\n window.removeEventListener(\"mousemove\", handleMouseMove);\n window.removeEventListener(\"mouseup\", handleMouseUp);\n };\n }, [browserWindowSize, draggingState, updateWindowPositions]);\n\n // Mouse down handler\n return useCallback(\n (key: WindowId, e: React.MouseEvent) => {\n if (!(e.target as HTMLElement).classList.contains(\"draggable\")) {\n return;\n }\n\n if (getWindowHidden(key)) {\n // The user may be clicking on full screen Milkdrop.\n return;\n }\n\n const windows = windowsInfo.filter(\n (w) => propsWindows[w.key] != null && !getWindowHidden(w.key)\n );\n const targetNode = windows.find((node) => node.key === key);\n if (targetNode == null) {\n throw new Error(`Tried to move a node that does not exist: ${key}`);\n }\n\n let movingSet = new Set([targetNode]);\n // Only the main window brings other windows along.\n if (key === \"main\") {\n const findAllConnected = SnapUtils.traceConnection(abuts);\n movingSet = findAllConnected(windows, targetNode);\n }\n\n const stationary = windows.filter((w) => !movingSet.has(w));\n const moving = Array.from(movingSet);\n\n const mouseStart = { x: e.clientX, y: e.clientY };\n\n const boundingBox = SnapUtils.boundingBox(moving);\n setDraggingState({ boundingBox, moving, stationary, mouseStart });\n },\n [getWindowHidden, propsWindows, windowsInfo]\n );\n}\n\nexport default function WindowManager({ windows: propsWindows }: Props) {\n const windowsInfo = useTypedSelector(Selectors.getWindowsInfo);\n const setFocusedWindow = useActionCreator(Actions.setFocusedWindow);\n const handleMouseDown = useHandleMouseDown(propsWindows);\n\n const windows = windowsInfo.filter((w) => propsWindows[w.key]);\n\n const onBlur = useCallback(\n // I give up on trying to type things with `relatedTarget`.\n (e: any) => {\n const { currentTarget, relatedTarget } = e;\n if (\n currentTarget === relatedTarget ||\n currentTarget.contains(relatedTarget)\n ) {\n return;\n }\n setFocusedWindow(null);\n },\n [setFocusedWindow]\n );\n\n return (\n <>\n {windows.map((w) => (\n ) => {\n handleMouseDown(w.key, e);\n }}\n style={{\n position: \"absolute\",\n top: 0,\n left: 0,\n transform: `translate(${w.x}px, ${w.y}px)`,\n }}\n >\n {propsWindows[w.key]}\n
    \n ))}\n \n );\n}\n","import * as React from \"react\";\nimport deburr from \"lodash/deburr\";\n\ninterface Props extends React.HTMLAttributes {\n children: string | number;\n className?: string;\n}\n\nexport const characterClassName = (char: string | number) =>\n `character-${deburr(char.toString()).toLowerCase().charCodeAt(0)}`;\n\nconst Character = React.memo(\n ({ children: char, className, ...passThrough }: Props) => {\n return (\n \n {char}\n \n );\n }\n);\n\nexport default Character;\n","import { Fragment } from \"react\";\nimport classnames from \"classnames\";\nimport { getTimeObj } from \"../utils\";\nimport { TIME_MODE, MEDIA_STATUS } from \"../constants\";\nimport * as Actions from \"../actionCreators\";\nimport Character from \"./Character\";\nimport * as Selectors from \"../selectors\";\n\nimport \"../../css/mini-time.css\";\nimport { useTypedSelector, useActionCreator } from \"../hooks\";\n\n// Sigh. When the display is blinking (say when it's paused) we need to\n// alternate between the actual character and the space character. Not\n// Possible to do that in pure CSS with the background being dynamically generated.\n// All \"space\" characters is also how Winamp renders no content.\nconst Background = () => (\n \n {[1, 7, 12, 20, 25].map((left, i) => (\n \n ))}\n \n);\n\nconst MiniTime = () => {\n const status = useTypedSelector(Selectors.getMediaStatus);\n const duration = useTypedSelector(Selectors.getDuration);\n const timeElapsed = useTypedSelector(Selectors.getTimeElapsed);\n const timeMode = useTypedSelector(Selectors.getTimeMode);\n\n const toggle = useActionCreator(Actions.toggleTimeMode);\n let seconds = null;\n // TODO: Clean this up: If stopped, just render the background, rather than\n // rendering spaces twice.\n if (status !== MEDIA_STATUS.STOPPED && duration != null) {\n seconds =\n timeMode === TIME_MODE.ELAPSED ? timeElapsed : duration - timeElapsed;\n }\n\n const timeObj = getTimeObj(seconds);\n const showMinus =\n timeMode === TIME_MODE.REMAINING && status !== MEDIA_STATUS.STOPPED;\n return (\n \n \n {showMinus ? \"-\" : \" \"}\n {timeObj.minutesFirstDigit}\n {timeObj.minutesSecondDigit}\n {timeObj.secondsFirstDigit}\n {timeObj.secondsSecondDigit}\n
    \n );\n};\n\nexport default MiniTime;\n","import { useState } from \"react\";\nimport classnames from \"classnames\";\n\ninterface Props extends React.HTMLAttributes {\n className?: string;\n onMouseDown?: (e: React.MouseEvent) => void;\n}\n\n// Winamp has a strange behavior for the buttons at the top of the main window.\n// It shows through to the main background sprite until the first time that it's\n// clicked, and then it shows the dedicated undepressed sprite thereafter.\n// This component is an abstraction that tracks if a div has ever been clicked.\n// Look in `skinSelectors` for CSS selectors that look like `#some-id.clicked`\n// for examples of this functionality in use.\nfunction ClickedDiv(props: Props) {\n const [clicked, setClicked] = useState(false);\n function handleMouseDown(e: React.MouseEvent) {\n setClicked(true);\n if (props.onMouseDown) {\n props.onMouseDown(e);\n }\n }\n return (\n \n );\n}\n\nexport default ClickedDiv;\n","import { useState, useRef, useEffect, useMemo } from \"react\";\nimport ContextMenu from \"./ContextMenu\";\n\ninterface Props extends React.HTMLAttributes {\n renderMenu: () => React.ReactNode;\n top?: boolean;\n bottom?: boolean;\n}\n\nfunction getNodeOffset(node: HTMLDivElement | null) {\n if (node == null) {\n return { top: 0, left: 0 };\n }\n\n const rect = node.getBoundingClientRect();\n const scrollLeft = window.pageXOffset || document.documentElement!.scrollLeft;\n const scrollTop = window.pageYOffset || document.documentElement!.scrollTop;\n return { top: rect.top + scrollTop, left: rect.left + scrollLeft };\n}\n\n// Trigger a context menu relative to the child element when the user\n// left-clicks on the child.\n//\n// For a component that triggers relative to the user's cursor on right-click\n// see ``.\nfunction ContextMenuTarget(props: Props) {\n const handleNode = useRef(null);\n const [selected, setSelected] = useState(false);\n useEffect(() => {\n if (!selected) {\n return;\n }\n function handleGlobalClick(e: MouseEvent) {\n if (\n selected &&\n // Typescript does not believe that these click events are always fired on DOM nodes.\n e.target instanceof Element &&\n selected &&\n // Not sure how, but it's possible for this to get called when handleNode is null/undefined.\n // https://sentry.io/share/issue/2066cd79f21e4f279791319f4d2ea35d/\n handleNode.current &&\n !handleNode.current.contains(e.target!)\n ) {\n setSelected(false);\n }\n }\n document.addEventListener(\"click\", handleGlobalClick);\n return () => {\n document.removeEventListener(\"click\", handleGlobalClick);\n };\n }, [selected]);\n\n const offset = useMemo(() => {\n return selected\n ? getNodeOffset(handleNode.current)\n : // Kinda awkward. This is a nonsense return value since we only use\n //this value when we are selected.\n { top: 0, left: 0 };\n }, [selected]);\n\n const { renderMenu, children, top, bottom, ...passThroughProps } = props;\n return (\n
    \n setSelected(!selected)}\n >\n {children}\n
    \n \n {renderMenu()}\n \n
    \n );\n}\n\nexport default ContextMenuTarget;\n","import { useMemo, useCallback } from \"react\";\n\nimport * as Selectors from \"../selectors\";\nimport { useTypedSelector } from \"../hooks\";\n\nconst PIXEL_DENSITY = 2;\n\n// Return the average value in a slice of dataArray\nfunction sliceAverage(\n dataArray: Uint8Array,\n sliceWidth: number,\n sliceNumber: number\n): number {\n const start = sliceWidth * sliceNumber;\n const end = start + sliceWidth;\n let sum = 0;\n for (let i = start; i < end; i++) {\n sum += dataArray[i];\n }\n return sum / sliceWidth;\n}\n\nexport function usePaintOscilloscopeFrame({\n analyser,\n height,\n width,\n renderWidth,\n}: {\n analyser: AnalyserNode;\n height: number;\n width: number;\n renderWidth: number;\n}) {\n const colors = useTypedSelector(Selectors.getSkinColors);\n\n const bufferLength = analyser.fftSize;\n\n const dataArray = useMemo(() => {\n return new Uint8Array(bufferLength);\n }, [bufferLength]);\n\n return useCallback(\n (canvasCtx: CanvasRenderingContext2D) => {\n analyser.getByteTimeDomainData(dataArray);\n\n canvasCtx.lineWidth = PIXEL_DENSITY;\n\n // Just use one of the viscolors for now\n canvasCtx.strokeStyle = colors[18];\n\n // Since dataArray has more values than we have pixels to display, we\n // have to average several dataArray values per pixel. We call these\n // groups slices.\n //\n // We use the 2x scale here since we only want to plot values for\n // \"real\" pixels.\n const sliceWidth = Math.floor(bufferLength / width) * PIXEL_DENSITY;\n\n const h = height;\n\n canvasCtx.beginPath();\n\n // Iterate over the width of the canvas in \"real\" pixels.\n for (let j = 0; j <= renderWidth; j++) {\n const amplitude = sliceAverage(dataArray, sliceWidth, j);\n const percentAmplitude = amplitude / 255; // dataArray gives us bytes\n const y = (1 - percentAmplitude) * h; // flip y\n const x = j * PIXEL_DENSITY;\n\n // Canvas coordinates are in the middle of the pixel by default.\n // When we want to draw pixel perfect lines, we will need to\n // account for that here\n if (x === 0) {\n canvasCtx.moveTo(x, y);\n } else {\n canvasCtx.lineTo(x, y);\n }\n }\n canvasCtx.stroke();\n },\n [analyser, bufferLength, colors, dataArray, height, renderWidth, width]\n );\n}\n","import { useMemo, useCallback, useState } from \"react\";\n\nimport * as Selectors from \"../selectors\";\nimport { useTypedSelector } from \"../hooks\";\n\nconst PIXEL_DENSITY = 2;\nconst BAR_WIDTH = 3 * PIXEL_DENSITY;\nconst GRADIENT_COLOR_COUNT = 16;\nconst PEAK_COLOR_INDEX = 23;\nconst BAR_PEAK_DROP_RATE = 0.01;\nconst NUM_BARS = 20;\n\nfunction octaveBucketsForBufferLength(bufferLength: number): number[] {\n const octaveBuckets = new Array(NUM_BARS).fill(0);\n const minHz = 200;\n const maxHz = 22050;\n const octaveStep = Math.pow(maxHz / minHz, 1 / NUM_BARS);\n\n octaveBuckets[0] = 0;\n octaveBuckets[1] = minHz;\n for (let i = 2; i < NUM_BARS - 1; i++) {\n octaveBuckets[i] = octaveBuckets[i - 1] * octaveStep;\n }\n octaveBuckets[NUM_BARS - 1] = maxHz;\n\n for (let i = 0; i < NUM_BARS; i++) {\n const octaveIdx = Math.floor((octaveBuckets[i] / maxHz) * bufferLength);\n octaveBuckets[i] = octaveIdx;\n }\n\n return octaveBuckets;\n}\n\nfunction preRenderBar(\n height: number,\n colors: string[],\n renderHeight: number\n): HTMLCanvasElement {\n /**\n * The order of the colours is commented in the file: the fist two colours\n * define the background and dots (check it to see what are the dots), the\n * next 16 colours are the analyzer's colours from top to bottom, the next\n * 5 colours are the oscilloscope's ones, from center to top/bottom, the\n * last colour is for the analyzer's peak markers.\n */\n\n // Off-screen canvas for pre-rendering a single bar gradient\n const barCanvas = document.createElement(\"canvas\");\n barCanvas.width = BAR_WIDTH;\n barCanvas.height = height;\n\n const offset = 2; // The first two colors are for the background;\n const gradientColors = colors.slice(offset, offset + GRADIENT_COLOR_COUNT);\n\n const barCanvasCtx = barCanvas.getContext(\"2d\");\n if (barCanvasCtx == null) {\n throw new Error(\"Could not construct canvas context\");\n }\n const multiplier = GRADIENT_COLOR_COUNT / renderHeight;\n // In shade mode, the five colors are, from top to bottom:\n // 214, 102, 0 -- 3\n // 222, 165, 24 -- 6\n // 148, 222, 33 -- 9\n // 57, 181, 16 -- 12\n // 24, 132, 8 -- 15\n // TODO: This could probably be improved by iterating backwards\n for (let i = 0; i < renderHeight; i++) {\n const colorIndex = GRADIENT_COLOR_COUNT - 1 - Math.floor(i * multiplier);\n barCanvasCtx.fillStyle = gradientColors[colorIndex];\n const y = height - i * PIXEL_DENSITY;\n barCanvasCtx.fillRect(0, y, BAR_WIDTH, PIXEL_DENSITY);\n }\n return barCanvas;\n}\n\nexport function usePaintBar({\n renderHeight,\n height,\n}: {\n renderHeight: number;\n height: number;\n}) {\n const colors = useTypedSelector(Selectors.getSkinColors);\n const getWindowShade = useTypedSelector(Selectors.getWindowShade);\n const windowShade = getWindowShade(\"main\");\n\n const barCanvas = useMemo(() => {\n return preRenderBar(height, colors, renderHeight);\n }, [colors, height, renderHeight]);\n\n return useCallback(\n (\n ctx: CanvasRenderingContext2D,\n x: number,\n barHeight: number,\n peakHeight: number\n ) => {\n barHeight = Math.ceil(barHeight) * PIXEL_DENSITY;\n peakHeight = Math.ceil(peakHeight) * PIXEL_DENSITY;\n if (barHeight > 0 || peakHeight > 0) {\n const y = height - barHeight;\n // Draw the gradient\n const b = BAR_WIDTH;\n if (height > 0) {\n ctx.drawImage(barCanvas, 0, y, b, height, x, y, b, height);\n }\n\n // Draw the gray peak line\n if (!windowShade) {\n const peakY = height - peakHeight;\n ctx.fillStyle = colors[PEAK_COLOR_INDEX];\n ctx.fillRect(x, peakY, b, PIXEL_DENSITY);\n }\n }\n },\n [barCanvas, colors, height, windowShade]\n );\n}\n\nexport function usePaintBarFrame({\n renderHeight,\n height,\n analyser,\n}: {\n renderHeight: number;\n height: number;\n analyser: AnalyserNode;\n}) {\n const [barPeaks] = useState(() => new Array(NUM_BARS).fill(0));\n const [barPeakFrames] = useState(() => new Array(NUM_BARS).fill(0));\n const bufferLength = analyser.frequencyBinCount;\n\n const octaveBuckets = useMemo(() => {\n return octaveBucketsForBufferLength(bufferLength);\n }, [bufferLength]);\n\n const dataArray = useMemo(() => {\n return new Uint8Array(bufferLength);\n }, [bufferLength]);\n\n const paintBar = usePaintBar({ height, renderHeight });\n\n return useCallback(\n (canvasCtx: CanvasRenderingContext2D) => {\n analyser.getByteFrequencyData(dataArray);\n const heightMultiplier = renderHeight / 256;\n const xOffset = BAR_WIDTH + PIXEL_DENSITY; // Bar width, plus a pixel of spacing to the right.\n for (let j = 0; j < NUM_BARS - 1; j++) {\n const start = octaveBuckets[j];\n const end = octaveBuckets[j + 1];\n let amplitude = 0;\n for (let k = start; k < end; k++) {\n amplitude += dataArray[k];\n }\n amplitude /= end - start;\n\n // The drop rate should probably be normalized to the rendering FPS, for now assume 60 FPS\n let barPeak =\n barPeaks[j] - BAR_PEAK_DROP_RATE * Math.pow(barPeakFrames[j], 2);\n if (barPeak < amplitude) {\n barPeak = amplitude;\n barPeakFrames[j] = 0;\n } else {\n barPeakFrames[j] += 1;\n }\n barPeaks[j] = barPeak;\n\n paintBar(\n canvasCtx,\n j * xOffset,\n amplitude * heightMultiplier,\n barPeak * heightMultiplier\n );\n }\n },\n [\n analyser,\n barPeakFrames,\n barPeaks,\n dataArray,\n octaveBuckets,\n paintBar,\n renderHeight,\n ]\n );\n}\n","import { useMemo, useCallback, useState, useLayoutEffect } from \"react\";\n\nimport * as Actions from \"../actionCreators\";\nimport * as Selectors from \"../selectors\";\nimport { useTypedSelector, useActionCreator } from \"../hooks\";\nimport { usePaintOscilloscopeFrame } from \"./useOscilloscopeVisualizer\";\nimport { usePaintBarFrame, usePaintBar } from \"./useBarVisualizer\";\nimport { VISUALIZERS, MEDIA_STATUS } from \"../constants\";\n\nconst PIXEL_DENSITY = 2;\n\ntype Props = {\n analyser: AnalyserNode;\n};\n\n// Pre-render the background grid\nfunction preRenderBg(\n width: number,\n height: number,\n bgColor: string,\n fgColor: string,\n windowShade: boolean\n): HTMLCanvasElement {\n // Off-screen canvas for pre-rendering the background\n const bgCanvas = document.createElement(\"canvas\");\n bgCanvas.width = width;\n bgCanvas.height = height;\n const distance = 2 * PIXEL_DENSITY;\n\n const bgCanvasCtx = bgCanvas.getContext(\"2d\");\n if (bgCanvasCtx == null) {\n throw new Error(\"Could not construct canvas context\");\n }\n bgCanvasCtx.fillStyle = bgColor;\n bgCanvasCtx.fillRect(0, 0, width, height);\n if (!windowShade) {\n bgCanvasCtx.fillStyle = fgColor;\n for (let x = 0; x < width; x += distance) {\n for (let y = PIXEL_DENSITY; y < height; y += distance) {\n bgCanvasCtx.fillRect(x, y, PIXEL_DENSITY, PIXEL_DENSITY);\n }\n }\n }\n return bgCanvas;\n}\n\nfunction Visualizer({ analyser }: Props) {\n useLayoutEffect(() => {\n analyser.fftSize = 2048;\n }, [analyser.fftSize]);\n const colors = useTypedSelector(Selectors.getSkinColors);\n const style = useTypedSelector(Selectors.getVisualizerStyle);\n const status = useTypedSelector(Selectors.getMediaStatus);\n const getWindowShade = useTypedSelector(Selectors.getWindowShade);\n const dummyVizData = useTypedSelector(Selectors.getDummyVizData);\n\n const toggleVisualizerStyle = useActionCreator(Actions.toggleVisualizerStyle);\n const windowShade = getWindowShade(\"main\");\n const renderWidth = windowShade ? 38 : 76;\n const renderHeight = windowShade ? 5 : 16;\n\n const width = renderWidth * PIXEL_DENSITY;\n const height = renderHeight * PIXEL_DENSITY;\n\n const bgCanvas = useMemo(() => {\n return preRenderBg(\n width,\n height,\n colors[0],\n colors[1],\n Boolean(windowShade)\n );\n }, [colors, height, width, windowShade]);\n\n const paintOscilloscopeFrame = usePaintOscilloscopeFrame({\n analyser,\n height,\n width,\n renderWidth,\n });\n const paintBarFrame = usePaintBarFrame({\n analyser,\n height,\n renderHeight,\n });\n const paintBar = usePaintBar({ height, renderHeight });\n\n const paintFrame = useCallback(\n (canvasCtx: CanvasRenderingContext2D) => {\n if (status !== MEDIA_STATUS.PLAYING) {\n return;\n }\n if (dummyVizData) {\n canvasCtx.drawImage(bgCanvas, 0, 0);\n Object.entries(dummyVizData).forEach(([i, value]) => {\n paintBar(canvasCtx, Number(i), value, -1);\n });\n return;\n }\n switch (style) {\n case VISUALIZERS.OSCILLOSCOPE:\n canvasCtx.drawImage(bgCanvas, 0, 0);\n paintOscilloscopeFrame(canvasCtx);\n break;\n case VISUALIZERS.BAR:\n canvasCtx.drawImage(bgCanvas, 0, 0);\n paintBarFrame(canvasCtx);\n break;\n default:\n canvasCtx.clearRect(0, 0, width, height);\n }\n },\n [\n bgCanvas,\n dummyVizData,\n height,\n paintBar,\n paintBarFrame,\n paintOscilloscopeFrame,\n status,\n style,\n width,\n ]\n );\n\n const [canvas, setCanvas] = useState(null);\n\n useLayoutEffect(() => {\n if (canvas == null) {\n return;\n }\n const canvasCtx = canvas.getContext(\"2d\");\n if (canvasCtx == null) {\n return;\n }\n canvasCtx.imageSmoothingEnabled = false;\n\n let animationRequest: number | null = null;\n // Kick off the animation loop\n const loop = () => {\n paintFrame(canvasCtx);\n animationRequest = window.requestAnimationFrame(loop);\n };\n loop();\n\n return () => {\n if (animationRequest != null) {\n window.cancelAnimationFrame(animationRequest);\n }\n };\n }, [canvas, paintFrame]);\n\n return (\n \n );\n}\n\nexport default Visualizer;\n","import { memo } from \"react\";\nimport * as Actions from \"../../actionCreators\";\nimport { useActionCreator } from \"../../hooks\";\n\nconst ActionButtons = memo(() => {\n const previous = useActionCreator(Actions.previous);\n const play = useActionCreator(Actions.play);\n const pause = useActionCreator(Actions.pause);\n const next = useActionCreator(Actions.next);\n const stop = useActionCreator(Actions.stop);\n return (\n
    \n
    \n
    \n
    \n
    \n
    \n
    \n );\n});\n\nexport default ActionButtons;\n","import * as React from \"react\";\n\nimport * as Actions from \"../actionCreators\";\nimport * as Selectors from \"../selectors\";\nimport { useTypedSelector, useActionCreator } from \"../hooks\";\n\ninterface Props {\n id?: string;\n style?: React.CSSProperties;\n className?: string;\n}\n\nexport default function Balance({ style, className, id }: Props) {\n const balance = useTypedSelector(Selectors.getBalance);\n const setBalance = useActionCreator(Actions.setBalance);\n const setFocus = useActionCreator(Actions.setFocus);\n const unsetFocus = useActionCreator(Actions.unsetFocus);\n return (\n setBalance(Number(e.target.value))}\n onMouseDown={() => setFocus(\"balance\")}\n onMouseUp={unsetFocus}\n title=\"Balance\"\n />\n );\n}\n","import { memo } from \"react\";\n\nimport Balance from \"../Balance\";\nimport * as Selectors from \"../../selectors\";\nimport { useTypedSelector } from \"../../hooks\";\n\nexport const offsetFromBalance = (balance: number): number => {\n const percent = Math.abs(balance) / 100;\n const sprite = Math.floor(percent * 27);\n const offset = sprite * 15;\n return offset;\n};\n\nconst MainBalance = memo(() => {\n const balance = useTypedSelector(Selectors.getBalance);\n return (\n \n );\n});\n\nexport default MainBalance;\n","import { memo } from \"react\";\nimport ClickedDiv from \"../ClickedDiv\";\nimport { useActionCreator } from \"../../hooks\";\n\nimport * as Actions from \"../../actionCreators\";\n\nconst Close = memo(() => {\n const close = useActionCreator(Actions.close);\n return ;\n});\n\nexport default Close;\n","import { memo } from \"react\";\nimport classnames from \"classnames\";\n\nimport * as Actions from \"../../actionCreators\";\nimport { Action, Thunk } from \"../../types\";\nimport OptionsContextMenu from \"../OptionsContextMenu\";\nimport ContextMenuTarget from \"../ContextMenuTarget\";\nimport { useActionCreator, useTypedSelector } from \"../../hooks\";\nimport * as Selectors from \"../../selectors\";\n\nfunction setFocusDouble(): Action {\n return Actions.setFocus(\"double\");\n}\n\nfunction mouseUp(): Thunk {\n return (dispatch) => {\n dispatch(Actions.toggleDoubleSizeMode());\n dispatch(Actions.unsetFocus());\n };\n}\n\nconst ClutterBar = memo(() => {\n const handleMouseDown = useActionCreator(setFocusDouble);\n const handleMouseUp = useActionCreator(mouseUp);\n const doubled = useTypedSelector(Selectors.getDoubled);\n return (\n
    \n }>\n
    \n \n
    \n
    \n \n
    \n
    \n );\n});\n\nexport default ClutterBar;\n","import { memo } from \"react\";\n\nimport * as Actions from \"../../actionCreators\";\nimport { useActionCreator } from \"../../hooks\";\n\nconst Eject = memo(() => {\n const openMediaFileDialog = useActionCreator(Actions.openMediaFileDialog);\n return
    ;\n});\n\nexport default Eject;\n","import { memo } from \"react\";\nimport classnames from \"classnames\";\n\nimport * as Selectors from \"../../selectors\";\nimport * as Actions from \"../../actionCreators\";\nimport { useActionCreator, useTypedSelector } from \"../../hooks\";\n\nfunction toggleEqualizer() {\n return Actions.toggleWindow(\"equalizer\");\n}\n\nconst EqToggleButton = memo(() => {\n const handleClick = useActionCreator(toggleEqualizer);\n const windowOpen = useTypedSelector(Selectors.getWindowOpen)(\"equalizer\");\n return (\n \n );\n});\n\nexport default EqToggleButton;\n","import { memo } from \"react\";\nimport classnames from \"classnames\";\n\nimport * as Selectors from \"../../selectors\";\nimport * as Actions from \"../../actionCreators\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\n\nfunction togglePlaylist() {\n return Actions.toggleWindow(\"playlist\");\n}\n\nconst PlaylistToggleButton = memo(() => {\n const selected = useTypedSelector(Selectors.getWindowOpen)(\"playlist\");\n const handleClick = useActionCreator(togglePlaylist);\n return (\n \n );\n});\n\nexport default PlaylistToggleButton;\n","import { memo, Fragment } from \"react\";\nimport Character from \"./Character\";\n\ninterface Props {\n children: string;\n}\n\nconst CharacterString = memo((props: Props) => {\n const text = `${props.children}` || \"\";\n const chars = text.split(\"\");\n return (\n \n {chars.map((character, index) => (\n {character}\n ))}\n \n );\n});\n\nexport default CharacterString;\n","import { memo } from \"react\";\n\nimport CharacterString from \"../CharacterString\";\nimport * as Selectors from \"../../selectors\";\nimport { useTypedSelector } from \"../../hooks\";\n\nconst Kbps = memo(() => {\n const kbps = useTypedSelector(Selectors.getKbps);\n return (\n
    \n {kbps || \"\"}\n
    \n );\n});\n\nexport default Kbps;\n","import { memo } from \"react\";\n\nimport CharacterString from \"../CharacterString\";\nimport * as Selectors from \"../../selectors\";\nimport { useTypedSelector } from \"../../hooks\";\n\nconst Khz = memo(() => {\n const khz = useTypedSelector(Selectors.getKhz);\n return (\n
    \n {khz || \"\"}\n
    \n );\n});\n\nexport default Khz;\n","// Single line text display that can animate and hold multiple registers\n// Knows how to display various modes like tracking, volume, balance, etc.\nimport * as React from \"react\";\nimport CharacterString from \"../CharacterString\";\nimport * as Actions from \"../../actionCreators\";\nimport * as Selectors from \"../../selectors\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\n\nconst SEPARATOR = \" *** \";\n\nconst CHAR_WIDTH = 5;\nconst MARQUEE_MAX_LENGTH = 31;\n\n// Always positive modulus\nexport const mod = (n: number, m: number): number => ((n % m) + m) % m;\n\nconst isLong = (text: string): boolean => text.length >= MARQUEE_MAX_LENGTH;\n\n// Given text and step, how many pixels should it be shifted?\nexport const stepOffset = (\n text: string,\n step: number,\n pixels: number\n): number => {\n if (!isLong(text)) {\n return 0;\n }\n\n const stepOffsetWidth = step * CHAR_WIDTH; // Steps move one char at a time\n const offset = stepOffsetWidth + pixels;\n const stringLength = (text.length + SEPARATOR.length) * CHAR_WIDTH;\n\n return mod(offset, stringLength);\n};\n\n// Format an int as pixels\nexport const pixelUnits = (pixels: number): string => `${pixels}px`;\n\n// If text is wider than the marquee, it needs to loop\nexport const loopText = (text: string): string =>\n isLong(text)\n ? `${text}${SEPARATOR}${text}`\n : text.padEnd(MARQUEE_MAX_LENGTH, \" \");\n\ninterface UseStepperArgs {\n step: () => void;\n dragging: boolean;\n}\n\n// Call `step` every second, except when dragging. Resume stepping 1 second after dragging ceases.\nfunction useStepper({ step, dragging }: UseStepperArgs): void {\n const [stepping, setStepping] = React.useState(true);\n React.useEffect(() => {\n if (stepping === false) {\n return;\n }\n const stepHandle = setInterval(step, 220);\n return () => clearInterval(stepHandle);\n }, [step, stepping]);\n\n React.useEffect(() => {\n if (dragging) {\n setStepping(false);\n return;\n }\n const steppingTimeout = window.setTimeout(() => {\n setStepping(true);\n }, 1000);\n return () => {\n window.clearTimeout(steppingTimeout);\n };\n }, [dragging]);\n}\n\n// When user calls `handleMouseDown`, and moves the mouse, `dragOffset` will update as they drag.\nfunction useDragX() {\n const [mouseDownX, setMouseDownX] = React.useState(null);\n const [dragOffset, setDragOffset] = React.useState(0);\n\n React.useEffect(() => {\n if (mouseDownX == null) {\n return;\n }\n const xStart = mouseDownX;\n const handleMouseMove = (ee: MouseEvent) => {\n const diff = ee.clientX - xStart;\n setDragOffset(-diff);\n };\n\n // TODO: Use `once` or something instead of this flag nonsense\n let cleanedUp = false;\n const handleMouseUp = () => {\n if (cleanedUp) {\n return;\n }\n document.removeEventListener(\"mousemove\", handleMouseMove);\n document.removeEventListener(\"mouseUp\", handleMouseUp);\n setMouseDownX(null);\n cleanedUp = true;\n };\n\n document.addEventListener(\"mousemove\", handleMouseMove);\n document.addEventListener(\"mouseup\", handleMouseUp);\n\n return handleMouseUp;\n }, [mouseDownX]);\n\n const handleMouseDown = React.useCallback(\n (e: React.MouseEvent): void => {\n setMouseDownX(e.clientX);\n },\n []\n );\n\n return { handleMouseDown, dragOffset, dragging: mouseDownX != null };\n}\n\nconst Marquee = React.memo(() => {\n const text = useTypedSelector(Selectors.getMarqueeText);\n const doubled = useTypedSelector(Selectors.getDoubled);\n const marqueeStep = useTypedSelector(Selectors.getMarqueeStep);\n const stepMarquee = useActionCreator(Actions.stepMarquee);\n const { handleMouseDown, dragOffset, dragging } = useDragX();\n const offset = stepOffset(text, marqueeStep, dragOffset);\n const offsetPixels = pixelUnits(-offset);\n\n useStepper({ step: stepMarquee, dragging });\n\n return (\n \n \n {loopText(text)}\n
    \n
    \n );\n});\n\nexport default Marquee;\n","import { memo } from \"react\";\nimport classnames from \"classnames\";\nimport * as Selectors from \"../../selectors\";\nimport { useTypedSelector } from \"../../hooks\";\n\nconst MonoStereo = memo(() => {\n const channels = useTypedSelector(Selectors.getChannels);\n return (\n
    \n
    \n
    \n
    \n );\n});\n\nexport default MonoStereo;\n","import { memo, useCallback } from \"react\";\n\nimport {\n SEEK_TO_PERCENT_COMPLETE,\n SET_FOCUS,\n UNSET_FOCUS,\n SET_SCRUB_POSITION,\n} from \"../../actionTypes\";\nimport * as Selectors from \"../../selectors\";\nimport { useTypedSelector, useTypedDispatch } from \"../../hooks\";\n\nfunction usePosition() {\n const duration = useTypedSelector(Selectors.getDuration);\n const timeElapsed = useTypedSelector(Selectors.getTimeElapsed);\n const position = duration ? (Math.floor(timeElapsed) / duration) * 100 : 0;\n const scrubPosition = useTypedSelector(Selectors.getUserInputScrubPosition);\n const userInputFocus = useTypedSelector(Selectors.getUserInputFocus);\n\n const displayedPosition =\n userInputFocus === \"position\" ? scrubPosition : position;\n\n return [position, displayedPosition];\n}\n\nconst Position = memo(() => {\n const [position, displayedPosition] = usePosition();\n const dispatch = useTypedDispatch();\n\n const seekToPercentComplete = useCallback(\n (e) => {\n dispatch({\n type: SEEK_TO_PERCENT_COMPLETE,\n percent: Number((e.target as HTMLInputElement).value),\n });\n dispatch({ type: UNSET_FOCUS });\n },\n [dispatch]\n );\n\n const setPosition = useCallback(\n (e) => {\n dispatch({ type: SET_FOCUS, input: \"position\" });\n dispatch({\n type: SET_SCRUB_POSITION,\n position: Number((e.target as HTMLInputElement).value),\n });\n },\n [dispatch]\n );\n\n // In shade mode, the position slider shows up differently depending on if\n // it's near the start, middle or end of its progress\n let className = \"\";\n if (position <= 33) {\n className = \"left\";\n } else if (position >= 66) {\n className = \"right\";\n }\n\n return (\n {} /* React complains without this, can probably rename onInput to onChange */\n }\n onMouseUp={seekToPercentComplete}\n onMouseDown={setPosition}\n title=\"Seeking Bar\"\n />\n );\n});\n\nexport default Position;\n","import { memo } from \"react\";\nimport classnames from \"classnames\";\nimport * as Actions from \"../../actionCreators\";\nimport * as Selectors from \"../../selectors\";\nimport ContextMenuWraper from \"../ContextMenuWrapper\";\nimport { Node } from \"../ContextMenu\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\n\nconst Repeat = memo(() => {\n const repeat = useTypedSelector(Selectors.getRepeat);\n const handleClick = useActionCreator(Actions.toggleRepeat);\n return (\n (\n \n )}\n >\n \n \n );\n});\n\nexport default Repeat;\n","import { memo } from \"react\";\nimport ClickedDiv from \"../ClickedDiv\";\n\nimport * as Actions from \"../../actionCreators\";\nimport { useActionCreator } from \"../../hooks\";\n\nconst Shade = memo(() => {\n const handleClick = useActionCreator(Actions.toggleMainWindowShadeMode);\n return (\n e.stopPropagation()}\n title=\"Toggle Windowshade Mode\"\n />\n );\n});\n\nexport default Shade;\n","import { memo } from \"react\";\nimport ClickedDiv from \"../ClickedDiv\";\nimport * as Actions from \"../../actionCreators\";\nimport { useActionCreator } from \"../../hooks\";\n\nconst Minimize = memo(() => {\n const minimize = useActionCreator(Actions.minimize);\n return ;\n});\n\nexport default Minimize;\n","import { memo } from \"react\";\nimport classnames from \"classnames\";\nimport * as Actions from \"../../actionCreators\";\nimport * as Selectors from \"../../selectors\";\nimport ContextMenuWraper from \"../ContextMenuWrapper\";\nimport { Node } from \"../ContextMenu\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\n\nconst Shuffle = memo(() => {\n const shuffle = useTypedSelector(Selectors.getShuffle);\n const handleClick = useActionCreator(Actions.toggleShuffle);\n return (\n (\n \n )}\n >\n \n \n );\n});\n\nexport default Shuffle;\n","import { memo } from \"react\";\nimport * as Utils from \"../../utils\";\n\nimport * as Actions from \"../../actionCreators\";\nimport * as Selectors from \"../../selectors\";\nimport { TIME_MODE } from \"../../constants\";\nimport { useActionCreator, useTypedSelector } from \"../../hooks\";\n\nconst Time = memo(() => {\n const toggleTimeMode = useActionCreator(Actions.toggleTimeMode);\n const timeElapsed = useTypedSelector(Selectors.getTimeElapsed);\n const duration = useTypedSelector(Selectors.getDuration) || 0;\n const timeMode = useTypedSelector(Selectors.getTimeMode);\n const seconds =\n timeMode === TIME_MODE.ELAPSED ? timeElapsed : duration - timeElapsed;\n\n const timeObj = Utils.getTimeObj(seconds);\n return (\n
    \n {timeMode === TIME_MODE.REMAINING &&
    }\n \n \n \n \n
    \n );\n});\n\nexport default Time;\n","import * as React from \"react\";\nimport * as Actions from \"../actionCreators\";\nimport * as Selectors from \"../selectors\";\nimport { useTypedSelector, useActionCreator } from \"../hooks\";\n\ninterface Props {\n id?: string;\n style?: React.CSSProperties;\n className?: string;\n}\n\nexport default function Volume({ id, style, className }: Props) {\n const volume = useTypedSelector(Selectors.getVolume);\n const setFocus = useActionCreator(Actions.setFocus);\n const unsetFocus = useActionCreator(Actions.unsetFocus);\n const setVolume = useActionCreator(Actions.setVolume);\n\n return (\n setVolume(Number(e.target.value))}\n onMouseDown={() => setFocus(\"volume\")}\n onMouseUp={unsetFocus}\n title=\"Volume Bar\"\n />\n );\n}\n","import { memo } from \"react\";\nimport * as Selectors from \"../../selectors\";\n\nimport Volume from \"../Volume\";\nimport { useTypedSelector } from \"../../hooks\";\n\nconst MainVolume = memo(() => {\n const volume = useTypedSelector(Selectors.getVolume);\n const percent = volume / 100;\n const sprite = Math.round(percent * 28);\n const offset = (sprite - 1) * 15;\n\n const style = {\n backgroundPosition: `0 -${offset}px`,\n };\n return (\n
    \n \n
