securityos/node_modules/butterchurn-presets/presets/converted/martin - alien grand theft ...

1 line
11 KiB
JSON
Raw Normal View History

2024-09-06 15:32:35 +00:00
{"version":2,"baseVals":{"rating":3,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":6,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.002,"wave_scale":2.103,"wave_smoothing":0.54,"wave_mystery":0.38,"modwavealphastart":0.81,"modwavealphaend":1.4,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_size":0,"ob_b":0.2,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_a":1,"mv_x":32,"mv_y":24,"mv_l":0.2,"mv_r":0.6,"mv_g":0.2,"mv_b":0.7,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"sides":32,"num_inst":155,"x":0.37,"rad":0.17915,"tex_zoom":1.25943,"r":0,"g":0.1,"b":0.6,"a":0.8,"g2":0,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":1,"sides":34,"num_inst":100,"x":0.6,"rad":0.02217,"tex_zoom":60.80383,"r":0,"g":1,"b":1,"a":0.9,"g2":0,"border_r":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_eel":"lit = 0;","frame_eqs_eel":"k1 = 1-instance/num_inst;\ndist = k1+.15;\n\n\nfov = .1;\nposx = fov/dist * sin(dist*6.28*3*q5+time/2)*k1;\nposy = fov * cos(dist*6.28*5*q6+time/3);\n\nx = .55 + (posx + -k1/2 + q5/2*k1) + .1*q5;\ny = .65 - k1/1.8 + .001/k1 +posy*k1;\n\nrad0 = .05/dist;\n\ntrig1 = q24 * bnot(q27%4);\ntrel1 = time*.66;\nt01 = t01 * bnot(trig1) + trig1*trel1;\nlit1 = (1-trel1+t01)*num_inst;\n\ntrig2 = q24 * bnot((q27+2)%4);\ntrel2 = time*2;\nt02 = t02 * bnot(trig2) + trig2*trel2;\nlit2 = (trel2-t02)*num_inst;\n\nb = min(1,dist*2*q23/abs(instance-lit1)); b2 = b/4;\ng = min(1,2*q23/abs(instance-lit2)); g2 = g/4;\ndick = min(1,1/abs(instance-lit1));\nr = .8; \na = .0;\na2 = 1;\n\nrad = rad0 + dick*.04*(1+q22/4) ;"},{"baseVals":{"sides":63,"x":0.123,"y":0,"rad":0.27319,"tex_zoom":0.49981,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"y":0.51,"rad":0.19869,"tex_ang":1.00531,"tex_zoom":0.49981,"g":0.4,"a":0.7,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"samples":128,"usedots":1,"additive":1,"scaling":0.89152,"smoothing":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"x = sample; y = .4;"},{"baseVals":{"samples":100,"usedots":1,"thick":1,"scaling":0.89152,"smoothing":0,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"thick":1,"scaling":0.89152,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"dec_med = pow (0.5, 30/fps);\ndec_slow = pow (0.94, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %16;\nindex2 = (index2 + is_beat*bnot(index))%4;\nmonitor = index2;\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\nq27 = index;\nq28 = index2;\nsb = sb*dec_med + q21*(1-dec_med);\nq29 = sb;\n\npuls = puls*dec_slow + (1-dec_slow)*q22*2;\nq23 = puls;\n\nk1 = is_beat*bnot(index%4);\np1 = p1+k1;\n\np2 = dec_slow * p2+ (1-dec_slow)*p1;\np3 = dec_slow * p3+ (1-dec_slow)*p2;\nrott = p3*3.14/2;\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\n\ntrel1 = trel1 + .2/fps*(1+q23);\ntrel2 = trel2 + .12/fps*(1+q23*q1);\nq5 = cos(trel1);\nq6 = sin(trel2);\n\n\ntrelx = .5 + .5*sin(time/11);\nq13 = trelx-trelx_0;\ntrelx_0 = trelx;\ntrely = .5 + .5*sin(time/8);\nq11 = trelx;\nq12 = trely;\n\n\n\nzoom = 1;","pixel_eqs_eel":"","warp":"vec2 xlat_mutablers;\nvec2 xlat_mutablersufo;\nvec2 xlat_mutableuv1;\n shader_body { \n vec3 ufo_1;\n vec3 ret_2;\n xlat_mutableuv1 = (uv_orig - vec2(0.5, 0.1));\n xlat_mutablers.x = xlat_mutableuv1.x;\n xlat_mutablers.y =