securityos/node_modules/butterchurn-presets/presets/converted/Martin - liquid arrows.json

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{"version":2,"baseVals":{"rating":5,"gammaadj":1.780001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":5,"wave_dots":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":5.552,"wave_smoothing":0.504,"wave_mystery":-1,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_g":0,"wave_b":0,"ob_size":0.06,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1x":0.6999,"b1ed":0},"shapes":[{"baseVals":{"sides":100,"textured":1,"y":0.9,"rad":0.15493,"tex_zoom":0.77977,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":5,"textured":1,"rad":0.986,"tex_ang":3.14159,"tex_zoom":0.99979,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);"},{"baseVals":{"enabled":1,"sides":5,"additive":1,"x":0.9,"rad":0.22613,"g":0.6,"g2":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"x = 0.05 + rand(900)/1000;\ny = 0.05 + rand(900)/1000;\nang = rand(320)/100;\n "},{"baseVals":{"sides":36,"additive":1,"rad":0.18717,"r":0,"g":0.12,"g2":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"spectrum":1,"usedots":1,"additive":1,"scaling":0.5033,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"index4 = rand(2);\nindex3 = rand(4);","frame_eqs_eel":"dec_med = pow (0.9, 30/fps);\ndec_slow = pow (0.99, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %4;\nindex2 = (index2 + is_beat*bnot(index))%4;\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%4;\nindex4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%2;\n\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\n\nready = is_beat * bnot(ready) + bnot(is_beat2)*ready;\nis_beat2 = ready * above (time, t0+.2);\nq19 = is_beat2;\n\n//k1 = is_beat*bnot(index)*bnot(index2);\n\nk1 = is_beat*equal(index,0);\np1 = k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\nrott = p2 * 3.14159265359/2;\n\nq27 = index+1;\nq28 = index2+1;\nq29 = index3*4+1;\nq30 = index4;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\nsp0 = dec_slow*sp0 + (q24+.05)*(1-dec_slow);\ngo = go * dec_med + (1-dec_med)*(1-bnot(index2+index3));\nmovez = movez + .015*30/fps * go ;\nq31 = movez;\nq32 = .5 + .02*sin(time/5);\n\nq5 = index4%2;\n\nzoom = 1.0; rot = 0;\n\ndx = .05*max(sin(time/9.7)-.95,0);\ndy = .002*(1-go);\nrot = 50*(dx-dy);","pixel_eqs_eel":"","warp":" shader_body { \n vec2 tmpvar_1;\n tmpvar_1 = ((uv * texsize.xy) * 0.03);\n vec2 tmpvar_2;\n tmpvar_2.x = (cos((tmpvar_1.y * q1)) * sin(-(tmpvar_1.y)));\n tmpvar_2.y = (sin(tmpvar_1.x) * cos((tmpvar_1.y * q2)));\n vec4 tmpvar_3;\n tmpvar_3.w = 1.0;\n tmpvar_3.xyz = ((texture (sampler_main, (uv - \n ((tmpvar_2 * texsize.zw) * 18.0)\n )).xyz * 0.99) - 0.01);\n ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n vec2 uv1_1;\n vec3 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv).xyz;\n vec2 tmpvar_3;\n tmpvar_3.x = (texture (sampler_main, (uv - vec2(0.001, 0.0))).xyz - texture (sampler_main, (uv + vec2(0.001, 0.0))).xyz).x;\n tmpvar_3.y = (texture (sampler_main, (uv - vec2(0.0, 0.001))).xyz - texture (sampler_main, (uv + vec2(0.0, 0.001))).xyz).x;\n uv1_1 = ((0.3 * cos(\n ((uv - 0.5) + 1.8)\n )) - (2.0 * tmpvar_3));\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = (0.8 * ((0.3 * \n dot (tmpvar_2, vec3(0.3