{"version":2,"baseVals":{"rating":1,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_brighten":0,"darken":1,"wave_a":0.002,"wave_scale":0.14,"wave_smoothing":0,"wave_mystery":-0.84,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_g":0,"wave_b":0.6,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":23,"rad":0.19788,"tex_ang":0.62832,"tex_zoom":0.0402,"g":1,"b":1,"a":0.9,"r2":0.9,"b2":1,"a2":0.3,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"a = .3; a2 = 0;\n\nk1 = instance/num_inst*6.28;\nx = .5 + .25*cos(q27*6.28/4);\ny = .5 + .25*sin(q27*6.28/4);\n\nr = .5 + .5*sin(time+q27*6.28/3);\ng = .5 + .5*sin(time/2+(q27+1)*6.28/3);\nb = .5 + .5*sin(time/3+(q27+2)*6.28/3);\n\nrad = q22/18;"},{"baseVals":{"sides":5,"textured":1,"rad":4.77803,"tex_zoom":1.78051,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_g":0.99,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"ang =sin(time/65) ;\nrad = q24/8;"},{"baseVals":{"sides":5,"additive":1,"num_inst":4,"x":0.9,"rad":0.24732,"tex_zoom":0.40839,"g":0.6,"a":0.4,"g2":0,"b2":0.6,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"steps = q28+1;\nsteps = 4;\nampl = .2; //.2 bis .5 praktisch\n\nx = .5 + ampl*cos((q27/steps+instance/4)*6.28);\ny = .5 + ampl*sin((q27/steps+instance/4)*6.28);\n\na = .3; a2 = .0;\n\n\ntrig = q24 * bnot(q27%4);\nred = bnot(trig)*red+ (rand(100)/100)*trig;\ngreen = bnot(trig)*green+ (rand(100)/100)*trig;\nblue = bnot(trig)*blue+ (rand(100)/100)*trig;\n\nk1 = instance / num_inst;\n\nr = red *k1;\ng = green * (1-k1);\nb = blue * 4*k1*(1-k1);\n\nr = red;\ng = green;\nb = blue;\n\n\n\nr2 = r; b2 = b; g2 = g;"},{"baseVals":{"sides":36,"additive":1,"rad":0.01,"r":0,"g":0.12,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"spectrum":1,"usedots":1,"additive":1,"scaling":0.5033,"r":0.5,"g":0.1,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"x = .5 + .5*sample*sin(sample*50);\ny = .5 + .5*sample*cos(sample*50);\n\ntrel = time;\n\nx = .5 + .5*sample*sin(time); \ny = .5 + .5*sample*cos(time); \n\nx = rand(100)/100;\ny = rand(100)/100;\n\na=.2;"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"step = 0;","frame_eqs_eel":"dec_med = pow (0.9, 30/fps);\ndec_slow = pow (0.96, 30/fps);\ndec_fast = pow (0.6, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, 0+avg+peak) * above (time, t0+.1);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %16;\nindex2 = (index2 + is_beat*bnot(index))%8;\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq24 = is_beat;\nvol = bass_att + mid_att + treb_att;\nvol_ = dec_med * vol_ + (1-dec_med)* vol;\nvol__ = dec_med * vol__ + (1-dec_med)* vol_;\nq27 = index + 1;\nq28 = index2 + 1;\nq23 = q22 -0.1/q22;\nq23 = max(q23,1);\n\nk1 = is_beat*equal(index%8,0);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_fast * p2+ (1-dec_fast)*p1;\nrott = p2 * 3.1416/4;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\ntrig = q24 * bnot(index%2);\nvx = vx*bnot(trig) + trig* (rand(100)/100-.5);\nvy = vy*bnot(trig) + trig* (rand(100)/100-.5);\nq10 = 0.2+vy*vy*2;\nq11 = sin(time/9)/2+.4;\nmovz = movz-1/fps*(.3+vx);\nq9 = movz;\n\nq12 = min(q22,6)*2;\nq13 = min(2,1+abs(8*vy*vx));\n//dir_ = dec_med*dir_ + (1-dec_med)*(index2%2-.5);\ndir_ = bass-1;\n\ntrig = bnot(index%4) * q24;\ndir = bnot(trig)*dir + trig*(rand(10)-5);\n\ntrel = trel + .1/fps*dir;\ntrel_ = dec_med*trel_ + (1-dec_med)*trel;\n\nq5 = cos(trel_);\nq6 = sin(trel_+0*q27*(q28%2));\nq7 = -q6;\nq8 = q5;\n\nzoom = 1.02;\nrot = .5*sin(bnot(q28%2)*q28) ;\nrot = .0*sin(time/3);\ndx = .0;\n\nmonitor = q11;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 uv6_1;\n vec2 uv1_2;\n vec2 tmpvar_3;\n tmpvar_3 = (uv - 0.5);\n float x_4;\n x_4 = (abs(tmpvar_3.x) - abs(tmpvar_3.y));\n float tmpvar_5;\n tmpvar_5 = (12.0 * sqrt((x_4 * x_4)));\n vec2 tmpvar_6;\n tmpvar_6 = normalize(tmpvar_3);\n uv1_2 = (tmpvar_3 + ((-0.01 * \n dot (((texture (sampler_blur1, uv).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n ) * tmpvar_6));\n uv1_2 = (uv1_2 - (clamp (\n ((sin(tmpvar_5) / cos(tmpvar_5)) * tmpvar_6)\n , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 60.0));\n uv6_1 = (0.4 * cos((uv1_2 * 6.0)));\n vec4 tmpvar_7;\n tmpvar_7.w = 1.0;\n tmpvar_7.xyz = ((0.5 * (\n ((texture (sampler_main, ((uv1_2 * \n (0.8 + (0.2 * tmpvar_5))\n ) + 0.5)).xyz + (vec3((0.01 / \n (sqrt(dot (uv6_1, uv6_1)) - (0.001 * q27))\n )) * (0.3 * \n (1.0 + roam_cos)\n ).xyz)) * 0.96)\n - 0.025)) + (0.5 * texture (sampler_main, uv_orig).xyz));\n ret = tmpvar_7.xyz;\n }","comp":"vec3 xlat_mutableneu;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablerss;\nvec2 xlat_mutableuv2;\n shader_body { \n vec2 uv_1;\n vec2 ofs_2;\n vec3 ret1_3;\n uv_1 = ((uv - 0.5) * aspect.xy);\n vec2 tmpvar_4;\n tmpvar_4.x = q5;\n tmpvar_4.y = q6;\n uv_1 = (uv_1 + (tmpvar_4 / 4.0));\n mat2 tmpvar_5;\n tmpvar_5[uint(0)] = _qb.xy;\n tmpvar_5[1u] = _qb.zw;\n uv_1 = (uv_1 * tmpvar_5);\n float tmpvar_6;\n float tmpvar_7;\n tmpvar_7 = (min (abs(\n (uv_1.y / uv_1.x)\n ), 1.0) / max (abs(\n (uv_1.y / uv_1.x)\n ), 1.0));\n float tmpvar_8;\n tmpvar_8 = (tmpvar_7 * tmpvar_7);\n tmpvar_8 = (((\n ((((\n ((((-0.01213232 * tmpvar_8) + 0.05368138) * tmpvar_8) - 0.1173503)\n * tmpvar_8) + 0.1938925) * tmpvar_8) - 0.3326756)\n * tmpvar_8) + 0.9999793) * tmpvar_7);\n tmpvar_8 = (tmpvar_8 + (float(\n (abs((uv_1.y / uv_1.x)) > 1.0)\n ) * (\n (tmpvar_8 * -2.0)\n + 1.570796)));\n tmpvar_6 = (tmpvar_8 * sign((uv_1.y / uv_1.x)));\n if ((abs(uv_1.x) > (1e-08 * abs(uv_1.y)))) {\n if ((uv_1.x < 0.0)) {\n if ((uv_1.y >= 0.0)) {\n tmpvar_6 += 3.141593;\n } else {\n tmpvar_6 = (tmpvar_6 - 3.141593);\n };\n };\n } else {\n tmpvar_6 = (sign(uv_1.y) * 1.570796);\n };\n xlat_mutablers0.x = (((tmpvar_6 / 3.1416) * 6.0) * q28);\n xlat_mutablers0.y = inversesqrt(dot (uv_1, uv_1));\n vec2 tmpvar_9;\n tmpvar_9.x = (xlat_mutablers0.x + (q9 * 8.0));\n tmpvar_9.y = (xlat_mutablers0.y + ((q9 * q28) * 4.0));\n xlat_mutablerss = (tmpvar_9 / 12.0);\n vec2 