170 lines
8.1 KiB
JavaScript
170 lines
8.1 KiB
JavaScript
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import * as React from 'react';
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import { useContext, useRef, cloneElement, Children, isValidElement } from 'react';
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import { useForceUpdate } from '../../utils/use-force-update.mjs';
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import { useIsMounted } from '../../utils/use-is-mounted.mjs';
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import { PresenceChild } from './PresenceChild.mjs';
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import { LayoutGroupContext } from '../../context/LayoutGroupContext.mjs';
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import { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs';
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import { useUnmountEffect } from '../../utils/use-unmount-effect.mjs';
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import { invariant } from '../../utils/errors.mjs';
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const getChildKey = (child) => child.key || "";
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function updateChildLookup(children, allChildren) {
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children.forEach((child) => {
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const key = getChildKey(child);
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allChildren.set(key, child);
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});
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}
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function onlyElements(children) {
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const filtered = [];
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// We use forEach here instead of map as map mutates the component key by preprending `.$`
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Children.forEach(children, (child) => {
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if (isValidElement(child))
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filtered.push(child);
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});
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return filtered;
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}
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/**
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* `AnimatePresence` enables the animation of components that have been removed from the tree.
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*
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* When adding/removing more than a single child, every child **must** be given a unique `key` prop.
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*
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* Any `motion` components that have an `exit` property defined will animate out when removed from
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* the tree.
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*
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* ```jsx
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* import { motion, AnimatePresence } from 'framer-motion'
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*
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* export const Items = ({ items }) => (
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* <AnimatePresence>
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* {items.map(item => (
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* <motion.div
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* key={item.id}
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* initial={{ opacity: 0 }}
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* animate={{ opacity: 1 }}
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* exit={{ opacity: 0 }}
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* />
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* ))}
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* </AnimatePresence>
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* )
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* ```
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*
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* You can sequence exit animations throughout a tree using variants.
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*
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* If a child contains multiple `motion` components with `exit` props, it will only unmount the child
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* once all `motion` components have finished animating out. Likewise, any components using
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* `usePresence` all need to call `safeToRemove`.
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*
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* @public
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*/
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const AnimatePresence = ({ children, custom, initial = true, onExitComplete, exitBeforeEnter, presenceAffectsLayout = true, mode = "sync", }) => {
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invariant(!exitBeforeEnter, "Replace exitBeforeEnter with mode='wait'");
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// We want to force a re-render once all exiting animations have finished. We
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// either use a local forceRender function, or one from a parent context if it exists.
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const forceRender = useContext(LayoutGroupContext).forceRender || useForceUpdate()[0];
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const isMounted = useIsMounted();
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// Filter out any children that aren't ReactElements. We can only track ReactElements with a props.key
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const filteredChildren = onlyElements(children);
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let childrenToRender = filteredChildren;
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const exitingChildren = useRef(new Map()).current;
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// Keep a living record of the children we're actually rendering so we
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// can diff to figure out which are entering and exiting
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const presentChildren = useRef(childrenToRender);
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// A lookup table to quickly reference components by key
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const allChildren = useRef(new Map()).current;
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// If this is the initial component render, just deal with logic surrounding whether
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// we play onMount animations or not.
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const isInitialRender = useRef(true);
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useIsomorphicLayoutEffect(() => {
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isInitialRender.current = false;
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updateChildLookup(filteredChildren, allChildren);
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presentChildren.current = childrenToRender;
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});
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useUnmountEffect(() => {
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isInitialRender.current = true;
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allChildren.clear();
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exitingChildren.clear();
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});
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if (isInitialRender.current) {
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return (React.createElement(React.Fragment, null, childrenToRender.map((child) => (React.createElement(PresenceChild, { key: getChildKey(child), isPresent: true, initial: initial ? undefined : false, presenceAffectsLayout: presenceAffectsLayout, mode: mode }, child)))));
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}
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// If this is a subsequent render, deal with entering and exiting children
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childrenToRender = [...childrenToRender];
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// Diff the keys of the currently-present and target children to update our
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// exiting list.
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const presentKeys = presentChildren.current.map(getChildKey);
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const targetKeys = filteredChildren.map(getChildKey);
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// Diff the present children with our target children and mark those that are exiting
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const numPresent = presentKeys.length;
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for (let i = 0; i < numPresent; i++) {
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const key = presentKeys[i];
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if (targetKeys.indexOf(key) === -1 && !exitingChildren.has(key)) {
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exitingChildren.set(key, undefined);
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}
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}
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// If we currently have exiting children, and we're deferring rendering incoming children
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// until after all current children have exiting, empty the childrenToRender array
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if (mode === "wait" && exitingChildren.size) {
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childrenToRender = [];
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}
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// Loop through all currently exiting components and clone them to overwrite `animate`
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// with any `exit` prop they might have defined.
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exitingChildren.forEach((component, key) => {
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// If this component is actually entering again, early return
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if (targetKeys.indexOf(key) !== -1)
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return;
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const child = allChildren.get(key);
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if (!child)
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return;
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const insertionIndex = presentKeys.indexOf(key);
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let exitingComponent = component;
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if (!exitingComponent) {
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const onExit = () => {
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// clean up the exiting children map
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exitingChildren.delete(key);
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// compute the keys of children that were rendered once but are no longer present
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// this could happen in case of too many fast consequent renderings
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// @link https://github.com/framer/motion/issues/2023
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const leftOverKeys = Array.from(allChildren.keys()).filter((childKey) => !targetKeys.includes(childKey));
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// clean up the all children map
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leftOverKeys.forEach((leftOverKey) => allChildren.delete(leftOverKey));
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// make sure to render only the children that are actually visible
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presentChildren.current = filteredChildren.filter((presentChild) => {
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const presentChildKey = getChildKey(presentChild);
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return (
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// filter out the node exiting
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presentChildKey === key ||
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// filter out the leftover children
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leftOverKeys.includes(presentChildKey));
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});
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// Defer re-rendering until all exiting children have indeed left
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if (!exitingChildren.size) {
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if (isMounted.current === false)
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return;
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forceRender();
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onExitComplete && onExitComplete();
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}
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};
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exitingComponent = (React.createElement(PresenceChild, { key: getChildKey(child), isPresent: false, onExitComplete: onExit, custom: custom, presenceAffectsLayout: presenceAffectsLayout, mode: mode }, child));
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exitingChildren.set(key, exitingComponent);
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}
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childrenToRender.splice(insertionIndex, 0, exitingComponent);
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});
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// Add `MotionContext` even to children that don't need it to ensure we're rendering
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// the same tree between renders
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childrenToRender = childrenToRender.map((child) => {
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const key = child.key;
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return exitingChildren.has(key) ? (child) : (React.createElement(PresenceChild, { key: getChildKey(child), isPresent: true, presenceAffectsLayout: presenceAffectsLayout, mode: mode }, child));
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});
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if (process.env.NODE_ENV !== "production" &&
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mode === "wait" &&
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childrenToRender.length > 1) {
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console.warn(`You're attempting to animate multiple children within AnimatePresence, but its mode is set to "wait". This will lead to odd visual behaviour.`);
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}
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return (React.createElement(React.Fragment, null, exitingChildren.size
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? childrenToRender
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: childrenToRender.map((child) => cloneElement(child))));
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};
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export { AnimatePresence };
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