712 lines
18 KiB
JavaScript
712 lines
18 KiB
JavaScript
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/**
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* @license React
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* scheduler-unstable_mock.development.js
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*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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'use strict';
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if (process.env.NODE_ENV !== "production") {
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(function() {
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'use strict';
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var enableSchedulerDebugging = false;
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var enableProfiling = false;
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function push(heap, node) {
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var index = heap.length;
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heap.push(node);
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siftUp(heap, node, index);
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}
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function peek(heap) {
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return heap.length === 0 ? null : heap[0];
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}
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function pop(heap) {
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if (heap.length === 0) {
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return null;
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}
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var first = heap[0];
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var last = heap.pop();
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if (last !== first) {
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heap[0] = last;
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siftDown(heap, last, 0);
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}
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return first;
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}
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function siftUp(heap, node, i) {
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var index = i;
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while (index > 0) {
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var parentIndex = index - 1 >>> 1;
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var parent = heap[parentIndex];
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if (compare(parent, node) > 0) {
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// The parent is larger. Swap positions.
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heap[parentIndex] = node;
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heap[index] = parent;
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index = parentIndex;
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} else {
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// The parent is smaller. Exit.
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return;
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}
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}
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}
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function siftDown(heap, node, i) {
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var index = i;
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var length = heap.length;
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var halfLength = length >>> 1;
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while (index < halfLength) {
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var leftIndex = (index + 1) * 2 - 1;
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var left = heap[leftIndex];
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var rightIndex = leftIndex + 1;
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var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
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if (compare(left, node) < 0) {
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if (rightIndex < length && compare(right, left) < 0) {
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heap[index] = right;
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heap[rightIndex] = node;
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index = rightIndex;
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} else {
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heap[index] = left;
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heap[leftIndex] = node;
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index = leftIndex;
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}
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} else if (rightIndex < length && compare(right, node) < 0) {
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heap[index] = right;
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heap[rightIndex] = node;
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index = rightIndex;
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} else {
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// Neither child is smaller. Exit.
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return;
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}
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}
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}
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function compare(a, b) {
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// Compare sort index first, then task id.
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var diff = a.sortIndex - b.sortIndex;
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return diff !== 0 ? diff : a.id - b.id;
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}
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// TODO: Use symbols?
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var ImmediatePriority = 1;
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var UserBlockingPriority = 2;
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var NormalPriority = 3;
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var LowPriority = 4;
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var IdlePriority = 5;
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function markTaskErrored(task, ms) {
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}
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/* eslint-disable no-var */
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// Math.pow(2, 30) - 1
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// 0b111111111111111111111111111111
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var maxSigned31BitInt = 1073741823; // Times out immediately
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var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
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var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
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var NORMAL_PRIORITY_TIMEOUT = 5000;
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var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
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var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap
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var taskQueue = [];
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var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
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var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
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var currentTask = null;
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var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance.
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var isPerformingWork = false;
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var isHostCallbackScheduled = false;
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var isHostTimeoutScheduled = false;
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var currentMockTime = 0;
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var scheduledCallback = null;
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var scheduledTimeout = null;
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var timeoutTime = -1;
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var yieldedValues = null;
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var expectedNumberOfYields = -1;
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var didStop = false;
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var isFlushing = false;
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var needsPaint = false;
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var shouldYieldForPaint = false;
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var disableYieldValue = false;
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function setDisableYieldValue(newValue) {
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disableYieldValue = newValue;
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}
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function advanceTimers(currentTime) {
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// Check for tasks that are no longer delayed and add them to the queue.
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var timer = peek(timerQueue);
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while (timer !== null) {
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if (timer.callback === null) {
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// Timer was cancelled.
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pop(timerQueue);
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} else if (timer.startTime <= currentTime) {
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// Timer fired. Transfer to the task queue.
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pop(timerQueue);
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timer.sortIndex = timer.expirationTime;
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push(taskQueue, timer);
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} else {
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// Remaining timers are pending.
