1 line
2.5 KiB
JSON
1 line
2.5 KiB
JSON
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{"version":2,"baseVals":{"rating":5,"gammaadj":2.001,"decay":0.95,"echo_zoom":0.9996,"wave_mode":1,"wrap":0,"wave_a":3.072644,"wave_scale":1.285746,"wave_smoothing":0,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"zoom":0.999513,"warp":0.0101,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0.005,"ob_a":0.8,"ib_size":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = wave_r + 0.5*sin(time*1.13);\nwave_g = wave_g + 0.5*sin(time*1.23);\nwave_b = wave_b + 0.5*sin(time*1.33);","pixel_eqs_eel":"zoom = zoom + 0.05*(sin(6*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1);\nrot = rot + 0.5*sin(0.5-rad)*cos(0.02*(0.5-rad)+time);\nsx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0);\nsy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0);\nzoom = zoom - 0.05*(1-rad)*below(rad,0.5);","warp":" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (texture (sampler_main, (uv + (\n (texture (sampler_main, (uv + texsize.zw)).xy - 0.37)\n * 0.03))).xyz - 0.004);\n ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n vec2 uv_1;\n vec3 ret_2;\n uv_1 = (0.03 + (0.94 * uv));\n vec2 tmpvar_3;\n tmpvar_3 = (texsize.zw * 0.7);\n ret_2 = (texture (sampler_main, (uv_1 + (tmpvar_3 * vec2(3.5, 0.0)))).xyz * 3.0);\n ret_2 = (ret_2 + (texture (sampler_main, (uv_1 + \n (tmpvar_3 * vec2(0.0, 3.5))\n )).xyz * 3.0));\n ret_2 = (ret_2 + (texture (sampler_main, (uv_1 + \n (tmpvar_3 * vec2(0.0, -3.5))\n )).xyz * -2.0));\n ret_2 = (ret_2 + (texture (sampler_main, (uv_1 + \n (tmpvar_3 * vec2(-3.5, 0.0))\n )).xyz * -2.0));\n ret_2 = (ret_2 / 2.0);\n ret_2 = (ret_2 * (1.0 + (0.15 * \n ((texture (sampler_noise_lq, (rand_frame.xy + (\n (uv_1 * texsize.xy)\n * texsize_noise_lq.zw))).xxx * 2.0) - 1.0)\n )));\n vec3 tmpvar_4;\n tmpvar_4 = pow (ret_2, vec3(0.5, 0.8, 1.0));\n ret_2 = tmpvar_4;\n vec4 tmpvar_5;\n tmpvar_5.w = 1.0;\n tmpvar_5.xyz = tmpvar_4;\n ret = tmpvar_5.xyz;\n }"}
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