    \n );\n});\n\nexport default MainVolume;\n","import * as React from \"react\";\nimport classnames from \"classnames\";\nimport { WINDOWS, MEDIA_STATUS, LOAD_STYLE } from \"../../constants\";\nimport * as Actions from \"../../actionCreators\";\n\nimport DropTarget from \"../DropTarget\";\nimport MiniTime from \"../MiniTime\";\n\nimport ClickedDiv from \"../ClickedDiv\";\nimport ContextMenuTarget from \"../ContextMenuTarget\";\nimport Visualizer from \"../Visualizer\";\nimport ActionButtons from \"./ActionButtons\";\nimport MainBalance from \"./MainBalance\";\nimport Close from \"./Close\";\nimport ClutterBar from \"./ClutterBar\";\nimport MainContextMenu from \"./MainContextMenu\";\nimport Eject from \"./Eject\";\nimport EqToggleButton from \"./EqToggleButton\";\nimport PlaylistToggleButton from \"./PlaylistToggleButton\";\nimport Kbps from \"./Kbps\";\nimport Khz from \"./Khz\";\nimport Marquee from \"./Marquee\";\nimport MonoStereo from \"./MonoStereo\";\nimport Position from \"./Position\";\nimport Repeat from \"./Repeat\";\nimport Shade from \"./Shade\";\nimport Minimize from \"./Minimize\";\nimport Shuffle from \"./Shuffle\";\nimport Time from \"./Time\";\nimport MainVolume from \"./MainVolume\";\nimport * as Selectors from \"../../selectors\";\n\nimport \"../../../css/main-window.css\";\nimport { FilePicker } from \"../../types\";\nimport FocusTarget from \"../FocusTarget\";\nimport { useActionCreator, useTypedSelector } from \"../../hooks\";\n\ninterface Props {\n analyser: AnalyserNode;\n filePickers: FilePicker[];\n}\n\nfunction loadMediaAndPlay(e: React.DragEvent) {\n return Actions.loadMedia(e, LOAD_STYLE.PLAY);\n}\n\nconst MainWindow = React.memo(({ analyser, filePickers }: Props) => {\n const mainShade = useTypedSelector(Selectors.getWindowShade)(\"main\");\n const status = useTypedSelector(Selectors.getMediaStatus);\n const focused = useTypedSelector(Selectors.getFocusedWindow);\n const loading = useTypedSelector(Selectors.getLoading);\n const doubled = useTypedSelector(Selectors.getDoubled);\n const llama = useTypedSelector(Selectors.getLlamaMode);\n const working = useTypedSelector(Selectors.getWorking);\n\n const className = classnames({\n window: true,\n play: status === MEDIA_STATUS.PLAYING,\n stop: status === MEDIA_STATUS.STOPPED,\n pause: status === MEDIA_STATUS.PAUSED,\n selected: focused === WINDOWS.MAIN,\n shade: mainShade,\n draggable: true,\n loading,\n doubled,\n llama,\n });\n\n const toggleMainWindowShadeMode = useActionCreator(\n Actions.toggleMainWindowShadeMode\n );\n const scrollVolume = useActionCreator(Actions.scrollVolume);\n const loadMedia = useActionCreator(loadMediaAndPlay);\n\n return (\n \n \n \n }\n >\n \n \n {mainShade && }\n \n \n \n
    \n
    \n \n {!working &&
    }\n \n
    \n \n
    \n \n \n \n \n \n \n \n
    \n \n \n
    \n \n \n \n
    \n \n \n
    \n \n \n \n );\n});\n\nexport default MainWindow;\n","import ResizeTarget from \"../ResizeTarget\";\nimport * as Actions from \"../../actionCreators\";\nimport * as Selectors from \"../../selectors\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\n\ntype Props = {\n widthOnly?: boolean;\n};\n\nfunction PlaylistResizeTarget({ widthOnly }: Props) {\n const windowSize = useTypedSelector(Selectors.getWindowSize);\n const setWindowSize = useActionCreator(Actions.setWindowSize);\n const currentSize = windowSize(\"playlist\");\n\n return (\n {\n setWindowSize(\"playlist\", size);\n }}\n widthOnly={widthOnly}\n />\n );\n}\nexport default PlaylistResizeTarget;\n","import { useMemo } from \"react\";\nimport classnames from \"classnames\";\nimport { getTimeStr } from \"../../utils\";\nimport * as Selectors from \"../../selectors\";\n\nimport {\n WINDOWS,\n WINDOW_RESIZE_SEGMENT_WIDTH,\n WINDOW_WIDTH,\n CHARACTER_WIDTH,\n UTF8_ELLIPSIS,\n} from \"../../constants\";\nimport * as Actions from \"../../actionCreators\";\nimport CharacterString from \"../CharacterString\";\nimport PlaylistResizeTarget from \"./PlaylistResizeTarget\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\n\nfunction PlaylistShade() {\n const focused = useTypedSelector(Selectors.getFocusedWindow);\n const getWindowSize = useTypedSelector(Selectors.getWindowSize);\n const playlistSize = getWindowSize(\"playlist\");\n const duration = useTypedSelector(Selectors.getDuration);\n const name = useTypedSelector(Selectors.getMinimalMediaText);\n\n const closeWindow = useActionCreator(Actions.closeWindow);\n const toggleShade = useActionCreator(Actions.togglePlaylistShadeMode);\n const focusWindow = useActionCreator(Actions.setFocusedWindow);\n\n const addedWidth = playlistSize[0] * WINDOW_RESIZE_SEGMENT_WIDTH;\n\n const trimmedName = useMemo(() => {\n if (name == null) {\n return \"[No file]\";\n }\n\n const MIN_NAME_WIDTH = 205;\n\n const nameLength = (MIN_NAME_WIDTH + addedWidth) / CHARACTER_WIDTH;\n return name.length > nameLength\n ? name.slice(0, nameLength - 1) + UTF8_ELLIPSIS\n : name;\n }, [addedWidth, name]);\n\n const time = useMemo(() => {\n return name == null ? \"\" : getTimeStr(duration);\n }, [duration, name]);\n\n return (\n focusWindow(\"playlist\")}\n onDoubleClick={toggleShade}\n >\n
    \n
    \n
    \n {trimmedName}\n
    \n
    \n {time}\n
    \n \n
    \n closeWindow(\"playlist\")}\n />\n
    \n
    \n
    \n );\n}\n\nexport default PlaylistShade;\n","import { memo, ReactNode } from \"react\";\nimport classnames from \"classnames\";\nimport { useIsHovered } from \"../../hooks\";\n\ninterface Props {\n children: ReactNode;\n}\n\n// We implement hover ourselves, because we hate ourselves and https://stackoverflow.com/a/13259049/1263117\nfunction PlaylistMenuEntry({ children }: Props) {\n const { ref, hover } = useIsHovered();\n return (\n
  • \n {children}\n
  • \n );\n}\n\nexport default memo(PlaylistMenuEntry);\n","import { Children, memo, useState, ReactNode, useCallback } from \"react\";\nimport classnames from \"classnames\";\nimport { useOnClickAway } from \"../../hooks\";\n\nimport PlaylistMenuEnry from \"./PlaylistMenuEntry\";\n\ninterface Props {\n id: string;\n children: ReactNode | Array;\n}\n\ninterface State {\n selected: boolean;\n}\n\nfunction PlaylistMenu(props: Props) {\n const [selected, setSelected] = useState(false);\n\n const [ref, setRef] = useState(null);\n\n const callback = useCallback(() => {\n // If we've clicked on a Context Menu spawed inside this menu, it will\n // register as an external click. However, hiding the menu will remove\n // the Context Menu from the DOM. Therefore, we wait until the next\n // event loop to actually hide ourselves.\n setTimeout(() => {\n // Close the menu\n setSelected(false);\n }, 0);\n }, []);\n\n useOnClickAway(ref, selected ? callback : null);\n\n return (\n setSelected((selected_) => !selected_)}\n >\n
    \n {selected && (\n
      \n {Children.map(props.children, (child, i) => (\n {child}\n ))}\n
    \n )}\n
    \n );\n}\nexport default memo(PlaylistMenu);\n","import * as Selectors from \"../../selectors\";\nimport * as Actions from \"../../actionCreators\";\nimport PlaylistMenu from \"./PlaylistMenu\";\n\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\n\nconst AddMenu = () => {\n const nextIndex = useTypedSelector(Selectors.getTrackCount);\n const addDirAtIndex = useActionCreator(Actions.addDirAtIndex);\n const addFilesAtIndex = useActionCreator(Actions.addFilesAtIndex);\n const addFilesFromUrl = useActionCreator(Actions.addFilesFromUrl);\n return (\n \n
    addFilesFromUrl(nextIndex)} />\n
    addDirAtIndex(nextIndex)} />\n
    addFilesAtIndex(nextIndex)} />\n \n );\n};\n\nexport default AddMenu;\n","import * as Actions from \"../../actionCreators\";\nimport PlaylistMenu from \"./PlaylistMenu\";\nimport { useActionCreator } from \"../../hooks\";\n\n/* eslint-disable no-alert */\n\nconst RemoveMenu = () => {\n const removeSelected = useActionCreator(Actions.removeSelectedTracks);\n const removeAll = useActionCreator(Actions.removeAllTracks);\n const crop = useActionCreator(Actions.cropPlaylist);\n return (\n \n alert(\"Not supported in Webamp\")}\n />\n
    \n
    \n
    \n \n );\n};\n\nexport default RemoveMenu;\n","import PlaylistMenu from \"./PlaylistMenu\";\nimport * as Actions from \"../../actionCreators\";\nimport { useActionCreator } from \"../../hooks\";\n\nexport default function SelectionMenu() {\n const invert = useActionCreator(Actions.invertSelection);\n const zero = useActionCreator(Actions.selectZero);\n const all = useActionCreator(Actions.selectAll);\n return (\n \n
    \n
    \n
    \n \n );\n}\n","import * as Actions from \"../../actionCreators\";\n\nimport { Hr, Node } from \"../ContextMenu\";\nimport ContextMenuTarget from \"../ContextMenuTarget\";\nimport { useActionCreator } from \"../../hooks\";\n\ninterface DispatchProps {\n sortListByTitle: () => void;\n reverseList: () => void;\n randomizeList: () => void;\n}\n\n/* eslint-disable no-alert */\n/* TODO: This should really be kitty-corner to the upper right hand corner of the MiscMenu */\nexport default function SortContextMenu() {\n const reverseList = useActionCreator(Actions.reverseList);\n const randomizeList = useActionCreator(Actions.randomizeList);\n const sortListByTitle = useActionCreator(Actions.sortListByTitle);\n return (\n (\n <>\n \n
    \n \n \n \n )}\n >\n
    \n \n );\n}\n","import { Node } from \"../ContextMenu\";\nimport ContextMenuTarget from \"../ContextMenuTarget\";\nimport * as Actions from \"../../actionCreators\";\nimport { useActionCreator } from \"../../hooks\";\n\nconst MiscOptionsContextMenu = () => {\n const downloadHtmlPlaylist = useActionCreator(Actions.downloadHtmlPlaylist);\n return (\n (\n \n )}\n >\n
    \n \n );\n};\n\nexport default MiscOptionsContextMenu;\n","import PlaylistMenu from \"./PlaylistMenu\";\nimport SortContextMenu from \"./SortContextMenu\";\nimport MiscOptionsContextMenu from \"./MiscOptionsContextMenu\";\n\nconst MiscMenu = () => (\n \n
    e.stopPropagation()}>\n \n
    \n alert(\"Not supported in Webamp\")}\n />\n\n
    e.stopPropagation()}>\n \n
    \n
    \n);\n\nexport default MiscMenu;\n","import * as Actions from \"../../actionCreators\";\nimport PlaylistMenu from \"./PlaylistMenu\";\nimport { useActionCreator } from \"../../hooks\";\n\n/* eslint-disable no-alert */\nexport default function ListMenu() {\n const removeAllTracks = useActionCreator(Actions.removeAllTracks);\n const addFilesFromList = useActionCreator(Actions.addFilesFromList);\n const saveFilesToList = useActionCreator(Actions.saveFilesToList);\n return (\n \n
    \n
    \n
    \n \n );\n}\n","import { useMemo } from \"react\";\n\nimport CharacterString from \"../CharacterString\";\nimport * as Actions from \"../../selectors\";\nimport { useTypedSelector } from \"../../hooks\";\n\n// While all the browsers I care about support String.prototype.padEnd,\n// Not all node versions do, and I want tests to pass in Jest...\n// Sigh.\nfunction rightPad(str: string, len: number, fillChar: string): string {\n while (str.length < len) {\n str += fillChar;\n }\n return str;\n}\n\nconst RunningTimeDisplay = () => {\n const runningTimeMessage = useTypedSelector(Actions.getRunningTimeMessage);\n const text = useMemo(() => rightPad(runningTimeMessage, 18, \" \"), [\n runningTimeMessage,\n ]);\n return (\n
    \n {/* This div is probably not strictly needed */}\n
    \n {text}\n
    \n
    \n );\n};\n\nexport default RunningTimeDisplay;\n","import { Fragment } from \"react\";\n\nimport * as Actions from \"../../actionCreators\";\n\nimport MiniTime from \"../MiniTime\";\nimport RunningTimeDisplay from \"./RunningTimeDisplay\";\nimport { useActionCreator } from \"../../hooks\";\n\nconst PlaylistWindow = () => {\n const play = useActionCreator(Actions.play);\n const pause = useActionCreator(Actions.pause);\n const stop = useActionCreator(Actions.stop);\n const openMediaFileDialog = useActionCreator(Actions.openMediaFileDialog);\n const next = useActionCreator(Actions.next);\n const previous = useActionCreator(Actions.previous);\n return (\n \n \n
    \n
    \n
    \n
    \n
    \n
    \n
    \n
    \n \n \n );\n};\nexport default PlaylistWindow;\n","import { useCallback, ReactNode } from \"react\";\nimport classnames from \"classnames\";\nimport {\n CLICKED_TRACK,\n CTRL_CLICKED_TRACK,\n SHIFT_CLICKED_TRACK,\n} from \"../../actionTypes\";\nimport * as Selectors from \"../../selectors\";\nimport * as Actions from \"../../actionCreators\";\nimport {\n useTypedSelector,\n useActionCreator,\n useTypedDispatch,\n} from \"../../hooks\";\n\ninterface Props {\n id: number;\n index: number;\n handleMoveClick: (e: React.MouseEvent) => void;\n children: ReactNode;\n}\n\nfunction TrackCell({ children, handleMoveClick, index, id }: Props) {\n const skinPlaylistStyle = useTypedSelector(Selectors.getSkinPlaylistStyle);\n const selectedTrackIds = useTypedSelector(Selectors.getSelectedTrackIds);\n const currentTrackId = useTypedSelector(Selectors.getCurrentTrackId);\n const selected = selectedTrackIds.has(id);\n const current = currentTrackId === id;\n\n const dispatch = useTypedDispatch();\n const playTrackNow = useActionCreator(Actions.playTrackNow);\n\n const onMouseDown = useCallback(\n (e: React.MouseEvent) => {\n if (e.shiftKey) {\n e.preventDefault();\n dispatch({ type: SHIFT_CLICKED_TRACK, index });\n return;\n } else if (e.metaKey || e.ctrlKey) {\n e.preventDefault();\n dispatch({ type: CTRL_CLICKED_TRACK, index });\n return;\n }\n\n if (!selected) {\n dispatch({ type: CLICKED_TRACK, index });\n }\n\n handleMoveClick(e);\n },\n [dispatch, handleMoveClick, index, selected]\n );\n\n const style: React.CSSProperties = {\n backgroundColor: selected ? skinPlaylistStyle.selectedbg : undefined,\n color: current ? skinPlaylistStyle.current : undefined,\n };\n return (\n e.stopPropagation()}\n onMouseDown={onMouseDown}\n onContextMenu={(e) => e.preventDefault()}\n onDoubleClick={() => playTrackNow(id)}\n >\n {children}\n
    \n );\n}\n\nexport default TrackCell;\n","import * as Selectors from \"../../selectors\";\nimport { useTypedSelector } from \"../../hooks\";\n\ninterface Props {\n id: number;\n paddedTrackNumber: string;\n}\n\nconst TrackTitle = ({ id, paddedTrackNumber }: Props) => {\n const title = useTypedSelector(Selectors.getTrackDisplayName)(id);\n return (\n \n {paddedTrackNumber}. {title}\n \n );\n};\n\nexport default TrackTitle;\n","import { useState, useEffect } from \"react\";\n\nimport { getTimeStr } from \"../../utils\";\nimport * as Selectors from \"../../selectors\";\nimport { TRACK_HEIGHT } from \"../../constants\";\nimport * as Actions from \"../../actionCreators\";\nimport TrackCell from \"./TrackCell\";\nimport TrackTitle from \"./TrackTitle\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\n\nfunction getNumberLength(number: number): number {\n return number.toString().length;\n}\n\nfunction TrackList() {\n const offset = useTypedSelector(Selectors.getScrollOffset);\n const trackIds = useTypedSelector(Selectors.getVisibleTrackIds);\n const tracks = useTypedSelector(Selectors.getTracks);\n const numberOfTracks = useTypedSelector(Selectors.getNumberOfTracks);\n\n const selectZero = useActionCreator(Actions.selectZero);\n const dragSelected = useActionCreator(Actions.dragSelected);\n const scrollPlaylistByDelta = useActionCreator(Actions.scrollPlaylistByDelta);\n\n const [node, setNode] = useState(null);\n const [moving, setMoving] = useState(false);\n const [mouseStartY, setMouseStartY] = useState(null);\n\n const _handleMoveClick = (e: React.MouseEvent) => {\n setMoving(true);\n setMouseStartY(e.clientY);\n };\n\n useEffect(() => {\n if (node == null || mouseStartY == null || moving === false) {\n return;\n }\n const { top, bottom, left, right } = node.getBoundingClientRect();\n let lastDiff = 0;\n const handleMouseMove = (ee: MouseEvent) => {\n const { clientY: y, clientX: x } = ee;\n if (y < top || y > bottom || x < left || x > right) {\n // Mouse is outside the track list\n return;\n }\n const proposedDiff = Math.floor((y - mouseStartY) / TRACK_HEIGHT);\n if (proposedDiff !== lastDiff) {\n const diffDiff = proposedDiff - lastDiff;\n dragSelected(diffDiff);\n lastDiff = proposedDiff;\n }\n };\n\n const handleMouseUp = () => setMoving(false);\n window.addEventListener(\"mouseup\", handleMouseUp);\n window.addEventListener(\"mousemove\", handleMouseMove);\n return () => {\n window.removeEventListener(\"mousemove\", handleMouseMove);\n window.removeEventListener(\"mouseup\", handleMouseUp);\n };\n // I'm not 100% sure how well this would work if it rebound mid drag, so\n // we'll just pretend it's okay that we have stale values in there.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [moving]);\n\n function _renderTracks(\n format: (id: number, i: number) => JSX.Element | string\n ) {\n return trackIds.map((id, i) => (\n \n {format(id, i)}\n \n ));\n }\n\n const maxTrackNumberLength = getNumberLength(numberOfTracks);\n const paddedTrackNumForIndex = (i: number) =>\n (i + 1 + offset).toString().padStart(maxTrackNumberLength, \"\\u00A0\");\n return (\n \n
    \n {_renderTracks((id, i) => (\n \n ))}\n
    \n
    \n {_renderTracks((id) => getTimeStr(tracks[id].duration))}\n
    \n
    \n );\n}\n\nexport default TrackList;\n","import { memo } from \"react\";\n\n// Here we import the rc-slider class just to get it's type.\n// We expect the Typescript compiler to not actually include this in the bundle.\nimport RcSlider from \"rc-slider\";\n// @ts-ignore\nimport SliderComponent from \"rc-slider/lib/Slider\";\n\nimport {\n getAllTracksAreVisible,\n getPlaylistScrollPosition,\n} from \"../../selectors\";\nimport * as Actions from \"../../actionCreators\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\n\n// Here we inform TypeScript to use the default export's type for our partial import.\nconst Slider = SliderComponent as typeof RcSlider;\n\nconst Handle = () =>
    ;\n\nconst ScrollBar = () => {\n const playlistScrollPosition = useTypedSelector(getPlaylistScrollPosition);\n const allTracksAreVisible = useTypedSelector(getAllTracksAreVisible);\n const setPlaylistScrollPosition = useActionCreator((position: number) =>\n Actions.setPlaylistScrollPosition(100 - position)\n );\n return (\n \n );\n};\n\nexport default memo(ScrollBar);\n","import { useCallback } from \"react\";\nimport classnames from \"classnames\";\n\nimport { WINDOWS, TRACK_HEIGHT, LOAD_STYLE } from \"../../constants\";\nimport * as Actions from \"../../actionCreators\";\nimport * as Selectors from \"../../selectors\";\n\nimport { clamp } from \"../../utils\";\nimport DropTarget from \"../DropTarget\";\nimport Visualizer from \"../Visualizer\";\nimport PlaylistShade from \"./PlaylistShade\";\nimport AddMenu from \"./AddMenu\";\nimport RemoveMenu from \"./RemoveMenu\";\nimport SelectionMenu from \"./SelectionMenu\";\nimport MiscMenu from \"./MiscMenu\";\nimport ListMenu from \"./ListMenu\";\nimport PlaylistResizeTarget from \"./PlaylistResizeTarget\";\nimport PlaylistActionArea from \"./PlaylistActionArea\";\nimport TrackList from \"./TrackList\";\nimport ScrollBar from \"./ScrollBar\";\n\nimport \"../../../css/playlist-window.css\";\nimport { AppState } from \"../../types\";\nimport FocusTarget from \"../FocusTarget\";\nimport { useActionCreator, useTypedSelector } from \"../../hooks\";\n\ninterface Props {\n analyser: AnalyserNode;\n}\n\nfunction _maxTrackIndex(state: AppState) {\n return state.playlist.trackOrder.length - 1;\n}\n\nfunction PlaylistWindow({ analyser }: Props) {\n const offset = useTypedSelector(Selectors.getScrollOffset);\n const getWindowSize = useTypedSelector(Selectors.getWindowSize);\n const selectedWindow = useTypedSelector(Selectors.getFocusedWindow);\n const getWindowShade = useTypedSelector(Selectors.getWindowShade);\n const getWindowOpen = useTypedSelector(Selectors.getWindowOpen);\n const maxTrackIndex = useTypedSelector(_maxTrackIndex);\n const skinPlaylistStyle = useTypedSelector(Selectors.getSkinPlaylistStyle);\n const getWindowPixelSize = useTypedSelector(Selectors.getWindowPixelSize);\n\n const selected = selectedWindow === WINDOWS.PLAYLIST;\n const playlistShade = Boolean(getWindowShade(WINDOWS.PLAYLIST));\n const playlistSize = getWindowSize(WINDOWS.PLAYLIST);\n const playlistWindowPixelSize = getWindowPixelSize(WINDOWS.PLAYLIST);\n\n const close = useActionCreator(Actions.closeWindow);\n const toggleShade = useActionCreator(Actions.togglePlaylistShadeMode);\n const scrollUpFourTracks = useActionCreator(Actions.scrollUpFourTracks);\n const scrollDownFourTracks = useActionCreator(Actions.scrollDownFourTracks);\n const scrollVolume = useActionCreator(Actions.scrollVolume);\n const loadMedia = useActionCreator(Actions.loadMedia);\n\n const showVisualizer = playlistSize[0] > 2;\n const activateVisualizer = !getWindowOpen(WINDOWS.MAIN);\n\n const handleDrop = useCallback(\n (\n e: React.DragEvent,\n targetCoords: { x: number; y: number }\n ) => {\n const top = e.clientY - targetCoords.y;\n const atIndex = clamp(\n offset + Math.round((top - 23) / TRACK_HEIGHT),\n 0,\n maxTrackIndex + 1\n );\n loadMedia(e, LOAD_STYLE.NONE, atIndex);\n },\n [loadMedia, maxTrackIndex, offset]\n );\n\n if (playlistShade) {\n return ;\n }\n\n const style = {\n color: skinPlaylistStyle.normal,\n backgroundColor: skinPlaylistStyle.normalbg,\n fontFamily: `${skinPlaylistStyle.font}, Arial, sans-serif`,\n height: `${playlistWindowPixelSize.height}px`,\n width: `${playlistWindowPixelSize.width}px`,\n };\n\n const classes = classnames(\"window\", \"draggable\", { selected });\n\n const showSpacers = playlistSize[0] % 2 === 0;\n\n return (\n \n \n
    \n
    \n {showSpacers && (\n
    \n )}\n
    \n
    \n {showSpacers && (\n
    \n )}\n
    \n
    \n
    \n close(WINDOWS.PLAYLIST)}\n />\n
    \n
    \n
    \n
    \n
    \n \n
    \n
    \n \n
    \n
    \n
    \n
    \n \n \n \n \n
    \n
    \n
    \n {showVisualizer && (\n
    \n {activateVisualizer && (\n
    \n \n
    \n )}\n
    \n )}\n \n \n
    \n \n \n
    \n
    \n \n \n );\n}\n\nexport default PlaylistWindow;\n","import _extends from 'babel-runtime/helpers/extends';\nimport _defineProperty from 'babel-runtime/helpers/defineProperty';\n/* eslint-disable react/prop-types */\nimport React from 'react';\n\nvar Track = function Track(props) {\n var _ref, _ref2;\n\n var className = props.className,\n included = props.included,\n vertical = props.vertical,\n offset = props.offset,\n length = props.length,\n style = props.style,\n reverse = props.reverse;\n\n var positonStyle = vertical ? (_ref = {}, _defineProperty(_ref, reverse ? 'top' : 'bottom', offset + '%'), _defineProperty(_ref, reverse ? 'bottom' : 'top', 'auto'), _defineProperty(_ref, 'height', length + '%'), _ref) : (_ref2 = {}, _defineProperty(_ref2, reverse ? 'right' : 'left', offset + '%'), _defineProperty(_ref2, reverse ? 'left' : 'right', 'auto'), _defineProperty(_ref2, 'width', length + '%'), _ref2);\n\n var elStyle = _extends({}, style, positonStyle);\n return included ? React.createElement('div', { className: className, style: elStyle }) : null;\n};\n\nexport default Track;","import addDOMEventListener from 'add-dom-event-listener';\nimport ReactDOM from 'react-dom';\nexport default function addEventListenerWrap(target, eventType, cb, option) {\n /* eslint camelcase: 2 */\n var callback = ReactDOM.unstable_batchedUpdates ? function run(e) {\n ReactDOM.unstable_batchedUpdates(cb, e);\n } : cb;\n return addDOMEventListener(target, eventType, callback, option);\n}","import _defineProperty from 'babel-runtime/helpers/defineProperty';\nimport _extends from 'babel-runtime/helpers/extends';\nimport React from 'react';\nimport PropTypes from 'prop-types';\nimport classNames from 'classnames';\nimport warning from 'warning';\n\nvar calcPoints = function calcPoints(vertical, marks, dots, step, min, max) {\n warning(dots ? step > 0 : true, '`Slider[step]` should be a positive number in order to make Slider[dots] work.');\n var points = Object.keys(marks).map(parseFloat).sort(function (a, b) {\n return a - b;\n });\n if (dots && step) {\n for (var i = min; i <= max; i += step) {\n if (points.indexOf(i) === -1) {\n points.push(i);\n }\n }\n }\n return points;\n};\n\nvar Steps = function Steps(_ref) {\n var prefixCls = _ref.prefixCls,\n vertical = _ref.vertical,\n reverse = _ref.reverse,\n marks = _ref.marks,\n dots = _ref.dots,\n step = _ref.step,\n included = _ref.included,\n lowerBound = _ref.lowerBound,\n upperBound = _ref.upperBound,\n max = _ref.max,\n min = _ref.min,\n dotStyle = _ref.dotStyle,\n activeDotStyle = _ref.activeDotStyle;\n\n var range = max - min;\n var elements = calcPoints(vertical, marks, dots, step, min, max).map(function (point) {\n var _classNames;\n\n var offset = Math.abs(point - min) / range * 100 + '%';\n\n var isActived = !included && point === upperBound || included && point <= upperBound && point >= lowerBound;\n var style = vertical ? _extends({}, dotStyle, _defineProperty({}, reverse ? 'top' : 'bottom', offset)) : _extends({}, dotStyle, _defineProperty({}, reverse ? 'right' : 'left', offset));\n if (isActived) {\n style = _extends({}, style, activeDotStyle);\n }\n\n var pointClassName = classNames((_classNames = {}, _defineProperty(_classNames, prefixCls + '-dot', true), _defineProperty(_classNames, prefixCls + '-dot-active', isActived), _defineProperty(_classNames, prefixCls + '-dot-reverse', reverse), _classNames));\n\n return React.createElement('span', { className: pointClassName, style: style, key: point });\n });\n\n return React.createElement(\n 'div',\n { className: prefixCls + '-step' },\n elements\n );\n};\n\nSteps.propTypes = {\n prefixCls: PropTypes.string,\n activeDotStyle: PropTypes.object,\n dotStyle: PropTypes.object,\n min: PropTypes.number,\n max: PropTypes.number,\n upperBound: PropTypes.number,\n lowerBound: PropTypes.number,\n included: PropTypes.bool,\n dots: PropTypes.bool,\n step: PropTypes.number,\n marks: PropTypes.object,\n vertical: PropTypes.bool,\n reverse: PropTypes.bool\n};\n\nexport default Steps;","import _extends from 'babel-runtime/helpers/extends';\nimport _defineProperty from 'babel-runtime/helpers/defineProperty';\nimport React from 'react';\nimport PropTypes from 'prop-types';\nimport classNames from 'classnames';\n\nvar Marks = function Marks(_ref) {\n var className = _ref.className,\n vertical = _ref.vertical,\n reverse = _ref.reverse,\n marks = _ref.marks,\n included = _ref.included,\n upperBound = _ref.upperBound,\n lowerBound = _ref.lowerBound,\n max = _ref.max,\n min = _ref.min,\n onClickLabel = _ref.onClickLabel;\n\n var marksKeys = Object.keys(marks);\n\n var range = max - min;\n var elements = marksKeys.map(parseFloat).sort(function (a, b) {\n return a - b;\n }).map(function (point) {\n var _classNames;\n\n var markPoint = marks[point];\n var markPointIsObject = typeof markPoint === 'object' && !React.isValidElement(markPoint);\n var markLabel = markPointIsObject ? markPoint.label : markPoint;\n if (!markLabel && markLabel !== 0) {\n return null;\n }\n\n var isActive = !included && point === upperBound || included && point <= upperBound && point >= lowerBound;\n var markClassName = classNames((_classNames = {}, _defineProperty(_classNames, className + '-text', true), _defineProperty(_classNames, className + '-text-active', isActive), _classNames));\n\n var bottomStyle = _defineProperty({\n marginBottom: '-50%'\n }, reverse ? 'top' : 'bottom', (point - min) / range * 100 + '%');\n\n var leftStyle = _defineProperty({\n transform: 'translateX(-50%)',\n msTransform: 'translateX(-50%)'\n }, reverse ? 'right' : 'left', reverse ? (point - min / 4) / range * 100 + '%' : (point - min) / range * 100 + '%');\n\n var style = vertical ? bottomStyle : leftStyle;\n var markStyle = markPointIsObject ? _extends({}, style, markPoint.style) : style;\n return React.createElement(\n 'span',\n {\n className: markClassName,\n style: markStyle,\n key: point,\n onMouseDown: function onMouseDown(e) {\n return onClickLabel(e, point);\n },\n onTouchStart: function onTouchStart(e) {\n return onClickLabel(e, point);\n }\n },\n markLabel\n );\n });\n\n return React.createElement(\n 'div',\n { className: className },\n elements\n );\n};\n\nMarks.propTypes = {\n className: PropTypes.string,\n vertical: PropTypes.bool,\n reverse: PropTypes.bool,\n marks: PropTypes.object,\n included: PropTypes.bool,\n upperBound: PropTypes.number,\n lowerBound: PropTypes.number,\n max: PropTypes.number,\n min: PropTypes.number,\n onClickLabel: PropTypes.func\n};\n\nexport default Marks;","import _extends from 'babel-runtime/helpers/extends';\nimport _defineProperty from 'babel-runtime/helpers/defineProperty';\nimport _objectWithoutProperties from 'babel-runtime/helpers/objectWithoutProperties';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React from 'react';\nimport PropTypes from 'prop-types';\nimport classNames from 'classnames';\nimport addEventListener from 'rc-util/es/Dom/addEventListener';\n\nvar Handle = function (_React$Component) {\n _inherits(Handle, _React$Component);\n\n function Handle() {\n var _ref;\n\n var _temp, _this, _ret;\n\n _classCallCheck(this, Handle);\n\n for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_ref = Handle.__proto__ || Object.getPrototypeOf(Handle)).call.apply(_ref, [this].concat(args))), _this), _this.state = {\n clickFocused: false\n }, _this.setHandleRef = function (node) {\n _this.handle = node;\n }, _this.handleMouseUp = function () {\n if (document.activeElement === _this.handle) {\n _this.setClickFocus(true);\n }\n }, _this.handleMouseDown = function () {\n // fix https://github.com/ant-design/ant-design/issues/15324\n _this.focus();\n }, _this.handleBlur = function () {\n _this.setClickFocus(false);\n }, _this.handleKeyDown = function () {\n _this.setClickFocus(false);\n }, _temp), _possibleConstructorReturn(_this, _ret);\n }\n\n _createClass(Handle, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n // mouseup won't trigger if mouse moved out of handle,\n // so we listen on document here.\n this.onMouseUpListener = addEventListener(document, 'mouseup', this.handleMouseUp);\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n if (this.onMouseUpListener) {\n this.onMouseUpListener.remove();\n }\n }\n }, {\n key: 'setClickFocus',\n value: function setClickFocus(focused) {\n this.setState({ clickFocused: focused });\n }\n }, {\n key: 'clickFocus',\n value: function clickFocus() {\n this.setClickFocus(true);\n this.focus();\n }\n }, {\n key: 'focus',\n value: function focus() {\n this.handle.focus();\n }\n }, {\n key: 'blur',\n value: function blur() {\n this.handle.blur();\n }\n }, {\n key: 'render',\n value: function render() {\n var _ref2, _ref3;\n\n var _props = this.props,\n prefixCls = _props.prefixCls,\n vertical = _props.vertical,\n reverse = _props.reverse,\n offset = _props.offset,\n style = _props.style,\n disabled = _props.disabled,\n min = _props.min,\n max = _props.max,\n value = _props.value,\n tabIndex = _props.tabIndex,\n restProps = _objectWithoutProperties(_props, ['prefixCls', 'vertical', 'reverse', 'offset', 'style', 'disabled', 'min', 'max', 'value', 'tabIndex']);\n\n var className = classNames(this.props.className, _defineProperty({}, prefixCls + '-handle-click-focused', this.state.clickFocused));\n var positionStyle = vertical ? (_ref2 = {}, _defineProperty(_ref2, reverse ? 'top' : 'bottom', offset + '%'), _defineProperty(_ref2, reverse ? 'bottom' : 'top', 'auto'), _defineProperty(_ref2, 'transform', 'translateY(+50%)'), _ref2) : (_ref3 = {}, _defineProperty(_ref3, reverse ? 'right' : 'left', offset + '%'), _defineProperty(_ref3, reverse ? 'left' : 'right', 'auto'), _defineProperty(_ref3, 'transform', 'translateX(' + (reverse ? '+' : '-') + '50%)'), _ref3);\n var elStyle = _extends({}, style, positionStyle);\n\n var _tabIndex = tabIndex || 0;\n if (disabled || tabIndex === null) {\n _tabIndex = null;\n }\n\n return React.createElement('div', _extends({\n ref: this.setHandleRef,\n tabIndex: _tabIndex\n }, restProps, {\n className: className,\n style: elStyle,\n onBlur: this.handleBlur,\n onKeyDown: this.handleKeyDown,\n onMouseDown: this.handleMouseDown\n\n // aria attribute\n , role: 'slider',\n 'aria-valuemin': min,\n 'aria-valuemax': max,\n 'aria-valuenow': value,\n 'aria-disabled': !!disabled\n }));\n }\n }]);\n\n return Handle;\n}(React.Component);\n\nexport default Handle;\n\n\nHandle.propTypes = {\n prefixCls: PropTypes.string,\n className: PropTypes.string,\n vertical: PropTypes.bool,\n offset: PropTypes.number,\n style: PropTypes.object,\n disabled: PropTypes.bool,\n min: PropTypes.number,\n max: PropTypes.number,\n value: PropTypes.number,\n tabIndex: PropTypes.number,\n reverse: PropTypes.bool\n};","/**\n * @ignore\n * some key-codes definition and utils from closure-library\n * @author yiminghe@gmail.com\n */\nvar KeyCode = {\n /**\n * MAC_ENTER\n */\n MAC_ENTER: 3,\n\n /**\n * BACKSPACE\n */\n BACKSPACE: 8,\n\n /**\n * TAB\n */\n TAB: 9,\n\n /**\n * NUMLOCK on FF/Safari Mac\n */\n NUM_CENTER: 12,\n\n /**\n * ENTER\n */\n ENTER: 13,\n\n /**\n * SHIFT\n */\n SHIFT: 16,\n\n /**\n * CTRL\n */\n CTRL: 17,\n\n /**\n * ALT\n */\n ALT: 18,\n\n /**\n * PAUSE\n */\n PAUSE: 19,\n\n /**\n * CAPS_LOCK\n */\n CAPS_LOCK: 20,\n\n /**\n * ESC\n */\n ESC: 27,\n\n /**\n * SPACE\n */\n SPACE: 32,\n\n /**\n * PAGE_UP\n */\n PAGE_UP: 33,\n\n /**\n * PAGE_DOWN\n */\n PAGE_DOWN: 34,\n\n /**\n * END\n */\n END: 35,\n\n /**\n * HOME\n */\n HOME: 36,\n\n /**\n * LEFT\n */\n LEFT: 37,\n\n /**\n * UP\n */\n UP: 38,\n\n /**\n * RIGHT\n */\n RIGHT: 39,\n\n /**\n * DOWN\n */\n DOWN: 40,\n\n /**\n * PRINT_SCREEN\n */\n PRINT_SCREEN: 44,\n\n /**\n * INSERT\n */\n INSERT: 45,\n\n /**\n * DELETE\n */\n DELETE: 46,\n\n /**\n * ZERO\n */\n ZERO: 48,\n\n /**\n * ONE\n */\n ONE: 49,\n\n /**\n * TWO\n */\n TWO: 50,\n\n /**\n * THREE\n */\n THREE: 51,\n\n /**\n * FOUR\n */\n FOUR: 52,\n\n /**\n * FIVE\n */\n FIVE: 53,\n\n /**\n * SIX\n */\n SIX: 54,\n\n /**\n * SEVEN\n */\n SEVEN: 55,\n\n /**\n * EIGHT\n */\n EIGHT: 56,\n\n /**\n * NINE\n */\n NINE: 57,\n\n /**\n * QUESTION_MARK\n */\n QUESTION_MARK: 63,\n\n /**\n * A\n */\n A: 65,\n\n /**\n * B\n */\n B: 66,\n\n /**\n * C\n */\n C: 67,\n\n /**\n * D\n */\n D: 68,\n\n /**\n * E\n */\n E: 69,\n\n /**\n * F\n */\n F: 70,\n\n /**\n * G\n */\n G: 71,\n\n /**\n * H\n */\n H: 72,\n\n /**\n * I\n */\n I: 73,\n\n /**\n * J\n */\n J: 74,\n\n /**\n * K\n */\n K: 75,\n\n /**\n * L\n */\n L: 76,\n\n /**\n * M\n */\n M: 77,\n\n /**\n * N\n */\n N: 78,\n\n /**\n * O\n */\n O: 79,\n\n /**\n * P\n */\n P: 80,\n\n /**\n * Q\n */\n Q: 81,\n\n /**\n * R\n */\n R: 82,\n\n /**\n * S\n */\n S: 83,\n\n /**\n * T\n */\n T: 84,\n\n /**\n * U\n */\n U: 85,\n\n /**\n * V\n */\n V: 86,\n\n /**\n * W\n */\n W: 87,\n\n /**\n * X\n */\n X: 88,\n\n /**\n * Y\n */\n Y: 89,\n\n /**\n * Z\n */\n Z: 90,\n\n /**\n * META\n */\n META: 91,\n\n /**\n * WIN_KEY_RIGHT\n */\n WIN_KEY_RIGHT: 92,\n\n /**\n * CONTEXT_MENU\n */\n CONTEXT_MENU: 93,\n\n /**\n * NUM_ZERO\n */\n NUM_ZERO: 96,\n\n /**\n * NUM_ONE\n */\n NUM_ONE: 97,\n\n /**\n * NUM_TWO\n */\n NUM_TWO: 98,\n\n /**\n * NUM_THREE\n */\n NUM_THREE: 99,\n\n /**\n * NUM_FOUR\n */\n NUM_FOUR: 100,\n\n /**\n * NUM_FIVE\n */\n NUM_FIVE: 101,\n\n /**\n * NUM_SIX\n */\n NUM_SIX: 102,\n\n /**\n * NUM_SEVEN\n */\n NUM_SEVEN: 103,\n\n /**\n * NUM_EIGHT\n */\n NUM_EIGHT: 104,\n\n /**\n * NUM_NINE\n */\n NUM_NINE: 105,\n\n /**\n * NUM_MULTIPLY\n */\n NUM_MULTIPLY: 106,\n\n /**\n * NUM_PLUS\n */\n NUM_PLUS: 107,\n\n /**\n * NUM_MINUS\n */\n NUM_MINUS: 109,\n\n /**\n * NUM_PERIOD\n */\n NUM_PERIOD: 110,\n\n /**\n * NUM_DIVISION\n */\n NUM_DIVISION: 111,\n\n /**\n * F1\n */\n F1: 112,\n\n /**\n * F2\n */\n F2: 113,\n\n /**\n * F3\n */\n F3: 114,\n\n /**\n * F4\n */\n F4: 115,\n\n /**\n * F5\n */\n F5: 116,\n\n /**\n * F6\n */\n F6: 117,\n\n /**\n * F7\n */\n F7: 118,\n\n /**\n * F8\n */\n F8: 119,\n\n /**\n * F9\n */\n F9: 120,\n\n /**\n * F10\n */\n F10: 121,\n\n /**\n * F11\n */\n F11: 122,\n\n /**\n * F12\n */\n F12: 123,\n\n /**\n * NUMLOCK\n */\n NUMLOCK: 144,\n\n /**\n * SEMICOLON\n */\n SEMICOLON: 186,\n\n /**\n * DASH\n */\n DASH: 189,\n\n /**\n * EQUALS\n */\n EQUALS: 187,\n\n /**\n * COMMA\n */\n COMMA: 188,\n\n /**\n * PERIOD\n */\n PERIOD: 190,\n\n /**\n * SLASH\n */\n SLASH: 191,\n\n /**\n * APOSTROPHE\n */\n APOSTROPHE: 192,\n\n /**\n * SINGLE_QUOTE\n */\n SINGLE_QUOTE: 222,\n\n /**\n * OPEN_SQUARE_BRACKET\n */\n OPEN_SQUARE_BRACKET: 219,\n\n /**\n * BACKSLASH\n */\n BACKSLASH: 220,\n\n /**\n * CLOSE_SQUARE_BRACKET\n */\n CLOSE_SQUARE_BRACKET: 221,\n\n /**\n * WIN_KEY\n */\n WIN_KEY: 224,\n\n /**\n * MAC_FF_META\n */\n MAC_FF_META: 224,\n\n /**\n * WIN_IME\n */\n WIN_IME: 229,\n // ======================== Function ========================\n\n /**\n * whether text and modified key is entered at the same time.