{"version":2,"baseVals":{"rating":0,"gammaadj":1.9,"echo_zoom":1.16936,"wave_mode":2,"wave_a":0.027265,"wave_scale":1.015009,"wave_smoothing":0.522,"modwavealphastart":0.83,"modwavealphaend":1.31,"warpscale":3.138,"zoom":1.033,"warp":0.148366,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = 0.85 + 0.35*sin(0.437*time+1) + 0.55*sin(0.197*time+4);\nwave_g = 0.85 + 0.35*sin(0.544*time+2) + 0.55*sin(0.143*time+5);\nwave_b = 0.85 + 0.35*sin(0.751*time+3) + 0.55*sin(0.117*time+6);\nwave_r = sqrt(wave_r);\nwave_g = sqrt(wave_g);\nwave_b = sqrt(wave_b);\nrot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\ncx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\ncy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\ndx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\ndy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );\ndecay = decay - 0.01*equal(frame%6,0);\ndx = dx + dx_residual;\ndy = dy + dy_residual;\nbass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);\ndx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;\ndy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;\nwave_x = wave_x - dx_residual*7;\nwave_y = wave_y - dy_residual*7;\nwave_mystery = time*0.03;","pixel_eqs_eel":"","warp":" shader_body { \n vec3 ret_1;\n ret_1 = (texture (sampler_main, uv).xyz + ((\n (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5)\n / 256.0) * 3.0));\n vec3 tmpvar_2;\n tmpvar_2 = fract((ret_1 - 0.005));\n ret_1 = tmpvar_2;\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = tmpvar_2;\n ret = tmpvar_3.xyz;\n }","comp":"uniform sampler2D sampler_seaweed;\n shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n ret_1 = tmpvar_2.xyz;\n vec2 tmpvar_3;\n tmpvar_3.x = ret_1.x;\n tmpvar_3.y = (time * 0.003);\n vec3 tmpvar_4;\n tmpvar_4 = ((texture (sampler_seaweed, (0.4 + tmpvar_3)) * tmpvar_2.z) * 3.0).xyz;\n ret_1 = tmpvar_4;\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = tmpvar_4;\n ret = tmpvar_5.xyz;\n }"}