1 line
6.8 KiB
JSON
1 line
6.8 KiB
JSON
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{"version":2,"baseVals":{"rating":4,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":5,"wave_dots":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":5.552,"wave_smoothing":0.504,"wave_mystery":-1,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_g":0,"wave_b":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"sides":100,"textured":1,"x":0.8,"rad":0.24243,"tex_ang":1.88496,"tex_zoom":1.72851,"r":0.8,"g":1,"b":0.5,"a":0.6,"r2":0.9,"g2":0.9,"b2":1,"a2":0.3,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":100,"textured":1,"x":0.13,"y":0.19,"rad":0.11045,"tex_ang":3.14159,"tex_zoom":1.71105,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":5,"additive":1,"x":0.9,"rad":0.22613,"g":0.2,"b":0.2,"g2":0,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":36,"additive":1,"rad":0.18717,"r":0,"g":0.02,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"spectrum":1,"usedots":1,"thick":1,"additive":1,"scaling":0.5033,"g":0.6,"b":0.4,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"\nx0 = .5 + .4 * sin(time/2);\n\nangle = rand(1000)/1000*6.28;\nrad = rand(1000)/1000;\nrad = rad * rad;\n\nx = x0 + .1*rad*sin(angle);\ny = .5 + .1*rad*cos(angle);\n a = 1-rad;"},{"baseVals":{"thick":1,"additive":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"trel = q11-.0;\nt1 = int(trel);\nt2 = trel - int(trel);","point_eqs_eel":""},{"baseVals":{"thick":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"trel = q11-.33;\nt1 = int(trel);\nt2 = trel - int(trel);","point_eqs_eel":""},{"baseVals":{"thick":1,"additive":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"trel = q11-.66;\nt1 = int(trel);\nt2 = trel - int(trel);","point_eqs_eel":""}],"init_eqs_eel":"vol = 0; p1 = 0;\nvx = .2; vy = -0.1;\nkx = 0; ky = 0;","frame_eqs_eel":"dec_med = pow (0.96, 30/fps);\ndec_slow = pow (0.98, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %8;\nindex2 = (index2 + is_beat*bnot(index))%2;\nindex3 = (index3 + is_beat*bnot(index) * bnot(index2))%2;\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\n\nvol = bass_att + treb_att;\nv2 = v2 * dec_slow + vol * (1-dec_slow) ;\nq26 = max(atan (vol - v2*.8),.3);\n\nq27 = index + 1;\n\nsw = sw*dec_med + (1-dec_med)*(index2%2);\nq28 = sw;\n\nk1 = is_beat*bnot(index*20);\nk2 = is_beat*bnot(index);\n\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_slow * p2+ (1-dec_slow)*p1;\nrott = p2 * 3.1416/2;\nmonitor = k1;\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\n\nq5 = cos(time/6);\nq6 = -sin(time/6);\nq7 = -q6;\nq8 = q5;\n\nzoom = 1;\nrot = -0;\n\nmovez = movez + .006*(q1+1.1)*30/fps;\nq29 = movez;\nrota = rota + .003*(2-q1)*30/fps;\nq30 = rota;\nq31 = 2 + 16*abs(cos(time/18));\nq32 = cos(time/23)/4;","pixel_eqs_eel":"","warp":"vec2 xlat_mutablers;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv8;\n shader_body { \n vec2 uv_1;\n vec3 xlat_varmod_2;\n float z_3;\n vec3 ret_4;\n xlat_mutableuv1 = ((uv_orig - 0.5) * aspect.xy);\n vec2 x_5;\n x_5 = (xlat_mutableuv1 * 5.0);\n float tmpvar_6;\n tmpvar_6 = (sqrt(dot (x_5, x_5)) + time);\n xlat_mutablers = clamp (((\n sin(tmpvar_6)\n / \n cos(tmpvar_6)\n ) * normalize(xlat_mutableuv1)), vec2(-5.0, -5.0), vec2(5.0, 5.0));\n xlat_mutableuv8 = (sin((xlat_mutableuv1 * \n (q31 + (rad * 2.0))\n )) * 7.0);\n z_3 = (1.0 - cos((8.0 * \n (sqrt(dot (xlat_mutableuv8, xlat_mutableuv8)) * ((abs(xlat_mutableuv1.x) + abs(xlat_mutableuv1.y)) + q32))\n )));\n z_3 = (z_3 * (0.2 * clamp (\n dot (vec3(z_3), vec
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