\n */\n isTextModifyingKeyEvent: function isTextModifyingKeyEvent(e) {\n var keyCode = e.keyCode;\n\n if (e.altKey && !e.ctrlKey || e.metaKey || // Function keys don't generate text\n keyCode >= KeyCode.F1 && keyCode <= KeyCode.F12) {\n return false;\n } // The following keys are quite harmless, even in combination with\n // CTRL, ALT or SHIFT.\n\n\n switch (keyCode) {\n case KeyCode.ALT:\n case KeyCode.CAPS_LOCK:\n case KeyCode.CONTEXT_MENU:\n case KeyCode.CTRL:\n case KeyCode.DOWN:\n case KeyCode.END:\n case KeyCode.ESC:\n case KeyCode.HOME:\n case KeyCode.INSERT:\n case KeyCode.LEFT:\n case KeyCode.MAC_FF_META:\n case KeyCode.META:\n case KeyCode.NUMLOCK:\n case KeyCode.NUM_CENTER:\n case KeyCode.PAGE_DOWN:\n case KeyCode.PAGE_UP:\n case KeyCode.PAUSE:\n case KeyCode.PRINT_SCREEN:\n case KeyCode.RIGHT:\n case KeyCode.SHIFT:\n case KeyCode.UP:\n case KeyCode.WIN_KEY:\n case KeyCode.WIN_KEY_RIGHT:\n return false;\n\n default:\n return true;\n }\n },\n\n /**\n * whether character is entered.\n */\n isCharacterKey: function isCharacterKey(keyCode) {\n if (keyCode >= KeyCode.ZERO && keyCode <= KeyCode.NINE) {\n return true;\n }\n\n if (keyCode >= KeyCode.NUM_ZERO && keyCode <= KeyCode.NUM_MULTIPLY) {\n return true;\n }\n\n if (keyCode >= KeyCode.A && keyCode <= KeyCode.Z) {\n return true;\n } // Safari sends zero key code for non-latin characters.\n\n\n if (window.navigator.userAgent.indexOf('WebKit') !== -1 && keyCode === 0) {\n return true;\n }\n\n switch (keyCode) {\n case KeyCode.SPACE:\n case KeyCode.QUESTION_MARK:\n case KeyCode.NUM_PLUS:\n case KeyCode.NUM_MINUS:\n case KeyCode.NUM_PERIOD:\n case KeyCode.NUM_DIVISION:\n case KeyCode.SEMICOLON:\n case KeyCode.DASH:\n case KeyCode.EQUALS:\n case KeyCode.COMMA:\n case KeyCode.PERIOD:\n case KeyCode.SLASH:\n case KeyCode.APOSTROPHE:\n case KeyCode.SINGLE_QUOTE:\n case KeyCode.OPEN_SQUARE_BRACKET:\n case KeyCode.BACKSLASH:\n case KeyCode.CLOSE_SQUARE_BRACKET:\n return true;\n\n default:\n return false;\n }\n }\n};\nexport default KeyCode;","import _toConsumableArray from 'babel-runtime/helpers/toConsumableArray';\nimport { findDOMNode } from 'react-dom';\nimport keyCode from 'rc-util/es/KeyCode';\n\nexport function isEventFromHandle(e, handles) {\n try {\n return Object.keys(handles).some(function (key) {\n return e.target === findDOMNode(handles[key]);\n });\n } catch (error) {\n return false;\n }\n}\n\nexport function isValueOutOfRange(value, _ref) {\n var min = _ref.min,\n max = _ref.max;\n\n return value < min || value > max;\n}\n\nexport function isNotTouchEvent(e) {\n return e.touches.length > 1 || e.type.toLowerCase() === 'touchend' && e.touches.length > 0;\n}\n\nexport function getClosestPoint(val, _ref2) {\n var marks = _ref2.marks,\n step = _ref2.step,\n min = _ref2.min,\n max = _ref2.max;\n\n var points = Object.keys(marks).map(parseFloat);\n if (step !== null) {\n var maxSteps = Math.floor((max - min) / step);\n var steps = Math.min((val - min) / step, maxSteps);\n var closestStep = Math.round(steps) * step + min;\n points.push(closestStep);\n }\n var diffs = points.map(function (point) {\n return Math.abs(val - point);\n });\n return points[diffs.indexOf(Math.min.apply(Math, _toConsumableArray(diffs)))];\n}\n\nexport function getPrecision(step) {\n var stepString = step.toString();\n var precision = 0;\n if (stepString.indexOf('.') >= 0) {\n precision = stepString.length - stepString.indexOf('.') - 1;\n }\n return precision;\n}\n\nexport function getMousePosition(vertical, e) {\n return vertical ? e.clientY : e.pageX;\n}\n\nexport function getTouchPosition(vertical, e) {\n return vertical ? e.touches[0].clientY : e.touches[0].pageX;\n}\n\nexport function getHandleCenterPosition(vertical, handle) {\n var coords = handle.getBoundingClientRect();\n return vertical ? coords.top + coords.height * 0.5 : window.pageXOffset + coords.left + coords.width * 0.5;\n}\n\nexport function ensureValueInRange(val, _ref3) {\n var max = _ref3.max,\n min = _ref3.min;\n\n if (val <= min) {\n return min;\n }\n if (val >= max) {\n return max;\n }\n return val;\n}\n\nexport function ensureValuePrecision(val, props) {\n var step = props.step;\n\n var closestPoint = isFinite(getClosestPoint(val, props)) ? getClosestPoint(val, props) : 0; // eslint-disable-line\n return step === null ? closestPoint : parseFloat(closestPoint.toFixed(getPrecision(step)));\n}\n\nexport function pauseEvent(e) {\n e.stopPropagation();\n e.preventDefault();\n}\n\nexport function calculateNextValue(func, value, props) {\n var operations = {\n increase: function increase(a, b) {\n return a + b;\n },\n decrease: function decrease(a, b) {\n return a - b;\n }\n };\n\n var indexToGet = operations[func](Object.keys(props.marks).indexOf(JSON.stringify(value)), 1);\n var keyToGet = Object.keys(props.marks)[indexToGet];\n\n if (props.step) {\n return operations[func](value, props.step);\n } else if (!!Object.keys(props.marks).length && !!props.marks[keyToGet]) {\n return props.marks[keyToGet];\n }\n return value;\n}\n\nexport function getKeyboardValueMutator(e, vertical, reverse) {\n var increase = 'increase';\n var decrease = 'decrease';\n var method = increase;\n switch (e.keyCode) {\n case keyCode.UP:\n method = vertical && reverse ? decrease : increase;break;\n case keyCode.RIGHT:\n method = !vertical && reverse ? decrease : increase;break;\n case keyCode.DOWN:\n method = vertical && reverse ? increase : decrease;break;\n case keyCode.LEFT:\n method = !vertical && reverse ? increase : decrease;break;\n\n case keyCode.END:\n return function (value, props) {\n return props.max;\n };\n case keyCode.HOME:\n return function (value, props) {\n return props.min;\n };\n case keyCode.PAGE_UP:\n return function (value, props) {\n return value + props.step * 2;\n };\n case keyCode.PAGE_DOWN:\n return function (value, props) {\n return value - props.step * 2;\n };\n\n default:\n return undefined;\n }\n return function (value, props) {\n return calculateNextValue(method, value, props);\n };\n}","import _objectWithoutProperties from 'babel-runtime/helpers/objectWithoutProperties';\nimport _extends from 'babel-runtime/helpers/extends';\nimport _defineProperty from 'babel-runtime/helpers/defineProperty';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _get from 'babel-runtime/helpers/get';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React from 'react';\nimport PropTypes from 'prop-types';\nimport addEventListener from 'rc-util/es/Dom/addEventListener';\nimport classNames from 'classnames';\nimport warning from 'warning';\nimport Steps from './Steps';\nimport Marks from './Marks';\nimport Handle from '../Handle';\nimport * as utils from '../utils';\n\nfunction noop() {}\n\nexport default function createSlider(Component) {\n var _class, _temp;\n\n return _temp = _class = function (_Component) {\n _inherits(ComponentEnhancer, _Component);\n\n function ComponentEnhancer(props) {\n _classCallCheck(this, ComponentEnhancer);\n\n var _this = _possibleConstructorReturn(this, (ComponentEnhancer.__proto__ || Object.getPrototypeOf(ComponentEnhancer)).call(this, props));\n\n _this.onMouseDown = function (e) {\n if (e.button !== 0) {\n return;\n }\n\n var isVertical = _this.props.vertical;\n var position = utils.getMousePosition(isVertical, e);\n if (!utils.isEventFromHandle(e, _this.handlesRefs)) {\n _this.dragOffset = 0;\n } else {\n var handlePosition = utils.getHandleCenterPosition(isVertical, e.target);\n _this.dragOffset = position - handlePosition;\n position = handlePosition;\n }\n _this.removeDocumentEvents();\n _this.onStart(position);\n _this.addDocumentMouseEvents();\n };\n\n _this.onTouchStart = function (e) {\n if (utils.isNotTouchEvent(e)) return;\n\n var isVertical = _this.props.vertical;\n var position = utils.getTouchPosition(isVertical, e);\n if (!utils.isEventFromHandle(e, _this.handlesRefs)) {\n _this.dragOffset = 0;\n } else {\n var handlePosition = utils.getHandleCenterPosition(isVertical, e.target);\n _this.dragOffset = position - handlePosition;\n position = handlePosition;\n }\n _this.onStart(position);\n _this.addDocumentTouchEvents();\n utils.pauseEvent(e);\n };\n\n _this.onFocus = function (e) {\n var _this$props = _this.props,\n onFocus = _this$props.onFocus,\n vertical = _this$props.vertical;\n\n if (utils.isEventFromHandle(e, _this.handlesRefs)) {\n var handlePosition = utils.getHandleCenterPosition(vertical, e.target);\n _this.dragOffset = 0;\n _this.onStart(handlePosition);\n utils.pauseEvent(e);\n if (onFocus) {\n onFocus(e);\n }\n }\n };\n\n _this.onBlur = function (e) {\n var onBlur = _this.props.onBlur;\n\n _this.onEnd();\n if (onBlur) {\n onBlur(e);\n }\n };\n\n _this.onMouseUp = function () {\n if (_this.handlesRefs[_this.prevMovedHandleIndex]) {\n _this.handlesRefs[_this.prevMovedHandleIndex].clickFocus();\n }\n };\n\n _this.onMouseMove = function (e) {\n if (!_this.sliderRef) {\n _this.onEnd();\n return;\n }\n var position = utils.getMousePosition(_this.props.vertical, e);\n _this.onMove(e, position - _this.dragOffset);\n };\n\n _this.onTouchMove = function (e) {\n if (utils.isNotTouchEvent(e) || !_this.sliderRef) {\n _this.onEnd();\n return;\n }\n\n var position = utils.getTouchPosition(_this.props.vertical, e);\n _this.onMove(e, position - _this.dragOffset);\n };\n\n _this.onKeyDown = function (e) {\n if (_this.sliderRef && utils.isEventFromHandle(e, _this.handlesRefs)) {\n _this.onKeyboard(e);\n }\n };\n\n _this.onClickMarkLabel = function (e, value) {\n e.stopPropagation();\n _this.onChange({ value: value });\n _this.setState({ value: value }, function () {\n return _this.onEnd(true);\n });\n };\n\n _this.saveSlider = function (slider) {\n _this.sliderRef = slider;\n };\n\n var step = props.step,\n max = props.max,\n min = props.min;\n\n var isPointDiffEven = isFinite(max - min) ? (max - min) % step === 0 : true; // eslint-disable-line\n warning(step && Math.floor(step) === step ? isPointDiffEven : true, 'Slider[max] - Slider[min] (%s) should be a multiple of Slider[step] (%s)', max - min, step);\n _this.handlesRefs = {};\n return _this;\n }\n\n _createClass(ComponentEnhancer, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n // Snapshot testing cannot handle refs, so be sure to null-check this.\n this.document = this.sliderRef && this.sliderRef.ownerDocument;\n\n var _props = this.props,\n autoFocus = _props.autoFocus,\n disabled = _props.disabled;\n\n if (autoFocus && !disabled) {\n this.focus();\n }\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n if (_get(ComponentEnhancer.prototype.__proto__ || Object.getPrototypeOf(ComponentEnhancer.prototype), 'componentWillUnmount', this)) _get(ComponentEnhancer.prototype.__proto__ || Object.getPrototypeOf(ComponentEnhancer.prototype), 'componentWillUnmount', this).call(this);\n this.removeDocumentEvents();\n }\n }, {\n key: 'getSliderStart',\n value: function getSliderStart() {\n var slider = this.sliderRef;\n var _props2 = this.props,\n vertical = _props2.vertical,\n reverse = _props2.reverse;\n\n var rect = slider.getBoundingClientRect();\n if (vertical) {\n return reverse ? rect.bottom : rect.top;\n }\n return window.pageXOffset + (reverse ? rect.right : rect.left);\n }\n }, {\n key: 'getSliderLength',\n value: function getSliderLength() {\n var slider = this.sliderRef;\n if (!slider) {\n return 0;\n }\n\n var coords = slider.getBoundingClientRect();\n return this.props.vertical ? coords.height : coords.width;\n }\n }, {\n key: 'addDocumentTouchEvents',\n value: function addDocumentTouchEvents() {\n // just work for Chrome iOS Safari and Android Browser\n this.onTouchMoveListener = addEventListener(this.document, 'touchmove', this.onTouchMove);\n this.onTouchUpListener = addEventListener(this.document, 'touchend', this.onEnd);\n }\n }, {\n key: 'addDocumentMouseEvents',\n value: function addDocumentMouseEvents() {\n this.onMouseMoveListener = addEventListener(this.document, 'mousemove', this.onMouseMove);\n this.onMouseUpListener = addEventListener(this.document, 'mouseup', this.onEnd);\n }\n }, {\n key: 'removeDocumentEvents',\n value: function removeDocumentEvents() {\n /* eslint-disable no-unused-expressions */\n this.onTouchMoveListener && this.onTouchMoveListener.remove();\n this.onTouchUpListener && this.onTouchUpListener.remove();\n\n this.onMouseMoveListener && this.onMouseMoveListener.remove();\n this.onMouseUpListener && this.onMouseUpListener.remove();\n /* eslint-enable no-unused-expressions */\n }\n }, {\n key: 'focus',\n value: function focus() {\n if (!this.props.disabled) {\n this.handlesRefs[0].focus();\n }\n }\n }, {\n key: 'blur',\n value: function blur() {\n var _this2 = this;\n\n if (!this.props.disabled) {\n Object.keys(this.handlesRefs).forEach(function (key) {\n if (_this2.handlesRefs[key] && _this2.handlesRefs[key].blur) {\n _this2.handlesRefs[key].blur();\n }\n });\n }\n }\n }, {\n key: 'calcValue',\n value: function calcValue(offset) {\n var _props3 = this.props,\n vertical = _props3.vertical,\n min = _props3.min,\n max = _props3.max;\n\n var ratio = Math.abs(Math.max(offset, 0) / this.getSliderLength());\n var value = vertical ? (1 - ratio) * (max - min) + min : ratio * (max - min) + min;\n return value;\n }\n }, {\n key: 'calcValueByPos',\n value: function calcValueByPos(position) {\n var sign = this.props.reverse ? -1 : +1;\n var pixelOffset = sign * (position - this.getSliderStart());\n var nextValue = this.trimAlignValue(this.calcValue(pixelOffset));\n return nextValue;\n }\n }, {\n key: 'calcOffset',\n value: function calcOffset(value) {\n var _props4 = this.props,\n min = _props4.min,\n max = _props4.max;\n\n var ratio = (value - min) / (max - min);\n return ratio * 100;\n }\n }, {\n key: 'saveHandle',\n value: function saveHandle(index, handle) {\n this.handlesRefs[index] = handle;\n }\n }, {\n key: 'render',\n value: function render() {\n var _classNames;\n\n var _props5 = this.props,\n prefixCls = _props5.prefixCls,\n className = _props5.className,\n marks = _props5.marks,\n dots = _props5.dots,\n step = _props5.step,\n included = _props5.included,\n disabled = _props5.disabled,\n vertical = _props5.vertical,\n reverse = _props5.reverse,\n min = _props5.min,\n max = _props5.max,\n children = _props5.children,\n maximumTrackStyle = _props5.maximumTrackStyle,\n style = _props5.style,\n railStyle = _props5.railStyle,\n dotStyle = _props5.dotStyle,\n activeDotStyle = _props5.activeDotStyle;\n\n var _get$call = _get(ComponentEnhancer.prototype.__proto__ || Object.getPrototypeOf(ComponentEnhancer.prototype), 'render', this).call(this),\n tracks = _get$call.tracks,\n handles = _get$call.handles;\n\n var sliderClassName = classNames(prefixCls, (_classNames = {}, _defineProperty(_classNames, prefixCls + '-with-marks', Object.keys(marks).length), _defineProperty(_classNames, prefixCls + '-disabled', disabled), _defineProperty(_classNames, prefixCls + '-vertical', vertical), _defineProperty(_classNames, className, className), _classNames));\n return React.createElement(\n 'div',\n {\n ref: this.saveSlider,\n className: sliderClassName,\n onTouchStart: disabled ? noop : this.onTouchStart,\n onMouseDown: disabled ? noop : this.onMouseDown,\n onMouseUp: disabled ? noop : this.onMouseUp,\n onKeyDown: disabled ? noop : this.onKeyDown,\n onFocus: disabled ? noop : this.onFocus,\n onBlur: disabled ? noop : this.onBlur,\n style: style\n },\n React.createElement('div', {\n className: prefixCls + '-rail',\n style: _extends({}, maximumTrackStyle, railStyle)\n }),\n tracks,\n React.createElement(Steps, {\n prefixCls: prefixCls,\n vertical: vertical,\n reverse: reverse,\n marks: marks,\n dots: dots,\n step: step,\n included: included,\n lowerBound: this.getLowerBound(),\n upperBound: this.getUpperBound(),\n max: max,\n min: min,\n dotStyle: dotStyle,\n activeDotStyle: activeDotStyle\n }),\n handles,\n React.createElement(Marks, {\n className: prefixCls + '-mark',\n onClickLabel: disabled ? noop : this.onClickMarkLabel,\n vertical: vertical,\n marks: marks,\n included: included,\n lowerBound: this.getLowerBound(),\n upperBound: this.getUpperBound(),\n max: max,\n min: min,\n reverse: reverse\n }),\n children\n );\n }\n }]);\n\n return ComponentEnhancer;\n }(Component), _class.displayName = 'ComponentEnhancer(' + Component.displayName + ')', _class.propTypes = _extends({}, Component.propTypes, {\n min: PropTypes.number,\n max: PropTypes.number,\n step: PropTypes.number,\n marks: PropTypes.object,\n included: PropTypes.bool,\n className: PropTypes.string,\n prefixCls: PropTypes.string,\n disabled: PropTypes.bool,\n children: PropTypes.any,\n onBeforeChange: PropTypes.func,\n onChange: PropTypes.func,\n onAfterChange: PropTypes.func,\n handle: PropTypes.func,\n dots: PropTypes.bool,\n vertical: PropTypes.bool,\n style: PropTypes.object,\n reverse: PropTypes.bool,\n minimumTrackStyle: PropTypes.object, // just for compatibility, will be deperecate\n maximumTrackStyle: PropTypes.object, // just for compatibility, will be deperecate\n handleStyle: PropTypes.oneOfType([PropTypes.object, PropTypes.arrayOf(PropTypes.object)]),\n trackStyle: PropTypes.oneOfType([PropTypes.object, PropTypes.arrayOf(PropTypes.object)]),\n railStyle: PropTypes.object,\n dotStyle: PropTypes.object,\n activeDotStyle: PropTypes.object,\n autoFocus: PropTypes.bool,\n onFocus: PropTypes.func,\n onBlur: PropTypes.func\n }), _class.defaultProps = _extends({}, Component.defaultProps, {\n prefixCls: 'rc-slider',\n className: '',\n min: 0,\n max: 100,\n step: 1,\n marks: {},\n handle: function handle(_ref) {\n var index = _ref.index,\n restProps = _objectWithoutProperties(_ref, ['index']);\n\n delete restProps.dragging;\n if (restProps.value === null) {\n return null;\n }\n\n return React.createElement(Handle, _extends({}, restProps, { key: index }));\n },\n\n onBeforeChange: noop,\n onChange: noop,\n onAfterChange: noop,\n included: true,\n disabled: false,\n dots: false,\n vertical: false,\n reverse: false,\n trackStyle: [{}],\n handleStyle: [{}],\n railStyle: {},\n dotStyle: {},\n activeDotStyle: {}\n }), _temp;\n}","import _extends from 'babel-runtime/helpers/extends';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\n/* eslint-disable react/prop-types */\nimport React from 'react';\nimport PropTypes from 'prop-types';\nimport warning from 'warning';\nimport Track from './common/Track';\nimport createSlider from './common/createSlider';\nimport * as utils from './utils';\n\nvar Slider = function (_React$Component) {\n _inherits(Slider, _React$Component);\n\n function Slider(props) {\n _classCallCheck(this, Slider);\n\n var _this = _possibleConstructorReturn(this, (Slider.__proto__ || Object.getPrototypeOf(Slider)).call(this, props));\n\n _this.onEnd = function (force) {\n var dragging = _this.state.dragging;\n\n _this.removeDocumentEvents();\n if (dragging || force) {\n _this.props.onAfterChange(_this.getValue());\n }\n _this.setState({ dragging: false });\n };\n\n var defaultValue = props.defaultValue !== undefined ? props.defaultValue : props.min;\n var value = props.value !== undefined ? props.value : defaultValue;\n\n _this.state = {\n value: _this.trimAlignValue(value),\n dragging: false\n };\n\n warning(!('minimumTrackStyle' in props), 'minimumTrackStyle will be deprecated, please use trackStyle instead.');\n warning(!('maximumTrackStyle' in props), 'maximumTrackStyle will be deprecated, please use railStyle instead.');\n return _this;\n }\n\n _createClass(Slider, [{\n key: 'componentDidUpdate',\n value: function componentDidUpdate(prevProps, prevState) {\n if (!('value' in this.props || 'min' in this.props || 'max' in this.props)) {\n return;\n }\n var _props = this.props,\n value = _props.value,\n onChange = _props.onChange;\n\n var theValue = value !== undefined ? value : prevState.value;\n var nextValue = this.trimAlignValue(theValue, this.props);\n if (nextValue !== prevState.value) {\n // eslint-disable-next-line\n this.setState({ value: nextValue });\n if (utils.isValueOutOfRange(theValue, this.props)) {\n onChange(nextValue);\n }\n }\n }\n }, {\n key: 'onChange',\n value: function onChange(state) {\n var props = this.props;\n var isNotControlled = !('value' in props);\n var nextState = state.value > this.props.max ? _extends({}, state, { value: this.props.max }) : state;\n if (isNotControlled) {\n this.setState(nextState);\n }\n\n var changedValue = nextState.value;\n props.onChange(changedValue);\n }\n }, {\n key: 'onStart',\n value: function onStart(position) {\n this.setState({ dragging: true });\n var props = this.props;\n var prevValue = this.getValue();\n props.onBeforeChange(prevValue);\n\n var value = this.calcValueByPos(position);\n this.startValue = value;\n this.startPosition = position;\n\n if (value === prevValue) return;\n\n this.prevMovedHandleIndex = 0;\n\n this.onChange({ value: value });\n }\n }, {\n key: 'onMove',\n value: function onMove(e, position) {\n utils.pauseEvent(e);\n var oldValue = this.state.value;\n\n var value = this.calcValueByPos(position);\n if (value === oldValue) return;\n\n this.onChange({ value: value });\n }\n }, {\n key: 'onKeyboard',\n value: function onKeyboard(e) {\n var _props2 = this.props,\n reverse = _props2.reverse,\n vertical = _props2.vertical;\n\n var valueMutator = utils.getKeyboardValueMutator(e, vertical, reverse);\n if (valueMutator) {\n utils.pauseEvent(e);\n var state = this.state;\n var oldValue = state.value;\n var mutatedValue = valueMutator(oldValue, this.props);\n var value = this.trimAlignValue(mutatedValue);\n if (value === oldValue) return;\n\n this.onChange({ value: value });\n this.props.onAfterChange(value);\n this.onEnd();\n }\n }\n }, {\n key: 'getValue',\n value: function getValue() {\n return this.state.value;\n }\n }, {\n key: 'getLowerBound',\n value: function getLowerBound() {\n return this.props.min;\n }\n }, {\n key: 'getUpperBound',\n value: function getUpperBound() {\n return this.state.value;\n }\n }, {\n key: 'trimAlignValue',\n value: function trimAlignValue(v) {\n var nextProps = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n\n if (v === null) {\n return null;\n }\n\n var mergedProps = _extends({}, this.props, nextProps);\n var val = utils.ensureValueInRange(v, mergedProps);\n return utils.ensureValuePrecision(val, mergedProps);\n }\n }, {\n key: 'render',\n value: function render() {\n var _this2 = this;\n\n var _props3 = this.props,\n prefixCls = _props3.prefixCls,\n vertical = _props3.vertical,\n included = _props3.included,\n disabled = _props3.disabled,\n minimumTrackStyle = _props3.minimumTrackStyle,\n trackStyle = _props3.trackStyle,\n handleStyle = _props3.handleStyle,\n tabIndex = _props3.tabIndex,\n min = _props3.min,\n max = _props3.max,\n reverse = _props3.reverse,\n handleGenerator = _props3.handle;\n var _state = this.state,\n value = _state.value,\n dragging = _state.dragging;\n\n var offset = this.calcOffset(value);\n var handle = handleGenerator({\n className: prefixCls + '-handle',\n prefixCls: prefixCls,\n vertical: vertical,\n offset: offset,\n value: value,\n dragging: dragging,\n disabled: disabled,\n min: min,\n max: max,\n reverse: reverse,\n index: 0,\n tabIndex: tabIndex,\n style: handleStyle[0] || handleStyle,\n ref: function ref(h) {\n return _this2.saveHandle(0, h);\n }\n });\n\n var _trackStyle = trackStyle[0] || trackStyle;\n var track = React.createElement(Track, {\n className: prefixCls + '-track',\n vertical: vertical,\n included: included,\n offset: 0,\n reverse: reverse,\n length: offset,\n style: _extends({}, minimumTrackStyle, _trackStyle)\n });\n\n return { tracks: track, handles: handle };\n }\n }]);\n\n return Slider;\n}(React.Component);\n\nSlider.propTypes = {\n defaultValue: PropTypes.number,\n value: PropTypes.number,\n disabled: PropTypes.bool,\n autoFocus: PropTypes.bool,\n tabIndex: PropTypes.number,\n reverse: PropTypes.bool,\n min: PropTypes.number,\n max: PropTypes.number\n};\n\n\nexport default createSlider(Slider);","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nfunction componentWillMount() {\n // Call this.constructor.gDSFP to support sub-classes.\n var state = this.constructor.getDerivedStateFromProps(this.props, this.state);\n if (state !== null && state !== undefined) {\n this.setState(state);\n }\n}\n\nfunction componentWillReceiveProps(nextProps) {\n // Call this.constructor.gDSFP to support sub-classes.\n // Use the setState() updater to ensure state isn't stale in certain edge cases.\n function updater(prevState) {\n var state = this.constructor.getDerivedStateFromProps(nextProps, prevState);\n return state !== null && state !== undefined ? state : null;\n }\n // Binding \"this\" is important for shallow renderer support.\n this.setState(updater.bind(this));\n}\n\nfunction componentWillUpdate(nextProps, nextState) {\n try {\n var prevProps = this.props;\n var prevState = this.state;\n this.props = nextProps;\n this.state = nextState;\n this.__reactInternalSnapshotFlag = true;\n this.__reactInternalSnapshot = this.getSnapshotBeforeUpdate(\n prevProps,\n prevState\n );\n } finally {\n this.props = prevProps;\n this.state = prevState;\n }\n}\n\n// React may warn about cWM/cWRP/cWU methods being deprecated.\n// Add a flag to suppress these warnings for this special case.\ncomponentWillMount.__suppressDeprecationWarning = true;\ncomponentWillReceiveProps.__suppressDeprecationWarning = true;\ncomponentWillUpdate.__suppressDeprecationWarning = true;\n\nfunction polyfill(Component) {\n var prototype = Component.prototype;\n\n if (!prototype || !prototype.isReactComponent) {\n throw new Error('Can only polyfill class components');\n }\n\n if (\n typeof Component.getDerivedStateFromProps !== 'function' &&\n typeof prototype.getSnapshotBeforeUpdate !== 'function'\n ) {\n return Component;\n }\n\n // If new component APIs are defined, \"unsafe\" lifecycles won't be called.\n // Error if any of these lifecycles are present,\n // Because they would work differently between older and newer (16.3+) versions of React.\n var foundWillMountName = null;\n var foundWillReceivePropsName = null;\n var foundWillUpdateName = null;\n if (typeof prototype.componentWillMount === 'function') {\n foundWillMountName = 'componentWillMount';\n } else if (typeof prototype.UNSAFE_componentWillMount === 'function') {\n foundWillMountName = 'UNSAFE_componentWillMount';\n }\n if (typeof prototype.componentWillReceiveProps === 'function') {\n foundWillReceivePropsName = 'componentWillReceiveProps';\n } else if (typeof prototype.UNSAFE_componentWillReceiveProps === 'function') {\n foundWillReceivePropsName = 'UNSAFE_componentWillReceiveProps';\n }\n if (typeof prototype.componentWillUpdate === 'function') {\n foundWillUpdateName = 'componentWillUpdate';\n } else if (typeof prototype.UNSAFE_componentWillUpdate === 'function') {\n foundWillUpdateName = 'UNSAFE_componentWillUpdate';\n }\n if (\n foundWillMountName !== null ||\n foundWillReceivePropsName !== null ||\n foundWillUpdateName !== null\n ) {\n var componentName = Component.displayName || Component.name;\n var newApiName =\n typeof Component.getDerivedStateFromProps === 'function'\n ? 'getDerivedStateFromProps()'\n : 'getSnapshotBeforeUpdate()';\n\n throw Error(\n 'Unsafe legacy lifecycles will not be called for components using new component APIs.\\n\\n' +\n componentName +\n ' uses ' +\n newApiName +\n ' but also contains the following legacy lifecycles:' +\n (foundWillMountName !== null ? '\\n ' + foundWillMountName : '') +\n (foundWillReceivePropsName !== null\n ? '\\n ' + foundWillReceivePropsName\n : '') +\n (foundWillUpdateName !== null ? '\\n ' + foundWillUpdateName : '') +\n '\\n\\nThe above lifecycles should be removed. Learn more about this warning here:\\n' +\n 'https://fb.me/react-async-component-lifecycle-hooks'\n );\n }\n\n // React <= 16.2 does not support static getDerivedStateFromProps.\n // As a workaround, use cWM and cWRP to invoke the new static lifecycle.\n // Newer versions of React will ignore these lifecycles if gDSFP exists.\n if (typeof Component.getDerivedStateFromProps === 'function') {\n prototype.componentWillMount = componentWillMount;\n prototype.componentWillReceiveProps = componentWillReceiveProps;\n }\n\n // React <= 16.2 does not support getSnapshotBeforeUpdate.\n // As a workaround, use cWU to invoke the new lifecycle.\n // Newer versions of React will ignore that lifecycle if gSBU exists.\n if (typeof prototype.getSnapshotBeforeUpdate === 'function') {\n if (typeof prototype.componentDidUpdate !== 'function') {\n throw new Error(\n 'Cannot polyfill getSnapshotBeforeUpdate() for components that do not define componentDidUpdate() on the prototype'\n );\n }\n\n prototype.componentWillUpdate = componentWillUpdate;\n\n var componentDidUpdate = prototype.componentDidUpdate;\n\n prototype.componentDidUpdate = function componentDidUpdatePolyfill(\n prevProps,\n prevState,\n maybeSnapshot\n ) {\n // 16.3+ will not execute our will-update method;\n // It will pass a snapshot value to did-update though.\n // Older versions will require our polyfilled will-update value.\n // We need to handle both cases, but can't just check for the presence of \"maybeSnapshot\",\n // Because for <= 15.x versions this might be a \"prevContext\" object.\n // We also can't just check \"__reactInternalSnapshot\",\n // Because get-snapshot might return a falsy value.\n // So check for the explicit __reactInternalSnapshotFlag flag to determine behavior.\n var snapshot = this.__reactInternalSnapshotFlag\n ? this.__reactInternalSnapshot\n : maybeSnapshot;\n\n componentDidUpdate.call(this, prevProps, prevState, snapshot);\n };\n }\n\n return Component;\n}\n\nexport { polyfill };\n","import _defineProperty from 'babel-runtime/helpers/defineProperty';\nimport _extends from 'babel-runtime/helpers/extends';\nimport _toConsumableArray from 'babel-runtime/helpers/toConsumableArray';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\n/* eslint-disable react/prop-types */\nimport React from 'react';\nimport PropTypes from 'prop-types';\nimport classNames from 'classnames';\nimport { polyfill } from 'react-lifecycles-compat';\nimport shallowEqual from 'shallowequal';\nimport Track from './common/Track';\nimport createSlider from './common/createSlider';\nimport * as utils from './utils';\n\nvar _trimAlignValue = function _trimAlignValue(_ref) {\n var value = _ref.value,\n handle = _ref.handle,\n bounds = _ref.bounds,\n props = _ref.props;\n var allowCross = props.allowCross,\n pushable = props.pushable;\n\n var thershold = Number(pushable);\n var valInRange = utils.ensureValueInRange(value, props);\n var valNotConflict = valInRange;\n if (!allowCross && handle != null && bounds !== undefined) {\n if (handle > 0 && valInRange <= bounds[handle - 1] + thershold) {\n valNotConflict = bounds[handle - 1] + thershold;\n }\n if (handle < bounds.length - 1 && valInRange >= bounds[handle + 1] - thershold) {\n valNotConflict = bounds[handle + 1] - thershold;\n }\n }\n return utils.ensureValuePrecision(valNotConflict, props);\n};\n\nvar Range = function (_React$Component) {\n _inherits(Range, _React$Component);\n\n function Range(props) {\n _classCallCheck(this, Range);\n\n var _this = _possibleConstructorReturn(this, (Range.__proto__ || Object.getPrototypeOf(Range)).call(this, props));\n\n _this.onEnd = function (force) {\n var handle = _this.state.handle;\n\n _this.removeDocumentEvents();\n\n if (handle !== null || force) {\n _this.props.onAfterChange(_this.getValue());\n }\n\n _this.setState({\n handle: null\n });\n };\n\n var count = props.count,\n min = props.min,\n max = props.max;\n\n var initialValue = Array.apply(undefined, _toConsumableArray(Array(count + 1))).map(function () {\n return min;\n });\n var defaultValue = 'defaultValue' in props ? props.defaultValue : initialValue;\n var value = props.value !== undefined ? props.value : defaultValue;\n var bounds = value.map(function (v, i) {\n return _trimAlignValue({\n value: v,\n handle: i,\n props: props\n });\n });\n var recent = bounds[0] === max ? 0 : bounds.length - 1;\n\n _this.state = {\n handle: null,\n recent: recent,\n bounds: bounds\n };\n return _this;\n }\n\n _createClass(Range, [{\n key: 'componentDidUpdate',\n value: function componentDidUpdate(prevProps, prevState) {\n var _this2 = this;\n\n if (!('value' in this.props || 'min' in this.props || 'max' in this.props)) {\n return;\n }\n if (this.props.min === prevProps.min && this.props.max === prevProps.max && shallowEqual(this.props.value, prevProps.value)) {\n return;\n }\n var _props = this.props,\n onChange = _props.onChange,\n value = _props.value;\n\n var currentValue = value || prevState.bounds;\n if (currentValue.some(function (v) {\n return utils.isValueOutOfRange(v, _this2.props);\n })) {\n var newValues = currentValue.map(function (v) {\n return utils.ensureValueInRange(v, _this2.props);\n });\n onChange(newValues);\n }\n }\n }, {\n key: 'onChange',\n value: function onChange(state) {\n var props = this.props;\n var isNotControlled = !('value' in props);\n if (isNotControlled) {\n this.setState(state);\n } else {\n var controlledState = {};\n\n ['handle', 'recent'].forEach(function (item) {\n if (state[item] !