1 line
2.1 KiB
JSON
1 line
2.1 KiB
JSON
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{"version":2,"baseVals":{"rating":5,"gammaadj":1.993,"wave_mode":7,"modwavealphabyvolume":1,"wave_brighten":0,"wave_a":1.199,"wave_scale":4.226,"wave_smoothing":0.7,"warpscale":1.331,"zoom":1.004,"warp":0.19788,"sx":0.99967,"sy":0.9999,"wave_r":0.8,"wave_g":0.8,"wave_b":0.8,"wave_y":0.68,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = wave_r + 0.2*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );\nwave_g = wave_g + 0.2*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );\nwave_b = wave_b + 0.2*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );\nq1 = (cx*2-1) + 0.6*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\nq2 = (cy*2-1) + 0.6*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\nrot = rot + 0.03*cos(time*0.571+3);\ndx = dx + 0.1*cos(time*0.492+1);\ndy = dy + 0.1*cos(time*0.439+2);\n//zoom = zoom + 0.01*cos(time*0.671+5);","pixel_eqs_eel":"du = (x*2-1) - q1;\ndv = (y*2-1) - q2;\ndist = sqrt(du*du+dv*dv);\nang2 = atan2(du,dv) + time*0.15;\nmult = 0.65*sin(dist*0.05);\ndx = mult*sin(ang2*2-1.5);\ndy = mult*cos(ang2*2-1.5);","warp":" shader_body { \n vec3 ret_1;\n ret_1 = (texture (sampler_main, uv).xyz + ((\n ((texture (sampler_noise_lq, ((\n (uv * texsize.xy)\n * texsize_noise_lq.zw) + rand_frame.xy)) * 2.0) - 1.0)\n .xyz / 256.0) * 5.0));\n ret_1 = (ret_1 * 0.98);\n vec4 tmpvar_2;\n tmpvar_2.w = 1.0;\n tmpvar_2.xyz = ret_1;\n ret = tmpvar_2.xyz;\n }","comp":" shader_body { \n vec4 tmpvar_1;\n tmpvar_1.w = 1.0;\n tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 1.5);\n ret = tmpvar_1.xyz;\n }"}
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