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return;
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}
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timer = peek(timerQueue);
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}
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}
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function handleTimeout(currentTime) {
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isHostTimeoutScheduled = false;
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advanceTimers(currentTime);
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if (!isHostCallbackScheduled) {
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if (peek(taskQueue) !== null) {
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isHostCallbackScheduled = true;
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requestHostCallback(flushWork);
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} else {
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var firstTimer = peek(timerQueue);
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if (firstTimer !== null) {
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requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
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}
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}
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}
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}
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function flushWork(hasTimeRemaining, initialTime) {
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isHostCallbackScheduled = false;
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if (isHostTimeoutScheduled) {
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// We scheduled a timeout but it's no longer needed. Cancel it.
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isHostTimeoutScheduled = false;
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cancelHostTimeout();
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}
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isPerformingWork = true;
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var previousPriorityLevel = currentPriorityLevel;
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try {
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var currentTime; if (enableProfiling) ; else {
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// No catch in prod code path.
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return workLoop(hasTimeRemaining, initialTime);
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}
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} finally {
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currentTask = null;
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currentPriorityLevel = previousPriorityLevel;
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isPerformingWork = false;
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}
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}
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function workLoop(hasTimeRemaining, initialTime) {
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var currentTime = initialTime;
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advanceTimers(currentTime);
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currentTask = peek(taskQueue);
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while (currentTask !== null && !(enableSchedulerDebugging )) {
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if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
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// This currentTask hasn't expired, and we've reached the deadline.
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break;
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} // $FlowFixMe[incompatible-use] found when upgrading Flow
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var callback = currentTask.callback;
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if (typeof callback === 'function') {
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// $FlowFixMe[incompatible-use] found when upgrading Flow
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currentTask.callback = null; // $FlowFixMe[incompatible-use] found when upgrading Flow
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currentPriorityLevel = currentTask.priorityLevel; // $FlowFixMe[incompatible-use] found when upgrading Flow
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var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
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var continuationCallback = callback(didUserCallbackTimeout);
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currentTime = getCurrentTime();
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if (typeof continuationCallback === 'function') {
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// If a continuation is returned, immediately yield to the main thread
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// regardless of how much time is left in the current time slice.
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// $FlowFixMe[incompatible-use] found when upgrading Flow
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currentTask.callback = continuationCallback;
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advanceTimers(currentTime);
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if (shouldYieldForPaint) {
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needsPaint = true;
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return true;
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}
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} else {
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if (currentTask === peek(taskQueue)) {
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pop(taskQueue);
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}
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advanceTimers(currentTime);
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}
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} else {
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pop(taskQueue);
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}
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currentTask = peek(taskQueue);
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} // Return whether there's additional work
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if (currentTask !== null) {
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return true;
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} else {
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var firstTimer = peek(timerQueue);
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if (firstTimer !== null) {
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requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
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}
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return false;
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}
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}
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function unstable_runWithPriority(priorityLevel, eventHandler) {
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switch (priorityLevel) {
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case ImmediatePriority:
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case UserBlockingPriority:
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case NormalPriority:
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case LowPriority:
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case IdlePriority:
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break;
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default:
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priorityLevel = NormalPriority;
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}
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var previousPriorityLevel = currentPriorityLevel;
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currentPriorityLevel = priorityLevel;
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try {
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return eventHandler();
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} finally {
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currentPriorityLevel = previousPriorityLevel;
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}
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}
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function unstable_next(eventHandler) {
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var priorityLevel;
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switch (currentPriorityLevel) {
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case ImmediatePriority:
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case UserBlockingPriority:
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case NormalPriority:
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// Shift down to normal priority
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priorityLevel = NormalPriority;
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break;
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default:
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// Anything lower than normal priority should remain at the current level.
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priorityLevel = currentPriorityLevel;
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break;
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}
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var previousPriorityLevel = currentPriorityLevel;
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currentPriorityLevel = priorityLevel;
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try {
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return eventHandler();
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} finally {
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currentPriorityLevel = previousPriorityLevel;
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}
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}
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function unstable_wrapCallback(callback) {
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var parentPriorityLevel = currentPriorityLevel; // $FlowFixMe[incompatible-return]
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// $FlowFixMe[missing-this-annot]
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return function () {
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// This is a fork of runWithPriority, inlined for performance.