== undefined) {\n controlledState[item] = state[item];\n }\n });\n\n if (Object.keys(controlledState).length) {\n this.setState(controlledState);\n }\n }\n\n var data = _extends({}, this.state, state);\n var changedValue = data.bounds;\n props.onChange(changedValue);\n }\n }, {\n key: 'onStart',\n value: function onStart(position) {\n var props = this.props;\n var state = this.state;\n var bounds = this.getValue();\n props.onBeforeChange(bounds);\n\n var value = this.calcValueByPos(position);\n this.startValue = value;\n this.startPosition = position;\n\n var closestBound = this.getClosestBound(value);\n this.prevMovedHandleIndex = this.getBoundNeedMoving(value, closestBound);\n\n this.setState({\n handle: this.prevMovedHandleIndex,\n recent: this.prevMovedHandleIndex\n });\n\n var prevValue = bounds[this.prevMovedHandleIndex];\n if (value === prevValue) return;\n\n var nextBounds = [].concat(_toConsumableArray(state.bounds));\n nextBounds[this.prevMovedHandleIndex] = value;\n this.onChange({ bounds: nextBounds });\n }\n }, {\n key: 'onMove',\n value: function onMove(e, position) {\n utils.pauseEvent(e);\n var state = this.state;\n\n var value = this.calcValueByPos(position);\n var oldValue = state.bounds[state.handle];\n if (value === oldValue) return;\n\n this.moveTo(value);\n }\n }, {\n key: 'onKeyboard',\n value: function onKeyboard(e) {\n var _props2 = this.props,\n reverse = _props2.reverse,\n vertical = _props2.vertical;\n\n var valueMutator = utils.getKeyboardValueMutator(e, vertical, reverse);\n\n if (valueMutator) {\n utils.pauseEvent(e);\n var state = this.state,\n props = this.props;\n var bounds = state.bounds,\n handle = state.handle;\n\n var oldValue = bounds[handle === null ? state.recent : handle];\n var mutatedValue = valueMutator(oldValue, props);\n var value = _trimAlignValue({\n value: mutatedValue,\n handle: handle,\n bounds: state.bounds,\n props: props\n });\n if (value === oldValue) return;\n var isFromKeyboardEvent = true;\n this.moveTo(value, isFromKeyboardEvent);\n }\n }\n }, {\n key: 'getValue',\n value: function getValue() {\n return this.state.bounds;\n }\n }, {\n key: 'getClosestBound',\n value: function getClosestBound(value) {\n var bounds = this.state.bounds;\n\n var closestBound = 0;\n for (var i = 1; i < bounds.length - 1; ++i) {\n if (value >= bounds[i]) {\n closestBound = i;\n }\n }\n if (Math.abs(bounds[closestBound + 1] - value) < Math.abs(bounds[closestBound] - value)) {\n closestBound += 1;\n }\n return closestBound;\n }\n }, {\n key: 'getBoundNeedMoving',\n value: function getBoundNeedMoving(value, closestBound) {\n var _state = this.state,\n bounds = _state.bounds,\n recent = _state.recent;\n\n var boundNeedMoving = closestBound;\n var isAtTheSamePoint = bounds[closestBound + 1] === bounds[closestBound];\n\n if (isAtTheSamePoint && bounds[recent] === bounds[closestBound]) {\n boundNeedMoving = recent;\n }\n\n if (isAtTheSamePoint && value !== bounds[closestBound + 1]) {\n boundNeedMoving = value < bounds[closestBound + 1] ? closestBound : closestBound + 1;\n }\n return boundNeedMoving;\n }\n }, {\n key: 'getLowerBound',\n value: function getLowerBound() {\n return this.state.bounds[0];\n }\n }, {\n key: 'getUpperBound',\n value: function getUpperBound() {\n var bounds = this.state.bounds;\n\n return bounds[bounds.length - 1];\n }\n\n /**\n * Returns an array of possible slider points, taking into account both\n * `marks` and `step`. The result is cached.\n */\n\n }, {\n key: 'getPoints',\n value: function getPoints() {\n var _props3 = this.props,\n marks = _props3.marks,\n step = _props3.step,\n min = _props3.min,\n max = _props3.max;\n\n var cache = this._getPointsCache;\n if (!cache || cache.marks !== marks || cache.step !== step) {\n var pointsObject = _extends({}, marks);\n if (step !== null) {\n for (var point = min; point <= max; point += step) {\n pointsObject[point] = point;\n }\n }\n var points = Object.keys(pointsObject).map(parseFloat);\n points.sort(function (a, b) {\n return a - b;\n });\n this._getPointsCache = { marks: marks, step: step, points: points };\n }\n return this._getPointsCache.points;\n }\n }, {\n key: 'moveTo',\n value: function moveTo(value, isFromKeyboardEvent) {\n var _this3 = this;\n\n var state = this.state,\n props = this.props;\n\n var nextBounds = [].concat(_toConsumableArray(state.bounds));\n var handle = state.handle === null ? state.recent : state.handle;\n nextBounds[handle] = value;\n var nextHandle = handle;\n if (props.pushable !== false) {\n this.pushSurroundingHandles(nextBounds, nextHandle);\n } else if (props.allowCross) {\n nextBounds.sort(function (a, b) {\n return a - b;\n });\n nextHandle = nextBounds.indexOf(value);\n }\n this.onChange({\n recent: nextHandle,\n handle: nextHandle,\n bounds: nextBounds\n });\n if (isFromKeyboardEvent) {\n // known problem: because setState is async,\n // so trigger focus will invoke handler's onEnd and another handler's onStart too early,\n // cause onBeforeChange and onAfterChange receive wrong value.\n // here use setState callback to hack,but not elegant\n this.props.onAfterChange(nextBounds);\n this.setState({}, function () {\n _this3.handlesRefs[nextHandle].focus();\n });\n this.onEnd();\n }\n }\n }, {\n key: 'pushSurroundingHandles',\n value: function pushSurroundingHandles(bounds, handle) {\n var value = bounds[handle];\n var threshold = this.props.pushable;\n\n threshold = Number(threshold);\n\n var direction = 0;\n if (bounds[handle + 1] - value < threshold) {\n direction = +1; // push to right\n }\n if (value - bounds[handle - 1] < threshold) {\n direction = -1; // push to left\n }\n\n if (direction === 0) {\n return;\n }\n\n var nextHandle = handle + direction;\n var diffToNext = direction * (bounds[nextHandle] - value);\n if (!this.pushHandle(bounds, nextHandle, direction, threshold - diffToNext)) {\n // revert to original value if pushing is impossible\n bounds[handle] = bounds[nextHandle] - direction * threshold;\n }\n }\n }, {\n key: 'pushHandle',\n value: function pushHandle(bounds, handle, direction, amount) {\n var originalValue = bounds[handle];\n var currentValue = bounds[handle];\n while (direction * (currentValue - originalValue) < amount) {\n if (!this.pushHandleOnePoint(bounds, handle, direction)) {\n // can't push handle enough to create the needed `amount` gap, so we\n // revert its position to the original value\n bounds[handle] = originalValue;\n return false;\n }\n currentValue = bounds[handle];\n }\n // the handle was pushed enough to create the needed `amount` gap\n return true;\n }\n }, {\n key: 'pushHandleOnePoint',\n value: function pushHandleOnePoint(bounds, handle, direction) {\n var points = this.getPoints();\n var pointIndex = points.indexOf(bounds[handle]);\n var nextPointIndex = pointIndex + direction;\n if (nextPointIndex >= points.length || nextPointIndex < 0) {\n // reached the minimum or maximum available point, can't push anymore\n return false;\n }\n var nextHandle = handle + direction;\n var nextValue = points[nextPointIndex];\n var threshold = this.props.pushable;\n\n var diffToNext = direction * (bounds[nextHandle] - nextValue);\n if (!this.pushHandle(bounds, nextHandle, direction, threshold - diffToNext)) {\n // couldn't push next handle, so we won't push this one either\n return false;\n }\n // push the handle\n bounds[handle] = nextValue;\n return true;\n }\n }, {\n key: 'trimAlignValue',\n value: function trimAlignValue(value) {\n var _state2 = this.state,\n handle = _state2.handle,\n bounds = _state2.bounds;\n\n return _trimAlignValue({\n value: value,\n handle: handle,\n bounds: bounds,\n props: this.props\n });\n }\n }, {\n key: 'render',\n value: function render() {\n var _this4 = this;\n\n var _state3 = this.state,\n handle = _state3.handle,\n bounds = _state3.bounds;\n var _props4 = this.props,\n prefixCls = _props4.prefixCls,\n vertical = _props4.vertical,\n included = _props4.included,\n disabled = _props4.disabled,\n min = _props4.min,\n max = _props4.max,\n reverse = _props4.reverse,\n handleGenerator = _props4.handle,\n trackStyle = _props4.trackStyle,\n handleStyle = _props4.handleStyle,\n tabIndex = _props4.tabIndex;\n\n\n var offsets = bounds.map(function (v) {\n return _this4.calcOffset(v);\n });\n\n var handleClassName = prefixCls + '-handle';\n var handles = bounds.map(function (v, i) {\n var _classNames;\n\n var _tabIndex = tabIndex[i] || 0;\n if (disabled || tabIndex[i] === null) {\n _tabIndex = null;\n }\n return handleGenerator({\n className: classNames((_classNames = {}, _defineProperty(_classNames, handleClassName, true), _defineProperty(_classNames, handleClassName + '-' + (i + 1), true), _classNames)),\n prefixCls: prefixCls,\n vertical: vertical,\n offset: offsets[i],\n value: v,\n dragging: handle === i,\n index: i,\n tabIndex: _tabIndex,\n min: min,\n max: max,\n reverse: reverse,\n disabled: disabled,\n style: handleStyle[i],\n ref: function ref(h) {\n return _this4.saveHandle(i, h);\n }\n });\n });\n\n var tracks = bounds.slice(0, -1).map(function (_, index) {\n var _classNames2;\n\n var i = index + 1;\n var trackClassName = classNames((_classNames2 = {}, _defineProperty(_classNames2, prefixCls + '-track', true), _defineProperty(_classNames2, prefixCls + '-track-' + i, true), _classNames2));\n return React.createElement(Track, {\n className: trackClassName,\n vertical: vertical,\n reverse: reverse,\n included: included,\n offset: offsets[i - 1],\n length: offsets[i] - offsets[i - 1],\n style: trackStyle[index],\n key: i\n });\n });\n\n return { tracks: tracks, handles: handles };\n }\n }], [{\n key: 'getDerivedStateFromProps',\n value: function getDerivedStateFromProps(props, state) {\n if ('value' in props || 'min' in props || 'max' in props) {\n var value = props.value || state.bounds;\n var nextBounds = value.map(function (v, i) {\n return _trimAlignValue({\n value: v,\n handle: i,\n bounds: state.bounds,\n props: props\n });\n });\n if (nextBounds.length === state.bounds.length && nextBounds.every(function (v, i) {\n return v === state.bounds[i];\n })) {\n return null;\n }\n return _extends({}, state, {\n bounds: nextBounds\n });\n }\n return null;\n }\n }]);\n\n return Range;\n}(React.Component);\n\nRange.displayName = 'Range';\nRange.propTypes = {\n autoFocus: PropTypes.bool,\n defaultValue: PropTypes.arrayOf(PropTypes.number),\n value: PropTypes.arrayOf(PropTypes.number),\n count: PropTypes.number,\n pushable: PropTypes.oneOfType([PropTypes.bool, PropTypes.number]),\n allowCross: PropTypes.bool,\n disabled: PropTypes.bool,\n reverse: PropTypes.bool,\n tabIndex: PropTypes.arrayOf(PropTypes.number),\n min: PropTypes.number,\n max: PropTypes.number\n};\nRange.defaultProps = {\n count: 1,\n allowCross: true,\n pushable: false,\n tabIndex: []\n};\n\n\npolyfill(Range);\n\nexport default createSlider(Range);","export default function contains(root, n) {\n var node = n;\n\n while (node) {\n if (node === root) {\n return true;\n }\n\n node = node.parentNode;\n }\n\n return false;\n}","function _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _createSuper(Derived) { return function () { var Super = _getPrototypeOf(Derived), result; if (_isNativeReflectConstruct()) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nimport React from 'react';\nimport ReactDOM from 'react-dom';\nimport PropTypes from 'prop-types';\n\nvar ContainerRender = /*#__PURE__*/function (_React$Component) {\n _inherits(ContainerRender, _React$Component);\n\n var _super = _createSuper(ContainerRender);\n\n function ContainerRender() {\n var _this;\n\n _classCallCheck(this, ContainerRender);\n\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n _this = _super.call.apply(_super, [this].concat(args));\n\n _this.removeContainer = function () {\n if (_this.container) {\n ReactDOM.unmountComponentAtNode(_this.container);\n\n _this.container.parentNode.removeChild(_this.container);\n\n _this.container = null;\n }\n };\n\n _this.renderComponent = function (props, ready) {\n var _this$props = _this.props,\n visible = _this$props.visible,\n getComponent = _this$props.getComponent,\n forceRender = _this$props.forceRender,\n getContainer = _this$props.getContainer,\n parent = _this$props.parent;\n\n if (visible || parent._component || forceRender) {\n if (!_this.container) {\n _this.container = getContainer();\n }\n\n ReactDOM.unstable_renderSubtreeIntoContainer(parent, getComponent(props), _this.container, function callback() {\n if (ready) {\n ready.call(this);\n }\n });\n }\n };\n\n return _this;\n }\n\n _createClass(ContainerRender, [{\n key: \"componentDidMount\",\n value: function componentDidMount() {\n if (this.props.autoMount) {\n this.renderComponent();\n }\n }\n }, {\n key: \"componentDidUpdate\",\n value: function componentDidUpdate() {\n if (this.props.autoMount) {\n this.renderComponent();\n }\n }\n }, {\n key: \"componentWillUnmount\",\n value: function componentWillUnmount() {\n if (this.props.autoDestroy) {\n this.removeContainer();\n }\n }\n }, {\n key: \"render\",\n value: function render() {\n return this.props.children({\n renderComponent: this.renderComponent,\n removeContainer: this.removeContainer\n });\n }\n }]);\n\n return ContainerRender;\n}(React.Component);\n\nContainerRender.propTypes = {\n autoMount: PropTypes.bool,\n autoDestroy: PropTypes.bool,\n visible: PropTypes.bool,\n forceRender: PropTypes.bool,\n parent: PropTypes.any,\n getComponent: PropTypes.func.isRequired,\n getContainer: PropTypes.func.isRequired,\n children: PropTypes.func.isRequired\n};\nContainerRender.defaultProps = {\n autoMount: true,\n autoDestroy: true,\n forceRender: false\n};\nexport { ContainerRender as default };","function _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _createSuper(Derived) { return function () { var Super = _getPrototypeOf(Derived), result; if (_isNativeReflectConstruct()) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nimport React from 'react';\nimport ReactDOM from 'react-dom';\nimport PropTypes from 'prop-types';\n\nvar Portal = /*#__PURE__*/function (_React$Component) {\n _inherits(Portal, _React$Component);\n\n var _super = _createSuper(Portal);\n\n function Portal() {\n _classCallCheck(this, Portal);\n\n return _super.apply(this, arguments);\n }\n\n _createClass(Portal, [{\n key: \"componentDidMount\",\n value: function componentDidMount() {\n this.createContainer();\n }\n }, {\n key: \"componentDidUpdate\",\n value: function componentDidUpdate(prevProps) {\n var didUpdate = this.props.didUpdate;\n\n if (didUpdate) {\n didUpdate(prevProps);\n }\n }\n }, {\n key: \"componentWillUnmount\",\n value: function componentWillUnmount() {\n this.removeContainer();\n }\n }, {\n key: \"createContainer\",\n value: function createContainer() {\n this._container = this.props.getContainer();\n this.forceUpdate();\n }\n }, {\n key: \"removeContainer\",\n value: function removeContainer() {\n if (this._container) {\n this._container.parentNode.removeChild(this._container);\n }\n }\n }, {\n key: \"render\",\n value: function render() {\n if (this._container) {\n return ReactDOM.createPortal(this.props.children, this._container);\n }\n\n return null;\n }\n }]);\n\n return Portal;\n}(React.Component);\n\nPortal.propTypes = {\n getContainer: PropTypes.func.isRequired,\n children: PropTypes.node.isRequired,\n didUpdate: PropTypes.func\n};\nexport { Portal as default };","import _extends from 'babel-runtime/helpers/extends';\nfunction isPointsEq(a1, a2, isAlignPoint) {\n if (isAlignPoint) {\n return a1[0] === a2[0];\n }\n return a1[0] === a2[0] && a1[1] === a2[1];\n}\n\nexport function getAlignFromPlacement(builtinPlacements, placementStr, align) {\n var baseAlign = builtinPlacements[placementStr] || {};\n return _extends({}, baseAlign, align);\n}\n\nexport function getAlignPopupClassName(builtinPlacements, prefixCls, align, isAlignPoint) {\n var points = align.points;\n for (var placement in builtinPlacements) {\n if (builtinPlacements.hasOwnProperty(placement)) {\n if (isPointsEq(builtinPlacements[placement].points, points, isAlignPoint)) {\n return prefixCls + '-placement-' + placement;\n }\n }\n }\n return '';\n}\n\nexport function saveRef(name, component) {\n this[name] = component;\n}","function _typeof(obj) {\n if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") {\n _typeof = function (obj) {\n return typeof obj;\n };\n } else {\n _typeof = function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n };\n }\n\n return _typeof(obj);\n}\n\nfunction _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nfunction ownKeys(object, enumerableOnly) {\n var keys = Object.keys(object);\n\n if (Object.getOwnPropertySymbols) {\n var symbols = Object.getOwnPropertySymbols(object);\n if (enumerableOnly) symbols = symbols.filter(function (sym) {\n return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n });\n keys.push.apply(keys, symbols);\n }\n\n return keys;\n}\n\nfunction _objectSpread2(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n\n if (i % 2) {\n ownKeys(source, true).forEach(function (key) {\n _defineProperty(target, key, source[key]);\n });\n } else if (Object.getOwnPropertyDescriptors) {\n Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n } else {\n ownKeys(source).forEach(function (key) {\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n });\n }\n }\n\n return target;\n}\n\nvar vendorPrefix;\nvar jsCssMap = {\n Webkit: '-webkit-',\n Moz: '-moz-',\n // IE did it wrong again ...\n ms: '-ms-',\n O: '-o-'\n};\n\nfunction getVendorPrefix() {\n if (vendorPrefix !== undefined) {\n return vendorPrefix;\n }\n\n vendorPrefix = '';\n var style = document.createElement('p').style;\n var testProp = 'Transform';\n\n for (var key in jsCssMap) {\n if (key + testProp in style) {\n vendorPrefix = key;\n }\n }\n\n return vendorPrefix;\n}\n\nfunction getTransitionName() {\n return getVendorPrefix() ? \"\".concat(getVendorPrefix(), \"TransitionProperty\") : 'transitionProperty';\n}\n\nfunction getTransformName() {\n return getVendorPrefix() ? \"\".concat(getVendorPrefix(), \"Transform\") : 'transform';\n}\nfunction setTransitionProperty(node, value) {\n var name = getTransitionName();\n\n if (name) {\n node.style[name] = value;\n\n if (name !== 'transitionProperty') {\n node.style.transitionProperty = value;\n }\n }\n}\n\nfunction setTransform(node, value) {\n var name = getTransformName();\n\n if (name) {\n node.style[name] = value;\n\n if (name !== 'transform') {\n node.style.transform = value;\n }\n }\n}\n\nfunction getTransitionProperty(node) {\n return node.style.transitionProperty || node.style[getTransitionName()];\n}\nfunction getTransformXY(node) {\n var style = window.getComputedStyle(node, null);\n var transform = style.getPropertyValue('transform') || style.getPropertyValue(getTransformName());\n\n if (transform && transform !== 'none') {\n var matrix = transform.replace(/[^0-9\\-.,]/g, '').split(',');\n return {\n x: parseFloat(matrix[12] || matrix[4], 0),\n y: parseFloat(matrix[13] || matrix[5], 0)\n };\n }\n\n return {\n x: 0,\n y: 0\n };\n}\nvar matrix2d = /matrix\\((.*)\\)/;\nvar matrix3d = /matrix3d\\((.*)\\)/;\nfunction setTransformXY(node, xy) {\n var style = window.getComputedStyle(node, null);\n var transform = style.getPropertyValue('transform') || style.getPropertyValue(getTransformName());\n\n if (transform && transform !== 'none') {\n var arr;\n var match2d = transform.match(matrix2d);\n\n if (match2d) {\n match2d = match2d[1];\n arr = match2d.split(',').map(function (item) {\n return parseFloat(item, 10);\n });\n arr[4] = xy.x;\n arr[5] = xy.y;\n setTransform(node, \"matrix(\".concat(arr.join(','), \")\"));\n } else {\n var match3d = transform.match(matrix3d)[1];\n arr = match3d.split(',').map(function (item) {\n return parseFloat(item, 10);\n });\n arr[12] = xy.x;\n arr[13] = xy.y;\n setTransform(node, \"matrix3d(\".concat(arr.join(','), \")\"));\n }\n } else {\n setTransform(node, \"translateX(\".concat(xy.x, \"px) translateY(\").concat(xy.y, \"px) translateZ(0)\"));\n }\n}\n\nvar RE_NUM = /[\\-+]?(?:\\d*\\.|)\\d+(?:[eE][\\-+]?\\d+|)/.source;\nvar getComputedStyleX; // https://stackoverflow.com/a/3485654/3040605\n\nfunction forceRelayout(elem) {\n var originalStyle = elem.style.display;\n elem.style.display = 'none';\n elem.offsetHeight; // eslint-disable-line\n\n elem.style.display = originalStyle;\n}\n\nfunction css(el, name, v) {\n var value = v;\n\n if (_typeof(name) === 'object') {\n for (var i in name) {\n if (name.hasOwnProperty(i)) {\n css(el, i, name[i]);\n }\n }\n\n return undefined;\n }\n\n if (typeof value !== 'undefined') {\n if (typeof value === 'number') {\n value = \"\".concat(value, \"px\");\n }\n\n el.style[name] = value;\n return undefined;\n }\n\n return getComputedStyleX(el, name);\n}\n\nfunction getClientPosition(elem) {\n var box;\n var x;\n var y;\n var doc = elem.ownerDocument;\n var body = doc.body;\n var docElem = doc && doc.documentElement; // 根据 GBS 最新数据,A-Grade Browsers 都已支持 getBoundingClientRect 方法,不用再考虑传统的实现方式\n\n box = elem.getBoundingClientRect(); // 注:jQuery 还考虑减去 docElem.clientLeft/clientTop\n // 但测试发现,这样反而会导致当 html 和 body 有边距/边框样式时,获取的值不正确\n // 此外,ie6 会忽略 html 的 margin 值,幸运地是没有谁会去设置 html 的 margin\n\n x = box.left;\n y = box.top; // In IE, most of the time, 2 extra pixels are added to the top and left\n // due to the implicit 2-pixel inset border. In IE6/7 quirks mode and\n // IE6 standards mode, this border can be overridden by setting the\n // document element's border to zero -- thus, we cannot rely on the\n // offset always being 2 pixels.\n // In quirks mode, the offset can be determined by querying the body's\n // clientLeft/clientTop, but in standards mode, it is found by querying\n // the document element's clientLeft/clientTop. Since we already called\n // getClientBoundingRect we have already forced a reflow, so it is not\n // too expensive just to query them all.\n // ie 下应该减去窗口的边框吧,毕竟默认 absolute 都是相对窗口定位的\n // 窗口边框标准是设 documentElement ,quirks 时设置 body\n // 最好禁止在 body 和 html 上边框 ,但 ie < 9 html 默认有 2px ,减去\n // 但是非 ie 不可能设置窗口边框,body html 也不是窗口 ,ie 可以通过 html,body 设置\n // 标准 ie 下 docElem.clientTop 就是 border-top\n // ie7 html 即窗口边框改变不了。永远为 2\n // 但标准 firefox/chrome/ie9 下 docElem.clientTop 是窗口边框,即使设了 border-top 也为 0\n\n x -= docElem.clientLeft || body.clientLeft || 0;\n y -= docElem.clientTop || body.clientTop || 0;\n return {\n left: x,\n top: y\n };\n}\n\nfunction getScroll(w, top) {\n var ret = w[\"page\".concat(top ? 'Y' : 'X', \"Offset\")];\n var method = \"scroll\".concat(top ? 'Top' : 'Left');\n\n if (typeof ret !== 'number') {\n var d = w.document; // ie6,7,8 standard mode\n\n ret = d.documentElement[method];\n\n if (typeof ret !== 'number') {\n // quirks mode\n ret = d.body[method];\n }\n }\n\n return ret;\n}\n\nfunction getScrollLeft(w) {\n return getScroll(w);\n}\n\nfunction getScrollTop(w) {\n return getScroll(w, true);\n}\n\nfunction getOffset(el) {\n var pos = getClientPosition(el);\n var doc = el.ownerDocument;\n var w = doc.defaultView || doc.parentWindow;\n pos.left += getScrollLeft(w);\n pos.top += getScrollTop(w);\n return pos;\n}\n/**\n * A crude way of determining if an object is a window\n * @member util\n */\n\n\nfunction isWindow(obj) {\n // must use == for ie8\n\n /* eslint eqeqeq:0 */\n return obj !== null && obj !== undefined && obj == obj.window;\n}\n\nfunction getDocument(node) {\n if (isWindow(node)) {\n return node.document;\n }\n\n if (node.nodeType === 9) {\n return node;\n }\n\n return node.ownerDocument;\n}\n\nfunction _getComputedStyle(elem, name, cs) {\n var computedStyle = cs;\n var val = '';\n var d = getDocument(elem);\n computedStyle = computedStyle || d.defaultView.getComputedStyle(elem, null); // https://github.com/kissyteam/kissy/issues/61\n\n if (computedStyle) {\n val = computedStyle.getPropertyValue(name) || computedStyle[name];\n }\n\n return val;\n}\n\nvar _RE_NUM_NO_PX = new RegExp(\"^(\".concat(RE_NUM, \")(?!px)[a-z%]+$\"), 'i');\n\nvar RE_POS = /^(top|right|bottom|left)$/;\nvar CURRENT_STYLE = 'currentStyle';\nvar RUNTIME_STYLE = 'runtimeStyle';\nvar LEFT = 'left';\nvar PX = 'px';\n\nfunction _getComputedStyleIE(elem, name) {\n // currentStyle maybe null\n // http://msdn.microsoft.com/en-us/library/ms535231.aspx\n var ret = elem[CURRENT_STYLE] && elem[CURRENT_STYLE][name]; // 当 width/height 设置为百分比时,通过 pixelLeft 方式转换的 width/height 值\n // 一开始就处理了! CUSTOM_STYLE.height,CUSTOM_STYLE.width ,cssHook 解决@2011-08-19\n // 在 ie 下不对,需要直接用 offset 方式\n // borderWidth 等值也有问题,但考虑到 borderWidth 设为百分比的概率很小,这里就不考虑了\n // From the awesome hack by Dean Edwards\n // http://erik.eae.net/archives/2007/07/27/18.54.15/#comment-102291\n // If we're not dealing with a regular pixel number\n // but a number that has a weird ending, we need to convert it to pixels\n // exclude left right for relativity\n\n if (_RE_NUM_NO_PX.test(ret) && !RE_POS.test(name)) {\n // Remember the original values\n var style = elem.style;\n var left = style[LEFT];\n var rsLeft = elem[RUNTIME_STYLE][LEFT]; // prevent flashing of content\n\n elem[RUNTIME_STYLE][LEFT] = elem[CURRENT_STYLE][LEFT]; // Put in the new values to get a computed value out\n\n style[LEFT] = name === 'fontSize' ? '1em' : ret || 0;\n ret = style.pixelLeft + PX; // Revert the changed values\n\n style[LEFT] = left;\n elem[RUNTIME_STYLE][LEFT] = rsLeft;\n }\n\n return ret === '' ? 'auto' : ret;\n}\n\nif (typeof window !== 'undefined') {\n getComputedStyleX = window.getComputedStyle ? _getComputedStyle : _getComputedStyleIE;\n}\n\nfunction getOffsetDirection(dir, option) {\n if (dir === 'left') {\n return option.useCssRight ? 'right' : dir;\n }\n\n return option.useCssBottom ? 'bottom' : dir;\n}\n\nfunction oppositeOffsetDirection(dir) {\n if (dir === 'left') {\n return 'right';\n } else if (dir === 'right') {\n return 'left';\n } else if (dir === 'top') {\n return 'bottom';\n } else if (dir === 'bottom') {\n return 'top';\n }\n} // 设置 elem 相对 elem.ownerDocument 的坐标\n\n\nfunction setLeftTop(elem, offset, option) {\n // set position first, in-case top/left are set even on static elem\n if (css(elem, 'position') === 'static') {\n elem.style.position = 'relative';\n }\n\n var presetH = -999;\n var presetV = -999;\n var horizontalProperty = getOffsetDirection('left', option);\n var verticalProperty = getOffsetDirection('top', option);\n var oppositeHorizontalProperty = oppositeOffsetDirection(horizontalProperty);\n var oppositeVerticalProperty = oppositeOffsetDirection(verticalProperty);\n\n if (horizontalProperty !== 'left') {\n presetH = 999;\n }\n\n if (verticalProperty !== 'top') {\n presetV = 999;\n }\n\n var originalTransition = '';\n var originalOffset = getOffset(elem);\n\n if ('left' in offset || 'top' in offset) {\n originalTransition = getTransitionProperty(elem) || '';\n setTransitionProperty(elem, 'none');\n }\n\n if ('left' in offset) {\n elem.style[oppositeHorizontalProperty] = '';\n elem.style[horizontalProperty] = \"\".concat(presetH, \"px\");\n }\n\n if ('top' in offset) {\n elem.style[oppositeVerticalProperty] = '';\n elem.style[verticalProperty] = \"\".concat(presetV, \"px\");\n } // force relayout\n\n\n forceRelayout(elem);\n var old = getOffset(elem);\n var originalStyle = {};\n\n for (var key in offset) {\n if (offset.hasOwnProperty(key)) {\n var dir = getOffsetDirection(key, option);\n var preset = key === 'left' ? presetH : presetV;\n var off = originalOffset[key] - old[key];\n\n if (dir === key) {\n originalStyle[dir] = preset + off;\n } else {\n originalStyle[dir] = preset - off;\n }\n }\n }\n\n css(elem, originalStyle); // force relayout\n\n forceRelayout(elem);\n\n if ('left' in offset || 'top' in offset) {\n setTransitionProperty(elem, originalTransition);\n }\n\n var ret = {};\n\n for (var _key in offset) {\n if (offset.hasOwnProperty(_key)) {\n var _dir = getOffsetDirection(_key, option);\n\n var _off = offset[_key] - originalOffset[_key];\n\n if (_key === _dir) {\n ret[_dir] = originalStyle[_dir] + _off;\n } else {\n ret[_dir] = originalStyle[_dir] - _off;\n }\n }\n }\n\n css(elem, ret);\n}\n\nfunction setTransform$1(elem, offset) {\n var originalOffset = getOffset(elem);\n var originalXY = getTransformXY(elem);\n var resultXY = {\n x: originalXY.x,\n y: originalXY.y\n };\n\n if ('left' in offset) {\n resultXY.x = originalXY.x + offset.left - originalOffset.left;\n }\n\n if ('top' in offset) {\n resultXY.y = originalXY.y + offset.top - originalOffset.top;\n }\n\n setTransformXY(elem, resultXY);\n}\n\nfunction setOffset(elem, offset, option) {\n if (option.ignoreShake) {\n var oriOffset = getOffset(elem);\n var oLeft = oriOffset.left.toFixed(0);\n var oTop = oriOffset.top.toFixed(0);\n var tLeft = offset.left.toFixed(0);\n var tTop = offset.top.toFixed(0);\n\n if (oLeft === tLeft && oTop === tTop) {\n return;\n }\n }\n\n if (option.useCssRight || option.useCssBottom) {\n setLeftTop(elem, offset, option);\n } else if (option.useCssTransform && getTransformName() in document.body.style) {\n setTransform$1(elem, offset);\n } else {\n setLeftTop(elem, offset, option);\n }\n}\n\nfunction each(arr, fn) {\n for (var i = 0; i < arr.length; i++) {\n fn(arr[i]);\n }\n}\n\nfunction isBorderBoxFn(elem) {\n return getComputedStyleX(elem, 'boxSizing') === 'border-box';\n}\n\nvar BOX_MODELS = ['margin', 'border', 'padding'];\nvar CONTENT_INDEX = -1;\nvar PADDING_INDEX = 2;\nvar BORDER_INDEX = 1;\nvar MARGIN_INDEX = 0;\n\nfunction swap(elem, options, callback) {\n var old = {};\n var style = elem.style;\n var name; // Remember the old values, and insert the new ones\n\n for (name in options) {\n if (options.hasOwnProperty(name)) {\n old[name] = style[name];\n style[name] = options[name];\n }\n }\n\n callback.call(elem); // Revert the old values\n\n for (name in options) {\n if (options.hasOwnProperty(name)) {\n style[name] = old[name];\n }\n }\n}\n\nfunction getPBMWidth(elem, props, which) {\n var value = 0;\n var prop;\n var j;\n var i;\n\n for (j = 0; j < props.length; j++) {\n prop = props[j];\n\n if (prop) {\n for (i = 0; i < which.length; i++) {\n var cssProp = void 0;\n\n if (prop === 'border') {\n cssProp = \"\".concat(prop).concat(which[i], \"Width\");\n } else {\n cssProp = prop + which[i];\n }\n\n value += parseFloat(getComputedStyleX(elem, cssProp)) || 0;\n }\n }\n }\n\n return value;\n}\n\nvar domUtils = {\n getParent: function getParent(element) {\n var parent = element;\n\n do {\n if (parent.nodeType === 11 && parent.host) {\n parent = parent.host;\n } else {\n parent = parent.parentNode;\n }\n } while (parent && parent.nodeType !== 1 && parent.nodeType !== 9);\n\n return parent;\n }\n};\neach(['Width', 'Height'], function (name) {\n domUtils[\"doc\".concat(name)] = function (refWin) {\n var d = refWin.document;\n return Math.max( // firefox chrome documentElement.scrollHeight< body.scrollHeight\n // ie standard mode : documentElement.scrollHeight> body.scrollHeight\n d.documentElement[\"scroll\".concat(name)], // quirks : documentElement.scrollHeight 最大等于可视窗口多一点?\n d.body[\"scroll\".concat(name)], domUtils[\"viewport\".concat(name)](d));\n };\n\n domUtils[\"viewport\".concat(name)] = function (win) {\n // pc browser includes scrollbar in window.innerWidth\n var prop = \"client\".concat(name);\n var doc = win.document;\n var body = doc.body;\n var documentElement = doc.documentElement;\n var documentElementProp = documentElement[prop]; // 标准模式取 documentElement\n // backcompat 取 body\n\n return doc.compatMode === 'CSS1Compat' && documentElementProp || body && body[prop] || documentElementProp;\n };\n});\n/*\n 得到元素的大小信息\n @param elem\n @param name\n @param {String} [extra] 'padding' : (css width) + padding\n 'border' : (css width) + padding + border\n 'margin' : (css width) + padding + border + margin\n */\n\nfunction getWH(elem, name, ex) {\n var extra = ex;\n\n if (isWindow(elem)) {\n return name === 'width' ? domUtils.viewportWidth(elem) : domUtils.viewportHeight(elem);\n } else if (elem.nodeType === 9) {\n return name === 'width' ? domUtils.docWidth(elem) : domUtils.docHeight(elem);\n }\n\n var which = name === 'width' ? ['Left', 'Right'] : ['Top', 'Bottom'];\n var borderBoxValue = name === 'width' ? elem.getBoundingClientRect().width : elem.getBoundingClientRect().height;\n var computedStyle = getComputedStyleX(elem);\n var isBorderBox = isBorderBoxFn(elem);\n var cssBoxValue = 0;\n\n if (borderBoxValue === null || borderBoxValue === undefined || borderBoxValue <= 0) {\n borderBoxValue = undefined; // Fall back to computed then un computed css if necessary\n\n cssBoxValue = getComputedStyleX(elem, name);\n\n if (cssBoxValue === null || cssBoxValue === undefined || Number(cssBoxValue) < 0) {\n cssBoxValue = elem.style[name] || 0;\n } // Normalize '', auto, and prepare for extra\n\n\n cssBoxValue = parseFloat(cssBoxValue) || 0;\n }\n\n if (extra === undefined) {\n extra = isBorderBox ? BORDER_INDEX : CONTENT_INDEX;\n }\n\n var borderBoxValueOrIsBorderBox = borderBoxValue !== undefined || isBorderBox;\n var val = borderBoxValue || cssBoxValue;\n\n if (extra === CONTENT_INDEX) {\n if (borderBoxValueOrIsBorderBox) {\n return val - getPBMWidth(elem, ['border', 'padding'], which);\n }\n\n return cssBoxValue;\n } else if (borderBoxValueOrIsBorderBox) {\n if (extra === BORDER_INDEX) {\n return val;\n }\n\n return val + (extra === PADDING_INDEX ? -getPBMWidth(elem, ['border'], which) : getPBMWidth(elem, ['margin'], which));\n }\n\n return cssBoxValue + getPBMWidth(elem, BOX_MODELS.slice(extra), which);\n}\n\nvar cssShow = {\n position: 'absolute',\n visibility: 'hidden',\n display: 'block'\n}; // fix #119 : https://github.com/kissyteam/kissy/issues/119\n\nfunction getWHIgnoreDisplay() {\n for (var _len = arguments.length, args = new Array(_len), _key2 = 0; _key2 < _len; _key2++) {\n args[_key2] = arguments[_key2];\n }\n\n var val;\n var elem = args[0]; // in case elem is window\n // elem.offsetWidth === undefined\n\n if (elem.offsetWidth !== 0) {\n val = getWH.apply(undefined, args);\n } else {\n swap(elem, cssShow, function () {\n val = getWH.apply(undefined, args);\n });\n }\n\n return val;\n}\n\neach(['width', 'height'], function (name) {\n var first = name.charAt(0).toUpperCase() + name.slice(1);\n\n domUtils[\"outer\".concat(first)] = function (el, includeMargin) {\n return el && getWHIgnoreDisplay(el, name, includeMargin ? MARGIN_INDEX : BORDER_INDEX);\n };\n\n var which = name === 'width' ? ['Left', 'Right'] : ['Top', 'Bottom'];\n\n domUtils[name] = function (elem, v) {\n var val = v;\n\n if (val !== undefined) {\n if (elem) {\n var computedStyle = getComputedStyleX(elem);\n var isBorderBox = isBorderBoxFn(elem);\n\n if (isBorderBox) {\n val += getPBMWidth(elem, ['padding', 'border'], which);\n }\n\n return css(elem, name, val);\n }\n\n return undefined;\n }\n\n return elem && getWHIgnoreDisplay(elem, name, CONTENT_INDEX);\n };\n});\n\nfunction mix(to, from) {\n for (var i in from) {\n if (from.hasOwnProperty(i)) {\n to[i] = from[i];\n }\n }\n\n return to;\n}\n\nvar utils = {\n getWindow: function getWindow(node) {\n if (node && node.document && node.setTimeout) {\n return node;\n }\n\n var doc = node.ownerDocument || node;\n return doc.defaultView || doc.parentWindow;\n },\n getDocument: getDocument,\n offset: function offset(el, value, option) {\n if (typeof value !== 'undefined') {\n setOffset(el, value, option || {});\n } else {\n return getOffset(el);\n }\n },\n isWindow: isWindow,\n each: each,\n css: css,\n clone: function clone(obj) {\n var i;\n var ret = {};\n\n for (i in obj) {\n if (obj.hasOwnProperty(i)) {\n ret[i] = obj[i];\n }\n }\n\n var overflow = obj.overflow;\n\n if (overflow) {\n for (i in obj) {\n if (obj.hasOwnProperty(i)) {\n ret.overflow[i] = obj.overflow[i];\n }\n }\n }\n\n return ret;\n },\n mix: mix,\n getWindowScrollLeft: function getWindowScrollLeft(w) {\n return getScrollLeft(w);\n },\n getWindowScrollTop: function getWindowScrollTop(w) {\n return getScrollTop(w);\n },\n merge: function merge() {\n var ret = {};\n\n for (var i = 0; i < arguments.length; i++) {\n utils.mix(ret, i < 0 || arguments.length <= i ? undefined : arguments[i]);\n }\n\n return ret;\n },\n viewportWidth: 0,\n viewportHeight: 0\n};\nmix(utils, domUtils);\n\n/**\n * 得到会导致元素显示不全的祖先元素\n */\n\nvar getParent = utils.getParent;\n\nfunction getOffsetParent(element) {\n if (utils.isWindow(element) || element.nodeType === 9) {\n return null;\n } // ie 这个也不是完全可行\n\n /*\n
