securityos/node_modules/butterchurn-presets/presets/converted/sawtooth grin nz+ m10 w4.json

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{"version":2,"baseVals":{"rating":1,"gammaadj":1.49,"decay":0.5,"echo_zoom":1.002,"echo_alpha":0.5,"echo_orient":1,"wave_mode":1,"additivewave":1,"wave_brighten":0,"wave_a":1.028,"wave_scale":0.625,"wave_smoothing":0,"wave_mystery":0.2,"modwavealphastart":0.95,"modwavealphaend":0.75,"warpanimspeed":1.459,"warpscale":2.007,"fshader":1,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"ob_size":0.06,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"index4 = int(rand(2));\nindex3 = int(rand(4));","frame_eqs_eel":"dec_med = pow (0.9, 30/fps);\ndec_slow = pow (0.99, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %4;\nindex2 = (index2 + is_beat*bnot(index))%4;\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%4;\nindex4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%2;\n\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\n\nready = is_beat * bnot(ready) + bnot(is_beat2)*ready;\nis_beat2 = ready * above (time, t0+.2);\nq19 = is_beat2;\n\n//k1 = is_beat*bnot(index)*bnot(index2);\n\nk1 = is_beat*equal(index,0);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\nrott = p2 * 3.14159265359/2;\n\nq27 = index+1;\nq28 = index2+1;\nq29 = index3*4+1;\nq30 = index4;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\nsp0 = dec_slow*sp0 + (q24+.05)*(1-dec_slow);\ngo = go * dec_med + (1-dec_med)*(1-bnot(index2+index3));\nmovez = movez + .015*30/fps * go ;\nq31 = movez;\nq32 = .5 + .02*sin(time/5);\n\nq5 = index4%2;\n\nzoom = 1.0; rot = 0;\n\ndx = .05*max(sin(time/9.7)-.95,0);\ndy = .002*(1-go);\nrot = 50*(dx-dy);\n\nchng=sin(time*.5);\ncthr=.9999;\nmq21=if(above(chng,cthr),rand(3),mq21);\nmq22=if(above(chng,cthr),rand(3),mq22);\nmq23=if(above(chng,cthr),rand(3),mq23);\nmq24=if(above(chng,cthr),rand(2),mq24);\nmq25=if(above(chng,cthr),rand(2),mq25);\nmq26=if(above(chng,cthr),rand(2),mq26);\nmq27=if(above(chng,cthr),rand(1),mq27);\nmq28=if(above(chng,cthr),rand(1),mq28);\nmq29=if(above(chng,cthr),rand(1)*.3,mq29);\nmq30=if(above(chng,cthr),rand(1)*.3,mq30);\nmonitor=chng;\nq21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;\nq27=mq27;q28=mq28;q29=mq29;q30=mq30;\n\nmonitor=mq1;\nvol=bass+treb+mid;\natime=atime+vol;\nq1=.4+sin(atime*.006 )*.4;\nq2=.4+cos(atime*.00613828348)*.4;\nq3=.4+sin(atime*.00598593455)*.4;\nmonitor=q3;","pixel_eqs_eel":"","warp":" shader_body { \n vec2 uv_1;\n vec3 ret_2;\n vec2 tmpvar_3;\n tmpvar_3 = mix (uv_orig, uv, vec2(0.3, 0.3));\n vec2 tmpvar_4;\n tmpvar_4 = (texsize.zw * 3.0);\n vec2 tmpvar_5;\n tmpvar_5.x = dot (((\n (texture (sampler_blur1, (tmpvar_3 + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (tmpvar_3 - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n tmpvar_5.y = dot (((\n (texture (sampler_blur1, (tmpvar_3 + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n + bias1) - (\n (texture (sampler_blur1, (tmpvar_3 - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n + bias1)), vec3(0.32, 0.49, 0.29));\n uv_1 = (tmpvar_3 + ((tmpvar_5 * texsize.zw) * 9.0));\n vec3 tmpvar_6;\n tmpvar_6 = (texture (sampler_fc_main, uv_1) - 0.01).xyz;\n ret_2 = tmpvar_6;\n vec4 tmpvar_7;