1499 lines
65 KiB
JavaScript
1499 lines
65 KiB
JavaScript
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import { SubscriptionManager } from '../../utils/subscription-manager.mjs';
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import { mixValues } from '../animation/mix-values.mjs';
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import { copyBoxInto } from '../geometry/copy.mjs';
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import { translateAxis, transformBox, applyBoxDelta, applyTreeDeltas } from '../geometry/delta-apply.mjs';
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import { calcRelativePosition, calcRelativeBox, calcBoxDelta, calcLength, isNear } from '../geometry/delta-calc.mjs';
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import { removeBoxTransforms } from '../geometry/delta-remove.mjs';
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import { createBox, createDelta } from '../geometry/models.mjs';
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import { getValueTransition } from '../../animation/utils/transitions.mjs';
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import { boxEqualsRounded, isDeltaZero, aspectRatio, boxEquals } from '../geometry/utils.mjs';
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import { NodeStack } from '../shared/stack.mjs';
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import { scaleCorrectors } from '../styles/scale-correction.mjs';
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import { buildProjectionTransform } from '../styles/transform.mjs';
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import { eachAxis } from '../utils/each-axis.mjs';
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import { hasTransform, hasScale, has2DTranslate } from '../utils/has-transform.mjs';
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import { FlatTree } from '../../render/utils/flat-tree.mjs';
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import { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';
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import { globalProjectionState } from './state.mjs';
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import { delay } from '../../utils/delay.mjs';
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import { mix } from '../../utils/mix.mjs';
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import { record } from '../../debug/record.mjs';
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import { isSVGElement } from '../../render/dom/utils/is-svg-element.mjs';
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import { animateSingleValue } from '../../animation/interfaces/single-value.mjs';
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import { clamp } from '../../utils/clamp.mjs';
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import { cancelFrame, frameData, steps, frame } from '../../frameloop/frame.mjs';
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import { noop } from '../../utils/noop.mjs';
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const transformAxes = ["", "X", "Y", "Z"];
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const hiddenVisibility = { visibility: "hidden" };
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/**
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* We use 1000 as the animation target as 0-1000 maps better to pixels than 0-1
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* which has a noticeable difference in spring animations
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*/
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const animationTarget = 1000;
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let id = 0;
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/**
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* Use a mutable data object for debug data so as to not create a new
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* object every frame.
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*/
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const projectionFrameData = {
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type: "projectionFrame",
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totalNodes: 0,
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resolvedTargetDeltas: 0,
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recalculatedProjection: 0,
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};
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function createProjectionNode({ attachResizeListener, defaultParent, measureScroll, checkIsScrollRoot, resetTransform, }) {
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return class ProjectionNode {
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constructor(latestValues = {}, parent = defaultParent === null || defaultParent === void 0 ? void 0 : defaultParent()) {
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/**
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* A unique ID generated for every projection node.
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*/
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this.id = id++;
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/**
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* An id that represents a unique session instigated by startUpdate.
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*/
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this.animationId = 0;
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/**
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* A Set containing all this component's children. This is used to iterate
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* through the children.
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*
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* TODO: This could be faster to iterate as a flat array stored on the root node.
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*/
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this.children = new Set();
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/**
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* Options for the node. We use this to configure what kind of layout animations
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* we should perform (if any).
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*/
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this.options = {};
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/**
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* We use this to detect when its safe to shut down part of a projection tree.
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* We have to keep projecting children for scale correction and relative projection
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* until all their parents stop performing layout animations.
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*/
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this.isTreeAnimating = false;
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this.isAnimationBlocked = false;
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/**
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* Flag to true if we think this layout has been changed. We can't always know this,
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* currently we set it to true every time a component renders, or if it has a layoutDependency
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* if that has changed between renders. Additionally, components can be grouped by LayoutGroup
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* and if one node is dirtied, they all are.
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*/
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this.isLayoutDirty = false;
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/**
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* Flag to true if we think the projection calculations for this node needs
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* recalculating as a result of an updated transform or layout animation.
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*/
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this.isProjectionDirty = false;
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/**
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* Flag to true if the layout *or* transform has changed. This then gets propagated
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* throughout the projection tree, forcing any element below to recalculate on the next frame.
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*/
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this.isSharedProjectionDirty = false;
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/**
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* Flag transform dirty. This gets propagated throughout the whole tree but is only
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* respected by shared nodes.
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*/
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this.isTransformDirty = false;
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/**
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* Block layout updates for instant layout transitions throughout the tree.
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*/
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this.updateManuallyBlocked = false;
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this.updateBlockedByResize = false;
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/**
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* Set to true between the start of the first `willUpdate` call and the end of the `didUpdate`
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* call.
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*/
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this.isUpdating = false;
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/**
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* If this is an SVG element we currently disable projection transforms
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*/
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this.isSVG = false;
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/**
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* Flag to true (during promotion) if a node doing an instant layout transition needs to reset
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* its projection styles.
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*/
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this.needsReset = false;
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/**
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* Flags whether this node should have its transform reset prior to measuring.
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*/
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this.shouldResetTransform = false;
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/**
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* An object representing the calculated contextual/accumulated/tree scale.
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* This will be used to scale calculcated projection transforms, as these are
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* calculated in screen-space but need to be scaled for elements to layoutly
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* make it to their calculated destinations.
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*
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* TODO: Lazy-init
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*/
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this.treeScale = { x: 1, y: 1 };
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/**
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*
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*/
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this.eventHandlers = new Map();
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this.hasTreeAnimated = false;
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// Note: Currently only running on root node
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this.updateScheduled = false;
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this.projectionUpdateScheduled = false;
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this.checkUpdateFailed = () => {
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if (this.isUpdating) {
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this.isUpdating = false;
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this.clearAllSnapshots();
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}
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};
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/**
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* This is a multi-step process as shared nodes might be of different depths. Nodes
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* are sorted by depth order, so we need to resolve the entire tree before moving to
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* the next step.
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*/
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this.updateProjection = () => {
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this.projectionUpdateScheduled = false;
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/**
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* Reset debug counts. Manually resetting rather than creating a new
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* object each frame.
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*/
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projectionFrameData.totalNodes =
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projectionFrameData.resolvedTargetDeltas =
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projectionFrameData.recalculatedProjection =
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0;
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this.nodes.forEach(propagateDirtyNodes);
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this.nodes.forEach(resolveTargetDelta);
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this.nodes.forEach(calcProjection);
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this.nodes.forEach(cleanDirtyNodes);
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record(projectionFrameData);
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};
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this.hasProjected = false;
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this.isVisible = true;
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this.animationProgress = 0;
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/**
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* Shared layout
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*/
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// TODO Only running on root node
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this.sharedNodes = new Map();
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this.latestValues = latestValues;
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this.root = parent ? parent.root || parent : this;
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this.path = parent ? [...parent.path, parent] : [];
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this.parent = parent;
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this.depth = parent ? parent.depth + 1 : 0;
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for (let i = 0; i < this.path.length; i++) {
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this.path[i].shouldResetTransform = true;
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}
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if (this.root === this)
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this.nodes = new FlatTree();
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}
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addEventListener(name, handler) {
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if (!this.eventHandlers.has(name)) {
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this.eventHandlers.set(name, new SubscriptionManager());
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}
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return this.eventHandlers.get(name).add(handler);
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}
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notifyListeners(name, ...args) {
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const subscriptionManager = this.eventHandlers.get(name);
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subscriptionManager && subscriptionManager.notify(...args);
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}
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hasListeners(name) {
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return this.eventHandlers.has(name);
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}
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/**
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* Lifecycles
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*/
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mount(instance, isLayoutDirty = this.root.hasTreeAnimated) {
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if (this.instance)
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return;
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this.isSVG = isSVGElement(instance);
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this.instance = instance;
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const { layoutId, layout, visualElement } = this.options;
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if (visualElement && !visualElement.current) {
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visualElement.mount(instance);
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}
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this.root.nodes.add(this);
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this.parent && this.parent.children.add(this);
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if (isLayoutDirty && (layout || layoutId)) {
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this.isLayoutDirty = true;
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}
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if (attachResizeListener) {
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let cancelDelay;
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const resizeUnblockUpdate = () => (this.root.updateBlockedByResize = false);
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attachResizeListener(instance, () => {
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this.root.updateBlockedByResize = true;
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cancelDelay && cancelDelay();
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cancelDelay = delay(resizeUnblockUpdate, 250);
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if (globalProjectionState.hasAnimatedSinceResize) {
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globalProjectionState.hasAnimatedSinceResize = false;
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this.nodes.forEach(finishAnimation);
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}
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});
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}
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if (layoutId) {
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this.root.registerSharedNode(layoutId, this);
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}
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// Only register the handler if it requires layout animation
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if (this.options.animate !== false &&
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visualElement &&
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(layoutId || layout)) {
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this.addEventListener("didUpdate", ({ delta, hasLayoutChanged, hasRelativeTargetChanged, layout: newLayout, }) => {
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if (this.isTreeAnimationBlocked()) {
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this.target = undefined;
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this.relativeTarget = undefined;
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return;
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}
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// TODO: Check here if an animation exists
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const layoutTransition = this.options.transition ||
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visualElement.getDefaultTransition() ||
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defaultLayoutTransition;
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const { onLayoutAnimationStart, onLayoutAnimationComplete, } = visualElement.getProps();
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/**
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* The target layout of the element might stay the same,
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* but its position relative to its parent has changed.