tmpvar_10;\n tmpvar_10.x = q5;\n tmpvar_10.y = q6;\n ofs_2 = (0.1 * tmpvar_10.yx);\n float tmpvar_11;\n float tmpvar_12;\n tmpvar_12 = -(q9);\n tmpvar_11 = fract(tmpvar_12);\n mat2 tmpvar_13;\n tmpvar_13[uint(0)].x = 1.0;\n tmpvar_13[uint(0)].y = -0.0;\n tmpvar_13[1u].x = 0.0;\n tmpvar_13[1u].y = 1.0;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_11)\n * tmpvar_13)) * aspect.yx);\n vec2 tmpvar_14;\n tmpvar_14 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n xlat_mutableneu = (texture (sampler_main, tmpvar_14).xyz + ((texture (sampler_blur1, tmpvar_14).xyz * scale1) + bias1));\n ret1_3 = max (vec3(0.0, 0.0, 0.0), ((xlat_mutableneu * \n (1.0 - (tmpvar_11 * tmpvar_11))\n ) * 2.0));\n float tmpvar_15;\n tmpvar_15 = fract((tmpvar_12 + 0.3333333));\n mat2 tmpvar_16;\n tmpvar_16[uint(0)].x = -0.4990803;\n tmpvar_16[uint(0)].y = -0.8665558;\n tmpvar_16[1u].x = 0.8665558;\n tmpvar_16[1u].y = -0.4990803;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_15)\n * tmpvar_16)) * aspect.yx);\n vec2 tmpvar_17;\n tmpvar_17 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n xlat_mutableneu = (texture (sampler_main, tmpvar_17).xyz + ((texture (sampler_blur1, tmpvar_17).xyz * scale1) + bias1));\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \n (1.0 - (tmpvar_15 * tmpvar_15))\n ) * 2.0));\n float tmpvar_18;\n tmpvar_18 = fract((tmpvar_12 + 0.6666667));\n mat2 tmpvar_19;\n tmpvar_19[uint(0)].x = -0.5018377;\n tmpvar_19[uint(0)].y = 0.8649619;\n tmpvar_19[1u].x = -0.8649619;\n tmpvar_19[1u].y = -0.5018377;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_18)\n * tmpvar_19)) * aspect.yx);\n vec2 tmpvar_20;\n tmpvar_20 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n xlat_mutableneu = (texture (sampler_main, tmpvar_20).xyz + ((texture (sampler_blur1, tmpvar_20).xyz * scale1) + bias1));\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \n (1.0 - (tmpvar_18 * tmpvar_18))\n ) * 2.0));\n float tmpvar_21;\n tmpvar_21 = fract((tmpvar_12 + 1.0));\n mat2 tmpvar_22;\n tmpvar_22[uint(0)].x = 0.9999949;\n tmpvar_22[uint(0)].y = 0.003185092;\n tmpvar_22[1u].x = -0.003185092;\n tmpvar_22[1u].y = 0.9999949;\n xlat_mutableuv2 = ((uv_1 * (\n (q13 * tmpvar_21)\n * tmpvar_22)) * aspect.yx);\n vec2 tmpvar_23;\n tmpvar_23 = fract(((xlat_mutableuv2 + 0.5) + ofs_2));\n xlat_mutableneu = (texture (sampler_main, tmpvar_23).xyz + ((texture (sampler_blur1, tmpvar_23).xyz * scale1) + bias1));\n ret1_3 = max (ret1_3, ((xlat_mutableneu * \n (1.0 - (tmpvar_21 * tmpvar_21))\n ) * 2.0));\n vec2 tmpvar_24;\n tmpvar_24.x = (ret1_3.x + ret1_3.z);\n tmpvar_24.y = (ret1_3.x - ret1_3.y);\n vec4 tmpvar_25;\n tmpvar_25.w = 1.0;\n tmpvar_25.xyz = ((ret1_3 + (\n ((bass_att * 0.004) / sqrt(dot (uv_1, uv_1)))\n * roam_sin).xyz) + ((2.0 * \n (bass_att * ((texture (sampler_blur1, fract(\n (xlat_mutablerss + (tmpvar_24 / 2.0))\n )).xyz * scale1) + bias1).zxy)\n ) * clamp (\n (1.0 - (ret1_3 * 4.0))\n , 0.0, 1.0)));\n ret = tmpvar_25.xyz;\n }"}