securityos/node_modules/utf8-buffer/index.js

149 lines
4.9 KiB
JavaScript
Raw Permalink Normal View History

2024-09-06 15:32:35 +00:00
/*
* Copyright (c) 2018 Rafael da Silva Rocha.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
/**
* @fileoverview Functions to serialize and deserialize UTF-8 strings.
* @see https://github.com/rochars/utf8-buffer
* @see https://encoding.spec.whatwg.org/#the-encoding
* @see https://encoding.spec.whatwg.org/#utf-8-encoder
*/
/** @module utf8-buffer */
/**
* Read a string of UTF-8 characters from a byte buffer.
* Invalid characters are replaced with 'REPLACEMENT CHARACTER' (U+FFFD).
* @see https://encoding.spec.whatwg.org/#the-encoding
* @see https://stackoverflow.com/a/34926911
* @param {!Uint8Array|!Array<number>} buffer A byte buffer.
* @param {number=} start The buffer index to start reading.
* @param {?number=} end The buffer index to stop reading.
* Assumes the buffer length if undefined.
* @return {string}
*/
export function unpack(buffer, start=0, end=buffer.length) {
/** @type {string} */
let str = '';
for(let index = start; index < end;) {
/** @type {number} */
let lowerBoundary = 0x80;
/** @type {number} */
let upperBoundary = 0xBF;
/** @type {boolean} */
let replace = false;
/** @type {number} */
let charCode = buffer[index++];
if (charCode >= 0x00 && charCode <= 0x7F) {
str += String.fromCharCode(charCode);
} else {
/** @type {number} */
let count = 0;
if (charCode >= 0xC2 && charCode <= 0xDF) {
count = 1;
} else if (charCode >= 0xE0 && charCode <= 0xEF ) {
count = 2;
if (buffer[index] === 0xE0) {
lowerBoundary = 0xA0;
}
if (buffer[index] === 0xED) {
upperBoundary = 0x9F;
}
} else if (charCode >= 0xF0 && charCode <= 0xF4 ) {
count = 3;
if (buffer[index] === 0xF0) {
lowerBoundary = 0x90;
}
if (buffer[index] === 0xF4) {
upperBoundary = 0x8F;
}
} else {
replace = true;
}
charCode = charCode & (1 << (8 - count - 1)) - 1;
for (let i = 0; i < count; i++) {
if (buffer[index] < lowerBoundary || buffer[index] > upperBoundary) {
replace = true;
}
charCode = (charCode << 6) | (buffer[index] & 0x3f);
index++;
}
if (replace) {
str += String.fromCharCode(0xFFFD);
}
else if (charCode <= 0xffff) {
str += String.fromCharCode(charCode);
} else {
charCode -= 0x10000;
str += String.fromCharCode(
((charCode >> 10) & 0x3ff) + 0xd800,
(charCode & 0x3ff) + 0xdc00);
}
}
}
return str;
}
/**
* Write a string of UTF-8 characters to a byte buffer.
* @see https://encoding.spec.whatwg.org/#utf-8-encoder
* @param {string} str The string to pack.
* @param {!Uint8Array|!Array<number>} buffer The buffer to pack the string to.
* @param {number=} index The buffer index to start writing.
* @return {number} The next index to write in the buffer.
*/
export function pack(str, buffer, index=0) {
for (let i = 0, len = str.length; i < len; i++) {
/** @type {number} */
let codePoint = str.codePointAt(i);
if (codePoint < 128) {
buffer[index] = codePoint;
index++;
} else {
/** @type {number} */
let count = 0;
/** @type {number} */
let offset = 0;
if (codePoint <= 0x07FF) {
count = 1;
offset = 0xC0;
} else if(codePoint <= 0xFFFF) {
count = 2;
offset = 0xE0;
} else if(codePoint <= 0x10FFFF) {
count = 3;
offset = 0xF0;
i++;
}
buffer[index] = (codePoint >> (6 * count)) + offset;
index++;
while (count > 0) {
buffer[index] = 0x80 | (codePoint >> (6 * (count - 1)) & 0x3F);
index++;
count--;
}
}
}
return index;
}