    \n
    \n 元素 6 高 100px 宽 50px
    \n
    \n
    \n */\n // element.offsetParent does the right thing in ie7 and below. Return parent with layout!\n // In other browsers it only includes elements with position absolute, relative or\n // fixed, not elements with overflow set to auto or scroll.\n // if (UA.ie && ieMode < 8) {\n // return element.offsetParent;\n // }\n // 统一的 offsetParent 方法\n\n\n var doc = utils.getDocument(element);\n var body = doc.body;\n var parent;\n var positionStyle = utils.css(element, 'position');\n var skipStatic = positionStyle === 'fixed' || positionStyle === 'absolute';\n\n if (!skipStatic) {\n return element.nodeName.toLowerCase() === 'html' ? null : getParent(element);\n }\n\n for (parent = getParent(element); parent && parent !== body && parent.nodeType !== 9; parent = getParent(parent)) {\n positionStyle = utils.css(parent, 'position');\n\n if (positionStyle !== 'static') {\n return parent;\n }\n }\n\n return null;\n}\n\nvar getParent$1 = utils.getParent;\nfunction isAncestorFixed(element) {\n if (utils.isWindow(element) || element.nodeType === 9) {\n return false;\n }\n\n var doc = utils.getDocument(element);\n var body = doc.body;\n var parent = null;\n\n for (parent = getParent$1(element); parent && parent !== body; parent = getParent$1(parent)) {\n var positionStyle = utils.css(parent, 'position');\n\n if (positionStyle === 'fixed') {\n return true;\n }\n }\n\n return false;\n}\n\n/**\n * 获得元素的显示部分的区域\n */\n\nfunction getVisibleRectForElement(element, alwaysByViewport) {\n var visibleRect = {\n left: 0,\n right: Infinity,\n top: 0,\n bottom: Infinity\n };\n var el = getOffsetParent(element);\n var doc = utils.getDocument(element);\n var win = doc.defaultView || doc.parentWindow;\n var body = doc.body;\n var documentElement = doc.documentElement; // Determine the size of the visible rect by climbing the dom accounting for\n // all scrollable containers.\n\n while (el) {\n // clientWidth is zero for inline block elements in ie.\n if ((navigator.userAgent.indexOf('MSIE') === -1 || el.clientWidth !== 0) && // body may have overflow set on it, yet we still get the entire\n // viewport. In some browsers, el.offsetParent may be\n // document.documentElement, so check for that too.\n el !== body && el !== documentElement && utils.css(el, 'overflow') !== 'visible') {\n var pos = utils.offset(el); // add border\n\n pos.left += el.clientLeft;\n pos.top += el.clientTop;\n visibleRect.top = Math.max(visibleRect.top, pos.top);\n visibleRect.right = Math.min(visibleRect.right, // consider area without scrollBar\n pos.left + el.clientWidth);\n visibleRect.bottom = Math.min(visibleRect.bottom, pos.top + el.clientHeight);\n visibleRect.left = Math.max(visibleRect.left, pos.left);\n } else if (el === body || el === documentElement) {\n break;\n }\n\n el = getOffsetParent(el);\n } // Set element position to fixed\n // make sure absolute element itself don't affect it's visible area\n // https://github.com/ant-design/ant-design/issues/7601\n\n\n var originalPosition = null;\n\n if (!utils.isWindow(element) && element.nodeType !== 9) {\n originalPosition = element.style.position;\n var position = utils.css(element, 'position');\n\n if (position === 'absolute') {\n element.style.position = 'fixed';\n }\n }\n\n var scrollX = utils.getWindowScrollLeft(win);\n var scrollY = utils.getWindowScrollTop(win);\n var viewportWidth = utils.viewportWidth(win);\n var viewportHeight = utils.viewportHeight(win);\n var documentWidth = documentElement.scrollWidth;\n var documentHeight = documentElement.scrollHeight; // scrollXXX on html is sync with body which means overflow: hidden on body gets wrong scrollXXX.\n // We should cut this ourself.\n\n var bodyStyle = window.getComputedStyle(body);\n\n if (bodyStyle.overflowX === 'hidden') {\n documentWidth = win.innerWidth;\n }\n\n if (bodyStyle.overflowY === 'hidden') {\n documentHeight = win.innerHeight;\n } // Reset element position after calculate the visible area\n\n\n if (element.style) {\n element.style.position = originalPosition;\n }\n\n if (alwaysByViewport || isAncestorFixed(element)) {\n // Clip by viewport's size.\n visibleRect.left = Math.max(visibleRect.left, scrollX);\n visibleRect.top = Math.max(visibleRect.top, scrollY);\n visibleRect.right = Math.min(visibleRect.right, scrollX + viewportWidth);\n visibleRect.bottom = Math.min(visibleRect.bottom, scrollY + viewportHeight);\n } else {\n // Clip by document's size.\n var maxVisibleWidth = Math.max(documentWidth, scrollX + viewportWidth);\n visibleRect.right = Math.min(visibleRect.right, maxVisibleWidth);\n var maxVisibleHeight = Math.max(documentHeight, scrollY + viewportHeight);\n visibleRect.bottom = Math.min(visibleRect.bottom, maxVisibleHeight);\n }\n\n return visibleRect.top >= 0 && visibleRect.left >= 0 && visibleRect.bottom > visibleRect.top && visibleRect.right > visibleRect.left ? visibleRect : null;\n}\n\nfunction adjustForViewport(elFuturePos, elRegion, visibleRect, overflow) {\n var pos = utils.clone(elFuturePos);\n var size = {\n width: elRegion.width,\n height: elRegion.height\n };\n\n if (overflow.adjustX && pos.left < visibleRect.left) {\n pos.left = visibleRect.left;\n } // Left edge inside and right edge outside viewport, try to resize it.\n\n\n if (overflow.resizeWidth && pos.left >= visibleRect.left && pos.left + size.width > visibleRect.right) {\n size.width -= pos.left + size.width - visibleRect.right;\n } // Right edge outside viewport, try to move it.\n\n\n if (overflow.adjustX && pos.left + size.width > visibleRect.right) {\n // 保证左边界和可视区域左边界对齐\n pos.left = Math.max(visibleRect.right - size.width, visibleRect.left);\n } // Top edge outside viewport, try to move it.\n\n\n if (overflow.adjustY && pos.top < visibleRect.top) {\n pos.top = visibleRect.top;\n } // Top edge inside and bottom edge outside viewport, try to resize it.\n\n\n if (overflow.resizeHeight && pos.top >= visibleRect.top && pos.top + size.height > visibleRect.bottom) {\n size.height -= pos.top + size.height - visibleRect.bottom;\n } // Bottom edge outside viewport, try to move it.\n\n\n if (overflow.adjustY && pos.top + size.height > visibleRect.bottom) {\n // 保证上边界和可视区域上边界对齐\n pos.top = Math.max(visibleRect.bottom - size.height, visibleRect.top);\n }\n\n return utils.mix(pos, size);\n}\n\nfunction getRegion(node) {\n var offset;\n var w;\n var h;\n\n if (!utils.isWindow(node) && node.nodeType !== 9) {\n offset = utils.offset(node);\n w = utils.outerWidth(node);\n h = utils.outerHeight(node);\n } else {\n var win = utils.getWindow(node);\n offset = {\n left: utils.getWindowScrollLeft(win),\n top: utils.getWindowScrollTop(win)\n };\n w = utils.viewportWidth(win);\n h = utils.viewportHeight(win);\n }\n\n offset.width = w;\n offset.height = h;\n return offset;\n}\n\n/**\n * 获取 node 上的 align 对齐点 相对于页面的坐标\n */\nfunction getAlignOffset(region, align) {\n var V = align.charAt(0);\n var H = align.charAt(1);\n var w = region.width;\n var h = region.height;\n var x = region.left;\n var y = region.top;\n\n if (V === 'c') {\n y += h / 2;\n } else if (V === 'b') {\n y += h;\n }\n\n if (H === 'c') {\n x += w / 2;\n } else if (H === 'r') {\n x += w;\n }\n\n return {\n left: x,\n top: y\n };\n}\n\nfunction getElFuturePos(elRegion, refNodeRegion, points, offset, targetOffset) {\n var p1 = getAlignOffset(refNodeRegion, points[1]);\n var p2 = getAlignOffset(elRegion, points[0]);\n var diff = [p2.left - p1.left, p2.top - p1.top];\n return {\n left: Math.round(elRegion.left - diff[0] + offset[0] - targetOffset[0]),\n top: Math.round(elRegion.top - diff[1] + offset[1] - targetOffset[1])\n };\n}\n\n/**\n * align dom node flexibly\n * @author yiminghe@gmail.com\n */\n\nfunction isFailX(elFuturePos, elRegion, visibleRect) {\n return elFuturePos.left < visibleRect.left || elFuturePos.left + elRegion.width > visibleRect.right;\n}\n\nfunction isFailY(elFuturePos, elRegion, visibleRect) {\n return elFuturePos.top < visibleRect.top || elFuturePos.top + elRegion.height > visibleRect.bottom;\n}\n\nfunction isCompleteFailX(elFuturePos, elRegion, visibleRect) {\n return elFuturePos.left > visibleRect.right || elFuturePos.left + elRegion.width < visibleRect.left;\n}\n\nfunction isCompleteFailY(elFuturePos, elRegion, visibleRect) {\n return elFuturePos.top > visibleRect.bottom || elFuturePos.top + elRegion.height < visibleRect.top;\n}\n\nfunction flip(points, reg, map) {\n var ret = [];\n utils.each(points, function (p) {\n ret.push(p.replace(reg, function (m) {\n return map[m];\n }));\n });\n return ret;\n}\n\nfunction flipOffset(offset, index) {\n offset[index] = -offset[index];\n return offset;\n}\n\nfunction convertOffset(str, offsetLen) {\n var n;\n\n if (/%$/.test(str)) {\n n = parseInt(str.substring(0, str.length - 1), 10) / 100 * offsetLen;\n } else {\n n = parseInt(str, 10);\n }\n\n return n || 0;\n}\n\nfunction normalizeOffset(offset, el) {\n offset[0] = convertOffset(offset[0], el.width);\n offset[1] = convertOffset(offset[1], el.height);\n}\n/**\n * @param el\n * @param tgtRegion 参照节点所占的区域: { left, top, width, height }\n * @param align\n */\n\n\nfunction doAlign(el, tgtRegion, align, isTgtRegionVisible) {\n var points = align.points;\n var offset = align.offset || [0, 0];\n var targetOffset = align.targetOffset || [0, 0];\n var overflow = align.overflow;\n var source = align.source || el;\n offset = [].concat(offset);\n targetOffset = [].concat(targetOffset);\n overflow = overflow || {};\n var newOverflowCfg = {};\n var fail = 0;\n var alwaysByViewport = !!(overflow && overflow.alwaysByViewport); // 当前节点可以被放置的显示区域\n\n var visibleRect = getVisibleRectForElement(source, alwaysByViewport); // 当前节点所占的区域, left/top/width/height\n\n var elRegion = getRegion(source); // 将 offset 转换成数值,支持百分比\n\n normalizeOffset(offset, elRegion);\n normalizeOffset(targetOffset, tgtRegion); // 当前节点将要被放置的位置\n\n var elFuturePos = getElFuturePos(elRegion, tgtRegion, points, offset, targetOffset); // 当前节点将要所处的区域\n\n var newElRegion = utils.merge(elRegion, elFuturePos); // 如果可视区域不能完全放置当前节点时允许调整\n\n if (visibleRect && (overflow.adjustX || overflow.adjustY) && isTgtRegionVisible) {\n if (overflow.adjustX) {\n // 如果横向不能放下\n if (isFailX(elFuturePos, elRegion, visibleRect)) {\n // 对齐位置反下\n var newPoints = flip(points, /[lr]/gi, {\n l: 'r',\n r: 'l'\n }); // 偏移量也反下\n\n var newOffset = flipOffset(offset, 0);\n var newTargetOffset = flipOffset(targetOffset, 0);\n var newElFuturePos = getElFuturePos(elRegion, tgtRegion, newPoints, newOffset, newTargetOffset);\n\n if (!isCompleteFailX(newElFuturePos, elRegion, visibleRect)) {\n fail = 1;\n points = newPoints;\n offset = newOffset;\n targetOffset = newTargetOffset;\n }\n }\n }\n\n if (overflow.adjustY) {\n // 如果纵向不能放下\n if (isFailY(elFuturePos, elRegion, visibleRect)) {\n // 对齐位置反下\n var _newPoints = flip(points, /[tb]/gi, {\n t: 'b',\n b: 't'\n }); // 偏移量也反下\n\n\n var _newOffset = flipOffset(offset, 1);\n\n var _newTargetOffset = flipOffset(targetOffset, 1);\n\n var _newElFuturePos = getElFuturePos(elRegion, tgtRegion, _newPoints, _newOffset, _newTargetOffset);\n\n if (!isCompleteFailY(_newElFuturePos, elRegion, visibleRect)) {\n fail = 1;\n points = _newPoints;\n offset = _newOffset;\n targetOffset = _newTargetOffset;\n }\n }\n } // 如果失败,重新计算当前节点将要被放置的位置\n\n\n if (fail) {\n elFuturePos = getElFuturePos(elRegion, tgtRegion, points, offset, targetOffset);\n utils.mix(newElRegion, elFuturePos);\n }\n\n var isStillFailX = isFailX(elFuturePos, elRegion, visibleRect);\n var isStillFailY = isFailY(elFuturePos, elRegion, visibleRect); // 检查反下后的位置是否可以放下了,如果仍然放不下:\n // 1. 复原修改过的定位参数\n\n if (isStillFailX || isStillFailY) {\n points = align.points;\n offset = align.offset || [0, 0];\n targetOffset = align.targetOffset || [0, 0];\n } // 2. 只有指定了可以调整当前方向才调整\n\n\n newOverflowCfg.adjustX = overflow.adjustX && isStillFailX;\n newOverflowCfg.adjustY = overflow.adjustY && isStillFailY; // 确实要调整,甚至可能会调整高度宽度\n\n if (newOverflowCfg.adjustX || newOverflowCfg.adjustY) {\n newElRegion = adjustForViewport(elFuturePos, elRegion, visibleRect, newOverflowCfg);\n }\n } // need judge to in case set fixed with in css on height auto element\n\n\n if (newElRegion.width !== elRegion.width) {\n utils.css(source, 'width', utils.width(source) + newElRegion.width - elRegion.width);\n }\n\n if (newElRegion.height !== elRegion.height) {\n utils.css(source, 'height', utils.height(source) + newElRegion.height - elRegion.height);\n } // https://github.com/kissyteam/kissy/issues/190\n // 相对于屏幕位置没变,而 left/top 变了\n // 例如
    \n\n\n utils.offset(source, {\n left: newElRegion.left,\n top: newElRegion.top\n }, {\n useCssRight: align.useCssRight,\n useCssBottom: align.useCssBottom,\n useCssTransform: align.useCssTransform,\n ignoreShake: align.ignoreShake\n });\n return {\n points: points,\n offset: offset,\n targetOffset: targetOffset,\n overflow: newOverflowCfg\n };\n}\n/**\n * 2012-04-26 yiminghe@gmail.com\n * - 优化智能对齐算法\n * - 慎用 resizeXX\n *\n * 2011-07-13 yiminghe@gmail.com note:\n * - 增加智能对齐,以及大小调整选项\n **/\n\nfunction isOutOfVisibleRect(target, alwaysByViewport) {\n var visibleRect = getVisibleRectForElement(target, alwaysByViewport);\n var targetRegion = getRegion(target);\n return !visibleRect || targetRegion.left + targetRegion.width <= visibleRect.left || targetRegion.top + targetRegion.height <= visibleRect.top || targetRegion.left >= visibleRect.right || targetRegion.top >= visibleRect.bottom;\n}\n\nfunction alignElement(el, refNode, align) {\n var target = align.target || refNode;\n var refNodeRegion = getRegion(target);\n var isTargetNotOutOfVisible = !isOutOfVisibleRect(target, align.overflow && align.overflow.alwaysByViewport);\n return doAlign(el, refNodeRegion, align, isTargetNotOutOfVisible);\n}\n\nalignElement.__getOffsetParent = getOffsetParent;\nalignElement.__getVisibleRectForElement = getVisibleRectForElement;\n\n/**\n * `tgtPoint`: { pageX, pageY } or { clientX, clientY }.\n * If client position provided, will internal convert to page position.\n */\n\nfunction alignPoint(el, tgtPoint, align) {\n var pageX;\n var pageY;\n var doc = utils.getDocument(el);\n var win = doc.defaultView || doc.parentWindow;\n var scrollX = utils.getWindowScrollLeft(win);\n var scrollY = utils.getWindowScrollTop(win);\n var viewportWidth = utils.viewportWidth(win);\n var viewportHeight = utils.viewportHeight(win);\n\n if ('pageX' in tgtPoint) {\n pageX = tgtPoint.pageX;\n } else {\n pageX = scrollX + tgtPoint.clientX;\n }\n\n if ('pageY' in tgtPoint) {\n pageY = tgtPoint.pageY;\n } else {\n pageY = scrollY + tgtPoint.clientY;\n }\n\n var tgtRegion = {\n left: pageX,\n top: pageY,\n width: 0,\n height: 0\n };\n var pointInView = pageX >= 0 && pageX <= scrollX + viewportWidth && pageY >= 0 && pageY <= scrollY + viewportHeight; // Provide default target point\n\n var points = [align.points[0], 'cc'];\n return doAlign(el, tgtRegion, _objectSpread2({}, align, {\n points: points\n }), pointInView);\n}\n\nexport default alignElement;\nexport { alignElement, alignPoint };\n//# sourceMappingURL=index.js.map\n","import contains from 'rc-util/es/Dom/contains';\n\nexport function buffer(fn, ms) {\n var timer = void 0;\n\n function clear() {\n if (timer) {\n clearTimeout(timer);\n timer = null;\n }\n }\n\n function bufferFn() {\n clear();\n timer = setTimeout(fn, ms);\n }\n\n bufferFn.clear = clear;\n\n return bufferFn;\n}\n\nexport function isSamePoint(prev, next) {\n if (prev === next) return true;\n if (!prev || !next) return false;\n\n if ('pageX' in next && 'pageY' in next) {\n return prev.pageX === next.pageX && prev.pageY === next.pageY;\n }\n\n if ('clientX' in next && 'clientY' in next) {\n return prev.clientX === next.clientX && prev.clientY === next.clientY;\n }\n\n return false;\n}\n\nexport function isWindow(obj) {\n return obj && typeof obj === 'object' && obj.window === obj;\n}\n\nexport function isSimilarValue(val1, val2) {\n var int1 = Math.floor(val1);\n var int2 = Math.floor(val2);\n return Math.abs(int1 - int2) <= 1;\n}\n\nexport function restoreFocus(activeElement, container) {\n // Focus back if is in the container\n if (activeElement !== document.activeElement && contains(container, activeElement)) {\n activeElement.focus();\n }\n}","import _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React, { Component } from 'react';\nimport PropTypes from 'prop-types';\nimport ReactDOM from 'react-dom';\nimport { alignElement, alignPoint } from 'dom-align';\nimport addEventListener from 'rc-util/es/Dom/addEventListener';\n\nimport { isWindow, buffer, isSamePoint, isSimilarValue, restoreFocus } from './util';\n\nfunction getElement(func) {\n if (typeof func !== 'function' || !func) return null;\n return func();\n}\n\nfunction getPoint(point) {\n if (typeof point !== 'object' || !point) return null;\n return point;\n}\n\nvar Align = function (_Component) {\n _inherits(Align, _Component);\n\n function Align() {\n var _ref;\n\n var _temp, _this, _ret;\n\n _classCallCheck(this, Align);\n\n for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_ref = Align.__proto__ || Object.getPrototypeOf(Align)).call.apply(_ref, [this].concat(args))), _this), _this.forceAlign = function () {\n var _this$props = _this.props,\n disabled = _this$props.disabled,\n target = _this$props.target,\n align = _this$props.align,\n onAlign = _this$props.onAlign;\n\n if (!disabled && target) {\n var source = ReactDOM.findDOMNode(_this);\n\n var result = void 0;\n var element = getElement(target);\n var point = getPoint(target);\n\n // IE lose focus after element realign\n // We should record activeElement and restore later\n var activeElement = document.activeElement;\n\n if (element) {\n result = alignElement(source, element, align);\n } else if (point) {\n result = alignPoint(source, point, align);\n }\n\n restoreFocus(activeElement, source);\n\n if (onAlign) {\n onAlign(source, result);\n }\n }\n }, _temp), _possibleConstructorReturn(_this, _ret);\n }\n\n _createClass(Align, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n var props = this.props;\n // if parent ref not attached .... use document.getElementById\n this.forceAlign();\n if (!props.disabled && props.monitorWindowResize) {\n this.startMonitorWindowResize();\n }\n }\n }, {\n key: 'componentDidUpdate',\n value: function componentDidUpdate(prevProps) {\n var reAlign = false;\n var props = this.props;\n\n if (!props.disabled) {\n var source = ReactDOM.findDOMNode(this);\n var sourceRect = source ? source.getBoundingClientRect() : null;\n\n if (prevProps.disabled) {\n reAlign = true;\n } else {\n var lastElement = getElement(prevProps.target);\n var currentElement = getElement(props.target);\n var lastPoint = getPoint(prevProps.target);\n var currentPoint = getPoint(props.target);\n\n if (isWindow(lastElement) && isWindow(currentElement)) {\n // Skip if is window\n reAlign = false;\n } else if (lastElement !== currentElement || // Element change\n lastElement && !currentElement && currentPoint || // Change from element to point\n lastPoint && currentPoint && currentElement || // Change from point to element\n currentPoint && !isSamePoint(lastPoint, currentPoint)) {\n reAlign = true;\n }\n\n // If source element size changed\n var preRect = this.sourceRect || {};\n if (!reAlign && source && (!isSimilarValue(preRect.width, sourceRect.width) || !isSimilarValue(preRect.height, sourceRect.height))) {\n reAlign = true;\n }\n }\n\n this.sourceRect = sourceRect;\n }\n\n if (reAlign) {\n this.forceAlign();\n }\n\n if (props.monitorWindowResize && !props.disabled) {\n this.startMonitorWindowResize();\n } else {\n this.stopMonitorWindowResize();\n }\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n this.stopMonitorWindowResize();\n }\n }, {\n key: 'startMonitorWindowResize',\n value: function startMonitorWindowResize() {\n if (!this.resizeHandler) {\n this.bufferMonitor = buffer(this.forceAlign, this.props.monitorBufferTime);\n this.resizeHandler = addEventListener(window, 'resize', this.bufferMonitor);\n }\n }\n }, {\n key: 'stopMonitorWindowResize',\n value: function stopMonitorWindowResize() {\n if (this.resizeHandler) {\n this.bufferMonitor.clear();\n this.resizeHandler.remove();\n this.resizeHandler = null;\n }\n }\n }, {\n key: 'render',\n value: function render() {\n var _this2 = this;\n\n var _props = this.props,\n childrenProps = _props.childrenProps,\n children = _props.children;\n\n var child = React.Children.only(children);\n if (childrenProps) {\n var newProps = {};\n var propList = Object.keys(childrenProps);\n propList.forEach(function (prop) {\n newProps[prop] = _this2.props[childrenProps[prop]];\n });\n\n return React.cloneElement(child, newProps);\n }\n return child;\n }\n }]);\n\n return Align;\n}(Component);\n\nAlign.propTypes = {\n childrenProps: PropTypes.object,\n align: PropTypes.object.isRequired,\n target: PropTypes.oneOfType([PropTypes.func, PropTypes.shape({\n clientX: PropTypes.number,\n clientY: PropTypes.number,\n pageX: PropTypes.number,\n pageY: PropTypes.number\n })]),\n onAlign: PropTypes.func,\n monitorBufferTime: PropTypes.number,\n monitorWindowResize: PropTypes.bool,\n disabled: PropTypes.bool,\n children: PropTypes.any\n};\nAlign.defaultProps = {\n target: function target() {\n return window;\n },\n monitorBufferTime: 50,\n monitorWindowResize: false,\n disabled: false\n};\n\n\nexport default Align;","// export this package's api\nimport Align from './Align';\n\nexport default Align;","import React from 'react';\n\nvar unsafeLifecyclesPolyfill = function unsafeLifecyclesPolyfill(Component) {\n var prototype = Component.prototype;\n\n if (!prototype || !prototype.isReactComponent) {\n throw new Error('Can only polyfill class components');\n } // only handle componentWillReceiveProps\n\n\n if (typeof prototype.componentWillReceiveProps !== 'function') {\n return Component;\n } // In React 16.9, React.Profiler was introduced together with UNSAFE_componentWillReceiveProps\n // https://reactjs.org/blog/2019/08/08/react-v16.9.0.html#performance-measurements-with-reactprofiler\n\n\n if (!React.Profiler) {\n return Component;\n } // Here polyfill get started\n\n\n prototype.UNSAFE_componentWillReceiveProps = prototype.componentWillReceiveProps;\n delete prototype.componentWillReceiveProps;\n return Component;\n};\n\nexport default unsafeLifecyclesPolyfill;","import React from 'react';\n\nexport function toArrayChildren(children) {\n var ret = [];\n React.Children.forEach(children, function (child) {\n ret.push(child);\n });\n return ret;\n}\n\nexport function findChildInChildrenByKey(children, key) {\n var ret = null;\n if (children) {\n children.forEach(function (child) {\n if (ret) {\n return;\n }\n if (child && child.key === key) {\n ret = child;\n }\n });\n }\n return ret;\n}\n\nexport function findShownChildInChildrenByKey(children, key, showProp) {\n var ret = null;\n if (children) {\n children.forEach(function (child) {\n if (child && child.key === key && child.props[showProp]) {\n if (ret) {\n throw new Error('two child with same key for children');\n }\n ret = child;\n }\n });\n }\n return ret;\n}\n\nexport function findHiddenChildInChildrenByKey(children, key, showProp) {\n var found = 0;\n if (children) {\n children.forEach(function (child) {\n if (found) {\n return;\n }\n found = child && child.key === key && !child.props[showProp];\n });\n }\n return found;\n}\n\nexport function isSameChildren(c1, c2, showProp) {\n var same = c1.length === c2.length;\n if (same) {\n c1.forEach(function (child, index) {\n var child2 = c2[index];\n if (child && child2) {\n if (child && !child2 || !child && child2) {\n same = false;\n } else if (child.key !== child2.key) {\n same = false;\n } else if (showProp && child.props[showProp] !== child2.props[showProp]) {\n same = false;\n }\n }\n });\n }\n return same;\n}\n\nexport function mergeChildren(prev, next) {\n var ret = [];\n\n // For each key of `next`, the list of keys to insert before that key in\n // the combined list\n var nextChildrenPending = {};\n var pendingChildren = [];\n prev.forEach(function (child) {\n if (child && findChildInChildrenByKey(next, child.key)) {\n if (pendingChildren.length) {\n nextChildrenPending[child.key] = pendingChildren;\n pendingChildren = [];\n }\n } else {\n pendingChildren.push(child);\n }\n });\n\n next.forEach(function (child) {\n if (child && Object.prototype.hasOwnProperty.call(nextChildrenPending, child.key)) {\n ret = ret.concat(nextChildrenPending[child.key]);\n }\n ret.push(child);\n });\n\n ret = ret.concat(pendingChildren);\n\n return ret;\n}","var START_EVENT_NAME_MAP = {\n transitionstart: {\n transition: 'transitionstart',\n WebkitTransition: 'webkitTransitionStart',\n MozTransition: 'mozTransitionStart',\n OTransition: 'oTransitionStart',\n msTransition: 'MSTransitionStart'\n },\n\n animationstart: {\n animation: 'animationstart',\n WebkitAnimation: 'webkitAnimationStart',\n MozAnimation: 'mozAnimationStart',\n OAnimation: 'oAnimationStart',\n msAnimation: 'MSAnimationStart'\n }\n};\n\nvar END_EVENT_NAME_MAP = {\n transitionend: {\n transition: 'transitionend',\n WebkitTransition: 'webkitTransitionEnd',\n MozTransition: 'mozTransitionEnd',\n OTransition: 'oTransitionEnd',\n msTransition: 'MSTransitionEnd'\n },\n\n animationend: {\n animation: 'animationend',\n WebkitAnimation: 'webkitAnimationEnd',\n MozAnimation: 'mozAnimationEnd',\n OAnimation: 'oAnimationEnd',\n msAnimation: 'MSAnimationEnd'\n }\n};\n\nvar startEvents = [];\nvar endEvents = [];\n\nfunction detectEvents() {\n var testEl = document.createElement('div');\n var style = testEl.style;\n\n if (!('AnimationEvent' in window)) {\n delete START_EVENT_NAME_MAP.animationstart.animation;\n delete END_EVENT_NAME_MAP.animationend.animation;\n }\n\n if (!('TransitionEvent' in window)) {\n delete START_EVENT_NAME_MAP.transitionstart.transition;\n delete END_EVENT_NAME_MAP.transitionend.transition;\n }\n\n function process(EVENT_NAME_MAP, events) {\n for (var baseEventName in EVENT_NAME_MAP) {\n if (EVENT_NAME_MAP.hasOwnProperty(baseEventName)) {\n var baseEvents = EVENT_NAME_MAP[baseEventName];\n for (var styleName in baseEvents) {\n if (styleName in style) {\n events.push(baseEvents[styleName]);\n break;\n }\n }\n }\n }\n }\n\n process(START_EVENT_NAME_MAP, startEvents);\n process(END_EVENT_NAME_MAP, endEvents);\n}\n\nif (typeof window !== 'undefined' && typeof document !== 'undefined') {\n detectEvents();\n}\n\nfunction addEventListener(node, eventName, eventListener) {\n node.addEventListener(eventName, eventListener, false);\n}\n\nfunction removeEventListener(node, eventName, eventListener) {\n node.removeEventListener(eventName, eventListener, false);\n}\n\nvar TransitionEvents = {\n // Start events\n startEvents: startEvents,\n\n addStartEventListener: function addStartEventListener(node, eventListener) {\n if (startEvents.length === 0) {\n window.setTimeout(eventListener, 0);\n return;\n }\n startEvents.forEach(function (startEvent) {\n addEventListener(node, startEvent, eventListener);\n });\n },\n removeStartEventListener: function removeStartEventListener(node, eventListener) {\n if (startEvents.length === 0) {\n return;\n }\n startEvents.forEach(function (startEvent) {\n removeEventListener(node, startEvent, eventListener);\n });\n },\n\n\n // End events\n endEvents: endEvents,\n\n addEndEventListener: function addEndEventListener(node, eventListener) {\n if (endEvents.length === 0) {\n window.setTimeout(eventListener, 0);\n return;\n }\n endEvents.forEach(function (endEvent) {\n addEventListener(node, endEvent, eventListener);\n });\n },\n removeEndEventListener: function removeEndEventListener(node, eventListener) {\n if (endEvents.length === 0) {\n return;\n }\n endEvents.forEach(function (endEvent) {\n removeEventListener(node, endEvent, eventListener);\n });\n }\n};\n\nexport default TransitionEvents;","import _typeof from 'babel-runtime/helpers/typeof';\nimport Event from './Event';\nimport classes from 'component-classes';\n\nvar isCssAnimationSupported = Event.endEvents.length !== 0;\nvar capitalPrefixes = ['Webkit', 'Moz', 'O',\n// ms is special .... !\n'ms'];\nvar prefixes = ['-webkit-', '-moz-', '-o-', 'ms-', ''];\n\nfunction getStyleProperty(node, name) {\n // old ff need null, https://developer.mozilla.org/en-US/docs/Web/API/Window/getComputedStyle\n var style = window.getComputedStyle(node, null);\n var ret = '';\n for (var i = 0; i < prefixes.length; i++) {\n ret = style.getPropertyValue(prefixes[i] + name);\n if (ret) {\n break;\n }\n }\n return ret;\n}\n\nfunction fixBrowserByTimeout(node) {\n if (isCssAnimationSupported) {\n var transitionDelay = parseFloat(getStyleProperty(node, 'transition-delay')) || 0;\n var transitionDuration = parseFloat(getStyleProperty(node, 'transition-duration')) || 0;\n var animationDelay = parseFloat(getStyleProperty(node, 'animation-delay')) || 0;\n var animationDuration = parseFloat(getStyleProperty(node, 'animation-duration')) || 0;\n var time = Math.max(transitionDuration + transitionDelay, animationDuration + animationDelay);\n // sometimes, browser bug\n node.rcEndAnimTimeout = setTimeout(function () {\n node.rcEndAnimTimeout = null;\n if (node.rcEndListener) {\n node.rcEndListener();\n }\n }, time * 1000 + 200);\n }\n}\n\nfunction clearBrowserBugTimeout(node) {\n if (node.rcEndAnimTimeout) {\n clearTimeout(node.rcEndAnimTimeout);\n node.rcEndAnimTimeout = null;\n }\n}\n\nvar cssAnimation = function cssAnimation(node, transitionName, endCallback) {\n var nameIsObj = (typeof transitionName === 'undefined' ? 'undefined' : _typeof(transitionName)) === 'object';\n var className = nameIsObj ? transitionName.name : transitionName;\n var activeClassName = nameIsObj ? transitionName.active : transitionName + '-active';\n var end = endCallback;\n var start = void 0;\n var active = void 0;\n var nodeClasses = classes(node);\n\n if (endCallback && Object.prototype.toString.call(endCallback) === '[object Object]') {\n end = endCallback.end;\n start = endCallback.start;\n active = endCallback.active;\n }\n\n if (node.rcEndListener) {\n node.rcEndListener();\n }\n\n node.rcEndListener = function (e) {\n if (e && e.target !== node) {\n return;\n }\n\n if (node.rcAnimTimeout) {\n clearTimeout(node.rcAnimTimeout);\n node.rcAnimTimeout = null;\n }\n\n clearBrowserBugTimeout(node);\n\n nodeClasses.remove(className);\n nodeClasses.remove(activeClassName);\n\n Event.removeEndEventListener(node, node.rcEndListener);\n node.rcEndListener = null;\n\n // Usually this optional end is used for informing an owner of\n // a leave animation and telling it to remove the child.\n if (end) {\n end();\n }\n };\n\n Event.addEndEventListener(node, node.rcEndListener);\n\n if (start) {\n start();\n }\n nodeClasses.add(className);\n\n node.rcAnimTimeout = setTimeout(function () {\n node.rcAnimTimeout = null;\n nodeClasses.add(activeClassName);\n if (active) {\n setTimeout(active, 0);\n }\n fixBrowserByTimeout(node);\n // 30ms for firefox\n }, 30);\n\n return {\n stop: function stop() {\n if (node.rcEndListener) {\n node.rcEndListener();\n }\n }\n };\n};\n\ncssAnimation.style = function (node, style, callback) {\n if (node.rcEndListener) {\n node.rcEndListener();\n }\n\n node.rcEndListener = function (e) {\n if (e && e.target !== node) {\n return;\n }\n\n if (node.rcAnimTimeout) {\n clearTimeout(node.rcAnimTimeout);\n node.rcAnimTimeout = null;\n }\n\n clearBrowserBugTimeout(node);\n\n Event.removeEndEventListener(node, node.rcEndListener);\n node.rcEndListener = null;\n\n // Usually this optional callback is used for informing an owner of\n // a leave animation and telling it to remove the child.\n if (callback) {\n callback();\n }\n };\n\n Event.addEndEventListener(node, node.rcEndListener);\n\n node.rcAnimTimeout = setTimeout(function () {\n for (var s in style) {\n if (style.hasOwnProperty(s)) {\n node.style[s] = style[s];\n }\n }\n node.rcAnimTimeout = null;\n fixBrowserByTimeout(node);\n }, 0);\n};\n\ncssAnimation.setTransition = function (node, p, value) {\n var property = p;\n var v = value;\n if (value === undefined) {\n v = property;\n property = '';\n }\n property = property || '';\n capitalPrefixes.forEach(function (prefix) {\n node.style[prefix + 'Transition' + property] = v;\n });\n};\n\ncssAnimation.isCssAnimationSupported = isCssAnimationSupported;\n\nexport { isCssAnimationSupported };\n\nexport default cssAnimation;","var util = {\n isAppearSupported: function isAppearSupported(props) {\n return props.transitionName && props.transitionAppear || props.animation.appear;\n },\n isEnterSupported: function isEnterSupported(props) {\n return props.transitionName && props.transitionEnter || props.animation.enter;\n },\n isLeaveSupported: function isLeaveSupported(props) {\n return props.transitionName && props.transitionLeave || props.animation.leave;\n },\n allowAppearCallback: function allowAppearCallback(props) {\n return props.transitionAppear || props.animation.appear;\n },\n allowEnterCallback: function allowEnterCallback(props) {\n return props.transitionEnter || props.animation.enter;\n },\n allowLeaveCallback: function allowLeaveCallback(props) {\n return props.transitionLeave || props.animation.leave;\n }\n};\nexport default util;","import _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React from 'react';\nimport ReactDOM from 'react-dom';\nimport PropTypes from 'prop-types';\nimport cssAnimate, { isCssAnimationSupported } from 'css-animation';\nimport animUtil from './util/animate';\n\nvar transitionMap = {\n enter: 'transitionEnter',\n appear: 'transitionAppear',\n leave: 'transitionLeave'\n};\n\nvar AnimateChild = function (_React$Component) {\n _inherits(AnimateChild, _React$Component);\n\n function AnimateChild() {\n _classCallCheck(this, AnimateChild);\n\n return _possibleConstructorReturn(this, (AnimateChild.