{"version":2,"baseVals":{"rating":5,"gammaadj":1,"decay":0.985,"echo_zoom":0.997,"wave_mode":5,"wave_thick":1,"modwavealphabyvolume":1,"brighten":1,"wave_a":0.08,"wave_scale":0.588,"wave_smoothing":0,"wave_mystery":-0.4,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.645,"warpscale":1.5,"zoomexp":0.9999,"zoom":1.0002,"rot":0.006,"warp":0.08927,"wave_r":0.45,"wave_g":0.45,"wave_b":0.45,"ob_size":0,"ob_r":0.3,"ob_g":0.3,"ob_b":0.5,"ob_a":1,"ib_size":0.26,"ib_r":0,"ib_g":0,"ib_b":0,"mv_x":12.8,"mv_y":11.4,"mv_l":5,"mv_a":0,"b1n":0.4},"shapes":[{"baseVals":{"sides":34,"thickoutline":1,"rad":0.80781,"ang":2.51327,"tex_ang":3.7698,"tex_zoom":2.7849,"g":1,"b":1,"a":0.5,"r2":1,"b2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"//r = r + 0.400*(0.60*sin(2.22*time) + 0.4*sin(1.888*time));\n//g = g + 0.300*(0.60*sin(1.90*time) + 0.4*sin(2.100*time));\n//b = b + 0.400*(0.60*sin(2.12*time) + 0.4*sin(1.98*time));"},{"baseVals":{"sides":34,"rad":0.40254,"tex_ang":2.51312,"tex_zoom":2.06615,"r":0,"a":0.1,"g2":0,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"//r2 = r2 + 0.500*(0.60*sin(1.52*time) + 0.4*sin(1.988*time));\n//g2 = g2 + 0.500*(0.60*sin(0.70*time) + 0.4*sin(1.300*time));\n//b2 = b2 + 0.500*(0.60*sin(1.32*time) + 0.4*sin(0.91*time));"},{"baseVals":{"enabled":1,"sides":44,"additive":1,"thickoutline":1,"textured":1,"rad":1.79044,"tex_ang":3.76991,"tex_zoom":0.89576,"r":0.5,"g":0.5,"b":0.5,"a":0.1,"r2":0.5,"g2":0.5,"b2":0.5,"a2":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"r = r + 0.500*(0.60*sin(2.22*time) + 0.4*sin(1.888*time));\ng = g + 0.500*(0.60*sin(1.90*time) + 0.4*sin(2.100*time));\nb = b + 0.500*(0.60*sin(2.12*time) + 0.4*sin(1.98*time));\nr2=r;\nb2=b;\ng2=g;\n"},{"baseVals":{"thickoutline":1,"textured":1,"x":0.2,"y":0.501,"rad":0.5427,"ang":3.1415,"tex_ang":1.5079,"tex_zoom":1.76257,"g":1,"b":1,"r2":0.8,"g2":0.8,"b2":1,"a2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0.5,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"ta2 = equal(q2,2)*abs(6*(sin(time))) + (1-equal(q2,2))*ta2;\nta3 = equal(q2,2)*ta2 + (1-equal(q2,2))*ta3;\nta = ta + above(ta3,0)*0.05;\nta3 = ta3-0.5;\ntex_ang = tex_ang + ta;\ntex_zoom=tex_zoom+0.05*q1;"}],"waves":[{"baseVals":{"usedots":1,"additive":1,"r":0.5,"g":0.5,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":1,"usedots":1,"thick":1,"additive":1,"scaling":1.22019,"a":0.1},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"//Yndi Halda - We Flood Empty Lakes\n\nvol=(bass+mid+treb)*0.25;\nvol=vol*vol;\n\n\nmtime=mtime+vol*0.01;\nq3=mtime*0.25;\n\nvola = 0.1*(vola*9 + (bass_att+mid_att+treb_att)*0.333333);\nq1 = vola;\n\nq6 = 0.5 + 0.3*sin(-time*2);\nq7 = 0.5 + 0.3*cos(-time);\n\nmonitor = bass_thresh;\n\nzoom = zoom + 0.05*vol;\nwave_x = wave_x + 0.5*sin(mtime*2);\nwave_y = wave_y + 0.5*sin(-mtime*1.34);","pixel_eqs_eel":"","warp":" shader_body { \n float sand_1;\n vec3 ret_2;\n vec4 tmpvar_3;\n tmpvar_3 = texture (sampler_fw_main, uv);\n vec4 tmpvar_4;\n tmpvar_4 = texture (sampler_blur1, uv);\n sand_1 = (dot (texture (sampler_noise_lq, (\n ((uv_orig * texsize.xy) * texsize_noise_lq.zw)\n + rand_frame.xy)).xyz, abs(\n ((((tmpvar_4.xyz * scale1) + bias1) - ((texture (sampler_blur2, uv).xyz * scale2) + bias2)) - ((texture (sampler_blur3, uv).xyz * scale3) + bias3))\n )) + ((tmpvar_4.xyz * scale1) + bias1).x);\n ret_2 = (tmpvar_3.xyz + (0.1 + (\n fract(pow (tmpvar_3.xyz, vec3((sand_1 + sand_1))))\n * 2.0)));\n ret_2 = (ret_2 * 0.41);\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = ret_2;\n ret = tmpvar_5.xyz;\n }","comp":" shader_body { \n vec3 plastic_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 4.0);\n vec3 tmpvar_4;\n tmpvar_4 = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec3 tmpvar_5;\n tmpvar_5 = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_3))\n ).xyz * scale1) + bias1));\n vec2 tmpvar_6;\n tmpvar_6.x = tmpvar_4.x;\n tmpvar_6.y = tmpvar_5.x;\n vec2 x_7;\n x_7 = ((uv - (tmpvar_6 * 4.0)) - vec2(0.5, 0.0));\n plastic_1.x = (4.0 / (1.0 + (16.0 * \n pow (sqrt(dot (x_7, x_7)), 0.5)\n )));\n vec2 tmpvar_8;\n tmpvar_8.x = tmpvar_4.y;\n tmpvar_8.y = tmpvar_5.y;\n vec2 x_9;\n x_9 = ((uv - (tmpvar_8 * 4.0)) - vec2(0.5, 0.0));\n plastic_1.y = (4.0 / (1.0 + (16.0 * \n pow (sqrt(dot (x_9, x_9)), 0.5)\n )));\n vec2 tmpvar_10;\n tmpvar_10.x = tmpvar_4.z;\n tmpvar_10.y = tmpvar_5.z;\n vec2 x_11;\n x_11 = ((uv - (tmpvar_10 * 4.0)) - vec2(0.5, 0.0));\n plastic_1.z = (4.0 / (1.0 + (16.0 * \n pow (sqrt(dot (x_11, x_11)), 0.5)\n )));\n ret_2 = (plastic_1 * texture (sampler_main, uv).xyz);\n ret_2 = (ret_2 * 3.0);\n vec4 tmpvar_12;\n tmpvar_12.w = 1.0;\n tmpvar_12.xyz = ret_2;\n ret = tmpvar_12.xyz;\n }"}