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*/
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const targetChanged = !this.targetLayout ||
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!boxEqualsRounded(this.targetLayout, newLayout) ||
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hasRelativeTargetChanged;
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/**
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* If the layout hasn't seemed to have changed, it might be that the
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* element is visually in the same place in the document but its position
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* relative to its parent has indeed changed. So here we check for that.
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*/
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const hasOnlyRelativeTargetChanged = !hasLayoutChanged && hasRelativeTargetChanged;
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if (this.options.layoutRoot ||
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(this.resumeFrom && this.resumeFrom.instance) ||
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hasOnlyRelativeTargetChanged ||
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(hasLayoutChanged &&
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(targetChanged || !this.currentAnimation))) {
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if (this.resumeFrom) {
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this.resumingFrom = this.resumeFrom;
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this.resumingFrom.resumingFrom = undefined;
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}
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this.setAnimationOrigin(delta, hasOnlyRelativeTargetChanged);
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const animationOptions = {
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...getValueTransition(layoutTransition, "layout"),
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onPlay: onLayoutAnimationStart,
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onComplete: onLayoutAnimationComplete,
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};
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if (visualElement.shouldReduceMotion ||
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this.options.layoutRoot) {
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animationOptions.delay = 0;
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animationOptions.type = false;
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}
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this.startAnimation(animationOptions);
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}
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else {
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/**
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* If the layout hasn't changed and we have an animation that hasn't started yet,
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* finish it immediately. Otherwise it will be animating from a location
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* that was probably never commited to screen and look like a jumpy box.
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*/
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if (!hasLayoutChanged) {
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finishAnimation(this);
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}
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if (this.isLead() && this.options.onExitComplete) {
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this.options.onExitComplete();
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}
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}
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this.targetLayout = newLayout;
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});
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}
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}
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unmount() {
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this.options.layoutId && this.willUpdate();
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this.root.nodes.remove(this);
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const stack = this.getStack();
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stack && stack.remove(this);
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this.parent && this.parent.children.delete(this);
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this.instance = undefined;
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cancelFrame(this.updateProjection);
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}
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// only on the root
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blockUpdate() {
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this.updateManuallyBlocked = true;
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}
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unblockUpdate() {
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this.updateManuallyBlocked = false;
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}
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isUpdateBlocked() {
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return this.updateManuallyBlocked || this.updateBlockedByResize;
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}
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isTreeAnimationBlocked() {
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return (this.isAnimationBlocked ||
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(this.parent && this.parent.isTreeAnimationBlocked()) ||
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false);
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}
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// Note: currently only running on root node
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startUpdate() {
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if (this.isUpdateBlocked())
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return;
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this.isUpdating = true;
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this.nodes && this.nodes.forEach(resetRotation);
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this.animationId++;
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}
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getTransformTemplate() {
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const { visualElement } = this.options;
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return visualElement && visualElement.getProps().transformTemplate;
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}
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willUpdate(shouldNotifyListeners = true) {
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this.root.hasTreeAnimated = true;
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if (this.root.isUpdateBlocked()) {
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this.options.onExitComplete && this.options.onExitComplete();
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return;
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}
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!this.root.isUpdating && this.root.startUpdate();
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if (this.isLayoutDirty)
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return;
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this.isLayoutDirty = true;
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for (let i = 0; i < this.path.length; i++) {
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const node = this.path[i];
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node.shouldResetTransform = true;
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node.updateScroll("snapshot");
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if (node.options.layoutRoot) {
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node.willUpdate(false);
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}
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}
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const { layoutId, layout } = this.options;
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if (layoutId === undefined && !layout)
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return;
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const transformTemplate = this.getTransformTemplate();
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this.prevTransformTemplateValue = transformTemplate
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? transformTemplate(this.latestValues, "")
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: undefined;
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this.updateSnapshot();
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shouldNotifyListeners && this.notifyListeners("willUpdate");
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}
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update() {
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this.updateScheduled = false;
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const updateWasBlocked = this.isUpdateBlocked();
|
||
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// When doing an instant transition, we skip the layout update,
|
||
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// but should still clean up the measurements so that the next
|
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// snapshot could be taken correctly.
|
||
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if (updateWasBlocked) {
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this.unblockUpdate();
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this.clearAllSnapshots();
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this.nodes.forEach(clearMeasurements);
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return;
|
||
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}
|
||
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if (!this.isUpdating) {
|
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this.nodes.forEach(clearIsLayoutDirty);
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}
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this.isUpdating = false;
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/**
|
||
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* Write
|
||
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*/
|
||
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this.nodes.forEach(resetTransformStyle);
|
||
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/**
|
||
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* Read ==================
|
||
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*/
|
||
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// Update layout measurements of updated children
|
||
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this.nodes.forEach(updateLayout);
|
||
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/**
|
||
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* Write
|
||
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*/
|
||
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// Notify listeners that the layout is updated
|
||
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this.nodes.forEach(notifyLayoutUpdate);
|
||
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this.clearAllSnapshots();
|
||
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/**
|
||
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* Manually flush any pending updates. Ideally
|
||
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* we could leave this to the following requestAnimationFrame but this seems
|
||
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* to leave a flash of incorrectly styled content.
|
||
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*/
|
||
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const now = performance.now();
|
||
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frameData.delta = clamp(0, 1000 / 60, now - frameData.timestamp);
|
||
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frameData.timestamp = now;
|
||
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frameData.isProcessing = true;
|
||
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steps.update.process(frameData);
|
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steps.preRender.process(frameData);
|
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steps.render.process(frameData);
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||
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frameData.isProcessing = false;
|
||
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}
|
||
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didUpdate() {
|
||
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if (!this.updateScheduled) {
|
||
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this.updateScheduled = true;
|
||
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queueMicrotask(() => this.update());
|
||
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}
|
||
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}
|
||
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clearAllSnapshots() {
|
||
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this.nodes.forEach(clearSnapshot);
|
||
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this.sharedNodes.forEach(removeLeadSnapshots);
|
||
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}
|
||
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scheduleUpdateProjection() {
|
||
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if (!this.projectionUpdateScheduled) {
|
||
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this.projectionUpdateScheduled = true;
|
||
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frame.preRender(this.updateProjection, false, true);
|
||
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}
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||
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}
|
||
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scheduleCheckAfterUnmount() {
|
||
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/**
|
||
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* If the unmounting node is in a layoutGroup and did trigger a willUpdate,
|
||
|
* we manually call didUpdate to give a chance to the siblings to animate.
|
||
|
* Otherwise, cleanup all snapshots to prevents future nodes from reusing them.
