1 line
6.1 KiB
JSON
1 line
6.1 KiB
JSON
|
{"version":2,"baseVals":{"rating":2,"gammaadj":1,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"wave_mode":6,"wave_brighten":0,"wrap":0,"wave_a":0.005,"wave_scale":0.167,"wave_smoothing":0,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.304,"warpscale":6.988,"zoomexp":1.3724,"warp":1.02198,"wave_x":0.95,"wave_y":1,"ob_size":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0,"ib_r":1,"ib_g":1,"ib_b":1,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_b":0,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"thickoutline":1,"x":1,"rad":0.03772,"tex_zoom":0.5033,"r2":1,"g2":0,"a2":1,"border_a":0},"init_eqs_eel":"vx = 0;\nvy = 0;","frame_eqs_eel":"mx = rand(1001)*.001;\nmy = rand(1001)*.001;\n\nmx = mx*6.283;\nmy = pow(my,4);\n\nx = .5 + my*sin(mx);\ny = .5 + my*cos(mx);\n\n\nr = x;\ng = 1-y;\nb = 1;\nr2=r;\ng2=g;\nb2=b;\n\n\na = above(bass*mid*treb,rand(1001)*.001*2);\n\na2 = a;"},{"baseVals":{"sides":100,"additive":1,"thickoutline":1,"rad":0.05615,"tex_zoom":0.5033,"r":0,"b":1,"g2":0,"b2":1,"border_a":0,"enabled":0},"init_eqs_eel":"vx = 0;\nvy = 0;","frame_eqs_eel":""},{"baseVals":{"thickoutline":1,"x":1,"rad":1.00591,"tex_zoom":0.5033,"r":0,"b":1,"g2":0,"b2":1,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"vx = 0;\nvy = 0;","frame_eqs_eel":"x = 1.2;\ny = q3- 0.4;"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"samples":52,"usedots":1,"thick":1,"scaling":0.01,"smoothing":0,"g":0,"b":0,"enabled":0},"init_eqs_eel":"t8 = 1;\nt1 = q5;","frame_eqs_eel":"","point_eqs_eel":"x = rand(1001)/1000;\ny = rand(1001)/1000;\nr = x;\ng = 1-y;\nb = 1;\n\na = below(rand(100),2);"},{"baseVals":{"samples":12,"usedots":1,"thick":1,"scaling":0.0124,"smoothing":0,"r":0.5,"g":0.6,"enabled":0},"init_eqs_eel":"t8 = 1;\nt1 = q5;","frame_eqs_eel":"","point_eqs_eel":"ti = q2*.9 - sample*5;\n\nx = (sin(ti*.95) + sin(ti*1.35));\ny = (sin(ti*1.12) + sin(ti*.45));\n\nx = max(x,-x);\ny = max(y,-y);\n\nx = x-int(x);\ny = y-int(y);\n\nr = x;\ng = 1-y;\n\ny = (y-.5)/q20+.5;\n\nx = x + .005*(rand(1001)*.001*1 -.5);\ny = y + .005*(rand(1001)*.001*1 -.5);\n\na = below(rand(5),2);"},{"baseVals":{"samples":12,"usedots":1,"scaling":0.01303,"smoothing":0,"enabled":0},"init_eqs_eel":"t8 = 1;\nt1 = q5;","frame_eqs_eel":"t1=sin(time)*0.5+0.5;\nt2=sin(time+2.1)*0.5+0.5;\nt3=sin(time+4.2)*0.5+0.5;\n\nt4=sin(time+1.1)*0.5+0.5;\nt5=sin(time+3.1)*0.5+0.5;\nt6=sin(time+5.2)*0.5+0.5;","point_eqs_eel":"ti = q3*.9 - sample*0;\n\nx = .5 + (sin(ti*1.05) + sin(ti*.785))*.25;\ny = .5 + (sin(ti*.882) + sin(ti*1.45))*.25;\n\nr = x;\ng = 1-y;\n\ny = (y-.5)/q20+.5;\n\nx = x + .005*(rand(1001)*.001*1 -.5);\ny = y + .005*(rand(1001)*.001*1 -.5);\n\na = below(rand(50),2);"},{"baseVals":{"samples":511,"sep":4,"usedots":1,"scaling":0.02345,"smoothing":0,"enabled":0},"init_eqs_eel":"t2 = 0;\nt3 = 0;\nt4 = 0;\nab = 1;","frame_eqs_eel":"t1 = q4*0.75;\nt2 = q5*0.75;\nt3 = q6*0.75;\nt4 = q4*0.75;\nt5 = q5*0.75;\nt6 = q6*0.75;\nt8 = 1;","point_eqs_eel":"ti = q4*.9 - sample*0;\n\nx = .5 + (sin(ti*.545) + sin(ti*1.156))*.25;\ny = .5 + (sin(ti*.4782) + sin(ti*1.068))*.25;\n\nr = x;\ng = 1-y;\n\ny = (y-.5)/q20+.5;\n\nx = x + .005*(rand(1001)*.001*1 -.5);\ny = y + .005*(rand(1001)*.001*1 -.5);\n"}],"init_eqs_eel":"","frame_eqs_eel":"//wave_a = 0;\n\n//decay = 0.1;\n\n\ntic = min(time-tin,.1);\ntin = time;\n\nti = ti + tic*24;\nq1 = above(ti,1);\nti = ti*below(ti,1);\n\n\n\nt2 = t2 + tic*bass*bass;\nt2 = t2*below(t2,.01);\nq5 = equal(t2,0);\nq5 = 1-tic*(.5 + .1*bass*bass);\n\n//t2 = 1-t2;\n//q5 = t2;\n\n\nvt = vt + bass*mid*treb*tic*.2;\n\nbt = bt + bass*tic*.4;\nmt = mt + mid*tic*.4;\ntt = tt + treb*tic*.4;\nq2=bt;\nq3=mt;\nq4=tt;\n\nq10 = vt;\n\nq11 = .5 + .25*sin(bt*1.12);\nq12 = .5 + .25*sin(bt*0.98);\n\nmonitor = above(bass*mid*treb,rand(1001)*.001*2);\n\nq20=aspecty;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ((texture (sampler_pw_main, (\n mix (uv_orig, uv, vec2(((dot (texture (sample
|