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var previousPriorityLevel = currentPriorityLevel;
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currentPriorityLevel = parentPriorityLevel;
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try {
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return callback.apply(this, arguments);
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} finally {
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currentPriorityLevel = previousPriorityLevel;
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}
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};
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}
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function unstable_scheduleCallback(priorityLevel, callback, options) {
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var currentTime = getCurrentTime();
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var startTime;
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if (typeof options === 'object' && options !== null) {
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var delay = options.delay;
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if (typeof delay === 'number' && delay > 0) {
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startTime = currentTime + delay;
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} else {
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startTime = currentTime;
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}
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} else {
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startTime = currentTime;
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}
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var timeout;
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switch (priorityLevel) {
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case ImmediatePriority:
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timeout = IMMEDIATE_PRIORITY_TIMEOUT;
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break;
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case UserBlockingPriority:
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timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
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break;
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case IdlePriority:
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timeout = IDLE_PRIORITY_TIMEOUT;
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break;
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case LowPriority:
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timeout = LOW_PRIORITY_TIMEOUT;
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break;
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case NormalPriority:
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default:
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timeout = NORMAL_PRIORITY_TIMEOUT;
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break;
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}
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var expirationTime = startTime + timeout;
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var newTask = {
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id: taskIdCounter++,
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callback: callback,
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priorityLevel: priorityLevel,
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startTime: startTime,
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expirationTime: expirationTime,
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sortIndex: -1
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};
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if (startTime > currentTime) {
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// This is a delayed task.
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newTask.sortIndex = startTime;
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push(timerQueue, newTask);
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if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
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// All tasks are delayed, and this is the task with the earliest delay.
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if (isHostTimeoutScheduled) {
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// Cancel an existing timeout.
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cancelHostTimeout();
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} else {
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isHostTimeoutScheduled = true;
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} // Schedule a timeout.
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requestHostTimeout(handleTimeout, startTime - currentTime);
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}
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} else {
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newTask.sortIndex = expirationTime;
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push(taskQueue, newTask);
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// wait until the next time we yield.
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if (!isHostCallbackScheduled && !isPerformingWork) {
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isHostCallbackScheduled = true;
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requestHostCallback(flushWork);
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}
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}
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return newTask;
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}
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function unstable_pauseExecution() {
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}
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function unstable_continueExecution() {
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if (!isHostCallbackScheduled && !isPerformingWork) {
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isHostCallbackScheduled = true;
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requestHostCallback(flushWork);
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}
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}
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function unstable_getFirstCallbackNode() {
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return peek(taskQueue);
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}
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function unstable_cancelCallback(task) {
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// remove from the queue because you can't remove arbitrary nodes from an
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// array based heap, only the first one.)
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task.callback = null;
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}
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function unstable_getCurrentPriorityLevel() {
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return currentPriorityLevel;
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}
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function requestHostCallback(callback) {
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scheduledCallback = callback;
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}
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function requestHostTimeout(callback, ms) {
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scheduledTimeout = callback;
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timeoutTime = currentMockTime + ms;
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}
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function cancelHostTimeout() {
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scheduledTimeout = null;
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timeoutTime = -1;
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}
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function shouldYieldToHost() {
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if (expectedNumberOfYields === 0 && yieldedValues === null || expectedNumberOfYields !== -1 && yieldedValues !== null && yieldedValues.length >= expectedNumberOfYields || shouldYieldForPaint && needsPaint) {
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// We yielded at least as many values as expected. Stop flushing.