|
||
|
*/
|
||
|
frame.postRender(() => {
|
||
|
if (this.isLayoutDirty) {
|
||
|
this.root.didUpdate();
|
||
|
}
|
||
|
else {
|
||
|
this.root.checkUpdateFailed();
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
/**
|
||
|
* Update measurements
|
||
|
*/
|
||
|
updateSnapshot() {
|
||
|
if (this.snapshot || !this.instance)
|
||
|
return;
|
||
|
this.snapshot = this.measure();
|
||
|
}
|
||
|
updateLayout() {
|
||
|
if (!this.instance)
|
||
|
return;
|
||
|
// TODO: Incorporate into a forwarded scroll offset
|
||
|
this.updateScroll();
|
||
|
if (!(this.options.alwaysMeasureLayout && this.isLead()) &&
|
||
|
!this.isLayoutDirty) {
|
||
|
return;
|
||
|
}
|
||
|
/**
|
||
|
* When a node is mounted, it simply resumes from the prevLead's
|
||
|
* snapshot instead of taking a new one, but the ancestors scroll
|
||
|
* might have updated while the prevLead is unmounted. We need to
|
||
|
* update the scroll again to make sure the layout we measure is
|
||
|
* up to date.
|
||
|
*/
|
||
|
if (this.resumeFrom && !this.resumeFrom.instance) {
|
||
|
for (let i = 0; i < this.path.length; i++) {
|
||
|
const node = this.path[i];
|
||
|
node.updateScroll();
|
||
|
}
|
||
|
}
|
||
|
const prevLayout = this.layout;
|
||
|
this.layout = this.measure(false);
|
||
|
this.layoutCorrected = createBox();
|
||
|
this.isLayoutDirty = false;
|
||
|
this.projectionDelta = undefined;
|
||
|
this.notifyListeners("measure", this.layout.layoutBox);
|
||
|
const { visualElement } = this.options;
|
||
|
visualElement &&
|
||
|
visualElement.notify("LayoutMeasure", this.layout.layoutBox, prevLayout ? prevLayout.layoutBox : undefined);
|
||
|
}
|
||
|
updateScroll(phase = "measure") {
|
||
|
let needsMeasurement = Boolean(this.options.layoutScroll && this.instance);
|
||
|
if (this.scroll &&
|
||
|
this.scroll.animationId === this.root.animationId &&
|
||
|
this.scroll.phase === phase) {
|
||
|
needsMeasurement = false;
|
||
|
}
|
||
|
if (needsMeasurement) {
|
||
|
this.scroll = {
|
||
|
animationId: this.root.animationId,
|
||
|
phase,
|
||
|
isRoot: checkIsScrollRoot(this.instance),
|
||
|
offset: measureScroll(this.instance),
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
resetTransform() {
|
||
|
if (!resetTransform)
|
||
|
return;
|
||
|
const isResetRequested = this.isLayoutDirty || this.shouldResetTransform;
|
||
|
const hasProjection = this.projectionDelta && !isDeltaZero(this.projectionDelta);
|
||
|
const transformTemplate = this.getTransformTemplate();
|
||
|
const transformTemplateValue = transformTemplate
|
||
|
? transformTemplate(this.latestValues, "")
|
||
|
: undefined;
|
||
|
const transformTemplateHasChanged = transformTemplateValue !== this.prevTransformTemplateValue;
|
||
|
if (isResetRequested &&
|
||
|
(hasProjection ||
|
||
|
hasTransform(this.latestValues) ||
|
||
|
transformTemplateHasChanged)) {
|
||
|
resetTransform(this.instance, transformTemplateValue);
|
||
|
this.shouldResetTransform = false;
|
||
|
this.scheduleRender();
|
||
|
}
|
||
|
}
|
||
|
measure(removeTransform = true) {
|
||
|
const pageBox = this.measurePageBox();
|
||
|
let layoutBox = this.removeElementScroll(pageBox);
|
||
|
/**
|
||
|
* Measurements taken during the pre-render stage
|
||
|
* still have transforms applied so we remove them
|
||
|
* via calculation.
|
||
|
*/
|
||
|
if (removeTransform) {
|
||
|
layoutBox = this.removeTransform(layoutBox);
|
||
|
}
|
||
|
roundBox(layoutBox);
|
||
|
return {
|
||
|
animationId: this.root.animationId,
|
||
|
measuredBox: pageBox,
|
||
|
layoutBox,
|
||
|
latestValues: {},
|
||
|
source: this.id,
|
||
|
};
|
||
|
}
|
||
|
measurePageBox() {
|
||
|
const { visualElement } = this.options;
|
||
|
if (!visualElement)
|
||
|
return createBox();
|
||
|
const box = visualElement.measureViewportBox();
|
||
|
// Remove viewport scroll to give page-relative coordinates
|
||
|
const { scroll } = this.root;
|
||
|
if (scroll) {
|
||
|
translateAxis(box.x, scroll.offset.x);
|
||
|
translateAxis(box.y, scroll.offset.y);
|
||
|
}
|
||
|
return box;
|
||
|
}
|
||
|
removeElementScroll(box) {
|
||
|
const boxWithoutScroll = createBox();
|
||
|
copyBoxInto(boxWithoutScroll, box);
|
||
|
/**
|
||
|
* Performance TODO: Keep a cumulative scroll offset down the tree
|
||
|
* rather than loop back up the path.
|
||
|
*/
|
||
|
for (let i = 0; i < this.path.length; i++) {
|
||
|
const node = this.path[i];
|
||
|
const { scroll, options } = node;
|
||
|
if (node !== this.root && scroll && options.layoutScroll) {
|
||
|
/**
|
||
|
* If this is a new scroll root, we want to remove all previous scrolls
|
||
|
* from the viewport box.
|
||
|
*/
|
||
|
if (scroll.isRoot) {
|
||
|
copyBoxInto(boxWithoutScroll, box);
|
||
|
const { scroll: rootScroll } = this.root;
|
||
|
/**
|
||
|
* Undo the application of page scroll that was originally added
|
||
|
* to the measured bounding box.
|
||
|
*/
|
||
|
if (rootScroll) {
|
||
|
translateAxis(boxWithoutScroll.x, -rootScroll.offset.x);
|
||
|
translateAxis(boxWithoutScroll.y, -rootScroll.offset.y);
|
||
|
}
|
||
|
}
|
||
|
translateAxis(boxWithoutScroll.x, scroll.offset.x);
|
||
|
translateAxis(boxWithoutScroll.y, scroll.offset.y);
|
||
|
}
|
||
|
}
|
||
|
return boxWithoutScroll;
|
||
|
}
|
||
|
applyTransform(box, transformOnly = false) {
|
||
|
const withTransforms = createBox();
|
||
|
copyBoxInto(withTransforms, box);
|
||
|
for (let i = 0; i < this.path.length; i++) {
|
||
|
const node = this.path[i];
|
||
|
if (!transformOnly &&
|
||
|
node.options.layoutScroll &&
|
||
|
node.scroll &&
|
||
|
node !== node.root) {
|
||
|
transformBox(withTransforms, {
|
||
|
x: -node.scroll.offset.x,
|
||
|
y: -node.scroll.offset.y,
|
||
|
});
|
||
|
}
|
||
|
if (!hasTransform(node.latestValues))
|
||
|
continue;
|
||
|
transformBox(withTransforms, node.latestValues);
|
||
|
}
|
||
|
if (hasTransform(this.latestValues)) {
|
||
|
transformBox(withTransforms, this.latestValues);
|
||
|
}
|
||
|
return withTransforms;
|
||
|
}
|
||
|
removeTransform(box) {
|
||
|
const boxWithoutTransform = createBox();
|
||
|
copyBoxInto(boxWithoutTransform, box);
|
||
|
for (let i = 0; i < this.path.length; i++) {
|
||
|
const node = this.path[i];
|
||
|
if (!node.instance)
|
||
|
continue;
|
||
|
if (!hasTransform(node.latestValues))
|
||
|
continue;
|
||
|
hasScale(node.latestValues) && node.updateSnapshot();
|
||
|
const sourceBox = createBox();
|
||
|
const nodeBox = node.measurePageBox();
|
||
|
copyBoxInto(sourceBox, nodeBox);
|
||
|
removeBoxTransforms(boxWithoutTransform, node.latestValues, node.snapshot ? node.snapshot.layoutBox : undefined, sourceBox);
|
||
|
}
|
||
|
if (hasTransform(this.latestValues)) {
|
||
|
removeBoxTransforms(boxWithoutTransform, this.latestValues);
|
||
|
}
|
||
|
return boxWithoutTransform;
|
||
|
}
|
||
|
setTargetDelta(delta) {
|
||
|
this.targetDelta = delta;
|
||
|
this.root.scheduleUpdateProjection();
|
||
|
this.isProjectionDirty = true;
|
||
|
}
|
||
|
setOptions(options) {
|
||
|
this.options = {
|
||
|
...this.options,
|
||
|
...options,
|
||
|
crossfade: options.crossfade !== undefined ? options.crossfade : true,
|
||
|
};
|
||
|
}
|
||
|
clearMeasurements() {
|
||
|
this.scroll = undefined;
|
||
|
this.layout = undefined;
|
||
|
this.snapshot = undefined;
|
||
|
this.prevTransformTemplateValue = undefined;
|
||
|
this.targetDelta = undefined;
|
||
|
this.target = undefined;
|
||
|
this.isLayoutDirty = false;
|
||
|
}
|
||
|
forceRelativeParentToResolveTarget() {
|
||
|
if (!this.relativeParent)
|
||
|
return;
|
||
|
/**
|
||
|
* If the parent target isn't up-to-date, force it to update.