__proto__ || Object.getPrototypeOf(AnimateChild)).apply(this, arguments));\n }\n\n _createClass(AnimateChild, [{\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n this.stop();\n }\n }, {\n key: 'componentWillEnter',\n value: function componentWillEnter(done) {\n if (animUtil.isEnterSupported(this.props)) {\n this.transition('enter', done);\n } else {\n done();\n }\n }\n }, {\n key: 'componentWillAppear',\n value: function componentWillAppear(done) {\n if (animUtil.isAppearSupported(this.props)) {\n this.transition('appear', done);\n } else {\n done();\n }\n }\n }, {\n key: 'componentWillLeave',\n value: function componentWillLeave(done) {\n if (animUtil.isLeaveSupported(this.props)) {\n this.transition('leave', done);\n } else {\n // always sync, do not interupt with react component life cycle\n // update hidden -> animate hidden ->\n // didUpdate -> animate leave -> unmount (if animate is none)\n done();\n }\n }\n }, {\n key: 'transition',\n value: function transition(animationType, finishCallback) {\n var _this2 = this;\n\n var node = ReactDOM.findDOMNode(this);\n var props = this.props;\n var transitionName = props.transitionName;\n var nameIsObj = typeof transitionName === 'object';\n this.stop();\n var end = function end() {\n _this2.stopper = null;\n finishCallback();\n };\n if ((isCssAnimationSupported || !props.animation[animationType]) && transitionName && props[transitionMap[animationType]]) {\n var name = nameIsObj ? transitionName[animationType] : transitionName + '-' + animationType;\n var activeName = name + '-active';\n if (nameIsObj && transitionName[animationType + 'Active']) {\n activeName = transitionName[animationType + 'Active'];\n }\n this.stopper = cssAnimate(node, {\n name: name,\n active: activeName\n }, end);\n } else {\n this.stopper = props.animation[animationType](node, end);\n }\n }\n }, {\n key: 'stop',\n value: function stop() {\n var stopper = this.stopper;\n if (stopper) {\n this.stopper = null;\n stopper.stop();\n }\n }\n }, {\n key: 'render',\n value: function render() {\n return this.props.children;\n }\n }]);\n\n return AnimateChild;\n}(React.Component);\n\nAnimateChild.propTypes = {\n children: PropTypes.any,\n animation: PropTypes.any,\n transitionName: PropTypes.any\n};\nexport default AnimateChild;","import _extends from 'babel-runtime/helpers/extends';\nimport _defineProperty from 'babel-runtime/helpers/defineProperty';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React from 'react';\nimport PropTypes from 'prop-types';\nimport unsafeLifecyclesPolyfill from 'rc-util/es/unsafeLifecyclesPolyfill';\nimport { toArrayChildren, mergeChildren, findShownChildInChildrenByKey, findChildInChildrenByKey, isSameChildren } from './ChildrenUtils';\nimport AnimateChild from './AnimateChild';\nimport animUtil from './util/animate';\n\nvar defaultKey = 'rc_animate_' + Date.now();\n\nfunction getChildrenFromProps(props) {\n var children = props.children;\n if (React.isValidElement(children)) {\n if (!children.key) {\n return React.cloneElement(children, {\n key: defaultKey\n });\n }\n }\n return children;\n}\n\nfunction noop() {}\n\nvar Animate = function (_React$Component) {\n _inherits(Animate, _React$Component);\n\n // eslint-disable-line\n\n function Animate(props) {\n _classCallCheck(this, Animate);\n\n var _this = _possibleConstructorReturn(this, (Animate.__proto__ || Object.getPrototypeOf(Animate)).call(this, props));\n\n _initialiseProps.call(_this);\n\n _this.currentlyAnimatingKeys = {};\n _this.keysToEnter = [];\n _this.keysToLeave = [];\n\n _this.state = {\n children: toArrayChildren(getChildrenFromProps(props))\n };\n\n _this.childrenRefs = {};\n return _this;\n }\n\n _createClass(Animate, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n var _this2 = this;\n\n var showProp = this.props.showProp;\n var children = this.state.children;\n if (showProp) {\n children = children.filter(function (child) {\n return !!child.props[showProp];\n });\n }\n children.forEach(function (child) {\n if (child) {\n _this2.performAppear(child.key);\n }\n });\n }\n }, {\n key: 'componentWillReceiveProps',\n value: function componentWillReceiveProps(nextProps) {\n var _this3 = this;\n\n this.nextProps = nextProps;\n var nextChildren = toArrayChildren(getChildrenFromProps(nextProps));\n var props = this.props;\n // exclusive needs immediate response\n if (props.exclusive) {\n Object.keys(this.currentlyAnimatingKeys).forEach(function (key) {\n _this3.stop(key);\n });\n }\n var showProp = props.showProp;\n var currentlyAnimatingKeys = this.currentlyAnimatingKeys;\n // last props children if exclusive\n var currentChildren = props.exclusive ? toArrayChildren(getChildrenFromProps(props)) : this.state.children;\n // in case destroy in showProp mode\n var newChildren = [];\n if (showProp) {\n currentChildren.forEach(function (currentChild) {\n var nextChild = currentChild && findChildInChildrenByKey(nextChildren, currentChild.key);\n var newChild = void 0;\n if ((!nextChild || !nextChild.props[showProp]) && currentChild.props[showProp]) {\n newChild = React.cloneElement(nextChild || currentChild, _defineProperty({}, showProp, true));\n } else {\n newChild = nextChild;\n }\n if (newChild) {\n newChildren.push(newChild);\n }\n });\n nextChildren.forEach(function (nextChild) {\n if (!nextChild || !findChildInChildrenByKey(currentChildren, nextChild.key)) {\n newChildren.push(nextChild);\n }\n });\n } else {\n newChildren = mergeChildren(currentChildren, nextChildren);\n }\n\n // need render to avoid update\n this.setState({\n children: newChildren\n });\n\n nextChildren.forEach(function (child) {\n var key = child && child.key;\n if (child && currentlyAnimatingKeys[key]) {\n return;\n }\n var hasPrev = child && findChildInChildrenByKey(currentChildren, key);\n if (showProp) {\n var showInNext = child.props[showProp];\n if (hasPrev) {\n var showInNow = findShownChildInChildrenByKey(currentChildren, key, showProp);\n if (!showInNow && showInNext) {\n _this3.keysToEnter.push(key);\n }\n } else if (showInNext) {\n _this3.keysToEnter.push(key);\n }\n } else if (!hasPrev) {\n _this3.keysToEnter.push(key);\n }\n });\n\n currentChildren.forEach(function (child) {\n var key = child && child.key;\n if (child && currentlyAnimatingKeys[key]) {\n return;\n }\n var hasNext = child && findChildInChildrenByKey(nextChildren, key);\n if (showProp) {\n var showInNow = child.props[showProp];\n if (hasNext) {\n var showInNext = findShownChildInChildrenByKey(nextChildren, key, showProp);\n if (!showInNext && showInNow) {\n _this3.keysToLeave.push(key);\n }\n } else if (showInNow) {\n _this3.keysToLeave.push(key);\n }\n } else if (!hasNext) {\n _this3.keysToLeave.push(key);\n }\n });\n }\n }, {\n key: 'componentDidUpdate',\n value: function componentDidUpdate() {\n var keysToEnter = this.keysToEnter;\n this.keysToEnter = [];\n keysToEnter.forEach(this.performEnter);\n var keysToLeave = this.keysToLeave;\n this.keysToLeave = [];\n keysToLeave.forEach(this.performLeave);\n }\n }, {\n key: 'isValidChildByKey',\n value: function isValidChildByKey(currentChildren, key) {\n var showProp = this.props.showProp;\n if (showProp) {\n return findShownChildInChildrenByKey(currentChildren, key, showProp);\n }\n return findChildInChildrenByKey(currentChildren, key);\n }\n }, {\n key: 'stop',\n value: function stop(key) {\n delete this.currentlyAnimatingKeys[key];\n var component = this.childrenRefs[key];\n if (component) {\n component.stop();\n }\n }\n }, {\n key: 'render',\n value: function render() {\n var _this4 = this;\n\n var props = this.props;\n this.nextProps = props;\n var stateChildren = this.state.children;\n var children = null;\n if (stateChildren) {\n children = stateChildren.map(function (child) {\n if (child === null || child === undefined) {\n return child;\n }\n if (!child.key) {\n throw new Error('must set key for children');\n }\n return React.createElement(\n AnimateChild,\n {\n key: child.key,\n ref: function ref(node) {\n _this4.childrenRefs[child.key] = node;\n },\n animation: props.animation,\n transitionName: props.transitionName,\n transitionEnter: props.transitionEnter,\n transitionAppear: props.transitionAppear,\n transitionLeave: props.transitionLeave\n },\n child\n );\n });\n }\n var Component = props.component;\n if (Component) {\n var passedProps = props;\n if (typeof Component === 'string') {\n passedProps = _extends({\n className: props.className,\n style: props.style\n }, props.componentProps);\n }\n return React.createElement(\n Component,\n passedProps,\n children\n );\n }\n return children[0] || null;\n }\n }]);\n\n return Animate;\n}(React.Component);\n\nAnimate.isAnimate = true;\nAnimate.propTypes = {\n className: PropTypes.string,\n style: PropTypes.object,\n component: PropTypes.any,\n componentProps: PropTypes.object,\n animation: PropTypes.object,\n transitionName: PropTypes.oneOfType([PropTypes.string, PropTypes.object]),\n transitionEnter: PropTypes.bool,\n transitionAppear: PropTypes.bool,\n exclusive: PropTypes.bool,\n transitionLeave: PropTypes.bool,\n onEnd: PropTypes.func,\n onEnter: PropTypes.func,\n onLeave: PropTypes.func,\n onAppear: PropTypes.func,\n showProp: PropTypes.string,\n children: PropTypes.node\n};\nAnimate.defaultProps = {\n animation: {},\n component: 'span',\n componentProps: {},\n transitionEnter: true,\n transitionLeave: true,\n transitionAppear: false,\n onEnd: noop,\n onEnter: noop,\n onLeave: noop,\n onAppear: noop\n};\n\nvar _initialiseProps = function _initialiseProps() {\n var _this5 = this;\n\n this.performEnter = function (key) {\n // may already remove by exclusive\n if (_this5.childrenRefs[key]) {\n _this5.currentlyAnimatingKeys[key] = true;\n _this5.childrenRefs[key].componentWillEnter(_this5.handleDoneAdding.bind(_this5, key, 'enter'));\n }\n };\n\n this.performAppear = function (key) {\n if (_this5.childrenRefs[key]) {\n _this5.currentlyAnimatingKeys[key] = true;\n _this5.childrenRefs[key].componentWillAppear(_this5.handleDoneAdding.bind(_this5, key, 'appear'));\n }\n };\n\n this.handleDoneAdding = function (key, type) {\n var props = _this5.props;\n delete _this5.currentlyAnimatingKeys[key];\n // if update on exclusive mode, skip check\n if (props.exclusive && props !== _this5.nextProps) {\n return;\n }\n var currentChildren = toArrayChildren(getChildrenFromProps(props));\n if (!_this5.isValidChildByKey(currentChildren, key)) {\n // exclusive will not need this\n _this5.performLeave(key);\n } else if (type === 'appear') {\n if (animUtil.allowAppearCallback(props)) {\n props.onAppear(key);\n props.onEnd(key, true);\n }\n } else if (animUtil.allowEnterCallback(props)) {\n props.onEnter(key);\n props.onEnd(key, true);\n }\n };\n\n this.performLeave = function (key) {\n // may already remove by exclusive\n if (_this5.childrenRefs[key]) {\n _this5.currentlyAnimatingKeys[key] = true;\n _this5.childrenRefs[key].componentWillLeave(_this5.handleDoneLeaving.bind(_this5, key));\n }\n };\n\n this.handleDoneLeaving = function (key) {\n var props = _this5.props;\n delete _this5.currentlyAnimatingKeys[key];\n // if update on exclusive mode, skip check\n if (props.exclusive && props !== _this5.nextProps) {\n return;\n }\n var currentChildren = toArrayChildren(getChildrenFromProps(props));\n // in case state change is too fast\n if (_this5.isValidChildByKey(currentChildren, key)) {\n _this5.performEnter(key);\n } else {\n var end = function end() {\n if (animUtil.allowLeaveCallback(props)) {\n props.onLeave(key);\n props.onEnd(key, false);\n }\n };\n if (!isSameChildren(_this5.state.children, currentChildren, props.showProp)) {\n _this5.setState({\n children: currentChildren\n }, end);\n } else {\n end();\n }\n }\n };\n};\n\nexport default unsafeLifecyclesPolyfill(Animate);","import _objectWithoutProperties from 'babel-runtime/helpers/objectWithoutProperties';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React, { Component } from 'react';\nimport PropTypes from 'prop-types';\n\nvar LazyRenderBox = function (_Component) {\n _inherits(LazyRenderBox, _Component);\n\n function LazyRenderBox() {\n _classCallCheck(this, LazyRenderBox);\n\n return _possibleConstructorReturn(this, _Component.apply(this, arguments));\n }\n\n LazyRenderBox.prototype.shouldComponentUpdate = function shouldComponentUpdate(nextProps) {\n return nextProps.hiddenClassName || nextProps.visible;\n };\n\n LazyRenderBox.prototype.render = function render() {\n var _props = this.props,\n hiddenClassName = _props.hiddenClassName,\n visible = _props.visible,\n props = _objectWithoutProperties(_props, ['hiddenClassName', 'visible']);\n\n if (hiddenClassName || React.Children.count(props.children) > 1) {\n if (!visible && hiddenClassName) {\n props.className += ' ' + hiddenClassName;\n }\n return React.createElement('div', props);\n }\n\n return React.Children.only(props.children);\n };\n\n return LazyRenderBox;\n}(Component);\n\nLazyRenderBox.propTypes = {\n children: PropTypes.any,\n className: PropTypes.string,\n visible: PropTypes.bool,\n hiddenClassName: PropTypes.string\n};\n\n\nexport default LazyRenderBox;","import _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React, { Component } from 'react';\nimport PropTypes from 'prop-types';\nimport LazyRenderBox from './LazyRenderBox';\n\nvar PopupInner = function (_Component) {\n _inherits(PopupInner, _Component);\n\n function PopupInner() {\n _classCallCheck(this, PopupInner);\n\n return _possibleConstructorReturn(this, _Component.apply(this, arguments));\n }\n\n PopupInner.prototype.render = function render() {\n var props = this.props;\n var className = props.className;\n if (!props.visible) {\n className += ' ' + props.hiddenClassName;\n }\n return React.createElement(\n 'div',\n {\n className: className,\n onMouseEnter: props.onMouseEnter,\n onMouseLeave: props.onMouseLeave,\n onMouseDown: props.onMouseDown,\n onTouchStart: props.onTouchStart,\n style: props.style\n },\n React.createElement(\n LazyRenderBox,\n { className: props.prefixCls + '-content', visible: props.visible },\n props.children\n )\n );\n };\n\n return PopupInner;\n}(Component);\n\nPopupInner.propTypes = {\n hiddenClassName: PropTypes.string,\n className: PropTypes.string,\n prefixCls: PropTypes.string,\n onMouseEnter: PropTypes.func,\n onMouseLeave: PropTypes.func,\n onMouseDown: PropTypes.func,\n onTouchStart: PropTypes.func,\n children: PropTypes.any\n};\n\n\nexport default PopupInner;","import _extends from 'babel-runtime/helpers/extends';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React, { Component } from 'react';\nimport PropTypes from 'prop-types';\nimport ReactDOM from 'react-dom';\nimport Align from 'rc-align';\nimport Animate from 'rc-animate';\nimport PopupInner from './PopupInner';\nimport LazyRenderBox from './LazyRenderBox';\nimport { saveRef } from './utils';\n\nvar Popup = function (_Component) {\n _inherits(Popup, _Component);\n\n function Popup(props) {\n _classCallCheck(this, Popup);\n\n var _this = _possibleConstructorReturn(this, _Component.call(this, props));\n\n _initialiseProps.call(_this);\n\n _this.state = {\n // Used for stretch\n stretchChecked: false,\n targetWidth: undefined,\n targetHeight: undefined\n };\n\n _this.savePopupRef = saveRef.bind(_this, 'popupInstance');\n _this.saveAlignRef = saveRef.bind(_this, 'alignInstance');\n return _this;\n }\n\n Popup.prototype.componentDidMount = function componentDidMount() {\n this.rootNode = this.getPopupDomNode();\n this.setStretchSize();\n };\n\n Popup.prototype.componentDidUpdate = function componentDidUpdate() {\n this.setStretchSize();\n };\n\n // Record size if stretch needed\n\n\n Popup.prototype.getPopupDomNode = function getPopupDomNode() {\n return ReactDOM.findDOMNode(this.popupInstance);\n };\n\n // `target` on `rc-align` can accept as a function to get the bind element or a point.\n // ref: https://www.npmjs.com/package/rc-align\n\n\n Popup.prototype.getMaskTransitionName = function getMaskTransitionName() {\n var props = this.props;\n var transitionName = props.maskTransitionName;\n var animation = props.maskAnimation;\n if (!transitionName && animation) {\n transitionName = props.prefixCls + '-' + animation;\n }\n return transitionName;\n };\n\n Popup.prototype.getTransitionName = function getTransitionName() {\n var props = this.props;\n var transitionName = props.transitionName;\n if (!transitionName && props.animation) {\n transitionName = props.prefixCls + '-' + props.animation;\n }\n return transitionName;\n };\n\n Popup.prototype.getClassName = function getClassName(currentAlignClassName) {\n return this.props.prefixCls + ' ' + this.props.className + ' ' + currentAlignClassName;\n };\n\n Popup.prototype.getPopupElement = function getPopupElement() {\n var _this2 = this;\n\n var savePopupRef = this.savePopupRef;\n var _state = this.state,\n stretchChecked = _state.stretchChecked,\n targetHeight = _state.targetHeight,\n targetWidth = _state.targetWidth;\n var _props = this.props,\n align = _props.align,\n visible = _props.visible,\n prefixCls = _props.prefixCls,\n style = _props.style,\n getClassNameFromAlign = _props.getClassNameFromAlign,\n destroyPopupOnHide = _props.destroyPopupOnHide,\n stretch = _props.stretch,\n children = _props.children,\n onMouseEnter = _props.onMouseEnter,\n onMouseLeave = _props.onMouseLeave,\n onMouseDown = _props.onMouseDown,\n onTouchStart = _props.onTouchStart;\n\n var className = this.getClassName(this.currentAlignClassName || getClassNameFromAlign(align));\n var hiddenClassName = prefixCls + '-hidden';\n\n if (!visible) {\n this.currentAlignClassName = null;\n }\n\n var sizeStyle = {};\n if (stretch) {\n // Stretch with target\n if (stretch.indexOf('height') !== -1) {\n sizeStyle.height = targetHeight;\n } else if (stretch.indexOf('minHeight') !== -1) {\n sizeStyle.minHeight = targetHeight;\n }\n if (stretch.indexOf('width') !== -1) {\n sizeStyle.width = targetWidth;\n } else if (stretch.indexOf('minWidth') !== -1) {\n sizeStyle.minWidth = targetWidth;\n }\n\n // Delay force align to makes ui smooth\n if (!stretchChecked) {\n sizeStyle.visibility = 'hidden';\n setTimeout(function () {\n if (_this2.alignInstance) {\n _this2.alignInstance.forceAlign();\n }\n }, 0);\n }\n }\n\n var newStyle = _extends({}, sizeStyle, style, this.getZIndexStyle());\n\n var popupInnerProps = {\n className: className,\n prefixCls: prefixCls,\n ref: savePopupRef,\n onMouseEnter: onMouseEnter,\n onMouseLeave: onMouseLeave,\n onMouseDown: onMouseDown,\n onTouchStart: onTouchStart,\n style: newStyle\n };\n if (destroyPopupOnHide) {\n return React.createElement(\n Animate,\n {\n component: '',\n exclusive: true,\n transitionAppear: true,\n transitionName: this.getTransitionName()\n },\n visible ? React.createElement(\n Align,\n {\n target: this.getAlignTarget(),\n key: 'popup',\n ref: this.saveAlignRef,\n monitorWindowResize: true,\n align: align,\n onAlign: this.onAlign\n },\n React.createElement(\n PopupInner,\n _extends({\n visible: true\n }, popupInnerProps),\n children\n )\n ) : null\n );\n }\n\n return React.createElement(\n Animate,\n {\n component: '',\n exclusive: true,\n transitionAppear: true,\n transitionName: this.getTransitionName(),\n showProp: 'xVisible'\n },\n React.createElement(\n Align,\n {\n target: this.getAlignTarget(),\n key: 'popup',\n ref: this.saveAlignRef,\n monitorWindowResize: true,\n xVisible: visible,\n childrenProps: { visible: 'xVisible' },\n disabled: !visible,\n align: align,\n onAlign: this.onAlign\n },\n React.createElement(\n PopupInner,\n _extends({\n hiddenClassName: hiddenClassName\n }, popupInnerProps),\n children\n )\n )\n );\n };\n\n Popup.prototype.getZIndexStyle = function getZIndexStyle() {\n var style = {};\n var props = this.props;\n if (props.zIndex !== undefined) {\n style.zIndex = props.zIndex;\n }\n return style;\n };\n\n Popup.prototype.getMaskElement = function getMaskElement() {\n var props = this.props;\n var maskElement = void 0;\n if (props.mask) {\n var maskTransition = this.getMaskTransitionName();\n maskElement = React.createElement(LazyRenderBox, {\n style: this.getZIndexStyle(),\n key: 'mask',\n className: props.prefixCls + '-mask',\n hiddenClassName: props.prefixCls + '-mask-hidden',\n visible: props.visible\n });\n if (maskTransition) {\n maskElement = React.createElement(\n Animate,\n {\n key: 'mask',\n showProp: 'visible',\n transitionAppear: true,\n component: '',\n transitionName: maskTransition\n },\n maskElement\n );\n }\n }\n return maskElement;\n };\n\n Popup.prototype.render = function render() {\n return React.createElement(\n 'div',\n null,\n this.getMaskElement(),\n this.getPopupElement()\n );\n };\n\n return Popup;\n}(Component);\n\nPopup.propTypes = {\n visible: PropTypes.bool,\n style: PropTypes.object,\n getClassNameFromAlign: PropTypes.func,\n onAlign: PropTypes.func,\n getRootDomNode: PropTypes.func,\n align: PropTypes.any,\n destroyPopupOnHide: PropTypes.bool,\n className: PropTypes.string,\n prefixCls: PropTypes.string,\n onMouseEnter: PropTypes.func,\n onMouseLeave: PropTypes.func,\n onMouseDown: PropTypes.func,\n onTouchStart: PropTypes.func,\n stretch: PropTypes.string,\n children: PropTypes.node,\n point: PropTypes.shape({\n pageX: PropTypes.number,\n pageY: PropTypes.number\n })\n};\n\nvar _initialiseProps = function _initialiseProps() {\n var _this3 = this;\n\n this.onAlign = function (popupDomNode, align) {\n var props = _this3.props;\n var currentAlignClassName = props.getClassNameFromAlign(align);\n // FIX: https://github.com/react-component/trigger/issues/56\n // FIX: https://github.com/react-component/tooltip/issues/79\n if (_this3.currentAlignClassName !== currentAlignClassName) {\n _this3.currentAlignClassName = currentAlignClassName;\n popupDomNode.className = _this3.getClassName(currentAlignClassName);\n }\n props.onAlign(popupDomNode, align);\n };\n\n this.setStretchSize = function () {\n var _props2 = _this3.props,\n stretch = _props2.stretch,\n getRootDomNode = _props2.getRootDomNode,\n visible = _props2.visible;\n var _state2 = _this3.state,\n stretchChecked = _state2.stretchChecked,\n targetHeight = _state2.targetHeight,\n targetWidth = _state2.targetWidth;\n\n\n if (!stretch || !visible) {\n if (stretchChecked) {\n _this3.setState({ stretchChecked: false });\n }\n return;\n }\n\n var $ele = getRootDomNode();\n if (!$ele) return;\n\n var height = $ele.offsetHeight;\n var width = $ele.offsetWidth;\n\n if (targetHeight !== height || targetWidth !== width || !stretchChecked) {\n _this3.setState({\n stretchChecked: true,\n targetHeight: height,\n targetWidth: width\n });\n }\n };\n\n this.getTargetElement = function () {\n return _this3.props.getRootDomNode();\n };\n\n this.getAlignTarget = function () {\n var point = _this3.props.point;\n\n if (point) {\n return point;\n }\n return _this3.getTargetElement;\n };\n};\n\nexport default Popup;","import _extends from 'babel-runtime/helpers/extends';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React from 'react';\nimport PropTypes from 'prop-types';\nimport { findDOMNode, createPortal } from 'react-dom';\nimport { polyfill } from 'react-lifecycles-compat';\nimport contains from 'rc-util/es/Dom/contains';\nimport addEventListener from 'rc-util/es/Dom/addEventListener';\nimport ContainerRender from 'rc-util/es/ContainerRender';\nimport Portal from 'rc-util/es/Portal';\nimport classNames from 'classnames';\n\nimport { getAlignFromPlacement, getAlignPopupClassName } from './utils';\nimport Popup from './Popup';\n\nfunction noop() {}\n\nfunction returnEmptyString() {\n return '';\n}\n\nfunction returnDocument() {\n return window.document;\n}\n\nvar ALL_HANDLERS = ['onClick', 'onMouseDown', 'onTouchStart', 'onMouseEnter', 'onMouseLeave', 'onFocus', 'onBlur', 'onContextMenu'];\n\nvar IS_REACT_16 = !!createPortal;\n\nvar contextTypes = {\n rcTrigger: PropTypes.shape({\n onPopupMouseDown: PropTypes.func\n })\n};\n\nvar Trigger = function (_React$Component) {\n _inherits(Trigger, _React$Component);\n\n function Trigger(props) {\n _classCallCheck(this, Trigger);\n\n var _this = _possibleConstructorReturn(this, _React$Component.call(this, props));\n\n _initialiseProps.call(_this);\n\n var popupVisible = void 0;\n if ('popupVisible' in props) {\n popupVisible = !!props.popupVisible;\n } else {\n popupVisible = !!props.defaultPopupVisible;\n }\n\n _this.state = {\n prevPopupVisible: popupVisible,\n popupVisible: popupVisible\n };\n\n ALL_HANDLERS.forEach(function (h) {\n _this['fire' + h] = function (e) {\n _this.fireEvents(h, e);\n };\n });\n return _this;\n }\n\n Trigger.prototype.getChildContext = function getChildContext() {\n return {\n rcTrigger: {\n onPopupMouseDown: this.onPopupMouseDown\n }\n };\n };\n\n Trigger.prototype.componentDidMount = function componentDidMount() {\n this.componentDidUpdate({}, {\n popupVisible: this.state.popupVisible\n });\n };\n\n Trigger.prototype.componentDidUpdate = function componentDidUpdate(_, prevState) {\n var props = this.props;\n var state = this.state;\n var triggerAfterPopupVisibleChange = function triggerAfterPopupVisibleChange() {\n if (prevState.popupVisible !== state.popupVisible) {\n props.afterPopupVisibleChange(state.popupVisible);\n }\n };\n if (!IS_REACT_16) {\n this.renderComponent(null, triggerAfterPopupVisibleChange);\n }\n\n // We must listen to `mousedown` or `touchstart`, edge case:\n // https://github.com/ant-design/ant-design/issues/5804\n // https://github.com/react-component/calendar/issues/250\n // https://github.com/react-component/trigger/issues/50\n if (state.popupVisible) {\n var currentDocument = void 0;\n if (!this.clickOutsideHandler && (this.isClickToHide() || this.isContextMenuToShow())) {\n currentDocument = props.getDocument();\n this.clickOutsideHandler = addEventListener(currentDocument, 'mousedown', this.onDocumentClick);\n }\n // always hide on mobile\n if (!this.touchOutsideHandler) {\n currentDocument = currentDocument || props.getDocument();\n this.touchOutsideHandler = addEventListener(currentDocument, 'touchstart', this.onDocumentClick);\n }\n // close popup when trigger type contains 'onContextMenu' and document is scrolling.\n if (!this.contextMenuOutsideHandler1 && this.isContextMenuToShow()) {\n currentDocument = currentDocument || props.getDocument();\n this.contextMenuOutsideHandler1 = addEventListener(currentDocument, 'scroll', this.onContextMenuClose);\n }\n // close popup when trigger type contains 'onContextMenu' and window is blur.\n if (!this.contextMenuOutsideHandler2 && this.isContextMenuToShow()) {\n this.contextMenuOutsideHandler2 = addEventListener(window, 'blur', this.onContextMenuClose);\n }\n return;\n }\n\n this.clearOutsideHandler();\n };\n\n Trigger.prototype.componentWillUnmount = function componentWillUnmount() {\n this.clearDelayTimer();\n this.clearOutsideHandler();\n clearTimeout(this.mouseDownTimeout);\n };\n\n Trigger.getDerivedStateFromProps = function getDerivedStateFromProps(_ref, prevState) {\n var popupVisible = _ref.popupVisible;\n\n var newState = {};\n\n if (popupVisible !== undefined && prevState.popupVisible !== popupVisible) {\n newState.popupVisible = popupVisible;\n newState.prevPopupVisible = prevState.popupVisible;\n }\n\n return newState;\n };\n\n Trigger.prototype.getPopupDomNode = function getPopupDomNode() {\n // for test\n if (this._component && this._component.getPopupDomNode) {\n return this._component.getPopupDomNode();\n }\n return null;\n };\n\n Trigger.prototype.getPopupAlign = function getPopupAlign() {\n var props = this.props;\n var popupPlacement = props.popupPlacement,\n popupAlign = props.popupAlign,\n builtinPlacements = props.builtinPlacements;\n\n if (popupPlacement && builtinPlacements) {\n return getAlignFromPlacement(builtinPlacements, popupPlacement, popupAlign);\n }\n return popupAlign;\n };\n\n /**\n * @param popupVisible Show or not the popup element\n * @param event SyntheticEvent, used for `pointAlign`\n */\n Trigger.prototype.setPopupVisible = function setPopupVisible(popupVisible, event) {\n var alignPoint = this.props.alignPoint;\n var prevPopupVisible = this.state.popupVisible;\n\n\n this.clearDelayTimer();\n\n if (prevPopupVisible !== popupVisible) {\n if (!('popupVisible' in this.props)) {\n this.setState({ popupVisible: popupVisible, prevPopupVisible: prevPopupVisible });\n }\n this.props.onPopupVisibleChange(popupVisible);\n }\n\n // Always record the point position since mouseEnterDelay will delay the show\n if (alignPoint && event) {\n this.setPoint(event);\n }\n };\n\n Trigger.prototype.delaySetPopupVisible = function delaySetPopupVisible(visible, delayS, event) {\n var _this2 = this;\n\n var delay = delayS * 1000;\n this.clearDelayTimer();\n if (delay) {\n var point = event ? { pageX: event.pageX, pageY: event.pageY } : null;\n this.delayTimer = setTimeout(function () {\n _this2.setPopupVisible(visible, point);\n _this2.clearDelayTimer();\n }, delay);\n } else {\n this.setPopupVisible(visible, event);\n }\n };\n\n Trigger.prototype.clearDelayTimer = function clearDelayTimer() {\n if (this.delayTimer) {\n clearTimeout(this.delayTimer);\n this.delayTimer = null;\n }\n };\n\n Trigger.prototype.clearOutsideHandler = function clearOutsideHandler() {\n if (this.clickOutsideHandler) {\n this.clickOutsideHandler.remove();\n this.clickOutsideHandler = null;\n }\n\n if (this.contextMenuOutsideHandler1) {\n this.contextMenuOutsideHandler1.remove();\n this.contextMenuOutsideHandler1 = null;\n }\n\n if (this.contextMenuOutsideHandler2) {\n this.contextMenuOutsideHandler2.remove();\n this.contextMenuOutsideHandler2 = null;\n }\n\n if (this.touchOutsideHandler) {\n this.touchOutsideHandler.remove();\n this.touchOutsideHandler = null;\n }\n };\n\n Trigger.prototype.createTwoChains = function createTwoChains(event) {\n var childPros = this.props.children.props;\n var props = this.props;\n if (childPros[event] && props[event]) {\n return this['fire' + event];\n }\n return childPros[event] || props[event];\n };\n\n Trigger.prototype.isClickToShow = function isClickToShow() {\n var _props = this.props,\n action = _props.action,\n showAction = _props.showAction;\n\n return action.indexOf('click') !== -1 || showAction.indexOf('click') !== -1;\n };\n\n Trigger.prototype.isContextMenuToShow = function isContextMenuToShow() {\n var _props2 = this.props,\n action = _props2.action,\n showAction = _props2.showAction;\n\n return action.indexOf('contextMenu') !== -1 || showAction.indexOf('contextMenu') !== -1;\n };\n\n Trigger.prototype.isClickToHide = function isClickToHide() {\n var _props3 = this.props,\n action = _props3.action,\n hideAction = _props3.hideAction;\n\n return action.indexOf('click') !== -1 || hideAction.indexOf('click') !== -1;\n };\n\n Trigger.prototype.isMouseEnterToShow = function isMouseEnterToShow() {\n var _props4 = this.props,\n action = _props4.action,\n showAction = _props4.showAction;\n\n return action.indexOf('hover') !== -1 || showAction.indexOf('mouseEnter') !== -1;\n };\n\n Trigger.prototype.isMouseLeaveToHide = function isMouseLeaveToHide() {\n var _props5 = this.props,\n action = _props5.action,\n hideAction = _props5.hideAction;\n\n return action.indexOf('hover') !== -1 || hideAction.indexOf('mouseLeave') !== -1;\n };\n\n Trigger.prototype.isFocusToShow = function isFocusToShow() {\n var _props6 = this.props,\n action = _props6.action,\n showAction = _props6.showAction;\n\n return action.indexOf('focus') !== -1 || showAction.indexOf('focus') !== -1;\n };\n\n Trigger.prototype.isBlurToHide = function isBlurToHide() {\n var _props7 = this.props,\n action = _props7.action,\n hideAction = _props7.hideAction;\n\n return action.indexOf('focus') !== -1 || hideAction.indexOf('blur') !== -1;\n };\n\n Trigger.prototype.forcePopupAlign = function forcePopupAlign() {\n if (this.state.popupVisible && this._component && this._component.alignInstance) {\n this._component.alignInstance.forceAlign();\n }\n };\n\n Trigger.prototype.fireEvents = function fireEvents(type, e) {\n var childCallback = this.props.children.props[type];\n if (childCallback) {\n childCallback(e);\n }\n var callback = this.props[type];\n if (callback) {\n callback(e);\n }\n };\n\n Trigger.prototype.close = function close() {\n this.setPopupVisible(false);\n };\n\n Trigger.prototype.render = function render() {\n var _this3 = this;\n\n var popupVisible = this.state.popupVisible;\n var _props8 = this.props,\n children = _props8.children,\n forceRender = _props8.forceRender,\n alignPoint = _props8.alignPoint,\n className = _props8.className;\n\n var child = React.Children.only(children);\n var newChildProps = { key: 'trigger' };\n\n if (this.isContextMenuToShow()) {\n newChildProps.onContextMenu = this.onContextMenu;\n } else {\n newChildProps.onContextMenu = this.createTwoChains('onContextMenu');\n }\n\n if (this.isClickToHide() || this.isClickToShow()) {\n newChildProps.onClick = this.onClick;\n newChildProps.onMouseDown = this.onMouseDown;\n newChildProps.onTouchStart = this.onTouchStart;\n } else {\n newChildProps.onClick = this.createTwoChains('onClick');\n newChildProps.onMouseDown = this.createTwoChains('onMouseDown');\n newChildProps.onTouchStart = this.createTwoChains('onTouchStart');\n }\n if (this.isMouseEnterToShow()) {\n newChildProps.onMouseEnter = this.onMouseEnter;\n if (alignPoint) {\n newChildProps.onMouseMove = this.onMouseMove;\n }\n } else {\n newChildProps.onMouseEnter = this.createTwoChains('onMouseEnter');\n }\n if (this.isMouseLeaveToHide()) {\n newChildProps.onMouseLeave = this.onMouseLeave;\n } else {\n newChildProps.onMouseLeave = this.createTwoChains('onMouseLeave');\n }\n if (this.isFocusToShow() || this.isBlurToHide()) {\n newChildProps.onFocus = this.onFocus;\n newChildProps.onBlur = this.onBlur;\n } else {\n newChildProps.onFocus = this.createTwoChains('onFocus');\n newChildProps.onBlur = this.createTwoChains('onBlur');\n }\n\n var childrenClassName = classNames(child && child.props && child.props.className, className);\n if (childrenClassName) {\n newChildProps.className = childrenClassName;\n }\n var trigger = React.cloneElement(child, newChildProps);\n\n if (!IS_REACT_16) {\n return React.createElement(\n ContainerRender,\n {\n parent: this,\n visible: popupVisible,\n autoMount: false,\n forceRender: forceRender,\n getComponent: this.getComponent,\n getContainer: this.getContainer\n },\n function (_ref2) {\n var renderComponent = _ref2.renderComponent;\n\n _this3.renderComponent = renderComponent;\n return trigger;\n }\n );\n }\n\n var portal = void 0;\n // prevent unmounting after it's rendered\n if (popupVisible || this._component || forceRender) {\n portal = React.createElement(\n Portal,\n { key: 'portal', getContainer: this.getContainer, didUpdate: this.handlePortalUpdate },\n this.getComponent()\n );\n }\n\n return [trigger, portal];\n };\n\n return Trigger;\n}(React.Component);\n\nTrigger.propTypes = {\n children: PropTypes.any,\n action: PropTypes.oneOfType([PropTypes.string, PropTypes.arrayOf(PropTypes.string)]),\n showAction: PropTypes.any,\n hideAction: PropTypes.any,\n getPopupClassNameFromAlign: PropTypes.any,\n onPopupVisibleChange: PropTypes.func,\n afterPopupVisibleChange: PropTypes.func,\n popup: PropTypes.oneOfType([PropTypes.node, PropTypes.func]).isRequired,\n popupStyle: PropTypes.object,\n prefixCls: PropTypes.string,\n popupClassName: PropTypes.string,\n className: PropTypes.string,\n popupPlacement: PropTypes.string,\n builtinPlacements: PropTypes.object,\n popupTransitionName: PropTypes.oneOfType([PropTypes.string, PropTypes.object]),\n popupAnimation: PropTypes.any,\n mouseEnterDelay: PropTypes.number,\n mouseLeaveDelay: PropTypes.number,\n zIndex: PropTypes.number,\n focusDelay: PropTypes.number,\n blurDelay: PropTypes.number,\n getPopupContainer: PropTypes.func,\n getDocument: PropTypes.func,\n forceRender: PropTypes.bool,\n destroyPopupOnHide: PropTypes.bool,\n mask: PropTypes.bool,\n maskClosable: PropTypes.bool,\n onPopupAlign: PropTypes.func,\n popupAlign: PropTypes.object,\n popupVisible: PropTypes.bool,\n defaultPopupVisible: PropTypes.bool,\n maskTransitionName: PropTypes.oneOfType([PropTypes.string, PropTypes.object]),\n maskAnimation: PropTypes.string,\n stretch: PropTypes.string,\n alignPoint: PropTypes.bool // Maybe we can support user pass position in the future\n};\nTrigger.contextTypes = contextTypes;\nTrigger.childContextTypes = contextTypes;\nTrigger.defaultProps = {\n prefixCls: 'rc-trigger-popup',\n getPopupClassNameFromAlign: returnEmptyString,\n getDocument: returnDocument,\n onPopupVisibleChange: noop,\n afterPopupVisibleChange: noop,\n onPopupAlign: noop,\n popupClassName: '',\n mouseEnterDelay: 0,\n mouseLeaveDelay: 0.1,\n focusDelay: 0,\n blurDelay: 0.15,\n popupStyle: {},\n destroyPopupOnHide: false,\n popupAlign: {},\n defaultPopupVisible: false,\n mask: false,\n maskClosable: true,\n action: [],\n showAction: [],\n hideAction: []\n};\n\nvar _initialiseProps = function _initialiseProps() {\n var _this4 = this;\n\n this.onMouseEnter = function (e) {\n var mouseEnterDelay = _this4.props.mouseEnterDelay;\n\n _this4.fireEvents('onMouseEnter', e);\n _this4.delaySetPopupVisible(true, mouseEnterDelay, mouseEnterDelay ? null : e);\n };\n\n this.onMouseMove = function (e) {\n _this4.fireEvents('onMouseMove', e);\n _this4.setPoint(e);\n };\n\n this.onMouseLeave = function (e) {\n _this4.fireEvents('onMouseLeave', e);\n _this4.delaySetPopupVisible(false, _this4.props.mouseLeaveDelay);\n };\n\n this.onPopupMouseEnter = function () {\n _this4.clearDelayTimer();\n };\n\n this.onPopupMouseLeave = function (e) {\n // https://github.com/react-component/trigger/pull/13\n // react bug?