94 lines
3.7 KiB
JavaScript
94 lines
3.7 KiB
JavaScript
|
import { circOut } from '../../easing/circ.mjs';
|
||
|
import { progress } from '../../utils/progress.mjs';
|
||
|
import { mix } from '../../utils/mix.mjs';
|
||
|
import { noop } from '../../utils/noop.mjs';
|
||
|
import { percent, px } from '../../value/types/numbers/units.mjs';
|
||
|
|
||
|
const borders = ["TopLeft", "TopRight", "BottomLeft", "BottomRight"];
|
||
|
const numBorders = borders.length;
|
||
|
const asNumber = (value) => typeof value === "string" ? parseFloat(value) : value;
|
||
|
const isPx = (value) => typeof value === "number" || px.test(value);
|
||
|
function mixValues(target, follow, lead, progress, shouldCrossfadeOpacity, isOnlyMember) {
|
||
|
if (shouldCrossfadeOpacity) {
|
||
|
target.opacity = mix(0,
|
||
|
// TODO Reinstate this if only child
|
||
|
lead.opacity !== undefined ? lead.opacity : 1, easeCrossfadeIn(progress));
|
||
|
target.opacityExit = mix(follow.opacity !== undefined ? follow.opacity : 1, 0, easeCrossfadeOut(progress));
|
||
|
}
|
||
|
else if (isOnlyMember) {
|
||
|
target.opacity = mix(follow.opacity !== undefined ? follow.opacity : 1, lead.opacity !== undefined ? lead.opacity : 1, progress);
|
||
|
}
|
||
|
/**
|
||
|
* Mix border radius
|
||
|
*/
|
||
|
for (let i = 0; i < numBorders; i++) {
|
||
|
const borderLabel = `border${borders[i]}Radius`;
|
||
|
let followRadius = getRadius(follow, borderLabel);
|
||
|
let leadRadius = getRadius(lead, borderLabel);
|
||
|
if (followRadius === undefined && leadRadius === undefined)
|
||
|
continue;
|
||
|
followRadius || (followRadius = 0);
|
||
|
leadRadius || (leadRadius = 0);
|
||
|
const canMix = followRadius === 0 ||
|
||
|
leadRadius === 0 ||
|
||
|
isPx(followRadius) === isPx(leadRadius);
|
||
|
if (canMix) {
|
||
|
target[borderLabel] = Math.max(mix(asNumber(followRadius), asNumber(leadRadius), progress), 0);
|
||
|
if (percent.test(leadRadius) || percent.test(followRadius)) {
|
||
|
target[borderLabel] += "%";
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
target[borderLabel] = leadRadius;
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Mix rotation
|
||
|
*/
|
||
|
if (follow.rotate || lead.rotate) {
|
||
|
target.rotate = mix(follow.rotate || 0, lead.rotate || 0, progress);
|
||
|
}
|
||
|
}
|
||
|
function getRadius(values, radiusName) {
|
||
|
return values[radiusName] !== undefined
|
||
|
? values[radiusName]
|
||
|
: values.borderRadius;
|
||
|
}
|
||
|
// /**
|
||
|
// * We only want to mix the background color if there's a follow element
|
||
|
// * that we're not crossfading opacity between. For instance with switch
|
||
|
// * AnimateSharedLayout animations, this helps the illusion of a continuous
|
||
|
// * element being animated but also cuts down on the number of paints triggered
|
||
|
// * for elements where opacity is doing that work for us.
|
||
|
// */
|
||
|
// if (
|
||
|
// !hasFollowElement &&
|
||
|
// latestLeadValues.backgroundColor &&
|
||
|
// latestFollowValues.backgroundColor
|
||
|
// ) {
|
||
|
// /**
|
||
|
// * This isn't ideal performance-wise as mixColor is creating a new function every frame.
|
||
|
// * We could probably create a mixer that runs at the start of the animation but
|
||
|
// * the idea behind the crossfader is that it runs dynamically between two potentially
|
||
|
// * changing targets (ie opacity or borderRadius may be animating independently via variants)
|
||
|
// */
|
||
|
// leadState.backgroundColor = followState.backgroundColor = mixColor(
|
||
|
// latestFollowValues.backgroundColor as string,
|
||
|
// latestLeadValues.backgroundColor as string
|
||
|
// )(p)
|
||
|
// }
|
||
|
const easeCrossfadeIn = compress(0, 0.5, circOut);
|
||
|
const easeCrossfadeOut = compress(0.5, 0.95, noop);
|
||
|
function compress(min, max, easing) {
|
||
|
return (p) => {
|
||
|
// Could replace ifs with clamp
|
||
|
if (p < min)
|
||
|
return 0;
|
||
|
if (p > max)
|
||
|
return 1;
|
||
|
return easing(progress(min, max, p));
|
||
|
};
|
||
|
}
|
||
|
|
||
|
export { mixValues };
|