|
||
|
* This is an unfortunate de-optimisation as it means any updating relative
|
||
|
* projection will cause all the relative parents to recalculate back
|
||
|
* up the tree.
|
||
|
*/
|
||
|
if (this.relativeParent.resolvedRelativeTargetAt !==
|
||
|
frameData.timestamp) {
|
||
|
this.relativeParent.resolveTargetDelta(true);
|
||
|
}
|
||
|
}
|
||
|
resolveTargetDelta(forceRecalculation = false) {
|
||
|
var _a;
|
||
|
/**
|
||
|
* Once the dirty status of nodes has been spread through the tree, we also
|
||
|
* need to check if we have a shared node of a different depth that has itself
|
||
|
* been dirtied.
|
||
|
*/
|
||
|
const lead = this.getLead();
|
||
|
this.isProjectionDirty || (this.isProjectionDirty = lead.isProjectionDirty);
|
||
|
this.isTransformDirty || (this.isTransformDirty = lead.isTransformDirty);
|
||
|
this.isSharedProjectionDirty || (this.isSharedProjectionDirty = lead.isSharedProjectionDirty);
|
||
|
const isShared = Boolean(this.resumingFrom) || this !== lead;
|
||
|
/**
|
||
|
* We don't use transform for this step of processing so we don't
|
||
|
* need to check whether any nodes have changed transform.
|
||
|
*/
|
||
|
const canSkip = !(forceRecalculation ||
|
||
|
(isShared && this.isSharedProjectionDirty) ||
|
||
|
this.isProjectionDirty ||
|
||
|
((_a = this.parent) === null || _a === void 0 ? void 0 : _a.isProjectionDirty) ||
|
||
|
this.attemptToResolveRelativeTarget);
|
||
|
if (canSkip)
|
||
|
return;
|
||
|
const { layout, layoutId } = this.options;
|
||
|
/**
|
||
|
* If we have no layout, we can't perform projection, so early return
|
||
|
*/
|
||
|
if (!this.layout || !(layout || layoutId))
|
||
|
return;
|
||
|
this.resolvedRelativeTargetAt = frameData.timestamp;
|
||
|
/**
|
||
|
* If we don't have a targetDelta but do have a layout, we can attempt to resolve
|
||
|
* a relativeParent. This will allow a component to perform scale correction
|
||
|
* even if no animation has started.
|
||
|
*/
|
||
|
// TODO If this is unsuccessful this currently happens every frame
|
||
|
if (!this.targetDelta && !this.relativeTarget) {
|
||
|
// TODO: This is a semi-repetition of further down this function, make DRY
|
||
|
const relativeParent = this.getClosestProjectingParent();
|
||
|
if (relativeParent &&
|
||
|
relativeParent.layout &&
|
||
|
this.animationProgress !== 1) {
|
||
|
this.relativeParent = relativeParent;
|
||
|
this.forceRelativeParentToResolveTarget();
|
||
|
this.relativeTarget = createBox();
|
||
|
this.relativeTargetOrigin = createBox();
|
||
|
calcRelativePosition(this.relativeTargetOrigin, this.layout.layoutBox, relativeParent.layout.layoutBox);
|
||
|
copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);
|
||
|
}
|
||
|
else {
|
||
|
this.relativeParent = this.relativeTarget = undefined;
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* If we have no relative target or no target delta our target isn't valid
|
||
|
* for this frame.
|
||
|
*/
|
||
|
if (!this.relativeTarget && !this.targetDelta)
|
||
|
return;
|
||
|
/**
|
||
|
* Lazy-init target data structure
|
||
|
*/
|
||
|
if (!this.target) {
|
||
|
this.target = createBox();
|
||
|
this.targetWithTransforms = createBox();
|
||
|
}
|
||
|
/**
|
||
|
* If we've got a relative box for this component, resolve it into a target relative to the parent.
|
||
|
*/
|
||
|
if (this.relativeTarget &&
|
||
|
this.relativeTargetOrigin &&
|
||
|
this.relativeParent &&
|
||
|
this.relativeParent.target) {
|
||
|
this.forceRelativeParentToResolveTarget();
|
||
|
calcRelativeBox(this.target, this.relativeTarget, this.relativeParent.target);
|
||
|
/**
|
||
|
* If we've only got a targetDelta, resolve it into a target
|
||
|
*/
|
||
|
}
|
||
|
else if (this.targetDelta) {
|
||
|
if (Boolean(this.resumingFrom)) {
|
||
|
// TODO: This is creating a new object every frame
|
||
|
this.target = this.applyTransform(this.layout.layoutBox);
|
||
|
}
|
||
|
else {
|
||
|
copyBoxInto(this.target, this.layout.layoutBox);
|
||
|
}
|
||
|
applyBoxDelta(this.target, this.targetDelta);
|
||
|
}
|
||
|
else {
|
||
|
/**
|
||
|
* If no target, use own layout as target
|
||
|
*/
|
||
|
copyBoxInto(this.target, this.layout.layoutBox);
|
||
|
}
|
||
|
/**
|
||
|
* If we've been told to attempt to resolve a relative target, do so.
|
||
|
*/
|
||
|
if (this.attemptToResolveRelativeTarget) {
|
||
|
this.attemptToResolveRelativeTarget = false;
|
||
|
const relativeParent = this.getClosestProjectingParent();
|
||
|
if (relativeParent &&
|
||
|
Boolean(relativeParent.resumingFrom) ===
|
||
|
Boolean(this.resumingFrom) &&
|
||
|
!relativeParent.options.layoutScroll &&
|
||
|
relativeParent.target &&
|
||
|
this.animationProgress !== 1) {
|
||
|
this.relativeParent = relativeParent;
|
||
|
this.forceRelativeParentToResolveTarget();
|
||
|
this.relativeTarget = createBox();
|
||
|
this.relativeTargetOrigin = createBox();
|
||
|
calcRelativePosition(this.relativeTargetOrigin, this.target, relativeParent.target);
|
||
|
copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);
|
||
|
}
|
||
|
else {
|
||
|
this.relativeParent = this.relativeTarget = undefined;
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Increase debug counter for resolved target deltas
|
||
|
*/
|
||
|
projectionFrameData.resolvedTargetDeltas++;
|
||
|
}
|
||
|
getClosestProjectingParent() {
|
||
|
if (!this.parent ||
|
||
|
hasScale(this.parent.latestValues) ||
|
||
|
has2DTranslate(this.parent.latestValues)) {
|
||
|
return undefined;
|
||
|
}
|
||
|
if (this.parent.isProjecting()) {
|
||
|
return this.parent;
|
||
|
}
|
||
|
else {
|
||
|
return this.parent.getClosestProjectingParent();
|
||
|
}
|
||
|
}
|
||
|
isProjecting() {
|
||
|
return Boolean((this.relativeTarget ||
|
||
|
this.targetDelta ||
|
||
|
this.options.layoutRoot) &&
|
||
|
this.layout);
|
||
|
}
|
||
|
calcProjection() {
|
||
|
var _a;
|
||
|
const lead = this.getLead();
|
||
|
const isShared = Boolean(this.resumingFrom) || this !== lead;
|
||
|
let canSkip = true;
|
||
|
/**
|
||
|
* If this is a normal layout animation and neither this node nor its nearest projecting
|
||
|
* is dirty then we can't skip.
