securityos/node_modules/butterchurn-presets/presets/converted/stahlregen & geiss + rovast...

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2024-09-06 15:32:35 +00:00
{"version":2,"baseVals":{"rating":0,"gammaadj":1.9,"echo_zoom":1.169,"wave_brighten":0,"wave_a":4.1,"wave_scale":0.443,"wave_smoothing":0.63,"wave_mystery":-0.4,"modwavealphastart":0.71,"modwavealphaend":1.3,"zoom":1.135,"warp":0.01605,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0.02,"ob_a":1,"mv_x":64,"mv_y":48,"mv_l":0.5,"mv_r":0.35,"mv_g":0.35,"mv_b":0.35,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"samples":42,"usedots":1,"thick":1,"additive":1,"scaling":81.95444,"smoothing":1,"g":0.4,"b":0},"init_eqs_eel":"","frame_eqs_eel":"wave_x=1;\nr = q2;\ng = q3;\nb = q1;","point_eqs_eel":"x=rand(1000)*0.001;\ny=rand(1000)*0.001;\n//r=0.9;\n//g=1;\n//b=1"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"//wave_g = wave_g + 0.100*( 0.90*sin(0.583*time) + 0.10*sin(1.006*time) );\n//wave_b = wave_b + 0.100*( 0.90*sin(0.993*time) + 0.10*sin(0.933*time) );\nzoom = 0.935*zoom + 0.04*( 0.60*sin(0.339*bass_att) + 0.10*sin(0.276*bass_att) );\nrot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\ncx = cx + 0.003*( 0.60*sin(0.471*treb_att) + 0.40*sin(0.297*treb_att) );\ncy = cy + 0.003*( 0.60*sin(0.379*mid_att) + 0.40*sin(0.351*mid_att) );\ndx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\nrot=rot+0.02*(sin(time*2.134)+sin(time*1.7134)+sin(time*2.834));\ndx=dx+0.01*(sin(time*1.134)+sin(time*0.7134)+sin(time*2.334));\ndy=dy+0.01*(sin(time*1.8834)+sin(time*1.0144)+sin(time*1.334));\n\nq1 = q1 + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) );\nq2 = q2 + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) );\nq3 = q3 + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) );\nwave_r = q1;\nwave_g = q2;\nwave_b = q3;","pixel_eqs_eel":"","warp":" shader_body { \n vec3 ret_1;\n vec2 tmpvar_2;\n tmpvar_2 = (texsize.zw * 8.0);\n vec2 tmpvar_3;\n tmpvar_3 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy);\n vec2 tmpvar_4;\n tmpvar_4.x = (((texture (sampler_blur1, \n (uv + (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(1.0, 0.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).x;\n tmpvar_4.y = (((texture (sampler_blur1, \n (uv + (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n (uv - (vec2(0.0, 1.0) * tmpvar_2))\n ).xyz * scale1) + bias1)).x;\n vec2 tmpvar_5;\n tmpvar_5 = (mix (uv_orig, uv, vec2(0.4, 0.4)) + ((tmpvar_4 * texsize.zw) * 2.0));\n ret_1.x = (((texture (sampler_main, tmpvar_5).x - \n ((texture (sampler_main, tmpvar_5).x - ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3).x) * 0.02)\n ) - 0.004) + ((texture (sampler_noise_lq, tmpvar_3).xyz - 0.5) * 0.12)).x;\n ret_1.y = (texture (sampler_main, (mix (uv_orig, uv, vec2(0.3, 0.3)) + (\n ((texture (sampler_noise_lq, tmpvar_3).xyz - 0.5).xy * texsize.zw)\n * 3.0))).y - 0.004);\n ret_1.z = texture (sampler_main, uv).z;\n ret_1.z = (ret_1.z + ((\n (ret_1.z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z)\n * 0.1) - 0.015));\n vec4 tmpvar_6;\n tmpvar_6.w = 1.0;\n tmpvar_6.xyz = ret_1;\n ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n vec2 uv_1;\n vec3 ret_2;\n uv_1 = (0.05 + (0.9 * uv));\n ret_2 = (texture (sampler_main, uv_1).xyz * 4.0);\n ret_2 = (ret_2 - ((\n (texture (sampler_blur1, uv_1).xyz * scale1)\n + bias1) * 3.0));\n ret_2 = (ret_2 * (1.0 + (0.12 * \n ((texture (sampler_noise_lq, (rand_frame.xy + (\n (uv_1 * texsize.xy)\n * texsize_noise_lq.zw))).xxx * 2.0) - 1.0)\n )));\n ret_2 = ((pow (ret_2, vec3(0.5, 0.5, 0.7)) - 0.1) * 1.1);\n vec4 tmpvar_3;\n