securityos/node_modules/butterchurn-presets/presets/converted/AdamFx 2 Geiss -Somewhat Di...

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2024-09-06 15:32:35 +00:00
{"version":2,"baseVals":{"rating":4,"gammaadj":1,"decay":1,"wave_mode":1,"modwavealphabyvolume":1,"wave_a":8.2,"wave_scale":1.013,"wave_smoothing":0.9,"wave_mystery":-0.28,"modwavealphastart":1.05,"modwavealphaend":1.65,"warpscale":2.853,"zoomexp":3.6,"zoom":1.025,"rot":-0.02,"warp":0.309,"wave_r":0.7,"wave_g":0.65,"wave_b":0.7,"ob_a":0.5,"ib_a":0.5,"mv_x":31.2,"mv_y":2.28,"mv_l":2.5,"mv_b":0.8,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = wave_r + 0.200*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );\nwave_g = wave_g + 0.200*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );\nwave_b = wave_b + 0.200*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );\nzoom = zoom + 0.023*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );\nrot = rot + 0.030*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );","pixel_eqs_eel":"zoom=zoom+0.03*sin((x*2-1)*4+time*1.63)+0.03*sin((y*2-1)*3+time*1.37)-0.1*sin(rad*0.1+time*1.6);","warp":" shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n ) * 0.3));\n ret_1 = (ret_1 * 0.9);\n ret_1 = (ret_1 + ((\n ((texture (sampler_noise_lq, ((\n (uv_orig * texsize.xy)\n * \n (texsize_noise_lq.zw * 0.4)\n ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n * 122.0) * clamp (\n ((treb_att - 1.0) + 0.4)\n , 0.0, 1.0)));\n vec3 tmpvar_3;\n tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n ret_1 = tmpvar_3;\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = tmpvar_3;\n ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = texture (sampler_main, uv).xyz;\n ret = tmpvar_1.xyz;\n }"}