|
||
|
*/
|
||
|
if (this.isProjectionDirty || ((_a = this.parent) === null || _a === void 0 ? void 0 : _a.isProjectionDirty)) {
|
||
|
canSkip = false;
|
||
|
}
|
||
|
/**
|
||
|
* If this is a shared layout animation and this node's shared projection is dirty then
|
||
|
* we can't skip.
|
||
|
*/
|
||
|
if (isShared &&
|
||
|
(this.isSharedProjectionDirty || this.isTransformDirty)) {
|
||
|
canSkip = false;
|
||
|
}
|
||
|
/**
|
||
|
* If we have resolved the target this frame we must recalculate the
|
||
|
* projection to ensure it visually represents the internal calculations.
|
||
|
*/
|
||
|
if (this.resolvedRelativeTargetAt === frameData.timestamp) {
|
||
|
canSkip = false;
|
||
|
}
|
||
|
if (canSkip)
|
||
|
return;
|
||
|
const { layout, layoutId } = this.options;
|
||
|
/**
|
||
|
* If this section of the tree isn't animating we can
|
||
|
* delete our target sources for the following frame.
|
||
|
*/
|
||
|
this.isTreeAnimating = Boolean((this.parent && this.parent.isTreeAnimating) ||
|
||
|
this.currentAnimation ||
|
||
|
this.pendingAnimation);
|
||
|
if (!this.isTreeAnimating) {
|
||
|
this.targetDelta = this.relativeTarget = undefined;
|
||
|
}
|
||
|
if (!this.layout || !(layout || layoutId))
|
||
|
return;
|
||
|
/**
|
||
|
* Reset the corrected box with the latest values from box, as we're then going
|
||
|
* to perform mutative operations on it.
|
||
|
*/
|
||
|
copyBoxInto(this.layoutCorrected, this.layout.layoutBox);
|
||
|
/**
|
||
|
* Record previous tree scales before updating.
|
||
|
*/
|
||
|
const prevTreeScaleX = this.treeScale.x;
|
||
|
const prevTreeScaleY = this.treeScale.y;
|
||
|
/**
|
||
|
* Apply all the parent deltas to this box to produce the corrected box. This
|
||
|
* is the layout box, as it will appear on screen as a result of the transforms of its parents.
|
||
|
*/
|
||
|
applyTreeDeltas(this.layoutCorrected, this.treeScale, this.path, isShared);
|
||
|
/**
|
||
|
* If this layer needs to perform scale correction but doesn't have a target,
|
||
|
* use the layout as the target.
|
||
|
*/
|
||
|
if (lead.layout &&
|
||
|
!lead.target &&
|
||
|
(this.treeScale.x !== 1 || this.treeScale.y !== 1)) {
|
||
|
lead.target = lead.layout.layoutBox;
|
||
|
}
|
||
|
const { target } = lead;
|
||
|
if (!target) {
|
||
|
/**
|
||
|
* If we don't have a target to project into, but we were previously
|
||
|
* projecting, we want to remove the stored transform and schedule
|
||
|
* a render to ensure the elements reflect the removed transform.
|
||
|
*/
|
||
|
if (this.projectionTransform) {
|
||
|
this.projectionDelta = createDelta();
|
||
|
this.projectionTransform = "none";
|
||
|
this.scheduleRender();
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
if (!this.projectionDelta) {
|
||
|
this.projectionDelta = createDelta();
|
||
|
this.projectionDeltaWithTransform = createDelta();
|
||
|
}
|
||
|
const prevProjectionTransform = this.projectionTransform;
|
||
|
/**
|
||
|
* Update the delta between the corrected box and the target box before user-set transforms were applied.
|
||
|
* This will allow us to calculate the corrected borderRadius and boxShadow to compensate
|
||
|
* for our layout reprojection, but still allow them to be scaled correctly by the user.
|
||
|
* It might be that to simplify this we may want to accept that user-set scale is also corrected
|
||
|
* and we wouldn't have to keep and calc both deltas, OR we could support a user setting
|
||
|
* to allow people to choose whether these styles are corrected based on just the
|
||
|
* layout reprojection or the final bounding box.
|
||
|
*/
|
||
|
calcBoxDelta(this.projectionDelta, this.layoutCorrected, target, this.latestValues);
|
||
|
this.projectionTransform = buildProjectionTransform(this.projectionDelta, this.treeScale);
|
||
|
if (this.projectionTransform !== prevProjectionTransform ||
|
||
|
this.treeScale.x !== prevTreeScaleX ||
|
||
|
this.treeScale.y !== prevTreeScaleY) {
|
||
|
this.hasProjected = true;
|
||
|
this.scheduleRender();
|
||
|
this.notifyListeners("projectionUpdate", target);
|
||
|
}
|
||
|
/**
|
||
|
* Increase debug counter for recalculated projections
|
||
|
*/
|
||
|
projectionFrameData.recalculatedProjection++;
|
||
|
}
|
||
|
hide() {
|
||
|
this.isVisible = false;
|
||
|
// TODO: Schedule render
|
||
|
}
|
||
|
show() {
|
||
|
this.isVisible = true;
|
||
|
// TODO: Schedule render
|
||
|
}
|
||
|
scheduleRender(notifyAll = true) {
|
||
|
this.options.scheduleRender && this.options.scheduleRender();
|
||
|
if (notifyAll) {
|
||
|
const stack = this.getStack();
|
||
|
stack && stack.scheduleRender();
|
||
|
}
|
||
|
if (this.resumingFrom && !this.resumingFrom.instance) {
|
||
|
this.resumingFrom = undefined;
|
||
|
}
|
||
|
}
|
||
|
setAnimationOrigin(delta, hasOnlyRelativeTargetChanged = false) {
|
||
|
const snapshot = this.snapshot;
|
||
|
const snapshotLatestValues = snapshot
|
||
|
? snapshot.latestValues
|
||
|
: {};
|
||
|
const mixedValues = { ...this.latestValues };
|
||
|
const targetDelta = createDelta();
|
||
|
if (!this.relativeParent ||
|
||
|
!this.relativeParent.options.layoutRoot) {
|
||
|
this.relativeTarget = this.relativeTargetOrigin = undefined;
|
||
|
}
|
||
|
this.attemptToResolveRelativeTarget = !hasOnlyRelativeTargetChanged;
|
||
|
const relativeLayout = createBox();
|
||
|
const snapshotSource = snapshot ? snapshot.source : undefined;
|
||
|
const layoutSource = this.layout ? this.layout.source : undefined;
|
||
|
const isSharedLayoutAnimation = snapshotSource !== layoutSource;
|
||
|
const stack = this.getStack();
|
||
|
const isOnlyMember = !stack || stack.members.length <= 1;
|
||
|
const shouldCrossfadeOpacity = Boolean(isSharedLayoutAnimation &&
|
||
|
!isOnlyMember &&
|
||
|
this.options.crossfade === true &&
|
||
|
!this.path.some(hasOpacityCrossfade));
|
||
|
this.animationProgress = 0;
|
||
|
let prevRelativeTarget;
|
||
|
this.mixTargetDelta = (latest) => {
|
||
|
const progress = latest / 1000;
|
||
|
mixAxisDelta(targetDelta.x, delta.x, progress);
|
||
|
mixAxisDelta(targetDelta.y, delta.y, progress);
|
||
|
this.setTargetDelta(targetDelta);
|
||
|
if (this.relativeTarget &&
|
||
|
this.relativeTargetOrigin &&
|
||
|
this.layout &&
|
||
|
this.relativeParent &&
|
||
|
this.relativeParent.layout) {
|
||
|
calcRelativePosition(relativeLayout, this.layout.layoutBox, this.relativeParent.layout.layoutBox);
|
||
|
mixBox(this.relativeTarget, this.relativeTargetOrigin, relativeLayout, progress);
|
||
|
/**
|
||
|
* If this is an unchanged relative target we can consider the
|
||
|
* projection not dirty.