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didStop = true;
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return true;
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}
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return false;
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}
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function getCurrentTime() {
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return currentMockTime;
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}
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function forceFrameRate() {// No-op
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}
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function reset() {
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if (isFlushing) {
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||
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throw new Error('Cannot reset while already flushing work.');
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||
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}
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||
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currentMockTime = 0;
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||
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scheduledCallback = null;
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||
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scheduledTimeout = null;
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timeoutTime = -1;
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yieldedValues = null;
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expectedNumberOfYields = -1;
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|
didStop = false;
|
||
|
isFlushing = false;
|
||
|
needsPaint = false;
|
||
|
} // Should only be used via an assertion helper that inspects the yielded values.
|
||
|
|
||
|
|
||
|
function unstable_flushNumberOfYields(count) {
|
||
|
if (isFlushing) {
|
||
|
throw new Error('Already flushing work.');
|
||
|
}
|
||
|
|
||
|
if (scheduledCallback !== null) {
|
||
|
var cb = scheduledCallback;
|
||
|
expectedNumberOfYields = count;
|
||
|
isFlushing = true;
|
||
|
|
||
|
try {
|
||
|
var hasMoreWork = true;
|
||
|
|
||
|
do {
|
||
|
hasMoreWork = cb(true, currentMockTime);
|
||
|
} while (hasMoreWork && !didStop);
|
||
|
|
||
|
if (!hasMoreWork) {
|
||
|
scheduledCallback = null;
|
||
|
}
|
||
|
} finally {
|
||
|
expectedNumberOfYields = -1;
|
||
|
didStop = false;
|
||
|
isFlushing = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_flushUntilNextPaint() {
|
||
|
if (isFlushing) {
|
||
|
throw new Error('Already flushing work.');
|
||
|
}
|
||
|
|
||
|
if (scheduledCallback !== null) {
|
||
|
var cb = scheduledCallback;
|
||
|
shouldYieldForPaint = true;
|
||
|
needsPaint = false;
|
||
|
isFlushing = true;
|
||
|
|
||
|
try {
|
||
|
var hasMoreWork = true;
|
||
|
|
||
|
do {
|
||
|
hasMoreWork = cb(true, currentMockTime);
|
||
|
} while (hasMoreWork && !didStop);
|
||
|
|
||
|
if (!hasMoreWork) {
|
||
|
scheduledCallback = null;
|
||
|
}
|
||
|
} finally {
|
||
|
shouldYieldForPaint = false;
|
||
|
didStop = false;
|
||
|
isFlushing = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
function unstable_hasPendingWork() {
|
||
|
return scheduledCallback !== null;
|
||
|
}
|
||
|
|
||
|
function unstable_flushExpired() {
|
||
|
if (isFlushing) {
|
||
|
throw new Error('Already flushing work.');
|
||
|
}
|
||
|
|
||
|
if (scheduledCallback !== null) {
|
||
|
isFlushing = true;
|
||
|
|
||
|
try {
|
||
|
var hasMoreWork = scheduledCallback(false, currentMockTime);
|
||
|
|
||
|
if (!hasMoreWork) {
|
||
|
scheduledCallback = null;
|
||
|
}
|
||
|
} finally {
|
||
|
isFlushing = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_flushAllWithoutAsserting() {
|
||
|
// Returns false if no work was flushed.
|
||
|
if (isFlushing) {
|
||
|
throw new Error('Already flushing work.');
|
||
|
}
|
||
|
|
||
|
if (scheduledCallback !== null) {
|
||
|
var cb = scheduledCallback;
|
||
|
isFlushing = true;
|
||
|
|
||
|
try {
|
||
|
var hasMoreWork = true;
|
||
|
|
||
|
do {
|
||
|
hasMoreWork = cb(true, currentMockTime);
|
||
|
} while (hasMoreWork);
|
||
|
|
||
|
if (!hasMoreWork) {
|
||
|
scheduledCallback = null;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
} finally {
|
||
|
isFlushing = false;
|
||
|
}
|
||
|
} else {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_clearLog() {
|
||
|
if (yieldedValues === null) {
|
||
|
return [];
|
||
|
}
|
||
|
|
||
|
var values = yieldedValues;
|
||
|
yieldedValues = null;
|
||
|
return values;
|
||
|
}
|
||
|
|
||
|
function unstable_flushAll() {
|
||
|
if (yieldedValues !== null) {
|
||
|
throw new Error('Log is not empty. Assert on the log of yielded values before ' + 'flushing additional work.');
|
||
|
}
|
||
|
|
||
|
unstable_flushAllWithoutAsserting();
|
||
|
|
||
|
if (yieldedValues !== null) {
|
||
|
throw new Error('While flushing work, something yielded a value. Use an ' + 'assertion helper to assert on the log of yielded values, e.g. ' + 'expect(Scheduler).toFlushAndYield([...])');
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function log(value) {
|
||
|
// eslint-disable-next-line react-internal/no-production-logging
|
||
|
if (console.log.name === 'disabledLog' || disableYieldValue) {
|
||
|
// If console.log has been patched, we assume we're in render
|
||
|
// replaying and we ignore any values yielding in the second pass.