\n if (e.relatedTarget && !e.relatedTarget.setTimeout && _this4._component && _this4._component.getPopupDomNode && contains(_this4._component.getPopupDomNode(), e.relatedTarget)) {\n return;\n }\n _this4.delaySetPopupVisible(false, _this4.props.mouseLeaveDelay);\n };\n\n this.onFocus = function (e) {\n _this4.fireEvents('onFocus', e);\n // incase focusin and focusout\n _this4.clearDelayTimer();\n if (_this4.isFocusToShow()) {\n _this4.focusTime = Date.now();\n _this4.delaySetPopupVisible(true, _this4.props.focusDelay);\n }\n };\n\n this.onMouseDown = function (e) {\n _this4.fireEvents('onMouseDown', e);\n _this4.preClickTime = Date.now();\n };\n\n this.onTouchStart = function (e) {\n _this4.fireEvents('onTouchStart', e);\n _this4.preTouchTime = Date.now();\n };\n\n this.onBlur = function (e) {\n _this4.fireEvents('onBlur', e);\n _this4.clearDelayTimer();\n if (_this4.isBlurToHide()) {\n _this4.delaySetPopupVisible(false, _this4.props.blurDelay);\n }\n };\n\n this.onContextMenu = function (e) {\n e.preventDefault();\n _this4.fireEvents('onContextMenu', e);\n _this4.setPopupVisible(true, e);\n };\n\n this.onContextMenuClose = function () {\n if (_this4.isContextMenuToShow()) {\n _this4.close();\n }\n };\n\n this.onClick = function (event) {\n _this4.fireEvents('onClick', event);\n // focus will trigger click\n if (_this4.focusTime) {\n var preTime = void 0;\n if (_this4.preClickTime && _this4.preTouchTime) {\n preTime = Math.min(_this4.preClickTime, _this4.preTouchTime);\n } else if (_this4.preClickTime) {\n preTime = _this4.preClickTime;\n } else if (_this4.preTouchTime) {\n preTime = _this4.preTouchTime;\n }\n if (Math.abs(preTime - _this4.focusTime) < 20) {\n return;\n }\n _this4.focusTime = 0;\n }\n _this4.preClickTime = 0;\n _this4.preTouchTime = 0;\n\n // Only prevent default when all the action is click.\n // https://github.com/ant-design/ant-design/issues/17043\n // https://github.com/ant-design/ant-design/issues/17291\n if (_this4.isClickToShow() && (_this4.isClickToHide() || _this4.isBlurToHide()) && event && event.preventDefault) {\n event.preventDefault();\n }\n var nextVisible = !_this4.state.popupVisible;\n if (_this4.isClickToHide() && !nextVisible || nextVisible && _this4.isClickToShow()) {\n _this4.setPopupVisible(!_this4.state.popupVisible, event);\n }\n };\n\n this.onPopupMouseDown = function () {\n var _context$rcTrigger = _this4.context.rcTrigger,\n rcTrigger = _context$rcTrigger === undefined ? {} : _context$rcTrigger;\n\n _this4.hasPopupMouseDown = true;\n\n clearTimeout(_this4.mouseDownTimeout);\n _this4.mouseDownTimeout = setTimeout(function () {\n _this4.hasPopupMouseDown = false;\n }, 0);\n\n if (rcTrigger.onPopupMouseDown) {\n rcTrigger.onPopupMouseDown.apply(rcTrigger, arguments);\n }\n };\n\n this.onDocumentClick = function (event) {\n if (_this4.props.mask && !_this4.props.maskClosable) {\n return;\n }\n\n var target = event.target;\n var root = findDOMNode(_this4);\n if (!contains(root, target) && !_this4.hasPopupMouseDown) {\n _this4.close();\n }\n };\n\n this.getRootDomNode = function () {\n return findDOMNode(_this4);\n };\n\n this.getPopupClassNameFromAlign = function (align) {\n var className = [];\n var _props9 = _this4.props,\n popupPlacement = _props9.popupPlacement,\n builtinPlacements = _props9.builtinPlacements,\n prefixCls = _props9.prefixCls,\n alignPoint = _props9.alignPoint,\n getPopupClassNameFromAlign = _props9.getPopupClassNameFromAlign;\n\n if (popupPlacement && builtinPlacements) {\n className.push(getAlignPopupClassName(builtinPlacements, prefixCls, align, alignPoint));\n }\n if (getPopupClassNameFromAlign) {\n className.push(getPopupClassNameFromAlign(align));\n }\n return className.join(' ');\n };\n\n this.getComponent = function () {\n var _props10 = _this4.props,\n prefixCls = _props10.prefixCls,\n destroyPopupOnHide = _props10.destroyPopupOnHide,\n popupClassName = _props10.popupClassName,\n action = _props10.action,\n onPopupAlign = _props10.onPopupAlign,\n popupAnimation = _props10.popupAnimation,\n popupTransitionName = _props10.popupTransitionName,\n popupStyle = _props10.popupStyle,\n mask = _props10.mask,\n maskAnimation = _props10.maskAnimation,\n maskTransitionName = _props10.maskTransitionName,\n zIndex = _props10.zIndex,\n popup = _props10.popup,\n stretch = _props10.stretch,\n alignPoint = _props10.alignPoint;\n var _state = _this4.state,\n popupVisible = _state.popupVisible,\n point = _state.point;\n\n\n var align = _this4.getPopupAlign();\n\n var mouseProps = {};\n if (_this4.isMouseEnterToShow()) {\n mouseProps.onMouseEnter = _this4.onPopupMouseEnter;\n }\n if (_this4.isMouseLeaveToHide()) {\n mouseProps.onMouseLeave = _this4.onPopupMouseLeave;\n }\n\n mouseProps.onMouseDown = _this4.onPopupMouseDown;\n mouseProps.onTouchStart = _this4.onPopupMouseDown;\n\n return React.createElement(\n Popup,\n _extends({\n prefixCls: prefixCls,\n destroyPopupOnHide: destroyPopupOnHide,\n visible: popupVisible,\n point: alignPoint && point,\n className: popupClassName,\n action: action,\n align: align,\n onAlign: onPopupAlign,\n animation: popupAnimation,\n getClassNameFromAlign: _this4.getPopupClassNameFromAlign\n }, mouseProps, {\n stretch: stretch,\n getRootDomNode: _this4.getRootDomNode,\n style: popupStyle,\n mask: mask,\n zIndex: zIndex,\n transitionName: popupTransitionName,\n maskAnimation: maskAnimation,\n maskTransitionName: maskTransitionName,\n ref: _this4.savePopup\n }),\n typeof popup === 'function' ? popup() : popup\n );\n };\n\n this.getContainer = function () {\n var props = _this4.props;\n\n var popupContainer = document.createElement('div');\n // Make sure default popup container will never cause scrollbar appearing\n // https://github.com/react-component/trigger/issues/41\n popupContainer.style.position = 'absolute';\n popupContainer.style.top = '0';\n popupContainer.style.left = '0';\n popupContainer.style.width = '100%';\n var mountNode = props.getPopupContainer ? props.getPopupContainer(findDOMNode(_this4)) : props.getDocument().body;\n mountNode.appendChild(popupContainer);\n return popupContainer;\n };\n\n this.setPoint = function (point) {\n var alignPoint = _this4.props.alignPoint;\n\n if (!alignPoint || !point) return;\n\n _this4.setState({\n point: {\n pageX: point.pageX,\n pageY: point.pageY\n }\n });\n };\n\n this.handlePortalUpdate = function () {\n if (_this4.state.prevPopupVisible !== _this4.state.popupVisible) {\n _this4.props.afterPopupVisibleChange(_this4.state.popupVisible);\n }\n };\n\n this.savePopup = function (node) {\n _this4._component = node;\n };\n};\n\npolyfill(Trigger);\n\nexport default Trigger;","var autoAdjustOverflow = {\n adjustX: 1,\n adjustY: 1\n};\n\nvar targetOffset = [0, 0];\n\nexport var placements = {\n left: {\n points: ['cr', 'cl'],\n overflow: autoAdjustOverflow,\n offset: [-4, 0],\n targetOffset: targetOffset\n },\n right: {\n points: ['cl', 'cr'],\n overflow: autoAdjustOverflow,\n offset: [4, 0],\n targetOffset: targetOffset\n },\n top: {\n points: ['bc', 'tc'],\n overflow: autoAdjustOverflow,\n offset: [0, -4],\n targetOffset: targetOffset\n },\n bottom: {\n points: ['tc', 'bc'],\n overflow: autoAdjustOverflow,\n offset: [0, 4],\n targetOffset: targetOffset\n },\n topLeft: {\n points: ['bl', 'tl'],\n overflow: autoAdjustOverflow,\n offset: [0, -4],\n targetOffset: targetOffset\n },\n leftTop: {\n points: ['tr', 'tl'],\n overflow: autoAdjustOverflow,\n offset: [-4, 0],\n targetOffset: targetOffset\n },\n topRight: {\n points: ['br', 'tr'],\n overflow: autoAdjustOverflow,\n offset: [0, -4],\n targetOffset: targetOffset\n },\n rightTop: {\n points: ['tl', 'tr'],\n overflow: autoAdjustOverflow,\n offset: [4, 0],\n targetOffset: targetOffset\n },\n bottomRight: {\n points: ['tr', 'br'],\n overflow: autoAdjustOverflow,\n offset: [0, 4],\n targetOffset: targetOffset\n },\n rightBottom: {\n points: ['bl', 'br'],\n overflow: autoAdjustOverflow,\n offset: [4, 0],\n targetOffset: targetOffset\n },\n bottomLeft: {\n points: ['tl', 'bl'],\n overflow: autoAdjustOverflow,\n offset: [0, 4],\n targetOffset: targetOffset\n },\n leftBottom: {\n points: ['br', 'bl'],\n overflow: autoAdjustOverflow,\n offset: [-4, 0],\n targetOffset: targetOffset\n }\n};\n\nexport default placements;","import _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React from 'react';\nimport PropTypes from 'prop-types';\n\nvar Content = function (_React$Component) {\n _inherits(Content, _React$Component);\n\n function Content() {\n _classCallCheck(this, Content);\n\n return _possibleConstructorReturn(this, _React$Component.apply(this, arguments));\n }\n\n Content.prototype.componentDidUpdate = function componentDidUpdate() {\n var trigger = this.props.trigger;\n\n if (trigger) {\n trigger.forcePopupAlign();\n }\n };\n\n Content.prototype.render = function render() {\n var _props = this.props,\n overlay = _props.overlay,\n prefixCls = _props.prefixCls,\n id = _props.id;\n\n return React.createElement(\n 'div',\n { className: prefixCls + '-inner', id: id, role: 'tooltip' },\n typeof overlay === 'function' ? overlay() : overlay\n );\n };\n\n return Content;\n}(React.Component);\n\nContent.propTypes = {\n prefixCls: PropTypes.string,\n overlay: PropTypes.oneOfType([PropTypes.node, PropTypes.func]).isRequired,\n id: PropTypes.string,\n trigger: PropTypes.any\n};\nexport default Content;","import _extends from 'babel-runtime/helpers/extends';\nimport _objectWithoutProperties from 'babel-runtime/helpers/objectWithoutProperties';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React, { Component } from 'react';\nimport PropTypes from 'prop-types';\nimport Trigger from 'rc-trigger';\nimport { placements } from './placements';\nimport Content from './Content';\n\nvar Tooltip = function (_Component) {\n _inherits(Tooltip, _Component);\n\n function Tooltip() {\n var _temp, _this, _ret;\n\n _classCallCheck(this, Tooltip);\n\n for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n return _ret = (_temp = (_this = _possibleConstructorReturn(this, _Component.call.apply(_Component, [this].concat(args))), _this), _this.getPopupElement = function () {\n var _this$props = _this.props,\n arrowContent = _this$props.arrowContent,\n overlay = _this$props.overlay,\n prefixCls = _this$props.prefixCls,\n id = _this$props.id;\n\n return [React.createElement(\n 'div',\n { className: prefixCls + '-arrow', key: 'arrow' },\n arrowContent\n ), React.createElement(Content, {\n key: 'content',\n trigger: _this.trigger,\n prefixCls: prefixCls,\n id: id,\n overlay: overlay\n })];\n }, _this.saveTrigger = function (node) {\n _this.trigger = node;\n }, _temp), _possibleConstructorReturn(_this, _ret);\n }\n\n Tooltip.prototype.getPopupDomNode = function getPopupDomNode() {\n return this.trigger.getPopupDomNode();\n };\n\n Tooltip.prototype.render = function render() {\n var _props = this.props,\n overlayClassName = _props.overlayClassName,\n trigger = _props.trigger,\n mouseEnterDelay = _props.mouseEnterDelay,\n mouseLeaveDelay = _props.mouseLeaveDelay,\n overlayStyle = _props.overlayStyle,\n prefixCls = _props.prefixCls,\n children = _props.children,\n onVisibleChange = _props.onVisibleChange,\n afterVisibleChange = _props.afterVisibleChange,\n transitionName = _props.transitionName,\n animation = _props.animation,\n placement = _props.placement,\n align = _props.align,\n destroyTooltipOnHide = _props.destroyTooltipOnHide,\n defaultVisible = _props.defaultVisible,\n getTooltipContainer = _props.getTooltipContainer,\n restProps = _objectWithoutProperties(_props, ['overlayClassName', 'trigger', 'mouseEnterDelay', 'mouseLeaveDelay', 'overlayStyle', 'prefixCls', 'children', 'onVisibleChange', 'afterVisibleChange', 'transitionName', 'animation', 'placement', 'align', 'destroyTooltipOnHide', 'defaultVisible', 'getTooltipContainer']);\n\n var extraProps = _extends({}, restProps);\n if ('visible' in this.props) {\n extraProps.popupVisible = this.props.visible;\n }\n return React.createElement(\n Trigger,\n _extends({\n popupClassName: overlayClassName,\n ref: this.saveTrigger,\n prefixCls: prefixCls,\n popup: this.getPopupElement,\n action: trigger,\n builtinPlacements: placements,\n popupPlacement: placement,\n popupAlign: align,\n getPopupContainer: getTooltipContainer,\n onPopupVisibleChange: onVisibleChange,\n afterPopupVisibleChange: afterVisibleChange,\n popupTransitionName: transitionName,\n popupAnimation: animation,\n defaultPopupVisible: defaultVisible,\n destroyPopupOnHide: destroyTooltipOnHide,\n mouseLeaveDelay: mouseLeaveDelay,\n popupStyle: overlayStyle,\n mouseEnterDelay: mouseEnterDelay\n }, extraProps),\n children\n );\n };\n\n return Tooltip;\n}(Component);\n\nTooltip.propTypes = {\n trigger: PropTypes.any,\n children: PropTypes.any,\n defaultVisible: PropTypes.bool,\n visible: PropTypes.bool,\n placement: PropTypes.string,\n transitionName: PropTypes.oneOfType([PropTypes.string, PropTypes.object]),\n animation: PropTypes.any,\n onVisibleChange: PropTypes.func,\n afterVisibleChange: PropTypes.func,\n overlay: PropTypes.oneOfType([PropTypes.node, PropTypes.func]).isRequired,\n overlayStyle: PropTypes.object,\n overlayClassName: PropTypes.string,\n prefixCls: PropTypes.string,\n mouseEnterDelay: PropTypes.number,\n mouseLeaveDelay: PropTypes.number,\n getTooltipContainer: PropTypes.func,\n destroyTooltipOnHide: PropTypes.bool,\n align: PropTypes.object,\n arrowContent: PropTypes.any,\n id: PropTypes.string\n};\nTooltip.defaultProps = {\n prefixCls: 'rc-tooltip',\n mouseEnterDelay: 0,\n destroyTooltipOnHide: false,\n mouseLeaveDelay: 0.1,\n align: {},\n placement: 'right',\n trigger: ['hover'],\n arrowContent: null\n};\n\n\nexport default Tooltip;","import Tooltip from './Tooltip';\n\nexport default Tooltip;","import _objectWithoutProperties from 'babel-runtime/helpers/objectWithoutProperties';\nimport _defineProperty from 'babel-runtime/helpers/defineProperty';\nimport _extends from 'babel-runtime/helpers/extends';\nimport _classCallCheck from 'babel-runtime/helpers/classCallCheck';\nimport _createClass from 'babel-runtime/helpers/createClass';\nimport _possibleConstructorReturn from 'babel-runtime/helpers/possibleConstructorReturn';\nimport _inherits from 'babel-runtime/helpers/inherits';\nimport React from 'react';\nimport PropTypes from 'prop-types';\nimport Tooltip from 'rc-tooltip';\nimport Handle from './Handle';\n\nexport default function createSliderWithTooltip(Component) {\n var _class, _temp2;\n\n return _temp2 = _class = function (_React$Component) {\n _inherits(ComponentWrapper, _React$Component);\n\n function ComponentWrapper() {\n var _ref;\n\n var _temp, _this, _ret;\n\n _classCallCheck(this, ComponentWrapper);\n\n for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_ref = ComponentWrapper.__proto__ || Object.getPrototypeOf(ComponentWrapper)).call.apply(_ref, [this].concat(args))), _this), _this.state = {\n visibles: {}\n }, _this.handleTooltipVisibleChange = function (index, visible) {\n _this.setState(function (prevState) {\n return {\n visibles: _extends({}, prevState.visibles, _defineProperty({}, index, visible))\n };\n });\n }, _this.handleWithTooltip = function (_ref2) {\n var value = _ref2.value,\n dragging = _ref2.dragging,\n index = _ref2.index,\n disabled = _ref2.disabled,\n restProps = _objectWithoutProperties(_ref2, ['value', 'dragging', 'index', 'disabled']);\n\n var _this$props = _this.props,\n tipFormatter = _this$props.tipFormatter,\n tipProps = _this$props.tipProps,\n handleStyle = _this$props.handleStyle;\n\n var _tipProps$prefixCls = tipProps.prefixCls,\n prefixCls = _tipProps$prefixCls === undefined ? 'rc-slider-tooltip' : _tipProps$prefixCls,\n _tipProps$overlay = tipProps.overlay,\n overlay = _tipProps$overlay === undefined ? tipFormatter(value) : _tipProps$overlay,\n _tipProps$placement = tipProps.placement,\n placement = _tipProps$placement === undefined ? 'top' : _tipProps$placement,\n _tipProps$visible = tipProps.visible,\n visible = _tipProps$visible === undefined ? false : _tipProps$visible,\n restTooltipProps = _objectWithoutProperties(tipProps, ['prefixCls', 'overlay', 'placement', 'visible']);\n\n var handleStyleWithIndex = void 0;\n if (Array.isArray(handleStyle)) {\n handleStyleWithIndex = handleStyle[index] || handleStyle[0];\n } else {\n handleStyleWithIndex = handleStyle;\n }\n\n return React.createElement(\n Tooltip,\n _extends({}, restTooltipProps, {\n prefixCls: prefixCls,\n overlay: overlay,\n placement: placement,\n visible: !disabled && (_this.state.visibles[index] || dragging) || visible,\n key: index\n }),\n React.createElement(Handle, _extends({}, restProps, {\n style: _extends({}, handleStyleWithIndex),\n value: value,\n onMouseEnter: function onMouseEnter() {\n return _this.handleTooltipVisibleChange(index, true);\n },\n onMouseLeave: function onMouseLeave() {\n return _this.handleTooltipVisibleChange(index, false);\n }\n }))\n );\n }, _temp), _possibleConstructorReturn(_this, _ret);\n }\n\n _createClass(ComponentWrapper, [{\n key: 'render',\n value: function render() {\n return React.createElement(Component, _extends({}, this.props, { handle: this.handleWithTooltip }));\n }\n }]);\n\n return ComponentWrapper;\n }(React.Component), _class.propTypes = {\n tipFormatter: PropTypes.func,\n handleStyle: PropTypes.oneOfType([PropTypes.object, PropTypes.arrayOf(PropTypes.object)]),\n tipProps: PropTypes.object\n }, _class.defaultProps = {\n tipFormatter: function tipFormatter(value) {\n return value;\n },\n\n handleStyle: [{}],\n tipProps: {}\n }, _temp2;\n}","import Slider from './Slider';\nimport Range from './Range';\nimport Handle from './Handle';\nimport createSliderWithTooltip from './createSliderWithTooltip';\n\nSlider.Range = Range;\nSlider.Handle = Handle;\nSlider.createSliderWithTooltip = createSliderWithTooltip;\nexport default Slider;\nexport { Range, Handle, createSliderWithTooltip };","import { useMemo } from \"react\";\nimport Slider from \"rc-slider\";\nimport { Slider as SliderType } from \"../../types\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\nimport * as Selectors from \"../../selectors\";\nimport * as Actions from \"../../actionCreators\";\n\ninterface Props {\n id: string;\n band: SliderType;\n onChange(value: number): void;\n}\n\nconst MAX_VALUE = 100;\n// Given a value between 1-100, return the sprite number (0-27)\nexport const spriteNumber = (value: number): number => {\n const percent = value / 100;\n return Math.round(percent * 27);\n};\n\n// Given a sprite number, return the x,y\nexport const spriteOffsets = (number: number): { x: number; y: number } => {\n const x = number % 14;\n const y = Math.floor(number / 14);\n return { x, y };\n};\n\nconst Handle = () =>
    ;\n\nexport default function Band({ id, onChange, band }: Props) {\n const sliders = useTypedSelector(Selectors.getSliders);\n const value = sliders[band];\n const backgroundPosition = useMemo(() => {\n const { x, y } = spriteOffsets(spriteNumber(value));\n const xOffset = x * 15; // Each sprite is 15px wide\n const yOffset = y * 65; // Each sprite is 15px tall\n return `-${xOffset}px -${yOffset}px`;\n }, [value]);\n const focusBand = useActionCreator(Actions.focusBand);\n const usetFocus = useActionCreator(Actions.unsetFocus);\n\n const handleMouseDown = () => focusBand(band);\n\n return (\n
    \n \n
    \n );\n}\n","import classnames from \"classnames\";\n\nimport * as Actions from \"../../actionCreators\";\nimport * as Selectors from \"../../selectors\";\nimport { useActionCreator, useTypedSelector } from \"../../hooks\";\n\nconst EqOn = () => {\n const toggleEq = useActionCreator(Actions.toggleEq);\n const on = useTypedSelector(Selectors.getEqualizerEnabled);\n return (\n
    \n );\n};\n\nexport default EqOn;\n","import { memo } from \"react\";\nimport classnames from \"classnames\";\n\nimport * as Actions from \"../../actionCreators\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\n\nconst EqAuto = memo(() => {\n const selected = useTypedSelector((state) => state.equalizer.auto);\n const toggleAuto = useActionCreator(Actions.toggleEqAuto);\n return (\n
    \n );\n});\n\nexport default EqAuto;\n","// Adapted from https://github.com/morganherlocker/cubic-spline\n\nexport default function spline(xs, ys) {\n const ks = getNaturalKs(xs, ys);\n const maxX = xs[xs.length - 1];\n const allYs = [];\n let i = 1;\n for (let x = 0; x <= maxX; x++) {\n while (xs[i] < x) i++;\n const t = (x - xs[i - 1]) / (xs[i] - xs[i - 1]);\n const a = ks[i - 1] * (xs[i] - xs[i - 1]) - (ys[i] - ys[i - 1]);\n const b = -ks[i] * (xs[i] - xs[i - 1]) + (ys[i] - ys[i - 1]);\n const q =\n (1 - t) * ys[i - 1] + t * ys[i] + t * (1 - t) * (a * (1 - t) + b * t);\n allYs.push(q);\n }\n return allYs;\n}\n\nfunction getNaturalKs(xs, ys) {\n const ks = xs.map(() => 0);\n const n = xs.length - 1;\n const matrix = zerosMatrix(n + 1, n + 2);\n\n for (\n let i = 1;\n i < n;\n i++ // rows\n ) {\n matrix[i][i - 1] = 1 / (xs[i] - xs[i - 1]);\n matrix[i][i] = 2 * (1 / (xs[i] - xs[i - 1]) + 1 / (xs[i + 1] - xs[i]));\n matrix[i][i + 1] = 1 / (xs[i + 1] - xs[i]);\n matrix[i][n + 1] =\n 3 *\n ((ys[i] - ys[i - 1]) / ((xs[i] - xs[i - 1]) * (xs[i] - xs[i - 1])) +\n (ys[i + 1] - ys[i]) / ((xs[i + 1] - xs[i]) * (xs[i + 1] - xs[i])));\n }\n\n matrix[0][0] = 2 / (xs[1] - xs[0]);\n matrix[0][1] = 1 / (xs[1] - xs[0]);\n matrix[0][n + 1] =\n (3 * (ys[1] - ys[0])) / ((xs[1] - xs[0]) * (xs[1] - xs[0]));\n\n matrix[n][n - 1] = 1 / (xs[n] - xs[n - 1]);\n matrix[n][n] = 2 / (xs[n] - xs[n - 1]);\n matrix[n][n + 1] =\n (3 * (ys[n] - ys[n - 1])) / ((xs[n] - xs[n - 1]) * (xs[n] - xs[n - 1]));\n\n return solve(matrix, ks);\n}\n\nfunction solve(matrix, ks) {\n const m = matrix.length;\n // column\n for (let k = 0; k < m; k++) {\n // pivot for column\n let iMax = 0;\n let vali = Number.NEGATIVE_INFINITY;\n for (let i = k; i < m; i++)\n if (matrix[i][k] > vali) {\n iMax = i;\n vali = matrix[i][k];\n }\n swapRows(matrix, k, iMax);\n\n // for all rows below pivot\n for (let i = k + 1; i < m; i++) {\n for (let j = k + 1; j < m + 1; j++)\n matrix[i][j] =\n matrix[i][j] - matrix[k][j] * (matrix[i][k] / matrix[k][k]);\n matrix[i][k] = 0;\n }\n }\n // rows = columns\n for (let i = m - 1; i >= 0; i--) {\n const v = matrix[i][m] / matrix[i][i];\n ks[i] = v;\n // rows\n for (let j = i - 1; j >= 0; j--) {\n matrix[j][m] -= matrix[j][i] * v;\n matrix[j][i] = 0;\n }\n }\n return ks;\n}\n\nfunction zerosMatrix(rows, columns) {\n const matrix = [];\n for (let i = 0; i < rows; i++) {\n matrix.push([]);\n for (let j = 0; j < columns; j++) {\n matrix[i].push(0);\n }\n }\n return matrix;\n}\n\nfunction swapRows(m, k, l) {\n const p = m[k];\n m[k] = m[l];\n m[l] = p;\n}\n","import { useState, useMemo, useLayoutEffect } from \"react\";\nimport { percentToRange, clamp } from \"../../utils\";\nimport { BANDS } from \"../../constants\";\nimport spline from \"./spline\";\nimport * as Selectors from \"../../selectors\";\nimport { usePromiseValueOrNull, useTypedSelector } from \"../../hooks\";\nimport { Slider } from \"../../types\";\n\nconst GRAPH_HEIGHT = 19;\nconst GRAPH_WIDTH = 113;\n\nfunction EqGraph() {\n const sliders = useTypedSelector(Selectors.getSliders);\n\n const preampLineImagePromise = useTypedSelector(Selectors.getPreampLineImage);\n const preampLineImage = usePromiseValueOrNull(preampLineImagePromise);\n\n const [canvasNode, setCanvasNode] = useState(null);\n\n const canvasCtx = useMemo(() => canvasNode?.getContext(\"2d\") ?? null, [\n canvasNode,\n ]);\n const colorPattern = useColorPattern(canvasCtx);\n\n useLayoutEffect(() => {\n if (\n canvasCtx == null ||\n canvasNode == null ||\n preampLineImage == null ||\n colorPattern == null\n ) {\n return;\n }\n const width = Number(canvasNode.width);\n const height = Number(canvasNode.height);\n canvasCtx.clearRect(0, 0, width, height);\n drawEqLine({ colorPattern, sliders, canvasCtx, preampLineImage });\n }, [canvasCtx, canvasNode, colorPattern, preampLineImage, sliders]);\n\n return (\n \n );\n}\n\nfunction useColorPattern(canvasCtx: CanvasRenderingContext2D | null) {\n const lineColorsImagePromise = useTypedSelector(Selectors.getLineColorsImage);\n const lineColorsImage = usePromiseValueOrNull(lineColorsImagePromise);\n return useMemo(() => {\n if (canvasCtx == null || lineColorsImage == null) {\n return null;\n }\n return canvasCtx.createPattern(lineColorsImage, \"repeat-x\");\n }, [canvasCtx, lineColorsImage]);\n}\n\nfunction drawEqLine({\n colorPattern,\n sliders,\n canvasCtx,\n preampLineImage,\n}: {\n sliders: Record;\n colorPattern: CanvasPattern;\n preampLineImage: HTMLImageElement;\n canvasCtx: CanvasRenderingContext2D;\n}) {\n const preampValue = percentToRange(sliders.preamp / 100, 0, GRAPH_HEIGHT - 1);\n canvasCtx.drawImage(\n preampLineImage,\n 0,\n preampValue,\n preampLineImage.width,\n preampLineImage.height\n );\n\n const amplitudes = BANDS.map((band) => sliders[band]);\n\n canvasCtx.fillStyle = colorPattern;\n const paddingLeft = 2; // TODO: This should be 1.5\n\n const min = 0;\n const max = GRAPH_HEIGHT - 1;\n\n const xs: number[] = [];\n const ys: number[] = [];\n amplitudes.forEach((value, i) => {\n const percent = (100 - value) / 100;\n // Each band is 12 pixels widex\n xs.push(i * 12);\n ys.push(percentToRange(percent, min, max));\n });\n\n const allYs = spline(xs, ys);\n\n const maxX = xs[xs.length - 1];\n let lastY = ys[0];\n for (let x = 0; x <= maxX; x++) {\n const y = clamp(Math.round(allYs[x]), 0, GRAPH_HEIGHT - 1);\n const yTop = Math.min(y, lastY);\n const height = 1 + Math.abs(lastY - y);\n canvasCtx.fillRect(paddingLeft + x, yTop, 1, height);\n lastY = y;\n }\n}\n\nexport default EqGraph;\n","import builtin from \"../../../presets/builtin.json\";\nimport * as Actions from \"../../actionCreators\";\nimport { Node, Parent, Hr } from \"../ContextMenu\";\nimport ContextMenuTarget from \"../ContextMenuTarget\";\nimport { useActionCreator } from \"../../hooks\";\n\nconst PresetsContextMenu = () => {\n const openEqfFileDialog = useActionCreator(Actions.openEqfFileDialog);\n const downloadPreset = useActionCreator(Actions.downloadPreset);\n const setEqFromObject = useActionCreator(Actions.setEqFromObject);\n return (\n (\n <>\n \n {builtin.presets.map((preset) => (\n setEqFromObject(preset)}\n label={preset.name}\n />\n ))}\n
    \n \n
    \n \n \n )}\n >\n
    \n \n );\n};\n\nexport default PresetsContextMenu;\n","import ClickedDiv from \"../ClickedDiv\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\nimport * as Selectors from \"../../selectors\";\nimport * as Actions from \"../../actionCreators\";\nimport { WINDOWS } from \"../../constants\";\n\nexport default function EqTitleButtons() {\n const focusedWindow = useTypedSelector(Selectors.getFocusedWindow);\n\n const selected = focusedWindow === WINDOWS.EQUALIZER;\n const closeWindow = useActionCreator(Actions.closeWindow);\n const toggleEqualizerShadeMode = useActionCreator(\n Actions.toggleEqualizerShadeMode\n );\n return (\n \n
    \n closeWindow(WINDOWS.EQUALIZER)}\n />\n \n );\n}\n","import Volume from \"../Volume\";\nimport Balance from \"../Balance\";\nimport { segment } from \"../../utils\";\nimport EqTitleButtons from \"./EqTitleButtons\";\n\nimport * as Actions from \"../../actionCreators\";\nimport * as Selectors from \"../../selectors\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\n\nconst EqualizerShade = () => {\n const volume = useTypedSelector(Selectors.getVolume);\n const balance = useTypedSelector(Selectors.getBalance);\n const toggleEqualizerShadeMode = useActionCreator(\n Actions.toggleEqualizerShadeMode\n );\n\n const classes = [\"left\", \"center\", \"right\"];\n const eqVolumeClassName = segment(0, 100, volume, classes);\n const eqBalanceClassName = segment(-100, 100, balance, classes);\n return (\n \n \n \n \n
    \n );\n};\nexport default EqualizerShade;\n","import classnames from \"classnames\";\n\nimport { BANDS, WINDOWS } from \"../../constants\";\nimport * as Actions from \"../../actionCreators\";\nimport * as Selectors from \"../../selectors\";\n\nimport Band from \"./Band\";\nimport EqOn from \"./EqOn\";\nimport EqAuto from \"./EqAuto\";\nimport EqGraph from \"./EqGraph\";\nimport PresetsContextMenu from \"./PresetsContextMenu\";\nimport EqualizerShade from \"./EqualizerShade\";\n\nimport \"../../../css/equalizer-window.css\";\nimport { Band as BandType } from \"../../types\";\nimport FocusTarget from \"../FocusTarget\";\nimport { useTypedSelector, useActionCreator } from \"../../hooks\";\nimport EqTitleButtons from \"./EqTitleButtons\";\n\nconst bandClassName = (band: BandType) => `band-${band}`;\n\nconst EqualizerWindow = () => {\n const doubled = useTypedSelector(Selectors.getDoubled);\n const focusedWindow = useTypedSelector(Selectors.getFocusedWindow);\n const getWindowShade = useTypedSelector(Selectors.getWindowShade);\n\n const selected = focusedWindow === WINDOWS.EQUALIZER;\n const shade = getWindowShade(WINDOWS.EQUALIZER);\n\n const setPreampValue = useActionCreator(Actions.setPreamp);\n const setEqToMin = useActionCreator(Actions.setEqToMin);\n const setEqToMid = useActionCreator(Actions.setEqToMid);\n const setEqToMax = useActionCreator(Actions.setEqToMax);\n const setHertzValue = useActionCreator(Actions.setEqBand);\n const toggleEqualizerShadeMode = useActionCreator(\n Actions.toggleEqualizerShadeMode\n );\n\n const className = classnames({\n selected,\n doubled,\n shade,\n window: true,\n draggable: true,\n });\n return (\n
    \n \n {shade ? (\n \n ) : (\n
    \n \n \n
    \n \n \n \n \n \n
    \n
    \n
    \n {BANDS.map((hertz) => (\n setHertzValue(hertz, value)}\n />\n ))}\n
    \n )}\n \n