|
||
|
*/
|
||
|
if (prevRelativeTarget &&
|
||
|
boxEquals(this.relativeTarget, prevRelativeTarget)) {
|
||
|
this.isProjectionDirty = false;
|
||
|
}
|
||
|
if (!prevRelativeTarget)
|
||
|
prevRelativeTarget = createBox();
|
||
|
copyBoxInto(prevRelativeTarget, this.relativeTarget);
|
||
|
}
|
||
|
if (isSharedLayoutAnimation) {
|
||
|
this.animationValues = mixedValues;
|
||
|
mixValues(mixedValues, snapshotLatestValues, this.latestValues, progress, shouldCrossfadeOpacity, isOnlyMember);
|
||
|
}
|
||
|
this.root.scheduleUpdateProjection();
|
||
|
this.scheduleRender();
|
||
|
this.animationProgress = progress;
|
||
|
};
|
||
|
this.mixTargetDelta(this.options.layoutRoot ? 1000 : 0);
|
||
|
}
|
||
|
startAnimation(options) {
|
||
|
this.notifyListeners("animationStart");
|
||
|
this.currentAnimation && this.currentAnimation.stop();
|
||
|
if (this.resumingFrom && this.resumingFrom.currentAnimation) {
|
||
|
this.resumingFrom.currentAnimation.stop();
|
||
|
}
|
||
|
if (this.pendingAnimation) {
|
||
|
cancelFrame(this.pendingAnimation);
|
||
|
this.pendingAnimation = undefined;
|
||
|
}
|
||
|
/**
|
||
|
* Start the animation in the next frame to have a frame with progress 0,
|
||
|
* where the target is the same as when the animation started, so we can
|
||
|
* calculate the relative positions correctly for instant transitions.
|
||
|
*/
|
||
|
this.pendingAnimation = frame.update(() => {
|
||
|
globalProjectionState.hasAnimatedSinceResize = true;
|
||
|
this.currentAnimation = animateSingleValue(0, animationTarget, {
|
||
|
...options,
|
||
|
onUpdate: (latest) => {
|
||
|
this.mixTargetDelta(latest);
|
||
|
options.onUpdate && options.onUpdate(latest);
|
||
|
},
|
||
|
onComplete: () => {
|
||
|
options.onComplete && options.onComplete();
|
||
|
this.completeAnimation();
|
||
|
},
|
||
|
});
|
||
|
if (this.resumingFrom) {
|
||
|
this.resumingFrom.currentAnimation = this.currentAnimation;
|
||
|
}
|
||
|
this.pendingAnimation = undefined;
|
||
|
});
|
||
|
}
|
||
|
completeAnimation() {
|
||
|
if (this.resumingFrom) {
|
||
|
this.resumingFrom.currentAnimation = undefined;
|
||
|
this.resumingFrom.preserveOpacity = undefined;
|
||
|
}
|
||
|
const stack = this.getStack();
|
||
|
stack && stack.exitAnimationComplete();
|
||
|
this.resumingFrom =
|
||
|
this.currentAnimation =
|
||
|
this.animationValues =
|
||
|
undefined;
|
||
|
this.notifyListeners("animationComplete");
|
||
|
}
|
||
|
finishAnimation() {
|
||
|
if (this.currentAnimation) {
|
||
|
this.mixTargetDelta && this.mixTargetDelta(animationTarget);
|
||
|
this.currentAnimation.stop();
|
||
|
}
|
||
|
this.completeAnimation();
|
||
|
}
|
||
|
applyTransformsToTarget() {
|
||
|
const lead = this.getLead();
|
||
|
let { targetWithTransforms, target, layout, latestValues } = lead;
|
||
|
if (!targetWithTransforms || !target || !layout)
|
||
|
return;
|
||
|
/**
|
||
|
* If we're only animating position, and this element isn't the lead element,
|
||
|
* then instead of projecting into the lead box we instead want to calculate
|
||
|
* a new target that aligns the two boxes but maintains the layout shape.
|
||
|
*/
|
||
|
if (this !== lead &&
|
||
|
this.layout &&
|
||
|
layout &&
|
||
|
shouldAnimatePositionOnly(this.options.animationType, this.layout.layoutBox, layout.layoutBox)) {
|
||
|
target = this.target || createBox();
|
||
|
const xLength = calcLength(this.layout.layoutBox.x);
|
||
|
target.x.min = lead.target.x.min;
|
||
|
target.x.max = target.x.min + xLength;
|
||
|
const yLength = calcLength(this.layout.layoutBox.y);
|
||
|
target.y.min = lead.target.y.min;
|
||
|
target.y.max = target.y.min + yLength;
|
||
|
}
|
||
|
copyBoxInto(targetWithTransforms, target);
|
||
|
/**
|
||
|
* Apply the latest user-set transforms to the targetBox to produce the targetBoxFinal.
|
||
|
* This is the final box that we will then project into by calculating a transform delta and
|
||
|
* applying it to the corrected box.
|
||
|
*/
|
||
|
transformBox(targetWithTransforms, latestValues);
|
||
|
/**
|
||
|
* Update the delta between the corrected box and the final target box, after
|
||
|
* user-set transforms are applied to it. This will be used by the renderer to
|
||
|
* create a transform style that will reproject the element from its layout layout
|
||
|
* into the desired bounding box.
|
||
|
*/
|
||
|
calcBoxDelta(this.projectionDeltaWithTransform, this.layoutCorrected, targetWithTransforms, latestValues);
|
||
|
}
|
||
|
registerSharedNode(layoutId, node) {
|
||
|
if (!this.sharedNodes.has(layoutId)) {
|
||
|
this.sharedNodes.set(layoutId, new NodeStack());
|
||
|
}
|
||
|
const stack = this.sharedNodes.get(layoutId);
|
||
|
stack.add(node);
|
||
|
const config = node.options.initialPromotionConfig;
|
||
|
node.promote({
|
||
|
transition: config ? config.transition : undefined,
|
||
|
preserveFollowOpacity: config && config.shouldPreserveFollowOpacity
|
||
|
? config.shouldPreserveFollowOpacity(node)
|
||
|
: undefined,
|
||
|
});
|
||
|
}
|
||
|
isLead() {
|
||
|
const stack = this.getStack();
|
||
|
return stack ? stack.lead === this : true;
|
||
|
}
|
||
|
getLead() {
|
||
|
var _a;
|
||
|
const { layoutId } = this.options;
|
||
|
return layoutId ? ((_a = this.getStack()) === null || _a === void 0 ? void 0 : _a.lead) || this : this;
|
||
|
}
|
||
|
getPrevLead() {
|
||
|
var _a;
|
||
|
const { layoutId } = this.options;
|
||
|
return layoutId ? (_a = this.getStack()) === null || _a === void 0 ? void 0 : _a.prevLead : undefined;
|
||
|
}
|
||
|
getStack() {
|
||
|
const { layoutId } = this.options;
|
||
|
if (layoutId)
|
||
|
return this.root.sharedNodes.get(layoutId);
|
||
|
}
|
||
|
promote({ needsReset, transition, preserveFollowOpacity, } = {}) {
|
||
|
const stack = this.getStack();
|
||
|
if (stack)
|
||
|
stack.promote(this, preserveFollowOpacity);
|
||
|
if (needsReset) {
|
||
|
this.projectionDelta = undefined;
|
||
|
this.needsReset = true;
|
||
|
}
|
||
|
if (transition)
|
||
|
this.setOptions({ transition });
|
||
|
}
|
||
|
relegate() {
|
||
|
const stack = this.getStack();
|
||
|
if (stack) {
|
||
|
return stack.relegate(this);
|
||
|
}
|
||
|
else {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
resetRotation() {
|
||
|
const { visualElement } = this.options;
|
||
|
if (!visualElement)
|
||
|
return;
|
||
|
// If there's no detected rotation values, we can early return without a forced render.
|
||
|
let hasRotate = false;
|
||
|
/**
|
||
|
* An unrolled check for rotation values. Most elements don't have any rotation and
|
||
|
* skipping the nested loop and new object creation is 50% faster.
|
||
|
*/
|
||
|
const { latestValues } = visualElement;
|
||
|
if (latestValues.rotate ||
|
||
|
latestValues.rotateX ||
|
||
|
latestValues.rotateY ||
|
||
|
latestValues.rotateZ) {
|
||
|
hasRotate = true;
|
||
|
}
|
||
|
// If there's no rotation values, we don't need to do any more.
