{"version":2,"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":7,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.958178,"wave_smoothing":0.45,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"ob_r":0.3999,"ob_a":0.2,"ib_size":0,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"rad":0.048958,"tex_ang":1.00531,"tex_zoom":1.531168,"r":0.5,"g":1,"b":0.9,"r2":0.83,"g2":0.93,"b2":0.8,"a2":1,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"\ntrel = time/3;\n\nx = .5+sin(trel*2);\ny = .5+cos(trel*1.3);\n\n\n\ncent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));\n\nrad = .1*cent;\na = .8;"},{"baseVals":{"enabled":1,"sides":100,"additive":1,"x":0.26,"y":0.2,"rad":0.393173,"tex_zoom":0.9355,"r":0,"g":0.55,"b":0.5,"g2":0.4,"b2":0.4,"a2":0.07,"border_r":0.3,"border_g":0.7,"border_b":0.8,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"trig = q24;\n\n\nx0 = x0*bnot(trig) + trig*(.5+ rand(100)/200); \ny0 = y0*bnot(trig) + trig*(.5+ rand(100)/200); \n\n\nx0 = x0 + .1*q1*(3+q26)/fps;\ny0 = y0 + .1*q2*(3+q26)/fps;\n\nx0 = x0 - int(x0);\ny0 = y0 - int(y0);\n\ntex_ang = time;\ntex_zoom = q1;\nang = time/100*q2;\nx = x0; y = y0;\nrad0 = rad0*bnot(trig) + trig*(.04+rand(100)/1000);\nrad = rad0;\n\n\nr0 = bnot(trig)*r0 + trig * rand(10)/10;\ng0 = bnot(trig)*g0 + trig * rand(10)/10;\nb0 = bnot(trig)*b0 + trig * rand(10)/10;\n\nr = r0; b = b0; g = g0;\nr2 = 0; b2 = 0; g2 = 0;\na= 1; a2 = .3; "},{"baseVals":{"sides":44,"additive":1,"x":0.503,"rad":0.038857,"tex_zoom":0.609857,"g":0.1,"a":0.9,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = rand(50)/50;\ny = .5 - 0*rand(15)/200;\n\nr = .4;\ng = .6;\nb = 1;\nr2 = r;\ng2 = g;\nb2 = b;\n\na = min(q21/2 ,.9);\nrad = a * (.1+abs(x-.5))/2 ;"},{"baseVals":{"sides":100,"rad":0.01,"tex_zoom":0.499805,"r":0,"g2":0,"border_r":0.2,"border_g":0.7,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"rad = q2+.02\n;"}],"waves":[{"baseVals":{"samples":282,"sep":20,"thick":1,"additive":1,"scaling":3.915805,"smoothing":0.1,"r":0.2,"g":0.3,"a":0.6,"enabled":0},"init_eqs_eel":"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\n","frame_eqs_eel":"t2 = t2 + bass_att;","point_eqs_eel":"\nx = sample;\ny = value1 * rand(50)/100 * abs(sample-.5)+ .49;\n\na = q26/4 * (.2 + abs(sample-.5)); "},{"baseVals":{"usedots":1,"thick":1,"scaling":0.891519,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"xi = rand(100)/100;\nyi = rand(100)/100;\n\nx = xi; y = yi;\n\na = q21/15;"},{"baseVals":{"thick":1,"scaling":0.891519,"smoothing":0.82,"r":0,"g":0.2,"b":0,"enabled":0},"init_eqs_eel":"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\n","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"dec_med = pow (0.9, 30/fps);\ndec_slow = pow (0.99, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .2+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %8;\nindex2 = (index2 + is_beat*bnot(index))%2;\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;\n\nmonitor = index4;\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\nq11 = min(q22,3);\n\n//k1 = is_beat*bnot(index)*bnot(index2);\n\nk1 = is_beat*equal(index,0);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\nrott = p2 * 3.14159265359/2;\n\nq27 = 8-index;\nq28 = index2;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\nzoom = 1.0 + .02*q1;\nrot = .01*q2;\ndx = .0*index;\n\nwave_a = 0;","pixel_eqs_eel":"","warp":"float