    \n );\n};\nexport default EqualizerWindow;\n","import { LETTERS } from \"./constants\";\nimport { FONT_LOOKUP, imageConstFromChar } from \"./skinSprites\";\n\ninterface Selectors {\n [name: string]: string[];\n}\n\nexport const imageSelectors: Selectors = {\n MAIN_BALANCE_BACKGROUND: [\"#balance\"],\n MAIN_BALANCE_THUMB: [\n \"#balance::-webkit-slider-thumb\",\n \"#balance::-moz-range-thumb\",\n ],\n MAIN_BALANCE_THUMB_ACTIVE: [\n \"#balance:active::-webkit-slider-thumb\",\n \"#balance:active::-moz-range-thumb\",\n ],\n MAIN_PREVIOUS_BUTTON: [\".actions #previous\"],\n MAIN_PREVIOUS_BUTTON_ACTIVE: [\".actions #previous:active\"],\n MAIN_PLAY_BUTTON: [\".actions #play\"],\n MAIN_PLAY_BUTTON_ACTIVE: [\".actions #play:active\"],\n MAIN_PAUSE_BUTTON: [\".actions #pause\"],\n MAIN_PAUSE_BUTTON_ACTIVE: [\".actions #pause:active\"],\n MAIN_STOP_BUTTON: [\".actions #stop\"],\n MAIN_STOP_BUTTON_ACTIVE: [\".actions #stop:active\"],\n MAIN_NEXT_BUTTON: [\".actions #next\"],\n MAIN_NEXT_BUTTON_ACTIVE: [\".actions #next:active\"],\n MAIN_EJECT_BUTTON: [\"#eject\"],\n MAIN_EJECT_BUTTON_ACTIVE: [\"#eject:active\"],\n MAIN_WINDOW_BACKGROUND: [\"#main-window\"],\n MAIN_STEREO: [\".media-info #stereo\", \".stop .media-info #stereo.selected\"],\n MAIN_STEREO_SELECTED: [\".media-info #stereo.selected\"],\n MAIN_MONO: [\".media-info #mono\", \".stop .media-info #mono.selected\"],\n MAIN_MONO_SELECTED: [\".media-info #mono.selected\"],\n NO_MINUS_SIGN: [\"#time #minus-sign\"],\n MINUS_SIGN: [\"#time.countdown #minus-sign\"],\n DIGIT_0: [\".digit-0\"],\n DIGIT_1: [\".digit-1\"],\n DIGIT_2: [\".digit-2\"],\n DIGIT_3: [\".digit-3\"],\n DIGIT_4: [\".digit-4\"],\n DIGIT_5: [\".digit-5\"],\n DIGIT_6: [\".digit-6\"],\n DIGIT_7: [\".digit-7\"],\n DIGIT_8: [\".digit-8\"],\n DIGIT_9: [\".digit-9\"],\n NO_MINUS_SIGN_EX: [\"#time #minus-sign\"],\n MINUS_SIGN_EX: [\"#time.countdown #minus-sign\"],\n DIGIT_0_EX: [\".digit-0\"],\n DIGIT_1_EX: [\".digit-1\"],\n DIGIT_2_EX: [\".digit-2\"],\n DIGIT_3_EX: [\".digit-3\"],\n DIGIT_4_EX: [\".digit-4\"],\n DIGIT_5_EX: [\".digit-5\"],\n DIGIT_6_EX: [\".digit-6\"],\n DIGIT_7_EX: [\".digit-7\"],\n DIGIT_8_EX: [\".digit-8\"],\n DIGIT_9_EX: [\".digit-9\"],\n MAIN_PLAYING_INDICATOR: [\".play #play-pause\"],\n MAIN_PAUSED_INDICATOR: [\".pause #play-pause\"],\n MAIN_STOPPED_INDICATOR: [\".stop #play-pause\"],\n MAIN_NOT_WORKING_INDICATOR: [\"#work-indicator\"],\n MAIN_WORKING_INDICATOR: [\"#work-indicator.selected\"],\n PLAYLIST_TOP_TILE: [\n \".playlist-top-left-fill\",\n \".playlist-top-left-spacer\",\n \".playlist-top-right-fill\",\n \".playlist-top-right-spacer\",\n ],\n PLAYLIST_TOP_LEFT_CORNER: [\".playlist-top-left\"],\n PLAYLIST_TITLE_BAR: [\".playlist-top-title\"],\n PLAYLIST_TOP_RIGHT_CORNER: [\".playlist-top-right\"],\n PLAYLIST_TOP_TILE_SELECTED: [\n \".selected .playlist-top-left-fill\",\n \".selected .playlist-top-left-spacer\",\n \".selected .playlist-top-right-fill\",\n \".selected .playlist-top-right-spacer\",\n ],\n PLAYLIST_TOP_LEFT_SELECTED: [\".selected .playlist-top-left\"],\n PLAYLIST_TITLE_BAR_SELECTED: [\".selected .playlist-top-title\"],\n PLAYLIST_TOP_RIGHT_CORNER_SELECTED: [\".selected .playlist-top-right\"],\n PLAYLIST_LEFT_TILE: [\".playlist-middle-left\"],\n PLAYLIST_RIGHT_TILE: [\".playlist-middle-right\"],\n PLAYLIST_SCROLL_HANDLE: [\".playlist-scrollbar-handle\"],\n PLAYLIST_SCROLL_HANDLE_SELECTED: [\n \".playlist-middle-right:active .playlist-scrollbar-handle\",\n ],\n PLAYLIST_BOTTOM_TILE: [\".playlist-bottom\"],\n PLAYLIST_BOTTOM_LEFT_CORNER: [\".playlist-bottom-left\"],\n PLAYLIST_BOTTOM_RIGHT_CORNER: [\".playlist-bottom-right\"],\n PLAYLIST_VISUALIZER_BACKGROUND: [\".playlist-visualizer\"],\n PLAYLIST_SHADE_BACKGROUND: [\"#playlist-window-shade\"],\n PLAYLIST_SHADE_BACKGROUND_LEFT: [\"#playlist-window-shade .left\"],\n PLAYLIST_SHADE_BACKGROUND_RIGHT: [\"#playlist-window-shade .right\"],\n PLAYLIST_SHADE_BACKGROUND_RIGHT_SELECTED: [\n \"#playlist-window-shade.selected .right\",\n ],\n\n PLAYLIST_ADD_MENU_BAR: [\"#playlist-add-menu.selected .bar\"],\n PLAYLIST_ADD_URL: [\"#playlist-add-menu .add-url\"],\n PLAYLIST_ADD_URL_SELECTED: [\"#playlist-add-menu .hover .add-url\"],\n PLAYLIST_ADD_DIR: [\"#playlist-add-menu .add-dir\"],\n PLAYLIST_ADD_DIR_SELECTED: [\"#playlist-add-menu .hover .add-dir\"],\n PLAYLIST_ADD_FILE: [\"#playlist-add-menu .add-file\"],\n PLAYLIST_ADD_FILE_SELECTED: [\"#playlist-add-menu .hover .add-file\"],\n\n PLAYLIST_REMOVE_MENU_BAR: [\"#playlist-remove-menu.selected .bar\"],\n PLAYLIST_REMOVE_ALL: [\"#playlist-remove-menu .remove-all\"],\n PLAYLIST_REMOVE_ALL_SELECTED: [\"#playlist-remove-menu .hover .remove-all\"],\n PLAYLIST_CROP: [\"#playlist-remove-menu .crop\"],\n PLAYLIST_CROP_SELECTED: [\"#playlist-remove-menu .hover .crop\"],\n PLAYLIST_REMOVE_SELECTED: [\"#playlist-remove-menu .remove-selected\"],\n PLAYLIST_REMOVE_SELECTED_SELECTED: [\n \"#playlist-remove-menu .hover .remove-selected\",\n ],\n PLAYLIST_REMOVE_MISC: [\"#playlist-remove-menu .remove-misc\"],\n PLAYLIST_REMOVE_MISC_SELECTED: [\"#playlist-remove-menu .hover .remove-misc\"],\n\n PLAYLIST_SELECT_MENU_BAR: [\"#playlist-selection-menu.selected .bar\"],\n PLAYLIST_INVERT_SELECTION: [\"#playlist-selection-menu .invert-selection\"],\n PLAYLIST_INVERT_SELECTION_SELECTED: [\n \"#playlist-selection-menu .hover .invert-selection\",\n ],\n PLAYLIST_SELECT_ZERO: [\"#playlist-selection-menu .select-zero\"],\n PLAYLIST_SELECT_ZERO_SELECTED: [\n \"#playlist-selection-menu .hover .select-zero\",\n ],\n PLAYLIST_SELECT_ALL: [\"#playlist-selection-menu .select-all\"],\n PLAYLIST_SELECT_ALL_SELECTED: [\"#playlist-selection-menu .hover .select-all\"],\n PLAYLIST_CLOSE_SELECTED: [\"#playlist-close-button:active\"],\n PLAYLIST_COLLAPSE_SELECTED: [\n \"#playlist-window #playlist-shade-button:active\",\n ],\n PLAYLIST_EXPAND_SELECTED: [\n \"#playlist-window-shade #playlist-shade-button:active\",\n ],\n\n PLAYLIST_MISC_MENU_BAR: [\"#playlist-misc-menu.selected .bar\"],\n PLAYLIST_MISC_OPTIONS: [\"#playlist-misc-menu .misc-options\"],\n PLAYLIST_MISC_OPTIONS_SELECTED: [\"#playlist-misc-menu .hover .misc-options\"],\n PLAYLIST_FILE_INFO: [\"#playlist-misc-menu .file-info\"],\n PLAYLIST_FILE_INFO_SELECTED: [\"#playlist-misc-menu .hover .file-info\"],\n PLAYLIST_SORT_LIST: [\"#playlist-misc-menu .sort-list\"],\n PLAYLIST_SORT_LIST_SELECTED: [\"#playlist-misc-menu .hover .sort-list\"],\n\n PLAYLIST_LIST_BAR: [\"#playlist-list-menu.selected .bar\"],\n PLAYLIST_NEW_LIST: [\"#playlist-list-menu .new-list\"],\n PLAYLIST_NEW_LIST_SELECTED: [\"#playlist-list-menu .hover .new-list\"],\n PLAYLIST_LOAD_LIST: [\"#playlist-list-menu .load-list\"],\n PLAYLIST_LOAD_LIST_SELECTED: [\"#playlist-list-menu .hover .load-list\"],\n PLAYLIST_SAVE_LIST: [\"#playlist-list-menu .save-list\"],\n PLAYLIST_SAVE_LIST_SELECTED: [\"#playlist-list-menu .hover .save-list\"],\n\n EQ_WINDOW_BACKGROUND: [\"#equalizer-window:not(.shade)\"],\n EQ_TITLE_BAR: [\".equalizer-top\"],\n EQ_TITLE_BAR_SELECTED: [\".selected .equalizer-top\"],\n EQ_SLIDER_BACKGROUND: [\".band\"],\n EQ_SLIDER_THUMB: [\".band .rc-slider-handle\"],\n // But the \"active\" pseudo selector on the parent, since clicking\n // anywhere on the track moves the slider.\n EQ_SLIDER_THUMB_SELECTED: [\".band .rc-slider:active .rc-slider-handle\"],\n EQ_ON_BUTTON: [\"#on\"],\n EQ_ON_BUTTON_DEPRESSED: [\"#on:active\"],\n EQ_ON_BUTTON_SELECTED: [\"#on.selected\"],\n EQ_ON_BUTTON_SELECTED_DEPRESSED: [\"#on.selected:active\"],\n EQ_AUTO_BUTTON: [\"#auto\"],\n EQ_AUTO_BUTTON_DEPRESSED: [\"#auto:active\"],\n EQ_AUTO_BUTTON_SELECTED: [\"#auto.selected\"],\n EQ_AUTO_BUTTON_SELECTED_DEPRESSED: [\"#auto.selected:active\"],\n EQ_GRAPH_BACKGROUND: [\"#eqGraph\"],\n EQ_PRESETS_BUTTON: [\"#presets\"],\n EQ_PRESETS_BUTTON_SELECTED: [\"#presets:active\"],\n EQ_PREAMP_LINE: [\"#preamp-line\"],\n EQ_SHADE_BACKGROUND: [\"#equalizer-window.shade\"],\n EQ_SHADE_BACKGROUND_SELECTED: [\"#equalizer-window.shade.selected\"],\n EQ_SHADE_VOLUME_SLIDER_LEFT: [\n \"#equalizer-volume.left::-webkit-slider-thumb\",\n \"#equalizer-volume.left::-moz-range-thumb\",\n ],\n EQ_SHADE_VOLUME_SLIDER_CENTER: [\n \"#equalizer-volume.center::-webkit-slider-thumb\",\n \"#equalizer-volume.center::-moz-range-thumb\",\n ],\n EQ_SHADE_VOLUME_SLIDER_RIGHT: [\n \"#equalizer-volume.right::-webkit-slider-thumb\",\n \"#equalizer-volume.right::-moz-range-thumb\",\n ],\n EQ_SHADE_BALANCE_SLIDER_LEFT: [\n \"#equalizer-balance.left::-webkit-slider-thumb\",\n \"#equalizer-balance.left::-moz-range-thumb\",\n ],\n EQ_SHADE_BALANCE_SLIDER_CENTER: [\n \"#equalizer-balance.center::-webkit-slider-thumb\",\n \"#equalizer-balance.center::-moz-range-thumb\",\n ],\n EQ_SHADE_BALANCE_SLIDER_RIGHT: [\n \"#equalizer-balance.right::-webkit-slider-thumb\",\n \"#equalizer-balance.right::-moz-range-thumb\",\n ],\n EQ_MAXIMIZE_BUTTON_ACTIVE: [\"#equalizer-shade:active\"],\n EQ_MINIMIZE_BUTTON_ACTIVE: [\n \"#equalizer-window.shade #equalizer-shade:active\",\n ],\n EQ_CLOSE_BUTTON: [\n \"#equalizer-window.selected #eq-buttons.clicked #equalizer-close\",\n ],\n EQ_CLOSE_BUTTON_ACTIVE: [\n \"#equalizer-window.selected #eq-buttons.clicked #equalizer-close:active\",\n ],\n EQ_SHADE_CLOSE_BUTTON: [\n \"#equalizer-window.shade.selected #eq-buttons.clicked #equalizer-close\",\n ],\n EQ_SHADE_CLOSE_BUTTON_ACTIVE: [\n \"#equalizer-window.shade.selected #eq-buttons.clicked #equalizer-close:active\",\n ],\n MAIN_POSITION_SLIDER_BACKGROUND: [\"#position\"],\n MAIN_POSITION_SLIDER_THUMB: [\n \"#position::-webkit-slider-thumb\",\n \"#position::-moz-range-thumb\",\n ],\n MAIN_POSITION_SLIDER_THUMB_SELECTED: [\n \"#position:active::-webkit-slider-thumb\",\n \"#position:active::-moz-range-thumb\",\n ],\n MAIN_SHUFFLE_BUTTON: [\"#shuffle\"],\n MAIN_SHUFFLE_BUTTON_DEPRESSED: [\"#shuffle:active\"],\n MAIN_SHUFFLE_BUTTON_SELECTED: [\"#shuffle.selected\"],\n MAIN_SHUFFLE_BUTTON_SELECTED_DEPRESSED: [\"#shuffle.selected:active\"],\n MAIN_REPEAT_BUTTON: [\"#repeat\"],\n MAIN_REPEAT_BUTTON_DEPRESSED: [\"#repeat:active\"],\n MAIN_REPEAT_BUTTON_SELECTED: [\"#repeat.selected\"],\n MAIN_REPEAT_BUTTON_SELECTED_DEPRESSED: [\"#repeat.selected:active\"],\n MAIN_EQ_BUTTON: [\"#equalizer-button\"],\n MAIN_EQ_BUTTON_SELECTED: [\"#equalizer-button.selected\"],\n MAIN_EQ_BUTTON_DEPRESSED: [\"#equalizer-button:active\"],\n MAIN_EQ_BUTTON_DEPRESSED_SELECTED: [\"#equalizer-button.selected:active\"],\n MAIN_PLAYLIST_BUTTON: [\"#playlist-button\"],\n MAIN_PLAYLIST_BUTTON_SELECTED: [\"#playlist-button.selected\"],\n MAIN_PLAYLIST_BUTTON_DEPRESSED: [\"#playlist-button:active\"],\n MAIN_PLAYLIST_BUTTON_DEPRESSED_SELECTED: [\"#playlist-button.selected:active\"],\n MAIN_TITLE_BAR: [\"#title-bar\"],\n MAIN_TITLE_BAR_SELECTED: [\".selected #title-bar\"],\n MAIN_EASTER_EGG_TITLE_BAR: [\".llama #title-bar\"],\n MAIN_EASTER_EGG_TITLE_BAR_SELECTED: [\".llama.selected #title-bar\"],\n MAIN_OPTIONS_BUTTON: [\".selected #title-bar #option.clicked\"],\n MAIN_OPTIONS_BUTTON_DEPRESSED: [\n \".selected #title-bar #option:active\",\n \".selected #title-bar #option.selected\",\n ],\n MAIN_MINIMIZE_BUTTON: [\".selected #title-bar #minimize.clicked\"],\n MAIN_MINIMIZE_BUTTON_DEPRESSED: [\".selected #title-bar #minimize:active\"],\n MAIN_SHADE_BUTTON: [\".selected #title-bar #shade.clicked\"],\n MAIN_SHADE_BUTTON_DEPRESSED: [\".selected #title-bar #shade:active\"],\n MAIN_CLOSE_BUTTON: [\".selected #title-bar #close.clicked\"],\n MAIN_CLOSE_BUTTON_DEPRESSED: [\".selected #title-bar #close:active\"],\n MAIN_CLUTTER_BAR_BACKGROUND: [\"#clutter-bar\"],\n MAIN_CLUTTER_BAR_BACKGROUND_DISABLED: [\"#clutter-bar.disabled\"],\n MAIN_CLUTTER_BAR_BUTTON_O_SELECTED: [\n \"#button-o:active\",\n \"#button-0.selected\",\n ],\n MAIN_CLUTTER_BAR_BUTTON_A_SELECTED: [\n \"#button-a:active\",\n \"#button-a.selected\",\n ],\n MAIN_CLUTTER_BAR_BUTTON_I_SELECTED: [\n \"#button-i:active\",\n \"#button-i.selected\",\n ],\n MAIN_CLUTTER_BAR_BUTTON_D_SELECTED: [\n \"#button-d:active\",\n \"#button-d.selected\",\n ],\n MAIN_CLUTTER_BAR_BUTTON_V_SELECTED: [\n \"#button-v:active\",\n \"#button-v.selected\",\n ],\n MAIN_SHADE_BACKGROUND: [\".shade #title-bar\"],\n MAIN_SHADE_BACKGROUND_SELECTED: [\".shade.selected #title-bar\"],\n MAIN_SHADE_BUTTON_SELECTED: [\".shade.selected #title-bar #shade\"],\n MAIN_SHADE_BUTTON_SELECTED_DEPRESSED: [\".shade #title-bar #shade:active\"],\n MAIN_SHADE_POSITION_BACKGROUND: [\".shade #position\"],\n MAIN_SHADE_POSITION_THUMB: [\n \".shade #position::-moz-range-thumb\",\n \".shade #position::-webkit-slider-thumb\",\n ],\n MAIN_SHADE_POSITION_THUMB_LEFT: [\n \".shade #position.left::-moz-range-thumb\",\n \".shade #position.left::-webkit-slider-thumb\",\n ],\n MAIN_SHADE_POSITION_THUMB_RIGHT: [\n \".shade #position.right::-moz-range-thumb\",\n \".shade #position.right::-webkit-slider-thumb\",\n ],\n MAIN_VOLUME_BACKGROUND: [\"#volume\"],\n MAIN_VOLUME_THUMB: [\n \"#volume input::-webkit-slider-thumb\",\n \"#volume input::-moz-range-thumb\",\n ],\n MAIN_VOLUME_THUMB_SELECTED: [\n \"#volume input:active::-webkit-slider-thumb\",\n \"#volume input:active::-moz-range-thumb\",\n ],\n GEN_TOP_CENTER_FILL: [\".gen-window .gen-top\"],\n GEN_TOP_LEFT: [\".gen-window .gen-top-left\"],\n GEN_TOP_LEFT_END: [\".gen-window .gen-top-left-end\"],\n GEN_TOP_RIGHT: [\".gen-window .gen-top-right\"],\n GEN_TOP_RIGHT_END: [\".gen-window .gen-top-right-end\"],\n GEN_TOP_LEFT_RIGHT_FILL: [\n \".gen-window .gen-top-left-fill\",\n \".gen-window .gen-top-right-fill\",\n ],\n\n GEN_TOP_CENTER_FILL_SELECTED: [\".gen-window.selected .gen-top\"],\n GEN_TOP_LEFT_SELECTED: [\".gen-window.selected .gen-top-left\"],\n GEN_TOP_LEFT_END_SELECTED: [\".gen-window.selected .gen-top-left-end\"],\n GEN_TOP_RIGHT_SELECTED: [\".gen-window.selected .gen-top-right\"],\n GEN_TOP_RIGHT_END_SELECTED: [\".gen-window.selected .gen-top-right-end\"],\n GEN_TOP_LEFT_RIGHT_FILL_SELECTED: [\n \".gen-window.selected .gen-top-left-fill\",\n \".gen-window.selected .gen-top-right-fill\",\n ],\n GEN_BOTTOM_LEFT: [\".gen-window .gen-bottom-left\"],\n GEN_BOTTOM_RIGHT: [\".gen-window .gen-bottom-right\"],\n GEN_BOTTOM_FILL: [\".gen-window .gen-bottom\"],\n GEN_MIDDLE_LEFT: [\".gen-window .gen-middle-left\"],\n GEN_MIDDLE_LEFT_BOTTOM: [\".gen-window .gen-middle-left-bottom\"],\n GEN_MIDDLE_RIGHT: [\".gen-window .gen-middle-right\"],\n GEN_MIDDLE_RIGHT_BOTTOM: [\".gen-window .gen-middle-right-bottom\"],\n GEN_CLOSE_SELECTED: [\".gen-window .gen-close:active\"],\n};\n\nObject.keys(FONT_LOOKUP).forEach((character) => {\n const key = imageConstFromChar(character);\n const code = character.charCodeAt(0);\n imageSelectors[key] = [`.character-${code}`];\n});\n\nLETTERS.forEach((character) => {\n imageSelectors[`GEN_TEXT_${character}`] = [\n `.gen-text-${character.toLowerCase()}`,\n ];\n imageSelectors[`GEN_TEXT_SELECTED_${character}`] = [\n `.gen-window.selected .gen-text-${character.toLowerCase()}`,\n ];\n});\n\nexport const cursorSelectors: Selectors = {\n CLOSE: [\"#title-bar #close\"],\n // This is not quite right. There are some areas that show this cursor\n // but are not clickable.\n EQSLID: [\"#equalizer-window .band .rc-slider\"],\n EQNORMAL: [\"#equalizer-window\"],\n EQCLOSE: [\"#equalizer-window #equalizer-close\"],\n EQTITLE: [\n \"#equalizer-window .title-bar\",\n \"#equalizer-window.shade\",\n \"#equalizer-window.shade input\",\n ],\n MAINMENU: [\"#main-window #option\", \"#webamp-context-menu .context-menu\"],\n MIN: [\"#main-window #minimize\"],\n NORMAL: [\n // Use this as the default cursor.\n \".window\",\n \".window input\", // Otherwise\n \"#main-window\",\n \"#main-window.shade #title-bar\",\n ],\n MMENU: [\"#main-window.shade #option\"],\n PNORMAL: [\"#playlist-window\"],\n // TODO: This is should really only apply to the top part of the top.\n // The chrome around the playlist window is larger than others. The\n // cursor only applies to the same height as the other window's chrome.\n PTBAR: [\"#playlist-window .playlist-top\"],\n PCLOSE: [\n \"#playlist-window #playlist-close-button\",\n \"#playlist-window-shade #playlist-close-button\",\n ],\n PWINBUT: [\n \"#playlist-window #playlist-shade-button\",\n \"#playlist-window-shade #playlist-shade-button\",\n ],\n POSBAR: [\"#main-window #position\"],\n PSIZE: [\"#playlist-window #playlist-resize-target\"],\n PWSSIZE: [\"#playlist-window-shade #playlist-resize-target\"],\n PWSNORM: [\"#playlist-window-shade\"],\n // TODO: The target for this is not quite right.\n PVSCROLL: [\"#playlist-window .playlist-scrollbar\"],\n SONGNAME: [\"#main-window #marquee\"],\n TITLEBAR: [\"#main-window #title-bar\"],\n VOLBAL: [\"#volume\", \"#volume input\", \"#balance\"],\n WINBUT: [\"#main-window #shade\"],\n WSNORMAL: [\"#main-window.shade #title-bar\"],\n WSPOSBAR: [\"#main-window.shade #position\"],\n};\n","import { createPortal } from \"react-dom\";\nimport { useMemo, useLayoutEffect } from \"react\";\n\ntype Props = {\n children: string;\n id: string;\n};\n\nexport default function Css({ children, id }: Props) {\n const style = useMemo(() => {\n const s = document.createElement(\"style\");\n s.type = \"text/css\";\n s.id = id;\n return s;\n }, [id]);\n\n useLayoutEffect(() => {\n document.head.appendChild(style);\n return () => style.remove();\n }, [style]);\n\n return createPortal(children, style);\n}\n","import { useMemo, useLayoutEffect } from \"react\";\nimport { createPortal } from \"react-dom\";\n\ntype Props = {\n children: { [id: string]: string[] };\n};\n\n// this.props.children should be an object containing arrays of strings. The\n// keys are ids, and the arrays are arrays of polygon point strings\nexport default function ClipPaths({ children }: Props) {\n const paths = useMemo(() => {\n return document.createElement(\"div\");\n }, []);\n\n useLayoutEffect(() => {\n document.body.appendChild(paths);\n return () => paths.remove();\n }, [paths]);\n\n return createPortal(\n \n \n {Object.keys(children).map((id) => (\n \n {children[id].map((points, i) => (\n \n ))}\n \n ))}\n \n ,\n paths\n );\n}\n","// Dynamically set the css background images for all the sprites\nimport { LETTERS } from \"../constants\";\nimport { imageSelectors, cursorSelectors } from \"../skinSelectors\";\nimport { useTypedSelector } from \"../hooks\";\nimport * as Selectors from \"../selectors\";\nimport { SkinImages } from \"../types\";\nimport { createSelector } from \"reselect\";\nimport Css from \"./Css\";\nimport ClipPaths from \"./ClipPaths\";\nimport { convertAniBinaryToCSS } from \"ani-cursor\";\n\nconst CSS_PREFIX = \"#webamp\";\n\nconst mapRegionNamesToIds: { [key: string]: string } = {\n normal: \"mainWindowClipPath\",\n windowshade: \"shadeMainWindowClipPath\",\n equalizer: \"equalizerWindowClipPath\",\n equalizerws: \"shadeEqualizerWindowClipPath\",\n};\n\nconst mapRegionNamesToMatcher: { [key: string]: string } = {\n normal: \"#main-window:not(.shade)\",\n windowshade: \"#main-window.shade\",\n equalizer: \"#equalizer-window:not(.shade)\",\n equalizerws: \"#equalizer-window.shade\",\n};\n\nconst numExIsUsed = (skinImages: SkinImages) => Boolean(skinImages.DIGIT_0_EX);\n\nconst FALLBACKS: { [key: string]: string } = {\n MAIN_BALANCE_BACKGROUND: \"MAIN_VOLUME_BACKGROUND\",\n MAIN_BALANCE_THUMB: \"MAIN_VOLUME_THUMB\",\n MAIN_BALANCE_THUMB_ACTIVE: \"MAIN_VOLUME_THUMB_SELECTED\",\n EQ_MAXIMIZE_BUTTON_ACTIVE: \"EQ_MAXIMIZE_BUTTON_ACTIVE_FALLBACK\",\n};\n\n// Cursors might appear in context menus which are not nested inside the window layout div.\nfunction normalizeCursorSelector(selector: string): string {\n return `${\n // TODO: Fix this hack\n // Maybe our CSS name spacing should be based on some other class/id\n // than the one we use for defining the main div.\n // That way it could be shared by both the player and the context menu.\n selector.startsWith(\"#webamp-context-menu\") ? \"\" : CSS_PREFIX\n } ${selector}`;\n}\n\nconst getCssRules = createSelector(\n Selectors.getSkinImages,\n Selectors.getSkinCursors,\n Selectors.getSkinLetterWidths,\n Selectors.getSkinRegion,\n (skinImages, skinCursors, skinGenLetterWidths, skinRegion): string | null => {\n if (!skinImages || !skinCursors) {\n return null;\n }\n const cssRules = [];\n Object.keys(imageSelectors).forEach((imageName) => {\n const imageUrl =\n skinImages[imageName] || skinImages[FALLBACKS[imageName]];\n if (imageUrl) {\n imageSelectors[imageName].forEach((selector) => {\n cssRules.push(\n `${CSS_PREFIX} ${selector} {background-image: url(${imageUrl})}`\n );\n });\n }\n });\n\n if (skinGenLetterWidths != null) {\n LETTERS.forEach((letter) => {\n const width = skinGenLetterWidths[`GEN_TEXT_${letter}`];\n const selectedWidth =\n skinGenLetterWidths[`GEN_TEXT_SELECTED_${letter}`];\n cssRules.push(\n `${CSS_PREFIX} .gen-text-${letter.toLowerCase()} {width: ${width}px;}`\n );\n cssRules.push(\n `${CSS_PREFIX} .selected .gen-text-${letter.toLowerCase()} {width: ${selectedWidth}px;}`\n );\n });\n }\n\n Object.entries(cursorSelectors).forEach(([cursorName, cursorSelector]) => {\n const cursor = skinCursors[cursorName];\n if (cursor == null) {\n return;\n }\n const cursorRules = cursorSelector\n .map(normalizeCursorSelector)\n .map((selector) => {\n switch (cursor.type) {\n case \"cur\":\n return `${selector} {cursor: url(${cursor.url}), auto}`;\n case \"ani\": {\n return convertAniBinaryToCSS(selector, cursor.aniData);\n }\n }\n });\n cssRules.push(...cursorRules);\n });\n\n if (numExIsUsed(skinImages)) {\n // This alternate number file requires that the minus sign be\n // formatted differently.\n cssRules.push(\n `${CSS_PREFIX} .status #time #minus-sign { top: 0px; left: -1px; width: 9px; height: 13px; }`\n );\n }\n\n for (const [regionName, polygons] of Object.entries(skinRegion)) {\n if (polygons) {\n const matcher = mapRegionNamesToMatcher[regionName];\n const id = mapRegionNamesToIds[regionName];\n cssRules.push(`${CSS_PREFIX} ${matcher} { clip-path: url(#${id}); }`);\n }\n }\n\n return cssRules.join(\"\\n\");\n }\n);\n\nconst getClipPaths = createSelector(Selectors.getSkinRegion, (skinRegion) => {\n const clipPaths: { [id: string]: string[] } = {};\n for (const [regionName, polygons] of Object.entries(skinRegion)) {\n if (polygons) {\n const id = mapRegionNamesToIds[regionName];\n clipPaths[id] = polygons;\n }\n }\n return clipPaths;\n});\n\nexport default function Skin() {\n const cssRules = useTypedSelector(getCssRules);\n const clipPaths = useTypedSelector(getClipPaths);\n if (cssRules == null) {\n return null;\n }\n return (\n <>\n {cssRules}\n {clipPaths}\n \n );\n}\n","import {\n useLayoutEffect,\n useEffect,\n useState,\n useCallback,\n StrictMode,\n} from \"react\";\nimport ReactDOM from \"react-dom\";\nimport { FilePicker } from \"../types\";\nimport { WINDOWS } from \"../constants\";\nimport * as Selectors from \"../selectors\";\nimport * as Actions from \"../actionCreators\";\nimport * as Utils from \"../utils\";\nimport MilkdropWindow from \"../components/MilkdropWindow\";\nimport ContextMenuWrapper from \"./ContextMenuWrapper\";\nimport MainContextMenu from \"./MainWindow/MainContextMenu\";\nimport WindowManager from \"./WindowManager\";\nimport MainWindow from \"./MainWindow\";\nimport PlaylistWindow from \"./PlaylistWindow\";\nimport EqualizerWindow from \"./EqualizerWindow\";\nimport Skin from \"./Skin\";\n\nimport \"../../css/webamp.css\";\nimport Media from \"../media\";\nimport { useTypedSelector, useActionCreator } from \"../hooks\";\n\ninterface Props {\n filePickers: FilePicker[];\n media: Media;\n}\n\n/**\n * Constructs the windows to render\n */\nexport default function App({ media, filePickers }: Props) {\n const closed = useTypedSelector(Selectors.getClosed);\n const genWindowsInfo = useTypedSelector(Selectors.getGenWindows);\n const zIndex = useTypedSelector(Selectors.getZIndex);\n\n const browserWindowSizeChanged = useActionCreator(\n Actions.browserWindowSizeChanged\n );\n const setFocusedWindow = useActionCreator(Actions.setFocusedWindow);\n\n const [webampNode] = useState(() => {\n const node = document.createElement(\"div\");\n node.id = \"webamp\";\n // @ts-ignore I think I'm supposed to set this with setAttribute, but I can't confirm.\n node.role = \"application\";\n return node;\n });\n\n useLayoutEffect(() => {\n webampNode.style.zIndex = String(zIndex);\n }, [webampNode, zIndex]);\n\n useLayoutEffect(() => {\n document.body.appendChild(webampNode);\n return () => {\n document.body.removeChild(webampNode);\n };\n }, [webampNode]);\n\n useEffect(() => {\n const handleWindowResize = () => {\n if (webampNode == null) {\n return;\n }\n // It's a bit tricky to measure the \"natural\" size of the browser window.\n // Specifically we want to know how large the window would be without our\n // own Webamp windows influencing it. To achieve this, we temporarily make\n // our container `overflow: hidden;`. We then make our container full\n // screen by setting the bottom/right properties to zero. This second part\n // allows our Webamp windows to stay visible during the resize. After we\n // measure, we set the style back so that we don't end up interfering with\n // click events outside of our Webamp windows.\n webampNode.style.right = \"0\";\n webampNode.style.bottom = \"0\";\n webampNode.style.overflow = \"hidden\";\n browserWindowSizeChanged(Utils.getWindowSize());\n webampNode.style.right = \"auto\";\n webampNode.style.bottom = \"auto\";\n webampNode.style.overflow = \"visible\";\n };\n\n handleWindowResize();\n\n window.addEventListener(\"resize\", handleWindowResize);\n\n return () => {\n window.removeEventListener(\"resize\", handleWindowResize);\n };\n }, [browserWindowSizeChanged, webampNode]);\n\n const renderWindows = useCallback(() => {\n return Utils.objectMap(genWindowsInfo, (w, id) => {\n if (!w.open) {\n return null;\n }\n switch (id) {\n case WINDOWS.MAIN:\n return (\n \n );\n case WINDOWS.EQUALIZER:\n return ;\n case WINDOWS.PLAYLIST:\n return ;\n case WINDOWS.MILKDROP:\n return ;\n default:\n throw new Error(`Tried to render an unknown window: ${id}`);\n }\n });\n }, [media, filePickers, genWindowsInfo]);\n\n const handleBlur = (e: React.FocusEvent) => {\n if (!e.currentTarget.contains(e.relatedTarget as Element)) {\n setFocusedWindow(null);\n }\n };\n\n if (closed) {\n return null;\n }\n\n return ReactDOM.createPortal(\n \n
    \n \n }\n >\n \n \n
    \n
    ,\n webampNode\n );\n}\n","import {\n play,\n pause,\n stop,\n adjustVolume,\n toggleRepeat,\n toggleShuffle,\n openMediaFileDialog,\n seekForward,\n seekBackward,\n reverseList,\n nextN,\n next,\n previous,\n toggleDoubleSizeMode,\n toggleWindow,\n} from \"./actionCreators\";\n\nimport { TOGGLE_TIME_MODE, TOGGLE_LLAMA_MODE } from \"./actionTypes\";\n\nimport { Dispatch } from \"./types\";\n\nconst IGNORE_EVENTS_FROM_TAGS = new Set([\"input\", \"textarea\", \"select\"]);\n\nexport function bindHotkeys(dispatch: Dispatch): () => void {\n let currentPos: number = 0;\n const trigger = [\n 78, // N\n 85, // U\n 76, // L\n 76, // L\n 83, // S\n 79, // O\n 70, // F\n 84, // T\n ];\n\n const listener = (e: KeyboardEvent) => {\n if (\n e.target instanceof Element &&\n IGNORE_EVENTS_FROM_TAGS.has(e.target.tagName.toLowerCase())\n ) {\n return;\n }\n if (e.ctrlKey) {\n switch (e.keyCode) {\n case 68: // CTRL+D\n dispatch(toggleDoubleSizeMode());\n e.preventDefault(); // Supress the \"Bookmark\" action on windows.\n break;\n case 76: // CTRL+L FIXME\n break;\n case 82: // CTRL+R\n dispatch(reverseList());\n break;\n case 84: // CTRL+T\n dispatch({ type: TOGGLE_TIME_MODE });\n break;\n }\n } else if (e.altKey) {\n switch (e.keyCode) {\n case 87: // ALT+W\n dispatch(toggleWindow(\"main\"));\n break;\n case 69: // ALT+E\n dispatch(toggleWindow(\"playlist\"));\n break;\n case 71: // ALT+G\n dispatch(toggleWindow(\"equalizer\"));\n break;\n }\n } else {\n switch (e.keyCode) {\n case 37: // left arrow\n dispatch(seekBackward(5));\n break;\n case 38: // up arrow\n dispatch(adjustVolume(1));\n break;\n case 39: // right arrow\n dispatch(seekForward(5));\n break;\n case 40: // down arrow\n dispatch(adjustVolume(-1));\n break;\n case 66: // B\n dispatch(next());\n break;\n case 67: // C\n dispatch(pause());\n break;\n case 76: // L\n dispatch(openMediaFileDialog());\n break;\n case 82: // R\n dispatch(toggleRepeat());\n break;\n case 83: // S\n dispatch(toggleShuffle());\n break;\n case 86: // V\n dispatch(stop());\n break;\n case 88: // X\n dispatch(play());\n break;\n case 90: // Z\n dispatch(previous());\n break;\n case 96: // numpad 0\n dispatch(openMediaFileDialog());\n break;\n case 97: // numpad 1\n dispatch(nextN(-10));\n break;\n case 98: // numpad 2\n dispatch(adjustVolume(-1));\n break;\n case 99: // numpad 3\n dispatch(nextN(10));\n break;\n case 100: // numpad 4\n dispatch(previous());\n break;\n case 101: // numpad 5\n dispatch(play());\n break;\n case 102: // numpad 6\n dispatch(next());\n break;\n case 103: // numpad 7\n dispatch(seekBackward(5));\n break;\n case 104: // numpad 8\n dispatch(adjustVolume(1));\n break;\n case 105: // numpad 9\n dispatch(seekForward(5));\n break;\n }\n }\n\n // Easter Egg\n\n // Ignore escape. Usually this gets swallowed by the browser, but not always.\n if (e.keyCode !== 27) {\n currentPos = e.keyCode === trigger[currentPos] ? currentPos + 1 : 0;\n if (currentPos === trigger.length) {\n dispatch({ type: TOGGLE_LLAMA_MODE });\n }\n }\n };\n document.addEventListener(\"keydown\", listener);\n\n return () => {\n document.removeEventListener(\"keydown\", listener);\n };\n}\n","export default class Emitter {\n _listeners: { [event: string]: Array<(...args: any[]) => void> };\n\n constructor() {\n this._listeners = {};\n }\n\n on(event: string, callback: (...args: any[]) => void) {\n const eventListeners = this._listeners[event] || [];\n eventListeners.push(callback);\n this._listeners[event] = eventListeners;\n const unsubscribe = () => {\n this._listeners[event] = eventListeners.filter((cb) => cb !== callback);\n };\n return unsubscribe;\n }\n\n trigger(event: string, ...args: any[]) {\n const callbacks = this._listeners[event];\n if (callbacks) {\n callbacks.forEach((cb) => cb(...args));\n }\n }\n\n dispose() {\n this._listeners = {};\n }\n}\n","// The Web Audio API does not offer an easy way to make a stereo balance\n// control. This is an attempt to fill that void, using an API similar to\n// [StereoPannerNode](https://developer.mozilla.org/en-US/docs/Web/API/StereoPannerNode)\nexport default function StereoBalanceNode(context, options = { balance: 0 }) {\n let balance = 0;\n\n // ChannelSplitterNode cannot be told to use a `channelInterperatation` of\n // \"speakers\". This means that if we get a mono file, we will end up only\n // playing in the left speaker. So instead we use this dummy gain node to\n // convert whatever source we get (stereo, mono, or n channels) into a stereo\n // signal.\n // Idea credit: https://github.com/WebAudio/web-audio-api/issues/975#issue-177242377\n const upMixer = context.createGain();\n upMixer.channelCount = 2;\n upMixer.channelCountMode = \"explicit\";\n upMixer.channelInterpretation = \"speakers\";\n\n const splitter = context.createChannelSplitter(2);\n\n // Create the gains for left and right\n const leftGain = context.createGain();\n const rightGain = context.createGain();\n\n const merger = context.createChannelMerger(2);\n\n upMixer.connect(splitter);\n\n splitter.connect(leftGain, 0);\n splitter.connect(rightGain, 1);\n\n leftGain.connect(merger, 0, 0);\n rightGain.connect(merger, 0, 1);\n\n // -1 (left) to 1 (right)\n function set(rawValue) {\n const value = Number(rawValue);\n leftGain.gain.value = value > 0 ? 1 - value : 1;\n rightGain.gain.value = value > 0 ? 1 : 1 + value;\n balance = value;\n }\n\n function get() {\n return balance;\n }\n\n // Create our own version of an [AudioParam](https://developer.mozilla.org/en-US/docs/Web/API/AudioParam).\n // We don't currently support any of the \"over time\" methods, but maybe some day\n // we'll want to.\n const audioParam = {};\n Object.defineProperties(audioParam, {\n value: { get, set, enumerable: true, configurable: true },\n });\n\n // The way the `.connect` API works, we can't actually construct our own\n // AudioNode. Instead we have to take an existing node and monkey patch it.\n Object.defineProperties(upMixer, {\n balance: {\n value: audioParam,\n enumerable: true,\n writable: false,\n configurable: true,\n },\n connect: {\n value: AudioNode.prototype.connect.bind(merger),\n enumerable: false,\n writable: false,\n configurable: true,\n },\n disconnect: {\n value: AudioNode.prototype.disconnect.bind(merger),\n enumerable: false,\n writable: false,\n configurable: true,\n },\n });\n\n if (balance !== options.balance) {\n set(options.balance);\n }\n\n return upMixer;\n}\n","import Emitter from \"../emitter\";\nimport { clamp } from \"../utils\";\nimport { MEDIA_STATUS } from \"../constants\";\nimport { MediaStatus } from \"../types\";\n\nexport default class ElementSource {\n _emitter: Emitter;\n _context: AudioContext;\n _source: AudioNode;\n _destination: AudioNode;\n _audio: HTMLAudioElement;\n _stalled: boolean;\n _status: MediaStatus;\n\n on(eventType: string, cb: (...args: any[]) => void) {\n return this._emitter.on(eventType, cb);\n }\n\n constructor(context: AudioContext, destination: AudioNode) {\n this._emitter = new Emitter();\n this._context = context;\n this._destination = destination;\n this._audio = document.createElement(\"audio\");\n this._audio.crossOrigin = \"anonymous\";\n this._stalled = false;\n this._status = MEDIA_STATUS.STOPPED;\n\n // TODO: #leak\n this._audio.addEventListener(\"suspend\", () => {\n this._setStalled(true);\n });\n\n // TODO: #leak\n this._audio.addEventListener(\"durationchange\", () => {\n this._emitter.trigger(\"loaded\");\n this._setStalled(false);\n });\n\n // TODO: #leak\n this._audio.addEventListener(\"ended\", () => {\n this._emitter.trigger(\"ended\");\n this._setStatus(MEDIA_STATUS.STOPPED);\n });\n\n // TODO: Throttle to 50 (if needed)\n // TODO: #leak\n this._audio.addEventListener(\"timeupdate\", () => {\n this._emitter.trigger(\"positionChange\");\n });\n\n // TODO: #leak\n this._audio.addEventListener(\"error\", (e) => {\n switch (this._audio.error!.code) {\n case 1:\n // The fetching of the associated resource was aborted by the user's request.\n console.error(\"MEDIA_ERR_ABORTED\", e);\n break;\n case 2:\n console.error(\"MEDIA_ERR_NETWORK\", e);\n // Some kind of network error occurred which prevented the media from being successfully fetched, despite having previously been available.\n break;\n case 3:\n // Despite having previously been determined to be usable, an error occurred while trying to decode the media resource, resulting in an error.\n\n // There is a bug in Chrome where improperly terminated mp3s can cuase this error.\n // https://bugs.chromium.org/p/chromium/issues/detail?id=794782\n // Related: Commit f44e826c83c74fef04c2c448af30cfb353b28312\n console.error(\"PIPELINE_ERROR_DECODE\", e);\n break;\n case 4:\n console.error(\"MEDIA_ERR_SRC_NOT_SUPPORTED\", e);\n // The associated resource or media provider object (such as a MediaStream) has been found to be unsuitable.\n break;\n }\n // Rather than just geting stuck in this error state, we can just pretend this is\n // the end of the track.\n\n this._emitter.trigger(\"ended\");\n this._setStatus(MEDIA_STATUS.STOPPED);\n });\n\n this._source = this._context.createMediaElementSource(this._audio);\n this._source.connect(destination);\n }\n\n _setStalled(stalled: boolean) {\n this._stalled = stalled;\n this._emitter.trigger(\"stallChanged\");\n }\n\n disconnect() {\n this._source.disconnect();\n }\n\n // Async for now, for compatibility with BufferAudioSource\n // TODO: This does not need to be async\n async loadUrl(url: string) {\n this._audio.src = url;\n }\n\n async play() {\n if (this._status !== MEDIA_STATUS.PAUSED) {\n this.seekToTime(0);\n }\n try {\n await this._audio.play();\n // TODO #race\n } catch (err) {\n //\n }\n this._setStatus(MEDIA_STATUS.PLAYING);\n }\n\n pause() {\n this._audio.pause();\n this._setStatus(MEDIA_STATUS.PAUSED);\n }\n\n stop() {\n this._audio.pause();\n this._audio.currentTime = 0;\n this._setStatus(MEDIA_STATUS.STOPPED);\n }\n\n seekToTime(time: number) {\n /* TODO: We could check if this is actually seekable:\n const { seekable } = this._audio;\n for (let i = 0; i < seekable.length; i++) {\n console.log(\"start\", seekable.start(i), \"end\", seekable.end(i));\n }\n */\n this._audio.currentTime = clamp(time, 0, this.getDuration());\n this._emitter.trigger(\"positionChange\");\n }\n\n getStalled() {\n return this._stalled;\n }\n\n getStatus() {\n return this._status;\n }\n\n getDuration() {\n const { duration } = this._audio;\n // Safari on iOS currently has a strange behavior where it reports\n // the duration as infinity if an Accept-Ranges header is not returned.\n // For now, 0 is better even though it's still wrong.\n return isNaN(duration) || duration === Infinity ? 0 : duration;\n }\n\n getTimeElapsed() {\n return this._audio.currentTime;\n }\n\n _setStatus(status: MediaStatus) {\n this._status = status;\n this._emitter.trigger(\"statusChange\");\n }\n\n dispose() {\n // TODO: Dispose subscriptions to this.audio\n this.stop();\n this._emitter.dispose();\n }\n}\n","/* Emulate the native