|
||
|
if (!hasRotate)
|
||
|
return;
|
||
|
const resetValues = {};
|
||
|
// Check the rotate value of all axes and reset to 0
|
||
|
for (let i = 0; i < transformAxes.length; i++) {
|
||
|
const key = "rotate" + transformAxes[i];
|
||
|
// Record the rotation and then temporarily set it to 0
|
||
|
if (latestValues[key]) {
|
||
|
resetValues[key] = latestValues[key];
|
||
|
visualElement.setStaticValue(key, 0);
|
||
|
}
|
||
|
}
|
||
|
// Force a render of this element to apply the transform with all rotations
|
||
|
// set to 0.
|
||
|
visualElement.render();
|
||
|
// Put back all the values we reset
|
||
|
for (const key in resetValues) {
|
||
|
visualElement.setStaticValue(key, resetValues[key]);
|
||
|
}
|
||
|
// Schedule a render for the next frame. This ensures we won't visually
|
||
|
// see the element with the reset rotate value applied.
|
||
|
visualElement.scheduleRender();
|
||
|
}
|
||
|
getProjectionStyles(styleProp) {
|
||
|
var _a, _b;
|
||
|
if (!this.instance || this.isSVG)
|
||
|
return undefined;
|
||
|
if (!this.isVisible) {
|
||
|
return hiddenVisibility;
|
||
|
}
|
||
|
const styles = {
|
||
|
visibility: "",
|
||
|
};
|
||
|
const transformTemplate = this.getTransformTemplate();
|
||
|
if (this.needsReset) {
|
||
|
this.needsReset = false;
|
||
|
styles.opacity = "";
|
||
|
styles.pointerEvents =
|
||
|
resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || "";
|
||
|
styles.transform = transformTemplate
|
||
|
? transformTemplate(this.latestValues, "")
|
||
|
: "none";
|
||
|
return styles;
|
||
|
}
|
||
|
const lead = this.getLead();
|
||
|
if (!this.projectionDelta || !this.layout || !lead.target) {
|
||
|
const emptyStyles = {};
|
||
|
if (this.options.layoutId) {
|
||
|
emptyStyles.opacity =
|
||
|
this.latestValues.opacity !== undefined
|
||
|
? this.latestValues.opacity
|
||
|
: 1;
|
||
|
emptyStyles.pointerEvents =
|
||
|
resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || "";
|
||
|
}
|
||
|
if (this.hasProjected && !hasTransform(this.latestValues)) {
|
||
|
emptyStyles.transform = transformTemplate
|
||
|
? transformTemplate({}, "")
|
||
|
: "none";
|
||
|
this.hasProjected = false;
|
||
|
}
|
||
|
return emptyStyles;
|
||
|
}
|
||
|
const valuesToRender = lead.animationValues || lead.latestValues;
|
||
|
this.applyTransformsToTarget();
|
||
|
styles.transform = buildProjectionTransform(this.projectionDeltaWithTransform, this.treeScale, valuesToRender);
|
||
|
if (transformTemplate) {
|
||
|
styles.transform = transformTemplate(valuesToRender, styles.transform);
|
||
|
}
|
||
|
const { x, y } = this.projectionDelta;
|
||
|
styles.transformOrigin = `${x.origin * 100}% ${y.origin * 100}% 0`;
|
||
|
if (lead.animationValues) {
|
||
|
/**
|
||
|
* If the lead component is animating, assign this either the entering/leaving
|
||
|
* opacity
|
||
|
*/
|
||
|
styles.opacity =
|
||
|
lead === this
|
||
|
? (_b = (_a = valuesToRender.opacity) !== null && _a !== void 0 ? _a : this.latestValues.opacity) !== null && _b !== void 0 ? _b : 1
|
||
|
: this.preserveOpacity
|
||
|
? this.latestValues.opacity
|
||
|
: valuesToRender.opacityExit;
|
||
|
}
|
||
|
else {
|
||
|
/**
|
||
|
* Or we're not animating at all, set the lead component to its layout
|
||
|
* opacity and other components to hidden.
|
||
|
*/
|
||
|
styles.opacity =
|
||
|
lead === this
|
||
|
? valuesToRender.opacity !== undefined
|
||
|
? valuesToRender.opacity
|
||
|
: ""
|
||
|
: valuesToRender.opacityExit !== undefined
|
||
|
? valuesToRender.opacityExit
|
||
|
: 0;
|
||
|
}
|
||
|
/**
|
||
|
* Apply scale correction
|
||
|
*/
|
||
|
for (const key in scaleCorrectors) {
|
||
|
if (valuesToRender[key] === undefined)
|
||
|
continue;
|
||
|
const { correct, applyTo } = scaleCorrectors[key];
|
||
|
/**
|
||
|
* Only apply scale correction to the value if we have an
|
||
|
* active projection transform. Otherwise these values become
|
||
|
* vulnerable to distortion if the element changes size without
|
||
|
* a corresponding layout animation.
|
||
|
*/
|
||
|
const corrected = styles.transform === "none"
|
||
|
? valuesToRender[key]
|
||
|
: correct(valuesToRender[key], lead);
|
||
|
if (applyTo) {
|
||
|
const num = applyTo.length;
|
||
|
for (let i = 0; i < num; i++) {
|
||
|
styles[applyTo[i]] = corrected;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
styles[key] = corrected;
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Disable pointer events on follow components. This is to ensure
|
||
|
* that if a follow component covers a lead component it doesn't block
|
||
|
* pointer events on the lead.
|
||
|
*/
|
||
|
if (this.options.layoutId) {
|
||
|
styles.pointerEvents =
|
||
|
lead === this
|
||
|
? resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || ""
|
||
|
: "none";
|
||
|
}
|
||
|
return styles;
|
||
|
}
|
||
|
clearSnapshot() {
|
||
|
this.resumeFrom = this.snapshot = undefined;
|
||
|
}
|
||
|
// Only run on root
|
||
|
resetTree() {
|
||
|
this.root.nodes.forEach((node) => { var _a; return (_a = node.currentAnimation) === null || _a === void 0 ? void 0 : _a.stop(); });
|
||
|
this.root.nodes.forEach(clearMeasurements);
|
||
|
this.root.sharedNodes.clear();
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
function updateLayout(node) {
|
||
|
node.updateLayout();
|
||
|
}
|
||
|
function notifyLayoutUpdate(node) {
|
||
|
var _a;
|
||
|
const snapshot = ((_a = node.resumeFrom) === null || _a === void 0 ? void 0 : _a.snapshot) || node.snapshot;
|
||
|
if (node.isLead() &&
|
||
|
node.layout &&
|
||
|
snapshot &&
|
||
|
node.hasListeners("didUpdate")) {
|
||
|
const { layoutBox: layout, measuredBox: measuredLayout } = node.layout;
|
||
|
const { animationType } = node.options;
|
||
|
const isShared = snapshot.source !== node.layout.source;
|
||
|
// TODO Maybe we want to also resize the layout snapshot so we don't trigger
|
||
|
// animations for instance if layout="size" and an element has only changed position
|
||
|
if (animationType === "size") {
|
||
|
eachAxis((axis) => {
|
||
|
const axisSnapshot = isShared
|
||
|
? snapshot.measuredBox[axis]
|
||
|
: snapshot.layoutBox[axis];
|
||
|
const length = calcLength(axisSnapshot);
|
||
|
axisSnapshot.min = layout[axis].min;
|
||
|
axisSnapshot.max = axisSnapshot.min + length;
|
||
|
});
|
||
|
}
|
||
|
else if (shouldAnimatePositionOnly(animationType, snapshot.layoutBox, layout)) {
|
||
|
eachAxis((axis) => {
|
||
|
const axisSnapshot = isShared
|
||
|
? snapshot.measuredBox[axis]
|
||
|
: snapshot.layoutBox[axis];
|
||
|
const length = calcLength(layout[axis]);
|
||
|
axisSnapshot.max = axisSnapshot.min + length;
