1 line
3.3 KiB
JSON
1 line
3.3 KiB
JSON
|
{"version":2,"baseVals":{"rating":0,"gammaadj":1,"decay":1,"wave_mode":6,"modwavealphabyvolume":1,"wave_a":0.22,"wave_scale":1.141,"wave_smoothing":0.522,"wave_mystery":0.4,"modwavealphastart":0.83,"modwavealphaend":1.31,"warpscale":3.138,"zoom":1.023,"warp":0.14846,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) );\nwave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) );\nwave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) );\nrot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\ncx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\ncy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\ndx = dx + 0.005*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\ndy = dy + 0.005*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );\ndecay = decay - 0.01*equal(frame%6,0);\ndx = dx + dx_residual*0.33;\ndy = dy + dy_residual*0.33;\nbass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);\ndx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;\ndy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;","pixel_eqs_eel":"","warp":" shader_body { \n vec3 ret_1;\n vec4 tmpvar_2;\n tmpvar_2 = texture (sampler_main, uv);\n ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n ) * 0.3));\n ret_1 = (ret_1 * 0.9);\n ret_1 = (ret_1 + ((\n (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.4)) + rand_frame.xy)).xyz - 0.5)\n / 256.0) * 112.0));\n vec3 tmpvar_3;\n tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n ret_1 = tmpvar_3;\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = tmpvar_3;\n ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n vec3 ret_1;\n vec3 tmpvar_2;\n tmpvar_2.z = 0.0;\n tmpvar_2.xy = texsize.zw;\n vec3 tmpvar_3;\n tmpvar_3 = (tmpvar_2 * 2.5);\n ret_1 = (texture (sampler_main, uv).xyz * 0.5);\n ret_1 = (ret_1 + (vec3(1.4, 0.98, 0.42) * (\n dot (((texture (sampler_blur1, (uv + tmpvar_3.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n - \n dot (((texture (sampler_blur1, (uv - tmpvar_3.xz)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n )));\n ret_1 = (ret_1 + (vec3(0.28, 0.7, 0.98) * (\n dot (((texture (sampler_blur1, (uv + tmpvar_3.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n - \n dot (((texture (sampler_blur1, (uv - tmpvar_3.zy)).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29))\n )));\n ret_1 = (ret_1 * 1.5);\n vec4 tmpvar_4;\n tmpvar_4.w = 1.0;\n tmpvar_4.xyz = ret_1;\n ret = tmpvar_4.xyz;\n }"}
|