xlat_mutabledx;\nfloat xlat_mutabledy;\nvec2 xlat_mutableuv2;\nvec2 xlat_mutablezz;\n shader_body { \n vec2 uv_1;\n vec3 crisp_2;\n vec2 tmpvar_3;\n tmpvar_3.y = 0.0;\n tmpvar_3.x = texsize.w;\n vec2 tmpvar_4;\n tmpvar_4.x = 0.0;\n tmpvar_4.y = texsize.z;\n xlat_mutablezz = ((uv * texsize.xy) * 0.01);\n vec2 tmpvar_5;\n tmpvar_5.x = (cos((xlat_mutablezz.y * q1)) * sin(-(xlat_mutablezz.y)));\n tmpvar_5.y = (sin(xlat_mutablezz.x) * cos((xlat_mutablezz.y * q2)));\n uv_1 = (uv - ((tmpvar_5 * texsize.zw) * (8.0 + \n (6.0 * q11)\n )));\n xlat_mutableuv2 = (((uv_1 / 2.0) * q27) / 4.0);\n xlat_mutabledx = dot ((texture (sampler_main, (xlat_mutableuv2 + tmpvar_3)).xyz - texture (sampler_main, (xlat_mutableuv2 - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\n xlat_mutabledy = dot ((texture (sampler_main, (xlat_mutableuv2 + tmpvar_4)).xyz - texture (sampler_main, (xlat_mutableuv2 - tmpvar_4)).xyz), vec3(0.32, 0.49, 0.29));\n float tmpvar_6;\n tmpvar_6 = (0.15 + (0.1 * q28));\n vec2 tmpvar_7;\n tmpvar_7 = (xlat_mutableuv2 + (time / 100.0));\n xlat_mutabledx = (xlat_mutabledx + (tmpvar_6 * (texture (sampler_noise_hq, tmpvar_7).x - 0.5)));\n xlat_mutabledy = (xlat_mutabledy + (tmpvar_6 * (texture (sampler_noise_hq, tmpvar_7).y - 0.5)));\n vec2 tmpvar_8;\n tmpvar_8.x = xlat_mutabledx;\n tmpvar_8.y = xlat_mutabledy;\n xlat_mutablezz = tmpvar_8;\n crisp_2 = (texture (sampler_main, (uv_1 + (tmpvar_8 * 0.04))).xyz + texture (sampler_main, uv_1).xyz);\n crisp_2 = (crisp_2 * 0.5);\n crisp_2 = (crisp_2 + ((0.05 * \n (0.9 + (0.1 * roam_cos))\n .xyz) - (\n sqrt(dot (tmpvar_8, tmpvar_8))\n * 0.3)));\n vec4 tmpvar_9;\n tmpvar_9.w = 1.0;\n tmpvar_9.xyz = ((crisp_2 * 0.97) - 0.015);\n ret = tmpvar_9.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n vec2 uv2_1;\n vec2 tmpvar_2;\n tmpvar_2.y = 0.0;\n tmpvar_2.x = texsize.z;\n vec2 tmpvar_3;\n tmpvar_3.x = 0.0;\n tmpvar_3.y = texsize.w;\n xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_2)).xyz - texture (sampler_main, (uv - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\n xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_3)).xyz - texture (sampler_main, (uv - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\n uv2_1 = (uv - 0.5);\n xlat_mutableuv3 = ((0.2 * uv2_1) + 0.5);\n float tmpvar_4;\n tmpvar_4 = (time / 2.0);\n xlat_mutableuv3 = ((0.2 * cos(\n ((42.0 * fract(xlat_mutableuv3)) + tmpvar_4)\n )) + (99.0 * xlat_mutabledz));\n float tmpvar_5;\n tmpvar_5 = clamp ((0.01 / sqrt(\n dot (xlat_mutableuv3, xlat_mutableuv3)\n )), 0.0, 1.0);\n xlat_mutableneu = ((0.1 * vec3(tmpvar_5)) + (0.9 * dot (vec3(tmpvar_5), vec3(0.32, 0.49, 0.29))));\n xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * 1.252262));\n xlat_mutableuv3 = ((0.2 * uv2_1) + 0.5);\n xlat_mutableuv3 = ((0.2 * cos(\n ((42.0 * fract(xlat_mutableuv3)) + tmpvar_4)\n )) + (99.0 * xlat_mutabledz));\n float tmpvar_6;\n tmpvar_6 = clamp ((0.01 / sqrt(\n dot (xlat_mutableuv3, xlat_mutableuv3)\n )), 0.0, 1.0);\n xlat_mutableneu = ((0.1 * vec3(tmpvar_6)) + (0.9 * dot (vec3(tmpvar_6), vec3(0.32, 0.49, 0.29))));\n xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * 1.252262));\n vec4 tmpvar_7;\n tmpvar_7.w = 1.0;\n tmpvar_7.xyz = (xlat_mutableret1 + clamp ((\n (16.0 * ((0.5 * texture (sampler_main, (uv + \n (0.1 * xlat_mutabledz)\n )).xyz) + 0.01))\n * \n (0.1 + xlat_mutableret1)\n ), 0.0, 1.0));\n ret = tmpvar_7.xyz;\n }"}