|
||
|
/**
|
||
|
* Ensure relative target gets resized and rerendererd
|
||
|
*/
|
||
|
if (node.relativeTarget && !node.currentAnimation) {
|
||
|
node.isProjectionDirty = true;
|
||
|
node.relativeTarget[axis].max =
|
||
|
node.relativeTarget[axis].min + length;
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
const layoutDelta = createDelta();
|
||
|
calcBoxDelta(layoutDelta, layout, snapshot.layoutBox);
|
||
|
const visualDelta = createDelta();
|
||
|
if (isShared) {
|
||
|
calcBoxDelta(visualDelta, node.applyTransform(measuredLayout, true), snapshot.measuredBox);
|
||
|
}
|
||
|
else {
|
||
|
calcBoxDelta(visualDelta, layout, snapshot.layoutBox);
|
||
|
}
|
||
|
const hasLayoutChanged = !isDeltaZero(layoutDelta);
|
||
|
let hasRelativeTargetChanged = false;
|
||
|
if (!node.resumeFrom) {
|
||
|
const relativeParent = node.getClosestProjectingParent();
|
||
|
/**
|
||
|
* If the relativeParent is itself resuming from a different element then
|
||
|
* the relative snapshot is not relavent
|
||
|
*/
|
||
|
if (relativeParent && !relativeParent.resumeFrom) {
|
||
|
const { snapshot: parentSnapshot, layout: parentLayout } = relativeParent;
|
||
|
if (parentSnapshot && parentLayout) {
|
||
|
const relativeSnapshot = createBox();
|
||
|
calcRelativePosition(relativeSnapshot, snapshot.layoutBox, parentSnapshot.layoutBox);
|
||
|
const relativeLayout = createBox();
|
||
|
calcRelativePosition(relativeLayout, layout, parentLayout.layoutBox);
|
||
|
if (!boxEqualsRounded(relativeSnapshot, relativeLayout)) {
|
||
|
hasRelativeTargetChanged = true;
|
||
|
}
|
||
|
if (relativeParent.options.layoutRoot) {
|
||
|
node.relativeTarget = relativeLayout;
|
||
|
node.relativeTargetOrigin = relativeSnapshot;
|
||
|
node.relativeParent = relativeParent;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
node.notifyListeners("didUpdate", {
|
||
|
layout,
|
||
|
snapshot,
|
||
|
delta: visualDelta,
|
||
|
layoutDelta,
|
||
|
hasLayoutChanged,
|
||
|
hasRelativeTargetChanged,
|
||
|
});
|
||
|
}
|
||
|
else if (node.isLead()) {
|
||
|
const { onExitComplete } = node.options;
|
||
|
onExitComplete && onExitComplete();
|
||
|
}
|
||
|
/**
|
||
|
* Clearing transition
|
||
|
* TODO: Investigate why this transition is being passed in as {type: false } from Framer
|
||
|
* and why we need it at all
|
||
|
*/
|
||
|
node.options.transition = undefined;
|
||
|
}
|
||
|
function propagateDirtyNodes(node) {
|
||
|
/**
|
||
|
* Increase debug counter for nodes encountered this frame
|
||
|
*/
|
||
|
projectionFrameData.totalNodes++;
|
||
|
if (!node.parent)
|
||
|
return;
|
||
|
/**
|
||
|
* If this node isn't projecting, propagate isProjectionDirty. It will have
|
||
|
* no performance impact but it will allow the next child that *is* projecting
|
||
|
* but *isn't* dirty to just check its parent to see if *any* ancestor needs
|
||
|
* correcting.
|
||
|
*/
|
||
|
if (!node.isProjecting()) {
|
||
|
node.isProjectionDirty = node.parent.isProjectionDirty;
|
||
|
}
|
||
|
/**
|
||
|
* Propagate isSharedProjectionDirty and isTransformDirty
|
||
|
* throughout the whole tree. A future revision can take another look at
|
||
|
* this but for safety we still recalcualte shared nodes.
|
||
|
*/
|
||
|
node.isSharedProjectionDirty || (node.isSharedProjectionDirty = Boolean(node.isProjectionDirty ||
|
||
|
node.parent.isProjectionDirty ||
|
||
|
node.parent.isSharedProjectionDirty));
|
||
|
node.isTransformDirty || (node.isTransformDirty = node.parent.isTransformDirty);
|
||
|
}
|
||
|
function cleanDirtyNodes(node) {
|
||
|
node.isProjectionDirty =
|
||
|
node.isSharedProjectionDirty =
|
||
|
node.isTransformDirty =
|
||
|
false;
|
||
|
}
|
||
|
function clearSnapshot(node) {
|
||
|
node.clearSnapshot();
|
||
|
}
|
||
|
function clearMeasurements(node) {
|
||
|
node.clearMeasurements();
|
||
|
}
|
||
|
function clearIsLayoutDirty(node) {
|
||
|
node.isLayoutDirty = false;
|
||
|
}
|
||
|
function resetTransformStyle(node) {
|
||
|
const { visualElement } = node.options;
|
||
|
if (visualElement && visualElement.getProps().onBeforeLayoutMeasure) {
|
||
|
visualElement.notify("BeforeLayoutMeasure");
|
||
|
}
|
||
|
node.resetTransform();
|
||
|
}
|
||
|
function finishAnimation(node) {
|
||
|
node.finishAnimation();
|
||
|
node.targetDelta = node.relativeTarget = node.target = undefined;
|
||
|
node.isProjectionDirty = true;
|
||
|
}
|
||
|
function resolveTargetDelta(node) {
|
||
|
node.resolveTargetDelta();
|
||
|
}
|
||
|
function calcProjection(node) {
|
||
|
node.calcProjection();
|
||
|
}
|
||
|
function resetRotation(node) {
|
||
|
node.resetRotation();
|
||
|
}
|
||
|
function removeLeadSnapshots(stack) {
|
||
|
stack.removeLeadSnapshot();
|
||
|
}
|
||
|
function mixAxisDelta(output, delta, p) {
|
||
|
output.translate = mix(delta.translate, 0, p);
|
||
|
output.scale = mix(delta.scale, 1, p);
|
||
|
output.origin = delta.origin;
|
||
|
output.originPoint = delta.originPoint;
|
||
|
}
|
||
|
function mixAxis(output, from, to, p) {
|
||
|
output.min = mix(from.min, to.min, p);
|
||
|
output.max = mix(from.max, to.max, p);
|
||
|
}
|
||
|
function mixBox(output, from, to, p) {
|
||
|
mixAxis(output.x, from.x, to.x, p);
|
||
|
mixAxis(output.y, from.y, to.y, p);
|
||
|
}
|
||
|
function hasOpacityCrossfade(node) {
|
||
|
return (node.animationValues && node.animationValues.opacityExit !== undefined);
|
||
|
}
|
||
|
const defaultLayoutTransition = {
|
||
|
duration: 0.45,
|
||
|
ease: [0.4, 0, 0.1, 1],
|
||
|
};
|
||
|
const userAgentContains = (string) => typeof navigator !== "undefined" &&
|
||
|
navigator.userAgent.toLowerCase().includes(string);
|
||
|
/**
|
||
|
* Measured bounding boxes must be rounded in Safari and
|
||
|
* left untouched in Chrome, otherwise non-integer layouts within scaled-up elements
|
||
|
* can appear to jump.
|
||
|
*/
|
||
|
const roundPoint = userAgentContains("applewebkit/") && !userAgentContains("chrome/")
|
||
|
? Math.round
|
||
|
: noop;
|
||
|
function roundAxis(axis) {
|
||
|
// Round to the nearest .5 pixels to support subpixel layouts
|
||
|
axis.min = roundPoint(axis.min);
|
||
|
axis.max = roundPoint(axis.max);
|
||
|
}
|
||
|
function roundBox(box) {
|
||
|
roundAxis(box.x);
|
||
|
roundAxis(box.y);
|
||
|
}
|
||
|
function shouldAnimatePositionOnly(animationType, snapshot, layout) {
|
||
|
return (animationType === "position" ||
|
||
|
(animationType === "preserve-aspect" &&
|
||
|
!isNear(aspectRatio(snapshot), aspectRatio(layout), 0.2)));
|
||
|
}
|
||
|
|
||
|
export { cleanDirtyNodes, createProjectionNode, mixAxis, mixAxisDelta, mixBox, propagateDirtyNodes };
|