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (yieldedValues === null) {
|
||
|
yieldedValues = [value];
|
||
|
} else {
|
||
|
yieldedValues.push(value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_advanceTime(ms) {
|
||
|
// eslint-disable-next-line react-internal/no-production-logging
|
||
|
if (console.log.name === 'disabledLog' || disableYieldValue) {
|
||
|
// If console.log has been patched, we assume we're in render
|
||
|
// replaying and we ignore any time advancing in the second pass.
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
currentMockTime += ms;
|
||
|
|
||
|
if (scheduledTimeout !== null && timeoutTime <= currentMockTime) {
|
||
|
scheduledTimeout(currentMockTime);
|
||
|
timeoutTime = -1;
|
||
|
scheduledTimeout = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function requestPaint() {
|
||
|
needsPaint = true;
|
||
|
}
|
||
|
var unstable_Profiling = null;
|
||
|
|
||
|
exports.log = log;
|
||
|
exports.reset = reset;
|
||
|
exports.unstable_IdlePriority = IdlePriority;
|
||
|
exports.unstable_ImmediatePriority = ImmediatePriority;
|
||
|
exports.unstable_LowPriority = LowPriority;
|
||
|
exports.unstable_NormalPriority = NormalPriority;
|
||
|
exports.unstable_Profiling = unstable_Profiling;
|
||
|
exports.unstable_UserBlockingPriority = UserBlockingPriority;
|
||
|
exports.unstable_advanceTime = unstable_advanceTime;
|
||
|
exports.unstable_cancelCallback = unstable_cancelCallback;
|
||
|
exports.unstable_clearLog = unstable_clearLog;
|
||
|
exports.unstable_continueExecution = unstable_continueExecution;
|
||
|
exports.unstable_flushAll = unstable_flushAll;
|
||
|
exports.unstable_flushAllWithoutAsserting = unstable_flushAllWithoutAsserting;
|
||
|
exports.unstable_flushExpired = unstable_flushExpired;
|
||
|
exports.unstable_flushNumberOfYields = unstable_flushNumberOfYields;
|
||
|
exports.unstable_flushUntilNextPaint = unstable_flushUntilNextPaint;
|
||
|
exports.unstable_forceFrameRate = forceFrameRate;
|
||
|
exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
|
||
|
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
|
||
|
exports.unstable_hasPendingWork = unstable_hasPendingWork;
|
||
|
exports.unstable_next = unstable_next;
|
||
|
exports.unstable_now = getCurrentTime;
|
||
|
exports.unstable_pauseExecution = unstable_pauseExecution;
|
||
|
exports.unstable_requestPaint = requestPaint;
|
||
|
exports.unstable_runWithPriority = unstable_runWithPriority;
|
||
|
exports.unstable_scheduleCallback = unstable_scheduleCallback;
|
||
|
exports.unstable_setDisableYieldValue = setDisableYieldValue;
|
||
|
exports.unstable_shouldYield = shouldYieldToHost;
|
||
|
exports.unstable_wrapCallback = unstable_wrapCallback;
|
||
|
})();
|
||
|
}
|